@woosh/meep-engine 3.16.0 → 3.17.1

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Files changed (431) hide show
  1. package/README.md +8 -72
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +38 -17
  5. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  6. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  7. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  8. package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
  9. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  10. package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
  11. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphView.js +84 -8
  13. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  14. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  15. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  16. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
  17. package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
  18. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  19. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  20. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  21. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  22. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
  23. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  24. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  25. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  26. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
  27. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  28. package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
  29. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  30. package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
  31. package/editor/view/particles/effect/particle-editor.css +123 -35
  32. package/package.json +1 -1
  33. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  34. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  35. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  36. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  37. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  38. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  39. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  40. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  41. package/src/core/graph/csr/CSRGraph.js +14 -6
  42. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
  43. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
  44. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
  45. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
  46. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  47. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
  48. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
  49. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
  50. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
  51. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
  52. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
  53. package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
  54. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
  55. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
  56. package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
  57. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
  58. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
  59. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
  60. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
  61. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
  62. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
  63. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
  64. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  65. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
  66. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
  67. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  68. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
  69. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
  70. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
  71. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
  72. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
  74. package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
  75. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
  76. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
  77. package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
  78. package/src/engine/animation/AnimationUtils.js +246 -246
  79. package/src/engine/animation/Animations.js +74 -74
  80. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
  81. package/src/engine/ecs/EventType.d.ts +0 -1
  82. package/src/engine/ecs/EventType.js +1 -26
  83. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
  84. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  85. package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
  86. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  87. package/src/engine/ecs/parent/EntityNode.js +4 -9
  88. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  89. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
  90. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  91. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  92. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  93. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
  94. package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
  95. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
  96. package/src/engine/ecs/transform/t64_announce_change.js +12 -12
  97. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts +25 -0
  98. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts.map +1 -0
  99. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.js +45 -0
  100. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  101. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  102. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  103. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
  105. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
  107. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  108. package/src/engine/graphics3/LightSystem.js +4 -8
  109. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  110. package/src/engine/graphics3/MeshSystem.js +9 -19
  111. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
  113. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  114. package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
  115. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
  116. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  117. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
  118. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
  119. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  120. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  121. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  122. package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
  123. package/src/engine/sound/simulation/AcousticSimulator.d.ts +11 -8
  124. package/src/engine/sound/simulation/AcousticSimulator.d.ts.map +1 -1
  125. package/src/engine/sound/simulation/AcousticSimulator.js +45 -36
  126. package/src/engine/sound/simulation/README.md +2 -2
  127. package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
  128. package/src/engine/sound/simulation/core/VolumeField.d.ts +9 -9
  129. package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
  130. package/src/engine/sound/simulation/core/VolumeField.js +29 -13
  131. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts +31 -0
  132. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts.map +1 -0
  133. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.js +134 -0
  134. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
  135. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  136. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
  137. package/src/shade/playground/particle_editor/README.md +43 -2
  138. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  139. package/src/shade/playground/particle_system/particle_prototype.js +4 -5
  140. package/src/shade/playground/particle_system/particle_scene.js +4 -4
  141. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  142. package/src/shade/playground/volumetrics_froxel/main.js +6 -1
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +13 -1
  145. package/src/shade/renderer/particles/DESIGN.md +104 -19
  146. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
  147. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
  149. package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
  150. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  151. package/src/shade/renderer/particles/ParticleConstants.js +66 -23
  152. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  153. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  154. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  155. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
  157. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  158. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  159. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  160. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
  161. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
  162. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
  163. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  164. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
  165. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
  166. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  167. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
  168. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  169. package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
  170. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
  171. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
  172. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  173. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
  174. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  175. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
  176. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
  177. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
  178. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  179. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  180. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  181. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
  182. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
  183. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
  184. package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
  185. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  186. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  187. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  188. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
  189. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
  190. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
  191. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
  192. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  193. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
  194. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  195. package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
  196. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  197. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  198. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  199. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
  200. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  201. package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
  202. package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
  203. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  204. package/src/shade/renderer/particles/graph_particles.js +105 -262
  205. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  206. package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
  207. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  208. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  209. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  210. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
  211. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  212. package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
  213. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
  214. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  215. package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
  216. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
  217. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  218. package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
  219. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
  220. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  221. package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
  222. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  223. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  224. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  225. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
  226. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  227. package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
  228. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  229. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  230. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  231. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  232. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  233. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  234. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  235. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  236. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  237. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  238. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  239. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  240. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  241. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  242. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  243. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  244. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  245. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  246. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  247. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  248. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  249. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  250. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  251. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  252. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
  253. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  254. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
  255. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
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@@ -0,0 +1,313 @@
1
+ import { vm_canonical_register, vm_operand_base, vm_operand_with_base, vm_with_dst } from "../isa/ParticleVMISA.js";
2
+ import { pass_pack_registers } from "./pass_pack_registers.js";
3
+ import {
4
+ decode_particle_instructions,
5
+ particle_instruction_is_well_formed,
6
+ particle_read_slots,
7
+ } from "./particle_program_analysis.js";
8
+
9
+ /** @type {string} */
10
+ export const PARTICLE_PASS_ALLOCATE_REGISTERS = "allocate_registers";
11
+
12
+ /**
13
+ * Give every value a slot for as long as it lives, and no longer.
14
+ *
15
+ * The frontend's allocator hands out slots as it lowers, and the passes above this one then delete,
16
+ * narrow and forward values without ever moving one. What is left is a file where a slot holds a
17
+ * value that died a hundred instructions ago while a fresh one is put somewhere new — and the file's
18
+ * high-water mark is what the interpreter pays for, since `vm_reg` is sized by it (see the occupancy
19
+ * note in `vm/chunk_particle_vm.js`). Packing closes the holes nothing ever touched; this pass is
20
+ * the other half, reusing the slots that are touched but not at the same time.
21
+ *
22
+ * ## Segments and clusters
23
+ *
24
+ * Straight-line code has exact lifetimes: a slot's value lives from the instruction that writes it
25
+ * to the last one that reads it before the next write. Each such stretch is a SEGMENT, and a slot
26
+ * that is read before anything writes it has a segment from the reset — the zero it holds has to
27
+ * stay unwritten until that read. Two segments may share a slot when their stretches do not overlap,
28
+ * and a read at the instruction that overwrites the slot does not overlap it, because every executor
29
+ * reads its sources before it writes.
30
+ *
31
+ * What stops this being interval colouring one slot at a time is that operands name RUNS. A value
32
+ * three lanes wide is three consecutive slots, and a swizzled read names slots at fixed distances
33
+ * from its base. So every operand's slots are joined into one CLUSTER whose members keep their
34
+ * distances; the cluster is placed as a shape, and a member's slot is checked against its own
35
+ * stretch rather than the cluster's whole extent, so a scalar can sit in the gap of a swizzle that
36
+ * skips it. All of the constraints come from the layout the program already has, which is why the
37
+ * shapes are always consistent.
38
+ *
39
+ * Clusters are placed in order of when they are first written, each at the lowest origin that fits
40
+ * — the interval-graph greedy, which is optimal for scalars and a good heuristic for shapes. A
41
+ * placement that needs more slots than the program had is thrown away, so the pass never makes a
42
+ * file bigger, and one that needs the same number is thrown away too, so the pass reaches a fixed
43
+ * point instead of shuffling a program it cannot shrink. Packing runs after every placement, since
44
+ * a shape may leave a slot between its members that nothing uses, and placement runs again on the
45
+ * packed file until it has nothing more to give.
46
+ *
47
+ * @type {import("./optimize_particle_program.js").ParticleOptimizerPass}
48
+ */
49
+ export function pass_allocate_registers(instructions, context) {
50
+ let current = instructions;
51
+ let changed = false;
52
+
53
+ // Every round makes the file strictly smaller, so it cannot take more of them than there are
54
+ // slots — and it has to run to the end, or the next run of the optimizer would find more to do.
55
+ for (let round = 0; round < context.register_slots; round++) {
56
+ const allocated = allocate_once(current, context.register_slots);
57
+
58
+ if (allocated === null) {
59
+ break;
60
+ }
61
+
62
+ current = pass_pack_registers(allocated, context) ?? allocated;
63
+ changed = true;
64
+ }
65
+
66
+ return changed ? current : null;
67
+ }
68
+
69
+ /**
70
+ * @typedef {object} ParticleRegisterSegment
71
+ * @property {number} slot the slot it occupies in the program as it stands
72
+ * @property {number} start the instruction that writes it, or `-1` for the reset
73
+ * @property {number} end the last instruction that reads it; `start` when nothing does
74
+ * @property {number} parent union-find link
75
+ * @property {number} placed the slot it is given, once the cluster is placed; `-1` until then
76
+ */
77
+
78
+ /**
79
+ * @typedef {object} ParticleRegisterShape
80
+ * @property {number[]} members segment indices
81
+ * @property {number} origin the lowest slot among the members, which the others keep their distance from
82
+ * @property {number} extent slots from the origin to one past the highest member
83
+ * @property {number} start the earliest write among the members
84
+ */
85
+
86
+ /**
87
+ * @typedef {object} ParticleRegisterSegments
88
+ * @property {ParticleRegisterSegment[]} segments
89
+ * @property {ParticleRegisterShape[]} shapes the clusters, in the order they are placed
90
+ * @property {Int32Array[]} read_segment per instruction, per source slot, the segment the operand's canonical base slot read
91
+ * @property {Uint32Array[]} read_word per instruction, per source slot, the operand in its canonical spelling
92
+ * @property {Int32Array} write_segment per instruction, the segment its destination base slot is written into
93
+ * @property {number} high_water one past the highest slot the program reaches
94
+ */
95
+
96
+ /**
97
+ * Every stretch of every slot, and which of them have to keep their distance.
98
+ *
99
+ * @param {import("./particle_program_analysis.js").ParticleDecodedInstruction[]} decoded
100
+ * @param {number} slots size of the register file
101
+ * @returns {ParticleRegisterSegments|null} `null` when an operand reaches outside the file
102
+ */
103
+ export function analyze_particle_register_segments(decoded, slots) {
104
+ /** @type {ParticleRegisterSegment[]} */
105
+ const segments = [];
106
+ /** @type {Int32Array} per slot, the segment currently in it, or `-1` */
107
+ const current = new Int32Array(slots).fill(-1);
108
+ const read_segment = decoded.map(() => new Int32Array(3).fill(-1));
109
+ const read_word = decoded.map(() => new Uint32Array(3));
110
+ const write_segment = new Int32Array(decoded.length).fill(-1);
111
+
112
+ let high_water = 0;
113
+
114
+ const create = (slot, start) => {
115
+ segments.push({ slot, start, end: start, parent: segments.length, placed: -1 });
116
+ current[slot] = segments.length - 1;
117
+
118
+ return segments.length - 1;
119
+ };
120
+
121
+ const find = (id) => {
122
+ while (segments[id].parent !== id) {
123
+ segments[id].parent = segments[segments[id].parent].parent;
124
+ id = segments[id].parent;
125
+ }
126
+
127
+ return id;
128
+ };
129
+
130
+ const union = (ids) => {
131
+ const root = find(ids[0]);
132
+
133
+ for (let i = 1; i < ids.length; i++) {
134
+ segments[find(ids[i])].parent = root;
135
+ }
136
+ };
137
+
138
+ for (let i = 0; i < decoded.length; i++) {
139
+ const instruction = decoded[i];
140
+
141
+ // Reads first: the executors read every source before they write the destination.
142
+ for (const read of instruction.reads) {
143
+ const read_slots = particle_read_slots(read);
144
+
145
+ if (read_slots.some(slot => slot < 0 || slot >= slots)) {
146
+ return null;
147
+ }
148
+
149
+ high_water = Math.max(high_water, read.base + read.span);
150
+
151
+ const ids = read_slots.map(slot => {
152
+ const id = current[slot] >= 0 ? current[slot] : create(slot, -1);
153
+
154
+ segments[id].end = i;
155
+
156
+ return id;
157
+ });
158
+
159
+ union(ids);
160
+
161
+ // A pass that narrowed the instruction may have left the operand spelled from a base
162
+ // slot it no longer reads; the canonical spelling's base is the lowest slot it does.
163
+ const word = vm_canonical_register(read.word, read.lanes);
164
+
165
+ read_word[i][read.operand] = word;
166
+ read_segment[i][read.operand] = ids[read_slots.indexOf(vm_operand_base(word))];
167
+ }
168
+
169
+ const write = instruction.write;
170
+
171
+ if (write !== null) {
172
+ if (write.base + write.span > slots) {
173
+ return null;
174
+ }
175
+
176
+ high_water = Math.max(high_water, write.base + write.span);
177
+
178
+ const ids = [];
179
+
180
+ for (let lane = 0; lane < write.span; lane++) {
181
+ ids.push(create(write.base + lane, i));
182
+ }
183
+
184
+ union(ids);
185
+ write_segment[i] = ids[0];
186
+ }
187
+ }
188
+
189
+ /** @type {Map<number, number[]>} root -> members */
190
+ const clusters = new Map();
191
+
192
+ for (let id = 0; id < segments.length; id++) {
193
+ const root = find(id);
194
+
195
+ if (!clusters.has(root)) {
196
+ clusters.set(root, []);
197
+ }
198
+
199
+ clusters.get(root).push(id);
200
+ }
201
+
202
+ const shapes = Array.from(clusters.values(), members => {
203
+ let origin = Infinity;
204
+ let highest = -Infinity;
205
+ let start = Infinity;
206
+
207
+ for (const id of members) {
208
+ origin = Math.min(origin, segments[id].slot);
209
+ highest = Math.max(highest, segments[id].slot);
210
+ start = Math.min(start, segments[id].start);
211
+ }
212
+
213
+ return { members, origin, extent: highest - origin + 1, start };
214
+ });
215
+
216
+ shapes.sort((a, b) => a.start - b.start || a.origin - b.origin);
217
+
218
+ return { segments, shapes, read_segment, read_word, write_segment, high_water };
219
+ }
220
+
221
+ /**
222
+ * First fit: each shape at the lowest origin where every member's slot is free for the member's own
223
+ * stretch. Fills in `placed` on the segments.
224
+ *
225
+ * @param {ParticleRegisterSegments} analysis
226
+ * @param {number} slots
227
+ * @returns {number} one past the highest slot placed, or `-1` when a shape does not fit
228
+ */
229
+ function place_shapes({ segments, shapes }, slots) {
230
+ /** @type {Array<Array<[number, number]>>} per slot, the stretches already placed in it */
231
+ const occupied = Array.from({ length: slots }, () => []);
232
+
233
+ const free = (slot, segment) => occupied[slot].every(
234
+ ([start, end]) => !(segment.start < end && start < segment.end)
235
+ );
236
+
237
+ let count = 0;
238
+
239
+ for (const shape of shapes) {
240
+ let placed = false;
241
+
242
+ for (let origin = 0; origin + shape.extent <= slots && !placed; origin++) {
243
+ if (shape.members.every(id => free(origin + segments[id].slot - shape.origin, segments[id]))) {
244
+ for (const id of shape.members) {
245
+ const segment = segments[id];
246
+
247
+ segment.placed = origin + segment.slot - shape.origin;
248
+ occupied[segment.placed].push([segment.start, segment.end]);
249
+ }
250
+
251
+ count = Math.max(count, origin + shape.extent);
252
+ placed = true;
253
+ }
254
+ }
255
+
256
+ if (!placed) {
257
+ return -1;
258
+ }
259
+ }
260
+
261
+ return count;
262
+ }
263
+
264
+ /**
265
+ * One placement, or `null` when it would not make the file strictly smaller.
266
+ *
267
+ * @param {number[][]} instructions
268
+ * @param {number} slots size of the register file
269
+ * @returns {number[][]|null}
270
+ */
271
+ function allocate_once(instructions, slots) {
272
+ const decoded = decode_particle_instructions(instructions);
273
+ const analysis = analyze_particle_register_segments(decoded, slots);
274
+
275
+ if (analysis === null) {
276
+ return null;
277
+ }
278
+
279
+ const count = place_shapes(analysis, slots);
280
+
281
+ if (count < 0 || count >= analysis.high_water) {
282
+ return null;
283
+ }
284
+
285
+ const { segments, read_segment, read_word, write_segment } = analysis;
286
+
287
+ /** @type {number[][]} */
288
+ const out = [];
289
+
290
+ for (let i = 0; i < decoded.length; i++) {
291
+ const instruction = decoded[i];
292
+ const words = instruction.words.slice();
293
+
294
+ if (instruction.write !== null) {
295
+ words[0] = vm_with_dst(words[0], segments[write_segment[i]].placed);
296
+ }
297
+
298
+ for (const read of instruction.reads) {
299
+ words[1 + read.operand] = vm_operand_with_base(
300
+ read_word[i][read.operand],
301
+ segments[read_segment[i][read.operand]].placed
302
+ );
303
+ }
304
+
305
+ if (!particle_instruction_is_well_formed(words)) {
306
+ return null;
307
+ }
308
+
309
+ out.push(words);
310
+ }
311
+
312
+ return out;
313
+ }
@@ -1,7 +1,8 @@
1
1
  /**
2
- * Every `(base, span)` a section loads from the pool.
2
+ * Every `(base, span)` a section loads from the pool. A `LOAD_CONST` is the one instruction that
3
+ * reads it, and its pool index is its first source word.
3
4
  *
4
- * @param {ArrayLike<ArrayLike<number>>} instructions five-word tuples
5
+ * @param {ArrayLike<ArrayLike<number>>} instructions four-word tuples
5
6
  * @param {function(number, number, number): void} visit `(index, base, span)`
6
7
  */
7
8
  export function visit_particle_constant_reads(instructions: ArrayLike<ArrayLike<number>>, visit: (arg0: number, arg1: number, arg2: number) => void): void;
@@ -1 +1 @@
1
- {"version":3,"file":"pass_dedup_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_dedup_constants.js"],"names":[],"mappings":"AA+GA;;;;;GAKG;AACH,4DAHW,UAAU,UAAU,MAAM,CAAC,CAAC,gBACnB,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,QAWhD;AA1E+B,uJAKkB;AAvDlD,qBAAqB;AACrB,4CADW,MAAM,CAC8C"}
1
+ {"version":3,"file":"pass_dedup_constants.d.ts","sourceRoot":"","sources":["../../../../../../src/shade/renderer/particles/optimizer/pass_dedup_constants.js"],"names":[],"mappings":"AA+GA;;;;;;GAMG;AACH,4DAHW,UAAU,UAAU,MAAM,CAAC,CAAC,gBACnB,MAAM,QAAE,MAAM,QAAE,MAAM,KAAG,IAAI,QAWhD;AAzB+B,uJAUkE;AA9GlG,qBAAqB;AACrB,4CADW,MAAM,CAC8C"}