@woosh/meep-engine 3.16.0 → 3.17.1

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Files changed (431) hide show
  1. package/README.md +8 -72
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +38 -17
  5. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  6. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  7. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  8. package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
  9. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  10. package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
  11. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphView.js +84 -8
  13. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  14. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  15. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  16. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
  17. package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
  18. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  19. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  20. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  21. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  22. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
  23. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  24. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  25. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  26. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
  27. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  28. package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
  29. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  30. package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
  31. package/editor/view/particles/effect/particle-editor.css +123 -35
  32. package/package.json +1 -1
  33. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  34. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  35. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  36. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  37. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  38. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  39. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  40. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  41. package/src/core/graph/csr/CSRGraph.js +14 -6
  42. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
  43. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
  44. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
  45. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
  46. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  47. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
  48. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
  49. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
  50. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
  51. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
  52. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
  53. package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
  54. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
  55. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
  56. package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
  57. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
  58. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
  59. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
  60. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
  61. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
  62. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
  63. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
  64. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  65. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
  66. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
  67. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  68. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
  69. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
  70. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
  71. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
  72. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
  74. package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
  75. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
  76. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
  77. package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
  78. package/src/engine/animation/AnimationUtils.js +246 -246
  79. package/src/engine/animation/Animations.js +74 -74
  80. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
  81. package/src/engine/ecs/EventType.d.ts +0 -1
  82. package/src/engine/ecs/EventType.js +1 -26
  83. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
  84. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  85. package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
  86. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  87. package/src/engine/ecs/parent/EntityNode.js +4 -9
  88. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  89. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
  90. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  91. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  92. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  93. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
  94. package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
  95. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
  96. package/src/engine/ecs/transform/t64_announce_change.js +12 -12
  97. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts +25 -0
  98. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts.map +1 -0
  99. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.js +45 -0
  100. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  101. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  102. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  103. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
  105. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
  107. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  108. package/src/engine/graphics3/LightSystem.js +4 -8
  109. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  110. package/src/engine/graphics3/MeshSystem.js +9 -19
  111. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
  113. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  114. package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
  115. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
  116. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  117. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
  118. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
  119. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  120. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  121. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  122. package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
  123. package/src/engine/sound/simulation/AcousticSimulator.d.ts +11 -8
  124. package/src/engine/sound/simulation/AcousticSimulator.d.ts.map +1 -1
  125. package/src/engine/sound/simulation/AcousticSimulator.js +45 -36
  126. package/src/engine/sound/simulation/README.md +2 -2
  127. package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
  128. package/src/engine/sound/simulation/core/VolumeField.d.ts +9 -9
  129. package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
  130. package/src/engine/sound/simulation/core/VolumeField.js +29 -13
  131. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts +31 -0
  132. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts.map +1 -0
  133. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.js +134 -0
  134. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
  135. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  136. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
  137. package/src/shade/playground/particle_editor/README.md +43 -2
  138. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  139. package/src/shade/playground/particle_system/particle_prototype.js +4 -5
  140. package/src/shade/playground/particle_system/particle_scene.js +4 -4
  141. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  142. package/src/shade/playground/volumetrics_froxel/main.js +6 -1
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +13 -1
  145. package/src/shade/renderer/particles/DESIGN.md +104 -19
  146. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
  147. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
  149. package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
  150. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  151. package/src/shade/renderer/particles/ParticleConstants.js +66 -23
  152. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  153. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  154. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  155. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
  157. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  158. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  159. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  160. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
  161. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
  162. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
  163. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  164. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
  165. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
  166. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  167. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
  168. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  169. package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
  170. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
  171. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
  172. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  173. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
  174. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  175. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
  176. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
  177. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
  178. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  179. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  180. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  181. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
  182. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
  183. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
  184. package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
  185. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  186. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  187. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  188. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
  189. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
  190. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
  191. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
  192. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  193. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
  194. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  195. package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
  196. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  197. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  198. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  199. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
  200. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  201. package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
  202. package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
  203. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  204. package/src/shade/renderer/particles/graph_particles.js +105 -262
  205. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  206. package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
  207. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  208. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  209. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  210. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
  211. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  212. package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
  213. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
  214. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  215. package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
  216. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
  217. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  218. package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
  219. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
  220. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  221. package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
  222. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  223. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  224. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  225. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
  226. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  227. package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
  228. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  229. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  230. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  231. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  232. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  233. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  234. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  235. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  236. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  237. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  238. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  239. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  240. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  241. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  242. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  243. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  244. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  245. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  246. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  247. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  248. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  249. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  250. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  251. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  252. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
  253. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  254. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
  255. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
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@@ -13,7 +13,8 @@ import { NodeInstancePortReference } from "../../../src/core/model/node-graph/no
13
13
  import { ActionProcessor } from "../../../src/core/process/undo/ActionProcessor.js";
14
14
  import { NodeGraphCamera } from "./NodeGraphCamera.js";
15
15
  import { NodeGraphSelection } from "./NodeGraphSelection.js";
16
- import { ConnectionCreateAction } from "./actions/ConnectionCreateAction.js";
16
+ import { connection_bind_actions } from "./actions/connection_bind_actions.js";
17
+ import { ConnectionDeleteAction } from "./actions/ConnectionDeleteAction.js";
17
18
  import { NodeParameterSetAction } from "./actions/NodeParameterSetAction.js";
18
19
  import { NodesMoveAction } from "./actions/NodesMoveAction.js";
19
20
  import { SelectionSetAction } from "./actions/SelectionSetAction.js";
@@ -299,7 +300,20 @@ export class NodeGraphView extends View {
299
300
  *
300
301
  * @type {boolean}
301
302
  */
302
- consumed: false
303
+ consumed: false,
304
+
305
+ /**
306
+ * The wire this gesture picked up, when it began on an input that already had one.
307
+ *
308
+ * Dragging out of a bound input is that wire being moved rather than a second one being
309
+ * made, so the gesture continues from the source it came from and this is what is on
310
+ * the end of it. It is not taken off the graph until the drop says where it is going —
311
+ * a gesture that ends on a port that refuses it, or on the port it started from, has to
312
+ * leave the graph as it found it — so while the drag runs it is only hidden.
313
+ *
314
+ * @type {Connection|null}
315
+ */
316
+ detached: null
303
317
  };
304
318
 
305
319
  const vBlockCanvas = new ListView(graph.nodes, {
@@ -340,12 +354,25 @@ export class NodeGraphView extends View {
340
354
  return;
341
355
  }
342
356
 
357
+ // An input holds one wire, so a drag out of a bound one is that
358
+ // wire being taken hold of: what is on the end of the gesture is
359
+ // its source, and where it is let go decides what it feeds — or
360
+ // whether it feeds anything, which is how one is pulled off.
361
+ const held = port.direction === PortDirection.In
362
+ ? node.getEndpoint(port.id).inConnections[0] ?? null
363
+ : null;
364
+
343
365
  const endpoint = new NodeInstancePortReference();
344
366
 
345
- endpoint.set(node, port);
367
+ if (held === null) {
368
+ endpoint.set(node, port);
369
+ } else {
370
+ endpoint.set(held.source.instance, held.source.port);
371
+ }
346
372
 
347
373
  tempConnection.enabled = true;
348
374
  tempConnection.consumed = false;
375
+ tempConnection.detached = held;
349
376
  tempConnection.endpoint = endpoint;
350
377
 
351
378
  // The wire is drawn from here to the anchor, and a gesture that ends
@@ -362,8 +389,10 @@ export class NodeGraphView extends View {
362
389
 
363
390
  const endpoint = tempConnection.endpoint;
364
391
  const consumed = tempConnection.consumed;
392
+ const detached = tempConnection.detached;
365
393
 
366
394
  tempConnection.enabled = false;
395
+ tempConnection.detached = null;
367
396
 
368
397
  requestRedraw();
369
398
 
@@ -373,6 +402,15 @@ export class NodeGraphView extends View {
373
402
  return;
374
403
  }
375
404
 
405
+ if (detached !== null) {
406
+ // A wire taken off an input and let go over nothing is a wire
407
+ // removed. Its own step: what the host makes of the drop below
408
+ // — a menu that may be dismissed — is a separate decision, and
409
+ // the removal stands whichever way that goes.
410
+ actionProcessor.mark('disconnect');
411
+ actionProcessor.do(new ConnectionDeleteAction(graph, detached, visual));
412
+ }
413
+
376
414
  const anchor = tempConnection.anchor;
377
415
 
378
416
  self.transformPointGraph2Canvas(anchor, v2_pointer);
@@ -443,19 +481,46 @@ export class NodeGraphView extends View {
443
481
  const source_ref = graph.getConnectionEndpoint(source_node, source_port);
444
482
  const target_ref = graph.getConnectionEndpoint(target_node, target_port);
445
483
 
484
+ const detached = tempConnection.detached;
485
+
486
+ if (
487
+ detached !== null
488
+ && detached.source === source_ref
489
+ && detached.target === target_ref
490
+ ) {
491
+ // a wire picked up and put back where it came from: the
492
+ // gesture did nothing, and leaving it alone is what makes
493
+ // that true — nothing reaches the timeline
494
+ return;
495
+ }
496
+
446
497
  const duplicate = source_ref.connections.some(
447
498
  c => c.source === source_ref && c.target === target_ref
448
499
  );
449
500
 
450
- if (!duplicate) {
451
- actionProcessor.mark('create connection');
452
- actionProcessor.do(new ConnectionCreateAction(
501
+ const actions = duplicate
502
+ ? []
503
+ : connection_bind_actions(
453
504
  graph,
454
505
  source_node, source_port,
455
- target_node, target_port
456
- ));
506
+ target_node, target_port,
507
+ visual
508
+ );
509
+
510
+ if (detached !== null) {
511
+ // the wire this gesture is holding now feeds somewhere
512
+ // else, so it comes off where it was — one step, because
513
+ // it was one gesture
514
+ actions.unshift(new ConnectionDeleteAction(graph, detached, visual));
457
515
  }
458
516
 
517
+ if (actions.length > 0) {
518
+ actionProcessor.mark(detached === null
519
+ ? 'create connection'
520
+ : 'move connection');
521
+
522
+ actionProcessor.doMany(actions);
523
+ }
459
524
  }
460
525
  }
461
526
  });
@@ -598,6 +663,13 @@ export class NodeGraphView extends View {
598
663
  //draw connections: a wire carries what comes out of its source
599
664
  graph.connections.forEach(connection => {
600
665
 
666
+ if (connection === tempConnection.detached) {
667
+ // in hand rather than on the graph: it is drawn below, running to the cursor.
668
+ // Still on the graph because where it ends up is the drop's to decide, and one
669
+ // that lands back where it started has to leave no trace.
670
+ return;
671
+ }
672
+
601
673
  this.drawConnection(
602
674
  ctx,
603
675
  this.resolveConnectionPath(connection),
@@ -690,6 +762,10 @@ export class NodeGraphView extends View {
690
762
  this.bindSignal(graph.on.connectionAdded, requestRedraw);
691
763
  this.bindSignal(graph.on.connectionRemoved, requestRedraw);
692
764
 
765
+ // connection ids are pooled the way node ids are, so a wire that is gone must not leave its
766
+ // selection behind for an unrelated future one to be handed
767
+ this.bindSignal(graph.on.connectionRemoved, connection => selection.connections.removeOneOf(connection.id));
768
+
693
769
  // selected wires are drawn highlighted
694
770
  this.bindSignal(selection.connections.on.added, requestRedraw);
695
771
  this.bindSignal(selection.connections.on.removed, requestRedraw);
@@ -0,0 +1,23 @@
1
+ /**
2
+ * Bind an input to a source, taking off whatever that input was already holding.
3
+ *
4
+ * An input takes one wire. A second one dropped on it is an author saying what should feed it,
5
+ * not asking for a merge the graph has no rule for — so the wire that was there comes off in the
6
+ * same gesture, and on the same step of the timeline. That an editor can never leave an input with
7
+ * two sources is the point: a graph loaded from a file may be in that state and is reported for it,
8
+ * but no gesture on the canvas can put one there.
9
+ *
10
+ * Returned rather than performed, so a caller in the middle of a larger step — a node and its first
11
+ * wire, say — can fold them into it. {@link ActionProcessor#doMany} applies them in order.
12
+ *
13
+ * @param {NodeGraph} graph
14
+ * @param {number} sourceNode
15
+ * @param {number} sourcePort
16
+ * @param {number} targetNode
17
+ * @param {number} targetPort input port; what is already bound to it is unbound first
18
+ * @param {NodeGraphVisualData} [visual] source of the removed wires' paths; without it the paths are
19
+ * left alone, which is what a caller with no visual data wants
20
+ * @returns {Action[]}
21
+ */
22
+ export function connection_bind_actions(graph: NodeGraph, sourceNode: number, sourcePort: number, targetNode: number, targetPort: number, visual?: NodeGraphVisualData): Action[];
23
+ //# sourceMappingURL=connection_bind_actions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"connection_bind_actions.d.ts","sourceRoot":"","sources":["../../../../../editor/view/node-graph/actions/connection_bind_actions.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,sEARW,MAAM,cACN,MAAM,cACN,MAAM,cACN,MAAM,iCAGJ,QAAQ,CAgBpB"}
@@ -0,0 +1,39 @@
1
+ import { ConnectionCreateAction } from "./ConnectionCreateAction.js";
2
+ import { ConnectionDeleteAction } from "./ConnectionDeleteAction.js";
3
+
4
+ /**
5
+ * Bind an input to a source, taking off whatever that input was already holding.
6
+ *
7
+ * An input takes one wire. A second one dropped on it is an author saying what should feed it,
8
+ * not asking for a merge the graph has no rule for — so the wire that was there comes off in the
9
+ * same gesture, and on the same step of the timeline. That an editor can never leave an input with
10
+ * two sources is the point: a graph loaded from a file may be in that state and is reported for it,
11
+ * but no gesture on the canvas can put one there.
12
+ *
13
+ * Returned rather than performed, so a caller in the middle of a larger step — a node and its first
14
+ * wire, say — can fold them into it. {@link ActionProcessor#doMany} applies them in order.
15
+ *
16
+ * @param {NodeGraph} graph
17
+ * @param {number} sourceNode
18
+ * @param {number} sourcePort
19
+ * @param {number} targetNode
20
+ * @param {number} targetPort input port; what is already bound to it is unbound first
21
+ * @param {NodeGraphVisualData} [visual] source of the removed wires' paths; without it the paths are
22
+ * left alone, which is what a caller with no visual data wants
23
+ * @returns {Action[]}
24
+ */
25
+ export function connection_bind_actions(graph, sourceNode, sourcePort, targetNode, targetPort, visual = undefined) {
26
+ const target = graph.getConnectionEndpoint(targetNode, targetPort);
27
+
28
+ const actions = [];
29
+
30
+ // off before on, so the graph is never holding an input with two sources — not even between two
31
+ // actions of one step, where anything watching it would see one
32
+ for (const connection of target === undefined ? [] : target.inConnections) {
33
+ actions.push(new ConnectionDeleteAction(graph, connection, visual));
34
+ }
35
+
36
+ actions.push(new ConnectionCreateAction(graph, sourceNode, sourcePort, targetNode, targetPort));
37
+
38
+ return actions;
39
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"ParticleCodeEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleCodeEditorView.js"],"names":[],"mappings":"AAgDA;IA2DI;;;OAGG;IACH;QAFyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;OA6G9F;IAxGG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAmGxB;;OAEG;IACH,wBAYC;IAED;;;;OAIG;IACH,gBAsCC;IAwGD;;;OAGG;IACH,iBAFW,MAAM,QAahB;IAsBD;;OAEG;IACH,eAyBC;IAcD,eAcC;;CACJ;iBA5dgB,8BAA8B"}
1
+ {"version":3,"file":"ParticleCodeEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleCodeEditorView.js"],"names":[],"mappings":"AAgDA;IA2DI;;;OAGG;IACH;QAFyG,MAAM,EAApG,OAAO,qDAAqD,EAAE,sBAAsB;OA6G9F;IAxGG,mBAAuC;IAIvC;;OAEG;IACH,QAFU,OAAO,qDAAqD,EAAE,sBAAsB,CAE1E;IAmGxB;;OAEG;IACH,wBAYC;IAED;;;;OAIG;IACH,gBAsCC;IAyGD;;;OAGG;IACH,iBAFW,MAAM,QAahB;IAsBD;;OAEG;IACH,eAyBC;IAcD,eAcC;;CACJ;iBA7dgB,8BAA8B"}
@@ -283,9 +283,10 @@ export class ParticleCodeEditorView extends View {
283
283
  /**
284
284
  * What the optimizer did, in the two numbers that decide whether it was worth it.
285
285
  *
286
- * Instructions are what the VM steps through and registers are what limits how much of an effect
287
- * fits at all (see `PARTICLE_VM_REGISTER_SLOTS`), so those are the pair. Blank when the box is
288
- * not ticked: there is nothing to compare a program against itself with.
286
+ * Instructions are what the VM steps through and registers are what decides which interpreter
287
+ * runs it: past `PARTICLE_VM_FAST_REGISTER_SLOTS` the whole system falls back to the wide VM,
288
+ * which works and is far slower. So those are the pair. Blank when the box is not ticked: there
289
+ * is nothing to compare a program against itself with.
289
290
  *
290
291
  * @param {import("../../../particles/effect/ParticleEffectDocument.js").ParticleEffectCompilation} compilation
291
292
  */
@@ -0,0 +1,20 @@
1
+ export class ParticleCurveEditorView extends View {
2
+ /**
3
+ * @param {object} options
4
+ * @param {function():object} options.read the parameter's current value
5
+ * @param {function(object):void} options.write commit a new value
6
+ */
7
+ constructor({ read, write }: {
8
+ read: () => object;
9
+ write: (arg0: object) => void;
10
+ });
11
+ el: HTMLDivElement;
12
+ /**
13
+ * Re-read the parameter and redraw.
14
+ */
15
+ refresh(): void;
16
+ render(): void;
17
+ #private;
18
+ }
19
+ import View from "../../../../src/view/View.js";
20
+ //# sourceMappingURL=ParticleCurveEditorView.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ParticleCurveEditorView.d.ts","sourceRoot":"","sources":["../../../../../editor/view/particles/effect/ParticleCurveEditorView.js"],"names":[],"mappings":"AAgEA;IA6CI;;;;OAIG;IACH;QAHsC,IAAI,QAApB,MAAM;QACc,KAAK,SAA3B,MAAM,KAAE,IAAI;OAiF/B;IAzEG,mBAAuC;IA2E3C;;OAEG;IACH,gBAcC;IAgRD,eAiEC;;CACJ;iBA/hBgB,8BAA8B"}