@woosh/meep-engine 3.16.0 → 3.17.1

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Files changed (431) hide show
  1. package/README.md +8 -72
  2. package/editor/particles/effect/ParticleEffectDocument.d.ts +21 -6
  3. package/editor/particles/effect/ParticleEffectDocument.d.ts.map +1 -1
  4. package/editor/particles/effect/ParticleEffectDocument.js +38 -17
  5. package/editor/view/node-graph/NodeGraphClipboard.d.ts +186 -0
  6. package/editor/view/node-graph/NodeGraphClipboard.d.ts.map +1 -0
  7. package/editor/view/node-graph/NodeGraphClipboard.js +231 -0
  8. package/editor/view/node-graph/NodeGraphEditorView.d.ts +59 -1
  9. package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
  10. package/editor/view/node-graph/NodeGraphEditorView.js +248 -5
  11. package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
  12. package/editor/view/node-graph/NodeGraphView.js +84 -8
  13. package/editor/view/node-graph/actions/connection_bind_actions.d.ts +23 -0
  14. package/editor/view/node-graph/actions/connection_bind_actions.d.ts.map +1 -0
  15. package/editor/view/node-graph/actions/connection_bind_actions.js +39 -0
  16. package/editor/view/particles/effect/ParticleCodeEditorView.d.ts.map +1 -1
  17. package/editor/view/particles/effect/ParticleCodeEditorView.js +4 -3
  18. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts +20 -0
  19. package/editor/view/particles/effect/ParticleCurveEditorView.d.ts.map +1 -0
  20. package/editor/view/particles/effect/ParticleCurveEditorView.js +574 -0
  21. package/editor/view/particles/effect/ParticleEmitterInspectorView.d.ts.map +1 -1
  22. package/editor/view/particles/effect/ParticleEmitterInspectorView.js +27 -1
  23. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts +24 -0
  24. package/editor/view/particles/effect/ParticleGradientEditorView.d.ts.map +1 -0
  25. package/editor/view/particles/effect/ParticleGradientEditorView.js +472 -0
  26. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts +5 -0
  27. package/editor/view/particles/effect/ParticleGraphEditorView.d.ts.map +1 -1
  28. package/editor/view/particles/effect/ParticleGraphEditorView.js +61 -31
  29. package/editor/view/particles/effect/ParticleNodeParametersView.d.ts.map +1 -1
  30. package/editor/view/particles/effect/ParticleNodeParametersView.js +33 -0
  31. package/editor/view/particles/effect/particle-editor.css +123 -35
  32. package/package.json +1 -1
  33. package/src/core/binary/allocator/OffsetAllocator.d.ts +25 -16
  34. package/src/core/binary/allocator/OffsetAllocator.d.ts.map +1 -1
  35. package/src/core/binary/allocator/OffsetAllocator.js +10 -1
  36. package/src/core/collection/array/typed/float32_array_hash.d.ts +21 -0
  37. package/src/core/collection/array/typed/float32_array_hash.d.ts.map +1 -0
  38. package/src/core/collection/array/typed/float32_array_hash.js +38 -0
  39. package/src/core/graph/csr/CSRGraph.d.ts +8 -1
  40. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -1
  41. package/src/core/graph/csr/CSRGraph.js +14 -6
  42. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts +24 -0
  43. package/src/core/model/node-graph/visual/layout/LayoutProblem.d.ts.map +1 -1
  44. package/src/core/model/node-graph/visual/layout/LayoutProblem.js +27 -0
  45. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts +26 -0
  46. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.d.ts.map +1 -1
  47. package/src/core/model/node-graph/visual/layout/NodeGraphLayoutOptions.js +28 -0
  48. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts +92 -3
  49. package/src/core/model/node-graph/visual/layout/RouteGrid.d.ts.map +1 -1
  50. package/src/core/model/node-graph/visual/layout/RouteGrid.js +405 -242
  51. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts +50 -5
  52. package/src/core/model/node-graph/visual/layout/RouteSearch.d.ts.map +1 -1
  53. package/src/core/model/node-graph/visual/layout/RouteSearch.js +160 -24
  54. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts +7 -0
  55. package/src/core/model/node-graph/visual/layout/RouteSet.d.ts.map +1 -1
  56. package/src/core/model/node-graph/visual/layout/RouteSet.js +8 -0
  57. package/src/core/model/node-graph/visual/layout/layout_assign_coordinates.js +9 -3
  58. package/src/core/model/node-graph/visual/layout/layout_build_problem.d.ts.map +1 -1
  59. package/src/core/model/node-graph/visual/layout/layout_build_problem.js +7 -0
  60. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts +9 -3
  61. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.d.ts.map +1 -1
  62. package/src/core/model/node-graph/visual/layout/layout_insert_lanes.js +17 -3
  63. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts +9 -6
  64. package/src/core/model/node-graph/visual/layout/layout_node_graph.d.ts.map +1 -1
  65. package/src/core/model/node-graph/visual/layout/layout_node_graph.js +49 -7
  66. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts +11 -1
  67. package/src/core/model/node-graph/visual/layout/layout_order_layers.d.ts.map +1 -1
  68. package/src/core/model/node-graph/visual/layout/layout_order_layers.js +135 -16
  69. package/src/core/model/node-graph/visual/layout/route_connections.d.ts +29 -0
  70. package/src/core/model/node-graph/visual/layout/route_connections.d.ts.map +1 -1
  71. package/src/core/model/node-graph/visual/layout/route_connections.js +716 -309
  72. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts +3 -2
  73. package/src/core/model/node-graph/visual/layout/route_grid_build.d.ts.map +1 -1
  74. package/src/core/model/node-graph/visual/layout/route_grid_build.js +7 -15
  75. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts +6 -0
  76. package/src/core/model/node-graph/visual/layout/route_nudge.d.ts.map +1 -1
  77. package/src/core/model/node-graph/visual/layout/route_nudge.js +42 -13
  78. package/src/engine/animation/AnimationUtils.js +246 -246
  79. package/src/engine/animation/Animations.js +74 -74
  80. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +2078 -2078
  81. package/src/engine/ecs/EventType.d.ts +0 -1
  82. package/src/engine/ecs/EventType.js +1 -26
  83. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts +1 -1
  84. package/src/engine/ecs/ik/ik_write_local_rotation.d.ts.map +1 -1
  85. package/src/engine/ecs/ik/ik_write_local_rotation.js +3 -7
  86. package/src/engine/ecs/parent/EntityNode.d.ts.map +1 -1
  87. package/src/engine/ecs/parent/EntityNode.js +4 -9
  88. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.d.ts.map +1 -1
  89. package/src/engine/ecs/terrain/ecs/cling/ClingToTerrainSystem.js +360 -364
  90. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts +41 -0
  91. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.d.ts.map +1 -0
  92. package/src/engine/ecs/transform/TRANSFORM64_EVENT_CHANGE.js +40 -0
  93. package/src/engine/ecs/transform/TRANSFORM64_MIGRATION_PLAN_2026_09_04.md +8 -0
  94. package/src/engine/ecs/transform/t64_announce_change.d.ts +10 -7
  95. package/src/engine/ecs/transform/t64_announce_change.d.ts.map +1 -1
  96. package/src/engine/ecs/transform/t64_announce_change.js +12 -12
  97. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts +25 -0
  98. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.d.ts.map +1 -0
  99. package/src/engine/ecs/transform/t64_set_rotation_axis_angle.js +45 -0
  100. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts +30 -0
  101. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.d.ts.map +1 -0
  102. package/src/engine/ecs/transform-attachment/TRANSFORM_ATTACHMENT_EVENT_CHANGE.js +29 -0
  103. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.d.ts.map +1 -1
  104. package/src/engine/ecs/transform-attachment/TransformAttachmentSystem.js +13 -21
  105. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.d.ts.map +1 -1
  106. package/src/engine/graphics/ecs/sprite/SpriteSystemPE.js +4 -8
  107. package/src/engine/graphics3/LightSystem.d.ts.map +1 -1
  108. package/src/engine/graphics3/LightSystem.js +4 -8
  109. package/src/engine/graphics3/MeshSystem.d.ts.map +1 -1
  110. package/src/engine/graphics3/MeshSystem.js +9 -19
  111. package/src/engine/graphics3/ParticleEmitterSystem.d.ts.map +1 -1
  112. package/src/engine/graphics3/ParticleEmitterSystem.js +4 -8
  113. package/src/engine/graphics3/ShadedGeometrySystem.d.ts.map +1 -1
  114. package/src/engine/graphics3/ShadedGeometrySystem.js +4 -10
  115. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts +1 -1
  116. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.d.ts.map +1 -1
  117. package/src/engine/grid/transform2grid/Transform2GridPositionSystem.js +4 -8
  118. package/src/engine/intelligence/behavior/ecs/OrbitingBehavior.js +218 -218
  119. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -1
  120. package/src/engine/physics/ecs/PhysicsSystem.js +2 -5
  121. package/src/engine/sound/ecs/SoundListenerSystem.d.ts.map +1 -1
  122. package/src/engine/sound/ecs/SoundListenerSystem.js +6 -8
  123. package/src/engine/sound/simulation/AcousticSimulator.d.ts +11 -8
  124. package/src/engine/sound/simulation/AcousticSimulator.d.ts.map +1 -1
  125. package/src/engine/sound/simulation/AcousticSimulator.js +45 -36
  126. package/src/engine/sound/simulation/README.md +2 -2
  127. package/src/engine/sound/simulation/core/OcclusionSolver.d.ts.map +1 -1
  128. package/src/engine/sound/simulation/core/VolumeField.d.ts +9 -9
  129. package/src/engine/sound/simulation/core/VolumeField.d.ts.map +1 -1
  130. package/src/engine/sound/simulation/core/VolumeField.js +29 -13
  131. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts +31 -0
  132. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.d.ts.map +1 -0
  133. package/src/engine/sound/simulation/core/acoustic_occlusion_solve.js +134 -0
  134. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts +0 -4
  135. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.d.ts.map +1 -1
  136. package/src/engine/sound/simulation/ecs/AcousticSimulationSystem.js +5 -11
  137. package/src/shade/playground/particle_editor/README.md +43 -2
  138. package/src/shade/playground/particle_system/particle_prototype.d.ts.map +1 -1
  139. package/src/shade/playground/particle_system/particle_prototype.js +4 -5
  140. package/src/shade/playground/particle_system/particle_scene.js +4 -4
  141. package/src/shade/playground/volumetrics_froxel/main.d.ts.map +1 -1
  142. package/src/shade/playground/volumetrics_froxel/main.js +6 -1
  143. package/src/shade/renderer/Renderer.d.ts.map +1 -1
  144. package/src/shade/renderer/Renderer.js +13 -1
  145. package/src/shade/renderer/particles/DESIGN.md +104 -19
  146. package/src/shade/renderer/particles/GPUParticleSystem.d.ts +64 -50
  147. package/src/shade/renderer/particles/GPUParticleSystem.d.ts.map +1 -1
  148. package/src/shade/renderer/particles/GPUParticleSystem.js +176 -78
  149. package/src/shade/renderer/particles/ParticleConstants.d.ts +59 -23
  150. package/src/shade/renderer/particles/ParticleConstants.d.ts.map +1 -1
  151. package/src/shade/renderer/particles/ParticleConstants.js +66 -23
  152. package/src/shade/renderer/particles/ParticleRenderMode.d.ts +19 -0
  153. package/src/shade/renderer/particles/ParticleRenderMode.d.ts.map +1 -0
  154. package/src/shade/renderer/particles/ParticleRenderMode.js +33 -0
  155. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.d.ts.map +1 -1
  156. package/src/shade/renderer/particles/data/PARTICLE_EMITTER_STRUCT.js +167 -166
  157. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts +37 -0
  158. package/src/shade/renderer/particles/data/particle_emitter_record.d.ts.map +1 -0
  159. package/src/shade/renderer/particles/data/particle_emitter_record.js +109 -0
  160. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.d.ts +3 -3
  161. package/src/shade/renderer/particles/graph/ParticleGroupBuilder.js +303 -303
  162. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts +18 -0
  163. package/src/shade/renderer/particles/graph/ParticleNodeDescription.d.ts.map +1 -1
  164. package/src/shade/renderer/particles/graph/ParticleNodeDescription.js +152 -133
  165. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts +0 -11
  166. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.d.ts.map +1 -1
  167. package/src/shade/renderer/particles/graph/ParticleNodeRegistry.js +720 -621
  168. package/src/shade/renderer/particles/graph/compile_particle_graph.d.ts.map +1 -1
  169. package/src/shade/renderer/particles/graph/compile_particle_graph.js +8 -3
  170. package/src/shade/renderer/particles/graph/flatten_particle_graph.d.ts.map +1 -1
  171. package/src/shade/renderer/particles/graph/flatten_particle_graph.js +244 -213
  172. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.d.ts.map +1 -1
  173. package/src/shade/renderer/particles/graph/groups/particle_builtin_groups.js +6 -0
  174. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.d.ts.map +1 -1
  175. package/src/shade/renderer/particles/graph/groups/particle_groups_geometry.js +294 -319
  176. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.d.ts.map +1 -1
  177. package/src/shade/renderer/particles/graph/groups/particle_groups_noise.js +524 -517
  178. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts +22 -0
  179. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.d.ts.map +1 -0
  180. package/src/shade/renderer/particles/graph/groups/particle_groups_psrdnoise.js +517 -0
  181. package/src/shade/renderer/particles/graph/groups/simplex_reference.d.ts.map +1 -1
  182. package/src/shade/renderer/particles/graph/groups/simplex_reference.js +185 -159
  183. package/src/shade/renderer/particles/graph/make_particle_group.d.ts.map +1 -1
  184. package/src/shade/renderer/particles/graph/make_particle_group.js +2 -20
  185. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts +17 -0
  186. package/src/shade/renderer/particles/graph/particle_compare_ops.d.ts.map +1 -0
  187. package/src/shade/renderer/particles/graph/particle_compare_ops.js +22 -0
  188. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts +28 -8
  189. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.d.ts.map +1 -1
  190. package/src/shade/renderer/particles/graph/particle_graph_diagnostic.js +49 -25
  191. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts +40 -0
  192. package/src/shade/renderer/particles/graph/particle_node_parameters.d.ts.map +1 -1
  193. package/src/shade/renderer/particles/graph/particle_node_parameters.js +312 -234
  194. package/src/shade/renderer/particles/graph/particle_node_presentation.d.ts.map +1 -1
  195. package/src/shade/renderer/particles/graph/particle_node_presentation.js +59 -3
  196. package/src/shade/renderer/particles/graph/particle_ramp.d.ts +230 -0
  197. package/src/shade/renderer/particles/graph/particle_ramp.d.ts.map +1 -0
  198. package/src/shade/renderer/particles/graph/particle_ramp.js +403 -0
  199. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts +7 -1
  200. package/src/shade/renderer/particles/graph/validate_particle_graph.d.ts.map +1 -1
  201. package/src/shade/renderer/particles/graph/validate_particle_graph.js +66 -10
  202. package/src/shade/renderer/particles/graph_particles.d.ts +23 -69
  203. package/src/shade/renderer/particles/graph_particles.d.ts.map +1 -1
  204. package/src/shade/renderer/particles/graph_particles.js +105 -262
  205. package/src/shade/renderer/particles/graph_particles_avboit.d.ts.map +1 -1
  206. package/src/shade/renderer/particles/graph_particles_avboit.js +3 -2
  207. package/src/shade/renderer/particles/graph_particles_billboard.d.ts +37 -0
  208. package/src/shade/renderer/particles/graph_particles_billboard.d.ts.map +1 -0
  209. package/src/shade/renderer/particles/graph_particles_billboard.js +93 -0
  210. package/src/shade/renderer/particles/isa/InstructionStream.d.ts +51 -22
  211. package/src/shade/renderer/particles/isa/InstructionStream.d.ts.map +1 -1
  212. package/src/shade/renderer/particles/isa/InstructionStream.js +98 -38
  213. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts +49 -8
  214. package/src/shade/renderer/particles/isa/ParticleProgram.d.ts.map +1 -1
  215. package/src/shade/renderer/particles/isa/ParticleProgram.js +95 -150
  216. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts +306 -64
  217. package/src/shade/renderer/particles/isa/ParticleVMISA.d.ts.map +1 -1
  218. package/src/shade/renderer/particles/isa/ParticleVMISA.js +505 -136
  219. package/src/shade/renderer/particles/isa/particle_assembly.d.ts +36 -12
  220. package/src/shade/renderer/particles/isa/particle_assembly.d.ts.map +1 -1
  221. package/src/shade/renderer/particles/isa/particle_assembly.js +354 -139
  222. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts +9 -0
  223. package/src/shade/renderer/particles/isa/validate_particle_program.d.ts.map +1 -0
  224. package/src/shade/renderer/particles/isa/validate_particle_program.js +128 -0
  225. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts +23 -0
  226. package/src/shade/renderer/particles/layout/ParticleLayout.d.ts.map +1 -1
  227. package/src/shade/renderer/particles/layout/ParticleLayout.js +68 -0
  228. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts +77 -0
  229. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.d.ts.map +1 -0
  230. package/src/shade/renderer/particles/optimizer/dag/optimize_particle_program_vector.js +219 -0
  231. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts +83 -0
  232. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.d.ts.map +1 -0
  233. package/src/shade/renderer/particles/optimizer/dag/particle_vector_extract.js +283 -0
  234. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts +133 -0
  235. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.d.ts.map +1 -0
  236. package/src/shade/renderer/particles/optimizer/dag/particle_vector_graph.js +334 -0
  237. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts +117 -0
  238. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.d.ts.map +1 -0
  239. package/src/shade/renderer/particles/optimizer/dag/particle_vector_groups.js +70 -0
  240. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts +97 -0
  241. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.d.ts.map +1 -0
  242. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lift.js +462 -0
  243. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts +116 -0
  244. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.d.ts.map +1 -0
  245. package/src/shade/renderer/particles/optimizer/dag/particle_vector_lower.js +687 -0
  246. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts +57 -0
  247. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.d.ts.map +1 -0
  248. package/src/shade/renderer/particles/optimizer/dag/particle_vector_pack.js +860 -0
  249. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts +115 -0
  250. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.d.ts.map +1 -0
  251. package/src/shade/renderer/particles/optimizer/dag/particle_vector_rules.js +264 -0
  252. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts +81 -42
  253. package/src/shade/renderer/particles/optimizer/optimize_particle_program.d.ts.map +1 -1
  254. package/src/shade/renderer/particles/optimizer/optimize_particle_program.js +477 -478
  255. package/src/shade/renderer/particles/optimizer/particle_integer_bounds.d.ts +100 -0
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@@ -145,6 +145,12 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
145
145
  icon: "M6 5v14 M18 5v14 M6 12h12",
146
146
  help: "held between a low and a high bound",
147
147
  },
148
+ saturate: {
149
+ // `clamp`'s two walls, drawn where its bounds actually are: at 0 and at 1.
150
+ label: "Saturate",
151
+ icon: "M6 5v14 M18 5v14 M6 18h12 M6 18l12-12 M6 6h12",
152
+ help: "held between 0 and 1",
153
+ },
148
154
  smoothstep: {
149
155
  label: "Smooth Step",
150
156
  icon: "M4 18C8 18 8 6 12 6s4 12 8 12",
@@ -202,6 +208,35 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
202
208
  icon: "M4 4v16h16 M7 19c1-9 5-12 11-13",
203
209
  help: "the natural logarithm",
204
210
  },
211
+ rsqrt: {
212
+ // The radical under a fraction bar: one over what `sqrt` draws.
213
+ label: "Inverse Square Root",
214
+ icon: "M6 6h12 M5 14h2.5l2.5 5 4-11h5",
215
+ help: "one over the square root",
216
+ },
217
+ tan: {
218
+ // Steep at both ends and shallow through the middle, which is the curve between two poles.
219
+ label: "Tangent",
220
+ icon: "M6 20c2-4 3-6 6-8s4-4 6-8",
221
+ help: "the tangent, in radians",
222
+ },
223
+ asin: {
224
+ // The sine wave on its side: an inverse is its function reflected about the diagonal.
225
+ label: "Arcsine",
226
+ icon: "M12 4c-7 2.5-7 5.5 0 8s7 5.5 0 8",
227
+ help: "the angle whose sine this is, in radians",
228
+ },
229
+ acos: {
230
+ label: "Arccosine",
231
+ icon: "M7 4c0 4 10 4 10 8s-10 4-10 8",
232
+ help: "the angle whose cosine this is, in radians",
233
+ },
234
+ atan2: {
235
+ // A ray from the origin with the angle it makes marked off against the axis.
236
+ label: "Arctangent",
237
+ icon: "M5 19h13 M5 19L16 8 M11 19a6 6 0 0 0 -1.8 -4.2",
238
+ help: "the angle of the point (x, y), in radians",
239
+ },
205
240
 
206
241
  // --- vector ---
207
242
  normalize: {
@@ -265,11 +300,32 @@ export const PARTICLE_NODE_PRESENTATION = Object.freeze({
265
300
  help: "b where the condition is positive, a elsewhere",
266
301
  },
267
302
 
268
- // --- curves ---
303
+ // --- ramps ---
304
+ // Two ways to have a curve, and the labels say which is which. The table one came first and was
305
+ // called just "Curve"; it is renamed here rather than leaving the new one to explain itself,
306
+ // because "the one that samples the host's table" is the surprising half of the pair and the
307
+ // one an author has to have decided to want.
269
308
  curve: {
270
- label: "Curve",
309
+ label: "Curve Table",
271
310
  icon: `M5 18C10 18 9 6 19 6 ${dot(5, 18, 1.6)} ${dot(19, 6, 1.6)}`,
272
- help: "sample an animation curve at t",
311
+ help: "sample a row of the host's animation-curve table at t",
312
+ },
313
+ curveLiteral: {
314
+ // the same curve with its keys on it: this one is the curve rather than a handle to one
315
+ label: "Curve",
316
+ icon: `M4 19C10 19 8 5 20 5 ${dot(4, 19, 1.8)} ${dot(12, 12, 1.8)} ${dot(20, 5, 1.8)}`,
317
+ help: "a curve of your own, written into the program: t in, its value out",
318
+ },
319
+ gradientRGBA: {
320
+ // a strip with its stops underneath, which is what the control is
321
+ label: "RGBA Gradient",
322
+ icon: `M4 5h16v8H4z M4 9h16 ${dot(6, 18, 1.8)} ${dot(12, 18, 1.8)} ${dot(18, 18, 1.8)}`,
323
+ help: "a colour gradient looked up at t, with alpha",
324
+ },
325
+ gradientRGB: {
326
+ label: "RGB Gradient",
327
+ icon: `M4 5h16v8H4z ${dot(6, 18, 1.8)} ${dot(12, 18, 1.8)} ${dot(18, 18, 1.8)}`,
328
+ help: "a colour gradient looked up at t, no alpha",
273
329
  },
274
330
  });
275
331
 
@@ -0,0 +1,230 @@
1
+ /**
2
+ * A fresh straight 0..1 ramp: what a curve node starts as.
3
+ *
4
+ * Linear rather than eased, because a curve node's first job is almost always to be *changed*, and a
5
+ * straight line is the shape whose change is easiest to see. Tangents of 1 are what make it straight
6
+ * — see {@link roll_out_particle_curve}.
7
+ *
8
+ * @returns {ParticleCurveParameter}
9
+ */
10
+ export function particle_curve_default(): ParticleCurveParameter;
11
+ /**
12
+ * A fresh black-to-white gradient: what a gradient node starts as.
13
+ *
14
+ * @returns {ParticleGradientStop[]}
15
+ */
16
+ export function particle_gradient_default(): ParticleGradientStop[];
17
+ /**
18
+ * Whether a value is a curve parameter this can lower — every key a record of four finite numbers.
19
+ *
20
+ * The validator's question and the editor's, asked in one place so that "a curve" means the same
21
+ * thing to both. Not a repair: something that fails this is reported against the node rather than
22
+ * quietly turned into a curve nobody asked for.
23
+ *
24
+ * @param {*} value
25
+ * @returns {boolean}
26
+ */
27
+ export function is_particle_curve(value: any): boolean;
28
+ /**
29
+ * Whether a value is a gradient parameter this can lower.
30
+ *
31
+ * @param {*} value
32
+ * @returns {boolean}
33
+ */
34
+ export function is_particle_gradient(value: any): boolean;
35
+ /**
36
+ * A curve's keys in time order.
37
+ *
38
+ * Sorted here rather than trusted, because a key dragged past its neighbour in the editor is an
39
+ * ordinary thing to do and the rollout's telescoping sum is only the piecewise function if the
40
+ * segments are walked in order.
41
+ *
42
+ * @param {ParticleCurveParameter} value
43
+ * @returns {ParticleCurveKey[]}
44
+ */
45
+ export function particle_curve_keys(value: ParticleCurveParameter): ParticleCurveKey[];
46
+ /**
47
+ * The same curve as the engine's own {@link AnimationCurve} — what the editor draws and evaluates,
48
+ * and what a spec checks the rolled-out instructions against.
49
+ *
50
+ * @param {ParticleCurveParameter} value
51
+ * @returns {AnimationCurve}
52
+ */
53
+ export function particle_curve_animation(value: ParticleCurveParameter): AnimationCurve;
54
+ /**
55
+ * A curve parameter holding what this {@link AnimationCurve} holds.
56
+ *
57
+ * @param {AnimationCurve} curve
58
+ * @returns {ParticleCurveParameter}
59
+ */
60
+ export function particle_curve_from_animation(curve: AnimationCurve): ParticleCurveParameter;
61
+ /**
62
+ * A gradient's stops in position order, each with its colour copied.
63
+ *
64
+ * @param {ParticleGradientStop[]} value
65
+ * @returns {ParticleGradientStop[]}
66
+ */
67
+ export function particle_gradient_stops(value: ParticleGradientStop[]): ParticleGradientStop[];
68
+ /**
69
+ * What a gradient is at `t`, in JavaScript: the same piecewise-linear function the rollout computes,
70
+ * for an editor to draw the strip with and for a spec to check the instructions against.
71
+ *
72
+ * @param {ParticleGradientStop[]} value
73
+ * @param {number} t
74
+ * @returns {number[]} four channels
75
+ */
76
+ export function particle_gradient_sample(value: ParticleGradientStop[], t: number): number[];
77
+ /**
78
+ * Roll a curve out into arithmetic: `t` in, the curve's value at `t` out, as a scalar.
79
+ *
80
+ * Each segment is a cubic Hermite in its own weight, written in the form the sum wants — `c(0) = 0`
81
+ * and `c(1)` the step across the segment — which is the standard basis with the leading value
82
+ * subtracted back off:
83
+ *
84
+ * c(u) = ((A·u + B)·u + C)·u, A = m0 + m1 - 2Δv, B = 3Δv - 2m0 - m1, C = m0
85
+ *
86
+ * where `Δv` is the segment's rise and `m0`, `m1` are its tangents scaled by its width — exactly what
87
+ * {@link ../../../../engine/animation/curve/evaluate_two_key_curve.js} hands
88
+ * {@link ../../../../core/math/spline/spline3_hermite.js}, so a curve evaluates here to what it
89
+ * evaluates to anywhere else in the engine. Three multiply-adds, the last of which is also the
90
+ * accumulation.
91
+ *
92
+ * A segment whose tangents are its own slope has `A` and `B` at zero, which is a straight line and
93
+ * one instruction instead of three. A segment that neither rises nor turns contributes nothing at
94
+ * all and is not emitted — which is how the flat tail an author leaves on a fade costs nothing.
95
+ *
96
+ * @param {import("./ParticleGroupBuilder.js").ParticleGroupBuilder} g
97
+ * @param {*} t
98
+ * @param {ParticleCurveParameter} value
99
+ * @returns {*} a scalar
100
+ */
101
+ export function roll_out_particle_curve(g: import("./ParticleGroupBuilder.js").ParticleGroupBuilder, t: any, value: ParticleCurveParameter): any;
102
+ /**
103
+ * Roll a gradient out into arithmetic: `t` in, the colour at `t` out.
104
+ *
105
+ * The same sum as the curve's, with a vector where the curve has a number and a straight line where
106
+ * it has a cubic — a stop's difference times the segment's weight, scaled and added. The weight is
107
+ * one lane and the difference is three or four, which is what `scale` is for: a vector times a
108
+ * broadcast scalar, one instruction, no widening.
109
+ *
110
+ * A segment between two stops of the same colour adds a zero vector and is not emitted, so the flat
111
+ * run an author leaves at either end of a gradient is free.
112
+ *
113
+ * @param {import("./ParticleGroupBuilder.js").ParticleGroupBuilder} g
114
+ * @param {*} t
115
+ * @param {ParticleGradientStop[]} value
116
+ * @param {number} components how many channels to produce: 3 for an RGB gradient, 4 for RGBA
117
+ * @returns {*} a vector of `components` lanes
118
+ */
119
+ export function roll_out_particle_gradient(g: import("./ParticleGroupBuilder.js").ParticleGroupBuilder, t: any, value: ParticleGradientStop[], components: number): any;
120
+ /**
121
+ * Ramps: a curve and a colour gradient, and the arithmetic either one becomes.
122
+ *
123
+ * Both are the same shape of thing — a value that depends on one number `t`, written down as a
124
+ * handful of points with something interpolated between them — and both are *authored data* rather
125
+ * than wiring, so neither can be a {@link ./ParticleNodeGroup.js node group}: a group's body is
126
+ * fixed when the group is built, and a gradient with five stops is different arithmetic from a
127
+ * gradient with two. They are expanding node types instead (see
128
+ * {@link ./ParticleNodeDescription.js ParticleNodeDescription#expand}), and this is what they expand
129
+ * *into*: stock nodes, which is to say VM instructions, with the curve rolled out along them.
130
+ *
131
+ * ## Rolled out, not sampled
132
+ *
133
+ * There is a `CURVE` opcode, and it is not this. That one samples a row of the animation-curve table
134
+ * a host uploads, which is the right answer for a curve an author is dragging around at runtime and
135
+ * the wrong one for a curve that is part of the effect: it costs a table, a row, a handle to keep in
136
+ * step with it, and a texture fetch. A ramp with four stops rolls out to about twenty instructions
137
+ * of pure arithmetic, needs nothing from the host, and constant-folds where an author has left a
138
+ * segment flat.
139
+ *
140
+ * ## How a piecewise function becomes straight-line code
141
+ *
142
+ * There is no control flow to pick a segment with, so every segment is evaluated and the ones that
143
+ * do not apply are made to contribute nothing. Each segment gets a weight
144
+ *
145
+ * u = clamp((t - t0) / (t1 - t0), 0, 1)
146
+ *
147
+ * which is 0 everywhere before the segment, 1 everywhere after it, and the position within it in
148
+ * between. Contributions are then written as *differences* and summed:
149
+ *
150
+ * f(t) = v0 + sum over segments of c(u), where c(0) = 0 and c(1) = v1 - v0
151
+ *
152
+ * Before a segment, `u` is 0 and it adds nothing. After it, `u` is 1 and it has added exactly the
153
+ * step from its start value to its end value, so the segments before the one `t` is in telescope to
154
+ * "the value at the start of this segment" and the ones after it are silent. Only one segment is
155
+ * ever partway through, and its `c(u)` is the interpolation. The sum is therefore the piecewise
156
+ * function exactly — not an approximation of it — and it is three or four instructions per segment
157
+ * with no comparisons and no branches.
158
+ *
159
+ * It also gives the endpoint behaviour for free: `t` below the first stop leaves every weight at 0
160
+ * and the value is the first stop's, and above the last stop every weight is 1. That is what
161
+ * {@link AnimationCurve#evaluate} does at the ends, so the rollout and the editor's own preview
162
+ * agree there as well as in the middle.
163
+ *
164
+ * ## Why a gradient is not four curves
165
+ *
166
+ * A curve is an {@link AnimationCurve} — keys with tangents, the same class the rest of the engine
167
+ * animates with, so a curve authored here can be moved anywhere a curve is wanted and the editor's
168
+ * preview is the engine's own evaluation rather than a second opinion about it.
169
+ *
170
+ * A gradient is *not* four of those. A colour stop is one position with a colour on it, and that is
171
+ * the whole reason a gradient is easy to author: drag the stop and the colour moves. Four
172
+ * independent curves would let the red key drift away from the green one, and the interface the
173
+ * stops are for — Photoshop's, and everybody else's — could no longer be drawn over the data. So a
174
+ * gradient keeps a shared position per stop and interpolates linearly, and shares with the curve the
175
+ * thing actually worth sharing: the weights above, and the sum they go into.
176
+ */
177
+ /**
178
+ * One key of a curve, as it is stored in a node's parameters — the shape {@link AnimationCurve}
179
+ * writes and reads.
180
+ *
181
+ * @typedef {object} ParticleCurveKey
182
+ * @property {number} time
183
+ * @property {number} value
184
+ * @property {number} inTangent
185
+ * @property {number} outTangent
186
+ */
187
+ /**
188
+ * A curve, as a node parameter holds one.
189
+ *
190
+ * @typedef {{keys: ParticleCurveKey[]}} ParticleCurveParameter
191
+ */
192
+ /**
193
+ * One stop of a gradient: where it sits along `t`, and the colour there. The colour is always four
194
+ * numbers, whatever the node reads of it — an RGB gradient uses the first three — so that a gradient
195
+ * survives being moved between the two node types with its alpha intact.
196
+ *
197
+ * @typedef {{position: number, color: number[]}} ParticleGradientStop
198
+ */
199
+ /**
200
+ * How many lanes a gradient's colour is written with, whichever node reads it.
201
+ * @type {number}
202
+ */
203
+ export const PARTICLE_GRADIENT_COLOR_COMPONENTS: number;
204
+ /**
205
+ * One key of a curve, as it is stored in a node's parameters — the shape {@link AnimationCurve }
206
+ * writes and reads.
207
+ */
208
+ export type ParticleCurveKey = {
209
+ time: number;
210
+ value: number;
211
+ inTangent: number;
212
+ outTangent: number;
213
+ };
214
+ /**
215
+ * A curve, as a node parameter holds one.
216
+ */
217
+ export type ParticleCurveParameter = {
218
+ keys: ParticleCurveKey[];
219
+ };
220
+ /**
221
+ * One stop of a gradient: where it sits along `t`, and the colour there. The colour is always four
222
+ * numbers, whatever the node reads of it — an RGB gradient uses the first three — so that a gradient
223
+ * survives being moved between the two node types with its alpha intact.
224
+ */
225
+ export type ParticleGradientStop = {
226
+ position: number;
227
+ color: number[];
228
+ };
229
+ import { AnimationCurve } from "../../../../engine/animation/curve/AnimationCurve.js";
230
+ //# sourceMappingURL=particle_ramp.d.ts.map
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