@woosh/meep-engine 2.169.6 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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import { SystemWorkerHost } from "./SystemWorkerHost.js";
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/**
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* An in-process stand-in for a `Worker`, for testing a {@link WorkerSystem}
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* without a worker thread.
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*
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* A browser `Worker` is a genuine platform boundary — it cannot exist under
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* node — so it is the one piece a test must supply itself. Everything on the
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* other side of it is real: a real {@link SystemWorkerHost}, the real core, a
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* real {@link SharedArrayBuffer}, real `Atomics`. What this class replaces is
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* only the thread and the message pipe.
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*
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* Messages are **queued, not delivered**, until {@link flush} is called, and
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* steps run only when {@link runPendingStep} is called. That is the point: it
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* makes the two things that are genuinely concurrent in production — message
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* delivery and step execution — explicit events a test can order at will,
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* including orderings a real worker would only produce under unlucky timing.
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*
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* Messages pass by reference rather than being structured-cloned. For the
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* shared buffer that matches production exactly; for anything else, a test that
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* depends on the difference is testing the clone, not the bridge.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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export class SystemWorkerLoopback {
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/**
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* Main-thread message handler, assigned by {@link WorkerSystem}.
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* @type {((event: {data: *}) => void)|null}
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*/
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onmessage = null;
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/**
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* @type {((event: *) => void)|null}
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*/
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onerror = null;
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/**
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* @type {boolean}
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*/
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terminated = false;
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/** @type {SystemWorkerHost} */
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#host;
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/**
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* Stands in for the worker's global scope.
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* @type {{onmessage: ((event: {data: *}) => void)|null, postMessage: (message: *) => void}}
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*/
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#worker_scope;
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/** @type {*[]} */
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#to_worker = [];
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/** @type {*[]} */
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#to_main = [];
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/**
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* @param {object} core the worker-side core under test
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*/
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constructor(core) {
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this.#worker_scope = {
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onmessage: null,
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postMessage: (message) => {
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this.#to_main.push(message);
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}
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};
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this.#host = new SystemWorkerHost(core);
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this.#host.attach(this.#worker_scope);
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}
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/**
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* @returns {SystemWorkerHost}
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*/
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get host() {
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return this.#host;
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}
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/**
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* @returns {number} messages queued in either direction
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*/
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get queued_message_count() {
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return this.#to_worker.length + this.#to_main.length;
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}
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/**
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* `Worker` interface — called by {@link WorkerSystem}.
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* @param {*} message
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*/
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postMessage(message) {
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this.#to_worker.push(message);
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}
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/**
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* `Worker` interface.
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*/
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terminate() {
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this.terminated = true;
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}
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/**
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* Deliver every queued message in both directions, including any sent in
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* response, until both queues are empty.
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*/
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flush() {
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while (this.#to_worker.length !== 0 || this.#to_main.length !== 0) {
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while (this.#to_worker.length !== 0) {
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const message = this.#to_worker.shift();
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this.#worker_scope.onmessage({ data: message });
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}
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while (this.#to_main.length !== 0) {
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const message = this.#to_main.shift();
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if (this.onmessage !== null) {
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this.onmessage({ data: message });
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}
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}
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}
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}
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/**
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* Execute one dispatched step, if the main thread has published one.
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* @returns {boolean} whether a step ran
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*/
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runPendingStep() {
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return this.#host.runPendingStep();
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}
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/**
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* Raise a worker-level failure, as a real `Worker` would on a module load
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* error or an uncaught top-level throw.
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* @param {string} message
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*/
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failWorker(message) {
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if (this.onerror !== null) {
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this.onerror({ message });
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}
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}
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}
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# `WorkerSystem` (Design A) — implementation plan
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Companion to [`../ASYNC_SYSTEMS_PROPOSAL.md`](../ASYNC_SYSTEMS_PROPOSAL.md). This is the
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SharedArrayBuffer + Atomics variant with a **synchronous hot path**: the `System`
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tick stays synchronous, the worker owns the data between ticks, and a fixed-step
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gate in `EntityManager` keeps exactly one step in flight.
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> **Status: implemented.** Where the built code diverged from this plan, the plan
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> has been updated to match — see §6.
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First consumer: `WorkerFluidSystem`, a drop-in alternative to `FluidSystem`.
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---
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## 1. Design in one page
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Per fixed tick `T`, a `WorkerSystem` does exactly two things:
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1. **Join** the outstanding step — the gate has already guaranteed its `DONE`, so
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this is a load and a hook call, never a wait.
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2. **Dispatch** step `T` — write the command words, `Atomics.store(REQ, T)`,
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`Atomics.notify`.
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Between dispatch and the next join the **worker owns the shared state**. The main
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thread must not touch it. The gate makes that safe for the simulation:
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`EntityManager` refuses to begin a tick while a step is outstanding, so every
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system's `fixedUpdate` runs with the worker idle.
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**Exactly one step is in flight**, which is structural rather than a tuning knob.
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The worker mutates shared state in place, so the main thread has nowhere to build
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a second step's input while the first runs; and `REQ` holds a single tick, so a
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second dispatch before the worker consumed the first would overwrite it and
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silently drop a step. A deeper pipeline needs double-buffered payloads and a
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request queue — a different design, not a parameter on this one.
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```
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fixed tick: T T+1 T+2
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main thread: join(T-1) join(T) join(T+1)
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dispatch(T) dispatch(T+1) dispatch(T+2)
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...other systems, ...other systems,
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render, idle... render, idle...
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worker: └── steps T ─────────┘ └── steps T+1 ────────┘
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```
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Two planes:
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- **Hot plane** — `Atomics` over a `SharedArrayBuffer`. Per-tick, zero-copy,
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zero allocation, no message queue.
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- **Cold plane** — `postMessage`. Structural changes only (register a new field,
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boot payloads). Rare, and never on the critical path.
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Because a futex-parked worker (`Atomics.wait`) does not turn its event loop, cold
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messages would never be delivered while the worker is parked or busy. A `MSG_SEQ`
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counter + `notify` wakes the pump, which yields to the event loop, lets the
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message land, and re-enters via `setTimeout(0)`. The main thread does **not**
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stall on this: newly registered work is simply excluded from dispatch until the
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worker acks it via `ACK_SEQ`.
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### Control block (`Int32Array` header at the head of one SAB)
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| slot | name | writer | meaning |
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|---|---|---|---|
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| 0 | `REQ` | main | latest dispatched tick |
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| 1 | `DONE` | worker | latest completed tick |
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| 2 | `ERR` | worker | 0 = ok, else the step threw |
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| 3 | `QUIT` | main | 1 = terminate the pump |
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| 4 | `MSG_SEQ` | main | bumped when a cold message is posted |
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| 5 | `ACK_SEQ` | worker | echoes `MSG_SEQ` once handled |
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Publication is protocol-ordered, not per-word-atomic: the worker finishes all
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plain writes to the shared payload, *then* seq-cst-stores `DONE`. Main seq-cst-loads
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`DONE ≥ T` *before* reading. That pair is the happens-before edge, so the payload
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itself needs no atomics.
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Followed by a `Float64Array` **command region** — per-tick parameters, written by
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main before the `REQ` store, read by the worker after the `REQ` load.
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### Deadlock safety
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The gate is the one new way to stall the simulation, so every path must be
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provably non-blocking:
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| situation | outcome |
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| worker computing | `DONE` lands → gate opens |
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| step threw | host sets `ERR` **and** `DONE` → gate opens, main disables the system |
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| worker `onerror` / dead | `#failed = true` → gate returns `true` unconditionally |
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| worker never booted | gate is registered *after* the ready handshake; `startup` never resolves, so `fixedUpdate` never runs |
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| **worker hangs or is killed silently** | no `DONE`, no `error` event — caught by a wall-clock deadline (`step_deadline_ms`) that fails the bridge, which opens the gate |
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| shutdown | gate unregistered before terminate |
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| never dispatched (priming, `collect` declined, detached dataset) | nothing in flight → gate returns `true` |
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| `collect` / `apply` throws | `EntityManager` logs it; no dispatch happens that tick, so the gate stays open |
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A worker that is merely *slow* costs the bounded spin, then the loop breaks with
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the accumulator loaded.
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**A gated system runs at most one fixed step per `simulate()` call.** Once it has
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dispatched, the gate closes for the rest of that cycle, so the fixed rate is
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capped at the rate `simulate()` is called — normally the frame rate. Unlike an
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over-budget main-thread system, which can still run several steps inside the
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15 ms catch-up budget, a gated one cannot repay accumulated debt at all: if the
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worker cannot sustain the fixed step rate, the simulation runs slower than real
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time indefinitely and `__fixedStepAccumulator` grows without bound. This is
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reported once via `console.warn` after `BLOCKED_CYCLES_BEFORE_WARNING`
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consecutive blocked cycles, because the failure is otherwise invisible — the
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fixed loop's own runaway warning sits downstream of the gate's `break` and never
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fires. Fixed step size and per-step worker cost have to be chosen with that
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ceiling in mind.
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---
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## 2. Files
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### Framework — `engine/ecs/async/`
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| file | contents |
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|---|---|
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| `WorkerSystemProtocol.js` | control-slot enum, sizing, `worker_system_allocate_shared`, spin helper |
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| `WorkerSystem.js` | `WorkerSystem extends System` — lifecycle, hot path, cold path, gate |
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| `SystemWorkerHost.js` | worker-side pump: wait → step → publish, message yield, error capture |
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| `SystemWorkerLoopback.js` | in-process stand-in for a `Worker`, so bridges are testable without a thread |
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| `WorkerSystem.spec.js` | main-thread lifecycle + gate, real SABs, real atomics |
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| `SystemWorkerHost.spec.js` | worker-side pump including the real `Atomics.wait` park |
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### Core hook — `engine/ecs/EntityManager.js`
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`registerFixedStepGate(gate)` / `unregisterFixedStepGate(gate)` plus one check in
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the fixed loop before `fixedStepTick++`. No other semantics change; when no gate
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is registered the added cost is one `length !== 0` test per step.
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### Fluid — `engine/physics/fluid/`
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| file | contents |
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|---|---|
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| `FluidField.js` | **modified**: `shared_memory` flag → single-SAB allocation, `getSharedDescriptor()` / `fromSharedDescriptor()` |
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| `ecs/fluid_reanchor_field.js`, `ecs/fluid_build_world_to_grid.js`, `ecs/fluid_gather_visible_effectors.js`, `ecs/fluid_sync_effectors_from_transform.js` | **extracted** from `FluidSystem` so both systems share one implementation rather than two that can drift |
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| `ecs/fluid_worker_protocol.js` | command word layout + enum packing, shared by both sides |
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| `ecs/FluidWorkerCore.js` | worker-side logic — pure, no worker globals, node-testable |
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| `ecs/WorkerFluidSystem.js` | the system |
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| `ecs/fluid.worker.js` | worker entry: `SystemWorkerHost.serve(new FluidWorkerCore())` |
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| `ecs/makeFluidWorker.js` | `new Worker(new URL(...))` factory — **never imported by specs** (`import.meta` is a Jest parse error) |
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| `ecs/WorkerFluidSystem.spec.js` | parity vs `FluidSystem`, ownership, lifecycle |
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+
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---
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## 3. `WorkerFluidSystem` specifics
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### Work split
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`FluidSimulator.step()` phase 1 is "apply effectors"; phases 2–6 are the solve
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(~80% of which is the pressure Poisson). So:
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- **main thread**: reanchor/shift, effector `syncFromTransform`, AABB broad-phase,
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and `effector.apply(field, dt, world_to_grid)` — arbitrary user-authored
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effector classes keep running on the main thread, unserialized.
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- **worker**: `sim.step(field, dt, [], IDENTITY)` — the *same* method with an empty
|
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effector list, which is exactly phases 2–6.
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+
|
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This needs **zero changes to `FluidSimulator`**, and makes parity exact by
|
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construction: identical code, identical order, identical float data.
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### Memory
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`FluidField` gains one opt-in flag. When `shared_memory = true`, `build()` allocates
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a **single** `SharedArrayBuffer` and sub-views every buffer into it (f32 lattices
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first, then the u8 masks, each offset aligned to its element size), so the whole
|
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field travels as one object on the cold plane. Layout is derived deterministically
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from `(resolution, scalar names, half_precision_pressure)`, so
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`fromSharedDescriptor` recomputes identical offsets rather than shipping a table.
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+
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`makeArrayBuffer` is deliberately **not** used: it reads the bare global
|
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`crossOriginIsolated` (a `ReferenceError` under node) and silently falls back to a
|
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non-shared `ArrayBuffer`, which for a worker bridge is a silent correctness
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disaster — main and worker would each mutate their own copy. `WorkerFluidSystem`
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instead throws at link time when a field isn't SAB-backed.
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+
|
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### Drop-in scope
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+
|
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Drop-in at the system level: `FluidComponent`, effectors, `FluidObstacleSystem`,
|
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and the sampling API are untouched. Two things the caller must do:
|
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+
|
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|
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1. `field.shared_memory = true` before `field.build()` (throws with instructions
|
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|
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otherwise).
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2. Supply a worker factory: `new WorkerFluidSystem({ worker_factory: makeFluidWorker })`.
|
|
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|
+
|
|
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|
+
### Ownership contract (the one real semantic difference)
|
|
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|
+
|
|
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|
+
`FluidSystem` leaves the field consistent at all times. `WorkerFluidSystem` leaves
|
|
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|
+
it worker-owned between dispatch and the next join. Precisely:
|
|
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|
+
|
|
191
|
+
- Systems that touch fluid fields must run **earlier in the fixed pass** than
|
|
192
|
+
`WorkerFluidSystem`. Note this is *not* controlled by registration order:
|
|
193
|
+
`updateExecutionOrder` sorts by a score derived from `components_used`, and
|
|
194
|
+
registration order only breaks exact ties. `FluidObstacleSystem` does sort
|
|
195
|
+
first today, in both registration orders, and `WorkerFluidSystem.spec.js` pins
|
|
196
|
+
that as a standing assertion — because if the scheduler ever reorders the two,
|
|
197
|
+
the symptom is a silent data race rather than a visible failure.
|
|
198
|
+
- `update()`-phase and render-phase readers see a step in progress. **Today there
|
|
199
|
+
are no such readers** — the fluid package has no consumers anywhere else in the
|
|
200
|
+
codebase (verified) — so the exposure is zero, but it is a real constraint and is
|
|
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|
+
documented on the class. The escape hatch, if a reader ever appears, is a
|
|
202
|
+
double-buffered publish slot (2× memory, one worker-side copy per step); not
|
|
203
|
+
built now because it would erase most of the zero-copy win for a hypothetical.
|
|
204
|
+
|
|
205
|
+
### Latency
|
|
206
|
+
|
|
207
|
+
One tick (`K = 1`) of visible latency: at tick `T` the field shows the result of
|
|
208
|
+
step `T − 1`. The *sequence* of states is identical to `FluidSystem`'s, only
|
|
209
|
+
observed one tick later.
|
|
210
|
+
|
|
211
|
+
---
|
|
212
|
+
|
|
213
|
+
## 4. Testing
|
|
214
|
+
|
|
215
|
+
Real `SharedArrayBuffer`, real `Atomics`, real `FluidSimulator`, real
|
|
216
|
+
`EntityManager`/`EntityComponentDataset`/`Entity`. The only stand-in is the browser
|
|
217
|
+
`Worker` itself — a genuine platform boundary that cannot exist in node, faked by a
|
|
218
|
+
`LoopbackWorker` that implements the same message interface and lets the spec drive
|
|
219
|
+
the real `SystemWorkerHost`/`FluidWorkerCore` pump by hand. All protocol logic,
|
|
220
|
+
atomics, and solver code under test is production code.
|
|
221
|
+
|
|
222
|
+
Cases:
|
|
223
|
+
|
|
224
|
+
1. **Protocol** — dispatch/join round trip; `DONE` ordering; `ERR` capture keeps
|
|
225
|
+
`DONE` advancing; cold message yield + ack.
|
|
226
|
+
2. **Gate** — blocks advancement until the result lands; opens for a failed worker;
|
|
227
|
+
opens when nothing was dispatched; accumulator retains time on block.
|
|
228
|
+
3. **Parity** — `FluidSystem` and `WorkerFluidSystem` over an identical scene
|
|
229
|
+
(moving transform, effectors, obstacles) for N ticks produce **bit-identical**
|
|
230
|
+
fields.
|
|
231
|
+
4. **Ownership** — the field is not mutated by the main thread between dispatch
|
|
232
|
+
and join.
|
|
233
|
+
5. **Lifecycle** — link/unlink registers/removes fields; non-shared field throws;
|
|
234
|
+
shutdown settles and terminates.
|
|
235
|
+
|
|
236
|
+
---
|
|
237
|
+
|
|
238
|
+
## 5. Order of work
|
|
239
|
+
|
|
240
|
+
1. `WorkerSystemProtocol.js` + `SystemWorkerHost.js` + `WorkerSystem.js`
|
|
241
|
+
2. `EntityManager` gate + spec
|
|
242
|
+
3. `WorkerSystem.spec.js`
|
|
243
|
+
4. `FluidField` shared allocation + spec additions
|
|
244
|
+
5. `fluid_worker_protocol.js`, `FluidWorkerCore.js`, `WorkerFluidSystem.js`, entry + factory
|
|
245
|
+
6. `WorkerFluidSystem.spec.js` (parity is the gate)
|
|
246
|
+
7. Adversarial review, then commit
|
|
@@ -0,0 +1,173 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Returned by {@link WorkerSystem.postToWorker} when the message could not be
|
|
3
|
+
* sent. Never acknowledged, so {@link WorkerSystem.isMessageHandled} reports
|
|
4
|
+
* `false` for it rather than reporting a dropped message as delivered.
|
|
5
|
+
* @type {number}
|
|
6
|
+
*/
|
|
7
|
+
export const WORKER_SYSTEM_MESSAGE_NOT_SENT: number;
|
|
8
|
+
/**
|
|
9
|
+
* A {@link System} whose per-tick work runs on a worker thread over shared
|
|
10
|
+
* memory, with a **synchronous** hot path.
|
|
11
|
+
*
|
|
12
|
+
* Each fixed tick `T` the system does exactly two things:
|
|
13
|
+
*
|
|
14
|
+
* 1. **join** step `T - 1` — already guaranteed complete by the fixed-step
|
|
15
|
+
* gate, so this is a load and an {@link apply} call, not a wait;
|
|
16
|
+
* 2. **dispatch** step `T` — {@link collect} writes the command words, then a
|
|
17
|
+
* single `Atomics.store` publishes the request.
|
|
18
|
+
*
|
|
19
|
+
* Between dispatch and the next join **the worker owns the shared state** and
|
|
20
|
+
* the main thread must not touch it. That is made safe for the simulation by a
|
|
21
|
+
* gate registered with {@link EntityManager}: the fixed loop will not advance
|
|
22
|
+
* into tick `T + 1` until step `T` has landed, so every system's `fixedUpdate`
|
|
23
|
+
* runs with the worker idle. Subclasses must document the same constraint for
|
|
24
|
+
* any main-thread reader outside the fixed pass.
|
|
25
|
+
*
|
|
26
|
+
* Exactly one step is in flight at a time — see {@link #in_flight} for why that
|
|
27
|
+
* is structural rather than a tuning choice.
|
|
28
|
+
*
|
|
29
|
+
* Nothing here is `async` on the hot path, deliberately. `await` always defers
|
|
30
|
+
* its continuation to a microtask, so an `async fixedUpdate` could never consume
|
|
31
|
+
* a result during the pass even when shared memory shows it has been ready for
|
|
32
|
+
* milliseconds; the coroutine form would buy syntax while costing the manager's
|
|
33
|
+
* synchronous-pass guarantees. See `ASYNC_SYSTEMS_PROPOSAL.md`.
|
|
34
|
+
*
|
|
35
|
+
* Subclasses implement:
|
|
36
|
+
*
|
|
37
|
+
* - {@link createWorker} — spawn the worker (kept as a hook so the spawn
|
|
38
|
+
* expression, which needs `import.meta.url` under webpack, stays out of any
|
|
39
|
+
* module a test might import);
|
|
40
|
+
* - {@link collect} — on-tick, prepare shared state and command words;
|
|
41
|
+
* - {@link apply} — on-tick, integrate a completed step;
|
|
42
|
+
* - optionally {@link buildBootPayload}, {@link handleWorkerMessage}.
|
|
43
|
+
*
|
|
44
|
+
* @author Alex Goldring
|
|
45
|
+
* @copyright Company Named Limited (c) 2026
|
|
46
|
+
*/
|
|
47
|
+
export class WorkerSystem extends System<any> {
|
|
48
|
+
constructor();
|
|
49
|
+
/**
|
|
50
|
+
* Milliseconds the fixed-step gate spins waiting for a result before giving
|
|
51
|
+
* up on this cycle.
|
|
52
|
+
*
|
|
53
|
+
* Spinning is worth a little because a worker that is *nearly* done costs
|
|
54
|
+
* far less here than a whole ticker cycle of delay. When the budget expires
|
|
55
|
+
* the fixed loop simply breaks with the accumulator loaded, and catches up
|
|
56
|
+
* on a later call — the wait affects wall-clock pacing only, never which
|
|
57
|
+
* state a tick computes.
|
|
58
|
+
*
|
|
59
|
+
* @type {number}
|
|
60
|
+
*/
|
|
61
|
+
join_spin_budget_ms: number;
|
|
62
|
+
/**
|
|
63
|
+
* Size of the command region, in `Float64` words.
|
|
64
|
+
* @type {number}
|
|
65
|
+
*/
|
|
66
|
+
command_word_count: number;
|
|
67
|
+
/**
|
|
68
|
+
* Milliseconds a step may stay outstanding before the bridge is failed.
|
|
69
|
+
* @see DEFAULT_STEP_DEADLINE_MS
|
|
70
|
+
* @type {number}
|
|
71
|
+
*/
|
|
72
|
+
step_deadline_ms: number;
|
|
73
|
+
/**
|
|
74
|
+
* @returns {boolean} whether the bridge is live.
|
|
75
|
+
*/
|
|
76
|
+
get is_worker_alive(): boolean;
|
|
77
|
+
/**
|
|
78
|
+
* @returns {number} latest tick whose result has been applied.
|
|
79
|
+
*/
|
|
80
|
+
get last_joined_tick(): number;
|
|
81
|
+
/**
|
|
82
|
+
* Whether a step is currently outstanding — equivalently, whether the worker
|
|
83
|
+
* currently owns the shared state. Subclasses should expose this rather than
|
|
84
|
+
* tracking ownership separately, so the two cannot disagree (in particular
|
|
85
|
+
* after a failure, where no join ever happens).
|
|
86
|
+
*
|
|
87
|
+
* @returns {boolean}
|
|
88
|
+
*/
|
|
89
|
+
get is_step_in_flight(): boolean;
|
|
90
|
+
/**
|
|
91
|
+
* Create the worker. Called once during {@link startup}.
|
|
92
|
+
*
|
|
93
|
+
* Under webpack the idiomatic body is
|
|
94
|
+
* `new Worker(new URL("./x.worker.js", import.meta.url), { type: "module" })`
|
|
95
|
+
* — keep that expression in a module no test imports, because `import.meta`
|
|
96
|
+
* is a parse error under the CommonJS transform Jest uses.
|
|
97
|
+
*
|
|
98
|
+
* @returns {Worker}
|
|
99
|
+
*/
|
|
100
|
+
createWorker(): Worker;
|
|
101
|
+
/**
|
|
102
|
+
* One-off payload delivered with the boot message, before the worker reports
|
|
103
|
+
* ready.
|
|
104
|
+
* @returns {*}
|
|
105
|
+
*/
|
|
106
|
+
buildBootPayload(): any;
|
|
107
|
+
/**
|
|
108
|
+
* Prepare shared state and write the command words for tick `tick`. Runs
|
|
109
|
+
* on-tick with the worker idle, so it has exclusive access to everything the
|
|
110
|
+
* worker touches.
|
|
111
|
+
*
|
|
112
|
+
* @param {Float64Array} command
|
|
113
|
+
* @param {number} tick
|
|
114
|
+
* @param {number} time_delta_seconds
|
|
115
|
+
* @returns {boolean} `false` to skip dispatching this tick
|
|
116
|
+
*/
|
|
117
|
+
collect(command: Float64Array, tick: number, time_delta_seconds: number): boolean;
|
|
118
|
+
/**
|
|
119
|
+
* Integrate the result of `tick`. Runs on-tick, at this system's position in
|
|
120
|
+
* the execution order, with the worker idle.
|
|
121
|
+
*
|
|
122
|
+
* Bridges whose results live entirely in shared memory (the worker mutated
|
|
123
|
+
* them in place) have nothing to do here.
|
|
124
|
+
*
|
|
125
|
+
* @param {number} tick
|
|
126
|
+
*/
|
|
127
|
+
apply(tick: number): void;
|
|
128
|
+
/**
|
|
129
|
+
* A cold-plane message from the worker. `{type: "ready"}` and
|
|
130
|
+
* `{type: "error"}` are consumed by the base class and never reach this.
|
|
131
|
+
* @param {*} data
|
|
132
|
+
*/
|
|
133
|
+
handleWorkerMessage(data: any): void;
|
|
134
|
+
/**
|
|
135
|
+
* Fixed-step gate consulted by {@link EntityManager} before it advances the
|
|
136
|
+
* simulation. Returns whether the result this system will need at
|
|
137
|
+
* `next_tick` is available.
|
|
138
|
+
*
|
|
139
|
+
* Every "not available" path must be transient, or the simulation freezes.
|
|
140
|
+
* The gate opens unconditionally when the bridge has failed and whenever
|
|
141
|
+
* nothing is in flight — which covers priming and ticks {@link collect}
|
|
142
|
+
* declined.
|
|
143
|
+
*
|
|
144
|
+
* `next_tick` is unused: the invariant is that no step is outstanding when a
|
|
145
|
+
* tick begins, which does not depend on which tick is next.
|
|
146
|
+
*
|
|
147
|
+
* @param {number} next_tick
|
|
148
|
+
* @returns {boolean}
|
|
149
|
+
*/
|
|
150
|
+
may_advance(next_tick: number): boolean;
|
|
151
|
+
/**
|
|
152
|
+
* Send a structural message to the worker and wake its pump so the message
|
|
153
|
+
* can actually be delivered (a worker parked in `Atomics.wait` never runs its
|
|
154
|
+
* event loop).
|
|
155
|
+
*
|
|
156
|
+
* Rare by design — every cold-plane post costs the worker a scheduling round
|
|
157
|
+
* trip.
|
|
158
|
+
*
|
|
159
|
+
* @param {*} message
|
|
160
|
+
* @param {Transferable[]} [transfer]
|
|
161
|
+
* @returns {number} sequence number; pass to {@link isMessageHandled} to tell
|
|
162
|
+
* when the worker has consumed it
|
|
163
|
+
*/
|
|
164
|
+
postToWorker(message: any, transfer?: Transferable[]): number;
|
|
165
|
+
/**
|
|
166
|
+
* @param {number} sequence value returned by {@link postToWorker}
|
|
167
|
+
* @returns {boolean} whether the worker has consumed that message
|
|
168
|
+
*/
|
|
169
|
+
isMessageHandled(sequence: number): boolean;
|
|
170
|
+
#private;
|
|
171
|
+
}
|
|
172
|
+
import { System } from "../System.js";
|
|
173
|
+
//# sourceMappingURL=WorkerSystem.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|