@woosh/meep-engine 2.169.6 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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{"version":3,"file":"fluid.worker.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid.worker.js"],"names":[],"mappings":""}
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import { SystemWorkerHost } from "../../../ecs/async/SystemWorkerHost.js";
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import { FluidWorkerCore } from "./FluidWorkerCore.js";
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/**
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* Worker entry point for {@link WorkerFluidSystem}.
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*
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* A real module worker rather than a generated blob, so the solver it pulls in
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* is the ordinary `FluidSimulator` — same source, same bundler treatment, same
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* source maps — which is what makes bit-parity with the main-thread
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* {@link FluidSystem} a property of the build rather than a coincidence.
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*/
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SystemWorkerHost.serve(new FluidWorkerCore());
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/**
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* Write the world-to-grid affine for a {@link FluidComponent} into `out`.
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* Axis-aligned, uniform-scale, so the matrix is sparse:
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*
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* [ 1/cs 0 0 -ox/cs ]
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* [ 0 1/cs 0 -oy/cs ]
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* [ 0 0 1/cs -oz/cs ]
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* [ 0 0 0 1 ]
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*
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* Stored column-major (matches the convention of {@link v3_matrix4_multiply}).
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem}: both hand this
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* matrix to effectors, and an effector must see the same world-space mapping
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* regardless of which system is driving it.
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*
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* @param {Float32Array} out length-16
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* @param {FluidComponent} component
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*/
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export function fluid_build_world_to_grid(out: Float32Array, component: FluidComponent): void;
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//# sourceMappingURL=fluid_build_world_to_grid.d.ts.map
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{"version":3,"file":"fluid_build_world_to_grid.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_build_world_to_grid.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AACH,+CAHW,YAAY,mCAgBtB"}
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/**
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* Write the world-to-grid affine for a {@link FluidComponent} into `out`.
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* Axis-aligned, uniform-scale, so the matrix is sparse:
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*
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* [ 1/cs 0 0 -ox/cs ]
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* [ 0 1/cs 0 -oy/cs ]
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* [ 0 0 1/cs -oz/cs ]
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* [ 0 0 0 1 ]
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*
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* Stored column-major (matches the convention of {@link v3_matrix4_multiply}).
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem}: both hand this
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* matrix to effectors, and an effector must see the same world-space mapping
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* regardless of which system is driving it.
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*
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* @param {Float32Array} out length-16
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* @param {FluidComponent} component
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*/
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export function fluid_build_world_to_grid(out, component) {
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const inv_cs = 1 / component.cell_size;
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const ox = component.origin[0];
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const oy = component.origin[1];
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const oz = component.origin[2];
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out[0] = inv_cs; out[1] = 0; out[2] = 0; out[3] = 0;
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out[4] = 0; out[5] = inv_cs; out[6] = 0; out[7] = 0;
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out[8] = 0; out[9] = 0; out[10] = inv_cs; out[11] = 0;
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out[12] = -ox * inv_cs;
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out[13] = -oy * inv_cs;
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out[14] = -oz * inv_cs;
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out[15] = 1;
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}
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/**
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* Collect every effector in the dataset whose world-space AABB overlaps
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* `field_aabb` into `out`.
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*
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* The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
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* expensive per-cell splat work for effectors that wouldn't have hit anything
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* anyway. Gather + filter happens per field; effectors that overlap multiple
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* fields are evaluated multiple times — fine for the typical "few fields" case,
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* optimise to a cached per-effector AABB pass if you find yourself with many
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* fields.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem} so both select the
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* same effector set for a given field.
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*
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* @param {AbstractFluidEffector[]} out cleared and refilled
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* @param {EntityComponentDataset} ecd
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* @param {AABB3} field_aabb world-space bounds of the field being stepped
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* @param {AABB3} effector_aabb scratch, rewritten per effector
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* @returns {AbstractFluidEffector[]} `out`, for chaining
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*/
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export function fluid_gather_visible_effectors(out: AbstractFluidEffector[], ecd: EntityComponentDataset, field_aabb: AABB3, effector_aabb: AABB3): AbstractFluidEffector[];
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//# sourceMappingURL=fluid_gather_visible_effectors.d.ts.map
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{"version":3,"file":"fluid_gather_visible_effectors.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_gather_visible_effectors.js"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,oDANW,uBAAuB,yEAIrB,uBAAuB,CAyBnC"}
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import { aabb3_intersects_aabb3 } from "../../../../core/geom/3d/aabb/aabb3_intersects_aabb3.js";
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import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
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/**
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* Collect every effector in the dataset whose world-space AABB overlaps
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* `field_aabb` into `out`.
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*
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* The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the
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* expensive per-cell splat work for effectors that wouldn't have hit anything
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* anyway. Gather + filter happens per field; effectors that overlap multiple
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* fields are evaluated multiple times — fine for the typical "few fields" case,
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* optimise to a cached per-effector AABB pass if you find yourself with many
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* fields.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem} so both select the
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* same effector set for a given field.
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*
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* @param {AbstractFluidEffector[]} out cleared and refilled
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* @param {EntityComponentDataset} ecd
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* @param {AABB3} field_aabb world-space bounds of the field being stepped
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* @param {AABB3} effector_aabb scratch, rewritten per effector
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* @returns {AbstractFluidEffector[]} `out`, for chaining
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*/
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export function fluid_gather_visible_effectors(out, ecd, field_aabb, effector_aabb) {
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out.length = 0;
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ecd.traverseComponents(FluidEffectorsComponent, function (effectors_component) {
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const effectors = effectors_component.effectors;
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for (let i = 0; i < effectors.length; i++) {
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const effector = effectors[i];
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effector.getBoundingBox(effector_aabb);
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if (aabb3_intersects_aabb3(
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effector_aabb.x0, effector_aabb.y0, effector_aabb.z0,
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effector_aabb.x1, effector_aabb.y1, effector_aabb.z1,
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field_aabb.x0, field_aabb.y0, field_aabb.z0,
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field_aabb.x1, field_aabb.y1, field_aabb.z1
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)) {
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out.push(effector);
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}
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}
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});
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return out;
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}
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/**
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* Keep a fluid field's grid origin locked to a cell-aligned position near its
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* transform, shifting the field's contents when the alignment changes so the
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* fluid appears to stay put in world space while the grid hops between cells.
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*
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* Centre formula: `q * cell_size + offset`, where `q` is the cell index along
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* each axis. Origin is then the centre minus half the grid extent so the centre
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* lands at the geometric middle of the grid.
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*
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* Hysteresis: instead of recomputing `q` from the raw position every frame
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* (which would re-shift on every boundary crossing for a Transform jittering on
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* a cell edge), the current `q` is recovered from the existing origin and only
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* advances to a new cell when the raw position has drifted more than
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* `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
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* nearest cell, so a single large move still produces a single discrete shift.
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*
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* First sync (`anchored = false`): snap origin to the desired value, no shift.
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* Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
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* integer delta is non-zero.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem} — both anchor
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* identically, and the two must not be allowed to drift apart.
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*
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* @param {FluidComponent} component
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* @param {Transform} transform
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*/
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export function fluid_reanchor_field(component: FluidComponent, transform: Transform): void;
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//# sourceMappingURL=fluid_reanchor_field.d.ts.map
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{"version":3,"file":"fluid_reanchor_field.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_reanchor_field.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,4FA0DC"}
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/**
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* Keep a fluid field's grid origin locked to a cell-aligned position near its
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* transform, shifting the field's contents when the alignment changes so the
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* fluid appears to stay put in world space while the grid hops between cells.
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*
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6
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* Centre formula: `q * cell_size + offset`, where `q` is the cell index along
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7
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* each axis. Origin is then the centre minus half the grid extent so the centre
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8
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* lands at the geometric middle of the grid.
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9
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*
|
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10
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* Hysteresis: instead of recomputing `q` from the raw position every frame
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* (which would re-shift on every boundary crossing for a Transform jittering on
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12
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* a cell edge), the current `q` is recovered from the existing origin and only
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13
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* advances to a new cell when the raw position has drifted more than
|
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14
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+
* `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
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* nearest cell, so a single large move still produces a single discrete shift.
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*
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* First sync (`anchored = false`): snap origin to the desired value, no shift.
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* Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
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* integer delta is non-zero.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem} — both anchor
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* identically, and the two must not be allowed to drift apart.
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*
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* @param {FluidComponent} component
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* @param {Transform} transform
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*/
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export function fluid_reanchor_field(component, transform) {
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const cs = component.cell_size;
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const p = transform.position;
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const offset = component.offset;
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const hyst = component.hysteresis;
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const res = component.field.getResolution();
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const half_extent_x = (res[0] - 1) * cs * 0.5;
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const half_extent_y = (res[1] - 1) * cs * 0.5;
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const half_extent_z = (res[2] - 1) * cs * 0.5;
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const origin = component.origin;
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if (!component.anchored) {
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// First sync — adopt the freshly-quantized origin without shifting.
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// Subsequent frames will see integer-cs differences and shift instead.
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const q_x = Math.round(p.x / cs);
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const q_y = Math.round(p.y / cs);
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const q_z = Math.round(p.z / cs);
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46
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origin[0] = q_x * cs + offset[0] - half_extent_x;
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origin[1] = q_y * cs + offset[1] - half_extent_y;
|
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48
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origin[2] = q_z * cs + offset[2] - half_extent_z;
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component.anchored = true;
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return;
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51
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}
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+
|
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53
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// Recover the current quantized cell index per axis from the existing origin.
|
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54
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+
// origin_axis = q_curr * cs + offset - half_extent →
|
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55
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// q_curr = (origin_axis + half_extent - offset) / cs.
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56
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// Round defends against floating drift; the value should already be integer.
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57
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const q_curr_x = Math.round((origin[0] + half_extent_x - offset[0]) / cs);
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58
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const q_curr_y = Math.round((origin[1] + half_extent_y - offset[1]) / cs);
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59
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const q_curr_z = Math.round((origin[2] + half_extent_z - offset[2]) / cs);
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60
|
+
|
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61
|
+
// Raw (fractional) cell coordinate the Transform sits at right now.
|
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62
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+
const raw_x = p.x / cs;
|
|
63
|
+
const raw_y = p.y / cs;
|
|
64
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+
const raw_z = p.z / cs;
|
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65
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+
|
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66
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+
// Hysteretic re-quantize: only adopt a new cell when raw has drifted past
|
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67
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+
// 0.5 + hyst from the current one. Snap to the new nearest, not the threshold.
|
|
68
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+
const threshold = 0.5 + hyst;
|
|
69
|
+
const q_new_x = Math.abs(raw_x - q_curr_x) > threshold ? Math.round(raw_x) : q_curr_x;
|
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70
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+
const q_new_y = Math.abs(raw_y - q_curr_y) > threshold ? Math.round(raw_y) : q_curr_y;
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71
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const q_new_z = Math.abs(raw_z - q_curr_z) > threshold ? Math.round(raw_z) : q_curr_z;
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72
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+
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73
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const shift_x = q_new_x - q_curr_x;
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+
const shift_y = q_new_y - q_curr_y;
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const shift_z = q_new_z - q_curr_z;
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if (shift_x === 0 && shift_y === 0 && shift_z === 0) {
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return;
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}
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component.field.shift(shift_x, shift_y, shift_z);
|
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origin[0] = q_new_x * cs + offset[0] - half_extent_x;
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origin[1] = q_new_y * cs + offset[1] - half_extent_y;
|
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origin[2] = q_new_z * cs + offset[2] - half_extent_z;
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}
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@@ -0,0 +1,11 @@
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/**
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* Visitor for the (FluidEffectorsComponent, Transform) traversal — lets every
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* position-bearing effector (wakes, splats) follow its owning entity.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
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*
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* @param {FluidEffectorsComponent} effectors_component
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* @param {Transform} transform
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*/
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export function fluid_sync_effectors_from_transform(effectors_component: FluidEffectorsComponent, transform: Transform): void;
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//# sourceMappingURL=fluid_sync_effectors_from_transform.d.ts.map
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{"version":3,"file":"fluid_sync_effectors_from_transform.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_sync_effectors_from_transform.js"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,8HAMC"}
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@@ -0,0 +1,16 @@
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/**
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* Visitor for the (FluidEffectorsComponent, Transform) traversal — lets every
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* position-bearing effector (wakes, splats) follow its owning entity.
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*
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* Shared by {@link FluidSystem} and {@link WorkerFluidSystem}.
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*
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* @param {FluidEffectorsComponent} effectors_component
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* @param {Transform} transform
|
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*/
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export function fluid_sync_effectors_from_transform(effectors_component, transform) {
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const effectors = effectors_component.effectors;
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+
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for (let i = 0; i < effectors.length; i++) {
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effectors[i].syncFromTransform(transform);
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}
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}
|
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@@ -0,0 +1,51 @@
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/**
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* Serialize a simulator's configuration into the command region.
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*
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* @param {Float64Array} command
|
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* @param {FluidSimulator} simulator
|
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* @param {number} time_delta_seconds
|
|
7
|
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*/
|
|
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|
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export function fluid_command_write_simulator(command: Float64Array, simulator: FluidSimulator, time_delta_seconds: number): void;
|
|
9
|
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/**
|
|
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* Apply a serialized configuration onto a simulator. Inverse of
|
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|
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* {@link fluid_command_write_simulator}; kept in the same module so the two
|
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* cannot drift apart.
|
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*
|
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* @param {Float64Array} command
|
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* @param {FluidSimulator} simulator
|
|
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*/
|
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export function fluid_command_read_simulator(command: Float64Array, simulator: FluidSimulator): void;
|
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/**
|
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* Layout of the {@link WorkerSystem } command region used by
|
|
20
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* {@link WorkerFluidSystem }.
|
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*
|
|
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* The whole simulator configuration is re-sent every tick rather than
|
|
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|
+
* synchronised on change. It is a dozen `Float64` words written into memory the
|
|
24
|
+
* worker already shares — cheaper than tracking dirtiness — and it keeps
|
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* `system.simulator.vorticity_confinement = 5` working exactly as it does with
|
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* the main-thread {@link FluidSystem }, which is the point of a drop-in
|
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* replacement.
|
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+
*/
|
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export type FluidCommand = number;
|
|
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|
+
export namespace FluidCommand {
|
|
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|
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let DT: number;
|
|
32
|
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let VELOCITY_DIFFUSION_RATE: number;
|
|
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|
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let VELOCITY_DIFFUSION_ITERATIONS: number;
|
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let SCALAR_DIFFUSION_RATE: number;
|
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let SCALAR_DIFFUSION_ITERATIONS: number;
|
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|
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let VELOCITY_DAMPING: number;
|
|
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|
+
let VORTICITY_CONFINEMENT: number;
|
|
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|
+
let PRESSURE_ITERATION_SCALE: number;
|
|
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|
+
let ADVECTION_REFLECTION: number;
|
|
40
|
+
let PROJECT_BEFORE_ADVECTION: number;
|
|
41
|
+
let ADVECTION_SCHEME: number;
|
|
42
|
+
let PRESSURE_SOLVER: number;
|
|
43
|
+
let FIELD_COUNT: number;
|
|
44
|
+
let FIELD_IDS: number;
|
|
45
|
+
}
|
|
46
|
+
/**
|
|
47
|
+
* Command words consumed before the variable-length field id list.
|
|
48
|
+
* @type {number}
|
|
49
|
+
*/
|
|
50
|
+
export const FLUID_COMMAND_HEADER_WORDS: number;
|
|
51
|
+
//# sourceMappingURL=fluid_worker_protocol.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"fluid_worker_protocol.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/fluid_worker_protocol.js"],"names":[],"mappings":"AAwDA;;;;;;GAMG;AACH,uDAJW,YAAY,iDAEZ,MAAM,QAqBhB;AAED;;;;;;;GAOG;AACH,sDAHW,YAAY,mCAqBtB;;;;;;;;;;;;2BAhGS,MAAM;;;;;;;;;;;;;;;;;AA0BhB;;;GAGG;AACH,yCAFU,MAAM,CAEiD"}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
import { AdvectionScheme, PressureSolver } from "../FluidSimulator.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Layout of the {@link WorkerSystem} command region used by
|
|
5
|
+
* {@link WorkerFluidSystem}.
|
|
6
|
+
*
|
|
7
|
+
* The whole simulator configuration is re-sent every tick rather than
|
|
8
|
+
* synchronised on change. It is a dozen `Float64` words written into memory the
|
|
9
|
+
* worker already shares — cheaper than tracking dirtiness — and it keeps
|
|
10
|
+
* `system.simulator.vorticity_confinement = 5` working exactly as it does with
|
|
11
|
+
* the main-thread {@link FluidSystem}, which is the point of a drop-in
|
|
12
|
+
* replacement.
|
|
13
|
+
*
|
|
14
|
+
* @readonly
|
|
15
|
+
* @enum {number}
|
|
16
|
+
*/
|
|
17
|
+
export const FluidCommand = {
|
|
18
|
+
DT: 0,
|
|
19
|
+
VELOCITY_DIFFUSION_RATE: 1,
|
|
20
|
+
VELOCITY_DIFFUSION_ITERATIONS: 2,
|
|
21
|
+
SCALAR_DIFFUSION_RATE: 3,
|
|
22
|
+
SCALAR_DIFFUSION_ITERATIONS: 4,
|
|
23
|
+
VELOCITY_DAMPING: 5,
|
|
24
|
+
VORTICITY_CONFINEMENT: 6,
|
|
25
|
+
PRESSURE_ITERATION_SCALE: 7,
|
|
26
|
+
ADVECTION_REFLECTION: 8,
|
|
27
|
+
PROJECT_BEFORE_ADVECTION: 9,
|
|
28
|
+
ADVECTION_SCHEME: 10,
|
|
29
|
+
PRESSURE_SOLVER: 11,
|
|
30
|
+
/**
|
|
31
|
+
* How many field ids follow.
|
|
32
|
+
*/
|
|
33
|
+
FIELD_COUNT: 12,
|
|
34
|
+
/**
|
|
35
|
+
* First of {@link FluidCommand.FIELD_COUNT} field ids, in the order they
|
|
36
|
+
* should be stepped.
|
|
37
|
+
*/
|
|
38
|
+
FIELD_IDS: 13
|
|
39
|
+
};
|
|
40
|
+
|
|
41
|
+
/**
|
|
42
|
+
* Command words consumed before the variable-length field id list.
|
|
43
|
+
* @type {number}
|
|
44
|
+
*/
|
|
45
|
+
export const FLUID_COMMAND_HEADER_WORDS = FluidCommand.FIELD_IDS;
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* `AdvectionScheme` is a string enum; the command region is numeric.
|
|
49
|
+
* @type {number}
|
|
50
|
+
*/
|
|
51
|
+
const ADVECTION_SEMI_LAGRANGIAN = 0;
|
|
52
|
+
const ADVECTION_MACCORMACK = 1;
|
|
53
|
+
|
|
54
|
+
const SOLVER_SOR = 0;
|
|
55
|
+
const SOLVER_MICPCG = 1;
|
|
56
|
+
|
|
57
|
+
/**
|
|
58
|
+
* Serialize a simulator's configuration into the command region.
|
|
59
|
+
*
|
|
60
|
+
* @param {Float64Array} command
|
|
61
|
+
* @param {FluidSimulator} simulator
|
|
62
|
+
* @param {number} time_delta_seconds
|
|
63
|
+
*/
|
|
64
|
+
export function fluid_command_write_simulator(command, simulator, time_delta_seconds) {
|
|
65
|
+
command[FluidCommand.DT] = time_delta_seconds;
|
|
66
|
+
command[FluidCommand.VELOCITY_DIFFUSION_RATE] = simulator.velocity_diffusion_rate;
|
|
67
|
+
command[FluidCommand.VELOCITY_DIFFUSION_ITERATIONS] = simulator.velocity_diffusion_iterations;
|
|
68
|
+
command[FluidCommand.SCALAR_DIFFUSION_RATE] = simulator.scalar_diffusion_rate;
|
|
69
|
+
command[FluidCommand.SCALAR_DIFFUSION_ITERATIONS] = simulator.scalar_diffusion_iterations;
|
|
70
|
+
command[FluidCommand.VELOCITY_DAMPING] = simulator.velocity_damping;
|
|
71
|
+
command[FluidCommand.VORTICITY_CONFINEMENT] = simulator.vorticity_confinement;
|
|
72
|
+
command[FluidCommand.PRESSURE_ITERATION_SCALE] = simulator.pressure_iteration_scale;
|
|
73
|
+
command[FluidCommand.ADVECTION_REFLECTION] = simulator.advection_reflection ? 1 : 0;
|
|
74
|
+
command[FluidCommand.PROJECT_BEFORE_ADVECTION] = simulator.project_before_advection ? 1 : 0;
|
|
75
|
+
|
|
76
|
+
command[FluidCommand.ADVECTION_SCHEME] = simulator.advection_scheme === AdvectionScheme.MACCORMACK
|
|
77
|
+
? ADVECTION_MACCORMACK
|
|
78
|
+
: ADVECTION_SEMI_LAGRANGIAN;
|
|
79
|
+
|
|
80
|
+
command[FluidCommand.PRESSURE_SOLVER] = simulator.pressure_solver === PressureSolver.MICPCG
|
|
81
|
+
? SOLVER_MICPCG
|
|
82
|
+
: SOLVER_SOR;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
/**
|
|
86
|
+
* Apply a serialized configuration onto a simulator. Inverse of
|
|
87
|
+
* {@link fluid_command_write_simulator}; kept in the same module so the two
|
|
88
|
+
* cannot drift apart.
|
|
89
|
+
*
|
|
90
|
+
* @param {Float64Array} command
|
|
91
|
+
* @param {FluidSimulator} simulator
|
|
92
|
+
*/
|
|
93
|
+
export function fluid_command_read_simulator(command, simulator) {
|
|
94
|
+
simulator.velocity_diffusion_rate = command[FluidCommand.VELOCITY_DIFFUSION_RATE];
|
|
95
|
+
simulator.velocity_diffusion_iterations = command[FluidCommand.VELOCITY_DIFFUSION_ITERATIONS];
|
|
96
|
+
simulator.scalar_diffusion_rate = command[FluidCommand.SCALAR_DIFFUSION_RATE];
|
|
97
|
+
simulator.scalar_diffusion_iterations = command[FluidCommand.SCALAR_DIFFUSION_ITERATIONS];
|
|
98
|
+
simulator.velocity_damping = command[FluidCommand.VELOCITY_DAMPING];
|
|
99
|
+
simulator.vorticity_confinement = command[FluidCommand.VORTICITY_CONFINEMENT];
|
|
100
|
+
simulator.pressure_iteration_scale = command[FluidCommand.PRESSURE_ITERATION_SCALE];
|
|
101
|
+
simulator.advection_reflection = command[FluidCommand.ADVECTION_REFLECTION] !== 0;
|
|
102
|
+
simulator.project_before_advection = command[FluidCommand.PROJECT_BEFORE_ADVECTION] !== 0;
|
|
103
|
+
|
|
104
|
+
simulator.advection_scheme = command[FluidCommand.ADVECTION_SCHEME] === ADVECTION_MACCORMACK
|
|
105
|
+
? AdvectionScheme.MACCORMACK
|
|
106
|
+
: AdvectionScheme.SEMI_LAGRANGIAN;
|
|
107
|
+
|
|
108
|
+
simulator.pressure_solver = command[FluidCommand.PRESSURE_SOLVER] === SOLVER_MICPCG
|
|
109
|
+
? PressureSolver.MICPCG
|
|
110
|
+
: PressureSolver.SOR;
|
|
111
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Spawn the fluid solver worker.
|
|
3
|
+
*
|
|
4
|
+
* Isolated in its own module on purpose: `import.meta` is a syntax error under
|
|
5
|
+
* the CommonJS transform the test runner uses, so any module containing it
|
|
6
|
+
* cannot be imported by a spec — even transitively. Keeping the expression here
|
|
7
|
+
* lets {@link WorkerFluidSystem} stay testable while application code gets a
|
|
8
|
+
* one-import default.
|
|
9
|
+
*
|
|
10
|
+
* The `new Worker(new URL(...), { type: "module" })` form is what webpack 5
|
|
11
|
+
* detects statically, so the worker is emitted as a real chunk with its full
|
|
12
|
+
* dependency graph rather than being assembled at runtime.
|
|
13
|
+
*
|
|
14
|
+
* @returns {Worker}
|
|
15
|
+
*/
|
|
16
|
+
export function makeFluidWorker(): Worker;
|
|
17
|
+
//# sourceMappingURL=makeFluidWorker.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"makeFluidWorker.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/makeFluidWorker.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;GAcG;AACH,mCAFa,MAAM,CAIlB"}
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Spawn the fluid solver worker.
|
|
3
|
+
*
|
|
4
|
+
* Isolated in its own module on purpose: `import.meta` is a syntax error under
|
|
5
|
+
* the CommonJS transform the test runner uses, so any module containing it
|
|
6
|
+
* cannot be imported by a spec — even transitively. Keeping the expression here
|
|
7
|
+
* lets {@link WorkerFluidSystem} stay testable while application code gets a
|
|
8
|
+
* one-import default.
|
|
9
|
+
*
|
|
10
|
+
* The `new Worker(new URL(...), { type: "module" })` form is what webpack 5
|
|
11
|
+
* detects statically, so the worker is emitted as a real chunk with its full
|
|
12
|
+
* dependency graph rather than being assembled at runtime.
|
|
13
|
+
*
|
|
14
|
+
* @returns {Worker}
|
|
15
|
+
*/
|
|
16
|
+
export function makeFluidWorker() {
|
|
17
|
+
return new Worker(new URL("./fluid.worker.js", import.meta.url), { type: "module" });
|
|
18
|
+
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;
|
|
1
|
+
{"version":3,"file":"IslandBuilder.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/IslandBuilder.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA0CG;AACH;IAuFI;;;;;OAKG;IACH,gCAOC;IA0ND;;;;;;;;;;;;;OAaG;IACH,2CAmBC;IAED;;;;;OAKG;IACH,6BAIC;IAED;;;OAGG;IACH,6BAIC;IAnXD;;;;;OAKG;IACH,QAFU,WAAW,CAEQ;IAE7B;;;;OAIG;IACH,gBAFU,UAAU,CAEgB;IAEpC;;;OAGG;IACH,cAFU,MAAM,CAEC;IAEjB;;;;OAIG;IACH,cAFU,WAAW,CAEa;IAElC;;;;OAIG;IACH,WAFU,WAAW,CAEW;IAEhC;;;OAGG;IACH,YAFU,MAAM,CAED;IAEf;;;;;OAKG;IACH,iBAFU,WAAW,CAEgB;IAErC;;;;OAIG;IACH,cAFU,WAAW,CAEc;IAEnC;;;OAGG;IACH,eAFU,MAAM,CAEE;IAElB;;;;;OAKG;IACH,yBAAsC;IAEtC;;;;;OAKG;IACH,wBAAsC;IAEtC;;;;OAIG;IACH,kBAA+B;IAiB/B;;;;;;;;;;;OAWG;IACH,8DANW,WAAW,uBACX,OAAO,UACP,OAAO,QAqGjB;IAED;;;;OAIG;IACH,yBA+CC;IAED;;;;;;OAMG;IACH,4BA0CC;IA2DD;;;;;;;;;OASG;IACH,yBAsBC;IAID;;;OAGG;IACH,+BAQC;IAED;;;OAGG;IACH,uCAOC;IAED;;;OAGG;IACH,oCAIC;IAED;;;OAGG;IACH,uCAIC;CACJ"}
|