@woosh/meep-engine 2.169.6 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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export function makeSolidArrowGeometry(): ArrowBufferGeometry;
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declare class ArrowBufferGeometry extends BufferGeometry {
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constructor({ radiusTop, radiusBottom, height, heightTop, radialSegments, heightSegments, openEnded, heightIncludesHead }?: {
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radiusTop?: number;
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radiusBottom?: number;
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height?: number;
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heightTop?: number;
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radialSegments?: number;
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heightSegments?: number;
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openEnded?: boolean;
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heightIncludesHead?: boolean;
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});
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parameters: {
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radiusTop: number;
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radiusBottom: number;
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height: number;
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heightTop: number;
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radialSegments: number;
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heightSegments: number;
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openEnded: boolean;
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heightIncludesHead: boolean;
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};
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}
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import { BufferGeometry } from "three/src/core/BufferGeometry.js";
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export {};
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export function makeSolidArrowGeometry(): ArrowBufferGeometry;
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declare class ArrowBufferGeometry extends BufferGeometry {
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constructor({ radiusTop, radiusBottom, height, heightTop, radialSegments, heightSegments, openEnded, heightIncludesHead }?: {
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radiusTop?: number;
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radiusBottom?: number;
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height?: number;
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heightTop?: number;
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radialSegments?: number;
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heightSegments?: number;
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openEnded?: boolean;
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heightIncludesHead?: boolean;
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});
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parameters: {
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radiusTop: number;
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radiusBottom: number;
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height: number;
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heightTop: number;
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radialSegments: number;
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heightSegments: number;
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openEnded: boolean;
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heightIncludesHead: boolean;
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};
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}
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import { BufferGeometry } from "three/src/core/BufferGeometry.js";
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export {};
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//# sourceMappingURL=makeSolidArrowGeometry.d.ts.map
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/**
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*
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* @param {Engine} engine
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*/
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export function makeSoundEmitterSymbolicDisplay(engine: Engine): import("./ComponentSymbolicDisplay.js").ComponentSymbolicDisplay;
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/**
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*
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* @param {Engine} engine
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*/
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export function makeSoundEmitterSymbolicDisplay(engine: Engine): import("./ComponentSymbolicDisplay.js").ComponentSymbolicDisplay;
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//# sourceMappingURL=makeSoundEmitterSymbolicDisplay.d.ts.map
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/**
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*
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* @param {!Transform} source
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* @param {!Transform} target
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* @param {SignalBinding[]} bindings
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* @param {boolean} [syncPosition=true]
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* @param {boolean} [syncRotation=true]
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* @param {boolean} [syncScale=true]
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*/
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export function synchronizeTransform(source: Transform, target: Transform, bindings: SignalBinding[], syncPosition?: boolean, syncRotation?: boolean, syncScale?: boolean): void;
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import { SignalBinding } from "../../../src/core/events/signal/SignalBinding.js";
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/**
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*
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* @param {!Transform} source
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* @param {!Transform} target
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* @param {SignalBinding[]} bindings
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* @param {boolean} [syncPosition=true]
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* @param {boolean} [syncRotation=true]
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* @param {boolean} [syncScale=true]
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*/
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export function synchronizeTransform(source: Transform, target: Transform, bindings: SignalBinding[], syncPosition?: boolean, syncRotation?: boolean, syncScale?: boolean): void;
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import { SignalBinding } from "../../../src/core/events/signal/SignalBinding.js";
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//# sourceMappingURL=synchronizeTransform.d.ts.map
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import './style/editor.scss';
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import Vector2 from "../src/core/geom/Vector2.js";
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import { GameAssetType } from "../src/engine/asset/GameAssetType.js";
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import { ArrayBufferLoader } from "../src/engine/asset/loaders/ArrayBufferLoader.js";
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import { GLTFAssetLoader } from "../src/engine/asset/loaders/GLTFAssetLoader.js";
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import { ImageRGBADataLoader } from "../src/engine/asset/loaders/image/ImageRGBADataLoader.js";
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import { TextureAssetLoader } from "../src/engine/asset/loaders/texture/TextureAssetLoader.js";
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import { ParentEntitySystem } from "../src/engine/ecs/parent/ParentEntitySystem.js";
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import { obtainTerrain } from "../src/engine/ecs/terrain/util/obtainTerrain.js";
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import { populateEngineSerializationRegistry } from "../src/engine/ecs/storage/populateEngineSerializationRegistry.js";
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import { TransformAttachmentSystem } from "../src/engine/ecs/transform-attachment/TransformAttachmentSystem.js";
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import { EngineHarness } from "../src/engine/EngineHarness.js";
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import TopDownCameraController from "../src/engine/graphics/ecs/camera/topdown/TopDownCameraController.js";
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import { ShadedGeometrySystem } from "../src/engine/graphics/ecs/mesh-v2/ShadedGeometrySystem.js";
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import { MeshSystem } from "../src/engine/graphics/ecs/mesh/MeshSystem.js";
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import { ParticleEmitterSystem } from "../src/engine/graphics/particles/ecs/ParticleEmitterSystem.js";
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import { enableEditor } from "./enableEditor.js";
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/**
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* Point the camera at the middle of the terrain, standing off by its own extent.
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*
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* The harness anchors terrain at the world origin and aims the camera at the origin too,
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* so the default view sits on the terrain's corner with three quadrants of empty space —
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* and every orbit pivots on that corner. The editor camera inherits this state when it
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* takes over the scene's active camera.
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*
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* Standing off by the terrain's extent frames most of it while keeping the far corners
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* inside the camera's clip range; the rest is a wheel away.
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*
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* @param {Engine} engine
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* @param {Terrain} terrain
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*/
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function frameTerrain(engine, terrain) {
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const world_x = terrain.size.x * terrain.gridScale;
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const world_y = terrain.size.y * terrain.gridScale;
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engine.entityManager.dataset.traverseComponents(TopDownCameraController, controller => {
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controller.target.set(world_x / 2, 0, world_y / 2);
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controller.distance = Math.max(world_x, world_y);
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});
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}
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/**
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* Standalone editor shell harness: engine + terrain + lights + camera, the systems the
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* editor tooling relies on, a seeded mesh library, and the editor enabled from the start.
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*/
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async function main() {
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const harness = new EngineHarness();
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const engine = await harness.initialize({
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configuration(config) {
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const gltfAssetLoader = new GLTFAssetLoader();
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config.addLoader(GameAssetType.ModelGLTF, gltfAssetLoader);
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config.addLoader(GameAssetType.ModelGLTF_JSON, gltfAssetLoader);
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config.addLoader(GameAssetType.ArrayBuffer, new ArrayBufferLoader());
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config.addLoader(GameAssetType.Texture, new TextureAssetLoader());
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config.addLoader(GameAssetType.Image, new ImageRGBADataLoader());
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}
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});
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populateEngineSerializationRegistry(engine.binarySerializationRegistry);
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const em = engine.entityManager;
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await em.addSystem(new MeshSystem(engine));
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await em.addSystem(new ShadedGeometrySystem(engine));
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await em.addSystem(new TransformAttachmentSystem(engine));
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await em.addSystem(new ParentEntitySystem());
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await em.addSystem(new ParticleEmitterSystem(engine));
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await EngineHarness.buildBasics({
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engine,
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terrainSize: new Vector2(32, 32),
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enableWater: false,
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cameraController: false,
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pitch: 0.9
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});
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// the default terrain has a 1x1 height sampler; height painting needs real resolution
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const terrain = obtainTerrain(engine.entityManager.dataset);
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terrain.samplerHeight.resize(256, 256);
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terrain.updateHeights();
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frameTerrain(engine, terrain);
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const editorControl = enableEditor(engine);
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const editor = editorControl.editor;
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// console access for debugging, mirrors the window.engine convention
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window.editor = editor;
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editor.meshLibrary.add('data/models/samples/susanne.glb');
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editor.meshLibrary.add('data/models/samples/teapot.gltf');
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editor.meshLibrary.add('data/models/samples/textured_unit_cube.gltf');
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editorControl.enable();
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}
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main();
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/*
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Skin for the view framework's generic controls (`src/view/elements/**`,
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`src/view/controller/**`) as they appear inside the editor shell.
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These widgets ship no styling of their own — `ButtonView` for instance renders an empty
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`div.ui-button-view` with `.foreground`/`.background` slots — so without a skin they are
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invisible. Scoped to `.meep-editor-shell` so the editor never restyles a host application
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that uses the same widgets.
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Appearance only: sizing that depends on the surrounding layout belongs to the stylesheet
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that owns that layout (e.g. `inspector.scss`).
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*/
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.meep-editor-shell {
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input,
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select,
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button,
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textarea {
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font: var(--meep-font);
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}
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/* text-ish fields: the editor builds all of them as <input type="text"> */
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input[type="text"],
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input[type="number"],
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input[type="search"],
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select,
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textarea {
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box-sizing: border-box;
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min-width: 0;
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background: var(--meep-header-bg);
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border: 1px solid var(--meep-divider-color);
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color: var(--meep-fg);
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padding: 2px 6px;
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outline: none;
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&:focus {
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border-color: var(--meep-accent);
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}
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}
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textarea {
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resize: vertical;
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}
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input[type="checkbox"] {
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box-sizing: border-box;
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margin: 0;
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width: 13px;
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height: 13px;
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accent-color: var(--meep-accent);
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}
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input[type="color"] {
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box-sizing: border-box;
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height: 18px;
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padding: 1px;
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background: var(--meep-header-bg);
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border: 1px solid var(--meep-divider-color);
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cursor: pointer;
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}
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/*
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ButtonView. Icon buttons carry no text of their own, the glyph comes from the class
|
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the constructing view assigns. Plain Unicode only — the editor must not depend on a
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host-supplied icon font.
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*/
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71
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+
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72
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.ui-button-view {
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box-sizing: border-box;
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display: flex;
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75
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+
align-items: center;
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76
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justify-content: center;
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flex: 0 0 auto;
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+
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79
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min-width: 18px;
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min-height: 18px;
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padding: 0 4px;
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82
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+
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border-radius: 2px;
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84
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background: rgba(255, 255, 255, 0.06);
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85
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color: var(--meep-fg-muted);
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86
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+
line-height: 1;
|
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87
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cursor: pointer;
|
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88
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+
user-select: none;
|
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89
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+
|
|
90
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+
/* styling slots the widget emits, empty and unused by this skin */
|
|
91
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+
|
|
92
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+
> .foreground,
|
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93
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+
> .background {
|
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94
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+
display: none;
|
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95
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+
}
|
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96
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+
|
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97
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&:hover {
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98
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background: var(--meep-accent);
|
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99
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color: #ffffff;
|
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100
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}
|
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101
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+
|
|
102
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+
&.disabled {
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103
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opacity: 0.35;
|
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104
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pointer-events: none;
|
|
105
|
+
}
|
|
106
|
+
|
|
107
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+
&.fold-toggle::after {
|
|
108
|
+
content: '▾';
|
|
109
|
+
}
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/*
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Editor shell styling. Self-contained: everything the editor renders is styled from here
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(plus the layout construct styles it imports); no app-side stylesheets are required.
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The --meep-* tokens defined on the shell root feed both this file and layout.scss.
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*/
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@use "../../src/view/layout/layout";
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@use "controls";
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@use "inspector";
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.meep-editor-shell {
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--meep-panel-bg: #3c3f41;
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--meep-header-bg: #2b2d2f;
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--meep-divider-color: #232527;
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--meep-fg: #d6d8da;
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--meep-fg-muted: #9da0a3;
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--meep-accent: #2d7dd2;
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--meep-font: 12px 'Segoe UI', sans-serif;
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position: fixed;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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z-index: 1000;
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font: var(--meep-font);
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color: var(--meep-fg);
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overflow: hidden;
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/*
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The shell is pushed onto the engine's ViewStack, whose root carries
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`pointer-events: none` so a game HUD lets clicks fall through to the 3D scene.
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The editor is the opposite case — its chrome is the interaction surface — so the
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whole shell opts back in here. Anything below that wants clicks to pass through
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(selection marquee, symbolic-display decorators) opts out for itself.
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*/
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pointer-events: auto;
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}
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.meep-editor-toolbar {
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background: var(--meep-header-bg);
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border-bottom: 1px solid var(--meep-divider-color);
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box-sizing: border-box;
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display: flex;
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flex-direction: row;
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align-items: center;
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gap: 4px;
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padding: 0 6px;
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}
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.meep-editor-toolbar-button {
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display: flex;
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align-items: center;
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padding: 4px 10px;
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border-radius: 3px;
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cursor: pointer;
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user-select: none;
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white-space: nowrap;
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&:hover {
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background: var(--meep-panel-bg);
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}
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}
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.meep-editor-toolbar-separator {
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width: 1px;
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height: 20px;
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margin: 0 6px;
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background: var(--meep-divider-color);
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}
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.meep-editor-tool-strip {
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display: flex;
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flex-direction: row;
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align-items: center;
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gap: 2px;
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.tool-view {
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cursor: pointer;
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border-radius: 3px;
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padding: 3px 8px;
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height: 22px;
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display: flex;
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align-items: center;
|
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overflow: hidden;
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|
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.icon {
|
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display: none;
|
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}
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&:hover {
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background: var(--meep-panel-bg);
|
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}
|
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|
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&.active {
|
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background: var(--meep-accent);
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|
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.label {
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color: #ffffff;
|
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}
|
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}
|
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}
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}
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.meep-editor-viewport {
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background: #191b1d;
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overflow: hidden;
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}
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+
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/* scene tree */
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+
|
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.meep-scene-tree-panel {
|
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overflow: hidden;
|
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}
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.meep-scene-tree-filter {
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display: flex;
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align-items: center;
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padding: 2px 4px;
|
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+
box-sizing: border-box;
|
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+
background: var(--meep-header-bg);
|
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+
|
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+
input {
|
|
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+
flex: 1;
|
|
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+
background: var(--meep-panel-bg);
|
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border: 1px solid var(--meep-divider-color);
|
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color: var(--meep-fg);
|
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font: var(--meep-font);
|
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padding: 2px 6px;
|
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+
outline: none;
|
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+
|
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+
&:focus {
|
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border-color: var(--meep-accent);
|
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+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
140
|
+
|
|
141
|
+
.meep-entity-tree-container {
|
|
142
|
+
overflow: hidden;
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
.meep-entity-tree {
|
|
146
|
+
padding-left: 2px;
|
|
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|
+
overflow-y: auto;
|
|
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|
+
overflow-x: hidden;
|
|
149
|
+
box-sizing: border-box;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
.meep-entity-tree-row {
|
|
153
|
+
cursor: pointer;
|
|
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|
+
user-select: none;
|
|
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+
|
|
156
|
+
> .meep-entity-tree-label {
|
|
157
|
+
display: flex;
|
|
158
|
+
flex-direction: row;
|
|
159
|
+
gap: 6px;
|
|
160
|
+
padding: 1px 4px;
|
|
161
|
+
border-radius: 2px;
|
|
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|
+
|
|
163
|
+
&:hover {
|
|
164
|
+
background: rgba(255, 255, 255, 0.06);
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
&.selected > .meep-entity-tree-label {
|
|
169
|
+
background: var(--meep-accent);
|
|
170
|
+
color: #ffffff;
|
|
171
|
+
}
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
.meep-entity-tree-id {
|
|
175
|
+
color: var(--meep-fg-muted);
|
|
176
|
+
}
|
|
177
|
+
|
|
178
|
+
/* tool settings */
|
|
179
|
+
|
|
180
|
+
.meep-tool-settings {
|
|
181
|
+
overflow-y: auto;
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
.meep-tool-settings-rows {
|
|
185
|
+
display: flex;
|
|
186
|
+
flex-direction: column;
|
|
187
|
+
gap: 2px;
|
|
188
|
+
padding: 6px;
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
.meep-tool-settings-row {
|
|
192
|
+
display: flex;
|
|
193
|
+
flex-direction: row;
|
|
194
|
+
align-items: center;
|
|
195
|
+
gap: 8px;
|
|
196
|
+
|
|
197
|
+
> *:first-child {
|
|
198
|
+
flex: 0 0 40%;
|
|
199
|
+
color: var(--meep-fg-muted);
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
.meep-layer-swatch-strip {
|
|
204
|
+
display: flex;
|
|
205
|
+
flex-direction: row;
|
|
206
|
+
flex-wrap: wrap;
|
|
207
|
+
gap: 4px;
|
|
208
|
+
padding: 4px 0;
|
|
209
|
+
}
|
|
210
|
+
|
|
211
|
+
.meep-layer-swatch {
|
|
212
|
+
width: 40px;
|
|
213
|
+
height: 40px;
|
|
214
|
+
object-fit: cover;
|
|
215
|
+
border: 2px solid var(--meep-divider-color);
|
|
216
|
+
border-radius: 3px;
|
|
217
|
+
cursor: pointer;
|
|
218
|
+
|
|
219
|
+
&:hover {
|
|
220
|
+
border-color: var(--meep-fg-muted);
|
|
221
|
+
}
|
|
222
|
+
|
|
223
|
+
&.meep-layer-swatch-active {
|
|
224
|
+
border-color: var(--meep-accent);
|
|
225
|
+
}
|
|
226
|
+
}
|
|
227
|
+
|
|
228
|
+
/* asset library */
|
|
229
|
+
|
|
230
|
+
.ui-mesh-library-view {
|
|
231
|
+
overflow-y: auto;
|
|
232
|
+
overflow-x: hidden;
|
|
233
|
+
box-sizing: border-box;
|
|
234
|
+
|
|
235
|
+
/*
|
|
236
|
+
MeshLibraryView places its cells itself, and View.position is a transform — a
|
|
237
|
+
transform on an in-flow block only offsets it, so every cell would still consume a
|
|
238
|
+
flow row and the grid would come out as a diagonal. Taking the cells out of flow is
|
|
239
|
+
what makes the computed coordinates the whole story.
|
|
240
|
+
*/
|
|
241
|
+
position: relative;
|
|
242
|
+
|
|
243
|
+
> .ui-mesh-library-asset-view {
|
|
244
|
+
position: absolute;
|
|
245
|
+
left: 0;
|
|
246
|
+
top: 0;
|
|
247
|
+
cursor: grab;
|
|
248
|
+
user-select: none;
|
|
249
|
+
overflow: hidden;
|
|
250
|
+
|
|
251
|
+
> .ui-mesh-library-asset-thumbnail {
|
|
252
|
+
background: var(--meep-header-bg);
|
|
253
|
+
border-radius: 3px;
|
|
254
|
+
overflow: hidden;
|
|
255
|
+
|
|
256
|
+
/* an outline draws over the tile instead of growing it, so the sized placeholder
|
|
257
|
+
stays exactly the extent the grid was computed against */
|
|
258
|
+
outline: 1px solid var(--meep-divider-color);
|
|
259
|
+
outline-offset: -1px;
|
|
260
|
+
|
|
261
|
+
img {
|
|
262
|
+
display: block;
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
/* the label fills whatever strip the cell has left below the thumbnail, so its height
|
|
267
|
+
lives in one place: the cell extent the view itself computes */
|
|
268
|
+
> .label {
|
|
269
|
+
position: absolute;
|
|
270
|
+
left: 0;
|
|
271
|
+
right: 0;
|
|
272
|
+
bottom: 0;
|
|
273
|
+
font-size: 11px;
|
|
274
|
+
line-height: 1;
|
|
275
|
+
color: var(--meep-fg-muted);
|
|
276
|
+
white-space: nowrap;
|
|
277
|
+
overflow: hidden;
|
|
278
|
+
text-overflow: ellipsis;
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
&:hover {
|
|
282
|
+
> .ui-mesh-library-asset-thumbnail {
|
|
283
|
+
outline-color: var(--meep-accent);
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
> .label {
|
|
287
|
+
color: var(--meep-fg);
|
|
288
|
+
}
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
/* processes panel */
|
|
294
|
+
|
|
295
|
+
.meep-editor-process-panel {
|
|
296
|
+
display: flex;
|
|
297
|
+
flex-direction: column;
|
|
298
|
+
gap: 2px;
|
|
299
|
+
padding: 6px;
|
|
300
|
+
|
|
301
|
+
> * {
|
|
302
|
+
padding: 3px 8px;
|
|
303
|
+
border-radius: 3px;
|
|
304
|
+
cursor: pointer;
|
|
305
|
+
background: var(--meep-header-bg);
|
|
306
|
+
|
|
307
|
+
&.process-state-running {
|
|
308
|
+
background: var(--meep-accent);
|
|
309
|
+
color: #ffffff;
|
|
310
|
+
}
|
|
311
|
+
}
|
|
312
|
+
}
|
|
313
|
+
|