@woosh/meep-engine 2.169.6 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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/**
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* Descriptive record stored beside each scene slot.
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*/
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export class SceneMetadata {
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/**
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*
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* @param {string} name
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* @param {number} byte_size
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* @returns {SceneMetadata}
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*/
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static from({ name, timestamp, byte_size }: string): SceneMetadata;
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/**
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* @type {string}
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*/
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name: string;
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/**
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* Unix time of the save, ms
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* @type {number}
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*/
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timestamp: number;
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/**
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* Size of the scene payload, bytes
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* @type {number}
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*/
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byte_size: number;
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toJSON(): {
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name: string;
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timestamp: number;
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byte_size: number;
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};
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fromJSON({ name, timestamp, byte_size }: {
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name: any;
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timestamp: any;
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byte_size: any;
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}): void;
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}
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//# sourceMappingURL=SceneMetadata.d.ts.map
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{"version":3,"file":"SceneMetadata.d.ts","sourceRoot":"","sources":["SceneMetadata.js"],"names":[],"mappings":"AAAA;;GAEG;AACH;IAkBI;;;;;;OAMG;IACH,4CALW,MAAM,GAGJ,aAAa,CAUzB;IAhCD;;OAEG;IACH,MAFU,MAAM,CAEN;IAEV;;;OAGG;IACH,WAFU,MAAM,CAEF;IAEd;;;OAGG;IACH,WAFU,MAAM,CAEF;IAmBd;;;;MAMC;IAED;;;;aAIC;CACJ"}
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/**
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* Descriptive record stored beside each scene slot.
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*/
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export class SceneMetadata {
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/**
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* @type {string}
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*/
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name = "";
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/**
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* Unix time of the save, ms
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* @type {number}
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*/
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timestamp = 0;
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/**
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* Size of the scene payload, bytes
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* @type {number}
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*/
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byte_size = 0;
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/**
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*
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* @param {string} name
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* @param {number} timestamp
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* @param {number} byte_size
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* @returns {SceneMetadata}
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*/
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static from({ name, timestamp, byte_size }) {
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const r = new SceneMetadata();
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r.name = name;
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r.timestamp = timestamp;
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r.byte_size = byte_size;
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return r;
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}
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toJSON() {
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return {
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name: this.name,
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timestamp: this.timestamp,
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byte_size: this.byte_size
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};
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}
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fromJSON({ name, timestamp, byte_size }) {
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this.name = name;
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this.timestamp = timestamp;
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this.byte_size = byte_size;
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}
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}
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/**
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* Named scene slots over an engine {@link Storage} backend (IndexedDB in the browser,
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* InMemoryStorage in tests). Each slot is a scene payload plus a {@link SceneMetadata}
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* record; a slot list is maintained under a fixed key.
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*/
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export class SceneSlotManager {
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/**
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*
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* @param {Storage} storage
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*/
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constructor(storage: Storage);
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/**
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*
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* @returns {Promise<SceneMetadata[]>}
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*/
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list(): Promise<SceneMetadata[]>;
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/**
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*
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* @param {string} name
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* @param {ArrayBuffer} payload serialized scene
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* @param {number} timestamp Unix time, ms
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* @returns {Promise}
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*/
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save(name: string, payload: ArrayBuffer, timestamp: number): Promise<any>;
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/**
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*
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* @param {string} name
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* @returns {Promise<ArrayBuffer>}
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*/
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load(name: string): Promise<ArrayBuffer>;
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/**
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*
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* @param {string} name
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* @returns {Promise}
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*/
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remove(name: string): Promise<any>;
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#private;
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}
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import { SceneMetadata } from "./SceneMetadata.js";
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//# sourceMappingURL=SceneSlotManager.d.ts.map
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{"version":3,"file":"SceneSlotManager.d.ts","sourceRoot":"","sources":["SceneSlotManager.js"],"names":[],"mappings":"AAuBA;;;;GAIG;AACH;IAMI;;;OAGG;IACH,qBAFW,OAAO,EAIjB;IA2BD;;;OAGG;IACH,QAFa,QAAQ,aAAa,EAAE,CAAC,CAkBpC;IAED;;;;;;OAMG;IACH,WALW,MAAM,WACN,WAAW,aACX,MAAM,gBAoBhB;IAED;;;;OAIG;IACH,WAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAIhC;IAED;;;;OAIG;IACH,aAHW,MAAM,gBAgBhB;;CACJ;8BA/I6B,oBAAoB"}
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import { SceneMetadata } from "./SceneMetadata.js";
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import { decode_string, encode_string } from "./string_buffer_codec.js";
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const KEY_LIST = 'meep-editor-scene:list';
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/**
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*
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* @param {string} name
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* @returns {string}
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*/
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function dataKey(name) {
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return `meep-editor-scene:data:${name}`;
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}
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/**
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*
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* @param {string} name
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* @returns {string}
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*/
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function metaKey(name) {
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return `meep-editor-scene:meta:${name}`;
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}
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/**
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* Named scene slots over an engine {@link Storage} backend (IndexedDB in the browser,
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* InMemoryStorage in tests). Each slot is a scene payload plus a {@link SceneMetadata}
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* record; a slot list is maintained under a fixed key.
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*/
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export class SceneSlotManager {
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/**
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* @type {Storage}
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*/
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#storage;
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/**
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*
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* @param {Storage} storage
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*/
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constructor(storage) {
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this.#storage = storage;
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}
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/**
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*
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* @returns {Promise<string[]>} slot names
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*/
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async #loadNames() {
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const exists = await this.#storage.promiseContains(KEY_LIST);
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if (!exists) {
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return [];
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}
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const buffer = await this.#storage.promiseLoadBinary(KEY_LIST);
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return JSON.parse(decode_string(buffer));
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}
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/**
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*
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* @param {string[]} names
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* @returns {Promise}
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*/
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#storeNames(names) {
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return this.#storage.promiseStoreBinary(KEY_LIST, encode_string(JSON.stringify(names)));
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}
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/**
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*
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* @returns {Promise<SceneMetadata[]>}
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*/
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async list() {
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const names = await this.#loadNames();
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const result = [];
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for (const name of names) {
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const buffer = await this.#storage.promiseLoadBinary(metaKey(name));
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const metadata = new SceneMetadata();
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metadata.fromJSON(JSON.parse(decode_string(buffer)));
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result.push(metadata);
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}
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return result;
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}
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/**
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*
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* @param {string} name
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* @param {ArrayBuffer} payload serialized scene
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* @param {number} timestamp Unix time, ms
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* @returns {Promise}
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*/
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async save(name, payload, timestamp) {
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const metadata = SceneMetadata.from({
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name,
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timestamp,
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byte_size: payload.byteLength
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});
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await this.#storage.promiseStoreBinary(dataKey(name), payload);
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await this.#storage.promiseStoreBinary(metaKey(name), encode_string(JSON.stringify(metadata.toJSON())));
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const names = await this.#loadNames();
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if (!names.includes(name)) {
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names.push(name);
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await this.#storeNames(names);
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}
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}
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/**
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*
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* @param {string} name
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* @returns {Promise<ArrayBuffer>}
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*/
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load(name) {
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return this.#storage.promiseLoadBinary(dataKey(name));
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}
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/**
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*
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* @param {string} name
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* @returns {Promise}
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*/
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async remove(name) {
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await this.#storage.promiseRemove(dataKey(name));
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await this.#storage.promiseRemove(metaKey(name));
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const names = await this.#loadNames();
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const index = names.indexOf(name);
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if (index !== -1) {
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names.splice(index, 1);
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await this.#storeNames(names);
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}
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}
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}
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@@ -0,0 +1,10 @@
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/**
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* A minimal usable scene: an active camera, a sun and an ambient light. A completely
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* empty dataset would export a scene without a camera, which no host could present.
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*
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* @param {Engine} engine supplies the component type map
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* @returns {EntityComponentDataset}
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*/
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export function buildNewSceneDataset(engine: Engine): EntityComponentDataset;
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import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
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//# sourceMappingURL=buildNewSceneDataset.d.ts.map
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{"version":3,"file":"buildNewSceneDataset.d.ts","sourceRoot":"","sources":["buildNewSceneDataset.js"],"names":[],"mappings":"AASA;;;;;;GAMG;AACH,sDAFa,sBAAsB,CAoDlC;uCAhEsC,gDAAgD"}
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@@ -0,0 +1,67 @@
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import { Color } from "../../src/core/color/Color.js";
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import Vector3 from "../../src/core/geom/Vector3.js";
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import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
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import { Name } from "../../src/engine/ecs/name/Name.js";
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import { Transform } from "../../src/engine/ecs/transform/Transform.js";
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import Entity from "../../src/engine/ecs/Entity.js";
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import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
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import { Light } from "../../src/engine/graphics/ecs/light/Light.js";
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/**
|
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11
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* A minimal usable scene: an active camera, a sun and an ambient light. A completely
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* empty dataset would export a scene without a camera, which no host could present.
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*
|
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14
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* @param {Engine} engine supplies the component type map
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* @returns {EntityComponentDataset}
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16
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*/
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17
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export function buildNewSceneDataset(engine) {
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const ecd = new EntityComponentDataset();
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ecd.setComponentTypeMap(engine.entityManager.getComponentTypeMap());
|
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+
|
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22
|
+
for (const type of [Transform, Name, Camera, Light]) {
|
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23
|
+
if (!ecd.isComponentTypeRegistered(type)) {
|
|
24
|
+
ecd.registerComponentType(type);
|
|
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+
}
|
|
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|
+
}
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+
|
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const camera = new Camera();
|
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camera.active.set(true);
|
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+
|
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const camera_transform = new Transform();
|
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+
camera_transform.position.set(10, 10, 10);
|
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+
|
|
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|
+
new Entity()
|
|
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.add(camera)
|
|
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+
.add(camera_transform)
|
|
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+
.add(new Name('Camera'))
|
|
38
|
+
.build(ecd);
|
|
39
|
+
|
|
40
|
+
const sun = new Light();
|
|
41
|
+
sun.type.set(Light.Type.DIRECTION);
|
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+
sun.intensity.set(0.9);
|
|
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|
+
sun.castShadow.set(true);
|
|
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+
|
|
45
|
+
const sun_transform = new Transform();
|
|
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|
+
sun_transform.position.set(30, 70, 30);
|
|
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|
+
sun_transform.rotation.lookRotation(new Vector3(0.17, -1, 0.17));
|
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+
|
|
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+
new Entity()
|
|
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+
.add(sun)
|
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+
.add(sun_transform)
|
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.add(new Name('Sun'))
|
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+
.build(ecd);
|
|
54
|
+
|
|
55
|
+
const ambient = new Light();
|
|
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|
+
ambient.type.set(Light.Type.AMBIENT);
|
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+
ambient.color.copy(Color.white);
|
|
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|
+
ambient.intensity.set(0.07);
|
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+
|
|
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|
+
new Entity()
|
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.add(ambient)
|
|
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+
.add(new Transform())
|
|
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+
.add(new Name('Ambient'))
|
|
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|
+
.build(ecd);
|
|
65
|
+
|
|
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+
return ecd;
|
|
67
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prompt the user for a scene file and read it.
|
|
3
|
+
*
|
|
4
|
+
* @returns {Promise<ArrayBuffer|null>} null when the picker is dismissed
|
|
5
|
+
*/
|
|
6
|
+
export function pickSceneFile(): Promise<ArrayBuffer | null>;
|
|
7
|
+
/**
|
|
8
|
+
* Fetch a scene file, bypassing every cache — the same URL may just have been written by
|
|
9
|
+
* {@link putSceneToUrl}.
|
|
10
|
+
*
|
|
11
|
+
* @param {string} url
|
|
12
|
+
* @returns {Promise<ArrayBuffer>}
|
|
13
|
+
*/
|
|
14
|
+
export function fetchSceneFromUrl(url: string): Promise<ArrayBuffer>;
|
|
15
|
+
/**
|
|
16
|
+
* Write a scene file back to its source over HTTP PUT. Requires a server that accepts
|
|
17
|
+
* writes (the dev server exposes one for `data/levels/**`).
|
|
18
|
+
*
|
|
19
|
+
* @param {string} url
|
|
20
|
+
* @param {ArrayBuffer|Uint8Array} payload
|
|
21
|
+
* @returns {Promise}
|
|
22
|
+
*/
|
|
23
|
+
export function putSceneToUrl(url: string, payload: ArrayBuffer | Uint8Array): Promise<any>;
|
|
24
|
+
//# sourceMappingURL=files.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"files.d.ts","sourceRoot":"","sources":["files.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,iCAFa,QAAQ,WAAW,GAAC,IAAI,CAAC,CA2BrC;AAED;;;;;;GAMG;AACH,uCAHW,MAAM,GACJ,QAAQ,WAAW,CAAC,CAUhC;AAED;;;;;;;GAOG;AACH,mCAJW,MAAM,WACN,WAAW,GAAC,UAAU,gBAahC"}
|
|
@@ -0,0 +1,68 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Prompt the user for a scene file and read it.
|
|
3
|
+
*
|
|
4
|
+
* @returns {Promise<ArrayBuffer|null>} null when the picker is dismissed
|
|
5
|
+
*/
|
|
6
|
+
export function pickSceneFile() {
|
|
7
|
+
return new Promise(resolve => {
|
|
8
|
+
const input = document.createElement('input');
|
|
9
|
+
|
|
10
|
+
input.type = 'file';
|
|
11
|
+
input.accept = '.bin';
|
|
12
|
+
|
|
13
|
+
input.addEventListener('change', () => {
|
|
14
|
+
const file = input.files[0];
|
|
15
|
+
|
|
16
|
+
if (file === undefined) {
|
|
17
|
+
resolve(null);
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
const reader = new FileReader();
|
|
22
|
+
|
|
23
|
+
reader.addEventListener('load', () => resolve(reader.result));
|
|
24
|
+
reader.readAsArrayBuffer(file);
|
|
25
|
+
});
|
|
26
|
+
|
|
27
|
+
input.addEventListener('cancel', () => resolve(null));
|
|
28
|
+
|
|
29
|
+
input.click();
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
/**
|
|
34
|
+
* Fetch a scene file, bypassing every cache — the same URL may just have been written by
|
|
35
|
+
* {@link putSceneToUrl}.
|
|
36
|
+
*
|
|
37
|
+
* @param {string} url
|
|
38
|
+
* @returns {Promise<ArrayBuffer>}
|
|
39
|
+
*/
|
|
40
|
+
export async function fetchSceneFromUrl(url) {
|
|
41
|
+
const response = await fetch(url, { cache: 'no-store' });
|
|
42
|
+
|
|
43
|
+
if (!response.ok) {
|
|
44
|
+
throw new Error(`Failed to fetch scene from '${url}': ${response.status} ${response.statusText}`);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
return response.arrayBuffer();
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
/**
|
|
51
|
+
* Write a scene file back to its source over HTTP PUT. Requires a server that accepts
|
|
52
|
+
* writes (the dev server exposes one for `data/levels/**`).
|
|
53
|
+
*
|
|
54
|
+
* @param {string} url
|
|
55
|
+
* @param {ArrayBuffer|Uint8Array} payload
|
|
56
|
+
* @returns {Promise}
|
|
57
|
+
*/
|
|
58
|
+
export async function putSceneToUrl(url, payload) {
|
|
59
|
+
const response = await fetch(url, {
|
|
60
|
+
method: 'PUT',
|
|
61
|
+
headers: { 'Content-Type': 'application/octet-stream' },
|
|
62
|
+
body: payload
|
|
63
|
+
});
|
|
64
|
+
|
|
65
|
+
if (!response.ok) {
|
|
66
|
+
throw new Error(`Failed to save scene to '${url}': ${response.status} ${response.statusText}`);
|
|
67
|
+
}
|
|
68
|
+
}
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Deserialize a level-file buffer into the given dataset.
|
|
3
|
+
*
|
|
4
|
+
* @param {Engine} engine
|
|
5
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
6
|
+
* @param {EntityComponentDataset} ecd
|
|
7
|
+
* @returns {Promise}
|
|
8
|
+
*/
|
|
9
|
+
export function deserializeSceneBuffer(engine: Engine, arrayBuffer: ArrayBuffer, ecd: EntityComponentDataset): Promise<any>;
|
|
10
|
+
/**
|
|
11
|
+
* Replace the active scene with one holding the given dataset. The scene is recreated
|
|
12
|
+
* under its own name, which is the manager's only wholesale-content-swap path.
|
|
13
|
+
*
|
|
14
|
+
* @param {Engine} engine
|
|
15
|
+
* @param {EntityComponentDataset} ecd
|
|
16
|
+
*/
|
|
17
|
+
export function swapSceneDataset(engine: Engine, ecd: EntityComponentDataset): void;
|
|
18
|
+
/**
|
|
19
|
+
* Replace the current scene's content with the deserialized buffer. Entity ids from the
|
|
20
|
+
* file apply onto a clean slate.
|
|
21
|
+
*
|
|
22
|
+
* The caller is responsible for detaching the editor before and re-attaching it after —
|
|
23
|
+
* see Editor#openSceneFromBuffer.
|
|
24
|
+
*
|
|
25
|
+
* @param {Engine} engine
|
|
26
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
27
|
+
* @returns {Promise}
|
|
28
|
+
*/
|
|
29
|
+
export function importSceneFromBuffer(engine: Engine, arrayBuffer: ArrayBuffer): Promise<any>;
|
|
30
|
+
/**
|
|
31
|
+
* Merge the deserialized buffer into the live scene ("compose"): every entity from the
|
|
32
|
+
* file is recreated under a fresh id, as one undoable group.
|
|
33
|
+
*
|
|
34
|
+
* Entity ids are remapped wholesale; serialized engine components carry no entity
|
|
35
|
+
* references, so their data transfers verbatim. Cameras arrive deactivated — the live
|
|
36
|
+
* scene already has an active one.
|
|
37
|
+
*
|
|
38
|
+
* @param {Engine} engine
|
|
39
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
40
|
+
* @param {Editor} editor undo/selection context
|
|
41
|
+
* @returns {Promise<number[]>} created entities
|
|
42
|
+
*/
|
|
43
|
+
export function importSceneAdditive(engine: Engine, arrayBuffer: ArrayBuffer, editor: Editor): Promise<number[]>;
|
|
44
|
+
import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
|
|
45
|
+
//# sourceMappingURL=scene_import.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"scene_import.d.ts","sourceRoot":"","sources":["scene_import.js"],"names":[],"mappings":"AAUA;;;;;;;GAOG;AACH,oEAJW,WAAW,OACX,sBAAsB,gBAgBhC;AAED;;;;;;GAMG;AACH,sDAFW,sBAAsB,QAoBhC;AAED;;;;;;;;;;GAUG;AACH,mEAHW,WAAW,gBAYrB;AAED;;;;;;;;;;;;GAYG;AACH,iEAJW,WAAW,mBAET,QAAQ,MAAM,EAAE,CAAC,CAiD7B;uCA5IsC,gDAAgD"}
|
|
@@ -0,0 +1,143 @@
|
|
|
1
|
+
import { EncodingBinaryBuffer } from "../../src/core/binary/EncodingBinaryBuffer.js";
|
|
2
|
+
import { EndianType } from "../../src/core/binary/EndianType.js";
|
|
3
|
+
import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
|
|
4
|
+
import BinaryBufferDeSerializer from "../../src/engine/ecs/storage/BinaryBufferDeSerializer.js";
|
|
5
|
+
import { Camera } from "../../src/engine/graphics/ecs/camera/Camera.js";
|
|
6
|
+
import ComponentAddAction from "../actions/concrete/ComponentAddAction.js";
|
|
7
|
+
import EntityCreateAction from "../actions/concrete/EntityCreateAction.js";
|
|
8
|
+
import SelectionAddAction from "../actions/concrete/SelectionAddAction.js";
|
|
9
|
+
import SelectionClearAction from "../actions/concrete/SelectionClearAction.js";
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Deserialize a level-file buffer into the given dataset.
|
|
13
|
+
*
|
|
14
|
+
* @param {Engine} engine
|
|
15
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
16
|
+
* @param {EntityComponentDataset} ecd
|
|
17
|
+
* @returns {Promise}
|
|
18
|
+
*/
|
|
19
|
+
export function deserializeSceneBuffer(engine, arrayBuffer, ecd) {
|
|
20
|
+
const deSerializer = new BinaryBufferDeSerializer();
|
|
21
|
+
deSerializer.registry = engine.binarySerializationRegistry;
|
|
22
|
+
|
|
23
|
+
const buffer = new EncodingBinaryBuffer();
|
|
24
|
+
buffer.endianness = EndianType.BigEndian;
|
|
25
|
+
buffer.fromArrayBuffer(arrayBuffer);
|
|
26
|
+
|
|
27
|
+
const task = deSerializer.process(buffer, engine, ecd);
|
|
28
|
+
|
|
29
|
+
engine.executor.run(task);
|
|
30
|
+
|
|
31
|
+
return task.promise();
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
/**
|
|
35
|
+
* Replace the active scene with one holding the given dataset. The scene is recreated
|
|
36
|
+
* under its own name, which is the manager's only wholesale-content-swap path.
|
|
37
|
+
*
|
|
38
|
+
* @param {Engine} engine
|
|
39
|
+
* @param {EntityComponentDataset} ecd
|
|
40
|
+
*/
|
|
41
|
+
export function swapSceneDataset(engine, ecd) {
|
|
42
|
+
const sceneManager = engine.sceneManager;
|
|
43
|
+
|
|
44
|
+
const current = sceneManager.current_scene;
|
|
45
|
+
|
|
46
|
+
if (current === null) {
|
|
47
|
+
throw new Error('No active scene to replace');
|
|
48
|
+
}
|
|
49
|
+
|
|
50
|
+
const name = current.name;
|
|
51
|
+
|
|
52
|
+
sceneManager.remove(name);
|
|
53
|
+
|
|
54
|
+
const fresh = sceneManager.create(name);
|
|
55
|
+
|
|
56
|
+
fresh.dataset = ecd;
|
|
57
|
+
|
|
58
|
+
sceneManager.set(name);
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Replace the current scene's content with the deserialized buffer. Entity ids from the
|
|
63
|
+
* file apply onto a clean slate.
|
|
64
|
+
*
|
|
65
|
+
* The caller is responsible for detaching the editor before and re-attaching it after —
|
|
66
|
+
* see Editor#openSceneFromBuffer.
|
|
67
|
+
*
|
|
68
|
+
* @param {Engine} engine
|
|
69
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
70
|
+
* @returns {Promise}
|
|
71
|
+
*/
|
|
72
|
+
export async function importSceneFromBuffer(engine, arrayBuffer) {
|
|
73
|
+
const em = engine.entityManager;
|
|
74
|
+
|
|
75
|
+
const ecd = new EntityComponentDataset();
|
|
76
|
+
ecd.setComponentTypeMap(em.getComponentTypeMap());
|
|
77
|
+
|
|
78
|
+
await deserializeSceneBuffer(engine, arrayBuffer, ecd);
|
|
79
|
+
|
|
80
|
+
swapSceneDataset(engine, ecd);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
/**
|
|
84
|
+
* Merge the deserialized buffer into the live scene ("compose"): every entity from the
|
|
85
|
+
* file is recreated under a fresh id, as one undoable group.
|
|
86
|
+
*
|
|
87
|
+
* Entity ids are remapped wholesale; serialized engine components carry no entity
|
|
88
|
+
* references, so their data transfers verbatim. Cameras arrive deactivated — the live
|
|
89
|
+
* scene already has an active one.
|
|
90
|
+
*
|
|
91
|
+
* @param {Engine} engine
|
|
92
|
+
* @param {ArrayBuffer} arrayBuffer
|
|
93
|
+
* @param {Editor} editor undo/selection context
|
|
94
|
+
* @returns {Promise<number[]>} created entities
|
|
95
|
+
*/
|
|
96
|
+
export async function importSceneAdditive(engine, arrayBuffer, editor) {
|
|
97
|
+
const em = engine.entityManager;
|
|
98
|
+
|
|
99
|
+
const scratch = new EntityComponentDataset();
|
|
100
|
+
scratch.setComponentTypeMap(em.getComponentTypeMap());
|
|
101
|
+
|
|
102
|
+
await deserializeSceneBuffer(engine, arrayBuffer, scratch);
|
|
103
|
+
|
|
104
|
+
const actions = editor.actions;
|
|
105
|
+
|
|
106
|
+
actions.mark('merge scene');
|
|
107
|
+
|
|
108
|
+
const created = [];
|
|
109
|
+
|
|
110
|
+
const scratch_entities = [];
|
|
111
|
+
|
|
112
|
+
scratch.traverseEntityIndices(id => {
|
|
113
|
+
scratch_entities.push(id);
|
|
114
|
+
});
|
|
115
|
+
|
|
116
|
+
for (const scratch_entity of scratch_entities) {
|
|
117
|
+
const create = new EntityCreateAction();
|
|
118
|
+
|
|
119
|
+
await actions.do(create);
|
|
120
|
+
|
|
121
|
+
const components = scratch.getAllComponents(scratch_entity);
|
|
122
|
+
|
|
123
|
+
for (const component of components) {
|
|
124
|
+
if (component === undefined) {
|
|
125
|
+
continue;
|
|
126
|
+
}
|
|
127
|
+
|
|
128
|
+
if (component instanceof Camera) {
|
|
129
|
+
// the live scene's camera stays in charge
|
|
130
|
+
component.active.set(false);
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
await actions.do(new ComponentAddAction(create.entity, component));
|
|
134
|
+
}
|
|
135
|
+
|
|
136
|
+
created.push(create.entity);
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
await actions.do(new SelectionClearAction());
|
|
140
|
+
await actions.do(new SelectionAddAction(created));
|
|
141
|
+
|
|
142
|
+
return created;
|
|
143
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Editing-state dataset reduced to what a scene file should contain: editor-owned
|
|
3
|
+
* entities are stripped and every camera is replaced by an activated clone (the clone
|
|
4
|
+
* keeps the live scene's component instances untouched — the editing session continues
|
|
5
|
+
* with its own camera state).
|
|
6
|
+
*
|
|
7
|
+
* The copy shares component instances with the live dataset; callers must not mutate
|
|
8
|
+
* components of the returned dataset.
|
|
9
|
+
*
|
|
10
|
+
* @param {Engine} engine
|
|
11
|
+
* @returns {EntityComponentDataset}
|
|
12
|
+
*/
|
|
13
|
+
export function buildExportDataset(engine: Engine): EntityComponentDataset;
|
|
14
|
+
/**
|
|
15
|
+
* Serialize a dataset into a level-file buffer (big-endian, string-interned).
|
|
16
|
+
* Throws when serialization itself fails — a truncated file is never produced silently.
|
|
17
|
+
* Component types without a registered adapter are skipped with a logged error
|
|
18
|
+
* (engine serializer behavior); register adapters for every type the scene must keep.
|
|
19
|
+
*
|
|
20
|
+
* @param {Engine} engine
|
|
21
|
+
* @param {EntityComponentDataset} dataset
|
|
22
|
+
* @returns {EncodingBinaryBuffer}
|
|
23
|
+
*/
|
|
24
|
+
export function serializeDataset(engine: Engine, dataset: EntityComponentDataset): EncodingBinaryBuffer;
|
|
25
|
+
/**
|
|
26
|
+
* The standard scene export: {@link buildExportDataset} followed by
|
|
27
|
+
* {@link serializeDataset}. Hosts wanting extra scrubbing call the two primitives
|
|
28
|
+
* around their own step.
|
|
29
|
+
*
|
|
30
|
+
* @param {Engine} engine
|
|
31
|
+
* @returns {EncodingBinaryBuffer}
|
|
32
|
+
*/
|
|
33
|
+
export function exportSceneToBuffer(engine: Engine): EncodingBinaryBuffer;
|
|
34
|
+
import { EntityComponentDataset } from "../../src/engine/ecs/EntityComponentDataset.js";
|
|
35
|
+
import { EncodingBinaryBuffer } from "../../src/core/binary/EncodingBinaryBuffer.js";
|
|
36
|
+
//# sourceMappingURL=scene_serialization.d.ts.map
|