@woosh/meep-engine 2.169.6 → 2.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/bundle-worker-terrain.js +1 -1
- package/editor/Editor.d.ts +161 -65
- package/editor/Editor.d.ts.map +1 -1
- package/editor/Editor.js +669 -794
- package/editor/EditorCameraNavigation.d.ts +21 -0
- package/editor/EditorCameraNavigation.d.ts.map +1 -0
- package/editor/EditorCameraNavigation.js +191 -0
- package/editor/EditorKeyMap.d.ts +28 -0
- package/editor/EditorKeyMap.d.ts.map +1 -0
- package/editor/EditorKeyMap.js +182 -0
- package/editor/REWORK_PLAN_2026_08.md +692 -0
- package/editor/SelectionVisualizer.d.ts +48 -19
- package/editor/SelectionVisualizer.d.ts.map +1 -1
- package/editor/SelectionVisualizer.js +163 -156
- package/editor/actions/concrete/ActionUpdateTexture.d.ts +11 -11
- package/editor/actions/concrete/ArrayCopyAction.d.ts +19 -19
- package/editor/actions/concrete/ArrayCopyAction.d.ts.map +1 -1
- package/editor/actions/concrete/ArrayCopyAction.js +7 -7
- package/editor/actions/concrete/ComponentAddAction.d.ts +14 -14
- package/editor/actions/concrete/ComponentAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentAddAction.js +6 -5
- package/editor/actions/concrete/ComponentRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/ComponentRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/ComponentRemoveAction.js +10 -12
- package/editor/actions/concrete/EntityCreateAction.d.ts +17 -17
- package/editor/actions/concrete/EntityCreateAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityCreateAction.js +11 -14
- package/editor/actions/concrete/EntityRemoveAction.d.ts +10 -10
- package/editor/actions/concrete/EntityRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/EntityRemoveAction.js +2 -1
- package/editor/actions/concrete/ModifyPatchSampler2DAction.d.ts +46 -46
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts +37 -37
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.d.ts.map +1 -1
- package/editor/actions/concrete/ModifyPatchTextureArray2DAction.js +3 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts +22 -22
- package/editor/actions/concrete/PaintTerrainOverlayAction.d.ts.map +1 -1
- package/editor/actions/concrete/PaintTerrainOverlayAction.js +3 -3
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts +31 -18
- package/editor/actions/concrete/PatchTerrainHeightAction.d.ts.map +1 -1
- package/editor/actions/concrete/PatchTerrainHeightAction.js +28 -9
- package/editor/actions/concrete/SelectionAddAction.d.ts +18 -18
- package/editor/actions/concrete/SelectionAddAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionAddAction.js +2 -1
- package/editor/actions/concrete/SelectionClearAction.d.ts +8 -8
- package/editor/actions/concrete/SelectionClearAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionClearAction.js +1 -4
- package/editor/actions/concrete/SelectionRemoveAction.d.ts +9 -9
- package/editor/actions/concrete/SelectionRemoveAction.d.ts.map +1 -1
- package/editor/actions/concrete/SelectionRemoveAction.js +2 -1
- package/editor/actions/concrete/TransformModifyAction.d.ts +16 -16
- package/editor/actions/concrete/TransformModifyAction.d.ts.map +1 -1
- package/editor/actions/concrete/TransformModifyAction.js +8 -8
- package/editor/actions/concrete/WriteGridValueAction.d.ts +13 -14
- package/editor/actions/concrete/WriteGridValueAction.d.ts.map +1 -1
- package/editor/actions/concrete/WriteGridValueAction.js +3 -3
- package/editor/camera/camera_framing.d.ts +30 -0
- package/editor/camera/camera_framing.d.ts.map +1 -0
- package/editor/camera/camera_framing.js +98 -0
- package/editor/clipboard.d.ts +19 -0
- package/editor/clipboard.d.ts.map +1 -0
- package/editor/clipboard.js +184 -0
- package/editor/ecs/EditorEntity.d.ts +15 -15
- package/editor/ecs/EditorEntitySystem.d.ts +7 -7
- package/editor/ecs/EditorEntitySystem.d.ts.map +1 -1
- package/editor/ecs/EditorEntitySystem.js +1 -6
- package/editor/ecs/component/FieldDescriptor.d.ts +26 -26
- package/editor/ecs/component/FieldDescriptor.d.ts.map +1 -1
- package/editor/ecs/component/FieldDescriptor.js +20 -22
- package/editor/ecs/component/FieldValueAdapter.d.ts +6 -6
- package/editor/ecs/component/FieldValueAdapter.d.ts.map +1 -1
- package/editor/ecs/component/FieldValueAdapter.js +2 -5
- package/editor/ecs/component/TypeEditor.d.ts +24 -24
- package/editor/ecs/component/createFieldEditor.d.ts +8 -8
- package/editor/ecs/component/createObjectEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ColorEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts +6 -6
- package/editor/ecs/component/editors/HTMLElementEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ImagePathEditor.d.ts +6 -6
- package/editor/ecs/component/editors/LargeStringEditor.d.ts +15 -15
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts +6 -6
- package/editor/ecs/component/editors/NumericIntervalEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedBooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedEnumEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedIntegerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ObservedStringEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/Sampler2DEditor.d.ts +6 -6
- package/editor/ecs/component/editors/collection/ListEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/BitFlagsEditor.d.ts +11 -11
- package/editor/ecs/component/editors/common/EnumEditor.d.ts +7 -7
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts +14 -14
- package/editor/ecs/component/editors/common/makeV3_editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/common/noEditor.d.ts +2 -2
- package/editor/ecs/component/editors/common/two_way_sync.d.ts +22 -0
- package/editor/ecs/component/editors/common/two_way_sync.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.d.ts +6 -6
- package/editor/ecs/component/editors/ecs/GridObstacleEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts +19 -66
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterLookupTableEditor.js +35 -239
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts +11 -11
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/ParameterTrackEditor.js +17 -17
- package/editor/ecs/component/editors/ecs/ParameterTrackSetEditor.d.ts +13 -13
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.d.ts +51 -51
- package/editor/ecs/component/editors/ecs/ParticleEmitterEditor.js +1 -1
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts +46 -47
- package/editor/ecs/component/editors/ecs/ParticleEmitterLayerEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/ecs/SimulationStepDefinitionEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/Trail2DEditor.d.ts +29 -29
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts +42 -0
- package/editor/ecs/component/editors/ecs/Trail3DEditor.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/TransformEditor.d.ts +19 -19
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts +8 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.d.ts.map +1 -0
- package/editor/ecs/component/editors/ecs/buildGridObstaclePreview.js +19 -0
- package/editor/ecs/component/editors/ecs/terrain/SplatMappingEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainEditor.d.ts +38 -38
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayerEditor.d.ts +15 -15
- package/editor/ecs/component/editors/ecs/terrain/TerrainLayersEditor.d.ts +18 -18
- package/editor/ecs/component/editors/ecs/terrain/TerrainOverlayEditor.d.ts +17 -17
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/QuaternionEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts +6 -6
- package/editor/ecs/component/editors/geom/Vector1Editor.d.ts.map +1 -1
- package/editor/ecs/component/editors/geom/Vector2Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector3Editor.d.ts +5 -5
- package/editor/ecs/component/editors/geom/Vector4Editor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/ArrayEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/BooleanEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/FunctionEditor.d.ts +6 -6
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts +7 -7
- package/editor/ecs/component/editors/primitive/NumberEditor.d.ts.map +1 -1
- package/editor/ecs/component/editors/primitive/ObjectEditor.d.ts +5 -5
- package/editor/ecs/component/editors/primitive/StringEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/BufferGeometryEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MaterialEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/MeshEditor.d.ts +6 -6
- package/editor/ecs/component/editors/three/TextureEditor.d.ts +6 -6
- package/editor/ecs/component/findNearestRegisteredType.d.ts +7 -7
- package/editor/ecs/component/registerEngineComponentEditors.d.ts +8 -0
- package/editor/ecs/component/registerEngineComponentEditors.d.ts.map +1 -0
- package/editor/ecs/component/registerEngineComponentEditors.js +85 -0
- package/editor/enableEditor.d.ts +13 -13
- package/editor/enableEditor.d.ts.map +1 -1
- package/editor/enableEditor.js +14 -4
- package/editor/library/MeshLibrary.d.ts +12 -12
- package/editor/library/MeshLibrary.d.ts.map +1 -1
- package/editor/library/MeshLibrary.js +4 -7
- package/editor/particles/lut_ops.d.ts +34 -0
- package/editor/particles/lut_ops.d.ts.map +1 -0
- package/editor/particles/lut_ops.js +148 -0
- package/editor/particles/particleEditEvents.d.ts +11 -0
- package/editor/particles/particleEditEvents.d.ts.map +1 -0
- package/editor/particles/particleEditEvents.js +12 -0
- package/editor/particles/rebuildParticleEmitter.d.ts +11 -0
- package/editor/particles/rebuildParticleEmitter.d.ts.map +1 -0
- package/editor/particles/rebuildParticleEmitter.js +49 -0
- package/editor/persistence/EditorLayoutStore.d.ts +30 -0
- package/editor/persistence/EditorLayoutStore.d.ts.map +1 -0
- package/editor/persistence/EditorLayoutStore.js +71 -0
- package/editor/persistence/SceneMetadata.d.ts +38 -0
- package/editor/persistence/SceneMetadata.d.ts.map +1 -0
- package/editor/persistence/SceneMetadata.js +52 -0
- package/editor/persistence/SceneSlotManager.d.ts +40 -0
- package/editor/persistence/SceneSlotManager.d.ts.map +1 -0
- package/editor/persistence/SceneSlotManager.js +144 -0
- package/editor/persistence/buildNewSceneDataset.d.ts +10 -0
- package/editor/persistence/buildNewSceneDataset.d.ts.map +1 -0
- package/editor/persistence/buildNewSceneDataset.js +67 -0
- package/editor/persistence/files.d.ts +24 -0
- package/editor/persistence/files.d.ts.map +1 -0
- package/editor/persistence/files.js +68 -0
- package/editor/persistence/scene_import.d.ts +45 -0
- package/editor/persistence/scene_import.d.ts.map +1 -0
- package/editor/persistence/scene_import.js +143 -0
- package/editor/persistence/scene_serialization.d.ts +36 -0
- package/editor/persistence/scene_serialization.d.ts.map +1 -0
- package/editor/persistence/scene_serialization.js +79 -0
- package/editor/persistence/string_buffer_codec.d.ts +20 -0
- package/editor/persistence/string_buffer_codec.d.ts.map +1 -0
- package/editor/persistence/string_buffer_codec.js +41 -0
- package/editor/process/DisableGameUIProcess.d.ts +7 -7
- package/editor/process/DisableGameUIProcess.d.ts.map +1 -1
- package/editor/process/DisableGameUIProcess.js +1 -5
- package/editor/process/EditorProcess.d.ts +18 -18
- package/editor/process/GridDisplayProcess.d.ts +16 -0
- package/editor/process/GridDisplayProcess.d.ts.map +1 -0
- package/editor/process/GridDisplayProcess.js +53 -0
- package/editor/process/ObstacleGridDisplayProcess.d.ts +12 -12
- package/editor/process/ObstacleGridDisplayProcess.d.ts.map +1 -1
- package/editor/process/ObstacleGridDisplayProcess.js +7 -9
- package/editor/process/ParticleEmitterRebuildProcess.d.ts +66 -0
- package/editor/process/ParticleEmitterRebuildProcess.d.ts.map +1 -0
- package/editor/process/ParticleEmitterRebuildProcess.js +217 -0
- package/editor/process/ProcessEngine.d.ts +29 -29
- package/editor/process/ProcessEngine.d.ts.map +1 -1
- package/editor/process/ProcessEngine.js +11 -4
- package/editor/process/SymbolicDisplayProcess.d.ts +18 -18
- package/editor/process/SymbolicDisplayProcess.js +2 -2
- package/editor/process/symbolic/ComponentSymbolicDisplay.d.ts +10 -10
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts +67 -64
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.d.ts.map +1 -1
- package/editor/process/symbolic/SymbolicDisplayInternalAPI.js +42 -45
- package/editor/process/symbolic/buildThreeJSHelperEntity.d.ts +8 -8
- package/editor/process/symbolic/make3DSymbolicDisplay.d.ts +9 -9
- package/editor/process/symbolic/makeCameraSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeGridPositionSymbolDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeHelperBoxGeometry.d.ts +2 -2
- package/editor/process/symbolic/makeHelperSphereGeometry.d.ts +8 -8
- package/editor/process/symbolic/makeLightSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.d.ts.map +1 -1
- package/editor/process/symbolic/makeParticleEmitterSymbolicDisplay.js +21 -1
- package/editor/process/symbolic/makePathSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts +8 -8
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.d.ts.map +1 -1
- package/editor/process/symbolic/makePositionedIconDisplaySymbol.js +3 -0
- package/editor/process/symbolic/makeSocketsSymbolicDisplay.d.ts +6 -6
- package/editor/process/symbolic/makeSolidArrowGeometry.d.ts +25 -25
- package/editor/process/symbolic/makeSoundEmitterSymbolicDisplay.d.ts +5 -5
- package/editor/process/symbolic/synchronizeTransform.d.ts +11 -11
- package/editor/prototypeEditorShell.js +102 -0
- package/editor/style/controls.scss +168 -0
- package/editor/style/editor.scss +313 -0
- package/editor/style/inspector.scss +223 -0
- package/editor/templates/entity_templates.d.ts +19 -0
- package/editor/templates/entity_templates.d.ts.map +1 -0
- package/editor/templates/entity_templates.js +167 -0
- package/editor/tools/GridPaintTool.d.ts +17 -16
- package/editor/tools/GridPaintTool.d.ts.map +1 -1
- package/editor/tools/GridPaintTool.js +13 -14
- package/editor/tools/SelectionTool.d.ts +25 -26
- package/editor/tools/SelectionTool.d.ts.map +1 -1
- package/editor/tools/SelectionTool.js +46 -13
- package/editor/tools/TransformToolV2.d.ts +76 -0
- package/editor/tools/TransformToolV2.d.ts.map +1 -0
- package/editor/tools/TransformToolV2.js +396 -0
- package/editor/tools/engine/Tool.d.ts +87 -63
- package/editor/tools/engine/Tool.d.ts.map +1 -1
- package/editor/tools/engine/Tool.js +72 -28
- package/editor/tools/engine/ToolEngine.d.ts +21 -22
- package/editor/tools/engine/ToolEngine.d.ts.map +1 -1
- package/editor/tools/engine/ToolEngine.js +52 -54
- package/editor/tools/engine/ToolState.d.ts +6 -6
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts +17 -17
- package/editor/tools/paint/TerrainHeightPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainHeightPaintTool.js +12 -7
- package/editor/tools/paint/TerrainPaintTool.d.ts +81 -30
- package/editor/tools/paint/TerrainPaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainPaintTool.js +58 -21
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts +18 -17
- package/editor/tools/paint/TerrainTexturePaintTool.d.ts.map +1 -1
- package/editor/tools/paint/TerrainTexturePaintTool.js +75 -12
- package/editor/tools/v2/BlenderCameraOrientationGizmo.js +24 -26
- package/editor/tools/v2/GizmoNode.d.ts.map +1 -1
- package/editor/tools/v2/GizmoNode.js +14 -13
- package/editor/tools/v2/TransformControls.d.ts.map +1 -1
- package/editor/tools/v2/TransformControls.js +18 -45
- package/editor/tools/v2/TransformControlsGizmo.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsGizmo.js +3 -6
- package/editor/tools/v2/TransformControlsPlane.d.ts.map +1 -1
- package/editor/tools/v2/TransformControlsPlane.js +3 -5
- package/editor/tools/v2/TransformMode.d.ts +6 -6
- package/editor/view/ecs/ComponentControlView.d.ts +23 -23
- package/editor/view/ecs/ComponentControlView.d.ts.map +1 -1
- package/editor/view/ecs/ComponentControlView.js +4 -4
- package/editor/view/ecs/EntityEditor.d.ts +24 -29
- package/editor/view/ecs/EntityEditor.d.ts.map +1 -1
- package/editor/view/ecs/EntityEditor.js +34 -10
- package/editor/view/ecs/EntityList.js +2 -3
- package/editor/view/ecs/HierarchicalEntityListView.d.ts +24 -7
- package/editor/view/ecs/HierarchicalEntityListView.d.ts.map +1 -1
- package/editor/view/ecs/HierarchicalEntityListView.js +339 -191
- package/editor/view/ecs/components/DatGuiController.js +2 -216
- package/editor/view/ecs/components/color/GaugeView.d.ts +12 -12
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts +29 -19
- package/editor/view/ecs/components/common/AutoCanvasView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.d.ts +11 -11
- package/editor/view/ecs/components/common/LineView.d.ts.map +1 -1
- package/editor/view/ecs/components/common/LineView.js +2 -1
- package/editor/view/ecs/components/common/NumberController.d.ts +17 -17
- package/editor/view/ecs/components/common/TextController.d.ts +21 -0
- package/editor/view/ecs/components/common/TextController.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.d.ts +17 -0
- package/editor/view/library/MeshLibraryView.d.ts.map +1 -0
- package/editor/view/library/MeshLibraryView.js +35 -20
- package/editor/view/node-graph/NodeGraphCamera.d.ts +48 -0
- package/editor/view/node-graph/NodeGraphCamera.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphCamera.js +88 -90
- package/editor/view/node-graph/NodeGraphEditorView.d.ts +25 -2
- package/editor/view/node-graph/NodeGraphEditorView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphSelection.d.ts +56 -0
- package/editor/view/node-graph/NodeGraphSelection.d.ts.map +1 -0
- package/editor/view/node-graph/NodeGraphView.d.ts +35 -18
- package/editor/view/node-graph/NodeGraphView.d.ts.map +1 -1
- package/editor/view/node-graph/NodeGraphView.js +666 -669
- package/editor/view/node-graph/NodeView.d.ts +3 -2
- package/editor/view/node-graph/NodeView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.d.ts +2 -2
- package/editor/view/node-graph/PortView.d.ts.map +1 -1
- package/editor/view/node-graph/PortView.js +2 -2
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts +34 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/ConnectionCreateAction.js +53 -53
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts +26 -0
- package/editor/view/node-graph/actions/ConnectionDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts +47 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeDeleteAction.js +88 -88
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts +34 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/NodeParameterSetAction.js +52 -52
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts +38 -0
- package/editor/view/node-graph/actions/NodesMoveAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts +38 -0
- package/editor/view/node-graph/actions/SelectionSetAction.d.ts.map +1 -0
- package/editor/view/node-graph/actions/SelectionSetAction.js +60 -60
- package/editor/view/node-graph/connection_wire_geometry.d.ts +46 -0
- package/editor/view/node-graph/connection_wire_geometry.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.d.ts +19 -0
- package/editor/view/particles/ColorLutGradientView.d.ts.map +1 -0
- package/editor/view/particles/ColorLutGradientView.js +291 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts +19 -0
- package/editor/view/particles/ScalarLutCurveView.d.ts.map +1 -0
- package/editor/view/particles/ScalarLutCurveView.js +279 -0
- package/editor/view/prepareMeshLibrary.d.ts +7 -0
- package/editor/view/prepareMeshLibrary.d.ts.map +1 -0
- package/editor/view/prepareMeshLibrary.js +34 -14
- package/editor/view/shell/EditorShellView.d.ts +18 -0
- package/editor/view/shell/EditorShellView.d.ts.map +1 -0
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- package/editor/view/v2/SplitView.d.ts.map +0 -1
- package/editor/view/v2/ViewManagementSystem.js +0 -0
- package/editor/view/v2/prototypeEditor.js +0 -127
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts +0 -2
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.d.ts.map +0 -1
- package/src/engine/graphics/ecs/sprite/prototypeSpriteSystem.js +0 -1570
- package/src/engine/graphics/three/TransfromControls.js +0 -1495
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts +0 -8
- package/src/view/controller/controls_v2/AbstractPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/AbstractPropertyBinding.ts +0 -10
- package/src/view/controller/controls_v2/Controller.d.ts +0 -21
- package/src/view/controller/controls_v2/Controller.d.ts.map +0 -1
- package/src/view/controller/controls_v2/Controller.ts +0 -32
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts +0 -5
- package/src/view/controller/controls_v2/IPropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/IPropertyBinding.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts +0 -6
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.d.ts.map +0 -1
- package/src/view/controller/controls_v2/PrimitivePropertyBinding.ts +0 -12
- package/src/view/controller/controls_v2/SliderController.d.ts +0 -6
- package/src/view/controller/controls_v2/SliderController.d.ts.map +0 -1
- package/src/view/controller/controls_v2/SliderController.ts +0 -10
- package/src/view/elements/button/ButtonView.stories.d.ts +0 -2
- package/src/view/elements/button/ButtonView.stories.d.ts.map +0 -1
- package/src/view/elements/button/ButtonView.stories.js +0 -14
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@@ -154,6 +154,27 @@ export class EntityManager {
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*/
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dataset = null;
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/**
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* Objects consulted before each fixed step is executed. A gate that answers
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* `false` postpones the step: {@link simulate} breaks out of the catch-up
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* loop with the unconsumed time still in the accumulator, so the step runs
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* on a later call instead of being skipped.
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*
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* This exists for systems whose work is performed off-thread and consumed a
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* fixed number of ticks later (see {@link WorkerSystem}): the gate is what
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* makes "step T-K is finished before tick T runs" an invariant rather than a
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* hope, which is what lets such a system keep a synchronous `fixedUpdate`
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* and stay deterministic — a gate can change *when* a step runs in
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* wall-clock terms, never *what* it computes.
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*
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* A gate must be able to answer `false` only transiently. One that never
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* opens freezes the simulation.
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*
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* @private
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* @type {{may_advance: (next_tick: number) => boolean}[]}
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*/
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#fixed_step_gates = [];
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/**
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* Whenever a system is added or removed, optimal execution plan changes, this flag tells us to rebuild the current plan
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* see {@link #systemsExecutionOrder}
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// console.timeEnd('updateExecutionOrder')
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}
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/**
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* Register a gate consulted before each fixed step. Idempotent.
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* @param {{may_advance: (next_tick: number) => boolean}} gate
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* @see #fixed_step_gates
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*/
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registerFixedStepGate(gate) {
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assert.defined(gate, "gate");
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assert.notNull(gate, "gate");
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assert.isFunction(gate.may_advance, "gate.may_advance");
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if (this.#fixed_step_gates.indexOf(gate) !== -1) {
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return;
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}
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this.#fixed_step_gates.push(gate);
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}
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/**
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* @param {{may_advance: (next_tick: number) => boolean}} gate
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* @returns {boolean} whether the gate was registered
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*/
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unregisterFixedStepGate(gate) {
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const i = this.#fixed_step_gates.indexOf(gate);
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if (i === -1) {
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return false;
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}
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this.#fixed_step_gates.splice(i, 1);
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return true;
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}
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/**
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* @private
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* @param {number} next_tick
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* @returns {boolean} whether every gate permits advancing to `next_tick`
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*/
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#fixed_step_gates_allow(next_tick) {
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const gates = this.#fixed_step_gates;
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const gate_count = gates.length;
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for (let i = 0; i < gate_count; i++) {
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if (!gates[i].may_advance(next_tick)) {
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return false;
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}
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}
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return true;
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}
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/**
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* Get list of all components referenced by active systems
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* @returns {Class[]}
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@@ -460,6 +532,15 @@ export class EntityManager {
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const t0 = performance.now();
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while (this.__fixedStepAccumulator >= fixed_step) {
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+
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536
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+
// Off-thread producers get to postpone a step whose inputs are not
|
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// ready yet. Breaking here leaves the time in the accumulator, so
|
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// the step is deferred rather than dropped and the simulation stays
|
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// on the same deterministic tick sequence.
|
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540
|
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if (this.#fixed_step_gates.length !== 0 && !this.#fixed_step_gates_allow(this.fixedStepTick + 1)) {
|
|
541
|
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break;
|
|
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|
+
}
|
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+
|
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this.fixedStepTick++;
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for (let i = 0; i < system_count; i++) {
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IAsHI;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;
|
|
1
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+
{"version":3,"file":"Animation.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/animation/Animation.js"],"names":[],"mappings":"AAMA;;GAEG;AACH;IAsHI;;;;OAIG;IACH,4BAFa,SAAS,CAMrB;IAtHD;;;;;OAKG;IACH,0BAgBC;IA9BD;;;OAGG;IACH,OAFU,KAAK,aAAa,CAAC,CAEV;IAEnB,iBAAa;IAaT;;;OAGG;IACH,iBAFU,SAAO,IAAI,CAEJ;IAEjB;;;OAGG;IACH,OAFU,MAAM,CAEoD;IAWxE;;;OAGG;IACH,4BAEC;IAdD;;;OAGG;IACH,yBAEC;IAUD;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,GACnB,IAAI,CAIhB;IAED;;;;OAIG;IACH,gBAHW,MAAM,GAAC,cAAc,SACrB,OAAO,QAQjB;IAED;;;;OAIG;IACH,cAHW,MAAM,GAAC,cAAc,GACnB,OAAO,CAInB;IAED;;;;OAIG;IACH,cAHW,SAAS,GACP,OAAO,CAanB;IAED;;;OAGG;IACH,QAFa,MAAM,CAOlB;IAaD,0BAYC;IAED;;;MAKC;IAIL;;;OAGG;IACH,sBAFU,OAAO,CAEc;CAN9B;;kBAUS,MAAM;;iBAxKC,uCAAuC;8BAE1B,oBAAoB;+BACnB,qBAAqB"}
|
|
@@ -8,6 +8,14 @@ import { AnimationFlags } from "./AnimationFlags.js";
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8
8
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* @class
|
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9
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*/
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10
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export class Animation {
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/**
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*
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* @type {List<AnimationClip>}
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14
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+
*/
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clips = new List();
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debtTime = 0;
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/**
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*
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13
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* @param options
|
|
@@ -15,14 +23,6 @@ export class Animation {
|
|
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15
23
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* @constructor
|
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16
24
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*/
|
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17
25
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constructor(options) {
|
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18
|
-
/**
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-
*
|
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20
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-
* @type {List<AnimationClip>}
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-
*/
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22
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-
this.clips = new List();
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23
|
-
|
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24
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-
this.debtTime = 0;
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-
|
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26
26
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if (options !== undefined) {
|
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27
27
|
this.fromJSON(options);
|
|
28
28
|
}
|
|
@@ -0,0 +1,98 @@
|
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1
|
+
/**
|
|
2
|
+
* Worker-side half of the {@link WorkerSystem} bridge.
|
|
3
|
+
*
|
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4
|
+
* Owns the protocol; the *work* lives in a "core" object supplied by the caller:
|
|
5
|
+
*
|
|
6
|
+
* ```js
|
|
7
|
+
* // my.worker.js
|
|
8
|
+
* SystemWorkerHost.serve(new MyWorkerCore());
|
|
9
|
+
* ```
|
|
10
|
+
*
|
|
11
|
+
* A core implements two methods, both of which may be omitted:
|
|
12
|
+
*
|
|
13
|
+
* - `boot(payload)` — one-off setup from the main thread's boot payload.
|
|
14
|
+
* - `handleMessage(data, host)` — cold plane; structural changes.
|
|
15
|
+
* - `step(tick, command)` — hot plane; runs once per dispatched tick with the
|
|
16
|
+
* shared command region. Throwing is safe and is reported; see below.
|
|
17
|
+
*
|
|
18
|
+
* **Failure contract**: a throwing `step` sets {@link WorkerSystemControl.ERR}
|
|
19
|
+
* and posts the error on the cold plane, but still advances
|
|
20
|
+
* {@link WorkerSystemControl.DONE}. The main thread's fixed-step gate waits on
|
|
21
|
+
* `DONE`, so a step that failed to publish it would freeze the simulation — the
|
|
22
|
+
* pump must never leave a request unanswered.
|
|
23
|
+
*
|
|
24
|
+
* **Event-loop yielding**: while parked in `Atomics.wait`, a worker does not run
|
|
25
|
+
* its event loop, so `message` events queue up undelivered. The main thread
|
|
26
|
+
* bumps {@link WorkerSystemControl.MSG_SEQ} and notifies whenever it posts, and
|
|
27
|
+
* the pump responds by returning to the event loop and re-entering on a timer.
|
|
28
|
+
* This is why cold-plane traffic must stay rare — it costs a scheduling round
|
|
29
|
+
* trip — and why it must exist at all: nothing else can be delivered to a parked
|
|
30
|
+
* worker.
|
|
31
|
+
*
|
|
32
|
+
* The blocking pump lives in {@link SystemWorkerHost.serve}; the class itself is
|
|
33
|
+
* non-blocking, which is what lets tests drive a real host through
|
|
34
|
+
* {@link runPendingStep} without a real worker thread.
|
|
35
|
+
*
|
|
36
|
+
* @author Alex Goldring
|
|
37
|
+
* @copyright Company Named Limited (c) 2026
|
|
38
|
+
*/
|
|
39
|
+
export class SystemWorkerHost {
|
|
40
|
+
/**
|
|
41
|
+
* Attach `core` to the worker global scope and run the blocking pump.
|
|
42
|
+
*
|
|
43
|
+
* The pump alternates between executing dispatched steps and parking on
|
|
44
|
+
* {@link WorkerSystemControl.REQ}. It returns to the event loop whenever a
|
|
45
|
+
* cold-plane message is pending or the park times out, re-entering on a
|
|
46
|
+
* zero-delay timer so queued `message` events are delivered first.
|
|
47
|
+
*
|
|
48
|
+
* @param {object} core
|
|
49
|
+
* @param {object} [scope] defaults to the worker global scope
|
|
50
|
+
* @returns {SystemWorkerHost}
|
|
51
|
+
*/
|
|
52
|
+
static serve(core: object, scope?: object): SystemWorkerHost;
|
|
53
|
+
/**
|
|
54
|
+
* @param {object} core
|
|
55
|
+
*/
|
|
56
|
+
constructor(core: object);
|
|
57
|
+
/**
|
|
58
|
+
* How long the pump parks in `Atomics.wait` before returning to the event
|
|
59
|
+
* loop anyway.
|
|
60
|
+
*
|
|
61
|
+
* A timeout is not strictly required — the main thread notifies on both
|
|
62
|
+
* dispatch and cold-plane posts — but there is a narrow window between the
|
|
63
|
+
* pump's pending-message check and its park in which a notify can find no
|
|
64
|
+
* waiter. The timeout bounds that delay, so it should stay small relative to
|
|
65
|
+
* a fixed step rather than merely finite.
|
|
66
|
+
* @type {number}
|
|
67
|
+
*/
|
|
68
|
+
idle_timeout_ms: number;
|
|
69
|
+
/**
|
|
70
|
+
* @returns {boolean} true once the boot message has been processed.
|
|
71
|
+
*/
|
|
72
|
+
get is_booted(): boolean;
|
|
73
|
+
/**
|
|
74
|
+
* Install message handling on `scope`. The bridge is not live until the main
|
|
75
|
+
* thread's boot message arrives and is answered with `{type: "ready"}`.
|
|
76
|
+
*
|
|
77
|
+
* @param {object} scope object exposing `postMessage` and an `onmessage` hook
|
|
78
|
+
*/
|
|
79
|
+
attach(scope: object): void;
|
|
80
|
+
/**
|
|
81
|
+
* Run the pending step, if the main thread has dispatched one that has not
|
|
82
|
+
* been executed yet. Never blocks.
|
|
83
|
+
*
|
|
84
|
+
* @returns {boolean} whether a step was executed
|
|
85
|
+
*/
|
|
86
|
+
runPendingStep(): boolean;
|
|
87
|
+
/**
|
|
88
|
+
* @returns {boolean} whether the main thread has asked the pump to stop.
|
|
89
|
+
*/
|
|
90
|
+
isQuitRequested(): boolean;
|
|
91
|
+
/**
|
|
92
|
+
* @returns {boolean} whether cold-plane messages are queued but undelivered,
|
|
93
|
+
* meaning the pump must yield to the event loop.
|
|
94
|
+
*/
|
|
95
|
+
hasPendingMessages(): boolean;
|
|
96
|
+
#private;
|
|
97
|
+
}
|
|
98
|
+
//# sourceMappingURL=SystemWorkerHost.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SystemWorkerHost.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/async/SystemWorkerHost.js"],"names":[],"mappings":"AAOA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAqCG;AACH;IAgKI;;;;;;;;;;;OAWG;IACH,mBAJW,MAAM,UACN,MAAM,GACJ,gBAAgB,CAmD5B;IAjKD;;OAEG;IACH,kBAFW,MAAM,EAIhB;IA/DD;;;;;;;;;;OAUG;IACH,iBAFU,MAAM,CAEK;IAsDrB;;OAEG;IACH,yBAEC;IAED;;;;;OAKG;IACH,cAFW,MAAM,QAQhB;IAED;;;;;OAKG;IACH,kBAFa,OAAO,CA2CnB;IAED;;OAEG;IACH,mBAFa,OAAO,CAInB;IAED;;;OAGG;IACH,sBAHa,OAAO,CAanB;;CA6HJ"}
|
|
@@ -0,0 +1,329 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WORKER_SYSTEM_NO_TICK,
|
|
3
|
+
WorkerSystemControl,
|
|
4
|
+
worker_system_command_view,
|
|
5
|
+
worker_system_control_view
|
|
6
|
+
} from "./WorkerSystemProtocol.js";
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Worker-side half of the {@link WorkerSystem} bridge.
|
|
10
|
+
*
|
|
11
|
+
* Owns the protocol; the *work* lives in a "core" object supplied by the caller:
|
|
12
|
+
*
|
|
13
|
+
* ```js
|
|
14
|
+
* // my.worker.js
|
|
15
|
+
* SystemWorkerHost.serve(new MyWorkerCore());
|
|
16
|
+
* ```
|
|
17
|
+
*
|
|
18
|
+
* A core implements two methods, both of which may be omitted:
|
|
19
|
+
*
|
|
20
|
+
* - `boot(payload)` — one-off setup from the main thread's boot payload.
|
|
21
|
+
* - `handleMessage(data, host)` — cold plane; structural changes.
|
|
22
|
+
* - `step(tick, command)` — hot plane; runs once per dispatched tick with the
|
|
23
|
+
* shared command region. Throwing is safe and is reported; see below.
|
|
24
|
+
*
|
|
25
|
+
* **Failure contract**: a throwing `step` sets {@link WorkerSystemControl.ERR}
|
|
26
|
+
* and posts the error on the cold plane, but still advances
|
|
27
|
+
* {@link WorkerSystemControl.DONE}. The main thread's fixed-step gate waits on
|
|
28
|
+
* `DONE`, so a step that failed to publish it would freeze the simulation — the
|
|
29
|
+
* pump must never leave a request unanswered.
|
|
30
|
+
*
|
|
31
|
+
* **Event-loop yielding**: while parked in `Atomics.wait`, a worker does not run
|
|
32
|
+
* its event loop, so `message` events queue up undelivered. The main thread
|
|
33
|
+
* bumps {@link WorkerSystemControl.MSG_SEQ} and notifies whenever it posts, and
|
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34
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+
* the pump responds by returning to the event loop and re-entering on a timer.
|
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35
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* This is why cold-plane traffic must stay rare — it costs a scheduling round
|
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36
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+
* trip — and why it must exist at all: nothing else can be delivered to a parked
|
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+
* worker.
|
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+
*
|
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39
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* The blocking pump lives in {@link SystemWorkerHost.serve}; the class itself is
|
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40
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* non-blocking, which is what lets tests drive a real host through
|
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41
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+
* {@link runPendingStep} without a real worker thread.
|
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+
*
|
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* @author Alex Goldring
|
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44
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+
* @copyright Company Named Limited (c) 2026
|
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45
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+
*/
|
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+
export class SystemWorkerHost {
|
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47
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+
|
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48
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+
/**
|
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49
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+
* How long the pump parks in `Atomics.wait` before returning to the event
|
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50
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+
* loop anyway.
|
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51
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+
*
|
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* A timeout is not strictly required — the main thread notifies on both
|
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53
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* dispatch and cold-plane posts — but there is a narrow window between the
|
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54
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+
* pump's pending-message check and its park in which a notify can find no
|
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55
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* waiter. The timeout bounds that delay, so it should stay small relative to
|
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* a fixed step rather than merely finite.
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57
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* @type {number}
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+
*/
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idle_timeout_ms = 50;
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+
|
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/**
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62
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* @type {object}
|
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63
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+
*/
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+
#core;
|
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65
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+
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+
/**
|
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67
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* The scope messages are received on and posted to — `globalThis` in a real
|
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* worker.
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* @type {object|null}
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*/
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#scope = null;
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+
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+
/** @type {Int32Array|null} */
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#control = null;
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+
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/** @type {Float64Array|null} */
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#command = null;
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+
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+
/**
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* Last tick handed to the core, whether it succeeded or threw.
|
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* @type {number}
|
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82
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+
*/
|
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83
|
+
#last_step = WORKER_SYSTEM_NO_TICK;
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|
+
|
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85
|
+
/**
|
|
86
|
+
* Number of cold-plane messages handled so far, mirrored into
|
|
87
|
+
* {@link WorkerSystemControl.ACK_SEQ}. The boot message is not counted — it
|
|
88
|
+
* precedes the main thread's first `MSG_SEQ` bump.
|
|
89
|
+
* @type {number}
|
|
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|
+
*/
|
|
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|
+
#handled_message_count = 0;
|
|
92
|
+
|
|
93
|
+
/**
|
|
94
|
+
* Re-entry point for the blocking pump, installed by {@link serve}. Null when
|
|
95
|
+
* the host is driven manually (tests).
|
|
96
|
+
* @type {(() => void)|null}
|
|
97
|
+
*/
|
|
98
|
+
#resume_pump = null;
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Whether a pump re-entry is already queued.
|
|
102
|
+
* @type {boolean}
|
|
103
|
+
*/
|
|
104
|
+
#pump_scheduled = false;
|
|
105
|
+
|
|
106
|
+
/**
|
|
107
|
+
* @param {object} core
|
|
108
|
+
*/
|
|
109
|
+
constructor(core) {
|
|
110
|
+
this.#core = core;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* @returns {boolean} true once the boot message has been processed.
|
|
115
|
+
*/
|
|
116
|
+
get is_booted() {
|
|
117
|
+
return this.#control !== null;
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
/**
|
|
121
|
+
* Install message handling on `scope`. The bridge is not live until the main
|
|
122
|
+
* thread's boot message arrives and is answered with `{type: "ready"}`.
|
|
123
|
+
*
|
|
124
|
+
* @param {object} scope object exposing `postMessage` and an `onmessage` hook
|
|
125
|
+
*/
|
|
126
|
+
attach(scope) {
|
|
127
|
+
this.#scope = scope;
|
|
128
|
+
|
|
129
|
+
scope.onmessage = (event) => {
|
|
130
|
+
this.#receive(event.data);
|
|
131
|
+
};
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* Run the pending step, if the main thread has dispatched one that has not
|
|
136
|
+
* been executed yet. Never blocks.
|
|
137
|
+
*
|
|
138
|
+
* @returns {boolean} whether a step was executed
|
|
139
|
+
*/
|
|
140
|
+
runPendingStep() {
|
|
141
|
+
const control = this.#control;
|
|
142
|
+
|
|
143
|
+
if (control === null) {
|
|
144
|
+
return false;
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
const requested = Atomics.load(control, WorkerSystemControl.REQ);
|
|
148
|
+
|
|
149
|
+
if (requested === this.#last_step || requested === WORKER_SYSTEM_NO_TICK) {
|
|
150
|
+
return false;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
this.#last_step = requested;
|
|
154
|
+
|
|
155
|
+
let error_code = 0;
|
|
156
|
+
|
|
157
|
+
try {
|
|
158
|
+
this.#core.step(requested, this.#command);
|
|
159
|
+
} catch (e) {
|
|
160
|
+
error_code = 1;
|
|
161
|
+
|
|
162
|
+
console.error(`SystemWorkerHost: step ${requested} failed:`, e);
|
|
163
|
+
|
|
164
|
+
this.#post({
|
|
165
|
+
type: "error",
|
|
166
|
+
tick: requested,
|
|
167
|
+
message: e instanceof Error ? e.message : String(e),
|
|
168
|
+
stack: e instanceof Error ? e.stack : ""
|
|
169
|
+
});
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
Atomics.store(control, WorkerSystemControl.ERR, error_code);
|
|
173
|
+
|
|
174
|
+
// Published LAST, and only after ERR: the main thread treats a DONE at
|
|
175
|
+
// or past its awaited tick as permission to read everything above.
|
|
176
|
+
// No notify — the main thread is not allowed to Atomics.wait, so it
|
|
177
|
+
// polls DONE instead and a notify here would be a syscall for nobody.
|
|
178
|
+
Atomics.store(control, WorkerSystemControl.DONE, requested);
|
|
179
|
+
|
|
180
|
+
return true;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
/**
|
|
184
|
+
* @returns {boolean} whether the main thread has asked the pump to stop.
|
|
185
|
+
*/
|
|
186
|
+
isQuitRequested() {
|
|
187
|
+
return this.#control !== null && Atomics.load(this.#control, WorkerSystemControl.QUIT) !== 0;
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
/**
|
|
191
|
+
* @returns {boolean} whether cold-plane messages are queued but undelivered,
|
|
192
|
+
* meaning the pump must yield to the event loop.
|
|
193
|
+
*/
|
|
194
|
+
hasPendingMessages() {
|
|
195
|
+
if (this.#control === null) {
|
|
196
|
+
return false;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// Deliberately an ORDERED comparison. An equality test turns any
|
|
200
|
+
// divergence — a restarted bridge, a handler that threw — into a
|
|
201
|
+
// permanent "always pending" state, and since the pump yields whenever
|
|
202
|
+
// this is true, that would stop the worker executing steps forever.
|
|
203
|
+
return Atomics.load(this.#control, WorkerSystemControl.MSG_SEQ) > this.#handled_message_count;
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Attach `core` to the worker global scope and run the blocking pump.
|
|
208
|
+
*
|
|
209
|
+
* The pump alternates between executing dispatched steps and parking on
|
|
210
|
+
* {@link WorkerSystemControl.REQ}. It returns to the event loop whenever a
|
|
211
|
+
* cold-plane message is pending or the park times out, re-entering on a
|
|
212
|
+
* zero-delay timer so queued `message` events are delivered first.
|
|
213
|
+
*
|
|
214
|
+
* @param {object} core
|
|
215
|
+
* @param {object} [scope] defaults to the worker global scope
|
|
216
|
+
* @returns {SystemWorkerHost}
|
|
217
|
+
*/
|
|
218
|
+
static serve(core, scope = globalThis) {
|
|
219
|
+
const host = new SystemWorkerHost(core);
|
|
220
|
+
|
|
221
|
+
host.attach(scope);
|
|
222
|
+
|
|
223
|
+
const pump = () => {
|
|
224
|
+
for (; ;) {
|
|
225
|
+
if (host.isQuitRequested()) {
|
|
226
|
+
return;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
if (!host.is_booted) {
|
|
230
|
+
// Boot has not landed yet; it arrives as a message.
|
|
231
|
+
host.#schedule_pump();
|
|
232
|
+
return;
|
|
233
|
+
}
|
|
234
|
+
|
|
235
|
+
// The dispatched step runs FIRST. The main thread never
|
|
236
|
+
// references state introduced by an unacknowledged message, so a
|
|
237
|
+
// pending message is not a precondition for stepping — and
|
|
238
|
+
// making it one would put the hot plane at the mercy of the cold
|
|
239
|
+
// one, where a single undelivered message stalls the simulation.
|
|
240
|
+
if (host.runPendingStep()) {
|
|
241
|
+
continue;
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
if (host.hasPendingMessages()) {
|
|
245
|
+
host.#schedule_pump();
|
|
246
|
+
return;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
const control = host.#control;
|
|
250
|
+
const requested = Atomics.load(control, WorkerSystemControl.REQ);
|
|
251
|
+
|
|
252
|
+
if (Atomics.wait(control, WorkerSystemControl.REQ, requested, host.idle_timeout_ms) === "timed-out") {
|
|
253
|
+
host.#schedule_pump();
|
|
254
|
+
return;
|
|
255
|
+
}
|
|
256
|
+
}
|
|
257
|
+
};
|
|
258
|
+
|
|
259
|
+
host.#resume_pump = () => {
|
|
260
|
+
host.#pump_scheduled = false;
|
|
261
|
+
pump();
|
|
262
|
+
};
|
|
263
|
+
|
|
264
|
+
host.#schedule_pump();
|
|
265
|
+
|
|
266
|
+
return host;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
/**
|
|
270
|
+
* @param {*} data
|
|
271
|
+
*/
|
|
272
|
+
#receive(data) {
|
|
273
|
+
if (data !== null && typeof data === "object" && data.type === "boot") {
|
|
274
|
+
this.#control = worker_system_control_view(data.buffer);
|
|
275
|
+
this.#command = worker_system_command_view(data.buffer);
|
|
276
|
+
|
|
277
|
+
if (typeof this.#core.boot === "function") {
|
|
278
|
+
this.#core.boot(data.payload);
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
this.#post({ type: "ready" });
|
|
282
|
+
|
|
283
|
+
return;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
try {
|
|
287
|
+
if (typeof this.#core.handleMessage === "function") {
|
|
288
|
+
this.#core.handleMessage(data, this);
|
|
289
|
+
}
|
|
290
|
+
} finally {
|
|
291
|
+
// Counted even when the handler threw. The count is "messages
|
|
292
|
+
// consumed", not "messages consumed successfully" — leaving it
|
|
293
|
+
// behind would strand hasPendingMessages() permanently true and stop
|
|
294
|
+
// the pump ever running another step.
|
|
295
|
+
this.#handled_message_count++;
|
|
296
|
+
|
|
297
|
+
if (this.#control !== null) {
|
|
298
|
+
Atomics.store(this.#control, WorkerSystemControl.ACK_SEQ, this.#handled_message_count);
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
this.#schedule_pump();
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
/**
|
|
306
|
+
* Queue one pump re-entry, at most.
|
|
307
|
+
*
|
|
308
|
+
* Without the guard, every cold-plane message would start an additional
|
|
309
|
+
* independent pump loop — the pump schedules itself when it yields, and the
|
|
310
|
+
* message handler schedules it again — so the number of concurrent pump
|
|
311
|
+
* chains would grow monotonically for the life of the worker.
|
|
312
|
+
*/
|
|
313
|
+
#schedule_pump() {
|
|
314
|
+
if (this.#resume_pump === null || this.#pump_scheduled) {
|
|
315
|
+
return;
|
|
316
|
+
}
|
|
317
|
+
|
|
318
|
+
this.#pump_scheduled = true;
|
|
319
|
+
|
|
320
|
+
this.#scope.setTimeout(this.#resume_pump, 0);
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
/**
|
|
324
|
+
* @param {*} message
|
|
325
|
+
*/
|
|
326
|
+
#post(message) {
|
|
327
|
+
this.#scope.postMessage(message);
|
|
328
|
+
}
|
|
329
|
+
}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* An in-process stand-in for a `Worker`, for testing a {@link WorkerSystem}
|
|
3
|
+
* without a worker thread.
|
|
4
|
+
*
|
|
5
|
+
* A browser `Worker` is a genuine platform boundary — it cannot exist under
|
|
6
|
+
* node — so it is the one piece a test must supply itself. Everything on the
|
|
7
|
+
* other side of it is real: a real {@link SystemWorkerHost}, the real core, a
|
|
8
|
+
* real {@link SharedArrayBuffer}, real `Atomics`. What this class replaces is
|
|
9
|
+
* only the thread and the message pipe.
|
|
10
|
+
*
|
|
11
|
+
* Messages are **queued, not delivered**, until {@link flush} is called, and
|
|
12
|
+
* steps run only when {@link runPendingStep} is called. That is the point: it
|
|
13
|
+
* makes the two things that are genuinely concurrent in production — message
|
|
14
|
+
* delivery and step execution — explicit events a test can order at will,
|
|
15
|
+
* including orderings a real worker would only produce under unlucky timing.
|
|
16
|
+
*
|
|
17
|
+
* Messages pass by reference rather than being structured-cloned. For the
|
|
18
|
+
* shared buffer that matches production exactly; for anything else, a test that
|
|
19
|
+
* depends on the difference is testing the clone, not the bridge.
|
|
20
|
+
*
|
|
21
|
+
* @author Alex Goldring
|
|
22
|
+
* @copyright Company Named Limited (c) 2026
|
|
23
|
+
*/
|
|
24
|
+
export class SystemWorkerLoopback {
|
|
25
|
+
/**
|
|
26
|
+
* @param {object} core the worker-side core under test
|
|
27
|
+
*/
|
|
28
|
+
constructor(core: object);
|
|
29
|
+
/**
|
|
30
|
+
* Main-thread message handler, assigned by {@link WorkerSystem}.
|
|
31
|
+
* @type {((event: {data: *}) => void)|null}
|
|
32
|
+
*/
|
|
33
|
+
onmessage: (event: {
|
|
34
|
+
data: any;
|
|
35
|
+
}) => void;
|
|
36
|
+
/**
|
|
37
|
+
* @type {((event: *) => void)|null}
|
|
38
|
+
*/
|
|
39
|
+
onerror: (event: any) => void;
|
|
40
|
+
/**
|
|
41
|
+
* @type {boolean}
|
|
42
|
+
*/
|
|
43
|
+
terminated: boolean;
|
|
44
|
+
/**
|
|
45
|
+
* @returns {SystemWorkerHost}
|
|
46
|
+
*/
|
|
47
|
+
get host(): SystemWorkerHost;
|
|
48
|
+
/**
|
|
49
|
+
* @returns {number} messages queued in either direction
|
|
50
|
+
*/
|
|
51
|
+
get queued_message_count(): number;
|
|
52
|
+
/**
|
|
53
|
+
* `Worker` interface — called by {@link WorkerSystem}.
|
|
54
|
+
* @param {*} message
|
|
55
|
+
*/
|
|
56
|
+
postMessage(message: any): void;
|
|
57
|
+
/**
|
|
58
|
+
* `Worker` interface.
|
|
59
|
+
*/
|
|
60
|
+
terminate(): void;
|
|
61
|
+
/**
|
|
62
|
+
* Deliver every queued message in both directions, including any sent in
|
|
63
|
+
* response, until both queues are empty.
|
|
64
|
+
*/
|
|
65
|
+
flush(): void;
|
|
66
|
+
/**
|
|
67
|
+
* Execute one dispatched step, if the main thread has published one.
|
|
68
|
+
* @returns {boolean} whether a step ran
|
|
69
|
+
*/
|
|
70
|
+
runPendingStep(): boolean;
|
|
71
|
+
/**
|
|
72
|
+
* Raise a worker-level failure, as a real `Worker` would on a module load
|
|
73
|
+
* error or an uncaught top-level throw.
|
|
74
|
+
* @param {string} message
|
|
75
|
+
*/
|
|
76
|
+
failWorker(message: string): void;
|
|
77
|
+
#private;
|
|
78
|
+
}
|
|
79
|
+
import { SystemWorkerHost } from "./SystemWorkerHost.js";
|
|
80
|
+
//# sourceMappingURL=SystemWorkerLoopback.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"SystemWorkerLoopback.d.ts","sourceRoot":"","sources":["../../../../../src/engine/ecs/async/SystemWorkerLoopback.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH;IAiCI;;OAEG;IACH,kBAFW,MAAM,EAYhB;IA5CD;;;OAGG;IACH,mBAFmB;QAAC,IAAI,MAAG;KAAC,KAAK,IAAI,CAEpB;IAEjB;;OAEG;IACH,yBAFyB,IAAI,CAEd;IAEf;;OAEG;IACH,YAFU,OAAO,CAEE;IAgCnB;;OAEG;IACH,6BAEC;IAED;;OAEG;IACH,mCAEC;IAED;;;OAGG;IACH,gCAEC;IAED;;OAEG;IACH,kBAEC;IAED;;;OAGG;IACH,cAgBC;IAED;;;OAGG;IACH,kBAFa,OAAO,CAInB;IAED;;;;OAIG;IACH,oBAFW,MAAM,QAMhB;;CACJ;iCA9IgC,uBAAuB"}
|