@woosh/meep-engine 2.138.20 → 2.140.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/package.json +1 -1
  2. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts +3 -3
  3. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts.map +1 -1
  4. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.js +4 -4
  5. package/src/core/collection/PairUint32Map.d.ts +100 -0
  6. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  7. package/src/core/collection/PairUint32Map.js +321 -0
  8. package/src/core/collection/Uint32Map.d.ts +119 -0
  9. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  10. package/src/core/collection/Uint32Map.js +345 -0
  11. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  12. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  13. package/src/core/collection/array/array_shuffle.js +27 -22
  14. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  15. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  16. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  17. package/src/core/collection/heap/Uint32Heap.js +1 -1
  18. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  19. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  20. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  21. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +30 -0
  22. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -0
  23. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -0
  24. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  25. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  26. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  27. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +54 -0
  28. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -0
  29. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -0
  30. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +24 -2
  31. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/AbstractShape3D.js +24 -1
  33. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  34. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  36. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  37. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  38. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  39. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +148 -0
  40. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -0
  41. package/src/core/geom/3d/shape/HeightMapShape3D.js +451 -0
  42. package/src/core/geom/3d/shape/MeshShape3D.d.ts +210 -0
  43. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -0
  44. package/src/core/geom/3d/shape/MeshShape3D.js +593 -0
  45. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/TransformedShape3D.js +46 -2
  47. package/src/core/geom/3d/shape/Triangle3D.d.ts +95 -0
  48. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -0
  49. package/src/core/geom/3d/shape/Triangle3D.js +318 -0
  50. package/src/core/geom/3d/shape/UnionShape3D.js +13 -0
  51. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  52. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  53. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  54. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  55. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  57. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts +30 -0
  58. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts.map +1 -0
  59. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +64 -0
  60. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  61. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  62. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  63. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  64. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  66. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  67. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  69. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  70. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  71. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +671 -0
  72. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts +28 -0
  73. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts.map +1 -0
  74. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -0
  75. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  76. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  77. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  78. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  79. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  80. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  81. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  82. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  83. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  84. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  85. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  86. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  87. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  88. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  89. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -0
  90. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +35 -0
  91. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  92. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -0
  93. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +31 -0
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -0
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  99. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +41 -0
  100. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  101. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +124 -13
  102. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  103. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  109. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  111. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  113. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  115. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  117. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  119. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  121. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  122. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  123. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  124. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  125. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  126. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  127. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  128. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  130. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  131. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  132. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  133. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  134. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  135. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  136. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  137. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  138. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  139. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  140. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  141. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  142. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  143. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  144. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +2 -2
  145. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts.map +1 -1
  146. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +1 -1
  147. package/src/core/geom/vec3/v3_dot_array_array.d.ts +3 -3
  148. package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +1 -1
  149. package/src/core/geom/vec3/v3_dot_array_array.js +2 -2
  150. package/src/core/geom/vec3/v3_negate_array.d.ts +3 -3
  151. package/src/core/geom/vec3/v3_negate_array.d.ts.map +1 -1
  152. package/src/core/geom/vec3/v3_negate_array.js +2 -2
  153. package/src/core/geom/vec3/v3_quat3_apply.d.ts +29 -0
  154. package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +1 -0
  155. package/src/core/geom/vec3/v3_quat3_apply.js +39 -0
  156. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +30 -0
  157. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +1 -0
  158. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +41 -0
  159. package/src/core/geom/vec3/v3_triple_cross_product.d.ts +32 -0
  160. package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +1 -0
  161. package/src/core/geom/vec3/v3_triple_cross_product.js +45 -0
  162. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  163. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  164. package/src/core/graph/csr/CSRGraph.js +319 -0
  165. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  166. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  167. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  168. package/src/core/graph/metis/metis.d.ts +19 -0
  169. package/src/core/graph/metis/metis.d.ts.map +1 -1
  170. package/src/core/graph/metis/metis.js +20 -0
  171. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  172. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  173. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  174. package/src/core/graph/metis/metis_options.d.ts +17 -2
  175. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  176. package/src/core/graph/metis/metis_options.js +17 -2
  177. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  178. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  180. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  181. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  183. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  184. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  186. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  187. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  188. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  189. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  190. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  191. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  192. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  193. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  194. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  195. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  196. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  197. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  198. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  199. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  200. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  201. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  202. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  203. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  204. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  205. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  206. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  207. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  208. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  209. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  210. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  211. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  212. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  213. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  214. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  215. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  216. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  217. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  218. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  219. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  220. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  221. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  222. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  223. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  224. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  225. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  226. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  227. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
  228. package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
  229. package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
  230. package/src/core/graph/metis/native/refine/project_kway.js +43 -0
  231. package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
  232. package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
  233. package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
  234. package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
  235. package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
  236. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
  237. package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
  238. package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
  239. package/src/engine/EngineHarness.d.ts +3 -1
  240. package/src/engine/EngineHarness.d.ts.map +1 -1
  241. package/src/engine/EngineHarness.js +3 -0
  242. package/src/engine/control/first-person/DESIGN.md +30 -6
  243. package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
  244. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +115 -9
  245. package/src/engine/control/first-person/FirstPersonPlayerController.d.ts.map +1 -1
  246. package/src/engine/control/first-person/FirstPersonPlayerController.js +211 -176
  247. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts +601 -8
  248. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.d.ts.map +1 -1
  249. package/src/engine/control/first-person/FirstPersonPlayerControllerConfig.js +349 -8
  250. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts +319 -23
  251. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.d.ts.map +1 -1
  252. package/src/engine/control/first-person/FirstPersonPlayerControllerSystem.js +1789 -799
  253. package/src/engine/control/first-person/TODO.md +173 -0
  254. package/src/engine/control/first-person/abilities/Ability.d.ts +101 -0
  255. package/src/engine/control/first-person/abilities/Ability.d.ts.map +1 -0
  256. package/src/engine/control/first-person/abilities/Ability.js +119 -0
  257. package/src/engine/control/first-person/abilities/AbilitySet.d.ts +86 -0
  258. package/src/engine/control/first-person/abilities/AbilitySet.d.ts.map +1 -0
  259. package/src/engine/control/first-person/abilities/AbilitySet.js +185 -0
  260. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts +62 -0
  261. package/src/engine/control/first-person/abilities/LedgeGrab.d.ts.map +1 -0
  262. package/src/engine/control/first-person/abilities/LedgeGrab.js +199 -0
  263. package/src/engine/control/first-person/abilities/Mantle.d.ts +45 -0
  264. package/src/engine/control/first-person/abilities/Mantle.d.ts.map +1 -0
  265. package/src/engine/control/first-person/abilities/Mantle.js +188 -0
  266. package/src/engine/control/first-person/abilities/Slide.d.ts +33 -0
  267. package/src/engine/control/first-person/abilities/Slide.d.ts.map +1 -0
  268. package/src/engine/control/first-person/abilities/Slide.js +166 -0
  269. package/src/engine/control/first-person/abilities/WallJump.d.ts +45 -0
  270. package/src/engine/control/first-person/abilities/WallJump.d.ts.map +1 -0
  271. package/src/engine/control/first-person/abilities/WallJump.js +131 -0
  272. package/src/engine/control/first-person/abilities/WallRun.d.ts +44 -0
  273. package/src/engine/control/first-person/abilities/WallRun.d.ts.map +1 -0
  274. package/src/engine/control/first-person/abilities/WallRun.js +180 -0
  275. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts +49 -0
  276. package/src/engine/control/first-person/composer/EyeOffsetStack.d.ts.map +1 -0
  277. package/src/engine/control/first-person/composer/EyeOffsetStack.js +60 -0
  278. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts +100 -0
  279. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.d.ts.map +1 -0
  280. package/src/engine/control/first-person/mastery/BreathRhythmEvaluator.js +133 -0
  281. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts +10 -0
  282. package/src/engine/control/first-person/mastery/DecisionPoint.d.ts.map +1 -0
  283. package/src/engine/control/first-person/mastery/DecisionPoint.js +30 -0
  284. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts +61 -0
  285. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.d.ts.map +1 -0
  286. package/src/engine/control/first-person/mastery/FootAsymmetryTurnEvaluator.js +109 -0
  287. package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts +40 -0
  288. package/src/engine/control/first-person/mastery/MasteryEvaluator.d.ts.map +1 -0
  289. package/src/engine/control/first-person/mastery/MasteryEvaluator.js +45 -0
  290. package/src/engine/control/first-person/mastery/MasteryScore.d.ts +68 -0
  291. package/src/engine/control/first-person/mastery/MasteryScore.d.ts.map +1 -0
  292. package/src/engine/control/first-person/mastery/MasteryScore.js +100 -0
  293. package/src/engine/control/first-person/mastery/MasterySet.d.ts +60 -0
  294. package/src/engine/control/first-person/mastery/MasterySet.d.ts.map +1 -0
  295. package/src/engine/control/first-person/mastery/MasterySet.js +86 -0
  296. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts +58 -0
  297. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.d.ts.map +1 -0
  298. package/src/engine/control/first-person/mastery/SlideInitiationTimingEvaluator.js +83 -0
  299. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts +69 -0
  300. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.d.ts.map +1 -0
  301. package/src/engine/control/first-person/mastery/StrideTimingJumpEvaluator.js +109 -0
  302. package/src/engine/control/first-person/math/Spring.d.ts +56 -0
  303. package/src/engine/control/first-person/math/Spring.d.ts.map +1 -0
  304. package/src/engine/control/first-person/math/Spring.js +71 -0
  305. package/src/engine/control/first-person/math/computeLRCBreathRate.d.ts +26 -0
  306. package/src/engine/control/first-person/math/computeLRCBreathRate.d.ts.map +1 -0
  307. package/src/engine/control/first-person/math/computeLRCBreathRate.js +41 -0
  308. package/src/engine/control/first-person/math/computeMassRatios.d.ts +35 -0
  309. package/src/engine/control/first-person/math/computeMassRatios.d.ts.map +1 -0
  310. package/src/engine/control/first-person/math/computeMassRatios.js +44 -0
  311. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts +31 -1
  312. package/src/engine/control/first-person/pose/FirstPersonPose.d.ts.map +1 -1
  313. package/src/engine/control/first-person/pose/FirstPersonPose.js +49 -3
  314. package/src/engine/control/first-person/pose/FirstPersonPosture.d.ts +7 -0
  315. package/src/engine/control/first-person/pose/FirstPersonPosture.d.ts.map +1 -0
  316. package/src/engine/control/first-person/pose/FirstPersonPosture.js +27 -0
  317. package/src/engine/control/first-person/prototype_first_person_controller.js +637 -120
  318. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts +58 -0
  319. package/src/engine/control/first-person/sensors/FirstPersonSensors.d.ts.map +1 -0
  320. package/src/engine/control/first-person/sensors/FirstPersonSensors.js +77 -0
  321. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts +80 -0
  322. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.d.ts.map +1 -0
  323. package/src/engine/control/first-person/sensors/FirstPersonSensorsSystem.js +196 -0
  324. package/src/engine/control/first-person/test/buildTestPlayer.d.ts +20 -0
  325. package/src/engine/control/first-person/test/buildTestPlayer.d.ts.map +1 -0
  326. package/src/engine/control/first-person/test/buildTestPlayer.js +36 -0
  327. package/src/engine/graphics/camera/testClippingPlaneComputation.js +0 -2
  328. package/src/engine/graphics/ecs/light/Light.d.ts.map +1 -1
  329. package/src/engine/graphics/ecs/light/Light.js +27 -0
  330. package/src/engine/graphics/ecs/light/LightSystem.js +1 -1
  331. package/src/engine/graphics/ecs/path/PathDisplaySystem.d.ts.map +1 -1
  332. package/src/engine/graphics/ecs/path/testPathDisplaySystem.js +0 -2
  333. package/src/engine/graphics/ecs/path/tube/prototypeAnimatedPathMask.js +0 -2
  334. package/src/engine/graphics/geometry/CapsuleGeometry.d.ts +42 -0
  335. package/src/engine/graphics/geometry/CapsuleGeometry.d.ts.map +1 -0
  336. package/src/engine/graphics/geometry/CapsuleGeometry.js +171 -0
  337. package/src/engine/graphics/render/buffer/buffers/prototypeNormalFrameBuffer.js +0 -2
  338. package/src/engine/graphics/render/forward_plus/plugin/ptototypeFPPlugin.js +0 -2
  339. package/src/engine/graphics/render/visibility/hiz/prototypeHiZ.js +0 -2
  340. package/src/engine/navigation/grid/find_path_on_grid_astar.d.ts.map +1 -1
  341. package/src/engine/navigation/grid/find_path_on_grid_astar.js +11 -2
  342. package/src/engine/navigation/mesh/bt_mesh_face_find_path.d.ts.map +1 -1
  343. package/src/engine/navigation/mesh/bt_mesh_face_find_path.js +11 -1
  344. package/src/engine/physics/BULLET_REVIEW.md +945 -0
  345. package/src/engine/physics/CANNON_REVIEW.md +1300 -0
  346. package/src/engine/physics/JOLT_REVIEW.md +913 -0
  347. package/src/engine/physics/PLAN.md +461 -0
  348. package/src/engine/physics/RAPIER_REVIEW.md +934 -0
  349. package/src/engine/physics/REVIEW_001_ACTION_PLAN.md +642 -0
  350. package/src/engine/physics/body/BodyStorage.d.ts +187 -0
  351. package/src/engine/physics/body/BodyStorage.d.ts.map +1 -0
  352. package/src/engine/physics/body/BodyStorage.js +427 -0
  353. package/src/engine/physics/broadphase/PairList.d.ts +62 -0
  354. package/src/engine/physics/broadphase/PairList.d.ts.map +1 -0
  355. package/src/engine/physics/broadphase/PairList.js +97 -0
  356. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts +16 -0
  357. package/src/engine/physics/broadphase/compute_fat_world_aabb.d.ts.map +1 -0
  358. package/src/engine/physics/broadphase/compute_fat_world_aabb.js +61 -0
  359. package/src/engine/physics/broadphase/generate_pairs.d.ts +38 -0
  360. package/src/engine/physics/broadphase/generate_pairs.d.ts.map +1 -0
  361. package/src/engine/physics/broadphase/generate_pairs.js +101 -0
  362. package/src/engine/physics/contact/ManifoldStore.d.ts +299 -0
  363. package/src/engine/physics/contact/ManifoldStore.d.ts.map +1 -0
  364. package/src/engine/physics/contact/ManifoldStore.js +608 -0
  365. package/src/engine/physics/ecs/BodyKind.d.ts +23 -0
  366. package/src/engine/physics/ecs/BodyKind.d.ts.map +1 -0
  367. package/src/engine/physics/ecs/BodyKind.js +24 -0
  368. package/src/engine/physics/ecs/Collider.d.ts +98 -0
  369. package/src/engine/physics/ecs/Collider.d.ts.map +1 -0
  370. package/src/engine/physics/ecs/Collider.js +136 -0
  371. package/src/engine/physics/ecs/ColliderFlags.d.ts +14 -0
  372. package/src/engine/physics/ecs/ColliderFlags.d.ts.map +1 -0
  373. package/src/engine/physics/ecs/ColliderFlags.js +15 -0
  374. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts +58 -0
  375. package/src/engine/physics/ecs/ColliderObserverSystem.d.ts.map +1 -0
  376. package/src/engine/physics/ecs/ColliderObserverSystem.js +103 -0
  377. package/src/engine/physics/ecs/ColliderSerializationAdapter.d.ts +25 -0
  378. package/src/engine/physics/ecs/ColliderSerializationAdapter.d.ts.map +1 -0
  379. package/src/engine/physics/ecs/ColliderSerializationAdapter.js +37 -0
  380. package/src/engine/physics/ecs/PhysicsEvents.d.ts +15 -0
  381. package/src/engine/physics/ecs/PhysicsEvents.d.ts.map +1 -0
  382. package/src/engine/physics/ecs/PhysicsEvents.js +16 -0
  383. package/src/engine/physics/ecs/PhysicsSystem.d.ts +628 -0
  384. package/src/engine/physics/ecs/PhysicsSystem.d.ts.map +1 -0
  385. package/src/engine/physics/ecs/PhysicsSystem.js +1301 -0
  386. package/src/engine/physics/ecs/RigidBody.d.ts +197 -0
  387. package/src/engine/physics/ecs/RigidBody.d.ts.map +1 -0
  388. package/src/engine/physics/ecs/RigidBody.js +240 -0
  389. package/src/engine/physics/ecs/RigidBodyFlags.d.ts +21 -0
  390. package/src/engine/physics/ecs/RigidBodyFlags.d.ts.map +1 -0
  391. package/src/engine/physics/ecs/RigidBodyFlags.js +22 -0
  392. package/src/engine/physics/ecs/RigidBodySerializationAdapter.d.ts +28 -0
  393. package/src/engine/physics/ecs/RigidBodySerializationAdapter.d.ts.map +1 -0
  394. package/src/engine/physics/ecs/RigidBodySerializationAdapter.js +81 -0
  395. package/src/engine/physics/ecs/SleepState.d.ts +11 -0
  396. package/src/engine/physics/ecs/SleepState.d.ts.map +1 -0
  397. package/src/engine/physics/ecs/SleepState.js +12 -0
  398. package/src/engine/physics/events/ContactEventBuffer.d.ts +46 -0
  399. package/src/engine/physics/events/ContactEventBuffer.d.ts.map +1 -0
  400. package/src/engine/physics/events/ContactEventBuffer.js +83 -0
  401. package/src/engine/physics/events/diff_manifolds.d.ts +25 -0
  402. package/src/engine/physics/events/diff_manifolds.d.ts.map +1 -0
  403. package/src/engine/physics/events/diff_manifolds.js +50 -0
  404. package/src/engine/physics/fluid/FluidField.d.ts +294 -16
  405. package/src/engine/physics/fluid/FluidField.d.ts.map +1 -1
  406. package/src/engine/physics/fluid/FluidField.js +510 -66
  407. package/src/engine/physics/fluid/FluidSimulator.d.ts +188 -5
  408. package/src/engine/physics/fluid/FluidSimulator.d.ts.map +1 -1
  409. package/src/engine/physics/fluid/FluidSimulator.js +456 -95
  410. package/src/engine/physics/fluid/SliceVisualiser.d.ts +29 -6
  411. package/src/engine/physics/fluid/SliceVisualiser.d.ts.map +1 -1
  412. package/src/engine/physics/fluid/SliceVisualiser.js +190 -165
  413. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts +154 -0
  414. package/src/engine/physics/fluid/ecs/FluidComponent.d.ts.map +1 -0
  415. package/src/engine/physics/fluid/ecs/FluidComponent.js +238 -0
  416. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts +45 -0
  417. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.d.ts.map +1 -0
  418. package/src/engine/physics/fluid/ecs/FluidEffectorsComponent.js +89 -0
  419. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts +107 -0
  420. package/src/engine/physics/fluid/ecs/FluidSystem.d.ts.map +1 -0
  421. package/src/engine/physics/fluid/ecs/FluidSystem.js +278 -0
  422. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts +62 -1
  423. package/src/engine/physics/fluid/effector/AbstractFluidEffector.d.ts.map +1 -1
  424. package/src/engine/physics/fluid/effector/AbstractFluidEffector.js +81 -6
  425. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts +17 -4
  426. package/src/engine/physics/fluid/effector/GlobalFluidEffector.d.ts.map +1 -1
  427. package/src/engine/physics/fluid/effector/GlobalFluidEffector.js +105 -12
  428. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts +43 -0
  429. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.d.ts.map +1 -0
  430. package/src/engine/physics/fluid/effector/ImpulseFluidEffector.js +210 -0
  431. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts +62 -1
  432. package/src/engine/physics/fluid/effector/WakeFluidEffector.d.ts.map +1 -1
  433. package/src/engine/physics/fluid/effector/WakeFluidEffector.js +302 -8
  434. package/src/engine/physics/fluid/prototype.js +102 -91
  435. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts +33 -0
  436. package/src/engine/physics/fluid/solver/optimal_sor_omega.d.ts.map +1 -0
  437. package/src/engine/physics/fluid/solver/optimal_sor_omega.js +41 -0
  438. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.d.ts +20 -5
  439. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.d.ts.map +1 -1
  440. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_forward.js +60 -38
  441. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.d.ts +25 -4
  442. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.d.ts.map +1 -1
  443. package/src/engine/physics/fluid/solver/v3_grid_apply_diffusion.js +93 -73
  444. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.d.ts +23 -0
  445. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.d.ts.map +1 -0
  446. package/src/engine/physics/fluid/solver/v3_grid_apply_scalar_advection.js +60 -0
  447. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.d.ts +23 -0
  448. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.d.ts.map +1 -0
  449. package/src/engine/physics/fluid/solver/v3_grid_compute_divergence.js +68 -0
  450. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts +30 -0
  451. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.d.ts.map +1 -0
  452. package/src/engine/physics/fluid/solver/v3_grid_compute_solid_neighbour_mask.js +66 -0
  453. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.d.ts +26 -0
  454. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.d.ts.map +1 -0
  455. package/src/engine/physics/fluid/solver/v3_grid_patch_edges_uniform.js +113 -0
  456. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.d.ts +30 -0
  457. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.d.ts.map +1 -0
  458. package/src/engine/physics/fluid/solver/v3_grid_shift_in_place.js +107 -0
  459. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts +49 -0
  460. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.d.ts.map +1 -0
  461. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure.js +126 -0
  462. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts +93 -0
  463. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.d.ts.map +1 -0
  464. package/src/engine/physics/fluid/solver/v3_grid_solve_pressure_pcg.js +424 -0
  465. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts +48 -0
  466. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.d.ts.map +1 -0
  467. package/src/engine/physics/fluid/solver/v3_grid_subtract_pressure_gradient.js +92 -0
  468. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts +6 -6
  469. package/src/engine/physics/gjk/expanding_polytope_algorithm.d.ts.map +1 -1
  470. package/src/engine/physics/gjk/expanding_polytope_algorithm.js +76 -32
  471. package/src/engine/physics/gjk/gjk.d.ts +28 -2
  472. package/src/engine/physics/gjk/gjk.d.ts.map +1 -1
  473. package/src/engine/physics/gjk/gjk.js +421 -378
  474. package/src/engine/physics/gjk/minkowski_support.d.ts +37 -0
  475. package/src/engine/physics/gjk/minkowski_support.d.ts.map +1 -0
  476. package/src/engine/physics/gjk/minkowski_support.js +75 -0
  477. package/src/engine/physics/gjk/mpr.d.ts +56 -0
  478. package/src/engine/physics/gjk/mpr.d.ts.map +1 -0
  479. package/src/engine/physics/gjk/mpr.js +344 -0
  480. package/src/engine/physics/inertia/world_inverse_inertia.d.ts +44 -0
  481. package/src/engine/physics/inertia/world_inverse_inertia.d.ts.map +1 -0
  482. package/src/engine/physics/inertia/world_inverse_inertia.js +77 -0
  483. package/src/engine/physics/integration/integrate_position.d.ts +34 -0
  484. package/src/engine/physics/integration/integrate_position.d.ts.map +1 -0
  485. package/src/engine/physics/integration/integrate_position.js +79 -0
  486. package/src/engine/physics/integration/integrate_velocity.d.ts +55 -0
  487. package/src/engine/physics/integration/integrate_velocity.d.ts.map +1 -0
  488. package/src/engine/physics/integration/integrate_velocity.js +160 -0
  489. package/src/engine/physics/integration/quat_integrate.d.ts +27 -0
  490. package/src/engine/physics/integration/quat_integrate.d.ts.map +1 -0
  491. package/src/engine/physics/integration/quat_integrate.js +62 -0
  492. package/src/engine/physics/island/IslandBuilder.d.ts +167 -0
  493. package/src/engine/physics/island/IslandBuilder.d.ts.map +1 -0
  494. package/src/engine/physics/island/IslandBuilder.js +411 -0
  495. package/src/engine/physics/island/union_find.d.ts +51 -0
  496. package/src/engine/physics/island/union_find.d.ts.map +1 -0
  497. package/src/engine/physics/island/union_find.js +76 -0
  498. package/src/engine/physics/narrowphase/PosedShape.d.ts +51 -0
  499. package/src/engine/physics/narrowphase/PosedShape.d.ts.map +1 -0
  500. package/src/engine/physics/narrowphase/PosedShape.js +108 -0
  501. package/src/engine/physics/narrowphase/box_box_manifold.d.ts +32 -0
  502. package/src/engine/physics/narrowphase/box_box_manifold.d.ts.map +1 -0
  503. package/src/engine/physics/narrowphase/box_box_manifold.js +639 -0
  504. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts +30 -0
  505. package/src/engine/physics/narrowphase/box_triangle_contact.d.ts.map +1 -0
  506. package/src/engine/physics/narrowphase/box_triangle_contact.js +811 -0
  507. package/src/engine/physics/narrowphase/capsule_contacts.d.ts +122 -0
  508. package/src/engine/physics/narrowphase/capsule_contacts.d.ts.map +1 -0
  509. package/src/engine/physics/narrowphase/capsule_contacts.js +462 -0
  510. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts +71 -0
  511. package/src/engine/physics/narrowphase/capsule_triangle_contact.d.ts.map +1 -0
  512. package/src/engine/physics/narrowphase/capsule_triangle_contact.js +375 -0
  513. package/src/engine/physics/narrowphase/compute_penetration.d.ts +91 -0
  514. package/src/engine/physics/narrowphase/compute_penetration.d.ts.map +1 -0
  515. package/src/engine/physics/narrowphase/compute_penetration.js +396 -0
  516. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts +35 -0
  517. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.d.ts.map +1 -0
  518. package/src/engine/physics/narrowphase/decomposition/aabb_world_to_local.js +80 -0
  519. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts +31 -0
  520. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.d.ts.map +1 -0
  521. package/src/engine/physics/narrowphase/decomposition/decompose_to_triangles.js +55 -0
  522. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts +42 -0
  523. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.d.ts.map +1 -0
  524. package/src/engine/physics/narrowphase/decomposition/heightmap_enumerate_triangles.js +204 -0
  525. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts +42 -0
  526. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -0
  527. package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +94 -0
  528. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +37 -0
  529. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -0
  530. package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -0
  531. package/src/engine/physics/narrowphase/narrowphase_step.d.ts +17 -0
  532. package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -0
  533. package/src/engine/physics/narrowphase/narrowphase_step.js +1422 -0
  534. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +38 -0
  535. package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -0
  536. package/src/engine/physics/narrowphase/sphere_box_contact.js +123 -0
  537. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +26 -0
  538. package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -0
  539. package/src/engine/physics/narrowphase/sphere_sphere_contact.js +51 -0
  540. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +48 -0
  541. package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -0
  542. package/src/engine/physics/narrowphase/sphere_triangle_contact.js +143 -0
  543. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +83 -0
  544. package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -0
  545. package/src/engine/physics/queries/PhysicsSurfacePoint.js +100 -0
  546. package/src/engine/physics/queries/overlap_shape.d.ts +51 -0
  547. package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -0
  548. package/src/engine/physics/queries/overlap_shape.js +183 -0
  549. package/src/engine/physics/queries/raycast.d.ts +20 -0
  550. package/src/engine/physics/queries/raycast.d.ts.map +1 -0
  551. package/src/engine/physics/queries/raycast.js +249 -0
  552. package/src/engine/physics/queries/shape_cast.d.ts +56 -0
  553. package/src/engine/physics/queries/shape_cast.d.ts.map +1 -0
  554. package/src/engine/physics/queries/shape_cast.js +387 -0
  555. package/src/engine/physics/solver/friction_cone.d.ts +16 -0
  556. package/src/engine/physics/solver/friction_cone.d.ts.map +1 -0
  557. package/src/engine/physics/solver/friction_cone.js +37 -0
  558. package/src/engine/physics/solver/solve_contacts.d.ts +122 -0
  559. package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -0
  560. package/src/engine/physics/solver/solve_contacts.js +1016 -0
  561. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts +0 -34
  562. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts.map +0 -1
  563. package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.js +0 -66
  564. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts +0 -2
  565. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts.map +0 -1
  566. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.js +0 -54
  567. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts +0 -2
  568. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts.map +0 -1
  569. package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.js +0 -26
  570. package/src/engine/ecs/components/Motion.d.ts +0 -21
  571. package/src/engine/ecs/components/Motion.d.ts.map +0 -1
  572. package/src/engine/ecs/components/Motion.js +0 -27
  573. package/src/engine/ecs/components/MotionSerializationAdapter.d.ts +0 -20
  574. package/src/engine/ecs/components/MotionSerializationAdapter.d.ts.map +0 -1
  575. package/src/engine/ecs/components/MotionSerializationAdapter.js +0 -26
  576. package/src/engine/ecs/systems/MotionSystem.d.ts +0 -9
  577. package/src/engine/ecs/systems/MotionSystem.d.ts.map +0 -1
  578. package/src/engine/ecs/systems/MotionSystem.js +0 -29
  579. package/src/engine/physics/fluid/Fluid.d.ts +0 -26
  580. package/src/engine/physics/fluid/Fluid.d.ts.map +0 -1
  581. package/src/engine/physics/fluid/Fluid.js +0 -221
  582. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts +0 -7
  583. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts.map +0 -1
  584. package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.js +0 -8
@@ -0,0 +1,411 @@
1
+ import { body_id_index } from "../body/BodyStorage.js";
2
+ import { BodyKind } from "../ecs/BodyKind.js";
3
+ import { ColliderFlags } from "../ecs/ColliderFlags.js";
4
+ import { RigidBodyFlags } from "../ecs/RigidBodyFlags.js";
5
+ import { uf_find, uf_init, uf_union } from "./union_find.js";
6
+
7
+ /**
8
+ * Partitions this frame's awake dynamic bodies + touched non-sensor contacts
9
+ * into connected components ("islands") via union-find. The solver iterates
10
+ * each island independently (so impulses converge inside an island without
11
+ * waiting for global passes) and the sleep test will eventually use island
12
+ * granularity for atomic whole-island sleep.
13
+ *
14
+ * Static and Kinematic bodies are not merged into islands — they act as
15
+ * constraint anchors. A 1000-block stack on a static floor is therefore one
16
+ * island of 1000 dynamic bodies, not 1001 — the floor anchors the island but
17
+ * does not enlarge it. Multiple separate piles all resting on the same static
18
+ * floor remain *separate* islands so each can sleep/wake independently.
19
+ *
20
+ * Sensor contacts are skipped entirely: they don't transmit constraint
21
+ * forces, so two bodies linked only by a sensor pair are not in the same
22
+ * structural island.
23
+ *
24
+ * Determinism contract:
25
+ * - Union-find uses union-by-min-index + path halving, so the canonical
26
+ * root of any component is the smallest body index of any of its members.
27
+ * - Islands are emitted sorted ascending by root index.
28
+ * - Bodies within an island are emitted sorted ascending by body index.
29
+ * - Contacts within an island are emitted sorted ascending by manifold slot id.
30
+ *
31
+ * Output layout is CSR-like — `body_offsets[i]..body_offsets[i+1]` indexes
32
+ * into `body_data` for island `i`, similarly for contacts.
33
+ *
34
+ * @author Alex Goldring
35
+ * @copyright Company Named Limited (c) 2026
36
+ */
37
+ export class IslandBuilder {
38
+
39
+ constructor() {
40
+ /**
41
+ * Union-find parent table, indexed by body index (NOT packed id).
42
+ * Sized to `storage.high_water_mark` at `build` time; reallocated by
43
+ * doubling when the body pool grows past current capacity.
44
+ * @type {Uint32Array}
45
+ */
46
+ this.parent = new Uint32Array(16);
47
+
48
+ /**
49
+ * Per-body island id. `island_of_body[idx] === -1` means the body
50
+ * is not in any island this frame (static, kinematic, or unallocated).
51
+ * @type {Int32Array}
52
+ */
53
+ this.island_of_body = new Int32Array(16);
54
+
55
+ /**
56
+ * Number of islands this frame.
57
+ * @type {number}
58
+ */
59
+ this.island_count = 0;
60
+
61
+ /**
62
+ * CSR offsets into `body_data`. Length is `island_count + 1`. Bodies
63
+ * for island `i` live in `body_data[body_offsets[i]..body_offsets[i+1])`.
64
+ * @type {Uint32Array}
65
+ */
66
+ this.body_offsets = new Uint32Array(2);
67
+
68
+ /**
69
+ * Flattened body indices, grouped by island, sorted ascending within
70
+ * each island.
71
+ * @type {Uint32Array}
72
+ */
73
+ this.body_data = new Uint32Array(16);
74
+
75
+ /**
76
+ * Total number of body entries across all islands (= sum of island sizes).
77
+ * @type {number}
78
+ */
79
+ this.body_total = 0;
80
+
81
+ /**
82
+ * CSR offsets into `contact_data`. Length is `island_count + 1`.
83
+ * Manifold slot ids for island `i` live in
84
+ * `contact_data[contact_offsets[i]..contact_offsets[i+1])`.
85
+ * @type {Uint32Array}
86
+ */
87
+ this.contact_offsets = new Uint32Array(2);
88
+
89
+ /**
90
+ * Flattened manifold slot ids, grouped by island, sorted ascending
91
+ * within each island.
92
+ * @type {Uint32Array}
93
+ */
94
+ this.contact_data = new Uint32Array(16);
95
+
96
+ /**
97
+ * Total number of contact entries across all islands.
98
+ * @type {number}
99
+ */
100
+ this.contact_total = 0;
101
+
102
+ /**
103
+ * Scratch: root body index → island id, or -1 if unassigned.
104
+ * Sized in lockstep with `parent`.
105
+ * @private
106
+ * @type {Int32Array}
107
+ */
108
+ this.__root_to_island = new Int32Array(16);
109
+
110
+ /**
111
+ * Scratch: list of distinct root indices observed this frame, used
112
+ * to sort them ascending before assigning island ids.
113
+ * @private
114
+ * @type {Uint32Array}
115
+ */
116
+ this.__scratch_roots = new Uint32Array(16);
117
+
118
+ /**
119
+ * Scratch write-cursors, one per island.
120
+ * @private
121
+ * @type {Uint32Array}
122
+ */
123
+ this.__cursors = new Uint32Array(2);
124
+ }
125
+
126
+ /**
127
+ * @param {RigidBody} rb
128
+ * @param {Array} collider_list collider list for the body (or undefined)
129
+ * @returns {boolean}
130
+ * @private
131
+ */
132
+ static __body_is_sensor(rb, collider_list) {
133
+ if ((rb.flags & RigidBodyFlags.IsSensor) !== 0) return true;
134
+ if (collider_list !== undefined && collider_list.length > 0) {
135
+ // v1 approximation: any collider on the body marked as sensor
136
+ // turns the whole body's contacts into sensor contacts for the
137
+ // purposes of island building. Matches the solver's
138
+ // pair_is_sensor check on the primary collider.
139
+ if ((collider_list[0].collider.flags & ColliderFlags.IsSensor) !== 0) return true;
140
+ }
141
+ return false;
142
+ }
143
+
144
+ /**
145
+ * (Re)build islands from `manifolds`' currently-touched non-sensor slots
146
+ * and the bodies in `storage`'s awake list.
147
+ *
148
+ * @param {BodyStorage} storage
149
+ * @param {ManifoldStore} manifolds
150
+ * @param {RigidBody[]} bodies sparse, indexed by body index
151
+ * @param {Array[]} body_collider_lists sparse, indexed by body index
152
+ */
153
+ build(storage, manifolds, bodies, body_collider_lists) {
154
+ const hwm = storage.high_water_mark;
155
+ this.__ensure_body_capacity(hwm);
156
+
157
+ const parent = this.parent;
158
+ uf_init(parent, hwm);
159
+
160
+ // --- Pass 1: union dynamic-dynamic pairs from touched non-sensor manifolds.
161
+ const live_count = manifolds.count;
162
+ for (let i = 0; i < live_count; i++) {
163
+ const slot = manifolds.live_at(i);
164
+ if (!manifolds.is_touched(slot)) continue;
165
+ const idxA = body_id_index(manifolds.bodyA(slot));
166
+ const idxB = body_id_index(manifolds.bodyB(slot));
167
+ const rbA = bodies[idxA];
168
+ const rbB = bodies[idxB];
169
+ if (rbA === undefined || rbB === undefined) continue;
170
+ if (IslandBuilder.__body_is_sensor(rbA, body_collider_lists[idxA])) continue;
171
+ if (IslandBuilder.__body_is_sensor(rbB, body_collider_lists[idxB])) continue;
172
+ if (rbA.kind === BodyKind.Dynamic && rbB.kind === BodyKind.Dynamic) {
173
+ uf_union(parent, idxA, idxB);
174
+ }
175
+ }
176
+
177
+ // --- Pass 2: collect distinct roots over awake dynamic bodies.
178
+ const island_of_body = this.island_of_body;
179
+ // Cheap reset: only the indices we may write are below hwm.
180
+ for (let i = 0; i < hwm; i++) island_of_body[i] = -1;
181
+
182
+ const root_to_island = this.__root_to_island;
183
+ for (let i = 0; i < hwm; i++) root_to_island[i] = -1;
184
+
185
+ const awake_count = storage.awake_count;
186
+ const scratch_roots = this.__scratch_roots;
187
+ let root_count = 0;
188
+ for (let ai = 0; ai < awake_count; ai++) {
189
+ const idx = storage.awake_at(ai);
190
+ const rb = bodies[idx];
191
+ if (rb === undefined) continue;
192
+ if (rb.kind !== BodyKind.Dynamic) continue;
193
+ const r = uf_find(parent, idx);
194
+ if (root_to_island[r] === -1) {
195
+ scratch_roots[root_count++] = r;
196
+ // Tag as collected — actual id assigned after sort.
197
+ root_to_island[r] = -2;
198
+ }
199
+ }
200
+
201
+ // Sort distinct roots ascending so island id 0 has the smallest root.
202
+ if (root_count > 1) {
203
+ scratch_roots.subarray(0, root_count).sort();
204
+ }
205
+ for (let i = 0; i < root_count; i++) {
206
+ root_to_island[scratch_roots[i]] = i;
207
+ }
208
+ this.island_count = root_count;
209
+
210
+ // Assign island id to every awake dynamic body.
211
+ for (let ai = 0; ai < awake_count; ai++) {
212
+ const idx = storage.awake_at(ai);
213
+ const rb = bodies[idx];
214
+ if (rb === undefined) continue;
215
+ if (rb.kind !== BodyKind.Dynamic) continue;
216
+ const r = uf_find(parent, idx);
217
+ island_of_body[idx] = root_to_island[r];
218
+ }
219
+
220
+ this.__build_body_csr(storage, bodies, awake_count, root_count);
221
+ this.__build_contact_csr(manifolds, bodies, body_collider_lists, root_count);
222
+ }
223
+
224
+ /**
225
+ * Fill `body_offsets` + `body_data` with awake dynamic bodies grouped
226
+ * by island, sorted ascending within each island.
227
+ * @private
228
+ */
229
+ __build_body_csr(storage, bodies, awake_count, island_count) {
230
+ this.__ensure_island_count_capacity(island_count);
231
+ const offsets = this.body_offsets;
232
+ for (let i = 0; i <= island_count; i++) offsets[i] = 0;
233
+
234
+ // Count pass: offsets[i + 1] starts as the number of bodies in island i.
235
+ let total = 0;
236
+ for (let ai = 0; ai < awake_count; ai++) {
237
+ const idx = storage.awake_at(ai);
238
+ const rb = bodies[idx];
239
+ if (rb === undefined) continue;
240
+ if (rb.kind !== BodyKind.Dynamic) continue;
241
+ const isl = this.island_of_body[idx];
242
+ if (isl < 0) continue;
243
+ offsets[isl + 1]++;
244
+ total++;
245
+ }
246
+ // Prefix sum → start offsets.
247
+ for (let i = 0; i < island_count; i++) {
248
+ offsets[i + 1] += offsets[i];
249
+ }
250
+ this.body_total = total;
251
+
252
+ this.__ensure_body_data_capacity(total);
253
+
254
+ const cursors = this.__cursors;
255
+ for (let i = 0; i < island_count; i++) cursors[i] = offsets[i];
256
+
257
+ const data = this.body_data;
258
+ for (let ai = 0; ai < awake_count; ai++) {
259
+ const idx = storage.awake_at(ai);
260
+ const rb = bodies[idx];
261
+ if (rb === undefined) continue;
262
+ if (rb.kind !== BodyKind.Dynamic) continue;
263
+ const isl = this.island_of_body[idx];
264
+ if (isl < 0) continue;
265
+ data[cursors[isl]++] = idx;
266
+ }
267
+
268
+ // Sort each island's body slice ascending.
269
+ for (let i = 0; i < island_count; i++) {
270
+ const start = offsets[i];
271
+ const end = offsets[i + 1];
272
+ if (end - start > 1) {
273
+ data.subarray(start, end).sort();
274
+ }
275
+ }
276
+ }
277
+
278
+ /**
279
+ * Fill `contact_offsets` + `contact_data` with touched non-sensor manifold
280
+ * slot ids grouped by island. A contact belongs to its dynamic
281
+ * participant's island (if both sides are dynamic they share an island
282
+ * by construction). Static-vs-static contacts are skipped.
283
+ * @private
284
+ */
285
+ __build_contact_csr(manifolds, bodies, body_collider_lists, island_count) {
286
+ const offsets = this.contact_offsets;
287
+ for (let i = 0; i <= island_count; i++) offsets[i] = 0;
288
+
289
+ // Count pass.
290
+ const live_count = manifolds.count;
291
+ let total = 0;
292
+ for (let i = 0; i < live_count; i++) {
293
+ const slot = manifolds.live_at(i);
294
+ const isl = this.__island_of_slot(manifolds, slot, bodies, body_collider_lists);
295
+ if (isl < 0) continue;
296
+ offsets[isl + 1]++;
297
+ total++;
298
+ }
299
+ for (let i = 0; i < island_count; i++) {
300
+ offsets[i + 1] += offsets[i];
301
+ }
302
+ this.contact_total = total;
303
+
304
+ this.__ensure_contact_data_capacity(total);
305
+
306
+ const cursors = this.__cursors;
307
+ for (let i = 0; i < island_count; i++) cursors[i] = offsets[i];
308
+
309
+ const data = this.contact_data;
310
+ for (let i = 0; i < live_count; i++) {
311
+ const slot = manifolds.live_at(i);
312
+ const isl = this.__island_of_slot(manifolds, slot, bodies, body_collider_lists);
313
+ if (isl < 0) continue;
314
+ data[cursors[isl]++] = slot;
315
+ }
316
+
317
+ // Sort each island's contact slice ascending by slot id.
318
+ for (let i = 0; i < island_count; i++) {
319
+ const start = offsets[i];
320
+ const end = offsets[i + 1];
321
+ if (end - start > 1) {
322
+ data.subarray(start, end).sort();
323
+ }
324
+ }
325
+ }
326
+
327
+ /**
328
+ * Resolve which island a manifold slot belongs to.
329
+ *
330
+ * Returns `-1` if the manifold is not touched this frame, is a sensor
331
+ * pair, or both bodies are non-dynamic (static-static, which the solver
332
+ * wouldn't act on anyway).
333
+ *
334
+ * @private
335
+ */
336
+ __island_of_slot(manifolds, slot, bodies, body_collider_lists) {
337
+ if (!manifolds.is_touched(slot)) return -1;
338
+ const idxA = body_id_index(manifolds.bodyA(slot));
339
+ const idxB = body_id_index(manifolds.bodyB(slot));
340
+ const rbA = bodies[idxA];
341
+ const rbB = bodies[idxB];
342
+ if (rbA === undefined || rbB === undefined) return -1;
343
+ if (IslandBuilder.__body_is_sensor(rbA, body_collider_lists[idxA])) return -1;
344
+ if (IslandBuilder.__body_is_sensor(rbB, body_collider_lists[idxB])) return -1;
345
+ // Pick the dynamic side's island. If both are dynamic they share
346
+ // one by construction (pass-1 union).
347
+ if (rbA.kind === BodyKind.Dynamic) return this.island_of_body[idxA];
348
+ if (rbB.kind === BodyKind.Dynamic) return this.island_of_body[idxB];
349
+ return -1;
350
+ }
351
+
352
+ // --- Resize helpers ------------------------------------------------------
353
+
354
+ /**
355
+ * @private
356
+ * @param {number} n
357
+ */
358
+ __ensure_body_capacity(n) {
359
+ if (this.parent.length < n) {
360
+ const cap = next_pow2(n);
361
+ this.parent = new Uint32Array(cap);
362
+ this.island_of_body = new Int32Array(cap);
363
+ this.__root_to_island = new Int32Array(cap);
364
+ this.__scratch_roots = new Uint32Array(cap);
365
+ }
366
+ }
367
+
368
+ /**
369
+ * @private
370
+ * @param {number} n
371
+ */
372
+ __ensure_island_count_capacity(n) {
373
+ if (this.body_offsets.length < n + 1) {
374
+ const cap = next_pow2(n + 1);
375
+ this.body_offsets = new Uint32Array(cap);
376
+ this.contact_offsets = new Uint32Array(cap);
377
+ this.__cursors = new Uint32Array(cap);
378
+ }
379
+ }
380
+
381
+ /**
382
+ * @private
383
+ * @param {number} n
384
+ */
385
+ __ensure_body_data_capacity(n) {
386
+ if (this.body_data.length < n) {
387
+ this.body_data = new Uint32Array(next_pow2(n));
388
+ }
389
+ }
390
+
391
+ /**
392
+ * @private
393
+ * @param {number} n
394
+ */
395
+ __ensure_contact_data_capacity(n) {
396
+ if (this.contact_data.length < n) {
397
+ this.contact_data = new Uint32Array(next_pow2(n));
398
+ }
399
+ }
400
+ }
401
+
402
+ /**
403
+ * @param {number} n
404
+ * @returns {number}
405
+ */
406
+ function next_pow2(n) {
407
+ if (n <= 1) return 1;
408
+ let p = 1;
409
+ while (p < n) p <<= 1;
410
+ return p;
411
+ }
@@ -0,0 +1,51 @@
1
+ /**
2
+ * Disjoint-set-union (union-find) primitives on a flat `Uint32Array` parent
3
+ * table. Stateless helpers — callers own the buffer.
4
+ *
5
+ * Design choices:
6
+ * - **Path halving** rather than full path compression. Halving rewires
7
+ * `parent[x]` to `parent[parent[x]]` as it walks, which is `O(α(n))`
8
+ * amortised (same as full compression) but has a simpler control flow and
9
+ * is deterministic regardless of call order. Full compression's iterative
10
+ * second pass would observe a different mutation pattern depending on
11
+ * which subtree was queried first — fine for correctness, awkward for
12
+ * bit-exact same-runtime determinism.
13
+ * - **Union by min-index** rather than by rank or size. The smaller index
14
+ * always becomes the root. This makes the canonical root of a component
15
+ * a deterministic function of the bodies in it (the smallest body index
16
+ * of any member), which gives us a natural stable ordering when sorting
17
+ * islands at the end. Slightly worse worst-case tree height than
18
+ * union-by-rank but path halving keeps the amortised cost the same in
19
+ * practice for the body counts we care about (≤ millions).
20
+ *
21
+ * Used by {@link IslandBuilder} to partition awake bodies + contact pairs
22
+ * into connected components (islands) so the solver can iterate each
23
+ * independently and so whole islands can sleep atomically.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+ /**
29
+ * Initialise `parent` so every node `i ∈ [0, n)` is its own root.
30
+ * @param {Uint32Array} parent
31
+ * @param {number} n
32
+ */
33
+ export function uf_init(parent: Uint32Array, n: number): void;
34
+ /**
35
+ * Find the root of `x` with path halving. Mutates `parent` to compress the
36
+ * walked path by one level per hop.
37
+ * @param {Uint32Array} parent
38
+ * @param {number} x
39
+ * @returns {number} root index
40
+ */
41
+ export function uf_find(parent: Uint32Array, x: number): number;
42
+ /**
43
+ * Union the components containing `x` and `y`. The smaller-indexed root wins,
44
+ * keeping the canonical root deterministic regardless of call order.
45
+ * @param {Uint32Array} parent
46
+ * @param {number} x
47
+ * @param {number} y
48
+ * @returns {number} the root of the unified component
49
+ */
50
+ export function uf_union(parent: Uint32Array, x: number, y: number): number;
51
+ //# sourceMappingURL=union_find.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"union_find.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/island/union_find.js"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AAEH;;;;GAIG;AACH,gCAHW,WAAW,KACX,MAAM,QAIhB;AAED;;;;;;GAMG;AACH,gCAJW,WAAW,KACX,MAAM,GACJ,MAAM,CAYlB;AAED;;;;;;;GAOG;AACH,iCALW,WAAW,KACX,MAAM,KACN,MAAM,GACJ,MAAM,CAalB"}
@@ -0,0 +1,76 @@
1
+ /**
2
+ * Disjoint-set-union (union-find) primitives on a flat `Uint32Array` parent
3
+ * table. Stateless helpers — callers own the buffer.
4
+ *
5
+ * Design choices:
6
+ * - **Path halving** rather than full path compression. Halving rewires
7
+ * `parent[x]` to `parent[parent[x]]` as it walks, which is `O(α(n))`
8
+ * amortised (same as full compression) but has a simpler control flow and
9
+ * is deterministic regardless of call order. Full compression's iterative
10
+ * second pass would observe a different mutation pattern depending on
11
+ * which subtree was queried first — fine for correctness, awkward for
12
+ * bit-exact same-runtime determinism.
13
+ * - **Union by min-index** rather than by rank or size. The smaller index
14
+ * always becomes the root. This makes the canonical root of a component
15
+ * a deterministic function of the bodies in it (the smallest body index
16
+ * of any member), which gives us a natural stable ordering when sorting
17
+ * islands at the end. Slightly worse worst-case tree height than
18
+ * union-by-rank but path halving keeps the amortised cost the same in
19
+ * practice for the body counts we care about (≤ millions).
20
+ *
21
+ * Used by {@link IslandBuilder} to partition awake bodies + contact pairs
22
+ * into connected components (islands) so the solver can iterate each
23
+ * independently and so whole islands can sleep atomically.
24
+ *
25
+ * @author Alex Goldring
26
+ * @copyright Company Named Limited (c) 2026
27
+ */
28
+
29
+ /**
30
+ * Initialise `parent` so every node `i ∈ [0, n)` is its own root.
31
+ * @param {Uint32Array} parent
32
+ * @param {number} n
33
+ */
34
+ export function uf_init(parent, n) {
35
+ for (let i = 0; i < n; i++) parent[i] = i;
36
+ }
37
+
38
+ /**
39
+ * Find the root of `x` with path halving. Mutates `parent` to compress the
40
+ * walked path by one level per hop.
41
+ * @param {Uint32Array} parent
42
+ * @param {number} x
43
+ * @returns {number} root index
44
+ */
45
+ export function uf_find(parent, x) {
46
+ let p = parent[x];
47
+ while (p !== x) {
48
+ // Path-halve: point x at its grandparent.
49
+ const gp = parent[p];
50
+ parent[x] = gp;
51
+ x = gp;
52
+ p = parent[x];
53
+ }
54
+ return x;
55
+ }
56
+
57
+ /**
58
+ * Union the components containing `x` and `y`. The smaller-indexed root wins,
59
+ * keeping the canonical root deterministic regardless of call order.
60
+ * @param {Uint32Array} parent
61
+ * @param {number} x
62
+ * @param {number} y
63
+ * @returns {number} the root of the unified component
64
+ */
65
+ export function uf_union(parent, x, y) {
66
+ const rx = uf_find(parent, x);
67
+ const ry = uf_find(parent, y);
68
+ if (rx === ry) return rx;
69
+ if (rx < ry) {
70
+ parent[ry] = rx;
71
+ return rx;
72
+ } else {
73
+ parent[rx] = ry;
74
+ return ry;
75
+ }
76
+ }
@@ -0,0 +1,51 @@
1
+ /**
2
+ * AbstractShape3D adapter that re-frames a shape's `support` (and bounding box)
3
+ * into world space under a rigid pose (position + unit quaternion). The
4
+ * underlying shape itself is never copied or transformed — we rotate the GJK
5
+ * query direction into body space, ask the shape, then rotate the support
6
+ * point back to world.
7
+ *
8
+ * Existing TransformedShape3D solves a more general case (arbitrary matrix
9
+ * including scale) and crucially does *not* rotate the query direction into
10
+ * body space before calling support — that path is correct for unscaled
11
+ * identity rotations but wrong for rotated bodies, which is what narrowphase
12
+ * needs.
13
+ *
14
+ * Reusable: physics narrowphase keeps two long-lived instances and calls
15
+ * {@link setup} each pair. No per-pair allocation.
16
+ *
17
+ * @author Alex Goldring
18
+ * @copyright Company Named Limited (c) 2026
19
+ */
20
+ export class PosedShape extends AbstractShape3D {
21
+ /** @type {AbstractShape3D|null} */
22
+ shape: AbstractShape3D | null;
23
+ px: number;
24
+ py: number;
25
+ pz: number;
26
+ qx: number;
27
+ qy: number;
28
+ qz: number;
29
+ qw: number;
30
+ /**
31
+ * Bind a shape and a world pose. Subsequent calls to {@link support} and
32
+ * {@link compute_bounding_box} return results in world space.
33
+ *
34
+ * @param {AbstractShape3D} shape
35
+ * @param {Vector3|{x:number,y:number,z:number}} position
36
+ * @param {Quaternion|{x:number,y:number,z:number,w:number}} rotation
37
+ */
38
+ setup(shape: AbstractShape3D, position: Vector3 | {
39
+ x: number;
40
+ y: number;
41
+ z: number;
42
+ }, rotation: Quaternion | {
43
+ x: number;
44
+ y: number;
45
+ z: number;
46
+ w: number;
47
+ }): void;
48
+ compute_bounding_box(result: any): void;
49
+ }
50
+ import { AbstractShape3D } from "../../../core/geom/3d/shape/AbstractShape3D.js";
51
+ //# sourceMappingURL=PosedShape.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PosedShape.d.ts","sourceRoot":"","sources":["../../../../../src/engine/physics/narrowphase/PosedShape.js"],"names":[],"mappings":"AAMA;;;;;;;;;;;;;;;;;;GAkBG;AACH;IAKQ,mCAAmC;IACnC,OADW,eAAe,GAAC,IAAI,CACd;IAEjB,WAAW;IAAE,WAAW;IAAE,WAAW;IACrC,WAAW;IAAE,WAAW;IAAE,WAAW;IAAE,WAAW;IAGtD;;;;;;;OAOG;IACH,aAJW,eAAe,YACf,UAAQ;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,YACpC,aAAW;QAAC,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAC;QAAA,CAAC,EAAC,MAAM,CAAA;KAAC,QAM1D;IAgDD,wCASC;CACJ;gCA1G+B,gDAAgD"}