@woosh/meep-engine 2.138.20 → 2.140.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (584) hide show
  1. package/package.json +1 -1
  2. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts +3 -3
  3. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts.map +1 -1
  4. package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.js +4 -4
  5. package/src/core/collection/PairUint32Map.d.ts +100 -0
  6. package/src/core/collection/PairUint32Map.d.ts.map +1 -0
  7. package/src/core/collection/PairUint32Map.js +321 -0
  8. package/src/core/collection/Uint32Map.d.ts +119 -0
  9. package/src/core/collection/Uint32Map.d.ts.map +1 -0
  10. package/src/core/collection/Uint32Map.js +345 -0
  11. package/src/core/collection/array/array_shuffle.d.ts +10 -3
  12. package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
  13. package/src/core/collection/array/array_shuffle.js +27 -22
  14. package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
  15. package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
  16. package/src/core/collection/heap/FibonacciHeap.js +586 -0
  17. package/src/core/collection/heap/Uint32Heap.js +1 -1
  18. package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
  19. package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
  20. package/src/core/collection/heap/Uint32Heap4.js +490 -0
  21. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +30 -0
  22. package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -0
  23. package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -0
  24. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
  25. package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
  26. package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
  27. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +54 -0
  28. package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -0
  29. package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -0
  30. package/src/core/geom/3d/shape/AbstractShape3D.d.ts +24 -2
  31. package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
  32. package/src/core/geom/3d/shape/AbstractShape3D.js +24 -1
  33. package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
  34. package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
  35. package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
  36. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
  37. package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
  38. package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
  39. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +148 -0
  40. package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -0
  41. package/src/core/geom/3d/shape/HeightMapShape3D.js +451 -0
  42. package/src/core/geom/3d/shape/MeshShape3D.d.ts +210 -0
  43. package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -0
  44. package/src/core/geom/3d/shape/MeshShape3D.js +593 -0
  45. package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
  46. package/src/core/geom/3d/shape/TransformedShape3D.js +46 -2
  47. package/src/core/geom/3d/shape/Triangle3D.d.ts +95 -0
  48. package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -0
  49. package/src/core/geom/3d/shape/Triangle3D.js +318 -0
  50. package/src/core/geom/3d/shape/UnionShape3D.js +13 -0
  51. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
  52. package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
  53. package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
  54. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
  55. package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
  56. package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
  57. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts +30 -0
  58. package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts.map +1 -0
  59. package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +64 -0
  60. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
  61. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
  62. package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
  63. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
  64. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
  65. package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
  66. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
  67. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
  68. package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
  69. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
  70. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
  71. package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +671 -0
  72. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts +28 -0
  73. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts.map +1 -0
  74. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -0
  75. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
  76. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
  77. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
  78. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
  79. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
  80. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
  81. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
  82. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
  83. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
  84. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
  85. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
  86. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
  87. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
  88. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
  89. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -0
  90. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +35 -0
  91. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
  92. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -0
  93. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +31 -0
  94. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
  95. package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -0
  96. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
  97. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
  98. package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
  99. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +41 -0
  100. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
  101. package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +124 -13
  102. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
  103. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
  104. package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
  105. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
  106. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
  107. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
  108. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
  109. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
  110. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
  111. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
  112. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
  113. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
  114. package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
  115. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
  116. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
  117. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
  118. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
  119. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
  120. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
  121. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
  122. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
  123. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
  124. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
  125. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
  126. package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
  127. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
  128. package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
  129. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
  130. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
  131. package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
  132. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
  133. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
  134. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
  135. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
  136. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
  137. package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
  138. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
  139. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
  140. package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
  141. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
  142. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
  143. package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
  144. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +2 -2
  145. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts.map +1 -1
  146. package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +1 -1
  147. package/src/core/geom/vec3/v3_dot_array_array.d.ts +3 -3
  148. package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +1 -1
  149. package/src/core/geom/vec3/v3_dot_array_array.js +2 -2
  150. package/src/core/geom/vec3/v3_negate_array.d.ts +3 -3
  151. package/src/core/geom/vec3/v3_negate_array.d.ts.map +1 -1
  152. package/src/core/geom/vec3/v3_negate_array.js +2 -2
  153. package/src/core/geom/vec3/v3_quat3_apply.d.ts +29 -0
  154. package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +1 -0
  155. package/src/core/geom/vec3/v3_quat3_apply.js +39 -0
  156. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +30 -0
  157. package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +1 -0
  158. package/src/core/geom/vec3/v3_quat3_apply_inverse.js +41 -0
  159. package/src/core/geom/vec3/v3_triple_cross_product.d.ts +32 -0
  160. package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +1 -0
  161. package/src/core/geom/vec3/v3_triple_cross_product.js +45 -0
  162. package/src/core/graph/csr/CSRGraph.d.ts +168 -0
  163. package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
  164. package/src/core/graph/csr/CSRGraph.js +319 -0
  165. package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
  166. package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
  167. package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
  168. package/src/core/graph/metis/metis.d.ts +19 -0
  169. package/src/core/graph/metis/metis.d.ts.map +1 -1
  170. package/src/core/graph/metis/metis.js +20 -0
  171. package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
  172. package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
  173. package/src/core/graph/metis/metis_cluster_bs.js +11 -0
  174. package/src/core/graph/metis/metis_options.d.ts +17 -2
  175. package/src/core/graph/metis/metis_options.d.ts.map +1 -1
  176. package/src/core/graph/metis/metis_options.js +17 -2
  177. package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
  178. package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
  179. package/src/core/graph/metis/native/MetisGraph.js +212 -0
  180. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
  181. package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
  182. package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
  183. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
  184. package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
  185. package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
  186. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
  187. package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
  188. package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
  189. package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
  190. package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
  191. package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
  192. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
  193. package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
  194. package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
  195. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
  196. package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
  197. package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
  198. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
  199. package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
  200. package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
  201. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
  202. package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
  203. package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
  204. package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
  205. package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
  206. package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
  207. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
  208. package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
  209. package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
  210. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
  211. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
  212. package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
  213. package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
  214. package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
  215. package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
  216. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
  217. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
  218. package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
  219. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
  220. package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
  221. package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
  222. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
  223. package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
  224. package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
  225. package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
  226. package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
  227. package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
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@@ -0,0 +1,238 @@
1
+ import { combine_hash } from "../../../../core/collection/array/combine_hash.js";
2
+ import { computeHashFloat } from "../../../../core/primitives/numbers/computeHashFloat.js";
3
+ import { FluidField } from "../FluidField.js";
4
+
5
+ /**
6
+ * ECS component representing a fluid volume — one {@link FluidField} plus its placement
7
+ * in world space.
8
+ *
9
+ * Behaviour (stepping the simulation, dispatching effectors, re-anchoring on Transform
10
+ * motion) lives on {@link FluidSystem}, not here. This component is pure data.
11
+ *
12
+ * World ↔ grid mapping is uniform and axis-aligned: cell `(0,0,0)`'s center sits at
13
+ * {@link origin}, and cells are spaced {@link cell_size} world-units apart along each
14
+ * axis. For non-uniform or oriented volumes, use multiple components.
15
+ *
16
+ * **Static placement**: leave the entity without a `Transform`. Set {@link origin}
17
+ * directly and the system never touches it.
18
+ *
19
+ * **Moving placement**: pair the entity with a `Transform`. The system re-anchors the
20
+ * grid on every fixedUpdate to `quantize(transform.position, cell_size) + offset`, and
21
+ * when the quantization changes shifts the field by the integer cell delta (carrying
22
+ * fluid data along with the grid so the fluid appears to stay put in world space) and
23
+ * patches the newly exposed edges with a Neumann zero-gradient extrapolation. {@link
24
+ * origin} becomes system-managed in this case.
25
+ *
26
+ * NOTE on layout: sibling physics ECS code lives under `engine/ecs/*` (see
27
+ * `engine/ecs/ik/InverseKinematicsSystem.js`). This component is placed inside the
28
+ * fluid package because edits to the ECS folder were out-of-scope when it was first
29
+ * written. Moving it under `engine/ecs/fluid/` later is a pure relocation.
30
+ */
31
+ export class FluidComponent {
32
+
33
+ /**
34
+ * @type {FluidField}
35
+ */
36
+ field = new FluidField();
37
+
38
+ /**
39
+ * World position of grid cell `(0,0,0)`'s center. For static placement (no
40
+ * `Transform` on the entity) the user sets this directly. For moving placement
41
+ * (with `Transform`) {@link FluidSystem} owns it — every fixedUpdate it computes
42
+ * the desired origin from the transform and either snaps on first sync or shifts
43
+ * the field by the integer cell delta.
44
+ * @type {[number, number, number]}
45
+ */
46
+ origin = [0, 0, 0];
47
+
48
+ /**
49
+ * World-space offset added to the quantized `Transform.position` when computing
50
+ * the grid centre. Use to place the grid asymmetrically relative to the entity —
51
+ * e.g. `[-2, 0, 0]` puts the centre 2 world units behind the entity.
52
+ *
53
+ * Only consulted when a `Transform` is present (otherwise `origin` is fully
54
+ * user-controlled).
55
+ * @type {[number, number, number]}
56
+ */
57
+ offset = [0, 0, 0];
58
+
59
+ /**
60
+ * Uniform world-space spacing between adjacent cell centers.
61
+ * @type {number}
62
+ */
63
+ cell_size = 1;
64
+
65
+ /**
66
+ * Half-cell extra margin (in cells) the Transform must cross before the field
67
+ * re-quantizes to the next cell. Without it, a Transform jittering right on the
68
+ * boundary between two cells would re-shift every frame, repeatedly clearing the
69
+ * solid mask and patching velocity edges — visible as flicker in the fluid and
70
+ * thrashing in any solid-voxelizer downstream of the shift.
71
+ *
72
+ * Mechanism: the system keeps the current quantized cell `q` and only re-quantizes
73
+ * when `|transform.position / cell_size - q| > 0.5 + hysteresis`. Crossing the
74
+ * threshold snaps to the new nearest cell — not the threshold position — so motion
75
+ * past the deadband still produces a single discrete shift.
76
+ *
77
+ * Range `[0, 0.5)`. `0` disables (snap on any boundary crossing). Default `0.1`
78
+ * gives a ~10%-of-a-cell deadband on each side, killing jitter while staying
79
+ * imperceptible at typical cell sizes.
80
+ *
81
+ * Only consulted when a `Transform` is present.
82
+ * @type {number}
83
+ */
84
+ hysteresis = 0.1;
85
+
86
+ /**
87
+ * If false, {@link FluidSystem} skips this volume's step. Use to pause fluid for
88
+ * culled or off-screen volumes.
89
+ * @type {boolean}
90
+ */
91
+ enabled = true;
92
+
93
+ /**
94
+ * Set by {@link FluidSystem} on the first reanchor — distinguishes "snap origin
95
+ * to the desired position without shifting" (first sync) from "shift the field
96
+ * by the integer cell delta" (subsequent syncs). User code should not touch this.
97
+ * @type {boolean}
98
+ */
99
+ anchored = false;
100
+
101
+ /**
102
+ * Convert a world-space point to fractional grid coordinates.
103
+ * @param {Float32Array|number[]} out length-3 destination
104
+ * @param {number} wx
105
+ * @param {number} wy
106
+ * @param {number} wz
107
+ * @return {Float32Array|number[]} `out`, for chaining.
108
+ */
109
+ worldToGrid(out, wx, wy, wz) {
110
+ const inv = 1 / this.cell_size;
111
+ out[0] = (wx - this.origin[0]) * inv;
112
+ out[1] = (wy - this.origin[1]) * inv;
113
+ out[2] = (wz - this.origin[2]) * inv;
114
+ return out;
115
+ }
116
+
117
+ /**
118
+ * Convert fractional grid coordinates to a world-space point.
119
+ * @param {Float32Array|number[]} out length-3 destination
120
+ * @param {number} gx
121
+ * @param {number} gy
122
+ * @param {number} gz
123
+ * @return {Float32Array|number[]} `out`, for chaining.
124
+ */
125
+ gridToWorld(out, gx, gy, gz) {
126
+ out[0] = this.origin[0] + gx * this.cell_size;
127
+ out[1] = this.origin[1] + gy * this.cell_size;
128
+ out[2] = this.origin[2] + gz * this.cell_size;
129
+ return out;
130
+ }
131
+
132
+ /**
133
+ * Sample velocity at a world-space point. The velocity values stored in the field
134
+ * are in "grid cells per second"; this method does NOT rescale them, on the
135
+ * assumption that callers (vegetation sway, dust drift) interpret the field as a
136
+ * direction × magnitude wind and want consistent strength regardless of the
137
+ * underlying cell size.
138
+ *
139
+ * If you need world-units-per-second velocity, multiply the result by `cell_size`.
140
+ *
141
+ * @param {Float32Array|number[]} out length-3 destination
142
+ * @param {number} wx
143
+ * @param {number} wy
144
+ * @param {number} wz
145
+ * @return {Float32Array|number[]} `out`, for chaining.
146
+ */
147
+ sampleVelocityAtWorld(out, wx, wy, wz) {
148
+ const inv = 1 / this.cell_size;
149
+ const gx = (wx - this.origin[0]) * inv;
150
+ const gy = (wy - this.origin[1]) * inv;
151
+ const gz = (wz - this.origin[2]) * inv;
152
+ return this.field.sampleVelocity(out, gx, gy, gz);
153
+ }
154
+
155
+ /**
156
+ * Sample a passive scalar at a world-space point.
157
+ * @param {string} name
158
+ * @param {number} wx
159
+ * @param {number} wy
160
+ * @param {number} wz
161
+ * @return {number}
162
+ */
163
+ sampleScalarAtWorld(name, wx, wy, wz) {
164
+ const inv = 1 / this.cell_size;
165
+ const gx = (wx - this.origin[0]) * inv;
166
+ const gy = (wy - this.origin[1]) * inv;
167
+ const gz = (wz - this.origin[2]) * inv;
168
+ return this.field.sampleScalar(name, gx, gy, gz);
169
+ }
170
+
171
+ /**
172
+ * @param {FluidComponent} other
173
+ * @return {boolean}
174
+ */
175
+ equals(other) {
176
+ if (other === this) {
177
+ return true;
178
+ }
179
+ if (!(other instanceof FluidComponent)) {
180
+ return false;
181
+ }
182
+ return this.enabled === other.enabled
183
+ && this.anchored === other.anchored
184
+ && this.cell_size === other.cell_size
185
+ && this.hysteresis === other.hysteresis
186
+ && this.origin[0] === other.origin[0]
187
+ && this.origin[1] === other.origin[1]
188
+ && this.origin[2] === other.origin[2]
189
+ && this.offset[0] === other.offset[0]
190
+ && this.offset[1] === other.offset[1]
191
+ && this.offset[2] === other.offset[2]
192
+ && this.field.equals(other.field);
193
+ }
194
+
195
+ /**
196
+ * @return {number}
197
+ */
198
+ hash() {
199
+ return combine_hash(
200
+ this.enabled ? 1 : 0,
201
+ this.anchored ? 1 : 0,
202
+ computeHashFloat(this.cell_size),
203
+ computeHashFloat(this.hysteresis),
204
+ computeHashFloat(this.origin[0]),
205
+ computeHashFloat(this.origin[1]),
206
+ computeHashFloat(this.origin[2]),
207
+ computeHashFloat(this.offset[0]),
208
+ computeHashFloat(this.offset[1]),
209
+ computeHashFloat(this.offset[2]),
210
+ this.field.hash()
211
+ );
212
+ }
213
+
214
+ /**
215
+ * Write the field's world-space axis-aligned bounding box into `out`. Used by
216
+ * {@link FluidSystem} as a broad-phase target when filtering effectors. The box
217
+ * spans cell `(0, 0, 0)` (centred at `origin`) to cell `(res_x-1, res_y-1, res_z-1)`
218
+ * plus a `cell_size` margin on the far side, so a point exactly on the field's
219
+ * boundary cells lies inside the AABB.
220
+ *
221
+ * @param {AABB3} out
222
+ */
223
+ getBoundingBox(out) {
224
+ const res = this.field.getResolution();
225
+ const cs = this.cell_size;
226
+ const ox = this.origin[0];
227
+ const oy = this.origin[1];
228
+ const oz = this.origin[2];
229
+ out.setBounds(
230
+ ox, oy, oz,
231
+ ox + res[0] * cs,
232
+ oy + res[1] * cs,
233
+ oz + res[2] * cs
234
+ );
235
+ }
236
+ }
237
+
238
+ FluidComponent.prototype.isFluidComponent = true;
@@ -0,0 +1,45 @@
1
+ /**
2
+ * ECS component holding effectors that contribute to fluid fields each simulation step.
3
+ *
4
+ * Effectors here are decoupled from any specific {@link FluidField} — {@link FluidSystem}
5
+ * gathers all effectors across all entities and applies them to every fluid field each
6
+ * step. Effectors that don't overlap a given field self-cull via their radius / position
7
+ * checks, so attachment is implicit rather than configured.
8
+ *
9
+ * Pair this component with a `Transform` on the same entity to let position-bearing
10
+ * effectors ({@link WakeFluidEffector}, {@link ImpulseFluidEffector}, ...) follow the
11
+ * entity. The system calls each effector's {@link AbstractFluidEffector.syncFromTransform}
12
+ * with the entity's Transform before stepping the simulator.
13
+ */
14
+ export class FluidEffectorsComponent {
15
+ /**
16
+ * Effectors applied each simulation step.
17
+ * @type {AbstractFluidEffector[]}
18
+ */
19
+ effectors: AbstractFluidEffector[];
20
+ /**
21
+ * Append an effector. The same instance may only be added once; pushing duplicates
22
+ * causes the effector to fire twice per step.
23
+ * @param {AbstractFluidEffector} effector
24
+ */
25
+ addEffector(effector: AbstractFluidEffector): void;
26
+ /**
27
+ * Remove an effector by reference. No-op if not present.
28
+ * @param {AbstractFluidEffector} effector
29
+ */
30
+ removeEffector(effector: AbstractFluidEffector): void;
31
+ /**
32
+ * Position-dependent equality: same number of effectors, each pair at the same
33
+ * index `.equals` each other. Re-ordering counts as a change.
34
+ * @param {FluidEffectorsComponent} other
35
+ * @return {boolean}
36
+ */
37
+ equals(other: FluidEffectorsComponent): boolean;
38
+ /**
39
+ * Order-dependent hash, FNV-like fold over child effector hashes.
40
+ * @return {number}
41
+ */
42
+ hash(): number;
43
+ isFluidEffectorsComponent: boolean;
44
+ }
45
+ //# sourceMappingURL=FluidEffectorsComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"FluidEffectorsComponent.d.ts","sourceRoot":"","sources":["../../../../../../src/engine/physics/fluid/ecs/FluidEffectorsComponent.js"],"names":[],"mappings":"AAEA;;;;;;;;;;;;GAYG;AACH;IAEI;;;OAGG;IACH,WAFU,uBAAuB,CAElB;IAEf;;;;OAIG;IACH,mDAIC;IAED;;;OAGG;IACH,sDAKC;IAED;;;;;OAKG;IACH,cAHW,uBAAuB,GACtB,OAAO,CAqBlB;IAED;;;OAGG;IACH,QAFY,MAAM,CAWjB;IAGL,mCAA2D;CAF1D"}
@@ -0,0 +1,89 @@
1
+ import { assert } from "../../../../core/assert.js";
2
+
3
+ /**
4
+ * ECS component holding effectors that contribute to fluid fields each simulation step.
5
+ *
6
+ * Effectors here are decoupled from any specific {@link FluidField} — {@link FluidSystem}
7
+ * gathers all effectors across all entities and applies them to every fluid field each
8
+ * step. Effectors that don't overlap a given field self-cull via their radius / position
9
+ * checks, so attachment is implicit rather than configured.
10
+ *
11
+ * Pair this component with a `Transform` on the same entity to let position-bearing
12
+ * effectors ({@link WakeFluidEffector}, {@link ImpulseFluidEffector}, ...) follow the
13
+ * entity. The system calls each effector's {@link AbstractFluidEffector.syncFromTransform}
14
+ * with the entity's Transform before stepping the simulator.
15
+ */
16
+ export class FluidEffectorsComponent {
17
+
18
+ /**
19
+ * Effectors applied each simulation step.
20
+ * @type {AbstractFluidEffector[]}
21
+ */
22
+ effectors = [];
23
+
24
+ /**
25
+ * Append an effector. The same instance may only be added once; pushing duplicates
26
+ * causes the effector to fire twice per step.
27
+ * @param {AbstractFluidEffector} effector
28
+ */
29
+ addEffector(effector) {
30
+ assert.defined(effector, "effector");
31
+ assert.notNull(effector, "effector");
32
+ this.effectors.push(effector);
33
+ }
34
+
35
+ /**
36
+ * Remove an effector by reference. No-op if not present.
37
+ * @param {AbstractFluidEffector} effector
38
+ */
39
+ removeEffector(effector) {
40
+ const i = this.effectors.indexOf(effector);
41
+ if (i !== -1) {
42
+ this.effectors.splice(i, 1);
43
+ }
44
+ }
45
+
46
+ /**
47
+ * Position-dependent equality: same number of effectors, each pair at the same
48
+ * index `.equals` each other. Re-ordering counts as a change.
49
+ * @param {FluidEffectorsComponent} other
50
+ * @return {boolean}
51
+ */
52
+ equals(other) {
53
+ if (other === this) {
54
+ return true;
55
+ }
56
+ if (!(other instanceof FluidEffectorsComponent)) {
57
+ return false;
58
+ }
59
+ const a = this.effectors;
60
+ const b = other.effectors;
61
+ const n = a.length;
62
+ if (n !== b.length) {
63
+ return false;
64
+ }
65
+ for (let i = 0; i < n; i++) {
66
+ if (!a[i].equals(b[i])) {
67
+ return false;
68
+ }
69
+ }
70
+ return true;
71
+ }
72
+
73
+ /**
74
+ * Order-dependent hash, FNV-like fold over child effector hashes.
75
+ * @return {number}
76
+ */
77
+ hash() {
78
+ const a = this.effectors;
79
+ const n = a.length;
80
+ let h = n;
81
+ for (let i = 0; i < n; i++) {
82
+ h = ((h << 5) - h) + a[i].hash();
83
+ h |= 0;
84
+ }
85
+ return h;
86
+ }
87
+ }
88
+
89
+ FluidEffectorsComponent.prototype.isFluidEffectorsComponent = true;
@@ -0,0 +1,107 @@
1
+ /**
2
+ * ECS system that steps every {@link FluidComponent} on a fixed timestep.
3
+ *
4
+ * Effectors live on a separate {@link FluidEffectorsComponent}, decoupled from any
5
+ * specific fluid field. Each step the system:
6
+ *
7
+ * 1. **Re-anchor moving fields.** For every (FluidComponent, Transform) tuple,
8
+ * compute the desired grid origin as
9
+ * `quantize(transform.position, cell_size) + offset`
10
+ * where the grid is then centred at that point. On the first sync this is just
11
+ * snapped (no shift), on subsequent syncs the integer cell delta is computed and
12
+ * the field is shifted to follow — fluid data moves with the world so the volume
13
+ * appears stationary while the grid hops between cells.
14
+ * 2. Walks every (FluidEffectorsComponent, Transform) entity and calls
15
+ * {@link AbstractFluidEffector.syncFromTransform} on each effector so position-
16
+ * bearing effectors (wakes, splats) follow their owning entity.
17
+ * 3. For each enabled {@link FluidComponent}:
18
+ * a. Builds the world-to-grid matrix from the component's `origin` + `cell_size`.
19
+ * b. Broad-phase filters effectors via {@link AbstractFluidEffector.getBoundingBox}
20
+ * vs {@link FluidComponent.getBoundingBox} — only effectors whose world-space
21
+ * AABB intersects the field's AABB are passed through.
22
+ * c. Calls the owned simulator's `step(field, dt, visible_effectors, world_to_grid)`.
23
+ *
24
+ * The broad-phase is cheap (AABB-AABB intersect, 6 comparisons) and skips the expensive
25
+ * per-cell splat work for effectors that wouldn't have hit anything anyway. Gather +
26
+ * filter happens per field; effectors that overlap multiple fields are evaluated
27
+ * multiple times — fine for the typical "few fields" case, optimise to a cached
28
+ * per-effector AABB pass if you find yourself with many fields.
29
+ *
30
+ * Uses `fixedUpdate` rather than `update` because fluid stability and the warm-started
31
+ * pressure solve both depend on consistent dt. Variable timesteps cause visible
32
+ * pulsing as projection convergence varies.
33
+ */
34
+ export class FluidSystem extends System<any, any, any, any, any> {
35
+ /**
36
+ * Visitor for the (effectors, transform) traversal — calls syncFromTransform on
37
+ * every effector in the component.
38
+ * @param {FluidEffectorsComponent} effectors_component
39
+ * @param {Transform} transform
40
+ */
41
+ static "__#135@#sync_effectors_from_transform"(effectors_component: FluidEffectorsComponent, transform: Transform): void;
42
+ /**
43
+ * Visitor for the (FluidComponent, Transform) traversal — keeps the field's
44
+ * grid origin locked to a cell-aligned position near the transform.
45
+ *
46
+ * Centre formula: `q * cell_size + offset`, where `q` is the cell index along
47
+ * each axis. Origin is then the centre minus half the grid extent so the centre
48
+ * lands at the geometric middle of the grid.
49
+ *
50
+ * Hysteresis: instead of recomputing `q` from the raw position every frame
51
+ * (which would re-shift on every boundary crossing for a Transform jittering on
52
+ * a cell edge), we recover the current `q` from the existing origin and only
53
+ * advance to a new cell when the raw position has drifted more than
54
+ * `0.5 + hysteresis` cells from it. Crossing the threshold snaps to the new
55
+ * nearest cell, so a single large move still produces a single discrete shift.
56
+ *
57
+ * First sync (`anchored = false`): snap origin to the desired value, no shift.
58
+ * Subsequent syncs: per-axis hysteretic quantization, then `field.shift` if the
59
+ * integer delta is non-zero.
60
+ *
61
+ * @param {FluidComponent} component
62
+ * @param {Transform} transform
63
+ */
64
+ static "__#135@#reanchor_field"(component: FluidComponent, transform: Transform): void;
65
+ /**
66
+ * Write the world-to-grid affine for a FluidComponent into `out`. Axis-aligned,
67
+ * uniform-scale, so the matrix is sparse:
68
+ *
69
+ * [ 1/cs 0 0 -ox/cs ]
70
+ * [ 0 1/cs 0 -oy/cs ]
71
+ * [ 0 0 1/cs -oz/cs ]
72
+ * [ 0 0 0 1 ]
73
+ *
74
+ * Stored column-major (matches the convention of {@link v3_matrix4_multiply}).
75
+ *
76
+ * @param {Float32Array} out length-16
77
+ * @param {FluidComponent} component
78
+ */
79
+ static "__#135@#build_world_to_grid"(out: Float32Array, component: FluidComponent): void;
80
+ constructor();
81
+ dependencies: (typeof FluidComponent)[];
82
+ /**
83
+ * Components the system traverses each step but does not own as the linking
84
+ * tuple. Lets the engine validate registration order and schedule reads.
85
+ *
86
+ * - `FluidEffectorsComponent` — read every step to gather effectors and to
87
+ * deliver Transform sync hooks.
88
+ * - `Transform` — read every step (paired with FluidEffectorsComponent) so
89
+ * position-bearing effectors can follow their entity.
90
+ */
91
+ components_used: (ResourceAccessSpecification<typeof Transform> | ResourceAccessSpecification<typeof FluidComponent> | ResourceAccessSpecification<typeof FluidEffectorsComponent>)[];
92
+ /**
93
+ * Single simulator drives every fluid field — it carries only transient scratch,
94
+ * which {@link FluidSimulator.#ensure_scratch} grows to fit the largest field
95
+ * encountered.
96
+ * @type {FluidSimulator}
97
+ */
98
+ simulator: FluidSimulator;
99
+ #private;
100
+ }
101
+ import { System } from "../../../ecs/System.js";
102
+ import { FluidComponent } from "./FluidComponent.js";
103
+ import { Transform } from "../../../ecs/transform/Transform.js";
104
+ import { ResourceAccessSpecification } from "../../../../core/model/ResourceAccessSpecification.js";
105
+ import { FluidEffectorsComponent } from "./FluidEffectorsComponent.js";
106
+ import { FluidSimulator } from "../FluidSimulator.js";
107
+ //# sourceMappingURL=FluidSystem.d.ts.map
@@ -0,0 +1 @@
1
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