@woosh/meep-engine 2.138.20 → 2.140.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts +3 -3
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.d.ts.map +1 -1
- package/src/core/bvh2/bvh3/query/bvh_query_user_data_overlaps_aabb.js +4 -4
- package/src/core/collection/PairUint32Map.d.ts +100 -0
- package/src/core/collection/PairUint32Map.d.ts.map +1 -0
- package/src/core/collection/PairUint32Map.js +321 -0
- package/src/core/collection/Uint32Map.d.ts +119 -0
- package/src/core/collection/Uint32Map.d.ts.map +1 -0
- package/src/core/collection/Uint32Map.js +345 -0
- package/src/core/collection/array/array_shuffle.d.ts +10 -3
- package/src/core/collection/array/array_shuffle.d.ts.map +1 -1
- package/src/core/collection/array/array_shuffle.js +27 -22
- package/src/core/collection/heap/FibonacciHeap.d.ts +195 -0
- package/src/core/collection/heap/FibonacciHeap.d.ts.map +1 -0
- package/src/core/collection/heap/FibonacciHeap.js +586 -0
- package/src/core/collection/heap/Uint32Heap.js +1 -1
- package/src/core/collection/heap/Uint32Heap4.d.ts +169 -0
- package/src/core/collection/heap/Uint32Heap4.d.ts.map +1 -0
- package/src/core/collection/heap/Uint32Heap4.js +490 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts +30 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.d.ts.map +1 -0
- package/src/core/geom/3d/aabb/aabb3_transform_oriented.js +93 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts +27 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.d.ts.map +1 -0
- package/src/core/geom/3d/line/line3_closest_points_segment_segment.js +88 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts +54 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.d.ts.map +1 -0
- package/src/core/geom/3d/quaternion/quat3_to_matrix3.js +69 -0
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts +24 -2
- package/src/core/geom/3d/shape/AbstractShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/AbstractShape3D.js +24 -1
- package/src/core/geom/3d/shape/BoxShape3D.d.ts +61 -0
- package/src/core/geom/3d/shape/BoxShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/BoxShape3D.js +158 -0
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts +11 -0
- package/src/core/geom/3d/shape/CapsuleShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/CapsuleShape3D.js +12 -0
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts +148 -0
- package/src/core/geom/3d/shape/HeightMapShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/HeightMapShape3D.js +451 -0
- package/src/core/geom/3d/shape/MeshShape3D.d.ts +210 -0
- package/src/core/geom/3d/shape/MeshShape3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/MeshShape3D.js +593 -0
- package/src/core/geom/3d/shape/TransformedShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/TransformedShape3D.js +46 -2
- package/src/core/geom/3d/shape/Triangle3D.d.ts +95 -0
- package/src/core/geom/3d/shape/Triangle3D.d.ts.map +1 -0
- package/src/core/geom/3d/shape/Triangle3D.js +318 -0
- package/src/core/geom/3d/shape/UnionShape3D.js +13 -0
- package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts +37 -9
- package/src/core/geom/3d/shape/UnitCubeShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnitCubeShape3D.js +45 -98
- package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts +10 -0
- package/src/core/geom/3d/shape/UnitSphereShape3D.d.ts.map +1 -1
- package/src/core/geom/3d/shape/UnitSphereShape3D.js +11 -0
- package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts +30 -0
- package/src/core/geom/3d/shape/shape_mesh_from_geometry.d.ts.map +1 -0
- package/src/core/geom/3d/shape/shape_mesh_from_geometry.js +64 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts +61 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.d.ts.map +1 -0
- package/src/core/geom/3d/shape/util/shape3d_voxelize_to_grid.js +148 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts +39 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedral_mesh_from_surface.js +147 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts +15 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/compute_tetrahedron_quality.js +22 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts +2 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/prototype_tetrahedrize_mesh.js +671 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts +28 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_build_vertex_to_tets_map.js +48 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts +26 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_carve_outside_surface.js +222 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts +34 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_find_tets_around_edge.js +146 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts +36 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_23.js +232 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts +33 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_flip_32.js +255 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts +68 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_improve_quality.js +387 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts +35 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_smooth_vertex.js +140 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts +31 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedral_mesh_vertex_is_boundary.js +97 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts +32 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.d.ts.map +1 -0
- package/src/core/geom/3d/tetrahedra/tetrahedron_compute_quality.js +66 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts +41 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryElementPool.js +124 -13
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts +134 -0
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/BinaryTopology.js +276 -3
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts +17 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_close_boundary_holes.js +135 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts +14 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_compact.js +177 -0
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_face_decouple.js +20 -4
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/bt_mesh_simplify.js +5 -3
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_create.js +9 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_get_or_create.js +21 -45
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill.js +7 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts +8 -6
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_edge_kill_parallels.js +8 -6
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts +22 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_kill_short_edges.js +73 -0
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.d.ts.map +1 -1
- package/src/core/geom/3d/topology/struct/binary/io/vertex/bt_vertex_replace.js +51 -1
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts +10 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_edge_get.js +42 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts +28 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_sample_interior_grid_points.js +227 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts +13 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_mesh_walk_boundary_loops.js +108 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts +11 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.d.ts.map +1 -0
- package/src/core/geom/3d/topology/struct/binary/query/bt_query_edge_is_boundary.js +20 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts +20 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.d.ts.map +1 -0
- package/src/core/geom/3d/triangle/triangle_mesh_compute_signed_volume.js +38 -0
- package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts +2 -2
- package/src/core/geom/3d/triangle/v3_compute_triangle_normal.d.ts.map +1 -1
- package/src/core/geom/3d/triangle/v3_compute_triangle_normal.js +1 -1
- package/src/core/geom/vec3/v3_dot_array_array.d.ts +3 -3
- package/src/core/geom/vec3/v3_dot_array_array.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_dot_array_array.js +2 -2
- package/src/core/geom/vec3/v3_negate_array.d.ts +3 -3
- package/src/core/geom/vec3/v3_negate_array.d.ts.map +1 -1
- package/src/core/geom/vec3/v3_negate_array.js +2 -2
- package/src/core/geom/vec3/v3_quat3_apply.d.ts +29 -0
- package/src/core/geom/vec3/v3_quat3_apply.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_quat3_apply.js +39 -0
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts +30 -0
- package/src/core/geom/vec3/v3_quat3_apply_inverse.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_quat3_apply_inverse.js +41 -0
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts +32 -0
- package/src/core/geom/vec3/v3_triple_cross_product.d.ts.map +1 -0
- package/src/core/geom/vec3/v3_triple_cross_product.js +45 -0
- package/src/core/graph/csr/CSRGraph.d.ts +168 -0
- package/src/core/graph/csr/CSRGraph.d.ts.map +1 -0
- package/src/core/graph/csr/CSRGraph.js +319 -0
- package/src/core/graph/metis/cluster_mesh_metis.d.ts +12 -0
- package/src/core/graph/metis/cluster_mesh_metis.d.ts.map +1 -1
- package/src/core/graph/metis/cluster_mesh_metis.js +12 -0
- package/src/core/graph/metis/metis.d.ts +19 -0
- package/src/core/graph/metis/metis.d.ts.map +1 -1
- package/src/core/graph/metis/metis.js +20 -0
- package/src/core/graph/metis/metis_cluster_bs.d.ts +11 -0
- package/src/core/graph/metis/metis_cluster_bs.d.ts.map +1 -1
- package/src/core/graph/metis/metis_cluster_bs.js +11 -0
- package/src/core/graph/metis/metis_options.d.ts +17 -2
- package/src/core/graph/metis/metis_options.d.ts.map +1 -1
- package/src/core/graph/metis/metis_options.js +17 -2
- package/src/core/graph/metis/native/MetisGraph.d.ts +144 -0
- package/src/core/graph/metis/native/MetisGraph.d.ts.map +1 -0
- package/src/core/graph/metis/native/MetisGraph.js +212 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts +72 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/BisectionScratch.js +101 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.d.ts +37 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/bisect_graph.js +100 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts +15 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/compute_2way_params.js +84 -0
- package/src/core/graph/metis/native/bisection/fm_2way.d.ts +30 -0
- package/src/core/graph/metis/native/bisection/fm_2way.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/fm_2way.js +290 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.d.ts +23 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/grow_bisection.js +137 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts +28 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.d.ts.map +1 -0
- package/src/core/graph/metis/native/bisection/split_graph_two_way.js +119 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts +20 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/coarsen_graph.js +94 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts +24 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/create_coarse_graph.js +158 -0
- package/src/core/graph/metis/native/coarsen/match_shem.d.ts +41 -0
- package/src/core/graph/metis/native/coarsen/match_shem.d.ts.map +1 -0
- package/src/core/graph/metis/native/coarsen/match_shem.js +175 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts +24 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.d.ts.map +1 -0
- package/src/core/graph/metis/native/initial/initial_kway_bfs.js +122 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts +29 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.d.ts.map +1 -0
- package/src/core/graph/metis/native/initial/initial_kway_recursive_bisection.js +170 -0
- package/src/core/graph/metis/native/metis_partition_kway.d.ts +41 -0
- package/src/core/graph/metis/native/metis_partition_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/metis_partition_kway.js +126 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts +62 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/IndexedFloatMaxHeap.js +261 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.d.ts +45 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/RefinementScratch.js +53 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.d.ts +18 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/compute_kway_params.js +138 -0
- package/src/core/graph/metis/native/refine/fm_kway.d.ts +63 -0
- package/src/core/graph/metis/native/refine/fm_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/fm_kway.js +462 -0
- package/src/core/graph/metis/native/refine/project_kway.d.ts +22 -0
- package/src/core/graph/metis/native/refine/project_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/project_kway.js +43 -0
- package/src/core/graph/metis/native/refine/refine_kway.d.ts +34 -0
- package/src/core/graph/metis/native/refine/refine_kway.d.ts.map +1 -0
- package/src/core/graph/metis/native/refine/refine_kway.js +43 -0
- package/src/core/math/linalg/eigen/matrix_householder_in_place.d.ts +2 -2
- package/src/core/math/linalg/eigen/matrix_householder_in_place.js +2 -2
- package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts +6 -4
- package/src/core/math/linalg/eigen/matrix_qr_in_place.d.ts.map +1 -1
- package/src/core/math/linalg/eigen/matrix_qr_in_place.js +69 -23
- package/src/engine/EngineHarness.d.ts +3 -1
- package/src/engine/EngineHarness.d.ts.map +1 -1
- package/src/engine/EngineHarness.js +3 -0
- package/src/engine/control/first-person/DESIGN.md +30 -6
- package/src/engine/control/first-person/DESIGN_EXTENSIONS.md +563 -0
- package/src/engine/control/first-person/FirstPersonPlayerController.d.ts +115 -9
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- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/mesh_enumerate_triangles.js +94 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts +37 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/decomposition/triangle_buffer_layout.js +37 -0
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts +17 -0
- package/src/engine/physics/narrowphase/narrowphase_step.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/narrowphase_step.js +1422 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts +38 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/sphere_box_contact.js +123 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts +26 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/sphere_sphere_contact.js +51 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts +48 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.d.ts.map +1 -0
- package/src/engine/physics/narrowphase/sphere_triangle_contact.js +143 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts +83 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.d.ts.map +1 -0
- package/src/engine/physics/queries/PhysicsSurfacePoint.js +100 -0
- package/src/engine/physics/queries/overlap_shape.d.ts +51 -0
- package/src/engine/physics/queries/overlap_shape.d.ts.map +1 -0
- package/src/engine/physics/queries/overlap_shape.js +183 -0
- package/src/engine/physics/queries/raycast.d.ts +20 -0
- package/src/engine/physics/queries/raycast.d.ts.map +1 -0
- package/src/engine/physics/queries/raycast.js +249 -0
- package/src/engine/physics/queries/shape_cast.d.ts +56 -0
- package/src/engine/physics/queries/shape_cast.d.ts.map +1 -0
- package/src/engine/physics/queries/shape_cast.js +387 -0
- package/src/engine/physics/solver/friction_cone.d.ts +16 -0
- package/src/engine/physics/solver/friction_cone.d.ts.map +1 -0
- package/src/engine/physics/solver/friction_cone.js +37 -0
- package/src/engine/physics/solver/solve_contacts.d.ts +122 -0
- package/src/engine/physics/solver/solve_contacts.d.ts.map +1 -0
- package/src/engine/physics/solver/solve_contacts.js +1016 -0
- package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts +0 -34
- package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.d.ts.map +0 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/OrderedEdge.js +0 -66
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts +0 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.d.ts.map +0 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/bt_mesh_calc_edges.js +0 -54
- package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts +0 -2
- package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.d.ts.map +0 -1
- package/src/core/geom/3d/topology/struct/binary/io/edge/get_or_create_edge_map.js +0 -26
- package/src/engine/ecs/components/Motion.d.ts +0 -21
- package/src/engine/ecs/components/Motion.d.ts.map +0 -1
- package/src/engine/ecs/components/Motion.js +0 -27
- package/src/engine/ecs/components/MotionSerializationAdapter.d.ts +0 -20
- package/src/engine/ecs/components/MotionSerializationAdapter.d.ts.map +0 -1
- package/src/engine/ecs/components/MotionSerializationAdapter.js +0 -26
- package/src/engine/ecs/systems/MotionSystem.d.ts +0 -9
- package/src/engine/ecs/systems/MotionSystem.d.ts.map +0 -1
- package/src/engine/ecs/systems/MotionSystem.js +0 -29
- package/src/engine/physics/fluid/Fluid.d.ts +0 -26
- package/src/engine/physics/fluid/Fluid.d.ts.map +0 -1
- package/src/engine/physics/fluid/Fluid.js +0 -221
- package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts +0 -7
- package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.d.ts.map +0 -1
- package/src/engine/physics/fluid/solver/v3_grid_apply_advection_reverse.js +0 -8
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state: FirstPersonState;
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pose: FirstPersonPose;
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signals: FirstPersonSignals;
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/**
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* Mastery layer — registry of {@link MasteryEvaluator}s and the
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* telemetry score they feed. Designers register evaluators here;
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* the controller's system queries them at each decision point.
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* Empty by default (no mastery effects unless the game adds them).
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* @type {MasterySet}
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*/
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mastery: MasterySet;
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/**
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* Movement abilities (wall-run, mantle, slide, etc.). Empty by
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* default — base locomotion is unchanged unless the game adds
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* abilities here.
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* @type {AbilitySet}
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*/
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abilities: AbilitySet;
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/**
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* ID of the entity carrying the eye Transform + Camera. Created by
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* the system on link if -1. Held as a plain number rather than
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body: {
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height: number;
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crouchHeight: number;
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proneHeight: number;
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radius: number;
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mass: number;
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referenceMass: number;
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massCouplingStrength: number;
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};
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motion: {
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walkSpeed: number;
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walkSpeed: number;
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sprintSpeed: number;
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crouchSpeed: number;
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airControl: number;
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groundAccelHalfLife: number;
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groundDecel: number;
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airAccel: number;
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backwardSpeedFactor: number;
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backwardAccelFactor: number;
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};
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jump: {
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anticipation: {
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};
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peakHeight: number;
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timeToApex: number;
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/**
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* First-person camera + body controller. See DESIGN.md (sibling file) for
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* the goals, layered architecture, and tuning rationale.
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*
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* Lifecycle: only `config` is serialized. `intent`, `state`, `pose`,
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* `signals`, and `eyeEntity` are transient — rebuilt by the system on
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* link.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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coyoteTime: number;
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bufferTime: number;
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fallGravityMult: number;
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recovery: {
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spring: {
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halfLife: number;
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zeta: number;
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zeta: number;
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};
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dipPerVy: number;
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dipMax: number;
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transitionTime: number;
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mode: string;
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};
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ledgeGrab: {
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hangOffsetY: number;
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hangOffsetForward: number;
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exertionRiseRate: number;
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minAirborneTime: number;
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mantleUpUpFactor: number;
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};
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mantle: {
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minHeight: number;
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maxHeight: number;
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duration: number;
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forwardOffsetOnLand: number;
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};
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wallRun: {
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minSpeed: number;
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minAirborneTime: number; /**
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* @param {FirstPersonPlayerController} other
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*/
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maxDuration: number;
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gravityFactor: number;
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cameraRollDeg: number;
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};
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wallJump: {
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outwardImpulse: number;
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upFactor: number;
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nearWallMaxDistance: number;
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};
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slide: {
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minEntrySpeed: number;
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endSpeed: number;
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friction: number;
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startupWindow: number;
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slideJumpUpFactor: number;
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entryImpactVelocity: number;
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};
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bob: {
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stepFreqAtWalk: number;
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stepFreqExp: number;
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ampMassScale: number;
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rollAtWalkDeg: number;
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minStepSpeed: number;
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intensityHalfLife: number;
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impactSpringHalfLife: number;
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impactSpringZeta: number;
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impactKickMultiplier: number;
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backwardVerticalAmpFactor: number;
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backwardLateralAmpFactor: number;
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backwardRollFactor: number;
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leanCouplingFactor: number;
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};
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breath: {
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rateRestHz: number;
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pitchAmpRestDeg: number;
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pitchAmpMaxDeg: number;
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noiseAmount: number;
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locomotorCouplingMax: number;
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couplingMinStrideFreqHz: number;
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};
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exertion: {
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sprintRiseRate: number;
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jumpRise: number;
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idleDecayRate: number;
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jumpRise: number;
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crouchEnterRise: number;
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landImpulsePerVy: number;
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landImpulseMax: number;
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rateDecayHalfLife: number;
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ampDecayHalfLife: number;
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bobLateralBoostAtMax: number;
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headDroopAtMaxDeg: number;
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headDroopHalfLife: number;
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};
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lean: {
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spring: {
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};
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enabled: boolean;
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maxRollDeg: number;
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lookLeanEnabled: boolean;
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lookLeanDegPerRadPerSec: number;
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lookLeanYawRateClamp: number;
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crouchLookLeanFactor: number;
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};
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fov: {
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base: number;
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look: {
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pitchMinDeg: number;
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pitchMaxDeg: number;
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invertY: boolean;
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invertY: boolean;
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};
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posture: {
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sprintForwardPitchDeg: number;
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sprintForwardPitchHalfLife: number;
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sprintForwardShiftM: number;
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};
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gravity: {
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magnitude: number;
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}
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export namespace FirstPersonPlayerController {
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export { FirstPersonActionState as ActionState };
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export { FirstPersonLocomotionMode as LocomotionMode };
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}
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import { FirstPersonPlayerControllerConfig } from "./FirstPersonPlayerControllerConfig.js";
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/**
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speed: number;
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/** [0..1] vs sprint speed — drives bob amp and FOV kick. */
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speedNormalized: number;
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/**
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/** Horizontal locomotion mode. See {@link FirstPersonLocomotionMode}. */
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locomotionMode: number;
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verticalSpeed: number;
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airborneTime: number;
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fallDistance: number;
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crouchBlocked: boolean;
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/** True while in crouch pose (independent of intent — see crouchBlocked). */
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crouchActive: boolean;
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/**
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* Body posture. Set each tick by whichever layer owns motion: the
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* base derives Stand/Crouch from intent; an active ability can
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* force Prone (slide) or Hang (ledge-grab). See
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* {@link FirstPersonPosture}. Drives eye-height target and gait
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* gating (stride, footsteps, bob).
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* @type {number}
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*/
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posture: number;
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leanRollRad: number;
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}
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import { FirstPersonPose } from "./pose/FirstPersonPose.js";
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onBreathIn: Signal<any, any, any, any, any, any, any, any>;
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/** {amplitude:number, rateHz:number} fired at peak exhale (phase 0.75). */
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onBreathOut: Signal<any, any, any, any, any, any, any, any>;
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/** {ledgeHeight:number} — fired when LedgeGrab activates. */
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onLedgeGrab: Signal<any, any, any, any, any, any, any, any>;
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/** {reason:"mantle-up"|"drop"|"slip"|"shuffle-off"} */
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onLedgeRelease: Signal<any, any, any, any, any, any, any, any>;
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}
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import { MasterySet } from "./mastery/MasterySet.js";
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import { AbilitySet } from "./abilities/AbilitySet.js";
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import { FirstPersonActionState } from "./pose/FirstPersonPose.js";
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import { FirstPersonLocomotionMode } from "./pose/FirstPersonPose.js";
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import Vector2 from "../../../core/geom/Vector2.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import Signal from "../../../core/events/signal/Signal.js";
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@@ -1 +1 @@
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1
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{"version":3,"file":"FirstPersonPlayerController.d.ts","sourceRoot":"","sources":["../../../../../src/engine/control/first-person/FirstPersonPlayerController.js"],"names":[],"mappings":"
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}
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import Signal from "../../../core/events/signal/Signal.js";
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import Vector2 from "../../../core/geom/Vector2.js";
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import Vector3 from "../../../core/geom/Vector3.js";
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import { AbilitySet } from "./abilities/AbilitySet.js";
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import { FirstPersonPlayerControllerConfig } from "./FirstPersonPlayerControllerConfig.js";
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import { MasterySet } from "./mastery/MasterySet.js";
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import { FirstPersonActionState, FirstPersonLocomotionMode, FirstPersonPose } from "./pose/FirstPersonPose.js";
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import { FirstPersonPosture } from "./pose/FirstPersonPosture.js";
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/**
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* Intent — what the player (or AI) wants the body to do. All fields are
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* latched ("hold-state") except `look`, which accumulates deltas between
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* fixed updates and is zeroed by the system on consume.
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*
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* The system performs its own edge detection on `jump` (and on `crouch`
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* when toggle-mode is configured). This is what guarantees a held jump
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* button does not produce repeated jumps.
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*/
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class FirstPersonIntent {
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/** [-1..1, -1..1] forward+/right+ in body-local. @type {Vector2} */
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move = new Vector2(0, 0);
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/**
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* Accumulated look delta (radians). x = yaw, y = pitch. Consumed and
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* zeroed by the system in fixedUpdate.
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* @type {Vector2}
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*/
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look = new Vector2(0, 0);
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/** Hold state — true while jump button is held. @type {boolean} */
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jump = false;
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/** Hold state — meaning depends on config.crouch.mode. @type {boolean} */
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crouch = false;
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/** Hold state — true while sprint button is held. @type {boolean} */
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sprint = false;
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}
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/**
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* Derived state — read-only outputs. Useful for HUDs, sound systems, AI
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* sensors that need to know "is the player crouched / sprinting / etc."
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*/
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class FirstPersonState {
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grounded = true;
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timeSinceGrounded = 0;
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/** Set by the physics layer (or the prototype's flat-ground integrator). */
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groundNormal = new Vector3(0, 1, 0);
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surfaceTag = null;
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speed = 0;
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/** [0..1] vs sprint speed — drives bob amp and FOV kick. */
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speedNormalized = 0;
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/** Horizontal locomotion mode. See {@link FirstPersonLocomotionMode}. */
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locomotionMode = FirstPersonLocomotionMode.Idle;
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verticalSpeed = 0;
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airborneTime = 0;
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fallDistance = 0;
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jumpBufferRemaining = 0;
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inJumpAnticipation = false;
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isVariableJumpCut = false;
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/** Set to true while jumping ascent until apex; gates the cut behavior. */
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isAscending = false;
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exertion = 0;
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breathPhase = 0;
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breathRateHz = 0;
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breathAmplitudeM = 0;
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stridePhase = 0;
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stepCount = 0;
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/** Which foot fires next: 0 = right, 1 = left. */
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nextFoot = 0;
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eyeHeight = 1.80;
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/** Set true when crouch was released but a ceiling above prevents standing. */
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crouchBlocked = false;
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/** True while in crouch pose (independent of intent — see crouchBlocked). */
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crouchActive = false;
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/**
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* Body posture. Set each tick by whichever layer owns motion: the
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* base derives Stand/Crouch from intent; an active ability can
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* force Prone (slide) or Hang (ledge-grab). See
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* {@link FirstPersonPosture}. Drives eye-height target and gait
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* gating (stride, footsteps, bob).
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* @type {number}
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*/
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posture = FirstPersonPosture.Stand;
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leanRollRad = 0;
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}
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/**
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* Event surface. All signals are sent from fixedUpdate so listeners see
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* consistent state across the same simulation tick.
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*/
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class FirstPersonSignals {
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/** {side:"L"|"R", speed:number, surfaceTag:string?} */
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onFootStep = new Signal();
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/** {peakHeight:number} fired at impulse, after anticipation finishes. */
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onJumpStart = new Signal();
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/** No payload. */
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onJumpApex = new Signal();
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/** {reason:"jump"|"fall"} */
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onLeaveGround = new Signal();
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/** {verticalSpeed:number, kind:"soft"|"hard"} */
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onLand = new Signal();
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onCrouchEnter = new Signal();
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onCrouchExit = new Signal();
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onSprintStart = new Signal();
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onSprintStop = new Signal();
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/** {amplitude:number, rateHz:number} fired at peak inhale (phase 0.25). */
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onBreathIn = new Signal();
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/** {amplitude:number, rateHz:number} fired at peak exhale (phase 0.75). */
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onBreathOut = new Signal();
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/** {ledgeHeight:number} — fired when LedgeGrab activates. */
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onLedgeGrab = new Signal();
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/** {reason:"mantle-up"|"drop"|"slip"|"shuffle-off"} */
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onLedgeRelease = new Signal();
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}
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/**
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* First-person camera + body controller. See DESIGN.md (sibling file) for
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* the goals, layered architecture, and tuning rationale.
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*
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* Lifecycle: only `config` is serialized. `intent`, `state`, `pose`,
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* `signals`, and `eyeEntity` are transient — rebuilt by the system on
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* link.
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*
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* @author Alex Goldring
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* @copyright Company Named Limited (c) 2026
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*/
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export class FirstPersonPlayerController {
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static typeName = "FirstPersonPlayerController";
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constructor() {
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this.config = new FirstPersonPlayerControllerConfig();
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this.intent = new FirstPersonIntent();
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this.state = new FirstPersonState();
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this.pose = new FirstPersonPose();
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this.signals = new FirstPersonSignals();
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/**
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* Mastery layer — registry of {@link MasteryEvaluator}s and the
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* telemetry score they feed. Designers register evaluators here;
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* the controller's system queries them at each decision point.
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* Empty by default (no mastery effects unless the game adds them).
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* @type {MasterySet}
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*/
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this.mastery = new MasterySet();
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/**
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* Movement abilities (wall-run, mantle, slide, etc.). Empty by
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* default — base locomotion is unchanged unless the game adds
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* abilities here.
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* @type {AbilitySet}
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*/
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this.abilities = new AbilitySet();
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+
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/**
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* ID of the entity carrying the eye Transform + Camera. Created by
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|
+
* the system on link if -1. Held as a plain number rather than
|
|
168
|
+
* EntityReference to keep serialization simple — the relationship
|
|
169
|
+
* is rebuilt on link anyway.
|
|
170
|
+
* @type {number}
|
|
171
|
+
*/
|
|
172
|
+
this.eyeEntity = -1;
|
|
173
|
+
}
|
|
174
|
+
|
|
175
|
+
toJSON() {
|
|
176
|
+
return { config: this.config.toJSON() };
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
fromJSON(json) {
|
|
180
|
+
if (json && json.config) {
|
|
181
|
+
this.config.fromJSON(json.config);
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
/**
|
|
186
|
+
* @param {FirstPersonPlayerController} other
|
|
187
|
+
*/
|
|
188
|
+
copy(other) {
|
|
189
|
+
this.config.copy(other.config);
|
|
190
|
+
// intent/state/pose/signals/eyeEntity are transient
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
clone() {
|
|
194
|
+
const c = new FirstPersonPlayerController();
|
|
195
|
+
c.copy(this);
|
|
196
|
+
return c;
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
equals(other) {
|
|
200
|
+
// config-only equality (the rest is runtime state)
|
|
201
|
+
return JSON.stringify(this.config.toJSON()) === JSON.stringify(other.config.toJSON());
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
hash() {
|
|
205
|
+
// hashing transient state is undesirable; the config is large; return 0
|
|
206
|
+
return 0;
|
|
207
|
+
}
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
FirstPersonPlayerController.ActionState = FirstPersonActionState;
|
|
211
|
+
FirstPersonPlayerController.LocomotionMode = FirstPersonLocomotionMode;
|