@wji.ai/cli 0.9.1 → 0.9.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -1
- package/dist/index.js +109 -32
- package/package.json +1 -1
- package/skill/backreel/SKILL.md +29 -15
- package/skill/backreel/reference/crowdfunding.md +61 -30
- package/skill/backreel/reference/episodes.md +7 -7
- package/skill/short-drama/SKILL.md +27 -4
- package/skill/short-drama/examples/night-shift/episodes/E01.json +173 -1
- package/skill/short-drama/examples/night-shift/project.json +6 -0
- package/skill/short-drama/reference/dialogue-craft.md +16 -11
- package/skill/short-drama/reference/prompt-audit.mjs +308 -0
- package/skill/short-drama/reference/reference-binding.md +84 -0
- package/skill/short-drama/reference/schema.md +14 -5
- package/skill/short-drama/reference/stage-characters.md +1 -1
- package/skill/short-drama/reference/stage-script.md +54 -7
- package/skill/short-drama/reference/stage-storyboard.md +29 -24
- package/skill/short-drama/scripts/selftest.mjs +154 -9
- package/skill/short-drama/scripts/short-drama.mjs +467 -23
- package/skill/w-film-dialogue-editor/CHANGELOG.md +44 -0
- package/skill/w-film-dialogue-editor/SKILL.md +124 -0
- package/skill/w-film-dialogue-editor/references/data/README.md +222 -0
- package/skill/w-film-dialogue-editor/references/data/en/core.json +1666 -0
- package/skill/w-film-dialogue-editor/references/data/en/slang.json +1602 -0
- package/skill/w-film-dialogue-editor/references/data/en/work.json +1722 -0
- package/skill/w-film-dialogue-editor/references/data/en-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/en-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/ja/core.json +1978 -0
- package/skill/w-film-dialogue-editor/references/data/ja/slang.json +1927 -0
- package/skill/w-film-dialogue-editor/references/data/ja/work.json +1972 -0
- package/skill/w-film-dialogue-editor/references/data/ja-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/ja-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/ko/core.json +1839 -0
- package/skill/w-film-dialogue-editor/references/data/ko/slang.json +1897 -0
- package/skill/w-film-dialogue-editor/references/data/ko/work.json +1829 -0
- package/skill/w-film-dialogue-editor/references/data/ko-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/ko-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/core.json +1794 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/slang.json +1609 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn/work.json +1648 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn-sentences.csv +134 -0
- package/skill/w-film-dialogue-editor/references/data/zh-cn-sentences.md +146 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/core.json +2476 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/gen-z.json +3263 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/older.json +3632 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/rough.json +1668 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk/workplace.json +3697 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk-sentences.csv +373 -0
- package/skill/w-film-dialogue-editor/references/data/zh-hk-sentences.md +391 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/core.json +1640 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/slang.json +1537 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw/work.json +1699 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw-sentences.csv +132 -0
- package/skill/w-film-dialogue-editor/references/data/zh-tw-sentences.md +144 -0
- package/skill/w-film-dialogue-editor/references/dialogue_revision_framework.md +84 -0
- package/skill/w-film-dialogue-editor/references/en-index.md +265 -0
- package/skill/w-film-dialogue-editor/references/ja-index.md +633 -0
- package/skill/w-film-dialogue-editor/references/ko-index.md +498 -0
- package/skill/w-film-dialogue-editor/references/lang-en.md +242 -0
- package/skill/w-film-dialogue-editor/references/lang-ja.md +312 -0
- package/skill/w-film-dialogue-editor/references/lang-ko.md +290 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-cn.md +60 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-hk-mandarin.md +34 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-hk.md +306 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-period.md +38 -0
- package/skill/w-film-dialogue-editor/references/lang-zh-tw.md +57 -0
- package/skill/w-film-dialogue-editor/references/zh-cn-index.md +636 -0
- package/skill/w-film-dialogue-editor/references/zh-hk-index.md +1450 -0
- package/skill/w-film-dialogue-editor/references/zh-tw-index.md +457 -0
- package/skill/w-film-dialogue-editor/scripts/rebuild.sh +13 -0
- package/skill/w-film-dialogue-editor/scripts/ref.mjs +539 -0
- package/skill/w-film-dialogue-editor/templates/dialogue_revision_report.md +43 -0
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# Reference binding — 參考圖綁定
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A video prompt is **one string** read by a model that has never seen the storyboard, the project
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or the canvas. It cannot tell `@image2` from `@image3`, cannot tell the room from a prop, and
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defaults to whatever it saw in the previous shot for anything the shot does not name. So the
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picture plan has to be written twice: once as a legend that says **what each picture is**, and once
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inside every shot that depends on it.
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Gate: `ref-binding` (stage `storyboard`, sheets mode). Proofreader for text that is not in the
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project file: `prompt-audit.mjs` (shipped in `reference/`).
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## The six roles — and what may not be copied from each
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| Role | Legend says | Take | Explicitly NOT take |
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| --- | --- | --- | --- |
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| 場景 environment | `@image1` 係邊個場景 | 佈局、材質、磨損、比例 | 人物(場景圖本身冇人) |
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| 光影 lighting | `@image5` 係光影參考 | 光比、反差、色溫、光源位置 | 構圖、人物、衣著 |
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| 人物 character | `@image2` 係邊個人 | 面容、髮型、衣著 | 其他鏡頭嘅表情/姿勢 |
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| 道具 prop | `@image4` 係邊件道具 | 外形、材質、尺寸、標記 | 枱面、背景、手 |
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| 瞬間 moment | `@image6` 係「撞擊一瞬間」 | 打光方向、反差、剪影形狀 | 背景細節、其他鏡頭嘅走位 |
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| 風格 style | `@image7` 係風格板 | 質感、顆粒、調色 | 題材、人物、構圖 |
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Two consequences the model actually obeys:
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- **一張圖一行。** 兩張人物圖寫在同一句(`@image2、@image3 是人物參考圖`)= 兩張圖冇分別 = 面孔互換。
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- **唔係人物嘅圖,一定要寫「唔照」。** 光影圖/瞬間圖如果唔寫「只照光比,不要照它的構圖與人物」,
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模型會連圖裡面嘅人一齊抄落去。
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## Legend — good and bad
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```
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✗ @image2、@image3 是人物參考圖,照他們的面容、髮型與衣著
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✗ @image4 is the character sheet of one person in this segment — match face, hair and clothes exactly
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```
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```
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✓ @image2 是女主角三視圖(二十五六歲,齊蔭 bob 頭、oversized 黑 tee、白波鞋):只照面容、髮型、衣著
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✓ @image3 是男主角三視圖(二十七八歲,豎起黑髮、小鬍子、白 tee):只照面容、髮型、衣著
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✓ @image1 是車廂場景(右軚電動車、近黑、中控屏微光):只照空間、材質、磨損,場景圖裡沒有人
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✓ @image4 是白衣女鬼服裝與妝容參考:濕透白袍、長濕黑髮、赤腳
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✓ @image5 是車廂光影參考:只照光比、反差、色溫、光源位置,不要照它的構圖與人物
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✓ @image6 是「車撞女鬼一瞬間」:只照打光方向、反差與剪影形狀,不要照它的背景
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✓ @image7 是風格板:只照質感、顆粒、調色
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```
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Every character line must carry at least two facts from the character bible (age / gender / hair /
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clothes), because that is the only thing that makes two sheets distinguishable.
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## Shot binding — the shot names what it depends on
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```
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✓ 鏡頭 1(…):@image2 坐直指住屏幕,@image3 單手扶軚伸手去點…
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✓ 鏡頭 4(…):@image4 走出馬路正中間(照 @image6 的剪影與打光)…
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✓ 鏡頭 8(…):@image4 的白臉貼喺玻璃外;屏幕上的導航界面照 @image5 的 UI
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✓ 整段都在 @image1 的空間裡:佈局、材質與舊痕不變,不要重新設計場景。
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```
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- 每個有角色/道具嘅鏡頭,**逐個 label 寫一次**;唔係寫喺 legend 就當夠。
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- 場景 label 每段講一次就夠(「整段都在 @image1 的空間裡」)。
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- Handheld / 行車感 / 鏡頭語言呢類**全段共通**嘅指令,用獨立一段寫,唔好混入逐鏡描述。
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- Hand-written production prompts: run `prompt-audit.mjs` before generation; it reports unbound
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people and props per shot, indistinguishable legend lines, unused pictures, and refs that are not
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in the derived plan (so the canvas will renumber them).
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```bash
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node reference/prompt-audit.mjs --project <project> --ep 1 --segment E01-02 --prompt prompt.txt
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```
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## Ref budget
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- **≤ 4 pictures per segment** unless every extra picture has a role from the table above.
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- More than 3 people in one shot → every person in that shot is named; a group sheet still needs
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the individual labels if faces must be right.
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- The engine caps a segment by model (`minimax-h3-ref` 9, `seedance-2.5-ref` 30, `wan-3.0-ref` 10);
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the gate `ref-binding` now also fails a sheets segment over the model's cap.
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## Checklist before generating
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1. 每張圖有一行 legend,寫明係邊個/邊件/邊度/邊種參考。
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2. 兩張人物圖唔會讀起來一樣(年齡、性別、髮型、衣著至少兩樣)。
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3. 非人物圖有「唔照」句。
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4. 場景每段講一次;每個出場人物、每件道具喺自己嘅鏡頭有 label。
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5. 額外接嘅圖(光影/瞬間/風格)寫入 `segment.refOverride`,否則 canvas 一接線全部編號會移。
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6. `$SD validate --stage storyboard` 綠;或者 `prompt-audit.mjs` 零 error。
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| `maxVideoRefs` / `maxAudioRefs` | per mode | how many clip / voice references the model takes; set them lower to tighten, never higher |
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| `lookPhraseZh` | empty | the same look phrase in the drama's language, gated in a **Chinese** prompt (`wan`) where the English `lookPhrase` would be both out of place and extra length for the content filter to judge |
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| `speechLeadSeconds` | 0.5 | added to a cut's dialogue seconds before the fit check — the mouth opens after the cut starts; also where a line starts in the `full` soundtrack prompt |
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| `audioTrack` | `post` | where the soundtrack is made. **`post`** (the default): the clips carry dialogue, ambience and in-picture sfx but **no music** (`No music.` / `non_diegetic_music: N/A` / `无配乐`) and no `post: true` sfx — music and sound design cannot carry across separately generated segments, so they are made once over the **edited episode**, on its timecode (`prompt score E01`, then
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| `audioTrack` | `post` | where the soundtrack is made. **`post`** (the default): the clips carry dialogue, ambience and in-picture sfx but **no music** (`No music.` / `non_diegetic_music: N/A` / `无配乐`) and no `post: true` sfx — music and sound design cannot carry across separately generated segments, so they are made once over the **edited episode**, on its timecode (`prompt score E01`, then `../short-drama-sound/reference/mix-over-video.md`); no per-segment audio node. `bed` (ambience + sfx + timed music, no voices) / `full` (the bed plus every line in the connected `@Audio1..3` voices — at most three speakers): a Seed Audio node per segment, music in the clip prompt. `none`: no soundtrack work |
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| `foregroundLevel` | `medium`; `high` for 唯美 / 美感优先 (`composition: art-first`, `cinematography: sweet-romance` or `costume-idol`, a genre naming 唯美 or 美感) | how often a cut shoots past a foreground, measured across the episode: `low` up to 25 % of the cuts, `medium` 25–50 %, `high` 50 % or more (gate `photography`; `--foreground` at init). Which cuts: `stage-storyboard.md` |
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| `scoreFps` | 24 | frame rate `prompt score` writes SMPTE `HH:MM:SS:FF` at (`--fps` overrides); set it to the edit's real fps |
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| `subtitles` | false | `true` drops the subtitles-off sentence requirement from the prompts |
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| `turnSeconds` | 30 | the longest stretch allowed between turn points — the hook, every beat marked `turn: true`, the 爽点 and the cliff |
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| `maxConsecutiveLines` | 3 | line beats in a row without an action beat between them |
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| `minActionRatio` | 0.35 | action beats ÷ line beats over an episode with ≥ 5 lines (谈话+行动) |
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| `dialogueReview` | `required` | `required`: every episode's lines are reviewed against the `w-film-dialogue-editor` guide of their 语体 before the storyboard (gate `dialogue-review`); `off`: no review — only when the user asks |
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| `maxLineWords` / `maxNameCallsPerScene` | 20 / 2 | English registers only: words per line, and how often another character is addressed by name in one scene (advisory) |
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| `charsPerSecond` / `actionSeconds` | 4.5 / 2.5 | script duration math: a line takes `nonWhitespaceChars ÷ charsPerSecond` s, an action beat takes `actionSeconds` |
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| `tolerance` | 0.15 | ±15 % for episode duration gates |
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```json
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{
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"id": "S01", "name": "便利店店内", "primary": true, "reusePlan": "",
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"summary": "设计意图…", "anchors": [{ "name": "闪烁的关东煮灯箱", "desc": "…" }],
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"summary": "设计意图…", "condition": "lived-in", "conditionReason": "这家店每晚都在营业,是用旧了而不是残破", "anchors": [{ "name": "闪烁的关东煮灯箱", "desc": "…" }],
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"lighting": [{ "state": "凌晨冷白光", "prompt": "…" }],
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"image": { "prompt": "…", "negativePrompt": "…", "sheet": "…", "tags": [] },
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episodes it appears in), `image.*` (`imagePromptLang`, **empty scene — negative prompt
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must ban people**), `variantOf` + `changes` for variants of a parent scene.
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`wji.nodes.lighting` / `wji.assets.lighting` are keyed by lighting `state`.
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`condition` is `new`, `lived-in` or `worn`, and `conditionReason` says why the story gives it
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that condition — the same two fields are required on every prop. Realism is materials, light and
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detail, not wear. A luxury interior, a set just built, a prop the organisers have just issued,
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and every national or regional flag are `new` and accurate. Anchors follow the condition: do not
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add peeling paint, rust or fading by default. Only `worn` may ban `brand-new` or `showroom-clean`
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in `negativePrompt`. A `new` asset fails when an anchor or prompt says worn, rust, faded, chipped,
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torn, frayed, peeling, stain, 殘舊, 生鏽, 褪色 or 剝落.
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### props[]
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```json
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{
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"id": "P01", "name": "旧监控硬盘", "function": "全剧悬念核心:里面到底录了什么",
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"beatIds": ["B02"], "scale": "handheld", "summary": "…",
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"beatIds": ["B02"], "scale": "handheld", "summary": "…", "condition": "worn", "conditionReason": "三年前的硬盘,标签撕掉、接口生锈",
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"anchors": [{ "name": "…", "desc": "…" }], "states": [{ "state": "封在防静电袋里", "prompt": "…" }],
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"relatedScenes": ["S01"], "carriedBy": ["林小夏"],
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"image": { "prompt": "…", "negativePrompt": "…", "sheet": "…", "tags": [] },
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| `flow[].turn` | `true` on a beat that brings new information, an obstacle, a counter or a choice; the `rhythm` gate measures hook → turns → 爽点 → cliff against `turnSeconds` |
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| `scenes[].sceneId` / `lighting` / `characters` / `props` | must exist in `project.json`; `lighting` must be a state of that scene |
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| `flow[]` | alternating **action beats** `{action}` (narrative, one thing per beat, **common actions only**, no quotes) and **line beats** `{speaker, line, delivery?}`; `speaker` ∈ scene `characters` or `VO` (an off-screen voice: it gets no `@audio` reference, the prompt calls it off-screen and keeps every visible mouth closed while it speaks); `line` ≤ `maxLineChars` non-whitespace characters; `delivery` names nobody when the video prompt carries it (a Chinese `wan` prompt, or an English delivery) — gate `beat-flow` |
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| `dialogueReview` | the 对白校对 record (gate `dialogue-review`, required unless `params.dialogueReview: off`), seeded by `seed dialogue`: `{ level: 轻修 \| 中修 \| 重修, guides: ["lang-zh-hk.md", …] (every speaker's 语体 guide of `w-film-dialogue-editor`), diagnosis: { goal, conflict, subtext, voice, rhythm }, rows: [{ scene, beat, speaker, original, issue, revised, reason, note, delivery? }] (one per line beat, 1-based positions; `revised` must equal the script's line — `apply dialogue` writes it; `note` a playable action), selfCheck: [{ item, ok, note }] (the guide's 自检清单, ≥ 3) }` |
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| `motion` | `{ trigger, action, result }` — cue, one visible state chain, landing (or `hold`); English unless the prompt language is Chinese; no names, no inferred states, ≤ 3 hand verbs — gate `motion` |
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| `cameraNote` | `{ motivation, trigger, path, endFraming }` on any move (`motivation` ∈ `reveal / pressure / alignment / relationship / transition / stillness`), `{ hold }` on a `Static Shot` — gate `motion` |
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| `frame` | English prompt for the moment: composition, this moment's positions and poses, the size phrase, the style's `framePhrase` (`photorealistic cinematic film still` / `cinematic film still` / `hand-painted anime film still`), **and verbatim** the camera phrase (`shot on an ARRI ALEXA Mini LF with a Zeiss Supreme Prime 75mm at T1.5`), the light-direction phrase and the foreground, and under a `cinematography` preset also its `framePhrase` and the `light.source`; **no names** — identity comes from the sheet references |
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| `prompt` | the video prompt, shape by `params.video` (below); gate `prompt-hygiene` (no `…`, no ids / paths / notes, subtitles off unless `params.subtitles`, H3 lips-closed clause, sheets-mode `@imageK` per shot) |
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| `prompt` | the video prompt, shape by `params.video` (below); gate `prompt-hygiene` (no `…`, no ids / paths / notes, subtitles off unless `params.subtitles`, H3 lips-closed clause, sheets-mode `@imageK` per shot) and gate `ref-binding` (one legend line per picture saying **what** it is — a person by age / hair / clothes from the bible, a room by its name, a prop by its name; every non-person picture carries a *take only … / not its composition or its people* clause; every prop and person is bound by its label again inside its own shot; the room is named once per segment; no connected picture unused; sheets-mode picture cap) |
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| `segments[].grammar` / `exceptions` | `grammar` (a string or an array) says how the segment is cut — `drama` · `action` · `faceslap` · `comedy`; missing, it is `params.grammar`; the old `action: true` means `action`. Each grammar's rules apply (gates `grammar`, `action`, `faceslap`, `comedy`; advisory `action-advice`, `grammar-advice`) and the prompt carries each grammar's line. `exceptions: [{ rule, reason }]` waives one rule for this segment when the user asks — rules `open-wide` `one-move` `impact-reaction` `no-graphic` `reveal-insert` `reaction-chain` `punchline-reaction` `setup-first` (the old `actionExceptions` still works) |
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| `cuts[].idle` | sheets mode: `{ <id>: "shifts her weight" }`, a small motion in place for a person other than the one carrying the action, or `"still"` (breathing and blinking only). In a cut with two or more visible people, all but one need one (gate `idle-motion`) |
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| `cuts[].ots` | the person whose shoulder is near the lens in an over-the-shoulder; `characters` holds both people; counts as a foreground; that person needs no `eyeline` |
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| `segments[].sound` | `{ ambience, sfx: [{ cut, event, post? }], music }` — ambience identical across a scene's segments; `music` is `N/A`, an intent string, or `{ intent, cues: [{ at: <cut number \| "10.5s">, do: enter \| swell \| duck \| drop \| silence \| out, note }] }` — gate `sound`. An sfx with `post: true` is **sound design outside the story world** (stinger, riser, whoosh, impact hit, reverse cymbal) — never in the clip prompt, made over the edit. In `audioTrack: post` the `music` is the **spotting intent** for the episode score: it never enters the clip, and `prompt score E01` lays it, the post sfx, the lines and the scene beds on the episode timeline. In `bed` / `full`, `prompt audio E01-01` derives the segment's Seed Audio soundtrack prompt from it (timecoded `[start s:end s]` ambience / sfx / music, plus the lines with `--full`) — gate `audio-track` |
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| `wji.assets.edit` / `wji.assets.mix` (episode) | `audioTrack: post` only — the locked edit of the episode (clips cut together, no music) and the final mixed episode (edit + score + sound design). `manifest` asks for the edit once every clip is bound, then for the mix |
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| `segments[].refOverride[]` | optional — the Director pins this segment's **picture** references instead of the derived set (environment, people, props): `[{ entity, asset?: "sheet" \| "headshot" \| "lighting:<state>", faceOf?, why?, use?, zh? }]` in the order they will be connected (`@image1…`). `faceOf: "C01"` says this picture supplies that character's face, so their lines bind to it even when a body sheet of theirs comes later. Voices and the previous clip are still appended after the pictures. An empty array means "derived" |
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| `segments[].refOverride[]` | optional — the Director pins this segment's **picture** references instead of the derived set (environment, people, props): `[{ entity, asset?: "sheet" \| "headshot" \| "lighting:<state>", role?, faceOf?, why?, take?, takeZh?, notTake?, use?, zh? }]` in the order they will be connected (`@image1…`). `role` is `environment` · `lighting` · `character` · `prop` · `moment` · `style`; `take` / `notTake` write the legend line for a reference that is not simply the place, a person or the prop — e.g. `{ role: "lighting", take: "only its light ratios, contrast and colour temperature", notTake: "its composition and its people" }` renders as *take only what it is for, not its composition and its people* (gate `ref-binding` requires the negative clause on every non-person picture). `use` / `zh` override the whole line. `faceOf: "C01"` says this picture supplies that character's face, so their lines bind to it even when a body sheet of theirs comes later. Voices and the previous clip are still appended after the pictures. An empty array means "derived" |
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| `storyboard.visualPlans[]` | `{ sceneIndex, turn, alignment, pressure, progression, rhythm, landing, sound }` for the 爽点 scene and the cliff scene (seeded) — gate `visual-plan` |
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| `props[].textPolicy` | optional `{ mode: readable \| symbolic \| blank, text }` — gate `text-policy` |
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**`bible.speech` is the source of the voice.** `voice.pace` / `videoDirection` and every line's
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`delivery` are written from `rhythm`, `silence` and `forbiddenWords`; `seed script` prints them in
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the `seedNote` and `render dialogue` puts them beside each line for the
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the `seedNote` and `render dialogue` puts them beside each line for the dialogue review.
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## Image prompts (English, always)
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the speakers' `render character` — the bible's `speech` is where the lines come from** (see
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`dialogue-craft.md`). Delete `seedNote` when the scenes are written.
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`seedNote.dialogue` points at the user's dialogue skill, **`w-film-dialogue-editor`** (installed
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beside this one): the revision framework, the language guide of every 语体 in the episode
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(`lang-zh-hk.md`, `lang-zh-cn.md`, `lang-zh-tw.md`, `lang-zh-hk-mandarin.md`, `lang-zh-period.md`,
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`lang-en.md`) and, per speaker, the corpus query for someone of their age:
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```bash
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node <skills>/w-film-dialogue-editor/scripts/ref.mjs --lang zh-hk list --age young --limit 30
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node <skills>/w-film-dialogue-editor/scripts/ref.mjs --lang zh-hk search 搞掂 # one word
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```
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Read the guide before writing the first line and pull phrasing from the corpus — particles, slang,
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swearing levels and trade talk come from there, never from memory. The corpus is a vocabulary of
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real usage, not lines to paste: a line still grows from the person and the moment.
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## Hard rules (all gated)
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1. **The duration budget is the wall.** Lines cost `chars ÷ 4.5` s, action beats 2.5 s; the
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| omniscience | lines explain everything | move information into action and delivery |
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| flat ending | ends calm | last beat becomes the cliff, even just a whistle |
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##
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## Dialogue review — required after the script (`dialogue-review`)
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A script is not done when its structural gates are green: every line is then reviewed against the
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语体 guide, the way `w-film-dialogue-editor` reviews a scene, and the review is kept in the episode.
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too). `params.dialogueReview: off` skips it — only when the user asks.
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```bash
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node {baseDir}/scripts/short-drama.mjs seed <project> dialogue --ep 1 # dialogueReview: one row per line + the guides to read
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node {baseDir}/scripts/short-drama.mjs apply <project> dialogue --ep 1 # write the revised lines (and deliveries) into the flow
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node {baseDir}/scripts/short-drama.mjs validate <project> --stage script --ep 1
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node {baseDir}/scripts/short-drama.mjs render <project> dialogue --ep 1 # the filled 对白校对 table
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```
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the
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1. **Read** the framework (`references/dialogue_revision_framework.md`) and the guide of every 语体
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`seed dialogue` prints; query the corpus for each speaker it lists.
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2. **Diagnose the episode first** (`diagnosis`: `goal` 场面目标, `conflict` 主要冲突, `subtext` 潜台词核心,
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`voice` 角色声音问题, `rhythm` 节奏问题) and pick `level` 轻修 / 中修 / 重修. A scene with no goal,
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obstacle or turn is a script problem — fix the beats, not the words.
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3. **Every row**: `issue` (the problem, or `无:<why it stands>`), `revised` (the new line, or the
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same line), `reason` when it changed, `note` — the 导演/演员提示 as a playable action
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("你不是解释,你是在逼对方认错"), never a mood (自然一点 / 生气 are refused). A row may set
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`delivery` to replace the beat's parenthetical.
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4. **`selfCheck`**: the guide's 自检清单, item by item (`{ item, ok, note }`, at least three); an
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item that fails says why it stands or the lines are fixed. `lang-zh-hk.md` has no section called
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自检: for 粤语 the checklist is its §九 (书面中文 → 港式粤语 and the 三个硬指标) plus the skill's
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`SKILL.md` 品质检查.
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5. `apply dialogue`, then re-validate — a shorter or longer line moves the duration and the dialogue
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fit downstream.
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Editing a line later reopens it: the gate compares every row's `revised` with the script, so a
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changed line fails until it is reviewed again. `seed dialogue` re-run keeps the rows of unchanged
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lines and opens only the moved ones (`--force` resets them all). Cutting or adding a line is done in
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the flow first, then re-seed.
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The gate checks: a review exists, the level, all five diagnosis fields, the guide of every speaker's
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语体 listed in `guides`, one row per line and none for a beat that is not a line, the revision
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applied, an issue on every row, a reason on every change, a playable note on every row, and the
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self-check. `render dialogue` prints the filled table — append it to the screenplay dataset under
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`## 对白校对`; `render script`'s 创作自检 gains the row 对白是否已按语体 guide 逐句校对.
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## Sync
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## Gates
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`script-shape` · `beat-flow` · `duration` · `hook-cliff` · `beats-claimed` · `script-design` ·
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`rhythm` · `filmable` · `dialogue-register` (advisory).
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`rhythm` · `filmable` · `dialogue-review` · `dialogue-register` (advisory).
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`render script` writes the reference's episode format — `△(from-to秒)` action lines with the
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seconds derived, `角色(delivery):line`, `【爽点标记】` after the 爽点, `【钩子标记】` at the end — and
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## Start from the seed
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```bash
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Three worksheets, all deleted once the segments are written:
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notes, the subtitles-off sentence in the prompt's language unless `params.subtitles`, on H3 the
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other person on screen during a line has `lips remain completely closed`, `<d>` holds only the
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line, and in sheets mode every person on screen is bound by `@imageK` inside their own shot.
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- **Reference binding** (gate `ref-binding`) — the picture plan has to survive into the delivery
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text. Every picture gets **one** legend line saying what it is: a person by age / hair / clothes
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from the character bible (two people described in the same words is how faces get swapped), the
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room by its name, a prop by its name. Every picture that is *not* a person also says what may
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**not** be copied from it (*take only its light ratios, contrast and colour temperature — never
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its composition or its people*). Every person and every prop is bound by its label again **inside
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its own shot**, the room is named once per segment (`Every shot stays inside @image1 …`), no
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connected picture may go unused, and a sheets segment may not carry more pictures than the model
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takes. Wording patterns and the six roles: `reference/reference-binding.md`; proofread text that
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is not yet in the project file with `reference/prompt-audit.mjs`.
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- **`params.speechLeadSeconds`** (0.5) is added to the dialogue-fit check: a 4.0 s line needs a
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5 s cut.
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- A prop may carry **`textPolicy { mode: readable | symbolic | blank, text }`** (gate
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`sweet-romance` / `costume-idol`: `underlight` / `top`), at least half the cuts with people in a
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segment use its preferred ones, the stop stays within the preset's limit, and a period or costume
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preset refuses a source its era did not have. Stage the person against the source first, then pick the camera side; the
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tables are in
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tables are in `../../short-drama-core/reference/cinematography.md` and the preset's guide.
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**Each segment is cut in its grammar** (`segment.grammar`, else `params.grammar`; see
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(
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(
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(
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`../../short-drama-core/reference/grammar.md`): `action` segments open on a wide, take one move per cut and answer every impact
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(`../../short-drama-core/reference/action.md`); `faceslap` segments show the proof and a cascade of reactions
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(`../../short-drama-core/reference/grammar-faceslap.md`); `comedy` segments set up every punchline and give it laugh room
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(`../../short-drama-core/reference/grammar-comedy.md`). Each grammar adds its line to the prompt (`Action:` / `Payoff:` /
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`Comedy:`).
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### Foreground
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```bash
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It prints the parts that are derived and gated verbatim — the alignment line, `[Shot k] At
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To bisect anyway, use a scratch video node at `-d 2`, 480P: free when rejected, ~30 credits when it
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passes, and sample each fragment several times because one pass proves nothing.
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**Last resort: the uncensored twin.** `wan-3.0-ref-uncensored` (MuleRouter, no green-net) takes the
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same prompt and the same 10 images + 5 videos + 5 audios, at ~1.3× the price; note that it bills the
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reference-video seconds as well as the output. Switch a stuck segment to it only with the
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Producer's approval, and only after retry-then-trim has failed. `short-drama.mjs` does not know it
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as a mode, so set it as the node's model directly.
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## Sheets mode — no storyboard images (the default)
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`params.references: sheets` drops stage 5's image generation entirely: the video node references
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says `No music.` (H3 `non_diegetic_music: N/A`, Wan `无配乐`), keeps the dialogue, the ambience and
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the in-picture sfx, and drops every sfx marked `post: true` (stingers, risers, whooshes, impact
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hits — sound design outside the story world). The storyboard still writes `sound.music` (intent and
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cues) and the `post: true` hits: they are the **spotting notes**. When every clip is in,
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episode as in
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|
-
stays in the project), and
|
|
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|
+
cues) and the `post: true` hits: they are the **spotting notes**. When every clip is in, the Operator
|
|
446
|
+
cuts the episode as in `../../short-drama-core/reference/edit-tools.md` (FilmCraft, or ffmpeg if
|
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447
|
+
`filmcraft-cli` is missing; the `.fcproj` stays in the project), and the Sound Designer scores that
|
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448
|
+
locked picture as one piece on its timecode:
|
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449
|
|
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|
```bash
|
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$SD prompt <project> score E01 # planned spotting sheet: SMPTE rows + ≤120 s Seed Audio sections
|
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@@ -450,7 +455,7 @@ The sheet lays the segments end to end — scene beds (BGE), every line (where t
|
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|
segment's music cues at their episode time, the `post` sound design, the sfx already in the clips
|
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(never doubled) and the hook / turns / 爽点 / cliff as the 起承转合 anchors. It is the *planned*
|
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|
timeline: the Sound Designer conforms it to the edit's real cuts
|
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|
-
(
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458
|
+
(`../../short-drama-sound/reference/mix-over-video.md`) before any prompt is written. `manifest`
|
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|
then asks for the episode's `wji.assets.edit` and `wji.assets.mix`.
|
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455
460
|
|
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456
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|
### Per-segment soundtrack node (`audioTrack: bed` / `full`)
|
|
@@ -463,8 +468,8 @@ music goes into the clip prompt too; the prompt is derived — not written — f
|
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the cut timing:
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469
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|
```bash
|
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-
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-
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|
+
$SD prompt <project> audio E01-05 # bed (default)
|
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472
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+
$SD prompt <project> audio E01-02 --full # + the lines, in the @AudioN voices
|
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|
```
|
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474
|
|
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|
```
|
|
@@ -526,14 +531,14 @@ recorded in the episode's `wji.displayNodes` as `"C01:voice"`, exactly like the
|
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531
|
```bash
|
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|
wji fs mkdir <shot folder> E01 # bind --ep 1 wji.shotFolderId
|
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|
wji dataset new <shot/E01> "E01-01" -t shot -d "<scene · seconds>" # bind --ep 1 storyboard.segments.E01-01.wji.datasetId
|
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529
|
-
|
|
534
|
+
$SD render <project> segment E01-01 > /tmp/E01-01.md
|
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|
wji fs set <id> --merge content=@/tmp/E01-01.md --merge viewMode=content --merge video_prompt=@/tmp/E01-01-prompt.txt
|
|
531
|
-
|
|
532
|
-
|
|
536
|
+
$SD bind <project> --ep 1 storyboard.segments.E01-01.wji.nodes.keyframes.0 <nodeId>
|
|
537
|
+
$SD manifest <project> --ep 1 # must be clean before the episode is "done"
|
|
533
538
|
```
|
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534
539
|
|
|
535
540
|
## Gates
|
|
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541
|
|
|
537
542
|
`segments` · `timing` (durations, the speech lead-in **and** the reference caps) · `cut-content` ·
|
|
538
|
-
`photography` · `video-prompt` · `shot-purpose` · `framing-axis` · `continuity` · `motion` · `sound`
|
|
539
|
-
· `visual-plan` · `text-policy` · `prompt-hygiene` · `audio-track` · `storyboard-advice` (advisory).
|
|
543
|
+
`photography` · `video-prompt` · `shot-purpose` · `boundary-contrast` · `framing-axis` · `continuity` · `motion` · `sound`
|
|
544
|
+
· `visual-plan` · `text-policy` · `prompt-hygiene` · `ref-binding` · `audio-track` · `boundary-contrast-episode` (advisory) · `storyboard-advice` (advisory).
|
|
@@ -15,7 +15,7 @@ import {
|
|
|
15
15
|
renderSegment, runGates, seedScript, seedStoryboard, seedanceAnchors, slug, timestamp, writeJsonFile,
|
|
16
16
|
wanLegendLine, wanSheetLegendLine, wanShotHeader, segmentReferences, imageReferences, audioReferences, voiceSamplePrompt, voiceSampleSeconds, nonWhitespace,
|
|
17
17
|
speechDirection, cameraPhrase, lightPhrase, idlePhrase, idleSentence, IDLE_MAX_CHARS, eyelinePhrase, eyelineValid, onlyInFramePhrase, overShoulderPhrase, sidesLine, foregroundPhrase, foregroundBand, foregroundForLook, focalOf, LIGHT_DIRECTIONS, identityOf, isEnglish,
|
|
18
|
-
renderGuideline, renderDialogue, scriptSelfCheck, beatOffsets, turnPoints, parseAge, talkAndAction, normalizeRegister, REGISTERS, REGISTER_ACCENT,
|
|
18
|
+
renderGuideline, renderDialogue, seedDialogue, applyDialogue, dialogueRefs, DIALOGUE_GUIDES, corpusAge, scriptSelfCheck, beatOffsets, turnPoints, parseAge, talkAndAction, normalizeRegister, REGISTERS, REGISTER_ACCENT,
|
|
19
19
|
cutStart, segmentCharacters, keyScenes, shotTexts, motionSentence, cameraClause, PURPOSE_KINDS, ANGLES, HEIGHTS, NO_SUBTITLES, LIPS_CLOSED,
|
|
20
20
|
audioPrompt, musicOf, cueSeconds, AUDIO_MODEL, AUDIO_MAX_CHARS, AUDIO_MAX_SECONDS, scoreSheet, smpte,
|
|
21
21
|
VIDEO_MODELS, VIDEO_MODES, DEFAULT_PARAMS, videoModel, videoResolutionFor, nearestResolution, segmentPlan, videoReferences,
|
|
@@ -262,6 +262,35 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
262
262
|
const p5 = clone(PROJECT); p5.props[0].states = [];
|
|
263
263
|
breaks('prop-design', p5, null, 'state');
|
|
264
264
|
}
|
|
265
|
+
{
|
|
266
|
+
const missing = clone(PROJECT);
|
|
267
|
+
delete missing.scenes[0].condition;
|
|
268
|
+
delete missing.scenes[0].conditionReason;
|
|
269
|
+
breaks('scene-design', missing, null, 'condition must be new, lived-in or worn');
|
|
270
|
+
const fresh = clone(PROJECT);
|
|
271
|
+
fresh.scenes[0].condition = 'new';
|
|
272
|
+
fresh.scenes[0].conditionReason = 'the organisers finished this set this morning';
|
|
273
|
+
breaks('scene-design', fresh, null, 'condition is new but');
|
|
274
|
+
const clean = clone(PROJECT);
|
|
275
|
+
clean.scenes[1].condition = 'new';
|
|
276
|
+
clean.scenes[1].conditionReason = 'a pavilion built for this episode and struck the next day';
|
|
277
|
+
const scrub = (text) => String(text || '').replace(/\b(worn|rust|rusty|rusted|faded|chipped|torn|frayed|peeling|stain|stained|stains)\b/gi, 'plain').replace(/殘舊|残旧|生鏽|生锈|褪色|剝落|剥落/g, '');
|
|
278
|
+
for (const a of clean.scenes[1].anchors) { a.name = scrub(a.name); a.desc = scrub(a.desc); }
|
|
279
|
+
clean.scenes[1].image.prompt = scrub(clean.scenes[1].image.prompt);
|
|
280
|
+
clean.scenes[1].image.sheet = scrub(clean.scenes[1].image.sheet);
|
|
281
|
+
for (const l of clean.scenes[1].lighting) l.prompt = scrub(l.prompt);
|
|
282
|
+
passes('scene-design', clean, null);
|
|
283
|
+
const ban = clone(PROJECT);
|
|
284
|
+
ban.scenes[0].image.negativePrompt += ', brand-new, showroom-clean';
|
|
285
|
+
breaks('scene-design', ban, null, 'only condition worn may ban');
|
|
286
|
+
const propMissing = clone(PROJECT);
|
|
287
|
+
delete propMissing.props[0].conditionReason;
|
|
288
|
+
breaks('prop-design', propMissing, null, 'conditionReason');
|
|
289
|
+
const propNew = clone(PROJECT);
|
|
290
|
+
propNew.props[0].condition = 'new';
|
|
291
|
+
propNew.props[0].conditionReason = 'a drive the organisers just issued';
|
|
292
|
+
breaks('prop-design', propNew, null, 'condition is new but');
|
|
293
|
+
}
|
|
265
294
|
|
|
266
295
|
// ── script gates ────────────────────────────────────────────────────────────
|
|
267
296
|
{
|
|
@@ -479,7 +508,8 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
479
508
|
const results = runGates(makeContext(PROJECT, { 1: e }));
|
|
480
509
|
const adv = results.find((r) => r.id === 'dialogue-register');
|
|
481
510
|
ok(adv.advisory && adv.failures.length === 0 && adv.warnings.length > 0, 'advisory findings come back as warnings, not failures');
|
|
482
|
-
ok(results.filter((r) => !r.advisory && r.stage !== 'storyboard').every((r) => !r.failures.length), 'a register note never fails validate (the storyboard is stale on purpose here)');
|
|
511
|
+
ok(results.filter((r) => !r.advisory && r.stage !== 'storyboard' && r.id !== 'dialogue-review').every((r) => !r.failures.length), 'a register note never fails validate (the storyboard is stale on purpose here)');
|
|
512
|
+
ok(results.find((r) => r.id === 'dialogue-review').failures.some((m) => m.includes('differs from the reviewed one')), 'an edited line is no longer reviewed — dialogue-review asks for it again');
|
|
483
513
|
const p2 = clone(PROJECT); p2.params.register = '粤语';
|
|
484
514
|
ok(failures('dialogue-register', p2, E01).some((m) => m.includes('书面中文硬转')), 'a 粤语 drama with written-Chinese lines is noted');
|
|
485
515
|
const p3 = clone(PROJECT); p3.params.register = '古装';
|
|
@@ -1681,19 +1711,23 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
1681
1711
|
const script = renderScript(PROJECT, E01);
|
|
1682
1712
|
ok(script.includes('穿雨衣的男人(') && script.includes('VO'), 'script markdown names speakers and VO');
|
|
1683
1713
|
ok(script.includes('△(0-3秒)') && script.includes('【爽点标记】') && script.includes('【钩子标记】'), 'script markdown is in the 短剧 episode format with derived time marks');
|
|
1684
|
-
ok(script.includes('## 本集功能') && script.includes('## 本集任务') && script.includes('## 创作自检') && script.includes('
|
|
1714
|
+
ok(script.includes('## 本集功能') && script.includes('## 本集任务') && script.includes('## 创作自检') && script.includes('18/18') && script.includes('对白是否已按语体 guide 逐句校对'), 'script markdown carries the episode design and a full self-check');
|
|
1685
1715
|
const guide = renderGuideline(PROJECT);
|
|
1686
1716
|
ok(guide.includes('创作指引') && guide.includes('## 9. 本项目绝对要注意的重点') && !guide.includes('{{'), 'guideline markdown is complete with no placeholders');
|
|
1687
1717
|
ok(guide.includes(PROJECT.outline.brief.logline), 'guideline carries the logline');
|
|
1688
|
-
const
|
|
1718
|
+
const blank = clone(E01); delete blank.dialogueReview;
|
|
1719
|
+
const dlg = renderDialogue(PROJECT, blank);
|
|
1689
1720
|
eq((dlg.match(/^\| [^|]*:/gm) || []).length, 13, 'dialogue worksheet has one row per line');
|
|
1690
1721
|
ok(dlg.includes('禁用:其实、我觉得'), 'dialogue worksheet carries the speaker\'s speech rules');
|
|
1722
|
+
ok(dlg.includes('lang-zh-cn.md') && dlg.includes('ref.mjs --lang zh-cn list --age elder'), 'dialogue worksheet points each speaker at their guide and corpus query');
|
|
1723
|
+
const filled = renderDialogue(PROJECT, E01);
|
|
1724
|
+
ok(filled.includes('| 修改幅度 | 轻修 |') && filled.includes('(保留)') && filled.includes('## 自检'), 'a filled review renders as the 对白校对 table');
|
|
1691
1725
|
const c1 = renderCharacter(PROJECT, 'C01');
|
|
1692
1726
|
ok(c1.includes('## 人物圣经') && c1.includes('### 过去的关键选择') && c1.includes('## 人物关系网') && c1.includes('### 写作备忘'), 'character markdown has the bible sections');
|
|
1693
1727
|
const out = renderOutline(PROJECT);
|
|
1694
1728
|
ok(out.includes('## 创作简报') && out.includes('## 全剧结构') && out.includes('## 分集目录'), 'outline markdown has brief, structure and episode index');
|
|
1695
1729
|
const check = scriptSelfCheck(PROJECT, E01);
|
|
1696
|
-
eq(check.score,
|
|
1730
|
+
eq(check.score, 18, 'fixture episode scores 18/18');
|
|
1697
1731
|
const segMd = renderSegment(PROJECT, E01, 'E01-02');
|
|
1698
1732
|
ok(segMd.includes('| 00:02.000 |') && segMd.includes('integrated_multimodal_description'), 'segment markdown has cut table and prompt');
|
|
1699
1733
|
ok(segMd.includes('### SHOT 1 · establish') && segMd.includes('| 唯一动作 |') && segMd.includes('| 视觉依据 |') && segMd.includes('轴线:'), 'segment markdown has the SHOT blocks, the axis and the sound line');
|
|
@@ -1701,6 +1735,86 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
1701
1735
|
assert.throws(() => renderCharacter(PROJECT, 'C99'), /no character/, 'render refuses unknown ids');
|
|
1702
1736
|
}
|
|
1703
1737
|
|
|
1738
|
+
// ── dialogue review (w-film-dialogue-editor) ────────────────────────────────
|
|
1739
|
+
{
|
|
1740
|
+
passes('dialogue-review', PROJECT, E01);
|
|
1741
|
+
ok(GATES.find((g) => g.id === 'dialogue-review').advisory === false, 'dialogue-review blocks');
|
|
1742
|
+
eq(DIALOGUE_GUIDES['粤语'].lang, 'zh-hk', '粤语 reads the zh-hk guide and corpus');
|
|
1743
|
+
eq(DIALOGUE_GUIDES['古装'].corpus, false, '古装 has a guide but no corpus');
|
|
1744
|
+
eq(corpusAge(24), 'young', 'a 24-year-old queries the young band');
|
|
1745
|
+
eq(corpusAge(61), 'elder', 'a 61-year-old queries the elder band');
|
|
1746
|
+
const none = clone(E01); delete none.dialogueReview;
|
|
1747
|
+
breaks('dialogue-review', PROJECT, none, 'seed <project> dialogue');
|
|
1748
|
+
const pOff = clone(PROJECT); pOff.params.dialogueReview = 'off';
|
|
1749
|
+
passes('dialogue-review', pOff, none);
|
|
1750
|
+
const lvl = clone(E01); lvl.dialogueReview.level = '';
|
|
1751
|
+
breaks('dialogue-review', PROJECT, lvl, 'level');
|
|
1752
|
+
const diag = clone(E01); diag.dialogueReview.diagnosis.subtext = '';
|
|
1753
|
+
breaks('dialogue-review', PROJECT, diag, '潜台词核心');
|
|
1754
|
+
const guide = clone(E01); guide.dialogueReview.guides = [];
|
|
1755
|
+
breaks('dialogue-review', PROJECT, guide, 'lang-zh-cn.md');
|
|
1756
|
+
const yue = clone(PROJECT); yue.characters.find((c) => c.id === 'C02').bible.speech.register = '粤语';
|
|
1757
|
+
breaks('dialogue-review', yue, E01, 'lang-zh-hk.md');
|
|
1758
|
+
const miss = clone(E01); miss.dialogueReview.rows.pop();
|
|
1759
|
+
breaks('dialogue-review', PROJECT, miss, 'no review row');
|
|
1760
|
+
const stale = clone(E01); stale.scenes[1].flow[2].line = '又轮到你值夜班。';
|
|
1761
|
+
breaks('dialogue-review', PROJECT, stale, 'differs from the reviewed one');
|
|
1762
|
+
const noIssue = clone(E01); noIssue.dialogueReview.rows[0].issue = '';
|
|
1763
|
+
breaks('dialogue-review', PROJECT, noIssue, 'issue is empty');
|
|
1764
|
+
const noWhy = clone(E01); noWhy.dialogueReview.rows[0].revised = '帮我收着,明天有人拿。'; noWhy.scenes[0].flow[1].line = '帮我收着,明天有人拿。';
|
|
1765
|
+
breaks('dialogue-review', PROJECT, noWhy, 'without a reason');
|
|
1766
|
+
const mood = clone(E01); mood.dialogueReview.rows[0].note = '自然一点';
|
|
1767
|
+
breaks('dialogue-review', PROJECT, mood, 'a mood, not an action');
|
|
1768
|
+
const emo = clone(E01); emo.dialogueReview.rows[1].note = '生气';
|
|
1769
|
+
breaks('dialogue-review', PROJECT, emo, 'a mood, not an action');
|
|
1770
|
+
const check = clone(E01); check.dialogueReview.selfCheck = check.dialogueReview.selfCheck.slice(0, 2);
|
|
1771
|
+
breaks('dialogue-review', PROJECT, check, '自检清单');
|
|
1772
|
+
const checkNo = clone(E01); checkNo.dialogueReview.selfCheck[0] = { item: '读出声', ok: false, note: '' };
|
|
1773
|
+
breaks('dialogue-review', PROJECT, checkNo, 'failed with no note');
|
|
1774
|
+
const ghost = clone(E01); ghost.dialogueReview.rows.push({ scene: 1, beat: 1, speaker: 'C01', original: 'x', issue: 'x', revised: 'x', reason: '', note: '逼' });
|
|
1775
|
+
breaks('dialogue-review', PROJECT, ghost, 'no longer a line');
|
|
1776
|
+
|
|
1777
|
+
// seed keeps filled rows for unchanged lines and opens only the edited one
|
|
1778
|
+
const edited = clone(E01); edited.scenes[1].flow[2].line = '又轮到你值夜班。';
|
|
1779
|
+
const reseeded = seedDialogue(PROJECT, edited, { skillDir: null });
|
|
1780
|
+
eq(reseeded.rows.length, 13, 're-seed keeps one row per line');
|
|
1781
|
+
eq(reseeded.rows.filter((r) => !r.issue).length, 1, 're-seed reopens only the edited line');
|
|
1782
|
+
eq(reseeded.level, '轻修', 're-seed keeps the level and diagnosis');
|
|
1783
|
+
eq(seedDialogue(PROJECT, edited, { skillDir: null, force: true }).rows.filter((r) => !r.issue).length, 13, '--force resets every row');
|
|
1784
|
+
ok(!('refs' in reseeded), 'the stored review carries no machine paths');
|
|
1785
|
+
const refs = dialogueRefs(PROJECT, E01, { skillDir: '/x' });
|
|
1786
|
+
ok(refs.speakers.every((x) => x.guide === '/x/references/lang-zh-cn.md'), 'every speaker gets the zh-cn guide');
|
|
1787
|
+
ok(refs.speakers.find((x) => x.id === 'C02').query.includes('--age elder'), "the sixty-year-old's corpus query is the elder band");
|
|
1788
|
+
ok(!refs.speakers.some((x) => x.id === 'VO'), 'VO is not a speaker with a guide');
|
|
1789
|
+
|
|
1790
|
+
// apply writes revised lines and deliveries back, then the gate is green again
|
|
1791
|
+
const app = clone(E01); app.dialogueReview.rows[0].revised = '帮我收着,明天有人拿。'; app.dialogueReview.rows[0].reason = '更短,一口气说完'; app.dialogueReview.rows[0].delivery = '压着嗓子,塞完就走';
|
|
1792
|
+
breaks('dialogue-review', PROJECT, app, 'differs from the reviewed one');
|
|
1793
|
+
eq(applyDialogue(app), 2, 'apply writes the line and the delivery');
|
|
1794
|
+
eq(app.scenes[0].flow[1].line, '帮我收着,明天有人拿。', 'the revised line is in the script');
|
|
1795
|
+
passes('dialogue-review', PROJECT, app);
|
|
1796
|
+
const bad = clone(E01); bad.dialogueReview.rows[0].revised = '';
|
|
1797
|
+
assert.throws(() => applyDialogue(bad), /revised is empty/, 'apply refuses an empty line'); passed += 1;
|
|
1798
|
+
ok(scriptSelfCheck(PROJECT, none).rows.some((r) => r[0].includes('逐句校对') && r[1] === false), 'the 创作自检 says 否 without a review');
|
|
1799
|
+
|
|
1800
|
+
// seed / apply through the CLI
|
|
1801
|
+
const dir = mkdtempSync(join(tmpdir(), 'sd-dlg-'));
|
|
1802
|
+
try {
|
|
1803
|
+
writeFileSync(join(dir, 'project.json'), JSON.stringify(PROJECT));
|
|
1804
|
+
spawnSync('mkdir', ['-p', join(dir, 'episodes')]);
|
|
1805
|
+
writeFileSync(join(dir, 'episodes/E01.json'), JSON.stringify(none));
|
|
1806
|
+
const engine = join(here, 'short-drama.mjs');
|
|
1807
|
+
const r1 = spawnSync(process.execPath, [engine, 'seed', dir, 'dialogue', '--ep', '1'], { encoding: 'utf8' });
|
|
1808
|
+
eq(r1.status, 0, `seed dialogue runs: ${r1.stderr}`);
|
|
1809
|
+
ok(r1.stdout.includes('13 lines (13 to review)') && r1.stdout.includes('lang-zh-cn.md'), 'seed dialogue prints the guide per speaker');
|
|
1810
|
+
const r2 = spawnSync(process.execPath, [engine, 'apply', dir, 'dialogue', '--ep', '1'], { encoding: 'utf8' });
|
|
1811
|
+
eq(r2.status, 0, `apply dialogue runs: ${r2.stderr}`);
|
|
1812
|
+
ok(r2.stdout.includes('0 change(s)'), 'apply on an untouched review changes nothing');
|
|
1813
|
+
} finally {
|
|
1814
|
+
rmSync(dir, { recursive: true, force: true });
|
|
1815
|
+
}
|
|
1816
|
+
}
|
|
1817
|
+
|
|
1704
1818
|
// ── manifest & bind ─────────────────────────────────────────────────────────
|
|
1705
1819
|
{
|
|
1706
1820
|
const items = manifest(PROJECT, { 1: E01 });
|
|
@@ -2414,10 +2528,41 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
2414
2528
|
eq(slug('E01-01 便利店 / 夜班'), 'e01-01-便利店-夜班', 'slug keeps CJK, drops separators');
|
|
2415
2529
|
}
|
|
2416
2530
|
|
|
2531
|
+
// ── ref-binding (参考图绑定) ─────────────────────────────────────────────────
|
|
2532
|
+
{
|
|
2533
|
+
// The picture plan has to survive into the delivery text: a legend line that names WHO/WHAT each
|
|
2534
|
+
// picture is, a "not its composition / its people" clause on everything that is not a person, and
|
|
2535
|
+
// the label named again inside every shot that depends on it.
|
|
2536
|
+
const p = clone(PROJECT);
|
|
2537
|
+
p.params.video = 'seedance';
|
|
2538
|
+
p.params.references = 'sheets';
|
|
2539
|
+
p.params.videoDuration = 'auto';
|
|
2540
|
+
const e = clone(E01);
|
|
2541
|
+
const seg = e.storyboard.segments[3];
|
|
2542
|
+
const refs = segmentReferences(p, e, seg).filter((r) => r.kind === 'image');
|
|
2543
|
+
const legend = refs.map((r) => `${r.label} is ${r.use}.`).join('\n');
|
|
2544
|
+
const shots = seg.cuts
|
|
2545
|
+
.map((c, k) => `Shot ${k + 1} (${k}.0\u2013${k + 1}.0 s, medium shot, Static Shot): ${refs.map((r) => r.label).join(' and ')} hold.`)
|
|
2546
|
+
.join('\n');
|
|
2547
|
+
const good = `${legend}\n\n${shots}`;
|
|
2548
|
+
const bound = clone(e);
|
|
2549
|
+
bound.storyboard.segments[3].prompt = good;
|
|
2550
|
+
eq(failures('ref-binding', p, bound).filter((m) => m.startsWith('E01-04')).length, 0, 'ref-binding passes a fully bound prompt');
|
|
2551
|
+
const generic = clone(e);
|
|
2552
|
+
generic.storyboard.segments[3].prompt = good.replace(/@image2 is the character sheet of [^\n]*/, '@image2 is the character sheet of one person in this segment \u2014 match face, hair and clothes exactly.');
|
|
2553
|
+
breaks('ref-binding', p, generic, 'never says WHICH person');
|
|
2554
|
+
const noNegative = clone(e);
|
|
2555
|
+
noNegative.storyboard.segments[3].prompt = good.replace(/@image1 is the environment[^\n]*/, '@image1 is the environment \u2014 match its layout, materials and wear exactly.');
|
|
2556
|
+
breaks('ref-binding', p, noNegative, 'never says what NOT');
|
|
2557
|
+
const unused = clone(e);
|
|
2558
|
+
unused.storyboard.segments[3].prompt = `${legend}\n\n${shots.replaceAll('@image2', 'a person')}`;
|
|
2559
|
+
breaks('ref-binding', p, unused, 'used in no shot');
|
|
2560
|
+
}
|
|
2561
|
+
|
|
2417
2562
|
// ── gate inventory (crew engine) ────────────────────────────────────────────
|
|
2418
2563
|
{
|
|
2419
|
-
eq(GATES.length,
|
|
2420
|
-
eq(GATES.filter((g) => !g.advisory).length,
|
|
2564
|
+
eq(GATES.length, 71, 'gate count');
|
|
2565
|
+
eq(GATES.filter((g) => !g.advisory).length, 65, 'hard gate count');
|
|
2421
2566
|
eq(GATES.filter((g) => g.advisory).length, 6, 'advisory gate count');
|
|
2422
2567
|
ok(!GATES.find((g) => g.id === 'boundary-contrast').advisory, 'boundary-contrast is hard');
|
|
2423
2568
|
ok(GATES.find((g) => g.id === 'boundary-contrast-episode').advisory, 'boundary-contrast-episode is advisory');
|
|
@@ -2539,8 +2684,8 @@ const breaks = (gateId, project, episode, needle) => {
|
|
|
2539
2684
|
const results = runGates(makeContext(PROJECT, { 1: E01 }));
|
|
2540
2685
|
const rep = formatGates(results);
|
|
2541
2686
|
eq(Object.keys(rep).sort().join(','), 'advisory,failed,hard,lines,notes,summary,text', 'formatGates shape');
|
|
2542
|
-
eq(rep.summary, '✓
|
|
2543
|
-
eq(rep.failed, 0, 'nothing failed'); eq(rep.hard,
|
|
2687
|
+
eq(rep.summary, '✓ 65 gate(s) passed, 6 advisory (1 note)', 'fixture summary');
|
|
2688
|
+
eq(rep.failed, 0, 'nothing failed'); eq(rep.hard, 65, 'hard count'); eq(rep.advisory, 6, 'advisory count');
|
|
2544
2689
|
// The fixture now raises one advisory (E01-03 carries the 爽点 and is not cut as faceslap),
|
|
2545
2690
|
// exactly as it does in the wji-cli copy — advisory lines print, failures still must not.
|
|
2546
2691
|
eq(rep.lines.filter((l) => l.includes('✗')).length, 0, 'a green run prints no failed gates');
|