@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -10,166 +10,118 @@
10
10
  */
11
11
  import type { SfxType } from "audio/IAudio";
12
12
  import EventEmitter from "event/EventEmitter";
13
- import type Creature from "game/entity/creature/Creature";
14
- import type { IDamageInfo } from "game/entity/creature/ICreature";
13
+ import type { TileUpdateType } from "game/IGame";
14
+ import { FireType } from "game/IGame";
15
+ import type Doodad from "game/doodad/Doodad";
16
+ import type EntityMovable from "game/entity/EntityMovable";
17
+ import type EntityWithStats from "game/entity/EntityWithStats";
15
18
  import type Human from "game/entity/Human";
16
- import type { EntityTag, IEntityEvents, IProperties, IStatus, Property, StatusEffectChangeReason } from "game/entity/IEntity";
17
- import { DamageType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
18
- import { Delay, MovingClientSide } from "game/entity/IHuman";
19
- import type { IStats } from "game/entity/IStats";
19
+ import type { IEntityConstructorOptions, IEntityEvents } from "game/entity/IEntity";
20
+ import { EntityType } from "game/entity/IEntity";
21
+ import type { IHumanBound } from "game/entity/IEntityManager";
22
+ import type Creature from "game/entity/creature/Creature";
23
+ import type Corpse from "game/entity/creature/corpse/Corpse";
20
24
  import type NPC from "game/entity/npc/NPC";
21
25
  import type Player from "game/entity/player/Player";
22
- import Stats from "game/entity/Stats";
23
- import type StatusEffect from "game/entity/status/StatusEffect";
24
- import type { FireType, IMovementTime, TileUpdateType } from "game/IGame";
25
26
  import type { IInspector } from "game/inspection/IInfoProvider";
26
27
  import type { IslandId } from "game/island/IIsland";
27
- import type { ItemType, RecipeLevel } from "game/item/IItem";
28
- import type { IReferenceable } from "game/reference/IReferenceManager";
28
+ import type Item from "game/item/Item";
29
+ import type { IReferenceable, Reference } from "game/reference/IReferenceManager";
29
30
  import type { ITemperatureSource } from "game/temperature/ITemperature";
30
- import type { ITile } from "game/tile/ITerrain";
31
+ import type Tile from "game/tile/Tile";
32
+ import type TileEvent from "game/tile/TileEvent";
31
33
  import type { ISerializedTranslation } from "language/ITranslation";
32
34
  import type Translation from "language/Translation";
33
- import type { IRendererOrigin } from "renderer/context/RendererOrigin";
34
- import FieldOfView from "renderer/fieldOfView/FieldOfView";
35
- import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
35
+ import type { RenderSource, UpdateRenderFlag } from "renderer/IRenderer";
36
36
  import type { INotificationLocation, ItemNotifierType, StatNotificationType } from "renderer/notifier/INotifier";
37
- import { Direction } from "utilities/math/Direction";
38
- import type { IVector2, IVector3 } from "utilities/math/IVector";
39
- import Vector2 from "utilities/math/Vector2";
37
+ import type { IVector3 } from "utilities/math/IVector";
40
38
  import type { IVector4 } from "utilities/math/Vector4";
41
- export default abstract class Entity extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IRendererOrigin, IVector3 {
42
- readonly stat: Stats<this>;
43
- entityType: EntityType;
39
+ export default abstract class Entity<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends EventEmitter.Host<IEntityEvents> implements IReferenceable, IInspector, ITemperatureSource, INotificationLocation, IVector4 {
40
+ abstract readonly entityType: EntityType;
41
+ abstract readonly tileUpdateType: TileUpdateType;
44
42
  id: number;
43
+ type: TypeType;
45
44
  referenceId?: number;
46
45
  renamed?: string | ISerializedTranslation;
47
- z: number;
48
46
  x: number;
49
47
  y: number;
50
- /**
51
- * Not guaranteed to be synced between the server and client for Human entities
52
- */
53
- fromX: number;
54
- /**
55
- * Not guaranteed to be synced between the server and client for Human entities
56
- */
57
- fromY: number;
58
- /**
59
- * Not guaranteed to be synced between the server and client for Human entities
60
- */
61
- isMoving: boolean;
62
- /**
63
- * Only used for Human entities
64
- */
65
- movementCompleteZ: number | undefined;
66
- moveType: MoveType | undefined;
67
- anim: number;
68
- stopNextMovement: boolean;
69
- direction: Vector2;
70
- facingDirection: Direction.Cardinal | Direction.None;
71
- stats: IStats;
72
- status: IStatus;
73
- properties: IProperties | undefined;
48
+ z: number;
74
49
  private _tags?;
75
- get tags(): Set<EntityTag>;
76
50
  islandId: IslandId;
77
- spawnAnimationTime: IMovementTime | undefined;
78
- attackAnimationType: DamageType | undefined;
79
- attackAnimationTime: IMovementTime | undefined;
51
+ preventRendering?: boolean;
52
+ private _humansWithinBound;
80
53
  /**
81
- * The state of what the client thinks is happening to this entity (regarding movement)
54
+ * Cached tile the entity is on.
55
+ * This should be cleared when x,y,z is changing.
82
56
  */
83
- movingClientside: MovingClientSide;
84
- allowSmartMovementClientside: boolean;
85
- protected _movementTime: {
86
- start: number;
87
- end: number;
88
- } | undefined;
89
- private _inFov;
90
- private readonly statusHandlers;
91
- constructor();
92
- get island(): import("../island/Island").default;
93
- abstract getName(): Translation;
94
- toString(): string;
95
- getInspectionId(): string;
57
+ private _tile;
96
58
  /**
97
- * Returns whether the entity has the given `StatusType`
98
- * @param status The status to check
59
+ * Cached tiles around the entity (does not include current / corner tiles)
60
+ * This should be cleared when x,y,z is changing.
99
61
  */
100
- hasStatus(status: StatusType): number;
62
+ private _tilesAround;
63
+ protected _description?: DescriptionType;
64
+ constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
65
+ get island(): import("../island/Island").default;
66
+ get reference(): Reference | undefined;
101
67
  /**
102
- * Sets whether the entity has the given `StatusType`.
103
- * Emits `EntityEvent.StatusChange`.
104
- * @param status The status to change
105
- * @param level Whether the entity will have the status.
106
- * If given false/0, removes the status. If given true/1+, raises the status to the given level.
107
- * @param reason The reason for the change
108
- * @param force Forces the status to be set to the given value, even if the current effect is being lowered.
68
+ * Get the entities description
109
69
  */
110
- setStatus(status: StatusType, level: number | boolean, reason: StatusEffectChangeReason, force?: boolean): boolean;
70
+ get description(): DescriptionType | undefined;
111
71
  /**
112
- * Returns the handler for this status effect, whether or not this entity currently has the effect.
72
+ * Adds a referenceId to the entity if it doesn't already have one
113
73
  */
114
- getStatus<S extends StatusEffect = StatusEffect>(status: StatusType): S | undefined;
74
+ addReferenceId(): void;
75
+ abstract getName(): Translation;
115
76
  /**
116
- * Generator for status effects on the entity.
77
+ * Called when filling out the entities description for the first time
117
78
  */
118
- getStatuses(): StatusEffect[];
79
+ protected abstract getDescription(): DescriptionType | undefined;
80
+ toString(): string;
81
+ getInspectionId(): string;
119
82
  /**
120
- * Generator for status effects on the entity.
83
+ * Location of the entity on the world.
84
+ * Parent classes will probably mark this as always defined
121
85
  */
122
- getActiveStatuses(): StatusEffect[];
123
- abstract damage(damageInfoOrAmount: IDamageInfo | number): number | undefined;
124
- getCraftingDifficulty(level: RecipeLevel): number;
125
- getTile(): ITile;
126
- getPoint(): IVector3;
127
- getFacingPoint(): IVector3;
128
- getFacingTile(): ITile;
129
- getMovementDelay(): number;
130
- moveTo(x: number, y: number, z: number, allowCancelation?: boolean, movementDelay?: Delay | number): boolean;
131
- isNearby(entity: Entity): boolean;
86
+ get point(): IVector3 | undefined;
132
87
  /**
133
- * Faces the target and animates a bump into effect
88
+ * Tile the entity is on in the world.
89
+ * Parent classes will probably mark this as always defined
134
90
  */
135
- animateBumpTowards(x: number, y: number): void;
136
- protected setMoving(delay: Delay, fromX: number, fromY: number, toZ?: number): void;
137
- animateSpawn(): void;
138
- animateAttack(damageType: DamageType[] | undefined): void;
139
- getMovementPoint(timeStamp: number): IVector2;
91
+ get tile(): Tile | undefined;
92
+ get tilesAround(): Tile[] | undefined;
93
+ protected setCachedTile(tile: Tile): void;
94
+ clearTileCache(): void;
95
+ isNearby(entity: Entity<DescriptionType>): boolean;
140
96
  /**
141
- * Gets movement progress and moves the state machine forward when the movement is completed
97
+ * Checks if the entity is within the viewport bounds of one or more humans
142
98
  */
143
- getMovementProgress(timeStamp: number): number;
144
- protected onMovementCompleted(): void;
145
- getMoveType(): MoveType;
146
- setMoveType(moveType: MoveType): void;
147
- isInFov(): boolean;
148
- setInFov(inFov: boolean): void;
99
+ isWithinHumanBounds(): boolean;
100
+ setHumansWithinBound(humansWithinBound: IHumanBound[]): void;
101
+ humansVisible(): Human[];
149
102
  isOnFire(): FireType;
150
- canSeeObject(type: CanASeeBType, object: IVector4 & {
151
- fromX: number;
152
- fromY: number;
153
- }, fieldOfView?: FieldOfView, customRadius?: number): boolean;
154
- canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
155
- queueSoundEffect(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
156
- queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number, noPosition?: boolean): void;
157
- notifyItem(itemNotifierType: ItemNotifierType, type: ItemType): void;
103
+ queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
104
+ updateRender(source: RenderSource, flag: UpdateRenderFlag): void;
105
+ updateView(source: RenderSource, updateFov?: boolean | UpdateRenderFlag.FieldOfView | UpdateRenderFlag.FieldOfViewSkipTransition): void;
106
+ notifyItem(itemNotifierType: ItemNotifierType, item: Item): void;
158
107
  notifyStat(type: StatNotificationType, value: number): void;
159
- hasProperty(property: Property): boolean;
160
- addProperty(property: Property, value: any): void;
161
- getProperty<T>(property: Property): T | undefined;
162
- removeProperty(property: Property): boolean;
163
108
  getProducedTemperature(): number | undefined;
164
- abstract readonly tileUpdateType: TileUpdateType;
165
- get asEntity(): Entity;
109
+ setName(renamed: string | ISerializedTranslation | undefined): void;
110
+ canInspect(human: Human): boolean;
111
+ hasTag(tag: TagType): boolean;
112
+ addTag(tag: TagType): void;
113
+ removeTag(tag: TagType): void;
114
+ abstract isValid(): boolean;
115
+ get asEntity(): Entity<DescriptionType, TypeType, TagType>;
116
+ get asEntityMovable(): EntityMovable<DescriptionType, TypeType, TagType> | undefined;
117
+ get asEntityWithStats(): EntityWithStats<DescriptionType, TypeType, TagType> | undefined;
118
+ abstract get asCorpse(): Corpse | undefined;
166
119
  abstract get asCreature(): Creature | undefined;
120
+ abstract get asDoodad(): Doodad | undefined;
167
121
  abstract get asHuman(): Human | undefined;
122
+ abstract get asLocalPlayer(): Player | undefined;
168
123
  abstract get asNPC(): NPC | undefined;
169
124
  abstract get asPlayer(): Player | undefined;
170
- abstract get asLocalPlayer(): Player | undefined;
171
- protected abstract getApplicableStatusEffects(): Set<StatusType>;
172
- refreshStatusEffects(): void;
173
- private initializeStatusEffects;
174
- private initializeStatusHandler;
125
+ abstract get asTileEvent(): TileEvent | undefined;
126
+ abstract get asItem(): Item | undefined;
175
127
  }
@@ -11,17 +11,10 @@
11
11
  import type Entity from "game/entity/Entity";
12
12
  import type { IEntityManager, IHumanBound } from "game/entity/IEntityManager";
13
13
  import { ObjectManager } from "game/ObjectManager";
14
+ import type Tile from "game/tile/Tile";
14
15
  export interface IEntityManagerEvents<T extends Entity> {
15
16
  spawn(entity: T): any;
16
17
  remove(entity: T): any;
17
- /**
18
- * Called when a player-like human (player / special npc) is spawned
19
- */
20
- addPlayingEntity(entity: T): any;
21
- /**
22
- * Called when a player-like human (player / special npc) is removed
23
- */
24
- removePlayingEntity(entity: T): any;
25
18
  }
26
19
  export interface IEntityCanCreateOptions {
27
20
  allowEdgeSpawning?: boolean;
@@ -36,5 +29,5 @@ export default abstract class EntityManager<T extends Entity> extends ObjectMana
36
29
  /**
37
30
  * Checks if the target position is a good spot for a new entity
38
31
  */
39
- protected canCreateEntity(x: number, y: number, z: number, options?: IEntityCanCreateOptions): boolean;
32
+ protected canCreateEntity(tile: Tile, options?: IEntityCanCreateOptions): boolean;
40
33
  }
@@ -0,0 +1,121 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { SfxType } from "audio/IAudio";
12
+ import type { IEventEmitter } from "event/EventEmitter";
13
+ import Entity from "game/entity/Entity";
14
+ import type { IEntityConstructorOptions, IEntityEvents, IMoveToOptions } from "game/entity/IEntity";
15
+ import { MoveFlag } from "game/entity/IEntity";
16
+ import { DamageType, MoveType } from "game/entity/IEntity";
17
+ import { MovingClientSide } from "game/entity/IHuman";
18
+ import type { IMovementTime } from "game/IGame";
19
+ import type { IslandId } from "game/island/IIsland";
20
+ import type Tile from "game/tile/Tile";
21
+ import type { IRendererOrigin } from "renderer/context/RendererOrigin";
22
+ import FieldOfView from "renderer/fieldOfView/FieldOfView";
23
+ import type { CanASeeBType } from "renderer/fieldOfView/IFieldOfView";
24
+ import type { Direction } from "utilities/math/Direction";
25
+ import type { IVector2 } from "utilities/math/IVector";
26
+ import type Vector2 from "utilities/math/Vector2";
27
+ import type { IVector4 } from "utilities/math/Vector4";
28
+ export interface IEntityMovableEvents extends IEntityEvents {
29
+ /**
30
+ * Called before moving.
31
+ * Can be called twice for humans
32
+ * @param isMoving True the second time it's called, right as the entity is about to actually move
33
+ */
34
+ preMove(fromTile: Tile, toTile: Tile, isMoving: boolean): boolean | undefined | void;
35
+ /**
36
+ * Called after moving.
37
+ */
38
+ postMove(fromTile: Tile, toTile: Tile, flags: MoveFlag): void;
39
+ }
40
+ /**
41
+ * Entity class that allows movement
42
+ */
43
+ export default abstract class EntityMovable<DescriptionType = unknown, TypeType extends number = number, TagType = unknown, CounterType = unknown> extends Entity<DescriptionType, TypeType, TagType, CounterType> implements IRendererOrigin {
44
+ event: IEventEmitter<this, IEntityMovableEvents>;
45
+ /**
46
+ * Not guaranteed to be synced between the server and client for Human entities
47
+ */
48
+ fromX?: number;
49
+ fromY?: number;
50
+ isMoving?: boolean;
51
+ /**
52
+ * Only used for Human entities
53
+ */
54
+ movementCompleteZ?: number;
55
+ anim?: number;
56
+ moveType?: MoveType;
57
+ stopNextMovement?: boolean;
58
+ /**
59
+ * undefined = Vector2.ZERO for this
60
+ */
61
+ direction?: Vector2;
62
+ /**
63
+ * undefined = Direction.None for this
64
+ */
65
+ facingDirection?: Direction.Cardinal;
66
+ /**
67
+ * The state of what the client thinks is happening to this entity (regarding movement)
68
+ */
69
+ movingClientside: MovingClientSide;
70
+ movingOptions?: IMoveToOptions;
71
+ allowSmartMovementClientside?: boolean;
72
+ attackAnimationType?: DamageType;
73
+ attackAnimationTime?: IMovementTime;
74
+ protected _movementTime?: {
75
+ start: number;
76
+ end: number;
77
+ };
78
+ constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
79
+ /**
80
+ * Called when the entity is about to move to another tile.
81
+ * This should update relevant properties on the tile and return true
82
+ * @param fromTile Tile the entity was on
83
+ * @param toTile Tile the entity is moving onto
84
+ * @returns False to block the move
85
+ */
86
+ protected abstract updateTile(fromTile: Tile, toTile: Tile): boolean;
87
+ get asEntityMovable(): EntityMovable<DescriptionType, TypeType, TagType>;
88
+ /**
89
+ * Regular entities don't have a direction so this will be the same as getTile()
90
+ */
91
+ get facingTile(): Tile;
92
+ canSeeObject(type: CanASeeBType, object: IVector4 & {
93
+ fromX: number;
94
+ fromY: number;
95
+ }, fieldOfView?: FieldOfView, customRadius?: number): boolean;
96
+ canSeeTile(type: CanASeeBType, tile: Tile, fieldOfView?: FieldOfView, customRadius?: number): boolean;
97
+ canSeePosition(type: CanASeeBType, islandId: IslandId, x: number, y: number, z: number, fieldOfView?: FieldOfView | undefined, customRadius?: number): boolean;
98
+ queueSoundEffectInFront(type: SfxType, delay?: number, speed?: number): void;
99
+ getMovementDelay(): number;
100
+ moveTo(tile: Tile, options?: IMoveToOptions): boolean;
101
+ /**
102
+ * Faces the target tile
103
+ */
104
+ updateDirection(tile: Tile): void;
105
+ /**
106
+ * Faces the target and animates a bump into effect
107
+ */
108
+ animateBumpTowards(tile: Tile): void;
109
+ protected setMoving(fromX: number, fromY: number, toZ?: number, options?: IMoveToOptions): void;
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+ animateAttack(damageType: DamageType[] | undefined): void;
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+ getMovementPoint(timeStamp: number): IVector2;
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+ /**
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+ * Gets movement progress and moves the state machine forward when the movement is completed
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+ */
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+ getMovementProgress(timeStamp: number): number;
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+ protected onMovementCompleted(): void;
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+ get isFlying(): boolean;
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+ getMoveType(): MoveType;
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+ setMoveType(moveType: MoveType): void;
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+ canSwapWith(entity: EntityMovable, source: string | undefined): boolean;
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+ }
@@ -0,0 +1,73 @@
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+ /*!
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+ * Copyright 2011-2021 Unlok
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+ * https://www.unlok.ca
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+ *
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+ * Credits & Thanks:
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+ * https://www.unlok.ca/credits-thanks/
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+ *
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+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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+ * https://github.com/WaywardGame/types/wiki
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+ */
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+ import type { IEventEmitter } from "event/EventEmitter";
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+ import { StatusType } from "game/entity/IEntity";
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+ import type { IStatus, StatusEffectChangeReason, IEntityConstructorOptions } from "game/entity/IEntity";
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+ import type { IStatEvents, IStats } from "game/entity/IStats";
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+ import type { IStatHost } from "game/entity/Stats";
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+ import Stats from "game/entity/Stats";
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+ import type StatusEffect from "game/entity/status/StatusEffect";
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+ import type { IEntityMovableEvents } from "game/entity/EntityMovable";
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+ import EntityMovable from "game/entity/EntityMovable";
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+ export interface IEntityWithStatsEvents extends IEntityMovableEvents, IStatEvents {
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+ /**
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+ * Called when this entity gets or loses a status effect
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+ * @param entity The object this event is emitted from
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+ * @param status The type of status effect that was gained or lost
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+ * @param level Whether the entity now has the status effect
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+ * @param reason The reason for the change
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+ */
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+ statusChange(status: StatusType, level: number, reason: StatusEffectChangeReason): void;
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+ }
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+ /**
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+ * Entity class that includes stats/status system.
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+ * Note: We're assuming something with stats is also movable!
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+ */
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+ export default abstract class EntityWithStats<DescriptionType = unknown, TypeType extends number = number, TagType = unknown> extends EntityMovable<DescriptionType, TypeType, TagType> implements IStatHost {
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+ event: IEventEmitter<this, IEntityWithStatsEvents>;
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+ stats: IStats;
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+ status: IStatus;
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+ readonly stat: Stats<this>;
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+ private readonly statusHandlers;
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+ constructor(entityOptions?: IEntityConstructorOptions<TypeType>);
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+ protected getApplicableStatusEffects(): Set<StatusType> | undefined;
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+ get asEntityWithStats(): EntityWithStats<DescriptionType, TypeType, TagType>;
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+ /**
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+ * Returns whether the entity has the given `StatusType`
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+ * @param status The status to check
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+ */
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+ hasStatus(status: StatusType): number;
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+ /**
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+ * Sets whether the entity has the given `StatusType`.
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+ * Emits `EntityEvent.StatusChange`.
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+ * @param status The status to change
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+ * @param level Whether the entity will have the status.
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+ * If given false/0, removes the status. If given true/1+, raises the status to the given level.
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+ * @param reason The reason for the change
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+ * @param force Forces the status to be set to the given value, even if the current effect is being lowered.
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+ */
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+ setStatus(status: StatusType, level: number | boolean, reason: StatusEffectChangeReason, force?: boolean): boolean;
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+ /**
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+ * Returns the handler for this status effect, whether or not this entity currently has the effect.
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+ */
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+ getStatus<S extends StatusEffect = StatusEffect>(status: StatusType): S | undefined;
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+ /**
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+ * Generator for status effects on the entity.
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+ */
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+ getStatuses(): StatusEffect[];
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+ /**
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+ * Generator for status effects on the entity.
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+ */
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+ getActiveStatuses(): StatusEffect[];
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+ refreshStatusEffects(): void;
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+ private initializeStatusEffects;
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+ private initializeStatusHandler;
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+ }