@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
package/LICENSE CHANGED
@@ -1,21 +1,21 @@
1
- The MIT License (MIT)
2
-
3
- Copyright (c) 2019 Wayward
4
-
5
- Permission is hereby granted, free of charge, to any person obtaining a copy
6
- of this software and associated documentation files (the "Software"), to deal
7
- in the Software without restriction, including without limitation the rights
8
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
- copies of the Software, and to permit persons to whom the Software is
10
- furnished to do so, subject to the following conditions:
11
-
12
- The above copyright notice and this permission notice shall be included in all
13
- copies or substantial portions of the Software.
14
-
15
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
1
+ The MIT License (MIT)
2
+
3
+ Copyright (c) 2019 Wayward
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in all
13
+ copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21
21
  SOFTWARE.
package/README.md CHANGED
@@ -1,11 +1,11 @@
1
- # Wayward Types
2
-
3
- TypeScript declarations used for modding Wayward.
4
-
5
- ## Usage
6
-
7
- Visit the [Wiki](https://github.com/WaywardGame/types/wiki/mod-create-&-update) of this repository for more information on `+mod create` to create mods and `+mod update` to update preexisting mods.
8
-
9
- ## Documentation
10
-
1
+ # Wayward Types
2
+
3
+ TypeScript declarations used for modding Wayward.
4
+
5
+ ## Usage
6
+
7
+ Visit the [Wiki](https://github.com/WaywardGame/types/wiki/mod-create-&-update) of this repository for more information on `+mod create` to create mods and `+mod update` to update preexisting mods.
8
+
9
+ ## Documentation
10
+
11
11
  Visit [waywardgame.github.io](https://waywardgame.github.io/) for documentation and an organized view of these types.
@@ -17,21 +17,17 @@ export interface IWaywardCPP {
17
17
  DijkstraMap: IDijkstraMapConstructor;
18
18
  FieldOfView: any;
19
19
  FlowField: IFlowFieldConstructor;
20
- Game: IWaywardCPPGame;
21
20
  KDTree: IKDTreeConstructor;
22
21
  Navigation: INavigationConstructor;
23
22
  WorldLayer: IWorldLayerConstructor;
24
23
  }
25
- export type IFlowFieldConstructor = new (x: number, y: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
24
+ export type IFlowFieldConstructor = new (x: number, y: number, mapSize: number, size: number, z: number, moveType: number) => IWaywardCPPFlowField;
26
25
  export type IByteGridConstructor = new (width: number, height: number) => IByteGrid;
27
26
  export type IBitGridConstructor = new (count: number) => IBitGrid;
28
- export type IDijkstraMapConstructor = new () => IDijkstraMap;
29
- export type IKDTreeConstructor = new () => IKDTree;
30
- export type INavigationConstructor = new (autoConnect: boolean) => INavigation;
31
- export type IWorldLayerConstructor = new (width: number, height: number, level: number) => IWorldLayerCPP;
32
- export interface IWaywardCPPGame {
33
- setMapSize(size: number): void;
34
- }
27
+ export type IDijkstraMapConstructor = new (mapSize: number) => IDijkstraMap;
28
+ export type IKDTreeConstructor = new (mapSize: number) => IKDTree;
29
+ export type INavigationConstructor = new (mapSize: number, autoConnect: boolean) => INavigation;
30
+ export type IWorldLayerConstructor = new (islandX: number, islandY: number, width: number, height: number, level: number) => IWorldLayerCPP;
35
31
  export interface IWaywardCPPFlowField {
36
32
  delete(): void;
37
33
  reset(): void;
@@ -12,22 +12,17 @@ import "@cplusplus/index";
12
12
  import "@hosts/shared/globalTypes";
13
13
  import "@wayward/goodstream/apply";
14
14
  import type WAudio from "audio/Audio";
15
- import type CommandManager from "command/CommandManager";
16
15
  import type Player from "game/entity/player/Player";
17
- import type PlayerManager from "game/entity/player/PlayerManager";
18
16
  import type { Game } from "game/Game";
19
17
  import type Island from "game/island/Island";
20
18
  import type { ItemType } from "game/item/IItem";
21
19
  import type LanguageManager from "language/LanguageManager";
22
- import type ModManager from "mod/ModManager";
23
20
  import type { IMultiplayerNetworkingOptions } from "multiplayer/IMultiplayer";
24
21
  import type Multiplayer from "multiplayer/Multiplayer";
25
22
  import type Renderer from "renderer/Renderer";
26
23
  import type Renderers from "renderer/Renderers";
27
24
  import type SaveData from "save/data/SaveData";
28
25
  import type SaveDataGlobal from "save/data/SaveDataGlobal";
29
- import type SaveManager from "save/SaveManager";
30
- import type Steamworks from "steamworks/Steamworks";
31
26
  import "typings/jquery";
32
27
  import "typings/jqueryui";
33
28
  import type { ISortable, ISortableOptions } from "ui/old/functional/IFunctionalSortable";
@@ -42,25 +37,18 @@ import "utilities/typesglobal/Misc";
42
37
  import "utilities/typesglobal/Objects";
43
38
  import "utilities/typesglobal/Types";
44
39
  declare global {
45
- let absentPlayers: Array<Player | undefined>;
46
40
  let audio: WAudio | undefined;
47
- let commandManager: CommandManager;
48
41
  let game: Game;
49
42
  let languageManager: LanguageManager;
50
43
  let localIsland: Island;
51
44
  let localPlayer: Player;
52
- let modManager: ModManager;
53
45
  let multiplayer: Multiplayer;
54
46
  let multiplayerNetworkingOptions: IMultiplayerNetworkingOptions;
55
47
  let oldui: OldUi;
56
- let playerManager: PlayerManager;
57
- let players: Array<Player | undefined>;
58
48
  let renderer: Renderer | undefined;
59
49
  let renderers: Renderers;
60
50
  let saveData: SaveData;
61
51
  let saveDataGlobal: SaveDataGlobal;
62
- let saveManager: SaveManager;
63
- let steamworks: Steamworks;
64
52
  let ui: Ui;
65
53
  const gameVersion: string;
66
54
  const gameVersionStage: string;
@@ -8,8 +8,14 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare function onBeforeUnloadAsynchronous(event?: {
12
- preventDefault?: () => void;
13
- returnValue?: boolean | string;
14
- }): Promise<void>;
15
- export declare function onBeforeUnloadSynchronous(event: Event): void;
11
+ import type { Game } from "game/Game";
12
+ export declare class Uninit {
13
+ private readonly game;
14
+ private unloading;
15
+ constructor(game: Game);
16
+ onBeforeUnloadAsynchronous(event?: {
17
+ preventDefault?: () => void;
18
+ returnValue?: boolean | string;
19
+ }): Promise<void>;
20
+ onBeforeUnloadSynchronous(event: Event): void;
21
+ }
@@ -8,11 +8,10 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type IAudio from "audio/IAudio";
12
11
  import { Music, SfxType } from "audio/IAudio";
13
12
  import EventEmitter from "event/EventEmitter";
14
- import type Island from "game/island/Island";
15
13
  import type EnumCursor from "utilities/enum/EnumCursor";
14
+ import type { IVector4 } from "utilities/math/Vector4";
16
15
  export declare enum Fading {
17
16
  None = 0,
18
17
  In = 1,
@@ -21,20 +20,24 @@ export declare enum Fading {
21
20
  export interface IAudioEvents {
22
21
  init(): any;
23
22
  /**
24
- * Called when a sound effect is queued
23
+ * Called when a ui sound effect is played
25
24
  * @param type The sound effect type
26
- * @param x The x location in the world for the effect
27
- * @param y The y location in the world for the effect
28
- * @param z The z location in the world for the effect
29
25
  * @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
30
26
  */
31
- queueSoundEffect?(type: SfxType, x: number, y: number, z: number): SfxType | boolean | undefined;
27
+ playUiSoundEffect?(type: SfxType): SfxType | boolean | undefined;
28
+ /**
29
+ * Called when a game sound effect is queued
30
+ * @param type The sound effect type
31
+ * @param position The position of the sound effect
32
+ * @returns False to cancel the sound effect, a sound effect to play instead of the given one, or undefined to use the default logic
33
+ */
34
+ queueGameSoundEffect?(type: SfxType, position: IVector4): SfxType | boolean | undefined;
32
35
  }
33
- export default class WAudio extends EventEmitter.Host<IAudioEvents> implements IAudio {
36
+ export default class WAudio extends EventEmitter.Host<IAudioEvents> {
34
37
  private readonly _musicInfo;
35
38
  private readonly _sfxInfo;
36
39
  private readonly _soundQueue;
37
- private readonly _recentlyPlayedSounds;
40
+ private readonly _recentlyPlayedGameSounds;
38
41
  private readonly _fileFormat;
39
42
  private _onInitializedPromise;
40
43
  private _audioContext;
@@ -67,11 +70,18 @@ export default class WAudio extends EventEmitter.Host<IAudioEvents> implements I
67
70
  updateMusicSpeed(speed: number): Promise<void>;
68
71
  updateVolume(): void;
69
72
  updatePosition(): Promise<void>;
70
- queueEffect(type: SfxType, island: Island | undefined, x: number, y: number, z: number, delay?: number, speed?: number, noPosition?: boolean, force?: boolean): void;
71
- processEffects(): void;
73
+ /**
74
+ * Plays a ui sound effect (a sound effect with no position)
75
+ */
76
+ playUiSoundEffect(sfxType: SfxType, speed?: number): Promise<void>;
77
+ /**
78
+ * Plays a sound effect (game / location based)
79
+ */
80
+ queueGameSoundEffect(type: SfxType, position: IVector4, delay?: number, speed?: number): void;
81
+ processGameSounds(): void;
72
82
  private _stopMusic;
73
83
  private _playMusic;
74
- private _playEffect;
84
+ private _playSound;
75
85
  private _isComparableSound;
76
86
  private _getAudioBuffer;
77
87
  private initializeAudio;
@@ -8,21 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Island from "game/island/Island";
12
- import type EnumCursor from "utilities/enum/EnumCursor";
13
- export interface IAudio {
14
- resetMusicHandler(): void;
15
- getMusicHandler(): EnumCursor<Music>;
16
- setMusicHandler(handler: EnumCursor<Music>): void;
17
- playMusic(): void;
18
- stopMusic(): void;
19
- processEffects(): void;
20
- queueEffect(soundEffect: SfxType, island: Island | undefined, x: number, y: number, z: number, delay?: number, speed?: number, noPosition?: boolean): void;
21
- updateMusicSpeed(speed: number): void;
22
- updatePosition(): void;
23
- updateVolume(): void;
24
- }
25
- export default IAudio;
26
11
  export declare enum SfxType {
27
12
  Boat = 0,
28
13
  Bow = 1,
@@ -32,37 +17,38 @@ export declare enum SfxType {
32
17
  CreatureHit = 5,
33
18
  CreatureNoise = 6,
34
19
  Damaged = 7,
35
- Death = 8,
36
- Eating = 9,
37
- Exceptional = 10,
38
- Extinguish = 11,
39
- Fail = 12,
40
- GraniteHit = 13,
41
- Hit = 14,
42
- Hurt = 15,
43
- Minecart = 16,
44
- Miss = 17,
45
- PickUp = 18,
46
- SandstoneHit = 19,
47
- Swim = 20,
48
- Throw = 21,
49
- Trample = 22,
50
- TreeHit = 23,
51
- UiActivate = 24,
52
- UiChoose = 25,
53
- UiClose = 26,
54
- UiDisable = 27,
55
- UiEnable = 28,
56
- UiInput = 29,
57
- UiInputdelete = 30,
58
- UiInvalid = 31,
59
- UiOpen = 32,
60
- UiOpensmall = 33,
61
- UiProtect = 34,
62
- UiSelect = 35,
63
- UiUnprotect = 36,
64
- Walk = 37,
65
- Water = 38
20
+ DangerousMove = 8,
21
+ Death = 9,
22
+ Eating = 10,
23
+ Exceptional = 11,
24
+ Extinguish = 12,
25
+ Fail = 13,
26
+ GraniteHit = 14,
27
+ Hit = 15,
28
+ Hurt = 16,
29
+ Minecart = 17,
30
+ Miss = 18,
31
+ PickUp = 19,
32
+ SandstoneHit = 20,
33
+ Swim = 21,
34
+ Throw = 22,
35
+ Trample = 23,
36
+ TreeHit = 24,
37
+ UiActivate = 25,
38
+ UiChoose = 26,
39
+ UiClose = 27,
40
+ UiDisable = 28,
41
+ UiEnable = 29,
42
+ UiInput = 30,
43
+ UiInputdelete = 31,
44
+ UiInvalid = 32,
45
+ UiOpen = 33,
46
+ UiOpensmall = 34,
47
+ UiProtect = 35,
48
+ UiSelect = 36,
49
+ UiUnprotect = 37,
50
+ Walk = 38,
51
+ Water = 39
66
52
  }
67
53
  export type SfxUi = Extract<keyof typeof SfxType, `Ui${string}`> extends `Ui${infer RESULT}` ? Lowercase<RESULT> : never;
68
54
  export declare enum Music {
@@ -9,5 +9,4 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { Music } from "audio/IAudio";
12
- import type { IMusicDescription } from "audio/IMusic";
13
- export declare const musicDescriptions: OptionalDescriptions<Music, IMusicDescription>;
12
+ export declare const musicDescriptions: Map<Music, import("../mod/ModRegistry").IModdable>;
@@ -10,4 +10,4 @@
10
10
  */
11
11
  import { SfxType } from "audio/IAudio";
12
12
  import type { ISoundEffectDescription } from "audio/IMusic";
13
- export declare const soundEffectDescriptions: OptionalDescriptions<SfxType, ISoundEffectDescription>;
13
+ export declare const soundEffectDescriptions: Map<SfxType, ISoundEffectDescription>;
@@ -22,10 +22,11 @@ export declare enum Command {
22
22
  Banned = 2,
23
23
  Commands = 3,
24
24
  Kick = 4,
25
- Pause = 5,
26
- Ping = 6,
27
- Players = 7,
28
- Save = 8,
29
- Sync = 9,
30
- Unban = 10
25
+ Noclip = 5,
26
+ Pause = 6,
27
+ Ping = 7,
28
+ Players = 8,
29
+ Save = 9,
30
+ Sync = 10,
31
+ Unban = 11
31
32
  }
@@ -8,5 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export type ICreditProperty = Map<string, number | undefined>;
12
- export type ITalkedProperty = Map<string, boolean | undefined>;
11
+ import type { ICommand } from "command/ICommand";
12
+ export declare const command: ICommand;
13
+ export default command;
@@ -18,6 +18,7 @@ import type Creature from "game/entity/creature/Creature";
18
18
  import type CreatureManager from "game/entity/creature/CreatureManager";
19
19
  import type Entity from "game/entity/Entity";
20
20
  import type EntityManager from "game/entity/EntityManager";
21
+ import type EntityMovable from "game/entity/EntityMovable";
21
22
  import type Human from "game/entity/Human";
22
23
  import type NPC from "game/entity/npc/NPC";
23
24
  import type NPCManager from "game/entity/npc/NPCManager";
@@ -29,6 +30,7 @@ import type Item from "game/item/Item";
29
30
  import type ItemManager from "game/item/ItemManager";
30
31
  import type Loading from "game/meta/Loading";
31
32
  import type Prompts from "game/meta/prompt/Prompts";
33
+ import type { MilestoneManager } from "game/milestones/MilestoneManager";
32
34
  import type TileEvent from "game/tile/TileEvent";
33
35
  import type TileEventManager from "game/tile/TileEventManager";
34
36
  import type LanguageManager from "language/LanguageManager";
@@ -50,75 +52,83 @@ export declare enum EventBus {
50
52
  DoodadManager = 6,
51
53
  Doodads = 7,
52
54
  Entities = 8,
53
- EntityManager = 9,
54
- Game = 10,
55
- Humans = 11,
56
- Island = 12,
57
- ItemManager = 13,
58
- Items = 14,
59
- Language = 15,
60
- Loading = 16,
61
- LocalIsland = 17,
62
- LocalPlayer = 18,
63
- Mods = 19,
64
- Multiplayer = 20,
65
- NPCManager = 21,
66
- NPCs = 22,
67
- PlayerManager = 23,
68
- Players = 24,
69
- Prompt = 25,
70
- SaveManager = 26,
71
- ScreenManager = 27,
72
- Steamworks = 28,
73
- TileEventManager = 29,
74
- TileEvents = 30,
75
- Ui = 31,
76
- UiActionBar = 32,
77
- UiMovementHandler = 33,
78
- WorldRenderer = 34
55
+ EntitiesMovable = 9,
56
+ EntityManager = 10,
57
+ Game = 11,
58
+ Humans = 12,
59
+ Island = 13,
60
+ ItemManager = 14,
61
+ Items = 15,
62
+ Language = 16,
63
+ Loading = 17,
64
+ LocalIsland = 18,
65
+ LocalPlayer = 19,
66
+ Milestones = 20,
67
+ Mods = 21,
68
+ Multiplayer = 22,
69
+ NPCManager = 23,
70
+ NPCs = 24,
71
+ PlayerManager = 25,
72
+ Players = 26,
73
+ Prompt = 27,
74
+ SaveManager = 28,
75
+ ScreenManager = 29,
76
+ Steamworks = 30,
77
+ TileEventManager = 31,
78
+ TileEvents = 32,
79
+ Ui = 33,
80
+ UiActionBar = 34,
81
+ UiMovementHandler = 35,
82
+ WorldRenderer = 36
79
83
  }
80
84
  declare const eventBuses: {
81
- [EventBus.Actions](): typeof ActionExecutor;
82
- [EventBus.Audio](): typeof Audio;
83
- [EventBus.CorpseManager](): typeof CorpseManager;
84
- [EventBus.Corpses](): typeof Corpse;
85
- [EventBus.CreatureManager](): typeof CreatureManager;
86
- [EventBus.Creatures](): typeof Creature;
87
- [EventBus.DoodadManager](): typeof DoodadManager;
88
- [EventBus.Doodads](): typeof Doodad;
89
- [EventBus.Entities](): typeof Entity;
90
- [EventBus.EntityManager](): typeof EntityManager;
91
- [EventBus.Game](): typeof Game;
92
- [EventBus.Humans](): typeof Human;
93
- [EventBus.Island](): typeof Island;
94
- [EventBus.ItemManager](): typeof ItemManager;
95
- [EventBus.Items](): typeof Item;
96
- [EventBus.Language](): typeof LanguageManager;
97
- [EventBus.Loading](): typeof Loading.Events;
85
+ [EventBus.Actions](): ActionExecutor<any, any, any, any, any>;
86
+ [EventBus.Audio](): Audio;
87
+ [EventBus.CorpseManager](): CorpseManager;
88
+ [EventBus.Corpses](): Corpse;
89
+ [EventBus.CreatureManager](): CreatureManager;
90
+ [EventBus.Creatures](): Creature;
91
+ [EventBus.DoodadManager](): DoodadManager;
92
+ [EventBus.Doodads](): Doodad;
93
+ [EventBus.Entities](): Entity;
94
+ [EventBus.EntitiesMovable](): EntityMovable;
95
+ [EventBus.EntityManager](): EntityManager<any>;
96
+ [EventBus.Game](): Game;
97
+ [EventBus.Humans](): Human;
98
+ [EventBus.Island](): Island;
99
+ [EventBus.ItemManager](): ItemManager;
100
+ [EventBus.Items](): Item;
101
+ [EventBus.Language](): LanguageManager;
102
+ [EventBus.Loading](): Loading.Events;
98
103
  [EventBus.LocalIsland](): Island;
99
104
  [EventBus.LocalPlayer](): Player;
100
- [EventBus.Mods](): typeof ModManager;
101
- [EventBus.Multiplayer](): typeof Multiplayer;
102
- [EventBus.NPCManager](): typeof NPCManager;
103
- [EventBus.NPCs](): typeof NPC;
104
- [EventBus.PlayerManager](): typeof PlayerManager;
105
- [EventBus.Players](): typeof Player;
106
- [EventBus.Prompt](): typeof Prompts.Events;
107
- [EventBus.SaveManager](): typeof SaveManager;
108
- [EventBus.ScreenManager](): typeof ScreenManager;
109
- [EventBus.Steamworks](): typeof Steamworks;
110
- [EventBus.TileEventManager](): typeof TileEventManager;
111
- [EventBus.TileEvents](): typeof TileEvent;
105
+ [EventBus.Milestones](): MilestoneManager;
106
+ [EventBus.Mods](): ModManager;
107
+ [EventBus.Multiplayer](): Multiplayer;
108
+ [EventBus.NPCManager](): NPCManager;
109
+ [EventBus.NPCs](): NPC;
110
+ [EventBus.PlayerManager](): PlayerManager;
111
+ [EventBus.Players](): Player;
112
+ [EventBus.Prompt](): Prompts.Events;
113
+ [EventBus.SaveManager](): SaveManager;
114
+ [EventBus.ScreenManager](): ScreenManager;
115
+ [EventBus.Steamworks](): Steamworks;
116
+ [EventBus.TileEventManager](): TileEventManager;
117
+ [EventBus.TileEvents](): TileEvent;
112
118
  [EventBus.Ui](): typeof ui;
113
- [EventBus.UiActionBar](): typeof ActionBar;
114
- [EventBus.UiMovementHandler](): typeof MovementHandler;
115
- [EventBus.WorldRenderer](): typeof WorldRenderer;
119
+ [EventBus.UiActionBar](): ActionBar;
120
+ [EventBus.UiMovementHandler](): MovementHandler;
121
+ [EventBus.WorldRenderer](): WorldRenderer;
116
122
  };
123
+ export interface IEventBusRegistration {
124
+ subscribe: NullaryFunction;
125
+ unsubscribe: NullaryFunction;
126
+ }
117
127
  export default eventBuses;
118
128
  export declare module EventBus {
119
129
  function register<E extends EventBus>(eventBus: E, classOrHost: ReturnType<(typeof eventBuses)[E]>): void;
120
- function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => void;
121
- function unregister(eventBus: EventBus): void;
122
- function onEventBusRegistration(eventBus: EventBus, handler: NullaryFunction): void;
130
+ function register(eventBus: EventBus): (constructor: AbstractNullaryClass<any>) => any;
131
+ function unregister(eventBus: EventBus): boolean;
132
+ function onEventBusRegistration(eventBus: EventBus, registration: IEventBusRegistration): void;
123
133
  }
124
134
  export type EventBusHost<E extends EventBus> = ReturnType<(typeof eventBuses)[E]>;
@@ -8,7 +8,6 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Stream from "@wayward/goodstream";
12
11
  import { PriorityMap } from "utilities/collection/map/PriorityMap";
13
12
  export declare enum Priority {
14
13
  Lowest = -2000,
@@ -19,6 +18,7 @@ export declare enum Priority {
19
18
  }
20
19
  export declare const SYMBOL_SUBSCRIPTIONS: unique symbol;
21
20
  export declare const SYMBOL_SUPERCLASSES: unique symbol;
21
+ export declare const SYMBOL_SUBSCRIPTION_STATE_IDS: unique symbol;
22
22
  type Abstract<T> = Function & {
23
23
  prototype: T;
24
24
  };
@@ -29,9 +29,11 @@ export interface IEventEmitterHost<E> {
29
29
  }
30
30
  export type IEventEmitterHostClass<E> = ClassOrAbstractClass<IEventEmitterHost<E>>;
31
31
  export type Events<T> = T extends IEventEmitterHost<infer E> ? E : T extends IEventEmitterHostClass<infer E> ? E : never;
32
+ export type EventPriorityMap = PriorityMap<Set<ReadonlyArray<string | Handler<any, any>>>>;
32
33
  export interface ITrueEventEmitterHostClass<E> extends Class<any> {
33
34
  [SYMBOL_SUPERCLASSES]: Array<ITrueEventEmitterHostClass<E>>;
34
- [SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, PriorityMap<Set<Iterable<string | Handler<any, any>>>>>>;
35
+ [SYMBOL_SUBSCRIPTIONS]: Map<any, Map<keyof E, EventPriorityMap>>;
36
+ [SYMBOL_SUBSCRIPTION_STATE_IDS]: Map<keyof E, number>;
35
37
  }
36
38
  export interface ISelfSubscribedEmitter<E> {
37
39
  [SYMBOL_SUBSCRIPTIONS]: Array<[ISelfSubscribedEmitter<any>, keyof E, string | number | symbol, number?]>;
@@ -39,15 +41,22 @@ export interface ISelfSubscribedEmitter<E> {
39
41
  type ArgsOf<F> = ArgumentsOf<Extract<F, AnyFunction>>;
40
42
  type ReturnOf<F> = ReturnType<Extract<F, AnyFunction>>;
41
43
  type Handler<H, F> = (host: H, ...args: ArgsOf<F>) => ReturnOf<F>;
44
+ type WeakHandler<H, F> = WeakRef<Handler<H, F>>;
42
45
  type UndefinedFromVoid<V> = V extends void ? undefined : V;
43
46
  export interface IEventEmitter<H = any, E = any> {
44
- event: IEventEmitter<this, IEventEmitterEvents<H, E>>;
45
47
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
48
+ /**
49
+ * Emit an event only to the subscribers of this emitter instance.
50
+ */
51
+ emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
46
52
  emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): UndefinedFromVoid<ReturnOf<E[K]>> | undefined;
47
53
  emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): Exclude<ReturnOf<E[K]>, null | undefined> | D;
48
- emitStream<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Stream<ReturnOf<E[K]>>;
54
+ emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
49
55
  emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
50
- emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Stream<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
56
+ emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
57
+ isResolved?: true;
58
+ };
59
+ emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<Array<(Extract<ReturnOf<E[K]>, Promise<any>> extends Promise<infer R> ? R : never) | Exclude<ReturnOf<E[K]>, Promise<any>>>> & {
51
60
  isResolved?: true;
52
61
  };
53
62
  subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
@@ -60,24 +69,23 @@ export interface IEventEmitter<H = any, E = any> {
60
69
  export interface IUntilSubscriber<H, E> {
61
70
  subscribe<K extends ArrayOr<keyof E>>(event: K, handler: IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
62
71
  }
63
- interface IEventEmitterEvents<H, E> {
64
- subscribe<K extends keyof E>(event: keyof E, handler: Iterable<(keyof H) | Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>): any;
65
- unsubscribe<K extends keyof E>(event: keyof E, handler: Iterable<(keyof H) | Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>): any;
66
- }
67
- declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
72
+ declare class EventEmitter<H, E> {
68
73
  private readonly host;
74
+ static RECORD_MODE: boolean;
69
75
  private readonly hostClass;
70
76
  private readonly subscriptions;
71
- private eventEmitterMeta?;
72
- get event(): IEventEmitter<this, IEventEmitterEvents<H, E>>;
77
+ private readonly subscriptionsRecord;
78
+ private readonly cachedEmitSelfHandlers;
73
79
  constructor(host: H);
74
80
  raw(): IEventEmitter<H, E>;
81
+ emitSelf<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
75
82
  emit<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): H;
76
83
  emitFirst<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
77
84
  emitFirstDefault<K extends keyof E, D>(event: K, generateDefault: () => D, ...args: ArgsOf<E[K]>): any;
78
- emitStream<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Stream<ReturnOf<E[K]>>;
85
+ emitCollect<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Array<ReturnOf<E[K]>>;
79
86
  emitReduce<K extends keyof E, A extends ReturnOf<E[K]> & Head<ArgsOf<E[K]>>>(event: K, arg: A, ...args: Tail<ArgsOf<E[K]>>): Extract<ReturnOf<E[K]> & Head<ArgsOf<E[K]>>, undefined> extends undefined ? (undefined extends A ? ReturnOf<E[K]> : A) : ReturnOf<E[K]>;
80
- emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): any;
87
+ emitAsync<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
88
+ emitAsyncParallel<K extends keyof E>(event: K, ...args: ArgsOf<E[K]>): Promise<any[]>;
81
89
  subscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): H;
82
90
  unsubscribe<K extends ArrayOr<keyof E>>(events: K, handler: keyof H | IterableOr<Handler<H, K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>, priority?: number): boolean;
83
91
  waitFor<K extends ArrayOr<keyof E>>(events: K, priority?: number): Promise<ArgsOf<K extends any[] ? E[K[number]] : E[Extract<K, keyof E>]>>;
@@ -85,8 +93,8 @@ declare class EventEmitter<H, E> implements IEventEmitter<H, E> {
85
93
  until(promise: Promise<any>): IUntilSubscriber<H, E>;
86
94
  hasHandlersForEvent(...events: Array<keyof E>): boolean;
87
95
  private copyFrom;
88
- private handlersForEvent;
89
- private handlers;
96
+ private readonly cachedClassHandlers;
97
+ protected handlersForEvent<K extends keyof E>(event: K, ignoreClassSubscriptions?: true): Array<keyof H | WeakHandler<any, any>>;
90
98
  }
91
99
  declare module EventEmitter {
92
100
  class Host<E> implements IEventEmitterHost<E> {
@@ -10,9 +10,12 @@
10
10
  */
11
11
  import type { EventBusHost } from "event/EventBuses";
12
12
  import { EventBus } from "event/EventBuses";
13
+ import type EventEmitter from "event/EventEmitter";
13
14
  import type { Events, IEventEmitterHost, IEventEmitterHostClass } from "event/EventEmitter";
14
15
  type HostOrHostClass = IEventEmitterHost<any> | IEventEmitterHostClass<any>;
15
- type HostFromHostOrHostClass<H> = H extends IEventEmitterHostClass<any> ? InstanceOf<H> : H;
16
+ type HostFromHostOrHostClass<H> = H extends {
17
+ event: EventEmitter<null, any>;
18
+ } ? H : H extends IEventEmitterHostClass<any> ? InstanceOf<H> : H;
16
19
  export type Emitter = HostOrHostClass;
17
20
  export type EmitterOrBus = EventBus | Emitter;
18
21
  export type Event<E extends EmitterOrBus> = keyof Events<E extends EventBus ? EventBusHost<E> : E>;