@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -39,8 +39,8 @@ export default class ItemFinder extends EventEmitter.Host<IItemFinderEvents> {
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markDirty(): void;
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private compute;
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protected onItemStateChange(item: Item): void;
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protected onContainerItemAdd(items: ItemManager,
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protected onContainerItemRemove(items: ItemManager,
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protected onContainerItemAdd(items: ItemManager, itemsAdded: Item[], containerAddedTo: IContainer): void;
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protected onContainerItemRemove(items: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
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protected onLoadOnIsland(player: Player): void;
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private trackContainer;
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private untrackContainer;
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@@ -8,64 +8,57 @@
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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* https://github.com/WaywardGame/types/wiki
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*/
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import type
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import type { BiomeType } from "game/biome/IBiome";
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import Doodad from "game/doodad/Doodad";
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import type { IActionHandlerApi } from "game/entity/action/IAction";
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import { ActionType } from "game/entity/action/IAction";
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import Human from "game/entity/Human";
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import type NPC from "game/entity/npc/NPC";
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import type Player from "game/entity/player/Player";
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import { CreationId } from "game/IGame";
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import { Quality } from "game/IObject";
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent,
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import { CraftResult, ItemType,
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import type {
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import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IRecipe } from "game/item/IItem";
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import { ContainerType, CraftResult, ItemType, ItemTypeExtra, ItemTypeGroup } from "game/item/IItem";
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import type { IAddToContainerResult, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IMoveItemOptions, IRequirementInfo } from "game/item/IItemManager";
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import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
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import Item from "game/item/Item";
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import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
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import { ObjectManager } from "game/ObjectManager";
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import type { ITile } from "game/tile/ITerrain";
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import { TerrainType } from "game/tile/ITerrain";
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import type Tile from "game/tile/Tile";
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import { WorldZ } from "game/WorldZ";
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import Message from "language/dictionary/Message";
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import type TranslationImpl from "language/impl/TranslationImpl";
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import type { ListEnder } from "language/ITranslation";
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import Translation from "language/Translation";
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import type { IVector3 } from "utilities/math/IVector";
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import Vector3 from "utilities/math/Vector3";
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import Translation, { Article } from "language/Translation";
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import type { Random } from "utilities/random/Random";
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export interface IItemManagerEvents {
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create(item: Item): any;
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remove(item: Item): any;
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canMoveItem(human: Human | undefined, item: Item, toContainer: IContainer): boolean | undefined;
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canMoveItems(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType: ItemType | undefined, ofQuality: Quality | undefined): boolean | undefined;
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/**
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* Called
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* @param item The item object.
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* @param containerPosition The psoition of that container when the remove occurred.
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* Called before moving items to another container
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*/
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canMoveItems(human: Human | undefined, itemsToMove: Item[], fromContainer: IContainer | undefined, toContainer: IContainer, options?: IMoveItemOptions): boolean | undefined;
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/**
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* Called when
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* @param
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* @param
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* @param
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* @param containerTo The container object the item was moved to. This container might be inventory or a container within the inventory.
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* Called when items are removed from a container.
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* @param items The items.
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* @param container The container object the item was removed from.
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* @param containerTile The tile of that container when the remove occurred.
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*/
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containerItemRemove(items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): any;
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/**
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* Called when
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* @param
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* @param
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* Called when items are moved from one container to another.
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* @param items The items.
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* @param containerFrom The container object the items were moved from. This container might be inventory or a container within the inventory.
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* @param containerFromTile The tile of containerFrom when the update occurred.
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* @param containerTo The container object the items were moved to. This container might be inventory or a container within the inventory.
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*/
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containerItemUpdate(items: Item[], containerFrom: IContainer | undefined, containerFromTile: Tile | undefined, containerTo: IContainer): any;
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/**
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* Called when
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* @param
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*
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* @param
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* @param checker The recipe requirement checker for this craft.
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* Called when items are added to a container.
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* @param items The items.
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* @param container The container object the items were added to. This container might be inventory or a container within the inventory.
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* @param options Move item options.
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*/
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-
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containerItemAdd(items: Item[], container: IContainer, options?: IMoveItemOptions): any;
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/**
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* Called when an item is crafted
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* @param human The human object
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@@ -74,37 +67,41 @@ export interface IItemManagerEvents {
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craft?(human: Human, item: Item): void;
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}
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export default class ItemManager extends ObjectManager<Item, IItemManagerEvents> {
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protected readonly creationId: CreationId;
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readonly worldContainer: IContainer;
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private static
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private static cachedDefaultItemForGroup;
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private static cachedEquippables;
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private static cachedHighestItemActionTierForAction;
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private static cachedItemGroups;
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private static cachedItemSpawns;
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private static cachedItemsThatAreAcceptedAsOffer;
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private static cachedItemsThatAreUsedForGrowingPlants;
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private static cachedItemsThatAreUsedInRecipes;
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private static cachedItemTypeGroups;
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private static cachedItemTypes;
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private static cachedItemTypesWithRecipes;
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private static
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private static cachedUseItemActions;
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private static readonly cachedBestItemForTier;
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private static readonly cachedDefaultItemForGroup;
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private static readonly cachedEquippables;
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private static readonly cachedGroupItems;
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private static readonly
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private static readonly cachedHighestItemActionTierForAction;
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private static readonly cachedItemGroups;
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private static readonly cachedItemGroupsUsedInRecipes;
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private static readonly cachedItemsThatAreAcceptedAsOffer;
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private static readonly cachedItemsThatAreUsedForGrowingPlants;
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private static readonly cachedItemsThatAreUsedInRecipes;
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private static readonly cachedWeights;
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static readonly cachedItemSpawns: Map<BiomeType, Map<WorldZ, Map<TerrainType, Set<ItemType>>>>;
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static getItemTypes(): readonly ItemType[];
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static getItemsWithRecipes(): readonly ItemType[];
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static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
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static getHighestItemActionTierForAction(action: ActionType): number;
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static isItemAcceptedAsOffer(item: ItemType): boolean
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static isItemUsedInRecipe(item: ItemType): boolean
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static isItemUsedForGrowingPlants(item: ItemType): boolean
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static isItemAcceptedAsOffer(item: ItemType): boolean;
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static isItemUsedInRecipe(item: ItemType): boolean;
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static isItemUsedForGrowingPlants(item: ItemType): boolean;
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static isContainer(obj: unknown): obj is IContainer;
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isContainer(obj: unknown): obj is IContainer;
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static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
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static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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static isItemExtra(type: number): type is ItemTypeExtra;
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static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
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/**
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* Gets a set of additional item types that belong to the specified group
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*/
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private static getAdditionalGroupItemsWithoutCache;
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static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: Article, count?: number): Translation;
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static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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/**
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* Returns the "processed" weight of the given item.
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@@ -120,52 +117,83 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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static weightTree(itemType: ItemType, random: Random | undefined, weightType?: WeightType, debug?: boolean, depth?: number): number;
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static getGroups(itemType: ItemType): ItemTypeGroup[];
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static generateLookups(): void;
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private static cacheEquippables;
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private static cacheGroupItems;
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private static cacheItemRecipes;
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private static cacheItemTypes;
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private static cacheItemWeights;
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private static cacheCreatureOfferingsAndResources;
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private static cacheRemainingItemStuff;
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static clearCaches(): void;
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static getUseItemActions(): ReadonlySet<ActionType>;
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private static getDefaultWeightRange;
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load(): void;
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-
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-
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/**
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* Gets the tile the item/container is on
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* @param itemOrContainer Item or container
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* @returns Tile or undefined
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*/
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getTile(itemOrContainer?: Item | IContainer): Tile | undefined;
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resolveContainer(container?: IContainer): Player | Doodad | Item | NPC | IContainer | Tile | undefined;
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138
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getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
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derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
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hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
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hashContainerReference(containerReference: ContainerReference): string;
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updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
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/**
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* Moves an item into a container
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* @param human Human causing the item movement
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* @param item Item to move
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* @param toContainer Container to move the item to
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* @param options Item move options
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* @returns Result that tells you what moved
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*/
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moveItemToContainer(human: Human | undefined, item: Item, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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/**
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* Moves items from one container into another container
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* @param human Human causing the item movement
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* @param fromContainer Source container
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* @param toContainer Destination container
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* @param options Item move options
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+
* @returns Result that tells you what moved
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159
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+
*/
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moveItemsFromContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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+
/**
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162
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* Moves items to a container.
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* Note: All the items must be contained within the same container.
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* @param human Human causing the item movement
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* @param item Items to move
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* @param toContainer Destination container
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* @param options Item move options
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168
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* @returns Result that tells you what moved
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*/
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moveItemsToContainer(human: Human | undefined, items: Item[], toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
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135
171
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removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
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isItemExtra(type: number): type is ItemTypeExtra;
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exists(item: Item): boolean;
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remove(item: Item, removeContainedItems?: boolean, extinguishTorches?: boolean): void;
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getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
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175
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getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
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141
176
|
getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
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142
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create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human,
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create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, updateTables?: boolean): Item;
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178
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createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
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144
179
|
getContainedContainers(container: IContainer): IContainer[];
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145
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moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
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146
180
|
computeContainerWeight(container: IContainer): number;
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147
181
|
getMagicalWeightCapacity(container: IContainer): number;
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148
|
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moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void, moveToTileOptions?: IMoveToTileOptions): Item[];
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|
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/**
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150
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* Moves an item into a container when the container has enough room for it
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* @param human Human causing the item movement
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* @param item Item to move
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* @param container Container to move the item to
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* @param moveToTileOptions When set, the movement will be animated
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* @returns True if the item was moved, false if it wasn't
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156
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-
*/
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157
|
-
moveToContainer(human: Human | undefined, item: Item, container: IContainer, moveToTileOptions?: IMoveToTileOptions): boolean;
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158
182
|
hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
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159
183
|
/**
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|
* Gets the name of a container
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|
* @returns Name of the container or undefined if it's ending up on the ground
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186
|
*/
|
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163
187
|
getContainerName(container: IContainer): Translation | undefined;
|
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164
|
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breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
|
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165
188
|
/**
|
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166
|
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*
|
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189
|
+
* Will break a container item on a tile, and remove it after (whether or not if it's a container)
|
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190
|
+
*/
|
|
191
|
+
breakContainerOnTile(itemContainer: Item, tile: Tile): void;
|
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192
|
+
/**
|
|
193
|
+
* Drop items in a 3x3 square around the location.
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194
|
+
* This will ensure all items in the container are removed
|
|
167
195
|
*/
|
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168
|
-
|
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196
|
+
placeItemsAroundTile(container: IContainer, tile: Tile, skipMessage?: boolean): void;
|
|
169
197
|
/**
|
|
170
198
|
* Returns the "processed" weight of the given item.
|
|
171
199
|
* - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
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getItemTypes(): readonly ItemType[];
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getItemsWithRecipes(): readonly ItemType[];
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getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
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isItemAcceptedAsOffer(item: ItemType): boolean
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isItemUsedInRecipe(item: ItemType): boolean
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isItemUsedForGrowingPlants(item: ItemType): boolean
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isItemAcceptedAsOffer(item: ItemType): boolean;
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isItemUsedInRecipe(item: ItemType): boolean;
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isItemUsedForGrowingPlants(item: ItemType): boolean;
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getHighestItemActionTierForAction(action: ActionType): number;
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isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
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isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
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isItemExtra(type: number): type is ItemTypeExtra;
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getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
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getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?:
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getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: Article, count?: number): Translation;
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getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
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getGroups(itemType: ItemType): ItemTypeGroup[];
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getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
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/**
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* Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
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* @param terrainType The terrain type to check.
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* @param x The x coordinate to check.
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* @param y The y coordinate to check.
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* @param z The z coordinate to check.
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*/
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spawn(terrainType: TerrainType, x: number, y: number, z: number): void;
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getTileContainer(x: number, y: number, z: number, tile?: ITile): IContainer | undefined;
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getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
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hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
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/**
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@@ -247,7 +267,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
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getItemInAdjacentContainersByGroup(
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getItemInAdjacentContainersByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item | undefined;
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getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
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getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
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getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
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@@ -261,8 +281,9 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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* @returns whether the given containable is, or is contained within, a trade container
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*/
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isContainableInTradeContainer(containable: IContainable): boolean;
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getTradeContainerForContainer(containable:
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getTradeContainerForContainer(containable: IContainable | undefined): IContainable | undefined;
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getContainerTypeForContainer(containable: IContainable | undefined, containerType: ContainerType): IContainable | undefined;
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getAdjacentContainers(human: Human, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
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isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
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isInInventory(containable: IContainable): boolean;
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isTileContainer(container: IContainer | undefined): boolean;
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@@ -274,23 +295,22 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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capWeightOfItems(createdItems: Item[], itemWeight: number): void;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article:
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article:
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?:
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: Article): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article: Article): Translation;
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getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?: Article): Translation;
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getItemTypeListTranslation(itemTypes: Array<ItemType | ItemTypeGroup>): TranslationImpl;
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/**
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* Maps each item in the given array to its name translation.
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* @param article Whether the item name translation should include an article
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* @param formatter A formatting translation that should be used for each item translation
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*/
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getItemTranslations(items: Item[], article?:
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getItemTranslations(items: Item[], article?: Article, formatter?: Translation): TranslationImpl[];
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/**
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* Formats a list translation out of an array of items.
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* @param listEnder The way the list should end (ie `and`, `or`, etc)
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*/
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getItemListTranslation(items: Item[], listEnder?: ListEnder | false): TranslationImpl;
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saveTileReferences(): void;
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checkMilestones(human: Human, item: Item): void;
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getDefaultDurability(human: Human | undefined, weight: number, itemType: ItemType, getMax?: boolean): number;
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updateItemOrder(container: IContainer, itemOrder: number[] | undefined): void;
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/**
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@@ -304,7 +324,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
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getItemsByWeight(a: number, b: number): number;
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getItemsWeight(items: Item[]): number;
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copyProperties(
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+
copyProperties(toItem: Item, fromItem: Item): void;
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getCraftQualityBonus(item: Item, required?: boolean): number;
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/**
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* Checks if the item type or item is filtered from inventory/crafting/container dialogs.
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@@ -317,10 +337,10 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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* Summons a void dweller based on item worth and chance or provides a hint message.
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* @param item Item to get the worth of.
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* @param human The human that is dropping the item.
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-
* @param
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* @param tile The tile in which we are dropping the item.
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* @returns True or false based on if we get a message or not.
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*/
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-
summonVoidDweller(item: Item, human: Human,
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+
summonVoidDweller(item: Item, human: Human, tile: Tile): boolean;
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/**
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* Note: don't print items to the console because the console will hold the item indefinitely
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*/
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@@ -332,4 +352,13 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
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getCraftChance(human: Human, recipe: IRecipe, qualityBonus: number, returnQuality?: boolean): number;
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getCraftResultChances(human: Human, recipe: IRecipe, qualityBonus: number): Readonly<ICraftResultChances>;
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isCraftSuccessful(human: Human, recipe: IRecipe, qualityBonus: number): CraftResult;
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+
/**
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* Get the civilization score based on contained books/text
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+
* @returns number that corresponds to how much civilization score is contained within.
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+
*/
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+
getCivilizationContentsScore(container: Item | Doodad): number;
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+
/**
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* Runs a thing the container + parent containers
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+
*/
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private forEachContainer;
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}
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@@ -20,8 +20,9 @@ export default class ItemMapManager {
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static getMapsInContainer(island: Island, container: IContainer): Item[];
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private map?;
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private subscribedToDiscoverTreasure;
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-
private
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constructor(
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+
private host;
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+
constructor(item?: Item);
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+
setHost(item: Item): void;
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has(): boolean;
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/**
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* Sets the map associated with this item.
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@@ -0,0 +1,16 @@
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1
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+
/*!
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2
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+
* Copyright 2011-2021 Unlok
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3
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* https://www.unlok.ca
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4
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+
*
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5
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+
* Credits & Thanks:
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6
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* https://www.unlok.ca/credits-thanks/
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7
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+
*
|
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8
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+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
|
+
* https://github.com/WaywardGame/types/wiki
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10
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+
*/
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11
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+
import type { IContainer } from "game/item/IItem";
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12
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+
import type Item from "game/item/Item";
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13
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+
export declare class WorldContainer implements IContainer {
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14
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+
readonly containedItems: Item[];
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15
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+
toString(): string;
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16
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+
}
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@@ -44,11 +44,11 @@ export default class Crafter {
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44
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private quality?;
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45
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constructor(recipe: Recipe, crafter: Entity, accessibleItems: Item[]);
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/**
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47
|
-
* Gets
|
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47
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+
* Gets an array of the tiles around the crafter entity.
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48
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* @param includeCrafterTile Whether the tile the crafter is on should be included. Defaults to `true`.
|
|
49
49
|
*/
|
|
50
|
-
tilesAroundCrafter(includeCrafterTile?: boolean):
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51
|
-
getCrafter(): Entity
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50
|
+
tilesAroundCrafter(includeCrafterTile?: boolean): import("../../tile/Tile").default[];
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51
|
+
getCrafter(): Entity<unknown, number, unknown, unknown>;
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52
52
|
getUsable<R extends RecipeRequirementType>(type: R, requirement: InstanceType<RecipeRequirementClass<R>>): Set<RecipeInputType<R>>;
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53
53
|
getUsed<R extends RecipeRequirementType>(type: R, requirement?: InstanceType<RecipeRequirementClass<R>>): Stream<RecipeInputType<R>>;
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54
54
|
/**
|
|
@@ -11,7 +11,7 @@
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11
11
|
import type Doodad from "game/doodad/Doodad";
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12
12
|
import type Item from "game/item/Item";
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13
13
|
import type Crafter from "game/item/recipe/Crafter";
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|
14
|
-
import type
|
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14
|
+
import type Tile from "game/tile/Tile";
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|
15
15
|
export declare enum RecipeRequirementType {
|
|
16
16
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Item = 0,
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17
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Tool = 1,
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|
@@ -22,7 +22,7 @@ export interface RecipeInputTypeMap {
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22
22
|
[RecipeRequirementType.Item]: Item;
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23
23
|
[RecipeRequirementType.Tool]: Item;
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24
24
|
[RecipeRequirementType.Doodad]: Doodad;
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|
25
|
-
[RecipeRequirementType.Fire]:
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25
|
+
[RecipeRequirementType.Fire]: Tile;
|
|
26
26
|
}
|
|
27
27
|
export type RecipeInputType<R extends RecipeRequirementType = RecipeRequirementType> = RecipeInputTypeMap[R];
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|
28
28
|
export interface IRecipeInputUseStrategy<R extends RecipeRequirementType> {
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|
@@ -10,11 +10,11 @@
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|
10
10
|
*/
|
|
11
11
|
import type Crafter from "game/item/recipe/Crafter";
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|
12
12
|
import RecipeRequirement, { RecipeRequirementType } from "game/item/recipe/RecipeRequirement";
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|
13
|
-
import type
|
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13
|
+
import type Tile from "game/tile/Tile";
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|
14
14
|
export default class FireRequirement extends RecipeRequirement<RecipeRequirementType.Fire> {
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15
15
|
static readonly BASE: FireRequirement;
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16
16
|
constructor();
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|
17
|
-
getUsable(api: Crafter):
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17
|
+
getUsable(api: Crafter): Tile[];
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18
18
|
isMet(api: Crafter): boolean;
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19
19
|
private onCraft;
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20
20
|
}
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@@ -14,7 +14,7 @@ import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
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14
14
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import type { ListEnder } from "language/ITranslation";
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15
15
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import Translation from "language/Translation";
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16
16
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export interface IHasMagic {
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17
|
-
magic
|
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17
|
+
magic?: MagicalPropertyManager;
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18
18
|
}
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19
19
|
export interface IMagicalProperty {
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20
20
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value: number;
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@@ -105,6 +105,7 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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105
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private cachedNormalTypes?;
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106
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private cachedSubTypes?;
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107
107
|
private cachedHash?;
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|
108
|
+
static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
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108
109
|
constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
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109
110
|
/**
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110
111
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* @returns the number of magical properties on this object
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@@ -194,14 +195,6 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
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194
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* @returns a list of all the magical properties on this object,
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*/
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196
197
|
all(intersectionType: true): MagicalPropertyEntryIntersection[];
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|
-
/**
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198
|
-
* Alias of `.all().stream()`
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199
|
-
*/
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200
|
-
stream(): import("@wayward/goodstream").default<MagicalPropertyEntry>;
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201
|
-
/**
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202
|
-
* Alias of `.types().stream()`
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203
|
-
*/
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|
204
|
-
typeStream(): import("@wayward/goodstream").default<MagicalPropertyType>;
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205
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|
/**
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206
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* Translates a list of the magical properties on this object, including sub-properties
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|
207
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|
* @param ender The way to end this list translation, ie and/or
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|
@@ -8,6 +8,7 @@
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8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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|
9
9
|
* https://github.com/WaywardGame/types/wiki
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|
10
10
|
*/
|
|
11
|
+
import { DamageType } from "game/entity/IEntity";
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|
11
12
|
import { SkillType } from "game/entity/IHuman";
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12
13
|
import { Stat } from "game/entity/IStats";
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13
14
|
import type { IItemDescription, IMagicalPropertyInfo } from "game/item/IItem";
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|
@@ -56,7 +57,16 @@ export declare enum MagicalPropertyType {
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56
57
|
/**
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57
58
|
* Adds a bonus to the growth speed for plants and mushrooms planted on it.
|
|
58
59
|
*/
|
|
59
|
-
GrowingSpeed = 25
|
|
60
|
+
GrowingSpeed = 25,
|
|
61
|
+
/**
|
|
62
|
+
* Adds "light" to any piece of equipment/weapon.
|
|
63
|
+
*/
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|
64
|
+
Glowing = 26,
|
|
65
|
+
/**
|
|
66
|
+
* Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
|
|
67
|
+
*/
|
|
68
|
+
DoodadSkill = 27,
|
|
69
|
+
ElementalDamage = 28
|
|
60
70
|
}
|
|
61
71
|
export interface IMagicalPropertyDescription {
|
|
62
72
|
/**
|
|
@@ -77,5 +87,7 @@ export interface MagicalPropertyTypeSubTypeMap {
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|
|
77
87
|
[MagicalPropertyType.Stat]: Stat;
|
|
78
88
|
[MagicalPropertyType.Skill]: SkillType;
|
|
79
89
|
[MagicalPropertyType.Reputation]: Stat;
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|
90
|
+
[MagicalPropertyType.DoodadSkill]: SkillType;
|
|
91
|
+
[MagicalPropertyType.ElementalDamage]: DamageType;
|
|
80
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|
}
|
|
81
93
|
export declare const magicalPropertyDescriptions: PartialRecord<MagicalPropertyType, IMagicalPropertyDescription>;
|
|
@@ -9,13 +9,21 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
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|
10
10
|
*/
|
|
11
11
|
import type { BiomeTypes } from "game/biome/IBiome";
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|
12
|
+
import type { ITemplateBiomeOptions } from "game/biome/template/Template";
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12
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|
import type { MapGenDoodadTrees } from "game/doodad/IDoodad";
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13
14
|
import type Island from "game/island/Island";
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14
15
|
import type MapGenHelpers from "game/mapgen/MapGenHelpers";
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15
|
-
import type { Load } from "game/meta/Loading";
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|
16
|
-
import type { TileTemplateType } from "game/tile/ITerrain";
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|
16
|
+
import type { Load, MultiplayerLoadingDescription } from "game/meta/Loading";
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17
|
+
import type { ITemplate, TileTemplateType } from "game/tile/ITerrain";
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17
18
|
import type { IVector3 } from "utilities/math/IVector";
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18
19
|
export type MapGenVersions<T> = Descriptions<string, T>;
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|
20
|
+
export interface IMapGenGenerateWorldOptions {
|
|
21
|
+
island: Island;
|
|
22
|
+
generateNewWorld: boolean;
|
|
23
|
+
templateBiomeOptions?: ITemplateBiomeOptions;
|
|
24
|
+
multiplayerLoadingDescription?: MultiplayerLoadingDescription;
|
|
25
|
+
disableLoadingScreen?: boolean;
|
|
26
|
+
}
|
|
19
27
|
export interface IMapGen {
|
|
20
28
|
generateWorld(options: IMapGenOptions): void;
|
|
21
29
|
}
|
|
@@ -23,8 +31,9 @@ export interface IMapGenOptions {
|
|
|
23
31
|
island: Island;
|
|
24
32
|
generateNewWorld: boolean;
|
|
25
33
|
biomeType: BiomeTypes;
|
|
34
|
+
templateBiomeOptions?: ITemplateBiomeOptions;
|
|
26
35
|
mapGenVersion: string;
|
|
27
|
-
load: Load;
|
|
36
|
+
load: Load | undefined;
|
|
28
37
|
loadArgs: any[];
|
|
29
38
|
}
|
|
30
39
|
export interface IBiomeMapGen {
|
|
@@ -40,6 +49,7 @@ export interface IBiomeMapGen {
|
|
|
40
49
|
}
|
|
41
50
|
export interface IMapGenGenerateInput {
|
|
42
51
|
mapSize: number;
|
|
52
|
+
templateBiomeOptions?: ITemplateBiomeOptions;
|
|
43
53
|
tileTypeDoodadOffset: number;
|
|
44
54
|
zMin: number;
|
|
45
55
|
zMax: number;
|
|
@@ -51,7 +61,7 @@ export interface IMapGenGenerateInput {
|
|
|
51
61
|
getBiomeHeightMap(x: number, y: number): number;
|
|
52
62
|
getRandomQuality(tileType: number): number;
|
|
53
63
|
setTileGen(x: number, y: number, z: number, value: number): void;
|
|
54
|
-
setDoodad(type: MapGenDoodadTrees,
|
|
64
|
+
setDoodad(type: MapGenDoodadTrees, compatOverride?: boolean): number;
|
|
55
65
|
setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
|
|
56
66
|
setCaveOres(dValue: number, tileData: number, x: number, y: number, z: number): void;
|
|
57
67
|
}
|
|
@@ -60,6 +70,7 @@ export interface IMapGenPostProcessInput {
|
|
|
60
70
|
tileTypeDoodadOffset: number;
|
|
61
71
|
tileGenArray: Uint16Array;
|
|
62
72
|
tileGenQualityArray: Uint16Array;
|
|
73
|
+
templateBiomeOptions?: ITemplateBiomeOptions;
|
|
63
74
|
}
|
|
64
75
|
export interface IMapGenGenerateOutput {
|
|
65
76
|
spawnCoords: IVector3;
|
|
@@ -69,7 +80,7 @@ export interface IMapGenGenerateOutput {
|
|
|
69
80
|
}
|
|
70
81
|
export type CaveSpawns = Array<[number, number]>;
|
|
71
82
|
export type WaterSpawns = Array<[number, number, number]>;
|
|
72
|
-
export type TemplateSpawn = [TileTemplateType, number, number, number, MapGenHelpers.ITemplateOptions?];
|
|
83
|
+
export type TemplateSpawn = [TileTemplateType | ITemplate, number, number, number, MapGenHelpers.ITemplateOptions?];
|
|
73
84
|
export type TemplateSpawns = TemplateSpawn[];
|
|
74
85
|
export declare const tileTypeDoodadOffset = 256;
|
|
75
86
|
export default IMapGen;
|
|
@@ -8,10 +8,5 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
import type
|
|
12
|
-
|
|
13
|
-
export declare function generateWorld({ island, generateNewWorld, multiplayerLoadingDescription }: {
|
|
14
|
-
island: Island;
|
|
15
|
-
generateNewWorld: boolean;
|
|
16
|
-
multiplayerLoadingDescription?: MultiplayerLoadingDescription;
|
|
17
|
-
}): Promise<void>;
|
|
11
|
+
import type { IMapGenGenerateWorldOptions } from "game/mapgen/IMapGen";
|
|
12
|
+
export declare function generateWorld(options: IMapGenGenerateWorldOptions): Promise<void>;
|