@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -39,8 +39,8 @@ export default class ItemFinder extends EventEmitter.Host<IItemFinderEvents> {
39
39
  markDirty(): void;
40
40
  private compute;
41
41
  protected onItemStateChange(item: Item): void;
42
- protected onContainerItemAdd(items: ItemManager, itemAdded: Item, containerAddedTo: IContainer): void;
43
- protected onContainerItemRemove(items: ItemManager, itemRemoved: Item, containerRemovedFrom?: IContainer): void;
42
+ protected onContainerItemAdd(items: ItemManager, itemsAdded: Item[], containerAddedTo: IContainer): void;
43
+ protected onContainerItemRemove(items: ItemManager, itemsRemoved: Item[], containerRemovedFrom?: IContainer): void;
44
44
  protected onLoadOnIsland(player: Player): void;
45
45
  private trackContainer;
46
46
  private untrackContainer;
@@ -8,64 +8,57 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Doodad from "game/doodad/Doodad";
11
+ import type { BiomeType } from "game/biome/IBiome";
12
+ import Doodad from "game/doodad/Doodad";
12
13
  import type { IActionHandlerApi } from "game/entity/action/IAction";
13
14
  import { ActionType } from "game/entity/action/IAction";
14
15
  import Human from "game/entity/Human";
15
16
  import type NPC from "game/entity/npc/NPC";
16
17
  import type Player from "game/entity/player/Player";
17
- import { CreationId } from "game/IGame";
18
18
  import { Quality } from "game/IObject";
19
- import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IMoveToTileOptions, IRecipe } from "game/item/IItem";
20
- import { CraftResult, ItemType, ItemTypeGroup, ItemTypeExtra } from "game/item/IItem";
21
- import type { IAddToContainerOptions, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IRequirementInfo } from "game/item/IItemManager";
19
+ import type { ContainerReference, IContainable, IContainer, IItemDescription, IItemWeightComponent, IRecipe } from "game/item/IItem";
20
+ import { ContainerType, CraftResult, ItemType, ItemTypeExtra, ItemTypeGroup } from "game/item/IItem";
21
+ import type { IAddToContainerResult, IDoodadsUsed, IGetBestItemsOptions, IGetItemOptions, IGetItemsOptions, IMoveItemOptions, IRequirementInfo } from "game/item/IItemManager";
22
22
  import { ContainerReferenceSource, CraftStatus, ICraftResultChances, WeightType } from "game/item/IItemManager";
23
23
  import Item from "game/item/Item";
24
- import type ItemRecipeRequirementChecker from "game/item/ItemRecipeRequirementChecker";
25
24
  import { ObjectManager } from "game/ObjectManager";
26
- import type { ITile } from "game/tile/ITerrain";
27
25
  import { TerrainType } from "game/tile/ITerrain";
26
+ import type Tile from "game/tile/Tile";
27
+ import { WorldZ } from "game/WorldZ";
28
28
  import Message from "language/dictionary/Message";
29
29
  import type TranslationImpl from "language/impl/TranslationImpl";
30
30
  import type { ListEnder } from "language/ITranslation";
31
- import Translation from "language/Translation";
32
- import type { IVector3 } from "utilities/math/IVector";
33
- import Vector3 from "utilities/math/Vector3";
31
+ import Translation, { Article } from "language/Translation";
34
32
  import type { Random } from "utilities/random/Random";
35
33
  export interface IItemManagerEvents {
36
34
  create(item: Item): any;
37
35
  remove(item: Item): any;
38
- canMoveItem(human: Human | undefined, item: Item, toContainer: IContainer): boolean | undefined;
39
- canMoveItems(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType: ItemType | undefined, ofQuality: Quality | undefined): boolean | undefined;
40
36
  /**
41
- * Called when an item is removed from a container.
42
- * @param item The item object.
43
- * @param container The container object the item was removed from.
44
- * @param containerPosition The psoition of that container when the remove occurred.
37
+ * Called before moving items to another container
45
38
  */
46
- containerItemRemove(item: Item, container: IContainer | undefined, containerPosition: Vector3 | undefined): any;
39
+ canMoveItems(human: Human | undefined, itemsToMove: Item[], fromContainer: IContainer | undefined, toContainer: IContainer, options?: IMoveItemOptions): boolean | undefined;
47
40
  /**
48
- * Called when an item is moved from one container to another.
49
- * @param item The item object.
50
- * @param containerFrom The container object the item was moved from. This container might be inventory or a container within the inventory.
51
- * @param containerFromPosition The position of containerFrom when the update occurred.
52
- * @param containerTo The container object the item was moved to. This container might be inventory or a container within the inventory.
41
+ * Called when items are removed from a container.
42
+ * @param items The items.
43
+ * @param container The container object the item was removed from.
44
+ * @param containerTile The tile of that container when the remove occurred.
53
45
  */
54
- containerItemUpdate(item: Item, containerFrom: IContainer | undefined, containerFromPosition: Vector3 | undefined, containerTo: IContainer): any;
46
+ containerItemRemove(items: Item[], container: IContainer | undefined, containerTile: Tile | undefined): any;
55
47
  /**
56
- * Called when an item is added to a container.
57
- * @param item The item object.
58
- * @param container The container object the item was added to. This container might be inventory or a container within the inventory.
48
+ * Called when items are moved from one container to another.
49
+ * @param items The items.
50
+ * @param containerFrom The container object the items were moved from. This container might be inventory or a container within the inventory.
51
+ * @param containerFromTile The tile of containerFrom when the update occurred.
52
+ * @param containerTo The container object the items were moved to. This container might be inventory or a container within the inventory.
59
53
  */
60
- containerItemAdd(item: Item, container: IContainer): any;
54
+ containerItemUpdate(items: Item[], containerFrom: IContainer | undefined, containerFromTile: Tile | undefined, containerTo: IContainer): any;
61
55
  /**
62
- * Called when a craft is "requested". This currently happens when clicking an item in the crafting dialog.
63
- * @param requirementsMet Whether the requirements are currently met. This hook is a `reduce` hook, so this will contain
64
- * whatever the result of the last hook host was, or the value of `checker.requirementsMet()`, by default.
65
- * @param item The item to be crafted.
66
- * @param checker The recipe requirement checker for this craft.
56
+ * Called when items are added to a container.
57
+ * @param items The items.
58
+ * @param container The container object the items were added to. This container might be inventory or a container within the inventory.
59
+ * @param options Move item options.
67
60
  */
68
- shouldCraft(requirementsMet: boolean, item: ItemType, checker: ItemRecipeRequirementChecker): boolean | undefined;
61
+ containerItemAdd(items: Item[], container: IContainer, options?: IMoveItemOptions): any;
69
62
  /**
70
63
  * Called when an item is crafted
71
64
  * @param human The human object
@@ -74,37 +67,41 @@ export interface IItemManagerEvents {
74
67
  craft?(human: Human, item: Item): void;
75
68
  }
76
69
  export default class ItemManager extends ObjectManager<Item, IItemManagerEvents> {
77
- protected readonly creationId: CreationId;
78
70
  readonly worldContainer: IContainer;
79
- private static cachedBestItemForTier;
80
- private static cachedDefaultItemForGroup;
81
- private static cachedEquippables;
82
- private static cachedHighestItemActionTierForAction;
83
- private static cachedItemGroups;
84
- private static cachedItemSpawns;
85
- private static cachedItemsThatAreAcceptedAsOffer;
86
- private static cachedItemsThatAreUsedForGrowingPlants;
87
- private static cachedItemsThatAreUsedInRecipes;
71
+ private static cachedItemTypeGroups;
88
72
  private static cachedItemTypes;
89
73
  private static cachedItemTypesWithRecipes;
90
- private static cachedWeights;
74
+ private static cachedUseItemActions;
75
+ private static readonly cachedBestItemForTier;
76
+ private static readonly cachedDefaultItemForGroup;
77
+ private static readonly cachedEquippables;
91
78
  private static readonly cachedGroupItems;
92
- private static readonly cachedUseItemActions;
79
+ private static readonly cachedHighestItemActionTierForAction;
80
+ private static readonly cachedItemGroups;
81
+ private static readonly cachedItemGroupsUsedInRecipes;
82
+ private static readonly cachedItemsThatAreAcceptedAsOffer;
83
+ private static readonly cachedItemsThatAreUsedForGrowingPlants;
84
+ private static readonly cachedItemsThatAreUsedInRecipes;
85
+ private static readonly cachedWeights;
86
+ static readonly cachedItemSpawns: Map<BiomeType, Map<WorldZ, Map<TerrainType, Set<ItemType>>>>;
93
87
  static getItemTypes(): readonly ItemType[];
94
88
  static getItemsWithRecipes(): readonly ItemType[];
95
89
  static getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
96
90
  static getHighestItemActionTierForAction(action: ActionType): number;
97
- static isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
98
- static isItemUsedInRecipe(item: ItemType): boolean | undefined;
99
- static isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
91
+ static isItemAcceptedAsOffer(item: ItemType): boolean;
92
+ static isItemUsedInRecipe(item: ItemType): boolean;
93
+ static isItemUsedForGrowingPlants(item: ItemType): boolean;
100
94
  static isContainer(obj: unknown): obj is IContainer;
101
95
  isContainer(obj: unknown): obj is IContainer;
102
96
  static isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
103
97
  static isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
98
+ static isItemExtra(type: number): type is ItemTypeExtra;
104
99
  static getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
105
- private static getGroupItemsWithoutCache;
106
- static getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
107
- static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
100
+ /**
101
+ * Gets a set of additional item types that belong to the specified group
102
+ */
103
+ private static getAdditionalGroupItemsWithoutCache;
104
+ static getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: Article, count?: number): Translation;
108
105
  static getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
109
106
  /**
110
107
  * Returns the "processed" weight of the given item.
@@ -120,52 +117,83 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
120
117
  static weightTree(itemType: ItemType, random: Random | undefined, weightType?: WeightType, debug?: boolean, depth?: number): number;
121
118
  static getGroups(itemType: ItemType): ItemTypeGroup[];
122
119
  static generateLookups(): void;
120
+ private static cacheEquippables;
121
+ private static cacheGroupItems;
122
+ private static cacheItemRecipes;
123
+ private static cacheItemTypes;
124
+ private static cacheItemWeights;
125
+ private static cacheCreatureOfferingsAndResources;
126
+ private static cacheRemainingItemStuff;
123
127
  static clearCaches(): void;
124
128
  static getUseItemActions(): ReadonlySet<ActionType>;
125
129
  private static getDefaultWeightRange;
126
130
  load(): void;
127
- getPoint(itemOrContainer?: Item | IContainer): Vector3 | undefined;
128
- resolveContainer(container?: IContainer): Doodad | Item | Player | NPC | IContainer | ITile | undefined;
131
+ /**
132
+ * Gets the tile the item/container is on
133
+ * @param itemOrContainer Item or container
134
+ * @returns Tile or undefined
135
+ */
136
+ getTile(itemOrContainer?: Item | IContainer): Tile | undefined;
137
+ resolveContainer(container?: IContainer): Player | Doodad | Item | NPC | IContainer | Tile | undefined;
129
138
  getContainerReference(containable: IContainable | undefined, source: ContainerReferenceSource | undefined): ContainerReference;
130
139
  derefenceContainerReference(containerReference: ContainerReference, showWarnings?: boolean): IContainable | undefined;
131
140
  hashContainer(containable: IContainable, containerReferenceSource?: ContainerReferenceSource): string;
132
141
  hashContainerReference(containerReference: ContainerReference): string;
133
142
  updateContainedWithin(containable: IContainable, containedWithin: IContainer | undefined): void;
134
- addToContainerInternal(item: Item, container: IContainer, options?: IAddToContainerOptions): boolean;
143
+ /**
144
+ * Moves an item into a container
145
+ * @param human Human causing the item movement
146
+ * @param item Item to move
147
+ * @param toContainer Container to move the item to
148
+ * @param options Item move options
149
+ * @returns Result that tells you what moved
150
+ */
151
+ moveItemToContainer(human: Human | undefined, item: Item, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
152
+ /**
153
+ * Moves items from one container into another container
154
+ * @param human Human causing the item movement
155
+ * @param fromContainer Source container
156
+ * @param toContainer Destination container
157
+ * @param options Item move options
158
+ * @returns Result that tells you what moved
159
+ */
160
+ moveItemsFromContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
161
+ /**
162
+ * Moves items to a container.
163
+ * Note: All the items must be contained within the same container.
164
+ * @param human Human causing the item movement
165
+ * @param item Items to move
166
+ * @param toContainer Destination container
167
+ * @param options Item move options
168
+ * @returns Result that tells you what moved
169
+ */
170
+ moveItemsToContainer(human: Human | undefined, items: Item[], toContainer: IContainer, options?: IMoveItemOptions): IAddToContainerResult;
135
171
  removeContainerItems(container: IContainer, removeContainedItems?: boolean): void;
136
- isItemExtra(type: number): type is ItemTypeExtra;
137
172
  exists(item: Item): boolean;
138
173
  remove(item: Item, removeContainedItems?: boolean, extinguishTorches?: boolean): void;
139
174
  getDisassemblyComponents(description: IItemDescription, quality: Quality | undefined): Item[];
140
175
  getDisassemblyComponentsAsItemTypes(description: IItemDescription): Array<ItemType | ItemTypeGroup>;
141
176
  getWeightCapacity(container: IContainer, includeMagic?: boolean): number | undefined;
142
- create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, movingMultiple?: boolean, updateTables?: boolean): Item;
177
+ create(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, container: IContainer | undefined, quality?: Quality, human?: Human, updateTables?: boolean): Item;
143
178
  createFake(itemType: ItemType | ItemTypeGroup | Array<ItemType | ItemTypeGroup>, quality?: Quality, human?: Human): Item;
144
179
  getContainedContainers(container: IContainer): IContainer[];
145
- moveAllFromContainerToInventory(human: Human, container: IContainer, ofQuality?: Quality): Item[];
146
180
  computeContainerWeight(container: IContainer): number;
147
181
  getMagicalWeightCapacity(container: IContainer): number;
148
- moveAllFromContainerToContainer(human: Human | undefined, fromContainer: IContainer, toContainer: IContainer, itemType?: ItemType | undefined, ofQuality?: Quality | undefined, checkWeight?: boolean, filterText?: string | undefined, onMoveItem?: (item: Item) => void, moveToTileOptions?: IMoveToTileOptions): Item[];
149
- /**
150
- * Moves an item into a container when the container has enough room for it
151
- * @param human Human causing the item movement
152
- * @param item Item to move
153
- * @param container Container to move the item to
154
- * @param moveToTileOptions When set, the movement will be animated
155
- * @returns True if the item was moved, false if it wasn't
156
- */
157
- moveToContainer(human: Human | undefined, item: Item, container: IContainer, moveToTileOptions?: IMoveToTileOptions): boolean;
158
182
  hasRoomInContainer(targetContainer: IContainer, itemToMove: Item): boolean;
159
183
  /**
160
184
  * Gets the name of a container
161
185
  * @returns Name of the container or undefined if it's ending up on the ground
162
186
  */
163
187
  getContainerName(container: IContainer): Translation | undefined;
164
- breakContainerOnTile(itemContainer: Item, x: number, y: number, z: number): void;
165
188
  /**
166
- * Drop items in a 3x3 square around the location
189
+ * Will break a container item on a tile, and remove it after (whether or not if it's a container)
190
+ */
191
+ breakContainerOnTile(itemContainer: Item, tile: Tile): void;
192
+ /**
193
+ * Drop items in a 3x3 square around the location.
194
+ * This will ensure all items in the container are removed
167
195
  */
168
- placeItemsAroundLocation(container: IContainer, x: number, y: number, z: number, skipMessage?: boolean): void;
196
+ placeItemsAroundTile(container: IContainer, tile: Tile, skipMessage?: boolean): void;
169
197
  /**
170
198
  * Returns the "processed" weight of the given item.
171
199
  * - If the item is a "raw" item — ie, it was not created from other items, this is the `weightFraction` lerping the item's min & max weight.
@@ -180,26 +208,18 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
180
208
  getItemTypes(): readonly ItemType[];
181
209
  getItemsWithRecipes(): readonly ItemType[];
182
210
  getBestItemForTier(item: ItemType | ItemTypeGroup): ItemType | undefined;
183
- isItemAcceptedAsOffer(item: ItemType): boolean | undefined;
184
- isItemUsedInRecipe(item: ItemType): boolean | undefined;
185
- isItemUsedForGrowingPlants(item: ItemType): boolean | undefined;
211
+ isItemAcceptedAsOffer(item: ItemType): boolean;
212
+ isItemUsedInRecipe(item: ItemType): boolean;
213
+ isItemUsedForGrowingPlants(item: ItemType): boolean;
186
214
  getHighestItemActionTierForAction(action: ActionType): number;
187
215
  isGroup(item: ItemType | ItemTypeGroup): item is ItemTypeGroup;
188
216
  isInGroup(itemType: ItemType, itemGroup: ItemTypeGroup | ItemType): boolean;
217
+ isItemExtra(type: number): type is ItemTypeExtra;
189
218
  getGroupItems(itemGroup: ItemType | ItemTypeGroup): Set<ItemType>;
190
- getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: false | "definite" | "indefinite", count?: number): Translation;
219
+ getItemTypeGroupName(itemType: ItemType | ItemTypeGroup, article?: Article, count?: number): Translation;
191
220
  getGroupDefault(itemGroup: ItemTypeGroup, weightType?: WeightType, ancestorGroups?: ItemTypeGroup[]): ItemType;
192
221
  getGroups(itemType: ItemType): ItemTypeGroup[];
193
222
  getPlayerFromInventoryContainer(containable: IContainable): Player | undefined;
194
- /**
195
- * Used to spawn a random item on the current biome type and at a set location (and terrain type) based on spawnOnWorldGen properties in item descriptions.
196
- * @param terrainType The terrain type to check.
197
- * @param x The x coordinate to check.
198
- * @param y The y coordinate to check.
199
- * @param z The z coordinate to check.
200
- */
201
- spawn(terrainType: TerrainType, x: number, y: number, z: number): void;
202
- getTileContainer(x: number, y: number, z: number, tile?: ITile): IContainer | undefined;
203
223
  getRandomQuality(bonusQuality?: number, relicChance?: boolean): Quality;
204
224
  hasAdditionalRequirements(actionOrHuman: IActionHandlerApi<Human> | Human, craftType: ItemType, actionNotUsableMessage?: Message, isRepairOrDisassembly?: boolean): IRequirementInfo;
205
225
  /**
@@ -247,7 +267,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
247
267
  getItemInContainer(container: IContainer, itemTypeSearch: ItemType, options?: Partial<IGetItemOptions>): Item | undefined;
248
268
  getItemForHuman(human: Human, search: ItemType | ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
249
269
  getItemInContainerByGroup(container: IContainer, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemOptions>): Item | undefined;
250
- getItemInAdjacentContainersByGroup(position: IVector3, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item | undefined;
270
+ getItemInAdjacentContainersByGroup(human: Human, itemTypeGroupSearch: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item | undefined;
251
271
  getItemsInContainer(container: IContainer, options?: Partial<IGetItemsOptions>): Item[];
252
272
  getItemsInContainerByType(container: IContainer, itemType: ItemType, options?: Partial<IGetItemsOptions>, filterText?: string): Item[];
253
273
  getItemsInContainerByGroup(container: IContainer, itemGroup: ItemTypeGroup, options?: Partial<IGetItemsOptions>): Item[];
@@ -261,8 +281,9 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
261
281
  * @returns whether the given containable is, or is contained within, a trade container
262
282
  */
263
283
  isContainableInTradeContainer(containable: IContainable): boolean;
264
- getTradeContainerForContainer(containable: IContainer | undefined): IContainer | undefined;
265
- getAdjacentContainers(humanOrPosition: Human | IVector3, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
284
+ getTradeContainerForContainer(containable: IContainable | undefined): IContainable | undefined;
285
+ getContainerTypeForContainer(containable: IContainable | undefined, containerType: ContainerType): IContainable | undefined;
286
+ getAdjacentContainers(human: Human, includeNpcs?: boolean, ignoreOptions?: boolean): IContainer[];
266
287
  isContainableInAdjacentContainer(human: Human, containable: IContainable, includeNpcs?: boolean, ignoreOptions?: boolean): boolean;
267
288
  isInInventory(containable: IContainable): boolean;
268
289
  isTileContainer(container: IContainer | undefined): boolean;
@@ -274,23 +295,22 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
274
295
  capWeightOfItems(createdItems: Item[], itemWeight: number): void;
275
296
  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup): Translation;
276
297
  getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number): Translation;
277
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: false | "definite" | "indefinite"): Translation;
278
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article: false | "definite" | "indefinite"): Translation;
279
- getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?: false | "definite" | "indefinite"): Translation;
298
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, article: Article): Translation;
299
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count: number, article: Article): Translation;
300
+ getItemTypeTranslation(itemType: ItemType | ItemTypeGroup, count?: number, article?: Article): Translation;
280
301
  getItemTypeListTranslation(itemTypes: Array<ItemType | ItemTypeGroup>): TranslationImpl;
281
302
  /**
282
303
  * Maps each item in the given array to its name translation.
283
304
  * @param article Whether the item name translation should include an article
284
305
  * @param formatter A formatting translation that should be used for each item translation
285
306
  */
286
- getItemTranslations(items: Item[], article?: false | "definite" | "indefinite", formatter?: Translation): TranslationImpl[];
307
+ getItemTranslations(items: Item[], article?: Article, formatter?: Translation): TranslationImpl[];
287
308
  /**
288
309
  * Formats a list translation out of an array of items.
289
310
  * @param listEnder The way the list should end (ie `and`, `or`, etc)
290
311
  */
291
312
  getItemListTranslation(items: Item[], listEnder?: ListEnder | false): TranslationImpl;
292
313
  saveTileReferences(): void;
293
- checkMilestones(human: Human, item: Item): void;
294
314
  getDefaultDurability(human: Human | undefined, weight: number, itemType: ItemType, getMax?: boolean): number;
295
315
  updateItemOrder(container: IContainer, itemOrder: number[] | undefined): void;
296
316
  /**
@@ -304,7 +324,7 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
304
324
  getNPCFromInventoryContainer(containable: IContainable): NPC | undefined;
305
325
  getItemsByWeight(a: number, b: number): number;
306
326
  getItemsWeight(items: Item[]): number;
307
- copyProperties(item: Item, item2: Item): void;
327
+ copyProperties(toItem: Item, fromItem: Item): void;
308
328
  getCraftQualityBonus(item: Item, required?: boolean): number;
309
329
  /**
310
330
  * Checks if the item type or item is filtered from inventory/crafting/container dialogs.
@@ -317,10 +337,10 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
317
337
  * Summons a void dweller based on item worth and chance or provides a hint message.
318
338
  * @param item Item to get the worth of.
319
339
  * @param human The human that is dropping the item.
320
- * @param point The point in which we are dropping the item.
340
+ * @param tile The tile in which we are dropping the item.
321
341
  * @returns True or false based on if we get a message or not.
322
342
  */
323
- summonVoidDweller(item: Item, human: Human, point: IVector3): boolean;
343
+ summonVoidDweller(item: Item, human: Human, tile: Tile): boolean;
324
344
  /**
325
345
  * Note: don't print items to the console because the console will hold the item indefinitely
326
346
  */
@@ -332,4 +352,13 @@ export default class ItemManager extends ObjectManager<Item, IItemManagerEvents>
332
352
  getCraftChance(human: Human, recipe: IRecipe, qualityBonus: number, returnQuality?: boolean): number;
333
353
  getCraftResultChances(human: Human, recipe: IRecipe, qualityBonus: number): Readonly<ICraftResultChances>;
334
354
  isCraftSuccessful(human: Human, recipe: IRecipe, qualityBonus: number): CraftResult;
355
+ /**
356
+ * Get the civilization score based on contained books/text
357
+ * @returns number that corresponds to how much civilization score is contained within.
358
+ */
359
+ getCivilizationContentsScore(container: Item | Doodad): number;
360
+ /**
361
+ * Runs a thing the container + parent containers
362
+ */
363
+ private forEachContainer;
335
364
  }
@@ -20,8 +20,9 @@ export default class ItemMapManager {
20
20
  static getMapsInContainer(island: Island, container: IContainer): Item[];
21
21
  private map?;
22
22
  private subscribedToDiscoverTreasure;
23
- private readonly host;
24
- constructor(host: Item);
23
+ private host;
24
+ constructor(item?: Item);
25
+ setHost(item: Item): void;
25
26
  has(): boolean;
26
27
  /**
27
28
  * Sets the map associated with this item.
@@ -0,0 +1,16 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type { IContainer } from "game/item/IItem";
12
+ import type Item from "game/item/Item";
13
+ export declare class WorldContainer implements IContainer {
14
+ readonly containedItems: Item[];
15
+ toString(): string;
16
+ }
@@ -44,11 +44,11 @@ export default class Crafter {
44
44
  private quality?;
45
45
  constructor(recipe: Recipe, crafter: Entity, accessibleItems: Item[]);
46
46
  /**
47
- * Gets a stream of the tiles around the crafter entity.
47
+ * Gets an array of the tiles around the crafter entity.
48
48
  * @param includeCrafterTile Whether the tile the crafter is on should be included. Defaults to `true`.
49
49
  */
50
- tilesAroundCrafter(includeCrafterTile?: boolean): Stream<import("../../tile/ITerrain").ITile>;
51
- getCrafter(): Entity;
50
+ tilesAroundCrafter(includeCrafterTile?: boolean): import("../../tile/Tile").default[];
51
+ getCrafter(): Entity<unknown, number, unknown, unknown>;
52
52
  getUsable<R extends RecipeRequirementType>(type: R, requirement: InstanceType<RecipeRequirementClass<R>>): Set<RecipeInputType<R>>;
53
53
  getUsed<R extends RecipeRequirementType>(type: R, requirement?: InstanceType<RecipeRequirementClass<R>>): Stream<RecipeInputType<R>>;
54
54
  /**
@@ -11,7 +11,7 @@
11
11
  import type Doodad from "game/doodad/Doodad";
12
12
  import type Item from "game/item/Item";
13
13
  import type Crafter from "game/item/recipe/Crafter";
14
- import type { ITile } from "game/tile/ITerrain";
14
+ import type Tile from "game/tile/Tile";
15
15
  export declare enum RecipeRequirementType {
16
16
  Item = 0,
17
17
  Tool = 1,
@@ -22,7 +22,7 @@ export interface RecipeInputTypeMap {
22
22
  [RecipeRequirementType.Item]: Item;
23
23
  [RecipeRequirementType.Tool]: Item;
24
24
  [RecipeRequirementType.Doodad]: Doodad;
25
- [RecipeRequirementType.Fire]: ITile;
25
+ [RecipeRequirementType.Fire]: Tile;
26
26
  }
27
27
  export type RecipeInputType<R extends RecipeRequirementType = RecipeRequirementType> = RecipeInputTypeMap[R];
28
28
  export interface IRecipeInputUseStrategy<R extends RecipeRequirementType> {
@@ -10,11 +10,11 @@
10
10
  */
11
11
  import type Crafter from "game/item/recipe/Crafter";
12
12
  import RecipeRequirement, { RecipeRequirementType } from "game/item/recipe/RecipeRequirement";
13
- import type { ITile } from "game/tile/ITerrain";
13
+ import type Tile from "game/tile/Tile";
14
14
  export default class FireRequirement extends RecipeRequirement<RecipeRequirementType.Fire> {
15
15
  static readonly BASE: FireRequirement;
16
16
  constructor();
17
- getUsable(api: Crafter): import("@wayward/goodstream").default<ITile>;
17
+ getUsable(api: Crafter): Tile[];
18
18
  isMet(api: Crafter): boolean;
19
19
  private onCraft;
20
20
  }
@@ -14,7 +14,7 @@ import { MagicalPropertyType } from "game/magic/MagicalPropertyType";
14
14
  import type { ListEnder } from "language/ITranslation";
15
15
  import Translation from "language/Translation";
16
16
  export interface IHasMagic {
17
- magic: MagicalPropertyManager;
17
+ magic?: MagicalPropertyManager;
18
18
  }
19
19
  export interface IMagicalProperty {
20
20
  value: number;
@@ -105,6 +105,7 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
105
105
  private cachedNormalTypes?;
106
106
  private cachedSubTypes?;
107
107
  private cachedHash?;
108
+ static inherit(source: IHasMagic | MagicalPropertyManager | undefined, target: IHasMagic): void;
108
109
  constructor(properties?: Partial<Record<MagicalPropertyType, AnyMagicalProperty>>);
109
110
  /**
110
111
  * @returns the number of magical properties on this object
@@ -194,14 +195,6 @@ export default class MagicalPropertyManager extends EventEmitter.Host<IMagicalPr
194
195
  * @returns a list of all the magical properties on this object,
195
196
  */
196
197
  all(intersectionType: true): MagicalPropertyEntryIntersection[];
197
- /**
198
- * Alias of `.all().stream()`
199
- */
200
- stream(): import("@wayward/goodstream").default<MagicalPropertyEntry>;
201
- /**
202
- * Alias of `.types().stream()`
203
- */
204
- typeStream(): import("@wayward/goodstream").default<MagicalPropertyType>;
205
198
  /**
206
199
  * Translates a list of the magical properties on this object, including sub-properties
207
200
  * @param ender The way to end this list translation, ie and/or
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import { DamageType } from "game/entity/IEntity";
11
12
  import { SkillType } from "game/entity/IHuman";
12
13
  import { Stat } from "game/entity/IStats";
13
14
  import type { IItemDescription, IMagicalPropertyInfo } from "game/item/IItem";
@@ -56,7 +57,16 @@ export declare enum MagicalPropertyType {
56
57
  /**
57
58
  * Adds a bonus to the growth speed for plants and mushrooms planted on it.
58
59
  */
59
- GrowingSpeed = 25
60
+ GrowingSpeed = 25,
61
+ /**
62
+ * Adds "light" to any piece of equipment/weapon.
63
+ */
64
+ Glowing = 26,
65
+ /**
66
+ * Adds a property that emits skill bonus to anybody within range (3x3 square) of the doodad.
67
+ */
68
+ DoodadSkill = 27,
69
+ ElementalDamage = 28
60
70
  }
61
71
  export interface IMagicalPropertyDescription {
62
72
  /**
@@ -77,5 +87,7 @@ export interface MagicalPropertyTypeSubTypeMap {
77
87
  [MagicalPropertyType.Stat]: Stat;
78
88
  [MagicalPropertyType.Skill]: SkillType;
79
89
  [MagicalPropertyType.Reputation]: Stat;
90
+ [MagicalPropertyType.DoodadSkill]: SkillType;
91
+ [MagicalPropertyType.ElementalDamage]: DamageType;
80
92
  }
81
93
  export declare const magicalPropertyDescriptions: PartialRecord<MagicalPropertyType, IMagicalPropertyDescription>;
@@ -9,13 +9,21 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { BiomeTypes } from "game/biome/IBiome";
12
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
12
13
  import type { MapGenDoodadTrees } from "game/doodad/IDoodad";
13
14
  import type Island from "game/island/Island";
14
15
  import type MapGenHelpers from "game/mapgen/MapGenHelpers";
15
- import type { Load } from "game/meta/Loading";
16
- import type { TileTemplateType } from "game/tile/ITerrain";
16
+ import type { Load, MultiplayerLoadingDescription } from "game/meta/Loading";
17
+ import type { ITemplate, TileTemplateType } from "game/tile/ITerrain";
17
18
  import type { IVector3 } from "utilities/math/IVector";
18
19
  export type MapGenVersions<T> = Descriptions<string, T>;
20
+ export interface IMapGenGenerateWorldOptions {
21
+ island: Island;
22
+ generateNewWorld: boolean;
23
+ templateBiomeOptions?: ITemplateBiomeOptions;
24
+ multiplayerLoadingDescription?: MultiplayerLoadingDescription;
25
+ disableLoadingScreen?: boolean;
26
+ }
19
27
  export interface IMapGen {
20
28
  generateWorld(options: IMapGenOptions): void;
21
29
  }
@@ -23,8 +31,9 @@ export interface IMapGenOptions {
23
31
  island: Island;
24
32
  generateNewWorld: boolean;
25
33
  biomeType: BiomeTypes;
34
+ templateBiomeOptions?: ITemplateBiomeOptions;
26
35
  mapGenVersion: string;
27
- load: Load;
36
+ load: Load | undefined;
28
37
  loadArgs: any[];
29
38
  }
30
39
  export interface IBiomeMapGen {
@@ -40,6 +49,7 @@ export interface IBiomeMapGen {
40
49
  }
41
50
  export interface IMapGenGenerateInput {
42
51
  mapSize: number;
52
+ templateBiomeOptions?: ITemplateBiomeOptions;
43
53
  tileTypeDoodadOffset: number;
44
54
  zMin: number;
45
55
  zMax: number;
@@ -51,7 +61,7 @@ export interface IMapGenGenerateInput {
51
61
  getBiomeHeightMap(x: number, y: number): number;
52
62
  getRandomQuality(tileType: number): number;
53
63
  setTileGen(x: number, y: number, z: number, value: number): void;
54
- setDoodad(type: MapGenDoodadTrees, override?: number): number;
64
+ setDoodad(type: MapGenDoodadTrees, compatOverride?: boolean): number;
55
65
  setTileVein(x: number, y: number, z: number, value: number, terrainType: number): void;
56
66
  setCaveOres(dValue: number, tileData: number, x: number, y: number, z: number): void;
57
67
  }
@@ -60,6 +70,7 @@ export interface IMapGenPostProcessInput {
60
70
  tileTypeDoodadOffset: number;
61
71
  tileGenArray: Uint16Array;
62
72
  tileGenQualityArray: Uint16Array;
73
+ templateBiomeOptions?: ITemplateBiomeOptions;
63
74
  }
64
75
  export interface IMapGenGenerateOutput {
65
76
  spawnCoords: IVector3;
@@ -69,7 +80,7 @@ export interface IMapGenGenerateOutput {
69
80
  }
70
81
  export type CaveSpawns = Array<[number, number]>;
71
82
  export type WaterSpawns = Array<[number, number, number]>;
72
- export type TemplateSpawn = [TileTemplateType, number, number, number, MapGenHelpers.ITemplateOptions?];
83
+ export type TemplateSpawn = [TileTemplateType | ITemplate, number, number, number, MapGenHelpers.ITemplateOptions?];
73
84
  export type TemplateSpawns = TemplateSpawn[];
74
85
  export declare const tileTypeDoodadOffset = 256;
75
86
  export default IMapGen;
@@ -8,10 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type Island from "game/island/Island";
12
- import type { MultiplayerLoadingDescription } from "game/meta/Loading";
13
- export declare function generateWorld({ island, generateNewWorld, multiplayerLoadingDescription }: {
14
- island: Island;
15
- generateNewWorld: boolean;
16
- multiplayerLoadingDescription?: MultiplayerLoadingDescription;
17
- }): Promise<void>;
11
+ import type { IMapGenGenerateWorldOptions } from "game/mapgen/IMapGen";
12
+ export declare function generateWorld(options: IMapGenGenerateWorldOptions): Promise<void>;