@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -12,8 +12,9 @@ import EventEmitter from "event/EventEmitter";
12
12
  import type Creature from "game/entity/creature/Creature";
13
13
  import type NPC from "game/entity/npc/NPC";
14
14
  import type Island from "game/island/Island";
15
- import type { ITile } from "game/tile/ITerrain";
15
+ import type { IOverlayInfo } from "game/tile/ITerrain";
16
16
  import { TerrainType } from "game/tile/ITerrain";
17
+ import type Tile from "game/tile/Tile";
17
18
  import type RendererContext from "renderer/context/RendererContext";
18
19
  import type { IRendererOrigin } from "renderer/context/RendererOrigin";
19
20
  import FieldOfView from "renderer/fieldOfView/FieldOfView";
@@ -26,8 +27,10 @@ import type TileAtlas from "renderer/tile/atlas/TileAtlas";
26
27
  import type { TerrainTileInfo } from "renderer/tile/TerrainTileInfo";
27
28
  import type { ITileAdaptor } from "renderer/tile/TileAdaptors";
28
29
  import type WebGlContext from "renderer/WebGlContext";
30
+ import type { IBounds } from "renderer/world/IWorldRenderer";
29
31
  import { RenderFlag, SpriteBatchLayer } from "renderer/world/IWorldRenderer";
30
32
  import WorldLayerRenderer from "renderer/world/WorldLayerRenderer";
33
+ import type { IVector2 } from "utilities/math/IVector";
31
34
  import Vector2 from "utilities/math/Vector2";
32
35
  export interface IWorldRendererEvents {
33
36
  /**
@@ -36,14 +39,14 @@ export interface IWorldRendererEvents {
36
39
  * @param tile The tile the creature is on
37
40
  * @returns False if the player should not see the creature or undefined to use the default logic
38
41
  */
39
- canSeeCreature(creature: Creature, tile: ITile): boolean | undefined;
42
+ canSeeCreature(creature: Creature, tile: Tile): boolean | undefined;
40
43
  /**
41
44
  * Called when calculating npcs in the viewport
42
45
  * @param npc The npc object
43
46
  * @param tile The tile the npc is on
44
47
  * @returns False if the player should not see the npc or undefined to use the default logic
45
48
  */
46
- canSeeNPC(npc: NPC, tile: ITile): boolean | undefined;
49
+ canSeeNPC(npc: NPC, tile: Tile): boolean | undefined;
47
50
  /**
48
51
  * Called when rendering creatures in the viewport
49
52
  * @param creature The creature object
@@ -110,6 +113,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
110
113
  readonly fieldOfView: FieldOfView;
111
114
  readonly particleSystem: ParticleSystem;
112
115
  readonly notifier: Notifier;
116
+ private readonly overlays;
113
117
  layers: Record<number, WorldLayerRenderer>;
114
118
  defaultAdaptor: ITileAdaptor;
115
119
  doodadLikeAdaptor: ITileAdaptor;
@@ -124,7 +128,6 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
124
128
  waterAdaptor: ITileAdaptor;
125
129
  defaultBackground: TerrainTileInfo;
126
130
  defaultBackgroundType: TerrainType;
127
- private readonly screenspaceViewport;
128
131
  private readonly worldspaceViewport;
129
132
  private tileScale;
130
133
  private zoom;
@@ -156,10 +159,16 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
156
159
  private vehicleBatch;
157
160
  private readonly entitiesInViewport;
158
161
  private viewportSpritesDirty;
162
+ private cachedBounds;
163
+ private cachedBoundsTimestamp;
159
164
  static initializePrograms(webGlContext: WebGlContext): Promise<void>;
160
165
  constructor(context: RendererContext);
161
166
  get island(): Island;
162
167
  get tileAtlas(): TileAtlas;
168
+ /**
169
+ * Prevent some rendering when zoomed out too much (with debug tools)
170
+ */
171
+ private get shouldRenderEntities();
163
172
  delete(): void;
164
173
  load(island: Island): void;
165
174
  update(timeStamp: number): void;
@@ -171,9 +180,9 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
171
180
  getTileScale(): number;
172
181
  private setTileScale;
173
182
  setZoom(zoom: number): void;
174
- setViewport(view: Vector2): void;
175
- getViewport(): Vector2;
176
- getTileViewport(): Vector2;
183
+ syncViewport(): void;
184
+ private syncTileScale;
185
+ getViewport(): IVector2;
177
186
  calculateAmbientColor(): [number, number, number];
178
187
  getAmbientColorCave(): [number, number, number];
179
188
  getAmbientColorDay(): [number, number, number];
@@ -181,29 +190,21 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
181
190
  getAmbientColorDawn(): [number, number, number];
182
191
  getAmbientIntensity(): number;
183
192
  getFogColor(): [number, number, number];
193
+ addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
194
+ removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
184
195
  shouldRender(): RenderFlag;
185
196
  renderWorld(timeStamp: number, x: number, y: number, z: number): void;
186
197
  renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
187
198
  render(): void;
188
199
  screenToVector(screenX: number, screenY: number, timeStamp?: number): Vector2;
189
- screenToTile(screenX: number, screenY: number): Vector2 | undefined;
190
- getViewportBounds(timeStamp: number): {
191
- min: Vector2;
192
- max: Vector2;
193
- z: number;
194
- };
195
- getBounds(timeStamp: number): {
196
- viewportBounds: {
197
- min: Vector2;
198
- max: Vector2;
199
- z: number;
200
- };
201
- startX: number;
202
- endX: number;
203
- startY: number;
204
- endY: number;
205
- };
200
+ screenToTile(screenX: number, screenY: number): Tile | undefined;
201
+ private getViewportBounds;
202
+ getBounds(timeStamp: number): IBounds;
206
203
  computeSpritesInViewport(): void;
204
+ /**
205
+ * Batches entities
206
+ * @returns True when there's more rendering to be done
207
+ */
207
208
  batchMovable(timeStamp: number): boolean;
208
209
  private batchCreature;
209
210
  private getFlyingOffset;
@@ -221,7 +222,11 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
221
222
  */
222
223
  private renderStatusEffect;
223
224
  private spriteBatchForLayer;
224
- addTileToViewport(visibleTiles: Set<ITile>, x: number, y: number, itemBatch: ISpriteBatch | undefined): void;
225
+ addTileToViewport(visibleTiles: Set<Tile>, tile: Tile, itemBatch: ISpriteBatch | undefined): void;
226
+ /**
227
+ * Computes sprites in the viewport
228
+ * @returns True when there's more rendering to be done
229
+ */
225
230
  private computeSpritesInViewportImmediately;
226
231
  private batchItems;
227
232
  private batchItem;
@@ -8,15 +8,15 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- import type { IRandomHistory } from "utilities/random/Random";
11
+ import type { IRandomHistory } from "utilities/random/IRandom";
12
12
  export interface IReplayLogEntry {
13
13
  time: number;
14
- beforeSeed: number;
14
+ beforeSeed: number | Uint16Array;
15
15
  tickRealtime?: boolean;
16
16
  action?: Uint8Array;
17
17
  playbackTime?: number;
18
18
  gameState?: string;
19
- randomHistory?: IRandomHistory[];
19
+ randomHistory?: Array<IRandomHistory<any>>;
20
20
  }
21
21
  export interface IPlaybackState {
22
22
  running: boolean | number;
@@ -10,15 +10,15 @@
10
10
  */
11
11
  import type { IReplayLogEntry } from "replay/IReplayLogEntry";
12
12
  import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
13
- import type { IRandomHistory } from "utilities/random/Random";
13
+ import type { IRandomHistory } from "utilities/random/IRandom";
14
14
  export declare class ReplayLogEntry implements IReplayLogEntry, ISerializable {
15
15
  time: number;
16
- beforeSeed: number;
16
+ beforeSeed: number | Uint16Array;
17
17
  tickRealtime?: boolean | undefined;
18
18
  action?: Uint8Array | undefined;
19
19
  playbackTime?: number | undefined;
20
20
  gameState?: string | undefined;
21
- randomHistory?: IRandomHistory[] | undefined;
21
+ randomHistory?: Array<IRandomHistory<any>> | undefined;
22
22
  static create(recordingStartTime?: number): ReplayLogEntry;
23
23
  /**
24
24
  * Custom serializer to reduce save data size
@@ -8,9 +8,11 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  import ActionPacket from "multiplayer/packets/shared/ActionPacket";
12
13
  import type { IReplayLogEntry } from "replay/IReplayLogEntry";
13
14
  export default class ReplayManager {
15
+ private readonly game;
14
16
  debugMode: boolean;
15
17
  private recording;
16
18
  private readonly gameVersion;
@@ -18,6 +20,7 @@ export default class ReplayManager {
18
20
  private readonly playbackState;
19
21
  private _recordingStartTime;
20
22
  private _skipTicks;
23
+ constructor(game: Game);
21
24
  isRecording(): boolean;
22
25
  isReplayMode(): boolean;
23
26
  isPlaying(): boolean;
@@ -13,7 +13,7 @@ import type { IModdable } from "mod/ModRegistry";
13
13
  import { PathType } from "resource/IResourceLoader";
14
14
  interface IResourceData {
15
15
  enumObject: any;
16
- descriptions?: OptionalDescriptions<number, IModdable & IHasImagePath> | ((key: number) => (IModdable & IHasImagePath) | undefined);
16
+ descriptions?: Map<number, IModdable & IHasImagePath<string | any>> | OptionalDescriptions<number, IModdable & IHasImagePath> | ((key: number) => (IModdable & IHasImagePath) | undefined);
17
17
  referencedType?: PathType;
18
18
  }
19
19
  declare module IResourceData {
@@ -10,6 +10,7 @@
10
10
  */
11
11
  import type WebGlContext from "renderer/WebGlContext";
12
12
  import type { IResourceContainer } from "resource/IResourceLoader";
13
+ import type SaveManager from "save/SaveManager";
13
14
  export default class ResourceLoader {
14
15
  private readonly webGlContext;
15
16
  private concurrent;
@@ -31,7 +32,7 @@ export default class ResourceLoader {
31
32
  continueLoading(): void;
32
33
  takeLoadingSlot(callback: () => void): void;
33
34
  releaseLoadingSlot(): void;
34
- protected onGlobalSlotReady(): Promise<void>;
35
+ protected onGlobalSlotReady(saveManager: SaveManager): Promise<void>;
35
36
  private loadSpritePacker;
36
37
  private createSpritePacker;
37
38
  private createTilePacker;
@@ -45,7 +45,7 @@ export interface ISaveObject {
45
45
  export interface ISerializeProperty {
46
46
  property: string[];
47
47
  stringTokenizationProperty?: string;
48
- enableTypesStats?: boolean;
48
+ enableStats?: boolean;
49
49
  skipCompression?: boolean;
50
50
  savePropertyFlag?: SavePropertyFlag;
51
51
  shouldSerialize?(version: string): boolean;
@@ -11,6 +11,7 @@
11
11
  import type { IWaywardPreload } from "@hosts/shared/interfaces";
12
12
  import EventEmitter from "event/EventEmitter";
13
13
  import type Player from "game/entity/player/Player";
14
+ import type { Game } from "game/Game";
14
15
  import type IClientStore from "save/clientStore/IClientStore";
15
16
  import type { ISaveImportSuccess, ISaveInfo, ISaveManagerEvents, ISaveObject, SaveImportResult } from "save/ISaveManager";
16
17
  import { SaveSort, SortDirection } from "save/ISaveManager";
@@ -19,6 +20,7 @@ import type { AnyPropertyToSerialize } from "save/serializer/PropertiesToSeriali
19
20
  import Files from "utilities/Files";
20
21
  import type { IVersionInfo } from "utilities/Version";
21
22
  export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
23
+ readonly game: Game;
22
24
  lastLoadedVersion: IVersionInfo;
23
25
  private loadedGlobalSlot;
24
26
  private readonly dataStorage;
@@ -26,7 +28,7 @@ export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
26
28
  private readonly serializer;
27
29
  private _isLoading;
28
30
  get isLoading(): boolean;
29
- constructor(waywardPreload: IWaywardPreload | undefined);
31
+ constructor(game: Game, waywardPreload: IWaywardPreload | undefined);
30
32
  clearMultiplayerSlotData(): void;
31
33
  isEnabled(): boolean;
32
34
  initialize(): Promise<void>;
@@ -45,7 +47,7 @@ export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
45
47
  /**
46
48
  * Returns the players ClientStore
47
49
  */
48
- getClientStore(player?: Player): IClientStore;
50
+ getClientStore(player: Player): IClientStore;
49
51
  /**
50
52
  * Gets the used slots, ordered by one of a few properties of the savedData in that slot
51
53
  */
@@ -49,9 +49,9 @@ export interface IOptions {
49
49
  fontStyle: FontStyle;
50
50
  fullscreen: boolean;
51
51
  hideEquippedHeadgear: boolean;
52
- leftHanded: boolean;
53
52
  hudWidth?: number;
54
53
  keepSortActive: boolean;
54
+ leftHanded: boolean;
55
55
  lowPowerMode: boolean;
56
56
  mouseTurnDelay: number;
57
57
  musicPlaylist: MusicPlaylist;
@@ -59,13 +59,12 @@ export interface IOptions {
59
59
  muteMusic: boolean;
60
60
  playInputSoundWhenTyping: boolean;
61
61
  realTimeTickSpeed: number;
62
+ saveUiDataGlobally: boolean;
62
63
  shouldLoadLastSave: boolean;
63
64
  shouldObjectNamesSkipArticle: boolean;
64
65
  skipSplash: boolean;
65
66
  tooltipDelay: number;
66
- tooltips: {
67
- [key in InspectType]: boolean | undefined;
68
- };
67
+ tooltips: Record<InspectType, boolean | undefined>;
69
68
  tooltipVisibility?: TooltipVisibilityOption;
70
69
  uiExperiments: UiExperiment.Any[];
71
70
  uiScale?: number;
@@ -79,6 +78,7 @@ export interface IOptions {
79
78
  warnWhenBreakingItemsOnCraft: boolean;
80
79
  windowMode: boolean;
81
80
  zoomLevel: number;
81
+ zoomSmoothing: boolean;
82
82
  /**
83
83
  * Indexed by `Bindable` names, IE `GameFaceDirection`
84
84
  * Missing indices = use default binding
@@ -98,7 +98,8 @@ export declare enum MusicPlaylist {
98
98
  export declare enum TooltipVisibilityOption {
99
99
  HiddenUnlessBind = 0,
100
100
  ShowMoreInformationWithBind = 1,
101
- AlwaysShowMoreInformation = 2
101
+ AlwaysShowMoreInformation = 2,
102
+ Default = 1
102
103
  }
103
104
  export type IOptionsOld = Partial<Pick<IOptions, "bindings">> & Partial<{
104
105
  alwaysShowMoreInformation: boolean;
@@ -29,7 +29,7 @@ export default class SaveDataGlobal {
29
29
  language?: string;
30
30
  };
31
31
  utilitiesEnumsAllocated: Record<string, EnumInfo>;
32
- savedDialogInfo: Record<string, IDialogInfo>;
32
+ savedDialogInfo: Record<string, IDialogInfo | undefined>;
33
33
  multiplayerBannedPlayers: string[];
34
34
  multiplayerPreviousGames: Record<string, IMultiplayerPreviousGame | undefined>;
35
35
  multiplayerMessageOfTheDay: string;
@@ -11,9 +11,11 @@
11
11
  import type { IWaywardPreload } from "@hosts/shared/interfaces";
12
12
  import type IAsyncDataStorage from "save/datastorage/IAsyncDataStorage";
13
13
  import type { ISaveObject } from "save/ISaveManager";
14
+ import type SaveManager from "save/SaveManager";
14
15
  export default class FileDataStorage implements IAsyncDataStorage {
16
+ private readonly saveManager;
15
17
  private readonly waywardPreload;
16
- constructor(waywardPreload: IWaywardPreload);
18
+ constructor(saveManager: SaveManager, waywardPreload: IWaywardPreload);
17
19
  initialize(): Promise<void>;
18
20
  isEnabled(): boolean;
19
21
  isSlotUsed(slot: number): Promise<boolean>;
@@ -8,6 +8,7 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  import type IAsyncDataStorage from "save/datastorage/IAsyncDataStorage";
12
13
  import type { ISaveObject } from "save/ISaveManager";
13
14
  export default class IndexedDbDataStorage implements IAsyncDataStorage {
@@ -20,7 +21,7 @@ export default class IndexedDbDataStorage implements IAsyncDataStorage {
20
21
  private readonly uniqueSlotsIndexName;
21
22
  private database;
22
23
  private readonly dataStorageLocalStorage;
23
- constructor();
24
+ constructor(game: Game);
24
25
  initialize(): Promise<void>;
25
26
  isEnabled(): boolean;
26
27
  isSlotUsed(slot: number): Promise<boolean>;
@@ -8,7 +8,9 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  export interface ISerializer {
13
+ readonly game: Game;
12
14
  readonly version: string;
13
15
  readonly metadata: Map<SerializerMetadataKey, any>;
14
16
  readonly dataView: DataView;
@@ -26,7 +28,9 @@ export interface ISerializer {
26
28
  }
27
29
  export declare enum SerializerMetadataKey {
28
30
  Island = 0,
29
- TypesStats = 1
31
+ TypesStats = 1,
32
+ JITDeserialize = 2,
33
+ StringStats = 3
30
34
  }
31
35
  export interface ISerializerOptions {
32
36
  version: string;
@@ -34,7 +38,7 @@ export interface ISerializerOptions {
34
38
  emptyObjectMode?: boolean;
35
39
  disableJitDeserialization?: boolean;
36
40
  enableDuplicateObjectDetection?: boolean;
37
- enableTypesStats?: boolean;
41
+ enableStats?: boolean;
38
42
  stringTokenizationProperty?: string;
39
43
  forceSuccess?: boolean;
40
44
  swallowErrors?: boolean;
@@ -45,9 +49,14 @@ export interface ISerializable {
45
49
  }
46
50
  export interface IPreSerializeCallback {
47
51
  preSerializeObject(serializer: ISerializer): void;
52
+ preSerializeProperty?(serializer: ISerializer, key: string): void;
53
+ }
54
+ export interface IPostSerializeCallback {
55
+ postSerializeObject(serializer: ISerializer): void;
56
+ postSerializeProperty?(serializer: ISerializer, key: string): void;
48
57
  }
49
58
  export interface IUnserializedCallback {
50
- onUnserialized(): void;
59
+ onUnserialized(serializer: ISerializer): void;
51
60
  }
52
61
  export interface IPropSerializable {
53
62
  getSerializationProperties(version: string): string[];
@@ -105,7 +114,8 @@ export declare enum Types {
105
114
  FlowField = 44,
106
115
  ItemReference = 45,
107
116
  StringTokenizer = 46,
108
- MagicalPropertyManager = 47
117
+ MagicalPropertyManager = 47,
118
+ ItemMapManager = 48
109
119
  }
110
120
  export declare const SYMBOL_SAVE_PROPERTIES: unique symbol;
111
121
  export declare const SYMBOL_SAVE_PROPERTY_FLAGS: unique symbol;
@@ -135,6 +145,10 @@ export declare enum SavePropertyFlag {
135
145
  * Explicitly excludes the property from using JIT Deserialization (overrides JITDeserialization flag)
136
146
  */
137
147
  ExcludeFromJITDeserialization = 16,
148
+ /**
149
+ * Make this object and it's children all JIT deserialize
150
+ */
151
+ JITDeserializationNested = 32,
138
152
  All = 65535
139
153
  }
140
154
  export declare function SaveProperty(flags?: SavePropertyFlag): PropertyDecorator;
@@ -8,16 +8,18 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  import type { ISerializer, ISerializerOptions } from "save/serializer/ISerializer";
12
- import { SerializerMetadataKey, SavePropertyFlag, Types } from "save/serializer/ISerializer";
13
+ import { SavePropertyFlag, SerializerMetadataKey, Types } from "save/serializer/ISerializer";
13
14
  import StringTokenizer from "save/serializer/StringTokenizer";
14
15
  export default class Serializer implements ISerializer {
16
+ readonly game: Game;
15
17
  private readonly options;
16
18
  stringTokenizer?: StringTokenizer | undefined;
17
19
  static convertStringToUint8Array(data: string): Uint8Array;
18
20
  private static array;
19
21
  private static usingArray;
20
- private static readonly savedObjectCache;
22
+ private static savedObjectCache;
21
23
  readonly metadata: Map<SerializerMetadataKey, any>;
22
24
  dataView: DataView;
23
25
  byteOffset: number;
@@ -25,7 +27,7 @@ export default class Serializer implements ISerializer {
25
27
  private readonly includeFlags;
26
28
  private readonly emptyObjectMode;
27
29
  private readonly disableJitDeserialization;
28
- constructor(options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
30
+ constructor(game: Game, options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
29
31
  private get isDeveloperMode();
30
32
  saveToUint8Array(object: any, objectKey: any): Uint8Array | undefined;
31
33
  saveToString(object: any, objectKey: any): string | undefined;
@@ -18,6 +18,10 @@ export default class StringTokenizer implements IUnserializedCallback {
18
18
  static registerTarget(target: any): void;
19
19
  static initialize(): void;
20
20
  static create(): StringTokenizer;
21
+ /**
22
+ * Updates an existing string tokenizer with new strings
23
+ */
24
+ static update(stringTokenizer: StringTokenizer): void;
21
25
  /**
22
26
  * String -> Token. Used when writing string tokens during serialization
23
27
  */
@@ -8,4 +8,5 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
- export declare function upgradeGame(): void;
11
+ import type { Game } from "game/Game";
12
+ export declare function upgradeGame(game: Game): void;
@@ -9,8 +9,9 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type Player from "game/entity/player/Player";
12
+ import type { Game } from "game/Game";
12
13
  import type { IVersionInfo } from "utilities/Version";
13
- export default function upgradePlayer(player: Player, saveVersion: IVersionInfo, isLocalPlayer: boolean): string[];
14
+ export default function upgradePlayer(game: Game, player: Player, saveVersion: IVersionInfo, isLocalPlayer: boolean): string[];
14
15
  /**
15
16
  * Called after loading item & tile references
16
17
  */
@@ -11,10 +11,12 @@
11
11
  /// <reference types="node" />
12
12
  import type { IMatchmakingServer, INapiDiscordPresenceInfo, IRemoteFile, ISteamFriend, ISteamId, ISteamworksNetworking, IWaywardPreload, IWorkshopItem, LobbyType } from "@hosts/shared/interfaces";
13
13
  import EventEmitter from "event/EventEmitter";
14
+ import type { Game } from "game/Game";
14
15
  import { ModType } from "mod/IModInfo";
15
16
  import type { IJoinServerOptions, ServerInfo } from "multiplayer/IMultiplayer";
16
17
  import type { IBuild, IDedicatedServerInfo, IModPath, ISteamworksEvents } from "steamworks/ISteamworks";
17
18
  export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
19
+ private readonly game;
18
20
  protected initialized: boolean;
19
21
  private steamId;
20
22
  private betaName;
@@ -36,10 +38,14 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
36
38
  private publishedMods;
37
39
  private readonly workshopUrl;
38
40
  private readonly workshopFileUrl;
41
+ /**
42
+ * Files/directories ignored when uploads mods to steam workspace
43
+ */
39
44
  private readonly ignoredDirectories;
40
45
  private _serverToJoin;
41
46
  private _automaticallyJoinServer;
42
47
  private _dedicatedServerInfo;
48
+ private _defaultMatchmakingServerPort;
43
49
  private _nextBackupTime;
44
50
  private _currentLobbyId;
45
51
  private _multiplayerLogs;
@@ -49,6 +55,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
49
55
  private _isTraceRecording;
50
56
  private _osPlatform;
51
57
  private readonly _intervalIds;
58
+ constructor(game: Game);
52
59
  get isGameOverlayActive(): boolean;
53
60
  get isRunningOnSteamDeck(): boolean;
54
61
  get isRunningOnBatteryPower(): boolean;
@@ -57,7 +64,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
57
64
  getOsPlatform(): NodeJS.Platform | undefined;
58
65
  reload(): Promise<void>;
59
66
  openGpuInfoWindow(): void;
60
- closeWindow(): void;
67
+ closeWindow(): Promise<void>;
61
68
  isOverlayWorking(): boolean;
62
69
  isGreenworksEnabled(): boolean;
63
70
  isNapiEnabled(): boolean;
@@ -70,6 +77,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
70
77
  isDedicatedServer(): boolean;
71
78
  getDedicatedServerInfo(): IDedicatedServerInfo | undefined;
72
79
  getMatchmakingServer(): IMatchmakingServer | undefined;
80
+ getMatchmakingServerPort(): number;
73
81
  getSteamNetworking(): ISteamworksNetworking | undefined;
74
82
  initialize(): Promise<IWaywardPreload | undefined>;
75
83
  enableSafePaths(): void;
@@ -53,7 +53,8 @@ export declare const UI_HOOK_PRIORITY = -99999999999;
53
53
  export declare enum UiClasses {
54
54
  FitContent = "fit-content",
55
55
  ColoredSecondary = "colored-secondary",
56
- BalancedSmooth = "balanced-smooth"
56
+ BalancedSmooth = "balanced-smooth",
57
+ Hint = "hint"
57
58
  }
58
59
  export declare namespace UiClasses {
59
60
  function createDynamic<CLASS extends string, ENUM>(baseClass: CLASS, enm: ENUM): (enumValue: ENUM[keyof ENUM]) => `${CLASS}-${Lowercase<keyof ENUM & string>}`;
@@ -108,6 +108,8 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
108
108
  protected onInterruptClosed(): void;
109
109
  protected onLanguageChange(_: any, language: string): void;
110
110
  protected onToggleScreen(): void;
111
+ protected onShowMoreInfo(): void;
112
+ protected onUnshowMoreInfo(): void;
111
113
  protected onFullscreen(): boolean;
112
114
  protected onToggleDevMode(): boolean;
113
115
  protected onReload(api: IBindHandlerApi): boolean;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import Component from "ui/component/Component";
12
+ export declare class ArticleComponent extends Component {
13
+ constructor();
14
+ }
@@ -194,7 +194,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
194
194
  /**
195
195
  * Returns whether this component contains the given element.
196
196
  */
197
- contains(what?: string | Element | Component | null): boolean;
197
+ contains(what?: string | Node | Component | null): boolean;
198
198
  /**
199
199
  * An alias for `element.querySelectorAll(selector)`
200
200
  */
@@ -256,6 +256,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
256
256
  * providing the argument removes the tooltip options.
257
257
  */
258
258
  setTooltip<ARGS extends any[]>(initializer?: (tooltip: Tooltip, ...args: ARGS) => any, ...args: ARGS): this;
259
+ refreshTooltip(): void;
259
260
  removeTooltip(): void;
260
261
  /**
261
262
  * Removes the context menu from this element.
@@ -270,14 +271,14 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
270
271
  * @param child The child to scroll to
271
272
  * @param ms The time to take, defaulting to 1000 (1 second)
272
273
  */
273
- scrollTo(child?: Component, ms?: number): void;
274
+ scrollTo(child?: HTMLElement | Component, ms?: number): void;
274
275
  /**
275
276
  * Scrolls this element so the given child is at the top of the viewport.
276
277
  * @param child The child to scroll to
277
278
  * @param offsetTop An offset for the position to scroll to, relative to the position of the child
278
279
  * @param ms The time to take, defaulting to 1000 (1 second)
279
280
  */
280
- scrollTo(child: Component | undefined, offsetTop: number, ms?: number): void;
281
+ scrollTo(child: HTMLElement | Component | undefined, offsetTop: number, ms?: number): void;
281
282
  /**
282
283
  * Triggers a repaint on this element.
283
284
  */
@@ -34,10 +34,14 @@ export interface IDropdownData<OptionId = string | number> {
34
34
  }
35
35
  export default class Dropdown<O = string | number> extends Component implements IRefreshableValue<IDropdownData<O>> {
36
36
  event: IEventEmitter<this, IDropdownEvents<O>>;
37
- readonly options: Map<O, Button>;
38
- readonly inputButton: InputButton;
39
- protected optionsWrapper: Component;
40
- private readonly optionsWrapperWrapper;
37
+ private using?;
38
+ private readonly _options;
39
+ get options(): Map<O, Button>;
40
+ readonly inputButton: DropdownInputButton;
41
+ protected _optionsWrapper: Component;
42
+ private get optionsWrapper();
43
+ private readonly _optionsWrapperWrapper;
44
+ private get optionsWrapperWrapper();
41
45
  private refreshMethod;
42
46
  private visibleOptions;
43
47
  private defaultOption?;
@@ -49,6 +53,7 @@ export default class Dropdown<O = string | number> extends Component implements
49
53
  private hovered;
50
54
  private shouldRetainLastFilter;
51
55
  constructor();
56
+ use(dropdown?: Dropdown<O>): this;
52
57
  retainLastFilter(retainLastFilter?: boolean): this;
53
58
  open(): void;
54
59
  close(input?: InputButton): boolean;
@@ -79,4 +84,16 @@ export default class Dropdown<O = string | number> extends Component implements
79
84
  private nextOption;
80
85
  private previousOption;
81
86
  }
87
+ interface IDropdownInputButtonEvents extends Events<InputButton> {
88
+ nextOption(): any;
89
+ prevOption(): any;
90
+ }
91
+ declare class DropdownInputButton extends InputButton {
92
+ readonly event: IEventEmitter<this, IDropdownInputButtonEvents>;
93
+ constructor(inputInitializer: (input: Input) => any);
94
+ protected playSound(): void;
95
+ protected onStopEditMode(): void;
96
+ protected onNextOption(api: IBindHandlerApi): boolean;
97
+ protected usePreviousOption(api: IBindHandlerApi): boolean;
98
+ }
82
99
  export {};