@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +10 -10
- package/definitions/cplusplus/index.d.ts +5 -9
- package/definitions/game/IGlobal.d.ts +0 -12
- package/definitions/game/Uninit.d.ts +11 -5
- package/definitions/game/audio/Audio.d.ts +22 -12
- package/definitions/game/audio/IAudio.d.ts +32 -46
- package/definitions/game/audio/Music.d.ts +1 -2
- package/definitions/game/audio/SoundEffects.d.ts +1 -1
- package/definitions/game/command/ICommand.d.ts +7 -6
- package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
- package/definitions/game/event/EventBuses.d.ts +71 -61
- package/definitions/game/event/EventEmitter.d.ts +24 -16
- package/definitions/game/event/EventManager.d.ts +4 -1
- package/definitions/game/game/Game.d.ts +63 -32
- package/definitions/game/game/IGame.d.ts +40 -41
- package/definitions/game/game/IObject.d.ts +14 -4
- package/definitions/game/game/ObjectManager.d.ts +5 -4
- package/definitions/game/game/VotingManager.d.ts +3 -0
- package/definitions/game/game/biome/IBiome.d.ts +4 -2
- package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
- package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
- package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/template/Template.d.ts +29 -0
- package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
- package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
- package/definitions/game/game/doodad/Doodad.d.ts +99 -53
- package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
- package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
- package/definitions/game/game/doodad/Doodads.d.ts +0 -1
- package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
- package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
- package/definitions/game/game/entity/Entity.d.ts +74 -122
- package/definitions/game/game/entity/EntityManager.d.ts +2 -9
- package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
- package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
- package/definitions/game/game/entity/Human.d.ts +81 -38
- package/definitions/game/game/entity/IEntity.d.ts +109 -29
- package/definitions/game/game/entity/IHuman.d.ts +38 -23
- package/definitions/game/game/entity/Stats.d.ts +1 -1
- package/definitions/game/game/entity/action/Action.d.ts +9 -1
- package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
- package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
- package/definitions/game/game/entity/action/IAction.d.ts +48 -11
- package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
- package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
- package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
- package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
- package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
- package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
- package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
- package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
- package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
- package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
- package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
- package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
- package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
- package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
- package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
- package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
- package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
- package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
- package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
- package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
- package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
- package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
- package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
- package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
- package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
- package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
- package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
- package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
- package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
- package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
- package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
- package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
- package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
- package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
- package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
- package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
- package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
- package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
- package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
- package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
- package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
- package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
- package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
- package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
- package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
- package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
- package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
- package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
- package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
- package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
- package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
- package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
- package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
- package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
- package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
- package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
- package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
- package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
- package/definitions/game/game/entity/player/Player.d.ts +27 -16
- package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
- package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
- package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
- package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
- package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
- package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
- package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
- package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
- package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
- package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
- package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
- package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
- package/definitions/game/game/inspection/IInspection.d.ts +2 -1
- package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
- package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
- package/definitions/game/game/inspection/Inspection.d.ts +4 -4
- package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
- package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
- package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
- package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
- package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
- package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
- package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
- package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
- package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
- package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
- package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
- package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
- package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
- package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
- package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
- package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
- package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
- package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
- package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
- package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
- package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
- package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
- package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
- package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
- package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
- package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
- package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
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- package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
- package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
- package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
- package/definitions/test/testRunner.d.ts +224 -0
- package/definitions/test/util/helpers.d.ts +12 -0
- package/definitions/test/util/ports.d.ts +11 -0
- package/definitions/test/util/random.d.ts +3 -2
- package/package.json +24 -24
- package/tsconfig.json +7 -7
- package/tsconfig.mod.base.json +44 -44
- package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
- package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
- package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
- package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
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@@ -12,8 +12,9 @@ import EventEmitter from "event/EventEmitter";
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import type Creature from "game/entity/creature/Creature";
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import type NPC from "game/entity/npc/NPC";
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import type Island from "game/island/Island";
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import type {
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import type { IOverlayInfo } from "game/tile/ITerrain";
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import { TerrainType } from "game/tile/ITerrain";
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import type Tile from "game/tile/Tile";
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import type RendererContext from "renderer/context/RendererContext";
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import type { IRendererOrigin } from "renderer/context/RendererOrigin";
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import FieldOfView from "renderer/fieldOfView/FieldOfView";
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@@ -26,8 +27,10 @@ import type TileAtlas from "renderer/tile/atlas/TileAtlas";
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import type { TerrainTileInfo } from "renderer/tile/TerrainTileInfo";
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import type { ITileAdaptor } from "renderer/tile/TileAdaptors";
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import type WebGlContext from "renderer/WebGlContext";
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import type { IBounds } from "renderer/world/IWorldRenderer";
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import { RenderFlag, SpriteBatchLayer } from "renderer/world/IWorldRenderer";
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import WorldLayerRenderer from "renderer/world/WorldLayerRenderer";
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import type { IVector2 } from "utilities/math/IVector";
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import Vector2 from "utilities/math/Vector2";
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export interface IWorldRendererEvents {
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/**
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@@ -36,14 +39,14 @@ export interface IWorldRendererEvents {
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* @param tile The tile the creature is on
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* @returns False if the player should not see the creature or undefined to use the default logic
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*/
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canSeeCreature(creature: Creature, tile:
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canSeeCreature(creature: Creature, tile: Tile): boolean | undefined;
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/**
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* Called when calculating npcs in the viewport
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* @param npc The npc object
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* @param tile The tile the npc is on
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* @returns False if the player should not see the npc or undefined to use the default logic
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*/
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canSeeNPC(npc: NPC, tile:
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canSeeNPC(npc: NPC, tile: Tile): boolean | undefined;
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/**
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* Called when rendering creatures in the viewport
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* @param creature The creature object
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@@ -110,6 +113,7 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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readonly fieldOfView: FieldOfView;
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readonly particleSystem: ParticleSystem;
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readonly notifier: Notifier;
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private readonly overlays;
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layers: Record<number, WorldLayerRenderer>;
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defaultAdaptor: ITileAdaptor;
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doodadLikeAdaptor: ITileAdaptor;
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@@ -124,7 +128,6 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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waterAdaptor: ITileAdaptor;
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defaultBackground: TerrainTileInfo;
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defaultBackgroundType: TerrainType;
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private readonly screenspaceViewport;
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private readonly worldspaceViewport;
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private tileScale;
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private zoom;
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@@ -156,10 +159,16 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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private vehicleBatch;
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private readonly entitiesInViewport;
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private viewportSpritesDirty;
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private cachedBounds;
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private cachedBoundsTimestamp;
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static initializePrograms(webGlContext: WebGlContext): Promise<void>;
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constructor(context: RendererContext);
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get island(): Island;
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get tileAtlas(): TileAtlas;
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/**
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* Prevent some rendering when zoomed out too much (with debug tools)
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*/
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private get shouldRenderEntities();
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delete(): void;
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load(island: Island): void;
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update(timeStamp: number): void;
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@@ -171,9 +180,9 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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getTileScale(): number;
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private setTileScale;
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setZoom(zoom: number): void;
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-
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syncViewport(): void;
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private syncTileScale;
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getViewport(): IVector2;
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calculateAmbientColor(): [number, number, number];
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getAmbientColorCave(): [number, number, number];
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getAmbientColorDay(): [number, number, number];
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@@ -181,29 +190,21 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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getAmbientColorDawn(): [number, number, number];
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getAmbientIntensity(): number;
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getFogColor(): [number, number, number];
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addOrUpdateOverlay(tile: Tile, overlay: IOverlayInfo): void;
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removeOverlay(tile: Tile, overlay: IOverlayInfo): void;
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shouldRender(): RenderFlag;
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renderWorld(timeStamp: number, x: number, y: number, z: number): void;
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renderWorldLayer(worldLayer: WorldLayerRenderer, x: number, y: number, tileScale: number, viewWidth: number, viewHeight: number, renderFlags: RenderFlag, enableDepth: boolean): void;
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render(): void;
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screenToVector(screenX: number, screenY: number, timeStamp?: number): Vector2;
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screenToTile(screenX: number, screenY: number):
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getViewportBounds
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max: Vector2;
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z: number;
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-
};
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getBounds(timeStamp: number): {
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viewportBounds: {
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min: Vector2;
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max: Vector2;
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z: number;
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};
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startX: number;
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endX: number;
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startY: number;
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endY: number;
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-
};
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screenToTile(screenX: number, screenY: number): Tile | undefined;
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private getViewportBounds;
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getBounds(timeStamp: number): IBounds;
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computeSpritesInViewport(): void;
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/**
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* Batches entities
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* @returns True when there's more rendering to be done
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*/
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batchMovable(timeStamp: number): boolean;
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private batchCreature;
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private getFlyingOffset;
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@@ -221,7 +222,11 @@ export default class WorldRenderer extends EventEmitter.Host<IWorldRendererEvent
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*/
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private renderStatusEffect;
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private spriteBatchForLayer;
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-
addTileToViewport(visibleTiles: Set<
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+
addTileToViewport(visibleTiles: Set<Tile>, tile: Tile, itemBatch: ISpriteBatch | undefined): void;
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+
/**
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* Computes sprites in the viewport
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* @returns True when there's more rendering to be done
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*/
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private computeSpritesInViewportImmediately;
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private batchItems;
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private batchItem;
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@@ -8,15 +8,15 @@
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8
8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
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9
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* https://github.com/WaywardGame/types/wiki
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*/
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11
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-
import type { IRandomHistory } from "utilities/random/
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+
import type { IRandomHistory } from "utilities/random/IRandom";
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export interface IReplayLogEntry {
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time: number;
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-
beforeSeed: number;
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+
beforeSeed: number | Uint16Array;
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tickRealtime?: boolean;
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action?: Uint8Array;
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playbackTime?: number;
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gameState?: string;
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-
randomHistory?: IRandomHistory
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+
randomHistory?: Array<IRandomHistory<any>>;
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}
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export interface IPlaybackState {
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running: boolean | number;
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@@ -10,15 +10,15 @@
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10
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*/
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11
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import type { IReplayLogEntry } from "replay/IReplayLogEntry";
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import type { ISerializable, ISerializer } from "save/serializer/ISerializer";
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-
import type { IRandomHistory } from "utilities/random/
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+
import type { IRandomHistory } from "utilities/random/IRandom";
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export declare class ReplayLogEntry implements IReplayLogEntry, ISerializable {
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time: number;
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-
beforeSeed: number;
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+
beforeSeed: number | Uint16Array;
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tickRealtime?: boolean | undefined;
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action?: Uint8Array | undefined;
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playbackTime?: number | undefined;
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gameState?: string | undefined;
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-
randomHistory?: IRandomHistory
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+
randomHistory?: Array<IRandomHistory<any>> | undefined;
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static create(recordingStartTime?: number): ReplayLogEntry;
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23
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/**
|
|
24
24
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* Custom serializer to reduce save data size
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|
@@ -8,9 +8,11 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
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|
*/
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11
|
+
import type { Game } from "game/Game";
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import ActionPacket from "multiplayer/packets/shared/ActionPacket";
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import type { IReplayLogEntry } from "replay/IReplayLogEntry";
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export default class ReplayManager {
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15
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+
private readonly game;
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debugMode: boolean;
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private recording;
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16
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private readonly gameVersion;
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|
@@ -18,6 +20,7 @@ export default class ReplayManager {
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18
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private readonly playbackState;
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19
21
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private _recordingStartTime;
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20
22
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private _skipTicks;
|
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23
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+
constructor(game: Game);
|
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24
|
isRecording(): boolean;
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22
25
|
isReplayMode(): boolean;
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23
26
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isPlaying(): boolean;
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|
@@ -13,7 +13,7 @@ import type { IModdable } from "mod/ModRegistry";
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13
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import { PathType } from "resource/IResourceLoader";
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interface IResourceData {
|
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15
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enumObject: any;
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|
16
|
-
descriptions?: OptionalDescriptions<number, IModdable & IHasImagePath> | ((key: number) => (IModdable & IHasImagePath) | undefined);
|
|
16
|
+
descriptions?: Map<number, IModdable & IHasImagePath<string | any>> | OptionalDescriptions<number, IModdable & IHasImagePath> | ((key: number) => (IModdable & IHasImagePath) | undefined);
|
|
17
17
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referencedType?: PathType;
|
|
18
18
|
}
|
|
19
19
|
declare module IResourceData {
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|
@@ -10,6 +10,7 @@
|
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10
10
|
*/
|
|
11
11
|
import type WebGlContext from "renderer/WebGlContext";
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12
12
|
import type { IResourceContainer } from "resource/IResourceLoader";
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13
|
+
import type SaveManager from "save/SaveManager";
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13
14
|
export default class ResourceLoader {
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14
15
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private readonly webGlContext;
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15
16
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private concurrent;
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@@ -31,7 +32,7 @@ export default class ResourceLoader {
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31
32
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continueLoading(): void;
|
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32
33
|
takeLoadingSlot(callback: () => void): void;
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33
34
|
releaseLoadingSlot(): void;
|
|
34
|
-
protected onGlobalSlotReady(): Promise<void>;
|
|
35
|
+
protected onGlobalSlotReady(saveManager: SaveManager): Promise<void>;
|
|
35
36
|
private loadSpritePacker;
|
|
36
37
|
private createSpritePacker;
|
|
37
38
|
private createTilePacker;
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|
@@ -45,7 +45,7 @@ export interface ISaveObject {
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45
45
|
export interface ISerializeProperty {
|
|
46
46
|
property: string[];
|
|
47
47
|
stringTokenizationProperty?: string;
|
|
48
|
-
|
|
48
|
+
enableStats?: boolean;
|
|
49
49
|
skipCompression?: boolean;
|
|
50
50
|
savePropertyFlag?: SavePropertyFlag;
|
|
51
51
|
shouldSerialize?(version: string): boolean;
|
|
@@ -11,6 +11,7 @@
|
|
|
11
11
|
import type { IWaywardPreload } from "@hosts/shared/interfaces";
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|
12
12
|
import EventEmitter from "event/EventEmitter";
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|
13
13
|
import type Player from "game/entity/player/Player";
|
|
14
|
+
import type { Game } from "game/Game";
|
|
14
15
|
import type IClientStore from "save/clientStore/IClientStore";
|
|
15
16
|
import type { ISaveImportSuccess, ISaveInfo, ISaveManagerEvents, ISaveObject, SaveImportResult } from "save/ISaveManager";
|
|
16
17
|
import { SaveSort, SortDirection } from "save/ISaveManager";
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|
@@ -19,6 +20,7 @@ import type { AnyPropertyToSerialize } from "save/serializer/PropertiesToSeriali
|
|
|
19
20
|
import Files from "utilities/Files";
|
|
20
21
|
import type { IVersionInfo } from "utilities/Version";
|
|
21
22
|
export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
|
|
23
|
+
readonly game: Game;
|
|
22
24
|
lastLoadedVersion: IVersionInfo;
|
|
23
25
|
private loadedGlobalSlot;
|
|
24
26
|
private readonly dataStorage;
|
|
@@ -26,7 +28,7 @@ export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
|
|
|
26
28
|
private readonly serializer;
|
|
27
29
|
private _isLoading;
|
|
28
30
|
get isLoading(): boolean;
|
|
29
|
-
constructor(waywardPreload: IWaywardPreload | undefined);
|
|
31
|
+
constructor(game: Game, waywardPreload: IWaywardPreload | undefined);
|
|
30
32
|
clearMultiplayerSlotData(): void;
|
|
31
33
|
isEnabled(): boolean;
|
|
32
34
|
initialize(): Promise<void>;
|
|
@@ -45,7 +47,7 @@ export default class SaveManager extends EventEmitter.Host<ISaveManagerEvents> {
|
|
|
45
47
|
/**
|
|
46
48
|
* Returns the players ClientStore
|
|
47
49
|
*/
|
|
48
|
-
getClientStore(player
|
|
50
|
+
getClientStore(player: Player): IClientStore;
|
|
49
51
|
/**
|
|
50
52
|
* Gets the used slots, ordered by one of a few properties of the savedData in that slot
|
|
51
53
|
*/
|
|
@@ -49,9 +49,9 @@ export interface IOptions {
|
|
|
49
49
|
fontStyle: FontStyle;
|
|
50
50
|
fullscreen: boolean;
|
|
51
51
|
hideEquippedHeadgear: boolean;
|
|
52
|
-
leftHanded: boolean;
|
|
53
52
|
hudWidth?: number;
|
|
54
53
|
keepSortActive: boolean;
|
|
54
|
+
leftHanded: boolean;
|
|
55
55
|
lowPowerMode: boolean;
|
|
56
56
|
mouseTurnDelay: number;
|
|
57
57
|
musicPlaylist: MusicPlaylist;
|
|
@@ -59,13 +59,12 @@ export interface IOptions {
|
|
|
59
59
|
muteMusic: boolean;
|
|
60
60
|
playInputSoundWhenTyping: boolean;
|
|
61
61
|
realTimeTickSpeed: number;
|
|
62
|
+
saveUiDataGlobally: boolean;
|
|
62
63
|
shouldLoadLastSave: boolean;
|
|
63
64
|
shouldObjectNamesSkipArticle: boolean;
|
|
64
65
|
skipSplash: boolean;
|
|
65
66
|
tooltipDelay: number;
|
|
66
|
-
tooltips:
|
|
67
|
-
[key in InspectType]: boolean | undefined;
|
|
68
|
-
};
|
|
67
|
+
tooltips: Record<InspectType, boolean | undefined>;
|
|
69
68
|
tooltipVisibility?: TooltipVisibilityOption;
|
|
70
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uiExperiments: UiExperiment.Any[];
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uiScale?: number;
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warnWhenBreakingItemsOnCraft: boolean;
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windowMode: boolean;
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zoomLevel: number;
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zoomSmoothing: boolean;
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/**
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|
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@@ -98,7 +98,8 @@ export declare enum MusicPlaylist {
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export declare enum TooltipVisibilityOption {
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HiddenUnlessBind = 0,
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ShowMoreInformationWithBind = 1,
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AlwaysShowMoreInformation = 2
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AlwaysShowMoreInformation = 2,
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Default = 1
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}
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export type IOptionsOld = Partial<Pick<IOptions, "bindings">> & Partial<{
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alwaysShowMoreInformation: boolean;
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@@ -29,7 +29,7 @@ export default class SaveDataGlobal {
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language?: string;
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};
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utilitiesEnumsAllocated: Record<string, EnumInfo>;
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savedDialogInfo: Record<string, IDialogInfo>;
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savedDialogInfo: Record<string, IDialogInfo | undefined>;
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multiplayerBannedPlayers: string[];
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multiplayerPreviousGames: Record<string, IMultiplayerPreviousGame | undefined>;
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multiplayerMessageOfTheDay: string;
|
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@@ -11,9 +11,11 @@
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import type { IWaywardPreload } from "@hosts/shared/interfaces";
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import type IAsyncDataStorage from "save/datastorage/IAsyncDataStorage";
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import type { ISaveObject } from "save/ISaveManager";
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+
import type SaveManager from "save/SaveManager";
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export default class FileDataStorage implements IAsyncDataStorage {
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private readonly saveManager;
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private readonly waywardPreload;
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-
constructor(waywardPreload: IWaywardPreload);
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constructor(saveManager: SaveManager, waywardPreload: IWaywardPreload);
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initialize(): Promise<void>;
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isEnabled(): boolean;
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isSlotUsed(slot: number): Promise<boolean>;
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@@ -8,6 +8,7 @@
|
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8
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* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
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* https://github.com/WaywardGame/types/wiki
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*/
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+
import type { Game } from "game/Game";
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import type IAsyncDataStorage from "save/datastorage/IAsyncDataStorage";
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import type { ISaveObject } from "save/ISaveManager";
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export default class IndexedDbDataStorage implements IAsyncDataStorage {
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@@ -20,7 +21,7 @@ export default class IndexedDbDataStorage implements IAsyncDataStorage {
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private readonly uniqueSlotsIndexName;
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private database;
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private readonly dataStorageLocalStorage;
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constructor();
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+
constructor(game: Game);
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initialize(): Promise<void>;
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isEnabled(): boolean;
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isSlotUsed(slot: number): Promise<boolean>;
|
|
@@ -8,7 +8,9 @@
|
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8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
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|
*/
|
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|
+
import type { Game } from "game/Game";
|
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export interface ISerializer {
|
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+
readonly game: Game;
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readonly version: string;
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readonly metadata: Map<SerializerMetadataKey, any>;
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readonly dataView: DataView;
|
|
@@ -26,7 +28,9 @@ export interface ISerializer {
|
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}
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export declare enum SerializerMetadataKey {
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Island = 0,
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|
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TypesStats = 1
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JITDeserialize = 2,
|
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StringStats = 3
|
|
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|
}
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|
export interface ISerializerOptions {
|
|
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version: string;
|
|
@@ -34,7 +38,7 @@ export interface ISerializerOptions {
|
|
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emptyObjectMode?: boolean;
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disableJitDeserialization?: boolean;
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enableDuplicateObjectDetection?: boolean;
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|
-
|
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+
enableStats?: boolean;
|
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|
stringTokenizationProperty?: string;
|
|
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|
forceSuccess?: boolean;
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|
swallowErrors?: boolean;
|
|
@@ -45,9 +49,14 @@ export interface ISerializable {
|
|
|
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|
}
|
|
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|
export interface IPreSerializeCallback {
|
|
47
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|
preSerializeObject(serializer: ISerializer): void;
|
|
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|
+
preSerializeProperty?(serializer: ISerializer, key: string): void;
|
|
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|
+
}
|
|
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|
+
export interface IPostSerializeCallback {
|
|
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|
+
postSerializeObject(serializer: ISerializer): void;
|
|
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|
+
postSerializeProperty?(serializer: ISerializer, key: string): void;
|
|
48
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|
}
|
|
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|
export interface IUnserializedCallback {
|
|
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|
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onUnserialized(): void;
|
|
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|
+
onUnserialized(serializer: ISerializer): void;
|
|
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|
}
|
|
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61
|
export interface IPropSerializable {
|
|
53
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|
getSerializationProperties(version: string): string[];
|
|
@@ -105,7 +114,8 @@ export declare enum Types {
|
|
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|
FlowField = 44,
|
|
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|
ItemReference = 45,
|
|
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StringTokenizer = 46,
|
|
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|
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MagicalPropertyManager = 47
|
|
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|
+
MagicalPropertyManager = 47,
|
|
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|
+
ItemMapManager = 48
|
|
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|
}
|
|
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|
export declare const SYMBOL_SAVE_PROPERTIES: unique symbol;
|
|
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|
export declare const SYMBOL_SAVE_PROPERTY_FLAGS: unique symbol;
|
|
@@ -135,6 +145,10 @@ export declare enum SavePropertyFlag {
|
|
|
135
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|
* Explicitly excludes the property from using JIT Deserialization (overrides JITDeserialization flag)
|
|
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|
*/
|
|
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|
ExcludeFromJITDeserialization = 16,
|
|
148
|
+
/**
|
|
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|
+
* Make this object and it's children all JIT deserialize
|
|
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|
+
*/
|
|
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|
+
JITDeserializationNested = 32,
|
|
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|
All = 65535
|
|
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|
}
|
|
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|
export declare function SaveProperty(flags?: SavePropertyFlag): PropertyDecorator;
|
|
@@ -8,16 +8,18 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
+
import type { Game } from "game/Game";
|
|
11
12
|
import type { ISerializer, ISerializerOptions } from "save/serializer/ISerializer";
|
|
12
|
-
import {
|
|
13
|
+
import { SavePropertyFlag, SerializerMetadataKey, Types } from "save/serializer/ISerializer";
|
|
13
14
|
import StringTokenizer from "save/serializer/StringTokenizer";
|
|
14
15
|
export default class Serializer implements ISerializer {
|
|
16
|
+
readonly game: Game;
|
|
15
17
|
private readonly options;
|
|
16
18
|
stringTokenizer?: StringTokenizer | undefined;
|
|
17
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|
static convertStringToUint8Array(data: string): Uint8Array;
|
|
18
20
|
private static array;
|
|
19
21
|
private static usingArray;
|
|
20
|
-
private static
|
|
22
|
+
private static savedObjectCache;
|
|
21
23
|
readonly metadata: Map<SerializerMetadataKey, any>;
|
|
22
24
|
dataView: DataView;
|
|
23
25
|
byteOffset: number;
|
|
@@ -25,7 +27,7 @@ export default class Serializer implements ISerializer {
|
|
|
25
27
|
private readonly includeFlags;
|
|
26
28
|
private readonly emptyObjectMode;
|
|
27
29
|
private readonly disableJitDeserialization;
|
|
28
|
-
constructor(options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
|
|
30
|
+
constructor(game: Game, options: ISerializerOptions, stringTokenizer?: StringTokenizer | undefined);
|
|
29
31
|
private get isDeveloperMode();
|
|
30
32
|
saveToUint8Array(object: any, objectKey: any): Uint8Array | undefined;
|
|
31
33
|
saveToString(object: any, objectKey: any): string | undefined;
|
|
@@ -18,6 +18,10 @@ export default class StringTokenizer implements IUnserializedCallback {
|
|
|
18
18
|
static registerTarget(target: any): void;
|
|
19
19
|
static initialize(): void;
|
|
20
20
|
static create(): StringTokenizer;
|
|
21
|
+
/**
|
|
22
|
+
* Updates an existing string tokenizer with new strings
|
|
23
|
+
*/
|
|
24
|
+
static update(stringTokenizer: StringTokenizer): void;
|
|
21
25
|
/**
|
|
22
26
|
* String -> Token. Used when writing string tokens during serialization
|
|
23
27
|
*/
|
|
@@ -8,4 +8,5 @@
|
|
|
8
8
|
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
|
-
|
|
11
|
+
import type { Game } from "game/Game";
|
|
12
|
+
export declare function upgradeGame(game: Game): void;
|
|
@@ -9,8 +9,9 @@
|
|
|
9
9
|
* https://github.com/WaywardGame/types/wiki
|
|
10
10
|
*/
|
|
11
11
|
import type Player from "game/entity/player/Player";
|
|
12
|
+
import type { Game } from "game/Game";
|
|
12
13
|
import type { IVersionInfo } from "utilities/Version";
|
|
13
|
-
export default function upgradePlayer(player: Player, saveVersion: IVersionInfo, isLocalPlayer: boolean): string[];
|
|
14
|
+
export default function upgradePlayer(game: Game, player: Player, saveVersion: IVersionInfo, isLocalPlayer: boolean): string[];
|
|
14
15
|
/**
|
|
15
16
|
* Called after loading item & tile references
|
|
16
17
|
*/
|
|
@@ -11,10 +11,12 @@
|
|
|
11
11
|
/// <reference types="node" />
|
|
12
12
|
import type { IMatchmakingServer, INapiDiscordPresenceInfo, IRemoteFile, ISteamFriend, ISteamId, ISteamworksNetworking, IWaywardPreload, IWorkshopItem, LobbyType } from "@hosts/shared/interfaces";
|
|
13
13
|
import EventEmitter from "event/EventEmitter";
|
|
14
|
+
import type { Game } from "game/Game";
|
|
14
15
|
import { ModType } from "mod/IModInfo";
|
|
15
16
|
import type { IJoinServerOptions, ServerInfo } from "multiplayer/IMultiplayer";
|
|
16
17
|
import type { IBuild, IDedicatedServerInfo, IModPath, ISteamworksEvents } from "steamworks/ISteamworks";
|
|
17
18
|
export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
19
|
+
private readonly game;
|
|
18
20
|
protected initialized: boolean;
|
|
19
21
|
private steamId;
|
|
20
22
|
private betaName;
|
|
@@ -36,10 +38,14 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
|
36
38
|
private publishedMods;
|
|
37
39
|
private readonly workshopUrl;
|
|
38
40
|
private readonly workshopFileUrl;
|
|
41
|
+
/**
|
|
42
|
+
* Files/directories ignored when uploads mods to steam workspace
|
|
43
|
+
*/
|
|
39
44
|
private readonly ignoredDirectories;
|
|
40
45
|
private _serverToJoin;
|
|
41
46
|
private _automaticallyJoinServer;
|
|
42
47
|
private _dedicatedServerInfo;
|
|
48
|
+
private _defaultMatchmakingServerPort;
|
|
43
49
|
private _nextBackupTime;
|
|
44
50
|
private _currentLobbyId;
|
|
45
51
|
private _multiplayerLogs;
|
|
@@ -49,6 +55,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
|
49
55
|
private _isTraceRecording;
|
|
50
56
|
private _osPlatform;
|
|
51
57
|
private readonly _intervalIds;
|
|
58
|
+
constructor(game: Game);
|
|
52
59
|
get isGameOverlayActive(): boolean;
|
|
53
60
|
get isRunningOnSteamDeck(): boolean;
|
|
54
61
|
get isRunningOnBatteryPower(): boolean;
|
|
@@ -57,7 +64,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
|
57
64
|
getOsPlatform(): NodeJS.Platform | undefined;
|
|
58
65
|
reload(): Promise<void>;
|
|
59
66
|
openGpuInfoWindow(): void;
|
|
60
|
-
closeWindow(): void
|
|
67
|
+
closeWindow(): Promise<void>;
|
|
61
68
|
isOverlayWorking(): boolean;
|
|
62
69
|
isGreenworksEnabled(): boolean;
|
|
63
70
|
isNapiEnabled(): boolean;
|
|
@@ -70,6 +77,7 @@ export default class Steamworks extends EventEmitter.Host<ISteamworksEvents> {
|
|
|
70
77
|
isDedicatedServer(): boolean;
|
|
71
78
|
getDedicatedServerInfo(): IDedicatedServerInfo | undefined;
|
|
72
79
|
getMatchmakingServer(): IMatchmakingServer | undefined;
|
|
80
|
+
getMatchmakingServerPort(): number;
|
|
73
81
|
getSteamNetworking(): ISteamworksNetworking | undefined;
|
|
74
82
|
initialize(): Promise<IWaywardPreload | undefined>;
|
|
75
83
|
enableSafePaths(): void;
|
|
@@ -53,7 +53,8 @@ export declare const UI_HOOK_PRIORITY = -99999999999;
|
|
|
53
53
|
export declare enum UiClasses {
|
|
54
54
|
FitContent = "fit-content",
|
|
55
55
|
ColoredSecondary = "colored-secondary",
|
|
56
|
-
BalancedSmooth = "balanced-smooth"
|
|
56
|
+
BalancedSmooth = "balanced-smooth",
|
|
57
|
+
Hint = "hint"
|
|
57
58
|
}
|
|
58
59
|
export declare namespace UiClasses {
|
|
59
60
|
function createDynamic<CLASS extends string, ENUM>(baseClass: CLASS, enm: ENUM): (enumValue: ENUM[keyof ENUM]) => `${CLASS}-${Lowercase<keyof ENUM & string>}`;
|
|
@@ -108,6 +108,8 @@ export declare class Ui extends EventEmitter.Host<IUiEvents> {
|
|
|
108
108
|
protected onInterruptClosed(): void;
|
|
109
109
|
protected onLanguageChange(_: any, language: string): void;
|
|
110
110
|
protected onToggleScreen(): void;
|
|
111
|
+
protected onShowMoreInfo(): void;
|
|
112
|
+
protected onUnshowMoreInfo(): void;
|
|
111
113
|
protected onFullscreen(): boolean;
|
|
112
114
|
protected onToggleDevMode(): boolean;
|
|
113
115
|
protected onReload(api: IBindHandlerApi): boolean;
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
/*!
|
|
2
|
+
* Copyright 2011-2021 Unlok
|
|
3
|
+
* https://www.unlok.ca
|
|
4
|
+
*
|
|
5
|
+
* Credits & Thanks:
|
|
6
|
+
* https://www.unlok.ca/credits-thanks/
|
|
7
|
+
*
|
|
8
|
+
* Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
|
|
9
|
+
* https://github.com/WaywardGame/types/wiki
|
|
10
|
+
*/
|
|
11
|
+
import Component from "ui/component/Component";
|
|
12
|
+
export declare class ArticleComponent extends Component {
|
|
13
|
+
constructor();
|
|
14
|
+
}
|
|
@@ -194,7 +194,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
|
|
|
194
194
|
/**
|
|
195
195
|
* Returns whether this component contains the given element.
|
|
196
196
|
*/
|
|
197
|
-
contains(what?: string |
|
|
197
|
+
contains(what?: string | Node | Component | null): boolean;
|
|
198
198
|
/**
|
|
199
199
|
* An alias for `element.querySelectorAll(selector)`
|
|
200
200
|
*/
|
|
@@ -256,6 +256,7 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
|
|
|
256
256
|
* providing the argument removes the tooltip options.
|
|
257
257
|
*/
|
|
258
258
|
setTooltip<ARGS extends any[]>(initializer?: (tooltip: Tooltip, ...args: ARGS) => any, ...args: ARGS): this;
|
|
259
|
+
refreshTooltip(): void;
|
|
259
260
|
removeTooltip(): void;
|
|
260
261
|
/**
|
|
261
262
|
* Removes the context menu from this element.
|
|
@@ -270,14 +271,14 @@ export default class Component<E extends HTMLElement = HTMLElement> extends Even
|
|
|
270
271
|
* @param child The child to scroll to
|
|
271
272
|
* @param ms The time to take, defaulting to 1000 (1 second)
|
|
272
273
|
*/
|
|
273
|
-
scrollTo(child?: Component, ms?: number): void;
|
|
274
|
+
scrollTo(child?: HTMLElement | Component, ms?: number): void;
|
|
274
275
|
/**
|
|
275
276
|
* Scrolls this element so the given child is at the top of the viewport.
|
|
276
277
|
* @param child The child to scroll to
|
|
277
278
|
* @param offsetTop An offset for the position to scroll to, relative to the position of the child
|
|
278
279
|
* @param ms The time to take, defaulting to 1000 (1 second)
|
|
279
280
|
*/
|
|
280
|
-
scrollTo(child: Component | undefined, offsetTop: number, ms?: number): void;
|
|
281
|
+
scrollTo(child: HTMLElement | Component | undefined, offsetTop: number, ms?: number): void;
|
|
281
282
|
/**
|
|
282
283
|
* Triggers a repaint on this element.
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283
284
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*/
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@@ -34,10 +34,14 @@ export interface IDropdownData<OptionId = string | number> {
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34
34
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}
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35
35
|
export default class Dropdown<O = string | number> extends Component implements IRefreshableValue<IDropdownData<O>> {
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36
36
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event: IEventEmitter<this, IDropdownEvents<O>>;
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37
|
-
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38
|
-
readonly
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39
|
-
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40
|
-
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37
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+
private using?;
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38
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+
private readonly _options;
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39
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+
get options(): Map<O, Button>;
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40
|
+
readonly inputButton: DropdownInputButton;
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41
|
+
protected _optionsWrapper: Component;
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42
|
+
private get optionsWrapper();
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43
|
+
private readonly _optionsWrapperWrapper;
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|
44
|
+
private get optionsWrapperWrapper();
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41
45
|
private refreshMethod;
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42
46
|
private visibleOptions;
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43
47
|
private defaultOption?;
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@@ -49,6 +53,7 @@ export default class Dropdown<O = string | number> extends Component implements
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49
53
|
private hovered;
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|
50
54
|
private shouldRetainLastFilter;
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|
51
55
|
constructor();
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|
56
|
+
use(dropdown?: Dropdown<O>): this;
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|
52
57
|
retainLastFilter(retainLastFilter?: boolean): this;
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|
53
58
|
open(): void;
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54
59
|
close(input?: InputButton): boolean;
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|
@@ -79,4 +84,16 @@ export default class Dropdown<O = string | number> extends Component implements
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|
79
84
|
private nextOption;
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|
80
85
|
private previousOption;
|
|
81
86
|
}
|
|
87
|
+
interface IDropdownInputButtonEvents extends Events<InputButton> {
|
|
88
|
+
nextOption(): any;
|
|
89
|
+
prevOption(): any;
|
|
90
|
+
}
|
|
91
|
+
declare class DropdownInputButton extends InputButton {
|
|
92
|
+
readonly event: IEventEmitter<this, IDropdownInputButtonEvents>;
|
|
93
|
+
constructor(inputInitializer: (input: Input) => any);
|
|
94
|
+
protected playSound(): void;
|
|
95
|
+
protected onStopEditMode(): void;
|
|
96
|
+
protected onNextOption(api: IBindHandlerApi): boolean;
|
|
97
|
+
protected usePreviousOption(api: IBindHandlerApi): boolean;
|
|
98
|
+
}
|
|
82
99
|
export {};
|