@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
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  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -67,6 +67,7 @@ declare class UsableAction<REQUIREMENTS extends IUsableActionRequirements = IUsa
67
67
  private translator?;
68
68
  getTranslation(using?: IUsableActionPossibleUsing, which?: ActionWhichTranslation, context?: UsableActionDisplayContext): Translation | undefined;
69
69
  getOrder(using?: IUsableActionPossibleUsing): number;
70
+ getContextualLevel(using?: IUsableActionPossibleUsing): number;
70
71
  canUseOnMoveWhenDiscovered(): boolean;
71
72
  canUseOnMove(): boolean;
72
73
  }
@@ -68,13 +68,20 @@ export declare enum UsableActionType {
68
68
  EquipMainHand = 100046,
69
69
  EquipOffHand = 100047,
70
70
  RestOnGround = 100048,
71
- SleepOnGround = 100049
71
+ SleepOnGround = 100049,
72
+ CommandMenu = 100050,
73
+ CommandFollowClose = 100051,
74
+ CommandFollowFar = 100052,
75
+ CommandStay = 100053,
76
+ CommandDefend = 100054,
77
+ CommandAttack = 100055
72
78
  }
73
79
  export declare enum UsableActionTypePlaceholder {
74
80
  TradeItem = 200000,
75
81
  MoveAllToInventory = 200001,
76
82
  MoveAllOfSameQualityToInventory = 200002,
77
83
  Paddle = 200003,
78
- Operate = 200004
84
+ Operate = 200004,
85
+ SwimToIsland = 200005
79
86
  }
80
87
  export declare const usableActionDescriptions: PartialRecord<UsableActionType | UsableActionTypePlaceholder, IModdable>;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;
@@ -0,0 +1,14 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const UsableActionsCommands: UsableActionGenerator<[isCommandMenu?: true | undefined]>;
13
+ export default UsableActionsCommands;
14
+ export declare const UsableActionsCommandsMenu: UsableActionGenerator<[]>;
@@ -9,5 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
- declare const _default: UsableActionGenerator<[]>;
13
- export default _default;
12
+ export declare const UsableActionsCreatures: UsableActionGenerator<[]>;
13
+ export declare const UsableActionsTamedCreatures: UsableActionGenerator<[]>;
@@ -12,14 +12,16 @@ import type { ActionDisplayLevel } from "game/entity/action/IAction";
12
12
  import { ActionType } from "game/entity/action/IAction";
13
13
  import type { IUsableActionPossibleUsing, IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability, UsableActionIconReference } from "game/entity/action/usable/IUsableAction";
14
14
  import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
15
+ import type { UsableActionTranslator } from "game/entity/action/usable/UsableActionTranslator";
15
16
  import type Player from "game/entity/player/Player";
16
17
  import type Bindable from "ui/input/Bindable";
17
18
  export interface IUsableActionDynamicDefinition {
18
- icon?: UsableActionIconReference;
19
+ icon?: SupplierOr<UsableActionIconReference>;
19
20
  bindable: Bindable;
20
21
  displayLevel?: ActionDisplayLevel;
21
22
  priority?: number;
22
23
  discoveredByDefault?: true;
24
+ translate?: (translator: UsableActionTranslator) => UsableActionTranslator;
23
25
  }
24
26
  export interface IUsableActionsDynamicConfig<DEFINITION extends IUsableActionDynamicDefinition, REQUIREMENTS extends IUsableActionRequirements> {
25
27
  id: string;
@@ -0,0 +1,13 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import { UsableActionGenerator } from "game/entity/action/usable/UsableActionRegistrar";
12
+ declare const _default: UsableActionGenerator<[]>;
13
+ export default _default;
@@ -17,27 +17,29 @@ export declare enum UsableActionSet {
17
17
  * Note that `priority` is used to sort "use item/doodad/npc" actions to the top — the actions that appear in {@link IItemDescription.use}.
18
18
  */
19
19
  First = 0,
20
- Vehicle = 1,
21
- WithHands = 2,
22
- PickUp = 3,
23
- Rest = 4,
20
+ TamedCreatures = 1,
21
+ Vehicle = 2,
22
+ Drink = 3,
23
+ Doodads = 4,
24
24
  Extinguish = 5,
25
- Misc = 6,
26
- Till = 7,
27
- UseItem = 8,
28
- CloseContainer = 9,
29
- Equip = 10,
30
- Craft = 11,
31
- XWithY = 12,
32
- ItemMisc = 13,
33
- ItemDrop = 14,
34
- ItemMoveMenus = 15,
35
- Doodads = 16,
36
- Creatures = 17,
37
- UseNPC = 18,
38
- Rename = 19,
39
- Protect = 20,
40
- Main = 21
25
+ UseItem = 6,
26
+ PickUp = 7,
27
+ Containers = 8,
28
+ Creatures = 9,
29
+ UseNPC = 10,
30
+ Rest = 11,
31
+ WithHands = 12,
32
+ Till = 13,
33
+ Misc = 14,
34
+ Equip = 15,
35
+ Craft = 16,
36
+ XWithY = 17,
37
+ ItemMisc = 18,
38
+ ItemMoveMenus = 19,
39
+ ItemDrop = 20,
40
+ Rename = 21,
41
+ Protect = 22,
42
+ Main = 23
41
43
  }
42
44
  export declare const usableActionSets: {
43
45
  0: UsableActionGenerator<[]>;
@@ -46,20 +48,22 @@ export declare const usableActionSets: {
46
48
  3: UsableActionGenerator<[]>;
47
49
  4: UsableActionGenerator<[]>;
48
50
  5: UsableActionGenerator<[]>;
49
- 6: UsableActionGenerator<[]>;
51
+ 6: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
50
52
  7: UsableActionGenerator<[]>;
51
- 8: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/item/UsableActionsUseItem").IUseItemAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
53
+ 8: UsableActionGenerator<[]>;
52
54
  9: UsableActionGenerator<[]>;
53
- 10: UsableActionGenerator<[]>;
55
+ 10: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
54
56
  11: UsableActionGenerator<[]>;
55
57
  12: UsableActionGenerator<[]>;
56
58
  13: UsableActionGenerator<[]>;
57
- 14: UsableActionGenerator<[isDropMenu?: true | undefined]>;
59
+ 14: UsableActionGenerator<[]>;
58
60
  15: UsableActionGenerator<[]>;
59
61
  16: UsableActionGenerator<[]>;
60
62
  17: UsableActionGenerator<[]>;
61
- 18: import("./UsableActionsDynamic").default<import("game/entity/action/usable/actions/UsableActionsUseNPC").IUseNPCAction, import("game/entity/action/usable/IUsableAction").IUsableActionRequirements>;
63
+ 18: UsableActionGenerator<[]>;
62
64
  19: UsableActionGenerator<[]>;
63
- 20: UsableActionGenerator<[]>;
65
+ 20: UsableActionGenerator<[isDropMenu?: true | undefined]>;
64
66
  21: UsableActionGenerator<[]>;
67
+ 22: UsableActionGenerator<[]>;
68
+ 23: UsableActionGenerator<[]>;
65
69
  };
@@ -10,9 +10,11 @@
10
10
  */
11
11
  import type { IUsableActionDynamicDefinition } from "game/entity/action/usable/actions/UsableActionsDynamic";
12
12
  import UsableActionsDynamic from "game/entity/action/usable/actions/UsableActionsDynamic";
13
- import type { IUsableActionRequirements } from "game/entity/action/usable/IUsableAction";
13
+ import type { IUsableActionRequirements, IUsableActionUsing, ReturnableUsableActionUsability } from "game/entity/action/usable/IUsableAction";
14
+ import type Player from "game/entity/player/Player";
14
15
  export interface IUseNPCAction extends IUsableActionDynamicDefinition {
15
16
  allowNoNPC?: true;
17
+ isUsable?(player: Player, using: IUsableActionUsing<IUsableActionRequirements>): ReturnableUsableActionUsability;
16
18
  }
17
19
  declare const _default: UsableActionsDynamic<IUseNPCAction, IUsableActionRequirements>;
18
20
  export default _default;
@@ -17,7 +17,7 @@ export declare enum WorldContextMenuClasses {
17
17
  OptionText = "world-context-menu-option-text"
18
18
  }
19
19
  export declare namespace WorldContextMenuClasses {
20
- const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-none" | "world-context-menu-option-actions" | "world-context-menu-option-use" | "world-context-menu-option-move" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground";
20
+ const OptionSpecific: (enumValue: UsableActionType) => "world-context-menu-option-use" | "world-context-menu-option-none" | "world-context-menu-option-move" | "world-context-menu-option-actions" | "world-context-menu-option-quickslotremove" | "world-context-menu-option-quickslotadd" | "world-context-menu-option-quickslotaddtofree" | "world-context-menu-option-quickslotaddtoslot" | "world-context-menu-option-movetoinventory" | "world-context-menu-option-dropmenu" | "world-context-menu-option-dropall" | "world-context-menu-option-dropallofsamequality" | "world-context-menu-option-repairwithitem" | "world-context-menu-option-reinforcewithitem" | "world-context-menu-option-enhancewithitem" | "world-context-menu-option-enchantwithitem" | "world-context-menu-option-transmogrifywithitem" | "world-context-menu-option-upgradewithitem" | "world-context-menu-option-alterwithitem" | "world-context-menu-option-refinewithitem" | "world-context-menu-option-preservewithitem" | "world-context-menu-option-addfuelwithitem" | "world-context-menu-option-ignitewithitem" | "world-context-menu-option-absorbwithitem" | "world-context-menu-option-exudewithitem" | "world-context-menu-option-movetoinventorymenu" | "world-context-menu-option-movetoactivecontainermenu" | "world-context-menu-option-movetofacingcontainermenu" | "world-context-menu-option-moveall" | "world-context-menu-option-moveallofsamequality" | "world-context-menu-option-tradetradersell" | "world-context-menu-option-tradetraderbuy" | "world-context-menu-option-itemactions" | "world-context-menu-option-gatherwithhands" | "world-context-menu-option-harvestwithhands" | "world-context-menu-option-digwithhands" | "world-context-menu-option-tillwithhands" | "world-context-menu-option-pickupexcrementwithhands" | "world-context-menu-option-equipheld" | "world-context-menu-option-equiplegs" | "world-context-menu-option-equipchest" | "world-context-menu-option-equiphead" | "world-context-menu-option-equipwaist" | "world-context-menu-option-equipfeet" | "world-context-menu-option-equipneck" | "world-context-menu-option-equiphands" | "world-context-menu-option-equipback" | "world-context-menu-option-equipmainhand" | "world-context-menu-option-equipoffhand" | "world-context-menu-option-restonground" | "world-context-menu-option-sleeponground" | "world-context-menu-option-commandmenu" | "world-context-menu-option-commandfollowclose" | "world-context-menu-option-commandfollowfar" | "world-context-menu-option-commandstay" | "world-context-menu-option-commanddefend" | "world-context-menu-option-commandattack";
21
21
  }
22
22
  export declare const UsableActionsWorldActions: UsableActionGenerator<[]>;
23
23
  export declare const UsableActionsWorldItemActions: UsableActionGenerator<[]>;
@@ -15,10 +15,10 @@ declare namespace IUsableActionsDoodad {
15
15
  function getUnder(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
16
16
  function getUnderOrFacing(player: Player, filter?: (doodad: Doodad) => any): Doodad | undefined;
17
17
  function validate(player: Player, doodad: Doodad | undefined): doodad is Doodad;
18
- const requireFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
18
+ const requireFacing: (filter?: ((doodad: Doodad, player: Player) => any) | undefined) => {
19
19
  find: (player: Player) => Doodad | undefined;
20
20
  };
21
- const requireUnderOrFacing: (filter?: ((doodad: Doodad) => any) | undefined) => {
21
+ const requireUnderOrFacing: (filter?: ((doodad: Doodad, player: Player) => any) | undefined) => {
22
22
  find: (player: Player) => Doodad | undefined;
23
23
  };
24
24
  }
@@ -10,42 +10,55 @@
10
10
  */
11
11
  import { SfxType } from "audio/IAudio";
12
12
  import type { IEventEmitter } from "event/EventEmitter";
13
- import type { ICreatureDescription, ICreatureEvents, IDamageInfo, IHitch } from "game/entity/creature/ICreature";
14
- import { CreatureType } from "game/entity/creature/ICreature";
15
- import Entity from "game/entity/Entity";
13
+ import type { CreatureAttackOutcome, CreatureType, ICreatureAttackOutcomeAttack, ICreatureCheckMoveOptions, ICreatureDescription, ICreatureEvents, IDamageInfo, IHitch } from "game/entity/creature/ICreature";
14
+ import EntityWithStats from "game/entity/EntityWithStats";
16
15
  import type Human from "game/entity/Human";
17
- import type { IStatChangeInfo } from "game/entity/IEntity";
18
- import { AiType, EntityType, MoveType, StatusType } from "game/entity/IEntity";
16
+ import type { IEntityConstructorOptions, IStatChangeInfo } from "game/entity/IEntity";
17
+ import { AiType, Defense, EntityType, MoveType } from "game/entity/IEntity";
19
18
  import type { IStat } from "game/entity/IStats";
20
- import { CreationId, TileUpdateType } from "game/IGame";
19
+ import type { IMovementTime } from "game/IGame";
20
+ import { TileUpdateType } from "game/IGame";
21
21
  import type { IObject } from "game/IObject";
22
- import type Island from "game/island/Island";
23
22
  import type Item from "game/item/Item";
24
- import type { ITile } from "game/tile/ITerrain";
25
- import Translation from "language/Translation";
23
+ import type Tile from "game/tile/Tile";
24
+ import Translation, { Article } from "language/Translation";
26
25
  import type { IUnserializedCallback } from "save/serializer/ISerializer";
27
- import type { IVector2, IVector3 } from "utilities/math/IVector";
28
- export default class Creature extends Entity implements IUnserializedCallback, IObject<CreatureType> {
26
+ import { Direction } from "utilities/math/Direction";
27
+ import type { IVector3 } from "utilities/math/IVector";
28
+ import Vector2 from "utilities/math/Vector2";
29
+ export default class Creature extends EntityWithStats<ICreatureDescription, CreatureType> implements IUnserializedCallback, IObject<CreatureType> {
29
30
  static is(value: any): value is Creature;
30
- readonly objectType = CreationId.Creature;
31
- event: IEventEmitter<this, ICreatureEvents>;
32
- readonly entityType: EntityType.Creature;
33
- readonly tileUpdateType = TileUpdateType.Creature;
34
- aberrant?: boolean;
31
+ get entityType(): EntityType.Creature;
32
+ get tileUpdateType(): TileUpdateType;
33
+ readonly event: IEventEmitter<this, ICreatureEvents>;
34
+ anim: number;
35
+ direction: Vector2;
36
+ facingDirection: Direction.Cardinal;
37
+ fromX: number;
38
+ fromY: number;
35
39
  ai: AiType;
40
+ aberrant?: true;
36
41
  enemy?: {
37
- id: number;
38
42
  type: EntityType;
43
+ id: number;
39
44
  attacks: number;
40
45
  attempts: number;
46
+ breakAway?: boolean;
41
47
  };
42
- respawned?: number;
43
- shouldSkipNextUpdate: boolean;
44
- type: CreatureType;
45
- originalMoveType: MoveType | undefined;
46
48
  hitchedTo?: number;
47
- private _description;
48
- constructor(creatureType?: CreatureType, islandId?: `${number},${number}`, x?: number, y?: number, z?: number, aberrant?: boolean);
49
+ originalMoveType?: MoveType;
50
+ owner?: {
51
+ type: EntityType.Player;
52
+ identifier: string;
53
+ } | {
54
+ type: EntityType.NPC;
55
+ id: number;
56
+ };
57
+ respawned?: number;
58
+ shouldSkipNextUpdate?: true;
59
+ tameTime?: number;
60
+ spawnAnimationTime: IMovementTime | undefined;
61
+ constructor(entityOptions?: IEntityConstructorOptions<CreatureType>, aberrant?: boolean);
49
62
  /**
50
63
  * Initializes the creature's stats. Used in the constructor & save conversion.
51
64
  */
@@ -59,33 +72,49 @@ export default class Creature extends Entity implements IUnserializedCallback, I
59
72
  * - `creature.getName(false)` // "acid spitter demon"
60
73
  * - `creature.getName(undefined, 3)` // "acid spitter demons"
61
74
  */
62
- getName(article?: false | "definite" | "indefinite", count?: number): Translation;
63
- description(): ICreatureDescription | undefined;
75
+ getName(article?: Article, count?: number): Translation;
76
+ protected getDescription(): ICreatureDescription | undefined;
64
77
  hasAi(aiType: AiType): boolean;
65
78
  isHidden(): boolean;
66
- isDefender(): boolean;
79
+ isRetaliator(): boolean;
67
80
  isTamed(): boolean;
68
81
  isValid(): boolean;
69
- moveToIsland(targetIsland: Island, targetPosition: IVector3): void;
82
+ getCommandedAiType(): AiType | undefined;
83
+ getDefense(human?: Human): Defense;
84
+ /**
85
+ * Check is a creature is allowed to attack the target (rules of engagement)
86
+ * @param target Target thing to attack
87
+ * @returns True if it can attack them
88
+ */
89
+ canTarget(target: Human | Creature | undefined): boolean;
90
+ moveToIsland(targetTile: Tile, owner: Human): void;
91
+ restore(targetTile: Tile, preventRendering?: boolean): void;
92
+ skipNextUpdate(): void;
93
+ overrideNextMovement(tile: Tile): void;
70
94
  preventNextMovement(): void;
71
95
  checkForBurn(moveType?: MoveType): boolean;
96
+ private setOwner;
72
97
  tame(human: Human, bonus?: number): boolean;
73
98
  increaseTamedCount(): void;
74
- release(): boolean;
75
- private addTamed;
76
- private removeTamed;
99
+ release(remainTamed?: boolean): boolean;
77
100
  unhitch(): void;
101
+ animateSpawn(): void;
102
+ /**
103
+ * Gets the enemy the creature marked
104
+ * @returns Enemy
105
+ */
78
106
  getEnemy(): Human | Creature | undefined;
79
107
  setEnemy(enemy: Human | Creature | undefined): void;
80
- skipNextUpdate(): void;
108
+ private incrementEnemyAttempts;
81
109
  getMoveType(): MoveType;
82
110
  queueSoundEffect(type: SfxType, delay?: number, speed?: number): void;
83
111
  update(playingHumans: Human[]): boolean;
112
+ private determineEnemy;
84
113
  /**
85
114
  * Checks under the creature for getting burned, setting off traps, eating items off the ground, and more
86
115
  * @returns Returns whether the creature can keep moving (in the case of creatures with >= 2 speed)
87
116
  */
88
- checkUnder(x?: number, y?: number): boolean;
117
+ checkUnder(x?: number, y?: number, skipParticles?: boolean): boolean;
89
118
  /**
90
119
  * Check if this creature can swap with the player in the event that the player is moving into them
91
120
  * @param human Human object
@@ -103,14 +132,15 @@ export default class Creature extends Entity implements IUnserializedCallback, I
103
132
  * Updates the DoodadOverHidden tile flag if the creature is large.
104
133
  * Large creatures should render over the doodad over layer, which means we should hide the doodad over layer for doodads on the creatures tile.
105
134
  */
106
- updateDoodadOverHiddenState(x: number, y: number, z: number, tile: ITile, shouldBeHidden: boolean): void;
107
- processAttack(humans: Human[], description: ICreatureDescription, moveType: MoveType, enemy: Human | Creature | undefined): boolean;
135
+ updateDoodadOverHiddenState(tile: Tile, shouldBeHidden: boolean): void;
136
+ getAttackOutcome(enemy: Human | Creature | undefined, force: true, humans?: Human[], description?: ICreatureDescription, moveType?: MoveType): ICreatureAttackOutcomeAttack;
137
+ getAttackOutcome(enemy: Human | Creature | undefined, force?: boolean, humans?: Human[], description?: ICreatureDescription, moveType?: MoveType): CreatureAttackOutcome;
138
+ processAttack(description: ICreatureDescription, humans: Human[], moveType: MoveType | undefined, enemyIn: Human | Creature | undefined): boolean;
108
139
  getProducedTemperature(): number | undefined;
109
- protected getApplicableStatusEffects(): Set<StatusType>;
110
140
  protected updateDoodadOverHiddenStateForCurrentTile(hidden?: boolean): void;
111
- protected preMove(fromX: number, fromY: number, fromZ: number, fromTile: ITile, toX: number, toY: number, toZ: number, toTile: ITile): boolean | void | undefined;
141
+ protected updateTile(fromTile: Tile, toTile: Tile): boolean;
112
142
  protected onStatChange(stat: IStat, oldValue: number, info: IStatChangeInfo): void;
113
- findPath(target: IVector2, maxNodesChecked?: number, ignoreHuman?: Human): IVector2[] | undefined;
143
+ findPath(target: Tile, moveType: MoveType, maxNodesChecked?: number, ignoreHuman?: Human): Tile[] | undefined;
114
144
  getHitchingPostsAround(): IHitch;
115
145
  /**
116
146
  * Check creature move with a multiplayer sync check
@@ -125,7 +155,12 @@ export default class Creature extends Entity implements IUnserializedCallback, I
125
155
  * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
126
156
  * @returns 0 if the creature can move, otherwise an error code
127
157
  */
128
- checkCreatureMove(isClientside: boolean, moveX: number, moveY: number, moveZ: number, tile: ITile, moveType: MoveType, willMove: boolean, ignoreHuman?: Human): number;
158
+ checkCreatureMove(isClientside: boolean, tile: Tile, moveType: MoveType, willMove: boolean, options?: Partial<ICreatureCheckMoveOptions>): number;
159
+ /**
160
+ * Returns the times a creature has been tamed.
161
+ * @returns number if the creature has been tamed and undefined if it has never been tamed.
162
+ */
163
+ timesTamed(): number | undefined;
129
164
  private findHumansWithinRadius;
130
165
  private shouldSpecialAttack;
131
166
  private specialAttack;
@@ -136,10 +171,22 @@ export default class Creature extends Entity implements IUnserializedCallback, I
136
171
  * @param moveType The move type of the creature attempting to break the doodad
137
172
  */
138
173
  private breakDoodad;
174
+ /**
175
+ * Some (untamed) creatures can break items on the ground as they move into them.
176
+ * @param tile The tile to check for items to damage.
177
+ * @param moveType The move type of the creature attempting to break items.
178
+ */
179
+ private breakItems;
139
180
  private processAiChanges;
181
+ get asCorpse(): undefined;
140
182
  get asCreature(): Creature;
183
+ get asDoodad(): undefined;
141
184
  get asHuman(): undefined;
185
+ get asLocalPlayer(): undefined;
142
186
  get asNPC(): undefined;
143
187
  get asPlayer(): undefined;
144
- get asLocalPlayer(): undefined;
188
+ get asTileEvent(): undefined;
189
+ get asItem(): undefined;
190
+ get point(): IVector3;
191
+ get tile(): Tile;
145
192
  }
@@ -9,56 +9,55 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { Events, IEventEmitter } from "event/EventEmitter";
12
+ import CombatStrengthManager from "game/entity/CombatStrengthManager";
12
13
  import Creature from "game/entity/creature/Creature";
14
+ import type { ICreatureCheckMoveOptions } from "game/entity/creature/ICreature";
13
15
  import { CreatureType, SpawnGroup, TileGroup } from "game/entity/creature/ICreature";
14
16
  import EntityManager from "game/entity/EntityManager";
15
17
  import type Human from "game/entity/Human";
16
18
  import { MoveType } from "game/entity/IEntity";
17
- import { CreationId } from "game/IGame";
18
- import type { ITile } from "game/tile/ITerrain";
19
- import Vector3 from "utilities/math/Vector3";
19
+ import Tile from "game/tile/Tile";
20
+ import type { Article } from "language/Translation";
21
+ import type { IVector3 } from "utilities/math/IVector";
20
22
  export interface ICreatureManagerEvents extends Events<EntityManager<Creature>> {
21
23
  /**
22
24
  * Called when a creature is about to be spawned
23
25
  * @param type The type of creature
24
- * @param x The x coordinate where the creature will be spawned
25
- * @param y The y coordinate where the creature will be spawned
26
- * @param z The z coordinate where the creature will be spawned
26
+ * @param tile The tile where the creature will be spawned
27
27
  * @param aberrant True if the creature is an aberrant
28
28
  * @returns False if the creature cannot spawn, or undefined to use the default logic
29
29
  */
30
- canSpawn(type: CreatureType, x: number, y: number, z: number, aberrant: boolean): boolean | undefined;
30
+ canSpawn(type: CreatureType, tile: Tile, aberrant: boolean): boolean | undefined;
31
31
  /**
32
32
  * Called when a creature is spawned from a creature group
33
33
  * @param creatureGroup The creature group
34
34
  * @param creaturePool The pool of creatures that can be spawned
35
- * @param x The x position to spawn the creature
36
- * @param y The y position to spawn the creature
37
- * @param z The z position to spawn the creature
35
+ * @param tile The tile where the creature will be spawned
38
36
  * @returns False to cancel spawning the creature or undefined to use the default logic
39
37
  */
40
- shouldSpawnCreatureFromGroup(creatureGroup: SpawnGroup, creaturePool: CreatureType[], x: number, y: number, z: number): boolean | undefined;
38
+ shouldSpawnCreatureFromGroup(creatureGroup: SpawnGroup, creaturePool: CreatureType[], tile: Tile): boolean | undefined;
41
39
  }
42
40
  export default class CreatureManager extends EntityManager<Creature> {
43
- protected readonly creationId: CreationId;
44
41
  readonly event: IEventEmitter<this, ICreatureManagerEvents>;
42
+ static combatStrength: CombatStrengthManager;
43
+ get combatStrength(): CombatStrengthManager;
44
+ static generateLookups(): void;
45
45
  load(): void;
46
- static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: false | "definite" | "indefinite"): import("../../../language/impl/TranslationImpl").default;
47
- getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: false | "definite" | "indefinite"): import("../../../language/impl/TranslationImpl").default;
46
+ static getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): import("../../../language/impl/TranslationImpl").default;
47
+ getName(creature: Creature | CreatureType, aberrant?: boolean, count?: number, article?: Article): import("../../../language/impl/TranslationImpl").default;
48
48
  getHappinessLevel(human: Human, creature: Creature, bonus?: number): number;
49
49
  /**
50
50
  * Spawns a creature.
51
- * @param creatureType The type of creature to spawn.
52
- * @param x The tile X position
53
- * @param y The tile Y position
54
- * @param z The tile Z position
51
+ * @param type The type of creature to spawn.
52
+ * @param tile The tile
55
53
  * @param bypass Whether to bypass checks for whether the creature can spawn there naturally. Defaults to false, if the creature can't spawn naturally, it won't.
56
54
  * @param forceAberrant If provided, forces the spawned creature's aberrant state to be the passed boolean. True = aberrant, false = not aberrant. If not provided, the aberrant state is decided based on chance.
57
55
  * @param spawnTiles If set, this will overwrite the creature's description for which tiles it can spawn on
58
56
  * @param bypassCreatureLimit If set, the creature limit will be ignored and spawn the creature over the set limit
59
57
  */
60
- spawn(creatureType: CreatureType, x: number, y: number, z: number, bypass?: boolean, forceAberrant?: boolean, spawnTiles?: TileGroup, bypassCreatureLimit?: boolean): Creature | undefined;
61
- spawnFromGroup(creatureGroup: SpawnGroup, x: number, y: number, z: number, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
58
+ spawn(type: CreatureType, tile: Tile, bypass?: boolean, forceAberrant?: boolean, spawnTiles?: TileGroup, bypassCreatureLimit?: boolean): Creature | undefined;
59
+ spawnFromGroup(creatureGroup: SpawnGroup, tile: Tile, bypass?: boolean, bypassCreatureLimit?: boolean): Creature | undefined;
60
+ createFake(type: CreatureType, aberrant: boolean, tile?: Tile, id?: number): Creature;
62
61
  exists(creature: Creature): boolean;
63
62
  maybeSpawnClawWorm(target: Human | Creature): void;
64
63
  /**
@@ -66,14 +65,14 @@ export default class CreatureManager extends EntityManager<Creature> {
66
65
  * @param target Human that we check around to find a suitable spawn.
67
66
  */
68
67
  maybeSpawnDryad(target: Human): void;
69
- remove(creature: Creature): void;
68
+ remove(creature: Creature, remainTamed?: boolean): void;
70
69
  updateAll(playingHumans: Human[]): void;
71
70
  /**
72
71
  * getMovePenalty
73
72
  * @param willMove Set to true if the object is about to move to this tile. This method will confirm if theres an existing npc/creature there and return false if so
74
73
  * @return Blocked penalty - Do no return 0!
75
74
  */
76
- getMovePenalty(moveType: MoveType, tile: ITile, willMove: boolean, ignoreHuman?: Human): number;
75
+ getMovePenalty(moveType: MoveType, tile: Tile, willMove: boolean, options?: Partial<ICreatureCheckMoveOptions>): number;
77
76
  /**
78
77
  * wasm calls this when calculating penalties for flow fields
79
78
  */
@@ -82,6 +81,6 @@ export default class CreatureManager extends EntityManager<Creature> {
82
81
  pool: CreatureType[];
83
82
  aberrantChance: number;
84
83
  };
85
- spawnGuardians(position: Vector3, amount: number): number;
84
+ spawnGuardians(position: IVector3, amount: number): number;
86
85
  private getReputationAberrantBonus;
87
86
  }
@@ -9,8 +9,5 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { ICreatureDescription } from "game/entity/creature/ICreature";
12
- import { CreatureType, TileGroup } from "game/entity/creature/ICreature";
13
- import { TerrainType } from "game/tile/ITerrain";
12
+ import { CreatureType } from "game/entity/creature/ICreature";
14
13
  export declare const creatureDescriptions: OptionalDescriptions<CreatureType, ICreatureDescription>;
15
- export default creatureDescriptions;
16
- export declare const tileGroups: Descriptions<TileGroup, Set<TerrainType>>;