@wayward/types 2.12.3-beta.dev.20221230.1 → 2.13.0-beta

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (597) hide show
  1. package/LICENSE +20 -20
  2. package/README.md +10 -10
  3. package/definitions/cplusplus/index.d.ts +5 -9
  4. package/definitions/game/IGlobal.d.ts +0 -12
  5. package/definitions/game/Uninit.d.ts +11 -5
  6. package/definitions/game/audio/Audio.d.ts +22 -12
  7. package/definitions/game/audio/IAudio.d.ts +32 -46
  8. package/definitions/game/audio/Music.d.ts +1 -2
  9. package/definitions/game/audio/SoundEffects.d.ts +1 -1
  10. package/definitions/game/command/ICommand.d.ts +7 -6
  11. package/definitions/game/{game/entity/npc/npcs/IMerchant.d.ts → command/commands/Noclip.d.ts} +3 -2
  12. package/definitions/game/event/EventBuses.d.ts +71 -61
  13. package/definitions/game/event/EventEmitter.d.ts +24 -16
  14. package/definitions/game/event/EventManager.d.ts +4 -1
  15. package/definitions/game/game/Game.d.ts +63 -32
  16. package/definitions/game/game/IGame.d.ts +40 -41
  17. package/definitions/game/game/IObject.d.ts +14 -4
  18. package/definitions/game/game/ObjectManager.d.ts +5 -4
  19. package/definitions/game/game/VotingManager.d.ts +3 -0
  20. package/definitions/game/game/biome/IBiome.d.ts +4 -2
  21. package/definitions/game/{utilities/game/TilePosition.d.ts → game/biome/arid/mapGen/2.13.0.d.ts} +2 -2
  22. package/definitions/game/{renderer/spriteBatch/SpriteBatch.d.ts → game/biome/coastal/mapGen/2.13.0.d.ts} +2 -3
  23. package/definitions/game/game/biome/iceCap/mapGen/2.13.0.d.ts +12 -0
  24. package/definitions/game/game/biome/template/Template.d.ts +29 -0
  25. package/definitions/game/game/biome/template/mapGen/2.12.0.d.ts +12 -0
  26. package/definitions/game/game/biome/template/mapGen/2.13.0.d.ts +12 -0
  27. package/definitions/game/game/biome/volcanic/mapGen/2.13.0.d.ts +12 -0
  28. package/definitions/game/game/biome/wetlands/mapGen/2.13.0.d.ts +12 -0
  29. package/definitions/game/game/doodad/Doodad.d.ts +99 -53
  30. package/definitions/game/game/doodad/DoodadInfo.d.ts +5 -5
  31. package/definitions/game/game/doodad/DoodadManager.d.ts +39 -27
  32. package/definitions/game/game/doodad/Doodads.d.ts +0 -1
  33. package/definitions/game/game/doodad/IDoodad.d.ts +67 -6
  34. package/definitions/game/game/entity/CombatStrengthManager.d.ts +68 -0
  35. package/definitions/game/game/entity/Entity.d.ts +74 -122
  36. package/definitions/game/game/entity/EntityManager.d.ts +2 -9
  37. package/definitions/game/game/entity/EntityMovable.d.ts +121 -0
  38. package/definitions/game/game/entity/EntityWithStats.d.ts +73 -0
  39. package/definitions/game/game/entity/Human.d.ts +81 -38
  40. package/definitions/game/game/entity/IEntity.d.ts +109 -29
  41. package/definitions/game/game/entity/IHuman.d.ts +38 -23
  42. package/definitions/game/game/entity/Stats.d.ts +1 -1
  43. package/definitions/game/game/entity/action/Action.d.ts +9 -1
  44. package/definitions/game/game/entity/action/ActionExecutor.d.ts +6 -19
  45. package/definitions/game/game/entity/action/ActionsRegistration.d.ts +135 -113
  46. package/definitions/game/game/entity/action/IAction.d.ts +48 -11
  47. package/definitions/game/game/entity/action/actions/Absorb.d.ts +3 -1
  48. package/definitions/game/game/entity/action/actions/AddFuel.d.ts +1 -1
  49. package/definitions/game/game/entity/action/actions/Alter.d.ts +3 -1
  50. package/definitions/game/game/entity/action/actions/Apply.d.ts +1 -1
  51. package/definitions/game/game/entity/action/actions/AttachContainer.d.ts +1 -1
  52. package/definitions/game/game/entity/action/actions/Attack.d.ts +7 -6
  53. package/definitions/game/game/entity/action/actions/Build.d.ts +3 -5
  54. package/definitions/game/game/entity/action/actions/Butcher.d.ts +3 -3
  55. package/definitions/game/game/entity/action/actions/CageCreature.d.ts +21 -0
  56. package/definitions/game/game/entity/action/actions/Cast.d.ts +1 -1
  57. package/definitions/game/game/entity/action/actions/Chop.d.ts +1 -1
  58. package/definitions/game/game/entity/action/actions/CloseContainer.d.ts +1 -1
  59. package/definitions/game/game/entity/action/actions/CloseDoor.d.ts +1 -1
  60. package/definitions/game/game/entity/action/actions/ConsumeItem.d.ts +1 -1
  61. package/definitions/game/game/entity/action/actions/CopyMap.d.ts +1 -1
  62. package/definitions/game/game/entity/action/actions/Craft.d.ts +1 -1
  63. package/definitions/game/game/entity/action/actions/CraftNew.d.ts +1 -1
  64. package/definitions/game/game/entity/action/actions/CreateControllableNPC.d.ts +1 -1
  65. package/definitions/game/game/entity/action/actions/Cure.d.ts +1 -1
  66. package/definitions/game/game/entity/action/actions/DamageMap.d.ts +1 -1
  67. package/definitions/game/game/entity/action/actions/DetachContainer.d.ts +1 -1
  68. package/definitions/game/game/entity/action/actions/Dig.d.ts +5 -6
  69. package/definitions/game/game/entity/action/actions/Disassemble.d.ts +1 -1
  70. package/definitions/game/game/entity/action/actions/Dismantle.d.ts +1 -1
  71. package/definitions/game/game/entity/action/actions/Dismount.d.ts +1 -1
  72. package/definitions/game/game/entity/action/actions/DrawMap.d.ts +3 -1
  73. package/definitions/game/game/entity/action/actions/DrinkInFront.d.ts +3 -1
  74. package/definitions/game/game/entity/action/actions/DrinkItem.d.ts +1 -1
  75. package/definitions/game/game/entity/action/actions/Drop.d.ts +1 -1
  76. package/definitions/game/game/entity/action/actions/Eat.d.ts +1 -1
  77. package/definitions/game/game/entity/action/actions/Enchant.d.ts +1 -1
  78. package/definitions/game/game/entity/action/actions/Enhance.d.ts +1 -1
  79. package/definitions/game/game/entity/action/actions/Equip.d.ts +5 -1
  80. package/definitions/game/game/entity/action/actions/Extinguish.d.ts +1 -1
  81. package/definitions/game/game/entity/action/actions/Exude.d.ts +3 -1
  82. package/definitions/game/game/entity/action/actions/Fire.d.ts +1 -1
  83. package/definitions/game/game/entity/action/actions/Gather.d.ts +5 -7
  84. package/definitions/game/game/entity/action/actions/GatherLiquid.d.ts +4 -7
  85. package/definitions/game/game/entity/action/actions/GrabAll.d.ts +1 -1
  86. package/definitions/game/game/entity/action/actions/Grasp.d.ts +1 -1
  87. package/definitions/game/game/entity/action/actions/Harvest.d.ts +1 -1
  88. package/definitions/game/game/entity/action/actions/Heal.d.ts +1 -1
  89. package/definitions/game/game/entity/action/actions/HealOther.d.ts +1 -1
  90. package/definitions/game/game/entity/action/actions/Hitch.d.ts +1 -1
  91. package/definitions/game/game/entity/action/actions/Idle.d.ts +1 -1
  92. package/definitions/game/game/entity/action/actions/Ignite.d.ts +1 -1
  93. package/definitions/game/game/entity/action/actions/Jump.d.ts +3 -3
  94. package/definitions/game/game/entity/action/actions/Learn.d.ts +3 -1
  95. package/definitions/game/game/entity/action/actions/Lockpick.d.ts +3 -3
  96. package/definitions/game/game/entity/action/actions/Melee.d.ts +1 -1
  97. package/definitions/game/game/entity/action/actions/Mine.d.ts +1 -1
  98. package/definitions/game/game/entity/action/actions/Move.d.ts +1 -1
  99. package/definitions/game/game/entity/action/actions/MoveItem.d.ts +1 -1
  100. package/definitions/game/game/entity/action/actions/MoveTo.d.ts +1 -1
  101. package/definitions/game/game/entity/action/actions/NPCInteract.d.ts +21 -0
  102. package/definitions/game/game/entity/action/actions/Navigate.d.ts +3 -1
  103. package/definitions/game/game/entity/action/actions/Noclip.d.ts +14 -0
  104. package/definitions/game/game/entity/action/actions/Offer.d.ts +1 -1
  105. package/definitions/game/game/entity/action/actions/OpenBottle.d.ts +3 -1
  106. package/definitions/game/game/entity/action/actions/OpenContainer.d.ts +1 -1
  107. package/definitions/game/game/entity/action/actions/OpenDoor.d.ts +1 -1
  108. package/definitions/game/game/entity/action/actions/PackGround.d.ts +1 -1
  109. package/definitions/game/game/entity/action/actions/Pet.d.ts +1 -1
  110. package/definitions/game/game/entity/action/actions/PickUp.d.ts +4 -3
  111. package/definitions/game/game/entity/action/actions/PickUpAllItems.d.ts +1 -1
  112. package/definitions/game/game/entity/action/actions/PickUpExcrement.d.ts +3 -3
  113. package/definitions/game/game/entity/action/actions/PickUpItem.d.ts +1 -1
  114. package/definitions/game/game/entity/action/actions/PlaceDown.d.ts +1 -1
  115. package/definitions/game/game/entity/action/actions/Plant.d.ts +3 -4
  116. package/definitions/game/game/entity/action/actions/Pour.d.ts +5 -7
  117. package/definitions/game/game/entity/action/actions/PourOnYourself.d.ts +1 -1
  118. package/definitions/game/game/entity/action/actions/Preserve.d.ts +1 -1
  119. package/definitions/game/game/entity/action/actions/PropOpenDoor.d.ts +1 -1
  120. package/definitions/game/game/entity/action/actions/ProtectItem.d.ts +1 -1
  121. package/definitions/game/game/entity/action/actions/Read.d.ts +1 -1
  122. package/definitions/game/game/entity/action/actions/ReadMap.d.ts +3 -1
  123. package/definitions/game/game/entity/action/actions/Refine.d.ts +1 -1
  124. package/definitions/game/game/entity/action/actions/Reinforce.d.ts +1 -1
  125. package/definitions/game/game/entity/action/actions/Release.d.ts +4 -1
  126. package/definitions/game/game/entity/action/actions/RemoveControllableNPC.d.ts +1 -1
  127. package/definitions/game/game/entity/action/actions/Rename.d.ts +1 -2
  128. package/definitions/game/game/entity/action/actions/RenameIsland.d.ts +1 -1
  129. package/definitions/game/game/entity/action/actions/Repair.d.ts +1 -1
  130. package/definitions/game/game/entity/action/actions/Rest.d.ts +1 -1
  131. package/definitions/game/game/entity/action/actions/RestCancel.d.ts +1 -1
  132. package/definitions/game/game/entity/action/actions/Ride.d.ts +1 -1
  133. package/definitions/game/game/entity/action/actions/Rub.d.ts +1 -1
  134. package/definitions/game/game/entity/action/actions/RubClockwise.d.ts +1 -1
  135. package/definitions/game/game/entity/action/actions/RubCounterClockwise.d.ts +1 -1
  136. package/definitions/game/game/entity/action/actions/SailToIsland.d.ts +2 -1
  137. package/definitions/game/game/entity/action/actions/SetCreatureAi.d.ts +23 -0
  138. package/definitions/game/game/entity/action/actions/SetDown.d.ts +4 -5
  139. package/definitions/game/game/entity/action/actions/SetTitle.d.ts +14 -0
  140. package/definitions/game/game/entity/action/actions/ShipToIsland.d.ts +26 -0
  141. package/definitions/game/game/entity/action/actions/Shoot.d.ts +1 -1
  142. package/definitions/game/game/entity/action/actions/Sleep.d.ts +1 -1
  143. package/definitions/game/game/entity/action/actions/SmotherFire.d.ts +4 -4
  144. package/definitions/game/game/entity/action/actions/Squeeze.d.ts +3 -1
  145. package/definitions/game/game/entity/action/actions/StartFire.d.ts +3 -3
  146. package/definitions/game/game/entity/action/actions/StokeFire.d.ts +1 -1
  147. package/definitions/game/game/entity/action/actions/Summon.d.ts +24 -0
  148. package/definitions/game/game/entity/action/actions/Tame.d.ts +1 -1
  149. package/definitions/game/game/entity/action/actions/Teleport.d.ts +1 -1
  150. package/definitions/game/game/entity/action/actions/TellTime.d.ts +3 -1
  151. package/definitions/game/game/entity/action/actions/TestDepth.d.ts +3 -4
  152. package/definitions/game/game/entity/action/actions/Throw.d.ts +1 -1
  153. package/definitions/game/game/entity/action/actions/Till.d.ts +1 -1
  154. package/definitions/game/game/entity/action/actions/ToggleContainer.d.ts +5 -2
  155. package/definitions/game/game/entity/action/actions/ToggleDoor.d.ts +3 -3
  156. package/definitions/game/game/entity/action/actions/ToggleHitch.d.ts +1 -1
  157. package/definitions/game/game/entity/action/actions/ToggleProtectItem.d.ts +1 -1
  158. package/definitions/game/game/entity/action/actions/ToggleTilled.d.ts +4 -6
  159. package/definitions/game/game/entity/action/actions/ToggleVehicle.d.ts +4 -4
  160. package/definitions/game/game/entity/action/actions/Trade.d.ts +1 -1
  161. package/definitions/game/game/entity/action/actions/Transmogrify.d.ts +1 -1
  162. package/definitions/game/game/entity/action/actions/Uncage.d.ts +26 -0
  163. package/definitions/game/game/entity/action/actions/Unequip.d.ts +1 -1
  164. package/definitions/game/game/entity/action/actions/Unhitch.d.ts +1 -1
  165. package/definitions/game/game/entity/action/actions/UnprotectItem.d.ts +1 -1
  166. package/definitions/game/game/entity/action/actions/UpdateDirection.d.ts +3 -2
  167. package/definitions/game/game/entity/action/actions/UpdateGameOption.d.ts +1 -1
  168. package/definitions/game/game/entity/action/actions/UpdateItemOrder.d.ts +1 -1
  169. package/definitions/game/game/entity/action/actions/UpdateOption.d.ts +1 -1
  170. package/definitions/game/game/entity/action/actions/UpdateWalkPath.d.ts +1 -1
  171. package/definitions/game/game/entity/action/actions/Upgrade.d.ts +1 -1
  172. package/definitions/game/game/entity/action/actions/helper/ConfirmGatherHarvest.d.ts +2 -1
  173. package/definitions/game/game/entity/action/actions/helper/ConfirmOnFire.d.ts +2 -2
  174. package/definitions/game/game/entity/action/actions/helper/Inventories.d.ts +2 -2
  175. package/definitions/game/game/entity/action/actions/helper/TreasureGathering.d.ts +3 -3
  176. package/definitions/game/game/entity/action/usable/IUsableAction.d.ts +4 -2
  177. package/definitions/game/game/entity/action/usable/UsableAction.d.ts +1 -0
  178. package/definitions/game/game/entity/action/usable/UsableActionType.d.ts +9 -2
  179. package/definitions/game/game/entity/action/usable/actions/UsableActionDrink.d.ts +13 -0
  180. package/definitions/game/game/entity/action/usable/actions/UsableActionsCommands.d.ts +14 -0
  181. package/definitions/game/game/entity/action/usable/actions/UsableActionsCreatures.d.ts +2 -2
  182. package/definitions/game/game/entity/action/usable/actions/UsableActionsDynamic.d.ts +3 -1
  183. package/definitions/game/game/entity/action/usable/actions/UsableActionsHidden.d.ts +13 -0
  184. package/definitions/game/game/entity/action/usable/actions/UsableActionsMain.d.ts +30 -26
  185. package/definitions/game/game/entity/action/usable/actions/UsableActionsUseNPC.d.ts +3 -1
  186. package/definitions/game/game/entity/action/usable/actions/UsableActionsWorld.d.ts +1 -1
  187. package/definitions/game/game/entity/action/usable/actions/doodad/IUsableActionsDoodad.d.ts +2 -2
  188. package/definitions/game/game/entity/creature/Creature.d.ts +86 -39
  189. package/definitions/game/game/entity/creature/CreatureManager.d.ts +22 -23
  190. package/definitions/game/game/entity/creature/Creatures.d.ts +1 -4
  191. package/definitions/game/game/entity/creature/ICreature.d.ts +148 -9
  192. package/definitions/game/game/{inspection/infoProviders/creature/CreatureHealth.d.ts → entity/creature/SpecialAbilities.d.ts} +2 -6
  193. package/definitions/game/game/entity/creature/TileGroups.d.ts +13 -0
  194. package/definitions/game/game/entity/creature/corpse/Corpse.d.ts +33 -26
  195. package/definitions/game/game/entity/creature/corpse/CorpseManager.d.ts +6 -6
  196. package/definitions/game/game/entity/creature/corpse/Corpses.d.ts +0 -1
  197. package/definitions/game/game/entity/creature/corpse/ICorpse.d.ts +17 -0
  198. package/definitions/game/game/entity/flowfield/FlowField.d.ts +2 -2
  199. package/definitions/game/game/entity/flowfield/FlowFieldManager.d.ts +1 -2
  200. package/definitions/game/game/entity/flowfield/IFlowFieldManager.d.ts +4 -1
  201. package/definitions/game/game/entity/npc/INPC.d.ts +7 -0
  202. package/definitions/game/game/entity/npc/INPCs.d.ts +2 -1
  203. package/definitions/game/game/entity/npc/NPC.d.ts +96 -26
  204. package/definitions/game/game/entity/npc/NPCManager.d.ts +18 -7
  205. package/definitions/game/game/entity/npc/NPCS.d.ts +2 -2
  206. package/definitions/game/game/entity/npc/npcs/Controllable.d.ts +2 -3
  207. package/definitions/game/game/entity/npc/npcs/DeathKnight.d.ts +2 -3
  208. package/definitions/game/game/entity/npc/npcs/Merchant.d.ts +29 -30
  209. package/definitions/game/game/entity/npc/npcs/Shipper.d.ts +66 -0
  210. package/definitions/game/game/entity/player/Customizations.d.ts +4 -4
  211. package/definitions/game/game/entity/player/IMessageManager.d.ts +7 -4
  212. package/definitions/game/game/entity/player/IPlayer.d.ts +8 -29
  213. package/definitions/game/game/entity/player/MessageManager.d.ts +8 -4
  214. package/definitions/game/game/entity/player/Player.d.ts +27 -16
  215. package/definitions/game/game/entity/player/PlayerManager.d.ts +23 -13
  216. package/definitions/game/game/entity/player/note/Corpse.d.ts +2 -2
  217. package/definitions/game/game/entity/player/note/NoteManager.d.ts +10 -4
  218. package/definitions/game/game/entity/player/quest/QuestManager.d.ts +3 -4
  219. package/definitions/game/game/entity/player/quest/Quests.d.ts +1 -2
  220. package/definitions/game/game/entity/player/quest/quest/Challenge.d.ts +8 -3
  221. package/definitions/game/game/entity/player/quest/quest/Quest.d.ts +5 -5
  222. package/definitions/game/game/entity/skill/ISkills.d.ts +6 -1
  223. package/definitions/game/game/entity/skill/SkillManager.d.ts +1 -1
  224. package/definitions/game/game/entity/status/StatusEffect.d.ts +4 -4
  225. package/definitions/game/game/entity/status/handler/BadTemperatureEffect.d.ts +1 -1
  226. package/definitions/game/game/inspection/IInfoProvider.d.ts +5 -3
  227. package/definitions/game/game/inspection/IInspection.d.ts +2 -1
  228. package/definitions/game/game/inspection/InfoProvider.d.ts +29 -3
  229. package/definitions/game/game/inspection/InfoProviderContext.d.ts +10 -6
  230. package/definitions/game/game/inspection/Inspection.d.ts +4 -4
  231. package/definitions/game/game/inspection/InspectionTypeMap.d.ts +2 -2
  232. package/definitions/game/game/inspection/InspectionsHandler.d.ts +4 -25
  233. package/definitions/game/game/inspection/handlers/TilePositionInspection.d.ts +5 -8
  234. package/definitions/game/game/inspection/infoProviders/CivilizationScore.d.ts +30 -0
  235. package/definitions/game/game/inspection/infoProviders/ContainedItems.d.ts +2 -2
  236. package/definitions/game/game/inspection/infoProviders/DoodadSkill.d.ts +29 -0
  237. package/definitions/game/game/inspection/infoProviders/LabelledValue.d.ts +3 -2
  238. package/definitions/game/game/inspection/infoProviders/MagicalPropertyValue.d.ts +2 -2
  239. package/definitions/game/game/inspection/infoProviders/UseInfo.d.ts +8 -8
  240. package/definitions/game/game/inspection/infoProviders/Uses.d.ts +2 -2
  241. package/definitions/game/game/inspection/infoProviders/creature/Aberrant.d.ts +3 -1
  242. package/definitions/game/game/inspection/infoProviders/creature/CreatureTamedInfo.d.ts +27 -0
  243. package/definitions/game/game/inspection/infoProviders/creature/{Happiness.d.ts → Difficulty.d.ts} +7 -4
  244. package/definitions/game/game/inspection/infoProviders/creature/ResistancesAndVulnerabilities.d.ts +9 -3
  245. package/definitions/game/game/inspection/infoProviders/doodad/DoodadUses.d.ts +2 -2
  246. package/definitions/game/game/inspection/infoProviders/doodad/GrowthStage.d.ts +1 -0
  247. package/definitions/game/game/inspection/infoProviders/entity/Health.d.ts +5 -5
  248. package/definitions/game/game/inspection/infoProviders/item/ItemDetails.d.ts +1 -0
  249. package/definitions/game/game/inspection/infoProviders/item/ItemUses.d.ts +22 -17
  250. package/definitions/game/game/inspection/infoProviders/item/MagicalDamageType.d.ts +17 -0
  251. package/definitions/game/game/inspection/infoProviders/item/use/ItemBuildInfo.d.ts +9 -1
  252. package/definitions/game/game/inspection/infoProviders/item/use/ItemConsumeInfo.d.ts +5 -6
  253. package/definitions/game/game/inspection/infoProviders/item/use/ItemCraftInfo.d.ts +1 -1
  254. package/definitions/game/game/inspection/infoProviders/item/use/ItemDisassembleInfo.d.ts +1 -1
  255. package/definitions/game/game/inspection/infoProviders/item/use/ItemDismantleInfo.d.ts +1 -1
  256. package/definitions/game/game/inspection/infoProviders/item/use/ItemEquipInfo.d.ts +1 -1
  257. package/definitions/game/game/inspection/infoProviders/item/use/ItemOfferInfo.d.ts +1 -1
  258. package/definitions/game/game/inspection/infoProviders/item/use/ItemRangedInfo.d.ts +1 -1
  259. package/definitions/game/game/inspection/infoProviders/item/use/ItemSetDownInfo.d.ts +1 -1
  260. package/definitions/game/game/inspection/infoProviders/item/use/ItemShootInfo.d.ts +1 -1
  261. package/definitions/game/game/inspection/infoProviders/item/use/ItemStokeInfo.d.ts +1 -1
  262. package/definitions/game/game/inspection/infoProviders/item/use/ItemTelescopyInfo.d.ts +1 -1
  263. package/definitions/game/game/inspection/infoProviders/item/use/ItemTrapDamageInfo.d.ts +1 -1
  264. package/definitions/game/game/inspection/infoProviders/shared/SharedLightSourceInfo.d.ts +3 -3
  265. package/definitions/game/game/inspection/infoProviders/skill/MagicalItemBonuses.d.ts +2 -1
  266. package/definitions/game/game/inspection/infoProviders/stat/AttackInfo.d.ts +1 -1
  267. package/definitions/game/game/inspection/infoProviders/stat/DefenseInfo.d.ts +1 -1
  268. package/definitions/game/game/inspection/inspections/ActionInspection.d.ts +1 -1
  269. package/definitions/game/game/inspection/inspections/CorpseInspection.d.ts +2 -2
  270. package/definitions/game/game/inspection/inspections/CorpsesInspection.d.ts +2 -2
  271. package/definitions/game/game/inspection/inspections/CreatureInspection.d.ts +3 -3
  272. package/definitions/game/game/inspection/inspections/DoodadInspection.d.ts +3 -3
  273. package/definitions/game/game/inspection/inspections/EquipSlotInspection.d.ts +1 -1
  274. package/definitions/game/game/inspection/inspections/IslandInspection.d.ts +1 -0
  275. package/definitions/game/game/inspection/inspections/ItemInspection.d.ts +3 -3
  276. package/definitions/game/game/inspection/inspections/ItemsInspection.d.ts +2 -2
  277. package/definitions/game/game/inspection/inspections/MilestoneInspection.d.ts +3 -1
  278. package/definitions/game/game/inspection/inspections/NPCInspection.d.ts +5 -2
  279. package/definitions/game/game/inspection/inspections/PlayerInspection.d.ts +4 -2
  280. package/definitions/game/game/inspection/inspections/RecipeInspection.d.ts +1 -1
  281. package/definitions/game/game/inspection/inspections/SelfInspection.d.ts +4 -5
  282. package/definitions/game/game/inspection/inspections/SkillInspection.d.ts +1 -1
  283. package/definitions/game/game/inspection/inspections/StatInspection.d.ts +1 -1
  284. package/definitions/game/game/inspection/inspections/TileEventInspection.d.ts +4 -4
  285. package/definitions/game/game/inspection/inspections/TileInspection.d.ts +5 -6
  286. package/definitions/game/game/island/IIsland.d.ts +71 -17
  287. package/definitions/game/game/island/Island.d.ts +75 -148
  288. package/definitions/game/game/island/IslandManager.d.ts +11 -2
  289. package/definitions/game/game/island/Port.d.ts +43 -0
  290. package/definitions/game/game/island/TransientIsland.d.ts +33 -0
  291. package/definitions/game/game/item/IItem.d.ts +175 -25
  292. package/definitions/game/game/item/IItemManager.d.ts +21 -8
  293. package/definitions/game/game/item/Item.d.ts +95 -44
  294. package/definitions/game/game/item/ItemDescriptions.d.ts +2 -2
  295. package/definitions/game/game/item/ItemFinder.d.ts +2 -2
  296. package/definitions/game/game/item/ItemManager.d.ts +123 -94
  297. package/definitions/game/game/item/ItemMapManager.d.ts +3 -2
  298. package/definitions/game/game/item/WorldContainer.d.ts +16 -0
  299. package/definitions/game/game/item/recipe/Crafter.d.ts +3 -3
  300. package/definitions/game/game/item/recipe/RecipeRequirement.d.ts +2 -2
  301. package/definitions/game/game/item/recipe/requirement/FireRequirement.d.ts +2 -2
  302. package/definitions/game/game/magic/MagicalPropertyManager.d.ts +2 -9
  303. package/definitions/game/game/magic/MagicalPropertyType.d.ts +13 -1
  304. package/definitions/game/game/mapgen/IMapGen.d.ts +16 -5
  305. package/definitions/game/game/mapgen/MapGen.d.ts +2 -7
  306. package/definitions/game/game/mapgen/MapGenHelpers.d.ts +4 -5
  307. package/definitions/game/game/mapgen/version/2.12.0.d.ts +7 -3
  308. package/definitions/game/game/mapgen/version/2.12.1.d.ts +8 -4
  309. package/definitions/game/game/mapgen/version/2.13.0.d.ts +20 -0
  310. package/definitions/game/game/mapping/DrawnMap.d.ts +2 -2
  311. package/definitions/game/game/mapping/IMapTile.d.ts +2 -1
  312. package/definitions/game/game/mapping/IRegion.d.ts +22 -0
  313. package/definitions/game/game/meta/AutoSave.d.ts +12 -5
  314. package/definitions/game/game/meta/SaveLoad.d.ts +15 -9
  315. package/definitions/game/game/meta/prompt/IPrompt.d.ts +88 -88
  316. package/definitions/game/game/meta/prompt/PromptDescriptions.d.ts +2 -1
  317. package/definitions/game/game/meta/prompt/Prompts.d.ts +1 -1
  318. package/definitions/game/game/milestones/IMilestone.d.ts +4 -1
  319. package/definitions/game/game/milestones/MilestoneManager.d.ts +12 -6
  320. package/definitions/game/game/options/IGameOptions.d.ts +6 -2
  321. package/definitions/game/game/options/modifiers/GameplayModifier.d.ts +10 -6
  322. package/definitions/game/game/options/modifiers/GameplayModifiersManager.d.ts +1 -1
  323. package/definitions/game/game/options/modifiers/milestone/MilestoneModifier.d.ts +5 -4
  324. package/definitions/game/game/options/modifiers/milestone/MilestoneModifiersManager.d.ts +1 -1
  325. package/definitions/game/game/options/modifiers/milestone/modifiers/Challenger.d.ts +1 -1
  326. package/definitions/game/game/options/modifiers/milestone/modifiers/Masochist.d.ts +16 -0
  327. package/definitions/game/game/options/modifiers/milestone/modifiers/Retailer.d.ts +23 -0
  328. package/definitions/game/game/options/modifiers/milestone/modifiers/Versatile.d.ts +36 -0
  329. package/definitions/game/game/options/modifiers/milestone/modifiers/shared/TamedCreatureMilestoneModifier.d.ts +2 -2
  330. package/definitions/game/game/reference/IReferenceManager.d.ts +4 -2
  331. package/definitions/game/game/reference/ReferenceManager.d.ts +8 -3
  332. package/definitions/game/game/temperature/TemperatureManager.d.ts +51 -26
  333. package/definitions/game/game/tile/ITerrain.d.ts +15 -27
  334. package/definitions/game/game/tile/ITileEvent.d.ts +3 -2
  335. package/definitions/game/game/tile/TerrainTemplates.d.ts +2 -2
  336. package/definitions/game/game/tile/Terrains.d.ts +1 -3
  337. package/definitions/game/game/tile/Tile.d.ts +311 -0
  338. package/definitions/game/game/tile/TileBits.d.ts +28 -0
  339. package/definitions/game/game/tile/TileEvent.d.ts +34 -31
  340. package/definitions/game/game/tile/TileEventManager.d.ts +21 -36
  341. package/definitions/game/game/tile/TileEvents.d.ts +1 -2
  342. package/definitions/game/game/tile/events/IFire.d.ts +4 -5
  343. package/definitions/game/game/tile/events/MeltingTile.d.ts +6 -6
  344. package/definitions/game/language/Dictionary.d.ts +109 -99
  345. package/definitions/game/language/DictionaryMap.d.ts +237 -314
  346. package/definitions/game/language/ITranslation.d.ts +6 -1
  347. package/definitions/game/language/LanguageManager.d.ts +12 -1
  348. package/definitions/game/language/Translation.d.ts +35 -8
  349. package/definitions/game/language/TranslationsProvider.d.ts +1 -1
  350. package/definitions/game/language/dictionary/Health.d.ts +24 -0
  351. package/definitions/game/language/dictionary/Message.d.ts +762 -917
  352. package/definitions/game/language/dictionary/Misc.d.ts +37 -32
  353. package/definitions/game/language/dictionary/UiTranslation.d.ts +842 -850
  354. package/definitions/game/language/english/Terrains.d.ts +2 -2
  355. package/definitions/game/language/english/creature/AiTypes.d.ts +13 -0
  356. package/definitions/game/language/english/creature/Corpses.d.ts +1 -1
  357. package/definitions/game/language/english/doodad/DoodadGroups.d.ts +1 -1
  358. package/definitions/game/language/english/game/Actions.d.ts +2 -2
  359. package/definitions/game/language/english/game/CombatDangerLevels.d.ts +13 -0
  360. package/definitions/game/language/english/game/CombatStrengths.d.ts +13 -0
  361. package/definitions/game/language/english/game/LighthouseName.d.ts +15 -0
  362. package/definitions/game/language/english/game/Regions.d.ts +13 -0
  363. package/definitions/game/language/english/game/WorldLayers.d.ts +1 -1
  364. package/definitions/game/language/english/game/islandName/IslandNameBiomeNouns.d.ts +1 -1
  365. package/definitions/game/language/english/game/islandName/IslandNameOverrunWithCreatureDescriptors.d.ts +1 -1
  366. package/definitions/game/language/english/item/DoodadsExtra.d.ts +13 -0
  367. package/definitions/game/language/english/item/ItemGroups.d.ts +2 -2
  368. package/definitions/game/language/english/item/Items.d.ts +2 -2
  369. package/definitions/game/language/english/living/HealthAccuracies.d.ts +13 -0
  370. package/definitions/game/language/english/living/Healths.d.ts +13 -0
  371. package/definitions/game/language/english/player/Milestones.d.ts +1 -1
  372. package/definitions/game/language/english/player/Skills.d.ts +2 -2
  373. package/definitions/game/language/english/ui/ModLoadErrors.d.ts +1 -1
  374. package/definitions/game/language/english/ui/UsableActionTypes.d.ts +2 -2
  375. package/definitions/game/language/english/ui/sort/MilestoneSorts.d.ts +13 -0
  376. package/definitions/game/language/english/ui/sort/SkillSorts.d.ts +13 -0
  377. package/definitions/game/language/impl/TranslationImpl.d.ts +7 -6
  378. package/definitions/game/language/segment/FormatListSegment.d.ts +1 -1
  379. package/definitions/game/language/utility/TranslationSorter.d.ts +3 -3
  380. package/definitions/game/mod/IMod.d.ts +1 -1
  381. package/definitions/game/mod/Mod.d.ts +2 -6
  382. package/definitions/game/mod/ModManager.d.ts +4 -0
  383. package/definitions/game/mod/ModRegistry.d.ts +96 -91
  384. package/definitions/game/multiplayer/IMultiplayer.d.ts +14 -1
  385. package/definitions/game/multiplayer/Multiplayer.d.ts +9 -4
  386. package/definitions/game/multiplayer/dedicatedServer/ssh/DefaultShell.d.ts +2 -1
  387. package/definitions/game/multiplayer/dedicatedServer/ssh/ISshShell.d.ts +2 -0
  388. package/definitions/game/multiplayer/dedicatedServer/ssh/Shell.d.ts +3 -1
  389. package/definitions/game/multiplayer/dedicatedServer/ssh/SshServer.d.ts +2 -1
  390. package/definitions/game/multiplayer/networking/SmartConnection.d.ts +1 -0
  391. package/definitions/game/multiplayer/packets/BasePacket.d.ts +6 -1
  392. package/definitions/game/multiplayer/packets/IndexedPacket.d.ts +4 -1
  393. package/definitions/game/multiplayer/packets/Packets.d.ts +1 -1
  394. package/definitions/game/multiplayer/packets/client/LoadIslandPacket.d.ts +1 -1
  395. package/definitions/game/multiplayer/packets/server/ConnectPacket.d.ts +1 -1
  396. package/definitions/game/multiplayer/packets/server/UpdateActionBarPacket.d.ts +3 -2
  397. package/definitions/game/renderer/IRenderer.d.ts +81 -61
  398. package/definitions/game/renderer/Overlays.d.ts +1 -1
  399. package/definitions/game/renderer/Renderer.d.ts +54 -12
  400. package/definitions/game/renderer/Renderers.d.ts +20 -10
  401. package/definitions/game/renderer/WebGlContext.d.ts +2 -2
  402. package/definitions/game/renderer/context/BaseRendererContext.d.ts +8 -2
  403. package/definitions/game/renderer/context/RendererContext.d.ts +5 -1
  404. package/definitions/game/renderer/context/RendererOrigin.d.ts +6 -13
  405. package/definitions/game/renderer/fieldOfView/FieldOfView.d.ts +7 -6
  406. package/definitions/game/renderer/fieldOfView/IFieldOfView.d.ts +19 -9
  407. package/definitions/game/renderer/notifier/INotifier.d.ts +8 -6
  408. package/definitions/game/renderer/notifier/Notifier.d.ts +9 -8
  409. package/definitions/game/renderer/overlay/GenericOverlay.d.ts +26 -0
  410. package/definitions/game/renderer/particle/ParticleRenderer1.d.ts +2 -1
  411. package/definitions/game/renderer/particle/ParticleRenderer2.d.ts +2 -1
  412. package/definitions/game/renderer/particle/ParticleSystem.d.ts +4 -5
  413. package/definitions/game/renderer/spriteBatch/ISpriteBatch.d.ts +3 -1
  414. package/definitions/game/renderer/spriteBatch/PersistantSpriteBatch.d.ts +29 -0
  415. package/definitions/game/renderer/spriteBatch/SpriteBatch1.d.ts +3 -26
  416. package/definitions/game/renderer/spriteBatch/SpriteBatch2.d.ts +5 -30
  417. package/definitions/game/renderer/spriteBatch/SpriteBatchBase.d.ts +54 -0
  418. package/definitions/game/renderer/tile/TileLayer.d.ts +8 -0
  419. package/definitions/game/renderer/tile/atlas/TileAtlas.d.ts +15 -14
  420. package/definitions/game/renderer/world/IWorldLayer.d.ts +6 -2
  421. package/definitions/game/renderer/world/IWorldLayerRenderer.d.ts +26 -0
  422. package/definitions/game/renderer/world/IWorldRenderer.d.ts +8 -0
  423. package/definitions/game/renderer/world/World.d.ts +5 -5
  424. package/definitions/game/renderer/world/WorldLayer.d.ts +12 -7
  425. package/definitions/game/renderer/world/WorldLayerRenderer.d.ts +22 -16
  426. package/definitions/game/renderer/world/WorldRenderer.d.ts +30 -25
  427. package/definitions/game/replay/IReplayLogEntry.d.ts +3 -3
  428. package/definitions/game/replay/ReplayLogEntry.d.ts +3 -3
  429. package/definitions/game/replay/ReplayManager.d.ts +3 -0
  430. package/definitions/game/resource/IResourcePath.d.ts +1 -1
  431. package/definitions/game/resource/ResourceLoader.d.ts +2 -1
  432. package/definitions/game/save/ISaveManager.d.ts +1 -1
  433. package/definitions/game/save/SaveManager.d.ts +4 -2
  434. package/definitions/game/save/data/ISaveDataGlobal.d.ts +6 -5
  435. package/definitions/game/save/data/SaveDataGlobal.d.ts +1 -1
  436. package/definitions/game/save/datastorage/FileDataStorage.d.ts +3 -1
  437. package/definitions/game/save/datastorage/IndexedDbDataStorage.d.ts +2 -1
  438. package/definitions/game/save/serializer/ISerializer.d.ts +18 -4
  439. package/definitions/game/save/serializer/Serializer.d.ts +5 -3
  440. package/definitions/game/save/serializer/StringTokenizer.d.ts +4 -0
  441. package/definitions/game/save/upgrade/UpgradeGame.d.ts +2 -1
  442. package/definitions/game/save/upgrade/UpgradePlayer.d.ts +2 -1
  443. package/definitions/game/steamworks/Steamworks.d.ts +9 -1
  444. package/definitions/game/ui/IUi.d.ts +2 -1
  445. package/definitions/game/ui/Ui.d.ts +2 -0
  446. package/definitions/game/ui/component/ArticleComponent.d.ts +14 -0
  447. package/definitions/game/ui/component/Component.d.ts +4 -3
  448. package/definitions/game/ui/component/Dropdown.d.ts +21 -4
  449. package/definitions/game/ui/component/EnumContextMenu.d.ts +1 -3
  450. package/definitions/game/ui/component/GroupDropdown.d.ts +1 -1
  451. package/definitions/game/ui/component/IComponent.d.ts +1 -19
  452. package/definitions/game/ui/component/SortRow.d.ts +1 -1
  453. package/definitions/game/ui/component/Text.d.ts +6 -1
  454. package/definitions/game/ui/component/dropdown/EnumDropdown.d.ts +2 -2
  455. package/definitions/game/ui/component/dropdown/IslandPortsDropdown.d.ts +21 -0
  456. package/definitions/game/ui/component/dropdown/ItemDropdown.d.ts +3 -1
  457. package/definitions/game/ui/input/Bind.d.ts +7 -21
  458. package/definitions/game/ui/input/Bindable.d.ts +108 -97
  459. package/definitions/game/ui/input/BindableManager.d.ts +2 -2
  460. package/definitions/game/ui/input/InputManager.d.ts +1 -0
  461. package/definitions/game/ui/old/IOldUi.d.ts +5 -4
  462. package/definitions/game/ui/old/OldUi.d.ts +7 -11
  463. package/definitions/game/ui/old/screens/InGameScreen.d.ts +56 -20
  464. package/definitions/game/ui/screen/Screen.d.ts +3 -0
  465. package/definitions/game/ui/screen/screens/GameScreen.d.ts +2 -4
  466. package/definitions/game/ui/screen/screens/game/DialogManager.d.ts +6 -5
  467. package/definitions/game/ui/screen/screens/game/DialogMap.d.ts +4 -2
  468. package/definitions/game/ui/screen/screens/game/Dialogs.d.ts +3 -2
  469. package/definitions/game/ui/screen/screens/game/IMessages.d.ts +1 -1
  470. package/definitions/game/ui/screen/screens/game/component/CanvasDialog.d.ts +1 -1
  471. package/definitions/game/ui/screen/screens/game/component/Dialog.d.ts +11 -7
  472. package/definitions/game/ui/screen/screens/game/component/InspectionsList.d.ts +1 -0
  473. package/definitions/game/ui/screen/screens/game/component/Item.d.ts +5 -5
  474. package/definitions/game/ui/screen/screens/game/component/QuadrantComponent.d.ts +1 -1
  475. package/definitions/game/ui/screen/screens/game/component/TileInspectionsList.d.ts +4 -4
  476. package/definitions/game/ui/screen/screens/game/dialog/BookDialog.d.ts +3 -3
  477. package/definitions/game/ui/screen/screens/game/dialog/CraftingDialog.d.ts +4 -4
  478. package/definitions/game/ui/screen/screens/game/dialog/EquipmentDialog.d.ts +3 -2
  479. package/definitions/game/ui/screen/screens/game/dialog/IMilestonesDialog.d.ts +14 -0
  480. package/definitions/game/ui/screen/screens/game/dialog/ISkillsDialog.d.ts +14 -0
  481. package/definitions/game/ui/screen/screens/game/dialog/InspectDialog.d.ts +2 -2
  482. package/definitions/game/ui/screen/screens/game/dialog/IslandsSailDialog.d.ts +31 -0
  483. package/definitions/game/ui/screen/screens/game/dialog/IslandsShippingDialog.d.ts +34 -0
  484. package/definitions/game/ui/screen/screens/game/dialog/MapDialog.d.ts +3 -3
  485. package/definitions/game/ui/screen/screens/game/dialog/MessagesEditFiltersDialog.d.ts +7 -0
  486. package/definitions/game/ui/screen/screens/game/dialog/MilestonesDialog.d.ts +2 -0
  487. package/definitions/game/ui/screen/screens/game/dialog/crafting/RecipeCache.d.ts +1 -1
  488. package/definitions/game/ui/screen/screens/game/dialog/islands/IIslandsDialog.d.ts +2 -1
  489. package/definitions/game/ui/screen/screens/game/dialog/islands/IslandsDialog.d.ts +95 -0
  490. package/definitions/game/ui/screen/screens/game/static/ActionBar.d.ts +9 -3
  491. package/definitions/game/ui/screen/screens/game/static/MenuBar.d.ts +1 -1
  492. package/definitions/game/ui/screen/screens/game/static/Messages.d.ts +8 -3
  493. package/definitions/game/ui/screen/screens/game/static/actions/IActionBar.d.ts +3 -1
  494. package/definitions/game/ui/screen/screens/game/static/menubar/MenuBarButtonDescriptions.d.ts +1 -2
  495. package/definitions/game/ui/screen/screens/game/static/stats/IStatDisplayDescription.d.ts +10 -9
  496. package/definitions/game/ui/screen/screens/game/static/stats/StatDisplayDescriptions.d.ts +3 -4
  497. package/definitions/game/ui/screen/screens/game/static/stats/component/Stat.d.ts +7 -6
  498. package/definitions/game/ui/screen/screens/game/static/stats/component/StatusEffects.d.ts +2 -2
  499. package/definitions/game/ui/screen/screens/game/util/item/ItemStylesheet.d.ts +1 -1
  500. package/definitions/game/ui/screen/screens/game/util/movement/MovementHandler.d.ts +1 -1
  501. package/definitions/game/ui/screen/screens/game/util/movement/WalkToTileHandler.d.ts +3 -3
  502. package/definitions/game/ui/screen/screens/menu/menus/GameEndMenu.d.ts +4 -2
  503. package/definitions/game/ui/screen/screens/menu/menus/character/Swatch.d.ts +1 -1
  504. package/definitions/game/ui/screen/screens/menu/menus/mods/ModInfoMenu.d.ts +2 -2
  505. package/definitions/game/ui/tooltip/Tooltip.d.ts +4 -17
  506. package/definitions/game/utilities/Files.d.ts +0 -1
  507. package/definitions/game/utilities/Log.d.ts +71 -67
  508. package/definitions/game/utilities/Version.d.ts +15 -9
  509. package/definitions/game/utilities/WebWorkerHelpers.d.ts +3 -6
  510. package/definitions/game/utilities/class/Inject.d.ts +2 -6
  511. package/definitions/game/utilities/collection/Arrays.d.ts +1 -42
  512. package/definitions/game/utilities/collection/Tuple.d.ts +53 -0
  513. package/definitions/game/utilities/collection/map/PriorityMap.d.ts +2 -1
  514. package/definitions/game/utilities/enum/EnumCursor.d.ts +1 -3
  515. package/definitions/game/utilities/enum/Enums.d.ts +7 -16
  516. package/definitions/game/utilities/enum/IEnum.d.ts +2 -1
  517. package/definitions/game/utilities/generic/GenericManager.d.ts +3 -1
  518. package/definitions/game/utilities/math/Bound3.d.ts +2 -2
  519. package/definitions/game/utilities/math/IVector.d.ts +7 -2
  520. package/definitions/game/utilities/math/Math2.d.ts +66 -0
  521. package/definitions/game/utilities/math/Range.d.ts +3 -0
  522. package/definitions/game/utilities/math/Rectangle.d.ts +3 -1
  523. package/definitions/game/utilities/memory/MemoryLeakDetector.d.ts +1 -0
  524. package/definitions/game/utilities/object/Objects.d.ts +1 -1
  525. package/definitions/game/utilities/random/IRandom.d.ts +36 -0
  526. package/definitions/game/utilities/random/Random.d.ts +20 -54
  527. package/definitions/game/utilities/random/RandomReference.d.ts +16 -0
  528. package/definitions/game/utilities/random/RandomUtilities.d.ts +33 -0
  529. package/definitions/game/utilities/random/RandomValueGenerator.d.ts +3 -3
  530. package/definitions/game/utilities/random/SeededGenerator.d.ts +37 -0
  531. package/definitions/game/utilities/random/generators/LegacySeededGenerator.d.ts +21 -0
  532. package/definitions/game/utilities/random/generators/PCGSeededGenerator.d.ts +34 -0
  533. package/definitions/game/utilities/random/generators/{RandomItem.d.ts → specific/RandomItem.d.ts} +4 -2
  534. package/definitions/game/utilities/random/generators/{RandomRange.d.ts → specific/RandomRange.d.ts} +2 -1
  535. package/definitions/game/utilities/string/Interpolator.d.ts +3 -4
  536. package/definitions/game/utilities/string/Strings.d.ts +4 -0
  537. package/definitions/game/utilities/typesglobal/Descriptions.d.ts +1 -3
  538. package/definitions/game/webWorker/WebWorkerManager.d.ts +4 -3
  539. package/definitions/hosts/electron/main/interfaces.d.ts +1 -0
  540. package/definitions/hosts/electron/main/ipc/handlers/electron/electron.d.ts +1 -0
  541. package/definitions/hosts/electron/main/ipc/handlers/os/os.d.ts +5 -2
  542. package/definitions/hosts/electron/main/launchOptions.d.ts +3 -0
  543. package/definitions/hosts/shared/globals.d.ts +2 -2
  544. package/definitions/hosts/shared/ipc/electron.d.ts +1 -0
  545. package/definitions/hosts/shared/ipc/handlers/os/os.d.ts +1 -0
  546. package/definitions/hosts/shared/ipc/os.d.ts +1 -0
  547. package/definitions/language-sync/index.d.ts +11 -0
  548. package/definitions/launcher/App.d.ts +29 -0
  549. package/definitions/launcher/Init.d.ts +16 -0
  550. package/definitions/launcher/Production.d.ts +10 -0
  551. package/definitions/launcher/ui/Article.d.ts +19 -0
  552. package/definitions/launcher/ui/Button.d.ts +36 -0
  553. package/definitions/launcher/ui/Component.d.ts +95 -0
  554. package/definitions/launcher/ui/InputButton.d.ts +23 -0
  555. package/definitions/launcher/ui/LauncherUI.d.ts +32 -0
  556. package/definitions/launcher/ui/Section.d.ts +17 -0
  557. package/definitions/launcher/ui/component/Article.d.ts +22 -0
  558. package/definitions/launcher/ui/component/Button.d.ts +36 -0
  559. package/definitions/launcher/ui/component/Component.d.ts +95 -0
  560. package/definitions/launcher/ui/component/InputButton.d.ts +23 -0
  561. package/definitions/launcher/ui/component/Section.d.ts +17 -0
  562. package/definitions/launcher/ui/launcher/FolderButton.d.ts +29 -0
  563. package/definitions/launcher/ui/launcher/FolderSelector.d.ts +63 -0
  564. package/definitions/launcher/ui/launcher/Mods.d.ts +16 -0
  565. package/definitions/launcher/ui/launcher/Resources.d.ts +18 -0
  566. package/definitions/launcher/ui/main/FolderButton.d.ts +29 -0
  567. package/definitions/launcher/ui/main/FolderSelector.d.ts +48 -0
  568. package/definitions/launcher/ui/main/Mods.d.ts +20 -0
  569. package/definitions/launcher/ui/main/Resources.d.ts +23 -0
  570. package/definitions/launcher/utilities/EventManager.d.ts +49 -0
  571. package/definitions/launcher/utilities/prototype/Apply.d.ts +11 -0
  572. package/definitions/test/core/application.d.ts +17 -15
  573. package/definitions/test/core/applicationDom.d.ts +8 -5
  574. package/definitions/test/core/applicationInteractions.d.ts +16 -13
  575. package/definitions/test/core/applicationLogger.d.ts +1 -1
  576. package/definitions/test/core/applicationManager.d.ts +12 -15
  577. package/definitions/test/core/chromeDriver.d.ts +2 -2
  578. package/definitions/test/index.d.ts +2 -3
  579. package/definitions/test/interfaces.d.ts +2 -6
  580. package/definitions/test/suite/functionalTests/multiplayer/Multiplayer.spec.d.ts +3 -3
  581. package/definitions/test/suite/functionalTests/singleplayer/SaveImport.spec.d.ts +3 -3
  582. package/definitions/test/suite/functionalTests/singleplayer/Singleplayer.spec.d.ts +3 -3
  583. package/definitions/test/suite/unitTests/game/Actions.spec.d.ts +3 -3
  584. package/definitions/test/suite/unitTests/game/Island.spec.d.ts +3 -3
  585. package/definitions/test/suite/unitTests/utilities/KdTree.spec.d.ts +3 -3
  586. package/definitions/test/suite/unitTests/utilities/MagicalPropertyManager.spec.d.ts +3 -3
  587. package/definitions/test/testRunner.d.ts +224 -0
  588. package/definitions/test/util/helpers.d.ts +12 -0
  589. package/definitions/test/util/ports.d.ts +11 -0
  590. package/definitions/test/util/random.d.ts +3 -2
  591. package/package.json +24 -24
  592. package/tsconfig.json +7 -7
  593. package/tsconfig.mod.base.json +44 -44
  594. package/definitions/game/game/entity/creature/Pathing.d.ts +0 -30
  595. package/definitions/game/ui/screen/screens/game/dialog/IslandsDialog.d.ts +0 -65
  596. package/definitions/game/utilities/game/TileHelpers.d.ts +0 -123
  597. package/definitions/test/util/mochaNUnitReporter.d.ts +0 -38
@@ -9,12 +9,20 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import type { BiomeType } from "game/biome/IBiome";
12
+ import type Creature from "game/entity/creature/Creature";
13
+ import type { CreatureType, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
12
14
  import type Human from "game/entity/Human";
13
- import type { TickFlag, TileUpdateType } from "game/IGame";
15
+ import type { DamageType, Defense } from "game/entity/IEntity";
16
+ import type NPC from "game/entity/npc/NPC";
17
+ import type { IIslandTemplate, TickFlag, TileUpdateType } from "game/IGame";
18
+ import type Port from "game/island/Port";
14
19
  import type { MultiplayerLoadingDescription } from "game/meta/Loading";
15
- import type { ITile, TerrainType } from "game/tile/ITerrain";
20
+ import type { TerrainType } from "game/tile/ITerrain";
21
+ import type Tile from "game/tile/Tile";
22
+ import type { ISerializedTranslation } from "language/ITranslation";
16
23
  import type World from "renderer/world/World";
17
- import type { IVector2 } from "utilities/math/IVector";
24
+ import type { IVector2, IVector3 } from "utilities/math/IVector";
25
+ import type { SeedType } from "utilities/random/IRandom";
18
26
  export type IslandId = `${number},${number}`;
19
27
  export declare module IslandPosition {
20
28
  function toId(position: IVector2): IslandId;
@@ -32,6 +40,10 @@ export interface IIslandEvents {
32
40
  * This means there are no longer players on the island
33
41
  */
34
42
  deactivated(): void;
43
+ /**
44
+ * Called when the island is unloaded
45
+ */
46
+ unloaded(): void;
35
47
  /**
36
48
  * Called when the island is deleted
37
49
  */
@@ -41,16 +53,13 @@ export interface IIslandEvents {
41
53
  /**
42
54
  * Called when a tile is updated (tile type changed, doodad created on it, etc)
43
55
  * @param tile The tile that was updated
44
- * @param x The x position of the updated tile
45
- * @param y The y position of the updated tile
46
- * @param z The z position of the updated tile
47
56
  * @param tileUpdateType The tile update type
48
57
  */
49
- tileUpdate(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType): void;
58
+ tileUpdate(tile: Tile, tileUpdateType: TileUpdateType): void;
50
59
  /**
51
60
  * Called when a tile type changes.
52
61
  */
53
- terrainChange(x: number, y: number, z: number, tile: ITile, oldType: TerrainType): any;
62
+ terrainChange(tile: Tile, oldType: TerrainType): any;
54
63
  /**
55
64
  * Called when item references are loaded
56
65
  */
@@ -75,25 +84,50 @@ export interface IIslandEvents {
75
84
  * Emitted when an island is renamed
76
85
  */
77
86
  rename(human: Human, newName?: string, oldName?: string): any;
87
+ /**
88
+ * Emitted when island ports have changed
89
+ */
90
+ portsChanged(addedPort?: Port, removedPort?: Port): any;
91
+ getDefense(defense: Defense | undefined, target: Human | Creature | CreatureType, damageType?: DamageType): Defense | undefined;
92
+ calculateAttackOutcome(damageOutcome: IDamageOutcome, input: IDamageOutcomeInput, attackValue: number, defenseValue: number): IDamageOutcome | undefined;
78
93
  }
79
- export interface ISeeds {
94
+ export interface ILegacySeeds {
95
+ type: SeedType.Legacy;
80
96
  base: number;
81
97
  saved: number;
82
98
  }
99
+ export interface IPCGSeeds {
100
+ type: SeedType.PCG;
101
+ base: number;
102
+ saved: Uint16Array;
103
+ }
104
+ export type ISeeds = ILegacySeeds | IPCGSeeds;
83
105
  export interface IIslandLoadOptions {
84
- isNewSave: boolean;
85
- travelTime: number;
86
- newWorldBiomeTypeOverride: BiomeType;
87
- pauseAndShowLoadingScreen: boolean;
88
- multiplayerLoadingDescription: MultiplayerLoadingDescription;
89
- allowItemAndDoodadFixesInMultiplayer: boolean;
106
+ /**
107
+ * Set to true when the island load is happening for everyone eveywhere all at once
108
+ */
109
+ isSynced: boolean;
110
+ isNewSave?: boolean;
111
+ travelTime?: number;
112
+ pauseAndShowLoadingScreen?: boolean;
113
+ multiplayerLoadingDescription?: MultiplayerLoadingDescription;
114
+ newIslandOverrides?: Partial<INewIslandOverrides>;
115
+ disableLoadingScreen?: boolean;
90
116
  }
91
117
  export interface IMoveToIslandOptions {
92
118
  spawnPosition: IVector2;
93
- newWorldBiomeTypeOverride: BiomeType;
94
119
  noTravelingEffects: true;
120
+ noTravelingTime: true;
95
121
  distanceFromEdge: number;
96
122
  respawn: boolean;
123
+ newIslandOverrides: Partial<INewIslandOverrides>;
124
+ targetPortId: number;
125
+ disableLoadingScreen: boolean;
126
+ nestedTravelCount: number;
127
+ }
128
+ export interface INewIslandOverrides {
129
+ biomeType: BiomeType;
130
+ template: IIslandTemplate;
97
131
  }
98
132
  export interface IWell {
99
133
  quantity: number;
@@ -125,4 +159,24 @@ export declare enum LiquidType {
125
159
  }
126
160
  export declare const ISLAND_NAME_MAX_LENGTH = 32;
127
161
  export declare const DEFAULT_ISLAND_ID = "0,0";
128
- export declare const DEFAULT_ISLAND_POSITION: IVector2;
162
+ export declare const DEFAULT_ISLAND_MAP_SIZE = 512;
163
+ export declare const TRAVEL_ANIMATION_ISLAND_ID: IslandId;
164
+ export interface IIslandPort {
165
+ id: number;
166
+ name: string | ISerializedTranslation;
167
+ position: IVector3;
168
+ }
169
+ export interface IMobCheck extends IVector3 {
170
+ tile: Tile;
171
+ creature?: Creature;
172
+ player?: Human;
173
+ npc?: NPC;
174
+ obstacle?: boolean;
175
+ water?: boolean;
176
+ freshWater?: boolean;
177
+ shallowWater?: boolean;
178
+ swampWater?: boolean;
179
+ noTile?: boolean;
180
+ waterTiles?: number;
181
+ voidTiles?: number;
182
+ }
@@ -9,21 +9,24 @@
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
11
  import EventEmitter from "event/EventEmitter";
12
+ import type { Game } from "game/Game";
13
+ import type { IGameOld } from "game/IGame";
14
+ import { TickFlag, TileUpdateType } from "game/IGame";
15
+ import { Quality } from "game/IObject";
12
16
  import type { BiomeTypes } from "game/biome/IBiome";
17
+ import type { ITemplateBiomeOptions } from "game/biome/template/Template";
13
18
  import DoodadManager from "game/doodad/DoodadManager";
14
- import CorpseManager from "game/entity/creature/corpse/CorpseManager";
19
+ import Human from "game/entity/Human";
20
+ import type { SkillType } from "game/entity/IHuman";
15
21
  import Creature from "game/entity/creature/Creature";
16
22
  import CreatureManager from "game/entity/creature/CreatureManager";
17
23
  import type { IDamageInfo, IDamageOutcome, IDamageOutcomeInput } from "game/entity/creature/ICreature";
24
+ import CorpseManager from "game/entity/creature/corpse/CorpseManager";
18
25
  import FlowFieldManager from "game/entity/flowfield/FlowFieldManager";
19
- import Human from "game/entity/Human";
20
- import { SkillType } from "game/entity/IHuman";
21
26
  import NPCManager from "game/entity/npc/NPCManager";
22
- import type { IGameOld } from "game/IGame";
23
- import { FireType, TickFlag, TileUpdateType } from "game/IGame";
24
- import { Quality } from "game/IObject";
25
- import type { IIslandEvents, IIslandLoadOptions, ISeeds, IslandId, IWaterContamination, IWaterFill, IWell } from "game/island/IIsland";
27
+ import type { IIslandEvents, IIslandLoadOptions, IMobCheck, ISeeds, IWaterContamination, IWaterFill, IWell, IslandId } from "game/island/IIsland";
26
28
  import { WaterType } from "game/island/IIsland";
29
+ import { PortManager } from "game/island/Port";
27
30
  import type { ILiquidGather } from "game/item/IItem";
28
31
  import type { IRequirementInfo } from "game/item/IItemManager";
29
32
  import ItemManager from "game/item/ItemManager";
@@ -32,22 +35,23 @@ import type { IGameOptions } from "game/options/IGameOptions";
32
35
  import type { IslandModifiersCollection } from "game/options/modifiers/island/IslandModifiers";
33
36
  import type { IReferenceable } from "game/reference/IReferenceManager";
34
37
  import TemperatureManager from "game/temperature/TemperatureManager";
35
- import type { ITerrainDescription, ITile, ITileContainer, ITileData } from "game/tile/ITerrain";
38
+ import type { ITerrainDescription, ITileContainer, ITileData } from "game/tile/ITerrain";
36
39
  import { TerrainType } from "game/tile/ITerrain";
37
40
  import type { ITerrainLoot, ITerrainLootItem } from "game/tile/TerrainResources";
41
+ import Tile from "game/tile/Tile";
38
42
  import TileEventManager from "game/tile/TileEventManager";
39
43
  import TimeManager from "game/time/TimeManager";
40
44
  import Translation from "language/Translation";
41
45
  import World from "renderer/world/World";
42
- import type { IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
46
+ import type { IPostSerializeCallback, IPreSerializeCallback, ISerializer } from "save/serializer/ISerializer";
47
+ import type { IVersionInfo } from "utilities/Version";
43
48
  import { Direction } from "utilities/math/Direction";
44
49
  import type { IVector2, IVector3 } from "utilities/math/IVector";
45
- import Vector3 from "utilities/math/Vector3";
46
- import type { Random, SeededGenerator } from "utilities/random/Random";
47
- import type { IVersionInfo } from "utilities/Version";
50
+ import type { Random } from "utilities/random/Random";
51
+ import type { LegacySeededGenerator } from "utilities/random/generators/LegacySeededGenerator";
52
+ import type { PCGSeededGenerator } from "utilities/random/generators/PCGSeededGenerator";
48
53
  export interface IIslandDetails {
49
54
  seed: number;
50
- random: Random;
51
55
  biomeType: BiomeTypes;
52
56
  offset: IVector2;
53
57
  }
@@ -58,63 +62,70 @@ export declare module IIslandDetails {
58
62
  * Represents the worlds island
59
63
  * Items, Creatures, Npcs, etc.. all exist on the island
60
64
  */
61
- export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback {
62
- static getBiomeType(x: number, y: number): BiomeTypes;
63
- static getDetails(x: number, y: number): IIslandDetails;
64
- static generateDetails(position: IVector2, seed?: number): IIslandDetails;
65
- corpses: CorpseManager;
66
- creatures: CreatureManager;
67
- doodads: DoodadManager;
68
- flowFieldManager: FlowFieldManager;
69
- items: ItemManager;
70
- npcs: NPCManager;
71
- temperature: TemperatureManager;
72
- tileEvents: TileEventManager;
73
- time: TimeManager;
65
+ export default class Island extends EventEmitter.Host<IIslandEvents> implements IReferenceable, IPreSerializeCallback, IPostSerializeCallback {
66
+ readonly corpses: CorpseManager;
67
+ readonly creatures: CreatureManager;
68
+ readonly doodads: DoodadManager;
69
+ readonly flowFieldManager: FlowFieldManager;
70
+ readonly items: ItemManager;
71
+ readonly npcs: NPCManager;
72
+ readonly ports: PortManager;
73
+ readonly temperature: TemperatureManager;
74
+ readonly tileEvents: TileEventManager;
75
+ readonly time: TimeManager;
76
+ saveBuildTime?: number;
77
+ saveVersion: string;
74
78
  biomeType: BiomeTypes;
75
79
  civilizationScore: number;
76
80
  civilizationScoreTiles: Record<number, number>;
77
81
  contaminatedWater: IWaterContamination[];
78
82
  creatureSpawnTimer: number;
83
+ loadCount: number;
79
84
  mapGenVersion: string;
80
85
  name?: string;
81
86
  position: IVector2;
87
+ readonly mapSize: number;
88
+ readonly treasureMaps: DrawnMap[];
89
+ readonly wellData: SaferNumberIndexedObject<IWell>;
82
90
  referenceId?: number;
83
- saveVersion: string;
91
+ templateBiomeOptions: ITemplateBiomeOptions | undefined;
84
92
  tileContainers: ITileContainer[];
85
- tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
86
- treasureMaps: DrawnMap[];
87
93
  version: string;
88
- wellData: SaferNumberIndexedObject<IWell>;
89
- loadCount: number;
90
- seeds: ISeeds;
91
- readonly seededRandom: Random<SeededGenerator>;
94
+ tileData: SaferNumberIndexedObject<SaferNumberIndexedObject<SaferNumberIndexedObject<ITileData[]>>>;
95
+ readonly seeds: ISeeds;
96
+ readonly seededRandom: Random<LegacySeededGenerator | PCGSeededGenerator>;
97
+ readonly game: Game;
92
98
  /**
93
99
  * Set of players on this island
94
100
  */
95
- readonly players: Set<Human>;
101
+ readonly players: Set<Human<number>>;
96
102
  /**
97
103
  * Entity move types in fov on this island
98
- * `${z}-${moveType}` -> Humans
99
104
  */
100
- readonly moveTypesInFov: Map<string, Set<Human>>;
105
+ readonly moveTypesInFov: Map<"-1-0" | "-1-1" | "-1-2" | "-1-4" | "-1-8" | "-1-16" | "-1-32" | "-1-64" | "-1-128" | "-1-256" | "-1-512" | "-1-1024" | "-1-15" | "0-0" | "0-1" | "0-2" | "0-4" | "0-8" | "0-16" | "0-32" | "0-64" | "0-128" | "0-256" | "0-512" | "0-1024" | "0-15" | "1-0" | "1-1" | "1-2" | "1-4" | "1-8" | "1-16" | "1-32" | "1-64" | "1-128" | "1-256" | "1-512" | "1-1024" | "1-15", Set<Human<number>>>;
101
106
  previousSaveVersion: IVersionInfo | undefined;
102
107
  brokenReferencesCount: number;
108
+ readonly id: IslandId;
109
+ readonly mapSizeSq: number;
103
110
  spawnPoint: IVector3;
104
111
  private _loadedReferences;
105
112
  private _tiles;
106
113
  private _world;
107
114
  modifiersCollection?: IslandModifiersCollection;
108
115
  details?: IIslandDetails;
109
- ranUpgrades: boolean;
110
- constructor(position?: IVector2, seed?: number);
116
+ private _ranUpgrade;
117
+ private serializeObjectStats?;
118
+ constructor(game?: Game, position?: IVector2, seed?: number, mapSize?: number);
111
119
  toString(): string;
112
120
  private registerMemoryLeakDetector;
113
121
  preSerializeObject(serializer: ISerializer): void;
114
- onUnserialized(): void;
115
- get id(): `${number},${number}`;
122
+ postSerializeObject(serializer: ISerializer): void;
123
+ preSerializeProperty(serializer: ISerializer, key: string): void;
124
+ postSerializeProperty(serializer: ISerializer, key: string): void;
125
+ onUnserialized(serializer: ISerializer): void;
116
126
  get biome(): import("game/biome/IBiome").IBiomeDescription;
117
127
  get isLoaded(): boolean;
128
+ get tiles(): Record<number, Tile | undefined>;
118
129
  get hasLoadedItemReferences(): boolean;
119
130
  get isLocalIsland(): boolean;
120
131
  get world(): World;
@@ -135,7 +146,11 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
135
146
  private getNameDescriptor;
136
147
  private getNameNoun;
137
148
  getNeighboringIslands(): Island[];
138
- load(options?: Partial<IIslandLoadOptions>): Promise<void>;
149
+ ensureUpgraded(isSynced: boolean): void;
150
+ /**
151
+ * Loads the island
152
+ */
153
+ load(options: IIslandLoadOptions): Promise<void>;
139
154
  private initializeIslandModifiers;
140
155
  /**
141
156
  * Unload the island from memory
@@ -154,118 +169,51 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
154
169
  getIslandDistance(): number;
155
170
  /**
156
171
  * Gets the default terrain type that should be under a tile (in the case of melting or removing it in some way).
157
- * @param tile ITile that we are getting the default terrain type for.
172
+ * @param tile Tile that we are getting the default terrain type for.
158
173
  * @returns The default terrain type with a fallback to dirt (which shouldn't happen without mods or bugs).
159
174
  */
160
- getDefaultTerrainType(tile: ITile): TerrainType;
161
- checkForHiddenMob(human: Human, x: number, y: number, z: number): void;
162
- isMapEdge(x: number, y: number): boolean;
163
- /**
164
- * Ensures a point is valid and is not the edge of the map
165
- */
166
- ensureValidPoint<T extends IVector2>(point?: T): T | undefined;
167
- getTileFromPoint(point: IVector3): ITile;
168
- getTile(x: number, y: number, z: number): ITile;
169
- getTileSafe(x: number, y: number, z: number): ITile | undefined;
170
- setTile(x: number, y: number, z: number, tile: ITile): ITile;
171
- setTiles(tiles: ITile[]): void;
172
- getOrCreateTile(index: number): ITile;
173
- changeTile(newTileInfo: TerrainType | ITileData, x: number, y: number, z: number, stackTiles: boolean, dropTiles?: boolean): void;
174
- makeLavaPassage(human: Human): TerrainType | undefined;
175
- makeCaveEntrance(human: Human, chance?: number): TerrainType | undefined;
176
- getTileData(x: number, y: number, z: number): ITileData[] | undefined;
177
- getOrCreateTileData(x: number, y: number, z: number): ITileData[];
178
- updateFlowFieldTile(tile: ITile, x: number, y: number, z: number, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
179
- isTilled(x: number, y: number, z: number): boolean;
180
- packGround(x: number, y: number, z: number): void;
175
+ getDefaultTerrainType(tile: Tile): TerrainType;
176
+ getDirectionFromMovement(x: number, y: number): Direction.East | Direction.North | Direction.West | Direction.South;
177
+ getTileFromPoint(point: IVector3): Tile;
178
+ getTile(x: number, y: number, z: number, disableLog?: boolean): Tile;
179
+ getTileSafe(x: number, y: number, z: number): Tile | undefined;
180
+ createTile(x: number, y: number, z: number, index: number): Tile;
181
+ setTile(x: number, y: number, z: number, tile: Tile): Tile;
182
+ getOrCreateTile(index: number, x: number, y: number, z: number): Tile;
183
+ updateFlowFieldTile(tile: Tile, tileUpdateType: TileUpdateType, updatedRenderer?: boolean): void;
181
184
  /**
182
- * Removes the top tiledata (index 0) from the tile
183
- * If there is no remaining tile data, a new tile data will be added with the newTileTypeWhenEmpty type
184
- */
185
- removeTopTile(x: number, y: number, z: number, newTileTypeWhenEmpty: TerrainType | ((tile: ITile) => TerrainType)): void;
186
- /**
187
- * Checks if island.tileData is synced with ITile.data
185
+ * Checks if island.tileData is synced with Tile.data
188
186
  */
189
187
  checkTileState(): void;
190
- isPositionFull(x: number, y: number, z: number): boolean;
191
- isTileFull(tile: ITile): boolean;
192
- isOnFire(tile: ITile): FireType;
193
- isTileEmpty(tile: ITile): boolean;
194
- isPositionEmpty(x: number, y: number, z: number): boolean;
195
188
  processWaterContamination(): void;
196
189
  addPlayer(human: Human, refreshStatusEffects?: boolean): void;
197
190
  removePlayer(human: Human, isAbsentPlayer?: boolean): void;
198
191
  getPlayers(includeGhosts?: boolean, includeConnecting?: boolean): Human[];
199
- isPlayerAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
200
- isPlayerAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): boolean;
201
- getPlayersAtTile(tile: ITile, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
202
- getPlayersAtPosition(position: IVector3, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
203
- getPlayersAtPosition(x: number, y: number, z: number, includeGhosts?: boolean, includeConnecting?: boolean): Human[];
204
- getPlayersThatSeePosition(x: number, y: number, z: number): Human[];
205
- /**
206
- * Gets the nearest player based on x/y/z coordinates.
207
- * @param x The x coord to get the closest player.
208
- * @param y The y coord to get the closest player.
209
- * @param z The z coord to get the closest player.
210
- * @param canSee If set to true, check if the player can see the x/y/z coords. Defaults to false.
211
- */
212
- getNearestPlayer(x: number, y: number, z?: number, canSee?: boolean, includeGhosts?: boolean, includeConnecting?: boolean): {
213
- player?: Human;
214
- distance?: number;
215
- };
216
192
  getReputation(): number;
217
193
  getMalignity(): number;
218
194
  getBenignity(): number;
219
195
  getMaxHealth(): number;
220
196
  getMaxWeight(): number;
221
- getTactics(): number;
222
197
  getSkillPercent(skill: SkillType): number;
223
198
  getPlayerAverage(calc: (player: Human) => number | undefined, round?: boolean): number;
224
199
  updateReputation(reputation: number): void;
225
200
  /**
226
201
  * Check the amount of water tiles there is connected to a supplied x/y area
227
202
  */
228
- checkWaterFill(x: number, y: number, z: number, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
229
- getSpawnPoint(): IVector3;
230
- consumeWaterTile(x: number, y: number, z: number): void;
203
+ checkWaterFill(tile: Tile, needed: number, waterType: WaterType, waterFill?: IWaterFill): number;
204
+ getSpawnPoint(): Tile;
205
+ getSuitableSpawnPoint(): Tile;
231
206
  calculateDamageOutcome(input: IDamageOutcomeInput): IDamageOutcome | undefined;
232
207
  damage(target: Human | Creature, damageInfo: IDamageInfo, causesBlood?: boolean): number | undefined;
233
208
  /**
234
209
  * Calculates the light level of a tile.
235
210
  * @returns 32bit number representing RED GREEN BLUE ALPHA
236
211
  */
237
- calculateTileLightLevel(tile: ITile, x: number, y: number, z: number): number;
212
+ calculateTileLightLevel(tile: Tile): number;
238
213
  getLightSourceAt(x: number, y: number, z: number): number;
214
+ checkForTargetInRange(tile: Tile, direction: Direction.Cardinal, range: number, includePlayers?: boolean): IMobCheck;
239
215
  fireBreath(x: number, y: number, z: number, facingDirection: Direction, itemName?: Translation, player?: boolean): void;
240
216
  coolFires(requirements: IRequirementInfo, human: Human): void;
241
- isFlammable(x: number, y: number, z: number): boolean;
242
- /**
243
- * Converts shallow single bodies of fresh/swamp water into seawater.
244
- * @param point x/y/z of the tile to check against.
245
- */
246
- contaminateNonSeawater(point: IVector3): void;
247
- /**
248
- * Create puddles around a point and limit them (so they can't expand infinitely).
249
- * @param point x/y/z of the splash/puddle source.
250
- */
251
- createPuddles(point: IVector3): void;
252
- /**
253
- * Cools the tile (such as lava) and reveals to any in-LOS players about it.
254
- * @param point x/y/z of the lava tile.
255
- * @param islandId The island ID of where we are checking so we can tell players about the cooled lava/tile.
256
- */
257
- coolTile(point: IVector3, islandId?: IslandId): void;
258
- /**
259
- * Finds either lava or water ajacent to either lava or water, and cools the lava down based its findings.
260
- * @param point x/y/z of the lava or water source.
261
- * @param islandId The island ID of where we are checking so we can tell players about the cooled lava.
262
- */
263
- coolLava(point: IVector3, islandId?: IslandId): void;
264
- /**
265
- * Contaminate water sources when new ones are created based on the surrounding water.
266
- * @param point x/y/z of the water tile created.
267
- */
268
- contaminateWater(point: IVector3): void;
269
217
  /**
270
218
  * Resets & recalculates the civilization score
271
219
  */
@@ -273,7 +221,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
273
221
  /**
274
222
  * Refreshes the provided civ score for the given tile
275
223
  */
276
- refreshTileCivilizationScore(tile: ITile, x: number, y: number, z: number, isRecalculating?: boolean): void;
224
+ refreshTileCivilizationScore(tile: Tile, isRecalculating?: boolean): void;
277
225
  /**
278
226
  * Adds civilization score
279
227
  */
@@ -285,30 +233,9 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
285
233
  getGrowingSpeed(terrainType: TerrainType, quality?: Quality, magicValue?: number): number;
286
234
  processTickFlags(tickFlag: TickFlag, ticks: number, playingHumans: Human[]): void;
287
235
  processTickFlagsAsync(tickFlag: TickFlag, ticks: number, playingHumans: Human[], onProgress: (progess: number) => Promise<void>): Promise<void>;
288
- /**
289
- * Possibly collapses or opens up a cave (on both sides) and breaks any doodads.
290
- * @param point Vector3 of the location to collapse or open the caves (if it exists).
291
- * @param checkType TerrainType to check if the tile point equals this before switching.
292
- */
293
- switchCave(point: Vector3, checkType?: TerrainType): void;
294
- /**
295
- * Checks to see if there is a cave and if it can be switched to collapsed from open or vice versa.
296
- * @param terrainType TerrainType to get the description of.
297
- * @param checkType TerrainType to check if the tile point equals this before switching.
298
- * @returns TerrainType that we should switch the tile into.
299
- */
300
- canSwitchCave(terrainType: TerrainType, checkType?: TerrainType): TerrainType | undefined;
301
236
  private updateEntityFov;
302
237
  private processTimers;
303
238
  private runRandomEvents;
304
- /**
305
- * Plants a random seed at the given coordinates based on what can grow on that tile naturally. This will replace any doodad that is there.
306
- * @param x X coordinates.
307
- * @param y Y coordinates.
308
- * @param z Z coordinates.
309
- * @returns True if a seed was planted.
310
- */
311
- plantRandomSeed(x: number, y: number, z: number): boolean;
312
239
  /**
313
240
  * Synchronizes player events
314
241
  * Usually called when a new player joins
@@ -324,7 +251,7 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
324
251
  * Only allow loading references once
325
252
  * Even if an island is unloaded, the loaded references will remain
326
253
  */
327
- loadReferences(allowFixesInMultiplayer?: boolean): void;
254
+ loadReferences(allowFixes: boolean): void;
328
255
  /**
329
256
  * Gets the items/resources from terrain based on the TerrainResources definition and checks if it is based on the current biome type.
330
257
  * @param terrainLoot The resource to check.
@@ -335,5 +262,5 @@ export default class Island extends EventEmitter.Host<IIslandEvents> implements
335
262
  /**
336
263
  * Returns the type of liquid that can be gathered from the tile
337
264
  */
338
- getLiquidGatherType(terrainType: TerrainType, terrainDescription?: ITerrainDescription | undefined): keyof ILiquidGather | undefined;
265
+ getLiquidGatherType(terrainType: TerrainType, terrainDescription: ITerrainDescription): keyof ILiquidGather | undefined;
339
266
  }
@@ -8,9 +8,15 @@
8
8
  * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
9
  * https://github.com/WaywardGame/types/wiki
10
10
  */
11
+ import type { Game } from "game/Game";
11
12
  import type { IslandId } from "game/island/IIsland";
13
+ import type { IIslandDetails } from "game/island/Island";
12
14
  import Island from "game/island/Island";
15
+ import type { IVector2 } from "utilities/math/IVector";
16
+ import type { SeedType } from "utilities/random/IRandom";
13
17
  export default class IslandManager extends Map<IslandId, Island> {
18
+ private readonly game;
19
+ constructor(game: Game);
14
20
  /**
15
21
  * Get the list of islands that contain players
16
22
  */
@@ -32,7 +38,7 @@ export default class IslandManager extends Map<IslandId, Island> {
32
38
  * Gets an island by id. Try to use "get" instead!
33
39
  * @returns Island or undefined if it does not exist
34
40
  */
35
- getIfExists(islandId: IslandId): Island | undefined;
41
+ getIfExists(islandId?: IslandId): Island | undefined;
36
42
  /**
37
43
  * Gets an island by position
38
44
  */
@@ -41,9 +47,12 @@ export default class IslandManager extends Map<IslandId, Island> {
41
47
  /**
42
48
  * Gets or creates a new island by id
43
49
  */
44
- getOrCreate(islandId: IslandId, ensureUpgraded?: boolean): Island;
50
+ getOrCreate(islandId: IslandId, ensureUpgraded?: boolean, mapSize?: number): Island;
45
51
  /**
46
52
  * Unloads islands that are no longer needed
47
53
  */
48
54
  cleanup(): void;
55
+ getBiomeType(x: number, y: number): import("../biome/IBiome").BiomeTypes;
56
+ getDetails(x: number, y: number): IIslandDetails;
57
+ generateDetails(position: IVector2, seedType: SeedType, seed?: number): IIslandDetails;
49
58
  }
@@ -0,0 +1,43 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Doodad from "game/doodad/Doodad";
12
+ import type { IslandId } from "game/island/IIsland";
13
+ import type Island from "game/island/Island";
14
+ import type { Reference, ReferenceType } from "game/reference/IReferenceManager";
15
+ import { type ISerializedTranslation } from "language/ITranslation";
16
+ import TranslationImpl from "language/impl/TranslationImpl";
17
+ import { type ISerializer, type IUnserializedCallback } from "save/serializer/ISerializer";
18
+ import type { IVector3 } from "utilities/math/IVector";
19
+ interface IPort {
20
+ id: number;
21
+ islandId: IslandId;
22
+ renamed?: string | ISerializedTranslation;
23
+ name: ISerializedTranslation;
24
+ position: IVector3;
25
+ doodadRef?: Reference<ReferenceType.Doodad>;
26
+ }
27
+ interface Port extends Readonly<IPort> {
28
+ }
29
+ declare class Port {
30
+ static fromDoodad(doodad: Doodad): Port;
31
+ constructor(port: IPort);
32
+ get doodad(): Doodad | undefined;
33
+ get island(): Island | undefined;
34
+ getName(): TranslationImpl;
35
+ }
36
+ export default Port;
37
+ export declare class PortManager extends Map<number, Port> implements IUnserializedCallback {
38
+ private readonly island;
39
+ constructor(island: Island);
40
+ onUnserialized(serializer: ISerializer): void;
41
+ register(doodad: Doodad): void;
42
+ deregister(doodad: Doodad): boolean;
43
+ }
@@ -0,0 +1,33 @@
1
+ /*!
2
+ * Copyright 2011-2021 Unlok
3
+ * https://www.unlok.ca
4
+ *
5
+ * Credits & Thanks:
6
+ * https://www.unlok.ca/credits-thanks/
7
+ *
8
+ * Wayward is a copyrighted and licensed work. Modification and/or distribution of any source files is prohibited. If you wish to modify the game in any way, please refer to the modding guide:
9
+ * https://github.com/WaywardGame/types/wiki
10
+ */
11
+ import type Human from "game/entity/Human";
12
+ import type { IIslandLoadOptions, IslandId } from "game/island/IIsland";
13
+ import type Island from "game/island/Island";
14
+ import type { Direction } from "utilities/math/Direction";
15
+ import type { IVector3 } from "utilities/math/IVector";
16
+ /**
17
+ * An island that won't exist for long
18
+ */
19
+ export declare class TransientIsland {
20
+ readonly island: Island;
21
+ static create(islandId: IslandId, islandOptions?: Partial<IIslandLoadOptions>): Promise<TransientIsland>;
22
+ private deleted;
23
+ private constructor();
24
+ delete(): void;
25
+ /**
26
+ * Creates a human you can do stuff with
27
+ * @param spawnPoint Spawn point. Set to undefined to use the default island spawn point
28
+ * @param facingDirection Direction they should face when spawing
29
+ * @param copyFromHuman Human object to copy customizations, items, and vehicles from
30
+ * @returns Human
31
+ */
32
+ createHuman(spawnPoint?: IVector3, facingDirection?: Direction.Cardinal, copyFromHuman?: Human): Human;
33
+ }