@vworlds/vecs-physics 1.0.37 → 1.0.39
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/adapter/engine.d.ts +14 -4
- package/adapter/engine.js +9 -11
- package/adapter/engine.js.map +1 -1
- package/adapter/queries.d.ts +1 -1
- package/adapter/queries.js +1 -1
- package/adapter/queries.js.map +1 -1
- package/adapter/runtime.js +1 -1
- package/adapter/runtime.js.map +1 -1
- package/{components/body.js → body/components.js} +2 -2
- package/body/components.js.map +1 -0
- package/body/lifecycle.d.ts +4 -0
- package/body/lifecycle.js +153 -0
- package/body/lifecycle.js.map +1 -0
- package/body/mass.d.ts +4 -0
- package/body/mass.js +45 -0
- package/body/mass.js.map +1 -0
- package/body/module.d.ts +4 -0
- package/body/module.js +22 -0
- package/body/module.js.map +1 -0
- package/body/pose_in.d.ts +4 -0
- package/body/pose_in.js +90 -0
- package/body/pose_in.js.map +1 -0
- package/body/pose_out.d.ts +4 -0
- package/body/pose_out.js +59 -0
- package/body/pose_out.js.map +1 -0
- package/{components/body_tuning.js → body/tuning.js} +1 -1
- package/body/tuning.js.map +1 -0
- package/core/module.d.ts +30 -0
- package/core/module.js +77 -0
- package/core/module.js.map +1 -0
- package/core/reaper.d.ts +4 -0
- package/core/reaper.js +45 -0
- package/core/reaper.js.map +1 -0
- package/core/step.d.ts +4 -0
- package/core/step.js +22 -0
- package/core/step.js.map +1 -0
- package/debug/validation.d.ts +4 -0
- package/{systems/debug.js → debug/validation.js} +51 -35
- package/debug/validation.js.map +1 -0
- package/{components/events.js → events/components.js} +1 -1
- package/events/components.js.map +1 -0
- package/events/module.d.ts +4 -0
- package/events/module.js +13 -0
- package/events/module.js.map +1 -0
- package/events/opt_in.d.ts +4 -0
- package/events/opt_in.js +86 -0
- package/events/opt_in.js.map +1 -0
- package/events/publish.d.ts +4 -0
- package/{systems/events.js → events/publish.js} +43 -34
- package/events/publish.js.map +1 -0
- package/{components/force.js → forces/components.js} +1 -1
- package/forces/components.js.map +1 -0
- package/forces/gather.d.ts +4 -0
- package/forces/gather.js +42 -0
- package/forces/gather.js.map +1 -0
- package/forces/impulses.d.ts +4 -0
- package/forces/impulses.js +79 -0
- package/forces/impulses.js.map +1 -0
- package/forces/module.d.ts +4 -0
- package/forces/module.js +20 -0
- package/forces/module.js.map +1 -0
- package/forces/zero.d.ts +4 -0
- package/forces/zero.js +34 -0
- package/forces/zero.js.map +1 -0
- package/index.d.ts +9 -8
- package/index.js +10 -8
- package/index.js.map +1 -1
- package/joints/components.d.ts +116 -0
- package/joints/components.js +150 -0
- package/joints/components.js.map +1 -0
- package/joints/features.d.ts +4 -0
- package/joints/features.js +158 -0
- package/joints/features.js.map +1 -0
- package/joints/lifecycle.d.ts +4 -0
- package/joints/lifecycle.js +191 -0
- package/joints/lifecycle.js.map +1 -0
- package/joints/module.d.ts +4 -0
- package/joints/module.js +33 -0
- package/joints/module.js.map +1 -0
- package/joints/predicates.d.ts +9 -0
- package/joints/predicates.js +10 -0
- package/joints/predicates.js.map +1 -0
- package/{components/target.js → kinematic/components.js} +1 -1
- package/kinematic/components.js.map +1 -0
- package/kinematic/module.d.ts +4 -0
- package/kinematic/module.js +16 -0
- package/kinematic/module.js.map +1 -0
- package/kinematic/targets.d.ts +4 -0
- package/{systems/kinematic.js → kinematic/targets.js} +27 -20
- package/kinematic/targets.js.map +1 -0
- package/{components/material.js → materials/components.js} +1 -1
- package/materials/components.js.map +1 -0
- package/materials/module.d.ts +4 -0
- package/materials/module.js +18 -0
- package/materials/module.js.map +1 -0
- package/materials/sync.d.ts +4 -0
- package/materials/sync.js +136 -0
- package/materials/sync.js.map +1 -0
- package/module.d.ts +3 -27
- package/module.js +45 -141
- package/module.js.map +1 -1
- package/package.json +2 -2
- package/shapes/chain.d.ts +8 -0
- package/{systems/chain_lifecycle.js → shapes/chain.js} +41 -31
- package/shapes/chain.js.map +1 -0
- package/{components/geometry.js → shapes/components.js} +2 -2
- package/{components/geometry.js.map → shapes/components.js.map} +1 -1
- package/{systems/shape_lifecycle.d.ts → shapes/lifecycle.d.ts} +7 -5
- package/{systems/shape_lifecycle.js → shapes/lifecycle.js} +53 -42
- package/shapes/lifecycle.js.map +1 -0
- package/shapes/module.d.ts +4 -0
- package/shapes/module.js +34 -0
- package/shapes/module.js.map +1 -0
- package/{components/shape_pose.js → shapes/pose_components.js} +1 -1
- package/shapes/pose_components.js.map +1 -0
- package/shapes/pose_sync.d.ts +4 -0
- package/shapes/pose_sync.js +70 -0
- package/shapes/pose_sync.js.map +1 -0
- package/{systems/shape_predicates.d.ts → shapes/predicates.d.ts} +2 -2
- package/{systems/shape_predicates.js → shapes/predicates.js} +3 -3
- package/shapes/predicates.js.map +1 -0
- package/util/resolve_body.js +1 -1
- package/components/body.js.map +0 -1
- package/components/body_tuning.js.map +0 -1
- package/components/events.js.map +0 -1
- package/components/force.js.map +0 -1
- package/components/material.js.map +0 -1
- package/components/shape_pose.js.map +0 -1
- package/components/target.js.map +0 -1
- package/systems/chain_lifecycle.d.ts +0 -6
- package/systems/chain_lifecycle.js.map +0 -1
- package/systems/debug.d.ts +0 -4
- package/systems/debug.js.map +0 -1
- package/systems/event_opt_in_sync.d.ts +0 -3
- package/systems/event_opt_in_sync.js +0 -73
- package/systems/event_opt_in_sync.js.map +0 -1
- package/systems/events.d.ts +0 -3
- package/systems/events.js.map +0 -1
- package/systems/forces.d.ts +0 -3
- package/systems/forces.js +0 -35
- package/systems/forces.js.map +0 -1
- package/systems/impulse_accumulate.d.ts +0 -4
- package/systems/impulse_accumulate.js +0 -74
- package/systems/impulse_accumulate.js.map +0 -1
- package/systems/impulse_zero.d.ts +0 -3
- package/systems/impulse_zero.js +0 -27
- package/systems/impulse_zero.js.map +0 -1
- package/systems/index.d.ts +0 -15
- package/systems/index.js +0 -80
- package/systems/index.js.map +0 -1
- package/systems/kinematic.d.ts +0 -3
- package/systems/kinematic.js.map +0 -1
- package/systems/lifecycle.d.ts +0 -4
- package/systems/lifecycle.js +0 -177
- package/systems/lifecycle.js.map +0 -1
- package/systems/mass_recompute.d.ts +0 -3
- package/systems/mass_recompute.js +0 -38
- package/systems/mass_recompute.js.map +0 -1
- package/systems/material_filter_sync.d.ts +0 -3
- package/systems/material_filter_sync.js +0 -129
- package/systems/material_filter_sync.js.map +0 -1
- package/systems/pose_sync_in.d.ts +0 -3
- package/systems/pose_sync_in.js +0 -79
- package/systems/pose_sync_in.js.map +0 -1
- package/systems/pose_sync_out.d.ts +0 -3
- package/systems/pose_sync_out.js +0 -52
- package/systems/pose_sync_out.js.map +0 -1
- package/systems/shape_lifecycle.js.map +0 -1
- package/systems/shape_pose_sync.d.ts +0 -3
- package/systems/shape_pose_sync.js +0 -63
- package/systems/shape_pose_sync.js.map +0 -1
- package/systems/shape_predicates.js.map +0 -1
- package/systems/step.d.ts +0 -3
- package/systems/step.js +0 -15
- package/systems/step.js.map +0 -1
- /package/{components/body.d.ts → body/components.d.ts} +0 -0
- /package/{components/body_tuning.d.ts → body/tuning.d.ts} +0 -0
- /package/{components/events.d.ts → events/components.d.ts} +0 -0
- /package/{components/force.d.ts → forces/components.d.ts} +0 -0
- /package/{components/target.d.ts → kinematic/components.d.ts} +0 -0
- /package/{components/material.d.ts → materials/components.d.ts} +0 -0
- /package/{components/geometry.d.ts → shapes/components.d.ts} +0 -0
- /package/{components/shape_pose.d.ts → shapes/pose_components.d.ts} +0 -0
package/adapter/engine.d.ts
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { ArrayMap, type EID, type World } from "@vworlds/vecs";
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import { ArrayMap, type EID, type Entity, type World } from "@vworlds/vecs";
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import { type WarnSink, WarnDedupe } from "../util/warn.js";
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import { type PhysicsQueries } from "./queries.js";
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import { type Box2DModule } from "./runtime.js";
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@@ -7,6 +7,10 @@ export type b2WorldId = ReturnType<Box2DModule["b2CreateWorld"]>;
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export type b2BodyId = ReturnType<Box2DModule["b2CreateBody"]>;
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export type b2ShapeId = ReturnType<Box2DModule["b2CreateCircleShape"]>;
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export type b2ChainId = ReturnType<Box2DModule["b2CreateChain"]>;
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export type b2JointId = ReturnType<Box2DModule["b2CreateRevoluteJoint"]>;
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/** The shared base of every joint def (`localFrameA/B`, `bodyIdA/B`,
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* `collideConnected`). All concrete joint defs expose it as `.base`. */
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export type b2JointDefBase = ReturnType<Box2DModule["b2DefaultRevoluteJointDef"]>["base"];
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export type b2Vec2 = ReturnType<Box2DModule["b2Body_GetPosition"]>;
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export type b2QueryFilter = Parameters<Box2DModule["b2World_OverlapAABB"]>[2];
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export type b2AABB = Parameters<Box2DModule["b2World_OverlapAABB"]>[1];
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@@ -31,6 +35,12 @@ export interface ResolvedPhysicsOptions {
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enableSleep: boolean;
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enableContinuous: boolean;
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}
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/** The three phases the physics systems split across. */
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export interface PhysicsPhases {
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preStep: Entity;
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step: Entity;
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postStep: Entity;
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}
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/** Internal marker tagging every physics **system entity** (systems are entities
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* in Vecs). `PhysicsPoseSyncIn.ignoreSource([PhysicsSystemTag])` uses it as a
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* silence domain so the engine's own pose write-back is never mistaken for a
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@@ -38,13 +48,12 @@ export interface ResolvedPhysicsOptions {
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* on system entities, so it adds zero per-entity archetype churn. */
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export declare class PhysicsSystemTag {
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}
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export declare function registerInternalComponents(world: World): void;
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export declare function attachPhysicsEngine(world: World, engine: PhysicsEngine): void;
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export declare function getPhysicsEngine(world: World): PhysicsEngine;
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export declare function hasPhysicsEngine(world: World): boolean;
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export declare class PhysicsEngine {
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worldId: b2WorldId;
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readonly box2d: Box2DModule;
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readonly phases: PhysicsPhases;
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readonly gravityX: number;
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readonly gravityY: number;
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readonly fixedTimeStep: number;
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@@ -65,6 +74,7 @@ export declare class PhysicsEngine {
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readonly pendingShapeDestroys: b2ShapeId[];
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readonly pendingChainDestroys: b2ChainId[];
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readonly pendingBodyDestroys: b2BodyId[];
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readonly pendingJointDestroys: b2JointId[];
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readonly prevTouchedContact: Set<number>;
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readonly prevTouchedSensor: Set<number>;
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readonly prevTouchedHit: Set<number>;
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@@ -80,5 +90,5 @@ export declare class PhysicsEngine {
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}>;
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queries?: PhysicsQueries;
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constructor();
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constructor(box2d: Box2DModule, options: ResolvedPhysicsOptions, warnSink?: WarnSink);
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constructor(box2d: Box2DModule, options: ResolvedPhysicsOptions, phases: PhysicsPhases, warnSink?: WarnSink);
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}
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package/adapter/engine.js
CHANGED
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import { ArrayMap
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import { ArrayMap } from "@vworlds/vecs";
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import { WarnDedupe } from "../util/warn.js";
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/** Internal marker tagging every physics **system entity** (systems are entities
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* in Vecs). `PhysicsPoseSyncIn.ignoreSource([PhysicsSystemTag])` uses it as a
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* on system entities, so it adds zero per-entity archetype churn. */
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export class PhysicsSystemTag {
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}
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export function registerInternalComponents(world) {
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world.component(PhysicsEngine);
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world.component(PhysicsSystemTag);
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}
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export function attachPhysicsEngine(world, engine) {
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world.component(PhysicsEngine).add(Singleton);
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world.component(PhysicsEngine).attach(PhysicsEngine, engine);
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}
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export function getPhysicsEngine(world) {
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const engine = world.get(PhysicsEngine);
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if (!engine) {
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return world.get(PhysicsEngine) !== undefined;
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}
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export class PhysicsEngine {
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constructor(box2d, options, warnSink) {
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constructor(box2d, options, phases, warnSink) {
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// Forward handles live on components: Body._bodyId, SingleShape._shapeId, and Chain._chainId.
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// Index-keyed reverse ArrayMaps resolve Box2D event IDs back to entities.
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// Emscripten returns fresh wrapper objects for b2*Id fields on events, so
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this.pendingShapeDestroys = [];
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this.pendingChainDestroys = [];
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this.pendingBodyDestroys = [];
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// Deferred joint teardown. A joint exit enqueues its handle here; the reaper
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// drains it BEFORE pendingBodyDestroys and guards each with b2Joint_IsValid,
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// because destroying a connected body already cascade-destroys its joints, so a
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// joint queued from the cascaded entity may no longer exist by reap time.
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this.pendingJointDestroys = [];
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// Per-step event tracking sets for PhysicsEvents (M7-8 should-fix: moved from
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// closure-local to engine so they survive future pause/resume cycles).
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// Populated by PhysicsEvents at the end of each step; persist into the next
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// looking up event wrappers.
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this.pendingLinearImpulse = new Map();
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this.pendingAngularImpulse = new Map();
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if (box2d === undefined || options === undefined) {
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if (box2d === undefined || options === undefined || phases === undefined) {
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return;
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}
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this.box2d = box2d;
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this.phases = phases;
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this.gravityX = options.gravityX;
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this.gravityY = options.gravityY;
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this.fixedTimeStep = options.fixedTimeStep;
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package/adapter/engine.js.map
CHANGED
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@@ -1 +1 @@
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{"version":3,"file":"engine.js","sourceRoot":"","sources":["../../../../src/adapter/engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,
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+
{"version":3,"file":"engine.js","sourceRoot":"","sources":["../../../../src/adapter/engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAqC,MAAM,eAAe,CAAC;AAE5E,OAAO,EAAiB,UAAU,EAAE,MAAM,iBAAiB,CAAC;AA8C5D;;;;qEAIqE;AACrE,MAAM,OAAO,gBAAgB;CAAG;AAEhC,MAAM,UAAU,gBAAgB,CAAC,KAAY;IAC3C,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,aAAa,CAA8B,CAAC;IACrE,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,IAAI,KAAK,CAAC,0EAA0E,CAAC,CAAC;IAC9F,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,KAAY;IAC3C,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,EAAE,CAAC;QAC7C,OAAO,KAAK,CAAC;IACf,CAAC;IACD,OAAO,KAAK,CAAC,GAAG,CAAC,aAAa,CAAC,KAAK,SAAS,CAAC;AAChD,CAAC;AAED,MAAM,OAAO,aAAa;IAwFxB,YACE,KAAmB,EACnB,OAAgC,EAChC,MAAsB,EACtB,QAAmB;QAvErB,8FAA8F;QAC9F,0EAA0E;QAC1E,0EAA0E;QAC1E,0EAA0E;QAC1E,8EAA8E;QAC9E,4EAA4E;QAC5E,gEAAgE;QAChD,sBAAiB,GAAG,IAAI,QAAQ,EAAO,CAAC;QACxC,uBAAkB,GAAG,IAAI,QAAQ,EAAO,CAAC;QAEzD,gFAAgF;QAChE,oBAAe,GAAG,IAAI,GAAG,EAAO,CAAC;QAEjD,4EAA4E;QAC5E,+EAA+E;QAC/E,6EAA6E;QAC7E,0EAA0E;QAC1E,yEAAyE;QACzE,6EAA6E;QAC7E,gFAAgF;QAChF,2EAA2E;QAC3E,kDAAkD;QAClC,yBAAoB,GAAgB,EAAE,CAAC;QACvC,yBAAoB,GAAgB,EAAE,CAAC;QACvC,wBAAmB,GAAe,EAAE,CAAC;QAErD,6EAA6E;QAC7E,6EAA6E;QAC7E,gFAAgF;QAChF,0EAA0E;QAC1D,yBAAoB,GAAgB,EAAE,CAAC;QAEvD,8EAA8E;QAC9E,uEAAuE;QACvE,4EAA4E;QAC5E,0DAA0D;QAC1C,uBAAkB,GAAG,IAAI,GAAG,EAAO,CAAC;QACpC,sBAAiB,GAAG,IAAI,GAAG,EAAO,CAAC;QACnC,mBAAc,GAAG,IAAI,GAAG,EAAO,CAAC;QAEhD,qEAAqE;QACrE,2EAA2E;QAC3E,+DAA+D;QAC/C,4BAAuB,GAAG,IAAI,GAAG,EAAO,CAAC;QAEzD,2EAA2E;QAC3E,0EAA0E;QAC1E,yEAAyE;QACzE,6BAA6B;QACb,yBAAoB,GAAG,IAAI,GAAG,EAG3C,CAAC;QACY,0BAAqB,GAAG,IAAI,GAAG,EAA8C,CAAC;QAoB5F,IAAI,KAAK,KAAK,SAAS,IAAI,OAAO,KAAK,SAAS,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YACzE,OAAO;QACT,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;QAC3C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;QACjC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,IAAI,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;QACrC,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QACzD,IAAI,CAAC,iBAAiB,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,CAAC;QACvD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;QACrD,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;IACnD,CAAC;CACF"}
|
package/adapter/queries.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { type Entity, type World } from "@vworlds/vecs";
|
|
2
|
-
import { type Vec2 } from "../components
|
|
2
|
+
import { type Vec2 } from "../shapes/components.js";
|
|
3
3
|
/** Category/mask filter applied to a query. Unlike a shape's own filter
|
|
4
4
|
* (default `categoryBits = 1`), a query's default `categoryBits` is
|
|
5
5
|
* `0xffffffff` so the query is not itself filtered out. */
|
package/adapter/queries.js
CHANGED
|
@@ -127,7 +127,7 @@ function to_b2QueryFilter(filter) {
|
|
|
127
127
|
return target;
|
|
128
128
|
}
|
|
129
129
|
/** Resolves a Box2D shape hit back to its Vecs shape entity, mirroring the
|
|
130
|
-
* `PhysicsEvents` shape→entity resolution (`src/
|
|
130
|
+
* `PhysicsEvents` shape→entity resolution (`src/events/publish.ts`):
|
|
131
131
|
* `entityByShapeIndex.get(shapeId.index1)` → `EID` → live `Entity`. Returns
|
|
132
132
|
* `undefined` (drop silently) if the slot is empty or the entity has been
|
|
133
133
|
* destroyed — the same rule as `PhysicsEvents`. */
|
package/adapter/queries.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"queries.js","sourceRoot":"","sources":["../../../../src/adapter/queries.ts"],"names":[],"mappings":"AAAA,gFAAgF;AAChF,EAAE;AACF,4EAA4E;AAC5E,0EAA0E;AAC1E,kEAAkE;AAClE,EAAE;AACF,2EAA2E;AAC3E,2EAA2E;AAC3E,gFAAgF;AAChF,kDAAkD;AAKlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AACzE,OAAO,
|
|
1
|
+
{"version":3,"file":"queries.js","sourceRoot":"","sources":["../../../../src/adapter/queries.ts"],"names":[],"mappings":"AAAA,gFAAgF;AAChF,EAAE;AACF,4EAA4E;AAC5E,0EAA0E;AAC1E,kEAAkE;AAClE,EAAE;AACF,2EAA2E;AAC3E,2EAA2E;AAC3E,gFAAgF;AAChF,kDAAkD;AAKlD,OAAO,EAAE,UAAU,EAAE,iBAAiB,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AACzE,OAAO,EAEL,gBAAgB,GAIjB,MAAM,aAAa,CAAC;AAiDrB;;;;;;;GAOG;AACH,MAAM,UAAU,OAAO,CAAC,KAAY;IAClC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACvC,OAAO,CAAC,MAAM,CAAC,OAAO,KAAd,MAAM,CAAC,OAAO,GAAK,IAAI,kBAAkB,CAAC,KAAK,EAAE,MAAM,CAAC,EAAC,CAAC;AACpE,CAAC;AAED,MAAM,kBAAkB;IACtB,YACmB,KAAY,EACZ,MAAqB;QADrB,UAAK,GAAL,KAAK,CAAO;QACZ,WAAM,GAAN,MAAM,CAAe;IACrC,CAAC;IAEG,cAAc,CAAC,KAAqD;QACzE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAEvC,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEvC,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEtE,MAAM,MAAM,GAAG,KAAK,CAAC,sBAAsB,CACzC,OAAO,EACP,MAAM,EACN,WAAW,EACX,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,CAC/B,CAAC;QACF,IAAI,CAAC;YACH,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC;gBAChB,OAAO,SAAS,CAAC;YACnB,CAAC;YAED,MAAM,MAAM,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;YAC3E,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO,SAAS,CAAC;YACnB,CAAC;YAED,OAAO;gBACL,MAAM;gBACN,KAAK,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC/C,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE;gBAClD,QAAQ,EAAE,MAAM,CAAC,QAAQ;aAC1B,CAAC;QACJ,CAAC;gBAAS,CAAC;YACT,MAAM,CAAC,MAAM,EAAE,CAAC;QAClB,CAAC;IACH,CAAC;IAEM,UAAU,CAAC,KAAqD;QACrE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAEvC,MAAM,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEvC,MAAM,WAAW,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAClC,WAAW,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEtE,MAAM,IAAI,GAAa,EAAE,CAAC;QAC1B,KAAK,CAAC,eAAe,CACnB,OAAO,EACP,MAAM,EACN,WAAW,EACX,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,EAC9B,CAAC,MAA2B,EAAE,EAAE;YAC9B,MAAM,MAAM,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;YAC3E,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,IAAI,CAAC,IAAI,CAAC;oBACR,MAAM;oBACN,KAAK,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC/C,MAAM,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE;oBAClD,QAAQ,EAAE,MAAM,CAAC,QAAQ;iBAC1B,CAAC,CAAC;YACL,CAAC;YACD,OAAO,CAAC,CAAC;QACX,CAAC,CACF,CAAC;QAEF,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,WAAW,CAAC,KAAqD;QACtE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAEvC,MAAM,IAAI,GAAG,UAAW,CAAC;QACzB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAC9C,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QAE9C,MAAM,QAAQ,GAAa,EAAE,CAAC;QAC9B,MAAM,IAAI,GAAG,IAAI,GAAG,EAAO,CAAC;QAC5B,KAAK,CAAC,mBAAmB,CACvB,OAAO,EACP,IAAI,EACJ,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,EAC9B,CAAC,MAA8B,EAAE,EAAE;YACjC,MAAM,MAAM,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;YAC3E,IAAI,MAAM,KAAK,SAAS,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC;gBAClD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBACrB,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACxB,CAAC;YACD,OAAO,IAAI,CAAC;QACd,CAAC,CACF,CAAC;QAEF,OAAO,QAAQ,CAAC;IAClB,CAAC;IAEM,aAAa,CAAC,KAA6D;QAChF,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAEvC,MAAM,SAAS,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAChC,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAE9C,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,SAAS,EAAE,CAAC,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;QAC5D,IAAI,CAAC;YACH,MAAM,QAAQ,GAAa,EAAE,CAAC;YAC9B,MAAM,IAAI,GAAG,IAAI,GAAG,EAAO,CAAC;YAC5B,KAAK,CAAC,oBAAoB,CACxB,OAAO,EACP,KAAK,EACL,gBAAgB,CAAC,KAAK,CAAC,MAAM,CAAC,EAC9B,CAAC,MAA8B,EAAE,EAAE;gBACjC,MAAM,MAAM,GAAG,kBAAkB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,OAAO,CAAC,CAAC;gBAC3E,IAAI,MAAM,KAAK,SAAS,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC;oBAClD,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;oBACrB,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBACxB,CAAC;gBACD,OAAO,IAAI,CAAC;YACd,CAAC,CACF,CAAC;YAEF,OAAO,QAAQ,CAAC;QAClB,CAAC;gBAAS,CAAC;YACT,KAAK,CAAC,MAAM,EAAE,CAAC;QACjB,CAAC;IACH,CAAC;CACF;AAED;;;;;KAKK;AACL,SAAS,gBAAgB,CAAC,MAA+B;IACvD,MAAM,MAAM,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC;IACpC,MAAM,CAAC,YAAY,GAAG,MAAM,EAAE,YAAY,IAAI,UAAU,CAAC;IACzD,MAAM,CAAC,QAAQ,GAAG,MAAM,EAAE,QAAQ,IAAI,UAAU,CAAC;IACjD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED;;;;mDAImD;AACnD,SAAS,kBAAkB,CACzB,MAAqB,EACrB,KAAY,EACZ,OAAkB;IAElB,MAAM,GAAG,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC1D,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;QACtB,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;IACpC,IAAI,MAAM,KAAK,SAAS,IAAI,MAAM,CAAC,SAAS,EAAE,CAAC;QAC7C,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,OAAO,MAAM,CAAC;AAChB,CAAC"}
|
package/adapter/runtime.js
CHANGED
|
@@ -30,7 +30,7 @@ function initializeScratchPools(box2d) {
|
|
|
30
30
|
for (let i = 0; i < 3; i++) {
|
|
31
31
|
scr_b2Vec2.push(new box2d.b2Vec2());
|
|
32
32
|
}
|
|
33
|
-
// b2QueryFilter: queries and
|
|
33
|
+
// b2QueryFilter: queries and material sync each need at most 1 simultaneously.
|
|
34
34
|
// Allocate 2 for safety.
|
|
35
35
|
for (let i = 0; i < 2; i++) {
|
|
36
36
|
scr_b2QueryFilter.push(new box2d.b2QueryFilter());
|
package/adapter/runtime.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"runtime.js","sourceRoot":"","sources":["../../../../src/adapter/runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,YAAY,MAAM,aAAa,CAAC;AAMvC,IAAI,aAAa,GAAgC,IAAI,CAAC;AACtD,IAAI,MAAM,GAAuB,IAAI,CAAC;AAEtC,gFAAgF;AAChF,4DAA4D;AAC5D,MAAM,CAAC,MAAM,UAAU,GAAa,EAAE,CAAC;AACvC,MAAM,CAAC,MAAM,iBAAiB,GAAoB,EAAE,CAAC;AACrD,MAAM,CAAC,IAAI,UAAU,GAAkB,IAAI,CAAC;AAE5C,MAAM,CAAC,KAAK,UAAU,cAAc;;IAClC,IAAI,aAAa,EAAE,CAAC;QAClB,MAAM,aAAa,CAAC;QACpB,OAAO;IACT,CAAC;IAED,8EAA8E;IAC9E,MAAM,MAAM,GAAG,UAA2D,CAAC;IAC3E,MAAM,CAAC,SAAS,KAAhB,MAAM,CAAC,SAAS,GAAK,EAAE,EAAC;IACxB,MAAC,MAAM,CAAC,SAA8C,EAAC,mBAAmB,QAAnB,mBAAmB,GAAK,IAAI,EAAE,CAAC,MAAM,EAAC;IAE7F,aAAa,GAAG,YAAY,EAAE,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,EAAE;QACnD,MAAM,GAAG,YAAY,CAAC;QACtB,sBAAsB,CAAC,YAAY,CAAC,CAAC;QACrC,OAAO,YAAY,CAAC;IACtB,CAAC,CAAC,CAAC;IACH,MAAM,aAAa,CAAC;AACtB,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAkB;IAChD,uFAAuF;IACvF,oDAAoD;IACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;IACtC,CAAC;IAED
|
|
1
|
+
{"version":3,"file":"runtime.js","sourceRoot":"","sources":["../../../../src/adapter/runtime.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAE/B,OAAO,YAAY,MAAM,aAAa,CAAC;AAMvC,IAAI,aAAa,GAAgC,IAAI,CAAC;AACtD,IAAI,MAAM,GAAuB,IAAI,CAAC;AAEtC,gFAAgF;AAChF,4DAA4D;AAC5D,MAAM,CAAC,MAAM,UAAU,GAAa,EAAE,CAAC;AACvC,MAAM,CAAC,MAAM,iBAAiB,GAAoB,EAAE,CAAC;AACrD,MAAM,CAAC,IAAI,UAAU,GAAkB,IAAI,CAAC;AAE5C,MAAM,CAAC,KAAK,UAAU,cAAc;;IAClC,IAAI,aAAa,EAAE,CAAC;QAClB,MAAM,aAAa,CAAC;QACpB,OAAO;IACT,CAAC;IAED,8EAA8E;IAC9E,MAAM,MAAM,GAAG,UAA2D,CAAC;IAC3E,MAAM,CAAC,SAAS,KAAhB,MAAM,CAAC,SAAS,GAAK,EAAE,EAAC;IACxB,MAAC,MAAM,CAAC,SAA8C,EAAC,mBAAmB,QAAnB,mBAAmB,GAAK,IAAI,EAAE,CAAC,MAAM,EAAC;IAE7F,aAAa,GAAG,YAAY,EAAE,CAAC,IAAI,CAAC,CAAC,YAAY,EAAE,EAAE;QACnD,MAAM,GAAG,YAAY,CAAC;QACtB,sBAAsB,CAAC,YAAY,CAAC,CAAC;QACrC,OAAO,YAAY,CAAC;IACtB,CAAC,CAAC,CAAC;IACH,MAAM,aAAa,CAAC;AACtB,CAAC;AAED,SAAS,sBAAsB,CAAC,KAAkB;IAChD,uFAAuF;IACvF,oDAAoD;IACpD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,UAAU,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,+EAA+E;IAC/E,yBAAyB;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QAC3B,iBAAiB,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC,CAAC;IACpD,CAAC;IAED,uCAAuC;IACvC,UAAU,GAAG,IAAI,KAAK,CAAC,MAAM,EAAE,CAAC;AAClC,CAAC;AAED,MAAM,UAAU,QAAQ;IACtB,IAAI,CAAC,MAAM,EAAE,CAAC;QACZ,MAAM,IAAI,KAAK,CACb,8FAA8F,CAC/F,CAAC;IACJ,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC"}
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@@ -4,7 +4,7 @@
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//
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// These are plain data classes: every field is initialised on the class body so
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// `new C()` yields a valid, default-shaped instance (the Vecs zero-arg
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-
// contract). No imports from
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+
// contract). No imports from behavior modules or adapter/ beyond type-only `b2*Id`
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// handle types — components are pure data.
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/** Simulation behaviour of a {@link Body}. */
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export var BodyType;
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@@ -53,4 +53,4 @@ export class AngularVelocity {
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this.value = 0;
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}
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}
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//# sourceMappingURL=
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//# sourceMappingURL=components.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"components.js","sourceRoot":"","sources":["../../../../src/body/components.ts"],"names":[],"mappings":"AAAA,+EAA+E;AAC/E,kEAAkE;AAClE,+DAA+D;AAC/D,EAAE;AACF,gFAAgF;AAChF,uEAAuE;AACvE,mFAAmF;AACnF,2CAA2C;AAI3C,8CAA8C;AAC9C,MAAM,CAAN,IAAY,QAOX;AAPD,WAAY,QAAQ;IAClB,gCAAgC;IAChC,6BAAiB,CAAA;IACjB,2EAA2E;IAC3E,mCAAuB,CAAA;IACvB,2DAA2D;IAC3D,+BAAmB,CAAA;AACrB,CAAC,EAPW,QAAQ,KAAR,QAAQ,QAOnB;AAED,kFAAkF;AAClF,MAAM,OAAO,IAAI;IAAjB;QACE,SAAI,GAAG,QAAQ,CAAC,MAAM,CAAC;QACvB,WAAM,GAAG,KAAK,CAAC;QACf,YAAO,GAAG,IAAI,CAAC;QACf,sBAAiB,GAAG,KAAK,CAAC;QAC1B,8FAA8F;QAC9F,YAAO,GAAyB,SAAS,CAAC;IAC5C,CAAC;CAAA;AAED,gFAAgF;AAChF,MAAM,OAAO,QAAQ;IAArB;QACE,MAAC,GAAG,CAAC,CAAC;QACN,MAAC,GAAG,CAAC,CAAC;IACR,CAAC;CAAA;AAED,8EAA8E;AAC9E,MAAM,OAAO,QAAQ;IAArB;QACE,UAAK,GAAG,CAAC,CAAC;IACZ,CAAC;CAAA;AAED,gFAAgF;AAChF,MAAM,OAAO,cAAc;IAA3B;QACE,MAAC,GAAG,CAAC,CAAC;QACN,MAAC,GAAG,CAAC,CAAC;IACR,CAAC;CAAA;AAED,mDAAmD;AACnD,MAAM,OAAO,eAAe;IAA5B;QACE,UAAK,GAAG,CAAC,CAAC;IACZ,CAAC;CAAA"}
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@@ -0,0 +1,153 @@
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1
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+
import { Module } from "@vworlds/vecs";
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2
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+
import { AngularVelocity, Body, BodyType, LinearVelocity, Position, Rotation, } from "./components.js";
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3
|
+
import { Damping, GravityScale, MotionLocks, Sleep } from "./tuning.js";
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4
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+
import { getPhysicsEngine, PhysicsSystemTag, } from "../adapter/engine.js";
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5
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+
import { withAllocated } from "../adapter/disposal.js";
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6
|
+
import { PhysicsCoreModule } from "../core/module.js";
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7
|
+
export class BodyLifecycleModule extends Module {
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8
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+
init() {
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9
|
+
const world = this.world;
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10
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+
world.module(PhysicsCoreModule);
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11
|
+
const engine = getPhysicsEngine(world);
|
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12
|
+
const phase = engine.phases.preStep;
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13
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+
world
|
|
14
|
+
.system("PhysicsBodyLifecycle")
|
|
15
|
+
.with(Body)
|
|
16
|
+
.phase(phase)
|
|
17
|
+
.enter([Body], (entity, [body]) => {
|
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18
|
+
const bodyId = createWasmBodyId(engine, entity, body);
|
|
19
|
+
body._bodyId = bodyId;
|
|
20
|
+
engine.entityByBodyIndex.set(bodyId.index1, entity.eid);
|
|
21
|
+
})
|
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22
|
+
// Inject `[Body]` so the handle survives the post-`_destroy` snapshot -- by
|
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23
|
+
// the time the exit callback runs (next tick's inbox drain), `entity.get(Body)`
|
|
24
|
+
// would return `undefined`.
|
|
25
|
+
.exit([Body], (entity, [body]) => {
|
|
26
|
+
const bodyId = body?._bodyId;
|
|
27
|
+
if (bodyId === undefined) {
|
|
28
|
+
return;
|
|
29
|
+
}
|
|
30
|
+
// Defer the actual b2DestroyBody (and the reverse-map clear) until after
|
|
31
|
+
// shape + chain teardown -- see PhysicsBodyDestroyDeferred below and the
|
|
32
|
+
// pendingBodyDestroys note in PhysicsEngine. Destroying the body here would
|
|
33
|
+
// cascade-free its shapes' Box2D slots mid-pass, so a child shape created in
|
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34
|
+
// the same flush could recycle a freed index1 before the dead shape's
|
|
35
|
+
// reverse-map entry is cleared, and the dead shape's exit would then wipe the
|
|
36
|
+
// live child's entry (dropping its sensor/contact events).
|
|
37
|
+
engine.pendingBodyDestroys.push(bodyId);
|
|
38
|
+
})
|
|
39
|
+
.update(Body, (entity, body) => {
|
|
40
|
+
const bodyId = body._bodyId;
|
|
41
|
+
if (bodyId === undefined) {
|
|
42
|
+
return;
|
|
43
|
+
}
|
|
44
|
+
engine.box2d.b2Body_SetType(bodyId, bodyTypeToBox2D(engine.box2d, body.type));
|
|
45
|
+
if (body.enabled) {
|
|
46
|
+
engine.box2d.b2Body_Enable(bodyId);
|
|
47
|
+
}
|
|
48
|
+
else {
|
|
49
|
+
engine.box2d.b2Body_Disable(bodyId);
|
|
50
|
+
}
|
|
51
|
+
engine.box2d.b2Body_SetBullet(bodyId, body.bullet);
|
|
52
|
+
})
|
|
53
|
+
.add(PhysicsSystemTag);
|
|
54
|
+
world
|
|
55
|
+
.system("PhysicsBodyLifecycle:Damping")
|
|
56
|
+
.with(Body, Damping)
|
|
57
|
+
.phase(phase)
|
|
58
|
+
.update({ watch: Damping, onEnter: true, inject: [Body] }, (entity, damping, [body]) => {
|
|
59
|
+
const bodyId = body?._bodyId;
|
|
60
|
+
if (bodyId === undefined) {
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
engine.box2d.b2Body_SetLinearDamping(bodyId, damping.linear);
|
|
64
|
+
engine.box2d.b2Body_SetAngularDamping(bodyId, damping.angular);
|
|
65
|
+
})
|
|
66
|
+
.add(PhysicsSystemTag);
|
|
67
|
+
world
|
|
68
|
+
.system("PhysicsBodyLifecycle:GravityScale")
|
|
69
|
+
.with(Body, GravityScale)
|
|
70
|
+
.phase(phase)
|
|
71
|
+
.update({ watch: GravityScale, onEnter: true, inject: [Body] }, (entity, gravityScale, [body]) => {
|
|
72
|
+
const bodyId = body?._bodyId;
|
|
73
|
+
if (bodyId === undefined) {
|
|
74
|
+
return;
|
|
75
|
+
}
|
|
76
|
+
engine.box2d.b2Body_SetGravityScale(bodyId, gravityScale.value);
|
|
77
|
+
})
|
|
78
|
+
.add(PhysicsSystemTag);
|
|
79
|
+
world
|
|
80
|
+
.system("PhysicsBodyLifecycle:MotionLocks")
|
|
81
|
+
.with(Body, MotionLocks)
|
|
82
|
+
.phase(phase)
|
|
83
|
+
.update({ watch: MotionLocks, onEnter: true, inject: [Body] }, (entity, locks, [body]) => {
|
|
84
|
+
const bodyId = body?._bodyId;
|
|
85
|
+
if (bodyId === undefined) {
|
|
86
|
+
return;
|
|
87
|
+
}
|
|
88
|
+
withAllocated(() => new engine.box2d.b2MotionLocks(), (motionLocks) => {
|
|
89
|
+
motionLocks.linearX = locks.x;
|
|
90
|
+
motionLocks.linearY = locks.y;
|
|
91
|
+
motionLocks.angularZ = locks.rotation;
|
|
92
|
+
engine.box2d.b2Body_SetMotionLocks(bodyId, motionLocks);
|
|
93
|
+
});
|
|
94
|
+
})
|
|
95
|
+
.add(PhysicsSystemTag);
|
|
96
|
+
world
|
|
97
|
+
.system("PhysicsBodyLifecycle:Sleep")
|
|
98
|
+
.with(Body, Sleep)
|
|
99
|
+
.phase(phase)
|
|
100
|
+
.update({ watch: Sleep, onEnter: true, inject: [Body] }, (entity, sleep, [body]) => {
|
|
101
|
+
const bodyId = body?._bodyId;
|
|
102
|
+
if (bodyId === undefined) {
|
|
103
|
+
return;
|
|
104
|
+
}
|
|
105
|
+
engine.box2d.b2Body_EnableSleep(bodyId, sleep.enabled);
|
|
106
|
+
engine.box2d.b2Body_SetAwake(bodyId, sleep.awake);
|
|
107
|
+
engine.box2d.b2Body_SetSleepThreshold(bodyId, sleep.threshold);
|
|
108
|
+
})
|
|
109
|
+
.add(PhysicsSystemTag);
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
function createWasmBodyId(engine, entity, body) {
|
|
113
|
+
const box2d = engine.box2d;
|
|
114
|
+
return withAllocated(box2d.b2DefaultBodyDef, (def) => {
|
|
115
|
+
const position = entity.get(Position);
|
|
116
|
+
const rotation = entity.get(Rotation);
|
|
117
|
+
const linearVelocity = entity.get(LinearVelocity);
|
|
118
|
+
const angularVelocity = entity.get(AngularVelocity);
|
|
119
|
+
const damping = entity.get(Damping);
|
|
120
|
+
const gravityScale = entity.get(GravityScale);
|
|
121
|
+
const motionLocks = entity.get(MotionLocks);
|
|
122
|
+
const sleep = entity.get(Sleep);
|
|
123
|
+
def.type = bodyTypeToBox2D(box2d, body.type);
|
|
124
|
+
def.position.Set(position?.x ?? 0, position?.y ?? 0);
|
|
125
|
+
def.rotation.SetAngle(rotation?.angle ?? 0);
|
|
126
|
+
def.linearVelocity.Set(linearVelocity?.x ?? 0, linearVelocity?.y ?? 0);
|
|
127
|
+
def.angularVelocity = angularVelocity?.value ?? 0;
|
|
128
|
+
def.linearDamping = damping?.linear ?? 0;
|
|
129
|
+
def.angularDamping = damping?.angular ?? 0;
|
|
130
|
+
def.gravityScale = gravityScale?.value ?? 1;
|
|
131
|
+
def.motionLocks.linearX = motionLocks?.x ?? false;
|
|
132
|
+
def.motionLocks.linearY = motionLocks?.y ?? false;
|
|
133
|
+
def.motionLocks.angularZ = motionLocks?.rotation ?? false;
|
|
134
|
+
def.enableSleep = sleep?.enabled ?? true;
|
|
135
|
+
def.isAwake = sleep?.awake ?? true;
|
|
136
|
+
def.sleepThreshold = sleep?.threshold ?? 0.05;
|
|
137
|
+
def.isEnabled = body.enabled;
|
|
138
|
+
def.isBullet = body.bullet;
|
|
139
|
+
def.allowFastRotation = body.allowFastRotation;
|
|
140
|
+
return box2d.b2CreateBody(engine.worldId, def);
|
|
141
|
+
});
|
|
142
|
+
}
|
|
143
|
+
function bodyTypeToBox2D(box2d, type) {
|
|
144
|
+
switch (type) {
|
|
145
|
+
case BodyType.Static:
|
|
146
|
+
return box2d.b2BodyType.b2_staticBody;
|
|
147
|
+
case BodyType.Kinematic:
|
|
148
|
+
return box2d.b2BodyType.b2_kinematicBody;
|
|
149
|
+
case BodyType.Dynamic:
|
|
150
|
+
return box2d.b2BodyType.b2_dynamicBody;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
//# sourceMappingURL=lifecycle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lifecycle.js","sourceRoot":"","sources":["../../../../src/body/lifecycle.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAe,MAAM,eAAe,CAAC;AAEpD,OAAO,EACL,eAAe,EACf,IAAI,EACJ,QAAQ,EACR,cAAc,EACd,QAAQ,EACR,QAAQ,GACT,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAExE,OAAO,EACL,gBAAgB,EAChB,gBAAgB,GAGjB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AACvD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,MAAM,OAAO,mBAAoB,SAAQ,MAAM;IACtC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACvC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC;QACpC,KAAK;aACF,MAAM,CAAC,sBAAsB,CAAC;aAC9B,IAAI,CAAC,IAAI,CAAC;aACV,KAAK,CAAC,KAAK,CAAC;aACZ,KAAK,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YAChC,MAAM,MAAM,GAAG,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;YACtD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,MAAM,CAAC,iBAAiB,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1D,CAAC,CAAC;YACF,4EAA4E;YAC5E,gFAAgF;YAChF,4BAA4B;aAC3B,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,yEAAyE;YACzE,yEAAyE;YACzE,4EAA4E;YAC5E,6EAA6E;YAC7E,sEAAsE;YACtE,8EAA8E;YAC9E,2DAA2D;YAC3D,MAAM,CAAC,mBAAmB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1C,CAAC,CAAC;aACD,MAAM,CAAC,IAAI,EAAE,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE;YAC7B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;YAC5B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,eAAe,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;YAC9E,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACjB,MAAM,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;YACrC,CAAC;iBAAM,CAAC;gBACN,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;YACtC,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACrD,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,8BAA8B,CAAC;aACtC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC;aACnB,KAAK,CAAC,KAAK,CAAC;aACZ,MAAM,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,OAAO,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YACrF,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,uBAAuB,CAAC,MAAM,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;YAC7D,MAAM,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;QACjE,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,mCAAmC,CAAC;aAC3C,IAAI,CAAC,IAAI,EAAE,YAAY,CAAC;aACxB,KAAK,CAAC,KAAK,CAAC;aACZ,MAAM,CACL,EAAE,KAAK,EAAE,YAAY,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EACtD,CAAC,MAAM,EAAE,YAAY,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,EAAE,YAAY,CAAC,KAAK,CAAC,CAAC;QAClE,CAAC,CACF;aACA,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,kCAAkC,CAAC;aAC1C,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC;aACvB,KAAK,CAAC,KAAK,CAAC;aACZ,MAAM,CAAC,EAAE,KAAK,EAAE,WAAW,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YACvF,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,aAAa,CACX,GAAG,EAAE,CAAC,IAAI,MAAM,CAAC,KAAK,CAAC,aAAa,EAAE,EACtC,CAAC,WAAW,EAAE,EAAE;gBACd,WAAW,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC9B,WAAW,CAAC,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;gBAC9B,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;gBACtC,MAAM,CAAC,KAAK,CAAC,qBAAqB,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;YAC1D,CAAC,CACF,CAAC;QACJ,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,4BAA4B,CAAC;aACpC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC;aACjB,KAAK,CAAC,KAAK,CAAC;aACZ,MAAM,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YACjF,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YACD,MAAM,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;YACvD,MAAM,CAAC,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAClD,MAAM,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QACjE,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3B,CAAC;CACF;AAED,SAAS,gBAAgB,CAAC,MAAqB,EAAE,MAAc,EAAE,IAAU;IACzE,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;IAC3B,OAAO,aAAa,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,GAAG,EAAE,EAAE;QACnD,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACtC,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACtC,MAAM,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;QAClD,MAAM,eAAe,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;QACpD,MAAM,OAAO,GAAG,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QACpC,MAAM,YAAY,GAAG,MAAM,CAAC,GAAG,CAAC,YAAY,CAAC,CAAC;QAC9C,MAAM,WAAW,GAAG,MAAM,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC5C,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAEhC,GAAG,CAAC,IAAI,GAAG,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAC7C,GAAG,CAAC,QAAQ,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;QACrD,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,EAAE,KAAK,IAAI,CAAC,CAAC,CAAC;QAC5C,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,cAAc,EAAE,CAAC,IAAI,CAAC,EAAE,cAAc,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC;QACvE,GAAG,CAAC,eAAe,GAAG,eAAe,EAAE,KAAK,IAAI,CAAC,CAAC;QAClD,GAAG,CAAC,aAAa,GAAG,OAAO,EAAE,MAAM,IAAI,CAAC,CAAC;QACzC,GAAG,CAAC,cAAc,GAAG,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;QAC3C,GAAG,CAAC,YAAY,GAAG,YAAY,EAAE,KAAK,IAAI,CAAC,CAAC;QAC5C,GAAG,CAAC,WAAW,CAAC,OAAO,GAAG,WAAW,EAAE,CAAC,IAAI,KAAK,CAAC;QAClD,GAAG,CAAC,WAAW,CAAC,OAAO,GAAG,WAAW,EAAE,CAAC,IAAI,KAAK,CAAC;QAClD,GAAG,CAAC,WAAW,CAAC,QAAQ,GAAG,WAAW,EAAE,QAAQ,IAAI,KAAK,CAAC;QAC1D,GAAG,CAAC,WAAW,GAAG,KAAK,EAAE,OAAO,IAAI,IAAI,CAAC;QACzC,GAAG,CAAC,OAAO,GAAG,KAAK,EAAE,KAAK,IAAI,IAAI,CAAC;QACnC,GAAG,CAAC,cAAc,GAAG,KAAK,EAAE,SAAS,IAAI,IAAI,CAAC;QAC9C,GAAG,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,GAAG,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAE/C,OAAO,KAAK,CAAC,YAAY,CAAC,MAAM,CAAC,OAAO,EAAE,GAAG,CAAC,CAAC;IACjD,CAAC,CAAC,CAAC;AACL,CAAC;AAED,SAAS,eAAe,CACtB,KAAkB,EAClB,IAAc;IAEd,QAAQ,IAAI,EAAE,CAAC;QACb,KAAK,QAAQ,CAAC,MAAM;YAClB,OAAO,KAAK,CAAC,UAAU,CAAC,aAAa,CAAC;QACxC,KAAK,QAAQ,CAAC,SAAS;YACrB,OAAO,KAAK,CAAC,UAAU,CAAC,gBAAgB,CAAC;QAC3C,KAAK,QAAQ,CAAC,OAAO;YACnB,OAAO,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC;IAC3C,CAAC;AACH,CAAC"}
|
package/body/mass.d.ts
ADDED
package/body/mass.js
ADDED
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { Module } from "@vworlds/vecs";
|
|
2
|
+
import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
|
|
3
|
+
import { PhysicsCoreModule } from "../core/module.js";
|
|
4
|
+
import { Body, BodyType } from "./components.js";
|
|
5
|
+
const CODE_DYNAMIC_BODY_WITHOUT_DENSITY = "dynamic-body-without-density";
|
|
6
|
+
export class BodyMassModule extends Module {
|
|
7
|
+
init() {
|
|
8
|
+
const world = this.world;
|
|
9
|
+
world.module(PhysicsCoreModule);
|
|
10
|
+
const engine = getPhysicsEngine(world);
|
|
11
|
+
world
|
|
12
|
+
.system("PhysicsMassRecompute")
|
|
13
|
+
.phase(engine.phases.preStep)
|
|
14
|
+
.run(() => {
|
|
15
|
+
for (const eid of engine.dirtyMassBodies) {
|
|
16
|
+
const bodyId = world.getEntity(eid)?.get(Body)?._bodyId;
|
|
17
|
+
if (bodyId !== undefined) {
|
|
18
|
+
engine.box2d.b2Body_ApplyMassFromShapes(bodyId);
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
engine.dirtyMassBodies.clear();
|
|
22
|
+
if (engine.debug) {
|
|
23
|
+
warnOnMasslessDynamicBodies(world, engine);
|
|
24
|
+
}
|
|
25
|
+
})
|
|
26
|
+
.add(PhysicsSystemTag);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
function warnOnMasslessDynamicBodies(world, engine) {
|
|
30
|
+
world.filter(Body).forEach([Body], (entity, [body]) => {
|
|
31
|
+
const eid = entity.eid;
|
|
32
|
+
const bodyId = body._bodyId;
|
|
33
|
+
if (body.type !== BodyType.Dynamic || bodyId === undefined) {
|
|
34
|
+
engine.warn.rearm(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY);
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
37
|
+
if (engine.box2d.b2Body_GetMass(bodyId) === 0) {
|
|
38
|
+
engine.warn.warnOnce(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY, `Entity${eid} is a dynamic body with zero mass after recompute; it will not fall.`);
|
|
39
|
+
}
|
|
40
|
+
else {
|
|
41
|
+
engine.warn.rearm(eid, CODE_DYNAMIC_BODY_WITHOUT_DENSITY);
|
|
42
|
+
}
|
|
43
|
+
});
|
|
44
|
+
}
|
|
45
|
+
//# sourceMappingURL=mass.js.map
|
package/body/mass.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"mass.js","sourceRoot":"","sources":["../../../../src/body/mass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAc,MAAM,eAAe,CAAC;AAEnD,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAsB,MAAM,sBAAsB,CAAC;AAC9F,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAEjD,MAAM,iCAAiC,GAAG,8BAA8B,CAAC;AAEzE,MAAM,OAAO,cAAe,SAAQ,MAAM;IACjC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACvC,KAAK;aACF,MAAM,CAAC,sBAAsB,CAAC;aAC9B,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC;aAC5B,GAAG,CAAC,GAAG,EAAE;YACR,KAAK,MAAM,GAAG,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;gBACzC,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;gBACxD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;oBACzB,MAAM,CAAC,KAAK,CAAC,0BAA0B,CAAC,MAAM,CAAC,CAAC;gBAClD,CAAC;YACH,CAAC;YACD,MAAM,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;YAE/B,IAAI,MAAM,CAAC,KAAK,EAAE,CAAC;gBACjB,2BAA2B,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;YAC7C,CAAC;QACH,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3B,CAAC;CACF;AAED,SAAS,2BAA2B,CAAC,KAAY,EAAE,MAAqB;IACtE,KAAK,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;QACpD,MAAM,GAAG,GAAG,MAAM,CAAC,GAAG,CAAC;QACvB,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC;QAC5B,IAAI,IAAI,CAAC,IAAI,KAAK,QAAQ,CAAC,OAAO,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YAC3D,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,iCAAiC,CAAC,CAAC;YAC1D,OAAO;QACT,CAAC;QAED,IAAI,MAAM,CAAC,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;YAC9C,MAAM,CAAC,IAAI,CAAC,QAAQ,CAClB,GAAG,EACH,iCAAiC,EACjC,SAAS,GAAG,sEAAsE,CACnF,CAAC;QACJ,CAAC;aAAM,CAAC;YACN,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,iCAAiC,CAAC,CAAC;QAC5D,CAAC;IACH,CAAC,CAAC,CAAC;AACL,CAAC"}
|
package/body/module.d.ts
ADDED
package/body/module.js
ADDED
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Module } from "@vworlds/vecs";
|
|
2
|
+
import { PhysicsCoreModule } from "../core/module.js";
|
|
3
|
+
import { AngularVelocity, Body, LinearVelocity, Position, Rotation } from "./components.js";
|
|
4
|
+
import { BodyLifecycleModule } from "./lifecycle.js";
|
|
5
|
+
import { Damping, GravityScale, MotionLocks, Sleep } from "./tuning.js";
|
|
6
|
+
export class BodyModule extends Module {
|
|
7
|
+
init() {
|
|
8
|
+
const world = this.world;
|
|
9
|
+
world.module(PhysicsCoreModule);
|
|
10
|
+
world.component(Position);
|
|
11
|
+
world.component(Rotation);
|
|
12
|
+
world.component(LinearVelocity);
|
|
13
|
+
world.component(AngularVelocity);
|
|
14
|
+
world.component(Body);
|
|
15
|
+
world.component(Damping);
|
|
16
|
+
world.component(GravityScale);
|
|
17
|
+
world.component(MotionLocks);
|
|
18
|
+
world.component(Sleep);
|
|
19
|
+
world.module(BodyLifecycleModule);
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
//# sourceMappingURL=module.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"module.js","sourceRoot":"","sources":["../../../../src/body/module.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC5F,OAAO,EAAE,mBAAmB,EAAE,MAAM,gBAAgB,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAExE,MAAM,OAAO,UAAW,SAAQ,MAAM;IAC7B,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC1B,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC1B,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;QAChC,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;QACjC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtB,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;QACzB,KAAK,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QAC9B,KAAK,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;QAC7B,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAEvB,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;IACpC,CAAC;CACF"}
|
package/body/pose_in.js
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { Module } from "@vworlds/vecs";
|
|
2
|
+
import { getPhysicsEngine, PhysicsSystemTag } from "../adapter/engine.js";
|
|
3
|
+
import { AngularVelocity, Body, LinearVelocity, Position, Rotation } from "./components.js";
|
|
4
|
+
import { scr_b2Vec2 } from "../adapter/runtime.js";
|
|
5
|
+
import { PhysicsCoreModule } from "../core/module.js";
|
|
6
|
+
export class BodyPoseInModule extends Module {
|
|
7
|
+
init() {
|
|
8
|
+
const world = this.world;
|
|
9
|
+
world.module(PhysicsCoreModule);
|
|
10
|
+
const engine = getPhysicsEngine(world);
|
|
11
|
+
const phase = engine.phases.preStep;
|
|
12
|
+
world
|
|
13
|
+
.system("PhysicsPoseSyncIn")
|
|
14
|
+
.with(Body)
|
|
15
|
+
.phase(phase)
|
|
16
|
+
.ignoreSource([PhysicsSystemTag])
|
|
17
|
+
.add(PhysicsSystemTag);
|
|
18
|
+
world
|
|
19
|
+
.system("PhysicsPoseSyncIn:Position")
|
|
20
|
+
.with(Body, Position)
|
|
21
|
+
.phase(phase)
|
|
22
|
+
.ignoreSource([PhysicsSystemTag])
|
|
23
|
+
.update({ watch: Position, onEnter: true, inject: [Body] }, (entity, position, [body]) => {
|
|
24
|
+
const bodyId = body?._bodyId;
|
|
25
|
+
if (bodyId === undefined) {
|
|
26
|
+
return;
|
|
27
|
+
}
|
|
28
|
+
const rotation = engine.box2d.b2Body_GetRotation(bodyId);
|
|
29
|
+
try {
|
|
30
|
+
const vec = scr_b2Vec2[0];
|
|
31
|
+
vec.Set(position.x, position.y);
|
|
32
|
+
engine.box2d.b2Body_SetTransform(bodyId, vec, rotation);
|
|
33
|
+
}
|
|
34
|
+
finally {
|
|
35
|
+
rotation.delete();
|
|
36
|
+
}
|
|
37
|
+
})
|
|
38
|
+
.add(PhysicsSystemTag);
|
|
39
|
+
world
|
|
40
|
+
.system("PhysicsPoseSyncIn:Rotation")
|
|
41
|
+
.with(Body, Rotation)
|
|
42
|
+
.phase(phase)
|
|
43
|
+
.ignoreSource([PhysicsSystemTag])
|
|
44
|
+
.update({ watch: Rotation, onEnter: true, inject: [Body] }, (entity, rotation, [body]) => {
|
|
45
|
+
const bodyId = body?._bodyId;
|
|
46
|
+
if (bodyId === undefined) {
|
|
47
|
+
return;
|
|
48
|
+
}
|
|
49
|
+
const position = engine.box2d.b2Body_GetPosition(bodyId);
|
|
50
|
+
const wasmRotation = engine.box2d.b2MakeRot(rotation.angle);
|
|
51
|
+
try {
|
|
52
|
+
engine.box2d.b2Body_SetTransform(bodyId, position, wasmRotation);
|
|
53
|
+
}
|
|
54
|
+
finally {
|
|
55
|
+
wasmRotation.delete();
|
|
56
|
+
position.delete();
|
|
57
|
+
}
|
|
58
|
+
})
|
|
59
|
+
.add(PhysicsSystemTag);
|
|
60
|
+
world
|
|
61
|
+
.system("PhysicsPoseSyncIn:LinearVelocity")
|
|
62
|
+
.with(Body, LinearVelocity)
|
|
63
|
+
.phase(phase)
|
|
64
|
+
.ignoreSource([PhysicsSystemTag])
|
|
65
|
+
.update({ watch: LinearVelocity, onEnter: true, inject: [Body] }, (entity, velocity, [body]) => {
|
|
66
|
+
const bodyId = body?._bodyId;
|
|
67
|
+
if (bodyId === undefined) {
|
|
68
|
+
return;
|
|
69
|
+
}
|
|
70
|
+
const vec = scr_b2Vec2[0];
|
|
71
|
+
vec.Set(velocity.x, velocity.y);
|
|
72
|
+
engine.box2d.b2Body_SetLinearVelocity(bodyId, vec);
|
|
73
|
+
})
|
|
74
|
+
.add(PhysicsSystemTag);
|
|
75
|
+
world
|
|
76
|
+
.system("PhysicsPoseSyncIn:AngularVelocity")
|
|
77
|
+
.with(Body, AngularVelocity)
|
|
78
|
+
.phase(phase)
|
|
79
|
+
.ignoreSource([PhysicsSystemTag])
|
|
80
|
+
.update({ watch: AngularVelocity, onEnter: true, inject: [Body] }, (entity, velocity, [body]) => {
|
|
81
|
+
const bodyId = body?._bodyId;
|
|
82
|
+
if (bodyId === undefined) {
|
|
83
|
+
return;
|
|
84
|
+
}
|
|
85
|
+
engine.box2d.b2Body_SetAngularVelocity(bodyId, velocity.value);
|
|
86
|
+
})
|
|
87
|
+
.add(PhysicsSystemTag);
|
|
88
|
+
}
|
|
89
|
+
}
|
|
90
|
+
//# sourceMappingURL=pose_in.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"pose_in.js","sourceRoot":"","sources":["../../../../src/body/pose_in.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AAEvC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,MAAM,sBAAsB,CAAC;AAC1E,OAAO,EAAE,eAAe,EAAE,IAAI,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,iBAAiB,CAAC;AAC5F,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,iBAAiB,EAAE,MAAM,mBAAmB,CAAC;AAEtD,MAAM,OAAO,gBAAiB,SAAQ,MAAM;IACnC,IAAI;QACT,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;QAEhC,MAAM,MAAM,GAAG,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACvC,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC;QACpC,KAAK;aACF,MAAM,CAAC,mBAAmB,CAAC;aAC3B,IAAI,CAAC,IAAI,CAAC;aACV,KAAK,CAAC,KAAK,CAAC;aACZ,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;aAChC,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,4BAA4B,CAAC;aACpC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC;aACpB,KAAK,CAAC,KAAK,CAAC;aACZ,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;aAChC,MAAM,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YACvF,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;YACzD,IAAI,CAAC;gBACH,MAAM,GAAG,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;gBAC1B,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAChC,MAAM,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC;YAC1D,CAAC;oBAAS,CAAC;gBACT,QAAQ,CAAC,MAAM,EAAE,CAAC;YACpB,CAAC;QACH,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,4BAA4B,CAAC;aACpC,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC;aACpB,KAAK,CAAC,KAAK,CAAC;aACZ,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;aAChC,MAAM,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YACvF,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;YACzD,MAAM,YAAY,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YAC5D,IAAI,CAAC;gBACH,MAAM,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;YACnE,CAAC;oBAAS,CAAC;gBACT,YAAY,CAAC,MAAM,EAAE,CAAC;gBACtB,QAAQ,CAAC,MAAM,EAAE,CAAC;YACpB,CAAC;QACH,CAAC,CAAC;aACD,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,kCAAkC,CAAC;aAC1C,IAAI,CAAC,IAAI,EAAE,cAAc,CAAC;aAC1B,KAAK,CAAC,KAAK,CAAC;aACZ,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;aAChC,MAAM,CACL,EAAE,KAAK,EAAE,cAAc,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EACxD,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,GAAG,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;YAC1B,GAAG,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YAChC,MAAM,CAAC,KAAK,CAAC,wBAAwB,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QACrD,CAAC,CACF;aACA,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAEzB,KAAK;aACF,MAAM,CAAC,mCAAmC,CAAC;aAC3C,IAAI,CAAC,IAAI,EAAE,eAAe,CAAC;aAC3B,KAAK,CAAC,KAAK,CAAC;aACZ,YAAY,CAAC,CAAC,gBAAgB,CAAC,CAAC;aAChC,MAAM,CACL,EAAE,KAAK,EAAE,eAAe,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,EACzD,CAAC,MAAM,EAAE,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE,EAAE;YAC3B,MAAM,MAAM,GAAG,IAAI,EAAE,OAAO,CAAC;YAC7B,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACzB,OAAO;YACT,CAAC;YAED,MAAM,CAAC,KAAK,CAAC,yBAAyB,CAAC,MAAM,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC;QACjE,CAAC,CACF;aACA,GAAG,CAAC,gBAAgB,CAAC,CAAC;IAC3B,CAAC;CACF"}
|