@vpmedia/phaser 1.102.0 → 1.104.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (479) hide show
  1. package/dist/index.d.ts +38 -0
  2. package/dist/index.d.ts.map +1 -0
  3. package/dist/index.js +21129 -0
  4. package/dist/index.js.map +1 -0
  5. package/{types → dist}/phaser/core/animation.d.ts +80 -76
  6. package/dist/phaser/core/animation.d.ts.map +1 -0
  7. package/{types → dist}/phaser/core/animation_manager.d.ts +46 -55
  8. package/dist/phaser/core/animation_manager.d.ts.map +1 -0
  9. package/dist/phaser/core/animation_parser.d.ts +21 -0
  10. package/dist/phaser/core/animation_parser.d.ts.map +1 -0
  11. package/{types → dist}/phaser/core/array_set.d.ts +13 -13
  12. package/dist/phaser/core/array_set.d.ts.map +1 -0
  13. package/{types → dist}/phaser/core/cache.d.ts +86 -91
  14. package/dist/phaser/core/cache.d.ts.map +1 -0
  15. package/dist/phaser/core/const.d.ts +262 -0
  16. package/dist/phaser/core/const.d.ts.map +1 -0
  17. package/dist/phaser/core/device.d.ts +31 -0
  18. package/dist/phaser/core/device.d.ts.map +1 -0
  19. package/dist/phaser/core/device_util.d.ts +65 -0
  20. package/dist/phaser/core/device_util.d.ts.map +1 -0
  21. package/dist/phaser/core/dom.d.ts +75 -0
  22. package/dist/phaser/core/dom.d.ts.map +1 -0
  23. package/dist/phaser/core/error_code.d.ts +9 -0
  24. package/dist/phaser/core/error_code.d.ts.map +1 -0
  25. package/{types → dist}/phaser/core/event_manager.d.ts +33 -35
  26. package/dist/phaser/core/event_manager.d.ts.map +1 -0
  27. package/{types → dist}/phaser/core/factory.d.ts +10 -15
  28. package/dist/phaser/core/factory.d.ts.map +1 -0
  29. package/{types → dist}/phaser/core/frame.d.ts +7 -28
  30. package/dist/phaser/core/frame.d.ts.map +1 -0
  31. package/{types → dist}/phaser/core/frame_data.d.ts +14 -15
  32. package/dist/phaser/core/frame_data.d.ts.map +1 -0
  33. package/dist/phaser/core/frame_util.d.ts +15 -0
  34. package/dist/phaser/core/frame_util.d.ts.map +1 -0
  35. package/{types → dist}/phaser/core/game.d.ts +63 -74
  36. package/dist/phaser/core/game.d.ts.map +1 -0
  37. package/{types → dist}/phaser/core/input.d.ts +68 -76
  38. package/dist/phaser/core/input.d.ts.map +1 -0
  39. package/{types → dist}/phaser/core/input_handler.d.ts +73 -93
  40. package/dist/phaser/core/input_handler.d.ts.map +1 -0
  41. package/dist/phaser/core/input_mouse.d.ts +61 -0
  42. package/dist/phaser/core/input_mouse.d.ts.map +1 -0
  43. package/dist/phaser/core/input_mspointer.d.ts +67 -0
  44. package/dist/phaser/core/input_mspointer.d.ts.map +1 -0
  45. package/dist/phaser/core/input_pointer.d.ts +150 -0
  46. package/dist/phaser/core/input_pointer.d.ts.map +1 -0
  47. package/{types → dist}/phaser/core/input_touch.d.ts +24 -25
  48. package/dist/phaser/core/input_touch.d.ts.map +1 -0
  49. package/{types → dist}/phaser/core/loader.d.ts +67 -78
  50. package/dist/phaser/core/loader.d.ts.map +1 -0
  51. package/dist/phaser/core/loader_parser.d.ts +35 -0
  52. package/dist/phaser/core/loader_parser.d.ts.map +1 -0
  53. package/{types → dist}/phaser/core/raf.d.ts +5 -5
  54. package/dist/phaser/core/raf.d.ts.map +1 -0
  55. package/{types → dist}/phaser/core/scale_manager.d.ts +96 -124
  56. package/dist/phaser/core/scale_manager.d.ts.map +1 -0
  57. package/{types → dist}/phaser/core/scene.d.ts +7 -3
  58. package/dist/phaser/core/scene.d.ts.map +1 -0
  59. package/{types → dist}/phaser/core/scene_manager.d.ts +25 -27
  60. package/dist/phaser/core/scene_manager.d.ts.map +1 -0
  61. package/{types → dist}/phaser/core/signal.d.ts +21 -17
  62. package/dist/phaser/core/signal.d.ts.map +1 -0
  63. package/{types → dist}/phaser/core/signal_binding.d.ts +15 -15
  64. package/dist/phaser/core/signal_binding.d.ts.map +1 -0
  65. package/{types → dist}/phaser/core/sound.d.ts +115 -75
  66. package/dist/phaser/core/sound.d.ts.map +1 -0
  67. package/{types → dist}/phaser/core/sound_manager.d.ts +37 -43
  68. package/dist/phaser/core/sound_manager.d.ts.map +1 -0
  69. package/dist/phaser/core/sound_sprite.d.ts +33 -0
  70. package/dist/phaser/core/sound_sprite.d.ts.map +1 -0
  71. package/{types → dist}/phaser/core/stage.d.ts +33 -17
  72. package/dist/phaser/core/stage.d.ts.map +1 -0
  73. package/{types → dist}/phaser/core/time.d.ts +39 -64
  74. package/dist/phaser/core/time.d.ts.map +1 -0
  75. package/{types → dist}/phaser/core/timer.d.ts +34 -54
  76. package/dist/phaser/core/timer.d.ts.map +1 -0
  77. package/{types → dist}/phaser/core/timer_event.d.ts +11 -11
  78. package/dist/phaser/core/timer_event.d.ts.map +1 -0
  79. package/{types → dist}/phaser/core/tween.d.ts +54 -49
  80. package/dist/phaser/core/tween.d.ts.map +1 -0
  81. package/{types → dist}/phaser/core/tween_data.d.ts +33 -35
  82. package/dist/phaser/core/tween_data.d.ts.map +1 -0
  83. package/dist/phaser/core/tween_easing.d.ts +187 -0
  84. package/dist/phaser/core/tween_easing.d.ts.map +1 -0
  85. package/{types → dist}/phaser/core/tween_manager.d.ts +13 -18
  86. package/dist/phaser/core/tween_manager.d.ts.map +1 -0
  87. package/{types → dist}/phaser/core/world.d.ts +3 -3
  88. package/dist/phaser/core/world.d.ts.map +1 -0
  89. package/{types → dist}/phaser/display/bitmap_text.d.ts +65 -71
  90. package/dist/phaser/display/bitmap_text.d.ts.map +1 -0
  91. package/{types → dist}/phaser/display/button.d.ts +53 -37
  92. package/dist/phaser/display/button.d.ts.map +1 -0
  93. package/{types → dist}/phaser/display/canvas/buffer.d.ts +7 -7
  94. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -0
  95. package/dist/phaser/display/canvas/graphics.d.ts +18 -0
  96. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -0
  97. package/dist/phaser/display/canvas/masker.d.ts +12 -0
  98. package/dist/phaser/display/canvas/masker.d.ts.map +1 -0
  99. package/dist/phaser/display/canvas/pool.d.ts +40 -0
  100. package/dist/phaser/display/canvas/pool.d.ts.map +1 -0
  101. package/{types → dist}/phaser/display/canvas/renderer.d.ts +19 -28
  102. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -0
  103. package/dist/phaser/display/canvas/tinter.d.ts +41 -0
  104. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -0
  105. package/dist/phaser/display/canvas/util.d.ts +70 -0
  106. package/dist/phaser/display/canvas/util.d.ts.map +1 -0
  107. package/{types → dist}/phaser/display/display_object.d.ts +90 -95
  108. package/dist/phaser/display/display_object.d.ts.map +1 -0
  109. package/{types → dist}/phaser/display/graphics.d.ts +77 -65
  110. package/dist/phaser/display/graphics.d.ts.map +1 -0
  111. package/{types → dist}/phaser/display/graphics_data.d.ts +12 -12
  112. package/dist/phaser/display/graphics_data.d.ts.map +1 -0
  113. package/dist/phaser/display/graphics_data_util.d.ts +8 -0
  114. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -0
  115. package/{types → dist}/phaser/display/group.d.ts +50 -40
  116. package/dist/phaser/display/group.d.ts.map +1 -0
  117. package/{types → dist}/phaser/display/image.d.ts +89 -50
  118. package/dist/phaser/display/image.d.ts.map +1 -0
  119. package/dist/phaser/display/sprite_batch.d.ts +9 -0
  120. package/dist/phaser/display/sprite_batch.d.ts.map +1 -0
  121. package/dist/phaser/display/sprite_util.d.ts +35 -0
  122. package/dist/phaser/display/sprite_util.d.ts.map +1 -0
  123. package/{types → dist}/phaser/display/text.d.ts +176 -181
  124. package/dist/phaser/display/text.d.ts.map +1 -0
  125. package/{types → dist}/phaser/display/webgl/abstract_filter.d.ts +8 -8
  126. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  127. package/{types → dist}/phaser/display/webgl/base_texture.d.ts +15 -15
  128. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -0
  129. package/{types → dist}/phaser/display/webgl/blend_manager.d.ts +9 -5
  130. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  131. package/{types → dist}/phaser/display/webgl/earcut.d.ts +28 -27
  132. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -0
  133. package/{types → dist}/phaser/display/webgl/earcut_node.d.ts +11 -11
  134. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  135. package/{types → dist}/phaser/display/webgl/fast_sprite_batch.d.ts +21 -28
  136. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  137. package/{types → dist}/phaser/display/webgl/filter_manager.d.ts +9 -7
  138. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  139. package/{types → dist}/phaser/display/webgl/filter_texture.d.ts +7 -9
  140. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  141. package/dist/phaser/display/webgl/graphics.d.ts +78 -0
  142. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -0
  143. package/dist/phaser/display/webgl/graphics_data.d.ts +25 -0
  144. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  145. package/dist/phaser/display/webgl/mask_manager.d.ts +13 -0
  146. package/dist/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  147. package/{types → dist}/phaser/display/webgl/render_texture.d.ts +15 -13
  148. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -0
  149. package/dist/phaser/display/webgl/renderer.d.ts +68 -0
  150. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -0
  151. package/dist/phaser/display/webgl/shader/complex.d.ts +21 -0
  152. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  153. package/dist/phaser/display/webgl/shader/fast.d.ts +22 -0
  154. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  155. package/dist/phaser/display/webgl/shader/normal.d.ts +39 -0
  156. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  157. package/dist/phaser/display/webgl/shader/primitive.d.ts +21 -0
  158. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  159. package/dist/phaser/display/webgl/shader/strip.d.ts +21 -0
  160. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  161. package/dist/phaser/display/webgl/shader_manager.d.ts +37 -0
  162. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  163. package/{types → dist}/phaser/display/webgl/sprite_batch.d.ts +24 -31
  164. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  165. package/{types → dist}/phaser/display/webgl/stencil_manager.d.ts +12 -9
  166. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  167. package/dist/phaser/display/webgl/texture.d.ts +56 -0
  168. package/dist/phaser/display/webgl/texture.d.ts.map +1 -0
  169. package/dist/phaser/display/webgl/texture_util.d.ts +17 -0
  170. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -0
  171. package/dist/phaser/display/webgl/util.d.ts +54 -0
  172. package/dist/phaser/display/webgl/util.d.ts.map +1 -0
  173. package/{types → dist}/phaser/geom/circle.d.ts +35 -41
  174. package/dist/phaser/geom/circle.d.ts.map +1 -0
  175. package/{types → dist}/phaser/geom/ellipse.d.ts +12 -18
  176. package/dist/phaser/geom/ellipse.d.ts.map +1 -0
  177. package/{types → dist}/phaser/geom/line.d.ts +20 -23
  178. package/dist/phaser/geom/line.d.ts.map +1 -0
  179. package/{types → dist}/phaser/geom/matrix.d.ts +21 -29
  180. package/dist/phaser/geom/matrix.d.ts.map +1 -0
  181. package/{types → dist}/phaser/geom/point.d.ts +30 -33
  182. package/dist/phaser/geom/point.d.ts.map +1 -0
  183. package/{types → dist}/phaser/geom/polygon.d.ts +18 -24
  184. package/dist/phaser/geom/polygon.d.ts.map +1 -0
  185. package/{types → dist}/phaser/geom/rectangle.d.ts +74 -79
  186. package/dist/phaser/geom/rectangle.d.ts.map +1 -0
  187. package/{types → dist}/phaser/geom/rounded_rectangle.d.ts +9 -9
  188. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  189. package/dist/phaser/geom/util/circle.d.ts +55 -0
  190. package/dist/phaser/geom/util/circle.d.ts.map +1 -0
  191. package/dist/phaser/geom/util/ellipse.d.ts +9 -0
  192. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -0
  193. package/dist/phaser/geom/util/line.d.ts +42 -0
  194. package/dist/phaser/geom/util/line.d.ts.map +1 -0
  195. package/dist/phaser/geom/util/matrix.d.ts +18 -0
  196. package/dist/phaser/geom/util/matrix.d.ts.map +1 -0
  197. package/dist/phaser/geom/util/point.d.ts +159 -0
  198. package/dist/phaser/geom/util/point.d.ts.map +1 -0
  199. package/dist/phaser/geom/util/polygon.d.ts +8 -0
  200. package/dist/phaser/geom/util/polygon.d.ts.map +1 -0
  201. package/dist/phaser/geom/util/rectangle.d.ts +123 -0
  202. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -0
  203. package/dist/phaser/geom/util/rounded_rectangle.d.ts +8 -0
  204. package/dist/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  205. package/dist/phaser/util/math.d.ts +154 -0
  206. package/dist/phaser/util/math.d.ts.map +1 -0
  207. package/package.json +26 -12
  208. package/src/phaser/core/{animation.js → animation.ts} +50 -3
  209. package/src/phaser/core/{animation_manager.js → animation_manager.ts} +11 -1
  210. package/src/phaser/core/{array_set.js → array_set.ts} +4 -1
  211. package/src/phaser/core/{cache.js → cache.ts} +10 -1
  212. package/src/phaser/core/{device.js → device.ts} +25 -1
  213. package/src/phaser/core/{dom.js → dom.ts} +7 -0
  214. package/src/phaser/core/{event_manager.js → event_manager.ts} +18 -1
  215. package/src/phaser/core/{factory.js → factory.ts} +2 -0
  216. package/src/phaser/core/{frame.js → frame.ts} +2 -1
  217. package/src/phaser/core/{frame_data.js → frame_data.ts} +4 -1
  218. package/src/phaser/core/{frame_util.js → frame_util.ts} +2 -1
  219. package/src/phaser/core/{game.js → game.ts} +61 -4
  220. package/src/phaser/core/{input.js → input.ts} +52 -0
  221. package/src/phaser/core/{input_handler.js → input_handler.ts} +42 -0
  222. package/src/phaser/core/{input_mouse.js → input_mouse.ts} +24 -0
  223. package/src/phaser/core/{input_mspointer.js → input_mspointer.ts} +17 -0
  224. package/src/phaser/core/{input_pointer.js → input_pointer.ts} +45 -0
  225. package/src/phaser/core/{input_touch.js → input_touch.ts} +18 -0
  226. package/src/phaser/core/{loader.js → loader.ts} +30 -1
  227. package/src/phaser/core/{loader_parser.js → loader_parser.ts} +2 -1
  228. package/src/phaser/core/{raf.js → raf.ts} +3 -0
  229. package/src/phaser/core/{scale_manager.js → scale_manager.ts} +56 -0
  230. package/src/phaser/core/{scene.js → scene.ts} +3 -0
  231. package/src/phaser/core/{scene_manager.js → scene_manager.ts} +16 -0
  232. package/src/phaser/core/{signal.js → signal.ts} +7 -0
  233. package/src/phaser/core/{signal_binding.js → signal_binding.ts} +10 -0
  234. package/src/phaser/core/{sound.js → sound.ts} +100 -6
  235. package/src/phaser/core/{sound_manager.js → sound_manager.ts} +19 -1
  236. package/src/phaser/core/{sound_sprite.js → sound_sprite.ts} +8 -1
  237. package/src/phaser/core/{stage.js → stage.ts} +5 -0
  238. package/src/phaser/core/{time.js → time.ts} +29 -1
  239. package/src/phaser/core/{timer.js → timer.ts} +22 -1
  240. package/src/phaser/core/{timer_event.js → timer_event.ts} +11 -1
  241. package/src/phaser/core/{tween.js → tween.ts} +49 -2
  242. package/src/phaser/core/{tween_data.js → tween_data.ts} +26 -1
  243. package/src/phaser/core/{tween_manager.js → tween_manager.ts} +6 -1
  244. package/src/phaser/core/{world.js → world.ts} +1 -0
  245. package/src/phaser/display/{bitmap_text.js → bitmap_text.ts} +14 -0
  246. package/src/phaser/display/{button.js → button.ts} +29 -0
  247. package/src/phaser/display/canvas/{buffer.js → buffer.ts} +5 -0
  248. package/src/phaser/display/canvas/{graphics.js → graphics.ts} +1 -0
  249. package/src/phaser/display/canvas/{masker.js → masker.ts} +1 -0
  250. package/src/phaser/display/canvas/{pool.js → pool.ts} +1 -0
  251. package/src/phaser/display/canvas/{renderer.js → renderer.ts} +14 -0
  252. package/src/phaser/display/canvas/{tinter.js → tinter.ts} +1 -0
  253. package/src/phaser/display/{display_object.js → display_object.ts} +92 -31
  254. package/src/phaser/display/{graphics.js → graphics.ts} +19 -0
  255. package/src/phaser/display/{graphics_data.js → graphics_data.ts} +11 -0
  256. package/src/phaser/display/{graphics_data_util.js → graphics_data_util.ts} +1 -0
  257. package/src/phaser/display/{group.js → group.ts} +29 -0
  258. package/src/phaser/display/{image.js → image.ts} +45 -6
  259. package/src/phaser/display/{sprite_batch.js → sprite_batch.ts} +1 -0
  260. package/src/phaser/display/{sprite_util.js → sprite_util.ts} +1 -0
  261. package/src/phaser/display/{text.js → text.ts} +1 -0
  262. package/src/phaser/display/webgl/{abstract_filter.js → abstract_filter.ts} +7 -0
  263. package/src/phaser/display/webgl/{base_texture.js → base_texture.ts} +13 -0
  264. package/src/phaser/display/webgl/{blend_manager.js → blend_manager.ts} +3 -0
  265. package/src/phaser/display/webgl/{earcut.js → earcut.ts} +2 -2
  266. package/src/phaser/display/webgl/{earcut_node.js → earcut_node.ts} +10 -0
  267. package/src/phaser/display/webgl/{fast_sprite_batch.js → fast_sprite_batch.ts} +16 -0
  268. package/src/phaser/display/webgl/{filter_manager.js → filter_manager.ts} +4 -0
  269. package/src/phaser/display/webgl/{filter_texture.js → filter_texture.ts} +5 -0
  270. package/src/phaser/display/webgl/{graphics.js → graphics.ts} +1 -0
  271. package/src/phaser/display/webgl/{graphics_data.js → graphics_data.ts} +10 -0
  272. package/src/phaser/display/webgl/{mask_manager.js → mask_manager.ts} +1 -0
  273. package/src/phaser/display/webgl/{render_texture.js → render_texture.ts} +11 -0
  274. package/src/phaser/display/webgl/{renderer.js → renderer.ts} +18 -0
  275. package/src/phaser/display/webgl/shader/{complex.js → complex.ts} +6 -0
  276. package/src/phaser/display/webgl/shader/{fast.js → fast.ts} +7 -0
  277. package/src/phaser/display/webgl/shader/{normal.js → normal.ts} +11 -0
  278. package/src/phaser/display/webgl/shader/{primitive.js → primitive.ts} +6 -0
  279. package/src/phaser/display/webgl/shader/{strip.js → strip.ts} +6 -0
  280. package/src/phaser/display/webgl/{shader_manager.js → shader_manager.ts} +11 -0
  281. package/src/phaser/display/webgl/{sprite_batch.js → sprite_batch.ts} +17 -0
  282. package/src/phaser/display/webgl/{stencil_manager.js → stencil_manager.ts} +4 -0
  283. package/src/phaser/display/webgl/{texture.js → texture.ts} +21 -0
  284. package/src/phaser/display/webgl/{texture_util.js → texture_util.ts} +1 -0
  285. package/src/phaser/geom/{circle.js → circle.ts} +7 -1
  286. package/src/phaser/geom/{ellipse.js → ellipse.ts} +6 -0
  287. package/src/phaser/geom/{line.js → line.ts} +4 -0
  288. package/src/phaser/geom/{matrix.js → matrix.ts} +8 -0
  289. package/src/phaser/geom/{point.js → point.ts} +5 -1
  290. package/src/phaser/geom/{polygon.js → polygon.ts} +6 -0
  291. package/src/phaser/geom/{rectangle.js → rectangle.ts} +10 -4
  292. package/src/phaser/geom/{rounded_rectangle.js → rounded_rectangle.ts} +7 -0
  293. package/.vscode/extensions.json +0 -6
  294. package/.vscode/settings.json +0 -27
  295. package/AGENTS.md +0 -1
  296. package/CHANGELOG.md +0 -336
  297. package/CLAUDE.md +0 -1
  298. package/SECURITY.md +0 -5
  299. package/typedefs/global.d.ts +0 -7
  300. package/types/index.d.ts +0 -38
  301. package/types/index.d.ts.map +0 -1
  302. package/types/phaser/core/animation.d.ts.map +0 -1
  303. package/types/phaser/core/animation_manager.d.ts.map +0 -1
  304. package/types/phaser/core/animation_parser.d.ts +0 -4
  305. package/types/phaser/core/animation_parser.d.ts.map +0 -1
  306. package/types/phaser/core/array_set.d.ts.map +0 -1
  307. package/types/phaser/core/cache.d.ts.map +0 -1
  308. package/types/phaser/core/const.d.ts +0 -262
  309. package/types/phaser/core/const.d.ts.map +0 -1
  310. package/types/phaser/core/device.d.ts +0 -96
  311. package/types/phaser/core/device.d.ts.map +0 -1
  312. package/types/phaser/core/device_util.d.ts +0 -13
  313. package/types/phaser/core/device_util.d.ts.map +0 -1
  314. package/types/phaser/core/dom.d.ts +0 -180
  315. package/types/phaser/core/dom.d.ts.map +0 -1
  316. package/types/phaser/core/error_code.d.ts +0 -9
  317. package/types/phaser/core/error_code.d.ts.map +0 -1
  318. package/types/phaser/core/event_manager.d.ts.map +0 -1
  319. package/types/phaser/core/factory.d.ts.map +0 -1
  320. package/types/phaser/core/frame.d.ts.map +0 -1
  321. package/types/phaser/core/frame_data.d.ts.map +0 -1
  322. package/types/phaser/core/frame_util.d.ts +0 -5
  323. package/types/phaser/core/frame_util.d.ts.map +0 -1
  324. package/types/phaser/core/game.d.ts.map +0 -1
  325. package/types/phaser/core/input.d.ts.map +0 -1
  326. package/types/phaser/core/input_handler.d.ts.map +0 -1
  327. package/types/phaser/core/input_mouse.d.ts +0 -86
  328. package/types/phaser/core/input_mouse.d.ts.map +0 -1
  329. package/types/phaser/core/input_mspointer.d.ts +0 -67
  330. package/types/phaser/core/input_mspointer.d.ts.map +0 -1
  331. package/types/phaser/core/input_pointer.d.ts +0 -170
  332. package/types/phaser/core/input_pointer.d.ts.map +0 -1
  333. package/types/phaser/core/input_touch.d.ts.map +0 -1
  334. package/types/phaser/core/loader.d.ts.map +0 -1
  335. package/types/phaser/core/loader_parser.d.ts +0 -5
  336. package/types/phaser/core/loader_parser.d.ts.map +0 -1
  337. package/types/phaser/core/raf.d.ts.map +0 -1
  338. package/types/phaser/core/scale_manager.d.ts.map +0 -1
  339. package/types/phaser/core/scene.d.ts.map +0 -1
  340. package/types/phaser/core/scene_manager.d.ts.map +0 -1
  341. package/types/phaser/core/signal.d.ts.map +0 -1
  342. package/types/phaser/core/signal_binding.d.ts.map +0 -1
  343. package/types/phaser/core/sound.d.ts.map +0 -1
  344. package/types/phaser/core/sound_manager.d.ts.map +0 -1
  345. package/types/phaser/core/sound_sprite.d.ts +0 -36
  346. package/types/phaser/core/sound_sprite.d.ts.map +0 -1
  347. package/types/phaser/core/stage.d.ts.map +0 -1
  348. package/types/phaser/core/time.d.ts.map +0 -1
  349. package/types/phaser/core/timer.d.ts.map +0 -1
  350. package/types/phaser/core/timer_event.d.ts.map +0 -1
  351. package/types/phaser/core/tween.d.ts.map +0 -1
  352. package/types/phaser/core/tween_data.d.ts.map +0 -1
  353. package/types/phaser/core/tween_easing.d.ts +0 -32
  354. package/types/phaser/core/tween_easing.d.ts.map +0 -1
  355. package/types/phaser/core/tween_manager.d.ts.map +0 -1
  356. package/types/phaser/core/world.d.ts.map +0 -1
  357. package/types/phaser/display/bitmap_text.d.ts.map +0 -1
  358. package/types/phaser/display/button.d.ts.map +0 -1
  359. package/types/phaser/display/canvas/buffer.d.ts.map +0 -1
  360. package/types/phaser/display/canvas/graphics.d.ts +0 -4
  361. package/types/phaser/display/canvas/graphics.d.ts.map +0 -1
  362. package/types/phaser/display/canvas/masker.d.ts +0 -3
  363. package/types/phaser/display/canvas/masker.d.ts.map +0 -1
  364. package/types/phaser/display/canvas/pool.d.ts +0 -11
  365. package/types/phaser/display/canvas/pool.d.ts.map +0 -1
  366. package/types/phaser/display/canvas/renderer.d.ts.map +0 -1
  367. package/types/phaser/display/canvas/tinter.d.ts +0 -7
  368. package/types/phaser/display/canvas/tinter.d.ts.map +0 -1
  369. package/types/phaser/display/canvas/util.d.ts +0 -10
  370. package/types/phaser/display/canvas/util.d.ts.map +0 -1
  371. package/types/phaser/display/display_object.d.ts.map +0 -1
  372. package/types/phaser/display/graphics.d.ts.map +0 -1
  373. package/types/phaser/display/graphics_data.d.ts.map +0 -1
  374. package/types/phaser/display/graphics_data_util.d.ts +0 -3
  375. package/types/phaser/display/graphics_data_util.d.ts.map +0 -1
  376. package/types/phaser/display/group.d.ts.map +0 -1
  377. package/types/phaser/display/image.d.ts.map +0 -1
  378. package/types/phaser/display/sprite_batch.d.ts +0 -4
  379. package/types/phaser/display/sprite_batch.d.ts.map +0 -1
  380. package/types/phaser/display/sprite_util.d.ts +0 -6
  381. package/types/phaser/display/sprite_util.d.ts.map +0 -1
  382. package/types/phaser/display/text.d.ts.map +0 -1
  383. package/types/phaser/display/webgl/abstract_filter.d.ts.map +0 -1
  384. package/types/phaser/display/webgl/base_texture.d.ts.map +0 -1
  385. package/types/phaser/display/webgl/blend_manager.d.ts.map +0 -1
  386. package/types/phaser/display/webgl/earcut.d.ts.map +0 -1
  387. package/types/phaser/display/webgl/earcut_node.d.ts.map +0 -1
  388. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +0 -1
  389. package/types/phaser/display/webgl/filter_manager.d.ts.map +0 -1
  390. package/types/phaser/display/webgl/filter_texture.d.ts.map +0 -1
  391. package/types/phaser/display/webgl/graphics.d.ts +0 -16
  392. package/types/phaser/display/webgl/graphics.d.ts.map +0 -1
  393. package/types/phaser/display/webgl/graphics_data.d.ts +0 -27
  394. package/types/phaser/display/webgl/graphics_data.d.ts.map +0 -1
  395. package/types/phaser/display/webgl/mask_manager.d.ts +0 -3
  396. package/types/phaser/display/webgl/mask_manager.d.ts.map +0 -1
  397. package/types/phaser/display/webgl/render_texture.d.ts.map +0 -1
  398. package/types/phaser/display/webgl/renderer.d.ts +0 -87
  399. package/types/phaser/display/webgl/renderer.d.ts.map +0 -1
  400. package/types/phaser/display/webgl/shader/complex.d.ts +0 -33
  401. package/types/phaser/display/webgl/shader/complex.d.ts.map +0 -1
  402. package/types/phaser/display/webgl/shader/fast.d.ts +0 -36
  403. package/types/phaser/display/webgl/shader/fast.d.ts.map +0 -1
  404. package/types/phaser/display/webgl/shader/normal.d.ts +0 -52
  405. package/types/phaser/display/webgl/shader/normal.d.ts.map +0 -1
  406. package/types/phaser/display/webgl/shader/primitive.d.ts +0 -32
  407. package/types/phaser/display/webgl/shader/primitive.d.ts.map +0 -1
  408. package/types/phaser/display/webgl/shader/strip.d.ts +0 -33
  409. package/types/phaser/display/webgl/shader/strip.d.ts.map +0 -1
  410. package/types/phaser/display/webgl/shader_manager.d.ts +0 -44
  411. package/types/phaser/display/webgl/shader_manager.d.ts.map +0 -1
  412. package/types/phaser/display/webgl/sprite_batch.d.ts.map +0 -1
  413. package/types/phaser/display/webgl/stencil_manager.d.ts.map +0 -1
  414. package/types/phaser/display/webgl/texture.d.ts +0 -63
  415. package/types/phaser/display/webgl/texture.d.ts.map +0 -1
  416. package/types/phaser/display/webgl/texture_util.d.ts +0 -5
  417. package/types/phaser/display/webgl/texture_util.d.ts.map +0 -1
  418. package/types/phaser/display/webgl/util.d.ts +0 -15
  419. package/types/phaser/display/webgl/util.d.ts.map +0 -1
  420. package/types/phaser/geom/circle.d.ts.map +0 -1
  421. package/types/phaser/geom/ellipse.d.ts.map +0 -1
  422. package/types/phaser/geom/line.d.ts.map +0 -1
  423. package/types/phaser/geom/matrix.d.ts.map +0 -1
  424. package/types/phaser/geom/point.d.ts.map +0 -1
  425. package/types/phaser/geom/polygon.d.ts.map +0 -1
  426. package/types/phaser/geom/rectangle.d.ts.map +0 -1
  427. package/types/phaser/geom/rounded_rectangle.d.ts.map +0 -1
  428. package/types/phaser/geom/util/circle.d.ts +0 -10
  429. package/types/phaser/geom/util/circle.d.ts.map +0 -1
  430. package/types/phaser/geom/util/ellipse.d.ts +0 -2
  431. package/types/phaser/geom/util/ellipse.d.ts.map +0 -1
  432. package/types/phaser/geom/util/line.d.ts +0 -8
  433. package/types/phaser/geom/util/line.d.ts.map +0 -1
  434. package/types/phaser/geom/util/matrix.d.ts +0 -5
  435. package/types/phaser/geom/util/matrix.d.ts.map +0 -1
  436. package/types/phaser/geom/util/point.d.ts +0 -22
  437. package/types/phaser/geom/util/point.d.ts.map +0 -1
  438. package/types/phaser/geom/util/polygon.d.ts +0 -3
  439. package/types/phaser/geom/util/polygon.d.ts.map +0 -1
  440. package/types/phaser/geom/util/rectangle.d.ts +0 -19
  441. package/types/phaser/geom/util/rectangle.d.ts.map +0 -1
  442. package/types/phaser/geom/util/rounded_rectangle.d.ts +0 -3
  443. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +0 -1
  444. package/types/phaser/util/math.d.ts +0 -58
  445. package/types/phaser/util/math.d.ts.map +0 -1
  446. /package/src/{index.js → index.ts} +0 -0
  447. /package/src/phaser/core/{animation_parser.js → animation_parser.ts} +0 -0
  448. /package/src/phaser/core/{const.js → const.ts} +0 -0
  449. /package/src/phaser/core/{device_util.js → device_util.ts} +0 -0
  450. /package/src/phaser/core/{error_code.js → error_code.ts} +0 -0
  451. /package/src/phaser/core/{signal.test.js → signal.test.ts} +0 -0
  452. /package/src/phaser/core/{tween_easing.js → tween_easing.ts} +0 -0
  453. /package/src/phaser/display/canvas/{util.js → util.ts} +0 -0
  454. /package/src/phaser/display/webgl/{util.js → util.ts} +0 -0
  455. /package/src/phaser/geom/{circle.test.js → circle.test.ts} +0 -0
  456. /package/src/phaser/geom/{ellipse.test.js → ellipse.test.ts} +0 -0
  457. /package/src/phaser/geom/{line.test.js → line.test.ts} +0 -0
  458. /package/src/phaser/geom/{matrix.test.js → matrix.test.ts} +0 -0
  459. /package/src/phaser/geom/{point.test.js → point.test.ts} +0 -0
  460. /package/src/phaser/geom/{rectangle.test.js → rectangle.test.ts} +0 -0
  461. /package/src/phaser/geom/{rounded_rectangle.test.js → rounded_rectangle.test.ts} +0 -0
  462. /package/src/phaser/geom/util/{circle.test.js → circle.test.ts} +0 -0
  463. /package/src/phaser/geom/util/{circle.js → circle.ts} +0 -0
  464. /package/src/phaser/geom/util/{ellipse.test.js → ellipse.test.ts} +0 -0
  465. /package/src/phaser/geom/util/{ellipse.js → ellipse.ts} +0 -0
  466. /package/src/phaser/geom/util/{line.test.js → line.test.ts} +0 -0
  467. /package/src/phaser/geom/util/{line.js → line.ts} +0 -0
  468. /package/src/phaser/geom/util/{matrix.test.js → matrix.test.ts} +0 -0
  469. /package/src/phaser/geom/util/{matrix.js → matrix.ts} +0 -0
  470. /package/src/phaser/geom/util/{point.test.js → point.test.ts} +0 -0
  471. /package/src/phaser/geom/util/{point.js → point.ts} +0 -0
  472. /package/src/phaser/geom/util/{polygon.test.js → polygon.test.ts} +0 -0
  473. /package/src/phaser/geom/util/{polygon.js → polygon.ts} +0 -0
  474. /package/src/phaser/geom/util/{rectangle.test.js → rectangle.test.ts} +0 -0
  475. /package/src/phaser/geom/util/{rectangle.js → rectangle.ts} +0 -0
  476. /package/src/phaser/geom/util/{rounded_rectangle.test.js → rounded_rectangle.test.ts} +0 -0
  477. /package/src/phaser/geom/util/{rounded_rectangle.js → rounded_rectangle.ts} +0 -0
  478. /package/src/phaser/util/{math.test.js → math.test.ts} +0 -0
  479. /package/src/phaser/util/{math.js → math.ts} +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"mask_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/mask_manager.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,eAAO,MAAM,QAAQ,GAAI,aAAQ,EAAE,kBAAa,SAa/C,CAAC;AAEF;;;;GAIG;AACH,eAAO,MAAM,OAAO,GAAI,aAAQ,EAAE,kBAAa,SAU9C,CAAC"}
@@ -1,4 +1,15 @@
1
- export class RenderTexture extends Texture {
1
+ import { Texture } from './texture.js';
2
+ export declare class RenderTexture extends Texture {
3
+ width: any;
4
+ height: any;
5
+ resolution: any;
6
+ frame: any;
7
+ crop: any;
8
+ renderer: any;
9
+ textureBuffer: any;
10
+ render: any;
11
+ projection: any;
12
+ valid: any;
2
13
  /**
3
14
  * Creates a new RenderTexture instance.
4
15
  * @param {number} width - The width of the render texture.
@@ -7,12 +18,7 @@ export class RenderTexture extends Texture {
7
18
  * @param {number} scaleMode - The scale mode to use.
8
19
  * @param {number} resolution - The resolution to use.
9
20
  */
10
- constructor(width: number, height: number, renderer: import("./renderer.js").WebGLRenderer | import("../canvas/renderer.js").CanvasRenderer, scaleMode: number, resolution?: number);
11
- resolution: number;
12
- renderer: import("../canvas/renderer.js").CanvasRenderer | import("./renderer.js").WebGLRenderer;
13
- textureBuffer: CanvasBuffer | FilterTexture;
14
- render: () => void;
15
- projection: Point;
21
+ constructor(width: any, height: any, renderer: any, scaleMode: any, resolution?: number);
16
22
  /**
17
23
  * Destroys this render texture and cleans up resources.
18
24
  */
@@ -38,15 +44,11 @@ export class RenderTexture extends Texture {
38
44
  * Gets the base64 string representation of this render texture.
39
45
  * @returns {string} The base64 string representation.
40
46
  */
41
- getBase64(): string;
47
+ getBase64(): any;
42
48
  /**
43
49
  * Gets the canvas element for this render texture.
44
50
  * @returns {HTMLCanvasElement} The canvas element.
45
51
  */
46
- getCanvas(): HTMLCanvasElement;
52
+ getCanvas(): any;
47
53
  }
48
- import { Texture } from './texture.js';
49
- import { CanvasBuffer } from '../canvas/buffer.js';
50
- import { FilterTexture } from './filter_texture.js';
51
- import { Point } from '../../geom/point.js';
52
54
  //# sourceMappingURL=render_texture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"render_texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/render_texture.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC,qBAAa,aAAc,SAAQ,OAAO;IAC1C,KAAK,MAAC;IACN,MAAM,MAAC;IACP,UAAU,MAAC;IACX,KAAK,MAAC;IACN,IAAI,MAAC;IACL,QAAQ,MAAC;IACT,aAAa,MAAC;IACd,MAAM,MAAC;IACP,UAAU,MAAC;IACX,KAAK,MAAC;IACJ;;;;;;;OAOG;gBACS,KAAK,KAAA,EAAE,MAAM,KAAA,EAAE,QAAQ,KAAA,EAAE,SAAS,KAAA,EAAE,UAAU,SAAI;IAmC9D;;OAEG;IACH,MAAM;IAIN;;OAEG;IACH,KAAK;IAIL;;OAEG;IACH,WAAW;IAIX;;OAEG;IACH,YAAY;IAIZ;;;OAGG;IACH,QAAQ;IAMR;;;OAGG;IACH,SAAS;IAIT;;;OAGG;IACH,SAAS;CAIV"}
@@ -0,0 +1,68 @@
1
+ export declare class WebGLRenderer {
2
+ type: any;
3
+ resolution: any;
4
+ autoResize: any;
5
+ contextLost: any;
6
+ clearBeforeRender: any;
7
+ width: any;
8
+ height: any;
9
+ view: any;
10
+ _contextOptions: any;
11
+ projection: any;
12
+ offset: any;
13
+ shaderManager: any;
14
+ spriteBatch: any;
15
+ filterManager: any;
16
+ stencilManager: any;
17
+ blendModeManager: any;
18
+ renderSession: any;
19
+ /**
20
+ * Creates a new WebGLRenderer instance.
21
+ * @param {import('../../core/game.js').Game} game - The game instance.
22
+ */
23
+ constructor(game: any);
24
+ /**
25
+ * Destroys this renderer and cleans up resources.
26
+ */
27
+ destroy(): void;
28
+ /**
29
+ * Initializes the WebGL registry.
30
+ */
31
+ initRegistry(): void;
32
+ /**
33
+ * Initializes the WebGL context for rendering.
34
+ * @param {import('../../core/game.js').Game} game - The game instance.
35
+ * @throws {Error}
36
+ */
37
+ initContext(game: any): void;
38
+ /**
39
+ * Renders the stage to WebGL.
40
+ * @param {import('../../core/stage.js').Stage} stage - The root stage to render.
41
+ */
42
+ render(stage: any): void;
43
+ /**
44
+ * Renders a display object to WebGL.
45
+ * @param {import('../../display/display_object.js').DisplayObject} displayObject - The display object to render.
46
+ * @param {Point} projection - The projection matrix.
47
+ * @param {object} buffer - The render buffer.
48
+ * @param {import('../../geom/matrix.js').Matrix} matrix - The transformation matrix.
49
+ */
50
+ renderDisplayObject(displayObject: any, projection: any, buffer: any, matrix: any): void;
51
+ /**
52
+ * Resizes the WebGL canvas to the specified dimensions.
53
+ * @param {number} width - The new width of the canvas.
54
+ * @param {number} height - The new height of the canvas.
55
+ */
56
+ resize(width: any, height: any): void;
57
+ /**
58
+ * Updates a texture in the WebGL context.
59
+ * @param {import('./base_texture.js').BaseTexture} texture - The base texture to update.
60
+ * @returns {boolean} Whether the update was successful.
61
+ */
62
+ updateTexture(texture: any): boolean;
63
+ /**
64
+ * Maps blend modes to WebGL rendering operations.
65
+ */
66
+ mapBlendModes(): void;
67
+ }
68
+ //# sourceMappingURL=renderer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderer.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/renderer.ts"],"names":[],"mappings":"AAkCA,qBAAa,aAAa;IAC1B,IAAI,MAAC;IACL,UAAU,MAAC;IACX,UAAU,MAAC;IACX,WAAW,MAAC;IACZ,iBAAiB,MAAC;IAClB,KAAK,MAAC;IACN,MAAM,MAAC;IACP,IAAI,MAAC;IACL,eAAe,MAAC;IAChB,UAAU,MAAC;IACX,MAAM,MAAC;IACP,aAAa,MAAC;IACd,WAAW,MAAC;IACZ,aAAa,MAAC;IACd,cAAc,MAAC;IACf,gBAAgB,MAAC;IACjB,aAAa,MAAC;IACZ;;;OAGG;gBACS,IAAI,KAAA;IAyChB;;OAEG;IACH,OAAO;IAyBP;;OAEG;IACH,YAAY;IAYZ;;;;OAIG;IACH,WAAW,CAAC,IAAI,KAAA;IAwChB;;;OAGG;IACH,MAAM,CAAC,KAAK,KAAA;IAkBZ;;;;;;OAMG;IACH,mBAAmB,CAAC,aAAa,KAAA,EAAE,UAAU,KAAA,EAAE,MAAM,KAAA,EAAE,MAAM,KAAA;IAoB7D;;;;OAIG;IACH,MAAM,CAAC,KAAK,KAAA,EAAE,MAAM,KAAA;IAcpB;;;;OAIG;IACH,aAAa,CAAC,OAAO,KAAA;IAsCrB;;OAEG;IACH,aAAa;CAyBd"}
@@ -0,0 +1,21 @@
1
+ export declare class ComplexPrimitiveShader {
2
+ gl: any;
3
+ _UID: any;
4
+ program: any;
5
+ fragmentSrc: any;
6
+ vertexSrc: any;
7
+ /**
8
+ * Creates a new ComplexShader instance.
9
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
10
+ */
11
+ constructor(gl: any);
12
+ /**
13
+ * Destroys this shader and cleans up resources.
14
+ */
15
+ init(): void;
16
+ /**
17
+ * Binds this shader to the WebGL context.
18
+ */
19
+ destroy(): void;
20
+ }
21
+ //# sourceMappingURL=complex.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"complex.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/complex.ts"],"names":[],"mappings":"AAMA,qBAAa,sBAAsB;IACnC,EAAE,MAAC;IACH,IAAI,MAAC;IACL,OAAO,MAAC;IACR,WAAW,MAAC;IACZ,SAAS,MAAC;IACR;;;OAGG;gBACS,EAAE,KAAA;IAmCd;;OAEG;IACH,IAAI;IAmBJ;;OAEG;IACH,OAAO;CAMR"}
@@ -0,0 +1,22 @@
1
+ export declare class FastShader {
2
+ gl: any;
3
+ _UID: any;
4
+ program: any;
5
+ textureCount: any;
6
+ fragmentSrc: any;
7
+ vertexSrc: any;
8
+ /**
9
+ * Creates a new FastShader instance.
10
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
11
+ */
12
+ constructor(gl: any);
13
+ /**
14
+ * Creates a new FastShader instance.
15
+ */
16
+ init(): void;
17
+ /**
18
+ * Destroys this shader and cleans up resources.
19
+ */
20
+ destroy(): void;
21
+ }
22
+ //# sourceMappingURL=fast.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fast.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/fast.ts"],"names":[],"mappings":"AAMA,qBAAa,UAAU;IACvB,EAAE,MAAC;IACH,IAAI,MAAC;IACL,OAAO,MAAC;IACR,YAAY,MAAC;IACb,WAAW,MAAC;IACZ,SAAS,MAAC;IACR;;;OAGG;gBACS,EAAE,KAAA;IA+Cd;;OAEG;IACH,IAAI;IAqCJ;;OAEG;IACH,OAAO;CAMR"}
@@ -0,0 +1,39 @@
1
+ export declare class NormalShader {
2
+ gl: any;
3
+ _UID: any;
4
+ program: any;
5
+ fragmentSrc: any;
6
+ vertexSrc: any;
7
+ textureCount: any;
8
+ firstRun: any;
9
+ dirty: any;
10
+ uniforms: any;
11
+ attributes: any;
12
+ /**
13
+ * Creates a new NormalShader instance.
14
+ * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
15
+ */
16
+ constructor(gl: any);
17
+ /**
18
+ * Destroys this shader and cleans up resources.
19
+ */
20
+ init(): void;
21
+ /**
22
+ * Binds this shader to the WebGL context.
23
+ */
24
+ initUniforms(): void;
25
+ /**
26
+ * Sets a uniform value for this shader.
27
+ * @param {object} uniform - The uniform to set.
28
+ */
29
+ initSampler2D(uniform: any): void;
30
+ /**
31
+ * Sets the shader to use for rendering.
32
+ */
33
+ syncUniforms(): void;
34
+ /**
35
+ * Destroys this shader and cleans up resources.
36
+ */
37
+ destroy(): void;
38
+ }
39
+ //# sourceMappingURL=normal.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"normal.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/normal.ts"],"names":[],"mappings":"AA0BA,qBAAa,YAAY;IACzB,EAAE,MAAC;IACH,IAAI,MAAC;IACL,OAAO,MAAC;IACR,WAAW,MAAC;IACZ,SAAS,MAAC;IACV,YAAY,MAAC;IACb,QAAQ,MAAC;IACT,KAAK,MAAC;IACN,QAAQ,MAAC;IACT,UAAU,MAAC;IACT;;;OAGG;gBACS,EAAE,KAAA;IAwBd;;OAEG;IACH,IAAI;IAiCJ;;OAEG;IACH,YAAY;IAyCZ;;;OAGG;IACH,aAAa,CAAC,OAAO,KAAA;IAiDrB;;OAEG;IACH,YAAY;IA+CZ;;OAEG;IACH,OAAO;CAMR"}
@@ -0,0 +1,21 @@
1
+ export declare class PrimitiveShader {
2
+ gl: any;
3
+ _UID: any;
4
+ program: any;
5
+ fragmentSrc: any;
6
+ vertexSrc: any;
7
+ /**
8
+ * Creates a new PrimitiveShader instance.
9
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
10
+ */
11
+ constructor(gl: any);
12
+ /**
13
+ * Destroys this shader and cleans up resources.
14
+ */
15
+ init(): void;
16
+ /**
17
+ * Binds this shader to the WebGL context.
18
+ */
19
+ destroy(): void;
20
+ }
21
+ //# sourceMappingURL=primitive.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"primitive.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/primitive.ts"],"names":[],"mappings":"AAMA,qBAAa,eAAe;IAC5B,EAAE,MAAC;IACH,IAAI,MAAC;IACL,OAAO,MAAC;IACR,WAAW,MAAC;IACZ,SAAS,MAAC;IACR;;;OAGG;gBACS,EAAE,KAAA;IAkCd;;OAEG;IACH,IAAI;IAkBJ;;OAEG;IACH,OAAO;CAMR"}
@@ -0,0 +1,21 @@
1
+ export declare class StripShader {
2
+ gl: any;
3
+ _UID: any;
4
+ program: any;
5
+ fragmentSrc: any;
6
+ vertexSrc: any;
7
+ /**
8
+ * Creates a new StripShader instance.
9
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
10
+ */
11
+ constructor(gl: any);
12
+ /**
13
+ * Destroys this shader and cleans up resources.
14
+ */
15
+ init(): void;
16
+ /**
17
+ * Binds this shader to the WebGL context.
18
+ */
19
+ destroy(): void;
20
+ }
21
+ //# sourceMappingURL=strip.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"strip.d.ts","sourceRoot":"","sources":["../../../../../src/phaser/display/webgl/shader/strip.ts"],"names":[],"mappings":"AAMA,qBAAa,WAAW;IACxB,EAAE,MAAC;IACH,IAAI,MAAC;IACL,OAAO,MAAC;IACR,WAAW,MAAC;IACZ,SAAS,MAAC;IACR;;;OAGG;gBACS,EAAE,KAAA;IAsCd;;OAEG;IACH,IAAI;IAmBJ;;OAEG;IACH,OAAO;CAMR"}
@@ -0,0 +1,37 @@
1
+ export declare class WebGLShaderManager {
2
+ gl: any;
3
+ primitiveShader: any;
4
+ complexPrimitiveShader: any;
5
+ defaultShader: any;
6
+ fastShader: any;
7
+ stripShader: any;
8
+ maxAttibs: any;
9
+ attribState: any;
10
+ tempAttribState: any;
11
+ stack: any;
12
+ /**
13
+ * Initializes the shader manager with a WebGL context.
14
+ */
15
+ constructor();
16
+ /**
17
+ * Initializes the shader manager with a WebGL context.
18
+ * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
19
+ */
20
+ setContext(gl: any): void;
21
+ /**
22
+ * Sets up the shader manager for WebGL rendering.
23
+ * @param {number[]} attribs - The attribute locations to set up.
24
+ */
25
+ setAttribs(attribs: any): void;
26
+ /**
27
+ * Sets up the shader manager for WebGL rendering.
28
+ * @param {NormalShader} shader - The shader to set up.
29
+ * @returns {boolean} Whether the shader setup was successful.
30
+ */
31
+ setShader(shader: any): boolean;
32
+ /**
33
+ * Destroys the manager.
34
+ */
35
+ destroy(): void;
36
+ }
37
+ //# sourceMappingURL=shader_manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/shader_manager.ts"],"names":[],"mappings":"AAOA,qBAAa,kBAAkB;IAC/B,EAAE,MAAC;IACH,eAAe,MAAC;IAChB,sBAAsB,MAAC;IACvB,aAAa,MAAC;IACd,UAAU,MAAC;IACX,WAAW,MAAC;IACZ,SAAS,MAAC;IACV,WAAW,MAAC;IACZ,eAAe,MAAC;IAChB,KAAK,MAAC;IACJ;;OAEG;;IAiBH;;;OAGG;IACH,UAAU,CAAC,EAAE,KAAA;IAUb;;;OAGG;IACH,UAAU,CAAC,OAAO,KAAA;IAwBlB;;;;OAIG;IACH,SAAS,CAAC,MAAM,KAAA;IAWhB;;OAEG;IACH,OAAO;CAYR"}
@@ -1,40 +1,34 @@
1
- export class WebGLSpriteBatch {
2
- vertSize: number;
3
- size: number;
4
- vertices: ArrayBuffer;
5
- positions: Float32Array<ArrayBuffer>;
6
- colors: Uint32Array<ArrayBuffer>;
7
- indices: Uint16Array<ArrayBuffer>;
8
- lastIndexCount: number;
9
- drawing: boolean;
10
- currentBatchSize: number;
1
+ export declare class WebGLSpriteBatch {
2
+ vertSize: any;
3
+ size: any;
4
+ vertices: any;
5
+ positions: any;
6
+ colors: any;
7
+ indices: any;
8
+ lastIndexCount: any;
9
+ drawing: any;
10
+ currentBatchSize: any;
11
11
  currentBaseTexture: any;
12
- dirty: boolean;
13
- textures: any[];
14
- blendModes: any[];
15
- shaders: any[];
16
- sprites: any[];
17
- defaultShader: AbstractFilter;
12
+ dirty: any;
13
+ textures: any;
14
+ blendModes: any;
15
+ shaders: any;
16
+ sprites: any;
17
+ defaultShader: any;
18
+ /**
19
+ * Creates a new SpriteBatch instance.
20
+ */
21
+ constructor();
18
22
  /**
19
23
  * Renders a sprite using WebGL.
20
24
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
21
25
  */
22
- setContext(gl: WebGLRenderingContext & {
23
- id: number;
24
- }): void;
25
- gl: WebGLRenderingContext & {
26
- id: number;
27
- };
28
- vertexBuffer: WebGLBuffer;
29
- indexBuffer: WebGLBuffer;
30
- currentBlendMode: number;
26
+ setContext(gl: any): void;
31
27
  /**
32
28
  * Renders the sprite batch using WebGL.
33
29
  * @param {object} renderSession - The render session to use.
34
30
  */
35
- begin(renderSession: object): void;
36
- renderSession: any;
37
- shader: any;
31
+ begin(renderSession: any): void;
38
32
  /**
39
33
  * Updates the sprite batch.
40
34
  */
@@ -44,7 +38,7 @@ export class WebGLSpriteBatch {
44
38
  * @param {import('../../display/image.js').Image} sprite - The sprite to render.
45
39
  * @param {import('../../geom/matrix.js').Matrix} matrix - The transformation matrix.
46
40
  */
47
- render(sprite: import("../../display/image.js").Image, matrix: import("../../geom/matrix.js").Matrix): void;
41
+ render(sprite: any, matrix: any): void;
48
42
  /**
49
43
  * Binds the sprite batch to the WebGL context.
50
44
  */
@@ -59,7 +53,7 @@ export class WebGLSpriteBatch {
59
53
  * @param {number} size - The size of the batch.
60
54
  * @param {number} startIndex - The start index in the batch.
61
55
  */
62
- renderBatch(texture: import("./base_texture.js").BaseTexture, size: number, startIndex: number): void;
56
+ renderBatch(texture: any, size: any, startIndex: any): void;
63
57
  /**
64
58
  * Destroys this sprite batch and cleans up resources.
65
59
  */
@@ -73,5 +67,4 @@ export class WebGLSpriteBatch {
73
67
  */
74
68
  destroy(): void;
75
69
  }
76
- import { AbstractFilter } from './abstract_filter.js';
77
70
  //# sourceMappingURL=sprite_batch.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite_batch.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/sprite_batch.ts"],"names":[],"mappings":"AAIA,qBAAa,gBAAgB;IAC7B,QAAQ,MAAC;IACT,IAAI,MAAC;IACL,QAAQ,MAAC;IACT,SAAS,MAAC;IACV,MAAM,MAAC;IACP,OAAO,MAAC;IACR,cAAc,MAAC;IACf,OAAO,MAAC;IACR,gBAAgB,MAAC;IACjB,kBAAkB,MAAC;IACnB,KAAK,MAAC;IACN,QAAQ,MAAC;IACT,UAAU,MAAC;IACX,OAAO,MAAC;IACR,OAAO,MAAC;IACR,aAAa,MAAC;IACZ;;OAEG;;IAwCH;;;OAGG;IACH,UAAU,CAAC,EAAE,KAAA;IAmBb;;;OAGG;IACH,KAAK,CAAC,aAAa,KAAA;IAMnB;;OAEG;IACH,GAAG;IAIH;;;;OAIG;IACH,MAAM,CAAC,MAAM,KAAA,EAAE,MAAM,KAAA;IAiGrB;;OAEG;IACH,kBAAkB;IAIlB;;OAEG;IACH,KAAK;IAgGL;;;;;OAKG;IACH,WAAW,CAAC,OAAO,KAAA,EAAE,IAAI,KAAA,EAAE,UAAU,KAAA;IAqBrC;;OAEG;IACH,IAAI;IAKJ;;OAEG;IACH,KAAK;IAIL;;OAEG;IACH,OAAO;CAUR"}
@@ -1,13 +1,16 @@
1
- export class WebGLStencilManager {
2
- stencilStack: any[];
3
- reverse: boolean;
4
- count: number;
1
+ export declare class WebGLStencilManager {
2
+ stencilStack: any;
3
+ reverse: any;
4
+ count: any;
5
+ /**
6
+ * Initializes the stencil manager.
7
+ */
8
+ constructor();
5
9
  /**
6
10
  * Binds the stencil buffer for rendering.
7
11
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
8
12
  */
9
- setContext(gl: WebGLRenderingContext): void;
10
- gl: WebGLRenderingContext;
13
+ setContext(gl: any): void;
11
14
  /**
12
15
  * Sets up the stencil buffer for rendering.
13
16
  */
@@ -18,20 +21,20 @@ export class WebGLStencilManager {
18
21
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
19
22
  * @param {object} renderSession - The rendering session.
20
23
  */
21
- pushStencil(graphics: import("../graphics.js").Graphics, webGLData: import("./graphics_data.js").GraphicsData, renderSession: object): void;
24
+ pushStencil(graphics: any, webGLData: any, renderSession: any): void;
22
25
  /**
23
26
  * Renders the stencil buffer for graphics.
24
27
  * @param {import('../graphics.js').Graphics} graphics - The graphics object to render.
25
28
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
26
29
  * @param {object} renderSession - The rendering session.
27
30
  */
28
- bindGraphics(graphics: import("../graphics.js").Graphics, webGLData: import("./graphics_data.js").GraphicsData, renderSession: object): void;
31
+ bindGraphics(graphics: any, webGLData: any, renderSession: any): void;
29
32
  /**
30
33
  * Renders the stencil buffer for graphics.
31
34
  * @param {import('../graphics.js').Graphics} graphics - The graphics object to render.
32
35
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
33
36
  * @param {object} renderSession - The rendering session.
34
37
  */
35
- popStencil(graphics: import("../graphics.js").Graphics, webGLData: import("./graphics_data.js").GraphicsData, renderSession: object): void;
38
+ popStencil(graphics: any, webGLData: any, renderSession: any): void;
36
39
  }
37
40
  //# sourceMappingURL=stencil_manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"stencil_manager.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/stencil_manager.ts"],"names":[],"mappings":"AAGA,qBAAa,mBAAmB;IAChC,YAAY,MAAC;IACb,OAAO,MAAC;IACR,KAAK,MAAC;IACJ;;OAEG;;IAOH;;;OAGG;IACH,UAAU,CAAC,EAAE,KAAA;IAIb;;OAEG;IACH,OAAO;IAKP;;;;;OAKG;IACH,WAAW,CAAC,QAAQ,KAAA,EAAE,SAAS,KAAA,EAAE,aAAa,KAAA;IAoD9C;;;;;OAKG;IACH,YAAY,CAAC,QAAQ,KAAA,EAAE,SAAS,KAAA,EAAE,aAAa,KAAA;IAyC/C;;;;;OAKG;IACH,UAAU,CAAC,QAAQ,KAAA,EAAE,SAAS,KAAA,EAAE,aAAa,KAAA;CAkD9C"}
@@ -0,0 +1,56 @@
1
+ export declare class TextureUvs {
2
+ noFrame: any;
3
+ baseTexture: any;
4
+ frame: any;
5
+ trim: any;
6
+ valid: any;
7
+ isTiling: any;
8
+ requiresUpdate: any;
9
+ requiresReTint: any;
10
+ _uvs: any;
11
+ width: any;
12
+ height: any;
13
+ crop: any;
14
+ x0: any;
15
+ y0: any;
16
+ x1: any;
17
+ y1: any;
18
+ x2: any;
19
+ y2: any;
20
+ x3: any;
21
+ y3: any;
22
+ /**
23
+ * Creates a new Texture instance.
24
+ */
25
+ constructor();
26
+ }
27
+ export declare class Texture {
28
+ /**
29
+ * Creates a new Texture instance.
30
+ * @param {import('./base_texture.js').BaseTexture} baseTexture - The base texture to use.
31
+ * @param {Rectangle | null | undefined} frame - The frame rectangle.
32
+ * @param {Rectangle | null | undefined} crop - The crop rectangle.
33
+ * @param {Rectangle | null | undefined} trim - The trim rectangle.
34
+ */
35
+ constructor(baseTexture: any, frame?: any, crop?: any, trim?: any);
36
+ /**
37
+ * Destroys this texture and cleans up resources.
38
+ */
39
+ onBaseTextureLoaded(): void;
40
+ /**
41
+ * Destroys this texture and cleans up resources.
42
+ * @param {boolean} destroyBase - Whether to destroy the base texture as well.
43
+ */
44
+ destroy(destroyBase?: boolean): void;
45
+ /**
46
+ * Sets the frame of this texture.
47
+ * @param {Rectangle} frame - The new frame rectangle.
48
+ * @throws {Error} If the operation fails.
49
+ */
50
+ setFrame(frame: any): void;
51
+ /**
52
+ * Updates the texture UVs based on the crop frame.
53
+ */
54
+ _updateUvs(): void;
55
+ }
56
+ //# sourceMappingURL=texture.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture.ts"],"names":[],"mappings":"AAGA,qBAAa,UAAU;IACvB,OAAO,MAAC;IACR,WAAW,MAAC;IACZ,KAAK,MAAC;IACN,IAAI,MAAC;IACL,KAAK,MAAC;IACN,QAAQ,MAAC;IACT,cAAc,MAAC;IACf,cAAc,MAAC;IACf,IAAI,MAAC;IACL,KAAK,MAAC;IACN,MAAM,MAAC;IACP,IAAI,MAAC;IACL,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACH,EAAE,MAAC;IACD;;OAEG;;CAWJ;AAED,qBAAa,OAAO;IAClB;;;;;;OAMG;gBACS,WAAW,KAAA,EAAE,KAAK,MAAO,EAAE,IAAI,MAAO,EAAE,IAAI,MAAO;IAsC/D;;OAEG;IACH,mBAAmB;IAOnB;;;OAGG;IACH,OAAO,CAAC,WAAW,UAAQ;IAO3B;;;;OAIG;IACH,QAAQ,CAAC,KAAK,KAAA;IAmCd;;OAEG;IACH,UAAU;CAgBX"}
@@ -0,0 +1,17 @@
1
+ import { BaseTexture } from './base_texture.js';
2
+ import { Texture } from './texture.js';
3
+ /**
4
+ * Creates a new BaseTexture from a canvas element.
5
+ * @param {HTMLCanvasElement} canvas - The canvas element to use as the texture source.
6
+ * @param {number} [scaleMode] - The scale mode to use for the texture.
7
+ * @returns {BaseTexture} The newly created BaseTexture instance.
8
+ */
9
+ export declare const baseTextureFromCanvas: (canvas: any, scaleMode: any) => BaseTexture;
10
+ /**
11
+ * Creates a new Texture from a canvas element.
12
+ * @param {HTMLCanvasElement} canvas - The canvas element to use as the texture source.
13
+ * @param {number} [scaleMode] - The scale mode to use for the texture.
14
+ * @returns {Texture} The newly created Texture instance.
15
+ */
16
+ export declare const textureFromCanvas: (canvas: any, scaleMode: any) => Texture;
17
+ //# sourceMappingURL=texture_util.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"texture_util.d.ts","sourceRoot":"","sources":["../../../../src/phaser/display/webgl/texture_util.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAEvC;;;;;GAKG;AACH,eAAO,MAAM,qBAAqB,GAAI,WAAM,EAAE,cAAS,gBAQtD,CAAC;AAEF;;;;;GAKG;AACH,eAAO,MAAM,iBAAiB,GAAI,WAAM,EAAE,cAAS,YAElD,CAAC"}
@@ -0,0 +1,54 @@
1
+ export declare const NO_ERROR = 0;
2
+ export declare const INVALID_ENUM = 1280;
3
+ export declare const INVALID_VALUE = 1281;
4
+ export declare const INVALID_OPERATION = 1282;
5
+ export declare const INVALID_FRAMEBUFFER_OPERATION = 1286;
6
+ export declare const OUT_OF_MEMORY = 1285;
7
+ export declare const CONTEXT_LOST_WEBGL = 37442;
8
+ /**
9
+ * Gets the WebGL context error code.
10
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
11
+ * @returns {number} The error code from the WebGL context.
12
+ */
13
+ export declare const getWebGLContextErrorCode: (gl: any) => any;
14
+ /**
15
+ * Gets the WebGL context error name from an error code.
16
+ * @param {number} errorCode - The error code to look up.
17
+ * @returns {string} The name of the WebGL error.
18
+ */
19
+ export declare const getWebGLContextErrorName: (errorCode: any) => string;
20
+ /**
21
+ * Initializes default shaders.
22
+ */
23
+ export declare const initDefaultShaders: () => void;
24
+ /**
25
+ * Compiles a WebGL shader.
26
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
27
+ * @param {string[]|string} shaderSrc - The shader source code.
28
+ * @param {object} shaderType - The type of shader to compile.
29
+ * @returns {WebGLShader} The compiled WebGL shader or null if compilation failed.
30
+ */
31
+ export declare const compileShader: (gl: any, shaderSrc: any, shaderType: any) => any;
32
+ /**
33
+ * Compiles a WebGL vertex shader.
34
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
35
+ * @param {string[]|string} shaderSrc - The vertex shader source code.
36
+ * @returns {WebGLShader} The compiled WebGL vertex shader or null if compilation failed.
37
+ */
38
+ export declare const compileVertexShader: (gl: any, shaderSrc: any) => any;
39
+ /**
40
+ * Compiles a WebGL fragment shader.
41
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
42
+ * @param {string[]|string} shaderSrc - The fragment shader source code.
43
+ * @returns {WebGLShader} The compiled WebGL fragment shader or null if compilation failed.
44
+ */
45
+ export declare const compileFragmentShader: (gl: any, shaderSrc: any) => any;
46
+ /**
47
+ * Compiles a WebGL shader program.
48
+ * @param {WebGLRenderingContext} gl - The WebGL rendering context.
49
+ * @param {string[]|string} vertexSrc - The vertex shader source code.
50
+ * @param {string[]|string} fragmentSrc - The fragment shader source code.
51
+ * @returns {WebGLProgram} The compiled WebGL shader program or null if compilation failed.
52
+ */
53
+ export declare const compileProgram: (gl: any, vertexSrc: any, fragmentSrc: any) => any;
54
+ //# sourceMappingURL=util.d.ts.map
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