@vived/core 1.4.1 → 1.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +118 -20
- package/dist/cjs/AppObject/AppObject.js +112 -0
- package/dist/cjs/AppObject/AppObject.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectComponent.js +160 -0
- package/dist/cjs/AppObject/AppObjectComponent.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectController.js +34 -0
- package/dist/cjs/AppObject/AppObjectController.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectEntity.js +90 -0
- package/dist/cjs/AppObject/AppObjectEntity.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectEntityRepo.js +130 -0
- package/dist/cjs/AppObject/AppObjectEntityRepo.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectPM.js +86 -0
- package/dist/cjs/AppObject/AppObjectPM.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectRepo.js +153 -0
- package/dist/cjs/AppObject/AppObjectRepo.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectUC.js +35 -0
- package/dist/cjs/AppObject/AppObjectUC.js.map +1 -0
- package/dist/cjs/AppObject/AppObjectView.js +34 -0
- package/dist/cjs/AppObject/AppObjectView.js.map +1 -0
- package/dist/cjs/AppObject/getSingletonComponent.js +26 -0
- package/dist/cjs/AppObject/getSingletonComponent.js.map +1 -0
- package/dist/cjs/AppObject/index.js +27 -0
- package/dist/cjs/AppObject/index.js.map +1 -0
- package/dist/cjs/AppObject/printAppObjectDetails.js +18 -0
- package/dist/cjs/AppObject/printAppObjectDetails.js.map +1 -0
- package/dist/cjs/Entities/MemoizedAngle.js +44 -0
- package/dist/cjs/Entities/MemoizedAngle.js.map +1 -0
- package/dist/cjs/Entities/MemoizedBoolean.js +44 -0
- package/dist/cjs/Entities/MemoizedBoolean.js.map +1 -0
- package/dist/cjs/Entities/MemoizedColor.js +45 -0
- package/dist/cjs/Entities/MemoizedColor.js.map +1 -0
- package/dist/cjs/Entities/MemoizedNumber.js +44 -0
- package/dist/cjs/Entities/MemoizedNumber.js.map +1 -0
- package/dist/cjs/Entities/MemoizedQuaternion.js +45 -0
- package/dist/cjs/Entities/MemoizedQuaternion.js.map +1 -0
- package/dist/cjs/Entities/MemoizedString.js +44 -0
- package/dist/cjs/Entities/MemoizedString.js.map +1 -0
- package/dist/cjs/Entities/MemoizedVector2.js +45 -0
- package/dist/cjs/Entities/MemoizedVector2.js.map +1 -0
- package/dist/cjs/Entities/MemoizedVector3.js +45 -0
- package/dist/cjs/Entities/MemoizedVector3.js.map +1 -0
- package/dist/cjs/Entities/ObservableEntity.js +37 -0
- package/dist/cjs/Entities/ObservableEntity.js.map +1 -0
- package/dist/cjs/Entities/ObserverList.js +48 -0
- package/dist/cjs/Entities/ObserverList.js.map +1 -0
- package/dist/cjs/Entities/RangedNumber.js +65 -0
- package/dist/cjs/Entities/RangedNumber.js.map +1 -0
- package/dist/cjs/Entities/index.js +28 -0
- package/dist/cjs/Entities/index.js.map +1 -0
- package/dist/cjs/Types/AppBoundary.js +3 -0
- package/dist/cjs/Types/AppBoundary.js.map +1 -0
- package/dist/cjs/Types/EaseFn.js +3 -0
- package/dist/cjs/Types/EaseFn.js.map +1 -0
- package/dist/cjs/Types/PmAdapter.js +3 -0
- package/dist/cjs/Types/PmAdapter.js.map +1 -0
- package/dist/cjs/Types/SingletonPmAdapter.js +3 -0
- package/dist/cjs/Types/SingletonPmAdapter.js.map +1 -0
- package/dist/cjs/Types/index.js +21 -0
- package/dist/cjs/Types/index.js.map +1 -0
- package/dist/cjs/Utilities/LengthConverters.js +21 -0
- package/dist/cjs/Utilities/LengthConverters.js.map +1 -0
- package/dist/cjs/Utilities/LerpNumber.js +85 -0
- package/dist/cjs/Utilities/LerpNumber.js.map +1 -0
- package/dist/cjs/Utilities/addAlphaToHex.js +16 -0
- package/dist/cjs/Utilities/addAlphaToHex.js.map +1 -0
- package/dist/cjs/Utilities/alphaToHex.js +21 -0
- package/dist/cjs/Utilities/alphaToHex.js.map +1 -0
- package/dist/cjs/Utilities/degreesToRadians.js +7 -0
- package/dist/cjs/Utilities/degreesToRadians.js.map +1 -0
- package/dist/cjs/Utilities/downloadFile.js +14 -0
- package/dist/cjs/Utilities/downloadFile.js.map +1 -0
- package/dist/cjs/Utilities/easeFunctions.js +208 -0
- package/dist/cjs/Utilities/easeFunctions.js.map +1 -0
- package/dist/cjs/Utilities/generateUniqueID.js +8 -0
- package/dist/cjs/Utilities/generateUniqueID.js.map +1 -0
- package/dist/cjs/Utilities/index.js +25 -0
- package/dist/cjs/Utilities/index.js.map +1 -0
- package/dist/cjs/Utilities/interpolateNumber.js +18 -0
- package/dist/cjs/Utilities/interpolateNumber.js.map +1 -0
- package/dist/cjs/ValueObjects/Angle.js +47 -0
- package/dist/cjs/ValueObjects/Angle.js.map +1 -0
- package/dist/cjs/ValueObjects/Color.js +859 -0
- package/dist/cjs/ValueObjects/Color.js.map +1 -0
- package/dist/cjs/ValueObjects/LineSegment2D.js +72 -0
- package/dist/cjs/ValueObjects/LineSegment2D.js.map +1 -0
- package/dist/cjs/ValueObjects/Matrix.js +466 -0
- package/dist/cjs/ValueObjects/Matrix.js.map +1 -0
- package/dist/cjs/ValueObjects/ParametricLine.js +77 -0
- package/dist/cjs/ValueObjects/ParametricLine.js.map +1 -0
- package/dist/cjs/ValueObjects/ParametricPlane.js +65 -0
- package/dist/cjs/ValueObjects/ParametricPlane.js.map +1 -0
- package/dist/cjs/ValueObjects/Quaternion.js +290 -0
- package/dist/cjs/ValueObjects/Quaternion.js.map +1 -0
- package/dist/cjs/ValueObjects/Rectangle.js +24 -0
- package/dist/cjs/ValueObjects/Rectangle.js.map +1 -0
- package/dist/cjs/ValueObjects/Vector2.js +191 -0
- package/dist/cjs/ValueObjects/Vector2.js.map +1 -0
- package/dist/cjs/ValueObjects/Vector3.js +231 -0
- package/dist/cjs/ValueObjects/Vector3.js.map +1 -0
- package/dist/cjs/ValueObjects/Version.js +171 -0
- package/dist/cjs/ValueObjects/Version.js.map +1 -0
- package/dist/cjs/ValueObjects/index.js +28 -0
- package/dist/cjs/ValueObjects/index.js.map +1 -0
- package/dist/cjs/index.js +22 -0
- package/dist/cjs/index.js.map +1 -0
- package/dist/esm/AppObject/AppObject.js +53 -0
- package/dist/esm/AppObject/AppObject.js.map +1 -1
- package/dist/esm/AppObject/AppObjectComponent.js +78 -0
- package/dist/esm/AppObject/AppObjectComponent.js.map +1 -1
- package/dist/esm/AppObject/AppObjectController.js +22 -0
- package/dist/esm/AppObject/AppObjectController.js.map +1 -1
- package/dist/esm/AppObject/AppObjectEntity.js +52 -0
- package/dist/esm/AppObject/AppObjectEntity.js.map +1 -1
- package/dist/esm/AppObject/AppObjectEntityRepo.js +75 -1
- package/dist/esm/AppObject/AppObjectEntityRepo.js.map +1 -1
- package/dist/esm/AppObject/AppObjectPM.js +46 -0
- package/dist/esm/AppObject/AppObjectPM.js.map +1 -1
- package/dist/esm/AppObject/AppObjectRepo.js +20 -0
- package/dist/esm/AppObject/AppObjectRepo.js.map +1 -1
- package/dist/esm/AppObject/AppObjectUC.js +24 -1
- package/dist/esm/AppObject/AppObjectUC.js.map +1 -1
- package/dist/esm/AppObject/AppObjectView.js +23 -1
- package/dist/esm/AppObject/AppObjectView.js.map +1 -1
- package/dist/esm/AppObject/getSingletonComponent.js +19 -0
- package/dist/esm/AppObject/getSingletonComponent.js.map +1 -1
- package/dist/esm/Entities/MemoizedAngle.js +21 -0
- package/dist/esm/Entities/MemoizedAngle.js.map +1 -1
- package/dist/esm/Entities/MemoizedBoolean.js +21 -0
- package/dist/esm/Entities/MemoizedBoolean.js.map +1 -1
- package/dist/esm/Entities/MemoizedColor.js +21 -0
- package/dist/esm/Entities/MemoizedColor.js.map +1 -1
- package/dist/esm/Entities/MemoizedNumber.js +21 -0
- package/dist/esm/Entities/MemoizedNumber.js.map +1 -1
- package/dist/esm/Entities/MemoizedQuaternion.js +21 -0
- package/dist/esm/Entities/MemoizedQuaternion.js.map +1 -1
- package/dist/esm/Entities/MemoizedString.js +21 -0
- package/dist/esm/Entities/MemoizedString.js.map +1 -1
- package/dist/esm/Entities/MemoizedVector2.js +21 -0
- package/dist/esm/Entities/MemoizedVector2.js.map +1 -1
- package/dist/esm/Entities/MemoizedVector3.js +21 -0
- package/dist/esm/Entities/MemoizedVector3.js.map +1 -1
- package/dist/esm/Entities/ObservableEntity.js +17 -0
- package/dist/esm/Entities/ObservableEntity.js.map +1 -1
- package/dist/esm/Entities/ObserverList.js +21 -0
- package/dist/esm/Entities/ObserverList.js.map +1 -1
- package/dist/esm/Entities/RangedNumber.js +29 -0
- package/dist/esm/Entities/RangedNumber.js.map +1 -1
- package/dist/esm/Types/PmAdapter.js.map +1 -1
- package/dist/esm/Types/SingletonPmAdapter.js.map +1 -1
- package/dist/esm/ValueObjects/Angle.js +1 -1
- package/dist/esm/ValueObjects/Angle.js.map +1 -1
- package/dist/esm/ValueObjects/LineSegment2D.js +6 -6
- package/dist/esm/ValueObjects/LineSegment2D.js.map +1 -1
- package/dist/esm/ValueObjects/Matrix.js +6 -6
- package/dist/esm/ValueObjects/Matrix.js.map +1 -1
- package/dist/esm/ValueObjects/Quaternion.js +17 -17
- package/dist/esm/ValueObjects/Quaternion.js.map +1 -1
- package/dist/esm/ValueObjects/Vector2.js +15 -8
- package/dist/esm/ValueObjects/Vector2.js.map +1 -1
- package/dist/types/AppObject/AppObject.d.ts +42 -0
- package/dist/types/AppObject/AppObject.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectComponent.d.ts +80 -0
- package/dist/types/AppObject/AppObjectComponent.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectController.d.ts +22 -0
- package/dist/types/AppObject/AppObjectController.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectEntity.d.ts +55 -0
- package/dist/types/AppObject/AppObjectEntity.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectEntityRepo.d.ts +75 -0
- package/dist/types/AppObject/AppObjectEntityRepo.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectPM.d.ts +53 -0
- package/dist/types/AppObject/AppObjectPM.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectRepo.d.ts +124 -0
- package/dist/types/AppObject/AppObjectRepo.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectUC.d.ts +23 -0
- package/dist/types/AppObject/AppObjectUC.d.ts.map +1 -1
- package/dist/types/AppObject/AppObjectView.d.ts +22 -0
- package/dist/types/AppObject/AppObjectView.d.ts.map +1 -1
- package/dist/types/AppObject/getSingletonComponent.d.ts +19 -0
- package/dist/types/AppObject/getSingletonComponent.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedAngle.d.ts +21 -0
- package/dist/types/Entities/MemoizedAngle.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedBoolean.d.ts +21 -0
- package/dist/types/Entities/MemoizedBoolean.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedColor.d.ts +21 -0
- package/dist/types/Entities/MemoizedColor.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedNumber.d.ts +21 -0
- package/dist/types/Entities/MemoizedNumber.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedQuaternion.d.ts +21 -0
- package/dist/types/Entities/MemoizedQuaternion.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedString.d.ts +21 -0
- package/dist/types/Entities/MemoizedString.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedVector2.d.ts +21 -0
- package/dist/types/Entities/MemoizedVector2.d.ts.map +1 -1
- package/dist/types/Entities/MemoizedVector3.d.ts +21 -0
- package/dist/types/Entities/MemoizedVector3.d.ts.map +1 -1
- package/dist/types/Entities/ObservableEntity.d.ts +20 -0
- package/dist/types/Entities/ObservableEntity.d.ts.map +1 -1
- package/dist/types/Entities/ObserverList.d.ts +21 -0
- package/dist/types/Entities/ObserverList.d.ts.map +1 -1
- package/dist/types/Entities/RangedNumber.d.ts +37 -0
- package/dist/types/Entities/RangedNumber.d.ts.map +1 -1
- package/dist/types/Types/PmAdapter.d.ts +60 -0
- package/dist/types/Types/PmAdapter.d.ts.map +1 -1
- package/dist/types/Types/SingletonPmAdapter.d.ts +55 -0
- package/dist/types/Types/SingletonPmAdapter.d.ts.map +1 -1
- package/dist/types/ValueObjects/Angle.d.ts +1 -1
- package/dist/types/ValueObjects/Matrix.d.ts +5 -5
- package/dist/types/ValueObjects/Matrix.d.ts.map +1 -1
- package/dist/types/ValueObjects/Quaternion.d.ts +17 -17
- package/dist/types/ValueObjects/Vector2.d.ts +8 -3
- package/dist/types/ValueObjects/Vector2.d.ts.map +1 -1
- package/package.json +58 -55
- package/dist/esm/AppObject/AppObject.test.js +0 -110
- package/dist/esm/AppObject/AppObject.test.js.map +0 -1
- package/dist/esm/AppObject/AppObjectComponent.test.js +0 -130
- package/dist/esm/AppObject/AppObjectComponent.test.js.map +0 -1
- package/dist/esm/AppObject/AppObjectEntity.test.js +0 -106
- package/dist/esm/AppObject/AppObjectEntity.test.js.map +0 -1
- package/dist/esm/AppObject/AppObjectEntityRepo.test.js +0 -147
- package/dist/esm/AppObject/AppObjectEntityRepo.test.js.map +0 -1
- package/dist/esm/AppObject/AppObjectPM.test.js +0 -101
- package/dist/esm/AppObject/AppObjectPM.test.js.map +0 -1
- package/dist/esm/AppObject/AppObjectRepo.test.js +0 -211
- package/dist/esm/AppObject/AppObjectRepo.test.js.map +0 -1
- package/dist/esm/AppObject/getSingletonComponent.test.js +0 -11
- package/dist/esm/AppObject/getSingletonComponent.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedAngle.test.js +0 -28
- package/dist/esm/Entities/MemoizedAngle.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedBoolean.test.js +0 -32
- package/dist/esm/Entities/MemoizedBoolean.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedColor.test.js +0 -30
- package/dist/esm/Entities/MemoizedColor.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedNumber.test.js +0 -27
- package/dist/esm/Entities/MemoizedNumber.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedQuaternion.test.js +0 -30
- package/dist/esm/Entities/MemoizedQuaternion.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedString.test.js +0 -27
- package/dist/esm/Entities/MemoizedString.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedVector2.test.js +0 -30
- package/dist/esm/Entities/MemoizedVector2.test.js.map +0 -1
- package/dist/esm/Entities/MemoizedVector3.test.js +0 -30
- package/dist/esm/Entities/MemoizedVector3.test.js.map +0 -1
- package/dist/esm/Entities/ObservableEntity.test.js +0 -23
- package/dist/esm/Entities/ObservableEntity.test.js.map +0 -1
- package/dist/esm/Entities/ObserverList.test.js +0 -42
- package/dist/esm/Entities/ObserverList.test.js.map +0 -1
- package/dist/esm/Entities/RangedNumber.test.js +0 -94
- package/dist/esm/Entities/RangedNumber.test.js.map +0 -1
- package/dist/esm/Utilities/LengthConverters.test.js +0 -22
- package/dist/esm/Utilities/LengthConverters.test.js.map +0 -1
- package/dist/esm/Utilities/LerpNumber.test.js +0 -88
- package/dist/esm/Utilities/LerpNumber.test.js.map +0 -1
- package/dist/esm/Utilities/addAlphaToHex.test.js +0 -32
- package/dist/esm/Utilities/addAlphaToHex.test.js.map +0 -1
- package/dist/esm/Utilities/alphaToHex.test.js +0 -73
- package/dist/esm/Utilities/alphaToHex.test.js.map +0 -1
- package/dist/esm/Utilities/degreesToRadians.test.js +0 -7
- package/dist/esm/Utilities/degreesToRadians.test.js.map +0 -1
- package/dist/esm/Utilities/easeFunctions.test.js +0 -207
- package/dist/esm/Utilities/easeFunctions.test.js.map +0 -1
- package/dist/esm/Utilities/interpolateNumber.test.js +0 -24
- package/dist/esm/Utilities/interpolateNumber.test.js.map +0 -1
- package/dist/esm/ValueObjects/Angle.test.js +0 -26
- package/dist/esm/ValueObjects/Angle.test.js.map +0 -1
- package/dist/esm/ValueObjects/Color.test.js +0 -145
- package/dist/esm/ValueObjects/Color.test.js.map +0 -1
- package/dist/esm/ValueObjects/LineSegment2D.test.js +0 -100
- package/dist/esm/ValueObjects/LineSegment2D.test.js.map +0 -1
- package/dist/esm/ValueObjects/Matrix.test.js +0 -383
- package/dist/esm/ValueObjects/Matrix.test.js.map +0 -1
- package/dist/esm/ValueObjects/ParametricLine.test.js +0 -124
- package/dist/esm/ValueObjects/ParametricLine.test.js.map +0 -1
- package/dist/esm/ValueObjects/ParametricPlane.test.js +0 -99
- package/dist/esm/ValueObjects/ParametricPlane.test.js.map +0 -1
- package/dist/esm/ValueObjects/Quaternion.test.js +0 -238
- package/dist/esm/ValueObjects/Quaternion.test.js.map +0 -1
- package/dist/esm/ValueObjects/Rectangle.test.js +0 -30
- package/dist/esm/ValueObjects/Rectangle.test.js.map +0 -1
- package/dist/esm/ValueObjects/Vector2.test.js +0 -134
- package/dist/esm/ValueObjects/Vector2.test.js.map +0 -1
- package/dist/esm/ValueObjects/Vector3.test.js +0 -186
- package/dist/esm/ValueObjects/Vector3.test.js.map +0 -1
- package/dist/esm/ValueObjects/Version.test.js +0 -308
- package/dist/esm/ValueObjects/Version.test.js.map +0 -1
- package/dist/types/AppObject/AppObject.test.d.ts +0 -7
- package/dist/types/AppObject/AppObject.test.d.ts.map +0 -1
- package/dist/types/AppObject/AppObjectComponent.test.d.ts +0 -2
- package/dist/types/AppObject/AppObjectComponent.test.d.ts.map +0 -1
- package/dist/types/AppObject/AppObjectEntity.test.d.ts +0 -2
- package/dist/types/AppObject/AppObjectEntity.test.d.ts.map +0 -1
- package/dist/types/AppObject/AppObjectEntityRepo.test.d.ts +0 -2
- package/dist/types/AppObject/AppObjectEntityRepo.test.d.ts.map +0 -1
- package/dist/types/AppObject/AppObjectPM.test.d.ts +0 -2
- package/dist/types/AppObject/AppObjectPM.test.d.ts.map +0 -1
- package/dist/types/AppObject/AppObjectRepo.test.d.ts +0 -2
- package/dist/types/AppObject/AppObjectRepo.test.d.ts.map +0 -1
- package/dist/types/AppObject/getSingletonComponent.test.d.ts +0 -2
- package/dist/types/AppObject/getSingletonComponent.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedAngle.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedAngle.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedBoolean.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedBoolean.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedColor.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedColor.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedNumber.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedNumber.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedQuaternion.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedQuaternion.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedString.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedString.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedVector2.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedVector2.test.d.ts.map +0 -1
- package/dist/types/Entities/MemoizedVector3.test.d.ts +0 -2
- package/dist/types/Entities/MemoizedVector3.test.d.ts.map +0 -1
- package/dist/types/Entities/ObservableEntity.test.d.ts +0 -2
- package/dist/types/Entities/ObservableEntity.test.d.ts.map +0 -1
- package/dist/types/Entities/ObserverList.test.d.ts +0 -2
- package/dist/types/Entities/ObserverList.test.d.ts.map +0 -1
- package/dist/types/Entities/RangedNumber.test.d.ts +0 -2
- package/dist/types/Entities/RangedNumber.test.d.ts.map +0 -1
- package/dist/types/Utilities/LengthConverters.test.d.ts +0 -2
- package/dist/types/Utilities/LengthConverters.test.d.ts.map +0 -1
- package/dist/types/Utilities/LerpNumber.test.d.ts +0 -2
- package/dist/types/Utilities/LerpNumber.test.d.ts.map +0 -1
- package/dist/types/Utilities/addAlphaToHex.test.d.ts +0 -2
- package/dist/types/Utilities/addAlphaToHex.test.d.ts.map +0 -1
- package/dist/types/Utilities/alphaToHex.test.d.ts +0 -2
- package/dist/types/Utilities/alphaToHex.test.d.ts.map +0 -1
- package/dist/types/Utilities/degreesToRadians.test.d.ts +0 -2
- package/dist/types/Utilities/degreesToRadians.test.d.ts.map +0 -1
- package/dist/types/Utilities/easeFunctions.test.d.ts +0 -2
- package/dist/types/Utilities/easeFunctions.test.d.ts.map +0 -1
- package/dist/types/Utilities/interpolateNumber.test.d.ts +0 -2
- package/dist/types/Utilities/interpolateNumber.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Angle.test.d.ts +0 -2
- package/dist/types/ValueObjects/Angle.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Color.test.d.ts +0 -2
- package/dist/types/ValueObjects/Color.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/LineSegment2D.test.d.ts +0 -2
- package/dist/types/ValueObjects/LineSegment2D.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Matrix.test.d.ts +0 -2
- package/dist/types/ValueObjects/Matrix.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/ParametricLine.test.d.ts +0 -2
- package/dist/types/ValueObjects/ParametricLine.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/ParametricPlane.test.d.ts +0 -2
- package/dist/types/ValueObjects/ParametricPlane.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Quaternion.test.d.ts +0 -2
- package/dist/types/ValueObjects/Quaternion.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Rectangle.test.d.ts +0 -2
- package/dist/types/ValueObjects/Rectangle.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Vector2.test.d.ts +0 -2
- package/dist/types/ValueObjects/Vector2.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Vector3.test.d.ts +0 -2
- package/dist/types/ValueObjects/Vector3.test.d.ts.map +0 -1
- package/dist/types/ValueObjects/Version.test.d.ts +0 -2
- package/dist/types/ValueObjects/Version.test.d.ts.map +0 -1
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{ Angle } from \"./Angle\";\r\nimport { Quaternion } from \"./Quaternion\";\r\nimport { Vector3 } from \"./Vector3\";\r\n\r\nexport type MatrixArray = [\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n number,\r\n];\r\n\r\nexport class Matrix {\r\n /**\r\n * Constructs an identity matrix\r\n * @returns An identity matrix\r\n */\r\n public static Identity(): Matrix {\r\n return new Matrix([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);\r\n }\r\n\r\n /**\r\n * Constructs a matrix of zeros\r\n * @returns A matrix of zeros\r\n */\r\n public static Zero(): Matrix {\r\n return new Matrix([0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]);\r\n }\r\n\r\n /**\r\n * Compares two matrices\r\n * @param a Matrix A\r\n * @param b Matrix B\r\n * @returns True if all the elements in matrix A are equal to all the elements of matrix B\r\n */\r\n public static Equal(a: Matrix, b: Matrix): boolean {\r\n let areEqual = true;\r\n for (let i = 0; i < 16; i++) {\r\n if (a._m[i] !== b._m[i]) {\r\n areEqual = false;\r\n break;\r\n }\r\n }\r\n return areEqual;\r\n }\r\n\r\n /**\r\n * Checks to see if Matrix A is close to Matrix B by comparing elements\r\n * @param a Matrix A\r\n * @param b Matrix B\r\n * @param threshold \"Close\" threshold. Defaults to 0.001\r\n * @returns True if all the difference between the elements in each array is less than the threshold\r\n */\r\n public static Close(a: Matrix, b: Matrix, threshold = 0.001): boolean {\r\n let areClose = true;\r\n for (let i = 0; i < 16; i++) {\r\n let diff = a._m[i] - b._m[i];\r\n if (diff < 0) {\r\n diff = -diff;\r\n }\r\n if (diff > threshold) {\r\n areClose = false;\r\n break;\r\n }\r\n }\r\n return areClose;\r\n }\r\n\r\n /**\r\n * Multiplies Matrix A and B (AxB)\r\n * @param a Matrix A\r\n * @param b Matrix B\r\n * @returns The result of AxB\r\n */\r\n public static Multiply(a: Matrix, b: Matrix): Matrix {\r\n const aMatrix = a._m;\r\n const bMatrix = b._m;\r\n const tm0 = bMatrix[0];\r\n const tm1 = bMatrix[1];\r\n const tm2 = bMatrix[2];\r\n const tm3 = bMatrix[3];\r\n const tm4 = bMatrix[4];\r\n const tm5 = bMatrix[5];\r\n const tm6 = bMatrix[6];\r\n const tm7 = bMatrix[7];\r\n const tm8 = bMatrix[8];\r\n const tm9 = bMatrix[9];\r\n const tm10 = bMatrix[10];\r\n const tm11 = bMatrix[11];\r\n const tm12 = bMatrix[12];\r\n const tm13 = bMatrix[13];\r\n const tm14 = bMatrix[14];\r\n const tm15 = bMatrix[15];\r\n\r\n const om0 = aMatrix[0];\r\n const om1 = aMatrix[1];\r\n const om2 = aMatrix[2];\r\n const om3 = aMatrix[3];\r\n const om4 = aMatrix[4];\r\n const om5 = aMatrix[5];\r\n const om6 = aMatrix[6];\r\n const om7 = aMatrix[7];\r\n const om8 = aMatrix[8];\r\n const om9 = aMatrix[9];\r\n const om10 = aMatrix[10];\r\n const om11 = aMatrix[11];\r\n const om12 = aMatrix[12];\r\n const om13 = aMatrix[13];\r\n const om14 = aMatrix[14];\r\n const om15 = aMatrix[15];\r\n\r\n const result1 = tm0 * om0 + tm1 * om4 + tm2 * om8 + tm3 * om12;\r\n const result2 = tm0 * om1 + tm1 * om5 + tm2 * om9 + tm3 * om13;\r\n const result3 = tm0 * om2 + tm1 * om6 + tm2 * om10 + tm3 * om14;\r\n const result4 = tm0 * om3 + tm1 * om7 + tm2 * om11 + tm3 * om15;\r\n\r\n const result5 = tm4 * om0 + tm5 * om4 + tm6 * om8 + tm7 * om12;\r\n const result6 = tm4 * om1 + tm5 * om5 + tm6 * om9 + tm7 * om13;\r\n const result7 = tm4 * om2 + tm5 * om6 + tm6 * om10 + tm7 * om14;\r\n const result8 = tm4 * om3 + tm5 * om7 + tm6 * om11 + tm7 * om15;\r\n\r\n const result9 = tm8 * om0 + tm9 * om4 + tm10 * om8 + tm11 * om12;\r\n const result10 = tm8 * om1 + tm9 * om5 + tm10 * om9 + tm11 * om13;\r\n const result11 = tm8 * om2 + tm9 * om6 + tm10 * om10 + tm11 * om14;\r\n const result12 = tm8 * om3 + tm9 * om7 + tm10 * om11 + tm11 * om15;\r\n\r\n const result13 = tm12 * om0 + tm13 * om4 + tm14 * om8 + tm15 * om12;\r\n const result14 = tm12 * om1 + tm13 * om5 + tm14 * om9 + tm15 * om13;\r\n const result15 = tm12 * om2 + tm13 * om6 + tm14 * om10 + tm15 * om14;\r\n const result16 = tm12 * om3 + tm13 * om7 + tm14 * om11 + tm15 * om15;\r\n return new Matrix([\r\n result1,\r\n result2,\r\n result3,\r\n result4,\r\n\r\n result5,\r\n result6,\r\n result7,\r\n result8,\r\n\r\n result9,\r\n result10,\r\n result11,\r\n result12,\r\n\r\n result13,\r\n result14,\r\n result15,\r\n result16,\r\n ]);\r\n }\r\n\r\n /**\r\n * Composes a matrix from a scale vector, rotation quaternion, and translation vector\r\n * @param scale The scale of the transformation matrix\r\n * @param rotation The rotation of the transformation matrix\r\n * @param translation The translation of the transformation matrix\r\n * @returns The composed matrix\r\n */\r\n public static Compose(\r\n scale: Vector3,\r\n rotation: Quaternion,\r\n translation: Vector3\r\n ): Matrix {\r\n const final: MatrixArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n\r\n const rotX = rotation.x;\r\n const rotY = rotation.y;\r\n const rotZ = rotation.z;\r\n const rotW = rotation.w;\r\n\r\n const x2 = rotX + rotX;\r\n const y2 = rotY + rotY;\r\n const z2 = rotZ + rotZ;\r\n const xx = rotX * x2;\r\n const xy = rotX * y2;\r\n const xz = rotX * z2;\r\n const yy = rotY * y2;\r\n const yz = rotY * z2;\r\n const zz = rotZ * z2;\r\n const wx = rotW * x2;\r\n const wy = rotW * y2;\r\n const wz = rotW * z2;\r\n\r\n const scaleX = scale.x;\r\n const scaleY = scale.y;\r\n const scaleZ = scale.z;\r\n\r\n final[0] = (1 - (yy + zz)) * scaleX;\r\n final[1] = (xy + wz) * scaleX;\r\n final[2] = (xz - wy) * scaleX;\r\n final[3] = 0;\r\n\r\n final[4] = (xy - wz) * scaleY;\r\n final[5] = (1 - (xx + zz)) * scaleY;\r\n final[6] = (yz + wx) * scaleY;\r\n final[7] = 0;\r\n\r\n final[8] = (xz + wy) * scaleZ;\r\n final[9] = (yz - wx) * scaleZ;\r\n final[10] = (1 - (xx + yy)) * scaleZ;\r\n final[11] = 0;\r\n\r\n final[12] = translation.x;\r\n final[13] = translation.y;\r\n final[14] = translation.z;\r\n final[15] = 1;\r\n\r\n return new Matrix(final);\r\n }\r\n\r\n /**\r\n * Inverts a matrix into a new matrix.\r\n * @param matrix The matrix to invert\r\n * @returns The inverted matrix unless the matrix cannot be inverted, then the identity is returned\r\n */\r\n public static Invert(matrix: Matrix): Matrix {\r\n const m = matrix._m;\r\n const m00 = m[0];\r\n const m01 = m[1];\r\n const m02 = m[2];\r\n const m03 = m[3];\r\n const m10 = m[4];\r\n const m11 = m[5];\r\n const m12 = m[6];\r\n const m13 = m[7];\r\n const m20 = m[8];\r\n const m21 = m[9];\r\n const m22 = m[10];\r\n const m23 = m[11];\r\n const m30 = m[12];\r\n const m31 = m[13];\r\n const m32 = m[14];\r\n const m33 = m[15];\r\n\r\n const det_12_33 = m12 * m33 - m32 * m13;\r\n const det_11_33 = m11 * m33 - m31 * m13;\r\n const det_11_32 = m11 * m32 - m31 * m12;\r\n const det_10_33 = m10 * m33 - m30 * m13;\r\n const det_10_32 = m10 * m32 - m30 * m12;\r\n const det_10_31 = m10 * m31 - m30 * m11;\r\n const det_12_23 = m12 * m23 - m22 * m13;\r\n const det_11_23 = m11 * m23 - m21 * m13;\r\n const det_11_22 = m11 * m22 - m21 * m12;\r\n const det_10_23 = m10 * m23 - m20 * m13;\r\n const det_10_22 = m10 * m22 - m20 * m12;\r\n const det_10_21 = m10 * m21 - m20 * m11;\r\n\r\n const det_22_33 = m22 * m33 - m32 * m23;\r\n const det_21_33 = m21 * m33 - m31 * m23;\r\n const det_21_32 = m21 * m32 - m31 * m22;\r\n const det_20_33 = m20 * m33 - m30 * m23;\r\n const det_20_32 = m20 * m32 - m22 * m30;\r\n const det_20_31 = m20 * m31 - m30 * m21;\r\n\r\n const cofact_00 = +(m11 * det_22_33 - m12 * det_21_33 + m13 * det_21_32);\r\n const cofact_01 = -(m10 * det_22_33 - m12 * det_20_33 + m13 * det_20_32);\r\n const cofact_02 = +(m10 * det_21_33 - m11 * det_20_33 + m13 * det_20_31);\r\n const cofact_03 = -(m10 * det_21_32 - m11 * det_20_32 + m12 * det_20_31);\r\n\r\n const det =\r\n m00 * cofact_00 + m01 * cofact_01 + m02 * cofact_02 + m03 * cofact_03;\r\n if (det === 0) return Matrix.Identity();\r\n\r\n const detInv = 1 / det;\r\n\r\n const cofact_10 = -(m01 * det_22_33 - m02 * det_21_33 + m03 * det_21_32);\r\n const cofact_11 = +(m00 * det_22_33 - m02 * det_20_33 + m03 * det_20_32);\r\n const cofact_12 = -(m00 * det_21_33 - m01 * det_20_33 + m03 * det_20_31);\r\n const cofact_13 = +(m00 * det_21_32 - m01 * det_20_32 + m02 * det_20_31);\r\n\r\n const cofact_20 = +(m01 * det_12_33 - m02 * det_11_33 + m03 * det_11_32);\r\n const cofact_21 = -(m00 * det_12_33 - m02 * det_10_33 + m03 * det_10_32);\r\n const cofact_22 = +(m00 * det_11_33 - m01 * det_10_33 + m03 * det_10_31);\r\n const cofact_23 = -(m00 * det_11_32 - m01 * det_10_32 + m02 * det_10_31);\r\n\r\n const cofact_30 = -(m01 * det_12_23 - m02 * det_11_23 + m03 * det_11_22);\r\n const cofact_31 = +(m00 * det_12_23 - m02 * det_10_23 + m03 * det_10_22);\r\n const cofact_32 = -(m00 * det_11_23 - m01 * det_10_23 + m03 * det_10_21);\r\n const cofact_33 = +(m00 * det_11_22 - m01 * det_10_22 + m02 * det_10_21);\r\n\r\n return new Matrix([\r\n cofact_00 * detInv,\r\n cofact_10 * detInv,\r\n cofact_20 * detInv,\r\n cofact_30 * detInv,\r\n cofact_01 * detInv,\r\n cofact_11 * detInv,\r\n cofact_21 * detInv,\r\n cofact_31 * detInv,\r\n cofact_02 * detInv,\r\n cofact_12 * detInv,\r\n cofact_22 * detInv,\r\n cofact_32 * detInv,\r\n cofact_03 * detInv,\r\n cofact_13 * detInv,\r\n cofact_23 * detInv,\r\n cofact_33 * detInv,\r\n ]);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix for a given axes and angle\r\n * @param axis The axes of rotation\r\n * @param angle The angle of rotation\r\n * @returns A new rotation matrix\r\n */\r\n public static FromRotationAxisAngle(axis: Vector3, angle: Angle): Matrix {\r\n const sin = Math.sin(-angle.radians);\r\n const cosin = Math.cos(-angle.radians);\r\n const c1 = 1 - cosin;\r\n\r\n const unit = axis.unit;\r\n const m: MatrixArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n m[0] = unit.x * unit.x * c1 + cosin;\r\n m[1] = unit.x * unit.y * c1 - unit.z * sin;\r\n m[2] = unit.x * unit.z * c1 + unit.y * sin;\r\n m[3] = 0.0;\r\n\r\n m[4] = unit.y * unit.x * c1 + unit.z * sin;\r\n m[5] = unit.y * unit.y * c1 + cosin;\r\n m[6] = unit.y * unit.z * c1 - unit.x * sin;\r\n m[7] = 0.0;\r\n\r\n m[8] = unit.z * unit.x * c1 - unit.y * sin;\r\n m[9] = unit.z * unit.y * c1 + unit.x * sin;\r\n m[10] = unit.z * unit.z * c1 + cosin;\r\n m[11] = 0.0;\r\n\r\n m[12] = 0.0;\r\n m[13] = 0.0;\r\n m[14] = 0.0;\r\n m[15] = 1.0;\r\n\r\n return new Matrix(m);\r\n }\r\n\r\n /**\r\n * Make a new transformation matrix that has the same scale and rotation as the original but the translation is set\r\n * @param original The original matrix\r\n * @param translation The new translation value\r\n * @returns A new matrix that is the same as the original but the translation has been changed\r\n */\r\n public static SetMatrixTranslation(\r\n original: Matrix,\r\n translation: Vector3\r\n ): Matrix {\r\n const values: MatrixArray = original.m;\r\n values[12] = translation.x;\r\n values[13] = translation.y;\r\n values[14] = translation.z;\r\n\r\n return new Matrix(values);\r\n }\r\n\r\n /**\r\n * Make a new transformation matrix that has the same scale and translation as the original but the rotation is set\r\n * @param original The original matrix\r\n * @param rotation The new rotation value\r\n * @returns A new matrix that is the same as the original but the rotation has been changed\r\n */\r\n public static SetMatrixRotation(\r\n original: Matrix,\r\n rotation: Quaternion\r\n ): Matrix {\r\n const scale = original.scale;\r\n const translation = original.translation;\r\n\r\n return Matrix.Compose(scale, rotation, translation);\r\n }\r\n\r\n /**\r\n * Make a new transformation matrix that has the same rotation and translation as the original but the scale is set\r\n * @param original The original matrix\r\n * @param scale The new scale value\r\n * @returns A new matrix that is the same as the original but the scale has been changed\r\n */\r\n public static SetMatrixScale(original: Matrix, scale: Vector3): Matrix {\r\n const rotation = original.rotation;\r\n const translation = original.translation;\r\n\r\n return Matrix.Compose(scale, rotation, translation);\r\n }\r\n\r\n public static FromFloat32Array(array: Float32Array): Matrix {\r\n if (array.length !== 16) {\r\n console.error(\"[matrixFrom32] Array does not have a length of 16\");\r\n return Matrix.Identity();\r\n }\r\n\r\n const matrixArray: MatrixArray = [\r\n array[0],\r\n array[1],\r\n array[2],\r\n array[3],\r\n array[4],\r\n array[5],\r\n array[6],\r\n array[7],\r\n array[8],\r\n array[9],\r\n array[10],\r\n array[11],\r\n array[12],\r\n array[13],\r\n array[14],\r\n array[15],\r\n ];\r\n\r\n return new Matrix(matrixArray);\r\n }\r\n\r\n public static FlipTransformMatrixHand(matrix: Matrix): Matrix {\r\n const m = matrix.m;\r\n m[2] *= -1;\r\n m[6] *= -1;\r\n m[8] *= -1;\r\n m[9] *= -1;\r\n m[14] *= -1;\r\n\r\n return new Matrix(m);\r\n }\r\n\r\n public static FlipProjectionMatrixHand(matrix: Matrix): Matrix {\r\n const m = matrix.m;\r\n m[8] *= -1;\r\n m[9] *= -1;\r\n m[10] *= -1;\r\n m[11] *= -1;\r\n\r\n return new Matrix(m);\r\n }\r\n\r\n /**\r\n * Returns the determinate of the matrix\r\n */\r\n public get determinate(): number {\r\n const m = this._m;\r\n const m00 = m[0];\r\n const m01 = m[1];\r\n const m02 = m[2];\r\n const m03 = m[3];\r\n const m10 = m[4];\r\n const m11 = m[5];\r\n const m12 = m[6];\r\n const m13 = m[7];\r\n const m20 = m[8];\r\n const m21 = m[9];\r\n const m22 = m[10];\r\n const m23 = m[11];\r\n const m30 = m[12];\r\n const m31 = m[13];\r\n const m32 = m[14];\r\n const m33 = m[15];\r\n\r\n const det_22_33 = m22 * m33 - m32 * m23;\r\n const det_21_33 = m21 * m33 - m31 * m23;\r\n const det_21_32 = m21 * m32 - m31 * m22;\r\n const det_20_33 = m20 * m33 - m30 * m23;\r\n const det_20_32 = m20 * m32 - m22 * m30;\r\n const det_20_31 = m20 * m31 - m30 * m21;\r\n const cofact_00 = +(m11 * det_22_33 - m12 * det_21_33 + m13 * det_21_32);\r\n const cofact_01 = -(m10 * det_22_33 - m12 * det_20_33 + m13 * det_20_32);\r\n const cofact_02 = +(m10 * det_21_33 - m11 * det_20_33 + m13 * det_20_31);\r\n const cofact_03 = -(m10 * det_21_32 - m11 * det_20_32 + m12 * det_20_31);\r\n return (\r\n m00 * cofact_00 + m01 * cofact_01 + m02 * cofact_02 + m03 * cofact_03\r\n );\r\n }\r\n\r\n /**\r\n * Returns the translation component of the transformation matrix as a Vector\r\n */\r\n get translation(): Vector3 {\r\n return new Vector3(this._m[12], this._m[13], this._m[14]);\r\n }\r\n\r\n /**\r\n * Returns the scale of the transformation matrix as a vector\r\n */\r\n get scale(): Vector3 {\r\n const x = Math.sqrt(\r\n this._m[0] * this._m[0] +\r\n this._m[1] * this._m[1] +\r\n this._m[2] * this._m[2]\r\n );\r\n let y = Math.sqrt(\r\n this._m[4] * this._m[4] +\r\n this._m[5] * this._m[5] +\r\n this._m[6] * this._m[6]\r\n );\r\n const z = Math.sqrt(\r\n this._m[8] * this._m[8] +\r\n this._m[9] * this._m[9] +\r\n this._m[10] * this._m[10]\r\n );\r\n\r\n if (this.determinate <= 0) {\r\n y = -y;\r\n }\r\n\r\n return new Vector3(x, y, z);\r\n }\r\n\r\n /**\r\n * Returns the rotation components of the transformation matrix as a Quaternion\r\n */\r\n get rotation(): Quaternion {\r\n return Quaternion.FromRotationMatrix(this.rotationMatrix);\r\n }\r\n\r\n /**\r\n * Returns just the rotation matrix of the transformation matrix\r\n */\r\n get rotationMatrix(): Matrix {\r\n const scale = this.scale;\r\n const sx = 1 / scale.x;\r\n const sy = 1 / scale.y;\r\n const sz = 1 / scale.z;\r\n\r\n const rMatrixValues: MatrixArray = [\r\n this._m[0] * sx,\r\n this._m[1] * sx,\r\n this._m[2] * sx,\r\n 0.0,\r\n this._m[4] * sy,\r\n this._m[5] * sy,\r\n this._m[6] * sy,\r\n 0.0,\r\n this._m[8] * sz,\r\n this._m[9] * sz,\r\n this._m[10] * sz,\r\n 0.0,\r\n 0.0,\r\n 0.0,\r\n 0.0,\r\n 1.0,\r\n ];\r\n\r\n return new Matrix(rMatrixValues);\r\n }\r\n\r\n // Row, column\r\n private readonly _m: MatrixArray;\r\n get m(): MatrixArray {\r\n return [...this._m];\r\n }\r\n\r\n constructor(m: MatrixArray) {\r\n this._m = m;\r\n }\r\n}\r\n"]}
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"use strict";
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exports.ParametricLine = void 0;
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const Vector3_1 = require("../ValueObjects/Vector3");
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class ParametricLine {
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// See https://planetcalc.com/8253/
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static FromTwoPoint(p1, p2) {
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const dir = Vector3_1.Vector3.Subtract(p2, p1).unit;
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return this.FromPointDirection(p1, dir);
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}
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static FromPointDirection(point, direction) {
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return new ParametricLine({
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x0: point.x,
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y0: point.y,
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z0: point.z,
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a: direction.x,
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c: direction.z,
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});
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}
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static Forward() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(0, 0, 1);
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return this.FromPointDirection(p, d);
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static Backward() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(0, 0, -1);
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return this.FromPointDirection(p, d);
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}
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static Up() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(0, 1, 0);
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}
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static Down() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(0, -1, 0);
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return this.FromPointDirection(p, d);
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}
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static Left() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(-1, 0, 0);
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}
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static Right() {
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const p = Vector3_1.Vector3.Zero();
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const d = new Vector3_1.Vector3(1, 0, 0);
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return this.FromPointDirection(p, d);
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}
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static GetPointAtDistance(line, distance) {
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const y = line.y0 + line.b * distance;
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const z = line.z0 + line.c * distance;
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return new Vector3_1.Vector3(x, y, z);
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}
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static GetDistanceToPoint(line, point) {
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return Vector3_1.Vector3.Subtract(line.origin, point).magnitude;
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}
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+
get origin() {
|
|
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+
return new Vector3_1.Vector3(this.x0, this.y0, this.z0);
|
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+
}
|
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+
get direction() {
|
|
64
|
+
return new Vector3_1.Vector3(this.a, this.b, this.c);
|
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+
}
|
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+
constructor(parameters) {
|
|
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+
this.x0 = parameters.x0;
|
|
68
|
+
this.y0 = parameters.y0;
|
|
69
|
+
this.z0 = parameters.z0;
|
|
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|
+
const dir = new Vector3_1.Vector3(parameters.a, parameters.b, parameters.c).unit;
|
|
71
|
+
this.a = dir.x;
|
|
72
|
+
this.b = dir.y;
|
|
73
|
+
this.c = dir.z;
|
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+
}
|
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|
+
}
|
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+
exports.ParametricLine = ParametricLine;
|
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//# sourceMappingURL=ParametricLine.js.map
|
|
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{"version":3,"file":"ParametricLine.js","sourceRoot":"","sources":["../../../src/ValueObjects/ParametricLine.ts"],"names":[],"mappings":";;;AAAA,qDAAkD;AAWlD,MAAa,cAAc;IACzB,mCAAmC;IAE5B,MAAM,CAAC,YAAY,CAAC,EAAW,EAAE,EAAW;QACjD,MAAM,GAAG,GAAG,iBAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC;QAC1C,OAAO,IAAI,CAAC,kBAAkB,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;IAC1C,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAC9B,KAAc,EACd,SAAkB;QAElB,OAAO,IAAI,cAAc,CAAC;YACxB,EAAE,EAAE,KAAK,CAAC,CAAC;YACX,EAAE,EAAE,KAAK,CAAC,CAAC;YACX,EAAE,EAAE,KAAK,CAAC,CAAC;YACX,CAAC,EAAE,SAAS,CAAC,CAAC;YACd,CAAC,EAAE,SAAS,CAAC,CAAC;YACd,CAAC,EAAE,SAAS,CAAC,CAAC;SACf,CAAC,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,OAAO;QACnB,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,QAAQ;QACpB,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,EAAE;QACd,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,IAAI;QAChB,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,IAAI;QAChB,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,KAAK;QACjB,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAC9B,IAAoB,EACpB,QAAgB;QAEhB,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtC,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtC,MAAM,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC;QAEtC,OAAO,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC9B,CAAC;IAEM,MAAM,CAAC,kBAAkB,CAC9B,IAAoB,EACpB,KAAc;QAEd,OAAO,iBAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,SAAS,CAAC;IACxD,CAAC;IASD,IAAI,MAAM;QACR,OAAO,IAAI,iBAAO,CAAC,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;IAChD,CAAC;IAED,IAAI,SAAS;QACX,OAAO,IAAI,iBAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,YAAY,UAA0B;QACpC,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;QACxB,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;QACxB,IAAI,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,CAAC;QAExB,MAAM,GAAG,GAAG,IAAI,iBAAO,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEvE,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACf,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACf,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;IACjB,CAAC;CACF;AAtGD,wCAsGC","sourcesContent":["import { Vector3 } from \"../ValueObjects/Vector3\";\r\n\r\nexport interface LineParameters {\r\n x0: number;\r\n y0: number;\r\n z0: number;\r\n a: number;\r\n b: number;\r\n c: number;\r\n}\r\n\r\nexport class ParametricLine {\r\n // See https://planetcalc.com/8253/\r\n\r\n public static FromTwoPoint(p1: Vector3, p2: Vector3): ParametricLine {\r\n const dir = Vector3.Subtract(p2, p1).unit;\r\n return this.FromPointDirection(p1, dir);\r\n }\r\n\r\n public static FromPointDirection(\r\n point: Vector3,\r\n direction: Vector3\r\n ): ParametricLine {\r\n return new ParametricLine({\r\n x0: point.x,\r\n y0: point.y,\r\n z0: point.z,\r\n a: direction.x,\r\n b: direction.y,\r\n c: direction.z,\r\n });\r\n }\r\n\r\n public static Forward(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(0, 0, 1);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static Backward(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(0, 0, -1);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static Up(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(0, 1, 0);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static Down(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(0, -1, 0);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static Left(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(-1, 0, 0);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static Right(): ParametricLine {\r\n const p = Vector3.Zero();\r\n const d = new Vector3(1, 0, 0);\r\n return this.FromPointDirection(p, d);\r\n }\r\n\r\n public static GetPointAtDistance(\r\n line: ParametricLine,\r\n distance: number\r\n ): Vector3 {\r\n const x = line.x0 + line.a * distance;\r\n const y = line.y0 + line.b * distance;\r\n const z = line.z0 + line.c * distance;\r\n\r\n return new Vector3(x, y, z);\r\n }\r\n\r\n public static GetDistanceToPoint(\r\n line: ParametricLine,\r\n point: Vector3\r\n ): number {\r\n return Vector3.Subtract(line.origin, point).magnitude;\r\n }\r\n\r\n readonly x0: number;\r\n readonly y0: number;\r\n readonly z0: number;\r\n readonly a: number;\r\n readonly b: number;\r\n readonly c: number;\r\n\r\n get origin(): Vector3 {\r\n return new Vector3(this.x0, this.y0, this.z0);\r\n }\r\n\r\n get direction(): Vector3 {\r\n return new Vector3(this.a, this.b, this.c);\r\n }\r\n\r\n constructor(parameters: LineParameters) {\r\n this.x0 = parameters.x0;\r\n this.y0 = parameters.y0;\r\n this.z0 = parameters.z0;\r\n\r\n const dir = new Vector3(parameters.a, parameters.b, parameters.c).unit;\r\n\r\n this.a = dir.x;\r\n this.b = dir.y;\r\n this.c = dir.z;\r\n }\r\n}\r\n"]}
|
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@@ -0,0 +1,65 @@
|
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|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ParametricPlane = void 0;
|
|
4
|
+
const ParametricLine_1 = require("./ParametricLine");
|
|
5
|
+
const Vector3_1 = require("../ValueObjects/Vector3");
|
|
6
|
+
class ParametricPlane {
|
|
7
|
+
static FromPointNormal(point, normal) {
|
|
8
|
+
return new ParametricPlane(point, normal);
|
|
9
|
+
}
|
|
10
|
+
static FromThreePoints(A, B, C) {
|
|
11
|
+
const point = A;
|
|
12
|
+
const AB = Vector3_1.Vector3.Subtract(B, A);
|
|
13
|
+
const AC = Vector3_1.Vector3.Subtract(C, A);
|
|
14
|
+
const normal = Vector3_1.Vector3.Cross(AB, AC);
|
|
15
|
+
return new ParametricPlane(point, normal);
|
|
16
|
+
}
|
|
17
|
+
static XY() {
|
|
18
|
+
const p = Vector3_1.Vector3.Zero();
|
|
19
|
+
const n = new Vector3_1.Vector3(0, 0, 1);
|
|
20
|
+
return new ParametricPlane(p, n);
|
|
21
|
+
}
|
|
22
|
+
static ZX() {
|
|
23
|
+
const p = Vector3_1.Vector3.Zero();
|
|
24
|
+
const n = new Vector3_1.Vector3(0, 1, 0);
|
|
25
|
+
return new ParametricPlane(p, n);
|
|
26
|
+
}
|
|
27
|
+
static YZ() {
|
|
28
|
+
const p = Vector3_1.Vector3.Zero();
|
|
29
|
+
const n = new Vector3_1.Vector3(1, 0, 0);
|
|
30
|
+
return new ParametricPlane(p, n);
|
|
31
|
+
}
|
|
32
|
+
GetParameters() {
|
|
33
|
+
const a = this.normal.x;
|
|
34
|
+
const b = this.normal.y;
|
|
35
|
+
const c = this.normal.z;
|
|
36
|
+
let d = Vector3_1.Vector3.Dot(this.point, this.normal);
|
|
37
|
+
if (d !== 0) {
|
|
38
|
+
d *= -1;
|
|
39
|
+
}
|
|
40
|
+
return {
|
|
41
|
+
a,
|
|
42
|
+
b,
|
|
43
|
+
c,
|
|
44
|
+
d,
|
|
45
|
+
};
|
|
46
|
+
}
|
|
47
|
+
intersectLine(line) {
|
|
48
|
+
const { x0, y0, z0, a, b, c } = line;
|
|
49
|
+
const { a: A, b: B, c: C, d: D } = this.GetParameters();
|
|
50
|
+
const tNumerator = -(A * x0 + B * y0 + C * z0 + D);
|
|
51
|
+
const tDenominator = A * a + B * b + C * c;
|
|
52
|
+
if (tDenominator === 0) {
|
|
53
|
+
return undefined;
|
|
54
|
+
}
|
|
55
|
+
const t = tNumerator / tDenominator;
|
|
56
|
+
const intersect = ParametricLine_1.ParametricLine.GetPointAtDistance(line, t);
|
|
57
|
+
return intersect;
|
|
58
|
+
}
|
|
59
|
+
constructor(point, normal) {
|
|
60
|
+
this.point = point;
|
|
61
|
+
this.normal = normal;
|
|
62
|
+
}
|
|
63
|
+
}
|
|
64
|
+
exports.ParametricPlane = ParametricPlane;
|
|
65
|
+
//# sourceMappingURL=ParametricPlane.js.map
|
|
@@ -0,0 +1 @@
|
|
|
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|
+
{"version":3,"file":"ParametricPlane.js","sourceRoot":"","sources":["../../../src/ValueObjects/ParametricPlane.ts"],"names":[],"mappings":";;;AAAA,qDAAkD;AAClD,qDAAkD;AAWlD,MAAa,eAAe;IAC1B,MAAM,CAAC,eAAe,CAAC,KAAc,EAAE,MAAe;QACpD,OAAO,IAAI,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,eAAe,CAAC,CAAU,EAAE,CAAU,EAAE,CAAU;QACvD,MAAM,KAAK,GAAG,CAAC,CAAC;QAChB,MAAM,EAAE,GAAG,iBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,EAAE,GAAG,iBAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,MAAM,GAAG,iBAAO,CAAC,KAAK,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAErC,OAAO,IAAI,eAAe,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED,MAAM,CAAC,EAAE;QACP,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,EAAE;QACP,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,EAAE;QACP,MAAM,CAAC,GAAG,iBAAO,CAAC,IAAI,EAAE,CAAC;QACzB,MAAM,CAAC,GAAG,IAAI,iBAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,OAAO,IAAI,eAAe,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;IAED,aAAa;QACX,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QACxB,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QACxB,IAAI,CAAC,GAAG,iBAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7C,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;YACZ,CAAC,IAAI,CAAC,CAAC,CAAC;QACV,CAAC;QAED,OAAO;YACL,CAAC;YACD,CAAC;YACD,CAAC;YACD,CAAC;SACF,CAAC;IACJ,CAAC;IAEM,aAAa,CAAC,IAAoB;QACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;QACrC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC;QAExD,MAAM,UAAU,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACnD,MAAM,YAAY,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAE3C,IAAI,YAAY,KAAK,CAAC,EAAE,CAAC;YACvB,OAAO,SAAS,CAAC;QACnB,CAAC;QAED,MAAM,CAAC,GAAG,UAAU,GAAG,YAAY,CAAC;QAEpC,MAAM,SAAS,GAAG,+BAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE7D,OAAO,SAAS,CAAC;IACnB,CAAC;IAED,YAAoB,KAAc,EAAU,MAAe;QAAvC,UAAK,GAAL,KAAK,CAAS;QAAU,WAAM,GAAN,MAAM,CAAS;IAAG,CAAC;CAChE;AArED,0CAqEC","sourcesContent":["import { ParametricLine } from \"./ParametricLine\";\r\nimport { Vector3 } from \"../ValueObjects/Vector3\";\r\n\r\n// Plane equation: a*x + b*y + c*x + d = 0;\r\n\r\nexport interface PlaneParameters {\r\n a: number;\r\n b: number;\r\n c: number;\r\n d: number;\r\n}\r\n\r\nexport class ParametricPlane {\r\n static FromPointNormal(point: Vector3, normal: Vector3): ParametricPlane {\r\n return new ParametricPlane(point, normal);\r\n }\r\n\r\n static FromThreePoints(A: Vector3, B: Vector3, C: Vector3): ParametricPlane {\r\n const point = A;\r\n const AB = Vector3.Subtract(B, A);\r\n const AC = Vector3.Subtract(C, A);\r\n const normal = Vector3.Cross(AB, AC);\r\n\r\n return new ParametricPlane(point, normal);\r\n }\r\n\r\n static XY(): ParametricPlane {\r\n const p = Vector3.Zero();\r\n const n = new Vector3(0, 0, 1);\r\n return new ParametricPlane(p, n);\r\n }\r\n\r\n static ZX(): ParametricPlane {\r\n const p = Vector3.Zero();\r\n const n = new Vector3(0, 1, 0);\r\n return new ParametricPlane(p, n);\r\n }\r\n\r\n static YZ(): ParametricPlane {\r\n const p = Vector3.Zero();\r\n const n = new Vector3(1, 0, 0);\r\n return new ParametricPlane(p, n);\r\n }\r\n\r\n GetParameters(): PlaneParameters {\r\n const a = this.normal.x;\r\n const b = this.normal.y;\r\n const c = this.normal.z;\r\n let d = Vector3.Dot(this.point, this.normal);\r\n\r\n if (d !== 0) {\r\n d *= -1;\r\n }\r\n\r\n return {\r\n a,\r\n b,\r\n c,\r\n d,\r\n };\r\n }\r\n\r\n public intersectLine(line: ParametricLine): Vector3 | undefined {\r\n const { x0, y0, z0, a, b, c } = line;\r\n const { a: A, b: B, c: C, d: D } = this.GetParameters();\r\n\r\n const tNumerator = -(A * x0 + B * y0 + C * z0 + D);\r\n const tDenominator = A * a + B * b + C * c;\r\n\r\n if (tDenominator === 0) {\r\n return undefined;\r\n }\r\n\r\n const t = tNumerator / tDenominator;\r\n\r\n const intersect = ParametricLine.GetPointAtDistance(line, t);\r\n\r\n return intersect;\r\n }\r\n\r\n constructor(private point: Vector3, private normal: Vector3) {}\r\n}\r\n"]}
|
|
@@ -0,0 +1,290 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Quaternion = void 0;
|
|
4
|
+
const Angle_1 = require("./Angle");
|
|
5
|
+
const Matrix_1 = require("./Matrix");
|
|
6
|
+
const Vector3_1 = require("./Vector3");
|
|
7
|
+
class Quaternion {
|
|
8
|
+
/**
|
|
9
|
+
* Checks to see if two Quaternions are equal
|
|
10
|
+
* @param a Quaternion A
|
|
11
|
+
* @param b Quaternion B
|
|
12
|
+
* @returns True if they are equal, otherwise false
|
|
13
|
+
*/
|
|
14
|
+
static Equal(a, b) {
|
|
15
|
+
if (a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w) {
|
|
16
|
+
return true;
|
|
17
|
+
}
|
|
18
|
+
else {
|
|
19
|
+
return false;
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
/**
|
|
23
|
+
* Checks two quaternions to see if they are close
|
|
24
|
+
* @param a Quaternion A
|
|
25
|
+
* @param b Quaternion B
|
|
26
|
+
* @param threshold "Close" threshold. Defaults to 0.001
|
|
27
|
+
* @returns True if each of Quaternion's components are within the threshold of each other
|
|
28
|
+
*/
|
|
29
|
+
static Close(a, b, threshold = 0.001) {
|
|
30
|
+
const aArray = a.toArray();
|
|
31
|
+
const bArray = b.toArray();
|
|
32
|
+
let areClose = true;
|
|
33
|
+
for (let i = 0; i < 4; i++) {
|
|
34
|
+
let diff = aArray[i] - bArray[i];
|
|
35
|
+
if (diff < 0) {
|
|
36
|
+
diff = -diff;
|
|
37
|
+
}
|
|
38
|
+
if (diff > threshold) {
|
|
39
|
+
areClose = false;
|
|
40
|
+
break;
|
|
41
|
+
}
|
|
42
|
+
}
|
|
43
|
+
return areClose;
|
|
44
|
+
}
|
|
45
|
+
/**
|
|
46
|
+
* Multiplies A*B
|
|
47
|
+
* @param a Quaternion A
|
|
48
|
+
* @param b Quaternion B
|
|
49
|
+
* @returns The result of A*B
|
|
50
|
+
*/
|
|
51
|
+
static Multiply(a, b) {
|
|
52
|
+
const x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;
|
|
53
|
+
const y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;
|
|
54
|
+
const z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;
|
|
55
|
+
const w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;
|
|
56
|
+
return Quaternion.FromArray([x, y, z, w]);
|
|
57
|
+
}
|
|
58
|
+
/**
|
|
59
|
+
* Creates a new Quaternion from an array of values
|
|
60
|
+
* @param values The four values of the Quaternion: [x,y,z,w]
|
|
61
|
+
* @returns A Quaternion
|
|
62
|
+
*/
|
|
63
|
+
static FromArray(values) {
|
|
64
|
+
return new Quaternion(values[0], values[1], values[2], values[3]);
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* Creates a Quaternion from a Data Transfer Object
|
|
68
|
+
* @param dto The Data Transfer Object
|
|
69
|
+
* @returns The Quaternion
|
|
70
|
+
*/
|
|
71
|
+
static FromDTO(dto) {
|
|
72
|
+
return new Quaternion(dto.x, dto.y, dto.z, dto.w);
|
|
73
|
+
}
|
|
74
|
+
/**
|
|
75
|
+
* Creates an Identity Quaternion
|
|
76
|
+
* @returns An Identity Quaternion
|
|
77
|
+
*/
|
|
78
|
+
static Identity() {
|
|
79
|
+
return new Quaternion(0, 0, 0, 1);
|
|
80
|
+
}
|
|
81
|
+
/**
|
|
82
|
+
* Creates a quaternion about an axis for a given angle
|
|
83
|
+
* @param axis The rotation axis
|
|
84
|
+
* @param angle The rotation angle
|
|
85
|
+
* @returns The resulting Quaternion
|
|
86
|
+
*/
|
|
87
|
+
static FromAngleAxis(axis, angle) {
|
|
88
|
+
const sin = Math.sin(angle.radians / 2);
|
|
89
|
+
const axisUnit = axis.unit;
|
|
90
|
+
const w = Math.cos(angle.radians / 2);
|
|
91
|
+
const x = axisUnit.x * sin;
|
|
92
|
+
const y = axisUnit.y * sin;
|
|
93
|
+
const z = axisUnit.z * sin;
|
|
94
|
+
return new Quaternion(x, y, z, w);
|
|
95
|
+
}
|
|
96
|
+
static FromDirectionVector(direction) {
|
|
97
|
+
if (direction.magnitude === 0) {
|
|
98
|
+
return Quaternion.Identity();
|
|
99
|
+
}
|
|
100
|
+
const dirUnit = direction.unit;
|
|
101
|
+
if (dirUnit.x === 0 && dirUnit.z === 0) {
|
|
102
|
+
if (dirUnit.y > 0) {
|
|
103
|
+
return Quaternion.FromYawPitchRoll(Angle_1.Angle.FromDegrees(0), Angle_1.Angle.FromDegrees(-90), Angle_1.Angle.FromDegrees(0));
|
|
104
|
+
}
|
|
105
|
+
else {
|
|
106
|
+
return Quaternion.FromYawPitchRoll(Angle_1.Angle.FromDegrees(0), Angle_1.Angle.FromDegrees(90), Angle_1.Angle.FromDegrees(0));
|
|
107
|
+
}
|
|
108
|
+
}
|
|
109
|
+
const yawRadians = -Math.atan2(dirUnit.z, dirUnit.x) + Math.PI / 2;
|
|
110
|
+
const len = Math.sqrt(dirUnit.x * dirUnit.x + dirUnit.z * dirUnit.z);
|
|
111
|
+
const pitchRadians = -Math.atan2(dirUnit.y, len);
|
|
112
|
+
const yaw = Angle_1.Angle.FromRadians(yawRadians);
|
|
113
|
+
const pitch = Angle_1.Angle.FromRadians(pitchRadians);
|
|
114
|
+
const roll = Angle_1.Angle.FromRadians(0);
|
|
115
|
+
return Quaternion.FromYawPitchRoll(yaw, pitch, roll);
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* Forms a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convention
|
|
119
|
+
* @param yaw defines the rotation around the y axis
|
|
120
|
+
* @param pitch defines the rotation around the x axis
|
|
121
|
+
* @param roll defines the rotation around the z axis
|
|
122
|
+
* @returns the resulting quaternion
|
|
123
|
+
*/
|
|
124
|
+
static FromYawPitchRoll(yaw, pitch, roll) {
|
|
125
|
+
const halfRoll = roll.radians * 0.5;
|
|
126
|
+
const halfPitch = pitch.radians * 0.5;
|
|
127
|
+
const halfYaw = yaw.radians * 0.5;
|
|
128
|
+
const sinRoll = Math.sin(halfRoll);
|
|
129
|
+
const cosRoll = Math.cos(halfRoll);
|
|
130
|
+
const sinPitch = Math.sin(halfPitch);
|
|
131
|
+
const cosPitch = Math.cos(halfPitch);
|
|
132
|
+
const sinYaw = Math.sin(halfYaw);
|
|
133
|
+
const cosYaw = Math.cos(halfYaw);
|
|
134
|
+
const x = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;
|
|
135
|
+
const y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;
|
|
136
|
+
const z = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;
|
|
137
|
+
const w = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;
|
|
138
|
+
return new Quaternion(x, y, z, w);
|
|
139
|
+
}
|
|
140
|
+
/**
|
|
141
|
+
* Creates a Quaternion from three euler angles.
|
|
142
|
+
* @param x Rotation about the x axis
|
|
143
|
+
* @param y Rotation about the y axis
|
|
144
|
+
* @param z Rotation about the z axis
|
|
145
|
+
* @returns The Quaternion
|
|
146
|
+
*/
|
|
147
|
+
static FromEuler(x, y, z) {
|
|
148
|
+
return this.FromYawPitchRoll(y, x, z);
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* Returns a new Quaternion that is an invert of A
|
|
152
|
+
* @param a The quaternion to invert
|
|
153
|
+
* @returns The inverted Quaternion
|
|
154
|
+
*/
|
|
155
|
+
static Inverse(a) {
|
|
156
|
+
return new Quaternion(-a.x, -a.y, -a.z, a.w);
|
|
157
|
+
}
|
|
158
|
+
static AngleBetween(a, b) {
|
|
159
|
+
const aInv = this.Inverse(a);
|
|
160
|
+
const diffQ = this.Multiply(aInv, b);
|
|
161
|
+
const angDeg = diffQ.angle.degrees;
|
|
162
|
+
if (angDeg > 180) {
|
|
163
|
+
return Angle_1.Angle.FromDegrees(360 - angDeg);
|
|
164
|
+
}
|
|
165
|
+
else {
|
|
166
|
+
return diffQ.angle;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
/**
|
|
170
|
+
* Spherically interpolates between two quaternions
|
|
171
|
+
* @param initial The initial quaternion
|
|
172
|
+
* @param final The final quaternion
|
|
173
|
+
* @param percent The percent along the slerp. 0 will return the initial quaternion and 1 will return the final quaternion
|
|
174
|
+
* @returns The interpolated quaternion
|
|
175
|
+
*/
|
|
176
|
+
static Slerp(initial, final, percent) {
|
|
177
|
+
let A;
|
|
178
|
+
let B;
|
|
179
|
+
let C = initial.x * final.x +
|
|
180
|
+
initial.y * final.y +
|
|
181
|
+
initial.z * final.z +
|
|
182
|
+
initial.w * final.w;
|
|
183
|
+
let flip = false;
|
|
184
|
+
if (C < 0) {
|
|
185
|
+
flip = true;
|
|
186
|
+
C = -C;
|
|
187
|
+
}
|
|
188
|
+
if (C > 0.999999) {
|
|
189
|
+
B = 1 - percent;
|
|
190
|
+
A = flip ? -percent : percent;
|
|
191
|
+
}
|
|
192
|
+
else {
|
|
193
|
+
const D = Math.acos(C);
|
|
194
|
+
const E = 1.0 / Math.sin(D);
|
|
195
|
+
B = Math.sin((1.0 - percent) * D) * E;
|
|
196
|
+
A = flip ? -Math.sin(percent * D) * E : Math.sin(percent * D) * E;
|
|
197
|
+
}
|
|
198
|
+
const x = B * initial.x + A * final.x;
|
|
199
|
+
const y = B * initial.y + A * final.y;
|
|
200
|
+
const z = B * initial.z + A * final.z;
|
|
201
|
+
const w = B * initial.w + A * final.w;
|
|
202
|
+
return new Quaternion(x, y, z, w);
|
|
203
|
+
}
|
|
204
|
+
/**
|
|
205
|
+
* Calculates a Quaternion from a rotation matrix
|
|
206
|
+
* @param rotationMatrix A normalized, non-scaled rotation matrix
|
|
207
|
+
* @returns The Quaternion
|
|
208
|
+
*/
|
|
209
|
+
static FromRotationMatrix(rotationMatrix) {
|
|
210
|
+
const m = rotationMatrix.m;
|
|
211
|
+
const m11 = m[0];
|
|
212
|
+
const m12 = m[4];
|
|
213
|
+
const m13 = m[8];
|
|
214
|
+
const m21 = m[1];
|
|
215
|
+
const m22 = m[5];
|
|
216
|
+
const m23 = m[9];
|
|
217
|
+
const m31 = m[2];
|
|
218
|
+
const m32 = m[6];
|
|
219
|
+
const m33 = m[10];
|
|
220
|
+
const trace = m11 + m22 + m33;
|
|
221
|
+
let s;
|
|
222
|
+
let x = 0;
|
|
223
|
+
let y = 0;
|
|
224
|
+
let z = 0;
|
|
225
|
+
let w = 0;
|
|
226
|
+
if (trace > 0) {
|
|
227
|
+
s = 0.5 / Math.sqrt(trace + 1.0);
|
|
228
|
+
w = 0.25 / s;
|
|
229
|
+
x = (m32 - m23) * s;
|
|
230
|
+
y = (m13 - m31) * s;
|
|
231
|
+
z = (m21 - m12) * s;
|
|
232
|
+
}
|
|
233
|
+
else if (m11 > m22 && m11 > m33) {
|
|
234
|
+
s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);
|
|
235
|
+
w = (m32 - m23) / s;
|
|
236
|
+
x = 0.25 * s;
|
|
237
|
+
y = (m12 + m21) / s;
|
|
238
|
+
z = (m13 + m31) / s;
|
|
239
|
+
}
|
|
240
|
+
else if (m22 > m33) {
|
|
241
|
+
s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);
|
|
242
|
+
w = (m13 - m31) / s;
|
|
243
|
+
x = (m12 + m21) / s;
|
|
244
|
+
y = 0.25 * s;
|
|
245
|
+
z = (m23 + m32) / s;
|
|
246
|
+
}
|
|
247
|
+
else {
|
|
248
|
+
s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);
|
|
249
|
+
w = (m21 - m12) / s;
|
|
250
|
+
x = (m13 + m31) / s;
|
|
251
|
+
y = (m23 + m32) / s;
|
|
252
|
+
z = 0.25 * s;
|
|
253
|
+
}
|
|
254
|
+
return new Quaternion(x, y, z, w);
|
|
255
|
+
}
|
|
256
|
+
static ToRotationMatrix(quat) {
|
|
257
|
+
return Matrix_1.Matrix.Compose(Vector3_1.Vector3.One(), quat, Vector3_1.Vector3.Zero());
|
|
258
|
+
}
|
|
259
|
+
/**
|
|
260
|
+
* Copy the quaternion to an array
|
|
261
|
+
* @returns an array populated with 4 elements from the quaternion coordinates
|
|
262
|
+
*/
|
|
263
|
+
toArray() {
|
|
264
|
+
return [this.x, this.y, this.z, this.w];
|
|
265
|
+
}
|
|
266
|
+
get angle() {
|
|
267
|
+
const angle = 2 * Math.acos(this.w);
|
|
268
|
+
return Angle_1.Angle.FromRadians(angle);
|
|
269
|
+
}
|
|
270
|
+
get axis() {
|
|
271
|
+
const x = this.x / Math.sqrt(1 - this.w * this.w);
|
|
272
|
+
const y = this.y / Math.sqrt(1 - this.w * this.w);
|
|
273
|
+
const z = this.z / Math.sqrt(1 - this.w * this.w);
|
|
274
|
+
return new Vector3_1.Vector3(x, y, z);
|
|
275
|
+
}
|
|
276
|
+
/**
|
|
277
|
+
* Get the quaternion as a Data Transfer Object
|
|
278
|
+
*/
|
|
279
|
+
get dto() {
|
|
280
|
+
return { x: this.x, y: this.y, z: this.z, w: this.w };
|
|
281
|
+
}
|
|
282
|
+
constructor(x, y, z, w) {
|
|
283
|
+
this.x = x;
|
|
284
|
+
this.y = y;
|
|
285
|
+
this.z = z;
|
|
286
|
+
this.w = w;
|
|
287
|
+
}
|
|
288
|
+
}
|
|
289
|
+
exports.Quaternion = Quaternion;
|
|
290
|
+
//# sourceMappingURL=Quaternion.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ Angle } from \"./Angle\";\r\nimport { Matrix } from \"./Matrix\";\r\nimport { Vector3 } from \"./Vector3\";\r\n\r\nexport interface QuaternionDTO {\r\n x: number;\r\n y: number;\r\n z: number;\r\n w: number;\r\n}\r\n\r\nexport class Quaternion {\r\n /**\r\n * Checks to see if two Quaternions are equal\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @returns True if they are equal, otherwise false\r\n */\r\n public static Equal(a: Quaternion, b: Quaternion): boolean {\r\n if (a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w) {\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Checks two quaternions to see if they are close\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @param threshold \"Close\" threshold. Defaults to 0.001\r\n * @returns True if each of Quaternion's components are within the threshold of each other\r\n */\r\n public static Close(\r\n a: Quaternion,\r\n b: Quaternion,\r\n threshold = 0.001\r\n ): boolean {\r\n const aArray = a.toArray();\r\n const bArray = b.toArray();\r\n\r\n let areClose = true;\r\n for (let i = 0; i < 4; i++) {\r\n let diff = aArray[i] - bArray[i];\r\n if (diff < 0) {\r\n diff = -diff;\r\n }\r\n if (diff > threshold) {\r\n areClose = false;\r\n break;\r\n }\r\n }\r\n return areClose;\r\n }\r\n\r\n /**\r\n * Multiplies A*B\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @returns The result of A*B\r\n */\r\n public static Multiply(a: Quaternion, b: Quaternion): Quaternion {\r\n const x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;\r\n const y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;\r\n const z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;\r\n const w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;\r\n return Quaternion.FromArray([x, y, z, w]);\r\n }\r\n\r\n /**\r\n * Creates a new Quaternion from an array of values\r\n * @param values The four values of the Quaternion: [x,y,z,w]\r\n * @returns A Quaternion\r\n */\r\n public static FromArray(\r\n values: [number, number, number, number]\r\n ): Quaternion {\r\n return new Quaternion(values[0], values[1], values[2], values[3]);\r\n }\r\n\r\n /**\r\n * Creates a Quaternion from a Data Transfer Object\r\n * @param dto The Data Transfer Object\r\n * @returns The Quaternion\r\n */\r\n public static FromDTO(dto: QuaternionDTO): Quaternion {\r\n return new Quaternion(dto.x, dto.y, dto.z, dto.w);\r\n }\r\n\r\n /**\r\n * Creates an Identity Quaternion\r\n * @returns An Identity Quaternion\r\n */\r\n public static Identity(): Quaternion {\r\n return new Quaternion(0, 0, 0, 1);\r\n }\r\n\r\n /**\r\n * Creates a quaternion about an axis for a given angle\r\n * @param axis The rotation axis\r\n * @param angle The rotation angle\r\n * @returns The resulting Quaternion\r\n */\r\n public static FromAngleAxis(axis: Vector3, angle: Angle): Quaternion {\r\n const sin = Math.sin(angle.radians / 2);\r\n const axisUnit = axis.unit;\r\n const w = Math.cos(angle.radians / 2);\r\n const x = axisUnit.x * sin;\r\n const y = axisUnit.y * sin;\r\n const z = axisUnit.z * sin;\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static FromDirectionVector(direction: Vector3): Quaternion {\r\n if (direction.magnitude === 0) {\r\n return Quaternion.Identity();\r\n }\r\n\r\n const dirUnit = direction.unit;\r\n\r\n if (dirUnit.x === 0 && dirUnit.z === 0) {\r\n if (dirUnit.y > 0) {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(-90),\r\n Angle.FromDegrees(0)\r\n );\r\n } else {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(90),\r\n Angle.FromDegrees(0)\r\n );\r\n }\r\n }\r\n\r\n const yawRadians = -Math.atan2(dirUnit.z, dirUnit.x) + Math.PI / 2;\r\n const len = Math.sqrt(dirUnit.x * dirUnit.x + dirUnit.z * dirUnit.z);\r\n const pitchRadians = -Math.atan2(dirUnit.y, len);\r\n\r\n const yaw = Angle.FromRadians(yawRadians);\r\n const pitch = Angle.FromRadians(pitchRadians);\r\n const roll = Angle.FromRadians(0);\r\n\r\n return Quaternion.FromYawPitchRoll(yaw, pitch, roll);\r\n }\r\n\r\n /**\r\n * Forms a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convention\r\n * @param yaw defines the rotation around the y axis\r\n * @param pitch defines the rotation around the x axis\r\n * @param roll defines the rotation around the z axis\r\n * @returns the resulting quaternion\r\n */\r\n public static FromYawPitchRoll(\r\n yaw: Angle,\r\n pitch: Angle,\r\n roll: Angle\r\n ): Quaternion {\r\n const halfRoll = roll.radians * 0.5;\r\n const halfPitch = pitch.radians * 0.5;\r\n const halfYaw = yaw.radians * 0.5;\r\n\r\n const sinRoll = Math.sin(halfRoll);\r\n const cosRoll = Math.cos(halfRoll);\r\n const sinPitch = Math.sin(halfPitch);\r\n const cosPitch = Math.cos(halfPitch);\r\n const sinYaw = Math.sin(halfYaw);\r\n const cosYaw = Math.cos(halfYaw);\r\n\r\n const x = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;\r\n const y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;\r\n const z = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;\r\n const w = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Creates a Quaternion from three euler angles.\r\n * @param x Rotation about the x axis\r\n * @param y Rotation about the y axis\r\n * @param z Rotation about the z axis\r\n * @returns The Quaternion\r\n */\r\n public static FromEuler(x: Angle, y: Angle, z: Angle) {\r\n return this.FromYawPitchRoll(y, x, z);\r\n }\r\n\r\n /**\r\n * Returns a new Quaternion that is an invert of A\r\n * @param a The quaternion to invert\r\n * @returns The inverted Quaternion\r\n */\r\n public static Inverse(a: Quaternion): Quaternion {\r\n return new Quaternion(-a.x, -a.y, -a.z, a.w);\r\n }\r\n\r\n public static AngleBetween(a: Quaternion, b: Quaternion): Angle {\r\n const aInv = this.Inverse(a);\r\n const diffQ = this.Multiply(aInv, b);\r\n\r\n const angDeg = diffQ.angle.degrees;\r\n if (angDeg > 180) {\r\n return Angle.FromDegrees(360 - angDeg);\r\n } else {\r\n return diffQ.angle;\r\n }\r\n }\r\n\r\n /**\r\n * Spherically interpolates between two quaternions\r\n * @param initial The initial quaternion\r\n * @param final The final quaternion\r\n * @param percent The percent along the slerp. 0 will return the initial quaternion and 1 will return the final quaternion\r\n * @returns The interpolated quaternion\r\n */\r\n public static Slerp(\r\n initial: Quaternion,\r\n final: Quaternion,\r\n percent: number\r\n ): Quaternion {\r\n let A;\r\n let B;\r\n let C =\r\n initial.x * final.x +\r\n initial.y * final.y +\r\n initial.z * final.z +\r\n initial.w * final.w;\r\n let flip = false;\r\n\r\n if (C < 0) {\r\n flip = true;\r\n C = -C;\r\n }\r\n\r\n if (C > 0.999999) {\r\n B = 1 - percent;\r\n A = flip ? -percent : percent;\r\n } else {\r\n const D = Math.acos(C);\r\n const E = 1.0 / Math.sin(D);\r\n B = Math.sin((1.0 - percent) * D) * E;\r\n A = flip ? -Math.sin(percent * D) * E : Math.sin(percent * D) * E;\r\n }\r\n\r\n const x = B * initial.x + A * final.x;\r\n const y = B * initial.y + A * final.y;\r\n const z = B * initial.z + A * final.z;\r\n const w = B * initial.w + A * final.w;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Calculates a Quaternion from a rotation matrix\r\n * @param rotationMatrix A normalized, non-scaled rotation matrix\r\n * @returns The Quaternion\r\n */\r\n public static FromRotationMatrix(rotationMatrix: Matrix): Quaternion {\r\n const m = rotationMatrix.m;\r\n const m11 = m[0];\r\n const m12 = m[4];\r\n const m13 = m[8];\r\n const m21 = m[1];\r\n const m22 = m[5];\r\n const m23 = m[9];\r\n const m31 = m[2];\r\n const m32 = m[6];\r\n const m33 = m[10];\r\n const trace = m11 + m22 + m33;\r\n let s;\r\n\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n let w = 0;\r\n if (trace > 0) {\r\n s = 0.5 / Math.sqrt(trace + 1.0);\r\n\r\n w = 0.25 / s;\r\n x = (m32 - m23) * s;\r\n y = (m13 - m31) * s;\r\n z = (m21 - m12) * s;\r\n } else if (m11 > m22 && m11 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);\r\n\r\n w = (m32 - m23) / s;\r\n x = 0.25 * s;\r\n y = (m12 + m21) / s;\r\n z = (m13 + m31) / s;\r\n } else if (m22 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);\r\n\r\n w = (m13 - m31) / s;\r\n x = (m12 + m21) / s;\r\n y = 0.25 * s;\r\n z = (m23 + m32) / s;\r\n } else {\r\n s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);\r\n\r\n w = (m21 - m12) / s;\r\n x = (m13 + m31) / s;\r\n y = (m23 + m32) / s;\r\n z = 0.25 * s;\r\n }\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static ToRotationMatrix(quat: Quaternion): Matrix {\r\n return Matrix.Compose(Vector3.One(), quat, Vector3.Zero());\r\n }\r\n\r\n /**\r\n * Copy the quaternion to an array\r\n * @returns an array populated with 4 elements from the quaternion coordinates\r\n */\r\n toArray(): [number, number, number, number] {\r\n return [this.x, this.y, this.z, this.w];\r\n }\r\n\r\n get angle(): Angle {\r\n const angle = 2 * Math.acos(this.w);\r\n return Angle.FromRadians(angle);\r\n }\r\n\r\n get axis(): Vector3 {\r\n const x = this.x / Math.sqrt(1 - this.w * this.w);\r\n const y = this.y / Math.sqrt(1 - this.w * this.w);\r\n const z = this.z / Math.sqrt(1 - this.w * this.w);\r\n return new Vector3(x, y, z);\r\n }\r\n\r\n /**\r\n * Get the quaternion as a Data Transfer Object\r\n */\r\n get dto(): QuaternionDTO {\r\n return { x: this.x, y: this.y, z: this.z, w: this.w };\r\n }\r\n\r\n readonly x: number;\r\n readonly y: number;\r\n readonly z: number;\r\n readonly w: number;\r\n\r\n constructor(x: number, y: number, z: number, w: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n this.w = w;\r\n }\r\n}\r\n"]}
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Rectangle = void 0;
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class Rectangle {
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static FromDTO(dto) {
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return new Rectangle(dto.top, dto.right, dto.bottom, dto.left);
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}
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get dto() {
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return {
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top: this.top,
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bottom: this.bottom,
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left: this.left,
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right: this.right
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};
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}
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constructor(top, right, bottom, left) {
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this.top = top;
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this.bottom = bottom;
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this.left = left;
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}
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exports.Rectangle = Rectangle;
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{"version":3,"file":"Rectangle.js","sourceRoot":"","sources":["../../../src/ValueObjects/Rectangle.ts"],"names":[],"mappings":";;;AAOA,MAAa,SAAS;IACb,MAAM,CAAC,OAAO,CAAC,GAAiB;QACrC,OAAO,IAAI,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,MAAM,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;IACjE,CAAC;IAOD,IAAI,GAAG;QACL,OAAO;YACR,GAAG,EAAE,IAAI,CAAC,GAAG;YACb,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,KAAK,EAAE,IAAI,CAAC,KAAK;SACjB,CAAC;IACF,CAAC;IAED,YAAY,GAAW,EAAE,KAAa,EAAE,MAAc,EAAE,IAAY;QAClE,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;CACF;AAzBD,8BAyBC","sourcesContent":["export interface RectangleDTO {\r\n top: number;\r\n left: number;\r\n right: number;\r\n bottom: number;\r\n}\r\n\r\nexport class Rectangle {\r\n public static FromDTO(dto: RectangleDTO):Rectangle {\r\n return new Rectangle(dto.top, dto.right, dto.bottom, dto.left);\r\n }\r\n\r\n readonly top: number;\r\n readonly left: number;\r\n readonly bottom: number;\r\n readonly right: number;\r\n\r\n get dto(): RectangleDTO {\r\n return {\r\n\t\t\ttop: this.top,\r\n\t\t\tbottom: this.bottom,\r\n\t\t\tleft: this.left,\r\n\t\t\tright: this.right\r\n\t\t};\r\n }\r\n\r\n constructor(top: number, right: number, bottom: number, left: number ) {\r\n this.top = top;\r\n this.bottom = bottom;\r\n this.left = left;\r\n this.right = right;\r\n }\r\n}\r\n"]}
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