@vived/core 1.4.1 → 1.4.3

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Files changed (356) hide show
  1. package/README.md +118 -20
  2. package/dist/cjs/AppObject/AppObject.js +112 -0
  3. package/dist/cjs/AppObject/AppObject.js.map +1 -0
  4. package/dist/cjs/AppObject/AppObjectComponent.js +160 -0
  5. package/dist/cjs/AppObject/AppObjectComponent.js.map +1 -0
  6. package/dist/cjs/AppObject/AppObjectController.js +34 -0
  7. package/dist/cjs/AppObject/AppObjectController.js.map +1 -0
  8. package/dist/cjs/AppObject/AppObjectEntity.js +90 -0
  9. package/dist/cjs/AppObject/AppObjectEntity.js.map +1 -0
  10. package/dist/cjs/AppObject/AppObjectEntityRepo.js +130 -0
  11. package/dist/cjs/AppObject/AppObjectEntityRepo.js.map +1 -0
  12. package/dist/cjs/AppObject/AppObjectPM.js +86 -0
  13. package/dist/cjs/AppObject/AppObjectPM.js.map +1 -0
  14. package/dist/cjs/AppObject/AppObjectRepo.js +153 -0
  15. package/dist/cjs/AppObject/AppObjectRepo.js.map +1 -0
  16. package/dist/cjs/AppObject/AppObjectUC.js +35 -0
  17. package/dist/cjs/AppObject/AppObjectUC.js.map +1 -0
  18. package/dist/cjs/AppObject/AppObjectView.js +34 -0
  19. package/dist/cjs/AppObject/AppObjectView.js.map +1 -0
  20. package/dist/cjs/AppObject/getSingletonComponent.js +26 -0
  21. package/dist/cjs/AppObject/getSingletonComponent.js.map +1 -0
  22. package/dist/cjs/AppObject/index.js +27 -0
  23. package/dist/cjs/AppObject/index.js.map +1 -0
  24. package/dist/cjs/AppObject/printAppObjectDetails.js +18 -0
  25. package/dist/cjs/AppObject/printAppObjectDetails.js.map +1 -0
  26. package/dist/cjs/Entities/MemoizedAngle.js +44 -0
  27. package/dist/cjs/Entities/MemoizedAngle.js.map +1 -0
  28. package/dist/cjs/Entities/MemoizedBoolean.js +44 -0
  29. package/dist/cjs/Entities/MemoizedBoolean.js.map +1 -0
  30. package/dist/cjs/Entities/MemoizedColor.js +45 -0
  31. package/dist/cjs/Entities/MemoizedColor.js.map +1 -0
  32. package/dist/cjs/Entities/MemoizedNumber.js +44 -0
  33. package/dist/cjs/Entities/MemoizedNumber.js.map +1 -0
  34. package/dist/cjs/Entities/MemoizedQuaternion.js +45 -0
  35. package/dist/cjs/Entities/MemoizedQuaternion.js.map +1 -0
  36. package/dist/cjs/Entities/MemoizedString.js +44 -0
  37. package/dist/cjs/Entities/MemoizedString.js.map +1 -0
  38. package/dist/cjs/Entities/MemoizedVector2.js +45 -0
  39. package/dist/cjs/Entities/MemoizedVector2.js.map +1 -0
  40. package/dist/cjs/Entities/MemoizedVector3.js +45 -0
  41. package/dist/cjs/Entities/MemoizedVector3.js.map +1 -0
  42. package/dist/cjs/Entities/ObservableEntity.js +37 -0
  43. package/dist/cjs/Entities/ObservableEntity.js.map +1 -0
  44. package/dist/cjs/Entities/ObserverList.js +48 -0
  45. package/dist/cjs/Entities/ObserverList.js.map +1 -0
  46. package/dist/cjs/Entities/RangedNumber.js +65 -0
  47. package/dist/cjs/Entities/RangedNumber.js.map +1 -0
  48. package/dist/cjs/Entities/index.js +28 -0
  49. package/dist/cjs/Entities/index.js.map +1 -0
  50. package/dist/cjs/Types/AppBoundary.js +3 -0
  51. package/dist/cjs/Types/AppBoundary.js.map +1 -0
  52. package/dist/cjs/Types/EaseFn.js +3 -0
  53. package/dist/cjs/Types/EaseFn.js.map +1 -0
  54. package/dist/cjs/Types/PmAdapter.js +3 -0
  55. package/dist/cjs/Types/PmAdapter.js.map +1 -0
  56. package/dist/cjs/Types/SingletonPmAdapter.js +3 -0
  57. package/dist/cjs/Types/SingletonPmAdapter.js.map +1 -0
  58. package/dist/cjs/Types/index.js +21 -0
  59. package/dist/cjs/Types/index.js.map +1 -0
  60. package/dist/cjs/Utilities/LengthConverters.js +21 -0
  61. package/dist/cjs/Utilities/LengthConverters.js.map +1 -0
  62. package/dist/cjs/Utilities/LerpNumber.js +85 -0
  63. package/dist/cjs/Utilities/LerpNumber.js.map +1 -0
  64. package/dist/cjs/Utilities/addAlphaToHex.js +16 -0
  65. package/dist/cjs/Utilities/addAlphaToHex.js.map +1 -0
  66. package/dist/cjs/Utilities/alphaToHex.js +21 -0
  67. package/dist/cjs/Utilities/alphaToHex.js.map +1 -0
  68. package/dist/cjs/Utilities/degreesToRadians.js +7 -0
  69. package/dist/cjs/Utilities/degreesToRadians.js.map +1 -0
  70. package/dist/cjs/Utilities/downloadFile.js +14 -0
  71. package/dist/cjs/Utilities/downloadFile.js.map +1 -0
  72. package/dist/cjs/Utilities/easeFunctions.js +208 -0
  73. package/dist/cjs/Utilities/easeFunctions.js.map +1 -0
  74. package/dist/cjs/Utilities/generateUniqueID.js +8 -0
  75. package/dist/cjs/Utilities/generateUniqueID.js.map +1 -0
  76. package/dist/cjs/Utilities/index.js +25 -0
  77. package/dist/cjs/Utilities/index.js.map +1 -0
  78. package/dist/cjs/Utilities/interpolateNumber.js +18 -0
  79. package/dist/cjs/Utilities/interpolateNumber.js.map +1 -0
  80. package/dist/cjs/ValueObjects/Angle.js +47 -0
  81. package/dist/cjs/ValueObjects/Angle.js.map +1 -0
  82. package/dist/cjs/ValueObjects/Color.js +859 -0
  83. package/dist/cjs/ValueObjects/Color.js.map +1 -0
  84. package/dist/cjs/ValueObjects/LineSegment2D.js +72 -0
  85. package/dist/cjs/ValueObjects/LineSegment2D.js.map +1 -0
  86. package/dist/cjs/ValueObjects/Matrix.js +466 -0
  87. package/dist/cjs/ValueObjects/Matrix.js.map +1 -0
  88. package/dist/cjs/ValueObjects/ParametricLine.js +77 -0
  89. package/dist/cjs/ValueObjects/ParametricLine.js.map +1 -0
  90. package/dist/cjs/ValueObjects/ParametricPlane.js +65 -0
  91. package/dist/cjs/ValueObjects/ParametricPlane.js.map +1 -0
  92. package/dist/cjs/ValueObjects/Quaternion.js +290 -0
  93. package/dist/cjs/ValueObjects/Quaternion.js.map +1 -0
  94. package/dist/cjs/ValueObjects/Rectangle.js +24 -0
  95. package/dist/cjs/ValueObjects/Rectangle.js.map +1 -0
  96. package/dist/cjs/ValueObjects/Vector2.js +191 -0
  97. package/dist/cjs/ValueObjects/Vector2.js.map +1 -0
  98. package/dist/cjs/ValueObjects/Vector3.js +231 -0
  99. package/dist/cjs/ValueObjects/Vector3.js.map +1 -0
  100. package/dist/cjs/ValueObjects/Version.js +171 -0
  101. package/dist/cjs/ValueObjects/Version.js.map +1 -0
  102. package/dist/cjs/ValueObjects/index.js +28 -0
  103. package/dist/cjs/ValueObjects/index.js.map +1 -0
  104. package/dist/cjs/index.js +22 -0
  105. package/dist/cjs/index.js.map +1 -0
  106. package/dist/esm/AppObject/AppObject.js +53 -0
  107. package/dist/esm/AppObject/AppObject.js.map +1 -1
  108. package/dist/esm/AppObject/AppObjectComponent.js +78 -0
  109. package/dist/esm/AppObject/AppObjectComponent.js.map +1 -1
  110. package/dist/esm/AppObject/AppObjectController.js +22 -0
  111. package/dist/esm/AppObject/AppObjectController.js.map +1 -1
  112. package/dist/esm/AppObject/AppObjectEntity.js +52 -0
  113. package/dist/esm/AppObject/AppObjectEntity.js.map +1 -1
  114. package/dist/esm/AppObject/AppObjectEntityRepo.js +75 -1
  115. package/dist/esm/AppObject/AppObjectEntityRepo.js.map +1 -1
  116. package/dist/esm/AppObject/AppObjectPM.js +46 -0
  117. package/dist/esm/AppObject/AppObjectPM.js.map +1 -1
  118. package/dist/esm/AppObject/AppObjectRepo.js +20 -0
  119. package/dist/esm/AppObject/AppObjectRepo.js.map +1 -1
  120. package/dist/esm/AppObject/AppObjectUC.js +24 -1
  121. package/dist/esm/AppObject/AppObjectUC.js.map +1 -1
  122. package/dist/esm/AppObject/AppObjectView.js +23 -1
  123. package/dist/esm/AppObject/AppObjectView.js.map +1 -1
  124. package/dist/esm/AppObject/getSingletonComponent.js +19 -0
  125. package/dist/esm/AppObject/getSingletonComponent.js.map +1 -1
  126. package/dist/esm/Entities/MemoizedAngle.js +21 -0
  127. package/dist/esm/Entities/MemoizedAngle.js.map +1 -1
  128. package/dist/esm/Entities/MemoizedBoolean.js +21 -0
  129. package/dist/esm/Entities/MemoizedBoolean.js.map +1 -1
  130. package/dist/esm/Entities/MemoizedColor.js +21 -0
  131. package/dist/esm/Entities/MemoizedColor.js.map +1 -1
  132. package/dist/esm/Entities/MemoizedNumber.js +21 -0
  133. package/dist/esm/Entities/MemoizedNumber.js.map +1 -1
  134. package/dist/esm/Entities/MemoizedQuaternion.js +21 -0
  135. package/dist/esm/Entities/MemoizedQuaternion.js.map +1 -1
  136. package/dist/esm/Entities/MemoizedString.js +21 -0
  137. package/dist/esm/Entities/MemoizedString.js.map +1 -1
  138. package/dist/esm/Entities/MemoizedVector2.js +21 -0
  139. package/dist/esm/Entities/MemoizedVector2.js.map +1 -1
  140. package/dist/esm/Entities/MemoizedVector3.js +21 -0
  141. package/dist/esm/Entities/MemoizedVector3.js.map +1 -1
  142. package/dist/esm/Entities/ObservableEntity.js +17 -0
  143. package/dist/esm/Entities/ObservableEntity.js.map +1 -1
  144. package/dist/esm/Entities/ObserverList.js +21 -0
  145. package/dist/esm/Entities/ObserverList.js.map +1 -1
  146. package/dist/esm/Entities/RangedNumber.js +29 -0
  147. package/dist/esm/Entities/RangedNumber.js.map +1 -1
  148. package/dist/esm/Types/PmAdapter.js.map +1 -1
  149. package/dist/esm/Types/SingletonPmAdapter.js.map +1 -1
  150. package/dist/esm/ValueObjects/Angle.js +1 -1
  151. package/dist/esm/ValueObjects/Angle.js.map +1 -1
  152. package/dist/esm/ValueObjects/LineSegment2D.js +6 -6
  153. package/dist/esm/ValueObjects/LineSegment2D.js.map +1 -1
  154. package/dist/esm/ValueObjects/Matrix.js +6 -6
  155. package/dist/esm/ValueObjects/Matrix.js.map +1 -1
  156. package/dist/esm/ValueObjects/Quaternion.js +17 -17
  157. package/dist/esm/ValueObjects/Quaternion.js.map +1 -1
  158. package/dist/esm/ValueObjects/Vector2.js +15 -8
  159. package/dist/esm/ValueObjects/Vector2.js.map +1 -1
  160. package/dist/types/AppObject/AppObject.d.ts +42 -0
  161. package/dist/types/AppObject/AppObject.d.ts.map +1 -1
  162. package/dist/types/AppObject/AppObjectComponent.d.ts +80 -0
  163. package/dist/types/AppObject/AppObjectComponent.d.ts.map +1 -1
  164. package/dist/types/AppObject/AppObjectController.d.ts +22 -0
  165. package/dist/types/AppObject/AppObjectController.d.ts.map +1 -1
  166. package/dist/types/AppObject/AppObjectEntity.d.ts +55 -0
  167. package/dist/types/AppObject/AppObjectEntity.d.ts.map +1 -1
  168. package/dist/types/AppObject/AppObjectEntityRepo.d.ts +75 -0
  169. package/dist/types/AppObject/AppObjectEntityRepo.d.ts.map +1 -1
  170. package/dist/types/AppObject/AppObjectPM.d.ts +53 -0
  171. package/dist/types/AppObject/AppObjectPM.d.ts.map +1 -1
  172. package/dist/types/AppObject/AppObjectRepo.d.ts +124 -0
  173. package/dist/types/AppObject/AppObjectRepo.d.ts.map +1 -1
  174. package/dist/types/AppObject/AppObjectUC.d.ts +23 -0
  175. package/dist/types/AppObject/AppObjectUC.d.ts.map +1 -1
  176. package/dist/types/AppObject/AppObjectView.d.ts +22 -0
  177. package/dist/types/AppObject/AppObjectView.d.ts.map +1 -1
  178. package/dist/types/AppObject/getSingletonComponent.d.ts +19 -0
  179. package/dist/types/AppObject/getSingletonComponent.d.ts.map +1 -1
  180. package/dist/types/Entities/MemoizedAngle.d.ts +21 -0
  181. package/dist/types/Entities/MemoizedAngle.d.ts.map +1 -1
  182. package/dist/types/Entities/MemoizedBoolean.d.ts +21 -0
  183. package/dist/types/Entities/MemoizedBoolean.d.ts.map +1 -1
  184. package/dist/types/Entities/MemoizedColor.d.ts +21 -0
  185. package/dist/types/Entities/MemoizedColor.d.ts.map +1 -1
  186. package/dist/types/Entities/MemoizedNumber.d.ts +21 -0
  187. package/dist/types/Entities/MemoizedNumber.d.ts.map +1 -1
  188. package/dist/types/Entities/MemoizedQuaternion.d.ts +21 -0
  189. package/dist/types/Entities/MemoizedQuaternion.d.ts.map +1 -1
  190. package/dist/types/Entities/MemoizedString.d.ts +21 -0
  191. package/dist/types/Entities/MemoizedString.d.ts.map +1 -1
  192. package/dist/types/Entities/MemoizedVector2.d.ts +21 -0
  193. package/dist/types/Entities/MemoizedVector2.d.ts.map +1 -1
  194. package/dist/types/Entities/MemoizedVector3.d.ts +21 -0
  195. package/dist/types/Entities/MemoizedVector3.d.ts.map +1 -1
  196. package/dist/types/Entities/ObservableEntity.d.ts +20 -0
  197. package/dist/types/Entities/ObservableEntity.d.ts.map +1 -1
  198. package/dist/types/Entities/ObserverList.d.ts +21 -0
  199. package/dist/types/Entities/ObserverList.d.ts.map +1 -1
  200. package/dist/types/Entities/RangedNumber.d.ts +37 -0
  201. package/dist/types/Entities/RangedNumber.d.ts.map +1 -1
  202. package/dist/types/Types/PmAdapter.d.ts +60 -0
  203. package/dist/types/Types/PmAdapter.d.ts.map +1 -1
  204. package/dist/types/Types/SingletonPmAdapter.d.ts +55 -0
  205. package/dist/types/Types/SingletonPmAdapter.d.ts.map +1 -1
  206. package/dist/types/ValueObjects/Angle.d.ts +1 -1
  207. package/dist/types/ValueObjects/Matrix.d.ts +5 -5
  208. package/dist/types/ValueObjects/Matrix.d.ts.map +1 -1
  209. package/dist/types/ValueObjects/Quaternion.d.ts +17 -17
  210. package/dist/types/ValueObjects/Vector2.d.ts +8 -3
  211. package/dist/types/ValueObjects/Vector2.d.ts.map +1 -1
  212. package/package.json +58 -55
  213. package/dist/esm/AppObject/AppObject.test.js +0 -110
  214. package/dist/esm/AppObject/AppObject.test.js.map +0 -1
  215. package/dist/esm/AppObject/AppObjectComponent.test.js +0 -130
  216. package/dist/esm/AppObject/AppObjectComponent.test.js.map +0 -1
  217. package/dist/esm/AppObject/AppObjectEntity.test.js +0 -106
  218. package/dist/esm/AppObject/AppObjectEntity.test.js.map +0 -1
  219. package/dist/esm/AppObject/AppObjectEntityRepo.test.js +0 -147
  220. package/dist/esm/AppObject/AppObjectEntityRepo.test.js.map +0 -1
  221. package/dist/esm/AppObject/AppObjectPM.test.js +0 -101
  222. package/dist/esm/AppObject/AppObjectPM.test.js.map +0 -1
  223. package/dist/esm/AppObject/AppObjectRepo.test.js +0 -211
  224. package/dist/esm/AppObject/AppObjectRepo.test.js.map +0 -1
  225. package/dist/esm/AppObject/getSingletonComponent.test.js +0 -11
  226. package/dist/esm/AppObject/getSingletonComponent.test.js.map +0 -1
  227. package/dist/esm/Entities/MemoizedAngle.test.js +0 -28
  228. package/dist/esm/Entities/MemoizedAngle.test.js.map +0 -1
  229. package/dist/esm/Entities/MemoizedBoolean.test.js +0 -32
  230. package/dist/esm/Entities/MemoizedBoolean.test.js.map +0 -1
  231. package/dist/esm/Entities/MemoizedColor.test.js +0 -30
  232. package/dist/esm/Entities/MemoizedColor.test.js.map +0 -1
  233. package/dist/esm/Entities/MemoizedNumber.test.js +0 -27
  234. package/dist/esm/Entities/MemoizedNumber.test.js.map +0 -1
  235. package/dist/esm/Entities/MemoizedQuaternion.test.js +0 -30
  236. package/dist/esm/Entities/MemoizedQuaternion.test.js.map +0 -1
  237. package/dist/esm/Entities/MemoizedString.test.js +0 -27
  238. package/dist/esm/Entities/MemoizedString.test.js.map +0 -1
  239. package/dist/esm/Entities/MemoizedVector2.test.js +0 -30
  240. package/dist/esm/Entities/MemoizedVector2.test.js.map +0 -1
  241. package/dist/esm/Entities/MemoizedVector3.test.js +0 -30
  242. package/dist/esm/Entities/MemoizedVector3.test.js.map +0 -1
  243. package/dist/esm/Entities/ObservableEntity.test.js +0 -23
  244. package/dist/esm/Entities/ObservableEntity.test.js.map +0 -1
  245. package/dist/esm/Entities/ObserverList.test.js +0 -42
  246. package/dist/esm/Entities/ObserverList.test.js.map +0 -1
  247. package/dist/esm/Entities/RangedNumber.test.js +0 -94
  248. package/dist/esm/Entities/RangedNumber.test.js.map +0 -1
  249. package/dist/esm/Utilities/LengthConverters.test.js +0 -22
  250. package/dist/esm/Utilities/LengthConverters.test.js.map +0 -1
  251. package/dist/esm/Utilities/LerpNumber.test.js +0 -88
  252. package/dist/esm/Utilities/LerpNumber.test.js.map +0 -1
  253. package/dist/esm/Utilities/addAlphaToHex.test.js +0 -32
  254. package/dist/esm/Utilities/addAlphaToHex.test.js.map +0 -1
  255. package/dist/esm/Utilities/alphaToHex.test.js +0 -73
  256. package/dist/esm/Utilities/alphaToHex.test.js.map +0 -1
  257. package/dist/esm/Utilities/degreesToRadians.test.js +0 -7
  258. package/dist/esm/Utilities/degreesToRadians.test.js.map +0 -1
  259. package/dist/esm/Utilities/easeFunctions.test.js +0 -207
  260. package/dist/esm/Utilities/easeFunctions.test.js.map +0 -1
  261. package/dist/esm/Utilities/interpolateNumber.test.js +0 -24
  262. package/dist/esm/Utilities/interpolateNumber.test.js.map +0 -1
  263. package/dist/esm/ValueObjects/Angle.test.js +0 -26
  264. package/dist/esm/ValueObjects/Angle.test.js.map +0 -1
  265. package/dist/esm/ValueObjects/Color.test.js +0 -145
  266. package/dist/esm/ValueObjects/Color.test.js.map +0 -1
  267. package/dist/esm/ValueObjects/LineSegment2D.test.js +0 -100
  268. package/dist/esm/ValueObjects/LineSegment2D.test.js.map +0 -1
  269. package/dist/esm/ValueObjects/Matrix.test.js +0 -383
  270. package/dist/esm/ValueObjects/Matrix.test.js.map +0 -1
  271. package/dist/esm/ValueObjects/ParametricLine.test.js +0 -124
  272. package/dist/esm/ValueObjects/ParametricLine.test.js.map +0 -1
  273. package/dist/esm/ValueObjects/ParametricPlane.test.js +0 -99
  274. package/dist/esm/ValueObjects/ParametricPlane.test.js.map +0 -1
  275. package/dist/esm/ValueObjects/Quaternion.test.js +0 -238
  276. package/dist/esm/ValueObjects/Quaternion.test.js.map +0 -1
  277. package/dist/esm/ValueObjects/Rectangle.test.js +0 -30
  278. package/dist/esm/ValueObjects/Rectangle.test.js.map +0 -1
  279. package/dist/esm/ValueObjects/Vector2.test.js +0 -134
  280. package/dist/esm/ValueObjects/Vector2.test.js.map +0 -1
  281. package/dist/esm/ValueObjects/Vector3.test.js +0 -186
  282. package/dist/esm/ValueObjects/Vector3.test.js.map +0 -1
  283. package/dist/esm/ValueObjects/Version.test.js +0 -308
  284. package/dist/esm/ValueObjects/Version.test.js.map +0 -1
  285. package/dist/types/AppObject/AppObject.test.d.ts +0 -7
  286. package/dist/types/AppObject/AppObject.test.d.ts.map +0 -1
  287. package/dist/types/AppObject/AppObjectComponent.test.d.ts +0 -2
  288. package/dist/types/AppObject/AppObjectComponent.test.d.ts.map +0 -1
  289. package/dist/types/AppObject/AppObjectEntity.test.d.ts +0 -2
  290. package/dist/types/AppObject/AppObjectEntity.test.d.ts.map +0 -1
  291. package/dist/types/AppObject/AppObjectEntityRepo.test.d.ts +0 -2
  292. package/dist/types/AppObject/AppObjectEntityRepo.test.d.ts.map +0 -1
  293. package/dist/types/AppObject/AppObjectPM.test.d.ts +0 -2
  294. package/dist/types/AppObject/AppObjectPM.test.d.ts.map +0 -1
  295. package/dist/types/AppObject/AppObjectRepo.test.d.ts +0 -2
  296. package/dist/types/AppObject/AppObjectRepo.test.d.ts.map +0 -1
  297. package/dist/types/AppObject/getSingletonComponent.test.d.ts +0 -2
  298. package/dist/types/AppObject/getSingletonComponent.test.d.ts.map +0 -1
  299. package/dist/types/Entities/MemoizedAngle.test.d.ts +0 -2
  300. package/dist/types/Entities/MemoizedAngle.test.d.ts.map +0 -1
  301. package/dist/types/Entities/MemoizedBoolean.test.d.ts +0 -2
  302. package/dist/types/Entities/MemoizedBoolean.test.d.ts.map +0 -1
  303. package/dist/types/Entities/MemoizedColor.test.d.ts +0 -2
  304. package/dist/types/Entities/MemoizedColor.test.d.ts.map +0 -1
  305. package/dist/types/Entities/MemoizedNumber.test.d.ts +0 -2
  306. package/dist/types/Entities/MemoizedNumber.test.d.ts.map +0 -1
  307. package/dist/types/Entities/MemoizedQuaternion.test.d.ts +0 -2
  308. package/dist/types/Entities/MemoizedQuaternion.test.d.ts.map +0 -1
  309. package/dist/types/Entities/MemoizedString.test.d.ts +0 -2
  310. package/dist/types/Entities/MemoizedString.test.d.ts.map +0 -1
  311. package/dist/types/Entities/MemoizedVector2.test.d.ts +0 -2
  312. package/dist/types/Entities/MemoizedVector2.test.d.ts.map +0 -1
  313. package/dist/types/Entities/MemoizedVector3.test.d.ts +0 -2
  314. package/dist/types/Entities/MemoizedVector3.test.d.ts.map +0 -1
  315. package/dist/types/Entities/ObservableEntity.test.d.ts +0 -2
  316. package/dist/types/Entities/ObservableEntity.test.d.ts.map +0 -1
  317. package/dist/types/Entities/ObserverList.test.d.ts +0 -2
  318. package/dist/types/Entities/ObserverList.test.d.ts.map +0 -1
  319. package/dist/types/Entities/RangedNumber.test.d.ts +0 -2
  320. package/dist/types/Entities/RangedNumber.test.d.ts.map +0 -1
  321. package/dist/types/Utilities/LengthConverters.test.d.ts +0 -2
  322. package/dist/types/Utilities/LengthConverters.test.d.ts.map +0 -1
  323. package/dist/types/Utilities/LerpNumber.test.d.ts +0 -2
  324. package/dist/types/Utilities/LerpNumber.test.d.ts.map +0 -1
  325. package/dist/types/Utilities/addAlphaToHex.test.d.ts +0 -2
  326. package/dist/types/Utilities/addAlphaToHex.test.d.ts.map +0 -1
  327. package/dist/types/Utilities/alphaToHex.test.d.ts +0 -2
  328. package/dist/types/Utilities/alphaToHex.test.d.ts.map +0 -1
  329. package/dist/types/Utilities/degreesToRadians.test.d.ts +0 -2
  330. package/dist/types/Utilities/degreesToRadians.test.d.ts.map +0 -1
  331. package/dist/types/Utilities/easeFunctions.test.d.ts +0 -2
  332. package/dist/types/Utilities/easeFunctions.test.d.ts.map +0 -1
  333. package/dist/types/Utilities/interpolateNumber.test.d.ts +0 -2
  334. package/dist/types/Utilities/interpolateNumber.test.d.ts.map +0 -1
  335. package/dist/types/ValueObjects/Angle.test.d.ts +0 -2
  336. package/dist/types/ValueObjects/Angle.test.d.ts.map +0 -1
  337. package/dist/types/ValueObjects/Color.test.d.ts +0 -2
  338. package/dist/types/ValueObjects/Color.test.d.ts.map +0 -1
  339. package/dist/types/ValueObjects/LineSegment2D.test.d.ts +0 -2
  340. package/dist/types/ValueObjects/LineSegment2D.test.d.ts.map +0 -1
  341. package/dist/types/ValueObjects/Matrix.test.d.ts +0 -2
  342. package/dist/types/ValueObjects/Matrix.test.d.ts.map +0 -1
  343. package/dist/types/ValueObjects/ParametricLine.test.d.ts +0 -2
  344. package/dist/types/ValueObjects/ParametricLine.test.d.ts.map +0 -1
  345. package/dist/types/ValueObjects/ParametricPlane.test.d.ts +0 -2
  346. package/dist/types/ValueObjects/ParametricPlane.test.d.ts.map +0 -1
  347. package/dist/types/ValueObjects/Quaternion.test.d.ts +0 -2
  348. package/dist/types/ValueObjects/Quaternion.test.d.ts.map +0 -1
  349. package/dist/types/ValueObjects/Rectangle.test.d.ts +0 -2
  350. package/dist/types/ValueObjects/Rectangle.test.d.ts.map +0 -1
  351. package/dist/types/ValueObjects/Vector2.test.d.ts +0 -2
  352. package/dist/types/ValueObjects/Vector2.test.d.ts.map +0 -1
  353. package/dist/types/ValueObjects/Vector3.test.d.ts +0 -2
  354. package/dist/types/ValueObjects/Vector3.test.d.ts.map +0 -1
  355. package/dist/types/ValueObjects/Version.test.d.ts +0 -2
  356. package/dist/types/ValueObjects/Version.test.d.ts.map +0 -1
@@ -18,10 +18,10 @@ export class Quaternion {
18
18
  }
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19
  /**
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  * Checks two quaternions to see if they are close
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- * @param a Quaterion A
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- * @param b Quaterion B
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+ * @param a Quaternion A
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+ * @param b Quaternion B
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  * @param threshold "Close" threshold. Defaults to 0.001
24
- * @returns True if each of Quaterion's components are within the threshold of each other
24
+ * @returns True if each of Quaternion's components are within the threshold of each other
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25
  */
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  static Close(a, b, threshold = 0.001) {
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  const aArray = a.toArray();
@@ -41,7 +41,7 @@ export class Quaternion {
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  }
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  /**
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  * Multiplies A*B
44
- * @param a Quaterion A
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+ * @param a Quaternion A
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  * @param b Quaternion B
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  * @returns The result of A*B
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  */
@@ -53,15 +53,15 @@ export class Quaternion {
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  return Quaternion.FromArray([x, y, z, w]);
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  }
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  /**
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- * Creates a new Quaterion from an array of values
57
- * @param values The four values of the Quaterion: [x,y,z,w]
58
- * @returns A Quaterion
56
+ * Creates a new Quaternion from an array of values
57
+ * @param values The four values of the Quaternion: [x,y,z,w]
58
+ * @returns A Quaternion
59
59
  */
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  static FromArray(values) {
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  return new Quaternion(values[0], values[1], values[2], values[3]);
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  }
63
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  /**
64
- * Creates a Quaterion from a Data Transfer Object
64
+ * Creates a Quaternion from a Data Transfer Object
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  * @param dto The Data Transfer Object
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  * @returns The Quaternion
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  */
@@ -76,10 +76,10 @@ export class Quaternion {
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  return new Quaternion(0, 0, 0, 1);
77
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  }
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  /**
79
- * Creates an quaterion about an axis for a given angle
79
+ * Creates a quaternion about an axis for a given angle
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  * @param axis The rotation axis
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  * @param angle The rotation angle
82
- * @returns The resulting Quaterion
82
+ * @returns The resulting Quaternion
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  */
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  static FromAngleAxis(axis, angle) {
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  const sin = Math.sin(angle.radians / 2);
@@ -112,11 +112,11 @@ export class Quaternion {
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  return Quaternion.FromYawPitchRoll(yaw, pitch, roll);
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  }
114
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  /**
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- * Froms up a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convetion
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+ * Forms a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convention
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  * @param yaw defines the rotation around the y axis
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  * @param pitch defines the rotation around the x axis
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  * @param roll defines the rotation around the z axis
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- * @returns the resulting quaterion
119
+ * @returns the resulting quaternion
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  */
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  static FromYawPitchRoll(yaw, pitch, roll) {
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  const halfRoll = roll.radians * 0.5;
@@ -139,7 +139,7 @@ export class Quaternion {
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  * @param x Rotation about the x axis
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  * @param y Rotation about the y axis
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  * @param z Rotation about the z axis
142
- * @returns The Quaterion
142
+ * @returns The Quaternion
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  */
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  static FromEuler(x, y, z) {
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  return this.FromYawPitchRoll(y, x, z);
@@ -166,9 +166,9 @@ export class Quaternion {
166
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  /**
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  * Spherically interpolates between two quaternions
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  * @param initial The initial quaternion
169
- * @param final The final quaterion
170
- * @param percent The percent along the slerp. 0 will return the initial quaterion and 1 will return the final quaterion
171
- * @returns The interpolated quaterion
169
+ * @param final The final quaternion
170
+ * @param percent The percent along the slerp. 0 will return the initial quaternion and 1 will return the final quaternion
171
+ * @returns The interpolated quaternion
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  */
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  static Slerp(initial, final, percent) {
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  let A;
@@ -201,7 +201,7 @@ export class Quaternion {
201
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  /**
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  * Calculates a Quaternion from a rotation matrix
203
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  * @param rotationMatrix A normalized, non-scaled rotation matrix
204
- * @returns The Quaterion
204
+ * @returns The Quaternion
205
205
  */
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  static FromRotationMatrix(rotationMatrix) {
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  const m = rotationMatrix.m;
@@ -1 +1 @@
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{ Angle } from \"./Angle\";\r\nimport { Matrix } from \"./Matrix\";\r\nimport { Vector3 } from \"./Vector3\";\r\n\r\nexport interface QuaternionDTO {\r\n x: number;\r\n y: number;\r\n z: number;\r\n w: number;\r\n}\r\n\r\nexport class Quaternion {\r\n /**\r\n * Checks to see if two Quaternions are equal\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @returns True if they are equal, otherwise false\r\n */\r\n public static Equal(a: Quaternion, b: Quaternion): boolean {\r\n if (a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w) {\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Checks two quaternions to see if they are close\r\n * @param a Quaterion A\r\n * @param b Quaterion B\r\n * @param threshold \"Close\" threshold. Defaults to 0.001\r\n * @returns True if each of Quaterion's components are within the threshold of each other\r\n */\r\n public static Close(\r\n a: Quaternion,\r\n b: Quaternion,\r\n threshold = 0.001\r\n ): boolean {\r\n const aArray = a.toArray();\r\n const bArray = b.toArray();\r\n\r\n let areClose = true;\r\n for (let i = 0; i < 4; i++) {\r\n let diff = aArray[i] - bArray[i];\r\n if (diff < 0) {\r\n diff = -diff;\r\n }\r\n if (diff > threshold) {\r\n areClose = false;\r\n break;\r\n }\r\n }\r\n return areClose;\r\n }\r\n\r\n /**\r\n * Multiplies A*B\r\n * @param a Quaterion A\r\n * @param b Quaternion B\r\n * @returns The result of A*B\r\n */\r\n public static Multiply(a: Quaternion, b: Quaternion): Quaternion {\r\n const x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;\r\n const y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;\r\n const z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;\r\n const w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;\r\n return Quaternion.FromArray([x, y, z, w]);\r\n }\r\n\r\n /**\r\n * Creates a new Quaterion from an array of values\r\n * @param values The four values of the Quaterion: [x,y,z,w]\r\n * @returns A Quaterion\r\n */\r\n public static FromArray(\r\n values: [number, number, number, number]\r\n ): Quaternion {\r\n return new Quaternion(values[0], values[1], values[2], values[3]);\r\n }\r\n\r\n /**\r\n * Creates a Quaterion from a Data Transfer Object\r\n * @param dto The Data Transfer Object\r\n * @returns The Quaternion\r\n */\r\n public static FromDTO(dto: QuaternionDTO): Quaternion {\r\n return new Quaternion(dto.x, dto.y, dto.z, dto.w);\r\n }\r\n\r\n /**\r\n * Creates an Identity Quaternion\r\n * @returns An Identity Quaternion\r\n */\r\n public static Identity(): Quaternion {\r\n return new Quaternion(0, 0, 0, 1);\r\n }\r\n\r\n /**\r\n * Creates an quaterion about an axis for a given angle\r\n * @param axis The rotation axis\r\n * @param angle The rotation angle\r\n * @returns The resulting Quaterion\r\n */\r\n public static FromAngleAxis(axis: Vector3, angle: Angle): Quaternion {\r\n const sin = Math.sin(angle.radians / 2);\r\n const axisUnit = axis.unit;\r\n const w = Math.cos(angle.radians / 2);\r\n const x = axisUnit.x * sin;\r\n const y = axisUnit.y * sin;\r\n const z = axisUnit.z * sin;\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static FromDirectionVector(direction: Vector3): Quaternion {\r\n if (direction.magnitude === 0) {\r\n return Quaternion.Identity();\r\n }\r\n\r\n const dirUnit = direction.unit;\r\n\r\n if (dirUnit.x === 0 && dirUnit.z === 0) {\r\n if (dirUnit.y > 0) {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(-90),\r\n Angle.FromDegrees(0)\r\n );\r\n } else {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(90),\r\n Angle.FromDegrees(0)\r\n );\r\n }\r\n }\r\n\r\n const yawRadians = -Math.atan2(dirUnit.z, dirUnit.x) + Math.PI / 2;\r\n const len = Math.sqrt(dirUnit.x * dirUnit.x + dirUnit.z * dirUnit.z);\r\n const pitchRadians = -Math.atan2(dirUnit.y, len);\r\n\r\n const yaw = Angle.FromRadians(yawRadians);\r\n const pitch = Angle.FromRadians(pitchRadians);\r\n const roll = Angle.FromRadians(0);\r\n\r\n return Quaternion.FromYawPitchRoll(yaw, pitch, roll);\r\n }\r\n\r\n /**\r\n * Froms up a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convetion\r\n * @param yaw defines the rotation around the y axis\r\n * @param pitch defines the rotation around the x axis\r\n * @param roll defines the rotation around the z axis\r\n * @returns the resulting quaterion\r\n */\r\n public static FromYawPitchRoll(\r\n yaw: Angle,\r\n pitch: Angle,\r\n roll: Angle\r\n ): Quaternion {\r\n const halfRoll = roll.radians * 0.5;\r\n const halfPitch = pitch.radians * 0.5;\r\n const halfYaw = yaw.radians * 0.5;\r\n\r\n const sinRoll = Math.sin(halfRoll);\r\n const cosRoll = Math.cos(halfRoll);\r\n const sinPitch = Math.sin(halfPitch);\r\n const cosPitch = Math.cos(halfPitch);\r\n const sinYaw = Math.sin(halfYaw);\r\n const cosYaw = Math.cos(halfYaw);\r\n\r\n const x = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;\r\n const y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;\r\n const z = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;\r\n const w = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Creates a Quaternion from three euler angles.\r\n * @param x Rotation about the x axis\r\n * @param y Rotation about the y axis\r\n * @param z Rotation about the z axis\r\n * @returns The Quaterion\r\n */\r\n public static FromEuler(x: Angle, y: Angle, z: Angle) {\r\n return this.FromYawPitchRoll(y, x, z);\r\n }\r\n\r\n /**\r\n * Returns a new Quaternion that is an invert of A\r\n * @param a The quaternion to invert\r\n * @returns The inverted Quaternion\r\n */\r\n public static Inverse(a: Quaternion): Quaternion {\r\n return new Quaternion(-a.x, -a.y, -a.z, a.w);\r\n }\r\n\r\n public static AngleBetween(a: Quaternion, b: Quaternion): Angle {\r\n const aInv = this.Inverse(a);\r\n const diffQ = this.Multiply(aInv, b);\r\n\r\n const angDeg = diffQ.angle.degrees;\r\n if(angDeg > 180) {\r\n return Angle.FromDegrees(360 - angDeg)\r\n } else {\r\n return diffQ.angle;\r\n }\r\n }\r\n\r\n /**\r\n * Spherically interpolates between two quaternions\r\n * @param initial The initial quaternion\r\n * @param final The final quaterion\r\n * @param percent The percent along the slerp. 0 will return the initial quaterion and 1 will return the final quaterion\r\n * @returns The interpolated quaterion\r\n */\r\n public static Slerp(\r\n initial: Quaternion,\r\n final: Quaternion,\r\n percent: number\r\n ): Quaternion {\r\n let A;\r\n let B;\r\n let C =\r\n initial.x * final.x +\r\n initial.y * final.y +\r\n initial.z * final.z +\r\n initial.w * final.w;\r\n let flip = false;\r\n\r\n if (C < 0) {\r\n flip = true;\r\n C = -C;\r\n }\r\n\r\n if (C > 0.999999) {\r\n B = 1 - percent;\r\n A = flip ? -percent : percent;\r\n } else {\r\n const D = Math.acos(C);\r\n const E = 1.0 / Math.sin(D);\r\n B = Math.sin((1.0 - percent) * D) * E;\r\n A = flip ? -Math.sin(percent * D) * E : Math.sin(percent * D) * E;\r\n }\r\n\r\n const x = B * initial.x + A * final.x;\r\n const y = B * initial.y + A * final.y;\r\n const z = B * initial.z + A * final.z;\r\n const w = B * initial.w + A * final.w;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Calculates a Quaternion from a rotation matrix\r\n * @param rotationMatrix A normalized, non-scaled rotation matrix\r\n * @returns The Quaterion\r\n */\r\n public static FromRotationMatrix(rotationMatrix: Matrix): Quaternion {\r\n const m = rotationMatrix.m;\r\n const m11 = m[0];\r\n const m12 = m[4];\r\n const m13 = m[8];\r\n const m21 = m[1];\r\n const m22 = m[5];\r\n const m23 = m[9];\r\n const m31 = m[2];\r\n const m32 = m[6];\r\n const m33 = m[10];\r\n const trace = m11 + m22 + m33;\r\n let s;\r\n\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n let w = 0;\r\n if (trace > 0) {\r\n s = 0.5 / Math.sqrt(trace + 1.0);\r\n\r\n w = 0.25 / s;\r\n x = (m32 - m23) * s;\r\n y = (m13 - m31) * s;\r\n z = (m21 - m12) * s;\r\n } else if (m11 > m22 && m11 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);\r\n\r\n w = (m32 - m23) / s;\r\n x = 0.25 * s;\r\n y = (m12 + m21) / s;\r\n z = (m13 + m31) / s;\r\n } else if (m22 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);\r\n\r\n w = (m13 - m31) / s;\r\n x = (m12 + m21) / s;\r\n y = 0.25 * s;\r\n z = (m23 + m32) / s;\r\n } else {\r\n s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);\r\n\r\n w = (m21 - m12) / s;\r\n x = (m13 + m31) / s;\r\n y = (m23 + m32) / s;\r\n z = 0.25 * s;\r\n }\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static ToRotationMatrix(quat: Quaternion): Matrix {\r\n return Matrix.Compose(Vector3.One(), quat, Vector3.Zero());\r\n }\r\n\r\n /**\r\n * Copy the quaternion to an array\r\n * @returns an array populated with 4 elements from the quaternion coordinates\r\n */\r\n toArray(): [number, number, number, number] {\r\n return [this.x, this.y, this.z, this.w];\r\n }\r\n\r\n get angle(): Angle {\r\n const angle = 2 * Math.acos(this.w);\r\n return Angle.FromRadians(angle);\r\n }\r\n\r\n get axis(): Vector3 {\r\n const x = this.x / Math.sqrt(1 - this.w * this.w);\r\n const y = this.y / Math.sqrt(1 - this.w * this.w);\r\n const z = this.z / Math.sqrt(1 - this.w * this.w);\r\n return new Vector3(x, y, z);\r\n }\r\n\r\n /**\r\n * Get the quaternion as a Data Transfer Object\r\n */\r\n get dto(): QuaternionDTO {\r\n return { x: this.x, y: this.y, z: this.z, w: this.w };\r\n }\r\n\r\n readonly x: number;\r\n readonly y: number;\r\n readonly z: number;\r\n readonly w: number;\r\n\r\n constructor(x: number, y: number, z: number, w: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n this.w = w;\r\n }\r\n}\r\n"]}
1
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{ Angle } from \"./Angle\";\r\nimport { Matrix } from \"./Matrix\";\r\nimport { Vector3 } from \"./Vector3\";\r\n\r\nexport interface QuaternionDTO {\r\n x: number;\r\n y: number;\r\n z: number;\r\n w: number;\r\n}\r\n\r\nexport class Quaternion {\r\n /**\r\n * Checks to see if two Quaternions are equal\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @returns True if they are equal, otherwise false\r\n */\r\n public static Equal(a: Quaternion, b: Quaternion): boolean {\r\n if (a.x === b.x && a.y === b.y && a.z === b.z && a.w === b.w) {\r\n return true;\r\n } else {\r\n return false;\r\n }\r\n }\r\n\r\n /**\r\n * Checks two quaternions to see if they are close\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @param threshold \"Close\" threshold. Defaults to 0.001\r\n * @returns True if each of Quaternion's components are within the threshold of each other\r\n */\r\n public static Close(\r\n a: Quaternion,\r\n b: Quaternion,\r\n threshold = 0.001\r\n ): boolean {\r\n const aArray = a.toArray();\r\n const bArray = b.toArray();\r\n\r\n let areClose = true;\r\n for (let i = 0; i < 4; i++) {\r\n let diff = aArray[i] - bArray[i];\r\n if (diff < 0) {\r\n diff = -diff;\r\n }\r\n if (diff > threshold) {\r\n areClose = false;\r\n break;\r\n }\r\n }\r\n return areClose;\r\n }\r\n\r\n /**\r\n * Multiplies A*B\r\n * @param a Quaternion A\r\n * @param b Quaternion B\r\n * @returns The result of A*B\r\n */\r\n public static Multiply(a: Quaternion, b: Quaternion): Quaternion {\r\n const x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;\r\n const y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;\r\n const z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;\r\n const w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;\r\n return Quaternion.FromArray([x, y, z, w]);\r\n }\r\n\r\n /**\r\n * Creates a new Quaternion from an array of values\r\n * @param values The four values of the Quaternion: [x,y,z,w]\r\n * @returns A Quaternion\r\n */\r\n public static FromArray(\r\n values: [number, number, number, number]\r\n ): Quaternion {\r\n return new Quaternion(values[0], values[1], values[2], values[3]);\r\n }\r\n\r\n /**\r\n * Creates a Quaternion from a Data Transfer Object\r\n * @param dto The Data Transfer Object\r\n * @returns The Quaternion\r\n */\r\n public static FromDTO(dto: QuaternionDTO): Quaternion {\r\n return new Quaternion(dto.x, dto.y, dto.z, dto.w);\r\n }\r\n\r\n /**\r\n * Creates an Identity Quaternion\r\n * @returns An Identity Quaternion\r\n */\r\n public static Identity(): Quaternion {\r\n return new Quaternion(0, 0, 0, 1);\r\n }\r\n\r\n /**\r\n * Creates a quaternion about an axis for a given angle\r\n * @param axis The rotation axis\r\n * @param angle The rotation angle\r\n * @returns The resulting Quaternion\r\n */\r\n public static FromAngleAxis(axis: Vector3, angle: Angle): Quaternion {\r\n const sin = Math.sin(angle.radians / 2);\r\n const axisUnit = axis.unit;\r\n const w = Math.cos(angle.radians / 2);\r\n const x = axisUnit.x * sin;\r\n const y = axisUnit.y * sin;\r\n const z = axisUnit.z * sin;\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static FromDirectionVector(direction: Vector3): Quaternion {\r\n if (direction.magnitude === 0) {\r\n return Quaternion.Identity();\r\n }\r\n\r\n const dirUnit = direction.unit;\r\n\r\n if (dirUnit.x === 0 && dirUnit.z === 0) {\r\n if (dirUnit.y > 0) {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(-90),\r\n Angle.FromDegrees(0)\r\n );\r\n } else {\r\n return Quaternion.FromYawPitchRoll(\r\n Angle.FromDegrees(0),\r\n Angle.FromDegrees(90),\r\n Angle.FromDegrees(0)\r\n );\r\n }\r\n }\r\n\r\n const yawRadians = -Math.atan2(dirUnit.z, dirUnit.x) + Math.PI / 2;\r\n const len = Math.sqrt(dirUnit.x * dirUnit.x + dirUnit.z * dirUnit.z);\r\n const pitchRadians = -Math.atan2(dirUnit.y, len);\r\n\r\n const yaw = Angle.FromRadians(yawRadians);\r\n const pitch = Angle.FromRadians(pitchRadians);\r\n const roll = Angle.FromRadians(0);\r\n\r\n return Quaternion.FromYawPitchRoll(yaw, pitch, roll);\r\n }\r\n\r\n /**\r\n * Forms a Quaternion from the Yaw-Pitch-Roll (Tait-Bryan) convention\r\n * @param yaw defines the rotation around the y axis\r\n * @param pitch defines the rotation around the x axis\r\n * @param roll defines the rotation around the z axis\r\n * @returns the resulting quaternion\r\n */\r\n public static FromYawPitchRoll(\r\n yaw: Angle,\r\n pitch: Angle,\r\n roll: Angle\r\n ): Quaternion {\r\n const halfRoll = roll.radians * 0.5;\r\n const halfPitch = pitch.radians * 0.5;\r\n const halfYaw = yaw.radians * 0.5;\r\n\r\n const sinRoll = Math.sin(halfRoll);\r\n const cosRoll = Math.cos(halfRoll);\r\n const sinPitch = Math.sin(halfPitch);\r\n const cosPitch = Math.cos(halfPitch);\r\n const sinYaw = Math.sin(halfYaw);\r\n const cosYaw = Math.cos(halfYaw);\r\n\r\n const x = cosYaw * sinPitch * cosRoll + sinYaw * cosPitch * sinRoll;\r\n const y = sinYaw * cosPitch * cosRoll - cosYaw * sinPitch * sinRoll;\r\n const z = cosYaw * cosPitch * sinRoll - sinYaw * sinPitch * cosRoll;\r\n const w = cosYaw * cosPitch * cosRoll + sinYaw * sinPitch * sinRoll;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Creates a Quaternion from three euler angles.\r\n * @param x Rotation about the x axis\r\n * @param y Rotation about the y axis\r\n * @param z Rotation about the z axis\r\n * @returns The Quaternion\r\n */\r\n public static FromEuler(x: Angle, y: Angle, z: Angle) {\r\n return this.FromYawPitchRoll(y, x, z);\r\n }\r\n\r\n /**\r\n * Returns a new Quaternion that is an invert of A\r\n * @param a The quaternion to invert\r\n * @returns The inverted Quaternion\r\n */\r\n public static Inverse(a: Quaternion): Quaternion {\r\n return new Quaternion(-a.x, -a.y, -a.z, a.w);\r\n }\r\n\r\n public static AngleBetween(a: Quaternion, b: Quaternion): Angle {\r\n const aInv = this.Inverse(a);\r\n const diffQ = this.Multiply(aInv, b);\r\n\r\n const angDeg = diffQ.angle.degrees;\r\n if (angDeg > 180) {\r\n return Angle.FromDegrees(360 - angDeg);\r\n } else {\r\n return diffQ.angle;\r\n }\r\n }\r\n\r\n /**\r\n * Spherically interpolates between two quaternions\r\n * @param initial The initial quaternion\r\n * @param final The final quaternion\r\n * @param percent The percent along the slerp. 0 will return the initial quaternion and 1 will return the final quaternion\r\n * @returns The interpolated quaternion\r\n */\r\n public static Slerp(\r\n initial: Quaternion,\r\n final: Quaternion,\r\n percent: number\r\n ): Quaternion {\r\n let A;\r\n let B;\r\n let C =\r\n initial.x * final.x +\r\n initial.y * final.y +\r\n initial.z * final.z +\r\n initial.w * final.w;\r\n let flip = false;\r\n\r\n if (C < 0) {\r\n flip = true;\r\n C = -C;\r\n }\r\n\r\n if (C > 0.999999) {\r\n B = 1 - percent;\r\n A = flip ? -percent : percent;\r\n } else {\r\n const D = Math.acos(C);\r\n const E = 1.0 / Math.sin(D);\r\n B = Math.sin((1.0 - percent) * D) * E;\r\n A = flip ? -Math.sin(percent * D) * E : Math.sin(percent * D) * E;\r\n }\r\n\r\n const x = B * initial.x + A * final.x;\r\n const y = B * initial.y + A * final.y;\r\n const z = B * initial.z + A * final.z;\r\n const w = B * initial.w + A * final.w;\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n /**\r\n * Calculates a Quaternion from a rotation matrix\r\n * @param rotationMatrix A normalized, non-scaled rotation matrix\r\n * @returns The Quaternion\r\n */\r\n public static FromRotationMatrix(rotationMatrix: Matrix): Quaternion {\r\n const m = rotationMatrix.m;\r\n const m11 = m[0];\r\n const m12 = m[4];\r\n const m13 = m[8];\r\n const m21 = m[1];\r\n const m22 = m[5];\r\n const m23 = m[9];\r\n const m31 = m[2];\r\n const m32 = m[6];\r\n const m33 = m[10];\r\n const trace = m11 + m22 + m33;\r\n let s;\r\n\r\n let x = 0;\r\n let y = 0;\r\n let z = 0;\r\n let w = 0;\r\n if (trace > 0) {\r\n s = 0.5 / Math.sqrt(trace + 1.0);\r\n\r\n w = 0.25 / s;\r\n x = (m32 - m23) * s;\r\n y = (m13 - m31) * s;\r\n z = (m21 - m12) * s;\r\n } else if (m11 > m22 && m11 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m11 - m22 - m33);\r\n\r\n w = (m32 - m23) / s;\r\n x = 0.25 * s;\r\n y = (m12 + m21) / s;\r\n z = (m13 + m31) / s;\r\n } else if (m22 > m33) {\r\n s = 2.0 * Math.sqrt(1.0 + m22 - m11 - m33);\r\n\r\n w = (m13 - m31) / s;\r\n x = (m12 + m21) / s;\r\n y = 0.25 * s;\r\n z = (m23 + m32) / s;\r\n } else {\r\n s = 2.0 * Math.sqrt(1.0 + m33 - m11 - m22);\r\n\r\n w = (m21 - m12) / s;\r\n x = (m13 + m31) / s;\r\n y = (m23 + m32) / s;\r\n z = 0.25 * s;\r\n }\r\n\r\n return new Quaternion(x, y, z, w);\r\n }\r\n\r\n public static ToRotationMatrix(quat: Quaternion): Matrix {\r\n return Matrix.Compose(Vector3.One(), quat, Vector3.Zero());\r\n }\r\n\r\n /**\r\n * Copy the quaternion to an array\r\n * @returns an array populated with 4 elements from the quaternion coordinates\r\n */\r\n toArray(): [number, number, number, number] {\r\n return [this.x, this.y, this.z, this.w];\r\n }\r\n\r\n get angle(): Angle {\r\n const angle = 2 * Math.acos(this.w);\r\n return Angle.FromRadians(angle);\r\n }\r\n\r\n get axis(): Vector3 {\r\n const x = this.x / Math.sqrt(1 - this.w * this.w);\r\n const y = this.y / Math.sqrt(1 - this.w * this.w);\r\n const z = this.z / Math.sqrt(1 - this.w * this.w);\r\n return new Vector3(x, y, z);\r\n }\r\n\r\n /**\r\n * Get the quaternion as a Data Transfer Object\r\n */\r\n get dto(): QuaternionDTO {\r\n return { x: this.x, y: this.y, z: this.z, w: this.w };\r\n }\r\n\r\n readonly x: number;\r\n readonly y: number;\r\n readonly z: number;\r\n readonly w: number;\r\n\r\n constructor(x: number, y: number, z: number, w: number) {\r\n this.x = x;\r\n this.y = y;\r\n this.z = z;\r\n this.w = w;\r\n }\r\n}\r\n"]}
@@ -56,17 +56,24 @@ export class Vector2 {
56
56
  /**
57
57
  * Get the magnitude (length) of the vector
58
58
  */
59
- get magnitued() {
59
+ get magnitude() {
60
60
  const xSqr = this.x * this.x;
61
61
  const ySqr = this.y * this.y;
62
62
  const magnitude = Math.sqrt(xSqr + ySqr);
63
63
  return magnitude;
64
64
  }
65
+ /**
66
+ * @deprecated Use magnitude instead - this property is kept for backward compatibility
67
+ * Get the magnitude (length) of the vector
68
+ */
69
+ get magnitued() {
70
+ return this.magnitude;
71
+ }
65
72
  /**
66
73
  * Get the unit vector
67
74
  */
68
75
  get unit() {
69
- const mag = this.magnitued;
76
+ const mag = this.magnitude;
70
77
  if (mag === 0) {
71
78
  return Vector2.Zero();
72
79
  }
@@ -75,14 +82,14 @@ export class Vector2 {
75
82
  return new Vector2(unitX, unitY);
76
83
  }
77
84
  /**
78
- * Returns the angle of the direction of this angle in degrees.
85
+ * Returns the angle of the direction of this vector in degrees.
79
86
  * A right vector [1,0] will return 0, a left vector [-1,0] will return 180, an up vector [0,1] will return 90 and a down vector [0,-1] will return -90
80
87
  */
81
88
  get theta() {
82
89
  return (Math.atan2(this.y, this.x) * 180) / Math.PI;
83
90
  }
84
91
  /**
85
- * Retuns the vector as an array of numbers [x,y]
92
+ * Returns the vector as an array of numbers [x,y]
86
93
  */
87
94
  get array() {
88
95
  return [this.x, this.y];
@@ -107,7 +114,7 @@ export class Vector2 {
107
114
  */
108
115
  Vector2.Close = (a, b, threshold = 0.01) => {
109
116
  const diff = Vector2.Subtract(a, b);
110
- const diffMag = diff.magnitued;
117
+ const diffMag = diff.magnitude;
111
118
  if (diffMag < threshold)
112
119
  return true;
113
120
  else
@@ -136,7 +143,7 @@ Vector2.Scale = (vector, scale) => {
136
143
  return new Vector2(x, y);
137
144
  };
138
145
  /**
139
- * Creates a new vector of a given lenght and a unit that is equal to the original vector
146
+ * Creates a new vector of a given length and a unit that is equal to the original vector
140
147
  * @param vector The original vector. This determines the unit of the final vector
141
148
  * @param length The desired length of the final vector
142
149
  * @returns The final vector
@@ -164,8 +171,8 @@ Vector2.Dot = (a, b) => {
164
171
  */
165
172
  Vector2.AngleBetween = (a, b) => {
166
173
  const dot = Vector2.Dot(a, b);
167
- const magnitues = a.magnitued * b.magnitued;
168
- const angRadians = Math.acos(dot / magnitues);
174
+ const magnitudes = a.magnitude * b.magnitude;
175
+ const angRadians = Math.acos(dot / magnitudes);
169
176
  return Angle.FromRadians(angRadians);
170
177
  };
171
178
  /**
@@ -1 +1 @@
1
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y: number }): Vector2 {\r\n return new Vector2(dto.x, dto.y);\r\n }\r\n\r\n /**\r\n * Adds Vector B to Vector A\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A + B\r\n */\r\n public static Add(a: Vector2, b: Vector2): Vector2 {\r\n return new Vector2(a.x + b.x, a.y + b.y);\r\n }\r\n\r\n /**\r\n * Subtracts Vector B from Vector A\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A - B\r\n */\r\n public static Subtract(a: Vector2, b: Vector2): Vector2 {\r\n return new Vector2(a.x - b.x, a.y - b.y);\r\n }\r\n\r\n /**\r\n * Checks to see if Vector A is close to Vector B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @param threshold Tolerance to define \"close\". Defaults to 0.01\r\n * @returns True if A and B are close enough\r\n */\r\n public static Close = (\r\n a: Vector2,\r\n b: Vector2,\r\n threshold: number = 0.01\r\n ): boolean => {\r\n const diff = Vector2.Subtract(a, b);\r\n const diffMag = diff.magnitued;\r\n\r\n if (diffMag < threshold) return true;\r\n else return false;\r\n };\r\n\r\n /**\r\n * Rotates a vector by an angle\r\n * @param vec The original vector\r\n * @param angle The angle\r\n * @returns A new Vector that has been rotated from the original by an angle\r\n */\r\n public static Rotate = (vec: Vector2, angle: Angle): Vector2 => {\r\n const x = vec.x * Math.cos(angle.radians) - vec.y * Math.sin(angle.radians);\r\n const y = vec.x * Math.sin(angle.radians) + vec.y * Math.cos(angle.radians);\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Scales a vector uniformly\r\n * @param vector The original vector\r\n * @param scale Scale factor\r\n * @returns A new, scaled vector\r\n */\r\n public static Scale = (vector: Vector2, scale: number): Vector2 => {\r\n const x = scale * vector.x;\r\n const y = scale * vector.y;\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Creates a new vector of a given lenght and a unit that is equal to the original vector\r\n * @param vector The original vector. This determines the unit of the final vector\r\n * @param length The desired length of the final vector\r\n * @returns The final vector\r\n */\r\n public static NewVectorOfLength = (\r\n vector: Vector2,\r\n length: number\r\n ): Vector2 => {\r\n const unit = vector.unit;\r\n const x = length * unit.x;\r\n const y = length * unit.y;\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Calculate the dot product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns The Dot product between A and B\r\n */\r\n public static Dot = (a: Vector2, b: Vector2): number => {\r\n return a.x * b.x + a.y * b.y;\r\n };\r\n\r\n /**\r\n * Calculates the dot product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A . B\r\n */\r\n public static AngleBetween = (a: Vector2, b: Vector2): Angle => {\r\n const dot = Vector2.Dot(a, b);\r\n const magnitues = a.magnitued * b.magnitued;\r\n\r\n const angRadians = Math.acos(dot / magnitues);\r\n\r\n return Angle.FromRadians(angRadians);\r\n };\r\n\r\n /**\r\n * Calculates the Cross product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A X B\r\n */\r\n public static Cross = (a: Vector2, b: Vector2): number => {\r\n return a.x * b.y - a.y * b.x;\r\n };\r\n\r\n readonly x: number;\r\n readonly y: number;\r\n\r\n /**\r\n * Get the magnitude (length) of the vector\r\n */\r\n get magnitued(): number {\r\n const xSqr = this.x * this.x;\r\n const ySqr = this.y * this.y;\r\n\r\n const magnitude = Math.sqrt(xSqr + ySqr);\r\n return magnitude;\r\n }\r\n\r\n /**\r\n * Get the unit vector\r\n */\r\n get unit(): Vector2 {\r\n const mag = this.magnitued;\r\n if (mag === 0) {\r\n return Vector2.Zero();\r\n }\r\n\r\n const unitX = this.x / mag;\r\n const unitY = this.y / mag;\r\n return new Vector2(unitX, unitY);\r\n }\r\n\r\n /**\r\n * Returns the angle of the direction of this angle in degrees.\r\n * A right vector [1,0] will return 0, a left vector [-1,0] will return 180, an up vector [0,1] will return 90 and a down vector [0,-1] will return -90\r\n */\r\n get theta(): number {\r\n return (Math.atan2(this.y, this.x) * 180) / Math.PI;\r\n }\r\n\r\n /**\r\n * Retuns the vector as an array of numbers [x,y]\r\n */\r\n get array(): [number, number] {\r\n return [this.x, this.y];\r\n }\r\n\r\n /**\r\n * Get the vector as a Data Transfer Object\r\n */\r\n get dto(): { x: number; y: number } {\r\n return { x: this.x, y: this.y };\r\n }\r\n\r\n constructor(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n}\r\n"]}
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y: number }): Vector2 {\r\n return new Vector2(dto.x, dto.y);\r\n }\r\n\r\n /**\r\n * Adds Vector B to Vector A\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A + B\r\n */\r\n public static Add(a: Vector2, b: Vector2): Vector2 {\r\n return new Vector2(a.x + b.x, a.y + b.y);\r\n }\r\n\r\n /**\r\n * Subtracts Vector B from Vector A\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A - B\r\n */\r\n public static Subtract(a: Vector2, b: Vector2): Vector2 {\r\n return new Vector2(a.x - b.x, a.y - b.y);\r\n }\r\n\r\n /**\r\n * Checks to see if Vector A is close to Vector B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @param threshold Tolerance to define \"close\". Defaults to 0.01\r\n * @returns True if A and B are close enough\r\n */\r\n public static Close = (\r\n a: Vector2,\r\n b: Vector2,\r\n threshold: number = 0.01\r\n ): boolean => {\r\n const diff = Vector2.Subtract(a, b);\r\n const diffMag = diff.magnitude;\r\n\r\n if (diffMag < threshold) return true;\r\n else return false;\r\n };\r\n\r\n /**\r\n * Rotates a vector by an angle\r\n * @param vec The original vector\r\n * @param angle The angle\r\n * @returns A new Vector that has been rotated from the original by an angle\r\n */\r\n public static Rotate = (vec: Vector2, angle: Angle): Vector2 => {\r\n const x = vec.x * Math.cos(angle.radians) - vec.y * Math.sin(angle.radians);\r\n const y = vec.x * Math.sin(angle.radians) + vec.y * Math.cos(angle.radians);\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Scales a vector uniformly\r\n * @param vector The original vector\r\n * @param scale Scale factor\r\n * @returns A new, scaled vector\r\n */\r\n public static Scale = (vector: Vector2, scale: number): Vector2 => {\r\n const x = scale * vector.x;\r\n const y = scale * vector.y;\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Creates a new vector of a given length and a unit that is equal to the original vector\r\n * @param vector The original vector. This determines the unit of the final vector\r\n * @param length The desired length of the final vector\r\n * @returns The final vector\r\n */\r\n public static NewVectorOfLength = (\r\n vector: Vector2,\r\n length: number\r\n ): Vector2 => {\r\n const unit = vector.unit;\r\n const x = length * unit.x;\r\n const y = length * unit.y;\r\n return new Vector2(x, y);\r\n };\r\n\r\n /**\r\n * Calculate the dot product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns The Dot product between A and B\r\n */\r\n public static Dot = (a: Vector2, b: Vector2): number => {\r\n return a.x * b.x + a.y * b.y;\r\n };\r\n\r\n /**\r\n * Calculates the dot product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A . B\r\n */\r\n public static AngleBetween = (a: Vector2, b: Vector2): Angle => {\r\n const dot = Vector2.Dot(a, b);\r\n const magnitudes = a.magnitude * b.magnitude;\r\n\r\n const angRadians = Math.acos(dot / magnitudes);\r\n\r\n return Angle.FromRadians(angRadians);\r\n };\r\n\r\n /**\r\n * Calculates the Cross product between Vectors A and B\r\n * @param a Vector A\r\n * @param b Vector B\r\n * @returns A X B\r\n */\r\n public static Cross = (a: Vector2, b: Vector2): number => {\r\n return a.x * b.y - a.y * b.x;\r\n };\r\n\r\n readonly x: number;\r\n readonly y: number;\r\n\r\n /**\r\n * Get the magnitude (length) of the vector\r\n */\r\n get magnitude(): number {\r\n const xSqr = this.x * this.x;\r\n const ySqr = this.y * this.y;\r\n\r\n const magnitude = Math.sqrt(xSqr + ySqr);\r\n return magnitude;\r\n }\r\n \r\n /**\r\n * @deprecated Use magnitude instead - this property is kept for backward compatibility\r\n * Get the magnitude (length) of the vector\r\n */\r\n get magnitued(): number {\r\n return this.magnitude;\r\n }\r\n\r\n /**\r\n * Get the unit vector\r\n */\r\n get unit(): Vector2 {\r\n const mag = this.magnitude;\r\n if (mag === 0) {\r\n return Vector2.Zero();\r\n }\r\n\r\n const unitX = this.x / mag;\r\n const unitY = this.y / mag;\r\n return new Vector2(unitX, unitY);\r\n }\r\n\r\n /**\r\n * Returns the angle of the direction of this vector in degrees.\r\n * A right vector [1,0] will return 0, a left vector [-1,0] will return 180, an up vector [0,1] will return 90 and a down vector [0,-1] will return -90\r\n */\r\n get theta(): number {\r\n return (Math.atan2(this.y, this.x) * 180) / Math.PI;\r\n }\r\n\r\n /**\r\n * Returns the vector as an array of numbers [x,y]\r\n */\r\n get array(): [number, number] {\r\n return [this.x, this.y];\r\n }\r\n\r\n /**\r\n * Get the vector as a Data Transfer Object\r\n */\r\n get dto(): { x: number; y: number } {\r\n return { x: this.x, y: this.y };\r\n }\r\n\r\n constructor(x: number, y: number) {\r\n this.x = x;\r\n this.y = y;\r\n }\r\n}\r\n"]}
@@ -1,15 +1,57 @@
1
1
  import { ObservableEntity } from "../Entities";
2
2
  import { AppObjectComponent } from "./AppObjectComponent";
3
3
  import { AppObjectRepo } from "./AppObjectRepo";
4
+ /**
5
+ * AppObject is the central class in the VIVED application architecture.
6
+ * It serves as a container for components that implement the application's functionality.
7
+ * Each AppObject is identified by a unique ID and registered with an AppObjectRepo.
8
+ *
9
+ * AppObjects are observable entities that notify observers when their components change.
10
+ * This enables reactive programming patterns throughout the application.
11
+ */
4
12
  export declare abstract class AppObject extends ObservableEntity {
13
+ /** Unique identifier for this AppObject */
5
14
  abstract readonly id: string;
15
+ /** Repository that manages this AppObject */
6
16
  abstract readonly appObjectRepo: AppObjectRepo;
17
+ /**
18
+ * Checks if this AppObject has a component of the specified type
19
+ * @param type The component type identifier
20
+ * @returns True if the component exists, false otherwise
21
+ */
7
22
  abstract hasComponent(type: string): boolean;
23
+ /**
24
+ * Adds a component to this AppObject
25
+ * If a component of the same type already exists, it will be replaced
26
+ * @param component The component to add
27
+ */
8
28
  abstract addComponent(component: AppObjectComponent): void;
29
+ /**
30
+ * Retrieves a component by type
31
+ * @param type The component type identifier
32
+ * @returns The component cast to type T, or undefined if not found
33
+ */
9
34
  abstract getComponent<T extends AppObjectComponent>(type: string): T | undefined;
35
+ /**
36
+ * Removes a component by type
37
+ * @param type The component type identifier
38
+ */
10
39
  abstract removeComponent(type: string): void;
40
+ /**
41
+ * Gets all components attached to this AppObject
42
+ * @returns Array of all components
43
+ */
11
44
  abstract allComponents(): AppObjectComponent[];
45
+ /**
46
+ * Cleans up resources and removes this AppObject from its repository
47
+ */
12
48
  abstract dispose(): void;
13
49
  }
50
+ /**
51
+ * Factory function to create a new AppObject
52
+ * @param id Unique identifier for the new AppObject
53
+ * @param repo Repository to register the AppObject with
54
+ * @returns A new AppObject instance
55
+ */
14
56
  export declare function makeAppObject(id: string, repo: AppObjectRepo): AppObject;
15
57
  //# sourceMappingURL=AppObject.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"AppObject.d.ts","sourceRoot":"","sources":["../../../src/AppObject/AppObject.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;;;;;GAOG;AACH,8BAAsB,SAAU,SAAQ,gBAAgB;IACtD,2CAA2C;IAC3C,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IAE7B,6CAA6C;IAC7C,QAAQ,CAAC,QAAQ,CAAC,aAAa,EAAE,aAAa,CAAC;IAE/C;;;;OAIG;IACH,QAAQ,CAAC,YAAY,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO;IAE5C;;;;OAIG;IACH,QAAQ,CAAC,YAAY,CAAC,SAAS,EAAE,kBAAkB,GAAG,IAAI;IAE1D;;;;OAIG;IACH,QAAQ,CAAC,YAAY,CAAC,CAAC,SAAS,kBAAkB,EAAE,IAAI,EAAE,MAAM,GAAG,CAAC,GAAG,SAAS;IAEhF;;;OAGG;IACH,QAAQ,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI;IAE5C;;;OAGG;IACH,QAAQ,CAAC,aAAa,IAAI,kBAAkB,EAAE;IAE9C;;OAEG;IACH,QAAQ,CAAC,OAAO,IAAI,IAAI;CACzB;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,aAAa,GAAG,SAAS,CAExE"}
@@ -1,26 +1,106 @@
1
1
  import { AppObject } from "./AppObject";
2
2
  import { AppObjectRepo } from "./AppObjectRepo";
3
+ /**
4
+ * Enumeration of the different types of components in the architecture.
5
+ * Each type serves a specific purpose in the application structure.
6
+ */
3
7
  export declare enum AppObjectComponentType {
8
+ /** Stores and manages application state */
4
9
  ENTITY = "Entity",
10
+ /** Transforms application state into view models */
5
11
  PM = "Presentation Manager",
12
+ /** Implements business logic and coordinates between layers */
6
13
  UC = "Use Case",
14
+ /** Handles user inputs and external events */
7
15
  CONTROLLER = "Controller",
16
+ /** Renders UI elements and interacts with the DOM/rendering system */
8
17
  VIEW = "View",
18
+ /** Default type for components that don't fit the standard categories */
9
19
  UNKNOWN = "Unknown"
10
20
  }
21
+ /**
22
+ * Base class for all components in the AppObject architecture.
23
+ *
24
+ * Components attach to AppObjects and provide specific functionality based on their type.
25
+ * The architecture follows a clean separation of concerns, with each component type
26
+ * having a well-defined responsibility in the application.
27
+ *
28
+ * Components can communicate with each other through various mechanisms:
29
+ * - Direct access via parent AppObject
30
+ * - Repository-level singleton access
31
+ * - Observer patterns for reactive updates
32
+ */
11
33
  export declare class AppObjectComponent {
34
+ /** The type category of this component */
12
35
  readonly componentType: AppObjectComponentType;
36
+ /** Unique type identifier for this specific component */
13
37
  readonly type: string;
38
+ /** The parent AppObject this component is attached to */
14
39
  readonly appObject: AppObject;
40
+ /**
41
+ * Convenience accessor for the repository containing all AppObjects
42
+ * @returns The application's AppObjectRepo
43
+ */
15
44
  get appObjects(): AppObjectRepo;
45
+ /** Cache for components to avoid repeated lookups */
16
46
  private cachedComponents;
47
+ /**
48
+ * Retrieves a singleton component of the specified type from the repository
49
+ * Results are cached for better performance in repeated calls
50
+ *
51
+ * @param type The component type identifier to look up
52
+ * @returns The singleton component cast to type T, or undefined if not found
53
+ */
17
54
  getCachedSingleton<T extends AppObjectComponent>(type: string): T | undefined;
55
+ /**
56
+ * Retrieves a component from the same AppObject as this component
57
+ * Results are cached for better performance in repeated calls
58
+ *
59
+ * @param type The component type identifier to look up
60
+ * @returns The component cast to type T, or undefined if not found
61
+ */
18
62
  getCachedLocalComponent<T extends AppObjectComponent>(type: string): T | undefined;
63
+ /**
64
+ * Retrieves a singleton component from the repository with customizable logging
65
+ * Unlike getCachedSingleton, results are not cached
66
+ *
67
+ * @param type The component type identifier to look up
68
+ * @param logType The severity level for logging if component isn't found
69
+ * @returns The singleton component cast to type T, or undefined if not found
70
+ */
19
71
  getSingleton<T extends AppObjectComponent>(type: string, logType?: "LOG" | "WARN" | "ERROR"): T | undefined;
72
+ /**
73
+ * Cleans up resources used by this component
74
+ * Removes itself from the parent AppObject if it's still attached
75
+ */
20
76
  dispose(): void;
77
+ /**
78
+ * Logs an informational message to the application's logging system
79
+ * Messages are prefixed with the AppObject ID and component type for easier debugging
80
+ *
81
+ * @param message The message to log
82
+ */
21
83
  log(message: string): void;
84
+ /**
85
+ * Logs a warning message to the application's logging system
86
+ * Messages are prefixed with the AppObject ID and component type for easier debugging
87
+ *
88
+ * @param message The warning message to log
89
+ */
22
90
  warn(message: string): void;
91
+ /**
92
+ * Logs an error message to the application's logging system
93
+ * Messages are prefixed with the AppObject ID and component type for easier debugging
94
+ *
95
+ * @param message The error message to log
96
+ */
23
97
  error(message: string): void;
98
+ /**
99
+ * Creates a new component and attaches it to the specified AppObject
100
+ *
101
+ * @param appObject The parent AppObject this component will be attached to
102
+ * @param type The unique type identifier for this component
103
+ */
24
104
  constructor(appObject: AppObject, type: string);
25
105
  }
26
106
  //# sourceMappingURL=AppObjectComponent.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"AppObjectComponent.d.ts","sourceRoot":"","sources":["../../../src/AppObject/AppObjectComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;GAGG;AACH,oBAAY,sBAAsB;IAChC,2CAA2C;IAC3C,MAAM,WAAW;IAEjB,oDAAoD;IACpD,EAAE,yBAAyB;IAE3B,+DAA+D;IAC/D,EAAE,aAAa;IAEf,8CAA8C;IAC9C,UAAU,eAAe;IAEzB,sEAAsE;IACtE,IAAI,SAAS;IAEb,yEAAyE;IACzE,OAAO,YAAY;CACpB;AAED;;;;;;;;;;;GAWG;AACH,qBAAa,kBAAkB;IAC7B,0CAA0C;IAC1C,QAAQ,CAAC,aAAa,EAAE,sBAAsB,CAAkC;IAEhF,yDAAyD;IACzD,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IAEtB,yDAAyD;IACzD,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;IAE9B;;;OAGG;IACH,IAAI,UAAU,IAAI,aAAa,CAE9B;IAED,qDAAqD;IACrD,OAAO,CAAC,gBAAgB,CAAyC;IAEjE;;;;;;OAMG;IACH,kBAAkB,CAAC,CAAC,SAAS,kBAAkB,EAC7C,IAAI,EAAE,MAAM,GACX,CAAC,GAAG,SAAS;IAahB;;;;;;OAMG;IACH,uBAAuB,CAAC,CAAC,SAAS,kBAAkB,EAClD,IAAI,EAAE,MAAM,GACX,CAAC,GAAG,SAAS;IAchB;;;;;;;OAOG;IACH,YAAY,CAAC,CAAC,SAAS,kBAAkB,EACvC,IAAI,EAAE,MAAM,EACZ,OAAO,GAAE,KAAK,GAAG,MAAM,GAAG,OAAgB,GACzC,CAAC,GAAG,SAAS;IAqBhB;;;OAGG;IACH,OAAO;IAMP;;;;;OAKG;IACH,GAAG,CAAC,OAAO,EAAE,MAAM;IAInB;;;;;OAKG;IACH,IAAI,CAAC,OAAO,EAAE,MAAM;IAIpB;;;;;OAKG;IACH,KAAK,CAAC,OAAO,EAAE,MAAM;IAIrB;;;;;OAKG;gBACS,SAAS,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM;CAK/C"}
@@ -1,5 +1,27 @@
1
1
  import { AppObjectComponent, AppObjectComponentType } from "./AppObjectComponent";
2
+ /**
3
+ * AppObjectController serves as a base controller class within the application framework.
4
+ *
5
+ * Controllers are components that handle logic-related operations for an AppObject,
6
+ * such as user input processing, state management, or business logic implementation.
7
+ * Extend this class to create specialized controllers for specific application features.
8
+ *
9
+ * @extends AppObjectComponent
10
+ * @example
11
+ * ```typescript
12
+ * class PlayerController extends AppObjectController {
13
+ * handleUserInput(input: UserInput) {
14
+ * // Process user input to control player object
15
+ * }
16
+ * }
17
+ * ```
18
+ */
2
19
  export declare class AppObjectController extends AppObjectComponent {
20
+ /**
21
+ * The component type identifier used to categorize this component as a controller
22
+ * This property helps the component system identify and manage controller components.
23
+ * @readonly
24
+ */
3
25
  readonly componentType = AppObjectComponentType.CONTROLLER;
4
26
  }
5
27
  //# sourceMappingURL=AppObjectController.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"AppObjectController.d.ts","sourceRoot":"","sources":["../../../src/AppObject/AppObjectController.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,sBAAsB,EACvB,MAAM,sBAAsB,CAAC;AAE9B,qBAAa,mBAAoB,SAAQ,kBAAkB;IACzD,QAAQ,CAAC,aAAa,qCAAqC;CAC5D"}
1
+ {"version":3,"file":"AppObjectController.d.ts","sourceRoot":"","sources":["../../../src/AppObject/AppObjectController.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,sBAAsB,EACvB,MAAM,sBAAsB,CAAC;AAE9B;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,mBAAoB,SAAQ,kBAAkB;IACzD;;;;OAIG;IACH,QAAQ,CAAC,aAAa,qCAAqC;CAC5D"}
@@ -1,16 +1,71 @@
1
1
  import { AppObject } from "./AppObject";
2
2
  import { AppObjectComponent, AppObjectComponentType } from "./AppObjectComponent";
3
+ /**
4
+ * Observer function type for entity state changes or disposal
5
+ * No parameters are passed to the observer functions
6
+ */
3
7
  export type AppObjectEntityObserver = () => void;
8
+ /**
9
+ * Entity component that manages application state
10
+ *
11
+ * AppObjectEntity is responsible for storing and managing state data within the application.
12
+ * It uses the observer pattern to notify interested parties of changes to its state.
13
+ *
14
+ * In a typical application flow:
15
+ * 1. Controllers modify entity state in response to user actions
16
+ * 2. Entities notify observers (typically PMs) of state changes
17
+ * 3. PMs transform entity state into view models
18
+ * 4. Views render based on the view models
19
+ */
4
20
  export declare class AppObjectEntity extends AppObjectComponent {
21
+ /** Identifies this as an Entity component */
5
22
  readonly componentType = AppObjectComponentType.ENTITY;
23
+ /** List of observers to notify when this entity is disposed */
6
24
  private onDisposeObserverList;
25
+ /**
26
+ * Adds an observer to be notified when this entity is disposed
27
+ * @param observer Function to call on disposal
28
+ */
7
29
  addOnDisposeObserver: (observer: AppObjectEntityObserver) => void;
30
+ /**
31
+ * Removes a previously added dispose observer
32
+ * @param observer The observer function to remove
33
+ */
8
34
  removeOnDisposeObserver: (observer: AppObjectEntityObserver) => void;
35
+ /** List of observers to notify when this entity's state changes */
9
36
  private onChangeObserverList;
37
+ /**
38
+ * Adds an observer to be notified when this entity's state changes
39
+ * @param observer Function to call on state change
40
+ */
10
41
  addChangeObserver: (observer: AppObjectEntityObserver) => void;
42
+ /**
43
+ * Removes a previously added change observer
44
+ * @param observer The observer function to remove
45
+ */
11
46
  removeChangeObserver: (observer: AppObjectEntityObserver) => void;
47
+ /**
48
+ * Notifies all change observers that this entity's state has changed
49
+ * This should be called by derived classes when their state changes
50
+ */
12
51
  notifyOnChange: () => void;
52
+ /**
53
+ * Cleans up resources and notifies dispose observers
54
+ *
55
+ * This method:
56
+ * 1. Removes the change observer from the parent AppObject
57
+ * 2. Notifies all dispose observers
58
+ * 3. Clears all observer lists
59
+ * 4. Calls the parent class dispose method
60
+ */
13
61
  dispose(): void;
62
+ /**
63
+ * Creates a new entity component and attaches it to the specified AppObject
64
+ * Automatically adds the AppObject's notify method as a change observer
65
+ *
66
+ * @param appObject The parent AppObject this component will be attached to
67
+ * @param type The unique type identifier for this component
68
+ */
14
69
  constructor(appObject: AppObject, type: string);
15
70
  }
16
71
  //# sourceMappingURL=AppObjectEntity.d.ts.map
@@ -1 +1 @@
1
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1
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