@unwanted/matrix-sdk-mini 34.12.0-1
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- package/CHANGELOG.md +5910 -0
- package/LICENSE +177 -0
- package/README.md +459 -0
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- package/src/webrtc/stats/connectionStatsReportBuilder.ts +140 -0
- package/src/webrtc/stats/groupCallStats.ts +93 -0
- package/src/webrtc/stats/media/mediaSsrcHandler.ts +57 -0
- package/src/webrtc/stats/media/mediaTrackHandler.ts +76 -0
- package/src/webrtc/stats/media/mediaTrackStats.ts +176 -0
- package/src/webrtc/stats/media/mediaTrackStatsHandler.ts +90 -0
- package/src/webrtc/stats/statsReport.ts +133 -0
- package/src/webrtc/stats/statsReportEmitter.ts +49 -0
- package/src/webrtc/stats/summaryStatsReportGatherer.ts +148 -0
- package/src/webrtc/stats/trackStatsBuilder.ts +207 -0
- package/src/webrtc/stats/transportStats.ts +26 -0
- package/src/webrtc/stats/transportStatsBuilder.ts +48 -0
- package/src/webrtc/stats/valueFormatter.ts +27 -0
@@ -0,0 +1,689 @@
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/*
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Copyright 2017 - 2023 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/**
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* This is an internal module. See {@link SyncAccumulator} for the public class.
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*/
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import { logger } from "./logger.ts";
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import { deepCopy } from "./utils.ts";
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import { IContent, IUnsigned } from "./models/event.ts";
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import { IRoomSummary } from "./models/room-summary.ts";
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import { EventType } from "./@types/event.ts";
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import { UNREAD_THREAD_NOTIFICATIONS } from "./@types/sync.ts";
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import { ReceiptAccumulator } from "./receipt-accumulator.ts";
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interface IOpts {
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/**
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* The ideal maximum number of timeline entries to keep in the sync response.
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* This is best-effort, as clients do not always have a back-pagination token for each event,
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* so it's possible there may be slightly *less* than this value. There will never be more.
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* This cannot be 0 or else it makes it impossible to scroll back in a room.
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* Default: 50.
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*/
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maxTimelineEntries?: number;
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}
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export interface IMinimalEvent {
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content: IContent;
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type: EventType | string;
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room_id?: string;
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unsigned?: IUnsigned;
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}
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export interface IEphemeral {
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events: IMinimalEvent[];
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}
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/* eslint-disable camelcase */
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interface UnreadNotificationCounts {
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highlight_count?: number;
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notification_count?: number;
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}
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export interface IRoomEvent extends IMinimalEvent {
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event_id: string;
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sender: string;
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origin_server_ts: number;
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}
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export interface IStateEvent extends IRoomEvent {
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prev_content?: IContent;
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state_key: string;
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}
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interface IState {
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events: IStateEvent[];
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}
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export interface ITimeline {
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events: Array<IRoomEvent | IStateEvent>;
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limited?: boolean;
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prev_batch: string | null;
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}
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export interface IJoinedRoom {
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"summary": IRoomSummary;
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"state": IState;
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"timeline": ITimeline;
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"ephemeral": IEphemeral;
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"account_data": IAccountData;
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"unread_notifications": UnreadNotificationCounts;
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"unread_thread_notifications"?: Record<string, UnreadNotificationCounts>;
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"org.matrix.msc3773.unread_thread_notifications"?: Record<string, UnreadNotificationCounts>;
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}
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export interface IStrippedState {
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content: IContent;
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state_key: string;
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type: EventType | string;
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sender: string;
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}
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export interface IInviteState {
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events: IStrippedState[];
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}
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export interface IKnockState {
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events: IStrippedState[];
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}
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export interface IInvitedRoom {
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invite_state: IInviteState;
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}
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export interface ILeftRoom {
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state: IState;
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timeline: ITimeline;
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account_data: IAccountData;
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}
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export interface IKnockedRoom {
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knock_state: IKnockState;
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}
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export interface IRooms {
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[Category.Join]: Record<string, IJoinedRoom>;
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[Category.Invite]: Record<string, IInvitedRoom>;
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[Category.Leave]: Record<string, ILeftRoom>;
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[Category.Knock]: Record<string, IKnockedRoom>;
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}
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interface IPresence {
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events: IMinimalEvent[];
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}
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interface IAccountData {
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events: IMinimalEvent[];
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}
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export interface IToDeviceEvent {
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content: IContent;
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sender: string;
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type: string;
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}
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interface IToDevice {
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events: IToDeviceEvent[];
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}
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export interface IDeviceLists {
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changed?: string[];
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left?: string[];
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}
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export interface ISyncResponse {
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"next_batch": string;
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"rooms": IRooms;
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"presence"?: IPresence;
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"account_data": IAccountData;
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"to_device"?: IToDevice;
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"device_lists"?: IDeviceLists;
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"device_one_time_keys_count"?: Record<string, number>;
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"device_unused_fallback_key_types"?: string[];
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"org.matrix.msc2732.device_unused_fallback_key_types"?: string[];
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}
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/* eslint-enable camelcase */
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export enum Category {
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Invite = "invite",
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Leave = "leave",
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Join = "join",
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Knock = "knock",
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}
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interface IRoom {
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_currentState: { [eventType: string]: { [stateKey: string]: IStateEvent } };
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_timeline: {
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event: IRoomEvent | IStateEvent;
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token: string | null;
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}[];
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_summary: Partial<IRoomSummary>;
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_accountData: { [eventType: string]: IMinimalEvent };
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_unreadNotifications: Partial<UnreadNotificationCounts>;
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_unreadThreadNotifications?: Record<string, Partial<UnreadNotificationCounts>>;
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_receipts: ReceiptAccumulator;
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}
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export interface ISyncData {
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nextBatch: string;
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accountData: IMinimalEvent[];
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roomsData: IRooms;
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}
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type TaggedEvent = IRoomEvent & { _localTs?: number };
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function isTaggedEvent(event: IRoomEvent): event is TaggedEvent {
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return "_localTs" in event && event["_localTs"] !== undefined;
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}
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/**
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* The purpose of this class is to accumulate /sync responses such that a
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* complete "initial" JSON response can be returned which accurately represents
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* the sum total of the /sync responses accumulated to date. It only handles
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* room data: that is, everything under the "rooms" top-level key.
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*
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* This class is used when persisting room data so a complete /sync response can
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* be loaded from disk and incremental syncs can be performed on the server,
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* rather than asking the server to do an initial sync on startup.
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*/
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export class SyncAccumulator {
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private accountData: Record<string, IMinimalEvent> = {}; // $event_type: Object
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private inviteRooms: Record<string, IInvitedRoom> = {}; // $roomId: { ... sync 'invite' json data ... }
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private knockRooms: Record<string, IKnockedRoom> = {}; // $roomId: { ... sync 'knock' json data ... }
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private joinRooms: { [roomId: string]: IRoom } = {};
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// the /sync token which corresponds to the last time rooms were
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// accumulated. We remember this so that any caller can obtain a
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// coherent /sync response and know at what point they should be
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// streaming from without losing events.
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private nextBatch: string | null = null;
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public constructor(private readonly opts: IOpts = {}) {
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this.opts.maxTimelineEntries = this.opts.maxTimelineEntries || 50;
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}
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public accumulate(syncResponse: ISyncResponse, fromDatabase = false): void {
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this.accumulateRooms(syncResponse, fromDatabase);
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this.accumulateAccountData(syncResponse);
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this.nextBatch = syncResponse.next_batch;
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}
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private accumulateAccountData(syncResponse: ISyncResponse): void {
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if (!syncResponse.account_data || !syncResponse.account_data.events) {
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return;
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}
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// Clobbers based on event type.
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syncResponse.account_data.events.forEach((e) => {
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this.accountData[e.type] = e;
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});
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}
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/**
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* Accumulate incremental /sync room data.
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* @param syncResponse - the complete /sync JSON
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* @param fromDatabase - True if the sync response is one saved to the database
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*/
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private accumulateRooms(syncResponse: ISyncResponse, fromDatabase = false): void {
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if (!syncResponse.rooms) {
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return;
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}
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if (syncResponse.rooms.invite) {
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Object.keys(syncResponse.rooms.invite).forEach((roomId) => {
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this.accumulateRoom(roomId, Category.Invite, syncResponse.rooms.invite[roomId], fromDatabase);
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});
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}
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if (syncResponse.rooms.join) {
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Object.keys(syncResponse.rooms.join).forEach((roomId) => {
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this.accumulateRoom(roomId, Category.Join, syncResponse.rooms.join[roomId], fromDatabase);
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});
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}
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if (syncResponse.rooms.leave) {
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Object.keys(syncResponse.rooms.leave).forEach((roomId) => {
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this.accumulateRoom(roomId, Category.Leave, syncResponse.rooms.leave[roomId], fromDatabase);
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});
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}
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if (syncResponse.rooms.knock) {
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Object.keys(syncResponse.rooms.knock).forEach((roomId) => {
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this.accumulateRoom(roomId, Category.Knock, syncResponse.rooms.knock[roomId], fromDatabase);
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});
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}
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}
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private accumulateRoom(roomId: string, category: Category.Invite, data: IInvitedRoom, fromDatabase: boolean): void;
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private accumulateRoom(roomId: string, category: Category.Join, data: IJoinedRoom, fromDatabase: boolean): void;
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private accumulateRoom(roomId: string, category: Category.Leave, data: ILeftRoom, fromDatabase: boolean): void;
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private accumulateRoom(roomId: string, category: Category.Knock, data: IKnockedRoom, fromDatabase: boolean): void;
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private accumulateRoom(roomId: string, category: Category, data: any, fromDatabase = false): void {
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// Valid /sync state transitions
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// +--------+ <======+ 1: Accept an invite
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// +== | INVITE | | (5) 2: Leave a room
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// | +--------+ =====+ | 3: Join a public room previously
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// |(1) (4) | | left (handle as if new room)
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// V (2) V | 4: Reject an invite
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// +------+ ========> +--------+ 5: Invite to a room previously
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// | JOIN | (3) | LEAVE* | left (handle as if new room)
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// +------+ <======== +--------+
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//
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// * equivalent to "no state"
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switch (category) {
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case Category.Invite: // (5)
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if (this.knockRooms[roomId]) {
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// was previously knock, now invite, need to delete knock state
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delete this.knockRooms[roomId];
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}
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this.accumulateInviteState(roomId, data as IInvitedRoom);
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break;
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case Category.Knock:
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this.accumulateKnockState(roomId, data as IKnockedRoom);
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break;
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case Category.Join:
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if (this.inviteRooms[roomId]) {
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// (1)
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// was previously invite, now join. We expect /sync to give
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// the entire state and timeline on 'join', so delete previous
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// invite state
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delete this.inviteRooms[roomId];
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}
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// (3)
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this.accumulateJoinState(roomId, data as IJoinedRoom, fromDatabase);
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break;
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case Category.Leave:
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if (this.knockRooms[roomId]) {
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// delete knock state on leave
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delete this.knockRooms[roomId];
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} else if (this.inviteRooms[roomId]) {
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// (4)
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delete this.inviteRooms[roomId];
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} else {
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// (2)
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delete this.joinRooms[roomId];
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}
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break;
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default:
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logger.error("Unknown cateogory: ", category);
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}
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}
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private accumulateInviteState(roomId: string, data: IInvitedRoom): void {
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if (!data.invite_state || !data.invite_state.events) {
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// no new data
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return;
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}
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if (!this.inviteRooms[roomId]) {
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this.inviteRooms[roomId] = {
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invite_state: data.invite_state,
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};
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return;
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}
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// accumulate extra keys for invite->invite transitions
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// clobber based on event type / state key
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// We expect invite_state to be small, so just loop over the events
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const currentData = this.inviteRooms[roomId];
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data.invite_state.events.forEach((e) => {
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let hasAdded = false;
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for (let i = 0; i < currentData.invite_state.events.length; i++) {
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const current = currentData.invite_state.events[i];
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if (current.type === e.type && current.state_key == e.state_key) {
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currentData.invite_state.events[i] = e; // update
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hasAdded = true;
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}
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}
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if (!hasAdded) {
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currentData.invite_state.events.push(e);
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}
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});
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}
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private accumulateKnockState(roomId: string, data: IKnockedRoom): void {
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if (!data.knock_state || !data.knock_state.events) {
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// no new data
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return;
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}
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+
if (!this.knockRooms[roomId]) {
|
361
|
+
this.knockRooms[roomId] = {
|
362
|
+
knock_state: data.knock_state,
|
363
|
+
};
|
364
|
+
return;
|
365
|
+
}
|
366
|
+
// accumulate extra keys
|
367
|
+
// clobber based on event type / state key
|
368
|
+
// We expect knock_state to be small, so just loop over the events
|
369
|
+
const currentData = this.knockRooms[roomId];
|
370
|
+
data.knock_state.events.forEach((e) => {
|
371
|
+
let hasAdded = false;
|
372
|
+
for (let i = 0; i < currentData.knock_state.events.length; i++) {
|
373
|
+
const current = currentData.knock_state.events[i];
|
374
|
+
if (current.type === e.type && current.state_key == e.state_key) {
|
375
|
+
currentData.knock_state.events[i] = e; // update
|
376
|
+
hasAdded = true;
|
377
|
+
}
|
378
|
+
}
|
379
|
+
if (!hasAdded) {
|
380
|
+
currentData.knock_state.events.push(e);
|
381
|
+
}
|
382
|
+
});
|
383
|
+
}
|
384
|
+
|
385
|
+
// Accumulate timeline and state events in a room.
|
386
|
+
private accumulateJoinState(roomId: string, data: IJoinedRoom, fromDatabase = false): void {
|
387
|
+
// We expect this function to be called a lot (every /sync) so we want
|
388
|
+
// this to be fast. /sync stores events in an array but we often want
|
389
|
+
// to clobber based on type/state_key. Rather than convert arrays to
|
390
|
+
// maps all the time, just keep private maps which contain
|
391
|
+
// the actual current accumulated sync state, and array-ify it when
|
392
|
+
// getJSON() is called.
|
393
|
+
|
394
|
+
// State resolution:
|
395
|
+
// The 'state' key is the delta from the previous sync (or start of time
|
396
|
+
// if no token was supplied), to the START of the timeline. To obtain
|
397
|
+
// the current state, we need to "roll forward" state by reading the
|
398
|
+
// timeline. We want to store the current state so we can drop events
|
399
|
+
// out the end of the timeline based on opts.maxTimelineEntries.
|
400
|
+
//
|
401
|
+
// 'state' 'timeline' current state
|
402
|
+
// |-------x<======================>x
|
403
|
+
// T I M E
|
404
|
+
//
|
405
|
+
// When getJSON() is called, we 'roll back' the current state by the
|
406
|
+
// number of entries in the timeline to work out what 'state' should be.
|
407
|
+
|
408
|
+
// Back-pagination:
|
409
|
+
// On an initial /sync, the server provides a back-pagination token for
|
410
|
+
// the start of the timeline. When /sync deltas come down, they also
|
411
|
+
// include back-pagination tokens for the start of the timeline. This
|
412
|
+
// means not all events in the timeline have back-pagination tokens, as
|
413
|
+
// it is only the ones at the START of the timeline which have them.
|
414
|
+
// In order for us to have a valid timeline (and back-pagination token
|
415
|
+
// to match), we need to make sure that when we remove old timeline
|
416
|
+
// events, that we roll forward to an event which has a back-pagination
|
417
|
+
// token. This means we can't keep a strict sliding-window based on
|
418
|
+
// opts.maxTimelineEntries, and we may have a few less. We should never
|
419
|
+
// have more though, provided that the /sync limit is less than or equal
|
420
|
+
// to opts.maxTimelineEntries.
|
421
|
+
|
422
|
+
if (!this.joinRooms[roomId]) {
|
423
|
+
// Create truly empty objects so event types of 'hasOwnProperty' and co
|
424
|
+
// don't cause this code to break.
|
425
|
+
this.joinRooms[roomId] = {
|
426
|
+
_currentState: Object.create(null),
|
427
|
+
_timeline: [],
|
428
|
+
_accountData: Object.create(null),
|
429
|
+
_unreadNotifications: {},
|
430
|
+
_unreadThreadNotifications: {},
|
431
|
+
_summary: {},
|
432
|
+
_receipts: new ReceiptAccumulator(),
|
433
|
+
};
|
434
|
+
}
|
435
|
+
const currentData = this.joinRooms[roomId];
|
436
|
+
|
437
|
+
if (data.account_data && data.account_data.events) {
|
438
|
+
// clobber based on type
|
439
|
+
data.account_data.events.forEach((e) => {
|
440
|
+
currentData._accountData[e.type] = e;
|
441
|
+
});
|
442
|
+
}
|
443
|
+
|
444
|
+
// these probably clobber, spec is unclear.
|
445
|
+
if (data.unread_notifications) {
|
446
|
+
currentData._unreadNotifications = data.unread_notifications;
|
447
|
+
}
|
448
|
+
currentData._unreadThreadNotifications =
|
449
|
+
data[UNREAD_THREAD_NOTIFICATIONS.stable!] ?? data[UNREAD_THREAD_NOTIFICATIONS.unstable!] ?? undefined;
|
450
|
+
|
451
|
+
if (data.summary) {
|
452
|
+
const HEROES_KEY = "m.heroes";
|
453
|
+
const INVITED_COUNT_KEY = "m.invited_member_count";
|
454
|
+
const JOINED_COUNT_KEY = "m.joined_member_count";
|
455
|
+
|
456
|
+
const acc = currentData._summary;
|
457
|
+
const sum = data.summary;
|
458
|
+
acc[HEROES_KEY] = sum[HEROES_KEY] ?? acc[HEROES_KEY];
|
459
|
+
acc[JOINED_COUNT_KEY] = sum[JOINED_COUNT_KEY] ?? acc[JOINED_COUNT_KEY];
|
460
|
+
acc[INVITED_COUNT_KEY] = sum[INVITED_COUNT_KEY] ?? acc[INVITED_COUNT_KEY];
|
461
|
+
}
|
462
|
+
|
463
|
+
// We purposefully do not persist m.typing events.
|
464
|
+
// Technically you could refresh a browser before the timer on a
|
465
|
+
// typing event is up, so it'll look like you aren't typing when
|
466
|
+
// you really still are. However, the alternative is worse. If
|
467
|
+
// we do persist typing events, it will look like people are
|
468
|
+
// typing forever until someone really does start typing (which
|
469
|
+
// will prompt Synapse to send down an actual m.typing event to
|
470
|
+
// clobber the one we persisted).
|
471
|
+
|
472
|
+
// Persist the receipts
|
473
|
+
currentData._receipts.consumeEphemeralEvents(data.ephemeral?.events);
|
474
|
+
|
475
|
+
// if we got a limited sync, we need to remove all timeline entries or else
|
476
|
+
// we will have gaps in the timeline.
|
477
|
+
if (data.timeline && data.timeline.limited) {
|
478
|
+
currentData._timeline = [];
|
479
|
+
}
|
480
|
+
|
481
|
+
// Work out the current state. The deltas need to be applied in the order:
|
482
|
+
// - existing state which didn't come down /sync.
|
483
|
+
// - State events under the 'state' key.
|
484
|
+
// - State events in the 'timeline'.
|
485
|
+
data.state?.events?.forEach((e) => {
|
486
|
+
setState(currentData._currentState, e);
|
487
|
+
});
|
488
|
+
data.timeline?.events?.forEach((e, index) => {
|
489
|
+
// this nops if 'e' isn't a state event
|
490
|
+
setState(currentData._currentState, e);
|
491
|
+
// append the event to the timeline. The back-pagination token
|
492
|
+
// corresponds to the first event in the timeline
|
493
|
+
let transformedEvent: TaggedEvent;
|
494
|
+
if (!fromDatabase) {
|
495
|
+
transformedEvent = Object.assign({}, e);
|
496
|
+
if (transformedEvent.unsigned !== undefined) {
|
497
|
+
transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
|
498
|
+
}
|
499
|
+
const age = e.unsigned?.age;
|
500
|
+
if (age !== undefined) transformedEvent._localTs = Date.now() - age;
|
501
|
+
} else {
|
502
|
+
transformedEvent = e;
|
503
|
+
}
|
504
|
+
|
505
|
+
currentData._timeline.push({
|
506
|
+
event: transformedEvent,
|
507
|
+
token: index === 0 ? (data.timeline.prev_batch ?? null) : null,
|
508
|
+
});
|
509
|
+
});
|
510
|
+
|
511
|
+
// attempt to prune the timeline by jumping between events which have
|
512
|
+
// pagination tokens.
|
513
|
+
if (currentData._timeline.length > this.opts.maxTimelineEntries!) {
|
514
|
+
const startIndex = currentData._timeline.length - this.opts.maxTimelineEntries!;
|
515
|
+
for (let i = startIndex; i < currentData._timeline.length; i++) {
|
516
|
+
if (currentData._timeline[i].token) {
|
517
|
+
// keep all events after this, including this one
|
518
|
+
currentData._timeline = currentData._timeline.slice(i, currentData._timeline.length);
|
519
|
+
break;
|
520
|
+
}
|
521
|
+
}
|
522
|
+
}
|
523
|
+
}
|
524
|
+
|
525
|
+
/**
|
526
|
+
* Return everything under the 'rooms' key from a /sync response which
|
527
|
+
* represents all room data that should be stored. This should be paired
|
528
|
+
* with the sync token which represents the most recent /sync response
|
529
|
+
* provided to accumulate().
|
530
|
+
* @param forDatabase - True to generate a sync to be saved to storage
|
531
|
+
* @returns An object with a "nextBatch", "roomsData" and "accountData"
|
532
|
+
* keys.
|
533
|
+
* The "nextBatch" key is a string which represents at what point in the
|
534
|
+
* /sync stream the accumulator reached. This token should be used when
|
535
|
+
* restarting a /sync stream at startup. Failure to do so can lead to missing
|
536
|
+
* events. The "roomsData" key is an Object which represents the entire
|
537
|
+
* /sync response from the 'rooms' key onwards. The "accountData" key is
|
538
|
+
* a list of raw events which represent global account data.
|
539
|
+
*/
|
540
|
+
public getJSON(forDatabase = false): ISyncData {
|
541
|
+
const data: IRooms = {
|
542
|
+
join: {},
|
543
|
+
invite: {},
|
544
|
+
knock: {},
|
545
|
+
// always empty. This is set by /sync when a room was previously
|
546
|
+
// in 'invite' or 'join'. On fresh startup, the client won't know
|
547
|
+
// about any previous room being in 'invite' or 'join' so we can
|
548
|
+
// just omit mentioning it at all, even if it has previously come
|
549
|
+
// down /sync.
|
550
|
+
// The notable exception is when a client is kicked or banned:
|
551
|
+
// we may want to hold onto that room so the client can clearly see
|
552
|
+
// why their room has disappeared. We don't persist it though because
|
553
|
+
// it is unclear *when* we can safely remove the room from the DB.
|
554
|
+
// Instead, we assume that if you're loading from the DB, you've
|
555
|
+
// refreshed the page, which means you've seen the kick/ban already.
|
556
|
+
leave: {},
|
557
|
+
};
|
558
|
+
Object.keys(this.inviteRooms).forEach((roomId) => {
|
559
|
+
data.invite[roomId] = this.inviteRooms[roomId];
|
560
|
+
});
|
561
|
+
Object.keys(this.knockRooms).forEach((roomId) => {
|
562
|
+
data.knock[roomId] = this.knockRooms[roomId];
|
563
|
+
});
|
564
|
+
Object.keys(this.joinRooms).forEach((roomId) => {
|
565
|
+
const roomData = this.joinRooms[roomId];
|
566
|
+
const roomJson: IJoinedRoom = {
|
567
|
+
ephemeral: { events: [] },
|
568
|
+
account_data: { events: [] },
|
569
|
+
state: { events: [] },
|
570
|
+
timeline: {
|
571
|
+
events: [],
|
572
|
+
prev_batch: null,
|
573
|
+
},
|
574
|
+
unread_notifications: roomData._unreadNotifications,
|
575
|
+
unread_thread_notifications: roomData._unreadThreadNotifications,
|
576
|
+
summary: roomData._summary as IRoomSummary,
|
577
|
+
};
|
578
|
+
// Add account data
|
579
|
+
Object.keys(roomData._accountData).forEach((evType) => {
|
580
|
+
roomJson.account_data.events.push(roomData._accountData[evType]);
|
581
|
+
});
|
582
|
+
|
583
|
+
const receiptEvent = roomData._receipts.buildAccumulatedReceiptEvent(roomId);
|
584
|
+
|
585
|
+
// add only if we have some receipt data
|
586
|
+
if (receiptEvent) {
|
587
|
+
roomJson.ephemeral.events.push(receiptEvent);
|
588
|
+
}
|
589
|
+
|
590
|
+
// Add timeline data
|
591
|
+
roomData._timeline.forEach((msgData) => {
|
592
|
+
if (!roomJson.timeline.prev_batch) {
|
593
|
+
// the first event we add to the timeline MUST match up to
|
594
|
+
// the prev_batch token.
|
595
|
+
if (!msgData.token) {
|
596
|
+
return; // this shouldn't happen as we prune constantly.
|
597
|
+
}
|
598
|
+
roomJson.timeline.prev_batch = msgData.token;
|
599
|
+
}
|
600
|
+
|
601
|
+
let transformedEvent: (IRoomEvent | IStateEvent) & { _localTs?: number };
|
602
|
+
if (!forDatabase && isTaggedEvent(msgData.event)) {
|
603
|
+
// This means we have to copy each event, so we can fix it up to
|
604
|
+
// set a correct 'age' parameter whilst keeping the local timestamp
|
605
|
+
// on our stored event. If this turns out to be a bottleneck, it could
|
606
|
+
// be optimised either by doing this in the main process after the data
|
607
|
+
// has been structured-cloned to go between the worker & main process,
|
608
|
+
// or special-casing data from saved syncs to read the local timestamp
|
609
|
+
// directly rather than turning it into age to then immediately be
|
610
|
+
// transformed back again into a local timestamp.
|
611
|
+
transformedEvent = Object.assign({}, msgData.event);
|
612
|
+
if (transformedEvent.unsigned !== undefined) {
|
613
|
+
transformedEvent.unsigned = Object.assign({}, transformedEvent.unsigned);
|
614
|
+
}
|
615
|
+
delete transformedEvent._localTs;
|
616
|
+
transformedEvent.unsigned = transformedEvent.unsigned || {};
|
617
|
+
transformedEvent.unsigned.age = Date.now() - msgData.event._localTs!;
|
618
|
+
} else {
|
619
|
+
transformedEvent = msgData.event;
|
620
|
+
}
|
621
|
+
roomJson.timeline.events.push(transformedEvent);
|
622
|
+
});
|
623
|
+
|
624
|
+
// Add state data: roll back current state to the start of timeline,
|
625
|
+
// by "reverse clobbering" from the end of the timeline to the start.
|
626
|
+
// Convert maps back into arrays.
|
627
|
+
const rollBackState = Object.create(null);
|
628
|
+
for (let i = roomJson.timeline.events.length - 1; i >= 0; i--) {
|
629
|
+
const timelineEvent = roomJson.timeline.events[i];
|
630
|
+
if (
|
631
|
+
(timelineEvent as IStateEvent).state_key === null ||
|
632
|
+
(timelineEvent as IStateEvent).state_key === undefined
|
633
|
+
) {
|
634
|
+
continue; // not a state event
|
635
|
+
}
|
636
|
+
// since we're going back in time, we need to use the previous
|
637
|
+
// state value else we'll break causality. We don't have the
|
638
|
+
// complete previous state event, so we need to create one.
|
639
|
+
const prevStateEvent = deepCopy(timelineEvent);
|
640
|
+
if (prevStateEvent.unsigned) {
|
641
|
+
if (prevStateEvent.unsigned.prev_content) {
|
642
|
+
prevStateEvent.content = prevStateEvent.unsigned.prev_content;
|
643
|
+
}
|
644
|
+
if (prevStateEvent.unsigned.prev_sender) {
|
645
|
+
prevStateEvent.sender = prevStateEvent.unsigned.prev_sender;
|
646
|
+
}
|
647
|
+
}
|
648
|
+
setState(rollBackState, prevStateEvent);
|
649
|
+
}
|
650
|
+
Object.keys(roomData._currentState).forEach((evType) => {
|
651
|
+
Object.keys(roomData._currentState[evType]).forEach((stateKey) => {
|
652
|
+
let ev = roomData._currentState[evType][stateKey];
|
653
|
+
if (rollBackState[evType] && rollBackState[evType][stateKey]) {
|
654
|
+
// use the reverse clobbered event instead.
|
655
|
+
ev = rollBackState[evType][stateKey];
|
656
|
+
}
|
657
|
+
roomJson.state.events.push(ev);
|
658
|
+
});
|
659
|
+
});
|
660
|
+
data.join[roomId] = roomJson;
|
661
|
+
});
|
662
|
+
|
663
|
+
// Add account data
|
664
|
+
const accData: IMinimalEvent[] = [];
|
665
|
+
Object.keys(this.accountData).forEach((evType) => {
|
666
|
+
accData.push(this.accountData[evType]);
|
667
|
+
});
|
668
|
+
|
669
|
+
return {
|
670
|
+
nextBatch: this.nextBatch!,
|
671
|
+
roomsData: data,
|
672
|
+
accountData: accData,
|
673
|
+
};
|
674
|
+
}
|
675
|
+
|
676
|
+
public getNextBatchToken(): string {
|
677
|
+
return this.nextBatch!;
|
678
|
+
}
|
679
|
+
}
|
680
|
+
|
681
|
+
function setState(eventMap: Record<string, Record<string, IStateEvent>>, event: IRoomEvent | IStateEvent): void {
|
682
|
+
if ((event as IStateEvent).state_key === null || (event as IStateEvent).state_key === undefined || !event.type) {
|
683
|
+
return;
|
684
|
+
}
|
685
|
+
if (!eventMap[event.type]) {
|
686
|
+
eventMap[event.type] = Object.create(null);
|
687
|
+
}
|
688
|
+
eventMap[event.type][(event as IStateEvent).state_key] = event as IStateEvent;
|
689
|
+
}
|