@sharedex/ui 0.0.0-stage → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1623) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +511 -2
  3. package/dist/backgrounds/config.d.ts +23 -0
  4. package/dist/backgrounds/config.js +19 -0
  5. package/dist/backgrounds/effects/canvasKit.d.ts +22 -0
  6. package/dist/backgrounds/effects/canvasKit.js +40 -0
  7. package/dist/backgrounds/effects/cursor/cursorGlow.d.ts +13 -0
  8. package/dist/backgrounds/effects/cursor/cursorGlow.js +42 -0
  9. package/dist/backgrounds/effects/cursor/cursorGlow.schema.d.ts +1 -0
  10. package/dist/backgrounds/effects/cursor/cursorGlow.schema.js +14 -0
  11. package/dist/backgrounds/effects/cursor/fluidCursor.d.ts +33 -0
  12. package/dist/backgrounds/effects/cursor/fluidCursor.js +322 -0
  13. package/dist/backgrounds/effects/cursor/fluidCursor.schema.d.ts +1 -0
  14. package/dist/backgrounds/effects/cursor/fluidCursor.schema.js +17 -0
  15. package/dist/backgrounds/effects/cursor/proximityMask.d.ts +14 -0
  16. package/dist/backgrounds/effects/cursor/proximityMask.js +104 -0
  17. package/dist/backgrounds/effects/cursor/proximityMask.schema.d.ts +1 -0
  18. package/dist/backgrounds/effects/cursor/proximityMask.schema.js +15 -0
  19. package/dist/backgrounds/effects/cursor/waterRipple.d.ts +30 -0
  20. package/dist/backgrounds/effects/cursor/waterRipple.js +239 -0
  21. package/dist/backgrounds/effects/cursor/waterRipple.schema.d.ts +1 -0
  22. package/dist/backgrounds/effects/cursor/waterRipple.schema.js +22 -0
  23. package/dist/backgrounds/effects/define.d.ts +75 -0
  24. package/dist/backgrounds/effects/define.js +137 -0
  25. package/dist/backgrounds/effects/glass/isometricLayers.d.ts +14 -0
  26. package/dist/backgrounds/effects/glass/isometricLayers.js +57 -0
  27. package/dist/backgrounds/effects/glass/isometricLayers.schema.d.ts +1 -0
  28. package/dist/backgrounds/effects/glass/isometricLayers.schema.js +16 -0
  29. package/dist/backgrounds/effects/glass/liquidSculpture.d.ts +24 -0
  30. package/dist/backgrounds/effects/glass/liquidSculpture.js +154 -0
  31. package/dist/backgrounds/effects/glass/liquidSculpture.schema.d.ts +1 -0
  32. package/dist/backgrounds/effects/glass/liquidSculpture.schema.js +15 -0
  33. package/dist/backgrounds/effects/glitch/asciiArt.d.ts +29 -0
  34. package/dist/backgrounds/effects/glitch/asciiArt.js +132 -0
  35. package/dist/backgrounds/effects/glitch/asciiArt.schema.d.ts +1 -0
  36. package/dist/backgrounds/effects/glitch/asciiArt.schema.js +17 -0
  37. package/dist/backgrounds/effects/glitch/asciiArtGl.d.ts +19 -0
  38. package/dist/backgrounds/effects/glitch/asciiArtGl.js +92 -0
  39. package/dist/backgrounds/effects/glitch/crtScanlines.d.ts +16 -0
  40. package/dist/backgrounds/effects/glitch/crtScanlines.js +51 -0
  41. package/dist/backgrounds/effects/glitch/crtScanlines.schema.d.ts +1 -0
  42. package/dist/backgrounds/effects/glitch/crtScanlines.schema.js +15 -0
  43. package/dist/backgrounds/effects/glitch/digitalGlitch.d.ts +15 -0
  44. package/dist/backgrounds/effects/glitch/digitalGlitch.js +65 -0
  45. package/dist/backgrounds/effects/glitch/digitalGlitch.schema.d.ts +1 -0
  46. package/dist/backgrounds/effects/glitch/digitalGlitch.schema.js +16 -0
  47. package/dist/backgrounds/effects/glitch/ditherWave.d.ts +12 -0
  48. package/dist/backgrounds/effects/glitch/ditherWave.js +52 -0
  49. package/dist/backgrounds/effects/glitch/ditherWave.schema.d.ts +1 -0
  50. package/dist/backgrounds/effects/glitch/ditherWave.schema.js +14 -0
  51. package/dist/backgrounds/effects/glitch/matrixRain.d.ts +15 -0
  52. package/dist/backgrounds/effects/glitch/matrixRain.js +58 -0
  53. package/dist/backgrounds/effects/glitch/matrixRain.schema.d.ts +1 -0
  54. package/dist/backgrounds/effects/glitch/matrixRain.schema.js +15 -0
  55. package/dist/backgrounds/effects/glitch/retroScreen.d.ts +12 -0
  56. package/dist/backgrounds/effects/glitch/retroScreen.js +50 -0
  57. package/dist/backgrounds/effects/glitch/retroScreen.schema.d.ts +1 -0
  58. package/dist/backgrounds/effects/glitch/retroScreen.schema.js +13 -0
  59. package/dist/backgrounds/effects/glitch/rgbShift.d.ts +13 -0
  60. package/dist/backgrounds/effects/glitch/rgbShift.js +58 -0
  61. package/dist/backgrounds/effects/glitch/rgbShift.schema.d.ts +1 -0
  62. package/dist/backgrounds/effects/glitch/rgbShift.schema.js +14 -0
  63. package/dist/backgrounds/effects/glitch/vhsStatic.d.ts +12 -0
  64. package/dist/backgrounds/effects/glitch/vhsStatic.js +48 -0
  65. package/dist/backgrounds/effects/glitch/vhsStatic.schema.d.ts +1 -0
  66. package/dist/backgrounds/effects/glitch/vhsStatic.schema.js +14 -0
  67. package/dist/backgrounds/effects/grid/animatedGrid.d.ts +13 -0
  68. package/dist/backgrounds/effects/grid/animatedGrid.js +63 -0
  69. package/dist/backgrounds/effects/grid/animatedGrid.schema.d.ts +1 -0
  70. package/dist/backgrounds/effects/grid/animatedGrid.schema.js +15 -0
  71. package/dist/backgrounds/effects/grid/contourLines.d.ts +26 -0
  72. package/dist/backgrounds/effects/grid/contourLines.js +157 -0
  73. package/dist/backgrounds/effects/grid/contourLines.schema.d.ts +1 -0
  74. package/dist/backgrounds/effects/grid/contourLines.schema.js +18 -0
  75. package/dist/backgrounds/effects/grid/contourLinesGl.d.ts +11 -0
  76. package/dist/backgrounds/effects/grid/contourLinesGl.js +57 -0
  77. package/dist/backgrounds/effects/grid/dataGrid.d.ts +15 -0
  78. package/dist/backgrounds/effects/grid/dataGrid.js +73 -0
  79. package/dist/backgrounds/effects/grid/dataGrid.schema.d.ts +1 -0
  80. package/dist/backgrounds/effects/grid/dataGrid.schema.js +17 -0
  81. package/dist/backgrounds/effects/grid/dotPattern.d.ts +11 -0
  82. package/dist/backgrounds/effects/grid/dotPattern.js +27 -0
  83. package/dist/backgrounds/effects/grid/dotPattern.schema.d.ts +1 -0
  84. package/dist/backgrounds/effects/grid/dotPattern.schema.js +13 -0
  85. package/dist/backgrounds/effects/grid/fadingGrid.d.ts +13 -0
  86. package/dist/backgrounds/effects/grid/fadingGrid.js +41 -0
  87. package/dist/backgrounds/effects/grid/fadingGrid.schema.d.ts +1 -0
  88. package/dist/backgrounds/effects/grid/fadingGrid.schema.js +15 -0
  89. package/dist/backgrounds/effects/grid/geometricVectors.d.ts +15 -0
  90. package/dist/backgrounds/effects/grid/geometricVectors.js +136 -0
  91. package/dist/backgrounds/effects/grid/geometricVectors.schema.d.ts +1 -0
  92. package/dist/backgrounds/effects/grid/geometricVectors.schema.js +16 -0
  93. package/dist/backgrounds/effects/grid/gradientGrid.d.ts +15 -0
  94. package/dist/backgrounds/effects/grid/gradientGrid.js +37 -0
  95. package/dist/backgrounds/effects/grid/gradientGrid.schema.d.ts +1 -0
  96. package/dist/backgrounds/effects/grid/gradientGrid.schema.js +15 -0
  97. package/dist/backgrounds/effects/grid/gridHero.d.ts +15 -0
  98. package/dist/backgrounds/effects/grid/gridHero.js +75 -0
  99. package/dist/backgrounds/effects/grid/gridHero.schema.d.ts +1 -0
  100. package/dist/backgrounds/effects/grid/gridHero.schema.js +16 -0
  101. package/dist/backgrounds/effects/grid/gridHover.d.ts +16 -0
  102. package/dist/backgrounds/effects/grid/gridHover.js +46 -0
  103. package/dist/backgrounds/effects/grid/gridHover.schema.d.ts +1 -0
  104. package/dist/backgrounds/effects/grid/gridHover.schema.js +16 -0
  105. package/dist/backgrounds/effects/grid/layeredGridCards.d.ts +18 -0
  106. package/dist/backgrounds/effects/grid/layeredGridCards.js +78 -0
  107. package/dist/backgrounds/effects/grid/layeredGridCards.schema.d.ts +1 -0
  108. package/dist/backgrounds/effects/grid/layeredGridCards.schema.js +18 -0
  109. package/dist/backgrounds/effects/grid/lines.d.ts +5 -0
  110. package/dist/backgrounds/effects/grid/lines.js +14 -0
  111. package/dist/backgrounds/effects/grid/magnetLines.d.ts +13 -0
  112. package/dist/backgrounds/effects/grid/magnetLines.js +61 -0
  113. package/dist/backgrounds/effects/grid/magnetLines.schema.d.ts +1 -0
  114. package/dist/backgrounds/effects/grid/magnetLines.schema.js +15 -0
  115. package/dist/backgrounds/effects/grid/meltyLines.d.ts +15 -0
  116. package/dist/backgrounds/effects/grid/meltyLines.js +67 -0
  117. package/dist/backgrounds/effects/grid/meltyLines.schema.d.ts +1 -0
  118. package/dist/backgrounds/effects/grid/meltyLines.schema.js +16 -0
  119. package/dist/backgrounds/effects/grid/morphGrid.d.ts +14 -0
  120. package/dist/backgrounds/effects/grid/morphGrid.js +74 -0
  121. package/dist/backgrounds/effects/grid/morphGrid.schema.d.ts +1 -0
  122. package/dist/backgrounds/effects/grid/morphGrid.schema.js +15 -0
  123. package/dist/backgrounds/effects/grid/neonGridTrail.d.ts +13 -0
  124. package/dist/backgrounds/effects/grid/neonGridTrail.js +70 -0
  125. package/dist/backgrounds/effects/grid/neonGridTrail.schema.d.ts +1 -0
  126. package/dist/backgrounds/effects/grid/neonGridTrail.schema.js +14 -0
  127. package/dist/backgrounds/effects/grid/quantumGrid.d.ts +13 -0
  128. package/dist/backgrounds/effects/grid/quantumGrid.js +73 -0
  129. package/dist/backgrounds/effects/grid/quantumGrid.schema.d.ts +1 -0
  130. package/dist/backgrounds/effects/grid/quantumGrid.schema.js +15 -0
  131. package/dist/backgrounds/effects/grid/triangleGrid.d.ts +15 -0
  132. package/dist/backgrounds/effects/grid/triangleGrid.js +67 -0
  133. package/dist/backgrounds/effects/grid/triangleGrid.schema.d.ts +1 -0
  134. package/dist/backgrounds/effects/grid/triangleGrid.schema.js +15 -0
  135. package/dist/backgrounds/effects/media/image.schema.d.ts +1 -0
  136. package/dist/backgrounds/effects/media/image.schema.js +17 -0
  137. package/dist/backgrounds/effects/media/media.d.ts +30 -0
  138. package/dist/backgrounds/effects/media/media.js +53 -0
  139. package/dist/backgrounds/effects/media/video.schema.d.ts +1 -0
  140. package/dist/backgrounds/effects/media/video.schema.js +15 -0
  141. package/dist/backgrounds/effects/palette.d.ts +10 -0
  142. package/dist/backgrounds/effects/palette.js +21 -0
  143. package/dist/backgrounds/effects/particle/bokeh.d.ts +13 -0
  144. package/dist/backgrounds/effects/particle/bokeh.js +58 -0
  145. package/dist/backgrounds/effects/particle/bokeh.schema.d.ts +1 -0
  146. package/dist/backgrounds/effects/particle/bokeh.schema.js +15 -0
  147. package/dist/backgrounds/effects/particle/constellation.d.ts +25 -0
  148. package/dist/backgrounds/effects/particle/constellation.js +119 -0
  149. package/dist/backgrounds/effects/particle/constellation.schema.d.ts +1 -0
  150. package/dist/backgrounds/effects/particle/constellation.schema.js +15 -0
  151. package/dist/backgrounds/effects/particle/cursorDots.d.ts +17 -0
  152. package/dist/backgrounds/effects/particle/cursorDots.js +47 -0
  153. package/dist/backgrounds/effects/particle/cursorDots.schema.d.ts +1 -0
  154. package/dist/backgrounds/effects/particle/cursorDots.schema.js +16 -0
  155. package/dist/backgrounds/effects/particle/fallingParticles.d.ts +15 -0
  156. package/dist/backgrounds/effects/particle/fallingParticles.js +96 -0
  157. package/dist/backgrounds/effects/particle/fallingParticles.schema.d.ts +1 -0
  158. package/dist/backgrounds/effects/particle/fallingParticles.schema.js +16 -0
  159. package/dist/backgrounds/effects/particle/meteors.d.ts +13 -0
  160. package/dist/backgrounds/effects/particle/meteors.js +63 -0
  161. package/dist/backgrounds/effects/particle/meteors.schema.d.ts +1 -0
  162. package/dist/backgrounds/effects/particle/meteors.schema.js +15 -0
  163. package/dist/backgrounds/effects/particle/particleHover.d.ts +16 -0
  164. package/dist/backgrounds/effects/particle/particleHover.js +73 -0
  165. package/dist/backgrounds/effects/particle/particleHover.schema.d.ts +1 -0
  166. package/dist/backgrounds/effects/particle/particleHover.schema.js +15 -0
  167. package/dist/backgrounds/effects/particle/particleOrb.d.ts +14 -0
  168. package/dist/backgrounds/effects/particle/particleOrb.js +95 -0
  169. package/dist/backgrounds/effects/particle/particleOrb.schema.d.ts +1 -0
  170. package/dist/backgrounds/effects/particle/particleOrb.schema.js +15 -0
  171. package/dist/backgrounds/effects/particle/particles.d.ts +23 -0
  172. package/dist/backgrounds/effects/particle/particles.js +63 -0
  173. package/dist/backgrounds/effects/particle/particles.schema.d.ts +1 -0
  174. package/dist/backgrounds/effects/particle/particles.schema.js +15 -0
  175. package/dist/backgrounds/effects/particle/starfield.d.ts +12 -0
  176. package/dist/backgrounds/effects/particle/starfield.js +88 -0
  177. package/dist/backgrounds/effects/particle/starfield.schema.d.ts +1 -0
  178. package/dist/backgrounds/effects/particle/starfield.schema.js +14 -0
  179. package/dist/backgrounds/effects/pattern/circlesPattern.schema.d.ts +1 -0
  180. package/dist/backgrounds/effects/pattern/circlesPattern.schema.js +12 -0
  181. package/dist/backgrounds/effects/pattern/diamondsPattern.schema.d.ts +1 -0
  182. package/dist/backgrounds/effects/pattern/diamondsPattern.schema.js +12 -0
  183. package/dist/backgrounds/effects/pattern/leatherPattern.schema.d.ts +1 -0
  184. package/dist/backgrounds/effects/pattern/leatherPattern.schema.js +12 -0
  185. package/dist/backgrounds/effects/pattern/patterns.d.ts +22 -0
  186. package/dist/backgrounds/effects/pattern/patterns.js +120 -0
  187. package/dist/backgrounds/effects/pattern/scalesPattern.schema.d.ts +1 -0
  188. package/dist/backgrounds/effects/pattern/scalesPattern.schema.js +12 -0
  189. package/dist/backgrounds/effects/pattern/strangePattern.schema.d.ts +1 -0
  190. package/dist/backgrounds/effects/pattern/strangePattern.schema.js +12 -0
  191. package/dist/backgrounds/effects/scroll/cinematicReveal.d.ts +13 -0
  192. package/dist/backgrounds/effects/scroll/cinematicReveal.js +82 -0
  193. package/dist/backgrounds/effects/scroll/cinematicReveal.schema.d.ts +1 -0
  194. package/dist/backgrounds/effects/scroll/cinematicReveal.schema.js +14 -0
  195. package/dist/backgrounds/effects/scroll/parallax.d.ts +14 -0
  196. package/dist/backgrounds/effects/scroll/parallax.js +60 -0
  197. package/dist/backgrounds/effects/scroll/parallax.schema.d.ts +1 -0
  198. package/dist/backgrounds/effects/scroll/parallax.schema.js +15 -0
  199. package/dist/backgrounds/effects/scroll/scrollColor.d.ts +10 -0
  200. package/dist/backgrounds/effects/scroll/scrollColor.js +41 -0
  201. package/dist/backgrounds/effects/scroll/scrollColor.schema.d.ts +1 -0
  202. package/dist/backgrounds/effects/scroll/scrollColor.schema.js +25 -0
  203. package/dist/backgrounds/effects/scroll/scrollMorph.d.ts +13 -0
  204. package/dist/backgrounds/effects/scroll/scrollMorph.js +104 -0
  205. package/dist/backgrounds/effects/scroll/scrollMorph.schema.d.ts +1 -0
  206. package/dist/backgrounds/effects/scroll/scrollMorph.schema.js +14 -0
  207. package/dist/backgrounds/effects/scroll/scrollTimeline.d.ts +10 -0
  208. package/dist/backgrounds/effects/scroll/scrollTimeline.js +104 -0
  209. package/dist/backgrounds/effects/scroll/scrollTimeline.schema.d.ts +1 -0
  210. package/dist/backgrounds/effects/scroll/scrollTimeline.schema.js +13 -0
  211. package/dist/backgrounds/effects/scroll/videoScrub.d.ts +22 -0
  212. package/dist/backgrounds/effects/scroll/videoScrub.js +53 -0
  213. package/dist/backgrounds/effects/scroll/videoScrub.schema.d.ts +1 -0
  214. package/dist/backgrounds/effects/scroll/videoScrub.schema.js +16 -0
  215. package/dist/backgrounds/effects/shader/aether.d.ts +12 -0
  216. package/dist/backgrounds/effects/shader/aether.js +46 -0
  217. package/dist/backgrounds/effects/shader/aether.schema.d.ts +1 -0
  218. package/dist/backgrounds/effects/shader/aether.schema.js +14 -0
  219. package/dist/backgrounds/effects/shader/animatedGradient.d.ts +14 -0
  220. package/dist/backgrounds/effects/shader/animatedGradient.js +45 -0
  221. package/dist/backgrounds/effects/shader/animatedGradient.schema.d.ts +1 -0
  222. package/dist/backgrounds/effects/shader/animatedGradient.schema.js +15 -0
  223. package/dist/backgrounds/effects/shader/aurora.d.ts +21 -0
  224. package/dist/backgrounds/effects/shader/aurora.js +64 -0
  225. package/dist/backgrounds/effects/shader/aurora.schema.d.ts +1 -0
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  227. package/dist/backgrounds/effects/shader/auroraGl.d.ts +8 -0
  228. package/dist/backgrounds/effects/shader/auroraGl.js +47 -0
  229. package/dist/backgrounds/effects/shader/caustics.d.ts +12 -0
  230. package/dist/backgrounds/effects/shader/caustics.js +68 -0
  231. package/dist/backgrounds/effects/shader/caustics.schema.d.ts +1 -0
  232. package/dist/backgrounds/effects/shader/caustics.schema.js +14 -0
  233. package/dist/backgrounds/effects/shader/chromaticSine.d.ts +14 -0
  234. package/dist/backgrounds/effects/shader/chromaticSine.js +54 -0
  235. package/dist/backgrounds/effects/shader/chromaticSine.schema.d.ts +1 -0
  236. package/dist/backgrounds/effects/shader/chromaticSine.schema.js +15 -0
  237. package/dist/backgrounds/effects/shader/godRays.d.ts +14 -0
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  239. package/dist/backgrounds/effects/shader/godRays.schema.d.ts +1 -0
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  241. package/dist/backgrounds/effects/shader/gooeyBlobs.d.ts +13 -0
  242. package/dist/backgrounds/effects/shader/gooeyBlobs.js +84 -0
  243. package/dist/backgrounds/effects/shader/gooeyBlobs.schema.d.ts +1 -0
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  245. package/dist/backgrounds/effects/shader/gradientBars.d.ts +13 -0
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  247. package/dist/backgrounds/effects/shader/gradientBars.schema.d.ts +1 -0
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  249. package/dist/backgrounds/effects/shader/grainGradient.d.ts +12 -0
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  253. package/dist/backgrounds/effects/shader/iridescent.d.ts +19 -0
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  257. package/dist/backgrounds/effects/shader/iridescentGl.d.ts +6 -0
  258. package/dist/backgrounds/effects/shader/iridescentGl.js +42 -0
  259. package/dist/backgrounds/effects/shader/liquid.d.ts +12 -0
  260. package/dist/backgrounds/effects/shader/liquid.js +44 -0
  261. package/dist/backgrounds/effects/shader/liquid.schema.d.ts +1 -0
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  263. package/dist/backgrounds/effects/shader/meshGradient.d.ts +12 -0
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  267. package/dist/backgrounds/effects/shader/plasmaGrid.d.ts +14 -0
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  271. package/dist/backgrounds/effects/shader/rainbow.d.ts +13 -0
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  275. package/dist/backgrounds/effects/shader/shaderLines.d.ts +12 -0
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  277. package/dist/backgrounds/effects/shader/shaderLines.schema.d.ts +1 -0
  278. package/dist/backgrounds/effects/shader/shaderLines.schema.js +14 -0
  279. package/dist/backgrounds/effects/shader/shaderRipples.d.ts +14 -0
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  281. package/dist/backgrounds/effects/shader/shaderRipples.schema.d.ts +1 -0
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  283. package/dist/backgrounds/effects/shader/smoothMesh.d.ts +12 -0
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  285. package/dist/backgrounds/effects/shader/smoothMesh.schema.d.ts +1 -0
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  287. package/dist/backgrounds/effects/shader/waveDistortion.d.ts +12 -0
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  291. package/dist/backgrounds/effects/shaderKit.d.ts +24 -0
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  293. package/dist/backgrounds/effects/svgKit.d.ts +26 -0
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  295. package/dist/backgrounds/effects/texture/filmGrain.d.ts +18 -0
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  1577. package/dist/transitions/scroll/SplitText.schema.d.ts +1 -0
  1578. package/dist/transitions/scroll/SplitText.schema.js +26 -0
  1579. package/dist/transitions/scroll/StackCards.d.ts +37 -0
  1580. package/dist/transitions/scroll/StackCards.js +70 -0
  1581. package/dist/transitions/scroll/StackCards.schema.d.ts +1 -0
  1582. package/dist/transitions/scroll/StackCards.schema.js +14 -0
  1583. package/dist/transitions/scroll/TextMaskZoom.d.ts +35 -0
  1584. package/dist/transitions/scroll/TextMaskZoom.js +58 -0
  1585. package/dist/transitions/scroll/TextMaskZoom.schema.d.ts +1 -0
  1586. package/dist/transitions/scroll/TextMaskZoom.schema.js +12 -0
  1587. package/dist/transitions/scroll/css.d.ts +17 -0
  1588. package/dist/transitions/scroll/css.js +192 -0
  1589. package/dist/transitions/scroll/progress.d.ts +14 -0
  1590. package/dist/transitions/scroll/progress.js +31 -0
  1591. package/dist/transitions/scroll/split.d.ts +2 -0
  1592. package/dist/transitions/scroll/split.js +2 -0
  1593. package/dist/transitions/scroll/useScrub.d.ts +31 -0
  1594. package/dist/transitions/scroll/useScrub.js +90 -0
  1595. package/dist/transitions/shader/program.d.ts +56 -0
  1596. package/dist/transitions/shader/program.js +132 -0
  1597. package/dist/transitions/shader/scrollSpeed.d.ts +11 -0
  1598. package/dist/transitions/shader/scrollSpeed.js +76 -0
  1599. package/dist/transitions/shader/textures.d.ts +40 -0
  1600. package/dist/transitions/shader/textures.js +134 -0
  1601. package/dist/transitions/stage.d.ts +25 -0
  1602. package/dist/transitions/stage.js +42 -0
  1603. package/dist/transitions/types.d.ts +97 -0
  1604. package/dist/transitions/types.js +4 -0
  1605. package/guides/README.md +61 -0
  1606. package/guides/about.md +80 -0
  1607. package/guides/backgrounds.md +107 -0
  1608. package/guides/buttons.md +84 -0
  1609. package/guides/contact.md +84 -0
  1610. package/guides/gallery.md +97 -0
  1611. package/guides/hero.md +114 -0
  1612. package/guides/services.md +79 -0
  1613. package/guides/text.md +93 -0
  1614. package/guides/transitions.md +112 -0
  1615. package/package.json +82 -4
  1616. package/styles/about.css +94 -0
  1617. package/styles/base.css +145 -0
  1618. package/styles/button.css +48 -0
  1619. package/styles/contact.css +87 -0
  1620. package/styles/hero.css +108 -0
  1621. package/styles/sections.css +22 -0
  1622. package/styles/services.css +111 -0
  1623. package/theme.css +83 -0
@@ -0,0 +1,22 @@
1
+ // What the pointer effects share: the piece that moves under the pointer, and the checks their programs make before
2
+ // they attach anything. Selectors are pure strings; the functions below them run only in the browser.
3
+ /**
4
+ * The piece a hover effect moves, as a raw selector inside the host: each letter, or each whole word where letters are
5
+ * not cut (Arabic and the other joined scripts move by the word, never by the letter).
6
+ */
7
+ export const LETTER = ":is([data-sx-text-char], [data-sx-text-word]:not(:has([data-sx-text-char])))";
8
+ /** The piece's place in the text: its letter index, or its word index where letters are not cut. */
9
+ export const LETTER_I = "var(--sx-i, var(--sx-wi, 0))";
10
+ /** Where a mouse is: hover effects run there only, so a tap never leaves one stuck on a phone. */
11
+ export const MOUSE = "(hover: hover) and (pointer: fine)";
12
+ /** The pieces of `el` a pointer program works on: its letters, or its words where letters are not cut. */
13
+ export function piecesOf(el) {
14
+ const chars = [...el.querySelectorAll("[data-sx-text-char]")];
15
+ return chars.length > 0 ? chars : [...el.querySelectorAll("[data-sx-text-word]")];
16
+ }
17
+ /** There is a mouse, and the reader welcomes motion: a pointer program attaches only then. */
18
+ export function mayFollow() {
19
+ return window.matchMedia(MOUSE).matches && !window.matchMedia("(prefers-reduced-motion: reduce)").matches;
20
+ }
21
+ /** Rounded for an inline custom property: no float noise in the markup, and an unchanged value is skipped. */
22
+ export const round3 = (n) => String(Math.round(n * 1000) / 1000);
@@ -0,0 +1,18 @@
1
+ export interface NearRule {
2
+ /**
3
+ * `"radius"`: the distance in any direction, fading out at `reach` px. `"row"`: the distance along the line only,
4
+ * fading out at `reach` × the text's width (the whole line is in play, like pressing on it).
5
+ */
6
+ readonly shape: "radius" | "row";
7
+ readonly reach: number;
8
+ /** Also write which way the pointer is from each piece (`--sx-text-nx`, `--sx-text-ny`, -1 to 1): for a pull. */
9
+ readonly direction?: boolean;
10
+ }
11
+ /**
12
+ * Writes `--sx-text-near` (0 to 1) on each letter (or word, where letters are not cut) of `el`, at most once per frame,
13
+ * only while the mouse is over it. Sets `data-sx-text-follow` once attached (with `--sx-text-weight`, the text's own
14
+ * weight, so a weight effect starts from it) and `data-sx-text-near` while the mouse is over. Each centre is measured
15
+ * once, when the mouse arrives: a measure every frame would force a layout each time. Nothing attaches without a mouse
16
+ * or under reduced motion. Returns what stops it.
17
+ */
18
+ export declare function attachNear(el: HTMLElement, rule: NearRule): () => void;
@@ -0,0 +1,89 @@
1
+ // How near the pointer is to each letter, written as a number the effect's CSS turns into weight, width, size or pull.
2
+ // Shared by pointerProximity and pointerPressure. Browser only; attached by their programs, never by Text.
3
+ import { mayFollow, piecesOf, round3 } from "./kit.js";
4
+ /** A smooth fall-off: 1 at the pointer, 0 at the edge of its reach, with no corner at either end. */
5
+ const ease = (t) => t * t * (3 - 2 * t);
6
+ /**
7
+ * Writes `--sx-text-near` (0 to 1) on each letter (or word, where letters are not cut) of `el`, at most once per frame,
8
+ * only while the mouse is over it. Sets `data-sx-text-follow` once attached (with `--sx-text-weight`, the text's own
9
+ * weight, so a weight effect starts from it) and `data-sx-text-near` while the mouse is over. Each centre is measured
10
+ * once, when the mouse arrives: a measure every frame would force a layout each time. Nothing attaches without a mouse
11
+ * or under reduced motion. Returns what stops it.
12
+ */
13
+ export function attachNear(el, rule) {
14
+ if (!mayFollow())
15
+ return () => { };
16
+ el.setAttribute("data-sx-text-follow", "");
17
+ el.style.setProperty("--sx-text-weight", getComputedStyle(el).fontWeight);
18
+ let pieces = [];
19
+ let centres = [];
20
+ let written = [];
21
+ let width = 0;
22
+ let frame = 0;
23
+ let at;
24
+ const write = () => {
25
+ frame = 0;
26
+ if (!at)
27
+ return;
28
+ const box = el.getBoundingClientRect();
29
+ const px = at.x - box.left;
30
+ const py = at.y - box.top;
31
+ const reach = rule.shape === "row" ? Math.max(1, rule.reach * width) : Math.max(1, rule.reach);
32
+ pieces.forEach((piece, i) => {
33
+ const c = centres[i];
34
+ const dx = px - c.x;
35
+ const dy = py - c.y;
36
+ const d = rule.shape === "row" ? Math.abs(dx) : Math.hypot(dx, dy);
37
+ const near = round3(ease(Math.max(0, 1 - d / reach)));
38
+ if (written[i] === near)
39
+ return;
40
+ written[i] = near;
41
+ piece.style.setProperty("--sx-text-near", near);
42
+ if (rule.direction) {
43
+ const len = Math.hypot(dx, dy) || 1;
44
+ piece.style.setProperty("--sx-text-nx", round3(dx / len));
45
+ piece.style.setProperty("--sx-text-ny", round3(dy / len));
46
+ }
47
+ });
48
+ };
49
+ const onMove = (e) => {
50
+ at = { x: e.clientX, y: e.clientY };
51
+ if (!frame)
52
+ frame = requestAnimationFrame(write);
53
+ };
54
+ const onEnter = (e) => {
55
+ pieces = piecesOf(el);
56
+ const box = el.getBoundingClientRect();
57
+ width = box.width;
58
+ centres = pieces.map((p) => {
59
+ const r = p.getBoundingClientRect();
60
+ return { x: r.left + r.width / 2 - box.left, y: r.top + r.height / 2 - box.top };
61
+ });
62
+ written = [];
63
+ el.setAttribute("data-sx-text-near", "");
64
+ el.addEventListener("pointermove", onMove, { passive: true });
65
+ onMove(e);
66
+ };
67
+ const onLeave = () => {
68
+ el.removeEventListener("pointermove", onMove);
69
+ cancelAnimationFrame(frame);
70
+ frame = 0;
71
+ at = undefined;
72
+ el.removeAttribute("data-sx-text-near");
73
+ // back to rest: the effect's transition eases each piece home
74
+ for (const piece of pieces) {
75
+ piece.style.removeProperty("--sx-text-near");
76
+ piece.style.removeProperty("--sx-text-nx");
77
+ piece.style.removeProperty("--sx-text-ny");
78
+ }
79
+ written = [];
80
+ };
81
+ el.addEventListener("pointerenter", onEnter);
82
+ el.addEventListener("pointerleave", onLeave);
83
+ return () => {
84
+ onLeave();
85
+ el.removeEventListener("pointerenter", onEnter);
86
+ el.removeAttribute("data-sx-text-follow");
87
+ el.style.removeProperty("--sx-text-weight");
88
+ };
89
+ }
@@ -0,0 +1,12 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerJelloOptions {
3
+ /** How far each letter squashes and stretches, 1 the default. */
4
+ readonly strength?: number;
5
+ /** Seconds one wobble takes. Default `0.8`. */
6
+ readonly duration?: number;
7
+ }
8
+ /**
9
+ * Each letter the mouse touches wobbles like jelly, and finishes its wobble after the mouse moves on. Mouse only: on a
10
+ * touch screen the text stays as it is. It carries code: the page needs `"use client"`.
11
+ */
12
+ export declare function pointerJello(options?: PointerJelloOptions): TextEffect;
@@ -0,0 +1,30 @@
1
+ import { at, defineText, hostOf, v, varName } from "../kit.js";
2
+ import { attachHit } from "./hit.js";
3
+ import { LETTER } from "./kit.js";
4
+ const ID = "pointerJello";
5
+ const S = v(ID, "strength");
6
+ /** One squash or stretch, `k` of the way: x wider and y shorter for a positive `k`, the other way round for a negative. */
7
+ const squash = (k) => `scale3d(calc(1 + ${k} * ${S}), calc(1 - ${k} * ${S}), 1)`;
8
+ // A jelly wobble that dies away. It plays on a letter the program marks, and runs to its end after the mouse moves on.
9
+ const CSS = ` @keyframes sx-text-${ID} {
10
+ 30% { transform: ${squash(0.25)}; }
11
+ 40% { transform: ${squash(-0.25)}; }
12
+ 50% { transform: ${squash(0.15)}; }
13
+ 65% { transform: ${squash(-0.05)}; }
14
+ 75% { transform: ${squash(0.05)}; }
15
+ to { transform: none; }
16
+ }
17
+ ${at(`${hostOf(ID)} ${LETTER}[data-sx-text-hit]`)} { animation: sx-text-${ID} ${v(ID, "time")} ease-out; }`;
18
+ /**
19
+ * Each letter the mouse touches wobbles like jelly, and finishes its wobble after the mouse moves on. Mouse only: on a
20
+ * touch screen the text stays as it is. It carries code: the page needs `"use client"`.
21
+ */
22
+ export function pointerJello(options = {}) {
23
+ const program = { attach: (el) => attachHit(el, `sx-text-${ID}`), signature: ID };
24
+ return defineText(ID, CSS, {
25
+ vars: { [varName(ID, "strength")]: options.strength ?? 1, [varName(ID, "time")]: `${options.duration ?? 0.8}s` },
26
+ claims: ["move"],
27
+ needs: { split: "chars" },
28
+ program,
29
+ });
30
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_JELLO_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,10 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_JELLO_SCHEMA = defineSchema()({
3
+ id: "pointerJello",
4
+ family: "text",
5
+ factory: "pointerJello",
6
+ fields: {
7
+ strength: { kind: "number", label: "Wobble", min: 0, max: 2, step: 0.1, default: 1 },
8
+ duration: { kind: "number", label: "Duration", min: 0.2, max: 2, step: 0.05, unit: "s", default: 0.8 },
9
+ },
10
+ });
@@ -0,0 +1,14 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerPressureOptions {
3
+ /** The letters' weight goes from light, far from the mouse, to heavy under it. Default `true`. */
4
+ readonly weight?: boolean;
5
+ /** Their width goes from narrow to wide the same way (a font with a width axis). Default `true`. */
6
+ readonly width?: boolean;
7
+ /** How far along the line the press spreads, as a share of the text's width. Default `0.35`. */
8
+ readonly reach?: number;
9
+ }
10
+ /**
11
+ * Letters swell heavier and wider where the mouse presses along the line, and thin out away from it (needs a variable
12
+ * font; best with one that has weight and width axes). Mouse only. It carries code: the page needs `"use client"`.
13
+ */
14
+ export declare function pointerPressure(options?: PointerPressureOptions): TextEffect;
@@ -0,0 +1,38 @@
1
+ import { at, defineText, hostOf, v, varName } from "../kit.js";
2
+ import { LETTER } from "./kit.js";
3
+ import { attachNear } from "./near.js";
4
+ const ID = "pointerPressure";
5
+ const NEAR = "var(--sx-text-near, 0)";
6
+ const PIECE = at(`${hostOf(ID)}[data-sx-text-follow] ${LETTER}`);
7
+ const PRESSED = at(`${hostOf(ID)}[data-sx-text-near] ${LETTER}`);
8
+ // At rest the letters are as the text is. While the mouse is over the line every letter takes part: light and narrow far
9
+ // from it, heavy and wide under it. The transition brings the whole line in and out of that, and smooths the frames.
10
+ function css(weight, width) {
11
+ const moved = [weight ? "font-weight" : "", width ? "font-stretch" : ""].filter(Boolean);
12
+ if (moved.length === 0)
13
+ return "";
14
+ return ` ${PIECE} { transition: ${moved.map((p) => `${p} 0.3s ease-out`).join(", ")}; }
15
+ ${PRESSED} {${weight ? `\n font-weight: calc(${v(ID, "light")} + ${NEAR} * (${v(ID, "heavy")} - ${v(ID, "light")}));` : ""}${width ? `\n font-stretch: calc((${v(ID, "narrow")} + ${NEAR} * (${v(ID, "wide")} - ${v(ID, "narrow")})) * 1%);` : ""}
16
+ }`;
17
+ }
18
+ /**
19
+ * Letters swell heavier and wider where the mouse presses along the line, and thin out away from it (needs a variable
20
+ * font; best with one that has weight and width axes). Mouse only. It carries code: the page needs `"use client"`.
21
+ */
22
+ export function pointerPressure(options = {}) {
23
+ const weight = options.weight ?? true;
24
+ const width = options.width ?? true;
25
+ const reach = options.reach ?? 0.35;
26
+ const program = { attach: (el) => attachNear(el, { shape: "row", reach }), signature: `${ID}:${reach}` };
27
+ return defineText(ID, css(weight, width) || ` ${PIECE} { transition: none; }`, {
28
+ vars: {
29
+ [varName(ID, "light")]: 200,
30
+ [varName(ID, "heavy")]: 900,
31
+ [varName(ID, "narrow")]: 80,
32
+ [varName(ID, "wide")]: 125,
33
+ },
34
+ claims: ["font"],
35
+ needs: { split: "chars", maxPieces: 60 },
36
+ program,
37
+ });
38
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_PRESSURE_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,11 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_PRESSURE_SCHEMA = defineSchema()({
3
+ id: "pointerPressure",
4
+ family: "text",
5
+ factory: "pointerPressure",
6
+ fields: {
7
+ weight: { kind: "boolean", label: "Weight", default: true },
8
+ width: { kind: "boolean", label: "Width", default: true, help: "Needs a font with a width axis." },
9
+ reach: { kind: "number", label: "Spread", min: 0.1, max: 1, step: 0.05, default: 0.35, help: "Of the text's width." },
10
+ },
11
+ });
@@ -0,0 +1,18 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerProximityOptions {
3
+ /**
4
+ * What changes in the letters near the mouse. `"weight"` (default): they grow bolder, smoothly with a variable font
5
+ * (in steps with a font that has a few weights). `"width"`: wider, with a font that has a width axis. `"scale"`: larger
6
+ * (Magnify). `"pull"`: they lean towards the mouse (Magnet).
7
+ */
8
+ readonly affects?: "weight" | "width" | "scale" | "pull";
9
+ /** How far the mouse reaches, in px. Default `120`. */
10
+ readonly radius?: number;
11
+ /** How strongly, 1 the default. */
12
+ readonly strength?: number;
13
+ }
14
+ /**
15
+ * Letters near the mouse grow bolder, wider or larger, or lean towards it, and settle back as it moves on. Mouse only:
16
+ * on a touch screen the text stays as it is. Best on a short heading. It carries code: the page needs `"use client"`.
17
+ */
18
+ export declare function pointerProximity(options?: PointerProximityOptions): TextEffect;
@@ -0,0 +1,40 @@
1
+ import { at, defineText, hostOf, v, varName } from "../kit.js";
2
+ import { LETTER } from "./kit.js";
3
+ import { attachNear } from "./near.js";
4
+ const ID = "pointerProximity";
5
+ const NEAR = "var(--sx-text-near, 0)";
6
+ const PIECE = at(`${hostOf(ID)}[data-sx-text-follow] ${LETTER}`);
7
+ // The program writes each letter's nearness (0 to 1) while the mouse is over the text; at rest it is 0 and every letter
8
+ // is as the text is. The transition smooths the steps between frames and eases each letter home when the mouse leaves.
9
+ const RULES = {
10
+ weight: `font-weight: min(1000, calc(var(--sx-text-weight, 400) + ${NEAR} * ${v(ID, "amount")}));
11
+ transition: font-weight 0.2s ease-out;`,
12
+ width: `font-stretch: calc(100% + ${NEAR} * ${v(ID, "amount")} * 1%);
13
+ transition: font-stretch 0.2s ease-out;`,
14
+ scale: `transform: scale(calc(1 + ${NEAR} * ${v(ID, "amount")}));
15
+ transform-origin: 50% 100%;
16
+ transition: transform 0.2s ease-out;`,
17
+ pull: `transform: translate(calc(var(--sx-text-nx, 0) * ${NEAR} * ${v(ID, "amount")} * 1em), calc(var(--sx-text-ny, 0) * ${NEAR} * ${v(ID, "amount")} * 1em));
18
+ transition: transform 0.2s ease-out;`,
19
+ };
20
+ /** At strength 1: 500 weight, 25 % wider, 40 % larger, a 0.25 em lean. */
21
+ const AMOUNT = { weight: 500, width: 25, scale: 0.4, pull: 0.25 };
22
+ /**
23
+ * Letters near the mouse grow bolder, wider or larger, or lean towards it, and settle back as it moves on. Mouse only:
24
+ * on a touch screen the text stays as it is. Best on a short heading. It carries code: the page needs `"use client"`.
25
+ */
26
+ export function pointerProximity(options = {}) {
27
+ const affects = options.affects ?? "weight";
28
+ const radius = options.radius ?? 120;
29
+ const program = {
30
+ attach: (el) => attachNear(el, { shape: "radius", reach: radius, direction: affects === "pull" }),
31
+ signature: `${ID}:${affects}:${radius}`,
32
+ };
33
+ return defineText(ID, ` ${PIECE} {\n ${RULES[affects]}\n }`, {
34
+ vars: { [varName(ID, "amount")]: Math.round(AMOUNT[affects] * (options.strength ?? 1) * 1000) / 1000 },
35
+ claims: [affects === "weight" || affects === "width" ? "font" : "move"],
36
+ // every letter may change on every frame: keep it to a heading
37
+ needs: { split: "chars", maxPieces: 60 },
38
+ program,
39
+ });
40
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_PROXIMITY_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,18 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_PROXIMITY_SCHEMA = defineSchema()({
3
+ id: "pointerProximity",
4
+ family: "text",
5
+ factory: "pointerProximity",
6
+ fields: {
7
+ affects: {
8
+ kind: "choice",
9
+ label: "Near the mouse, letters grow",
10
+ values: ["weight", "width", "scale", "pull"],
11
+ labels: { weight: "Bolder", width: "Wider", scale: "Larger", pull: "Towards it" },
12
+ default: "weight",
13
+ help: "Bolder and wider are smooth with a variable font.",
14
+ },
15
+ radius: { kind: "number", label: "Reach", min: 40, max: 320, step: 5, unit: "px", default: 120 },
16
+ strength: { kind: "number", label: "Strength", min: 0, max: 3, step: 0.1, default: 1 },
17
+ },
18
+ });
@@ -0,0 +1,14 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerRippleOptions {
3
+ /** How high each letter jumps, in em. Default `0.25`. */
4
+ readonly height?: number;
5
+ /** How fast the wave spreads, in px a second. Default `900`. */
6
+ readonly speed?: number;
7
+ /** Seconds one letter's jump takes. Default `0.5`. */
8
+ readonly duration?: number;
9
+ }
10
+ /**
11
+ * A wave runs out through the letters from where a finger taps or the mouse clicks or comes in. Works on touch screens.
12
+ * It carries code: the page needs `"use client"`.
13
+ */
14
+ export declare function pointerRipple(options?: PointerRippleOptions): TextEffect;
@@ -0,0 +1,63 @@
1
+ import { at, defineText, hostOf, v, varName } from "../kit.js";
2
+ import { LETTER, MOUSE, piecesOf, round3 } from "./kit.js";
3
+ const ID = "pointerRipple";
4
+ const NAME = `sx-text-${ID}`;
5
+ // The program writes each letter's distance from where the wave starts (--sx-text-d, px) and restarts the wave by
6
+ // taking data-sx-text-ripple off and putting it back: each letter jumps once, later the further away it is.
7
+ const CSS = ` @keyframes ${NAME} {
8
+ 35% { transform: translateY(calc(${v(ID, "height")} * -1em)) scale(1.06); }
9
+ to { transform: none; }
10
+ }
11
+ ${at(`${hostOf(ID)} ${LETTER}`)} { transform-origin: 50% 100%; }
12
+ ${at(`${hostOf(ID)}[data-sx-text-ripple] ${LETTER}`)} {
13
+ animation: ${NAME} ${v(ID, "time")} ease-out calc(var(--sx-text-d, 0) / ${v(ID, "speed")} * 1s) both;
14
+ }`;
15
+ /**
16
+ * Starts the wave from a tap or click anywhere, and from where the mouse comes in. The one pointer program that attaches
17
+ * on a touch screen: a tap is how it works there. Nothing attaches under reduced motion. Returns what stops it.
18
+ */
19
+ function attachRipple(el) {
20
+ if (window.matchMedia("(prefers-reduced-motion: reduce)").matches)
21
+ return () => { };
22
+ const mouse = window.matchMedia(MOUSE).matches;
23
+ const from = (x, y) => {
24
+ for (const piece of piecesOf(el)) {
25
+ const r = piece.getBoundingClientRect();
26
+ piece.style.setProperty("--sx-text-d", round3(Math.hypot(r.left + r.width / 2 - x, r.top + r.height / 2 - y)));
27
+ }
28
+ el.removeAttribute("data-sx-text-ripple");
29
+ // one forced layout, so taking the mark off and putting it back restarts the animation
30
+ void el.offsetWidth;
31
+ el.setAttribute("data-sx-text-ripple", "");
32
+ };
33
+ const onDown = (e) => from(e.clientX, e.clientY);
34
+ const onEnter = (e) => {
35
+ if (e.pointerType === "mouse")
36
+ from(e.clientX, e.clientY);
37
+ };
38
+ el.addEventListener("pointerdown", onDown, { passive: true });
39
+ if (mouse)
40
+ el.addEventListener("pointerenter", onEnter);
41
+ return () => {
42
+ el.removeEventListener("pointerdown", onDown);
43
+ el.removeEventListener("pointerenter", onEnter);
44
+ el.removeAttribute("data-sx-text-ripple");
45
+ };
46
+ }
47
+ /**
48
+ * A wave runs out through the letters from where a finger taps or the mouse clicks or comes in. Works on touch screens.
49
+ * It carries code: the page needs `"use client"`.
50
+ */
51
+ export function pointerRipple(options = {}) {
52
+ const program = { attach: attachRipple, signature: ID };
53
+ return defineText(ID, CSS, {
54
+ vars: {
55
+ [varName(ID, "height")]: options.height ?? 0.25,
56
+ [varName(ID, "speed")]: options.speed ?? 900,
57
+ [varName(ID, "time")]: `${options.duration ?? 0.5}s`,
58
+ },
59
+ claims: ["move"],
60
+ needs: { split: "chars" },
61
+ program,
62
+ });
63
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_RIPPLE_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,11 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_RIPPLE_SCHEMA = defineSchema()({
3
+ id: "pointerRipple",
4
+ family: "text",
5
+ factory: "pointerRipple",
6
+ fields: {
7
+ height: { kind: "number", label: "Height", min: 0, max: 1, step: 0.05, unit: "em", default: 0.25 },
8
+ speed: { kind: "number", label: "Spread speed", min: 100, max: 3000, step: 50, unit: "px/s", default: 900 },
9
+ duration: { kind: "number", label: "Duration", min: 0.1, max: 2, step: 0.05, unit: "s", default: 0.5 },
10
+ },
11
+ });
@@ -0,0 +1,9 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerRollOptions {
3
+ /** Seconds between one letter and the next. Default `0.025`. */
4
+ readonly stagger?: number;
5
+ /** Seconds one letter takes. Default `0.4`. */
6
+ readonly duration?: number;
7
+ }
8
+ /** Each letter rolls up and a copy rolls in after it, one after another, on hover or keyboard focus. Plain CSS. */
9
+ export declare function pointerRoll(options?: PointerRollOptions): TextEffect;
@@ -0,0 +1,27 @@
1
+ import { EASE, PAINT, at, defineText, hostOf, v, varName, whenOn } from "../kit.js";
2
+ import { LETTER, LETTER_I } from "./kit.js";
3
+ const ID = "pointerRoll";
4
+ /** How far a letter rolls: further than the letter's box plus the clip's margin, so the copy never peeks in at rest. */
5
+ const STEP = "2.2em";
6
+ // Each letter (or whole word, in a joined script) is a window, clipped a little outside its box so tall marks and
7
+ // descenders show. What rolls is the letter's inner span, carrying its own copy one step below as a still text-shadow
8
+ // (the shadow is never animated: the span moves). clip-path, not overflow, so the letters keep their baseline.
9
+ const CSS = ` ${at(`${hostOf(ID)} ${LETTER}`)} { clip-path: inset(-0.25em -0.1em); }
10
+ ${at(`${hostOf(ID)} ${LETTER} > ${PAINT}`)} {
11
+ display: inline-block;
12
+ text-shadow: 0 ${STEP} currentColor;
13
+ transition: translate ${v(ID, "time")} ${EASE} calc(${LETTER_I} * ${v(ID, "stagger")});
14
+ }
15
+ ${whenOn(ID, `${LETTER} > ${PAINT}`, `translate: 0 -${STEP};`)}`;
16
+ /** Each letter rolls up and a copy rolls in after it, one after another, on hover or keyboard focus. Plain CSS. */
17
+ export function pointerRoll(options = {}) {
18
+ return defineText(ID, CSS, {
19
+ vars: {
20
+ [varName(ID, "stagger")]: `${options.stagger ?? 0.025}s`,
21
+ [varName(ID, "time")]: `${options.duration ?? 0.4}s`,
22
+ },
23
+ claims: ["move"],
24
+ // the paint span inside each letter is what rolls; the letter is its window
25
+ needs: { split: "chars", paint: true },
26
+ });
27
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_ROLL_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,10 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_ROLL_SCHEMA = defineSchema()({
3
+ id: "pointerRoll",
4
+ family: "text",
5
+ factory: "pointerRoll",
6
+ fields: {
7
+ stagger: { kind: "number", label: "Stagger", min: 0, max: 0.2, step: 0.005, unit: "s", default: 0.025 },
8
+ duration: { kind: "number", label: "Duration", min: 0.1, max: 2, step: 0.05, unit: "s", default: 0.4 },
9
+ },
10
+ });
@@ -0,0 +1,11 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerShadowOptions {
3
+ /** The shadow's colour. Default the text's colour, see-through. */
4
+ readonly color?: string;
5
+ /** How far it falls from the text at most, in px. Default `14`. */
6
+ readonly distance?: number;
7
+ /** How soft it is, in px of blur. Default `6`. */
8
+ readonly blur?: number;
9
+ }
10
+ /** A soft shadow falls away from the mouse, as if it were the light. A still drop shadow without a mouse. */
11
+ export declare function pointerShadow(options?: PointerShadowOptions): TextEffect;
@@ -0,0 +1,33 @@
1
+ import { at, defineText, hostOf, layerOf, v, varName } from "../kit.js";
2
+ const ID = "pointerShadow";
3
+ const SHADOW = at(`${hostOf(ID)} ${layerOf(ID)}`);
4
+ const D = v(ID, "distance");
5
+ /** At rest, and without a mouse: a little below the text, like light from above. */
6
+ const REST = `translate: 0 calc(${D} * 0.4);`;
7
+ // A blurred copy behind the text (never an animated text-shadow), moved with translate away from the mouse, as if the
8
+ // mouse were the lamp. The pointer's numbers are physical, so the shadow falls the same way in a right-to-left page.
9
+ const LOOK = ` ${SHADOW} {
10
+ display: block;
11
+ color: ${v(ID, "color")};
12
+ -webkit-text-fill-color: ${v(ID, "color")};
13
+ filter: blur(${v(ID, "blur")});
14
+ ${REST}
15
+ }`;
16
+ const CSS = ` ${SHADOW} {
17
+ translate: calc((0.5 - var(--sx-text-px, 0.5)) * 2 * ${D}) calc((0.5 - var(--sx-text-py, 0.3)) * 2 * ${D});
18
+ transition: translate 0.25s ease-out;
19
+ }`;
20
+ /** A soft shadow falls away from the mouse, as if it were the light. A still drop shadow without a mouse. */
21
+ export function pointerShadow(options = {}) {
22
+ return defineText(ID, CSS, {
23
+ look: LOOK,
24
+ vars: {
25
+ [varName(ID, "color")]: options.color ?? "color-mix(in oklab, currentColor 30%, transparent)",
26
+ [varName(ID, "distance")]: `${options.distance ?? 14}px`,
27
+ [varName(ID, "blur")]: `${options.blur ?? 6}px`,
28
+ },
29
+ layers: [{ copy: true, slot: "under" }],
30
+ claims: ["shadow"],
31
+ needs: { pointer: true },
32
+ });
33
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_SHADOW_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,11 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_SHADOW_SCHEMA = defineSchema()({
3
+ id: "pointerShadow",
4
+ family: "text",
5
+ factory: "pointerShadow",
6
+ fields: {
7
+ color: { kind: "color", label: "Shadow", default: "color-mix(in oklab, currentColor 30%, transparent)" },
8
+ distance: { kind: "number", label: "Distance", min: 0, max: 60, step: 1, unit: "px", default: 14 },
9
+ blur: { kind: "number", label: "Softness", min: 0, max: 30, step: 1, unit: "px", default: 6 },
10
+ },
11
+ });
@@ -0,0 +1,11 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerSpotlightOptions {
3
+ /** The text's colour inside the light. Default the theme's primary. */
4
+ readonly color?: string;
5
+ /** How bright the text is outside the light, 0-1. Default `0.3`. */
6
+ readonly dim?: number;
7
+ /** The light's radius, in px. Default `110`. */
8
+ readonly radius?: number;
9
+ }
10
+ /** The text sits dim; a circle of light round the mouse shows it bright, in colour. Needs a mouse: plain text elsewhere. */
11
+ export declare function pointerSpotlight(options?: PointerSpotlightOptions): TextEffect;
@@ -0,0 +1,33 @@
1
+ import { SHOW, at, defineText, hostOf, layerOf, v, varName, whenOn } from "../kit.js";
2
+ import { MOUSE } from "./kit.js";
3
+ const ID = "pointerSpotlight";
4
+ const LIT = layerOf(ID);
5
+ const MASK = `radial-gradient(circle ${v(ID, "radius")} at var(--sx-text-x, 50%) var(--sx-text-y, 50%), black 35%, transparent)`;
6
+ // The text sits dim, and a bright copy over it shows only through a soft circle round the mouse (a mask moved by the
7
+ // pointer's position: a small repaint per move, none at rest). Dim only where there is a mouse: on a touch screen, and
8
+ // under reduced motion, the text is as it is, never left dim with no light to read it by.
9
+ const CSS = ` @media ${MOUSE} {
10
+ ${at(`${hostOf(ID)} ${SHOW}`)} { opacity: ${v(ID, "dim")}; transition: opacity 0.3s ease-out; }
11
+ ${at(`${hostOf(ID)} ${LIT}`)} {
12
+ display: block;
13
+ color: ${v(ID, "color")};
14
+ -webkit-mask-image: ${MASK};
15
+ mask-image: ${MASK};
16
+ opacity: 0;
17
+ transition: opacity 0.3s ease-out;
18
+ }
19
+ }
20
+ ${whenOn(ID, LIT, "display: block; opacity: 1;")}`;
21
+ /** The text sits dim; a circle of light round the mouse shows it bright, in colour. Needs a mouse: plain text elsewhere. */
22
+ export function pointerSpotlight(options = {}) {
23
+ return defineText(ID, CSS, {
24
+ vars: {
25
+ [varName(ID, "color")]: options.color ?? "var(--color-sx-primary)",
26
+ [varName(ID, "dim")]: options.dim ?? 0.3,
27
+ [varName(ID, "radius")]: `${options.radius ?? 110}px`,
28
+ },
29
+ layers: [{ copy: true }],
30
+ claims: ["paint"],
31
+ needs: { pointer: true },
32
+ });
33
+ }
@@ -0,0 +1 @@
1
+ export declare const POINTER_SPOTLIGHT_SCHEMA: import("../../../schema/types.js").Schema;
@@ -0,0 +1,11 @@
1
+ import { defineSchema } from "../../../schema/define.js";
2
+ export const POINTER_SPOTLIGHT_SCHEMA = defineSchema()({
3
+ id: "pointerSpotlight",
4
+ family: "text",
5
+ factory: "pointerSpotlight",
6
+ fields: {
7
+ color: { kind: "color", label: "In the light", default: "var(--color-sx-primary)" },
8
+ dim: { kind: "number", label: "Outside the light", min: 0, max: 1, step: 0.05, default: 0.3 },
9
+ radius: { kind: "number", label: "Light size", min: 30, max: 400, step: 5, unit: "px", default: 110 },
10
+ },
11
+ });
@@ -0,0 +1,9 @@
1
+ import type { TextEffect } from "../../types.js";
2
+ export interface PointerTiltOptions {
3
+ /** The most it leans, in degrees. Default `14`. */
4
+ readonly max?: number;
5
+ /** How close the viewer stands, in px. Smaller looks more dramatic. Default `600`. */
6
+ readonly perspective?: number;
7
+ }
8
+ /** The text leans towards the mouse in 3D. Needs a mouse: still elsewhere. */
9
+ export declare function pointerTilt(options?: PointerTiltOptions): TextEffect;