@sharedex/ui 0.0.0-stage → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +511 -2
- package/dist/backgrounds/config.d.ts +23 -0
- package/dist/backgrounds/config.js +19 -0
- package/dist/backgrounds/effects/canvasKit.d.ts +22 -0
- package/dist/backgrounds/effects/canvasKit.js +40 -0
- package/dist/backgrounds/effects/cursor/cursorGlow.d.ts +13 -0
- package/dist/backgrounds/effects/cursor/cursorGlow.js +42 -0
- package/dist/backgrounds/effects/cursor/cursorGlow.schema.d.ts +1 -0
- package/dist/backgrounds/effects/cursor/cursorGlow.schema.js +14 -0
- package/dist/backgrounds/effects/cursor/fluidCursor.d.ts +33 -0
- package/dist/backgrounds/effects/cursor/fluidCursor.js +322 -0
- package/dist/backgrounds/effects/cursor/fluidCursor.schema.d.ts +1 -0
- package/dist/backgrounds/effects/cursor/fluidCursor.schema.js +17 -0
- package/dist/backgrounds/effects/cursor/proximityMask.d.ts +14 -0
- package/dist/backgrounds/effects/cursor/proximityMask.js +104 -0
- package/dist/backgrounds/effects/cursor/proximityMask.schema.d.ts +1 -0
- package/dist/backgrounds/effects/cursor/proximityMask.schema.js +15 -0
- package/dist/backgrounds/effects/cursor/waterRipple.d.ts +30 -0
- package/dist/backgrounds/effects/cursor/waterRipple.js +239 -0
- package/dist/backgrounds/effects/cursor/waterRipple.schema.d.ts +1 -0
- package/dist/backgrounds/effects/cursor/waterRipple.schema.js +22 -0
- package/dist/backgrounds/effects/define.d.ts +75 -0
- package/dist/backgrounds/effects/define.js +137 -0
- package/dist/backgrounds/effects/glass/isometricLayers.d.ts +14 -0
- package/dist/backgrounds/effects/glass/isometricLayers.js +57 -0
- package/dist/backgrounds/effects/glass/isometricLayers.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glass/isometricLayers.schema.js +16 -0
- package/dist/backgrounds/effects/glass/liquidSculpture.d.ts +24 -0
- package/dist/backgrounds/effects/glass/liquidSculpture.js +154 -0
- package/dist/backgrounds/effects/glass/liquidSculpture.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glass/liquidSculpture.schema.js +15 -0
- package/dist/backgrounds/effects/glitch/asciiArt.d.ts +29 -0
- package/dist/backgrounds/effects/glitch/asciiArt.js +132 -0
- package/dist/backgrounds/effects/glitch/asciiArt.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/asciiArt.schema.js +17 -0
- package/dist/backgrounds/effects/glitch/asciiArtGl.d.ts +19 -0
- package/dist/backgrounds/effects/glitch/asciiArtGl.js +92 -0
- package/dist/backgrounds/effects/glitch/crtScanlines.d.ts +16 -0
- package/dist/backgrounds/effects/glitch/crtScanlines.js +51 -0
- package/dist/backgrounds/effects/glitch/crtScanlines.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/crtScanlines.schema.js +15 -0
- package/dist/backgrounds/effects/glitch/digitalGlitch.d.ts +15 -0
- package/dist/backgrounds/effects/glitch/digitalGlitch.js +65 -0
- package/dist/backgrounds/effects/glitch/digitalGlitch.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/digitalGlitch.schema.js +16 -0
- package/dist/backgrounds/effects/glitch/ditherWave.d.ts +12 -0
- package/dist/backgrounds/effects/glitch/ditherWave.js +52 -0
- package/dist/backgrounds/effects/glitch/ditherWave.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/ditherWave.schema.js +14 -0
- package/dist/backgrounds/effects/glitch/matrixRain.d.ts +15 -0
- package/dist/backgrounds/effects/glitch/matrixRain.js +58 -0
- package/dist/backgrounds/effects/glitch/matrixRain.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/matrixRain.schema.js +15 -0
- package/dist/backgrounds/effects/glitch/retroScreen.d.ts +12 -0
- package/dist/backgrounds/effects/glitch/retroScreen.js +50 -0
- package/dist/backgrounds/effects/glitch/retroScreen.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/retroScreen.schema.js +13 -0
- package/dist/backgrounds/effects/glitch/rgbShift.d.ts +13 -0
- package/dist/backgrounds/effects/glitch/rgbShift.js +58 -0
- package/dist/backgrounds/effects/glitch/rgbShift.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/rgbShift.schema.js +14 -0
- package/dist/backgrounds/effects/glitch/vhsStatic.d.ts +12 -0
- package/dist/backgrounds/effects/glitch/vhsStatic.js +48 -0
- package/dist/backgrounds/effects/glitch/vhsStatic.schema.d.ts +1 -0
- package/dist/backgrounds/effects/glitch/vhsStatic.schema.js +14 -0
- package/dist/backgrounds/effects/grid/animatedGrid.d.ts +13 -0
- package/dist/backgrounds/effects/grid/animatedGrid.js +63 -0
- package/dist/backgrounds/effects/grid/animatedGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/animatedGrid.schema.js +15 -0
- package/dist/backgrounds/effects/grid/contourLines.d.ts +26 -0
- package/dist/backgrounds/effects/grid/contourLines.js +157 -0
- package/dist/backgrounds/effects/grid/contourLines.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/contourLines.schema.js +18 -0
- package/dist/backgrounds/effects/grid/contourLinesGl.d.ts +11 -0
- package/dist/backgrounds/effects/grid/contourLinesGl.js +57 -0
- package/dist/backgrounds/effects/grid/dataGrid.d.ts +15 -0
- package/dist/backgrounds/effects/grid/dataGrid.js +73 -0
- package/dist/backgrounds/effects/grid/dataGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/dataGrid.schema.js +17 -0
- package/dist/backgrounds/effects/grid/dotPattern.d.ts +11 -0
- package/dist/backgrounds/effects/grid/dotPattern.js +27 -0
- package/dist/backgrounds/effects/grid/dotPattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/dotPattern.schema.js +13 -0
- package/dist/backgrounds/effects/grid/fadingGrid.d.ts +13 -0
- package/dist/backgrounds/effects/grid/fadingGrid.js +41 -0
- package/dist/backgrounds/effects/grid/fadingGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/fadingGrid.schema.js +15 -0
- package/dist/backgrounds/effects/grid/geometricVectors.d.ts +15 -0
- package/dist/backgrounds/effects/grid/geometricVectors.js +136 -0
- package/dist/backgrounds/effects/grid/geometricVectors.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/geometricVectors.schema.js +16 -0
- package/dist/backgrounds/effects/grid/gradientGrid.d.ts +15 -0
- package/dist/backgrounds/effects/grid/gradientGrid.js +37 -0
- package/dist/backgrounds/effects/grid/gradientGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/gradientGrid.schema.js +15 -0
- package/dist/backgrounds/effects/grid/gridHero.d.ts +15 -0
- package/dist/backgrounds/effects/grid/gridHero.js +75 -0
- package/dist/backgrounds/effects/grid/gridHero.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/gridHero.schema.js +16 -0
- package/dist/backgrounds/effects/grid/gridHover.d.ts +16 -0
- package/dist/backgrounds/effects/grid/gridHover.js +46 -0
- package/dist/backgrounds/effects/grid/gridHover.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/gridHover.schema.js +16 -0
- package/dist/backgrounds/effects/grid/layeredGridCards.d.ts +18 -0
- package/dist/backgrounds/effects/grid/layeredGridCards.js +78 -0
- package/dist/backgrounds/effects/grid/layeredGridCards.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/layeredGridCards.schema.js +18 -0
- package/dist/backgrounds/effects/grid/lines.d.ts +5 -0
- package/dist/backgrounds/effects/grid/lines.js +14 -0
- package/dist/backgrounds/effects/grid/magnetLines.d.ts +13 -0
- package/dist/backgrounds/effects/grid/magnetLines.js +61 -0
- package/dist/backgrounds/effects/grid/magnetLines.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/magnetLines.schema.js +15 -0
- package/dist/backgrounds/effects/grid/meltyLines.d.ts +15 -0
- package/dist/backgrounds/effects/grid/meltyLines.js +67 -0
- package/dist/backgrounds/effects/grid/meltyLines.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/meltyLines.schema.js +16 -0
- package/dist/backgrounds/effects/grid/morphGrid.d.ts +14 -0
- package/dist/backgrounds/effects/grid/morphGrid.js +74 -0
- package/dist/backgrounds/effects/grid/morphGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/morphGrid.schema.js +15 -0
- package/dist/backgrounds/effects/grid/neonGridTrail.d.ts +13 -0
- package/dist/backgrounds/effects/grid/neonGridTrail.js +70 -0
- package/dist/backgrounds/effects/grid/neonGridTrail.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/neonGridTrail.schema.js +14 -0
- package/dist/backgrounds/effects/grid/quantumGrid.d.ts +13 -0
- package/dist/backgrounds/effects/grid/quantumGrid.js +73 -0
- package/dist/backgrounds/effects/grid/quantumGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/quantumGrid.schema.js +15 -0
- package/dist/backgrounds/effects/grid/triangleGrid.d.ts +15 -0
- package/dist/backgrounds/effects/grid/triangleGrid.js +67 -0
- package/dist/backgrounds/effects/grid/triangleGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/grid/triangleGrid.schema.js +15 -0
- package/dist/backgrounds/effects/media/image.schema.d.ts +1 -0
- package/dist/backgrounds/effects/media/image.schema.js +17 -0
- package/dist/backgrounds/effects/media/media.d.ts +30 -0
- package/dist/backgrounds/effects/media/media.js +53 -0
- package/dist/backgrounds/effects/media/video.schema.d.ts +1 -0
- package/dist/backgrounds/effects/media/video.schema.js +15 -0
- package/dist/backgrounds/effects/palette.d.ts +10 -0
- package/dist/backgrounds/effects/palette.js +21 -0
- package/dist/backgrounds/effects/particle/bokeh.d.ts +13 -0
- package/dist/backgrounds/effects/particle/bokeh.js +58 -0
- package/dist/backgrounds/effects/particle/bokeh.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/bokeh.schema.js +15 -0
- package/dist/backgrounds/effects/particle/constellation.d.ts +25 -0
- package/dist/backgrounds/effects/particle/constellation.js +119 -0
- package/dist/backgrounds/effects/particle/constellation.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/constellation.schema.js +15 -0
- package/dist/backgrounds/effects/particle/cursorDots.d.ts +17 -0
- package/dist/backgrounds/effects/particle/cursorDots.js +47 -0
- package/dist/backgrounds/effects/particle/cursorDots.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/cursorDots.schema.js +16 -0
- package/dist/backgrounds/effects/particle/fallingParticles.d.ts +15 -0
- package/dist/backgrounds/effects/particle/fallingParticles.js +96 -0
- package/dist/backgrounds/effects/particle/fallingParticles.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/fallingParticles.schema.js +16 -0
- package/dist/backgrounds/effects/particle/meteors.d.ts +13 -0
- package/dist/backgrounds/effects/particle/meteors.js +63 -0
- package/dist/backgrounds/effects/particle/meteors.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/meteors.schema.js +15 -0
- package/dist/backgrounds/effects/particle/particleHover.d.ts +16 -0
- package/dist/backgrounds/effects/particle/particleHover.js +73 -0
- package/dist/backgrounds/effects/particle/particleHover.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/particleHover.schema.js +15 -0
- package/dist/backgrounds/effects/particle/particleOrb.d.ts +14 -0
- package/dist/backgrounds/effects/particle/particleOrb.js +95 -0
- package/dist/backgrounds/effects/particle/particleOrb.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/particleOrb.schema.js +15 -0
- package/dist/backgrounds/effects/particle/particles.d.ts +23 -0
- package/dist/backgrounds/effects/particle/particles.js +63 -0
- package/dist/backgrounds/effects/particle/particles.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/particles.schema.js +15 -0
- package/dist/backgrounds/effects/particle/starfield.d.ts +12 -0
- package/dist/backgrounds/effects/particle/starfield.js +88 -0
- package/dist/backgrounds/effects/particle/starfield.schema.d.ts +1 -0
- package/dist/backgrounds/effects/particle/starfield.schema.js +14 -0
- package/dist/backgrounds/effects/pattern/circlesPattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/pattern/circlesPattern.schema.js +12 -0
- package/dist/backgrounds/effects/pattern/diamondsPattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/pattern/diamondsPattern.schema.js +12 -0
- package/dist/backgrounds/effects/pattern/leatherPattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/pattern/leatherPattern.schema.js +12 -0
- package/dist/backgrounds/effects/pattern/patterns.d.ts +22 -0
- package/dist/backgrounds/effects/pattern/patterns.js +120 -0
- package/dist/backgrounds/effects/pattern/scalesPattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/pattern/scalesPattern.schema.js +12 -0
- package/dist/backgrounds/effects/pattern/strangePattern.schema.d.ts +1 -0
- package/dist/backgrounds/effects/pattern/strangePattern.schema.js +12 -0
- package/dist/backgrounds/effects/scroll/cinematicReveal.d.ts +13 -0
- package/dist/backgrounds/effects/scroll/cinematicReveal.js +82 -0
- package/dist/backgrounds/effects/scroll/cinematicReveal.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/cinematicReveal.schema.js +14 -0
- package/dist/backgrounds/effects/scroll/parallax.d.ts +14 -0
- package/dist/backgrounds/effects/scroll/parallax.js +60 -0
- package/dist/backgrounds/effects/scroll/parallax.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/parallax.schema.js +15 -0
- package/dist/backgrounds/effects/scroll/scrollColor.d.ts +10 -0
- package/dist/backgrounds/effects/scroll/scrollColor.js +41 -0
- package/dist/backgrounds/effects/scroll/scrollColor.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/scrollColor.schema.js +25 -0
- package/dist/backgrounds/effects/scroll/scrollMorph.d.ts +13 -0
- package/dist/backgrounds/effects/scroll/scrollMorph.js +104 -0
- package/dist/backgrounds/effects/scroll/scrollMorph.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/scrollMorph.schema.js +14 -0
- package/dist/backgrounds/effects/scroll/scrollTimeline.d.ts +10 -0
- package/dist/backgrounds/effects/scroll/scrollTimeline.js +104 -0
- package/dist/backgrounds/effects/scroll/scrollTimeline.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/scrollTimeline.schema.js +13 -0
- package/dist/backgrounds/effects/scroll/videoScrub.d.ts +22 -0
- package/dist/backgrounds/effects/scroll/videoScrub.js +53 -0
- package/dist/backgrounds/effects/scroll/videoScrub.schema.d.ts +1 -0
- package/dist/backgrounds/effects/scroll/videoScrub.schema.js +16 -0
- package/dist/backgrounds/effects/shader/aether.d.ts +12 -0
- package/dist/backgrounds/effects/shader/aether.js +46 -0
- package/dist/backgrounds/effects/shader/aether.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/aether.schema.js +14 -0
- package/dist/backgrounds/effects/shader/animatedGradient.d.ts +14 -0
- package/dist/backgrounds/effects/shader/animatedGradient.js +45 -0
- package/dist/backgrounds/effects/shader/animatedGradient.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/animatedGradient.schema.js +15 -0
- package/dist/backgrounds/effects/shader/aurora.d.ts +21 -0
- package/dist/backgrounds/effects/shader/aurora.js +64 -0
- package/dist/backgrounds/effects/shader/aurora.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/aurora.schema.js +15 -0
- package/dist/backgrounds/effects/shader/auroraGl.d.ts +8 -0
- package/dist/backgrounds/effects/shader/auroraGl.js +47 -0
- package/dist/backgrounds/effects/shader/caustics.d.ts +12 -0
- package/dist/backgrounds/effects/shader/caustics.js +68 -0
- package/dist/backgrounds/effects/shader/caustics.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/caustics.schema.js +14 -0
- package/dist/backgrounds/effects/shader/chromaticSine.d.ts +14 -0
- package/dist/backgrounds/effects/shader/chromaticSine.js +54 -0
- package/dist/backgrounds/effects/shader/chromaticSine.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/chromaticSine.schema.js +15 -0
- package/dist/backgrounds/effects/shader/godRays.d.ts +14 -0
- package/dist/backgrounds/effects/shader/godRays.js +51 -0
- package/dist/backgrounds/effects/shader/godRays.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/godRays.schema.js +15 -0
- package/dist/backgrounds/effects/shader/gooeyBlobs.d.ts +13 -0
- package/dist/backgrounds/effects/shader/gooeyBlobs.js +84 -0
- package/dist/backgrounds/effects/shader/gooeyBlobs.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/gooeyBlobs.schema.js +15 -0
- package/dist/backgrounds/effects/shader/gradientBars.d.ts +13 -0
- package/dist/backgrounds/effects/shader/gradientBars.js +57 -0
- package/dist/backgrounds/effects/shader/gradientBars.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/gradientBars.schema.js +15 -0
- package/dist/backgrounds/effects/shader/grainGradient.d.ts +12 -0
- package/dist/backgrounds/effects/shader/grainGradient.js +42 -0
- package/dist/backgrounds/effects/shader/grainGradient.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/grainGradient.schema.js +14 -0
- package/dist/backgrounds/effects/shader/iridescent.d.ts +19 -0
- package/dist/backgrounds/effects/shader/iridescent.js +64 -0
- package/dist/backgrounds/effects/shader/iridescent.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/iridescent.schema.js +14 -0
- package/dist/backgrounds/effects/shader/iridescentGl.d.ts +6 -0
- package/dist/backgrounds/effects/shader/iridescentGl.js +42 -0
- package/dist/backgrounds/effects/shader/liquid.d.ts +12 -0
- package/dist/backgrounds/effects/shader/liquid.js +44 -0
- package/dist/backgrounds/effects/shader/liquid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/liquid.schema.js +14 -0
- package/dist/backgrounds/effects/shader/meshGradient.d.ts +12 -0
- package/dist/backgrounds/effects/shader/meshGradient.js +51 -0
- package/dist/backgrounds/effects/shader/meshGradient.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/meshGradient.schema.js +23 -0
- package/dist/backgrounds/effects/shader/plasmaGrid.d.ts +14 -0
- package/dist/backgrounds/effects/shader/plasmaGrid.js +51 -0
- package/dist/backgrounds/effects/shader/plasmaGrid.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/plasmaGrid.schema.js +15 -0
- package/dist/backgrounds/effects/shader/rainbow.d.ts +13 -0
- package/dist/backgrounds/effects/shader/rainbow.js +41 -0
- package/dist/backgrounds/effects/shader/rainbow.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/rainbow.schema.js +14 -0
- package/dist/backgrounds/effects/shader/shaderLines.d.ts +12 -0
- package/dist/backgrounds/effects/shader/shaderLines.js +52 -0
- package/dist/backgrounds/effects/shader/shaderLines.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/shaderLines.schema.js +14 -0
- package/dist/backgrounds/effects/shader/shaderRipples.d.ts +14 -0
- package/dist/backgrounds/effects/shader/shaderRipples.js +54 -0
- package/dist/backgrounds/effects/shader/shaderRipples.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/shaderRipples.schema.js +15 -0
- package/dist/backgrounds/effects/shader/smoothMesh.d.ts +12 -0
- package/dist/backgrounds/effects/shader/smoothMesh.js +45 -0
- package/dist/backgrounds/effects/shader/smoothMesh.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/smoothMesh.schema.js +14 -0
- package/dist/backgrounds/effects/shader/waveDistortion.d.ts +12 -0
- package/dist/backgrounds/effects/shader/waveDistortion.js +47 -0
- package/dist/backgrounds/effects/shader/waveDistortion.schema.d.ts +1 -0
- package/dist/backgrounds/effects/shader/waveDistortion.schema.js +14 -0
- package/dist/backgrounds/effects/shaderKit.d.ts +24 -0
- package/dist/backgrounds/effects/shaderKit.js +90 -0
- package/dist/backgrounds/effects/svgKit.d.ts +26 -0
- package/dist/backgrounds/effects/svgKit.js +50 -0
- package/dist/backgrounds/effects/texture/filmGrain.d.ts +18 -0
- package/dist/backgrounds/effects/texture/filmGrain.js +63 -0
- package/dist/backgrounds/effects/texture/filmGrain.schema.d.ts +1 -0
- package/dist/backgrounds/effects/texture/filmGrain.schema.js +13 -0
- package/dist/backgrounds/effects/texture/foggyGlass.schema.d.ts +1 -0
- package/dist/backgrounds/effects/texture/foggyGlass.schema.js +14 -0
- package/dist/backgrounds/effects/texture/frozenGlass.schema.d.ts +1 -0
- package/dist/backgrounds/effects/texture/frozenGlass.schema.js +14 -0
- package/dist/backgrounds/effects/texture/glass.d.ts +26 -0
- package/dist/backgrounds/effects/texture/glass.js +82 -0
- package/dist/backgrounds/effects/texture/halftone.d.ts +13 -0
- package/dist/backgrounds/effects/texture/halftone.js +49 -0
- package/dist/backgrounds/effects/texture/halftone.schema.d.ts +1 -0
- package/dist/backgrounds/effects/texture/halftone.schema.js +15 -0
- package/dist/backgrounds/effects/three/chrome.d.ts +14 -0
- package/dist/backgrounds/effects/three/chrome.js +50 -0
- package/dist/backgrounds/effects/three/chrome.schema.d.ts +1 -0
- package/dist/backgrounds/effects/three/chrome.schema.js +15 -0
- package/dist/backgrounds/effects/three/glassShapes.d.ts +9 -0
- package/dist/backgrounds/effects/three/glassShapes.js +47 -0
- package/dist/backgrounds/effects/three/glassShapes.schema.d.ts +1 -0
- package/dist/backgrounds/effects/three/glassShapes.schema.js +14 -0
- package/dist/backgrounds/effects/three/kit.d.ts +50 -0
- package/dist/backgrounds/effects/three/kit.js +126 -0
- package/dist/backgrounds/effects/three/liquidGlass.d.ts +11 -0
- package/dist/backgrounds/effects/three/liquidGlass.js +55 -0
- package/dist/backgrounds/effects/three/liquidGlass.schema.d.ts +1 -0
- package/dist/backgrounds/effects/three/liquidGlass.schema.js +15 -0
- package/dist/backgrounds/effects/three/metas.d.ts +7 -0
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- package/dist/transitions/effects/css/gooey.schema.d.ts +1 -0
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- package/dist/transitions/effects/css/gradientMask.js +17 -0
- package/dist/transitions/effects/css/gradientMask.schema.d.ts +1 -0
- package/dist/transitions/effects/css/gradientMask.schema.js +10 -0
- package/dist/transitions/effects/css/ink.schema.d.ts +1 -0
- package/dist/transitions/effects/css/ink.schema.js +21 -0
- package/dist/transitions/effects/css/iris.d.ts +13 -0
- package/dist/transitions/effects/css/iris.js +23 -0
- package/dist/transitions/effects/css/iris.schema.d.ts +1 -0
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- package/dist/transitions/effects/css/paint.js +160 -0
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- package/dist/transitions/effects/css/pixelGrid.js +45 -0
- package/dist/transitions/effects/css/pixelGrid.schema.d.ts +1 -0
- package/dist/transitions/effects/css/pixelGrid.schema.js +13 -0
- package/dist/transitions/effects/css/randomGrid.schema.d.ts +1 -0
- package/dist/transitions/effects/css/randomGrid.schema.js +12 -0
- package/dist/transitions/effects/css/reveals.d.ts +23 -0
- package/dist/transitions/effects/css/reveals.js +47 -0
- package/dist/transitions/effects/css/shapes.d.ts +49 -0
- package/dist/transitions/effects/css/shapes.js +139 -0
- package/dist/transitions/effects/css/shutters.d.ts +13 -0
- package/dist/transitions/effects/css/shutters.js +24 -0
- package/dist/transitions/effects/css/shutters.schema.d.ts +1 -0
- package/dist/transitions/effects/css/shutters.schema.js +10 -0
- package/dist/transitions/effects/css/slicer.d.ts +14 -0
- package/dist/transitions/effects/css/slicer.js +47 -0
- package/dist/transitions/effects/css/slicer.schema.d.ts +1 -0
- package/dist/transitions/effects/css/slicer.schema.js +10 -0
- package/dist/transitions/effects/css/splitCurtain.d.ts +13 -0
- package/dist/transitions/effects/css/splitCurtain.js +39 -0
- package/dist/transitions/effects/css/splitCurtain.schema.d.ts +1 -0
- package/dist/transitions/effects/css/splitCurtain.schema.js +10 -0
- package/dist/transitions/effects/css/wipe.d.ts +8 -0
- package/dist/transitions/effects/css/wipe.js +16 -0
- package/dist/transitions/effects/css/wipe.schema.d.ts +1 -0
- package/dist/transitions/effects/css/wipe.schema.js +9 -0
- package/dist/transitions/effects/css/zoomOut.schema.d.ts +1 -0
- package/dist/transitions/effects/css/zoomOut.schema.js +9 -0
- package/dist/transitions/effects/shader/chromaticShift.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/chromaticShift.schema.js +12 -0
- package/dist/transitions/effects/shader/collection.d.ts +53 -0
- package/dist/transitions/effects/shader/collection.js +143 -0
- package/dist/transitions/effects/shader/crossZoom.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/crossZoom.schema.js +11 -0
- package/dist/transitions/effects/shader/directionalWarp.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/directionalWarp.schema.js +12 -0
- package/dist/transitions/effects/shader/displacement.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/displacement.schema.js +13 -0
- package/dist/transitions/effects/shader/dissolves.d.ts +20 -0
- package/dist/transitions/effects/shader/dissolves.js +52 -0
- package/dist/transitions/effects/shader/dreamy.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/dreamy.schema.js +12 -0
- package/dist/transitions/effects/shader/gridFlip.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/gridFlip.schema.js +13 -0
- package/dist/transitions/effects/shader/kit.d.ts +32 -0
- package/dist/transitions/effects/shader/kit.js +60 -0
- package/dist/transitions/effects/shader/liquidMorph.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/liquidMorph.schema.js +12 -0
- package/dist/transitions/effects/shader/morph.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/morph.schema.js +11 -0
- package/dist/transitions/effects/shader/noiseBurn.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/noiseBurn.schema.js +13 -0
- package/dist/transitions/effects/shader/pageCurl.d.ts +19 -0
- package/dist/transitions/effects/shader/pageCurl.js +82 -0
- package/dist/transitions/effects/shader/pageCurl.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/pageCurl.schema.js +14 -0
- package/dist/transitions/effects/shader/pixelDissolve.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/pixelDissolve.schema.js +11 -0
- package/dist/transitions/effects/shader/ripple.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/ripple.schema.js +13 -0
- package/dist/transitions/effects/shader/scrollDistort.d.ts +9 -0
- package/dist/transitions/effects/shader/scrollDistort.js +43 -0
- package/dist/transitions/effects/shader/stretchWarp.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/stretchWarp.schema.js +13 -0
- package/dist/transitions/effects/shader/swirl.schema.d.ts +1 -0
- package/dist/transitions/effects/shader/swirl.schema.js +11 -0
- package/dist/transitions/effects/shader/warps.d.ts +60 -0
- package/dist/transitions/effects/shader/warps.js +141 -0
- package/dist/transitions/effects/stage/cardStack.d.ts +26 -0
- package/dist/transitions/effects/stage/cardStack.js +46 -0
- package/dist/transitions/effects/stage/cardStack.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/cardStack.schema.js +14 -0
- package/dist/transitions/effects/stage/cards.d.ts +22 -0
- package/dist/transitions/effects/stage/cards.js +38 -0
- package/dist/transitions/effects/stage/cards.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/cards.schema.js +13 -0
- package/dist/transitions/effects/stage/creative.d.ts +36 -0
- package/dist/transitions/effects/stage/creative.js +54 -0
- package/dist/transitions/effects/stage/creative.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/creative.schema.js +34 -0
- package/dist/transitions/effects/stage/cube.d.ts +28 -0
- package/dist/transitions/effects/stage/cube.js +49 -0
- package/dist/transitions/effects/stage/cube.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/cube.schema.js +11 -0
- package/dist/transitions/effects/stage/fade.d.ts +11 -0
- package/dist/transitions/effects/stage/fade.js +15 -0
- package/dist/transitions/effects/stage/fade.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/fade.schema.js +9 -0
- package/dist/transitions/effects/stage/flip.d.ts +15 -0
- package/dist/transitions/effects/stage/flip.js +30 -0
- package/dist/transitions/effects/stage/flip.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/flip.schema.js +10 -0
- package/dist/transitions/effects/stage/kit.d.ts +20 -0
- package/dist/transitions/effects/stage/kit.js +52 -0
- package/dist/transitions/effects/stage/push.d.ts +15 -0
- package/dist/transitions/effects/stage/push.js +28 -0
- package/dist/transitions/effects/stage/push.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/push.schema.js +11 -0
- package/dist/transitions/effects/stage/tinder.d.ts +13 -0
- package/dist/transitions/effects/stage/tinder.js +32 -0
- package/dist/transitions/effects/stage/tinder.schema.d.ts +1 -0
- package/dist/transitions/effects/stage/tinder.schema.js +10 -0
- package/dist/transitions/hosts/ShaderStage.d.ts +30 -0
- package/dist/transitions/hosts/ShaderStage.js +268 -0
- package/dist/transitions/hosts/shared.d.ts +27 -0
- package/dist/transitions/hosts/shared.js +59 -0
- package/dist/transitions/progress.d.ts +15 -0
- package/dist/transitions/progress.js +109 -0
- package/dist/transitions/registry.d.ts +5 -0
- package/dist/transitions/registry.js +67 -0
- package/dist/transitions/reveal/Reveal.d.ts +71 -0
- package/dist/transitions/reveal/Reveal.js +154 -0
- package/dist/transitions/reveal/Reveal.schema.d.ts +2 -0
- package/dist/transitions/reveal/Reveal.schema.js +37 -0
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- package/dist/transitions/reveal/ScrollDistort.js +27 -0
- package/dist/transitions/reveal/inView.d.ts +5 -0
- package/dist/transitions/reveal/inView.js +31 -0
- package/dist/transitions/reveal/index.d.ts +7 -0
- package/dist/transitions/reveal/index.js +11 -0
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- package/dist/transitions/scroll/Curtain.js +46 -0
- package/dist/transitions/scroll/Curtain.schema.d.ts +2 -0
- package/dist/transitions/scroll/Curtain.schema.js +9 -0
- package/dist/transitions/scroll/PinnedExpand.d.ts +32 -0
- package/dist/transitions/scroll/PinnedExpand.js +67 -0
- package/dist/transitions/scroll/PinnedExpand.schema.d.ts +1 -0
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- package/dist/transitions/scroll/SplitText.d.ts +39 -0
- package/dist/transitions/scroll/SplitText.js +83 -0
- package/dist/transitions/scroll/SplitText.schema.d.ts +1 -0
- package/dist/transitions/scroll/SplitText.schema.js +26 -0
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- package/dist/transitions/scroll/StackCards.js +70 -0
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- package/guides/about.md +80 -0
- package/guides/backgrounds.md +107 -0
- package/guides/buttons.md +84 -0
- package/guides/contact.md +84 -0
- package/guides/gallery.md +97 -0
- package/guides/hero.md +114 -0
- package/guides/services.md +79 -0
- package/guides/text.md +93 -0
- package/guides/transitions.md +112 -0
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- package/styles/about.css +94 -0
- package/styles/base.css +145 -0
- package/styles/button.css +48 -0
- package/styles/contact.css +87 -0
- package/styles/hero.css +108 -0
- package/styles/sections.css +22 -0
- package/styles/services.css +111 -0
- package/theme.css +83 -0
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import type { MotionValue } from "motion/react";
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import type { CarouselConfig } from "../config.js";
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import type { CarouselFilter, FilterValue } from "../types.js";
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import type { CarouselFrame, EngineMode, Metrics, SlotState } from "./types.js";
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import type { Ring } from "./ring.js";
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import type { MorphState } from "./morph.js";
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import type { PresenceState } from "./presence.js";
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/** The T-free half of a filter, all any part outside Root actually reads. */
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export interface CarouselFilterMeta {
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readonly label: string;
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readonly value: FilterValue;
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}
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/**
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* The engine surface that does not mention the item type.
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*
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* Most parts -- Viewport, Track, Slot, controls, autoplay -- never touch an
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* item, so typing their optional `engine` override as `CarouselHandle<T>`
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* would force a meaningless type parameter through the whole tree. Worse,
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* `CarouselFilter<T>` is contravariant in T through its `predicate`, so there
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*/
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export interface CarouselEngine {
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/** Stable per instance. Used by the dev-time containment check. */
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readonly id: string;
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readonly config: CarouselConfig;
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/** Unbounded float in index space. The ONLY value that means "where am I". */
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readonly position: MotionValue<number>;
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/** Whole-carousel opacity: the first-paint reveal and the filter cross-fade. */
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readonly opacity: MotionValue<number>;
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/** 0..1, written every frame by autoplay. Bind it, never read it per frame. */
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readonly autoplayProgress: MotionValue<number>;
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readonly mode: MotionValue<EngineMode>;
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readonly viewportRef: React.RefObject<HTMLDivElement | null>;
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readonly trackRef: React.RefObject<HTMLDivElement | null>;
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/** The engine-owned sizing probe. Never a card. */
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readonly probeRef: React.RefObject<HTMLDivElement | null>;
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readonly items: readonly unknown[];
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/** Indices into `items` that survive the active filter, in order. */
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readonly visibleIndices: readonly number[];
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readonly ring: Ring;
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/** Ring length. NOT the number of items -- pagination must use itemCount. */
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readonly count: number;
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readonly itemCount: number;
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readonly filters: readonly CarouselFilterMeta[];
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readonly filter: FilterValue;
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readonly metrics: Metrics;
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/** Slots mounted each side of centre. Depends on the viewport, never on item count. */
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readonly half: number;
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/** Every real card already fits: nothing to scroll, nothing to autoplay. */
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readonly isStatic: boolean;
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readonly hovering: React.RefObject<boolean>;
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readonly focused: React.RefObject<boolean>;
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readonly visible: React.RefObject<boolean>;
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readonly reducedMotion: React.RefObject<boolean>;
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/**
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* The current frame.
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*
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* Returns a SHARED, MUTATED object -- cheap enough to call once per slot per
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* frame with zero allocation. Never hold the reference across frames; read
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* what you need and drop it.
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*/
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readFrame(): CarouselFrame;
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/** Fills and returns a caller-owned SlotState. Also zero allocation. */
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readSlot(out: MutableSlotState, index: number): SlotState;
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/** Where to centre the mount range, with velocity lookahead applied. */
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getMountCentre(): number;
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stepBy(direction: 1 | -1): void;
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/** Move to an item by its index in `items`, taking the short way round. */
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goTo(itemIndex: number, options?: {
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animate?: boolean;
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}): void;
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setFilter(next: FilterValue): void;
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/**
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* The escape hatch: run an arbitrary swap (URL-driven filtering, a server
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* refetch) inside the same fade-out -> jump -> fade-in the pills use.
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*/
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resetWithTransition(swap: () => void): Promise<void>;
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resetAutoplayClock(): void;
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/** ms accumulated toward the next autoplay advance. Owned by useAutoplay. */
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readonly autoplayClock: React.RefObject<number>;
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/** Shared with the slot writers while a layout change plays. Mutated in place. */
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readonly morph: React.RefObject<EngineMorphState>;
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/** Milliseconds since the last layout change, while it plays. Writers re-run on its change. */
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readonly morphClock: MotionValue<number>;
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/** Shared with the slot writers: the phase and the preset playing. Mutated in place. */
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readonly presence: React.RefObject<PresenceState>;
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/** Milliseconds since the current enter / exit run started; -1 between runs. */
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readonly presenceClock: MotionValue<number>;
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/** Play `engine.exit` (instant without one). Resolves when every card has gone. */
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hide(): Promise<void>;
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/** Play `engine.enter` (instant without one). Resolves when every card is back. */
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show(): Promise<void>;
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/** A card is open: `engine.open`'s view is the layout. */
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readonly isOpen: boolean;
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/** 0 closed … 1 open, on a spring. For `Carousel.Panel` and `useSlotOpen`. */
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readonly openProgress: MotionValue<number>;
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/** Open an item (default: the focused one); it comes to the focus. Needs `engine.open`. */
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open(itemIndex?: number): void;
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/** Close the open card. Esc does the same. */
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close(): void;
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}
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/** The engine's morph state: the writers' part plus the mount range the morph started from. */
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export interface EngineMorphState extends MorphState {
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/** `half` before the change; the mount range keeps it until the morph ends. */
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fromHalf: number;
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}
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/** The engine, with items and filters typed. Only Root and Window need this. */
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export interface CarouselHandle<T = unknown> extends Omit<CarouselEngine, "items" | "filters"> {
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readonly items: readonly T[];
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readonly filters: readonly CarouselFilter<T>[];
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}
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/** Writable twin of SlotState, so readSlot can fill a reused object. */
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export interface MutableSlotState {
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index: number;
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ringIndex: number;
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itemIndex: number | null;
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distance: number;
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}
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export declare function createMutableSlotState(): MutableSlotState;
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export type CarouselMotionSlice = Pick<CarouselEngine, "id" | "config" | "position" | "opacity" | "autoplayProgress" | "mode" | "viewportRef" | "trackRef" | "probeRef" | "hovering" | "focused" | "visible" | "reducedMotion" | "autoplayClock" | "morph" | "morphClock" | "presence" | "presenceClock" | "hide" | "show" | "openProgress" | "readFrame" | "readSlot" | "stepBy" | "resetAutoplayClock" | "resetWithTransition">;
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export type CarouselDataSlice = Pick<CarouselEngine, "items" | "visibleIndices" | "ring" | "count" | "itemCount" | "filters" | "filter" | "metrics" | "half" | "isStatic" | "getMountCentre" | "goTo" | "setFilter" | "isOpen" | "open" | "close">;
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export declare const CarouselMotionContext: import("react").Context<CarouselMotionSlice | null>;
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export declare const CarouselDataContext: import("react").Context<CarouselDataSlice | null>;
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/**
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* The stable slice: position, mode, config, refs. Never changes identity for
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* the life of a `<Carousel.Root>` instance, so subscribing to only this is how
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* `Slot` and `Viewport` avoid rerendering on a filter click or a resize.
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*/
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export declare function useCarouselMotion(override?: CarouselEngine): CarouselMotionSlice;
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/**
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* The changing slice: items, filter, ring, metrics. A component that reads
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* this should expect to rerender whenever the ring reshapes or the viewport
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* is remeasured -- that's correct, not a cost to fight.
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*/
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export declare function useCarouselData(override?: CarouselEngine): CarouselDataSlice;
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/**
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* Both slices merged back into one object, for a part that genuinely needs
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* both (Track needs `isStatic` to gate dragging; Window needs `ring`/`count`
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* to virtualize) or for a consumer that just wants the whole engine.
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*
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* This still subscribes to CarouselDataContext, so it still rerenders on a
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* filter click -- correctly, for the parts that use it. The win from splitting
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* only reaches a component that calls `useCarouselMotion` directly instead.
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*/
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export declare function useCarouselEngineRef(override?: CarouselEngine): CarouselEngine;
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/**
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* Same resolution, with the item type reapplied.
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*
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* The cast is the one place generic typing is restored: React context cannot
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* carry a type parameter, so `Root<T>` publishes the erased engine and the
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* parts that render items assert T back. Passing the wrong T is a consumer
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* error the compiler cannot see, which is why only Window uses it.
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*/
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export declare function useCarouselHandle<T = unknown>(override?: CarouselHandle<T>): CarouselHandle<T>;
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"use client";
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import { createContext, useContext, useMemo } from "react";
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export function createMutableSlotState() {
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return { index: 0, ringIndex: 0, itemIndex: null, distance: 0 };
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}
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function sliceMotion(engine) {
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const { id, config, position, opacity, autoplayProgress, mode, viewportRef, trackRef, probeRef, hovering, focused, visible, reducedMotion, autoplayClock, morph, morphClock, presence, presenceClock, hide, show, openProgress, readFrame, readSlot, stepBy, resetAutoplayClock, resetWithTransition, } = engine;
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return {
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morph,
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morphClock,
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presence,
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presenceClock,
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hide,
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show,
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openProgress,
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id,
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config,
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position,
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opacity,
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autoplayProgress,
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mode,
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viewportRef,
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trackRef,
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probeRef,
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hovering,
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focused,
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visible,
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reducedMotion,
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autoplayClock,
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readFrame,
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readSlot,
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stepBy,
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resetAutoplayClock,
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resetWithTransition,
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};
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}
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|
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function sliceData(engine) {
|
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const { items, visibleIndices, ring, count, itemCount, filters, filter, metrics, half, isStatic, getMountCentre, goTo, setFilter, isOpen, open, close, } = engine;
|
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|
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return {
|
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items,
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visibleIndices,
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ring,
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count,
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itemCount,
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filters,
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filter,
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metrics,
|
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half,
|
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isStatic,
|
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getMountCentre,
|
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goTo,
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setFilter,
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isOpen,
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open,
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close,
|
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};
|
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|
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}
|
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|
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export const CarouselMotionContext = createContext(null);
|
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|
+
export const CarouselDataContext = createContext(null);
|
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|
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const NO_ENGINE_MESSAGE = "[@sharedex/ui] No carousel engine in scope. Render this inside <Carousel.Root>, or pass an `engine` prop.";
|
|
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|
+
/**
|
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62
|
+
* The stable slice: position, mode, config, refs. Never changes identity for
|
|
63
|
+
* the life of a `<Carousel.Root>` instance, so subscribing to only this is how
|
|
64
|
+
* `Slot` and `Viewport` avoid rerendering on a filter click or a resize.
|
|
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|
+
*/
|
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|
+
export function useCarouselMotion(override) {
|
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|
+
const fromContext = useContext(CarouselMotionContext);
|
|
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|
+
// Hooks must run unconditionally, so this always runs; it only allocates
|
|
69
|
+
// when an override is actually passed (the nested-carousel escape hatch),
|
|
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|
+
// which is not the hot path this split exists for.
|
|
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|
+
const fromOverride = useMemo(() => (override ? sliceMotion(override) : null), [override]);
|
|
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|
+
const resolved = fromOverride ?? fromContext;
|
|
73
|
+
if (!resolved)
|
|
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|
+
throw new Error(NO_ENGINE_MESSAGE);
|
|
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|
+
return resolved;
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* The changing slice: items, filter, ring, metrics. A component that reads
|
|
79
|
+
* this should expect to rerender whenever the ring reshapes or the viewport
|
|
80
|
+
* is remeasured -- that's correct, not a cost to fight.
|
|
81
|
+
*/
|
|
82
|
+
export function useCarouselData(override) {
|
|
83
|
+
const fromContext = useContext(CarouselDataContext);
|
|
84
|
+
const fromOverride = useMemo(() => (override ? sliceData(override) : null), [override]);
|
|
85
|
+
const resolved = fromOverride ?? fromContext;
|
|
86
|
+
if (!resolved)
|
|
87
|
+
throw new Error(NO_ENGINE_MESSAGE);
|
|
88
|
+
return resolved;
|
|
89
|
+
}
|
|
90
|
+
/**
|
|
91
|
+
* Both slices merged back into one object, for a part that genuinely needs
|
|
92
|
+
* both (Track needs `isStatic` to gate dragging; Window needs `ring`/`count`
|
|
93
|
+
* to virtualize) or for a consumer that just wants the whole engine.
|
|
94
|
+
*
|
|
95
|
+
* This still subscribes to CarouselDataContext, so it still rerenders on a
|
|
96
|
+
* filter click -- correctly, for the parts that use it. The win from splitting
|
|
97
|
+
* only reaches a component that calls `useCarouselMotion` directly instead.
|
|
98
|
+
*/
|
|
99
|
+
export function useCarouselEngineRef(override) {
|
|
100
|
+
const motion = useCarouselMotion(override);
|
|
101
|
+
const data = useCarouselData(override);
|
|
102
|
+
return useMemo(() => ({ ...motion, ...data }), [motion, data]);
|
|
103
|
+
}
|
|
104
|
+
/**
|
|
105
|
+
* Same resolution, with the item type reapplied.
|
|
106
|
+
*
|
|
107
|
+
* The cast is the one place generic typing is restored: React context cannot
|
|
108
|
+
* carry a type parameter, so `Root<T>` publishes the erased engine and the
|
|
109
|
+
* parts that render items assert T back. Passing the wrong T is a consumer
|
|
110
|
+
* error the compiler cannot see, which is why only Window uses it.
|
|
111
|
+
*/
|
|
112
|
+
export function useCarouselHandle(override) {
|
|
113
|
+
return useCarouselEngineRef(override);
|
|
114
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const clamp: (min: number, max: number, v: number) => number;
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export const clamp = (min, max, v) => v > max ? max : v < min ? min : v;
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Morphing between layouts: when `config.layout` changes, every card blends
|
|
3
|
+
* from where it was to where the new layout puts it, on one spring, the cards
|
|
4
|
+
* further from the focus starting a little later.
|
|
5
|
+
*
|
|
6
|
+
* Pure: the spring curve and the buffer blend. The engine owns the clock (one
|
|
7
|
+
* MotionValue of milliseconds since the change); each slot writer snapshots its
|
|
8
|
+
* own last pose when a morph starts and blends that snapshot into the new
|
|
9
|
+
* layout's pose. Snapshotting the live pose, not re-evaluating the old layout,
|
|
10
|
+
* is what lets a second change interrupt a morph without a jump, and keeps the
|
|
11
|
+
* old layout's ring length and mount range out of the new frame.
|
|
12
|
+
*/
|
|
13
|
+
import type { SlotFrameBuffer } from "./types.js";
|
|
14
|
+
/** How a layout change plays. `false` in `engine.morph` switches instantly. */
|
|
15
|
+
export interface LayoutMorphOptions {
|
|
16
|
+
/** Seconds the spring takes to look settled (motion's `visualDuration`). */
|
|
17
|
+
readonly visualDuration: number;
|
|
18
|
+
/** 0 = no overshoot; 0.15 overshoots a touch. */
|
|
19
|
+
readonly bounce: number;
|
|
20
|
+
/** Seconds of extra delay per card of distance from the focus. */
|
|
21
|
+
readonly stagger: number;
|
|
22
|
+
}
|
|
23
|
+
/** Measured on Motion's gallery (2026-10-25): spring 0.7 s, bounce 0.15, 15 ms a card. */
|
|
24
|
+
export declare const DEFAULT_MORPH: LayoutMorphOptions;
|
|
25
|
+
/** The spring as a function of time: progress (0 → 1, may overshoot) at `ms`. */
|
|
26
|
+
export interface MorphCurve {
|
|
27
|
+
/** Milliseconds until the spring has settled. */
|
|
28
|
+
readonly duration: number;
|
|
29
|
+
at(ms: number): number;
|
|
30
|
+
}
|
|
31
|
+
/** Sample motion's own spring once (120 samples a second); reads interpolate. */
|
|
32
|
+
export declare function morphCurve(options: Pick<LayoutMorphOptions, "visualDuration" | "bounce">): MorphCurve;
|
|
33
|
+
/** What the engine and the writers share while a morph runs. Mutated in place. */
|
|
34
|
+
export interface MorphState {
|
|
35
|
+
/** Bumped on every layout change; a writer snapshots its pose when it sees a new one. */
|
|
36
|
+
gen: number;
|
|
37
|
+
active: boolean;
|
|
38
|
+
curve: MorphCurve;
|
|
39
|
+
/** Milliseconds of delay per card of distance. */
|
|
40
|
+
stagger: number;
|
|
41
|
+
/** Milliseconds until the last card has settled. */
|
|
42
|
+
end: number;
|
|
43
|
+
}
|
|
44
|
+
/**
|
|
45
|
+
* `out = from → to at t` (0 = from, 1 = to; t may overshoot with a bouncy
|
|
46
|
+
* spring). `out` may be `to` itself.
|
|
47
|
+
*
|
|
48
|
+
* - Numbers lerp, including the rotations (shapes keep theirs in (−180°, 180°]).
|
|
49
|
+
* - `perspective` blends as `1 / p` (0 = none): none → 1200 passes through
|
|
50
|
+
* very weak perspective, never through a tiny value that would bend the card
|
|
51
|
+
* to extremes.
|
|
52
|
+
* - `zIndex` and `pointerEvents` switch half-way.
|
|
53
|
+
* - `filter` blends when both sides are a plain blur (or none), else switches half-way.
|
|
54
|
+
*/
|
|
55
|
+
export declare function blendBuffers(out: SlotFrameBuffer, from: SlotFrameBuffer, to: SlotFrameBuffer, t: number): void;
|
|
@@ -0,0 +1,95 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Morphing between layouts: when `config.layout` changes, every card blends
|
|
3
|
+
* from where it was to where the new layout puts it, on one spring, the cards
|
|
4
|
+
* further from the focus starting a little later.
|
|
5
|
+
*
|
|
6
|
+
* Pure: the spring curve and the buffer blend. The engine owns the clock (one
|
|
7
|
+
* MotionValue of milliseconds since the change); each slot writer snapshots its
|
|
8
|
+
* own last pose when a morph starts and blends that snapshot into the new
|
|
9
|
+
* layout's pose. Snapshotting the live pose, not re-evaluating the old layout,
|
|
10
|
+
* is what lets a second change interrupt a morph without a jump, and keeps the
|
|
11
|
+
* old layout's ring length and mount range out of the new frame.
|
|
12
|
+
*/
|
|
13
|
+
import { spring } from "motion/react";
|
|
14
|
+
/** Measured on Motion's gallery (2026-10-25): spring 0.7 s, bounce 0.15, 15 ms a card. */
|
|
15
|
+
export const DEFAULT_MORPH = { visualDuration: 0.7, bounce: 0.15, stagger: 0.015 };
|
|
16
|
+
const STEP_MS = 1000 / 120;
|
|
17
|
+
/** Sample motion's own spring once (120 samples a second); reads interpolate. */
|
|
18
|
+
export function morphCurve(options) {
|
|
19
|
+
const gen = spring({ keyframes: [0, 1], visualDuration: options.visualDuration, bounce: options.bounce });
|
|
20
|
+
const samples = [];
|
|
21
|
+
let t = 0;
|
|
22
|
+
for (;;) {
|
|
23
|
+
const s = gen.next(t);
|
|
24
|
+
samples.push(s.done ? 1 : s.value);
|
|
25
|
+
if (s.done || t > 10000)
|
|
26
|
+
break;
|
|
27
|
+
t += STEP_MS;
|
|
28
|
+
}
|
|
29
|
+
const duration = (samples.length - 1) * STEP_MS;
|
|
30
|
+
return {
|
|
31
|
+
duration,
|
|
32
|
+
at(ms) {
|
|
33
|
+
if (ms <= 0)
|
|
34
|
+
return 0;
|
|
35
|
+
if (ms >= duration)
|
|
36
|
+
return 1;
|
|
37
|
+
const i = ms / STEP_MS;
|
|
38
|
+
const k = Math.floor(i);
|
|
39
|
+
const a = samples[k] ?? 1;
|
|
40
|
+
const b = samples[k + 1] ?? 1;
|
|
41
|
+
return a + (b - a) * (i - k);
|
|
42
|
+
},
|
|
43
|
+
};
|
|
44
|
+
}
|
|
45
|
+
const BLUR = /^blur\(([-\d.e]+)px\)$/;
|
|
46
|
+
function blurPx(filter) {
|
|
47
|
+
if (filter === "none")
|
|
48
|
+
return 0;
|
|
49
|
+
const m = BLUR.exec(filter);
|
|
50
|
+
return m ? Number(m[1]) : null;
|
|
51
|
+
}
|
|
52
|
+
const lerp = (a, b, t) => a + (b - a) * t;
|
|
53
|
+
/**
|
|
54
|
+
* `out = from → to at t` (0 = from, 1 = to; t may overshoot with a bouncy
|
|
55
|
+
* spring). `out` may be `to` itself.
|
|
56
|
+
*
|
|
57
|
+
* - Numbers lerp, including the rotations (shapes keep theirs in (−180°, 180°]).
|
|
58
|
+
* - `perspective` blends as `1 / p` (0 = none): none → 1200 passes through
|
|
59
|
+
* very weak perspective, never through a tiny value that would bend the card
|
|
60
|
+
* to extremes.
|
|
61
|
+
* - `zIndex` and `pointerEvents` switch half-way.
|
|
62
|
+
* - `filter` blends when both sides are a plain blur (or none), else switches half-way.
|
|
63
|
+
*/
|
|
64
|
+
export function blendBuffers(out, from, to, t) {
|
|
65
|
+
const pa = from.perspective === 0 ? 0 : 1 / from.perspective;
|
|
66
|
+
const pb = to.perspective === 0 ? 0 : 1 / to.perspective;
|
|
67
|
+
const p = lerp(pa, pb, t);
|
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out.perspective = p <= 0 ? 0 : 1 / p;
|
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out.x = lerp(from.x, to.x, t);
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out.y = lerp(from.y, to.y, t);
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out.z = lerp(from.z, to.z, t);
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out.scaleX = lerp(from.scaleX, to.scaleX, t);
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out.scaleY = lerp(from.scaleY, to.scaleY, t);
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out.scaleZ = lerp(from.scaleZ, to.scaleZ, t);
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out.rotateX = lerp(from.rotateX, to.rotateX, t);
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out.rotateY = lerp(from.rotateY, to.rotateY, t);
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out.rotateZ = lerp(from.rotateZ, to.rotateZ, t);
|
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out.skewX = lerp(from.skewX, to.skewX, t);
|
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+
out.skewY = lerp(from.skewY, to.skewY, t);
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out.originX = lerp(from.originX, to.originX, t);
|
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out.originY = lerp(from.originY, to.originY, t);
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out.opacity = Math.min(1, Math.max(0, lerp(from.opacity, to.opacity, t)));
|
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|
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const half = t < 0.5;
|
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out.zIndex = half ? from.zIndex : to.zIndex;
|
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out.pointerEvents = half ? from.pointerEvents : to.pointerEvents;
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const fa = blurPx(from.filter);
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const fb = blurPx(to.filter);
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if (fa !== null && fb !== null) {
|
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const px = Math.max(0, lerp(fa, fb, t));
|
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out.filter = px < 0.01 ? "none" : `blur(${px.toFixed(2)}px)`;
|
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}
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else {
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out.filter = half ? from.filter : to.filter;
|
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}
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}
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@@ -0,0 +1,27 @@
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1
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+
import type { PresencePreset } from "../layout/presence.js";
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2
|
+
import { type MorphCurve } from "./morph.js";
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3
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+
export type PresencePhase = "shown" | "hidden" | "entering" | "exiting";
|
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4
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+
/** Shared by the engine and the writers while cards enter or leave. Mutated in place. */
|
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5
|
+
export interface PresenceState {
|
|
6
|
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phase: PresencePhase;
|
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7
|
+
/** The preset playing (or that hid the cards). null while shown. */
|
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preset: PresencePreset | null;
|
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+
curve: MorphCurve;
|
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+
/** Milliseconds of delay per card of distance. */
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stagger: number;
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/** Milliseconds until the last card has finished. */
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+
end: number;
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+
/** Bumped by every run; a run that finds a newer one stops quietly. */
|
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+
run: number;
|
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16
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+
}
|
|
17
|
+
/** No preset: the cards just appear or vanish (opacity), at once. */
|
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+
export declare const INSTANT_FADE: PresencePreset;
|
|
19
|
+
/** Under reduced motion every preset plays as this: a short opacity fade, no movement, no stagger. */
|
|
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|
+
export declare const REDUCED_FADE: PresencePreset;
|
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21
|
+
/** The preset's spring, sampled once per preset object. */
|
|
22
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+
export declare function presenceCurve(preset: PresencePreset): MorphCurve;
|
|
23
|
+
/**
|
|
24
|
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* A card's `p` (0 hidden … 1 shown) at `clock` ms. Cards further from the
|
|
25
|
+
* focus run `stagger` ms per card later, entering and leaving alike.
|
|
26
|
+
*/
|
|
27
|
+
export declare function presenceProgress(state: PresenceState, clock: number, distance: number): number;
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
// The engine half of enter / exit (the presets live in layout/presence.ts):
|
|
2
|
+
// the state the engine and the slot writers share, and each card's progress.
|
|
3
|
+
// Pure; the engine owns the clock (ms since the run started), like the morph.
|
|
4
|
+
import { morphCurve } from "./morph.js";
|
|
5
|
+
const INSTANT = { duration: 0, at: () => 1 };
|
|
6
|
+
/** No preset: the cards just appear or vanish (opacity), at once. */
|
|
7
|
+
export const INSTANT_FADE = {
|
|
8
|
+
id: "instant",
|
|
9
|
+
apply(buf, _slot, _frame, p) {
|
|
10
|
+
buf.opacity *= p;
|
|
11
|
+
},
|
|
12
|
+
visualDuration: 0,
|
|
13
|
+
bounce: 0,
|
|
14
|
+
stagger: 0,
|
|
15
|
+
};
|
|
16
|
+
/** Under reduced motion every preset plays as this: a short opacity fade, no movement, no stagger. */
|
|
17
|
+
export const REDUCED_FADE = { ...INSTANT_FADE, id: "reduced", visualDuration: 0.25 };
|
|
18
|
+
const curves = new WeakMap();
|
|
19
|
+
/** The preset's spring, sampled once per preset object. */
|
|
20
|
+
export function presenceCurve(preset) {
|
|
21
|
+
if (preset.visualDuration <= 0)
|
|
22
|
+
return INSTANT;
|
|
23
|
+
let c = curves.get(preset);
|
|
24
|
+
if (!c) {
|
|
25
|
+
c = morphCurve({ visualDuration: preset.visualDuration, bounce: preset.bounce });
|
|
26
|
+
curves.set(preset, c);
|
|
27
|
+
}
|
|
28
|
+
return c;
|
|
29
|
+
}
|
|
30
|
+
/**
|
|
31
|
+
* A card's `p` (0 hidden … 1 shown) at `clock` ms. Cards further from the
|
|
32
|
+
* focus run `stagger` ms per card later, entering and leaving alike.
|
|
33
|
+
*/
|
|
34
|
+
export function presenceProgress(state, clock, distance) {
|
|
35
|
+
if (state.phase === "shown")
|
|
36
|
+
return 1;
|
|
37
|
+
if (state.phase === "hidden")
|
|
38
|
+
return 0;
|
|
39
|
+
const u = state.curve.at(clock - state.stagger * Math.abs(distance));
|
|
40
|
+
return state.phase === "entering" ? u : 1 - u;
|
|
41
|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The data ring.
|
|
3
|
+
*
|
|
4
|
+
* A "slot" is a position on an unbounded integer line; an "item" is a data
|
|
5
|
+
* record. `buildRing` is the map between them. Because slot -> item wraps via
|
|
6
|
+
* modulo, the carousel loops forever with no cloned nodes and no scroll reset:
|
|
7
|
+
* the teleport lives in the data lookup, never in the pixels.
|
|
8
|
+
*
|
|
9
|
+
* The ring stores only INDICES into `items` (-1 for a placeholder), so it
|
|
10
|
+
* depends on two numbers and nothing else. That keeps its memo stable across
|
|
11
|
+
* item-identity changes and keeps this whole file free of generics.
|
|
12
|
+
*/
|
|
13
|
+
/** `ring[ringIndex]` is an index into `items`, or -1 for a placeholder. */
|
|
14
|
+
export type Ring = Int32Array;
|
|
15
|
+
export declare const PLACEHOLDER = -1;
|
|
16
|
+
/**
|
|
17
|
+
* Build the ring for `itemCount` items padded out to `ringLength` positions.
|
|
18
|
+
*
|
|
19
|
+
* Ring index 0 is the viewport centre at rest, so the padding must land as far
|
|
20
|
+
* from index 0 as possible or the resting view is bracketed by empty cards.
|
|
21
|
+
* The first half of the items runs forward from index 0 and the second half
|
|
22
|
+
* runs backward from the end, which puts the placeholder block diametrically
|
|
23
|
+
* opposite the centre:
|
|
24
|
+
*
|
|
25
|
+
* itemCount 3, ringLength 8 -> [i0, i1, __, __, __, __, __, i2]
|
|
26
|
+
* ^centre placeholders^
|
|
27
|
+
*
|
|
28
|
+
* When no padding is needed this degenerates to `items` in order, so item 0 is
|
|
29
|
+
* centred at rest in BOTH cases. (0.1.0 rotated by `mid` only when padding was
|
|
30
|
+
* needed, so which item started centred silently depended on the item count.)
|
|
31
|
+
*/
|
|
32
|
+
export declare function buildRing(itemCount: number, ringLength: number): Ring;
|
|
33
|
+
/** Positive modulo. `-1` on a ring of 8 is 7, not -1. */
|
|
34
|
+
export declare function wrapIndex(index: number, count: number): number;
|
|
35
|
+
/**
|
|
36
|
+
* Signed shortest step count from `from` to `to` on a ring of `count`.
|
|
37
|
+
*
|
|
38
|
+
* Without this, clicking pagination dot 0 while sitting on dot n-1 spins the
|
|
39
|
+
* entire ring backwards instead of stepping forward by one -- the single most
|
|
40
|
+
* common carousel bug. Also what a URL-driven `goTo(id)` needs.
|
|
41
|
+
*/
|
|
42
|
+
export declare function shortestDelta(from: number, to: number, count: number): number;
|
|
43
|
+
/**
|
|
44
|
+
* How many slots must exist before the data repeats.
|
|
45
|
+
*
|
|
46
|
+
* At least `minSlots` so the viewport is never short of cards, and at least
|
|
47
|
+
* `itemCount` so no item appears twice on screen. A closed ring (a barrel, a
|
|
48
|
+
* dial) is exactly the items: padding would show as gaps in the circle.
|
|
49
|
+
*/
|
|
50
|
+
export declare function ringLengthFor(itemCount: number, minSlots: number, closed?: boolean): number;
|
|
51
|
+
/**
|
|
52
|
+
* Slots mounted on each side of the mount centre.
|
|
53
|
+
*
|
|
54
|
+
* The viewport's need (`minSlots`) plus `buffer`, raised to `reach + 1` when a
|
|
55
|
+
* layout shows cards further out than the viewport math expects (a barrel
|
|
56
|
+
* folds many cards into a narrow strip). `Infinity` asks for the whole ring.
|
|
57
|
+
* An open ring stops at `count` each side, which already covers every item. A
|
|
58
|
+
* closed ring stops at `floor(count / 2)`: further out, a slot would be a
|
|
59
|
+
* second copy of a card already mounted on the other side (`mountSpanFor`
|
|
60
|
+
* trims the one extra slot an even count would still give).
|
|
61
|
+
*/
|
|
62
|
+
export declare function mountHalfFor(minSlots: number, buffer: number, count: number, reach?: number, closed?: boolean): number;
|
|
63
|
+
/**
|
|
64
|
+
* How many consecutive slots `Window` mounts, starting at `centre - half`.
|
|
65
|
+
*
|
|
66
|
+
* Usually `2 · half + 1`. A closed ring never mounts more than `count`: the
|
|
67
|
+
* slots are consecutive, so `count` of them hold every card exactly once,
|
|
68
|
+
* wherever the centre is (even pushed ahead by the speed lookahead). With an
|
|
69
|
+
* even count and the whole ring mounted, that drops the last slot, a second
|
|
70
|
+
* copy of the card straight opposite the first.
|
|
71
|
+
*/
|
|
72
|
+
export declare function mountSpanFor(half: number, count: number, closed?: boolean): number;
|
|
@@ -0,0 +1,105 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The data ring.
|
|
3
|
+
*
|
|
4
|
+
* A "slot" is a position on an unbounded integer line; an "item" is a data
|
|
5
|
+
* record. `buildRing` is the map between them. Because slot -> item wraps via
|
|
6
|
+
* modulo, the carousel loops forever with no cloned nodes and no scroll reset:
|
|
7
|
+
* the teleport lives in the data lookup, never in the pixels.
|
|
8
|
+
*
|
|
9
|
+
* The ring stores only INDICES into `items` (-1 for a placeholder), so it
|
|
10
|
+
* depends on two numbers and nothing else. That keeps its memo stable across
|
|
11
|
+
* item-identity changes and keeps this whole file free of generics.
|
|
12
|
+
*/
|
|
13
|
+
export const PLACEHOLDER = -1;
|
|
14
|
+
/**
|
|
15
|
+
* Build the ring for `itemCount` items padded out to `ringLength` positions.
|
|
16
|
+
*
|
|
17
|
+
* Ring index 0 is the viewport centre at rest, so the padding must land as far
|
|
18
|
+
* from index 0 as possible or the resting view is bracketed by empty cards.
|
|
19
|
+
* The first half of the items runs forward from index 0 and the second half
|
|
20
|
+
* runs backward from the end, which puts the placeholder block diametrically
|
|
21
|
+
* opposite the centre:
|
|
22
|
+
*
|
|
23
|
+
* itemCount 3, ringLength 8 -> [i0, i1, __, __, __, __, __, i2]
|
|
24
|
+
* ^centre placeholders^
|
|
25
|
+
*
|
|
26
|
+
* When no padding is needed this degenerates to `items` in order, so item 0 is
|
|
27
|
+
* centred at rest in BOTH cases. (0.1.0 rotated by `mid` only when padding was
|
|
28
|
+
* needed, so which item started centred silently depended on the item count.)
|
|
29
|
+
*/
|
|
30
|
+
export function buildRing(itemCount, ringLength) {
|
|
31
|
+
const n = Math.max(ringLength, 1);
|
|
32
|
+
const ring = new Int32Array(n).fill(PLACEHOLDER);
|
|
33
|
+
if (itemCount <= 0)
|
|
34
|
+
return ring;
|
|
35
|
+
const total = Math.min(itemCount, n);
|
|
36
|
+
const head = Math.ceil(total / 2);
|
|
37
|
+
for (let i = 0; i < head; i++)
|
|
38
|
+
ring[i] = i;
|
|
39
|
+
for (let i = head; i < total; i++)
|
|
40
|
+
ring[n - total + i] = i;
|
|
41
|
+
return ring;
|
|
42
|
+
}
|
|
43
|
+
/** Positive modulo. `-1` on a ring of 8 is 7, not -1. */
|
|
44
|
+
export function wrapIndex(index, count) {
|
|
45
|
+
if (count <= 0)
|
|
46
|
+
return 0;
|
|
47
|
+
return ((index % count) + count) % count;
|
|
48
|
+
}
|
|
49
|
+
/**
|
|
50
|
+
* Signed shortest step count from `from` to `to` on a ring of `count`.
|
|
51
|
+
*
|
|
52
|
+
* Without this, clicking pagination dot 0 while sitting on dot n-1 spins the
|
|
53
|
+
* entire ring backwards instead of stepping forward by one -- the single most
|
|
54
|
+
* common carousel bug. Also what a URL-driven `goTo(id)` needs.
|
|
55
|
+
*/
|
|
56
|
+
export function shortestDelta(from, to, count) {
|
|
57
|
+
if (count <= 0)
|
|
58
|
+
return 0;
|
|
59
|
+
let d = (to - from) % count;
|
|
60
|
+
if (d > count / 2)
|
|
61
|
+
d -= count;
|
|
62
|
+
else if (d < -count / 2)
|
|
63
|
+
d += count;
|
|
64
|
+
return d;
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* How many slots must exist before the data repeats.
|
|
68
|
+
*
|
|
69
|
+
* At least `minSlots` so the viewport is never short of cards, and at least
|
|
70
|
+
* `itemCount` so no item appears twice on screen. A closed ring (a barrel, a
|
|
71
|
+
* dial) is exactly the items: padding would show as gaps in the circle.
|
|
72
|
+
*/
|
|
73
|
+
export function ringLengthFor(itemCount, minSlots, closed = false) {
|
|
74
|
+
return closed ? Math.max(itemCount, 1) : Math.max(itemCount, minSlots, 1);
|
|
75
|
+
}
|
|
76
|
+
/**
|
|
77
|
+
* Slots mounted on each side of the mount centre.
|
|
78
|
+
*
|
|
79
|
+
* The viewport's need (`minSlots`) plus `buffer`, raised to `reach + 1` when a
|
|
80
|
+
* layout shows cards further out than the viewport math expects (a barrel
|
|
81
|
+
* folds many cards into a narrow strip). `Infinity` asks for the whole ring.
|
|
82
|
+
* An open ring stops at `count` each side, which already covers every item. A
|
|
83
|
+
* closed ring stops at `floor(count / 2)`: further out, a slot would be a
|
|
84
|
+
* second copy of a card already mounted on the other side (`mountSpanFor`
|
|
85
|
+
* trims the one extra slot an even count would still give).
|
|
86
|
+
*/
|
|
87
|
+
export function mountHalfFor(minSlots, buffer, count, reach, closed = false) {
|
|
88
|
+
const base = Math.ceil((minSlots - 1) / 2) + buffer;
|
|
89
|
+
const wanted = reach === undefined ? 0 : Number.isFinite(reach) ? Math.ceil(reach) + 1 : count;
|
|
90
|
+
const half = Math.max(base, Math.min(wanted, count));
|
|
91
|
+
return closed ? Math.min(half, Math.floor(count / 2)) : half;
|
|
92
|
+
}
|
|
93
|
+
/**
|
|
94
|
+
* How many consecutive slots `Window` mounts, starting at `centre - half`.
|
|
95
|
+
*
|
|
96
|
+
* Usually `2 · half + 1`. A closed ring never mounts more than `count`: the
|
|
97
|
+
* slots are consecutive, so `count` of them hold every card exactly once,
|
|
98
|
+
* wherever the centre is (even pushed ahead by the speed lookahead). With an
|
|
99
|
+
* even count and the whole ring mounted, that drops the last slot, a second
|
|
100
|
+
* copy of the card straight opposite the first.
|
|
101
|
+
*/
|
|
102
|
+
export function mountSpanFor(half, count, closed = false) {
|
|
103
|
+
const span = 2 * half + 1;
|
|
104
|
+
return closed ? Math.min(span, Math.max(count, 1)) : span;
|
|
105
|
+
}
|