@sharedex/ui 0.0.0-stage → 0.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1623) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +511 -2
  3. package/dist/backgrounds/config.d.ts +23 -0
  4. package/dist/backgrounds/config.js +19 -0
  5. package/dist/backgrounds/effects/canvasKit.d.ts +22 -0
  6. package/dist/backgrounds/effects/canvasKit.js +40 -0
  7. package/dist/backgrounds/effects/cursor/cursorGlow.d.ts +13 -0
  8. package/dist/backgrounds/effects/cursor/cursorGlow.js +42 -0
  9. package/dist/backgrounds/effects/cursor/cursorGlow.schema.d.ts +1 -0
  10. package/dist/backgrounds/effects/cursor/cursorGlow.schema.js +14 -0
  11. package/dist/backgrounds/effects/cursor/fluidCursor.d.ts +33 -0
  12. package/dist/backgrounds/effects/cursor/fluidCursor.js +322 -0
  13. package/dist/backgrounds/effects/cursor/fluidCursor.schema.d.ts +1 -0
  14. package/dist/backgrounds/effects/cursor/fluidCursor.schema.js +17 -0
  15. package/dist/backgrounds/effects/cursor/proximityMask.d.ts +14 -0
  16. package/dist/backgrounds/effects/cursor/proximityMask.js +104 -0
  17. package/dist/backgrounds/effects/cursor/proximityMask.schema.d.ts +1 -0
  18. package/dist/backgrounds/effects/cursor/proximityMask.schema.js +15 -0
  19. package/dist/backgrounds/effects/cursor/waterRipple.d.ts +30 -0
  20. package/dist/backgrounds/effects/cursor/waterRipple.js +239 -0
  21. package/dist/backgrounds/effects/cursor/waterRipple.schema.d.ts +1 -0
  22. package/dist/backgrounds/effects/cursor/waterRipple.schema.js +22 -0
  23. package/dist/backgrounds/effects/define.d.ts +75 -0
  24. package/dist/backgrounds/effects/define.js +137 -0
  25. package/dist/backgrounds/effects/glass/isometricLayers.d.ts +14 -0
  26. package/dist/backgrounds/effects/glass/isometricLayers.js +57 -0
  27. package/dist/backgrounds/effects/glass/isometricLayers.schema.d.ts +1 -0
  28. package/dist/backgrounds/effects/glass/isometricLayers.schema.js +16 -0
  29. package/dist/backgrounds/effects/glass/liquidSculpture.d.ts +24 -0
  30. package/dist/backgrounds/effects/glass/liquidSculpture.js +154 -0
  31. package/dist/backgrounds/effects/glass/liquidSculpture.schema.d.ts +1 -0
  32. package/dist/backgrounds/effects/glass/liquidSculpture.schema.js +15 -0
  33. package/dist/backgrounds/effects/glitch/asciiArt.d.ts +29 -0
  34. package/dist/backgrounds/effects/glitch/asciiArt.js +132 -0
  35. package/dist/backgrounds/effects/glitch/asciiArt.schema.d.ts +1 -0
  36. package/dist/backgrounds/effects/glitch/asciiArt.schema.js +17 -0
  37. package/dist/backgrounds/effects/glitch/asciiArtGl.d.ts +19 -0
  38. package/dist/backgrounds/effects/glitch/asciiArtGl.js +92 -0
  39. package/dist/backgrounds/effects/glitch/crtScanlines.d.ts +16 -0
  40. package/dist/backgrounds/effects/glitch/crtScanlines.js +51 -0
  41. package/dist/backgrounds/effects/glitch/crtScanlines.schema.d.ts +1 -0
  42. package/dist/backgrounds/effects/glitch/crtScanlines.schema.js +15 -0
  43. package/dist/backgrounds/effects/glitch/digitalGlitch.d.ts +15 -0
  44. package/dist/backgrounds/effects/glitch/digitalGlitch.js +65 -0
  45. package/dist/backgrounds/effects/glitch/digitalGlitch.schema.d.ts +1 -0
  46. package/dist/backgrounds/effects/glitch/digitalGlitch.schema.js +16 -0
  47. package/dist/backgrounds/effects/glitch/ditherWave.d.ts +12 -0
  48. package/dist/backgrounds/effects/glitch/ditherWave.js +52 -0
  49. package/dist/backgrounds/effects/glitch/ditherWave.schema.d.ts +1 -0
  50. package/dist/backgrounds/effects/glitch/ditherWave.schema.js +14 -0
  51. package/dist/backgrounds/effects/glitch/matrixRain.d.ts +15 -0
  52. package/dist/backgrounds/effects/glitch/matrixRain.js +58 -0
  53. package/dist/backgrounds/effects/glitch/matrixRain.schema.d.ts +1 -0
  54. package/dist/backgrounds/effects/glitch/matrixRain.schema.js +15 -0
  55. package/dist/backgrounds/effects/glitch/retroScreen.d.ts +12 -0
  56. package/dist/backgrounds/effects/glitch/retroScreen.js +50 -0
  57. package/dist/backgrounds/effects/glitch/retroScreen.schema.d.ts +1 -0
  58. package/dist/backgrounds/effects/glitch/retroScreen.schema.js +13 -0
  59. package/dist/backgrounds/effects/glitch/rgbShift.d.ts +13 -0
  60. package/dist/backgrounds/effects/glitch/rgbShift.js +58 -0
  61. package/dist/backgrounds/effects/glitch/rgbShift.schema.d.ts +1 -0
  62. package/dist/backgrounds/effects/glitch/rgbShift.schema.js +14 -0
  63. package/dist/backgrounds/effects/glitch/vhsStatic.d.ts +12 -0
  64. package/dist/backgrounds/effects/glitch/vhsStatic.js +48 -0
  65. package/dist/backgrounds/effects/glitch/vhsStatic.schema.d.ts +1 -0
  66. package/dist/backgrounds/effects/glitch/vhsStatic.schema.js +14 -0
  67. package/dist/backgrounds/effects/grid/animatedGrid.d.ts +13 -0
  68. package/dist/backgrounds/effects/grid/animatedGrid.js +63 -0
  69. package/dist/backgrounds/effects/grid/animatedGrid.schema.d.ts +1 -0
  70. package/dist/backgrounds/effects/grid/animatedGrid.schema.js +15 -0
  71. package/dist/backgrounds/effects/grid/contourLines.d.ts +26 -0
  72. package/dist/backgrounds/effects/grid/contourLines.js +157 -0
  73. package/dist/backgrounds/effects/grid/contourLines.schema.d.ts +1 -0
  74. package/dist/backgrounds/effects/grid/contourLines.schema.js +18 -0
  75. package/dist/backgrounds/effects/grid/contourLinesGl.d.ts +11 -0
  76. package/dist/backgrounds/effects/grid/contourLinesGl.js +57 -0
  77. package/dist/backgrounds/effects/grid/dataGrid.d.ts +15 -0
  78. package/dist/backgrounds/effects/grid/dataGrid.js +73 -0
  79. package/dist/backgrounds/effects/grid/dataGrid.schema.d.ts +1 -0
  80. package/dist/backgrounds/effects/grid/dataGrid.schema.js +17 -0
  81. package/dist/backgrounds/effects/grid/dotPattern.d.ts +11 -0
  82. package/dist/backgrounds/effects/grid/dotPattern.js +27 -0
  83. package/dist/backgrounds/effects/grid/dotPattern.schema.d.ts +1 -0
  84. package/dist/backgrounds/effects/grid/dotPattern.schema.js +13 -0
  85. package/dist/backgrounds/effects/grid/fadingGrid.d.ts +13 -0
  86. package/dist/backgrounds/effects/grid/fadingGrid.js +41 -0
  87. package/dist/backgrounds/effects/grid/fadingGrid.schema.d.ts +1 -0
  88. package/dist/backgrounds/effects/grid/fadingGrid.schema.js +15 -0
  89. package/dist/backgrounds/effects/grid/geometricVectors.d.ts +15 -0
  90. package/dist/backgrounds/effects/grid/geometricVectors.js +136 -0
  91. package/dist/backgrounds/effects/grid/geometricVectors.schema.d.ts +1 -0
  92. package/dist/backgrounds/effects/grid/geometricVectors.schema.js +16 -0
  93. package/dist/backgrounds/effects/grid/gradientGrid.d.ts +15 -0
  94. package/dist/backgrounds/effects/grid/gradientGrid.js +37 -0
  95. package/dist/backgrounds/effects/grid/gradientGrid.schema.d.ts +1 -0
  96. package/dist/backgrounds/effects/grid/gradientGrid.schema.js +15 -0
  97. package/dist/backgrounds/effects/grid/gridHero.d.ts +15 -0
  98. package/dist/backgrounds/effects/grid/gridHero.js +75 -0
  99. package/dist/backgrounds/effects/grid/gridHero.schema.d.ts +1 -0
  100. package/dist/backgrounds/effects/grid/gridHero.schema.js +16 -0
  101. package/dist/backgrounds/effects/grid/gridHover.d.ts +16 -0
  102. package/dist/backgrounds/effects/grid/gridHover.js +46 -0
  103. package/dist/backgrounds/effects/grid/gridHover.schema.d.ts +1 -0
  104. package/dist/backgrounds/effects/grid/gridHover.schema.js +16 -0
  105. package/dist/backgrounds/effects/grid/layeredGridCards.d.ts +18 -0
  106. package/dist/backgrounds/effects/grid/layeredGridCards.js +78 -0
  107. package/dist/backgrounds/effects/grid/layeredGridCards.schema.d.ts +1 -0
  108. package/dist/backgrounds/effects/grid/layeredGridCards.schema.js +18 -0
  109. package/dist/backgrounds/effects/grid/lines.d.ts +5 -0
  110. package/dist/backgrounds/effects/grid/lines.js +14 -0
  111. package/dist/backgrounds/effects/grid/magnetLines.d.ts +13 -0
  112. package/dist/backgrounds/effects/grid/magnetLines.js +61 -0
  113. package/dist/backgrounds/effects/grid/magnetLines.schema.d.ts +1 -0
  114. package/dist/backgrounds/effects/grid/magnetLines.schema.js +15 -0
  115. package/dist/backgrounds/effects/grid/meltyLines.d.ts +15 -0
  116. package/dist/backgrounds/effects/grid/meltyLines.js +67 -0
  117. package/dist/backgrounds/effects/grid/meltyLines.schema.d.ts +1 -0
  118. package/dist/backgrounds/effects/grid/meltyLines.schema.js +16 -0
  119. package/dist/backgrounds/effects/grid/morphGrid.d.ts +14 -0
  120. package/dist/backgrounds/effects/grid/morphGrid.js +74 -0
  121. package/dist/backgrounds/effects/grid/morphGrid.schema.d.ts +1 -0
  122. package/dist/backgrounds/effects/grid/morphGrid.schema.js +15 -0
  123. package/dist/backgrounds/effects/grid/neonGridTrail.d.ts +13 -0
  124. package/dist/backgrounds/effects/grid/neonGridTrail.js +70 -0
  125. package/dist/backgrounds/effects/grid/neonGridTrail.schema.d.ts +1 -0
  126. package/dist/backgrounds/effects/grid/neonGridTrail.schema.js +14 -0
  127. package/dist/backgrounds/effects/grid/quantumGrid.d.ts +13 -0
  128. package/dist/backgrounds/effects/grid/quantumGrid.js +73 -0
  129. package/dist/backgrounds/effects/grid/quantumGrid.schema.d.ts +1 -0
  130. package/dist/backgrounds/effects/grid/quantumGrid.schema.js +15 -0
  131. package/dist/backgrounds/effects/grid/triangleGrid.d.ts +15 -0
  132. package/dist/backgrounds/effects/grid/triangleGrid.js +67 -0
  133. package/dist/backgrounds/effects/grid/triangleGrid.schema.d.ts +1 -0
  134. package/dist/backgrounds/effects/grid/triangleGrid.schema.js +15 -0
  135. package/dist/backgrounds/effects/media/image.schema.d.ts +1 -0
  136. package/dist/backgrounds/effects/media/image.schema.js +17 -0
  137. package/dist/backgrounds/effects/media/media.d.ts +30 -0
  138. package/dist/backgrounds/effects/media/media.js +53 -0
  139. package/dist/backgrounds/effects/media/video.schema.d.ts +1 -0
  140. package/dist/backgrounds/effects/media/video.schema.js +15 -0
  141. package/dist/backgrounds/effects/palette.d.ts +10 -0
  142. package/dist/backgrounds/effects/palette.js +21 -0
  143. package/dist/backgrounds/effects/particle/bokeh.d.ts +13 -0
  144. package/dist/backgrounds/effects/particle/bokeh.js +58 -0
  145. package/dist/backgrounds/effects/particle/bokeh.schema.d.ts +1 -0
  146. package/dist/backgrounds/effects/particle/bokeh.schema.js +15 -0
  147. package/dist/backgrounds/effects/particle/constellation.d.ts +25 -0
  148. package/dist/backgrounds/effects/particle/constellation.js +119 -0
  149. package/dist/backgrounds/effects/particle/constellation.schema.d.ts +1 -0
  150. package/dist/backgrounds/effects/particle/constellation.schema.js +15 -0
  151. package/dist/backgrounds/effects/particle/cursorDots.d.ts +17 -0
  152. package/dist/backgrounds/effects/particle/cursorDots.js +47 -0
  153. package/dist/backgrounds/effects/particle/cursorDots.schema.d.ts +1 -0
  154. package/dist/backgrounds/effects/particle/cursorDots.schema.js +16 -0
  155. package/dist/backgrounds/effects/particle/fallingParticles.d.ts +15 -0
  156. package/dist/backgrounds/effects/particle/fallingParticles.js +96 -0
  157. package/dist/backgrounds/effects/particle/fallingParticles.schema.d.ts +1 -0
  158. package/dist/backgrounds/effects/particle/fallingParticles.schema.js +16 -0
  159. package/dist/backgrounds/effects/particle/meteors.d.ts +13 -0
  160. package/dist/backgrounds/effects/particle/meteors.js +63 -0
  161. package/dist/backgrounds/effects/particle/meteors.schema.d.ts +1 -0
  162. package/dist/backgrounds/effects/particle/meteors.schema.js +15 -0
  163. package/dist/backgrounds/effects/particle/particleHover.d.ts +16 -0
  164. package/dist/backgrounds/effects/particle/particleHover.js +73 -0
  165. package/dist/backgrounds/effects/particle/particleHover.schema.d.ts +1 -0
  166. package/dist/backgrounds/effects/particle/particleHover.schema.js +15 -0
  167. package/dist/backgrounds/effects/particle/particleOrb.d.ts +14 -0
  168. package/dist/backgrounds/effects/particle/particleOrb.js +95 -0
  169. package/dist/backgrounds/effects/particle/particleOrb.schema.d.ts +1 -0
  170. package/dist/backgrounds/effects/particle/particleOrb.schema.js +15 -0
  171. package/dist/backgrounds/effects/particle/particles.d.ts +23 -0
  172. package/dist/backgrounds/effects/particle/particles.js +63 -0
  173. package/dist/backgrounds/effects/particle/particles.schema.d.ts +1 -0
  174. package/dist/backgrounds/effects/particle/particles.schema.js +15 -0
  175. package/dist/backgrounds/effects/particle/starfield.d.ts +12 -0
  176. package/dist/backgrounds/effects/particle/starfield.js +88 -0
  177. package/dist/backgrounds/effects/particle/starfield.schema.d.ts +1 -0
  178. package/dist/backgrounds/effects/particle/starfield.schema.js +14 -0
  179. package/dist/backgrounds/effects/pattern/circlesPattern.schema.d.ts +1 -0
  180. package/dist/backgrounds/effects/pattern/circlesPattern.schema.js +12 -0
  181. package/dist/backgrounds/effects/pattern/diamondsPattern.schema.d.ts +1 -0
  182. package/dist/backgrounds/effects/pattern/diamondsPattern.schema.js +12 -0
  183. package/dist/backgrounds/effects/pattern/leatherPattern.schema.d.ts +1 -0
  184. package/dist/backgrounds/effects/pattern/leatherPattern.schema.js +12 -0
  185. package/dist/backgrounds/effects/pattern/patterns.d.ts +22 -0
  186. package/dist/backgrounds/effects/pattern/patterns.js +120 -0
  187. package/dist/backgrounds/effects/pattern/scalesPattern.schema.d.ts +1 -0
  188. package/dist/backgrounds/effects/pattern/scalesPattern.schema.js +12 -0
  189. package/dist/backgrounds/effects/pattern/strangePattern.schema.d.ts +1 -0
  190. package/dist/backgrounds/effects/pattern/strangePattern.schema.js +12 -0
  191. package/dist/backgrounds/effects/scroll/cinematicReveal.d.ts +13 -0
  192. package/dist/backgrounds/effects/scroll/cinematicReveal.js +82 -0
  193. package/dist/backgrounds/effects/scroll/cinematicReveal.schema.d.ts +1 -0
  194. package/dist/backgrounds/effects/scroll/cinematicReveal.schema.js +14 -0
  195. package/dist/backgrounds/effects/scroll/parallax.d.ts +14 -0
  196. package/dist/backgrounds/effects/scroll/parallax.js +60 -0
  197. package/dist/backgrounds/effects/scroll/parallax.schema.d.ts +1 -0
  198. package/dist/backgrounds/effects/scroll/parallax.schema.js +15 -0
  199. package/dist/backgrounds/effects/scroll/scrollColor.d.ts +10 -0
  200. package/dist/backgrounds/effects/scroll/scrollColor.js +41 -0
  201. package/dist/backgrounds/effects/scroll/scrollColor.schema.d.ts +1 -0
  202. package/dist/backgrounds/effects/scroll/scrollColor.schema.js +25 -0
  203. package/dist/backgrounds/effects/scroll/scrollMorph.d.ts +13 -0
  204. package/dist/backgrounds/effects/scroll/scrollMorph.js +104 -0
  205. package/dist/backgrounds/effects/scroll/scrollMorph.schema.d.ts +1 -0
  206. package/dist/backgrounds/effects/scroll/scrollMorph.schema.js +14 -0
  207. package/dist/backgrounds/effects/scroll/scrollTimeline.d.ts +10 -0
  208. package/dist/backgrounds/effects/scroll/scrollTimeline.js +104 -0
  209. package/dist/backgrounds/effects/scroll/scrollTimeline.schema.d.ts +1 -0
  210. package/dist/backgrounds/effects/scroll/scrollTimeline.schema.js +13 -0
  211. package/dist/backgrounds/effects/scroll/videoScrub.d.ts +22 -0
  212. package/dist/backgrounds/effects/scroll/videoScrub.js +53 -0
  213. package/dist/backgrounds/effects/scroll/videoScrub.schema.d.ts +1 -0
  214. package/dist/backgrounds/effects/scroll/videoScrub.schema.js +16 -0
  215. package/dist/backgrounds/effects/shader/aether.d.ts +12 -0
  216. package/dist/backgrounds/effects/shader/aether.js +46 -0
  217. package/dist/backgrounds/effects/shader/aether.schema.d.ts +1 -0
  218. package/dist/backgrounds/effects/shader/aether.schema.js +14 -0
  219. package/dist/backgrounds/effects/shader/animatedGradient.d.ts +14 -0
  220. package/dist/backgrounds/effects/shader/animatedGradient.js +45 -0
  221. package/dist/backgrounds/effects/shader/animatedGradient.schema.d.ts +1 -0
  222. package/dist/backgrounds/effects/shader/animatedGradient.schema.js +15 -0
  223. package/dist/backgrounds/effects/shader/aurora.d.ts +21 -0
  224. package/dist/backgrounds/effects/shader/aurora.js +64 -0
  225. package/dist/backgrounds/effects/shader/aurora.schema.d.ts +1 -0
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  227. package/dist/backgrounds/effects/shader/auroraGl.d.ts +8 -0
  228. package/dist/backgrounds/effects/shader/auroraGl.js +47 -0
  229. package/dist/backgrounds/effects/shader/caustics.d.ts +12 -0
  230. package/dist/backgrounds/effects/shader/caustics.js +68 -0
  231. package/dist/backgrounds/effects/shader/caustics.schema.d.ts +1 -0
  232. package/dist/backgrounds/effects/shader/caustics.schema.js +14 -0
  233. package/dist/backgrounds/effects/shader/chromaticSine.d.ts +14 -0
  234. package/dist/backgrounds/effects/shader/chromaticSine.js +54 -0
  235. package/dist/backgrounds/effects/shader/chromaticSine.schema.d.ts +1 -0
  236. package/dist/backgrounds/effects/shader/chromaticSine.schema.js +15 -0
  237. package/dist/backgrounds/effects/shader/godRays.d.ts +14 -0
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  239. package/dist/backgrounds/effects/shader/godRays.schema.d.ts +1 -0
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  241. package/dist/backgrounds/effects/shader/gooeyBlobs.d.ts +13 -0
  242. package/dist/backgrounds/effects/shader/gooeyBlobs.js +84 -0
  243. package/dist/backgrounds/effects/shader/gooeyBlobs.schema.d.ts +1 -0
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  245. package/dist/backgrounds/effects/shader/gradientBars.d.ts +13 -0
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  247. package/dist/backgrounds/effects/shader/gradientBars.schema.d.ts +1 -0
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  249. package/dist/backgrounds/effects/shader/grainGradient.d.ts +12 -0
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  253. package/dist/backgrounds/effects/shader/iridescent.d.ts +19 -0
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  257. package/dist/backgrounds/effects/shader/iridescentGl.d.ts +6 -0
  258. package/dist/backgrounds/effects/shader/iridescentGl.js +42 -0
  259. package/dist/backgrounds/effects/shader/liquid.d.ts +12 -0
  260. package/dist/backgrounds/effects/shader/liquid.js +44 -0
  261. package/dist/backgrounds/effects/shader/liquid.schema.d.ts +1 -0
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  263. package/dist/backgrounds/effects/shader/meshGradient.d.ts +12 -0
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  267. package/dist/backgrounds/effects/shader/plasmaGrid.d.ts +14 -0
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  271. package/dist/backgrounds/effects/shader/rainbow.d.ts +13 -0
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  275. package/dist/backgrounds/effects/shader/shaderLines.d.ts +12 -0
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  277. package/dist/backgrounds/effects/shader/shaderLines.schema.d.ts +1 -0
  278. package/dist/backgrounds/effects/shader/shaderLines.schema.js +14 -0
  279. package/dist/backgrounds/effects/shader/shaderRipples.d.ts +14 -0
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  281. package/dist/backgrounds/effects/shader/shaderRipples.schema.d.ts +1 -0
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  283. package/dist/backgrounds/effects/shader/smoothMesh.d.ts +12 -0
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  285. package/dist/backgrounds/effects/shader/smoothMesh.schema.d.ts +1 -0
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  287. package/dist/backgrounds/effects/shader/waveDistortion.d.ts +12 -0
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  291. package/dist/backgrounds/effects/shaderKit.d.ts +24 -0
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  293. package/dist/backgrounds/effects/svgKit.d.ts +26 -0
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  295. package/dist/backgrounds/effects/texture/filmGrain.d.ts +18 -0
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  1577. package/dist/transitions/scroll/SplitText.schema.d.ts +1 -0
  1578. package/dist/transitions/scroll/SplitText.schema.js +26 -0
  1579. package/dist/transitions/scroll/StackCards.d.ts +37 -0
  1580. package/dist/transitions/scroll/StackCards.js +70 -0
  1581. package/dist/transitions/scroll/StackCards.schema.d.ts +1 -0
  1582. package/dist/transitions/scroll/StackCards.schema.js +14 -0
  1583. package/dist/transitions/scroll/TextMaskZoom.d.ts +35 -0
  1584. package/dist/transitions/scroll/TextMaskZoom.js +58 -0
  1585. package/dist/transitions/scroll/TextMaskZoom.schema.d.ts +1 -0
  1586. package/dist/transitions/scroll/TextMaskZoom.schema.js +12 -0
  1587. package/dist/transitions/scroll/css.d.ts +17 -0
  1588. package/dist/transitions/scroll/css.js +192 -0
  1589. package/dist/transitions/scroll/progress.d.ts +14 -0
  1590. package/dist/transitions/scroll/progress.js +31 -0
  1591. package/dist/transitions/scroll/split.d.ts +2 -0
  1592. package/dist/transitions/scroll/split.js +2 -0
  1593. package/dist/transitions/scroll/useScrub.d.ts +31 -0
  1594. package/dist/transitions/scroll/useScrub.js +90 -0
  1595. package/dist/transitions/shader/program.d.ts +56 -0
  1596. package/dist/transitions/shader/program.js +132 -0
  1597. package/dist/transitions/shader/scrollSpeed.d.ts +11 -0
  1598. package/dist/transitions/shader/scrollSpeed.js +76 -0
  1599. package/dist/transitions/shader/textures.d.ts +40 -0
  1600. package/dist/transitions/shader/textures.js +134 -0
  1601. package/dist/transitions/stage.d.ts +25 -0
  1602. package/dist/transitions/stage.js +42 -0
  1603. package/dist/transitions/types.d.ts +97 -0
  1604. package/dist/transitions/types.js +4 -0
  1605. package/guides/README.md +61 -0
  1606. package/guides/about.md +80 -0
  1607. package/guides/backgrounds.md +107 -0
  1608. package/guides/buttons.md +84 -0
  1609. package/guides/contact.md +84 -0
  1610. package/guides/gallery.md +97 -0
  1611. package/guides/hero.md +114 -0
  1612. package/guides/services.md +79 -0
  1613. package/guides/text.md +93 -0
  1614. package/guides/transitions.md +112 -0
  1615. package/package.json +82 -4
  1616. package/styles/about.css +94 -0
  1617. package/styles/base.css +145 -0
  1618. package/styles/button.css +48 -0
  1619. package/styles/contact.css +87 -0
  1620. package/styles/hero.css +108 -0
  1621. package/styles/sections.css +22 -0
  1622. package/styles/services.css +111 -0
  1623. package/theme.css +83 -0
@@ -0,0 +1,107 @@
1
+ import { rotX } from "../carousel/layout/presets/sphere.js";
2
+ /** How the plane repeats when the items don't fill a whole block. */
3
+ export type GridRepeat = "sequence" | "blank";
4
+ export interface GridPoint {
5
+ readonly x: number;
6
+ readonly y: number;
7
+ }
8
+ export interface GridCellRef {
9
+ readonly col: number;
10
+ readonly row: number;
11
+ }
12
+ /**
13
+ * Which item cell (`col`, `row`) shows, or `null` for an empty cell.
14
+ *
15
+ * - `"sequence"`: reading order runs on across block rows (row 1 starts where
16
+ * row 0 ended), so no cell is ever empty, whatever the item count.
17
+ * - `"blank"`: blocks of `columns × ceil(count / columns)` cells repeat; the
18
+ * missing cells of the last row stay empty, like a carousel placeholder.
19
+ *
20
+ * Both repeat every `columns` columns.
21
+ */
22
+ export declare function gridItemAt(col: number, row: number, count: number, columns: number, repeat?: GridRepeat): number | null;
23
+ /**
24
+ * Columns in one repeating block. `"auto"`: enough that one block covers the
25
+ * viewport width, capped at the item count (more columns than items would
26
+ * only repeat items within a row).
27
+ */
28
+ export declare function gridColumns(option: number | "auto", viewportWidth: number, pitchX: number, count: number): number;
29
+ /** How far row `row` is shifted right, cells: `stagger` on odd rows (the brick pattern), 0 on even ones. */
30
+ export declare function rowShift(row: number, stagger: number): number;
31
+ /** The centre of cell (`col`, `row`), cells. */
32
+ export declare function cellCentre(col: number, row: number, stagger?: number): GridPoint;
33
+ /** The plane's tilt, degrees: CSS `rotateX(x) rotateY(y) rotateZ(z)` about the viewport centre. */
34
+ export interface GridTilt {
35
+ readonly x?: number;
36
+ readonly y?: number;
37
+ readonly z?: number;
38
+ }
39
+ export interface GridView {
40
+ /** Viewport size, px. */
41
+ readonly width: number;
42
+ readonly height: number;
43
+ /** One cell plus its gap, px. */
44
+ readonly pitchX: number;
45
+ readonly pitchY: number;
46
+ /** The focus, cells: the plane point at the viewport centre. */
47
+ readonly position: GridPoint;
48
+ readonly stagger?: number;
49
+ readonly tilt?: GridTilt;
50
+ /** CSS `perspective` on the viewport, px. 0 = none. Default 1200. */
51
+ readonly perspective?: number;
52
+ /** Extra cells mounted on every side. Default 1. */
53
+ readonly margin?: number;
54
+ /** No cell further than this from the focus (cells) is mounted: a steep tilt shows the horizon. Default 12. */
55
+ readonly reach?: number;
56
+ /** At most this many cells mounted. Default 160. */
57
+ readonly maxCells?: number;
58
+ }
59
+ /** An inclusive range of columns and rows. */
60
+ export interface GridRange {
61
+ readonly col0: number;
62
+ readonly col1: number;
63
+ readonly row0: number;
64
+ readonly row1: number;
65
+ }
66
+ type Mat = ReturnType<typeof rotX>;
67
+ /** The tilt as one rotation matrix (row-major, CSS axes: y down, z towards the viewer). */
68
+ export declare function tiltMatrix(tilt?: GridTilt): Mat;
69
+ /**
70
+ * Where the ray through screen point (`sx`, `sy`) (px from the viewport
71
+ * centre) meets the tilted plane, in plane px from the focus; `null` when it
72
+ * misses (the plane is edge-on, or the point is above the horizon).
73
+ *
74
+ * The camera sits `perspective` px in front of the screen on the centre line,
75
+ * as CSS `perspective` places it; with no perspective the rays are parallel.
76
+ * The plane passes through the viewport centre with normal `M · (0, 0, 1)`.
77
+ */
78
+ export declare function planeHit(sx: number, sy: number, m: Mat, perspective: number): GridPoint | null;
79
+ /**
80
+ * The cells to mount: every cell whose pitch box shows in the viewport, plus
81
+ * `margin` on every side.
82
+ *
83
+ * Points along the viewport's edges are cast onto the (tilted) plane with
84
+ * `planeHit`; the box around the hits is the visible part of the plane. A
85
+ * point that misses (the horizon is on screen) is walked back towards the
86
+ * centre to the last point that still hits. Every hit is pulled within
87
+ * `reach` cells of the focus, and the range is trimmed from its far sides to
88
+ * `maxCells`. A flat plane gives exactly the viewport.
89
+ */
90
+ export declare function visibleCells(view: GridView): GridRange;
91
+ /**
92
+ * The copy of `item` whose centre is nearest `from` (cells), for `goTo`,
93
+ * `open` and the keyboard. Rows are searched outwards from `from.y` and the
94
+ * search stops once a row cannot be nearer than the best copy found; every
95
+ * item shows within `count` rows, so it always ends. `null` for an index
96
+ * outside the items.
97
+ */
98
+ export declare function nearestCopy(item: number, from: GridPoint, count: number, columns: number, repeat?: GridRepeat, stagger?: number): GridCellRef | null;
99
+ /** The cell centre a glide should land on: the nearest row first, then the nearest column in that row. */
100
+ export declare function snapTarget(landing: GridPoint, stagger?: number): GridCellRef & GridPoint;
101
+ /**
102
+ * The bulge's falloff with distance `r` from the focus: 1 at the focus,
103
+ * easing down to 0 at `radius` and staying 0 beyond (a raised cosine, so the
104
+ * dome has no crease at its top or its rim).
105
+ */
106
+ export declare function bulgeAt(r: number, radius: number): number;
107
+ export {};
@@ -0,0 +1,265 @@
1
+ /**
2
+ * The Grid's pure maths: which item a cell shows, where a cell sits, which
3
+ * cells to mount, the copy of an item nearest the focus, the snap landing and
4
+ * the bulge falloff. No DOM; the Grid measures and calls these, the tests call
5
+ * them directly.
6
+ *
7
+ * Units: the plane is an endless lattice of cells. Positions are in **cell
8
+ * units** (one column / one row = 1), never px, so a resize keeps the same
9
+ * card centred; px = cells × pitch. A cell's centre is its column and row,
10
+ * plus the row's `stagger` shift. Physical mirroring for RTL is the
11
+ * component's job; everything here is in reading order.
12
+ */
13
+ import { wrapIndex } from "../carousel/engine/ring.js";
14
+ import { rotX, rotY, rotZ } from "../carousel/layout/presets/sphere.js";
15
+ /**
16
+ * Which item cell (`col`, `row`) shows, or `null` for an empty cell.
17
+ *
18
+ * - `"sequence"`: reading order runs on across block rows (row 1 starts where
19
+ * row 0 ended), so no cell is ever empty, whatever the item count.
20
+ * - `"blank"`: blocks of `columns × ceil(count / columns)` cells repeat; the
21
+ * missing cells of the last row stay empty, like a carousel placeholder.
22
+ *
23
+ * Both repeat every `columns` columns.
24
+ */
25
+ export function gridItemAt(col, row, count, columns, repeat = "sequence") {
26
+ if (count <= 0)
27
+ return null;
28
+ const cols = Math.max(1, Math.floor(columns));
29
+ const k = wrapIndex(col, cols);
30
+ if (repeat === "sequence")
31
+ return wrapIndex(row * cols + k, count);
32
+ const i = wrapIndex(row, Math.ceil(count / cols)) * cols + k;
33
+ return i < count ? i : null;
34
+ }
35
+ /**
36
+ * Columns in one repeating block. `"auto"`: enough that one block covers the
37
+ * viewport width, capped at the item count (more columns than items would
38
+ * only repeat items within a row).
39
+ */
40
+ export function gridColumns(option, viewportWidth, pitchX, count) {
41
+ if (option !== "auto")
42
+ return Math.max(1, Math.floor(option));
43
+ if (!(pitchX > 0) || !(viewportWidth > 0))
44
+ return 1;
45
+ return Math.min(Math.max(1, Math.ceil(viewportWidth / pitchX)), Math.max(1, count));
46
+ }
47
+ /** How far row `row` is shifted right, cells: `stagger` on odd rows (the brick pattern), 0 on even ones. */
48
+ export function rowShift(row, stagger) {
49
+ return wrapIndex(row, 2) === 1 ? stagger : 0;
50
+ }
51
+ /** The centre of cell (`col`, `row`), cells. */
52
+ export function cellCentre(col, row, stagger = 0) {
53
+ return { x: col + rowShift(row, stagger), y: row };
54
+ }
55
+ const RAD = Math.PI / 180;
56
+ /** Points cast along each viewport edge, corners included. */
57
+ const EDGE_SAMPLES = 5;
58
+ function mul(a, b) {
59
+ return [
60
+ a[0] * b[0] + a[1] * b[3] + a[2] * b[6], a[0] * b[1] + a[1] * b[4] + a[2] * b[7], a[0] * b[2] + a[1] * b[5] + a[2] * b[8],
61
+ a[3] * b[0] + a[4] * b[3] + a[5] * b[6], a[3] * b[1] + a[4] * b[4] + a[5] * b[7], a[3] * b[2] + a[4] * b[5] + a[5] * b[8],
62
+ a[6] * b[0] + a[7] * b[3] + a[8] * b[6], a[6] * b[1] + a[7] * b[4] + a[8] * b[7], a[6] * b[2] + a[7] * b[5] + a[8] * b[8],
63
+ ];
64
+ }
65
+ /** The tilt as one rotation matrix (row-major, CSS axes: y down, z towards the viewer). */
66
+ export function tiltMatrix(tilt = {}) {
67
+ return mul(mul(rotX((tilt.x ?? 0) * RAD), rotY((tilt.y ?? 0) * RAD)), rotZ((tilt.z ?? 0) * RAD));
68
+ }
69
+ /**
70
+ * Where the ray through screen point (`sx`, `sy`) (px from the viewport
71
+ * centre) meets the tilted plane, in plane px from the focus; `null` when it
72
+ * misses (the plane is edge-on, or the point is above the horizon).
73
+ *
74
+ * The camera sits `perspective` px in front of the screen on the centre line,
75
+ * as CSS `perspective` places it; with no perspective the rays are parallel.
76
+ * The plane passes through the viewport centre with normal `M · (0, 0, 1)`.
77
+ */
78
+ export function planeHit(sx, sy, m, perspective) {
79
+ const nx = m[2];
80
+ const ny = m[5];
81
+ const nz = m[8];
82
+ // ray: origin o, direction d
83
+ const ox = perspective > 0 ? 0 : sx;
84
+ const oy = perspective > 0 ? 0 : sy;
85
+ const oz = perspective > 0 ? perspective : 0;
86
+ const dx = perspective > 0 ? sx : 0;
87
+ const dy = perspective > 0 ? sy : 0;
88
+ const dz = perspective > 0 ? -perspective : -1;
89
+ const nd = nx * dx + ny * dy + nz * dz;
90
+ if (Math.abs(nd) < 1e-9)
91
+ return null;
92
+ const t = -(nx * ox + ny * oy + nz * oz) / nd;
93
+ // behind the camera, or (an edge-on plane through the camera) at it
94
+ if (perspective > 0 && t <= 1e-6)
95
+ return null;
96
+ const px = ox + t * dx;
97
+ const py = oy + t * dy;
98
+ const pz = oz + t * dz;
99
+ // back into plane coordinates: the inverse of a rotation is its transpose
100
+ return { x: m[0] * px + m[3] * py + m[6] * pz, y: m[1] * px + m[4] * py + m[7] * pz };
101
+ }
102
+ /**
103
+ * The cells to mount: every cell whose pitch box shows in the viewport, plus
104
+ * `margin` on every side.
105
+ *
106
+ * Points along the viewport's edges are cast onto the (tilted) plane with
107
+ * `planeHit`; the box around the hits is the visible part of the plane. A
108
+ * point that misses (the horizon is on screen) is walked back towards the
109
+ * centre to the last point that still hits. Every hit is pulled within
110
+ * `reach` cells of the focus, and the range is trimmed from its far sides to
111
+ * `maxCells`. A flat plane gives exactly the viewport.
112
+ */
113
+ export function visibleCells(view) {
114
+ const { width, height, pitchX, pitchY, position } = view;
115
+ const stagger = view.stagger ?? 0;
116
+ const margin = view.margin ?? 1;
117
+ const reach = view.reach ?? 12;
118
+ const maxCells = Math.max(1, view.maxCells ?? 160);
119
+ const perspective = view.perspective ?? 1200;
120
+ const m = tiltMatrix(view.tilt);
121
+ let minX = 0;
122
+ let maxX = 0;
123
+ let minY = 0;
124
+ let maxY = 0;
125
+ const add = (hit) => {
126
+ let x = hit.x / pitchX;
127
+ let y = hit.y / pitchY;
128
+ const r = Math.hypot(x, y);
129
+ if (r > reach) {
130
+ x *= reach / r;
131
+ y *= reach / r;
132
+ }
133
+ if (x < minX)
134
+ minX = x;
135
+ if (x > maxX)
136
+ maxX = x;
137
+ if (y < minY)
138
+ minY = y;
139
+ if (y > maxY)
140
+ maxY = y;
141
+ };
142
+ const cast = (sx, sy) => {
143
+ const hit = planeHit(sx, sy, m, perspective);
144
+ if (hit)
145
+ return add(hit);
146
+ // walk back towards the centre (which always hits unless the plane is edge-on)
147
+ let lo = 0;
148
+ let hi = 1;
149
+ let last = null;
150
+ for (let i = 0; i < 24; i++) {
151
+ const mid = (lo + hi) / 2;
152
+ const h = planeHit(sx * mid, sy * mid, m, perspective);
153
+ if (h) {
154
+ last = h;
155
+ lo = mid;
156
+ }
157
+ else
158
+ hi = mid;
159
+ }
160
+ if (last)
161
+ add(last);
162
+ };
163
+ if (pitchX > 0 && pitchY > 0 && width > 0 && height > 0) {
164
+ const hw = width / 2;
165
+ const hh = height / 2;
166
+ for (let i = 0; i < EDGE_SAMPLES; i++) {
167
+ const f = -1 + (2 * i) / (EDGE_SAMPLES - 1);
168
+ cast(f * hw, -hh);
169
+ cast(f * hw, hh);
170
+ cast(-hw, f * hh);
171
+ cast(hw, f * hh);
172
+ }
173
+ }
174
+ // a cell covers its centre ± half a pitch; odd rows sit up to `stagger` further right
175
+ let col0 = Math.ceil(position.x + minX - 0.5 - stagger) - margin;
176
+ let col1 = Math.floor(position.x + maxX + 0.5) + margin;
177
+ let row0 = Math.ceil(position.y + minY - 0.5) - margin;
178
+ let row1 = Math.floor(position.y + maxY + 0.5) + margin;
179
+ // trim the side furthest from the focus until the range fits
180
+ while ((col1 - col0 + 1) * (row1 - row0 + 1) > maxCells && (col1 > col0 || row1 > row0)) {
181
+ const sides = [position.x - col0, col1 - position.x, position.y - row0, row1 - position.y];
182
+ let far = 0;
183
+ for (let i = 1; i < 4; i++)
184
+ if (sides[i] > sides[far])
185
+ far = i;
186
+ if (far === 0 && col1 > col0)
187
+ col0++;
188
+ else if (far === 1 && col1 > col0)
189
+ col1--;
190
+ else if (far === 2 && row1 > row0)
191
+ row0++;
192
+ else if (row1 > row0)
193
+ row1--;
194
+ else if (col1 > col0)
195
+ col0++;
196
+ }
197
+ return { col0, col1, row0, row1 };
198
+ }
199
+ /**
200
+ * The copy of `item` whose centre is nearest `from` (cells), for `goTo`,
201
+ * `open` and the keyboard. Rows are searched outwards from `from.y` and the
202
+ * search stops once a row cannot be nearer than the best copy found; every
203
+ * item shows within `count` rows, so it always ends. `null` for an index
204
+ * outside the items.
205
+ */
206
+ export function nearestCopy(item, from, count, columns, repeat = "sequence", stagger = 0) {
207
+ if (!Number.isInteger(item) || item < 0 || item >= count)
208
+ return null;
209
+ const cols = Math.max(1, Math.floor(columns));
210
+ const rows = Math.ceil(count / cols);
211
+ const home = Math.round(from.y);
212
+ let best = null;
213
+ let bestD = Infinity;
214
+ const tryRow = (row) => {
215
+ // the columns (mod cols) of this row that show the item
216
+ const ks = [];
217
+ if (repeat === "sequence") {
218
+ for (let k = wrapIndex(item - row * cols, count); k < cols; k += count)
219
+ ks.push(k);
220
+ }
221
+ else if (wrapIndex(row, rows) === Math.floor(item / cols)) {
222
+ ks.push(item % cols);
223
+ }
224
+ const shift = rowShift(row, stagger);
225
+ for (const k of ks) {
226
+ const col = k + cols * Math.round((from.x - shift - k) / cols);
227
+ // the copies either side of the nearest can only tie or lose; check them for ties at .5
228
+ for (const c of [col - cols, col, col + cols]) {
229
+ const d = Math.hypot(c + shift - from.x, row - from.y);
230
+ if (d < bestD - 1e-12) {
231
+ bestD = d;
232
+ best = { col: c, row };
233
+ }
234
+ }
235
+ }
236
+ };
237
+ for (let step = 0; step <= 2 * count + 2; step++) {
238
+ const lowRow = home - step;
239
+ const highRow = home + step;
240
+ if (best && Math.min(Math.abs(lowRow - from.y), Math.abs(highRow - from.y)) > bestD)
241
+ break;
242
+ tryRow(highRow);
243
+ if (step > 0)
244
+ tryRow(lowRow);
245
+ }
246
+ return best;
247
+ }
248
+ /** The cell centre a glide should land on: the nearest row first, then the nearest column in that row. */
249
+ export function snapTarget(landing, stagger = 0) {
250
+ const row = Math.round(landing.y);
251
+ const shift = rowShift(row, stagger);
252
+ const col = Math.round(landing.x - shift);
253
+ return { col, row, x: col + shift, y: row };
254
+ }
255
+ /**
256
+ * The bulge's falloff with distance `r` from the focus: 1 at the focus,
257
+ * easing down to 0 at `radius` and staying 0 beyond (a raised cosine, so the
258
+ * dome has no crease at its top or its rim).
259
+ */
260
+ export function bulgeAt(r, radius) {
261
+ if (!(radius > 0))
262
+ return 0;
263
+ const t = Math.min(Math.abs(r) / radius, 1);
264
+ return (1 + Math.cos(Math.PI * t)) / 2;
265
+ }
@@ -0,0 +1,25 @@
1
+ import type { GridModifier } from "./types.js";
2
+ export interface BulgeOptions {
3
+ /** How far the plane has sunk at `radius` and beyond, px. Default `120`. */
4
+ readonly height?: number;
5
+ /** Where the dome ends, px from the focus on the plane. Default: the viewport's larger side. */
6
+ readonly radius?: number;
7
+ }
8
+ /**
9
+ * The plane domes towards the viewer at the focus: the focused card stays at
10
+ * its real size (crisp text), the rest sink away with their distance, easing
11
+ * down to `height` px back at `radius`.
12
+ */
13
+ export declare function bulge(options?: BulgeOptions): GridModifier;
14
+ export interface FogOptions {
15
+ /** Cards closer than this to the focus (cells) are fully shown. Default `3`. */
16
+ readonly from?: number;
17
+ /** Cards this far away and beyond are gone. Default `6`. */
18
+ readonly to?: number;
19
+ }
20
+ /**
21
+ * Fades cards out with their distance from the focus, so the edge of the
22
+ * mounted area (a steep tilt shows a long way back) never shows. Faded-out
23
+ * cards stop taking pointer events.
24
+ */
25
+ export declare function fog(options?: FogOptions): GridModifier;
@@ -0,0 +1,35 @@
1
+ /**
2
+ * The Grid's built-in cell modifiers. Like the carousel's, each is a factory
3
+ * returning a pure `(buf, cell, frame) => void`; `Grid.Root`'s `bulge` and
4
+ * `fog` props add them before any custom `modifiers`.
5
+ */
6
+ import { bulgeAt } from "./math.js";
7
+ /**
8
+ * The plane domes towards the viewer at the focus: the focused card stays at
9
+ * its real size (crisp text), the rest sink away with their distance, easing
10
+ * down to `height` px back at `radius`.
11
+ */
12
+ export function bulge(options = {}) {
13
+ const height = options.height ?? 120;
14
+ return (buf, cell, frame) => {
15
+ const radius = options.radius ?? Math.max(frame.width, frame.height);
16
+ const r = Math.hypot(cell.dx * frame.pitchX, cell.dy * frame.pitchY);
17
+ buf.z -= height * (1 - bulgeAt(r, radius));
18
+ };
19
+ }
20
+ /**
21
+ * Fades cards out with their distance from the focus, so the edge of the
22
+ * mounted area (a steep tilt shows a long way back) never shows. Faded-out
23
+ * cards stop taking pointer events.
24
+ */
25
+ export function fog(options = {}) {
26
+ const from = options.from ?? 3;
27
+ const to = Math.max(options.to ?? 6, from + 1e-6);
28
+ return (buf, cell) => {
29
+ const t = Math.min(1, Math.max(0, (cell.distance - from) / (to - from)));
30
+ const fade = 1 - t * t * (3 - 2 * t); // smoothstep
31
+ buf.opacity *= fade;
32
+ if (fade === 0)
33
+ buf.pointerEvents = "none";
34
+ };
35
+ }
@@ -0,0 +1,66 @@
1
+ import type { SlotFrameBuffer } from "../carousel/engine/types.js";
2
+ import type { GridCellState, GridFrame } from "./types.js";
3
+ export interface GridOpenView {
4
+ readonly kind: "zoom" | "strip" | "panel";
5
+ /** Share of the viewport width `Grid.Panel` takes at the end side (`panel` view only, else 0). */
6
+ readonly panel: number;
7
+ /** Writes the cell's open look into a reset buffer: screen px from the viewport centre, upright. */
8
+ pose(buf: SlotFrameBuffer, cell: GridCellState, frame: GridFrame): void;
9
+ }
10
+ export interface ZoomOptions {
11
+ /** Share of the viewport the open card may fill. Default `0.8`. */
12
+ readonly size?: number;
13
+ }
14
+ export interface StripOptions {
15
+ /** Scale of the thumbnails. Default `0.49`. */
16
+ readonly thumb?: number;
17
+ /** px between thumbnails. Default `12`. */
18
+ readonly gap?: number;
19
+ /** Share of the free space the open card may fill. Default `0.9`. */
20
+ readonly fit?: number;
21
+ /** px around the strip. Default `16`. */
22
+ readonly margin?: number;
23
+ }
24
+ export interface GridPanelOptions extends StripOptions {
25
+ /** Share of the viewport width the panel takes, at the end side. Default `0.42`. */
26
+ readonly panel?: number;
27
+ }
28
+ /** 1 for the cell at the focus, falling to 0 one cell away in either direction. */
29
+ export declare function focusWeight(cell: GridCellState): number;
30
+ /**
31
+ * The open card grows to fill `size` of the viewport where it is; the other
32
+ * cards slide outwards, as if pushed by it, and fade.
33
+ */
34
+ declare function zoom(options?: ZoomOptions): GridOpenView;
35
+ /**
36
+ * The open card fills a large box; its row becomes a strip of thumbnails
37
+ * along the bottom (click one to open it, or use the arrow keys); the other
38
+ * rows slide away and fade.
39
+ */
40
+ declare function strip(options?: StripOptions): GridOpenView;
41
+ /**
42
+ * Like `strip`, with the open card moved towards the start to leave `panel`
43
+ * of the width for `<Grid.Panel>`, the consumer's text about the card.
44
+ */
45
+ declare function panel(options?: GridPanelOptions): GridOpenView;
46
+ /**
47
+ * Turns a screen-space pose (px from the viewport centre, upright) into the
48
+ * tilted stage's coordinates, so it shows on screen exactly as written: the
49
+ * point goes through the inverse tilt `Mᵀ`, and the card takes `Mᵀ` as its own
50
+ * turn, so the stage's turn and the card's cancel. `m` is the stage's tilt
51
+ * matrix (`tiltMatrix`, row-major).
52
+ */
53
+ export declare function screenToStage(buf: SlotFrameBuffer, m: readonly number[]): SlotFrameBuffer;
54
+ /**
55
+ * How the Grid shows an open card, for `Grid.Root`'s `open` prop:
56
+ *
57
+ * ```tsx
58
+ * <Grid.Root items={pieces} open={gridOpen.strip()}> // a click opens; Esc, a drag or close() closes
59
+ * ```
60
+ */
61
+ export declare const gridOpen: {
62
+ readonly zoom: typeof zoom;
63
+ readonly strip: typeof strip;
64
+ readonly panel: typeof panel;
65
+ };
66
+ export {};
@@ -0,0 +1,121 @@
1
+ /**
2
+ * Open views: how the Grid looks while a card is open (`open()` / `close()`).
3
+ *
4
+ * Each view writes a cell's open look in **screen** px from the viewport
5
+ * centre, flat and facing the viewer; `screenToStage` then turns that pose
6
+ * into the tilted stage's coordinates (the inverse of the tilt, applied to the
7
+ * point and to the card's own turn), and the Viewport blends it with the
8
+ * cell's grid pose by `openProgress` (`blendBuffers`, as the carousel's
9
+ * morph). Every term is continuous in the cell's offset from the focus, so
10
+ * stepping between cards while open is smooth too.
11
+ */
12
+ import { eulerXYZ } from "../carousel/layout/presets/sphere.js";
13
+ /** 1 for the cell at the focus, falling to 0 one cell away in either direction. */
14
+ export function focusWeight(cell) {
15
+ return Math.max(0, 1 - Math.abs(cell.dx)) * Math.max(0, 1 - Math.abs(cell.dy));
16
+ }
17
+ /**
18
+ * The open card grows to fill `size` of the viewport where it is; the other
19
+ * cards slide outwards, as if pushed by it, and fade.
20
+ */
21
+ function zoom(options = {}) {
22
+ const size = options.size ?? 0.8;
23
+ return {
24
+ kind: "zoom",
25
+ panel: 0,
26
+ pose(buf, cell, frame) {
27
+ const w = focusWeight(cell);
28
+ const big = Math.max(0.05, Math.min((frame.width * size) / Math.max(frame.cellWidth, 1), (frame.height * size) / Math.max(frame.cellHeight, 1)));
29
+ const push = 1 + (big - 1) * 0.75;
30
+ buf.x = cell.dx * frame.pitchX * frame.dirX * push * (1 - w);
31
+ buf.y = cell.dy * frame.pitchY * push * (1 - w);
32
+ const s = 1 + (big - 1) * w;
33
+ buf.scaleX = s;
34
+ buf.scaleY = s;
35
+ buf.scaleZ = s; // uniform in 3D: the stage's turn and the card's must cancel around it
36
+ buf.z = 2 * w; // in front of anything flat in the scene
37
+ buf.opacity = w;
38
+ if (w === 0)
39
+ buf.pointerEvents = "none";
40
+ buf.zIndex = Math.round(1000 * w);
41
+ },
42
+ };
43
+ }
44
+ /** The strip geometry, shared by `strip` (no panel) and `panel` (the open card moved towards the start). */
45
+ function stripPose(options, panel) {
46
+ const thumb = options.thumb ?? 0.49;
47
+ const gap = options.gap ?? 12;
48
+ const fit = options.fit ?? 0.9;
49
+ const margin = options.margin ?? 16;
50
+ return (buf, cell, frame) => {
51
+ const a = Math.abs(cell.dx);
52
+ const along = Math.min(1, a); // 0 the open card … 1 a thumbnail
53
+ const off = Math.min(1, Math.abs(cell.dy)); // other rows leave
54
+ const thumbW = frame.cellWidth * thumb;
55
+ const thumbH = frame.cellHeight * thumb;
56
+ const band = thumbH + 2 * margin;
57
+ const big = Math.max(0.05, Math.min((frame.width * (1 - panel) * fit) / Math.max(frame.cellWidth, 1), ((frame.height - band) * fit) / Math.max(frame.cellHeight, 1)));
58
+ // the open card centred in the space above the strip, beside the panel (end side)
59
+ const bigX = (-(frame.width * panel) / 2) * frame.dirX;
60
+ const bigY = -band / 2;
61
+ // the thumbnails: the open card's row, in reading order, along the bottom edge
62
+ const thumbX = cell.dx * (thumbW + gap) * frame.dirX;
63
+ const thumbY = frame.height / 2 - margin - thumbH / 2;
64
+ buf.x = bigX + (thumbX - bigX) * along;
65
+ buf.y = bigY + (thumbY - bigY) * along + Math.sign(cell.dy) * off * band;
66
+ const s = big + (thumb - big) * along;
67
+ buf.scaleX = s;
68
+ buf.scaleY = s;
69
+ buf.scaleZ = s; // uniform in 3D: the stage's turn and the card's must cancel around it
70
+ buf.z = 2 * (1 - along);
71
+ // thumbnails past the strip's ends, and every other row, fade out
72
+ const half = (frame.width / 2 - margin) / Math.max(thumbW + gap, 1);
73
+ const opacity = Math.min(1, Math.max(0, half + 0.5 - a)) * (1 - off);
74
+ buf.opacity = opacity;
75
+ if (opacity === 0)
76
+ buf.pointerEvents = "none";
77
+ buf.zIndex = 1000 - Math.round(a * 10) - Math.round(off * 100);
78
+ };
79
+ }
80
+ /**
81
+ * The open card fills a large box; its row becomes a strip of thumbnails
82
+ * along the bottom (click one to open it, or use the arrow keys); the other
83
+ * rows slide away and fade.
84
+ */
85
+ function strip(options = {}) {
86
+ return { kind: "strip", panel: 0, pose: stripPose(options, 0) };
87
+ }
88
+ /**
89
+ * Like `strip`, with the open card moved towards the start to leave `panel`
90
+ * of the width for `<Grid.Panel>`, the consumer's text about the card.
91
+ */
92
+ function panel(options = {}) {
93
+ const share = options.panel ?? 0.42;
94
+ return { kind: "panel", panel: share, pose: stripPose(options, share) };
95
+ }
96
+ /**
97
+ * Turns a screen-space pose (px from the viewport centre, upright) into the
98
+ * tilted stage's coordinates, so it shows on screen exactly as written: the
99
+ * point goes through the inverse tilt `Mᵀ`, and the card takes `Mᵀ` as its own
100
+ * turn, so the stage's turn and the card's cancel. `m` is the stage's tilt
101
+ * matrix (`tiltMatrix`, row-major).
102
+ */
103
+ export function screenToStage(buf, m) {
104
+ const { x, y, z } = buf;
105
+ buf.x = m[0] * x + m[3] * y + m[6] * z;
106
+ buf.y = m[1] * x + m[4] * y + m[7] * z;
107
+ buf.z = m[2] * x + m[5] * y + m[8] * z;
108
+ const turn = eulerXYZ([m[0], m[3], m[6], m[1], m[4], m[7], m[2], m[5], m[8]]);
109
+ buf.rotateX = turn.x;
110
+ buf.rotateY = turn.y;
111
+ buf.rotateZ = turn.z;
112
+ return buf;
113
+ }
114
+ /**
115
+ * How the Grid shows an open card, for `Grid.Root`'s `open` prop:
116
+ *
117
+ * ```tsx
118
+ * <Grid.Root items={pieces} open={gridOpen.strip()}> // a click opens; Esc, a drag or close() closes
119
+ * ```
120
+ */
121
+ export const gridOpen = { zoom, strip, panel };
@@ -0,0 +1,3 @@
1
+ export declare const GRID_OPEN_ZOOM_SCHEMA: import("../schema/types.js").Schema;
2
+ export declare const GRID_OPEN_STRIP_SCHEMA: import("../schema/types.js").Schema;
3
+ export declare const GRID_OPEN_PANEL_SCHEMA: import("../schema/types.js").Schema;
@@ -0,0 +1,31 @@
1
+ import { defineSchema } from "../schema/define.js";
2
+ // The Grid's open views (`gridOpen.zoom / strip / panel`), one file for the three.
3
+ const stripFields = {
4
+ thumb: { kind: "number", label: "Thumbnail size", min: 0.2, max: 0.8, step: 0.01, default: 0.49, help: "Of a card in the grid." },
5
+ gap: { kind: "number", label: "Gap between thumbnails", min: 0, max: 48, step: 1, unit: "px", default: 12 },
6
+ fit: { kind: "number", label: "Open card fills", min: 0.5, max: 1, step: 0.01, default: 0.9, help: "Of the space above the strip." },
7
+ margin: { kind: "number", label: "Space around the strip", min: 0, max: 64, step: 1, unit: "px", default: 16, advanced: true },
8
+ };
9
+ export const GRID_OPEN_ZOOM_SCHEMA = defineSchema()({
10
+ id: "zoom",
11
+ family: "grid-open",
12
+ factory: "gridOpen.zoom",
13
+ fields: {
14
+ size: { kind: "number", label: "Open card fills", min: 0.3, max: 1, step: 0.01, default: 0.8, help: "Of the viewport; the other cards slide away and fade." },
15
+ },
16
+ });
17
+ export const GRID_OPEN_STRIP_SCHEMA = defineSchema()({
18
+ id: "strip",
19
+ family: "grid-open",
20
+ factory: "gridOpen.strip",
21
+ fields: stripFields,
22
+ });
23
+ export const GRID_OPEN_PANEL_SCHEMA = defineSchema()({
24
+ id: "panel",
25
+ family: "grid-open",
26
+ factory: "gridOpen.panel",
27
+ fields: {
28
+ ...stripFields,
29
+ panel: { kind: "number", label: "Panel width", min: 0.25, max: 0.6, step: 0.01, default: 0.42, help: "Of the viewport, at the end side: Grid.Panel's text goes there." },
30
+ },
31
+ });