@sakuzu/maplibre-gl-draw 1.0.0

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Files changed (636) hide show
  1. package/CHANGELOG.md +43 -0
  2. package/LICENSE +661 -0
  3. package/README.ja.md +248 -0
  4. package/README.md +255 -0
  5. package/THIRD_PARTY_NOTICES.md +275 -0
  6. package/dist/api/api.d.ts +1259 -0
  7. package/dist/api/api.js +86 -0
  8. package/dist/api/context.d.ts +173 -0
  9. package/dist/api/context.js +193 -0
  10. package/dist/api/display-api.d.ts +1 -0
  11. package/dist/api/display-api.js +23 -0
  12. package/dist/api/event-api.d.ts +13 -0
  13. package/dist/api/event-api.js +17 -0
  14. package/dist/api/extension-api.d.ts +46 -0
  15. package/dist/api/extension-api.js +85 -0
  16. package/dist/api/feature-api.d.ts +11 -0
  17. package/dist/api/feature-api.js +101 -0
  18. package/dist/api/geometry/apply.d.ts +51 -0
  19. package/dist/api/geometry/apply.js +114 -0
  20. package/dist/api/geometry/boolean.d.ts +28 -0
  21. package/dist/api/geometry/boolean.js +65 -0
  22. package/dist/api/geometry/buffer.d.ts +11 -0
  23. package/dist/api/geometry/buffer.js +105 -0
  24. package/dist/api/geometry/split.d.ts +16 -0
  25. package/dist/api/geometry/split.js +75 -0
  26. package/dist/api/geometry/targets.d.ts +76 -0
  27. package/dist/api/geometry/targets.js +158 -0
  28. package/dist/api/geometry/types.d.ts +31 -0
  29. package/dist/api/geometry/types.js +3 -0
  30. package/dist/api/geometry-operations.d.ts +162 -0
  31. package/dist/api/geometry-operations.js +94 -0
  32. package/dist/api/group-api.d.ts +10 -0
  33. package/dist/api/group-api.js +78 -0
  34. package/dist/api/import-export/constants.d.ts +29 -0
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  36. package/dist/api/import-export/embedded-file.d.ts +13 -0
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  38. package/dist/api/import-export/file-name.d.ts +10 -0
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  40. package/dist/api/import-export/format-detection.d.ts +12 -0
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  42. package/dist/api/import-export/geojson-export.d.ts +19 -0
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  44. package/dist/api/import-export/geojson-import.d.ts +34 -0
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  46. package/dist/api/import-export/geometry-validation.d.ts +20 -0
  47. package/dist/api/import-export/geometry-validation.js +107 -0
  48. package/dist/api/import-export/image-import.d.ts +12 -0
  49. package/dist/api/import-export/image-import.js +53 -0
  50. package/dist/api/import-export/index.d.ts +9 -0
  51. package/dist/api/import-export/index.js +107 -0
  52. package/dist/api/import-export/native-format.d.ts +15 -0
  53. package/dist/api/import-export/native-format.js +126 -0
  54. package/dist/api/import-export/native-validation.d.ts +28 -0
  55. package/dist/api/import-export/native-validation.js +212 -0
  56. package/dist/api/import-export/own-property.d.ts +10 -0
  57. package/dist/api/import-export/own-property.js +19 -0
  58. package/dist/api/import-export/style-validation.d.ts +27 -0
  59. package/dist/api/import-export/style-validation.js +49 -0
  60. package/dist/api/import-export/types.d.ts +26 -0
  61. package/dist/api/import-export/types.js +3 -0
  62. package/dist/api/index.d.ts +15 -0
  63. package/dist/api/index.js +3 -0
  64. package/dist/api/input-api.d.ts +158 -0
  65. package/dist/api/input-api.js +144 -0
  66. package/dist/api/instance-api.d.ts +38 -0
  67. package/dist/api/instance-api.js +136 -0
  68. package/dist/api/layer-api.d.ts +12 -0
  69. package/dist/api/layer-api.js +62 -0
  70. package/dist/api/selection-api.d.ts +7 -0
  71. package/dist/api/selection-api.js +78 -0
  72. package/dist/api/snapping-api.d.ts +125 -0
  73. package/dist/api/snapping-api.js +50 -0
  74. package/dist/api/topology-api.d.ts +30 -0
  75. package/dist/api/topology-api.js +16 -0
  76. package/dist/api/tracing-api.d.ts +31 -0
  77. package/dist/api/tracing-api.js +16 -0
  78. package/dist/dispatcher/hit-test/box-strategies.d.ts +19 -0
  79. package/dist/dispatcher/hit-test/box-strategies.js +275 -0
  80. package/dist/dispatcher/hit-test/box-strategy.d.ts +59 -0
  81. package/dist/dispatcher/hit-test/box-strategy.js +37 -0
  82. package/dist/dispatcher/hit-test/globe-shape.d.ts +46 -0
  83. package/dist/dispatcher/hit-test/globe-shape.js +70 -0
  84. package/dist/dispatcher/hit-test/index.d.ts +14 -0
  85. package/dist/dispatcher/hit-test/index.js +9 -0
  86. package/dist/dispatcher/hit-test/local-frame.d.ts +77 -0
  87. package/dist/dispatcher/hit-test/local-frame.js +112 -0
  88. package/dist/dispatcher/hit-test/segment-grid.d.ts +32 -0
  89. package/dist/dispatcher/hit-test/segment-grid.js +79 -0
  90. package/dist/dispatcher/hit-test/service.d.ts +120 -0
  91. package/dist/dispatcher/hit-test/service.js +333 -0
  92. package/dist/dispatcher/hit-test/strategies/base.d.ts +136 -0
  93. package/dist/dispatcher/hit-test/strategies/base.js +66 -0
  94. package/dist/dispatcher/hit-test/strategies/circle.d.ts +10 -0
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  96. package/dist/dispatcher/hit-test/strategies/image.d.ts +22 -0
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  98. package/dist/dispatcher/hit-test/strategies/index.d.ts +11 -0
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  104. package/dist/dispatcher/hit-test/strategies/point.d.ts +20 -0
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  106. package/dist/dispatcher/hit-test/strategies/polygon.d.ts +52 -0
  107. package/dist/dispatcher/hit-test/strategies/polygon.js +138 -0
  108. package/dist/dispatcher/hit-test/topmost.d.ts +48 -0
  109. package/dist/dispatcher/hit-test/topmost.js +157 -0
  110. package/dist/dispatcher/hit-test/visibility-lookup.d.ts +23 -0
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  112. package/dist/dispatcher/index.d.ts +15 -0
  113. package/dist/dispatcher/index.js +3 -0
  114. package/dist/dispatcher/input-router.d.ts +1 -0
  115. package/dist/dispatcher/input-router.js +288 -0
  116. package/dist/dispatcher/normalizer.d.ts +1 -0
  117. package/dist/dispatcher/normalizer.js +513 -0
  118. package/dist/dispatcher/types.d.ts +144 -0
  119. package/dist/dispatcher/types.js +15 -0
  120. package/dist/display/chunk-set.d.ts +24 -0
  121. package/dist/display/chunk-set.js +533 -0
  122. package/dist/display/chunk.d.ts +1 -0
  123. package/dist/display/chunk.js +104 -0
  124. package/dist/display/columnar/index.d.ts +12 -0
  125. package/dist/display/columnar/index.js +13 -0
  126. package/dist/display/columnar/prepare.d.ts +42 -0
  127. package/dist/display/columnar/prepare.js +116 -0
  128. package/dist/display/columnar/source.d.ts +1 -0
  129. package/dist/display/columnar/source.js +531 -0
  130. package/dist/display/columnar/table.d.ts +1 -0
  131. package/dist/display/columnar/table.js +471 -0
  132. package/dist/display/columnar/types.d.ts +223 -0
  133. package/dist/display/columnar/types.js +3 -0
  134. package/dist/display/dataset.d.ts +2 -0
  135. package/dist/display/dataset.js +891 -0
  136. package/dist/display/index.d.ts +13 -0
  137. package/dist/display/index.js +3 -0
  138. package/dist/display/interaction.d.ts +1 -0
  139. package/dist/display/interaction.js +90 -0
  140. package/dist/display/manager.d.ts +1 -0
  141. package/dist/display/manager.js +440 -0
  142. package/dist/display/packed-rtree.d.ts +1 -0
  143. package/dist/display/packed-rtree.js +244 -0
  144. package/dist/display/partition.d.ts +1 -0
  145. package/dist/display/partition.js +226 -0
  146. package/dist/display/provider.d.ts +1 -0
  147. package/dist/display/provider.js +342 -0
  148. package/dist/display/retained.d.ts +40 -0
  149. package/dist/display/retained.js +898 -0
  150. package/dist/display/selection.d.ts +13 -0
  151. package/dist/display/selection.js +226 -0
  152. package/dist/display/source.d.ts +1 -0
  153. package/dist/display/source.js +119 -0
  154. package/dist/display/spatial.d.ts +1 -0
  155. package/dist/display/spatial.js +71 -0
  156. package/dist/display/style.d.ts +1 -0
  157. package/dist/display/style.js +126 -0
  158. package/dist/display/thinning.d.ts +65 -0
  159. package/dist/display/thinning.js +910 -0
  160. package/dist/display/triangulation.d.ts +1 -0
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  162. package/dist/display/types.d.ts +561 -0
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  164. package/dist/extension/feature-handler.d.ts +182 -0
  165. package/dist/extension/feature-handler.js +3 -0
  166. package/dist/extension/index.d.ts +9 -0
  167. package/dist/extension/index.js +3 -0
  168. package/dist/extension/renderers.d.ts +208 -0
  169. package/dist/extension/renderers.js +3 -0
  170. package/dist/geometry/angle.d.ts +47 -0
  171. package/dist/geometry/angle.js +44 -0
  172. package/dist/geometry/bbox.d.ts +48 -0
  173. package/dist/geometry/bbox.js +83 -0
  174. package/dist/geometry/boolean.d.ts +162 -0
  175. package/dist/geometry/boolean.js +331 -0
  176. package/dist/geometry/buffer.d.ts +72 -0
  177. package/dist/geometry/buffer.js +218 -0
  178. package/dist/geometry/circle.d.ts +55 -0
  179. package/dist/geometry/circle.js +107 -0
  180. package/dist/geometry/coords.d.ts +97 -0
  181. package/dist/geometry/coords.js +149 -0
  182. package/dist/geometry/distance.d.ts +79 -0
  183. package/dist/geometry/distance.js +111 -0
  184. package/dist/geometry/errors.d.ts +74 -0
  185. package/dist/geometry/errors.js +104 -0
  186. package/dist/geometry/index.d.ts +28 -0
  187. package/dist/geometry/index.js +38 -0
  188. package/dist/geometry/measure.d.ts +81 -0
  189. package/dist/geometry/measure.js +236 -0
  190. package/dist/geometry/predicates.d.ts +62 -0
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  192. package/dist/geometry/simplify.d.ts +74 -0
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  194. package/dist/geometry/split.d.ts +68 -0
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  196. package/dist/geometry/types.d.ts +95 -0
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  198. package/dist/geometry/units.d.ts +35 -0
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  200. package/dist/index.d.ts +72 -0
  201. package/dist/index.js +20 -0
  202. package/dist/maplibre-gl-draw.d.ts +47 -0
  203. package/dist/maplibre-gl-draw.js +407 -0
  204. package/dist/messages.d.ts +64 -0
  205. package/dist/messages.js +36 -0
  206. package/dist/modes/cursor.d.ts +1 -0
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  208. package/dist/modes/draw/circle.d.ts +1 -0
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  210. package/dist/modes/draw/commit-layer.d.ts +26 -0
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  212. package/dist/modes/draw/freehand.d.ts +1 -0
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  216. package/dist/modes/draw/index.d.ts +9 -0
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  220. package/dist/modes/draw/point.d.ts +1 -0
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  224. package/dist/modes/draw/trace-support.d.ts +79 -0
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  230. package/dist/modes/manager.d.ts +15 -0
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  232. package/dist/modes/select/box-selection.d.ts +52 -0
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  234. package/dist/modes/select/click-handler.d.ts +32 -0
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  236. package/dist/modes/select/cursor-handler.d.ts +15 -0
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  238. package/dist/modes/select/drag/auxiliary.d.ts +26 -0
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  242. package/dist/modes/select/drag/move.d.ts +24 -0
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@@ -0,0 +1,58 @@
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+ /**
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+ * Signed distance functions of the built-in point shapes
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+ *
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+ * Both point renderers draw the same four shapes, and both take them from here: the instanced
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+ * renderer evaluates `POINT_SDF_GLSL` in its fragment shader, and the per-point renderer builds
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+ * its vertices by sampling `pointShapeSdf`, which is the same formula written in TypeScript. The
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+ * two copies are kept side by side so that a change to one is a change to the other.
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+ *
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+ * Every shape is inscribed in the circle of radius `r` (the circumradius equals the radius of the
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+ * circle shape), so a point of a given size occupies the same circle whatever its shape, and the
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+ * hit area (the circumcircle) covers it. The distance is negative inside, zero on the edge and
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+ * positive outside, in the units of the input (device pixels in the shader). The fill and the
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+ * stroke are separated by a band of this distance: the stroke is the band `-strokeWidth < d <= 0`
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+ * inside the outer edge.
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+ *
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+ * The triangle is equilateral with a vertex pointing up (+y), and the star is a regular pentagram
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+ * with a tip pointing up. +y is up on the screen for both renderers.
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+ */
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+ /** The shapes the built-in renderers draw */
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+ export type SdfPointShape = 'circle' | 'square' | 'triangle' | 'star';
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+ /** Value of the `u_shape` uniform for each shape */
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+ export declare const POINT_SHAPE_CODE: Readonly<Record<SdfPointShape, number>>;
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+ /**
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+ * Ratio of the inner vertices of the star to its tips ((3 - √5) / 2, a regular pentagram)
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+ */
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+ export declare const STAR_INNER_RATIO = 0.381966011250105;
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+ /**
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+ * Signed distance from `(x, y)` (relative to the center of the point) to the edge of a shape
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+ * inscribed in the circle of radius `r`
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+ *
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+ * The same formula as `pointShapeSdf` of `POINT_SDF_GLSL`. The circle uses the Euclidean
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+ * distance and the square the Chebyshev distance (half its side is `r`).
33
+ */
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+ export declare function pointShapeSdf(shape: SdfPointShape, x: number, y: number, r: number): number;
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+ /**
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+ * GLSL of `pointShapeSdf` (the shape is selected by the value of `POINT_SHAPE_CODE`)
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+ */
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+ export declare const POINT_SDF_GLSL = "\nfloat sdPointTriangle(vec2 p, float r) {\n const float k = 1.7320508075688772;\n float h = r * 0.8660254037844386;\n p.x = abs(p.x) - h;\n p.y = p.y + h / k;\n if (p.x + k * p.y > 0.0) p = vec2(p.x - k * p.y, -k * p.x - p.y) / 2.0;\n p.x -= clamp(p.x, -2.0 * h, 0.0);\n return -length(p) * sign(p.y);\n}\n\nfloat sdPointStar(vec2 p, float r) {\n const vec2 k1 = vec2(0.8090169943749475, -0.5877852522924731);\n const vec2 k2 = vec2(-0.8090169943749475, -0.5877852522924731);\n p.x = abs(p.x);\n p -= 2.0 * max(dot(k1, p), 0.0) * k1;\n p -= 2.0 * max(dot(k2, p), 0.0) * k2;\n p.x = abs(p.x);\n p.y -= r;\n vec2 ba = 0.381966011250105 * vec2(-k1.y, k1.x) - vec2(0.0, 1.0);\n float h = clamp(dot(p, ba) / dot(ba, ba), 0.0, r);\n return length(p - ba * h) * sign(p.y * ba.x - p.x * ba.y);\n}\n\nfloat pointShapeSdf(vec2 p, float r, float shape) {\n if (shape < 0.5) return length(p) - r;\n if (shape < 1.5) return max(abs(p.x), abs(p.y)) - r;\n if (shape < 2.5) return sdPointTriangle(p, r);\n return sdPointStar(p, r);\n}\n";
39
+ /** A ring of the outline of a shape, sampled along rays from the center */
40
+ export interface PointShapeRings {
41
+ /** The outer edge (distance 0) */
42
+ outer: Array<[number, number]>;
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+ /** The inner edge of the stroke (distance `-inset`), on the same rays as `outer` */
44
+ inner: Array<[number, number]>;
45
+ }
46
+ /**
47
+ * Samples the outer edge and the inner edge of the stroke of a polygonal shape
48
+ *
49
+ * Both rings are taken on the same rays from the center (through every vertex, plus subdivisions
50
+ * for the star), so the vertices pair up for a strip between them and the center sees each ring
51
+ * as a fan. The inner edge is where the distance function is `-inset`, so the band between the
52
+ * rings is exactly the stroke band of the instanced renderer. The rings are not closed (the first
53
+ * vertex is not repeated).
54
+ *
55
+ * @param outer The circumradius of the outer edge
56
+ * @param inset The stroke width (the depth of the inner edge; 0 makes the rings equal)
57
+ */
58
+ export declare function samplePointShapeRings(shape: 'triangle' | 'star', outer: number, inset: number): PointShapeRings;
@@ -0,0 +1,170 @@
1
+ // SPDX-FileCopyrightText: 2026 SAKAIDA Atsushi
2
+ // SPDX-License-Identifier: AGPL-3.0-only
3
+ /** Value of the `u_shape` uniform for each shape */
4
+ export const POINT_SHAPE_CODE = {
5
+ circle: 0,
6
+ square: 1,
7
+ triangle: 2,
8
+ star: 3,
9
+ };
10
+ /**
11
+ * Ratio of the inner vertices of the star to its tips ((3 - √5) / 2, a regular pentagram)
12
+ */
13
+ export const STAR_INNER_RATIO = 0.381966011250105;
14
+ const SQRT3 = 1.7320508075688772;
15
+ /** Half the side of an equilateral triangle inscribed in the unit circle (√3 / 2) */
16
+ const TRIANGLE_HALF_SIDE = 0.8660254037844386;
17
+ /** (cos 36°, -sin 36°): the mirror axes of the star */
18
+ const STAR_K1X = 0.8090169943749475;
19
+ const STAR_K1Y = -0.5877852522924731;
20
+ /**
21
+ * Signed distance to an equilateral triangle inscribed in the circle of radius `r`
22
+ */
23
+ function sdTriangle(x, y, r) {
24
+ const h = r * TRIANGLE_HALF_SIDE;
25
+ let px = Math.abs(x) - h;
26
+ let py = y + h / SQRT3;
27
+ if (px + SQRT3 * py > 0) {
28
+ const nx = (px - SQRT3 * py) / 2;
29
+ const ny = (-SQRT3 * px - py) / 2;
30
+ px = nx;
31
+ py = ny;
32
+ }
33
+ px -= Math.min(Math.max(px, -2 * h), 0);
34
+ return -Math.hypot(px, py) * Math.sign(py);
35
+ }
36
+ /**
37
+ * Signed distance to a regular pentagram whose tips lie on the circle of radius `r`
38
+ */
39
+ function sdStar(x, y, r) {
40
+ let px = Math.abs(x);
41
+ let py = y;
42
+ // Fold the plane into one tenth of the star (mirrors about the two axes k1 and k2)
43
+ let t = Math.max(STAR_K1X * px + STAR_K1Y * py, 0);
44
+ px -= 2 * t * STAR_K1X;
45
+ py -= 2 * t * STAR_K1Y;
46
+ t = Math.max(-STAR_K1X * px + STAR_K1Y * py, 0);
47
+ px -= 2 * t * -STAR_K1X;
48
+ py -= 2 * t * STAR_K1Y;
49
+ px = Math.abs(px);
50
+ py -= r;
51
+ // Edge from the tip (0, r) toward the inner vertex
52
+ const bax = STAR_INNER_RATIO * -STAR_K1Y;
53
+ const bay = STAR_INNER_RATIO * STAR_K1X - 1;
54
+ const h = Math.min(Math.max((px * bax + py * bay) / (bax * bax + bay * bay), 0), r);
55
+ return Math.hypot(px - bax * h, py - bay * h) * Math.sign(py * bax - px * bay);
56
+ }
57
+ /**
58
+ * Signed distance from `(x, y)` (relative to the center of the point) to the edge of a shape
59
+ * inscribed in the circle of radius `r`
60
+ *
61
+ * The same formula as `pointShapeSdf` of `POINT_SDF_GLSL`. The circle uses the Euclidean
62
+ * distance and the square the Chebyshev distance (half its side is `r`).
63
+ */
64
+ export function pointShapeSdf(shape, x, y, r) {
65
+ switch (shape) {
66
+ case 'square':
67
+ return Math.max(Math.abs(x), Math.abs(y)) - r;
68
+ case 'triangle':
69
+ return sdTriangle(x, y, r);
70
+ case 'star':
71
+ return sdStar(x, y, r);
72
+ default:
73
+ return Math.hypot(x, y) - r;
74
+ }
75
+ }
76
+ /**
77
+ * GLSL of `pointShapeSdf` (the shape is selected by the value of `POINT_SHAPE_CODE`)
78
+ */
79
+ export const POINT_SDF_GLSL = `
80
+ float sdPointTriangle(vec2 p, float r) {
81
+ const float k = ${SQRT3};
82
+ float h = r * ${TRIANGLE_HALF_SIDE};
83
+ p.x = abs(p.x) - h;
84
+ p.y = p.y + h / k;
85
+ if (p.x + k * p.y > 0.0) p = vec2(p.x - k * p.y, -k * p.x - p.y) / 2.0;
86
+ p.x -= clamp(p.x, -2.0 * h, 0.0);
87
+ return -length(p) * sign(p.y);
88
+ }
89
+
90
+ float sdPointStar(vec2 p, float r) {
91
+ const vec2 k1 = vec2(${STAR_K1X}, ${STAR_K1Y});
92
+ const vec2 k2 = vec2(${-STAR_K1X}, ${STAR_K1Y});
93
+ p.x = abs(p.x);
94
+ p -= 2.0 * max(dot(k1, p), 0.0) * k1;
95
+ p -= 2.0 * max(dot(k2, p), 0.0) * k2;
96
+ p.x = abs(p.x);
97
+ p.y -= r;
98
+ vec2 ba = ${STAR_INNER_RATIO} * vec2(-k1.y, k1.x) - vec2(0.0, 1.0);
99
+ float h = clamp(dot(p, ba) / dot(ba, ba), 0.0, r);
100
+ return length(p - ba * h) * sign(p.y * ba.x - p.x * ba.y);
101
+ }
102
+
103
+ float pointShapeSdf(vec2 p, float r, float shape) {
104
+ if (shape < 0.5) return length(p) - r;
105
+ if (shape < 1.5) return max(abs(p.x), abs(p.y)) - r;
106
+ if (shape < 2.5) return sdPointTriangle(p, r);
107
+ return sdPointStar(p, r);
108
+ }
109
+ `;
110
+ /** Angles (radians) of the vertices of the polygonal shapes, counterclockwise from the top */
111
+ function vertexAngles(shape) {
112
+ const count = shape === 'triangle' ? 3 : 10;
113
+ const angles = [];
114
+ for (let i = 0; i < count; i++)
115
+ angles.push(Math.PI / 2 + (i / count) * Math.PI * 2);
116
+ return angles;
117
+ }
118
+ /** Subdivisions between two vertex angles (the star needs them for the rounded inner corners) */
119
+ function subdivisions(shape) {
120
+ return shape === 'triangle' ? 1 : 4;
121
+ }
122
+ /**
123
+ * Distance from the center along the direction `(dx, dy)` at which the distance function
124
+ * reaches `level` (bisection; 0 when the center itself is already outside that level)
125
+ */
126
+ function radiusAtLevel(shape, dx, dy, outer, level) {
127
+ if (pointShapeSdf(shape, 0, 0, outer) >= level)
128
+ return 0;
129
+ let lo = 0;
130
+ let hi = outer;
131
+ for (let i = 0; i < 40; i++) {
132
+ const mid = (lo + hi) / 2;
133
+ if (pointShapeSdf(shape, dx * mid, dy * mid, outer) < level)
134
+ lo = mid;
135
+ else
136
+ hi = mid;
137
+ }
138
+ return (lo + hi) / 2;
139
+ }
140
+ /**
141
+ * Samples the outer edge and the inner edge of the stroke of a polygonal shape
142
+ *
143
+ * Both rings are taken on the same rays from the center (through every vertex, plus subdivisions
144
+ * for the star), so the vertices pair up for a strip between them and the center sees each ring
145
+ * as a fan. The inner edge is where the distance function is `-inset`, so the band between the
146
+ * rings is exactly the stroke band of the instanced renderer. The rings are not closed (the first
147
+ * vertex is not repeated).
148
+ *
149
+ * @param outer The circumradius of the outer edge
150
+ * @param inset The stroke width (the depth of the inner edge; 0 makes the rings equal)
151
+ */
152
+ export function samplePointShapeRings(shape, outer, inset) {
153
+ const angles = vertexAngles(shape);
154
+ const steps = subdivisions(shape);
155
+ const rings = { outer: [], inner: [] };
156
+ for (let i = 0; i < angles.length; i++) {
157
+ const from = angles[i];
158
+ const to = i + 1 < angles.length ? angles[i + 1] : angles[0] + Math.PI * 2;
159
+ for (let s = 0; s < steps; s++) {
160
+ const angle = from + ((to - from) * s) / steps;
161
+ const dx = Math.cos(angle);
162
+ const dy = Math.sin(angle);
163
+ const ro = radiusAtLevel(shape, dx, dy, outer, 0);
164
+ const ri = inset > 0 ? radiusAtLevel(shape, dx, dy, outer, -inset) : ro;
165
+ rings.outer.push([dx * ro, dy * ro]);
166
+ rings.inner.push([dx * ri, dy * ri]);
167
+ }
168
+ }
169
+ return rings;
170
+ }
@@ -0,0 +1,99 @@
1
+ /**
2
+ * PointShapeRenderer
3
+ *
4
+ * A renderer that draws a point as a shape of a fixed size in screen pixels.
5
+ * The Mercator-to-clip-space conversion is done on the GPU (using MapLibre's projectTile)
6
+ */
7
+ import type { Map as MapLibreMap, ProjectionData } from 'maplibre-gl';
8
+ import type { PointStyle } from '../../../shared/types/style.js';
9
+ import type { PixelRatioInput } from '../../../shared/utils/pixel-ratio.js';
10
+ import type { OffsetUniforms, ShaderData } from '../../shaders/helpers.js';
11
+ import { TerrainContext } from '../../terrain/context.js';
12
+ export type { Color, PointShape, PointStyle } from '../../../shared/types/style.js';
13
+ /**
14
+ * The point renderer core uses for point markers (circles, squares, triangles and stars; the
15
+ * shape `'icon'` is drawn as a circle), shared with custom feature renderers.
16
+ *
17
+ * Draws a billboard of a size in CSS px at a `[lng, lat]` position in degrees, converting to
18
+ * clip space on the GPU. Call `ensureShader`, `setOffsetUniforms` and `setProjectionData`
19
+ * before drawing.
20
+ */
21
+ export declare class PointShapeRenderer {
22
+ private gl;
23
+ private program;
24
+ private variantName;
25
+ private bufferCache;
26
+ private projectionUniformManager;
27
+ private colorLoc;
28
+ private pointLngLatLoc;
29
+ /** Uniform for the ground elevation of the anchor (meters) */
30
+ private anchorElevationLoc;
31
+ private sizeClipLoc;
32
+ private projectionData;
33
+ private offsetUniforms;
34
+ /** Injected device pixel ratio (when not injected, it is read from window each time) */
35
+ private pixelRatio;
36
+ /** The terrain state of the draw instance this renderer belongs to */
37
+ private readonly terrain;
38
+ constructor(_map: MapLibreMap, gl: WebGL2RenderingContext, pixelRatio?: PixelRatioInput, terrain?: TerrainContext);
39
+ /**
40
+ * Ensures the shader exists (recreating it when necessary)
41
+ */
42
+ ensureShader(shaderData: ShaderData): void;
43
+ /**
44
+ * Sets the uniforms for the offset mode
45
+ */
46
+ setOffsetUniforms(uniforms: OffsetUniforms): void;
47
+ /**
48
+ * Creates the shader program (offset mode)
49
+ */
50
+ private createShaderProgram;
51
+ /**
52
+ * Sets the projection uniforms (supporting the offset mode and the globe mode)
53
+ * @param zoom The current zoom level (used to switch the offset mode)
54
+ */
55
+ private setProjectionUniforms;
56
+ /**
57
+ * Converts a size in pixels to a size in clip space
58
+ *
59
+ * CSS pixels are converted to device pixels first, and then to clip space. The viewport covers
60
+ * the drawing buffer (in device pixels), so the pixel ratio has to be taken into account.
61
+ */
62
+ private pixelsToClipSize;
63
+ /**
64
+ * Sets the ProjectionData
65
+ */
66
+ setProjectionData(projectionData: ProjectionData): void;
67
+ /**
68
+ * Draws a point
69
+ * @param coord The coordinates [lng, lat]
70
+ * @param style The point style
71
+ * @param zoom The current zoom level
72
+ * @param featureId The feature ID (optional)
73
+ */
74
+ draw(coord: [number, number], style: PointStyle, zoom: number, featureId?: string,
75
+ /**
76
+ * The elevation to place it at (meters). When omitted, the ground elevation is used
77
+ *
78
+ * The four corners of the selection box and the rotation handle are placed at the same
79
+ * single height as the box. Picking up the ground height for each of them makes them look as
80
+ * if they float above or sink below the box (billboard).
81
+ */
82
+ elevationMeters?: number): void;
83
+ /**
84
+ * Draws the fill
85
+ * The shape geometry is normalized, so it can be cached by shape type (and, for the triangle
86
+ * and the star, whose fill is the inside of the stroke band, by the outer ratio)
87
+ */
88
+ private drawFill;
89
+ /**
90
+ * Draws the stroke
91
+ * The stroke geometry depends on outerRatio, so it is cached by shape type + outerRatio
92
+ */
93
+ private drawStroke;
94
+ /**
95
+ * Draws normalized shape vertices, through the buffer cache when a cache key is given and with
96
+ * a transient buffer otherwise
97
+ */
98
+ private drawShapeGeometry;
99
+ }