@sakuzu/maplibre-gl-draw 1.0.0

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Files changed (636) hide show
  1. package/CHANGELOG.md +43 -0
  2. package/LICENSE +661 -0
  3. package/README.ja.md +248 -0
  4. package/README.md +255 -0
  5. package/THIRD_PARTY_NOTICES.md +275 -0
  6. package/dist/api/api.d.ts +1259 -0
  7. package/dist/api/api.js +86 -0
  8. package/dist/api/context.d.ts +173 -0
  9. package/dist/api/context.js +193 -0
  10. package/dist/api/display-api.d.ts +1 -0
  11. package/dist/api/display-api.js +23 -0
  12. package/dist/api/event-api.d.ts +13 -0
  13. package/dist/api/event-api.js +17 -0
  14. package/dist/api/extension-api.d.ts +46 -0
  15. package/dist/api/extension-api.js +85 -0
  16. package/dist/api/feature-api.d.ts +11 -0
  17. package/dist/api/feature-api.js +101 -0
  18. package/dist/api/geometry/apply.d.ts +51 -0
  19. package/dist/api/geometry/apply.js +114 -0
  20. package/dist/api/geometry/boolean.d.ts +28 -0
  21. package/dist/api/geometry/boolean.js +65 -0
  22. package/dist/api/geometry/buffer.d.ts +11 -0
  23. package/dist/api/geometry/buffer.js +105 -0
  24. package/dist/api/geometry/split.d.ts +16 -0
  25. package/dist/api/geometry/split.js +75 -0
  26. package/dist/api/geometry/targets.d.ts +76 -0
  27. package/dist/api/geometry/targets.js +158 -0
  28. package/dist/api/geometry/types.d.ts +31 -0
  29. package/dist/api/geometry/types.js +3 -0
  30. package/dist/api/geometry-operations.d.ts +162 -0
  31. package/dist/api/geometry-operations.js +94 -0
  32. package/dist/api/group-api.d.ts +10 -0
  33. package/dist/api/group-api.js +78 -0
  34. package/dist/api/import-export/constants.d.ts +29 -0
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  36. package/dist/api/import-export/embedded-file.d.ts +13 -0
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  38. package/dist/api/import-export/file-name.d.ts +10 -0
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  40. package/dist/api/import-export/format-detection.d.ts +12 -0
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  42. package/dist/api/import-export/geojson-export.d.ts +19 -0
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  44. package/dist/api/import-export/geojson-import.d.ts +34 -0
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  46. package/dist/api/import-export/geometry-validation.d.ts +20 -0
  47. package/dist/api/import-export/geometry-validation.js +107 -0
  48. package/dist/api/import-export/image-import.d.ts +12 -0
  49. package/dist/api/import-export/image-import.js +53 -0
  50. package/dist/api/import-export/index.d.ts +9 -0
  51. package/dist/api/import-export/index.js +107 -0
  52. package/dist/api/import-export/native-format.d.ts +15 -0
  53. package/dist/api/import-export/native-format.js +126 -0
  54. package/dist/api/import-export/native-validation.d.ts +28 -0
  55. package/dist/api/import-export/native-validation.js +212 -0
  56. package/dist/api/import-export/own-property.d.ts +10 -0
  57. package/dist/api/import-export/own-property.js +19 -0
  58. package/dist/api/import-export/style-validation.d.ts +27 -0
  59. package/dist/api/import-export/style-validation.js +49 -0
  60. package/dist/api/import-export/types.d.ts +26 -0
  61. package/dist/api/import-export/types.js +3 -0
  62. package/dist/api/index.d.ts +15 -0
  63. package/dist/api/index.js +3 -0
  64. package/dist/api/input-api.d.ts +158 -0
  65. package/dist/api/input-api.js +144 -0
  66. package/dist/api/instance-api.d.ts +38 -0
  67. package/dist/api/instance-api.js +136 -0
  68. package/dist/api/layer-api.d.ts +12 -0
  69. package/dist/api/layer-api.js +62 -0
  70. package/dist/api/selection-api.d.ts +7 -0
  71. package/dist/api/selection-api.js +78 -0
  72. package/dist/api/snapping-api.d.ts +125 -0
  73. package/dist/api/snapping-api.js +50 -0
  74. package/dist/api/topology-api.d.ts +30 -0
  75. package/dist/api/topology-api.js +16 -0
  76. package/dist/api/tracing-api.d.ts +31 -0
  77. package/dist/api/tracing-api.js +16 -0
  78. package/dist/dispatcher/hit-test/box-strategies.d.ts +19 -0
  79. package/dist/dispatcher/hit-test/box-strategies.js +275 -0
  80. package/dist/dispatcher/hit-test/box-strategy.d.ts +59 -0
  81. package/dist/dispatcher/hit-test/box-strategy.js +37 -0
  82. package/dist/dispatcher/hit-test/globe-shape.d.ts +46 -0
  83. package/dist/dispatcher/hit-test/globe-shape.js +70 -0
  84. package/dist/dispatcher/hit-test/index.d.ts +14 -0
  85. package/dist/dispatcher/hit-test/index.js +9 -0
  86. package/dist/dispatcher/hit-test/local-frame.d.ts +77 -0
  87. package/dist/dispatcher/hit-test/local-frame.js +112 -0
  88. package/dist/dispatcher/hit-test/segment-grid.d.ts +32 -0
  89. package/dist/dispatcher/hit-test/segment-grid.js +79 -0
  90. package/dist/dispatcher/hit-test/service.d.ts +120 -0
  91. package/dist/dispatcher/hit-test/service.js +333 -0
  92. package/dist/dispatcher/hit-test/strategies/base.d.ts +136 -0
  93. package/dist/dispatcher/hit-test/strategies/base.js +66 -0
  94. package/dist/dispatcher/hit-test/strategies/circle.d.ts +10 -0
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  96. package/dist/dispatcher/hit-test/strategies/image.d.ts +22 -0
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  98. package/dist/dispatcher/hit-test/strategies/index.d.ts +11 -0
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  104. package/dist/dispatcher/hit-test/strategies/point.d.ts +20 -0
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  106. package/dist/dispatcher/hit-test/strategies/polygon.d.ts +52 -0
  107. package/dist/dispatcher/hit-test/strategies/polygon.js +138 -0
  108. package/dist/dispatcher/hit-test/topmost.d.ts +48 -0
  109. package/dist/dispatcher/hit-test/topmost.js +157 -0
  110. package/dist/dispatcher/hit-test/visibility-lookup.d.ts +23 -0
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  112. package/dist/dispatcher/index.d.ts +15 -0
  113. package/dist/dispatcher/index.js +3 -0
  114. package/dist/dispatcher/input-router.d.ts +1 -0
  115. package/dist/dispatcher/input-router.js +288 -0
  116. package/dist/dispatcher/normalizer.d.ts +1 -0
  117. package/dist/dispatcher/normalizer.js +513 -0
  118. package/dist/dispatcher/types.d.ts +144 -0
  119. package/dist/dispatcher/types.js +15 -0
  120. package/dist/display/chunk-set.d.ts +24 -0
  121. package/dist/display/chunk-set.js +533 -0
  122. package/dist/display/chunk.d.ts +1 -0
  123. package/dist/display/chunk.js +104 -0
  124. package/dist/display/columnar/index.d.ts +12 -0
  125. package/dist/display/columnar/index.js +13 -0
  126. package/dist/display/columnar/prepare.d.ts +42 -0
  127. package/dist/display/columnar/prepare.js +116 -0
  128. package/dist/display/columnar/source.d.ts +1 -0
  129. package/dist/display/columnar/source.js +531 -0
  130. package/dist/display/columnar/table.d.ts +1 -0
  131. package/dist/display/columnar/table.js +471 -0
  132. package/dist/display/columnar/types.d.ts +223 -0
  133. package/dist/display/columnar/types.js +3 -0
  134. package/dist/display/dataset.d.ts +2 -0
  135. package/dist/display/dataset.js +891 -0
  136. package/dist/display/index.d.ts +13 -0
  137. package/dist/display/index.js +3 -0
  138. package/dist/display/interaction.d.ts +1 -0
  139. package/dist/display/interaction.js +90 -0
  140. package/dist/display/manager.d.ts +1 -0
  141. package/dist/display/manager.js +440 -0
  142. package/dist/display/packed-rtree.d.ts +1 -0
  143. package/dist/display/packed-rtree.js +244 -0
  144. package/dist/display/partition.d.ts +1 -0
  145. package/dist/display/partition.js +226 -0
  146. package/dist/display/provider.d.ts +1 -0
  147. package/dist/display/provider.js +342 -0
  148. package/dist/display/retained.d.ts +40 -0
  149. package/dist/display/retained.js +898 -0
  150. package/dist/display/selection.d.ts +13 -0
  151. package/dist/display/selection.js +226 -0
  152. package/dist/display/source.d.ts +1 -0
  153. package/dist/display/source.js +119 -0
  154. package/dist/display/spatial.d.ts +1 -0
  155. package/dist/display/spatial.js +71 -0
  156. package/dist/display/style.d.ts +1 -0
  157. package/dist/display/style.js +126 -0
  158. package/dist/display/thinning.d.ts +65 -0
  159. package/dist/display/thinning.js +910 -0
  160. package/dist/display/triangulation.d.ts +1 -0
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  162. package/dist/display/types.d.ts +561 -0
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  164. package/dist/extension/feature-handler.d.ts +182 -0
  165. package/dist/extension/feature-handler.js +3 -0
  166. package/dist/extension/index.d.ts +9 -0
  167. package/dist/extension/index.js +3 -0
  168. package/dist/extension/renderers.d.ts +208 -0
  169. package/dist/extension/renderers.js +3 -0
  170. package/dist/geometry/angle.d.ts +47 -0
  171. package/dist/geometry/angle.js +44 -0
  172. package/dist/geometry/bbox.d.ts +48 -0
  173. package/dist/geometry/bbox.js +83 -0
  174. package/dist/geometry/boolean.d.ts +162 -0
  175. package/dist/geometry/boolean.js +331 -0
  176. package/dist/geometry/buffer.d.ts +72 -0
  177. package/dist/geometry/buffer.js +218 -0
  178. package/dist/geometry/circle.d.ts +55 -0
  179. package/dist/geometry/circle.js +107 -0
  180. package/dist/geometry/coords.d.ts +97 -0
  181. package/dist/geometry/coords.js +149 -0
  182. package/dist/geometry/distance.d.ts +79 -0
  183. package/dist/geometry/distance.js +111 -0
  184. package/dist/geometry/errors.d.ts +74 -0
  185. package/dist/geometry/errors.js +104 -0
  186. package/dist/geometry/index.d.ts +28 -0
  187. package/dist/geometry/index.js +38 -0
  188. package/dist/geometry/measure.d.ts +81 -0
  189. package/dist/geometry/measure.js +236 -0
  190. package/dist/geometry/predicates.d.ts +62 -0
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  192. package/dist/geometry/simplify.d.ts +74 -0
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  194. package/dist/geometry/split.d.ts +68 -0
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  196. package/dist/geometry/types.d.ts +95 -0
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  198. package/dist/geometry/units.d.ts +35 -0
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  200. package/dist/index.d.ts +72 -0
  201. package/dist/index.js +20 -0
  202. package/dist/maplibre-gl-draw.d.ts +47 -0
  203. package/dist/maplibre-gl-draw.js +407 -0
  204. package/dist/messages.d.ts +64 -0
  205. package/dist/messages.js +36 -0
  206. package/dist/modes/cursor.d.ts +1 -0
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  208. package/dist/modes/draw/circle.d.ts +1 -0
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  210. package/dist/modes/draw/commit-layer.d.ts +26 -0
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  212. package/dist/modes/draw/freehand.d.ts +1 -0
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  216. package/dist/modes/draw/index.d.ts +9 -0
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  220. package/dist/modes/draw/point.d.ts +1 -0
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  224. package/dist/modes/draw/trace-support.d.ts +79 -0
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  230. package/dist/modes/manager.d.ts +15 -0
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  232. package/dist/modes/select/box-selection.d.ts +52 -0
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  234. package/dist/modes/select/click-handler.d.ts +32 -0
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  236. package/dist/modes/select/cursor-handler.d.ts +15 -0
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  238. package/dist/modes/select/drag/auxiliary.d.ts +26 -0
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  242. package/dist/modes/select/drag/move.d.ts +24 -0
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@@ -0,0 +1,259 @@
1
+ /**
2
+ * The CPU-side precomputation (binning) for the analytic drape
3
+ *
4
+ * The fragment shader solves "is this pixel inside the feature, and how far is
5
+ * it from an edge" on the spot every time. Sweeping every edge of every feature
6
+ * for each pixel is impossible, so the inside of a tile is cut into a coarse
7
+ * grid (grid x grid) and, for each cell, "the list of edges that touch that
8
+ * cell" and "whether the origin of the cell is inside that feature" are
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+ * computed in advance.
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+ *
11
+ * The inside/outside test for a pixel starts from "the inside/outside of the
12
+ * cell origin" and is decided by the number of crossings between the edges and
13
+ * the segment drawn from the cell origin to the pixel. The segment fits
14
+ * entirely inside the cell, so an edge that could cross it is always in the
15
+ * list of that cell (because every cell an edge passes through gets it). This
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+ * is what keeps the inside/outside test from breaking when edges are thinned.
17
+ *
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+ * The resolution of the grid is decided per tile. The polygons and lines of
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+ * datasets are now placed here as well, and the number of edges
20
+ * touching a single tile therefore varies by three orders of magnitude. With a
21
+ * fixed 8x8, thousands of edges would go into a single cell and exceed the
22
+ * budget; conversely, applying a fine grid to every tile makes the index alone
23
+ * bloat on empty tiles.
24
+ *
25
+ * The amount of scanning is proportional to "the edges relevant to the tile".
26
+ * Elements are dropped by their bounding box, and edges are dropped by the
27
+ * bounding box of chunks of 64 edges (the blocks in geometry.ts), so even for a
28
+ * dataset with a million vertices the work per tile amounts only to the
29
+ * outlines that run through it. This runs on edit and when a new tile enters
30
+ * the view, and only then (not every frame; `bin-store.ts` caches per tile).
31
+ */
32
+ import type { DrapeBounds, DrapeGeometry } from './geometry.js';
33
+ /** The minimum number of divisions of the grid (per side) */
34
+ export declare const DRAPE_MIN_CELLS = 8;
35
+ /** The maximum number of divisions of the grid (per side) */
36
+ export declare const DRAPE_MAX_CELLS = 64;
37
+ /**
38
+ * The maximum number of divisions of the grid (per side) allowed on a retry
39
+ *
40
+ * Only when cells that exceed the budget remain is the grid made this fine and rebuilt.
41
+ */
42
+ export declare const DRAPE_RETRY_MAX_CELLS = 128;
43
+ /**
44
+ * The target number of edges to put into one cell (the grid is made finer so as not to exceed it)
45
+ *
46
+ * It is set at half of the upper limit of the work per pixel (DRAPE_MAX_CELL_WORK). If the
47
+ * target were the same as the limit, even a single straightforward feature would sit right at
48
+ * the limit and unnecessary quantization would be applied.
49
+ */
50
+ export declare const DRAPE_TARGET_EDGES_PER_CELL = 12;
51
+ /** The target number of elements to put into one cell (this decides the number of runs) */
52
+ export declare const DRAPE_TARGET_ELEMENTS_PER_CELL = 4;
53
+ /** The maximum number of edges one cell can hold (a cell that exceeds it signals degradation) */
54
+ export declare const DRAPE_MAX_EDGES_PER_CELL = 256;
55
+ /**
56
+ * The maximum number of runs (the span of one feature) one cell can hold
57
+ *
58
+ * A cell that exceeds it is truncated inside that cell alone (the elements at the back of the
59
+ * draw order = in front are dropped). The only cells this applies to are those of a coarse
60
+ * distant tile where dozens of items overlap in a single pixel. The map as a whole is never
61
+ * degraded.
62
+ */
63
+ export declare const DRAPE_MAX_RUNS_PER_CELL = 128;
64
+ /**
65
+ * The maximum number of edges handled by a single tile
66
+ *
67
+ * First the vertices are quantized onto a grid (LOD) to make them fit. A tile that still
68
+ * exceeds the limit is not built and returns the degradation signal instead (discarding it
69
+ * after building would stall the frame for exactly that long).
70
+ *
71
+ * The value was taken from measurements. Putting 8,172 administrative boundaries (about 1.1
72
+ * million vertices) through a single tile, building the index takes 0.8ms at z13, 1.2ms at
73
+ * z12, 4.0ms at z11, 15.6ms at z10 and 23.4ms at z9. 200,000 edges is roughly 20ms, and the
74
+ * only tiles that reach this amount are the coarse ones, of which there are just a few in the
75
+ * view (they are built only once, and after that the cache of the tile index takes over). The
76
+ * amount for the whole view is held down separately by the budget of the edge texture
77
+ * (DRAPE_MAX_EDGE_TEXELS in bin-store).
78
+ */
79
+ export declare const DRAPE_MAX_EDGES_PER_TILE = 200000;
80
+ /**
81
+ * The upper limit of the amount solved per cell (the average of runs + edges)
82
+ *
83
+ * A fragment walks the runs of its own cell in order and, for each run, sweeps the edges of
84
+ * that cell. The work per pixel is therefore roughly "the number of runs + the number of edges
85
+ * of that cell". When the map is zoomed far out, nested administrative areas (prefectures,
86
+ * districts, municipalities) and neighboring areas pile up dozens deep in a single cell and
87
+ * this amount jumps. In measurements it reached 500ms per frame over the whole Kanto region at
88
+ * z8.7.
89
+ *
90
+ * A tile that exceeds this is not suited to the analytic evaluation. The vertex displacement
91
+ * path takes it over (in a zoomed-out view the relief of the terrain is small on screen, so
92
+ * vertex displacement does not break down either).
93
+ *
94
+ * The actual limit is scaled up by the number of tiles in the view. The screen is shared out
95
+ * among the tiles, so the more tiles there are the fewer pixels each one has, and the same
96
+ * work per pixel costs less for the frame as a whole (`drapeCellWorkBudget`).
97
+ */
98
+ export declare const DRAPE_MAX_CELL_WORK = 24;
99
+ /**
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+ * Derives the upper limit of the work per cell from the number of tiles in the view
101
+ */
102
+ export declare function drapeCellWorkBudget(tileCount: number): number;
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+ /**
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+ * The number of edges at which the vertices start being quantized onto a grid
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+ *
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+ * A tile below this solves the original geometry as it is (every view at a normal zoom is on
107
+ * this side, and quantization applies only to coarse distant tiles).
108
+ */
109
+ export declare const DRAPE_LOD_TRIGGER = 16000;
110
+ /** The color (0..1, with the opacity already folded in) */
111
+ export type DrapeColor = readonly [number, number, number, number];
112
+ /**
113
+ * An element handed to the analytic drape (a feature of the Store and a feature of a
114
+ * dataset have the same shape)
115
+ */
116
+ export interface DrapeElement {
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+ /** 0 = polygon, 1 = line */
118
+ readonly kind: 0 | 1;
119
+ /** The bounding box in Mercator (this alone is enough to narrow the tiles down) */
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+ readonly bounds: DrapeBounds;
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+ /**
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+ * The geometry in Mercator coordinates (built at the point it becomes necessary)
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+ *
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+ * The coordinates of a feature that does not enter the view are not converted. Converting
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+ * every feature up front comes as a single hit of 76ms for 1.1 million vertices (measured).
126
+ */
127
+ geometry(): DrapeGeometry;
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+ /** The color of the fill (lines do not use it) */
129
+ readonly fill: DrapeColor;
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+ /** The color of the outline */
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+ readonly stroke: DrapeColor;
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+ /** The width of the outline (physical pixels). 0 means the outline is not drawn */
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+ readonly strokeWidthPx: number;
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+ /**
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+ * The origin of the coefficients (0 = the Store, 1 and above = datasets)
136
+ *
137
+ * The zoom-linked opacity and scale change from frame to frame, so instead of being baked
138
+ * into the element they are applied through a uniform at draw time. Baking them in would
139
+ * mean redoing the binning of every tile each time the zoom moves.
140
+ */
141
+ readonly source: number;
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+ /**
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+ * The reference zoom of the line width (an element without one has -1 = fixed in screen pixels)
144
+ *
145
+ * The retained batch path changes the thickness by `2^(zoom - createdZoom)`, so the drape
146
+ * applies the same formula in the shader as well (the thickness does not change with or
147
+ * without the terrain).
148
+ */
149
+ readonly widthZoom: number;
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+ /**
151
+ * The identifier of the selection highlight (an empty string = not a target of highlighting)
152
+ *
153
+ * Only a feature of a dataset has one. A selection changes with a single
154
+ * click, whereas the index (the binning) is rebuilt only on edit and when the view swaps
155
+ * tiles. The selection therefore cannot be baked into the element, and instead a single texel
156
+ * of the style table is rewritten on every draw (`setSelection` in `bin-store.ts`). This is
157
+ * the key used to match them up.
158
+ *
159
+ * A feature of the Store uses an empty string. A selection in the Store is expressed by the
160
+ * selection UI (the box and the handles) rather than by a red overpaint, so the drape never
161
+ * changes its color.
162
+ */
163
+ readonly selectionKey: string;
164
+ }
165
+ /**
166
+ * The break of the stacking order (the position of an image)
167
+ *
168
+ * An image (Image) is not carried by the analytic evaluation (a texture cannot be brought into
169
+ * the per-pixel compositing loop), but it can be pasted onto the ground surface by the quad
170
+ * drape. To preserve the stacking order it is enough to split the element list at the position
171
+ * of an image and draw each section by range, slipping the image in between. The position of
172
+ * that break is remembered at the time of dataset.
173
+ *
174
+ * The position is an index within the ordering of the elements, so it must always be handled
175
+ * together with the element list of the same version (drawing an old index with a new break
176
+ * while the version of the index is being swapped would paint a different element, or paint
177
+ * nothing at all). That is why `bin-store.ts` holds it together with the element list.
178
+ */
179
+ export interface DrapeQuadBreak {
180
+ /** The feature ID of the image */
181
+ readonly featureId: string;
182
+ /** The number of elements stacked below this image (= the position of the break) */
183
+ readonly afterElements: number;
184
+ }
185
+ /**
186
+ * Builds the key of the selection highlight
187
+ *
188
+ * So that IDs colliding across datasets are never mistaken for one another, the dataset
189
+ * ID and the feature ID are tied together with a delimiter. The side that builds the elements
190
+ * (`pass.ts`) and the side that collects the selection (`view/layer/drape-planner.ts`) use the
191
+ * same function.
192
+ */
193
+ export declare function drapeSelectionKey(datasetId: string, featureId: string): string;
194
+ /** The binning result for a single tile */
195
+ export interface TileBins {
196
+ /** The number of divisions of the grid (per side) */
197
+ readonly grid: number;
198
+ /** (runStart, runCount) per cell. Length = grid * grid * 2 */
199
+ readonly cells: Int32Array;
200
+ /** (elementIndex, edgeStart, edgeCount, baseInside) per run */
201
+ readonly runs: Float32Array;
202
+ /** (x0, y0, x1, y1) per edge. In-tile 0..1 coordinates */
203
+ readonly edges: Float32Array;
204
+ /** Whether a limit was exceeded (if it was, the caller degrades) */
205
+ readonly overflow: boolean;
206
+ /** The number of cells truncated for exceeding the budget (a local degradation. Diagnostic) */
207
+ readonly truncatedCells: number;
208
+ /** The average amount solved per cell (runs + edges). A guide to the cost of the fragment */
209
+ readonly cellWork: number;
210
+ /** The estimate of the edges relevant to this tile (used for diagnostics and budget checks) */
211
+ readonly edgeEstimate: number;
212
+ /** The largest number of edges that went into one cell (diagnostic) */
213
+ readonly maxEdgesPerCell: number;
214
+ /** The largest number of runs that went into one cell (diagnostic) */
215
+ readonly maxRunsPerCell: number;
216
+ }
217
+ /** The identity of a tile */
218
+ export interface DrapeTile {
219
+ readonly x: number;
220
+ readonly y: number;
221
+ readonly z: number;
222
+ }
223
+ /**
224
+ * The margin of an element (in-tile coordinates)
225
+ *
226
+ * A line is drawn with a thickness in screen pixels, so even an edge outside a cell paints
227
+ * pixels inside the cell. This is the margin used to hand that reach out to the cells. For an
228
+ * element that has a reference zoom the thickness changes by `2^(zoom - widthZoom)`, so the
229
+ * same factor is applied to the estimate as well. Forgetting to apply it eats the fringe of a
230
+ * thickened, zoomed-in line at the cell boundaries and chips it away into a jagged edge.
231
+ *
232
+ * @param strokeWidthPx The thickness at the reference zoom (physical pixels)
233
+ * @param widthZoom The reference zoom of the thickness (negative means fixed in screen pixels)
234
+ * @param zoom The current zoom
235
+ */
236
+ export declare function drapeMarginOf(strokeWidthPx: number, widthZoom?: number, zoom?: number): number;
237
+ /**
238
+ * Decides the number of divisions of the grid (a power of two)
239
+ *
240
+ * From the number of edges it picks a resolution that fits within "the target number per cell",
241
+ * and holds it back to the range where a cell does not become smaller than the margin (if the
242
+ * margin were larger than a cell, a single edge would be scattered as far as the cell after
243
+ * the next one and only the index would bloat).
244
+ */
245
+ export declare function chooseGrid(edgeCount: number, margin: number, elementCount?: number): number;
246
+ /**
247
+ * Performs the binning for a single tile
248
+ *
249
+ * @param elements The elements in draw order (the whole ordering. The index becomes the row of
250
+ * the style)
251
+ * @param tile The tile
252
+ * @param candidates The indices of the elements narrowed down in advance (when omitted, every
253
+ * element is looked at)
254
+ */
255
+ export declare function binTile(elements: readonly DrapeElement[], tile: DrapeTile, options?: {
256
+ candidates?: readonly number[];
257
+ maxCellWork?: number;
258
+ zoom?: number;
259
+ }): TileBins;