@sakuzu/maplibre-gl-draw 1.0.0

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Files changed (636) hide show
  1. package/CHANGELOG.md +43 -0
  2. package/LICENSE +661 -0
  3. package/README.ja.md +248 -0
  4. package/README.md +255 -0
  5. package/THIRD_PARTY_NOTICES.md +275 -0
  6. package/dist/api/api.d.ts +1259 -0
  7. package/dist/api/api.js +86 -0
  8. package/dist/api/context.d.ts +173 -0
  9. package/dist/api/context.js +193 -0
  10. package/dist/api/display-api.d.ts +1 -0
  11. package/dist/api/display-api.js +23 -0
  12. package/dist/api/event-api.d.ts +13 -0
  13. package/dist/api/event-api.js +17 -0
  14. package/dist/api/extension-api.d.ts +46 -0
  15. package/dist/api/extension-api.js +85 -0
  16. package/dist/api/feature-api.d.ts +11 -0
  17. package/dist/api/feature-api.js +101 -0
  18. package/dist/api/geometry/apply.d.ts +51 -0
  19. package/dist/api/geometry/apply.js +114 -0
  20. package/dist/api/geometry/boolean.d.ts +28 -0
  21. package/dist/api/geometry/boolean.js +65 -0
  22. package/dist/api/geometry/buffer.d.ts +11 -0
  23. package/dist/api/geometry/buffer.js +105 -0
  24. package/dist/api/geometry/split.d.ts +16 -0
  25. package/dist/api/geometry/split.js +75 -0
  26. package/dist/api/geometry/targets.d.ts +76 -0
  27. package/dist/api/geometry/targets.js +158 -0
  28. package/dist/api/geometry/types.d.ts +31 -0
  29. package/dist/api/geometry/types.js +3 -0
  30. package/dist/api/geometry-operations.d.ts +162 -0
  31. package/dist/api/geometry-operations.js +94 -0
  32. package/dist/api/group-api.d.ts +10 -0
  33. package/dist/api/group-api.js +78 -0
  34. package/dist/api/import-export/constants.d.ts +29 -0
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  36. package/dist/api/import-export/embedded-file.d.ts +13 -0
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  38. package/dist/api/import-export/file-name.d.ts +10 -0
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  40. package/dist/api/import-export/format-detection.d.ts +12 -0
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  42. package/dist/api/import-export/geojson-export.d.ts +19 -0
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  44. package/dist/api/import-export/geojson-import.d.ts +34 -0
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  46. package/dist/api/import-export/geometry-validation.d.ts +20 -0
  47. package/dist/api/import-export/geometry-validation.js +107 -0
  48. package/dist/api/import-export/image-import.d.ts +12 -0
  49. package/dist/api/import-export/image-import.js +53 -0
  50. package/dist/api/import-export/index.d.ts +9 -0
  51. package/dist/api/import-export/index.js +107 -0
  52. package/dist/api/import-export/native-format.d.ts +15 -0
  53. package/dist/api/import-export/native-format.js +126 -0
  54. package/dist/api/import-export/native-validation.d.ts +28 -0
  55. package/dist/api/import-export/native-validation.js +212 -0
  56. package/dist/api/import-export/own-property.d.ts +10 -0
  57. package/dist/api/import-export/own-property.js +19 -0
  58. package/dist/api/import-export/style-validation.d.ts +27 -0
  59. package/dist/api/import-export/style-validation.js +49 -0
  60. package/dist/api/import-export/types.d.ts +26 -0
  61. package/dist/api/import-export/types.js +3 -0
  62. package/dist/api/index.d.ts +15 -0
  63. package/dist/api/index.js +3 -0
  64. package/dist/api/input-api.d.ts +158 -0
  65. package/dist/api/input-api.js +144 -0
  66. package/dist/api/instance-api.d.ts +38 -0
  67. package/dist/api/instance-api.js +136 -0
  68. package/dist/api/layer-api.d.ts +12 -0
  69. package/dist/api/layer-api.js +62 -0
  70. package/dist/api/selection-api.d.ts +7 -0
  71. package/dist/api/selection-api.js +78 -0
  72. package/dist/api/snapping-api.d.ts +125 -0
  73. package/dist/api/snapping-api.js +50 -0
  74. package/dist/api/topology-api.d.ts +30 -0
  75. package/dist/api/topology-api.js +16 -0
  76. package/dist/api/tracing-api.d.ts +31 -0
  77. package/dist/api/tracing-api.js +16 -0
  78. package/dist/dispatcher/hit-test/box-strategies.d.ts +19 -0
  79. package/dist/dispatcher/hit-test/box-strategies.js +275 -0
  80. package/dist/dispatcher/hit-test/box-strategy.d.ts +59 -0
  81. package/dist/dispatcher/hit-test/box-strategy.js +37 -0
  82. package/dist/dispatcher/hit-test/globe-shape.d.ts +46 -0
  83. package/dist/dispatcher/hit-test/globe-shape.js +70 -0
  84. package/dist/dispatcher/hit-test/index.d.ts +14 -0
  85. package/dist/dispatcher/hit-test/index.js +9 -0
  86. package/dist/dispatcher/hit-test/local-frame.d.ts +77 -0
  87. package/dist/dispatcher/hit-test/local-frame.js +112 -0
  88. package/dist/dispatcher/hit-test/segment-grid.d.ts +32 -0
  89. package/dist/dispatcher/hit-test/segment-grid.js +79 -0
  90. package/dist/dispatcher/hit-test/service.d.ts +120 -0
  91. package/dist/dispatcher/hit-test/service.js +333 -0
  92. package/dist/dispatcher/hit-test/strategies/base.d.ts +136 -0
  93. package/dist/dispatcher/hit-test/strategies/base.js +66 -0
  94. package/dist/dispatcher/hit-test/strategies/circle.d.ts +10 -0
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  96. package/dist/dispatcher/hit-test/strategies/image.d.ts +22 -0
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  98. package/dist/dispatcher/hit-test/strategies/index.d.ts +11 -0
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  104. package/dist/dispatcher/hit-test/strategies/point.d.ts +20 -0
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  106. package/dist/dispatcher/hit-test/strategies/polygon.d.ts +52 -0
  107. package/dist/dispatcher/hit-test/strategies/polygon.js +138 -0
  108. package/dist/dispatcher/hit-test/topmost.d.ts +48 -0
  109. package/dist/dispatcher/hit-test/topmost.js +157 -0
  110. package/dist/dispatcher/hit-test/visibility-lookup.d.ts +23 -0
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  112. package/dist/dispatcher/index.d.ts +15 -0
  113. package/dist/dispatcher/index.js +3 -0
  114. package/dist/dispatcher/input-router.d.ts +1 -0
  115. package/dist/dispatcher/input-router.js +288 -0
  116. package/dist/dispatcher/normalizer.d.ts +1 -0
  117. package/dist/dispatcher/normalizer.js +513 -0
  118. package/dist/dispatcher/types.d.ts +144 -0
  119. package/dist/dispatcher/types.js +15 -0
  120. package/dist/display/chunk-set.d.ts +24 -0
  121. package/dist/display/chunk-set.js +533 -0
  122. package/dist/display/chunk.d.ts +1 -0
  123. package/dist/display/chunk.js +104 -0
  124. package/dist/display/columnar/index.d.ts +12 -0
  125. package/dist/display/columnar/index.js +13 -0
  126. package/dist/display/columnar/prepare.d.ts +42 -0
  127. package/dist/display/columnar/prepare.js +116 -0
  128. package/dist/display/columnar/source.d.ts +1 -0
  129. package/dist/display/columnar/source.js +531 -0
  130. package/dist/display/columnar/table.d.ts +1 -0
  131. package/dist/display/columnar/table.js +471 -0
  132. package/dist/display/columnar/types.d.ts +223 -0
  133. package/dist/display/columnar/types.js +3 -0
  134. package/dist/display/dataset.d.ts +2 -0
  135. package/dist/display/dataset.js +891 -0
  136. package/dist/display/index.d.ts +13 -0
  137. package/dist/display/index.js +3 -0
  138. package/dist/display/interaction.d.ts +1 -0
  139. package/dist/display/interaction.js +90 -0
  140. package/dist/display/manager.d.ts +1 -0
  141. package/dist/display/manager.js +440 -0
  142. package/dist/display/packed-rtree.d.ts +1 -0
  143. package/dist/display/packed-rtree.js +244 -0
  144. package/dist/display/partition.d.ts +1 -0
  145. package/dist/display/partition.js +226 -0
  146. package/dist/display/provider.d.ts +1 -0
  147. package/dist/display/provider.js +342 -0
  148. package/dist/display/retained.d.ts +40 -0
  149. package/dist/display/retained.js +898 -0
  150. package/dist/display/selection.d.ts +13 -0
  151. package/dist/display/selection.js +226 -0
  152. package/dist/display/source.d.ts +1 -0
  153. package/dist/display/source.js +119 -0
  154. package/dist/display/spatial.d.ts +1 -0
  155. package/dist/display/spatial.js +71 -0
  156. package/dist/display/style.d.ts +1 -0
  157. package/dist/display/style.js +126 -0
  158. package/dist/display/thinning.d.ts +65 -0
  159. package/dist/display/thinning.js +910 -0
  160. package/dist/display/triangulation.d.ts +1 -0
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  162. package/dist/display/types.d.ts +561 -0
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  164. package/dist/extension/feature-handler.d.ts +182 -0
  165. package/dist/extension/feature-handler.js +3 -0
  166. package/dist/extension/index.d.ts +9 -0
  167. package/dist/extension/index.js +3 -0
  168. package/dist/extension/renderers.d.ts +208 -0
  169. package/dist/extension/renderers.js +3 -0
  170. package/dist/geometry/angle.d.ts +47 -0
  171. package/dist/geometry/angle.js +44 -0
  172. package/dist/geometry/bbox.d.ts +48 -0
  173. package/dist/geometry/bbox.js +83 -0
  174. package/dist/geometry/boolean.d.ts +162 -0
  175. package/dist/geometry/boolean.js +331 -0
  176. package/dist/geometry/buffer.d.ts +72 -0
  177. package/dist/geometry/buffer.js +218 -0
  178. package/dist/geometry/circle.d.ts +55 -0
  179. package/dist/geometry/circle.js +107 -0
  180. package/dist/geometry/coords.d.ts +97 -0
  181. package/dist/geometry/coords.js +149 -0
  182. package/dist/geometry/distance.d.ts +79 -0
  183. package/dist/geometry/distance.js +111 -0
  184. package/dist/geometry/errors.d.ts +74 -0
  185. package/dist/geometry/errors.js +104 -0
  186. package/dist/geometry/index.d.ts +28 -0
  187. package/dist/geometry/index.js +38 -0
  188. package/dist/geometry/measure.d.ts +81 -0
  189. package/dist/geometry/measure.js +236 -0
  190. package/dist/geometry/predicates.d.ts +62 -0
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  192. package/dist/geometry/simplify.d.ts +74 -0
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  194. package/dist/geometry/split.d.ts +68 -0
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  196. package/dist/geometry/types.d.ts +95 -0
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  198. package/dist/geometry/units.d.ts +35 -0
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  200. package/dist/index.d.ts +72 -0
  201. package/dist/index.js +20 -0
  202. package/dist/maplibre-gl-draw.d.ts +47 -0
  203. package/dist/maplibre-gl-draw.js +407 -0
  204. package/dist/messages.d.ts +64 -0
  205. package/dist/messages.js +36 -0
  206. package/dist/modes/cursor.d.ts +1 -0
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  208. package/dist/modes/draw/circle.d.ts +1 -0
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  210. package/dist/modes/draw/commit-layer.d.ts +26 -0
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  212. package/dist/modes/draw/freehand.d.ts +1 -0
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  216. package/dist/modes/draw/index.d.ts +9 -0
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  220. package/dist/modes/draw/point.d.ts +1 -0
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  224. package/dist/modes/draw/trace-support.d.ts +79 -0
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  230. package/dist/modes/manager.d.ts +15 -0
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  232. package/dist/modes/select/box-selection.d.ts +52 -0
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  234. package/dist/modes/select/click-handler.d.ts +32 -0
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  236. package/dist/modes/select/cursor-handler.d.ts +15 -0
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  238. package/dist/modes/select/drag/auxiliary.d.ts +26 -0
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  242. package/dist/modes/select/drag/move.d.ts +24 -0
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@@ -0,0 +1,238 @@
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+ /**
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+ * Shader helpers
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+ *
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+ * Utilities for creating and managing WebGL2 shaders
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+ * Performs the WGS84 -> Mercator -> clip coordinate conversion on the GPU
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+ */
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+ /**
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+ * Converts WGS84 coordinates to Mercator coordinates (high precision
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+ * computation on the CPU side)
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+ */
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+ export declare function lngLatToMercator(lng: number, lat: number): [number, number];
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+ /**
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+ * The shader prelude maplibre passes to the `prerender` / `render` of a custom layer, which
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+ * the renderers of this library take to compile their programs for the current projection.
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+ */
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+ export interface ShaderData {
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+ /** The GLSL maplibre prepends to a vertex shader (its projection functions) */
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+ vertexShaderPrelude: string;
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+ /** The `#define` lines of the current projection */
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+ define: string;
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+ /** The name of the projection variant; a program is recompiled when it changes */
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+ variantName: string;
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+ }
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+ /**
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+ * The precision every sampler of the engine is read with
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+ *
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+ * GLSL ES 3.00 gives `sampler2D` no default precision other than lowp, in both stages, and a
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+ * texture lookup returns the precision of its sampler. The engine reads coordinates (RGBA32F
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+ * textures) and 24-bit fixed-point elevations through samplers, which lowp would quantize on
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+ * GPUs that honour it, so every program declares highp for them. `createProgram` inserts the
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+ * statement into both stages, so no shader source can leave it out.
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+ */
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+ export declare const SAMPLER_PRECISION_GLSL = "precision highp sampler2D;";
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+ /**
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+ * Gives a shader source the engine's sampler precision
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+ *
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+ * The statement goes right after the `#version 300 es` line (the directive must stay first).
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+ * A source without that directive is returned unchanged. Repeating the statement in the source
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+ * itself is harmless.
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+ */
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+ export declare function withSamplerPrecision(source: string): string;
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+ /**
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+ * Compiles and links a WebGL2 program from a vertex and a fragment shader source.
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+ *
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+ * Every program of the engine is compiled here, so the rules that apply to all of them live
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+ * here: both stages are given highp samplers (`withSamplerPrecision`).
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+ *
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+ * @param gl The WebGL2 context
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+ * @param vertexSource The vertex shader source, starting with `#version 300 es`
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+ * @param fragmentSource The fragment shader source, starting with `#version 300 es`
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+ * @returns The linked program
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+ * @throws Error with the info log when a shader fails to compile or the program fails to link
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+ */
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+ export declare function createProgram(gl: WebGL2RenderingContext, vertexSource: string, fragmentSource: string): WebGLProgram;
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+ /**
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+ * Returns the declaration of `u_projection_transition` when a maplibre prelude lacks it.
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+ *
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+ * MapLibre's globe mode prelude defines u_projection_transition, but the
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+ * Mercator mode does not. This function inspects the prelude and returns the
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+ * uniform declaration only when it is needed.
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+ *
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+ * @param prelude MapLibre's vertexShaderPrelude
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+ * @returns The uniform declaration (when needed) or an empty string
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+ */
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+ export declare function getProjectionTransitionUniform(prelude: string): string;
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+ /**
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+ * GLSL that reads the elevation (meters) from the DEM atlas
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+ *
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+ * Used by both the vertex shader (which lifts the vertices) and the fragment
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+ * shader (which applies shading to the polygon fill; `terrain-shade.ts`).
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+ * Because they share the same way of taking samples, the elevation the vertex
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+ * picks up and the elevation the shading reads are always from the same
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+ * surface.
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+ *
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+ * The uniforms end up declared in both stages, but declarations with the same
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+ * name and type are bundled into one uniform, so the value only needs to be
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+ * written once.
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+ */
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+ export declare const DEM_SAMPLE_GLSL = "\nuniform float u_terrain_on;\nuniform sampler2D u_dem_atlas;\n// xy = the atlas origin (relative to the Mercator coordinates of the viewport center),\n// zw = 1/width, 1/height\nuniform vec4 u_dem_atlas_rect;\nuniform vec2 u_dem_atlas_size;\n// x = the meters -> Mercator z coefficient, y = the lift from the ground surface (meters)\nuniform vec2 u_elevation_params;\n\nfloat dem_decode(vec4 texel) {\n return dot(texel.rgb * 255.0, vec3(65536.0, 256.0, 1.0)) / 16777216.0 * 65536.0 - 32768.0;\n}\n\n// Reads the elevation (meters) from the atlas with bilinear interpolation\n//\n// Our own subdivision points are placed exactly on the real mesh nodes of the terrain tiles\n// (view/terrain/tiling.ts). At the nodes, the value of the polyline surface MapLibre draws\n// and the bilinear value of the DEM agree, so here it is enough to read the DEM directly.\n// Only the points off the nodes (the vertices of the original feature, the points of its\n// outline) differ between the two, but that difference stays within the sag of a single\n// cell and can be covered by the depth bias.\nfloat dem_elevation_meters(vec2 mercatorOffset) {\n vec2 uv = clamp((mercatorOffset - u_dem_atlas_rect.xy) * u_dem_atlas_rect.zw, 0.0, 1.0);\n vec2 coord = uv * u_dem_atlas_size - 0.5;\n vec2 f = fract(coord);\n ivec2 c = ivec2(floor(coord));\n ivec2 hi = ivec2(u_dem_atlas_size) - 1;\n float tl = dem_decode(texelFetch(u_dem_atlas, clamp(c, ivec2(0), hi), 0));\n float tr = dem_decode(texelFetch(u_dem_atlas, clamp(c + ivec2(1, 0), ivec2(0), hi), 0));\n float bl = dem_decode(texelFetch(u_dem_atlas, clamp(c + ivec2(0, 1), ivec2(0), hi), 0));\n float br = dem_decode(texelFetch(u_dem_atlas, clamp(c + ivec2(1, 1), ivec2(0), hi), 0));\n return mix(mix(tl, tr, f.x), mix(bl, br, f.x), f.y);\n}\n";
80
+ /**
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+ * The GLSL functions that project positions relative to the view center (offset mode), with
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+ * globe support; include it in a vertex shader after the maplibre prelude.
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+ *
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+ * To solve the coordinate precision problem (jitter), it uses the same
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+ * approach as deck.gl's project module. The projection functions below include
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+ * a port from deck.gl. See THIRD_PARTY_NOTICES.md for the source and the
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+ * copyright notice.
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+ * In globe mode, MapLibre's projectTile() is used.
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+ *
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+ * The essential points:
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+ * 1. Do not add Mercator coordinates inside the shader
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+ * 2. Handle only relative coordinates (offsets) in the shader
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+ * 3. Compute the clip coordinates of the center at 64-bit precision on the CPU
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+ * side and add them at the end
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+ *
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+ * The computation flow:
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+ * 1. position.xyz -= coordinateOrigin // make it relative (Float32 is enough)
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+ * 2. offset = project_offset(position) // convert degrees -> Mercator units
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+ * 3. gl_Position = viewProjectionMatrix * offset + projectionCenter
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+ * ^ projectionCenter is computed at 64-bit precision on the CPU side
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+ *
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+ * Globe mode support:
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+ * - When projectionTransition > 0, MapLibre's projectTile() is used
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+ * - Globe mode is active at zoom < 12, where the precision problem does not
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+ * occur
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+ * - In Mercator mode, the precision problem is solved by offset mode
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+ *
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+ * The uniforms used:
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+ * - u_center_lnglat: the WGS84 coordinates of the viewport center (already
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+ * rounded to Float32)
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+ * - u_projection_center: the center coordinates in clip space (computed at
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+ * 64-bit precision on the CPU side)
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+ * - u_units_per_degree: the conversion coefficient from degrees to Mercator
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+ * units (computed on the CPU side)
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+ * - u_units_per_degree2: the non-linear correction coefficient (corrects the
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+ * variation due to latitude)
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+ * - u_projection_transition: defined in MapLibre's prelude (0 = Mercator,
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+ * 1 = globe)
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+ *
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+ * The uniforms for globe mode (defined in MapLibre's prelude):
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+ * - u_projection_tile_mercator_coords: the Mercator coordinates of the tile
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+ * - u_projection_clipping_plane: the clipping plane
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+ * - u_projection_fallback_matrix: the fallback matrix
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+ */
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+ export declare const OFFSET_MODE_GLSL: string;
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+ /**
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+ * Computes the offset-mode uniforms for a view center, to pass to `setOffsetUniforms` of the
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+ * renderers.
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+ *
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+ * The uniforms for globe mode are obtained directly from ProjectionData, so
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+ * this function performs only the offset computation for the Mercator
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+ * projection.
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+ *
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+ * @param centerLngLat The view center `[lng, lat]` in degrees
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+ * @param mainMatrix MapLibre's projection matrix (column-major 4x4)
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+ * @returns The uniform values for offset mode
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+ */
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+ export declare function calculateOffsetUniforms(centerLngLat: [number, number], mainMatrix: Float32Array | number[]): OffsetUniforms;
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+ /**
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+ * The projection matrix of the copy of the world moved east by `lngShift` degrees
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+ *
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+ * A view across the antimeridian draws the stored features a second time, moved by 360
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+ * degrees. That copy is drawn as a virtual camera: the center moves by -lngShift (so every
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+ * offset the CPU computes against it comes out shifted, in 64 bits) and the matrix moves by
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+ * +lngShift (M' = M * T(lngShift / 360) in Mercator units), so the two cancel for the camera
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+ * and the copy lands next to the stored one. Passing both to `calculateOffsetUniforms` gives
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+ * the same projection center as the real camera, and the absolute path of the shader
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+ * (projectTile at low zoom) moves by the same amount through the matrix. It is one formula
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+ * for the CPU and the GPU.
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+ *
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+ * @param matrix The projection matrix (column-major 4x4)
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+ * @param lngShift The shift in degrees of longitude (a multiple of 360)
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+ * @returns The translated matrix (64-bit values)
154
+ */
155
+ export declare function translateMatrixByLongitude(matrix: ArrayLike<number>, lngShift: number): number[];
156
+ /**
157
+ * The uniform values for offset mode
158
+ *
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+ * The uniforms for globe mode are obtained directly from ProjectionData, so
160
+ * this interface contains only the values needed for the offset computation of
161
+ * the Mercator projection.
162
+ */
163
+ export interface OffsetUniforms {
164
+ /** The center coordinates (rounded to Float32, for sending to the shader) */
165
+ centerLngLat: [number, number];
166
+ /** The center coordinates (64-bit precision, for the offset computation on the CPU side) */
167
+ centerLngLat64: [number, number];
168
+ /**
169
+ * The Mercator coordinates of the center (a value computed at 64-bit
170
+ * precision)
171
+ *
172
+ * Used to restore the Mercator relative coordinates of a vertex to absolute
173
+ * coordinates when looking up the terrain DEM atlas. So that everything can
174
+ * be handled relatively, the atlas origin is also handed over relative to
175
+ * this value (absolute Mercator coordinates do not have enough digits in
176
+ * Float32).
177
+ */
178
+ centerMercator: [number, number];
179
+ /** The view center in clip space, computed at 64-bit precision */
180
+ projectionCenter: [number, number, number, number];
181
+ /** The Mercator units per degree of longitude and latitude at the center */
182
+ unitsPerDegree: [number, number, number];
183
+ /** The second-order correction of `unitsPerDegree` for the change with latitude */
184
+ unitsPerDegree2: [number, number, number];
185
+ }
186
+ /**
187
+ * Returns a position relative to the view center in degrees, computed at 64-bit precision
188
+ * so that it survives Float32.
189
+ *
190
+ * Used to solve the coordinate precision problem at high zoom levels.
191
+ * Converting absolute coordinates to Float32 loses precision, but relative
192
+ * coordinates (small values) keep enough precision even in Float32.
193
+ *
194
+ * @param lngLat The WGS84 coordinates [lng, lat]
195
+ * @param centerLngLat The center coordinates [lng, lat] (64-bit precision)
196
+ * @returns The relative coordinates [dLng, dLat] (Float32 has enough precision)
197
+ */
198
+ export declare function calculateLngLatOffset(lngLat: [number, number], centerLngLat: [number, number]): [number, number];
199
+ /**
200
+ * Viewport information
201
+ */
202
+ export interface Viewport {
203
+ width: number;
204
+ height: number;
205
+ }
206
+ /**
207
+ * The interface for the offset mode coordinate transform
208
+ */
209
+ export interface OffsetModeTransform {
210
+ project: (lngLat: [number, number]) => {
211
+ x: number;
212
+ y: number;
213
+ };
214
+ unproject: (point: {
215
+ x: number;
216
+ y: number;
217
+ }) => {
218
+ lng: number;
219
+ lat: number;
220
+ };
221
+ }
222
+ /**
223
+ * Creates the offset mode coordinate transform (performs the same computation
224
+ * as the shader on the CPU side)
225
+ *
226
+ * The computation flow of the shader:
227
+ * 1. lngLatOffset = lngLat - u_center_lnglat
228
+ * 2. mercatorOffset = project_offset(lngLatOffset)
229
+ * = lngLatOffset * (u_units_per_degree + u_units_per_degree2 * lngLatOffset.y)
230
+ * 3. clipPos = viewProjectionMatrix * vec4(mercatorOffset, 0) + u_projection_center
231
+ * 4. ndc = clipPos.xy / clipPos.w
232
+ * 5. screen = (ndc * 0.5 + 0.5) * viewport
233
+ *
234
+ * @param uniforms The uniform values for offset mode
235
+ * @param mainMatrix MapLibre's projection matrix
236
+ * @param viewport The viewport information
237
+ */
238
+ export declare function createOffsetModeTransform(uniforms: OffsetUniforms, mainMatrix: Float32Array | number[], viewport: Viewport): OffsetModeTransform;