@sakuzu/maplibre-gl-draw 1.0.0

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Files changed (636) hide show
  1. package/CHANGELOG.md +43 -0
  2. package/LICENSE +661 -0
  3. package/README.ja.md +248 -0
  4. package/README.md +255 -0
  5. package/THIRD_PARTY_NOTICES.md +275 -0
  6. package/dist/api/api.d.ts +1259 -0
  7. package/dist/api/api.js +86 -0
  8. package/dist/api/context.d.ts +173 -0
  9. package/dist/api/context.js +193 -0
  10. package/dist/api/display-api.d.ts +1 -0
  11. package/dist/api/display-api.js +23 -0
  12. package/dist/api/event-api.d.ts +13 -0
  13. package/dist/api/event-api.js +17 -0
  14. package/dist/api/extension-api.d.ts +46 -0
  15. package/dist/api/extension-api.js +85 -0
  16. package/dist/api/feature-api.d.ts +11 -0
  17. package/dist/api/feature-api.js +101 -0
  18. package/dist/api/geometry/apply.d.ts +51 -0
  19. package/dist/api/geometry/apply.js +114 -0
  20. package/dist/api/geometry/boolean.d.ts +28 -0
  21. package/dist/api/geometry/boolean.js +65 -0
  22. package/dist/api/geometry/buffer.d.ts +11 -0
  23. package/dist/api/geometry/buffer.js +105 -0
  24. package/dist/api/geometry/split.d.ts +16 -0
  25. package/dist/api/geometry/split.js +75 -0
  26. package/dist/api/geometry/targets.d.ts +76 -0
  27. package/dist/api/geometry/targets.js +158 -0
  28. package/dist/api/geometry/types.d.ts +31 -0
  29. package/dist/api/geometry/types.js +3 -0
  30. package/dist/api/geometry-operations.d.ts +162 -0
  31. package/dist/api/geometry-operations.js +94 -0
  32. package/dist/api/group-api.d.ts +10 -0
  33. package/dist/api/group-api.js +78 -0
  34. package/dist/api/import-export/constants.d.ts +29 -0
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  36. package/dist/api/import-export/embedded-file.d.ts +13 -0
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  38. package/dist/api/import-export/file-name.d.ts +10 -0
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  40. package/dist/api/import-export/format-detection.d.ts +12 -0
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  42. package/dist/api/import-export/geojson-export.d.ts +19 -0
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  44. package/dist/api/import-export/geojson-import.d.ts +34 -0
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  46. package/dist/api/import-export/geometry-validation.d.ts +20 -0
  47. package/dist/api/import-export/geometry-validation.js +107 -0
  48. package/dist/api/import-export/image-import.d.ts +12 -0
  49. package/dist/api/import-export/image-import.js +53 -0
  50. package/dist/api/import-export/index.d.ts +9 -0
  51. package/dist/api/import-export/index.js +107 -0
  52. package/dist/api/import-export/native-format.d.ts +15 -0
  53. package/dist/api/import-export/native-format.js +126 -0
  54. package/dist/api/import-export/native-validation.d.ts +28 -0
  55. package/dist/api/import-export/native-validation.js +212 -0
  56. package/dist/api/import-export/own-property.d.ts +10 -0
  57. package/dist/api/import-export/own-property.js +19 -0
  58. package/dist/api/import-export/style-validation.d.ts +27 -0
  59. package/dist/api/import-export/style-validation.js +49 -0
  60. package/dist/api/import-export/types.d.ts +26 -0
  61. package/dist/api/import-export/types.js +3 -0
  62. package/dist/api/index.d.ts +15 -0
  63. package/dist/api/index.js +3 -0
  64. package/dist/api/input-api.d.ts +158 -0
  65. package/dist/api/input-api.js +144 -0
  66. package/dist/api/instance-api.d.ts +38 -0
  67. package/dist/api/instance-api.js +136 -0
  68. package/dist/api/layer-api.d.ts +12 -0
  69. package/dist/api/layer-api.js +62 -0
  70. package/dist/api/selection-api.d.ts +7 -0
  71. package/dist/api/selection-api.js +78 -0
  72. package/dist/api/snapping-api.d.ts +125 -0
  73. package/dist/api/snapping-api.js +50 -0
  74. package/dist/api/topology-api.d.ts +30 -0
  75. package/dist/api/topology-api.js +16 -0
  76. package/dist/api/tracing-api.d.ts +31 -0
  77. package/dist/api/tracing-api.js +16 -0
  78. package/dist/dispatcher/hit-test/box-strategies.d.ts +19 -0
  79. package/dist/dispatcher/hit-test/box-strategies.js +275 -0
  80. package/dist/dispatcher/hit-test/box-strategy.d.ts +59 -0
  81. package/dist/dispatcher/hit-test/box-strategy.js +37 -0
  82. package/dist/dispatcher/hit-test/globe-shape.d.ts +46 -0
  83. package/dist/dispatcher/hit-test/globe-shape.js +70 -0
  84. package/dist/dispatcher/hit-test/index.d.ts +14 -0
  85. package/dist/dispatcher/hit-test/index.js +9 -0
  86. package/dist/dispatcher/hit-test/local-frame.d.ts +77 -0
  87. package/dist/dispatcher/hit-test/local-frame.js +112 -0
  88. package/dist/dispatcher/hit-test/segment-grid.d.ts +32 -0
  89. package/dist/dispatcher/hit-test/segment-grid.js +79 -0
  90. package/dist/dispatcher/hit-test/service.d.ts +120 -0
  91. package/dist/dispatcher/hit-test/service.js +333 -0
  92. package/dist/dispatcher/hit-test/strategies/base.d.ts +136 -0
  93. package/dist/dispatcher/hit-test/strategies/base.js +66 -0
  94. package/dist/dispatcher/hit-test/strategies/circle.d.ts +10 -0
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  96. package/dist/dispatcher/hit-test/strategies/image.d.ts +22 -0
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  98. package/dist/dispatcher/hit-test/strategies/index.d.ts +11 -0
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  104. package/dist/dispatcher/hit-test/strategies/point.d.ts +20 -0
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  106. package/dist/dispatcher/hit-test/strategies/polygon.d.ts +52 -0
  107. package/dist/dispatcher/hit-test/strategies/polygon.js +138 -0
  108. package/dist/dispatcher/hit-test/topmost.d.ts +48 -0
  109. package/dist/dispatcher/hit-test/topmost.js +157 -0
  110. package/dist/dispatcher/hit-test/visibility-lookup.d.ts +23 -0
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  112. package/dist/dispatcher/index.d.ts +15 -0
  113. package/dist/dispatcher/index.js +3 -0
  114. package/dist/dispatcher/input-router.d.ts +1 -0
  115. package/dist/dispatcher/input-router.js +288 -0
  116. package/dist/dispatcher/normalizer.d.ts +1 -0
  117. package/dist/dispatcher/normalizer.js +513 -0
  118. package/dist/dispatcher/types.d.ts +144 -0
  119. package/dist/dispatcher/types.js +15 -0
  120. package/dist/display/chunk-set.d.ts +24 -0
  121. package/dist/display/chunk-set.js +533 -0
  122. package/dist/display/chunk.d.ts +1 -0
  123. package/dist/display/chunk.js +104 -0
  124. package/dist/display/columnar/index.d.ts +12 -0
  125. package/dist/display/columnar/index.js +13 -0
  126. package/dist/display/columnar/prepare.d.ts +42 -0
  127. package/dist/display/columnar/prepare.js +116 -0
  128. package/dist/display/columnar/source.d.ts +1 -0
  129. package/dist/display/columnar/source.js +531 -0
  130. package/dist/display/columnar/table.d.ts +1 -0
  131. package/dist/display/columnar/table.js +471 -0
  132. package/dist/display/columnar/types.d.ts +223 -0
  133. package/dist/display/columnar/types.js +3 -0
  134. package/dist/display/dataset.d.ts +2 -0
  135. package/dist/display/dataset.js +891 -0
  136. package/dist/display/index.d.ts +13 -0
  137. package/dist/display/index.js +3 -0
  138. package/dist/display/interaction.d.ts +1 -0
  139. package/dist/display/interaction.js +90 -0
  140. package/dist/display/manager.d.ts +1 -0
  141. package/dist/display/manager.js +440 -0
  142. package/dist/display/packed-rtree.d.ts +1 -0
  143. package/dist/display/packed-rtree.js +244 -0
  144. package/dist/display/partition.d.ts +1 -0
  145. package/dist/display/partition.js +226 -0
  146. package/dist/display/provider.d.ts +1 -0
  147. package/dist/display/provider.js +342 -0
  148. package/dist/display/retained.d.ts +40 -0
  149. package/dist/display/retained.js +898 -0
  150. package/dist/display/selection.d.ts +13 -0
  151. package/dist/display/selection.js +226 -0
  152. package/dist/display/source.d.ts +1 -0
  153. package/dist/display/source.js +119 -0
  154. package/dist/display/spatial.d.ts +1 -0
  155. package/dist/display/spatial.js +71 -0
  156. package/dist/display/style.d.ts +1 -0
  157. package/dist/display/style.js +126 -0
  158. package/dist/display/thinning.d.ts +65 -0
  159. package/dist/display/thinning.js +910 -0
  160. package/dist/display/triangulation.d.ts +1 -0
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  162. package/dist/display/types.d.ts +561 -0
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  164. package/dist/extension/feature-handler.d.ts +182 -0
  165. package/dist/extension/feature-handler.js +3 -0
  166. package/dist/extension/index.d.ts +9 -0
  167. package/dist/extension/index.js +3 -0
  168. package/dist/extension/renderers.d.ts +208 -0
  169. package/dist/extension/renderers.js +3 -0
  170. package/dist/geometry/angle.d.ts +47 -0
  171. package/dist/geometry/angle.js +44 -0
  172. package/dist/geometry/bbox.d.ts +48 -0
  173. package/dist/geometry/bbox.js +83 -0
  174. package/dist/geometry/boolean.d.ts +162 -0
  175. package/dist/geometry/boolean.js +331 -0
  176. package/dist/geometry/buffer.d.ts +72 -0
  177. package/dist/geometry/buffer.js +218 -0
  178. package/dist/geometry/circle.d.ts +55 -0
  179. package/dist/geometry/circle.js +107 -0
  180. package/dist/geometry/coords.d.ts +97 -0
  181. package/dist/geometry/coords.js +149 -0
  182. package/dist/geometry/distance.d.ts +79 -0
  183. package/dist/geometry/distance.js +111 -0
  184. package/dist/geometry/errors.d.ts +74 -0
  185. package/dist/geometry/errors.js +104 -0
  186. package/dist/geometry/index.d.ts +28 -0
  187. package/dist/geometry/index.js +38 -0
  188. package/dist/geometry/measure.d.ts +81 -0
  189. package/dist/geometry/measure.js +236 -0
  190. package/dist/geometry/predicates.d.ts +62 -0
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  192. package/dist/geometry/simplify.d.ts +74 -0
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  194. package/dist/geometry/split.d.ts +68 -0
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  196. package/dist/geometry/types.d.ts +95 -0
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  198. package/dist/geometry/units.d.ts +35 -0
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  200. package/dist/index.d.ts +72 -0
  201. package/dist/index.js +20 -0
  202. package/dist/maplibre-gl-draw.d.ts +47 -0
  203. package/dist/maplibre-gl-draw.js +407 -0
  204. package/dist/messages.d.ts +64 -0
  205. package/dist/messages.js +36 -0
  206. package/dist/modes/cursor.d.ts +1 -0
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  208. package/dist/modes/draw/circle.d.ts +1 -0
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  210. package/dist/modes/draw/commit-layer.d.ts +26 -0
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  212. package/dist/modes/draw/freehand.d.ts +1 -0
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  216. package/dist/modes/draw/index.d.ts +9 -0
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  220. package/dist/modes/draw/point.d.ts +1 -0
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  224. package/dist/modes/draw/trace-support.d.ts +79 -0
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  230. package/dist/modes/manager.d.ts +15 -0
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  232. package/dist/modes/select/box-selection.d.ts +52 -0
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  234. package/dist/modes/select/click-handler.d.ts +32 -0
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  236. package/dist/modes/select/cursor-handler.d.ts +15 -0
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  238. package/dist/modes/select/drag/auxiliary.d.ts +26 -0
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  242. package/dist/modes/select/drag/move.d.ts +24 -0
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@@ -0,0 +1,74 @@
1
+ import type { ProjectionData } from 'maplibre-gl';
2
+ import type { Coordinate } from '../../../store/types.js';
3
+ import type { OffsetUniforms, ShaderData } from '../../shaders/helpers.js';
4
+ import { TerrainContext } from '../../terrain/context.js';
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+ /**
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+ * The fill renderer core uses for polygons, shared with custom feature renderers.
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+ *
8
+ * Takes `[lng, lat]` rings in degrees, triangulates them (holes included) and converts them
9
+ * to clip space on the GPU relative to the view center, for float precision. Call
10
+ * `ensureShader` with the shader data of the frame and `setOffsetUniforms` before drawing.
11
+ */
12
+ export declare class FillShaderManager {
13
+ private gl;
14
+ private program;
15
+ private variantName;
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+ private projectionUniformManager;
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+ private colorLoc;
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+ private offsetUniforms;
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+ private vao;
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+ private vertexBuffer;
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+ private indexBuffer;
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+ /**
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+ * @param terrain The terrain state of the draw instance (an inactive one draws flat)
24
+ */
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+ constructor(gl: WebGL2RenderingContext, terrain?: TerrainContext);
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+ /**
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+ * Sets the vertex attributes and the index buffer on the VAO
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+ *
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+ * The ELEMENT_ARRAY_BUFFER binding is part of the VAO state, so it is bundled while
30
+ * the VAO is bound.
31
+ */
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+ private setupVAO;
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+ /**
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+ * Ensures the shader (recreating it when necessary)
35
+ */
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+ ensureShader(shaderData: ShaderData): void;
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+ /**
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+ * Sets the uniforms for offset mode
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+ * Uses the projectionCenter computed at high precision on the CPU side
40
+ */
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+ setOffsetUniforms(uniforms: OffsetUniforms): void;
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+ /**
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+ * Creates the shader program (offset mode)
44
+ */
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+ private createShaderProgram;
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+ /**
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+ * Sets the projection uniforms (supporting offset mode + globe mode)
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+ * @param projectionData MapLibre's ProjectionData
49
+ * @param zoom The current zoom level (used for switching offset mode)
50
+ */
51
+ private setProjectionUniforms;
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+ /**
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+ * Fill-renders a single-ring polygon
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+ *
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+ * Use drawPolygonRings for a polygon that has holes.
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+ *
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+ * @param coords The coordinate array (WGS84)
58
+ * @param color The fill color
59
+ * @param projectionData MapLibre's ProjectionData
60
+ * @param zoom The current zoom level
61
+ */
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+ drawPolygon(coords: Coordinate[], color: [number, number, number, number], projectionData: ProjectionData, zoom: number): void;
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+ /**
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+ * Fill-renders a polygon given as an array of rings (supports holes)
65
+ *
66
+ * Sends the WGS84 coordinates to the GPU as they are and converts them in the shader
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+ *
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+ * @param rings The array of rings ([0] is the outer ring, [1..] are inner rings, WGS84)
69
+ * @param color The fill color
70
+ * @param projectionData MapLibre's ProjectionData
71
+ * @param zoom The current zoom level
72
+ */
73
+ drawPolygonRings(rings: Coordinate[][], color: [number, number, number, number], projectionData: ProjectionData, zoom: number): void;
74
+ }
@@ -0,0 +1,251 @@
1
+ // SPDX-FileCopyrightText: 2026 SAKAIDA Atsushi
2
+ // SPDX-License-Identifier: AGPL-3.0-only
3
+ /**
4
+ * FillShaderManager
5
+ *
6
+ * A shader manager that manages the fill rendering of polygons
7
+ * Performs the WGS84 to clip space conversion on the GPU (offset mode)
8
+ */
9
+ import earcut from 'earcut';
10
+ import { calculateLngLatOffset, createProgram, getProjectionTransitionUniform, OFFSET_MODE_GLSL, } from '../../shaders/helpers.js';
11
+ import { ProjectionUniformManager } from '../../shaders/projection.js';
12
+ import { TERRAIN_SHADE_FRAGMENT_GLSL, TERRAIN_SHADE_VERTEX_GLSL, } from '../../shaders/terrain-shade.js';
13
+ import { TerrainContext } from '../../terrain/context.js';
14
+ import { buildEarcutInput } from './earcut-input.js';
15
+ /**
16
+ * The fill renderer core uses for polygons, shared with custom feature renderers.
17
+ *
18
+ * Takes `[lng, lat]` rings in degrees, triangulates them (holes included) and converts them
19
+ * to clip space on the GPU relative to the view center, for float precision. Call
20
+ * `ensureShader` with the shader data of the frame and `setOffsetUniforms` before drawing.
21
+ */
22
+ export class FillShaderManager {
23
+ /**
24
+ * @param terrain The terrain state of the draw instance (an inactive one draws flat)
25
+ */
26
+ constructor(gl, terrain = new TerrainContext()) {
27
+ Object.defineProperty(this, "gl", {
28
+ enumerable: true,
29
+ configurable: true,
30
+ writable: true,
31
+ value: void 0
32
+ });
33
+ Object.defineProperty(this, "program", {
34
+ enumerable: true,
35
+ configurable: true,
36
+ writable: true,
37
+ value: null
38
+ });
39
+ Object.defineProperty(this, "variantName", {
40
+ enumerable: true,
41
+ configurable: true,
42
+ writable: true,
43
+ value: ''
44
+ });
45
+ // Projection uniform management
46
+ Object.defineProperty(this, "projectionUniformManager", {
47
+ enumerable: true,
48
+ configurable: true,
49
+ writable: true,
50
+ value: void 0
51
+ });
52
+ // Uniform locations (renderer specific)
53
+ Object.defineProperty(this, "colorLoc", {
54
+ enumerable: true,
55
+ configurable: true,
56
+ writable: true,
57
+ value: null
58
+ });
59
+ // Uniform values for offset mode
60
+ Object.defineProperty(this, "offsetUniforms", {
61
+ enumerable: true,
62
+ configurable: true,
63
+ writable: true,
64
+ value: null
65
+ });
66
+ // The VAO and buffers reused for drawing (attributes are set up only once at construction)
67
+ Object.defineProperty(this, "vao", {
68
+ enumerable: true,
69
+ configurable: true,
70
+ writable: true,
71
+ value: null
72
+ });
73
+ Object.defineProperty(this, "vertexBuffer", {
74
+ enumerable: true,
75
+ configurable: true,
76
+ writable: true,
77
+ value: null
78
+ });
79
+ Object.defineProperty(this, "indexBuffer", {
80
+ enumerable: true,
81
+ configurable: true,
82
+ writable: true,
83
+ value: null
84
+ });
85
+ this.gl = gl;
86
+ this.projectionUniformManager = new ProjectionUniformManager(gl, { surface: true, terrain });
87
+ this.vertexBuffer = gl.createBuffer();
88
+ this.indexBuffer = gl.createBuffer();
89
+ this.vao = gl.createVertexArray();
90
+ this.setupVAO();
91
+ }
92
+ /**
93
+ * Sets the vertex attributes and the index buffer on the VAO
94
+ *
95
+ * The ELEMENT_ARRAY_BUFFER binding is part of the VAO state, so it is bundled while
96
+ * the VAO is bound.
97
+ */
98
+ setupVAO() {
99
+ const gl = this.gl;
100
+ gl.bindVertexArray(this.vao);
101
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
102
+ gl.enableVertexAttribArray(0);
103
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
104
+ gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this.indexBuffer);
105
+ gl.bindVertexArray(null);
106
+ }
107
+ /**
108
+ * Ensures the shader (recreating it when necessary)
109
+ */
110
+ ensureShader(shaderData) {
111
+ if (this.variantName !== shaderData.variantName) {
112
+ if (this.program) {
113
+ this.gl.deleteProgram(this.program);
114
+ }
115
+ this.program = this.createShaderProgram(shaderData.vertexShaderPrelude, shaderData.define);
116
+ this.variantName = shaderData.variantName;
117
+ // Get the projection uniform locations
118
+ this.projectionUniformManager.getLocations(this.program);
119
+ // Get the renderer specific uniform locations
120
+ this.colorLoc = this.gl.getUniformLocation(this.program, 'u_color');
121
+ }
122
+ }
123
+ /**
124
+ * Sets the uniforms for offset mode
125
+ * Uses the projectionCenter computed at high precision on the CPU side
126
+ */
127
+ setOffsetUniforms(uniforms) {
128
+ this.offsetUniforms = uniforms;
129
+ }
130
+ /**
131
+ * Creates the shader program (offset mode)
132
+ */
133
+ createShaderProgram(prelude, define) {
134
+ // u_projection_transition is defined only in the prelude of globe mode
135
+ const projTransitionUniform = getProjectionTransitionUniform(prelude);
136
+ // High precision version: uses relative coordinates computed at 64-bit precision on
137
+ // the CPU side
138
+ const vertexSource = `#version 300 es
139
+ ${prelude}
140
+ ${define}
141
+ ${projTransitionUniform}${OFFSET_MODE_GLSL}${TERRAIN_SHADE_VERTEX_GLSL}
142
+ layout(location = 0) in vec2 a_pos; // relative coords (64-bit precision on the CPU)
143
+ void main() {
144
+ // High precision version: uses relative coords computed at 64-bit precision on the CPU
145
+ gl_Position = project_position_to_clipspace_from_offset(a_pos, u_projection_matrix);
146
+ emitShadeOffset(a_pos);
147
+ }`;
148
+ // The fill gets the same terrain shading as the ground (factor 1.0 when there is no terrain)
149
+ const fragmentSource = `#version 300 es
150
+ precision highp float;
151
+ uniform vec4 u_color;
152
+ out vec4 fragColor;
153
+ ${TERRAIN_SHADE_FRAGMENT_GLSL}
154
+ void main() {
155
+ fragColor = vec4(u_color.rgb * terrainFillShade(), u_color.a);
156
+ }`;
157
+ return createProgram(this.gl, vertexSource, fragmentSource);
158
+ }
159
+ /**
160
+ * Sets the projection uniforms (supporting offset mode + globe mode)
161
+ * @param projectionData MapLibre's ProjectionData
162
+ * @param zoom The current zoom level (used for switching offset mode)
163
+ */
164
+ setProjectionUniforms(projectionData, zoom) {
165
+ this.projectionUniformManager.setUniforms(projectionData, zoom, this.offsetUniforms);
166
+ }
167
+ /**
168
+ * Fill-renders a single-ring polygon
169
+ *
170
+ * Use drawPolygonRings for a polygon that has holes.
171
+ *
172
+ * @param coords The coordinate array (WGS84)
173
+ * @param color The fill color
174
+ * @param projectionData MapLibre's ProjectionData
175
+ * @param zoom The current zoom level
176
+ */
177
+ drawPolygon(coords, color, projectionData, zoom) {
178
+ this.drawPolygonRings([coords], color, projectionData, zoom);
179
+ }
180
+ /**
181
+ * Fill-renders a polygon given as an array of rings (supports holes)
182
+ *
183
+ * Sends the WGS84 coordinates to the GPU as they are and converts them in the shader
184
+ *
185
+ * @param rings The array of rings ([0] is the outer ring, [1..] are inner rings, WGS84)
186
+ * @param color The fill color
187
+ * @param projectionData MapLibre's ProjectionData
188
+ * @param zoom The current zoom level
189
+ */
190
+ drawPolygonRings(rings, color, projectionData, zoom) {
191
+ if (!this.program)
192
+ return;
193
+ const gl = this.gl;
194
+ // Flatten all rings to build the earcut input (inner rings are treated as holes)
195
+ const { flatCoords, holeIndices, rings: openRings } = buildEarcutInput(rings);
196
+ if (openRings.length === 0)
197
+ return;
198
+ // Triangulate with earcut (run on absolute coordinates)
199
+ const indices = earcut(flatCoords, holeIndices);
200
+ if (indices.length === 0)
201
+ return;
202
+ // Compute relative coordinates on the CPU side (offset mode: computed at 64-bit precision)
203
+ const centerLngLat = this.offsetUniforms?.centerLngLat ?? [0, 0];
204
+ // Vertices hold only the relative coordinates of each point; the triangle
205
+ // composition is expressed with indices
206
+ const pointCount = flatCoords.length / 2;
207
+ const vertexData = new Float32Array(flatCoords.length);
208
+ for (let i = 0; i < pointCount; i++) {
209
+ // Compute the offset from the center at 64-bit precision
210
+ const offset = calculateLngLatOffset([flatCoords[i * 2], flatCoords[i * 2 + 1]], centerLngLat);
211
+ vertexData[i * 2] = offset[0];
212
+ vertexData[i * 2 + 1] = offset[1];
213
+ }
214
+ const indexData = new Uint32Array(indices);
215
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.vertexBuffer);
216
+ gl.bufferData(gl.ARRAY_BUFFER, vertexData, gl.DYNAMIC_DRAW);
217
+ gl.bindVertexArray(this.vao);
218
+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indexData, gl.DYNAMIC_DRAW);
219
+ gl.useProgram(this.program);
220
+ // Set the projection uniforms
221
+ this.setProjectionUniforms(projectionData, zoom);
222
+ if (this.colorLoc) {
223
+ gl.uniform4fv(this.colorLoc, color);
224
+ }
225
+ gl.drawElements(gl.TRIANGLES, indexData.length, gl.UNSIGNED_INT, 0);
226
+ gl.bindVertexArray(null);
227
+ }
228
+ /**
229
+ * Releases the resources
230
+ *
231
+ * @internal
232
+ */
233
+ dispose() {
234
+ if (this.program) {
235
+ this.gl.deleteProgram(this.program);
236
+ this.program = null;
237
+ }
238
+ if (this.vao) {
239
+ this.gl.deleteVertexArray(this.vao);
240
+ this.vao = null;
241
+ }
242
+ if (this.vertexBuffer) {
243
+ this.gl.deleteBuffer(this.vertexBuffer);
244
+ this.vertexBuffer = null;
245
+ }
246
+ if (this.indexBuffer) {
247
+ this.gl.deleteBuffer(this.indexBuffer);
248
+ this.indexBuffer = null;
249
+ }
250
+ }
251
+ }
@@ -0,0 +1,62 @@
1
+ import type { PolygonTriangulator } from './triangulator.js';
2
+ /** The color type */
3
+ export type Color = [number, number, number, number];
4
+ /** The polygon style */
5
+ export interface SDFPolygonStyle {
6
+ fillColor: Color;
7
+ fillOpacity: number;
8
+ strokeColor: Color;
9
+ /**
10
+ * The pixel width of the outline (relative to createdZoom)
11
+ *
12
+ * Positive value: scales with the zoom as `strokeWidth * 2^(zoom - createdZoom)`.
13
+ * Negative value: a fixed width of `-strokeWidth` pixels (createdZoom and the zoom at
14
+ * draw time are ignored). This is a convention for drawing features that have no
15
+ * createdZoom mixed into the same batch as features with a variable width (which
16
+ * preserves the z-order).
17
+ * 0: the outline is not drawn.
18
+ */
19
+ strokeWidth: number;
20
+ strokeOpacity: number;
21
+ }
22
+ /**
23
+ * A retained-mode polygon batch (GPU resources)
24
+ *
25
+ * It shares no resources with the shared vertex buffer and shared VAO of immediate mode.
26
+ */
27
+ export interface RetainedPolygonBatch {
28
+ /** The VAO with the attributes already set up (dedicated to this batch) */
29
+ readonly vao: WebGLVertexArrayObject;
30
+ /** The vertex buffer (dedicated to this batch) */
31
+ readonly vertexBuffer: WebGLBuffer;
32
+ /** The index buffer (dedicated to this batch) */
33
+ readonly indexBuffer: WebGLBuffer;
34
+ /** The number of indices */
35
+ readonly indexCount: number;
36
+ /** The origin of the relative coordinates (already rounded to Float32) */
37
+ readonly origin: [number, number];
38
+ /**
39
+ * The fixed zoom used to compute the line width of the outline
40
+ *
41
+ * When it is null, the zoom at draw time is passed to u_zoom.
42
+ */
43
+ readonly widthZoom: number | null;
44
+ }
45
+ /**
46
+ * The options for building a retained-mode polygon batch
47
+ */
48
+ export interface RetainedPolygonBuildOptions {
49
+ /** The origin of the relative coordinates (the first coordinate of the first polygon
50
+ * when omitted) */
51
+ origin?: [number, number];
52
+ /** The fixed zoom used to compute the line width of the outline (the zoom at draw time
53
+ * when omitted) */
54
+ widthZoom?: number;
55
+ /**
56
+ * The supplier of triangulations (earcut is called on the spot when omitted)
57
+ *
58
+ * A polygon whose triangulation is not ready is built with the fill omitted (the
59
+ * outline is still drawn).
60
+ */
61
+ triangulator?: PolygonTriangulator;
62
+ }