@safe-engine/pixi 8.8.1 → 8.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.d.ts +1 -0
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +20 -1
- package/dist/core/NodePool.d.ts +1 -1
- package/dist/core/Size.d.ts +0 -1
- package/dist/core/Size.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.js +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +1 -1
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
- package/dist/dragonbones/db-pixi/index.d.ts +5 -0
- package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/index.js +4 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
- package/dist/dragonbones/dragonBones/index.d.ts +37 -0
- package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/index.js +36 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
- package/dist/dragonbones/index.js +1 -1
- package/dist/helper/utils.js +1 -1
- package/package.json +3 -4
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/**
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* - 2D Transform.
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* @version DragonBones 3.0
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* @language en_US
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*/
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export class Transform {
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/**
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* @private
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*/
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static normalizeRadian(value) {
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value = (value + Math.PI) % (Math.PI * 2.0);
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value += value > 0.0 ? -Math.PI : Math.PI;
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return value;
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}
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/**
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* @private
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*/
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constructor(x = 0.0, y = 0.0, skew = 0.0, rotation = 0.0, scaleX = 1.0, scaleY = 1.0) {
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this.x = x;
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this.y = y;
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this.skew = skew;
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this.rotation = rotation;
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this.scaleX = scaleX;
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this.scaleY = scaleY;
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}
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toString() {
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return ("[object dragonBones.Transform] x:" +
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this.x +
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" y:" +
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this.y +
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" skewX:" +
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(this.skew * 180.0) / Math.PI +
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" skewY:" +
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(this.rotation * 180.0) / Math.PI +
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" scaleX:" +
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this.scaleX +
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" scaleY:" +
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this.scaleY);
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}
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/**
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* @private
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*/
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copyFrom(value) {
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this.x = value.x;
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this.y = value.y;
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this.skew = value.skew;
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this.rotation = value.rotation;
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this.scaleX = value.scaleX;
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this.scaleY = value.scaleY;
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return this;
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}
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/**
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* @private
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*/
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identity() {
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this.x = this.y = 0.0;
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this.skew = this.rotation = 0.0;
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this.scaleX = this.scaleY = 1.0;
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return this;
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}
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/**
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* @private
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*/
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add(value) {
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this.x += value.x;
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this.y += value.y;
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this.skew += value.skew;
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this.rotation += value.rotation;
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this.scaleX *= value.scaleX;
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this.scaleY *= value.scaleY;
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return this;
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}
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/**
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* @private
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*/
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minus(value) {
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this.x -= value.x;
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this.y -= value.y;
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this.skew -= value.skew;
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this.rotation -= value.rotation;
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this.scaleX /= value.scaleX;
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this.scaleY /= value.scaleY;
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return this;
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}
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/**
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* @private
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*/
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fromMatrix(matrix) {
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const backupScaleX = this.scaleX, backupScaleY = this.scaleY;
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const PI_Q = Transform.PI_Q;
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this.x = matrix.tx;
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this.y = matrix.ty;
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this.rotation = Math.atan(matrix.b / matrix.a);
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let skewX = Math.atan(-matrix.c / matrix.d);
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this.scaleX =
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this.rotation > -PI_Q && this.rotation < PI_Q
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? matrix.a / Math.cos(this.rotation)
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: matrix.b / Math.sin(this.rotation);
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this.scaleY =
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skewX > -PI_Q && skewX < PI_Q
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? matrix.d / Math.cos(skewX)
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: -matrix.c / Math.sin(skewX);
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if (backupScaleX >= 0.0 && this.scaleX < 0.0) {
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this.scaleX = -this.scaleX;
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this.rotation = this.rotation - Math.PI;
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}
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if (backupScaleY >= 0.0 && this.scaleY < 0.0) {
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this.scaleY = -this.scaleY;
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skewX = skewX - Math.PI;
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}
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this.skew = skewX - this.rotation;
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return this;
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}
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/**
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* @private
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*/
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toMatrix(matrix) {
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if (this.rotation === 0.0) {
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matrix.a = 1.0;
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matrix.b = 0.0;
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}
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else {
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matrix.a = Math.cos(this.rotation);
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matrix.b = Math.sin(this.rotation);
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}
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if (this.skew === 0.0) {
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matrix.c = -matrix.b;
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matrix.d = matrix.a;
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}
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else {
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matrix.c = -Math.sin(this.skew + this.rotation);
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matrix.d = Math.cos(this.skew + this.rotation);
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}
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if (this.scaleX !== 1.0) {
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matrix.a *= this.scaleX;
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matrix.b *= this.scaleX;
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}
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if (this.scaleY !== 1.0) {
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matrix.c *= this.scaleY;
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matrix.d *= this.scaleY;
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}
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matrix.tx = this.x;
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matrix.ty = this.y;
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return this;
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}
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}
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/**
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* @private
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*/
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Transform.PI = Math.PI;
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/**
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* @private
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*/
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Transform.PI_D = Math.PI * 2.0;
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/**
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* @private
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*/
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Transform.PI_H = Math.PI / 2.0;
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*/
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Transform.PI_Q = Math.PI / 4.0;
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/**
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* @private
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*/
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Transform.RAD_DEG = 180.0 / Math.PI;
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/**
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*/
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Transform.DEG_RAD = Math.PI / 180.0;
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export * from "./core/DragonBones";
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export * from "./core/BaseObject";
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export * from "./animation/Animation";
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export * from "./animation/AnimationState";
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export * from "./model/AnimationConfig";
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export * from "./model/AnimationData";
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export * from "./model/ArmatureData";
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export * from "./armature/Armature";
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{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/dragonBones/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAElC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,+BAA+B,CAAC;AAE9C,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,kBAAkB,CAAC;AACjC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AAEjC,cAAc,uBAAuB,CAAC;AAEtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAE1C,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,4BAA4B,CAAC;AAE3C,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AAEzC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,uBAAuB,CAAC"}
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export * from "./core/DragonBones";
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export * from "./core/BaseObject";
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export * from "./animation/Animation";
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export * from "./animation/WorldClock";
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export * from "./animation/IAnimatable";
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export * from "./animation/AnimationState";
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export * from "./animation/BaseTimelineState";
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export * from "./model/AnimationConfig";
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export * from "./model/AnimationData";
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export * from "./model/ArmatureData";
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export * from "./model/BoundingBoxData";
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export * from "./model/CanvasData";
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export * from "./model/ConstraintData";
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export * from "./model/DisplayData";
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export * from "./model/DragonBonesData";
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export * from "./model/SkinData";
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export * from "./model/TextureAtlasData";
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export * from "./model/UserData";
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export * from "./factory/BaseFactory";
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export * from "./parser/BinaryDataParser";
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export * from "./parser/DataParser";
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export * from "./parser/ObjectDataParser";
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export * from "./armature/Armature";
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export * from "./armature/Bone";
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export * from "./armature/Constraint";
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export * from "./armature/IArmatureProxy";
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export * from "./armature/Slot";
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export * from "./armature/Surface";
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export * from "./armature/TransformObject";
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export * from "./event/EventObject";
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export * from "./event/IEventDispatcher";
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export * from "./geom/Matrix";
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export * from "./geom/Transform";
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export * from "./geom/Point";
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import { BaseObject } from "../core/BaseObject";
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import { AnimationFadeOutMode, TweenType } from "../core/DragonBones";
|
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/**
|
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* - The animation config is used to describe all the information needed to play an animation state.
|
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* The API is still in the experimental phase and may encounter bugs or stability or compatibility issues when used.
|
|
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* @see dragonBones.AnimationState
|
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* @beta
|
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* @version DragonBones 5.0
|
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* @language en_US
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*/
|
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export declare class AnimationConfig extends BaseObject {
|
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static toString(): string;
|
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/**
|
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* @private
|
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*/
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pauseFadeOut: boolean;
|
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/**
|
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* - Fade out the pattern of other animation states when the animation state is fade in.
|
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* This property is typically used to specify the substitution of multiple animation states blend.
|
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* @default dragonBones.AnimationFadeOutMode.All
|
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* @version DragonBones 5.0
|
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* @language en_US
|
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*/
|
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|
+
fadeOutMode: AnimationFadeOutMode;
|
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|
+
/**
|
|
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|
+
* @private
|
|
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|
+
*/
|
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fadeOutTweenType: TweenType;
|
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/**
|
|
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* @private
|
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*/
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fadeOutTime: number;
|
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/**
|
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* @private
|
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|
+
*/
|
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pauseFadeIn: boolean;
|
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/**
|
|
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|
+
* @private
|
|
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|
+
*/
|
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+
actionEnabled: boolean;
|
|
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|
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/**
|
|
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+
* @private
|
|
43
|
+
*/
|
|
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|
+
additive: boolean;
|
|
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|
+
/**
|
|
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|
+
* - Whether the animation state has control over the display property of the slots.
|
|
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|
+
* Sometimes blend a animation state does not want it to control the display properties of the slots,
|
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|
+
* especially if other animation state are controlling the display properties of the slots.
|
|
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|
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* @default true
|
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|
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* @version DragonBones 5.0
|
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* @language en_US
|
|
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|
+
*/
|
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|
+
displayControl: boolean;
|
|
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|
+
/**
|
|
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|
+
* - Whether to reset the objects without animation to the armature pose when the animation state is start to play.
|
|
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|
+
* This property should usually be set to false when blend multiple animation states.
|
|
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|
+
* @default true
|
|
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|
+
* @version DragonBones 5.1
|
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|
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* @language en_US
|
|
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|
+
*/
|
|
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|
+
resetToPose: boolean;
|
|
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|
+
/**
|
|
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|
+
* @private
|
|
64
|
+
*/
|
|
65
|
+
fadeInTweenType: TweenType;
|
|
66
|
+
/**
|
|
67
|
+
* - The play times. [0: Loop play, [1~N]: Play N times]
|
|
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|
+
* @version DragonBones 3.0
|
|
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|
+
* @language en_US
|
|
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|
+
*/
|
|
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|
+
playTimes: number;
|
|
72
|
+
/**
|
|
73
|
+
* - The blend layer.
|
|
74
|
+
* High layer animation state will get the blend weight first.
|
|
75
|
+
* When the blend weight is assigned more than 1, the remaining animation states will no longer get the weight assigned.
|
|
76
|
+
* @readonly
|
|
77
|
+
* @version DragonBones 5.0
|
|
78
|
+
* @language en_US
|
|
79
|
+
*/
|
|
80
|
+
layer: number;
|
|
81
|
+
/**
|
|
82
|
+
* - The start time of play. (In seconds)
|
|
83
|
+
* @default 0.0
|
|
84
|
+
* @version DragonBones 5.0
|
|
85
|
+
* @language en_US
|
|
86
|
+
*/
|
|
87
|
+
position: number;
|
|
88
|
+
/**
|
|
89
|
+
* - The duration of play.
|
|
90
|
+
* [-1: Use the default value of the animation data, 0: Stop play, (0~N]: The duration] (In seconds)
|
|
91
|
+
* @default -1.0
|
|
92
|
+
* @version DragonBones 5.0
|
|
93
|
+
* @language en_US
|
|
94
|
+
*/
|
|
95
|
+
duration: number;
|
|
96
|
+
/**
|
|
97
|
+
* - The play speed.
|
|
98
|
+
* The value is an overlay relationship with {@link dragonBones.Animation#timeScale}.
|
|
99
|
+
* [(-N~0): Reverse play, 0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
|
|
100
|
+
* @default 1.0
|
|
101
|
+
* @version DragonBones 3.0
|
|
102
|
+
* @language en_US
|
|
103
|
+
*/
|
|
104
|
+
timeScale: number;
|
|
105
|
+
/**
|
|
106
|
+
* - The blend weight.
|
|
107
|
+
* @default 1.0
|
|
108
|
+
* @version DragonBones 5.0
|
|
109
|
+
* @language en_US
|
|
110
|
+
*/
|
|
111
|
+
weight: number;
|
|
112
|
+
/**
|
|
113
|
+
* - The fade in time.
|
|
114
|
+
* [-1: Use the default value of the animation data, [0~N]: The fade in time] (In seconds)
|
|
115
|
+
* @default -1.0
|
|
116
|
+
* @version DragonBones 5.0
|
|
117
|
+
* @language en_US
|
|
118
|
+
*/
|
|
119
|
+
fadeInTime: number;
|
|
120
|
+
/**
|
|
121
|
+
* - The auto fade out time when the animation state play completed.
|
|
122
|
+
* [-1: Do not fade out automatically, [0~N]: The fade out time] (In seconds)
|
|
123
|
+
* @default -1.0
|
|
124
|
+
* @version DragonBones 5.0
|
|
125
|
+
* @language en_US
|
|
126
|
+
*/
|
|
127
|
+
autoFadeOutTime: number;
|
|
128
|
+
/**
|
|
129
|
+
* - The name of the animation state. (Can be different from the name of the animation data)
|
|
130
|
+
* @version DragonBones 5.0
|
|
131
|
+
* @language en_US
|
|
132
|
+
*/
|
|
133
|
+
name: string;
|
|
134
|
+
/**
|
|
135
|
+
* - The animation data name.
|
|
136
|
+
* @version DragonBones 5.0
|
|
137
|
+
* @language en_US
|
|
138
|
+
*/
|
|
139
|
+
animation: string;
|
|
140
|
+
/**
|
|
141
|
+
* - The blend group name of the animation state.
|
|
142
|
+
* This property is typically used to specify the substitution of multiple animation states blend.
|
|
143
|
+
* @readonly
|
|
144
|
+
* @version DragonBones 5.0
|
|
145
|
+
* @language en_US
|
|
146
|
+
*/
|
|
147
|
+
group: string;
|
|
148
|
+
/**
|
|
149
|
+
* @private
|
|
150
|
+
*/
|
|
151
|
+
readonly boneMask: Array<string>;
|
|
152
|
+
protected _onClear(): void;
|
|
153
|
+
/**
|
|
154
|
+
* @private
|
|
155
|
+
*/
|
|
156
|
+
clear(): void;
|
|
157
|
+
/**
|
|
158
|
+
* @private
|
|
159
|
+
*/
|
|
160
|
+
copyFrom(value: AnimationConfig): void;
|
|
161
|
+
}
|
|
162
|
+
//# sourceMappingURL=AnimationConfig.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"AnimationConfig.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/model/AnimationConfig.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,oBAAoB,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEtE;;;;;;;GAOG;AACH,qBAAa,eAAgB,SAAQ,UAAU;WAC/B,QAAQ,IAAI,MAAM;IAGhC;;OAEG;IACI,YAAY,EAAE,OAAO,CAAC;IAC7B;;;;;;OAMG;IACI,WAAW,EAAE,oBAAoB,CAAC;IACzC;;OAEG;IACI,gBAAgB,EAAE,SAAS,CAAC;IACnC;;OAEG;IACI,WAAW,EAAE,MAAM,CAAC;IAC3B;;OAEG;IACI,WAAW,EAAE,OAAO,CAAC;IAC5B;;OAEG;IACI,aAAa,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACI,QAAQ,EAAE,OAAO,CAAC;IACzB;;;;;;;OAOG;IACI,cAAc,EAAE,OAAO,CAAC;IAC/B;;;;;;OAMG;IACI,WAAW,EAAE,OAAO,CAAC;IAC5B;;OAEG;IACI,eAAe,EAAE,SAAS,CAAC;IAClC;;;;OAIG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;;OAOG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB;;;;;OAKG;IACI,QAAQ,EAAE,MAAM,CAAC;IACxB;;;;;;OAMG;IACI,QAAQ,EAAE,MAAM,CAAC;IACxB;;;;;;;OAOG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;OAKG;IACI,MAAM,EAAE,MAAM,CAAC;IACtB;;;;;;OAMG;IACI,UAAU,EAAE,MAAM,CAAC;IAC1B;;;;;;OAMG;IACI,eAAe,EAAE,MAAM,CAAC;IAC/B;;;;OAIG;IACI,IAAI,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;OAMG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,SAAgB,QAAQ,EAAE,KAAK,CAAC,MAAM,CAAC,CAAM;IAE7C,SAAS,CAAC,QAAQ,IAAI,IAAI;IAyB1B;;OAEG;IACI,KAAK,IAAI,IAAI;IAGpB;;OAEG;IACI,QAAQ,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI;CA6B9C"}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { BaseObject } from "../core/BaseObject";
|
|
2
|
+
/**
|
|
3
|
+
* - The animation config is used to describe all the information needed to play an animation state.
|
|
4
|
+
* The API is still in the experimental phase and may encounter bugs or stability or compatibility issues when used.
|
|
5
|
+
* @see dragonBones.AnimationState
|
|
6
|
+
* @beta
|
|
7
|
+
* @version DragonBones 5.0
|
|
8
|
+
* @language en_US
|
|
9
|
+
*/
|
|
10
|
+
export class AnimationConfig extends BaseObject {
|
|
11
|
+
constructor() {
|
|
12
|
+
super(...arguments);
|
|
13
|
+
/**
|
|
14
|
+
* @private
|
|
15
|
+
*/
|
|
16
|
+
this.boneMask = [];
|
|
17
|
+
}
|
|
18
|
+
static toString() {
|
|
19
|
+
return "[class dragonBones.AnimationConfig]";
|
|
20
|
+
}
|
|
21
|
+
_onClear() {
|
|
22
|
+
this.pauseFadeOut = true;
|
|
23
|
+
this.fadeOutMode = 4 /* AnimationFadeOutMode.All */;
|
|
24
|
+
this.fadeOutTweenType = 1 /* TweenType.Line */;
|
|
25
|
+
this.fadeOutTime = -1.0;
|
|
26
|
+
this.actionEnabled = true;
|
|
27
|
+
this.additive = false;
|
|
28
|
+
this.displayControl = true;
|
|
29
|
+
this.pauseFadeIn = true;
|
|
30
|
+
this.resetToPose = true;
|
|
31
|
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this.fadeInTweenType = 1 /* TweenType.Line */;
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this.playTimes = -1;
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this.layer = 0;
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this.position = 0.0;
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this.duration = -1.0;
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this.timeScale = -100.0;
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this.weight = 1.0;
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this.fadeInTime = -1.0;
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this.autoFadeOutTime = -1.0;
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this.name = "";
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this.animation = "";
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this.group = "";
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this.boneMask.length = 0;
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}
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/**
|
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* @private
|
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*/
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clear() {
|
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this._onClear();
|
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}
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/**
|
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* @private
|
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*/
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copyFrom(value) {
|
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this.pauseFadeOut = value.pauseFadeOut;
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this.fadeOutMode = value.fadeOutMode;
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this.autoFadeOutTime = value.autoFadeOutTime;
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this.fadeOutTweenType = value.fadeOutTweenType;
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this.actionEnabled = value.actionEnabled;
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this.additive = value.additive;
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this.displayControl = value.displayControl;
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this.pauseFadeIn = value.pauseFadeIn;
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this.resetToPose = value.resetToPose;
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this.playTimes = value.playTimes;
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this.layer = value.layer;
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this.position = value.position;
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this.duration = value.duration;
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this.timeScale = value.timeScale;
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this.fadeInTime = value.fadeInTime;
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this.fadeOutTime = value.fadeOutTime;
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this.fadeInTweenType = value.fadeInTweenType;
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this.weight = value.weight;
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this.name = value.name;
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this.animation = value.animation;
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this.group = value.group;
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this.boneMask.length = value.boneMask.length;
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for (let i = 0, l = this.boneMask.length; i < l; ++i) {
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this.boneMask[i] = value.boneMask[i];
|
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+
}
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}
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}
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|
@@ -0,0 +1,174 @@
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1
|
+
import { BaseObject } from "../core/BaseObject";
|
|
2
|
+
import { AnimationBlendType, TimelineType } from "../core/DragonBones";
|
|
3
|
+
import { Map } from "../core/DragonBones";
|
|
4
|
+
import { ArmatureData } from "./ArmatureData";
|
|
5
|
+
/**
|
|
6
|
+
* - The animation data.
|
|
7
|
+
* @version DragonBones 3.0
|
|
8
|
+
* @language en_US
|
|
9
|
+
*/
|
|
10
|
+
export declare class AnimationData extends BaseObject {
|
|
11
|
+
static toString(): string;
|
|
12
|
+
/**
|
|
13
|
+
* - FrameIntArray.
|
|
14
|
+
* @internal
|
|
15
|
+
*/
|
|
16
|
+
frameIntOffset: number;
|
|
17
|
+
/**
|
|
18
|
+
* - FrameFloatArray.
|
|
19
|
+
* @internal
|
|
20
|
+
*/
|
|
21
|
+
frameFloatOffset: number;
|
|
22
|
+
/**
|
|
23
|
+
* - FrameArray.
|
|
24
|
+
* @internal
|
|
25
|
+
*/
|
|
26
|
+
frameOffset: number;
|
|
27
|
+
/**
|
|
28
|
+
* @private
|
|
29
|
+
*/
|
|
30
|
+
blendType: AnimationBlendType;
|
|
31
|
+
/**
|
|
32
|
+
* - The frame count of the animation.
|
|
33
|
+
* @version DragonBones 3.0
|
|
34
|
+
* @language en_US
|
|
35
|
+
*/
|
|
36
|
+
frameCount: number;
|
|
37
|
+
/**
|
|
38
|
+
* - The play times of the animation. [0: Loop play, [1~N]: Play N times]
|
|
39
|
+
* @version DragonBones 3.0
|
|
40
|
+
* @language en_US
|
|
41
|
+
*/
|
|
42
|
+
playTimes: number;
|
|
43
|
+
/**
|
|
44
|
+
* - The duration of the animation. (In seconds)
|
|
45
|
+
* @version DragonBones 3.0
|
|
46
|
+
* @language en_US
|
|
47
|
+
*/
|
|
48
|
+
duration: number;
|
|
49
|
+
/**
|
|
50
|
+
* @private
|
|
51
|
+
*/
|
|
52
|
+
scale: number;
|
|
53
|
+
/**
|
|
54
|
+
* - The fade in time of the animation. (In seconds)
|
|
55
|
+
* @version DragonBones 3.0
|
|
56
|
+
* @language en_US
|
|
57
|
+
*/
|
|
58
|
+
fadeInTime: number;
|
|
59
|
+
/**
|
|
60
|
+
* @private
|
|
61
|
+
*/
|
|
62
|
+
cacheFrameRate: number;
|
|
63
|
+
/**
|
|
64
|
+
* - The animation name.
|
|
65
|
+
* @version DragonBones 3.0
|
|
66
|
+
* @language en_US
|
|
67
|
+
*/
|
|
68
|
+
name: string;
|
|
69
|
+
/**
|
|
70
|
+
* @private
|
|
71
|
+
*/
|
|
72
|
+
readonly cachedFrames: Array<boolean>;
|
|
73
|
+
/**
|
|
74
|
+
* @private
|
|
75
|
+
*/
|
|
76
|
+
readonly boneTimelines: Map<Array<TimelineData>>;
|
|
77
|
+
/**
|
|
78
|
+
* @private
|
|
79
|
+
*/
|
|
80
|
+
readonly slotTimelines: Map<Array<TimelineData>>;
|
|
81
|
+
/**
|
|
82
|
+
* @private
|
|
83
|
+
*/
|
|
84
|
+
readonly constraintTimelines: Map<Array<TimelineData>>;
|
|
85
|
+
/**
|
|
86
|
+
* @private
|
|
87
|
+
*/
|
|
88
|
+
readonly animationTimelines: Map<Array<TimelineData>>;
|
|
89
|
+
/**
|
|
90
|
+
* @private
|
|
91
|
+
*/
|
|
92
|
+
readonly boneCachedFrameIndices: Map<Array<number>>;
|
|
93
|
+
/**
|
|
94
|
+
* @private
|
|
95
|
+
*/
|
|
96
|
+
readonly slotCachedFrameIndices: Map<Array<number>>;
|
|
97
|
+
/**
|
|
98
|
+
* @private
|
|
99
|
+
*/
|
|
100
|
+
actionTimeline: TimelineData | null;
|
|
101
|
+
/**
|
|
102
|
+
* @private
|
|
103
|
+
*/
|
|
104
|
+
zOrderTimeline: TimelineData | null;
|
|
105
|
+
/**
|
|
106
|
+
* @private
|
|
107
|
+
*/
|
|
108
|
+
parent: ArmatureData;
|
|
109
|
+
protected _onClear(): void;
|
|
110
|
+
/**
|
|
111
|
+
* @internal
|
|
112
|
+
*/
|
|
113
|
+
cacheFrames(frameRate: number): void;
|
|
114
|
+
/**
|
|
115
|
+
* @private
|
|
116
|
+
*/
|
|
117
|
+
addBoneTimeline(timelineName: string, timeline: TimelineData): void;
|
|
118
|
+
/**
|
|
119
|
+
* @private
|
|
120
|
+
*/
|
|
121
|
+
addSlotTimeline(timelineName: string, timeline: TimelineData): void;
|
|
122
|
+
/**
|
|
123
|
+
* @private
|
|
124
|
+
*/
|
|
125
|
+
addConstraintTimeline(timelineName: string, timeline: TimelineData): void;
|
|
126
|
+
/**
|
|
127
|
+
* @private
|
|
128
|
+
*/
|
|
129
|
+
addAnimationTimeline(timelineName: string, timeline: TimelineData): void;
|
|
130
|
+
/**
|
|
131
|
+
* @private
|
|
132
|
+
*/
|
|
133
|
+
getBoneTimelines(timelineName: string): Array<TimelineData> | null;
|
|
134
|
+
/**
|
|
135
|
+
* @private
|
|
136
|
+
*/
|
|
137
|
+
getSlotTimelines(timelineName: string): Array<TimelineData> | null;
|
|
138
|
+
/**
|
|
139
|
+
* @private
|
|
140
|
+
*/
|
|
141
|
+
getConstraintTimelines(timelineName: string): Array<TimelineData> | null;
|
|
142
|
+
/**
|
|
143
|
+
* @private
|
|
144
|
+
*/
|
|
145
|
+
getAnimationTimelines(timelineName: string): Array<TimelineData> | null;
|
|
146
|
+
/**
|
|
147
|
+
* @private
|
|
148
|
+
*/
|
|
149
|
+
getBoneCachedFrameIndices(boneName: string): Array<number> | null;
|
|
150
|
+
/**
|
|
151
|
+
* @private
|
|
152
|
+
*/
|
|
153
|
+
getSlotCachedFrameIndices(slotName: string): Array<number> | null;
|
|
154
|
+
}
|
|
155
|
+
/**
|
|
156
|
+
* @private
|
|
157
|
+
*/
|
|
158
|
+
export declare class TimelineData extends BaseObject {
|
|
159
|
+
static toString(): string;
|
|
160
|
+
type: TimelineType;
|
|
161
|
+
offset: number;
|
|
162
|
+
frameIndicesOffset: number;
|
|
163
|
+
protected _onClear(): void;
|
|
164
|
+
}
|
|
165
|
+
/**
|
|
166
|
+
* @internal
|
|
167
|
+
*/
|
|
168
|
+
export declare class AnimationTimelineData extends TimelineData {
|
|
169
|
+
static toString(): string;
|
|
170
|
+
x: number;
|
|
171
|
+
y: number;
|
|
172
|
+
protected _onClear(): void;
|
|
173
|
+
}
|
|
174
|
+
//# sourceMappingURL=AnimationData.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|