@safe-engine/pixi 8.8.1 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/core/NodePool.d.ts +1 -1
  5. package/dist/core/Size.d.ts +0 -1
  6. package/dist/core/Size.d.ts.map +1 -1
  7. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  8. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  9. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  10. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  11. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  12. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  13. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  15. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  16. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  18. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  19. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  21. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  22. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  24. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  25. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  26. package/dist/dragonbones/db-pixi/index.js +4 -0
  27. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  28. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  30. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  31. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  33. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  34. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  36. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  37. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  39. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  40. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  42. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  43. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  45. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  46. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  48. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  49. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  51. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  52. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  54. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  55. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  57. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  58. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  60. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  61. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  63. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  64. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  66. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  67. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  69. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  70. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  72. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  73. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  75. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  76. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  78. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  79. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  81. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  82. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  84. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  85. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  87. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  88. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  90. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  91. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  93. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  94. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  96. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  97. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  99. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  100. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/index.js +36 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  105. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  106. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  108. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  109. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  111. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  112. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  114. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  115. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  117. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  118. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  120. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  121. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  123. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  124. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  126. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  127. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  129. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  132. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  133. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  135. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  136. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  138. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  139. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  141. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  142. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  143. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  144. package/dist/dragonbones/index.js +1 -1
  145. package/dist/helper/utils.js +1 -1
  146. package/package.json +3 -4
@@ -0,0 +1,170 @@
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+ /**
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+ * - 2D Transform.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ export class Transform {
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+ /**
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+ * @private
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+ */
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+ static normalizeRadian(value) {
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+ value = (value + Math.PI) % (Math.PI * 2.0);
12
+ value += value > 0.0 ? -Math.PI : Math.PI;
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+ return value;
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+ }
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+ /**
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+ * @private
17
+ */
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+ constructor(x = 0.0, y = 0.0, skew = 0.0, rotation = 0.0, scaleX = 1.0, scaleY = 1.0) {
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+ this.x = x;
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+ this.y = y;
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+ this.skew = skew;
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+ this.rotation = rotation;
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+ this.scaleX = scaleX;
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+ this.scaleY = scaleY;
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+ }
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+ toString() {
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+ return ("[object dragonBones.Transform] x:" +
28
+ this.x +
29
+ " y:" +
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+ this.y +
31
+ " skewX:" +
32
+ (this.skew * 180.0) / Math.PI +
33
+ " skewY:" +
34
+ (this.rotation * 180.0) / Math.PI +
35
+ " scaleX:" +
36
+ this.scaleX +
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+ " scaleY:" +
38
+ this.scaleY);
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+ }
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+ /**
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+ * @private
42
+ */
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+ copyFrom(value) {
44
+ this.x = value.x;
45
+ this.y = value.y;
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+ this.skew = value.skew;
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+ this.rotation = value.rotation;
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+ this.scaleX = value.scaleX;
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+ this.scaleY = value.scaleY;
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+ return this;
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+ }
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+ /**
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+ * @private
54
+ */
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+ identity() {
56
+ this.x = this.y = 0.0;
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+ this.skew = this.rotation = 0.0;
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+ this.scaleX = this.scaleY = 1.0;
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+ return this;
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+ }
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+ /**
62
+ * @private
63
+ */
64
+ add(value) {
65
+ this.x += value.x;
66
+ this.y += value.y;
67
+ this.skew += value.skew;
68
+ this.rotation += value.rotation;
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+ this.scaleX *= value.scaleX;
70
+ this.scaleY *= value.scaleY;
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+ return this;
72
+ }
73
+ /**
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+ * @private
75
+ */
76
+ minus(value) {
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+ this.x -= value.x;
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+ this.y -= value.y;
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+ this.skew -= value.skew;
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+ this.rotation -= value.rotation;
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+ this.scaleX /= value.scaleX;
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+ this.scaleY /= value.scaleY;
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+ return this;
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+ }
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+ /**
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+ * @private
87
+ */
88
+ fromMatrix(matrix) {
89
+ const backupScaleX = this.scaleX, backupScaleY = this.scaleY;
90
+ const PI_Q = Transform.PI_Q;
91
+ this.x = matrix.tx;
92
+ this.y = matrix.ty;
93
+ this.rotation = Math.atan(matrix.b / matrix.a);
94
+ let skewX = Math.atan(-matrix.c / matrix.d);
95
+ this.scaleX =
96
+ this.rotation > -PI_Q && this.rotation < PI_Q
97
+ ? matrix.a / Math.cos(this.rotation)
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+ : matrix.b / Math.sin(this.rotation);
99
+ this.scaleY =
100
+ skewX > -PI_Q && skewX < PI_Q
101
+ ? matrix.d / Math.cos(skewX)
102
+ : -matrix.c / Math.sin(skewX);
103
+ if (backupScaleX >= 0.0 && this.scaleX < 0.0) {
104
+ this.scaleX = -this.scaleX;
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+ this.rotation = this.rotation - Math.PI;
106
+ }
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+ if (backupScaleY >= 0.0 && this.scaleY < 0.0) {
108
+ this.scaleY = -this.scaleY;
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+ skewX = skewX - Math.PI;
110
+ }
111
+ this.skew = skewX - this.rotation;
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+ return this;
113
+ }
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+ /**
115
+ * @private
116
+ */
117
+ toMatrix(matrix) {
118
+ if (this.rotation === 0.0) {
119
+ matrix.a = 1.0;
120
+ matrix.b = 0.0;
121
+ }
122
+ else {
123
+ matrix.a = Math.cos(this.rotation);
124
+ matrix.b = Math.sin(this.rotation);
125
+ }
126
+ if (this.skew === 0.0) {
127
+ matrix.c = -matrix.b;
128
+ matrix.d = matrix.a;
129
+ }
130
+ else {
131
+ matrix.c = -Math.sin(this.skew + this.rotation);
132
+ matrix.d = Math.cos(this.skew + this.rotation);
133
+ }
134
+ if (this.scaleX !== 1.0) {
135
+ matrix.a *= this.scaleX;
136
+ matrix.b *= this.scaleX;
137
+ }
138
+ if (this.scaleY !== 1.0) {
139
+ matrix.c *= this.scaleY;
140
+ matrix.d *= this.scaleY;
141
+ }
142
+ matrix.tx = this.x;
143
+ matrix.ty = this.y;
144
+ return this;
145
+ }
146
+ }
147
+ /**
148
+ * @private
149
+ */
150
+ Transform.PI = Math.PI;
151
+ /**
152
+ * @private
153
+ */
154
+ Transform.PI_D = Math.PI * 2.0;
155
+ /**
156
+ * @private
157
+ */
158
+ Transform.PI_H = Math.PI / 2.0;
159
+ /**
160
+ * @private
161
+ */
162
+ Transform.PI_Q = Math.PI / 4.0;
163
+ /**
164
+ * @private
165
+ */
166
+ Transform.RAD_DEG = 180.0 / Math.PI;
167
+ /**
168
+ * @private
169
+ */
170
+ Transform.DEG_RAD = Math.PI / 180.0;
@@ -0,0 +1,37 @@
1
+ export * from "./core/DragonBones";
2
+ export * from "./core/BaseObject";
3
+ export * from "./animation/Animation";
4
+ export * from "./animation/WorldClock";
5
+ export * from "./animation/IAnimatable";
6
+ export * from "./animation/AnimationState";
7
+ export * from "./animation/BaseTimelineState";
8
+ export * from "./model/AnimationConfig";
9
+ export * from "./model/AnimationData";
10
+ export * from "./model/ArmatureData";
11
+ export * from "./model/BoundingBoxData";
12
+ export * from "./model/CanvasData";
13
+ export * from "./model/ConstraintData";
14
+ export * from "./model/DisplayData";
15
+ export * from "./model/DragonBonesData";
16
+ export * from "./model/SkinData";
17
+ export * from "./model/TextureAtlasData";
18
+ export * from "./model/UserData";
19
+ export * from "./factory/BaseFactory";
20
+ export * from "./parser/BinaryDataParser";
21
+ export * from "./parser/DataParser";
22
+ export * from "./parser/ObjectDataParser";
23
+ export * from "./armature/Armature";
24
+ export * from "./armature/Bone";
25
+ export * from "./armature/Constraint";
26
+ export * from "./armature/IArmatureProxy";
27
+ export * from "./armature/Slot";
28
+ export * from "./armature/Surface";
29
+ export * from "./armature/TransformObject";
30
+ export * from "./event/EventObject";
31
+ export * from "./event/IEventDispatcher";
32
+ export * from "./geom/Matrix";
33
+ export * from "./geom/Transform";
34
+ export * from "./geom/Point";
35
+ export * from "./geom/Rectangle";
36
+ export * from "./geom/ColorTransform";
37
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/dragonbones/dragonBones/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAElC,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,+BAA+B,CAAC;AAE9C,cAAc,yBAAyB,CAAC;AACxC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,kBAAkB,CAAC;AACjC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AAEjC,cAAc,uBAAuB,CAAC;AAEtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAE1C,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,4BAA4B,CAAC;AAE3C,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AAEzC,cAAc,eAAe,CAAC;AAC9B,cAAc,kBAAkB,CAAC;AACjC,cAAc,cAAc,CAAC;AAC7B,cAAc,kBAAkB,CAAC;AACjC,cAAc,uBAAuB,CAAC"}
@@ -0,0 +1,36 @@
1
+ export * from "./core/DragonBones";
2
+ export * from "./core/BaseObject";
3
+ export * from "./animation/Animation";
4
+ export * from "./animation/WorldClock";
5
+ export * from "./animation/IAnimatable";
6
+ export * from "./animation/AnimationState";
7
+ export * from "./animation/BaseTimelineState";
8
+ export * from "./model/AnimationConfig";
9
+ export * from "./model/AnimationData";
10
+ export * from "./model/ArmatureData";
11
+ export * from "./model/BoundingBoxData";
12
+ export * from "./model/CanvasData";
13
+ export * from "./model/ConstraintData";
14
+ export * from "./model/DisplayData";
15
+ export * from "./model/DragonBonesData";
16
+ export * from "./model/SkinData";
17
+ export * from "./model/TextureAtlasData";
18
+ export * from "./model/UserData";
19
+ export * from "./factory/BaseFactory";
20
+ export * from "./parser/BinaryDataParser";
21
+ export * from "./parser/DataParser";
22
+ export * from "./parser/ObjectDataParser";
23
+ export * from "./armature/Armature";
24
+ export * from "./armature/Bone";
25
+ export * from "./armature/Constraint";
26
+ export * from "./armature/IArmatureProxy";
27
+ export * from "./armature/Slot";
28
+ export * from "./armature/Surface";
29
+ export * from "./armature/TransformObject";
30
+ export * from "./event/EventObject";
31
+ export * from "./event/IEventDispatcher";
32
+ export * from "./geom/Matrix";
33
+ export * from "./geom/Transform";
34
+ export * from "./geom/Point";
35
+ export * from "./geom/Rectangle";
36
+ export * from "./geom/ColorTransform";
@@ -0,0 +1,162 @@
1
+ import { BaseObject } from "../core/BaseObject";
2
+ import { AnimationFadeOutMode, TweenType } from "../core/DragonBones";
3
+ /**
4
+ * - The animation config is used to describe all the information needed to play an animation state.
5
+ * The API is still in the experimental phase and may encounter bugs or stability or compatibility issues when used.
6
+ * @see dragonBones.AnimationState
7
+ * @beta
8
+ * @version DragonBones 5.0
9
+ * @language en_US
10
+ */
11
+ export declare class AnimationConfig extends BaseObject {
12
+ static toString(): string;
13
+ /**
14
+ * @private
15
+ */
16
+ pauseFadeOut: boolean;
17
+ /**
18
+ * - Fade out the pattern of other animation states when the animation state is fade in.
19
+ * This property is typically used to specify the substitution of multiple animation states blend.
20
+ * @default dragonBones.AnimationFadeOutMode.All
21
+ * @version DragonBones 5.0
22
+ * @language en_US
23
+ */
24
+ fadeOutMode: AnimationFadeOutMode;
25
+ /**
26
+ * @private
27
+ */
28
+ fadeOutTweenType: TweenType;
29
+ /**
30
+ * @private
31
+ */
32
+ fadeOutTime: number;
33
+ /**
34
+ * @private
35
+ */
36
+ pauseFadeIn: boolean;
37
+ /**
38
+ * @private
39
+ */
40
+ actionEnabled: boolean;
41
+ /**
42
+ * @private
43
+ */
44
+ additive: boolean;
45
+ /**
46
+ * - Whether the animation state has control over the display property of the slots.
47
+ * Sometimes blend a animation state does not want it to control the display properties of the slots,
48
+ * especially if other animation state are controlling the display properties of the slots.
49
+ * @default true
50
+ * @version DragonBones 5.0
51
+ * @language en_US
52
+ */
53
+ displayControl: boolean;
54
+ /**
55
+ * - Whether to reset the objects without animation to the armature pose when the animation state is start to play.
56
+ * This property should usually be set to false when blend multiple animation states.
57
+ * @default true
58
+ * @version DragonBones 5.1
59
+ * @language en_US
60
+ */
61
+ resetToPose: boolean;
62
+ /**
63
+ * @private
64
+ */
65
+ fadeInTweenType: TweenType;
66
+ /**
67
+ * - The play times. [0: Loop play, [1~N]: Play N times]
68
+ * @version DragonBones 3.0
69
+ * @language en_US
70
+ */
71
+ playTimes: number;
72
+ /**
73
+ * - The blend layer.
74
+ * High layer animation state will get the blend weight first.
75
+ * When the blend weight is assigned more than 1, the remaining animation states will no longer get the weight assigned.
76
+ * @readonly
77
+ * @version DragonBones 5.0
78
+ * @language en_US
79
+ */
80
+ layer: number;
81
+ /**
82
+ * - The start time of play. (In seconds)
83
+ * @default 0.0
84
+ * @version DragonBones 5.0
85
+ * @language en_US
86
+ */
87
+ position: number;
88
+ /**
89
+ * - The duration of play.
90
+ * [-1: Use the default value of the animation data, 0: Stop play, (0~N]: The duration] (In seconds)
91
+ * @default -1.0
92
+ * @version DragonBones 5.0
93
+ * @language en_US
94
+ */
95
+ duration: number;
96
+ /**
97
+ * - The play speed.
98
+ * The value is an overlay relationship with {@link dragonBones.Animation#timeScale}.
99
+ * [(-N~0): Reverse play, 0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
100
+ * @default 1.0
101
+ * @version DragonBones 3.0
102
+ * @language en_US
103
+ */
104
+ timeScale: number;
105
+ /**
106
+ * - The blend weight.
107
+ * @default 1.0
108
+ * @version DragonBones 5.0
109
+ * @language en_US
110
+ */
111
+ weight: number;
112
+ /**
113
+ * - The fade in time.
114
+ * [-1: Use the default value of the animation data, [0~N]: The fade in time] (In seconds)
115
+ * @default -1.0
116
+ * @version DragonBones 5.0
117
+ * @language en_US
118
+ */
119
+ fadeInTime: number;
120
+ /**
121
+ * - The auto fade out time when the animation state play completed.
122
+ * [-1: Do not fade out automatically, [0~N]: The fade out time] (In seconds)
123
+ * @default -1.0
124
+ * @version DragonBones 5.0
125
+ * @language en_US
126
+ */
127
+ autoFadeOutTime: number;
128
+ /**
129
+ * - The name of the animation state. (Can be different from the name of the animation data)
130
+ * @version DragonBones 5.0
131
+ * @language en_US
132
+ */
133
+ name: string;
134
+ /**
135
+ * - The animation data name.
136
+ * @version DragonBones 5.0
137
+ * @language en_US
138
+ */
139
+ animation: string;
140
+ /**
141
+ * - The blend group name of the animation state.
142
+ * This property is typically used to specify the substitution of multiple animation states blend.
143
+ * @readonly
144
+ * @version DragonBones 5.0
145
+ * @language en_US
146
+ */
147
+ group: string;
148
+ /**
149
+ * @private
150
+ */
151
+ readonly boneMask: Array<string>;
152
+ protected _onClear(): void;
153
+ /**
154
+ * @private
155
+ */
156
+ clear(): void;
157
+ /**
158
+ * @private
159
+ */
160
+ copyFrom(value: AnimationConfig): void;
161
+ }
162
+ //# sourceMappingURL=AnimationConfig.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"AnimationConfig.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/model/AnimationConfig.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,oBAAoB,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEtE;;;;;;;GAOG;AACH,qBAAa,eAAgB,SAAQ,UAAU;WAC/B,QAAQ,IAAI,MAAM;IAGhC;;OAEG;IACI,YAAY,EAAE,OAAO,CAAC;IAC7B;;;;;;OAMG;IACI,WAAW,EAAE,oBAAoB,CAAC;IACzC;;OAEG;IACI,gBAAgB,EAAE,SAAS,CAAC;IACnC;;OAEG;IACI,WAAW,EAAE,MAAM,CAAC;IAC3B;;OAEG;IACI,WAAW,EAAE,OAAO,CAAC;IAC5B;;OAEG;IACI,aAAa,EAAE,OAAO,CAAC;IAC9B;;OAEG;IACI,QAAQ,EAAE,OAAO,CAAC;IACzB;;;;;;;OAOG;IACI,cAAc,EAAE,OAAO,CAAC;IAC/B;;;;;;OAMG;IACI,WAAW,EAAE,OAAO,CAAC;IAC5B;;OAEG;IACI,eAAe,EAAE,SAAS,CAAC;IAClC;;;;OAIG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;;OAOG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB;;;;;OAKG;IACI,QAAQ,EAAE,MAAM,CAAC;IACxB;;;;;;OAMG;IACI,QAAQ,EAAE,MAAM,CAAC;IACxB;;;;;;;OAOG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;OAKG;IACI,MAAM,EAAE,MAAM,CAAC;IACtB;;;;;;OAMG;IACI,UAAU,EAAE,MAAM,CAAC;IAC1B;;;;;;OAMG;IACI,eAAe,EAAE,MAAM,CAAC;IAC/B;;;;OAIG;IACI,IAAI,EAAE,MAAM,CAAC;IACpB;;;;OAIG;IACI,SAAS,EAAE,MAAM,CAAC;IACzB;;;;;;OAMG;IACI,KAAK,EAAE,MAAM,CAAC;IACrB;;OAEG;IACH,SAAgB,QAAQ,EAAE,KAAK,CAAC,MAAM,CAAC,CAAM;IAE7C,SAAS,CAAC,QAAQ,IAAI,IAAI;IAyB1B;;OAEG;IACI,KAAK,IAAI,IAAI;IAGpB;;OAEG;IACI,QAAQ,CAAC,KAAK,EAAE,eAAe,GAAG,IAAI;CA6B9C"}
@@ -0,0 +1,81 @@
1
+ import { BaseObject } from "../core/BaseObject";
2
+ /**
3
+ * - The animation config is used to describe all the information needed to play an animation state.
4
+ * The API is still in the experimental phase and may encounter bugs or stability or compatibility issues when used.
5
+ * @see dragonBones.AnimationState
6
+ * @beta
7
+ * @version DragonBones 5.0
8
+ * @language en_US
9
+ */
10
+ export class AnimationConfig extends BaseObject {
11
+ constructor() {
12
+ super(...arguments);
13
+ /**
14
+ * @private
15
+ */
16
+ this.boneMask = [];
17
+ }
18
+ static toString() {
19
+ return "[class dragonBones.AnimationConfig]";
20
+ }
21
+ _onClear() {
22
+ this.pauseFadeOut = true;
23
+ this.fadeOutMode = 4 /* AnimationFadeOutMode.All */;
24
+ this.fadeOutTweenType = 1 /* TweenType.Line */;
25
+ this.fadeOutTime = -1.0;
26
+ this.actionEnabled = true;
27
+ this.additive = false;
28
+ this.displayControl = true;
29
+ this.pauseFadeIn = true;
30
+ this.resetToPose = true;
31
+ this.fadeInTweenType = 1 /* TweenType.Line */;
32
+ this.playTimes = -1;
33
+ this.layer = 0;
34
+ this.position = 0.0;
35
+ this.duration = -1.0;
36
+ this.timeScale = -100.0;
37
+ this.weight = 1.0;
38
+ this.fadeInTime = -1.0;
39
+ this.autoFadeOutTime = -1.0;
40
+ this.name = "";
41
+ this.animation = "";
42
+ this.group = "";
43
+ this.boneMask.length = 0;
44
+ }
45
+ /**
46
+ * @private
47
+ */
48
+ clear() {
49
+ this._onClear();
50
+ }
51
+ /**
52
+ * @private
53
+ */
54
+ copyFrom(value) {
55
+ this.pauseFadeOut = value.pauseFadeOut;
56
+ this.fadeOutMode = value.fadeOutMode;
57
+ this.autoFadeOutTime = value.autoFadeOutTime;
58
+ this.fadeOutTweenType = value.fadeOutTweenType;
59
+ this.actionEnabled = value.actionEnabled;
60
+ this.additive = value.additive;
61
+ this.displayControl = value.displayControl;
62
+ this.pauseFadeIn = value.pauseFadeIn;
63
+ this.resetToPose = value.resetToPose;
64
+ this.playTimes = value.playTimes;
65
+ this.layer = value.layer;
66
+ this.position = value.position;
67
+ this.duration = value.duration;
68
+ this.timeScale = value.timeScale;
69
+ this.fadeInTime = value.fadeInTime;
70
+ this.fadeOutTime = value.fadeOutTime;
71
+ this.fadeInTweenType = value.fadeInTweenType;
72
+ this.weight = value.weight;
73
+ this.name = value.name;
74
+ this.animation = value.animation;
75
+ this.group = value.group;
76
+ this.boneMask.length = value.boneMask.length;
77
+ for (let i = 0, l = this.boneMask.length; i < l; ++i) {
78
+ this.boneMask[i] = value.boneMask[i];
79
+ }
80
+ }
81
+ }
@@ -0,0 +1,174 @@
1
+ import { BaseObject } from "../core/BaseObject";
2
+ import { AnimationBlendType, TimelineType } from "../core/DragonBones";
3
+ import { Map } from "../core/DragonBones";
4
+ import { ArmatureData } from "./ArmatureData";
5
+ /**
6
+ * - The animation data.
7
+ * @version DragonBones 3.0
8
+ * @language en_US
9
+ */
10
+ export declare class AnimationData extends BaseObject {
11
+ static toString(): string;
12
+ /**
13
+ * - FrameIntArray.
14
+ * @internal
15
+ */
16
+ frameIntOffset: number;
17
+ /**
18
+ * - FrameFloatArray.
19
+ * @internal
20
+ */
21
+ frameFloatOffset: number;
22
+ /**
23
+ * - FrameArray.
24
+ * @internal
25
+ */
26
+ frameOffset: number;
27
+ /**
28
+ * @private
29
+ */
30
+ blendType: AnimationBlendType;
31
+ /**
32
+ * - The frame count of the animation.
33
+ * @version DragonBones 3.0
34
+ * @language en_US
35
+ */
36
+ frameCount: number;
37
+ /**
38
+ * - The play times of the animation. [0: Loop play, [1~N]: Play N times]
39
+ * @version DragonBones 3.0
40
+ * @language en_US
41
+ */
42
+ playTimes: number;
43
+ /**
44
+ * - The duration of the animation. (In seconds)
45
+ * @version DragonBones 3.0
46
+ * @language en_US
47
+ */
48
+ duration: number;
49
+ /**
50
+ * @private
51
+ */
52
+ scale: number;
53
+ /**
54
+ * - The fade in time of the animation. (In seconds)
55
+ * @version DragonBones 3.0
56
+ * @language en_US
57
+ */
58
+ fadeInTime: number;
59
+ /**
60
+ * @private
61
+ */
62
+ cacheFrameRate: number;
63
+ /**
64
+ * - The animation name.
65
+ * @version DragonBones 3.0
66
+ * @language en_US
67
+ */
68
+ name: string;
69
+ /**
70
+ * @private
71
+ */
72
+ readonly cachedFrames: Array<boolean>;
73
+ /**
74
+ * @private
75
+ */
76
+ readonly boneTimelines: Map<Array<TimelineData>>;
77
+ /**
78
+ * @private
79
+ */
80
+ readonly slotTimelines: Map<Array<TimelineData>>;
81
+ /**
82
+ * @private
83
+ */
84
+ readonly constraintTimelines: Map<Array<TimelineData>>;
85
+ /**
86
+ * @private
87
+ */
88
+ readonly animationTimelines: Map<Array<TimelineData>>;
89
+ /**
90
+ * @private
91
+ */
92
+ readonly boneCachedFrameIndices: Map<Array<number>>;
93
+ /**
94
+ * @private
95
+ */
96
+ readonly slotCachedFrameIndices: Map<Array<number>>;
97
+ /**
98
+ * @private
99
+ */
100
+ actionTimeline: TimelineData | null;
101
+ /**
102
+ * @private
103
+ */
104
+ zOrderTimeline: TimelineData | null;
105
+ /**
106
+ * @private
107
+ */
108
+ parent: ArmatureData;
109
+ protected _onClear(): void;
110
+ /**
111
+ * @internal
112
+ */
113
+ cacheFrames(frameRate: number): void;
114
+ /**
115
+ * @private
116
+ */
117
+ addBoneTimeline(timelineName: string, timeline: TimelineData): void;
118
+ /**
119
+ * @private
120
+ */
121
+ addSlotTimeline(timelineName: string, timeline: TimelineData): void;
122
+ /**
123
+ * @private
124
+ */
125
+ addConstraintTimeline(timelineName: string, timeline: TimelineData): void;
126
+ /**
127
+ * @private
128
+ */
129
+ addAnimationTimeline(timelineName: string, timeline: TimelineData): void;
130
+ /**
131
+ * @private
132
+ */
133
+ getBoneTimelines(timelineName: string): Array<TimelineData> | null;
134
+ /**
135
+ * @private
136
+ */
137
+ getSlotTimelines(timelineName: string): Array<TimelineData> | null;
138
+ /**
139
+ * @private
140
+ */
141
+ getConstraintTimelines(timelineName: string): Array<TimelineData> | null;
142
+ /**
143
+ * @private
144
+ */
145
+ getAnimationTimelines(timelineName: string): Array<TimelineData> | null;
146
+ /**
147
+ * @private
148
+ */
149
+ getBoneCachedFrameIndices(boneName: string): Array<number> | null;
150
+ /**
151
+ * @private
152
+ */
153
+ getSlotCachedFrameIndices(slotName: string): Array<number> | null;
154
+ }
155
+ /**
156
+ * @private
157
+ */
158
+ export declare class TimelineData extends BaseObject {
159
+ static toString(): string;
160
+ type: TimelineType;
161
+ offset: number;
162
+ frameIndicesOffset: number;
163
+ protected _onClear(): void;
164
+ }
165
+ /**
166
+ * @internal
167
+ */
168
+ export declare class AnimationTimelineData extends TimelineData {
169
+ static toString(): string;
170
+ x: number;
171
+ y: number;
172
+ protected _onClear(): void;
173
+ }
174
+ //# sourceMappingURL=AnimationData.d.ts.map
@@ -0,0 +1 @@
1
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