@safe-engine/pixi 8.8.1 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/core/NodePool.d.ts +1 -1
  5. package/dist/core/Size.d.ts +0 -1
  6. package/dist/core/Size.d.ts.map +1 -1
  7. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  8. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  9. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  10. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  11. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  12. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  13. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  15. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  16. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  18. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  19. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  21. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  22. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  24. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  25. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  26. package/dist/dragonbones/db-pixi/index.js +4 -0
  27. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  28. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  30. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  31. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  33. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  34. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  36. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  37. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  39. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  40. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  42. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  43. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  45. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  46. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  48. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  49. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  51. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  52. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  54. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  55. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  57. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  58. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  60. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  61. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  63. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  64. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  66. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  67. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  69. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  70. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  72. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  73. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  75. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  76. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  78. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  79. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  81. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  82. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  84. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  85. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  87. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  88. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  90. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  91. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  93. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  94. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  96. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  97. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  99. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  100. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/index.js +36 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  105. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  106. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  108. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  109. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  111. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  112. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  114. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  115. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  117. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  118. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  120. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  121. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  123. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  124. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  126. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  127. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  129. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  132. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  133. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  135. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  136. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  138. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  139. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  141. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  142. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  143. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  144. package/dist/dragonbones/index.js +1 -1
  145. package/dist/helper/utils.js +1 -1
  146. package/package.json +3 -4
@@ -0,0 +1,53 @@
1
+ /**
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+ * - The BaseObject is the base class for all objects in the DragonBones framework.
3
+ * All BaseObject instances are cached to the object pool to reduce the performance consumption of frequent requests for memory or memory recovery.
4
+ * @version DragonBones 4.5
5
+ * @language en_US
6
+ */
7
+ export declare abstract class BaseObject {
8
+ private static _hashCode;
9
+ private static _defaultMaxCount;
10
+ private static readonly _maxCountMap;
11
+ private static readonly _poolsMap;
12
+ private static _returnObject;
13
+ static toString(): string;
14
+ /**
15
+ * - Set the maximum cache count of the specify object pool.
16
+ * @param objectConstructor - The specify class. (Set all object pools max cache count if not set)
17
+ * @param maxCount - Max count.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ static setMaxCount(objectConstructor: typeof BaseObject | null, maxCount: number): void;
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+ /**
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+ * - Clear the cached instances of a specify object pool.
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+ * @param objectConstructor - Specify class. (Clear all cached instances if not set)
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ static clearPool(objectConstructor?: typeof BaseObject | null): void;
29
+ /**
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+ * - Get an instance of the specify class from object pool.
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+ * @param objectConstructor - The specify class.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ static borrowObject<T extends BaseObject>(objectConstructor: {
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+ new (): T;
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+ }): T;
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+ /**
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+ * - A unique identification number assigned to the object.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ readonly hashCode: number;
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+ private _isInPool;
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+ protected abstract _onClear(): void;
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+ /**
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+ * - Clear the object and return it back to object pool。
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ returnToPool(): void;
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+ }
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+ //# sourceMappingURL=BaseObject.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"BaseObject.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/core/BaseObject.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,8BAAsB,UAAU;IAC9B,OAAO,CAAC,MAAM,CAAC,SAAS,CAAa;IACrC,OAAO,CAAC,MAAM,CAAC,gBAAgB,CAAgB;IAC/C,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAmB;IACvD,OAAO,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,CAA8B;IAE/D,OAAO,CAAC,MAAM,CAAC,aAAa;WAmBd,QAAQ,IAAI,MAAM;IAGhC;;;;;;OAMG;WACW,WAAW,CACvB,iBAAiB,EAAE,OAAO,UAAU,GAAG,IAAI,EAC3C,QAAQ,EAAE,MAAM,GACf,IAAI;IAgCP;;;;;OAKG;WACW,SAAS,CACrB,iBAAiB,GAAE,OAAO,UAAU,GAAG,IAAW,GACjD,IAAI;IAiBP;;;;;OAKG;WACW,YAAY,CAAC,CAAC,SAAS,UAAU,EAAE,iBAAiB,EAAE;QAClE,QAAQ,CAAC,CAAC;KACX,GAAG,CAAC;IAgBL;;;;OAIG;IACH,SAAgB,QAAQ,EAAE,MAAM,CAA0B;IAC1D,OAAO,CAAC,SAAS,CAAkB;IAEnC,SAAS,CAAC,QAAQ,CAAC,QAAQ,IAAI,IAAI;IACnC;;;;OAIG;IACI,YAAY,IAAI,IAAI;CAI5B"}
@@ -0,0 +1,130 @@
1
+ /**
2
+ * - The BaseObject is the base class for all objects in the DragonBones framework.
3
+ * All BaseObject instances are cached to the object pool to reduce the performance consumption of frequent requests for memory or memory recovery.
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+ * @version DragonBones 4.5
5
+ * @language en_US
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+ */
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+ export class BaseObject {
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+ constructor() {
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+ /**
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+ * - A unique identification number assigned to the object.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ this.hashCode = BaseObject._hashCode++;
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+ this._isInPool = false;
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+ }
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+ static _returnObject(object) {
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+ const classType = String(object.constructor);
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+ const maxCount = classType in BaseObject._maxCountMap
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+ ? BaseObject._maxCountMap[classType]
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+ : BaseObject._defaultMaxCount;
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+ const pool = (BaseObject._poolsMap[classType] =
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+ BaseObject._poolsMap[classType] || []);
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+ if (pool.length < maxCount) {
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+ if (!object._isInPool) {
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+ object._isInPool = true;
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+ pool.push(object);
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+ }
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+ else {
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+ console.warn("The object is already in the pool.");
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+ }
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+ }
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+ else {
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+ }
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+ }
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+ static toString() {
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+ throw new Error();
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+ }
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+ /**
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+ * - Set the maximum cache count of the specify object pool.
41
+ * @param objectConstructor - The specify class. (Set all object pools max cache count if not set)
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+ * @param maxCount - Max count.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ static setMaxCount(objectConstructor, maxCount) {
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+ if (maxCount < 0 || maxCount !== maxCount) {
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+ // isNaN
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+ maxCount = 0;
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+ }
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+ if (objectConstructor !== null) {
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+ const classType = String(objectConstructor);
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+ const pool = classType in BaseObject._poolsMap
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+ ? BaseObject._poolsMap[classType]
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+ : null;
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+ if (pool !== null && pool.length > maxCount) {
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+ pool.length = maxCount;
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+ }
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+ BaseObject._maxCountMap[classType] = maxCount;
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+ }
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+ else {
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+ BaseObject._defaultMaxCount = maxCount;
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+ for (let classType in BaseObject._poolsMap) {
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+ const pool = BaseObject._poolsMap[classType];
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+ if (pool.length > maxCount) {
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+ pool.length = maxCount;
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+ }
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+ if (classType in BaseObject._maxCountMap) {
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+ BaseObject._maxCountMap[classType] = maxCount;
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+ }
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+ }
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+ }
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+ }
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+ /**
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+ * - Clear the cached instances of a specify object pool.
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+ * @param objectConstructor - Specify class. (Clear all cached instances if not set)
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ static clearPool(objectConstructor = null) {
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+ if (objectConstructor !== null) {
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+ const classType = String(objectConstructor);
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+ const pool = classType in BaseObject._poolsMap
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+ ? BaseObject._poolsMap[classType]
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+ : null;
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+ if (pool !== null && pool.length > 0) {
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+ pool.length = 0;
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+ }
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+ }
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+ else {
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+ for (let k in BaseObject._poolsMap) {
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+ const pool = BaseObject._poolsMap[k];
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+ pool.length = 0;
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+ }
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+ }
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+ }
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+ /**
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+ * - Get an instance of the specify class from object pool.
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+ * @param objectConstructor - The specify class.
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+ * @version DragonBones 4.5
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+ * @language en_US
102
+ */
103
+ static borrowObject(objectConstructor) {
104
+ const classType = String(objectConstructor);
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+ const pool = classType in BaseObject._poolsMap
106
+ ? BaseObject._poolsMap[classType]
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+ : null;
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+ if (pool !== null && pool.length > 0) {
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+ const object = pool.pop();
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+ object._isInPool = false;
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+ return object;
112
+ }
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+ const object = new objectConstructor();
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+ object._onClear();
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+ return object;
116
+ }
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+ /**
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+ * - Clear the object and return it back to object pool。
119
+ * @version DragonBones 4.5
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+ * @language en_US
121
+ */
122
+ returnToPool() {
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+ this._onClear();
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+ BaseObject._returnObject(this);
125
+ }
126
+ }
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+ BaseObject._hashCode = 0;
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+ BaseObject._defaultMaxCount = 3000;
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+ BaseObject._maxCountMap = {};
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+ BaseObject._poolsMap = {};
@@ -0,0 +1,236 @@
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+ import { WorldClock } from "../animation/WorldClock";
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+ import { EventObject } from "../event/EventObject";
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+ import { IEventDispatcher } from "../event/IEventDispatcher";
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+ import { BaseObject } from "./BaseObject";
5
+ export declare const enum BinaryOffset {
6
+ WeigthBoneCount = 0,
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+ WeigthFloatOffset = 1,
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+ WeigthBoneIndices = 2,
9
+ GeometryVertexCount = 0,
10
+ GeometryTriangleCount = 1,
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+ GeometryFloatOffset = 2,
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+ GeometryWeightOffset = 3,
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+ GeometryVertexIndices = 4,
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+ TimelineScale = 0,
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+ TimelineOffset = 1,
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+ TimelineKeyFrameCount = 2,
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+ TimelineFrameValueCount = 3,
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+ TimelineFrameValueOffset = 4,
19
+ TimelineFrameOffset = 5,
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+ FramePosition = 0,
21
+ FrameTweenType = 1,
22
+ FrameTweenEasingOrCurveSampleCount = 2,
23
+ FrameCurveSamples = 3,
24
+ DeformVertexOffset = 0,
25
+ DeformCount = 1,
26
+ DeformValueCount = 2,
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+ DeformValueOffset = 3,
28
+ DeformFloatOffset = 4
29
+ }
30
+ /**
31
+ * @private
32
+ */
33
+ export declare const enum ArmatureType {
34
+ Armature = 0,
35
+ MovieClip = 1,
36
+ Stage = 2
37
+ }
38
+ /**
39
+ * @private
40
+ */
41
+ export declare const enum BoneType {
42
+ Bone = 0,
43
+ Surface = 1
44
+ }
45
+ /**
46
+ * @private
47
+ */
48
+ export declare const enum DisplayType {
49
+ Image = 0,
50
+ Armature = 1,
51
+ Mesh = 2,
52
+ BoundingBox = 3,
53
+ Path = 4
54
+ }
55
+ /**
56
+ * - Bounding box type.
57
+ * @version DragonBones 5.0
58
+ * @language en_US
59
+ */
60
+ export declare const enum BoundingBoxType {
61
+ Rectangle = 0,
62
+ Ellipse = 1,
63
+ Polygon = 2
64
+ }
65
+ /**
66
+ * @private
67
+ */
68
+ export declare const enum ActionType {
69
+ Play = 0,
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+ Frame = 10,
71
+ Sound = 11
72
+ }
73
+ /**
74
+ * @private
75
+ */
76
+ export declare const enum BlendMode {
77
+ Normal = 0,
78
+ Add = 1,
79
+ Alpha = 2,
80
+ Darken = 3,
81
+ Difference = 4,
82
+ Erase = 5,
83
+ HardLight = 6,
84
+ Invert = 7,
85
+ Layer = 8,
86
+ Lighten = 9,
87
+ Multiply = 10,
88
+ Overlay = 11,
89
+ Screen = 12,
90
+ Subtract = 13
91
+ }
92
+ /**
93
+ * @private
94
+ */
95
+ export declare const enum TweenType {
96
+ None = 0,
97
+ Line = 1,
98
+ Curve = 2,
99
+ QuadIn = 3,
100
+ QuadOut = 4,
101
+ QuadInOut = 5
102
+ }
103
+ /**
104
+ * @private
105
+ */
106
+ export declare const enum TimelineType {
107
+ Action = 0,
108
+ ZOrder = 1,
109
+ BoneAll = 10,
110
+ BoneTranslate = 11,
111
+ BoneRotate = 12,
112
+ BoneScale = 13,
113
+ Surface = 50,
114
+ BoneAlpha = 60,
115
+ SlotDisplay = 20,
116
+ SlotColor = 21,
117
+ SlotDeform = 22,
118
+ SlotZIndex = 23,
119
+ SlotAlpha = 24,
120
+ IKConstraint = 30,
121
+ AnimationProgress = 40,
122
+ AnimationWeight = 41,
123
+ AnimationParameter = 42
124
+ }
125
+ /**
126
+ * - Offset mode.
127
+ * @version DragonBones 5.5
128
+ * @language en_US
129
+ */
130
+ export declare const enum OffsetMode {
131
+ None = 0,
132
+ Additive = 1,
133
+ Override = 2
134
+ }
135
+ /**
136
+ * - Animation fade out mode.
137
+ * @version DragonBones 4.5
138
+ * @language en_US
139
+ */
140
+ export declare const enum AnimationFadeOutMode {
141
+ /**
142
+ * - Fade out the animation states of the same layer.
143
+ * @language en_US
144
+ */
145
+ SameLayer = 1,
146
+ /**
147
+ * - Fade out the animation states of the same group.
148
+ * @language en_US
149
+ */
150
+ SameGroup = 2,
151
+ /**
152
+ * - Fade out the animation states of the same layer and group.
153
+ * @language en_US
154
+ */
155
+ SameLayerAndGroup = 3,
156
+ /**
157
+ * - Fade out of all animation states.
158
+ * @language en_US
159
+ */
160
+ All = 4,
161
+ /**
162
+ * - Does not replace the animation state with the same name.
163
+ * @language en_US
164
+ */
165
+ Single = 5
166
+ }
167
+ /**
168
+ * @private
169
+ */
170
+ export declare const enum AnimationBlendType {
171
+ None = 0,
172
+ E1D = 1
173
+ }
174
+ /**
175
+ * @private
176
+ */
177
+ export declare const enum AnimationBlendMode {
178
+ Additive = 0,
179
+ Override = 1
180
+ }
181
+ /**
182
+ * @private
183
+ */
184
+ export declare const enum ConstraintType {
185
+ IK = 0,
186
+ Path = 1
187
+ }
188
+ /**
189
+ * @private
190
+ */
191
+ export declare const enum PositionMode {
192
+ Fixed = 0,
193
+ Percent = 1
194
+ }
195
+ /**
196
+ * @private
197
+ */
198
+ export declare const enum SpacingMode {
199
+ Length = 0,
200
+ Fixed = 1,
201
+ Percent = 2
202
+ }
203
+ /**
204
+ * @private
205
+ */
206
+ export declare const enum RotateMode {
207
+ Tangent = 0,
208
+ Chain = 1,
209
+ ChainScale = 2
210
+ }
211
+ /**
212
+ * @private
213
+ */
214
+ export interface Map<T> {
215
+ [key: string]: T;
216
+ }
217
+ /**
218
+ * @private
219
+ */
220
+ export declare class DragonBones {
221
+ static readonly VERSION: string;
222
+ static yDown: boolean;
223
+ static debug: boolean;
224
+ static debugDraw: boolean;
225
+ private readonly _clock;
226
+ private readonly _events;
227
+ private readonly _objects;
228
+ private _eventManager;
229
+ constructor(eventManager: IEventDispatcher);
230
+ advanceTime(passedTime: number): void;
231
+ bufferEvent(value: EventObject): void;
232
+ bufferObject(object: BaseObject): void;
233
+ get clock(): WorldClock;
234
+ get eventManager(): IEventDispatcher;
235
+ }
236
+ //# sourceMappingURL=DragonBones.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,61 @@
1
+ import { WorldClock } from "../animation/WorldClock";
2
+ import { EventObject } from "../event/EventObject";
3
+ /**
4
+ * @private
5
+ */
6
+ export class DragonBones {
7
+ constructor(eventManager) {
8
+ this._clock = new WorldClock();
9
+ this._events = [];
10
+ this._objects = [];
11
+ this._eventManager = null;
12
+ this._eventManager = eventManager;
13
+ // console.info(
14
+ // `DragonBones: ${DragonBones.VERSION}\nWebsite: http://dragonbones.com/\nSource and Demo: https://github.com/DragonBones/`
15
+ // );
16
+ }
17
+ advanceTime(passedTime) {
18
+ if (this._objects.length > 0) {
19
+ for (const object of this._objects) {
20
+ object.returnToPool();
21
+ }
22
+ this._objects.length = 0;
23
+ }
24
+ this._clock.advanceTime(passedTime);
25
+ if (this._events.length > 0) {
26
+ for (let i = 0; i < this._events.length; ++i) {
27
+ const eventObject = this._events[i];
28
+ const armature = eventObject.armature;
29
+ if (armature._armatureData !== null) {
30
+ // May be armature disposed before advanceTime.
31
+ armature.eventDispatcher.dispatchDBEvent(eventObject.type, eventObject);
32
+ if (eventObject.type === EventObject.SOUND_EVENT) {
33
+ this._eventManager.dispatchDBEvent(eventObject.type, eventObject);
34
+ }
35
+ }
36
+ this.bufferObject(eventObject);
37
+ }
38
+ this._events.length = 0;
39
+ }
40
+ }
41
+ bufferEvent(value) {
42
+ if (this._events.indexOf(value) < 0) {
43
+ this._events.push(value);
44
+ }
45
+ }
46
+ bufferObject(object) {
47
+ if (this._objects.indexOf(object) < 0) {
48
+ this._objects.push(object);
49
+ }
50
+ }
51
+ get clock() {
52
+ return this._clock;
53
+ }
54
+ get eventManager() {
55
+ return this._eventManager;
56
+ }
57
+ }
58
+ DragonBones.VERSION = "5.7.000";
59
+ DragonBones.yDown = true;
60
+ DragonBones.debug = false;
61
+ DragonBones.debugDraw = false;
@@ -0,0 +1,143 @@
1
+ import { AnimationState } from "../animation/AnimationState";
2
+ import { Armature } from "../armature/Armature";
3
+ import { Bone } from "../armature/Bone";
4
+ import { Slot } from "../armature/Slot";
5
+ import { BaseObject } from "../core/BaseObject";
6
+ import { ActionData, UserData } from "../model/UserData";
7
+ import { EventStringType } from "./IEventDispatcher";
8
+ /**
9
+ * - The properties of the object carry basic information about an event,
10
+ * which are passed as parameter or parameter's parameter to event listeners when an event occurs.
11
+ * @version DragonBones 4.5
12
+ * @language en_US
13
+ */
14
+ export declare class EventObject extends BaseObject {
15
+ /**
16
+ * - Animation start play.
17
+ * @version DragonBones 4.5
18
+ * @language en_US
19
+ */
20
+ static readonly START: string;
21
+ /**
22
+ * - Animation loop play complete once.
23
+ * @version DragonBones 4.5
24
+ * @language en_US
25
+ */
26
+ static readonly LOOP_COMPLETE: string;
27
+ /**
28
+ * - Animation play complete.
29
+ * @version DragonBones 4.5
30
+ * @language en_US
31
+ */
32
+ static readonly COMPLETE: string;
33
+ /**
34
+ * - Animation fade in start.
35
+ * @version DragonBones 4.5
36
+ * @language en_US
37
+ */
38
+ static readonly FADE_IN: string;
39
+ /**
40
+ * - Animation fade in complete.
41
+ * @version DragonBones 4.5
42
+ * @language en_US
43
+ */
44
+ static readonly FADE_IN_COMPLETE: string;
45
+ /**
46
+ * - Animation fade out start.
47
+ * @version DragonBones 4.5
48
+ * @language en_US
49
+ */
50
+ static readonly FADE_OUT: string;
51
+ /**
52
+ * - Animation fade out complete.
53
+ * @version DragonBones 4.5
54
+ * @language en_US
55
+ */
56
+ static readonly FADE_OUT_COMPLETE: string;
57
+ /**
58
+ * - Animation frame event.
59
+ * @version DragonBones 4.5
60
+ * @language en_US
61
+ */
62
+ static readonly FRAME_EVENT: string;
63
+ /**
64
+ * - Animation frame sound event.
65
+ * @version DragonBones 4.5
66
+ * @language en_US
67
+ */
68
+ static readonly SOUND_EVENT: string;
69
+ /**
70
+ * @internal
71
+ * @private
72
+ */
73
+ static actionDataToInstance(data: ActionData, instance: EventObject, armature: Armature): void;
74
+ static toString(): string;
75
+ /**
76
+ * - If is a frame event, the value is used to describe the time that the event was in the animation timeline. (In seconds)
77
+ * @version DragonBones 4.5
78
+ * @language en_US
79
+ */
80
+ time: number;
81
+ /**
82
+ * - The event type。
83
+ * @version DragonBones 4.5
84
+ * @language en_US
85
+ */
86
+ type: EventStringType;
87
+ /**
88
+ * - The event name. (The frame event name or the frame sound name)
89
+ * @version DragonBones 4.5
90
+ * @language en_US
91
+ */
92
+ name: string;
93
+ /**
94
+ * - The armature that dispatch the event.
95
+ * @see dragonBones.Armature
96
+ * @version DragonBones 4.5
97
+ * @language en_US
98
+ */
99
+ armature: Armature;
100
+ /**
101
+ * - The bone that dispatch the event.
102
+ * @see dragonBones.Bone
103
+ * @version DragonBones 4.5
104
+ * @language en_US
105
+ */
106
+ bone: Bone | null;
107
+ /**
108
+ * - The slot that dispatch the event.
109
+ * @see dragonBones.Slot
110
+ * @version DragonBones 4.5
111
+ * @language en_US
112
+ */
113
+ slot: Slot | null;
114
+ /**
115
+ * - The animation state that dispatch the event.
116
+ * @see dragonBones.AnimationState
117
+ * @version DragonBones 4.5
118
+ * @language en_US
119
+ */
120
+ animationState: AnimationState;
121
+ /**
122
+ * @private
123
+ */
124
+ actionData: ActionData | null;
125
+ /**
126
+ * @private
127
+ */
128
+ /**
129
+ * - The custom data.
130
+ * @see dragonBones.CustomData
131
+ * @version DragonBones 5.0
132
+ * @language en_US
133
+ */
134
+ /**
135
+ * - 自定义数据。
136
+ * @see dragonBones.CustomData
137
+ * @version DragonBones 5.0
138
+ * @language zh_CN
139
+ */
140
+ data: UserData | null;
141
+ protected _onClear(): void;
142
+ }
143
+ //# sourceMappingURL=EventObject.d.ts.map
@@ -0,0 +1 @@
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