@safe-engine/pixi 8.8.1 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/core/NodePool.d.ts +1 -1
  5. package/dist/core/Size.d.ts +0 -1
  6. package/dist/core/Size.d.ts.map +1 -1
  7. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  8. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  9. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  10. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  11. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  12. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  13. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  15. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  16. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  18. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  19. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  21. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  22. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  24. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  25. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  26. package/dist/dragonbones/db-pixi/index.js +4 -0
  27. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  28. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  30. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  31. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  33. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  34. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  36. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  37. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  39. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  40. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  42. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  43. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  45. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  46. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  48. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  49. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  51. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  52. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  54. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  55. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  57. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  58. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  60. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  61. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  63. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  64. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  66. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  67. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  69. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  70. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  72. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  73. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  75. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  76. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  78. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  79. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  81. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  82. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  84. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  85. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  87. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  88. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  90. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  91. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  93. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  94. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  96. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  97. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  99. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  100. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/index.js +36 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  105. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  106. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  108. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  109. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  111. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  112. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  114. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  115. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  117. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  118. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  120. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  121. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  123. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  124. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  126. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  127. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  129. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  132. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  133. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  135. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  136. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  138. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  139. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  141. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  142. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  143. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  144. package/dist/dragonbones/index.js +1 -1
  145. package/dist/helper/utils.js +1 -1
  146. package/package.json +3 -4
@@ -0,0 +1,47 @@
1
+ import { IEventDispatcher } from "../event/IEventDispatcher";
2
+ import { Armature } from "./Armature";
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+ import { Animation } from "../../dragonBones/animation/Animation";
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+ /**
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+ * - The armature proxy interface, the docking engine needs to implement it concretely.
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+ * @see dragonBones.Armature
7
+ * @version DragonBones 5.0
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+ * @language en_US
9
+ */
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+ export interface IArmatureProxy extends IEventDispatcher {
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+ /**
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+ * @internal
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+ */
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+ dbInit(armature: Armature): void;
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+ /**
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+ * @internal
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+ */
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+ dbClear(): void;
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+ /**
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+ * @internal
21
+ */
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+ dbUpdate(): void;
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+ /**
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+ * - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool)
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+ * @example
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+ * <pre>
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+ * removeChild(armatureDisplay);
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+ * armatureDisplay.dispose();
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+ * </pre>
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+ * @version DragonBones 4.5
31
+ * @language en_US
32
+ */
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+ dispose(disposeProxy: boolean): void;
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+ /**
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+ * - The armature.
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+ * @version DragonBones 4.5
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+ * @language en_US
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+ */
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+ readonly armature: Armature;
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+ /**
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+ * - The animation player.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ readonly animation: Animation;
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+ }
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+ //# sourceMappingURL=IArmatureProxy.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IArmatureProxy.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/armature/IArmatureProxy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7D,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,uCAAuC,CAAC;AAElE;;;;;GAKG;AACH,MAAM,WAAW,cAAe,SAAQ,gBAAgB;IACtD;;OAEG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAAC;IACjC;;OAEG;IACH,OAAO,IAAI,IAAI,CAAC;IAChB;;OAEG;IACH,QAAQ,IAAI,IAAI,CAAC;IACjB;;;;;;;;;OASG;IACH,OAAO,CAAC,YAAY,EAAE,OAAO,GAAG,IAAI,CAAC;IACrC;;;;OAIG;IACH,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B;;;;OAIG;IACH,QAAQ,CAAC,SAAS,EAAE,SAAS,CAAC;CAC/B"}
@@ -0,0 +1,357 @@
1
+ import { BaseObject } from "../core/BaseObject";
2
+ import { BlendMode } from "../core/DragonBones";
3
+ import { ColorTransform } from "../geom/ColorTransform";
4
+ import { Matrix } from "../geom/Matrix";
5
+ import { SlotData } from "../model/ArmatureData";
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+ import { BoundingBoxData } from "../model/BoundingBoxData";
7
+ import { DisplayData, GeometryData } from "../model/DisplayData";
8
+ import { TextureData } from "../model/TextureAtlasData";
9
+ import { Armature } from "./Armature";
10
+ import { Bone } from "./Bone";
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+ import { TransformObject } from "./TransformObject";
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+ /**
13
+ * @private
14
+ */
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+ export declare class DisplayFrame extends BaseObject {
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+ static toString(): string;
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+ rawDisplayData: DisplayData | null;
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+ displayData: DisplayData | null;
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+ textureData: TextureData | null;
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+ display: any | Armature | null;
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+ readonly deformVertices: Array<number>;
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+ protected _onClear(): void;
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+ updateDeformVertices(): void;
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+ getGeometryData(): GeometryData | null;
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+ getBoundingBox(): BoundingBoxData | null;
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+ getTextureData(): TextureData | null;
27
+ }
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+ /**
29
+ * - The slot attached to the armature, controls the display status and properties of the display object.
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+ * A bone can contain multiple slots.
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+ * A slot can contain multiple display objects, displaying only one of the display objects at a time,
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+ * but you can toggle the display object into frame animation while the animation is playing.
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+ * The display object can be a normal texture, or it can be a display of a child armature, a grid display object,
34
+ * and a custom other display object.
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+ * @see dragonBones.Armature
36
+ * @see dragonBones.Bone
37
+ * @see dragonBones.SlotData
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+ * @version DragonBones 3.0
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+ * @language en_US
40
+ */
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+ export declare abstract class Slot extends TransformObject {
42
+ /**
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+ * - Displays the animated state or mixed group name controlled by the object, set to null to be controlled by all animation states.
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+ * @default null
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+ * @see dragonBones.AnimationState#displayControl
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+ * @see dragonBones.AnimationState#name
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+ * @see dragonBones.AnimationState#group
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+ * @version DragonBones 4.5
49
+ * @language en_US
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+ */
51
+ displayController: string | null;
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+ protected _displayDataDirty: boolean;
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+ protected _displayDirty: boolean;
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+ protected _geometryDirty: boolean;
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+ protected _textureDirty: boolean;
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+ protected _visibleDirty: boolean;
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+ protected _blendModeDirty: boolean;
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+ protected _zOrderDirty: boolean;
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+ /**
60
+ * @internal
61
+ */
62
+ _colorDirty: boolean;
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+ /**
64
+ * @internal
65
+ */
66
+ _verticesDirty: boolean;
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+ protected _transformDirty: boolean;
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+ protected _visible: boolean;
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+ protected _blendMode: BlendMode;
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+ protected _displayIndex: number;
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+ protected _animationDisplayIndex: number;
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+ protected _cachedFrameIndex: number;
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+ /**
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+ * @internal
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+ */
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+ _zOrder: number;
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+ /**
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+ * @internal
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+ */
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+ _zIndex: number;
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+ /**
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+ * @internal
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+ */
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+ _pivotX: number;
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+ /**
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+ * @internal
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+ */
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+ _pivotY: number;
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+ protected readonly _localMatrix: Matrix;
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+ /**
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+ * @internal
92
+ */
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+ readonly _colorTransform: ColorTransform;
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+ /**
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+ * @internal
96
+ */
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+ readonly _displayFrames: Array<DisplayFrame>;
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+ /**
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+ * @internal
100
+ */
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+ readonly _geometryBones: Array<Bone | null>;
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+ /**
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+ * @internal
104
+ */
105
+ _slotData: SlotData;
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+ /**
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+ * @internal
108
+ */
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+ _displayFrame: DisplayFrame | null;
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+ /**
111
+ * @internal
112
+ */
113
+ _geometryData: GeometryData | null;
114
+ protected _boundingBoxData: BoundingBoxData | null;
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+ protected _textureData: TextureData | null;
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+ protected _rawDisplay: any;
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+ protected _meshDisplay: any;
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+ protected _display: any | null;
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+ protected _childArmature: Armature | null;
120
+ /**
121
+ * @private
122
+ */
123
+ protected _parent: Bone;
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+ /**
125
+ * @internal
126
+ */
127
+ _cachedFrameIndices: Array<number> | null;
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+ protected _onClear(): void;
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+ protected abstract _initDisplay(value: any, isRetain: boolean): void;
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+ protected abstract _disposeDisplay(value: any, isRelease: boolean): void;
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+ protected abstract _onUpdateDisplay(): void;
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+ protected abstract _addDisplay(): void;
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+ protected abstract _replaceDisplay(value: any): void;
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+ protected abstract _removeDisplay(): void;
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+ protected abstract _updateZOrder(): void;
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+ /**
137
+ * @internal
138
+ */
139
+ abstract _updateVisible(): void;
140
+ protected abstract _updateBlendMode(): void;
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+ protected abstract _updateColor(): void;
142
+ protected abstract _updateFrame(): void;
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+ protected abstract _updateMesh(): void;
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+ protected abstract _updateTransform(): void;
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+ protected abstract _identityTransform(): void;
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+ protected _hasDisplay(display: any): boolean;
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+ /**
148
+ * @internal
149
+ */
150
+ _isBonesUpdate(): boolean;
151
+ /**
152
+ * @internal
153
+ */
154
+ _updateAlpha(): void;
155
+ protected _updateDisplayData(): void;
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+ protected _updateDisplay(): void;
157
+ protected _updateGlobalTransformMatrix(isCache: boolean): void;
158
+ /**
159
+ * @internal
160
+ */
161
+ _setDisplayIndex(value: number, isAnimation?: boolean): void;
162
+ /**
163
+ * @internal
164
+ */
165
+ _setZOrder(value: number): boolean;
166
+ /**
167
+ * @internal
168
+ */
169
+ _setColor(value: ColorTransform): boolean;
170
+ /**
171
+ * @internal
172
+ */
173
+ init(slotData: SlotData, armatureValue: Armature, rawDisplay: any, meshDisplay: any): void;
174
+ /**
175
+ * @internal
176
+ */
177
+ update(cacheFrameIndex: number): void;
178
+ /**
179
+ * - Forces the slot to update the state of the display object in the next frame.
180
+ * @version DragonBones 4.5
181
+ * @language en_US
182
+ */
183
+ invalidUpdate(): void;
184
+ /**
185
+ * @private
186
+ */
187
+ updateTransformAndMatrix(): void;
188
+ /**
189
+ * @private
190
+ */
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+ replaceRawDisplayData(displayData: DisplayData | null, index?: number): void;
192
+ /**
193
+ * @private
194
+ */
195
+ replaceDisplayData(displayData: DisplayData | null, index?: number): void;
196
+ /**
197
+ * @private
198
+ */
199
+ replaceTextureData(textureData: TextureData | null, index?: number): void;
200
+ /**
201
+ * @private
202
+ */
203
+ replaceDisplay(value: any | Armature | null, index?: number): void;
204
+ /**
205
+ * - Check whether a specific point is inside a custom bounding box in the slot.
206
+ * The coordinate system of the point is the inner coordinate system of the armature.
207
+ * Custom bounding boxes need to be customized in Dragonbones Pro.
208
+ * @param x - The horizontal coordinate of the point.
209
+ * @param y - The vertical coordinate of the point.
210
+ * @version DragonBones 5.0
211
+ * @language en_US
212
+ */
213
+ containsPoint(x: number, y: number): boolean;
214
+ /**
215
+ * - Check whether a specific segment intersects a custom bounding box for the slot.
216
+ * The coordinate system of the segment and intersection is the inner coordinate system of the armature.
217
+ * Custom bounding boxes need to be customized in Dragonbones Pro.
218
+ * @param xA - The horizontal coordinate of the beginning of the segment.
219
+ * @param yA - The vertical coordinate of the beginning of the segment.
220
+ * @param xB - The horizontal coordinate of the end point of the segment.
221
+ * @param yB - The vertical coordinate of the end point of the segment.
222
+ * @param intersectionPointA - The first intersection at which a line segment intersects the bounding box from the beginning to the end. (If not set, the intersection point will not calculated)
223
+ * @param intersectionPointB - The first intersection at which a line segment intersects the bounding box from the end to the beginning. (If not set, the intersection point will not calculated)
224
+ * @param normalRadians - The normal radians of the tangent of the intersection boundary box. [x: Normal radian of the first intersection tangent, y: Normal radian of the second intersection tangent] (If not set, the normal will not calculated)
225
+ * @returns Intersection situation. [1: Disjoint and segments within the bounding box, 0: Disjoint, 1: Intersecting and having a nodal point and ending in the bounding box, 2: Intersecting and having a nodal point and starting at the bounding box, 3: Intersecting and having two intersections, N: Intersecting and having N intersections]
226
+ * @version DragonBones 5.0
227
+ * @language en_US
228
+ */
229
+ intersectsSegment(xA: number, yA: number, xB: number, yB: number, intersectionPointA?: {
230
+ x: number;
231
+ y: number;
232
+ } | null, intersectionPointB?: {
233
+ x: number;
234
+ y: number;
235
+ } | null, normalRadians?: {
236
+ x: number;
237
+ y: number;
238
+ } | null): number;
239
+ /**
240
+ * @private
241
+ */
242
+ getDisplayFrameAt(index: number): DisplayFrame;
243
+ /**
244
+ * - The visible of slot's display object.
245
+ * @default true
246
+ * @version DragonBones 5.6
247
+ * @language en_US
248
+ */
249
+ /**
250
+ * - 插槽的显示对象的可见。
251
+ * @default true
252
+ * @version DragonBones 5.6
253
+ * @language zh_CN
254
+ */
255
+ get visible(): boolean;
256
+ set visible(value: boolean);
257
+ /**
258
+ * @private
259
+ */
260
+ get displayFrameCount(): number;
261
+ set displayFrameCount(value: number);
262
+ /**
263
+ * - The index of the display object displayed in the display list.
264
+ * @example
265
+ * <pre>
266
+ * let slot = armature.getSlot("weapon");
267
+ * slot.displayIndex = 3;
268
+ * slot.displayController = "none";
269
+ * </pre>
270
+ * @version DragonBones 4.5
271
+ * @language en_US
272
+ */
273
+ get displayIndex(): number;
274
+ set displayIndex(value: number);
275
+ /**
276
+ * - The slot name.
277
+ * @see dragonBones.SlotData#name
278
+ * @version DragonBones 3.0
279
+ * @language en_US
280
+ */
281
+ get name(): string;
282
+ /**
283
+ * - Contains a display list of display objects or child armatures.
284
+ * @version DragonBones 3.0
285
+ * @language en_US
286
+ */
287
+ get displayList(): Array<any>;
288
+ set displayList(value: Array<any>);
289
+ /**
290
+ * - The slot data.
291
+ * @see dragonBones.SlotData
292
+ * @version DragonBones 4.5
293
+ * @language en_US
294
+ */
295
+ get slotData(): SlotData;
296
+ /**
297
+ * - The custom bounding box data for the slot at current time.
298
+ * @version DragonBones 5.0
299
+ * @language en_US
300
+ */
301
+ get boundingBoxData(): BoundingBoxData | null;
302
+ /**
303
+ * @private
304
+ */
305
+ get rawDisplay(): any;
306
+ /**
307
+ * @private
308
+ */
309
+ get meshDisplay(): any;
310
+ /**
311
+ * - The display object that the slot displays at this time.
312
+ * @example
313
+ * <pre>
314
+ * let slot = armature.getSlot("text");
315
+ * slot.display = new yourEngine.TextField();
316
+ * </pre>
317
+ * @version DragonBones 3.0
318
+ * @language en_US
319
+ */
320
+ get display(): any;
321
+ set display(value: any);
322
+ /**
323
+ * - The child armature that the slot displayed at current time.
324
+ * @example
325
+ * <pre>
326
+ * let slot = armature.getSlot("weapon");
327
+ * let prevChildArmature = slot.childArmature;
328
+ * if (prevChildArmature) {
329
+ * prevChildArmature.dispose();
330
+ * }
331
+ * slot.childArmature = factory.buildArmature("weapon_blabla", "weapon_blabla_project");
332
+ * </pre>
333
+ * @version DragonBones 3.0
334
+ * @language en_US
335
+ */
336
+ get childArmature(): Armature | null;
337
+ set childArmature(value: Armature | null);
338
+ /**
339
+ * - The parent bone to which it belongs.
340
+ * @version DragonBones 3.0
341
+ * @language en_US
342
+ */
343
+ get parent(): Bone;
344
+ /**
345
+ * - Deprecated, please refer to {@link #display}.
346
+ * @deprecated
347
+ * @language en_US
348
+ */
349
+ getDisplay(): any;
350
+ /**
351
+ * - Deprecated, please refer to {@link #display}.
352
+ * @deprecated
353
+ * @language en_US
354
+ */
355
+ setDisplay(value: any): void;
356
+ }
357
+ //# sourceMappingURL=Slot.d.ts.map
@@ -0,0 +1 @@
1
+ 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