@safe-engine/pixi 8.8.1 → 8.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.d.ts +1 -0
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +20 -1
- package/dist/core/NodePool.d.ts +1 -1
- package/dist/core/Size.d.ts +0 -1
- package/dist/core/Size.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.js +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +1 -1
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
- package/dist/dragonbones/db-pixi/index.d.ts +5 -0
- package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/index.js +4 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
- package/dist/dragonbones/dragonBones/index.d.ts +37 -0
- package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/index.js +36 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
- package/dist/dragonbones/index.js +1 -1
- package/dist/helper/utils.js +1 -1
- package/package.json +3 -4
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import { IAnimatable } from "./IAnimatable";
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/**
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* - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
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* @see dragonBones.IAnimateble
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language en_US
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*/
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export declare class WorldClock implements IAnimatable {
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/**
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* - Current time. (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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time: number;
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/**
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* - The play speed, used to control animation speed-shift play.
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* [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
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* @default 1.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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timeScale: number;
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private _systemTime;
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private readonly _animatebles;
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private _clock;
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/**
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* - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
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* When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
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* @version DragonBones 3.0
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* @language en_US
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*/
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constructor(time?: number);
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/**
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* - Advance time for all IAnimatable instances.
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* @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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advanceTime(passedTime: number): void;
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/**
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* - Check whether contains a specific instance of IAnimatable.
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* @param value - The IAnimatable instance.
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* @version DragonBones 3.0
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* @language en_US
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*/
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contains(value: IAnimatable): boolean;
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/**
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* - Add IAnimatable instance.
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* @param value - The IAnimatable instance.
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* @version DragonBones 3.0
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* @language en_US
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*/
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add(value: IAnimatable): void;
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/**
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* - Removes a specified IAnimatable instance.
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* @param value - The IAnimatable instance.
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* @language en_US
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*/
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remove(value: IAnimatable): void;
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/**
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* - Clear all IAnimatable instances.
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* @language en_US
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*/
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clear(): void;
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/**
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* @inheritDoc
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*/
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get clock(): WorldClock | null;
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set clock(value: WorldClock | null);
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}
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//# sourceMappingURL=WorldClock.d.ts.map
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{"version":3,"file":"WorldClock.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/animation/WorldClock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;;;;;GAMG;AACH,qBAAa,UAAW,YAAW,WAAW;IAC5C;;;;OAIG;IACI,IAAI,EAAE,MAAM,CAAO;IAC1B;;;;;;OAMG;IACI,SAAS,EAAE,MAAM,CAAO;IAE/B,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiC;IAC9D,OAAO,CAAC,MAAM,CAA2B;IACzC;;;;;OAKG;gBACgB,IAAI,GAAE,MAAY;IAIrC;;;;;OAKG;IACI,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IA0D5C;;;;;OAKG;IACI,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO;IAY5C;;;;;OAKG;IACI,GAAG,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAMpC;;;;;OAKG;IACI,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAOvC;;;;OAIG;IACI,KAAK,IAAI,IAAI;IAOpB;;OAEG;IACH,IAAW,KAAK,IAAI,UAAU,GAAG,IAAI,CAEpC;IACD,IAAW,KAAK,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,EAcxC;CACF"}
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/**
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* - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
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* @see dragonBones.IAnimateble
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language en_US
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*/
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export class WorldClock {
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/**
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* - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
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* When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
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* @version DragonBones 3.0
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* @language en_US
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*/
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constructor(time = 0.0) {
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/**
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* - Current time. (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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this.time = 0.0;
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/**
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* - The play speed, used to control animation speed-shift play.
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* [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
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* @default 1.0
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* @version DragonBones 3.0
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* @language en_US
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*/
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this.timeScale = 1.0;
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this._systemTime = 0.0;
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this._animatebles = [];
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this._clock = null;
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this.time = time;
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this._systemTime = new Date().getTime() * 0.001;
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}
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/**
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* - Advance time for all IAnimatable instances.
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* @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
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* @version DragonBones 3.0
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* @language en_US
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*/
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advanceTime(passedTime) {
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if (passedTime !== passedTime) {
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passedTime = 0.0;
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}
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const currentTime = Date.now() * 0.001;
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if (passedTime < 0.0) {
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passedTime = currentTime - this._systemTime;
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}
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this._systemTime = currentTime;
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if (this.timeScale !== 1.0) {
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passedTime *= this.timeScale;
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}
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return;
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}
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if (passedTime < 0.0) {
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this.time -= passedTime;
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}
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else {
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this.time += passedTime;
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}
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let i = 0, r = 0, l = this._animatebles.length;
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for (; i < l; ++i) {
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const animatable = this._animatebles[i];
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if (animatable !== null) {
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if (r > 0) {
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this._animatebles[i - r] = animatable;
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this._animatebles[i] = null;
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}
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animatable.advanceTime(passedTime);
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}
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else {
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r++;
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}
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}
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if (r > 0) {
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l = this._animatebles.length;
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for (; i < l; ++i) {
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const animateble = this._animatebles[i];
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if (animateble !== null) {
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this._animatebles[i - r] = animateble;
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}
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else {
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r++;
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}
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}
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this._animatebles.length -= r;
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}
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}
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/**
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* - Check whether contains a specific instance of IAnimatable.
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* @param value - The IAnimatable instance.
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* @version DragonBones 3.0
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* @language en_US
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*/
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|
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contains(value) {
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if (value === this) {
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return false;
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}
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let ancestor = value;
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while (ancestor !== this && ancestor !== null) {
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ancestor = ancestor.clock;
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}
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return ancestor === this;
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}
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/**
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* - Add IAnimatable instance.
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* @param value - The IAnimatable instance.
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* @version DragonBones 3.0
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* @language en_US
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*/
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add(value) {
|
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if (this._animatebles.indexOf(value) < 0) {
|
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this._animatebles.push(value);
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value.clock = this;
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}
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}
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/**
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* - Removes a specified IAnimatable instance.
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* @param value - The IAnimatable instance.
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* @version DragonBones 3.0
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* @language en_US
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*/
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remove(value) {
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const index = this._animatebles.indexOf(value);
|
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|
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if (index >= 0) {
|
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this._animatebles[index] = null;
|
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value.clock = null;
|
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}
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}
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/**
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* - Clear all IAnimatable instances.
|
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* @version DragonBones 3.0
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* @language en_US
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+
*/
|
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|
+
clear() {
|
|
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for (const animatable of this._animatebles) {
|
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|
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if (animatable !== null) {
|
|
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|
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animatable.clock = null;
|
|
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|
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}
|
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|
+
}
|
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|
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}
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|
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/**
|
|
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|
+
* @inheritDoc
|
|
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|
+
*/
|
|
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|
+
get clock() {
|
|
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|
+
return this._clock;
|
|
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|
+
}
|
|
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|
+
set clock(value) {
|
|
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|
+
if (this._clock === value) {
|
|
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|
+
return;
|
|
153
|
+
}
|
|
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|
+
if (this._clock !== null) {
|
|
155
|
+
this._clock.remove(this);
|
|
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|
+
}
|
|
157
|
+
this._clock = value;
|
|
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|
+
if (this._clock !== null) {
|
|
159
|
+
this._clock.add(this);
|
|
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|
+
}
|
|
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|
+
}
|
|
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|
+
}
|
|
@@ -0,0 +1,314 @@
|
|
|
1
|
+
import { IAnimatable } from "../animation/IAnimatable";
|
|
2
|
+
import { WorldClock } from "../animation/WorldClock";
|
|
3
|
+
import { BaseObject } from "../core/BaseObject";
|
|
4
|
+
import { DragonBones } from "../core/DragonBones";
|
|
5
|
+
import { EventObject } from "../event/EventObject";
|
|
6
|
+
import { IEventDispatcher } from "../event/IEventDispatcher";
|
|
7
|
+
import { ArmatureData } from "../model/ArmatureData";
|
|
8
|
+
import { TextureAtlasData } from "../model/TextureAtlasData";
|
|
9
|
+
import { Bone } from "./Bone";
|
|
10
|
+
import { Constraint } from "./Constraint";
|
|
11
|
+
import { IArmatureProxy } from "./IArmatureProxy";
|
|
12
|
+
import { Slot } from "./Slot";
|
|
13
|
+
import { Animation } from "../animation/Animation";
|
|
14
|
+
/**
|
|
15
|
+
* - Armature is the core of the skeleton animation system.
|
|
16
|
+
* @see dragonBones.ArmatureData
|
|
17
|
+
* @see dragonBones.Bone
|
|
18
|
+
* @see dragonBones.Slot
|
|
19
|
+
* @see dragonBones.Animation
|
|
20
|
+
* @version DragonBones 3.0
|
|
21
|
+
* @language en_US
|
|
22
|
+
*/
|
|
23
|
+
export declare class Armature extends BaseObject implements IAnimatable {
|
|
24
|
+
static toString(): string;
|
|
25
|
+
private static _onSortSlots;
|
|
26
|
+
/**
|
|
27
|
+
* - Whether to inherit the animation control of the parent armature.
|
|
28
|
+
* True to try to have the child armature play an animation with the same name when the parent armature play the animation.
|
|
29
|
+
* @default true
|
|
30
|
+
* @version DragonBones 4.5
|
|
31
|
+
* @language en_US
|
|
32
|
+
*/
|
|
33
|
+
inheritAnimation: boolean;
|
|
34
|
+
/**
|
|
35
|
+
* @private
|
|
36
|
+
*/
|
|
37
|
+
userData: any;
|
|
38
|
+
/**
|
|
39
|
+
* @internal
|
|
40
|
+
*/
|
|
41
|
+
_lockUpdate: boolean;
|
|
42
|
+
private _slotsDirty;
|
|
43
|
+
private _zOrderDirty;
|
|
44
|
+
/**
|
|
45
|
+
* @internal
|
|
46
|
+
*/
|
|
47
|
+
_zIndexDirty: boolean;
|
|
48
|
+
/**
|
|
49
|
+
* @internal
|
|
50
|
+
*/
|
|
51
|
+
_alphaDirty: boolean;
|
|
52
|
+
private _flipX;
|
|
53
|
+
private _flipY;
|
|
54
|
+
/**
|
|
55
|
+
* @internal
|
|
56
|
+
*/
|
|
57
|
+
_cacheFrameIndex: number;
|
|
58
|
+
private _alpha;
|
|
59
|
+
/**
|
|
60
|
+
* @internal
|
|
61
|
+
*/
|
|
62
|
+
_globalAlpha: number;
|
|
63
|
+
private readonly _bones;
|
|
64
|
+
private readonly _slots;
|
|
65
|
+
/**
|
|
66
|
+
* @internal
|
|
67
|
+
*/
|
|
68
|
+
readonly _constraints: Array<Constraint>;
|
|
69
|
+
private readonly _actions;
|
|
70
|
+
/**
|
|
71
|
+
* @internal
|
|
72
|
+
*/
|
|
73
|
+
_armatureData: ArmatureData;
|
|
74
|
+
private _animation;
|
|
75
|
+
private _proxy;
|
|
76
|
+
private _display;
|
|
77
|
+
/**
|
|
78
|
+
* @internal
|
|
79
|
+
*/
|
|
80
|
+
_replaceTextureAtlasData: TextureAtlasData | null;
|
|
81
|
+
private _replacedTexture;
|
|
82
|
+
/**
|
|
83
|
+
* @internal
|
|
84
|
+
*/
|
|
85
|
+
_dragonBones: DragonBones;
|
|
86
|
+
private _clock;
|
|
87
|
+
/**
|
|
88
|
+
* @internal
|
|
89
|
+
*/
|
|
90
|
+
_parent: Slot | null;
|
|
91
|
+
protected _onClear(): void;
|
|
92
|
+
/**
|
|
93
|
+
* @internal
|
|
94
|
+
*/
|
|
95
|
+
_sortZOrder(slotIndices: Array<number> | Int16Array | null, offset: number): void;
|
|
96
|
+
/**
|
|
97
|
+
* @internal
|
|
98
|
+
*/
|
|
99
|
+
_addBone(value: Bone): void;
|
|
100
|
+
/**
|
|
101
|
+
* @internal
|
|
102
|
+
*/
|
|
103
|
+
_addSlot(value: Slot): void;
|
|
104
|
+
/**
|
|
105
|
+
* @internal
|
|
106
|
+
*/
|
|
107
|
+
_addConstraint(value: Constraint): void;
|
|
108
|
+
/**
|
|
109
|
+
* @internal
|
|
110
|
+
*/
|
|
111
|
+
_bufferAction(action: EventObject, append: boolean): void;
|
|
112
|
+
/**
|
|
113
|
+
* - Dispose the armature. (Return to the object pool)
|
|
114
|
+
* @example
|
|
115
|
+
* <pre>
|
|
116
|
+
* removeChild(armature.display);
|
|
117
|
+
* armature.dispose();
|
|
118
|
+
* </pre>
|
|
119
|
+
* @version DragonBones 3.0
|
|
120
|
+
* @language en_US
|
|
121
|
+
*/
|
|
122
|
+
dispose(): void;
|
|
123
|
+
/**
|
|
124
|
+
* @internal
|
|
125
|
+
*/
|
|
126
|
+
init(armatureData: ArmatureData, proxy: IArmatureProxy, display: any, dragonBones: DragonBones): void;
|
|
127
|
+
/**
|
|
128
|
+
* @inheritDoc
|
|
129
|
+
*/
|
|
130
|
+
advanceTime(passedTime: number): void;
|
|
131
|
+
/**
|
|
132
|
+
* - Forces a specific bone or its owning slot to update the transform or display property in the next frame.
|
|
133
|
+
* @param boneName - The bone name. (If not set, all bones will be update)
|
|
134
|
+
* @param updateSlot - Whether to update the bone's slots. (Default: false)
|
|
135
|
+
* @see dragonBones.Bone#invalidUpdate()
|
|
136
|
+
* @see dragonBones.Slot#invalidUpdate()
|
|
137
|
+
* @version DragonBones 3.0
|
|
138
|
+
* @language en_US
|
|
139
|
+
*/
|
|
140
|
+
invalidUpdate(boneName?: string | null, updateSlot?: boolean): void;
|
|
141
|
+
/**
|
|
142
|
+
* - Check whether a specific point is inside a custom bounding box in a slot.
|
|
143
|
+
* The coordinate system of the point is the inner coordinate system of the armature.
|
|
144
|
+
* Custom bounding boxes need to be customized in Dragonbones Pro.
|
|
145
|
+
* @param x - The horizontal coordinate of the point.
|
|
146
|
+
* @param y - The vertical coordinate of the point.
|
|
147
|
+
* @version DragonBones 5.0
|
|
148
|
+
* @language en_US
|
|
149
|
+
*/
|
|
150
|
+
containsPoint(x: number, y: number): Slot | null;
|
|
151
|
+
/**
|
|
152
|
+
* - Check whether a specific segment intersects a custom bounding box for a slot in the armature.
|
|
153
|
+
* The coordinate system of the segment and intersection is the inner coordinate system of the armature.
|
|
154
|
+
* Custom bounding boxes need to be customized in Dragonbones Pro.
|
|
155
|
+
* @param xA - The horizontal coordinate of the beginning of the segment.
|
|
156
|
+
* @param yA - The vertical coordinate of the beginning of the segment.
|
|
157
|
+
* @param xB - The horizontal coordinate of the end point of the segment.
|
|
158
|
+
* @param yB - The vertical coordinate of the end point of the segment.
|
|
159
|
+
* @param intersectionPointA - The first intersection at which a line segment intersects the bounding box from the beginning to the end. (If not set, the intersection point will not calculated)
|
|
160
|
+
* @param intersectionPointB - The first intersection at which a line segment intersects the bounding box from the end to the beginning. (If not set, the intersection point will not calculated)
|
|
161
|
+
* @param normalRadians - The normal radians of the tangent of the intersection boundary box. [x: Normal radian of the first intersection tangent, y: Normal radian of the second intersection tangent] (If not set, the normal will not calculated)
|
|
162
|
+
* @returns The slot of the first custom bounding box where the segment intersects from the start point to the end point.
|
|
163
|
+
* @version DragonBones 5.0
|
|
164
|
+
* @language en_US
|
|
165
|
+
*/
|
|
166
|
+
intersectsSegment(xA: number, yA: number, xB: number, yB: number, intersectionPointA?: {
|
|
167
|
+
x: number;
|
|
168
|
+
y: number;
|
|
169
|
+
} | null, intersectionPointB?: {
|
|
170
|
+
x: number;
|
|
171
|
+
y: number;
|
|
172
|
+
} | null, normalRadians?: {
|
|
173
|
+
x: number;
|
|
174
|
+
y: number;
|
|
175
|
+
} | null): Slot | null;
|
|
176
|
+
/**
|
|
177
|
+
* - Get a specific bone.
|
|
178
|
+
* @param name - The bone name.
|
|
179
|
+
* @see dragonBones.Bone
|
|
180
|
+
* @version DragonBones 3.0
|
|
181
|
+
* @language en_US
|
|
182
|
+
*/
|
|
183
|
+
getBone(name: string): Bone | null;
|
|
184
|
+
/**
|
|
185
|
+
* - Get a specific bone by the display.
|
|
186
|
+
* @param display - The display object.
|
|
187
|
+
* @see dragonBones.Bone
|
|
188
|
+
* @version DragonBones 3.0
|
|
189
|
+
* @language en_US
|
|
190
|
+
*/
|
|
191
|
+
getBoneByDisplay(display: any): Bone | null;
|
|
192
|
+
/**
|
|
193
|
+
* - Get a specific slot.
|
|
194
|
+
* @param name - The slot name.
|
|
195
|
+
* @see dragonBones.Slot
|
|
196
|
+
* @version DragonBones 3.0
|
|
197
|
+
* @language en_US
|
|
198
|
+
*/
|
|
199
|
+
getSlot(name: string): Slot | null;
|
|
200
|
+
/**
|
|
201
|
+
* - Get a specific slot by the display.
|
|
202
|
+
* @param display - The display object.
|
|
203
|
+
* @see dragonBones.Slot
|
|
204
|
+
* @version DragonBones 3.0
|
|
205
|
+
* @language en_US
|
|
206
|
+
*/
|
|
207
|
+
getSlotByDisplay(display: any): Slot | null;
|
|
208
|
+
/**
|
|
209
|
+
* - Get all bones.
|
|
210
|
+
* @see dragonBones.Bone
|
|
211
|
+
* @version DragonBones 3.0
|
|
212
|
+
* @language en_US
|
|
213
|
+
*/
|
|
214
|
+
getBones(): Array<Bone>;
|
|
215
|
+
/**
|
|
216
|
+
* - Get all slots.
|
|
217
|
+
* @see dragonBones.Slot
|
|
218
|
+
* @version DragonBones 3.0
|
|
219
|
+
* @language en_US
|
|
220
|
+
*/
|
|
221
|
+
getSlots(): Array<Slot>;
|
|
222
|
+
/**
|
|
223
|
+
* - Whether to flip the armature horizontally.
|
|
224
|
+
* @version DragonBones 5.5
|
|
225
|
+
* @language en_US
|
|
226
|
+
*/
|
|
227
|
+
get flipX(): boolean;
|
|
228
|
+
set flipX(value: boolean);
|
|
229
|
+
/**
|
|
230
|
+
* - Whether to flip the armature vertically.
|
|
231
|
+
* @version DragonBones 5.5
|
|
232
|
+
* @language en_US
|
|
233
|
+
*/
|
|
234
|
+
get flipY(): boolean;
|
|
235
|
+
set flipY(value: boolean);
|
|
236
|
+
/**
|
|
237
|
+
* - The animation cache frame rate, which turns on the animation cache when the set value is greater than 0.
|
|
238
|
+
* There is a certain amount of memory overhead to improve performance by caching animation data in memory.
|
|
239
|
+
* The frame rate should not be set too high, usually with the frame rate of the animation is similar and lower than the program running frame rate.
|
|
240
|
+
* When the animation cache is turned on, some features will fail, such as the offset property of bone.
|
|
241
|
+
* @example
|
|
242
|
+
* <pre>
|
|
243
|
+
* armature.cacheFrameRate = 24;
|
|
244
|
+
* </pre>
|
|
245
|
+
* @see dragonBones.DragonBonesData#frameRate
|
|
246
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+
* @see dragonBones.ArmatureData#frameRate
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247
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+
* @version DragonBones 4.5
|
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248
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+
* @language en_US
|
|
249
|
+
*/
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|
250
|
+
get cacheFrameRate(): number;
|
|
251
|
+
set cacheFrameRate(value: number);
|
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252
|
+
/**
|
|
253
|
+
* - The armature name.
|
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254
|
+
* @version DragonBones 3.0
|
|
255
|
+
* @language en_US
|
|
256
|
+
*/
|
|
257
|
+
get name(): string;
|
|
258
|
+
/**
|
|
259
|
+
* - The armature data.
|
|
260
|
+
* @see dragonBones.ArmatureData
|
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261
|
+
* @version DragonBones 4.5
|
|
262
|
+
* @language en_US
|
|
263
|
+
*/
|
|
264
|
+
get armatureData(): ArmatureData;
|
|
265
|
+
/**
|
|
266
|
+
* - The animation player.
|
|
267
|
+
* @see dragonBones.Animation
|
|
268
|
+
* @version DragonBones 3.0
|
|
269
|
+
* @language en_US
|
|
270
|
+
*/
|
|
271
|
+
get animation(): Animation;
|
|
272
|
+
/**
|
|
273
|
+
* @pivate
|
|
274
|
+
*/
|
|
275
|
+
get proxy(): IArmatureProxy;
|
|
276
|
+
/**
|
|
277
|
+
* - The EventDispatcher instance of the armature.
|
|
278
|
+
* @version DragonBones 4.5
|
|
279
|
+
* @language en_US
|
|
280
|
+
*/
|
|
281
|
+
get eventDispatcher(): IEventDispatcher;
|
|
282
|
+
/**
|
|
283
|
+
* - The display container.
|
|
284
|
+
* The display of the slot is displayed as the parent.
|
|
285
|
+
* Depending on the rendering engine, the type will be different, usually the DisplayObjectContainer type.
|
|
286
|
+
* @version DragonBones 3.0
|
|
287
|
+
* @language en_US
|
|
288
|
+
*/
|
|
289
|
+
get display(): any;
|
|
290
|
+
/**
|
|
291
|
+
* @private
|
|
292
|
+
*/
|
|
293
|
+
get replacedTexture(): any;
|
|
294
|
+
set replacedTexture(value: any);
|
|
295
|
+
/**
|
|
296
|
+
* @inheritDoc
|
|
297
|
+
*/
|
|
298
|
+
get clock(): WorldClock | null;
|
|
299
|
+
set clock(value: WorldClock | null);
|
|
300
|
+
/**
|
|
301
|
+
* - Get the parent slot which the armature belongs to.
|
|
302
|
+
* @see dragonBones.Slot
|
|
303
|
+
* @version DragonBones 4.5
|
|
304
|
+
* @language en_US
|
|
305
|
+
*/
|
|
306
|
+
get parent(): Slot | null;
|
|
307
|
+
/**
|
|
308
|
+
* - Deprecated, please refer to {@link #display}.
|
|
309
|
+
* @deprecated
|
|
310
|
+
* @language en_US
|
|
311
|
+
*/
|
|
312
|
+
getDisplay(): any;
|
|
313
|
+
}
|
|
314
|
+
//# sourceMappingURL=Armature.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|