@safe-engine/pixi 8.8.1 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/core/NodePool.d.ts +1 -1
  5. package/dist/core/Size.d.ts +0 -1
  6. package/dist/core/Size.d.ts.map +1 -1
  7. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  8. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  9. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  10. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  11. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  12. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  13. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  15. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  16. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  18. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  19. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  21. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  22. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  24. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  25. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  26. package/dist/dragonbones/db-pixi/index.js +4 -0
  27. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  28. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  30. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  31. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  33. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  34. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  36. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  37. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  39. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  40. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  42. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  43. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  45. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  46. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  48. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  49. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  51. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  52. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  54. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  55. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  57. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  58. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  60. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  61. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  63. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  64. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  66. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  67. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  69. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  70. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  72. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  73. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  75. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  76. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  78. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  79. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  81. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  82. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  84. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  85. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  87. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  88. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  90. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  91. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  93. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  94. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  96. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  97. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  99. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  100. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/index.js +36 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  105. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  106. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  108. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  109. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  111. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  112. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  114. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  115. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  117. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  118. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  120. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  121. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  123. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  124. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  126. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  127. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  129. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  132. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  133. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  135. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  136. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  138. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  139. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  141. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  142. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  143. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  144. package/dist/dragonbones/index.js +1 -1
  145. package/dist/helper/utils.js +1 -1
  146. package/package.json +3 -4
@@ -0,0 +1,74 @@
1
+ import { IAnimatable } from "./IAnimatable";
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+ /**
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+ * - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
4
+ * @see dragonBones.IAnimateble
5
+ * @see dragonBones.Armature
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+ * @version DragonBones 3.0
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+ * @language en_US
8
+ */
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+ export declare class WorldClock implements IAnimatable {
10
+ /**
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+ * - Current time. (In seconds)
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ time: number;
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+ /**
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+ * - The play speed, used to control animation speed-shift play.
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+ * [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
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+ * @default 1.0
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+ * @version DragonBones 3.0
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+ * @language en_US
22
+ */
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+ timeScale: number;
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+ private _systemTime;
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+ private readonly _animatebles;
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+ private _clock;
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+ /**
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+ * - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
29
+ * When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
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+ * @version DragonBones 3.0
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+ * @language en_US
32
+ */
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+ constructor(time?: number);
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+ /**
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+ * - Advance time for all IAnimatable instances.
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+ * @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
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+ * @version DragonBones 3.0
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+ * @language en_US
39
+ */
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+ advanceTime(passedTime: number): void;
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+ /**
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+ * - Check whether contains a specific instance of IAnimatable.
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+ * @param value - The IAnimatable instance.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ contains(value: IAnimatable): boolean;
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+ /**
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+ * - Add IAnimatable instance.
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+ * @param value - The IAnimatable instance.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ add(value: IAnimatable): void;
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+ /**
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+ * - Removes a specified IAnimatable instance.
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+ * @param value - The IAnimatable instance.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ remove(value: IAnimatable): void;
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+ /**
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+ * - Clear all IAnimatable instances.
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
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+ clear(): void;
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+ /**
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+ * @inheritDoc
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+ */
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+ get clock(): WorldClock | null;
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+ set clock(value: WorldClock | null);
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+ }
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+ //# sourceMappingURL=WorldClock.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WorldClock.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/animation/WorldClock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;;;;;GAMG;AACH,qBAAa,UAAW,YAAW,WAAW;IAC5C;;;;OAIG;IACI,IAAI,EAAE,MAAM,CAAO;IAC1B;;;;;;OAMG;IACI,SAAS,EAAE,MAAM,CAAO;IAE/B,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAiC;IAC9D,OAAO,CAAC,MAAM,CAA2B;IACzC;;;;;OAKG;gBACgB,IAAI,GAAE,MAAY;IAIrC;;;;;OAKG;IACI,WAAW,CAAC,UAAU,EAAE,MAAM,GAAG,IAAI;IA0D5C;;;;;OAKG;IACI,QAAQ,CAAC,KAAK,EAAE,WAAW,GAAG,OAAO;IAY5C;;;;;OAKG;IACI,GAAG,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAMpC;;;;;OAKG;IACI,MAAM,CAAC,KAAK,EAAE,WAAW,GAAG,IAAI;IAOvC;;;;OAIG;IACI,KAAK,IAAI,IAAI;IAOpB;;OAEG;IACH,IAAW,KAAK,IAAI,UAAU,GAAG,IAAI,CAEpC;IACD,IAAW,KAAK,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,EAcxC;CACF"}
@@ -0,0 +1,162 @@
1
+ /**
2
+ * - Worldclock provides clock support for animations, advance time for each IAnimatable object added to the instance.
3
+ * @see dragonBones.IAnimateble
4
+ * @see dragonBones.Armature
5
+ * @version DragonBones 3.0
6
+ * @language en_US
7
+ */
8
+ export class WorldClock {
9
+ /**
10
+ * - Creating a Worldclock instance. Typically, you do not need to create Worldclock instance.
11
+ * When multiple Worldclock instances are running at different speeds, can achieving some specific animation effects, such as bullet time.
12
+ * @version DragonBones 3.0
13
+ * @language en_US
14
+ */
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+ constructor(time = 0.0) {
16
+ /**
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+ * - Current time. (In seconds)
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+ * @version DragonBones 3.0
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+ * @language en_US
20
+ */
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+ this.time = 0.0;
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+ /**
23
+ * - The play speed, used to control animation speed-shift play.
24
+ * [0: Stop play, (0~1): Slow play, 1: Normal play, (1~N): Fast play]
25
+ * @default 1.0
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+ * @version DragonBones 3.0
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+ * @language en_US
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+ */
29
+ this.timeScale = 1.0;
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+ this._systemTime = 0.0;
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+ this._animatebles = [];
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+ this._clock = null;
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+ this.time = time;
34
+ this._systemTime = new Date().getTime() * 0.001;
35
+ }
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+ /**
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+ * - Advance time for all IAnimatable instances.
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+ * @param passedTime - Passed time. [-1: Automatically calculates the time difference between the current frame and the previous frame, [0~N): Passed time] (In seconds)
39
+ * @version DragonBones 3.0
40
+ * @language en_US
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+ */
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+ advanceTime(passedTime) {
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+ if (passedTime !== passedTime) {
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+ passedTime = 0.0;
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+ }
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+ const currentTime = Date.now() * 0.001;
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+ if (passedTime < 0.0) {
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+ passedTime = currentTime - this._systemTime;
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+ }
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+ this._systemTime = currentTime;
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+ if (this.timeScale !== 1.0) {
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+ passedTime *= this.timeScale;
53
+ }
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+ if (passedTime === 0.0) {
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+ return;
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+ }
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+ if (passedTime < 0.0) {
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+ this.time -= passedTime;
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+ }
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+ else {
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+ this.time += passedTime;
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+ }
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+ let i = 0, r = 0, l = this._animatebles.length;
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+ for (; i < l; ++i) {
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+ const animatable = this._animatebles[i];
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+ if (animatable !== null) {
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+ if (r > 0) {
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+ this._animatebles[i - r] = animatable;
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+ this._animatebles[i] = null;
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+ }
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+ animatable.advanceTime(passedTime);
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+ }
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+ else {
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+ r++;
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+ }
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+ }
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+ if (r > 0) {
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+ l = this._animatebles.length;
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+ for (; i < l; ++i) {
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+ const animateble = this._animatebles[i];
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+ if (animateble !== null) {
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+ this._animatebles[i - r] = animateble;
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+ }
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+ else {
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+ r++;
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+ }
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+ }
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+ this._animatebles.length -= r;
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+ }
90
+ }
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+ /**
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+ * - Check whether contains a specific instance of IAnimatable.
93
+ * @param value - The IAnimatable instance.
94
+ * @version DragonBones 3.0
95
+ * @language en_US
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+ */
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+ contains(value) {
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+ if (value === this) {
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+ return false;
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+ }
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+ let ancestor = value;
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+ while (ancestor !== this && ancestor !== null) {
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+ ancestor = ancestor.clock;
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+ }
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+ return ancestor === this;
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+ }
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+ /**
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+ * - Add IAnimatable instance.
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+ * @param value - The IAnimatable instance.
110
+ * @version DragonBones 3.0
111
+ * @language en_US
112
+ */
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+ add(value) {
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+ if (this._animatebles.indexOf(value) < 0) {
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+ this._animatebles.push(value);
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+ value.clock = this;
117
+ }
118
+ }
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+ /**
120
+ * - Removes a specified IAnimatable instance.
121
+ * @param value - The IAnimatable instance.
122
+ * @version DragonBones 3.0
123
+ * @language en_US
124
+ */
125
+ remove(value) {
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+ const index = this._animatebles.indexOf(value);
127
+ if (index >= 0) {
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+ this._animatebles[index] = null;
129
+ value.clock = null;
130
+ }
131
+ }
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+ /**
133
+ * - Clear all IAnimatable instances.
134
+ * @version DragonBones 3.0
135
+ * @language en_US
136
+ */
137
+ clear() {
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+ for (const animatable of this._animatebles) {
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+ if (animatable !== null) {
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+ animatable.clock = null;
141
+ }
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+ }
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+ }
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+ /**
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+ * @inheritDoc
146
+ */
147
+ get clock() {
148
+ return this._clock;
149
+ }
150
+ set clock(value) {
151
+ if (this._clock === value) {
152
+ return;
153
+ }
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+ if (this._clock !== null) {
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+ this._clock.remove(this);
156
+ }
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+ this._clock = value;
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+ if (this._clock !== null) {
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+ this._clock.add(this);
160
+ }
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+ }
162
+ }
@@ -0,0 +1,314 @@
1
+ import { IAnimatable } from "../animation/IAnimatable";
2
+ import { WorldClock } from "../animation/WorldClock";
3
+ import { BaseObject } from "../core/BaseObject";
4
+ import { DragonBones } from "../core/DragonBones";
5
+ import { EventObject } from "../event/EventObject";
6
+ import { IEventDispatcher } from "../event/IEventDispatcher";
7
+ import { ArmatureData } from "../model/ArmatureData";
8
+ import { TextureAtlasData } from "../model/TextureAtlasData";
9
+ import { Bone } from "./Bone";
10
+ import { Constraint } from "./Constraint";
11
+ import { IArmatureProxy } from "./IArmatureProxy";
12
+ import { Slot } from "./Slot";
13
+ import { Animation } from "../animation/Animation";
14
+ /**
15
+ * - Armature is the core of the skeleton animation system.
16
+ * @see dragonBones.ArmatureData
17
+ * @see dragonBones.Bone
18
+ * @see dragonBones.Slot
19
+ * @see dragonBones.Animation
20
+ * @version DragonBones 3.0
21
+ * @language en_US
22
+ */
23
+ export declare class Armature extends BaseObject implements IAnimatable {
24
+ static toString(): string;
25
+ private static _onSortSlots;
26
+ /**
27
+ * - Whether to inherit the animation control of the parent armature.
28
+ * True to try to have the child armature play an animation with the same name when the parent armature play the animation.
29
+ * @default true
30
+ * @version DragonBones 4.5
31
+ * @language en_US
32
+ */
33
+ inheritAnimation: boolean;
34
+ /**
35
+ * @private
36
+ */
37
+ userData: any;
38
+ /**
39
+ * @internal
40
+ */
41
+ _lockUpdate: boolean;
42
+ private _slotsDirty;
43
+ private _zOrderDirty;
44
+ /**
45
+ * @internal
46
+ */
47
+ _zIndexDirty: boolean;
48
+ /**
49
+ * @internal
50
+ */
51
+ _alphaDirty: boolean;
52
+ private _flipX;
53
+ private _flipY;
54
+ /**
55
+ * @internal
56
+ */
57
+ _cacheFrameIndex: number;
58
+ private _alpha;
59
+ /**
60
+ * @internal
61
+ */
62
+ _globalAlpha: number;
63
+ private readonly _bones;
64
+ private readonly _slots;
65
+ /**
66
+ * @internal
67
+ */
68
+ readonly _constraints: Array<Constraint>;
69
+ private readonly _actions;
70
+ /**
71
+ * @internal
72
+ */
73
+ _armatureData: ArmatureData;
74
+ private _animation;
75
+ private _proxy;
76
+ private _display;
77
+ /**
78
+ * @internal
79
+ */
80
+ _replaceTextureAtlasData: TextureAtlasData | null;
81
+ private _replacedTexture;
82
+ /**
83
+ * @internal
84
+ */
85
+ _dragonBones: DragonBones;
86
+ private _clock;
87
+ /**
88
+ * @internal
89
+ */
90
+ _parent: Slot | null;
91
+ protected _onClear(): void;
92
+ /**
93
+ * @internal
94
+ */
95
+ _sortZOrder(slotIndices: Array<number> | Int16Array | null, offset: number): void;
96
+ /**
97
+ * @internal
98
+ */
99
+ _addBone(value: Bone): void;
100
+ /**
101
+ * @internal
102
+ */
103
+ _addSlot(value: Slot): void;
104
+ /**
105
+ * @internal
106
+ */
107
+ _addConstraint(value: Constraint): void;
108
+ /**
109
+ * @internal
110
+ */
111
+ _bufferAction(action: EventObject, append: boolean): void;
112
+ /**
113
+ * - Dispose the armature. (Return to the object pool)
114
+ * @example
115
+ * <pre>
116
+ * removeChild(armature.display);
117
+ * armature.dispose();
118
+ * </pre>
119
+ * @version DragonBones 3.0
120
+ * @language en_US
121
+ */
122
+ dispose(): void;
123
+ /**
124
+ * @internal
125
+ */
126
+ init(armatureData: ArmatureData, proxy: IArmatureProxy, display: any, dragonBones: DragonBones): void;
127
+ /**
128
+ * @inheritDoc
129
+ */
130
+ advanceTime(passedTime: number): void;
131
+ /**
132
+ * - Forces a specific bone or its owning slot to update the transform or display property in the next frame.
133
+ * @param boneName - The bone name. (If not set, all bones will be update)
134
+ * @param updateSlot - Whether to update the bone's slots. (Default: false)
135
+ * @see dragonBones.Bone#invalidUpdate()
136
+ * @see dragonBones.Slot#invalidUpdate()
137
+ * @version DragonBones 3.0
138
+ * @language en_US
139
+ */
140
+ invalidUpdate(boneName?: string | null, updateSlot?: boolean): void;
141
+ /**
142
+ * - Check whether a specific point is inside a custom bounding box in a slot.
143
+ * The coordinate system of the point is the inner coordinate system of the armature.
144
+ * Custom bounding boxes need to be customized in Dragonbones Pro.
145
+ * @param x - The horizontal coordinate of the point.
146
+ * @param y - The vertical coordinate of the point.
147
+ * @version DragonBones 5.0
148
+ * @language en_US
149
+ */
150
+ containsPoint(x: number, y: number): Slot | null;
151
+ /**
152
+ * - Check whether a specific segment intersects a custom bounding box for a slot in the armature.
153
+ * The coordinate system of the segment and intersection is the inner coordinate system of the armature.
154
+ * Custom bounding boxes need to be customized in Dragonbones Pro.
155
+ * @param xA - The horizontal coordinate of the beginning of the segment.
156
+ * @param yA - The vertical coordinate of the beginning of the segment.
157
+ * @param xB - The horizontal coordinate of the end point of the segment.
158
+ * @param yB - The vertical coordinate of the end point of the segment.
159
+ * @param intersectionPointA - The first intersection at which a line segment intersects the bounding box from the beginning to the end. (If not set, the intersection point will not calculated)
160
+ * @param intersectionPointB - The first intersection at which a line segment intersects the bounding box from the end to the beginning. (If not set, the intersection point will not calculated)
161
+ * @param normalRadians - The normal radians of the tangent of the intersection boundary box. [x: Normal radian of the first intersection tangent, y: Normal radian of the second intersection tangent] (If not set, the normal will not calculated)
162
+ * @returns The slot of the first custom bounding box where the segment intersects from the start point to the end point.
163
+ * @version DragonBones 5.0
164
+ * @language en_US
165
+ */
166
+ intersectsSegment(xA: number, yA: number, xB: number, yB: number, intersectionPointA?: {
167
+ x: number;
168
+ y: number;
169
+ } | null, intersectionPointB?: {
170
+ x: number;
171
+ y: number;
172
+ } | null, normalRadians?: {
173
+ x: number;
174
+ y: number;
175
+ } | null): Slot | null;
176
+ /**
177
+ * - Get a specific bone.
178
+ * @param name - The bone name.
179
+ * @see dragonBones.Bone
180
+ * @version DragonBones 3.0
181
+ * @language en_US
182
+ */
183
+ getBone(name: string): Bone | null;
184
+ /**
185
+ * - Get a specific bone by the display.
186
+ * @param display - The display object.
187
+ * @see dragonBones.Bone
188
+ * @version DragonBones 3.0
189
+ * @language en_US
190
+ */
191
+ getBoneByDisplay(display: any): Bone | null;
192
+ /**
193
+ * - Get a specific slot.
194
+ * @param name - The slot name.
195
+ * @see dragonBones.Slot
196
+ * @version DragonBones 3.0
197
+ * @language en_US
198
+ */
199
+ getSlot(name: string): Slot | null;
200
+ /**
201
+ * - Get a specific slot by the display.
202
+ * @param display - The display object.
203
+ * @see dragonBones.Slot
204
+ * @version DragonBones 3.0
205
+ * @language en_US
206
+ */
207
+ getSlotByDisplay(display: any): Slot | null;
208
+ /**
209
+ * - Get all bones.
210
+ * @see dragonBones.Bone
211
+ * @version DragonBones 3.0
212
+ * @language en_US
213
+ */
214
+ getBones(): Array<Bone>;
215
+ /**
216
+ * - Get all slots.
217
+ * @see dragonBones.Slot
218
+ * @version DragonBones 3.0
219
+ * @language en_US
220
+ */
221
+ getSlots(): Array<Slot>;
222
+ /**
223
+ * - Whether to flip the armature horizontally.
224
+ * @version DragonBones 5.5
225
+ * @language en_US
226
+ */
227
+ get flipX(): boolean;
228
+ set flipX(value: boolean);
229
+ /**
230
+ * - Whether to flip the armature vertically.
231
+ * @version DragonBones 5.5
232
+ * @language en_US
233
+ */
234
+ get flipY(): boolean;
235
+ set flipY(value: boolean);
236
+ /**
237
+ * - The animation cache frame rate, which turns on the animation cache when the set value is greater than 0.
238
+ * There is a certain amount of memory overhead to improve performance by caching animation data in memory.
239
+ * The frame rate should not be set too high, usually with the frame rate of the animation is similar and lower than the program running frame rate.
240
+ * When the animation cache is turned on, some features will fail, such as the offset property of bone.
241
+ * @example
242
+ * <pre>
243
+ * armature.cacheFrameRate = 24;
244
+ * </pre>
245
+ * @see dragonBones.DragonBonesData#frameRate
246
+ * @see dragonBones.ArmatureData#frameRate
247
+ * @version DragonBones 4.5
248
+ * @language en_US
249
+ */
250
+ get cacheFrameRate(): number;
251
+ set cacheFrameRate(value: number);
252
+ /**
253
+ * - The armature name.
254
+ * @version DragonBones 3.0
255
+ * @language en_US
256
+ */
257
+ get name(): string;
258
+ /**
259
+ * - The armature data.
260
+ * @see dragonBones.ArmatureData
261
+ * @version DragonBones 4.5
262
+ * @language en_US
263
+ */
264
+ get armatureData(): ArmatureData;
265
+ /**
266
+ * - The animation player.
267
+ * @see dragonBones.Animation
268
+ * @version DragonBones 3.0
269
+ * @language en_US
270
+ */
271
+ get animation(): Animation;
272
+ /**
273
+ * @pivate
274
+ */
275
+ get proxy(): IArmatureProxy;
276
+ /**
277
+ * - The EventDispatcher instance of the armature.
278
+ * @version DragonBones 4.5
279
+ * @language en_US
280
+ */
281
+ get eventDispatcher(): IEventDispatcher;
282
+ /**
283
+ * - The display container.
284
+ * The display of the slot is displayed as the parent.
285
+ * Depending on the rendering engine, the type will be different, usually the DisplayObjectContainer type.
286
+ * @version DragonBones 3.0
287
+ * @language en_US
288
+ */
289
+ get display(): any;
290
+ /**
291
+ * @private
292
+ */
293
+ get replacedTexture(): any;
294
+ set replacedTexture(value: any);
295
+ /**
296
+ * @inheritDoc
297
+ */
298
+ get clock(): WorldClock | null;
299
+ set clock(value: WorldClock | null);
300
+ /**
301
+ * - Get the parent slot which the armature belongs to.
302
+ * @see dragonBones.Slot
303
+ * @version DragonBones 4.5
304
+ * @language en_US
305
+ */
306
+ get parent(): Slot | null;
307
+ /**
308
+ * - Deprecated, please refer to {@link #display}.
309
+ * @deprecated
310
+ * @language en_US
311
+ */
312
+ getDisplay(): any;
313
+ }
314
+ //# sourceMappingURL=Armature.d.ts.map
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