@safe-engine/pixi 8.8.1 → 8.8.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (146) hide show
  1. package/dist/app.d.ts +1 -0
  2. package/dist/app.d.ts.map +1 -1
  3. package/dist/app.js +20 -1
  4. package/dist/core/NodePool.d.ts +1 -1
  5. package/dist/core/Size.d.ts +0 -1
  6. package/dist/core/Size.d.ts.map +1 -1
  7. package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
  8. package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
  9. package/dist/dragonbones/DragonBonesComponent.js +1 -1
  10. package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
  11. package/dist/dragonbones/DragonBonesSystem.js +1 -1
  12. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
  13. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
  14. package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
  15. package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
  16. package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
  17. package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
  18. package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
  19. package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
  20. package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
  21. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
  22. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
  23. package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
  24. package/dist/dragonbones/db-pixi/index.d.ts +5 -0
  25. package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
  26. package/dist/dragonbones/db-pixi/index.js +4 -0
  27. package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
  28. package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
  29. package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
  30. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
  31. package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
  32. package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
  33. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
  34. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
  35. package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
  36. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
  37. package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
  38. package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
  39. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
  40. package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
  41. package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
  42. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
  43. package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
  44. package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
  45. package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
  46. package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
  47. package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
  48. package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
  49. package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
  50. package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
  51. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
  52. package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
  53. package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
  54. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
  55. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
  56. package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
  57. package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
  58. package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
  59. package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
  60. package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
  61. package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
  62. package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
  63. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
  64. package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
  65. package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
  66. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
  67. package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
  68. package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
  69. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
  70. package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
  71. package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
  72. package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
  73. package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
  74. package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
  75. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
  76. package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
  77. package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
  78. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
  79. package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
  80. package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
  81. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
  82. package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
  83. package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
  84. package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
  85. package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
  86. package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
  87. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
  88. package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
  89. package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
  90. package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
  91. package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
  92. package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
  93. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
  94. package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
  95. package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
  96. package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
  97. package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
  98. package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
  99. package/dist/dragonbones/dragonBones/index.d.ts +37 -0
  100. package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
  101. package/dist/dragonbones/dragonBones/index.js +36 -0
  102. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
  103. package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
  104. package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
  105. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
  106. package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
  107. package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
  108. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
  109. package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
  110. package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
  111. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
  112. package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
  113. package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
  114. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
  115. package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
  116. package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
  117. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
  118. package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
  119. package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
  120. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
  121. package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
  122. package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
  123. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
  124. package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
  125. package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
  126. package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
  127. package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
  128. package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
  129. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
  130. package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
  131. package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
  132. package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
  133. package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
  134. package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
  135. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
  136. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
  137. package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
  138. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
  139. package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
  140. package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
  141. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
  142. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
  143. package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
  144. package/dist/dragonbones/index.js +1 -1
  145. package/dist/helper/utils.js +1 -1
  146. package/package.json +3 -4
@@ -0,0 +1,99 @@
1
+ import { BaseObject } from "../core/BaseObject";
2
+ /**
3
+ * - The properties of the object carry basic information about an event,
4
+ * which are passed as parameter or parameter's parameter to event listeners when an event occurs.
5
+ * @version DragonBones 4.5
6
+ * @language en_US
7
+ */
8
+ export class EventObject extends BaseObject {
9
+ /**
10
+ * @internal
11
+ * @private
12
+ */
13
+ static actionDataToInstance(data, instance, armature) {
14
+ if (data.type === 0 /* ActionType.Play */) {
15
+ instance.type = EventObject.FRAME_EVENT;
16
+ }
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+ else {
18
+ instance.type = data.type === 10 /* ActionType.Frame */ ? EventObject.FRAME_EVENT : EventObject.SOUND_EVENT;
19
+ }
20
+ instance.name = data.name;
21
+ instance.armature = armature;
22
+ instance.actionData = data;
23
+ instance.data = data.data;
24
+ if (data.bone !== null) {
25
+ instance.bone = armature.getBone(data.bone.name);
26
+ }
27
+ if (data.slot !== null) {
28
+ instance.slot = armature.getSlot(data.slot.name);
29
+ }
30
+ }
31
+ static toString() {
32
+ return "[class dragonBones.EventObject]";
33
+ }
34
+ _onClear() {
35
+ this.time = 0.0;
36
+ this.type = "";
37
+ this.name = "";
38
+ this.armature = null;
39
+ this.bone = null;
40
+ this.slot = null;
41
+ this.animationState = null;
42
+ this.actionData = null;
43
+ this.data = null;
44
+ }
45
+ }
46
+ /**
47
+ * - Animation start play.
48
+ * @version DragonBones 4.5
49
+ * @language en_US
50
+ */
51
+ EventObject.START = "start";
52
+ /**
53
+ * - Animation loop play complete once.
54
+ * @version DragonBones 4.5
55
+ * @language en_US
56
+ */
57
+ EventObject.LOOP_COMPLETE = "loopComplete";
58
+ /**
59
+ * - Animation play complete.
60
+ * @version DragonBones 4.5
61
+ * @language en_US
62
+ */
63
+ EventObject.COMPLETE = "complete";
64
+ /**
65
+ * - Animation fade in start.
66
+ * @version DragonBones 4.5
67
+ * @language en_US
68
+ */
69
+ EventObject.FADE_IN = "fadeIn";
70
+ /**
71
+ * - Animation fade in complete.
72
+ * @version DragonBones 4.5
73
+ * @language en_US
74
+ */
75
+ EventObject.FADE_IN_COMPLETE = "fadeInComplete";
76
+ /**
77
+ * - Animation fade out start.
78
+ * @version DragonBones 4.5
79
+ * @language en_US
80
+ */
81
+ EventObject.FADE_OUT = "fadeOut";
82
+ /**
83
+ * - Animation fade out complete.
84
+ * @version DragonBones 4.5
85
+ * @language en_US
86
+ */
87
+ EventObject.FADE_OUT_COMPLETE = "fadeOutComplete";
88
+ /**
89
+ * - Animation frame event.
90
+ * @version DragonBones 4.5
91
+ * @language en_US
92
+ */
93
+ EventObject.FRAME_EVENT = "frameEvent";
94
+ /**
95
+ * - Animation frame sound event.
96
+ * @version DragonBones 4.5
97
+ * @language en_US
98
+ */
99
+ EventObject.SOUND_EVENT = "soundEvent";
@@ -0,0 +1,48 @@
1
+ import { EventObject } from "./EventObject";
2
+ /**
3
+ * @private
4
+ */
5
+ export type EventStringType = string | "start" | "loopComplete" | "complete" | "fadeIn" | "fadeInComplete" | "fadeOut" | "fadeOutComplete" | "frameEvent" | "soundEvent";
6
+ /**
7
+ * - The event dispatcher interface.
8
+ * Dragonbones event dispatch usually relies on docking engine to implement, which defines the event method to be implemented when docking the engine.
9
+ * @version DragonBones 4.5
10
+ * @language en_US
11
+ */
12
+ export interface IEventDispatcher {
13
+ /**
14
+ * - Checks whether the object has any listeners registered for a specific type of event。
15
+ * @param type - Event type.
16
+ * @version DragonBones 4.5
17
+ * @language en_US
18
+ */
19
+ hasDBEventListener(type: EventStringType): boolean;
20
+ /**
21
+ * - Dispatches an event into the event flow.
22
+ * @param type - Event type.
23
+ * @param eventObject - Event object.
24
+ * @see dragonBones.EventObject
25
+ * @version DragonBones 4.5
26
+ * @language en_US
27
+ */
28
+ dispatchDBEvent(type: EventStringType, eventObject: EventObject): void;
29
+ /**
30
+ * - Add an event listener object so that the listener receives notification of an event.
31
+ * @param type - Event type.
32
+ * @param listener - Event listener.
33
+ * @param thisObject - The listener function's "this".
34
+ * @version DragonBones 4.5
35
+ * @language en_US
36
+ */
37
+ addDBEventListener(type: EventStringType, listener: Function, thisObject: any): void;
38
+ /**
39
+ * - Removes a listener from the object.
40
+ * @param type - Event type.
41
+ * @param listener - Event listener.
42
+ * @param thisObject - The listener function's "this".
43
+ * @version DragonBones 4.5
44
+ * @language en_US
45
+ */
46
+ removeDBEventListener(type: EventStringType, listener: Function, thisObject: any): void;
47
+ }
48
+ //# sourceMappingURL=IEventDispatcher.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"IEventDispatcher.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/event/IEventDispatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,MAAM,eAAe,GACvB,MAAM,GACN,OAAO,GACP,cAAc,GACd,UAAU,GACV,QAAQ,GACR,gBAAgB,GAChB,SAAS,GACT,iBAAiB,GACjB,YAAY,GACZ,YAAY,CAAC;AACjB;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B;;;;;OAKG;IACH,kBAAkB,CAAC,IAAI,EAAE,eAAe,GAAG,OAAO,CAAC;IACnD;;;;;;;OAOG;IACH,eAAe,CAAC,IAAI,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IACvE;;;;;;;OAOG;IACH,kBAAkB,CAChB,IAAI,EAAE,eAAe,EACrB,QAAQ,EAAE,QAAQ,EAClB,UAAU,EAAE,GAAG,GACd,IAAI,CAAC;IACR;;;;;;;OAOG;IACH,qBAAqB,CACnB,IAAI,EAAE,eAAe,EACrB,QAAQ,EAAE,QAAQ,EAClB,UAAU,EAAE,GAAG,GACd,IAAI,CAAC;CACT"}
@@ -0,0 +1,292 @@
1
+ import { WorldClock } from "../animation/WorldClock";
2
+ import { Armature } from "../armature/Armature";
3
+ import { Slot } from "../armature/Slot";
4
+ import { DragonBones, Map } from "../core/DragonBones";
5
+ import { ArmatureData, SlotData } from "../model/ArmatureData";
6
+ import { DisplayData, ArmatureDisplayData } from "../model/DisplayData";
7
+ import { DragonBonesData } from "../model/DragonBonesData";
8
+ import { SkinData } from "../model/SkinData";
9
+ import { TextureAtlasData, TextureData } from "../model/TextureAtlasData";
10
+ import { BinaryDataParser } from "../parser/BinaryDataParser";
11
+ import { DataParser } from "../parser/DataParser";
12
+ import { ObjectDataParser } from "../parser/ObjectDataParser";
13
+ /**
14
+ * - Base class for the factory that create the armatures. (Typically only one global factory instance is required)
15
+ * The factory instance create armatures by parsed and added DragonBonesData instances and TextureAtlasData instances.
16
+ * Once the data has been parsed, it has been cached in the factory instance and does not need to be parsed again until it is cleared by the factory instance.
17
+ * @see dragonBones.DragonBonesData
18
+ * @see dragonBones.TextureAtlasData
19
+ * @see dragonBones.ArmatureData
20
+ * @see dragonBones.Armature
21
+ * @version DragonBones 3.0
22
+ * @language en_US
23
+ */
24
+ export declare abstract class BaseFactory {
25
+ protected static _objectParser: ObjectDataParser;
26
+ protected static _binaryParser: BinaryDataParser;
27
+ /**
28
+ * @private
29
+ */
30
+ autoSearch: boolean;
31
+ protected readonly _dragonBonesDataMap: Map<DragonBonesData>;
32
+ protected readonly _textureAtlasDataMap: Map<Array<TextureAtlasData>>;
33
+ protected _dragonBones: DragonBones;
34
+ protected _dataParser: DataParser;
35
+ /**
36
+ * - Create a factory instance. (typically only one global factory instance is required)
37
+ * @version DragonBones 3.0
38
+ * @language en_US
39
+ */
40
+ constructor(dataParser?: DataParser | null);
41
+ protected _isSupportMesh(): boolean;
42
+ protected _getTextureData(textureAtlasName: string, textureName: string): TextureData | null;
43
+ protected _fillBuildArmaturePackage(dataPackage: BuildArmaturePackage, dragonBonesName: string, armatureName: string, skinName: string, textureAtlasName: string): boolean;
44
+ protected _buildBones(dataPackage: BuildArmaturePackage, armature: Armature): void;
45
+ /**
46
+ * @private
47
+ */
48
+ protected _buildSlots(dataPackage: BuildArmaturePackage, armature: Armature): void;
49
+ protected _buildConstraints(dataPackage: BuildArmaturePackage, armature: Armature): void;
50
+ protected _buildChildArmature(dataPackage: BuildArmaturePackage | null, _slot: Slot, displayData: ArmatureDisplayData): Armature | null;
51
+ protected _getSlotDisplay(dataPackage: BuildArmaturePackage | null, displayData: DisplayData, slot: Slot): any;
52
+ protected abstract _buildTextureAtlasData(textureAtlasData: TextureAtlasData | null, textureAtlas: any): TextureAtlasData;
53
+ protected abstract _buildArmature(dataPackage: BuildArmaturePackage): Armature;
54
+ protected abstract _buildSlot(dataPackage: BuildArmaturePackage, slotData: SlotData, armature: Armature): Slot;
55
+ /**
56
+ * - Parse the raw data to a DragonBonesData instance and cache it to the factory.
57
+ * @param rawData - The raw data.
58
+ * @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
59
+ * @param scale - Specify a scaling value for all armatures. (Default: 1.0)
60
+ * @returns DragonBonesData instance
61
+ * @see #getDragonBonesData()
62
+ * @see #addDragonBonesData()
63
+ * @see #removeDragonBonesData()
64
+ * @see dragonBones.DragonBonesData
65
+ * @version DragonBones 4.5
66
+ * @language en_US
67
+ */
68
+ parseDragonBonesData(rawData: any, name?: string | null, scale?: number): DragonBonesData | null;
69
+ /**
70
+ * - Parse the raw texture atlas data and the texture atlas object to a TextureAtlasData instance and cache it to the factory.
71
+ * @param rawData - The raw texture atlas data.
72
+ * @param textureAtlas - The texture atlas object.
73
+ * @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
74
+ * @param scale - Specify a scaling value for the map set. (Default: 1.0)
75
+ * @returns TextureAtlasData instance
76
+ * @see #getTextureAtlasData()
77
+ * @see #addTextureAtlasData()
78
+ * @see #removeTextureAtlasData()
79
+ * @see dragonBones.TextureAtlasData
80
+ * @version DragonBones 4.5
81
+ * @language en_US
82
+ */
83
+ parseTextureAtlasData(rawData: any, textureAtlas: any, name?: string | null, scale?: number): TextureAtlasData;
84
+ /**
85
+ * - Update texture atlases.
86
+ * @param textureAtlases - The texture atlas objects.
87
+ * @param name - The texture atlas name.
88
+ * @version DragonBones 5.7
89
+ * @language en_US
90
+ */
91
+ updateTextureAtlases(textureAtlases: Array<any>, name: string): void;
92
+ /**
93
+ * - Get a specific DragonBonesData instance.
94
+ * @param name - The DragonBonesData instance cache name.
95
+ * @returns DragonBonesData instance
96
+ * @see #parseDragonBonesData()
97
+ * @see #addDragonBonesData()
98
+ * @see #removeDragonBonesData()
99
+ * @see dragonBones.DragonBonesData
100
+ * @version DragonBones 3.0
101
+ * @language en_US
102
+ */
103
+ getDragonBonesData(name: string): DragonBonesData | null;
104
+ /**
105
+ * - Cache a DragonBonesData instance to the factory.
106
+ * @param data - The DragonBonesData instance.
107
+ * @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)
108
+ * @see #parseDragonBonesData()
109
+ * @see #getDragonBonesData()
110
+ * @see #removeDragonBonesData()
111
+ * @see dragonBones.DragonBonesData
112
+ * @version DragonBones 3.0
113
+ * @language en_US
114
+ */
115
+ addDragonBonesData(data: DragonBonesData, name?: string | null): void;
116
+ /**
117
+ * - Remove a DragonBonesData instance.
118
+ * @param name - The DragonBonesData instance cache name.
119
+ * @param disposeData - Whether to dispose data. (Default: true)
120
+ * @see #parseDragonBonesData()
121
+ * @see #getDragonBonesData()
122
+ * @see #addDragonBonesData()
123
+ * @see dragonBones.DragonBonesData
124
+ * @version DragonBones 3.0
125
+ * @language en_US
126
+ */
127
+ removeDragonBonesData(name: string, disposeData?: boolean): void;
128
+ /**
129
+ * - Get a list of specific TextureAtlasData instances.
130
+ * @param name - The TextureAtlasData cahce name.
131
+ * @see #parseTextureAtlasData()
132
+ * @see #addTextureAtlasData()
133
+ * @see #removeTextureAtlasData()
134
+ * @see dragonBones.TextureAtlasData
135
+ * @version DragonBones 3.0
136
+ * @language en_US
137
+ */
138
+ getTextureAtlasData(name: string): Array<TextureAtlasData> | null;
139
+ /**
140
+ * - Cache a TextureAtlasData instance to the factory.
141
+ * @param data - The TextureAtlasData instance.
142
+ * @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)
143
+ * @see #parseTextureAtlasData()
144
+ * @see #getTextureAtlasData()
145
+ * @see #removeTextureAtlasData()
146
+ * @see dragonBones.TextureAtlasData
147
+ * @version DragonBones 3.0
148
+ * @language en_US
149
+ */
150
+ addTextureAtlasData(data: TextureAtlasData, name?: string | null): void;
151
+ /**
152
+ * - Remove a TextureAtlasData instance.
153
+ * @param name - The TextureAtlasData instance cache name.
154
+ * @param disposeData - Whether to dispose data.
155
+ * @see #parseTextureAtlasData()
156
+ * @see #getTextureAtlasData()
157
+ * @see #addTextureAtlasData()
158
+ * @see dragonBones.TextureAtlasData
159
+ * @version DragonBones 3.0
160
+ * @language en_US
161
+ */
162
+ removeTextureAtlasData(name: string, disposeData?: boolean): void;
163
+ /**
164
+ * - Get a specific armature data.
165
+ * @param name - The armature data name.
166
+ * @param dragonBonesName - The cached name for DragonbonesData instance.
167
+ * @see dragonBones.ArmatureData
168
+ * @version DragonBones 5.1
169
+ * @language en_US
170
+ */
171
+ getArmatureData(name: string, dragonBonesName?: string): ArmatureData | null;
172
+ /**
173
+ * - Clear all cached DragonBonesData instances and TextureAtlasData instances.
174
+ * @param disposeData - Whether to dispose data.
175
+ * @version DragonBones 4.5
176
+ * @language en_US
177
+ */
178
+ clear(disposeData?: boolean): void;
179
+ /**
180
+ * - Create a armature from cached DragonBonesData instances and TextureAtlasData instances.
181
+ * Note that when the created armature that is no longer in use, you need to explicitly dispose {@link #dragonBones.Armature#dispose()}.
182
+ * @param armatureName - The armature data name.
183
+ * @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature)
184
+ * @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data)
185
+ * @returns The armature.
186
+ * @example
187
+ * <pre>
188
+ * let armature = factory.buildArmature("armatureName", "dragonBonesName");
189
+ * armature.clock = factory.clock;
190
+ * </pre>
191
+ * @see dragonBones.DragonBonesData
192
+ * @see dragonBones.ArmatureData
193
+ * @version DragonBones 3.0
194
+ * @language en_US
195
+ */
196
+ buildArmature(armatureName: string, dragonBonesName?: string, skinName?: string, textureAtlasName?: string): Armature | null;
197
+ /**
198
+ * @private
199
+ */
200
+ replaceDisplay(slot: Slot, displayData: DisplayData | null, displayIndex?: number): void;
201
+ /**
202
+ * - Replaces the current display data for a particular slot with a specific display data.
203
+ * Specify display data with "dragonBonesName/armatureName/slotName/displayName".
204
+ * @param dragonBonesName - The DragonBonesData instance cache name.
205
+ * @param armatureName - The armature data name.
206
+ * @param slotName - The slot data name.
207
+ * @param displayName - The display data name.
208
+ * @param slot - The slot.
209
+ * @param displayIndex - The index of the display data that is replaced. (If it is not set, replaces the current display data)
210
+ * @example
211
+ * <pre>
212
+ * let slot = armature.getSlot("weapon");
213
+ * factory.replaceSlotDisplay("dragonBonesName", "armatureName", "slotName", "displayName", slot);
214
+ * </pre>
215
+ * @version DragonBones 4.5
216
+ * @language en_US
217
+ */
218
+ replaceSlotDisplay(dragonBonesName: string, armatureName: string, slotName: string, displayName: string, slot: Slot, displayIndex?: number): boolean;
219
+ /**
220
+ * @private
221
+ */
222
+ replaceSlotDisplayList(dragonBonesName: string | null, armatureName: string, slotName: string, slot: Slot): boolean;
223
+ /**
224
+ * - Share specific skin data with specific armature.
225
+ * @param armature - The armature.
226
+ * @param skin - The skin data.
227
+ * @param isOverride - Whether it completely override the original skin. (Default: false)
228
+ * @param exclude - A list of slot names that do not need to be replace.
229
+ * @example
230
+ * <pre>
231
+ * let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
232
+ * let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
233
+ * if (armatureDataB && armatureDataB.defaultSkin) {
234
+ * factory.replaceSkin(armatureA, armatureDataB.defaultSkin, false, ["arm_l", "weapon_l"]);
235
+ * }
236
+ * </pre>
237
+ * @see dragonBones.Armature
238
+ * @see dragonBones.SkinData
239
+ * @version DragonBones 5.6
240
+ * @language en_US
241
+ */
242
+ replaceSkin(armature: Armature, skin: SkinData, isOverride?: boolean, exclude?: Array<string> | null): boolean;
243
+ /**
244
+ * - Replaces the existing animation data for a specific armature with the animation data for the specific armature data.
245
+ * This enables you to make a armature template so that other armature without animations can share it's animations.
246
+ * @param armature - The armtaure.
247
+ * @param armatureData - The armature data.
248
+ * @param isOverride - Whether to completely overwrite the original animation. (Default: false)
249
+ * @example
250
+ * <pre>
251
+ * let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
252
+ * let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
253
+ * if (armatureDataB) {
254
+ * factory.replaceAnimation(armatureA, armatureDataB);
255
+ * }
256
+ * </pre>
257
+ * @see dragonBones.Armature
258
+ * @see dragonBones.ArmatureData
259
+ * @version DragonBones 5.6
260
+ * @language en_US
261
+ */
262
+ replaceAnimation(armature: Armature, armatureData: ArmatureData, isOverride?: boolean): boolean;
263
+ /**
264
+ * @private
265
+ */
266
+ getAllDragonBonesData(): Map<DragonBonesData>;
267
+ /**
268
+ * @private
269
+ */
270
+ getAllTextureAtlasData(): Map<Array<TextureAtlasData>>;
271
+ /**
272
+ * - An Worldclock instance updated by engine.
273
+ * @version DragonBones 5.7
274
+ * @language en_US
275
+ */
276
+ get clock(): WorldClock;
277
+ /**
278
+ * @private
279
+ */
280
+ get dragonBones(): DragonBones;
281
+ }
282
+ /**
283
+ * @private
284
+ */
285
+ export declare class BuildArmaturePackage {
286
+ dataName: string;
287
+ textureAtlasName: string;
288
+ data: DragonBonesData;
289
+ armature: ArmatureData;
290
+ skin: SkinData | null;
291
+ }
292
+ //# sourceMappingURL=BaseFactory.d.ts.map
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