@safe-engine/pixi 8.8.1 → 8.8.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/app.d.ts +1 -0
- package/dist/app.d.ts.map +1 -1
- package/dist/app.js +20 -1
- package/dist/core/NodePool.d.ts +1 -1
- package/dist/core/Size.d.ts +0 -1
- package/dist/core/Size.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts +1 -1
- package/dist/dragonbones/DragonBonesComponent.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesComponent.js +1 -1
- package/dist/dragonbones/DragonBonesSystem.d.ts.map +1 -1
- package/dist/dragonbones/DragonBonesSystem.js +1 -1
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts +59 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiArmatureDisplay.js +180 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts +87 -0
- package/dist/dragonbones/db-pixi/PixiFactory.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiFactory.js +159 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts +31 -0
- package/dist/dragonbones/db-pixi/PixiSlot.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiSlot.js +332 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts +38 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/PixiTextureAtlasData.js +85 -0
- package/dist/dragonbones/db-pixi/index.d.ts +5 -0
- package/dist/dragonbones/db-pixi/index.d.ts.map +1 -0
- package/dist/dragonbones/db-pixi/index.js +4 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts +241 -0
- package/dist/dragonbones/dragonBones/animation/Animation.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/Animation.js +692 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts +323 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/AnimationState.js +1161 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts +100 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/BaseTimelineState.js +479 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts +38 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/IAnimatable.js +9 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts +159 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/TimelineState.js +998 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts +74 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/animation/WorldClock.js +162 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts +314 -0
- package/dist/dragonbones/dragonBones/armature/Armature.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Armature.js +650 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts +123 -0
- package/dist/dragonbones/dragonBones/armature/Bone.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Bone.js +438 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts +99 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Constraint.js +672 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts +47 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/IArmatureProxy.js +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts +357 -0
- package/dist/dragonbones/dragonBones/armature/Slot.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Slot.js +1009 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts +41 -0
- package/dist/dragonbones/dragonBones/armature/Surface.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/Surface.js +463 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts +80 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/armature/TransformObject.js +77 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts +53 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/BaseObject.js +130 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts +236 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/core/DragonBones.js +61 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts +143 -0
- package/dist/dragonbones/dragonBones/event/EventObject.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/EventObject.js +99 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts +48 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/event/IEventDispatcher.js +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts +292 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/factory/BaseFactory.js +735 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts +17 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/ColorTransform.js +33 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts +10 -0
- package/dist/dragonbones/dragonBones/geom/Curve.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Curve.js +26 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts +105 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Matrix.js +207 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts +38 -0
- package/dist/dragonbones/dragonBones/geom/Point.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Point.js +31 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts +53 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Rectangle.js +37 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts +102 -0
- package/dist/dragonbones/dragonBones/geom/Transform.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/geom/Transform.js +170 -0
- package/dist/dragonbones/dragonBones/index.d.ts +37 -0
- package/dist/dragonbones/dragonBones/index.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/index.js +36 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts +162 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationConfig.js +81 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts +174 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/AnimationData.js +256 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts +319 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ArmatureData.js +450 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts +188 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/BoundingBoxData.js +500 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts +15 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/CanvasData.js +17 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts +46 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/ConstraintData.js +57 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts +98 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DisplayData.js +174 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts +108 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/DragonBonesData.js +86 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts +40 -0
- package/dist/dragonbones/dragonBones/model/SkinData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/SkinData.js +68 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/TextureAtlasData.js +102 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts +73 -0
- package/dist/dragonbones/dragonBones/model/UserData.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/model/UserData.js +101 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts +29 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/BinaryDataParser.js +356 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts +153 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/DataParser.js +283 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts +130 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.d.ts.map +1 -0
- package/dist/dragonbones/dragonBones/parser/ObjectDataParser.js +2098 -0
- package/dist/dragonbones/index.js +1 -1
- package/dist/helper/utils.js +1 -1
- package/package.json +3 -4
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import { BaseObject } from "../core/BaseObject";
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/**
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* - The properties of the object carry basic information about an event,
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* which are passed as parameter or parameter's parameter to event listeners when an event occurs.
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* @version DragonBones 4.5
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* @language en_US
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*/
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export class EventObject extends BaseObject {
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/**
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* @internal
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* @private
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*/
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static actionDataToInstance(data, instance, armature) {
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if (data.type === 0 /* ActionType.Play */) {
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instance.type = EventObject.FRAME_EVENT;
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}
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else {
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instance.type = data.type === 10 /* ActionType.Frame */ ? EventObject.FRAME_EVENT : EventObject.SOUND_EVENT;
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}
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instance.name = data.name;
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instance.armature = armature;
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instance.actionData = data;
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instance.data = data.data;
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if (data.bone !== null) {
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instance.bone = armature.getBone(data.bone.name);
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}
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if (data.slot !== null) {
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instance.slot = armature.getSlot(data.slot.name);
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}
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}
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static toString() {
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return "[class dragonBones.EventObject]";
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}
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_onClear() {
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this.time = 0.0;
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this.type = "";
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this.name = "";
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this.armature = null;
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this.bone = null;
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this.slot = null;
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this.animationState = null;
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this.actionData = null;
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this.data = null;
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}
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}
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/**
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* - Animation start play.
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* @language en_US
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*/
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EventObject.START = "start";
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/**
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* - Animation loop play complete once.
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*/
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EventObject.LOOP_COMPLETE = "loopComplete";
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/**
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* - Animation play complete.
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*/
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EventObject.COMPLETE = "complete";
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/**
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* - Animation fade in start.
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*/
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EventObject.FADE_IN = "fadeIn";
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/**
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* - Animation fade in complete.
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*/
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EventObject.FADE_IN_COMPLETE = "fadeInComplete";
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/**
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* - Animation fade out start.
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* @language en_US
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*/
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EventObject.FADE_OUT = "fadeOut";
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/**
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* - Animation fade out complete.
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*/
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EventObject.FADE_OUT_COMPLETE = "fadeOutComplete";
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/**
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* - Animation frame event.
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*/
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EventObject.FRAME_EVENT = "frameEvent";
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/**
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* - Animation frame sound event.
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*/
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EventObject.SOUND_EVENT = "soundEvent";
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import { EventObject } from "./EventObject";
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/**
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* @private
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*/
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export type EventStringType = string | "start" | "loopComplete" | "complete" | "fadeIn" | "fadeInComplete" | "fadeOut" | "fadeOutComplete" | "frameEvent" | "soundEvent";
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/**
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* - The event dispatcher interface.
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* Dragonbones event dispatch usually relies on docking engine to implement, which defines the event method to be implemented when docking the engine.
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*/
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export interface IEventDispatcher {
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/**
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* - Checks whether the object has any listeners registered for a specific type of event。
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* @param type - Event type.
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hasDBEventListener(type: EventStringType): boolean;
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* - Dispatches an event into the event flow.
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* @param type - Event type.
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* @param eventObject - Event object.
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* @see dragonBones.EventObject
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dispatchDBEvent(type: EventStringType, eventObject: EventObject): void;
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* - Add an event listener object so that the listener receives notification of an event.
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addDBEventListener(type: EventStringType, listener: Function, thisObject: any): void;
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/**
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* - Removes a listener from the object.
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* @param type - Event type.
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* @param listener - Event listener.
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* @param thisObject - The listener function's "this".
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*/
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removeDBEventListener(type: EventStringType, listener: Function, thisObject: any): void;
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}
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//# sourceMappingURL=IEventDispatcher.d.ts.map
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{"version":3,"file":"IEventDispatcher.d.ts","sourceRoot":"","sources":["../../../../src/dragonbones/dragonBones/event/IEventDispatcher.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,MAAM,eAAe,GACvB,MAAM,GACN,OAAO,GACP,cAAc,GACd,UAAU,GACV,QAAQ,GACR,gBAAgB,GAChB,SAAS,GACT,iBAAiB,GACjB,YAAY,GACZ,YAAY,CAAC;AACjB;;;;;GAKG;AACH,MAAM,WAAW,gBAAgB;IAC/B;;;;;OAKG;IACH,kBAAkB,CAAC,IAAI,EAAE,eAAe,GAAG,OAAO,CAAC;IACnD;;;;;;;OAOG;IACH,eAAe,CAAC,IAAI,EAAE,eAAe,EAAE,WAAW,EAAE,WAAW,GAAG,IAAI,CAAC;IACvE;;;;;;;OAOG;IACH,kBAAkB,CAChB,IAAI,EAAE,eAAe,EACrB,QAAQ,EAAE,QAAQ,EAClB,UAAU,EAAE,GAAG,GACd,IAAI,CAAC;IACR;;;;;;;OAOG;IACH,qBAAqB,CACnB,IAAI,EAAE,eAAe,EACrB,QAAQ,EAAE,QAAQ,EAClB,UAAU,EAAE,GAAG,GACd,IAAI,CAAC;CACT"}
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export {};
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import { WorldClock } from "../animation/WorldClock";
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import { Armature } from "../armature/Armature";
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import { Slot } from "../armature/Slot";
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import { DragonBones, Map } from "../core/DragonBones";
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import { ArmatureData, SlotData } from "../model/ArmatureData";
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import { DisplayData, ArmatureDisplayData } from "../model/DisplayData";
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import { DragonBonesData } from "../model/DragonBonesData";
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import { SkinData } from "../model/SkinData";
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import { TextureAtlasData, TextureData } from "../model/TextureAtlasData";
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import { BinaryDataParser } from "../parser/BinaryDataParser";
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import { DataParser } from "../parser/DataParser";
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import { ObjectDataParser } from "../parser/ObjectDataParser";
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/**
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* - Base class for the factory that create the armatures. (Typically only one global factory instance is required)
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* The factory instance create armatures by parsed and added DragonBonesData instances and TextureAtlasData instances.
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* Once the data has been parsed, it has been cached in the factory instance and does not need to be parsed again until it is cleared by the factory instance.
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* @see dragonBones.DragonBonesData
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* @see dragonBones.TextureAtlasData
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* @see dragonBones.ArmatureData
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* @see dragonBones.Armature
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* @version DragonBones 3.0
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* @language en_US
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*/
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export declare abstract class BaseFactory {
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protected static _objectParser: ObjectDataParser;
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protected static _binaryParser: BinaryDataParser;
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/**
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* @private
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*/
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autoSearch: boolean;
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protected readonly _dragonBonesDataMap: Map<DragonBonesData>;
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protected readonly _textureAtlasDataMap: Map<Array<TextureAtlasData>>;
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protected _dragonBones: DragonBones;
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protected _dataParser: DataParser;
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/**
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* - Create a factory instance. (typically only one global factory instance is required)
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* @version DragonBones 3.0
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* @language en_US
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*/
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constructor(dataParser?: DataParser | null);
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protected _isSupportMesh(): boolean;
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protected _getTextureData(textureAtlasName: string, textureName: string): TextureData | null;
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protected _fillBuildArmaturePackage(dataPackage: BuildArmaturePackage, dragonBonesName: string, armatureName: string, skinName: string, textureAtlasName: string): boolean;
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protected _buildBones(dataPackage: BuildArmaturePackage, armature: Armature): void;
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/**
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* @private
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*/
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protected _buildSlots(dataPackage: BuildArmaturePackage, armature: Armature): void;
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protected _buildConstraints(dataPackage: BuildArmaturePackage, armature: Armature): void;
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protected _buildChildArmature(dataPackage: BuildArmaturePackage | null, _slot: Slot, displayData: ArmatureDisplayData): Armature | null;
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protected _getSlotDisplay(dataPackage: BuildArmaturePackage | null, displayData: DisplayData, slot: Slot): any;
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protected abstract _buildTextureAtlasData(textureAtlasData: TextureAtlasData | null, textureAtlas: any): TextureAtlasData;
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protected abstract _buildArmature(dataPackage: BuildArmaturePackage): Armature;
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protected abstract _buildSlot(dataPackage: BuildArmaturePackage, slotData: SlotData, armature: Armature): Slot;
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/**
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* - Parse the raw data to a DragonBonesData instance and cache it to the factory.
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* @param rawData - The raw data.
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* @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
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* @param scale - Specify a scaling value for all armatures. (Default: 1.0)
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* @returns DragonBonesData instance
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* @see #getDragonBonesData()
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* @see #addDragonBonesData()
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* @see #removeDragonBonesData()
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* @see dragonBones.DragonBonesData
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* @version DragonBones 4.5
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* @language en_US
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*/
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parseDragonBonesData(rawData: any, name?: string | null, scale?: number): DragonBonesData | null;
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/**
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* - Parse the raw texture atlas data and the texture atlas object to a TextureAtlasData instance and cache it to the factory.
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* @param rawData - The raw texture atlas data.
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* @param textureAtlas - The texture atlas object.
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* @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)
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* @param scale - Specify a scaling value for the map set. (Default: 1.0)
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* @returns TextureAtlasData instance
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* @see #getTextureAtlasData()
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* @see #addTextureAtlasData()
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* @see #removeTextureAtlasData()
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* @see dragonBones.TextureAtlasData
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* @version DragonBones 4.5
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* @language en_US
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*/
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parseTextureAtlasData(rawData: any, textureAtlas: any, name?: string | null, scale?: number): TextureAtlasData;
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/**
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* - Update texture atlases.
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* @param textureAtlases - The texture atlas objects.
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* @param name - The texture atlas name.
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* @version DragonBones 5.7
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* @language en_US
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*/
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updateTextureAtlases(textureAtlases: Array<any>, name: string): void;
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/**
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* - Get a specific DragonBonesData instance.
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* @param name - The DragonBonesData instance cache name.
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* @returns DragonBonesData instance
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* @see #parseDragonBonesData()
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* @see #addDragonBonesData()
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* @see #removeDragonBonesData()
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* @see dragonBones.DragonBonesData
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* @version DragonBones 3.0
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* @language en_US
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*/
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getDragonBonesData(name: string): DragonBonesData | null;
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/**
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* - Cache a DragonBonesData instance to the factory.
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* @param data - The DragonBonesData instance.
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* @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)
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* @see #parseDragonBonesData()
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* @see #getDragonBonesData()
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* @see #removeDragonBonesData()
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* @see dragonBones.DragonBonesData
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* @version DragonBones 3.0
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* @language en_US
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*/
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addDragonBonesData(data: DragonBonesData, name?: string | null): void;
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/**
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* - Remove a DragonBonesData instance.
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* @param name - The DragonBonesData instance cache name.
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* @param disposeData - Whether to dispose data. (Default: true)
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* @see #parseDragonBonesData()
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* @see #getDragonBonesData()
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* @see #addDragonBonesData()
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* @see dragonBones.DragonBonesData
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* @version DragonBones 3.0
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* @language en_US
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*/
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removeDragonBonesData(name: string, disposeData?: boolean): void;
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/**
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* - Get a list of specific TextureAtlasData instances.
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* @param name - The TextureAtlasData cahce name.
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* @see #parseTextureAtlasData()
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* @see #addTextureAtlasData()
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* @see #removeTextureAtlasData()
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* @see dragonBones.TextureAtlasData
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* @version DragonBones 3.0
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* @language en_US
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*/
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getTextureAtlasData(name: string): Array<TextureAtlasData> | null;
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/**
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* - Cache a TextureAtlasData instance to the factory.
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* @param data - The TextureAtlasData instance.
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* @param name - Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)
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* @see #parseTextureAtlasData()
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* @see #getTextureAtlasData()
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* @see #removeTextureAtlasData()
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* @see dragonBones.TextureAtlasData
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* @version DragonBones 3.0
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* @language en_US
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*/
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addTextureAtlasData(data: TextureAtlasData, name?: string | null): void;
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/**
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* - Remove a TextureAtlasData instance.
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* @param name - The TextureAtlasData instance cache name.
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* @param disposeData - Whether to dispose data.
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* @see #parseTextureAtlasData()
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* @see #getTextureAtlasData()
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* @see #addTextureAtlasData()
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* @see dragonBones.TextureAtlasData
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* @version DragonBones 3.0
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* @language en_US
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*/
|
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removeTextureAtlasData(name: string, disposeData?: boolean): void;
|
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/**
|
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164
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* - Get a specific armature data.
|
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165
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* @param name - The armature data name.
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* @param dragonBonesName - The cached name for DragonbonesData instance.
|
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* @see dragonBones.ArmatureData
|
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* @version DragonBones 5.1
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* @language en_US
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*/
|
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171
|
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getArmatureData(name: string, dragonBonesName?: string): ArmatureData | null;
|
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172
|
+
/**
|
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173
|
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* - Clear all cached DragonBonesData instances and TextureAtlasData instances.
|
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174
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+
* @param disposeData - Whether to dispose data.
|
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* @version DragonBones 4.5
|
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176
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* @language en_US
|
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*/
|
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178
|
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clear(disposeData?: boolean): void;
|
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179
|
+
/**
|
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180
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* - Create a armature from cached DragonBonesData instances and TextureAtlasData instances.
|
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181
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* Note that when the created armature that is no longer in use, you need to explicitly dispose {@link #dragonBones.Armature#dispose()}.
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182
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* @param armatureName - The armature data name.
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* @param dragonBonesName - The cached name of the DragonBonesData instance. (If not set, all DragonBonesData instances are retrieved, and when multiple DragonBonesData instances contain a the same name armature data, it may not be possible to accurately create a specific armature)
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184
|
+
* @param skinName - The skin name, you can set a different ArmatureData name to share it's skin data. (If not set, use the default skin data)
|
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185
|
+
* @returns The armature.
|
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186
|
+
* @example
|
|
187
|
+
* <pre>
|
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188
|
+
* let armature = factory.buildArmature("armatureName", "dragonBonesName");
|
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189
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+
* armature.clock = factory.clock;
|
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190
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+
* </pre>
|
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191
|
+
* @see dragonBones.DragonBonesData
|
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192
|
+
* @see dragonBones.ArmatureData
|
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+
* @version DragonBones 3.0
|
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194
|
+
* @language en_US
|
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195
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+
*/
|
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196
|
+
buildArmature(armatureName: string, dragonBonesName?: string, skinName?: string, textureAtlasName?: string): Armature | null;
|
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197
|
+
/**
|
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198
|
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* @private
|
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199
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+
*/
|
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200
|
+
replaceDisplay(slot: Slot, displayData: DisplayData | null, displayIndex?: number): void;
|
|
201
|
+
/**
|
|
202
|
+
* - Replaces the current display data for a particular slot with a specific display data.
|
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203
|
+
* Specify display data with "dragonBonesName/armatureName/slotName/displayName".
|
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204
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+
* @param dragonBonesName - The DragonBonesData instance cache name.
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205
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+
* @param armatureName - The armature data name.
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206
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+
* @param slotName - The slot data name.
|
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207
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+
* @param displayName - The display data name.
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208
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+
* @param slot - The slot.
|
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209
|
+
* @param displayIndex - The index of the display data that is replaced. (If it is not set, replaces the current display data)
|
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210
|
+
* @example
|
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211
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+
* <pre>
|
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212
|
+
* let slot = armature.getSlot("weapon");
|
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213
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+
* factory.replaceSlotDisplay("dragonBonesName", "armatureName", "slotName", "displayName", slot);
|
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214
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+
* </pre>
|
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215
|
+
* @version DragonBones 4.5
|
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216
|
+
* @language en_US
|
|
217
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+
*/
|
|
218
|
+
replaceSlotDisplay(dragonBonesName: string, armatureName: string, slotName: string, displayName: string, slot: Slot, displayIndex?: number): boolean;
|
|
219
|
+
/**
|
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220
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+
* @private
|
|
221
|
+
*/
|
|
222
|
+
replaceSlotDisplayList(dragonBonesName: string | null, armatureName: string, slotName: string, slot: Slot): boolean;
|
|
223
|
+
/**
|
|
224
|
+
* - Share specific skin data with specific armature.
|
|
225
|
+
* @param armature - The armature.
|
|
226
|
+
* @param skin - The skin data.
|
|
227
|
+
* @param isOverride - Whether it completely override the original skin. (Default: false)
|
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228
|
+
* @param exclude - A list of slot names that do not need to be replace.
|
|
229
|
+
* @example
|
|
230
|
+
* <pre>
|
|
231
|
+
* let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
|
|
232
|
+
* let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
|
|
233
|
+
* if (armatureDataB && armatureDataB.defaultSkin) {
|
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234
|
+
* factory.replaceSkin(armatureA, armatureDataB.defaultSkin, false, ["arm_l", "weapon_l"]);
|
|
235
|
+
* }
|
|
236
|
+
* </pre>
|
|
237
|
+
* @see dragonBones.Armature
|
|
238
|
+
* @see dragonBones.SkinData
|
|
239
|
+
* @version DragonBones 5.6
|
|
240
|
+
* @language en_US
|
|
241
|
+
*/
|
|
242
|
+
replaceSkin(armature: Armature, skin: SkinData, isOverride?: boolean, exclude?: Array<string> | null): boolean;
|
|
243
|
+
/**
|
|
244
|
+
* - Replaces the existing animation data for a specific armature with the animation data for the specific armature data.
|
|
245
|
+
* This enables you to make a armature template so that other armature without animations can share it's animations.
|
|
246
|
+
* @param armature - The armtaure.
|
|
247
|
+
* @param armatureData - The armature data.
|
|
248
|
+
* @param isOverride - Whether to completely overwrite the original animation. (Default: false)
|
|
249
|
+
* @example
|
|
250
|
+
* <pre>
|
|
251
|
+
* let armatureA = factory.buildArmature("armatureA", "dragonBonesA");
|
|
252
|
+
* let armatureDataB = factory.getArmatureData("armatureB", "dragonBonesB");
|
|
253
|
+
* if (armatureDataB) {
|
|
254
|
+
* factory.replaceAnimation(armatureA, armatureDataB);
|
|
255
|
+
* }
|
|
256
|
+
* </pre>
|
|
257
|
+
* @see dragonBones.Armature
|
|
258
|
+
* @see dragonBones.ArmatureData
|
|
259
|
+
* @version DragonBones 5.6
|
|
260
|
+
* @language en_US
|
|
261
|
+
*/
|
|
262
|
+
replaceAnimation(armature: Armature, armatureData: ArmatureData, isOverride?: boolean): boolean;
|
|
263
|
+
/**
|
|
264
|
+
* @private
|
|
265
|
+
*/
|
|
266
|
+
getAllDragonBonesData(): Map<DragonBonesData>;
|
|
267
|
+
/**
|
|
268
|
+
* @private
|
|
269
|
+
*/
|
|
270
|
+
getAllTextureAtlasData(): Map<Array<TextureAtlasData>>;
|
|
271
|
+
/**
|
|
272
|
+
* - An Worldclock instance updated by engine.
|
|
273
|
+
* @version DragonBones 5.7
|
|
274
|
+
* @language en_US
|
|
275
|
+
*/
|
|
276
|
+
get clock(): WorldClock;
|
|
277
|
+
/**
|
|
278
|
+
* @private
|
|
279
|
+
*/
|
|
280
|
+
get dragonBones(): DragonBones;
|
|
281
|
+
}
|
|
282
|
+
/**
|
|
283
|
+
* @private
|
|
284
|
+
*/
|
|
285
|
+
export declare class BuildArmaturePackage {
|
|
286
|
+
dataName: string;
|
|
287
|
+
textureAtlasName: string;
|
|
288
|
+
data: DragonBonesData;
|
|
289
|
+
armature: ArmatureData;
|
|
290
|
+
skin: SkinData | null;
|
|
291
|
+
}
|
|
292
|
+
//# sourceMappingURL=BaseFactory.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|