@rpgjs/server 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +34 -17
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +16 -38
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +38 -14
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -163
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22372
- package/browser/rpg.server.umd.cjs +0 -22403
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -414
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -16
- package/lib/express/server.js +0 -65
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -495
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -87
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
package/dist/module.d.ts
ADDED
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@@ -0,0 +1,110 @@
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import { MockConnection, RoomOnJoin } from '@signe/room';
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import { Hooks, RpgCommonMap, ZoneData } from '@rpgjs/common';
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import { RpgPlayer, RpgEvent } from '../Player/Player';
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import { BehaviorSubject } from 'rxjs';
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/**
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* Interface representing hook methods available for map events
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*
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* These hooks are triggered at specific moments during the event lifecycle
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*/
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export interface EventHooks {
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/** Called when the event is first initialized */
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onInit?: () => void;
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/** Called when the event properties change */
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onChanges?: (player: RpgPlayer) => void;
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/** Called when a player performs an action on this event */
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onAction?: (player: RpgPlayer) => void;
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/** Called when a player touches this event */
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onPlayerTouch?: (player: RpgPlayer) => void;
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/** Called when a player enters a shape */
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onInShape?: (zone: ZoneData, player: RpgPlayer) => void;
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/** Called when a player exits a shape */
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onOutShape?: (zone: ZoneData, player: RpgPlayer) => void;
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onDetectInShape?: (player: RpgPlayer, shape: ZoneData) => void;
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onDetectOutShape?: (player: RpgPlayer, shape: ZoneData) => void;
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}
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/** Type for event class constructor */
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export type EventConstructor = new () => RpgPlayer;
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/** Options for positioning and defining an event on the map */
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export type EventPosOption = {
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/** ID of the event */
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id?: string;
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/** X position of the event on the map */
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x: number;
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/** Y position of the event on the map */
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y: number;
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/**
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* Event definition - can be either:
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* - A class that extends RpgPlayer
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* - An object with hook methods
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*/
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event: EventConstructor | (EventHooks & Record<string, any>);
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};
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export declare class RpgMap extends RpgCommonMap<RpgPlayer> implements RoomOnJoin {
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players: import('@signe/reactive').WritableObjectSignal<{}>;
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events: import('@signe/reactive').WritableObjectSignal<{}>;
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database: import('@signe/reactive').WritableObjectSignal<{}>;
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maps: any[];
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dataIsReady$: BehaviorSubject<void>;
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globalConfig: any;
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damageFormulas: any;
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onJoin(player: RpgPlayer, conn: MockConnection): void;
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get hooks(): Hooks;
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guiInteraction(player: RpgPlayer, value: any): void;
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guiExit(player: RpgPlayer, { guiId, data }: {
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guiId: any;
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data: any;
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}): void;
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onAction(player: RpgPlayer, action: any): void;
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onInput(player: RpgPlayer, input: any): void;
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updateMap(request: Request): Promise<void>;
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addInDatabase(id: string, data: any): void;
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/**
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* Creates a dynamic event on the map
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*
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* This method handles both class-based events and object-based events with hooks.
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* For class-based events, it creates a new instance of the class.
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* For object-based events, it creates a dynamic class that extends RpgPlayer and
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* implements the hook methods from the object.
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*
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* @param eventObj - The event position and definition
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*
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* @example
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* // Using a class-based event
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* class MyEvent extends RpgPlayer {
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* onInit() {
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* console.log('Event initialized');
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* }
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* }
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*
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* map.createDynamicEvent({
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* x: 100,
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* y: 200,
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* event: MyEvent
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* });
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*
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* // Using an object-based event
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* map.createDynamicEvent({
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* x: 100,
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* y: 200,
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* event: {
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* onInit() {
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* console.log('Event initialized');
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* },
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* onPlayerTouch(player) {
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* console.log('Player touched event');
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* }
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* }
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* });
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*/
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createDynamicEvent(eventObj: EventPosOption): Promise<void>;
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getEvent<T extends RpgPlayer>(eventId: string): T | undefined;
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getPlayer(playerId: string): RpgPlayer | undefined;
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getEvents(): RpgEvent[];
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removeEvent(eventId: string): void;
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showAnimation(animationName: string, object: RpgPlayer): void;
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}
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export interface RpgMap {
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$send: (conn: MockConnection, data: any) => void;
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$broadcast: (data: any) => void;
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}
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package/package.json
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"name": "@rpgjs/server",
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"version": "
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"
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"types": "./lib/index.d.ts",
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"version": "5.0.0-alpha.0",
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"main": "./dist/index.js",
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"types": "./dist/index.d.ts",
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"publishConfig": {
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"access": "public"
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"scripts": {
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"
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"build
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"watch": "tsc -w"
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},
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"typesVersions": {
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"*": {
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"express": [
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]
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}
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},
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"exports": {
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".": "./lib/index.js",
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"./express": "./lib/express/server.js"
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"dev": "vite build --watch",
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"build": "vite build"
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"keywords": [],
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"author": "
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"author": "",
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"license": "MIT",
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"description": "",
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"dependencies": {
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"@rpgjs/common": "
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"@rpgjs/database": "^4.
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"lodash.merge": "^4.6.2",
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"pretty-error": "^4.0.0",
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"rxjs": "7.8.0",
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"sat": "^0.9.0",
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"simple-room": "^3.1.3",
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"socket.io": "^4.6.1"
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"@rpgjs/common": "workspace:*",
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"@rpgjs/database": "^4.3.0",
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"@signe/di": "^2.3.2",
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"@signe/reactive": "^2.3.2",
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"@signe/room": "^2.3.2",
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"@signe/sync": "^2.3.2",
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"rxjs": "^7.8.2"
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|
43
25
|
},
|
|
44
|
-
"gitHead": "35eb6d01ae6e13f195df46a92fe785eeaf806189",
|
|
45
26
|
"devDependencies": {
|
|
46
|
-
"
|
|
47
|
-
"
|
|
48
|
-
},
|
|
49
|
-
"alias": {
|
|
50
|
-
"express": "./lib/express/server"
|
|
27
|
+
"vite": "^6.2.5",
|
|
28
|
+
"vite-plugin-dts": "^4.5.3"
|
|
51
29
|
},
|
|
52
30
|
"type": "module"
|
|
53
31
|
}
|
package/src/Gui/DialogGui.ts
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { PrebuiltGui } from '@rpgjs/common'
|
|
2
2
|
import { Gui } from './Gui'
|
|
3
3
|
import { RpgPlayer } from '../Player/Player'
|
|
4
|
-
import { IGui } from '../Interfaces/Gui'
|
|
5
4
|
import { Move } from '../Player/MoveManager'
|
|
6
5
|
|
|
7
6
|
export enum DialogPosition {
|
|
@@ -22,7 +21,7 @@ export interface DialogOptions {
|
|
|
22
21
|
talkWith?: RpgPlayer
|
|
23
22
|
}
|
|
24
23
|
|
|
25
|
-
export class DialogGui extends Gui
|
|
24
|
+
export class DialogGui extends Gui {
|
|
26
25
|
constructor(player: RpgPlayer) {
|
|
27
26
|
super(PrebuiltGui.Dialog, player)
|
|
28
27
|
}
|
|
@@ -36,7 +35,7 @@ export class DialogGui extends Gui implements IGui {
|
|
|
36
35
|
const event = options.talkWith
|
|
37
36
|
let memoryDir
|
|
38
37
|
if (event) {
|
|
39
|
-
memoryDir = event.direction
|
|
38
|
+
memoryDir = event.direction()
|
|
40
39
|
event.breakRoutes(true)
|
|
41
40
|
event.moveRoutes([ Move.turnTowardPlayer(this.player) ])
|
|
42
41
|
}
|
|
@@ -59,7 +58,7 @@ export class DialogGui extends Gui implements IGui {
|
|
|
59
58
|
}).then((val: any) => {
|
|
60
59
|
if (event) {
|
|
61
60
|
event.replayRoutes()
|
|
62
|
-
event.
|
|
61
|
+
event.changeDirection(memoryDir)
|
|
63
62
|
}
|
|
64
63
|
return val
|
|
65
64
|
})
|
package/src/Gui/Gui.ts
CHANGED
|
@@ -1,7 +1,6 @@
|
|
|
1
1
|
import { RpgPlayer } from '../Player/Player'
|
|
2
|
-
import { EventEmitter } from '@rpgjs/common'
|
|
3
2
|
|
|
4
|
-
export class Gui
|
|
3
|
+
export class Gui {
|
|
5
4
|
|
|
6
5
|
private _close: Function = () => {}
|
|
7
6
|
private _blockPlayerInput: boolean = false
|
|
@@ -10,7 +9,7 @@ export class Gui extends EventEmitter {
|
|
|
10
9
|
public id: string,
|
|
11
10
|
protected player: RpgPlayer,
|
|
12
11
|
) {
|
|
13
|
-
|
|
12
|
+
|
|
14
13
|
}
|
|
15
14
|
|
|
16
15
|
open(data?, {
|
|
@@ -18,14 +17,13 @@ export class Gui extends EventEmitter {
|
|
|
18
17
|
blockPlayerInput = false
|
|
19
18
|
} = {}): Promise<any> {
|
|
20
19
|
return new Promise((resolve) => {
|
|
21
|
-
this.player.moving = false
|
|
22
20
|
this.player.emit('gui.open', {
|
|
23
21
|
guiId: this.id,
|
|
24
22
|
data
|
|
25
23
|
})
|
|
26
24
|
this._blockPlayerInput = blockPlayerInput
|
|
27
25
|
if (blockPlayerInput) {
|
|
28
|
-
|
|
26
|
+
this.player.canMove.set(false)
|
|
29
27
|
}
|
|
30
28
|
if (!waitingAction) {
|
|
31
29
|
resolve(null)
|
|
@@ -39,7 +37,7 @@ export class Gui extends EventEmitter {
|
|
|
39
37
|
close(data?) {
|
|
40
38
|
this.player.emit('gui.exit', this.id)
|
|
41
39
|
if (this._blockPlayerInput) {
|
|
42
|
-
this.player.canMove
|
|
40
|
+
this.player.canMove.set(true)
|
|
43
41
|
}
|
|
44
42
|
this._close(data)
|
|
45
43
|
}
|
|
@@ -1,124 +1,133 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
3
|
-
import {
|
|
4
|
-
import {
|
|
5
|
-
ATK,
|
|
6
|
-
PDEF,
|
|
7
|
-
SDEF
|
|
8
|
-
} from '../presets'
|
|
9
|
-
import { Effect } from '@rpgjs/database'
|
|
10
|
-
import { ElementManager } from './ElementManager';
|
|
11
|
-
import { EffectManager } from './EffectManager';
|
|
12
|
-
import { RpgServerEngine } from '../server'
|
|
1
|
+
import { Constructor, RpgCommonPlayer } from "@rpgjs/common";
|
|
2
|
+
import { RpgPlayer } from "./Player";
|
|
3
|
+
import { ATK, PDEF, SDEF } from "../presets";
|
|
4
|
+
import { Effect } from "./EffectManager";
|
|
13
5
|
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
6
|
+
interface PlayerWithMixins extends RpgCommonPlayer {
|
|
7
|
+
parameters: any[];
|
|
8
|
+
getFormulas(name: string): any;
|
|
9
|
+
hasEffect(effect: string): boolean;
|
|
10
|
+
coefficientElements(attackerPlayer: RpgPlayer): number;
|
|
11
|
+
hp: number;
|
|
12
|
+
getFormulas(name: string): any;
|
|
13
|
+
hasEffect(effect: string): boolean;
|
|
14
|
+
}
|
|
17
15
|
|
|
18
|
-
export
|
|
16
|
+
export interface IBattleManager {
|
|
17
|
+
applyDamage(attackerPlayer: RpgPlayer, skill?: any): {
|
|
18
|
+
damage: number;
|
|
19
|
+
critical: boolean;
|
|
20
|
+
elementVulnerable: boolean;
|
|
21
|
+
guard: boolean;
|
|
22
|
+
superGuard: boolean;
|
|
23
|
+
};
|
|
24
|
+
}
|
|
19
25
|
|
|
20
|
-
|
|
26
|
+
export function WithBattleManager<TBase extends Constructor<PlayerWithMixins>>(
|
|
27
|
+
Base: TBase
|
|
28
|
+
): Constructor<IBattleManager> & TBase {
|
|
29
|
+
return class extends Base implements IBattleManager {
|
|
30
|
+
/**
|
|
21
31
|
* Apply damage. Player will lose HP. the `attackerPlayer` parameter is the other player, the one who attacks.
|
|
22
|
-
*
|
|
32
|
+
*
|
|
23
33
|
* If you don't set the skill parameter, it will be a physical attack.
|
|
24
34
|
* The attack formula is already defined but you can customize it in the server options
|
|
25
|
-
*
|
|
35
|
+
*
|
|
26
36
|
* ```ts
|
|
27
37
|
* player.applyDamage(attackerPlayer) // returns { damage: number }
|
|
28
38
|
* ```
|
|
29
|
-
*
|
|
39
|
+
*
|
|
30
40
|
* @title Apply Damage
|
|
31
41
|
* @method player.applyDamage(attackerPlayer,skill)
|
|
32
42
|
* @param {RpgPlayer} attackerPlayer The attacking player
|
|
33
43
|
* @param {any} [skill]
|
|
34
|
-
* @returns {object}
|
|
44
|
+
* @returns {object}
|
|
35
45
|
* @memberof BattleManager
|
|
36
46
|
* */
|
|
37
|
-
applyDamage(
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
47
|
+
applyDamage(
|
|
48
|
+
attackerPlayer: RpgPlayer,
|
|
49
|
+
skill?: any
|
|
50
|
+
): {
|
|
51
|
+
damage: number;
|
|
52
|
+
critical: boolean;
|
|
53
|
+
elementVulnerable: boolean;
|
|
54
|
+
guard: boolean;
|
|
55
|
+
superGuard: boolean;
|
|
43
56
|
} {
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
57
|
+
const getParam = (player: RpgPlayer) => {
|
|
58
|
+
const params = {};
|
|
59
|
+
this.parameters.forEach((val, key) => {
|
|
60
|
+
params[key] = player.param[key];
|
|
61
|
+
});
|
|
62
|
+
return {
|
|
63
|
+
[ATK]: player.atk,
|
|
64
|
+
[PDEF]: player.pdef,
|
|
65
|
+
[SDEF]: player.sdef,
|
|
66
|
+
...params,
|
|
67
|
+
};
|
|
68
|
+
};
|
|
69
|
+
let damage = 0,
|
|
70
|
+
fn;
|
|
71
|
+
let critical = false;
|
|
72
|
+
let guard = false;
|
|
73
|
+
let superGuard = false;
|
|
74
|
+
let elementVulnerable = false;
|
|
75
|
+
const paramA = getParam(attackerPlayer);
|
|
76
|
+
const paramB = getParam(<any>this);
|
|
77
|
+
console.log(paramA, paramB)
|
|
78
|
+
if (skill) {
|
|
79
|
+
fn = this.getFormulas("damageSkill");
|
|
80
|
+
if (!fn) {
|
|
81
|
+
throw new Error("Skill Formulas not exists");
|
|
69
82
|
}
|
|
70
|
-
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
damage = fn(paramA, paramB)
|
|
76
|
-
const coef = this.coefficientElements(attackerPlayer)
|
|
77
|
-
if (coef >= 2) {
|
|
78
|
-
elementVulnerable = true
|
|
79
|
-
}
|
|
80
|
-
damage *= coef
|
|
81
|
-
fn = this.getFormulas('damageCritical')
|
|
82
|
-
if (fn) {
|
|
83
|
-
let newDamage = fn(damage, paramA, paramB)
|
|
84
|
-
if (damage != newDamage) {
|
|
85
|
-
critical = true
|
|
86
|
-
}
|
|
87
|
-
damage = newDamage
|
|
88
|
-
}
|
|
83
|
+
damage = fn(paramA, paramB, skill);
|
|
84
|
+
} else {
|
|
85
|
+
fn = this.getFormulas("damagePhysic");
|
|
86
|
+
if (!fn) {
|
|
87
|
+
throw new Error("Physic Formulas not exists");
|
|
89
88
|
}
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
if (damage != newDamage) {
|
|
95
|
-
guard = true
|
|
96
|
-
}
|
|
97
|
-
damage = newDamage
|
|
98
|
-
}
|
|
89
|
+
damage = fn(paramA, paramB);
|
|
90
|
+
const coef = this.coefficientElements(attackerPlayer);
|
|
91
|
+
if (coef >= 2) {
|
|
92
|
+
elementVulnerable = true;
|
|
99
93
|
}
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
94
|
+
damage *= coef;
|
|
95
|
+
fn = this.getFormulas("damageCritical");
|
|
96
|
+
if (fn) {
|
|
97
|
+
let newDamage = fn(damage, paramA, paramB);
|
|
98
|
+
if (damage != newDamage) {
|
|
99
|
+
critical = true;
|
|
100
|
+
}
|
|
101
|
+
damage = newDamage;
|
|
103
102
|
}
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
103
|
+
}
|
|
104
|
+
if (this.hasEffect(Effect.GUARD)) {
|
|
105
|
+
fn = this.getFormulas("damageGuard");
|
|
106
|
+
if (fn) {
|
|
107
|
+
let newDamage = fn(damage, paramA, paramB);
|
|
108
|
+
if (damage != newDamage) {
|
|
109
|
+
guard = true;
|
|
110
|
+
}
|
|
111
|
+
damage = newDamage;
|
|
111
112
|
}
|
|
113
|
+
}
|
|
114
|
+
if (this.hasEffect(Effect.SUPER_GUARD)) {
|
|
115
|
+
damage /= 4;
|
|
116
|
+
superGuard = true;
|
|
117
|
+
}
|
|
118
|
+
this.hp -= damage;
|
|
119
|
+
return {
|
|
120
|
+
damage,
|
|
121
|
+
critical,
|
|
122
|
+
elementVulnerable,
|
|
123
|
+
guard,
|
|
124
|
+
superGuard,
|
|
125
|
+
};
|
|
112
126
|
}
|
|
113
|
-
|
|
127
|
+
|
|
114
128
|
getFormulas(name: string) {
|
|
115
|
-
|
|
129
|
+
const map = this.getCurrentMap();
|
|
130
|
+
return map.damageFormulas[name];
|
|
116
131
|
}
|
|
132
|
+
};
|
|
117
133
|
}
|
|
118
|
-
|
|
119
|
-
applyMixins(BattleManager, [ParameterManager, ElementManager, EffectManager])
|
|
120
|
-
|
|
121
|
-
export interface BattleManager extends ParameterManager, ElementManager, EffectManager {
|
|
122
|
-
name: string,
|
|
123
|
-
server: RpgServerEngine
|
|
124
|
-
}
|
|
@@ -1,77 +1,78 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { ParameterManager } from './ParameterManager'
|
|
3
|
-
import { ItemManager } from './ItemManager'
|
|
1
|
+
import { Constructor, isString, RpgCommonPlayer } from "@rpgjs/common";
|
|
4
2
|
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
isString
|
|
8
|
-
} = Utils
|
|
3
|
+
type ClassClass = any;
|
|
4
|
+
type ActorClass = any;
|
|
9
5
|
|
|
10
|
-
|
|
11
|
-
|
|
6
|
+
interface PlayerWithMixins extends RpgCommonPlayer {
|
|
7
|
+
databaseById(id: string): any;
|
|
8
|
+
addParameter(name: string, { start, end }: { start: number, end: number }): void;
|
|
9
|
+
addItem(item: any): void;
|
|
10
|
+
equip(item: any, equip: boolean): void;
|
|
11
|
+
}
|
|
12
12
|
|
|
13
|
-
export
|
|
13
|
+
export interface IClassManager {
|
|
14
|
+
setClass(_class: ClassClass | string): ClassClass;
|
|
15
|
+
setActor(actorClass: ActorClass | string): ActorClass;
|
|
16
|
+
}
|
|
14
17
|
|
|
15
|
-
|
|
18
|
+
export function WithClassManager<TBase extends Constructor<PlayerWithMixins>>(
|
|
19
|
+
Base: TBase
|
|
20
|
+
): Constructor<IClassManager> & TBase {
|
|
21
|
+
return class extends Base implements IClassManager {
|
|
16
22
|
|
|
17
|
-
/**
|
|
23
|
+
/**
|
|
18
24
|
* Assign a class to the player
|
|
19
|
-
*
|
|
25
|
+
*
|
|
20
26
|
* ```ts
|
|
21
27
|
* import { Fighter } from 'my-database/classes/fighter'
|
|
22
|
-
*
|
|
28
|
+
*
|
|
23
29
|
* player.setClass(Fighter)
|
|
24
30
|
* ```
|
|
25
|
-
*
|
|
31
|
+
*
|
|
26
32
|
* @title Set Class
|
|
27
33
|
* @method player.setClass(ClassClass)
|
|
28
34
|
* @param {ClassClass | string} class class or id
|
|
29
|
-
* @returns {instance of ClassClass}
|
|
35
|
+
* @returns {instance of ClassClass}
|
|
30
36
|
* @memberof ClassManager
|
|
31
37
|
* */
|
|
32
38
|
setClass(_class: ClassClass | string) {
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
39
|
+
if (isString(_class)) _class = this.databaseById(_class);
|
|
40
|
+
const classInstance = new (_class as ClassClass)();
|
|
41
|
+
this["execMethod"]("onSet", [this], classInstance);
|
|
42
|
+
return classInstance;
|
|
37
43
|
}
|
|
38
44
|
|
|
39
|
-
/**
|
|
45
|
+
/**
|
|
40
46
|
* Allows to give a set of already defined properties to the player (default equipment, or a list of skills to learn according to the level)
|
|
41
|
-
*
|
|
47
|
+
*
|
|
42
48
|
* ```ts
|
|
43
49
|
* import { Hero } from 'my-database/classes/hero'
|
|
44
|
-
*
|
|
50
|
+
*
|
|
45
51
|
* player.setActor(Hero)
|
|
46
52
|
* ```
|
|
47
|
-
*
|
|
53
|
+
*
|
|
48
54
|
* @title Set Actor
|
|
49
55
|
* @method player.setActor(ActorClass)
|
|
50
56
|
* @param {ActorClass | string} actorClass actor class or id
|
|
51
|
-
* @returns {instance of ActorClass}
|
|
57
|
+
* @returns {instance of ActorClass}
|
|
52
58
|
* @memberof ClassManager
|
|
53
59
|
* */
|
|
54
60
|
setActor(actorClass: ActorClass | string) {
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
61
|
+
if (isString(actorClass)) actorClass = this.databaseById(actorClass);
|
|
62
|
+
const actor = new (actorClass as ActorClass)();
|
|
63
|
+
["name", "initialLevel", "finalLevel", "expCurve"].forEach((key) => {
|
|
64
|
+
if (actor[key]) this[key] = actor[key];
|
|
65
|
+
});
|
|
66
|
+
for (let param in actor.parameters) {
|
|
67
|
+
this.addParameter(param, actor.parameters[param]);
|
|
68
|
+
}
|
|
69
|
+
for (let item of actor.startingEquipment) {
|
|
70
|
+
this.addItem(item);
|
|
71
|
+
this.equip(item, true);
|
|
72
|
+
}
|
|
73
|
+
if (actor.class) this.setClass(actor.class);
|
|
74
|
+
this["execMethod"]("onSet", [this], actor);
|
|
75
|
+
return actor;
|
|
70
76
|
}
|
|
77
|
+
};
|
|
71
78
|
}
|
|
72
|
-
|
|
73
|
-
applyMixins(ClassManager, [ParameterManager, ItemManager])
|
|
74
|
-
|
|
75
|
-
export interface ClassManager extends ParameterManager, ItemManager {
|
|
76
|
-
name: string
|
|
77
|
-
}
|