@rpgjs/server 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +34 -17
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +16 -38
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +38 -14
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -163
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22372
- package/browser/rpg.server.umd.cjs +0 -22403
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -414
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -16
- package/lib/express/server.js +0 -65
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -495
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -87
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
package/lib/presets/index.js
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import { Utils } from '@rpgjs/common';
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const { random } = Utils;
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export const MAXHP = 'maxHp';
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export const MAXSP = 'maxSp';
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export const ATK = 'atk';
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export const PDEF = 'pdef';
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export const SDEF = 'sdef';
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export const STR = 'str';
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export const AGI = 'agi';
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export const INT = 'int';
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export const DEX = 'dex';
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export const MAXHP_CURVE = {
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start: 741,
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end: 7467
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};
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export const MAXSP_CURVE = {
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start: 534,
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end: 5500
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};
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export const STR_CURVE = {
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start: 67,
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end: 635
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};
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export const AGI_CURVE = {
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start: 58,
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end: 582
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};
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export const INT_CURVE = {
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};
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export const DEX_CURVE = {
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start: 54,
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end: 564
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};
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export const DAMAGE_CRITICAL = function (damage, a, b) {
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if (random(0, 100) < 4 * a[DEX] / b[AGI]) {
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damage *= 2;
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}
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return damage;
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};
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export const DAMAGE_PHYSIC = function (a, b) {
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let damage = Math.round((a[ATK] - b[PDEF] / 2) * ((20 + a[STR]) / 20));
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if (damage < 0)
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damage = 0;
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return damage;
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};
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export const DAMAGE_GUARD = function (damage) {
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return damage / 2;
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};
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export const COEFFICIENT_ELEMENTS = function (a, b, bDef) {
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return ((a.rate + 1) * (b.rate + 1)) / (bDef.rate == 0 ? bDef.rate * 4 : 1);
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};
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export const DAMAGE_SKILL = function (a, b, skill) {
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let power = skill.power + (a[ATK] * (skill.coefficient[ATK] || 0));
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if (power > 0) {
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power -= b[PDEF] * (skill.coefficient[PDEF] || 0) / 2;
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power -= b[SDEF] * (skill.coefficient[SDEF] || 0) / 2;
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power = Math.max(power, 0);
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}
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let rate = 20;
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[STR, DEX, AGI, INT].forEach(val => rate += a[val] * (skill.coefficient[val] || 0));
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return Math.round(power * rate / 20);
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};
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//# sourceMappingURL=index.js.map
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package/lib/presets/index.js.map
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package/lib/server.d.ts
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export declare class RpgServerEngine {
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/**
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* Express App Instance. If you have assigned this variable before starting the game, you can get the instance of Express
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*
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*/
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*
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* @readonly
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* */
|
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globalConfig: any;
|
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30
|
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/**
|
|
31
|
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* Combat formulas
|
|
32
|
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*
|
|
33
|
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* @prop {object} [damageFormulas]
|
|
34
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|
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*/
|
|
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|
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damageFormulas: any;
|
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|
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serverId: string;
|
|
38
|
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private scenes;
|
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39
|
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protected totalConnected: number;
|
|
40
|
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private scheduler;
|
|
41
|
-
private playerProps;
|
|
42
|
-
gameEngine: RpgCommonGame;
|
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43
|
-
world: WorldClass;
|
|
44
|
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workers: any;
|
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45
|
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envs: any;
|
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|
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io: any;
|
|
47
|
-
inputOptions: any;
|
|
48
|
-
/**
|
|
49
|
-
* Combat formulas
|
|
50
|
-
*
|
|
51
|
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* @prop {Socket Io Server} [io]
|
|
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* @memberof RpgServerEngine
|
|
53
|
-
*/
|
|
54
|
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initialize(io: any, inputOptions: any): void;
|
|
55
|
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private _init;
|
|
56
|
-
/**
|
|
57
|
-
* Adds data to the server's database (in RAM) for later use
|
|
58
|
-
*
|
|
59
|
-
*
|
|
60
|
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* @method server.addInDatabase(id,data)
|
|
61
|
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* @title Add in database
|
|
62
|
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* @param {number} id resource id
|
|
63
|
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* @param {class | object} dataClass A class representing the data. You can just add a object if you specify the type
|
|
64
|
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* @enum {string} [type] The type of data
|
|
65
|
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*
|
|
66
|
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* item
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67
|
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* weapon
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|
68
|
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* armor
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69
|
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* skill
|
|
70
|
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* class
|
|
71
|
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* state
|
|
72
|
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* actor
|
|
73
|
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* @since 3.0.0-beta.4
|
|
74
|
-
* @example
|
|
75
|
-
* ```ts
|
|
76
|
-
* @Item({
|
|
77
|
-
* name: 'Potion',
|
|
78
|
-
* description: 'Gives 100 HP',
|
|
79
|
-
* })
|
|
80
|
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* class MyItem() {}
|
|
81
|
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*
|
|
82
|
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* server.addInDatabase('dynamic_item', MyItem)
|
|
83
|
-
* ```
|
|
84
|
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*
|
|
85
|
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* or with an object
|
|
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|
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*
|
|
87
|
-
* ```ts
|
|
88
|
-
* server.addInDatabase('dynamic_item', {
|
|
89
|
-
* name: 'Potion',
|
|
90
|
-
* description: 'Gives 100 HP',
|
|
91
|
-
* }, 'item')
|
|
92
|
-
* ```
|
|
93
|
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*
|
|
94
|
-
* @returns {void}
|
|
95
|
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* @memberof RpgServerEngine
|
|
96
|
-
*/
|
|
97
|
-
addInDatabase(id: string, dataClass: any, type?: DatabaseTypes): void;
|
|
98
|
-
/**
|
|
99
|
-
* Start the RPG server
|
|
100
|
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*
|
|
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|
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* @method server.start()
|
|
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|
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* @title Start Server
|
|
103
|
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* @returns {void}
|
|
104
|
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* @memberof RpgServerEngine
|
|
105
|
-
*/
|
|
106
|
-
start(inputOptions?: any, scheduler?: boolean): Promise<void>;
|
|
107
|
-
private transport;
|
|
108
|
-
get tick(): Observable<Tick>;
|
|
109
|
-
/**
|
|
110
|
-
* Sends all packages to clients. The sending is done automatically but you can decide to send yourself by calling this method (for example, for unit tests)
|
|
111
|
-
*
|
|
112
|
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* @method server.send()
|
|
113
|
-
* @title Send All Packets
|
|
114
|
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* @returns {void}
|
|
115
|
-
* @memberof RpgServerEngine
|
|
116
|
-
*/
|
|
117
|
-
send(): Promise<void>;
|
|
118
|
-
private updatePlayersMove;
|
|
119
|
-
nextTick(timestamp: number): void;
|
|
120
|
-
step(t: number, dt: number): void;
|
|
121
|
-
private loadScenes;
|
|
122
|
-
getScene<T>(name: string): T;
|
|
123
|
-
/**
|
|
124
|
-
* Return the scene that manages the maps of the game
|
|
125
|
-
* @prop {SceneMap} [sceneMap]
|
|
126
|
-
* @since 3.0.0-beta.4
|
|
127
|
-
* @memberof RpgServerEngine
|
|
128
|
-
*/
|
|
129
|
-
get sceneMap(): SceneMap;
|
|
130
|
-
get module(): import("@rpgjs/common/lib/Plugin").PluginSystem;
|
|
131
|
-
get assetsPath(): string;
|
|
132
|
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sendToPlayer(currentPlayer: any, eventName: any, data: any): void;
|
|
133
|
-
private getPlayerBySession;
|
|
134
|
-
private onPlayerConnected;
|
|
135
|
-
private onPlayerDisconnected;
|
|
136
|
-
stop(): void;
|
|
137
|
-
}
|
package/lib/server.js
DELETED
|
@@ -1,443 +0,0 @@
|
|
|
1
|
-
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
|
|
2
|
-
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
|
|
3
|
-
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
|
|
4
|
-
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
|
|
5
|
-
return c > 3 && r && Object.defineProperty(target, key, r), r;
|
|
6
|
-
};
|
|
7
|
-
import { SceneMap } from './Scenes/Map.js';
|
|
8
|
-
import { RpgPlayer } from './Player/Player.js';
|
|
9
|
-
import { Query } from './Query.js';
|
|
10
|
-
import { DAMAGE_SKILL, DAMAGE_PHYSIC, DAMAGE_CRITICAL, COEFFICIENT_ELEMENTS } from './presets/index.js';
|
|
11
|
-
import { World, Transport } from 'simple-room';
|
|
12
|
-
import { Utils, RpgPlugin, Scheduler, HookServer, RpgCommonGame, DefaultInput } from '@rpgjs/common';
|
|
13
|
-
import { Actor, Armor, Class, Item, Skill, State, Weapon } from '@rpgjs/database';
|
|
14
|
-
import { inject } from './inject.js';
|
|
15
|
-
export class RpgServerEngine {
|
|
16
|
-
constructor() {
|
|
17
|
-
/**
|
|
18
|
-
* List of the data
|
|
19
|
-
*
|
|
20
|
-
* @prop {object} [database]
|
|
21
|
-
* @memberof RpgServerEngine
|
|
22
|
-
*/
|
|
23
|
-
this.database = {};
|
|
24
|
-
/**
|
|
25
|
-
* retrieve the global configurations assigned at the entry point
|
|
26
|
-
*
|
|
27
|
-
* @prop {object} [globalConfig]
|
|
28
|
-
* @readonly
|
|
29
|
-
* @memberof RpgServerEngine
|
|
30
|
-
* */
|
|
31
|
-
this.globalConfig = {};
|
|
32
|
-
/**
|
|
33
|
-
* Combat formulas
|
|
34
|
-
*
|
|
35
|
-
* @prop {object} [damageFormulas]
|
|
36
|
-
* @memberof RpgServerEngine
|
|
37
|
-
*/
|
|
38
|
-
this.damageFormulas = {};
|
|
39
|
-
this.serverId = process.env.SERVER_ID || Utils.generateUID();
|
|
40
|
-
this.scenes = new Map();
|
|
41
|
-
this.totalConnected = 0;
|
|
42
|
-
this.scheduler = new Scheduler();
|
|
43
|
-
this.gameEngine = inject(RpgCommonGame);
|
|
44
|
-
this.world = World;
|
|
45
|
-
this.envs = {};
|
|
46
|
-
this.inputOptions = {};
|
|
47
|
-
}
|
|
48
|
-
/**
|
|
49
|
-
* Combat formulas
|
|
50
|
-
*
|
|
51
|
-
* @prop {Socket Io Server} [io]
|
|
52
|
-
* @memberof RpgServerEngine
|
|
53
|
-
*/
|
|
54
|
-
initialize(io, inputOptions) {
|
|
55
|
-
this.io = io;
|
|
56
|
-
this.inputOptions = inputOptions;
|
|
57
|
-
this.envs = inputOptions.envs || {};
|
|
58
|
-
if (this.inputOptions.workers) {
|
|
59
|
-
console.log('workers enabled');
|
|
60
|
-
this.workers = this.gameEngine.createWorkers(this.inputOptions.workers).load();
|
|
61
|
-
}
|
|
62
|
-
}
|
|
63
|
-
async _init() {
|
|
64
|
-
this.damageFormulas = this.inputOptions.damageFormulas || {};
|
|
65
|
-
this.damageFormulas = {
|
|
66
|
-
damageSkill: DAMAGE_SKILL,
|
|
67
|
-
damagePhysic: DAMAGE_PHYSIC,
|
|
68
|
-
damageCritical: DAMAGE_CRITICAL,
|
|
69
|
-
coefficientElements: COEFFICIENT_ELEMENTS,
|
|
70
|
-
...this.damageFormulas
|
|
71
|
-
};
|
|
72
|
-
this.globalConfig = this.inputOptions.globalConfig;
|
|
73
|
-
if (!this.inputOptions.maps)
|
|
74
|
-
this.inputOptions.maps = [];
|
|
75
|
-
if (!this.inputOptions.events)
|
|
76
|
-
this.inputOptions.events = [];
|
|
77
|
-
if (!this.inputOptions.worldMaps)
|
|
78
|
-
this.inputOptions.worldMaps = [];
|
|
79
|
-
this.playerProps = this.inputOptions.playerProps;
|
|
80
|
-
this.inputOptions.maps = [
|
|
81
|
-
...Utils.arrayFlat(await RpgPlugin.emit(HookServer.AddMap, this.inputOptions.maps)) || [],
|
|
82
|
-
...this.inputOptions.maps
|
|
83
|
-
];
|
|
84
|
-
this.inputOptions.events = [
|
|
85
|
-
...Utils.arrayFlat(await RpgPlugin.emit(HookServer.AddEvent, this.inputOptions.events)) || [],
|
|
86
|
-
...this.inputOptions.events
|
|
87
|
-
];
|
|
88
|
-
this.inputOptions.worldMaps = [
|
|
89
|
-
...Utils.arrayFlat(await RpgPlugin.emit(HookServer.AddWorldMaps, this.inputOptions.worldMaps)) || [],
|
|
90
|
-
...this.inputOptions.worldMaps
|
|
91
|
-
];
|
|
92
|
-
this.globalConfig.inputs = {
|
|
93
|
-
...DefaultInput,
|
|
94
|
-
...(this.globalConfig.inputs || {})
|
|
95
|
-
};
|
|
96
|
-
if (!this.inputOptions.database)
|
|
97
|
-
this.inputOptions.database = {};
|
|
98
|
-
/**
|
|
99
|
-
* data is array with object or array
|
|
100
|
-
*/
|
|
101
|
-
const datas = await RpgPlugin.emit(HookServer.AddDatabase, this.inputOptions.database) || [];
|
|
102
|
-
for (let element of datas) {
|
|
103
|
-
if (Array.isArray(element)) {
|
|
104
|
-
for (let data of element) {
|
|
105
|
-
this.addInDatabase(data.id, data);
|
|
106
|
-
}
|
|
107
|
-
}
|
|
108
|
-
else {
|
|
109
|
-
for (let id in element) {
|
|
110
|
-
this.addInDatabase(element[id].id ?? id, element[id]);
|
|
111
|
-
}
|
|
112
|
-
}
|
|
113
|
-
}
|
|
114
|
-
this.loadScenes();
|
|
115
|
-
}
|
|
116
|
-
/**
|
|
117
|
-
* Adds data to the server's database (in RAM) for later use
|
|
118
|
-
*
|
|
119
|
-
*
|
|
120
|
-
* @method server.addInDatabase(id,data)
|
|
121
|
-
* @title Add in database
|
|
122
|
-
* @param {number} id resource id
|
|
123
|
-
* @param {class | object} dataClass A class representing the data. You can just add a object if you specify the type
|
|
124
|
-
* @enum {string} [type] The type of data
|
|
125
|
-
*
|
|
126
|
-
* item
|
|
127
|
-
* weapon
|
|
128
|
-
* armor
|
|
129
|
-
* skill
|
|
130
|
-
* class
|
|
131
|
-
* state
|
|
132
|
-
* actor
|
|
133
|
-
* @since 3.0.0-beta.4
|
|
134
|
-
* @example
|
|
135
|
-
* ```ts
|
|
136
|
-
* @Item({
|
|
137
|
-
* name: 'Potion',
|
|
138
|
-
* description: 'Gives 100 HP',
|
|
139
|
-
* })
|
|
140
|
-
* class MyItem() {}
|
|
141
|
-
*
|
|
142
|
-
* server.addInDatabase('dynamic_item', MyItem)
|
|
143
|
-
* ```
|
|
144
|
-
*
|
|
145
|
-
* or with an object
|
|
146
|
-
*
|
|
147
|
-
* ```ts
|
|
148
|
-
* server.addInDatabase('dynamic_item', {
|
|
149
|
-
* name: 'Potion',
|
|
150
|
-
* description: 'Gives 100 HP',
|
|
151
|
-
* }, 'item')
|
|
152
|
-
* ```
|
|
153
|
-
*
|
|
154
|
-
* @returns {void}
|
|
155
|
-
* @memberof RpgServerEngine
|
|
156
|
-
*/
|
|
157
|
-
addInDatabase(id, dataClass, type) {
|
|
158
|
-
if (Utils.isClass(dataClass)) {
|
|
159
|
-
this.database[id] = dataClass;
|
|
160
|
-
return;
|
|
161
|
-
}
|
|
162
|
-
if (!type) {
|
|
163
|
-
throw new Error(`You must specify a type for the database ${id}`);
|
|
164
|
-
}
|
|
165
|
-
switch (type) {
|
|
166
|
-
case 'item':
|
|
167
|
-
let ItemClass = class ItemClass {
|
|
168
|
-
};
|
|
169
|
-
ItemClass = __decorate([
|
|
170
|
-
Item(dataClass)
|
|
171
|
-
], ItemClass);
|
|
172
|
-
this.database[id] = ItemClass;
|
|
173
|
-
break;
|
|
174
|
-
case 'weapon':
|
|
175
|
-
let WeaponClass = class WeaponClass {
|
|
176
|
-
};
|
|
177
|
-
WeaponClass = __decorate([
|
|
178
|
-
Weapon(dataClass)
|
|
179
|
-
], WeaponClass);
|
|
180
|
-
this.database[id] = WeaponClass;
|
|
181
|
-
break;
|
|
182
|
-
case 'armor':
|
|
183
|
-
let ArmorClass = class ArmorClass {
|
|
184
|
-
};
|
|
185
|
-
ArmorClass = __decorate([
|
|
186
|
-
Armor(dataClass)
|
|
187
|
-
], ArmorClass);
|
|
188
|
-
this.database[id] = ArmorClass;
|
|
189
|
-
break;
|
|
190
|
-
case 'skill':
|
|
191
|
-
let SkillClass = class SkillClass {
|
|
192
|
-
};
|
|
193
|
-
SkillClass = __decorate([
|
|
194
|
-
Skill(dataClass)
|
|
195
|
-
], SkillClass);
|
|
196
|
-
this.database[id] = SkillClass;
|
|
197
|
-
break;
|
|
198
|
-
case 'class':
|
|
199
|
-
let ClassClass = class ClassClass {
|
|
200
|
-
};
|
|
201
|
-
ClassClass = __decorate([
|
|
202
|
-
Class(dataClass)
|
|
203
|
-
], ClassClass);
|
|
204
|
-
this.database[id] = ClassClass;
|
|
205
|
-
break;
|
|
206
|
-
case 'state':
|
|
207
|
-
let StateClass = class StateClass {
|
|
208
|
-
};
|
|
209
|
-
StateClass = __decorate([
|
|
210
|
-
State(dataClass)
|
|
211
|
-
], StateClass);
|
|
212
|
-
this.database[id] = StateClass;
|
|
213
|
-
break;
|
|
214
|
-
case 'actor':
|
|
215
|
-
let ActorClass = class ActorClass {
|
|
216
|
-
};
|
|
217
|
-
ActorClass = __decorate([
|
|
218
|
-
Actor(dataClass)
|
|
219
|
-
], ActorClass);
|
|
220
|
-
this.database[id] = ActorClass;
|
|
221
|
-
break;
|
|
222
|
-
}
|
|
223
|
-
}
|
|
224
|
-
/**
|
|
225
|
-
* Start the RPG server
|
|
226
|
-
*
|
|
227
|
-
* @method server.start()
|
|
228
|
-
* @title Start Server
|
|
229
|
-
* @returns {void}
|
|
230
|
-
* @memberof RpgServerEngine
|
|
231
|
-
*/
|
|
232
|
-
async start(inputOptions, scheduler = true) {
|
|
233
|
-
if (inputOptions)
|
|
234
|
-
this.inputOptions = inputOptions;
|
|
235
|
-
await this._init();
|
|
236
|
-
this.tick.subscribe(({ timestamp, deltaTime }) => {
|
|
237
|
-
this.step(timestamp, deltaTime);
|
|
238
|
-
});
|
|
239
|
-
if (scheduler)
|
|
240
|
-
this.scheduler.start({
|
|
241
|
-
fps: inputOptions?.fps || 60
|
|
242
|
-
});
|
|
243
|
-
this.gameEngine.start({
|
|
244
|
-
getObject(id) {
|
|
245
|
-
return Query.getPlayer(id);
|
|
246
|
-
},
|
|
247
|
-
getObjectsOfGroup(groupId, player) {
|
|
248
|
-
return Query._getObjectsOfMap(groupId, player);
|
|
249
|
-
},
|
|
250
|
-
getShapesOfGroup(map) {
|
|
251
|
-
return Query._getShapesOfMap(map);
|
|
252
|
-
}
|
|
253
|
-
});
|
|
254
|
-
//this.io.on('connection', this.onPlayerConnected.bind(this))
|
|
255
|
-
this.transport(this.io);
|
|
256
|
-
await RpgPlugin.emit(HookServer.Start, this);
|
|
257
|
-
}
|
|
258
|
-
transport(io) {
|
|
259
|
-
const timeoutDisconnect = this.globalConfig.timeoutDisconnect ?? 0;
|
|
260
|
-
const auth = this.globalConfig.disableAuth ? () => Utils.generateUID() :
|
|
261
|
-
async (socket) => {
|
|
262
|
-
const val = await RpgPlugin.emit(HookServer.Auth, [this, socket], true);
|
|
263
|
-
if (val.length == 0) {
|
|
264
|
-
return Utils.generateUID();
|
|
265
|
-
}
|
|
266
|
-
return val[val.length - 1];
|
|
267
|
-
};
|
|
268
|
-
const transport = new Transport(io, {
|
|
269
|
-
timeoutDisconnect,
|
|
270
|
-
auth
|
|
271
|
-
});
|
|
272
|
-
this.world.timeoutDisconnect = timeoutDisconnect;
|
|
273
|
-
transport.onConnected(this.onPlayerConnected.bind(this));
|
|
274
|
-
transport.onDisconnected(this.onPlayerDisconnected.bind(this));
|
|
275
|
-
return transport;
|
|
276
|
-
}
|
|
277
|
-
get tick() {
|
|
278
|
-
return this.scheduler.tick;
|
|
279
|
-
}
|
|
280
|
-
/**
|
|
281
|
-
* Sends all packages to clients. The sending is done automatically but you can decide to send yourself by calling this method (for example, for unit tests)
|
|
282
|
-
*
|
|
283
|
-
* @method server.send()
|
|
284
|
-
* @title Send All Packets
|
|
285
|
-
* @returns {void}
|
|
286
|
-
* @memberof RpgServerEngine
|
|
287
|
-
*/
|
|
288
|
-
send() {
|
|
289
|
-
return this.world.send();
|
|
290
|
-
}
|
|
291
|
-
async updatePlayersMove(deltaTimeInt) {
|
|
292
|
-
const players = this.world.getUsers();
|
|
293
|
-
const obj = [];
|
|
294
|
-
let p = [];
|
|
295
|
-
for (let playerId in players) {
|
|
296
|
-
const playerInstance = players[playerId]['proxy'];
|
|
297
|
-
if (!playerInstance)
|
|
298
|
-
continue;
|
|
299
|
-
const player = playerInstance.otherPossessedPlayer ?? playerInstance;
|
|
300
|
-
if (player.pendingMove.length > 0) {
|
|
301
|
-
const lastFrame = player.pendingMove[player.pendingMove.length - 1];
|
|
302
|
-
if (this.inputOptions.workers)
|
|
303
|
-
obj.push(player.toObject());
|
|
304
|
-
else {
|
|
305
|
-
p.push(this.gameEngine.processInput(player.playerId, this.globalConfig.inputs).then((val) => {
|
|
306
|
-
player.pendingMove = [];
|
|
307
|
-
player.moving = false;
|
|
308
|
-
player._lastFramePositions = {
|
|
309
|
-
frame: lastFrame.frame,
|
|
310
|
-
position: { ...player.position }
|
|
311
|
-
};
|
|
312
|
-
return player;
|
|
313
|
-
}));
|
|
314
|
-
}
|
|
315
|
-
}
|
|
316
|
-
}
|
|
317
|
-
// TODO
|
|
318
|
-
if (this.inputOptions.workers) {
|
|
319
|
-
this.workers.call('movePlayers', obj).then((players) => {
|
|
320
|
-
for (let playerId in players) {
|
|
321
|
-
const player = this.world.getUser(playerId);
|
|
322
|
-
const data = players[playerId];
|
|
323
|
-
if (player) {
|
|
324
|
-
player.position = data.position;
|
|
325
|
-
player.direction = data.direction;
|
|
326
|
-
}
|
|
327
|
-
RpgPlugin.emit('Server.onInput', [player, {
|
|
328
|
-
input: data.direction,
|
|
329
|
-
moving: true
|
|
330
|
-
}], true);
|
|
331
|
-
}
|
|
332
|
-
});
|
|
333
|
-
}
|
|
334
|
-
return Promise.all(p);
|
|
335
|
-
}
|
|
336
|
-
nextTick(timestamp) {
|
|
337
|
-
this.scheduler.nextTick(timestamp);
|
|
338
|
-
}
|
|
339
|
-
step(t, dt) {
|
|
340
|
-
this.updatePlayersMove(1);
|
|
341
|
-
if (this.scheduler.frame % 4 === 0) {
|
|
342
|
-
this.send();
|
|
343
|
-
}
|
|
344
|
-
RpgPlugin.emit(HookServer.Step, this);
|
|
345
|
-
}
|
|
346
|
-
loadScenes() {
|
|
347
|
-
this.scenes.set(SceneMap.id, new SceneMap({
|
|
348
|
-
maps: this.inputOptions.maps,
|
|
349
|
-
events: this.inputOptions.events,
|
|
350
|
-
worldMaps: this.inputOptions.worldMaps
|
|
351
|
-
}));
|
|
352
|
-
}
|
|
353
|
-
getScene(name) {
|
|
354
|
-
return this.scenes.get(name);
|
|
355
|
-
}
|
|
356
|
-
/**
|
|
357
|
-
* Return the scene that manages the maps of the game
|
|
358
|
-
* @prop {SceneMap} [sceneMap]
|
|
359
|
-
* @since 3.0.0-beta.4
|
|
360
|
-
* @memberof RpgServerEngine
|
|
361
|
-
*/
|
|
362
|
-
get sceneMap() {
|
|
363
|
-
return this.getScene(SceneMap.id);
|
|
364
|
-
}
|
|
365
|
-
get module() {
|
|
366
|
-
return RpgPlugin;
|
|
367
|
-
}
|
|
368
|
-
get assetsPath() {
|
|
369
|
-
return this.envs?.['VITE_ASSETS_PATH'] || 'assets';
|
|
370
|
-
}
|
|
371
|
-
sendToPlayer(currentPlayer, eventName, data) {
|
|
372
|
-
currentPlayer._socket.emit(eventName, data);
|
|
373
|
-
}
|
|
374
|
-
getPlayerBySession(session) {
|
|
375
|
-
const users = this.world.getUsers();
|
|
376
|
-
for (let userId in users) {
|
|
377
|
-
const user = users[userId];
|
|
378
|
-
if (user.session === session) {
|
|
379
|
-
return user;
|
|
380
|
-
}
|
|
381
|
-
}
|
|
382
|
-
return null;
|
|
383
|
-
}
|
|
384
|
-
onPlayerConnected(socket, playerId) {
|
|
385
|
-
const existingUser = this.world.getUser(playerId, false);
|
|
386
|
-
this.world.connectUser(socket, playerId);
|
|
387
|
-
let player;
|
|
388
|
-
if (!existingUser) {
|
|
389
|
-
const { token } = socket.handshake.auth;
|
|
390
|
-
player = new RpgPlayer(playerId);
|
|
391
|
-
player.session = token;
|
|
392
|
-
this.world.setUser(player, socket);
|
|
393
|
-
player._init();
|
|
394
|
-
if (!token) {
|
|
395
|
-
const newToken = Utils.generateUID() + '-' + Utils.generateUID() + '-' + Utils.generateUID();
|
|
396
|
-
player.session = newToken;
|
|
397
|
-
}
|
|
398
|
-
if (!token) {
|
|
399
|
-
player.execMethod('onConnected');
|
|
400
|
-
}
|
|
401
|
-
else {
|
|
402
|
-
RpgPlugin.emit(HookServer.ScalabilityPlayerConnected, player);
|
|
403
|
-
}
|
|
404
|
-
}
|
|
405
|
-
else {
|
|
406
|
-
player = existingUser;
|
|
407
|
-
if (player.map) {
|
|
408
|
-
player.emit('preLoadScene', {
|
|
409
|
-
reconnect: true,
|
|
410
|
-
id: player.map
|
|
411
|
-
});
|
|
412
|
-
player.emitSceneMap();
|
|
413
|
-
this.world.joinRoom(player.map, playerId);
|
|
414
|
-
}
|
|
415
|
-
}
|
|
416
|
-
socket.emit('playerJoined', { playerId, session: player.session });
|
|
417
|
-
socket.on('move', (data) => {
|
|
418
|
-
if (!data?.input)
|
|
419
|
-
return;
|
|
420
|
-
if (!Array.isArray(data.input))
|
|
421
|
-
return;
|
|
422
|
-
const controlPlayer = player.otherPossessedPlayer ?? player;
|
|
423
|
-
if (!controlPlayer.canMove) {
|
|
424
|
-
return;
|
|
425
|
-
}
|
|
426
|
-
for (let input of data.input) {
|
|
427
|
-
controlPlayer.pendingMove.push({
|
|
428
|
-
input,
|
|
429
|
-
frame: data.frame
|
|
430
|
-
});
|
|
431
|
-
}
|
|
432
|
-
});
|
|
433
|
-
}
|
|
434
|
-
onPlayerDisconnected(playerId) {
|
|
435
|
-
const player = World.getUser(playerId);
|
|
436
|
-
player.execMethod('onDisconnected');
|
|
437
|
-
this.world.disconnectUser(playerId);
|
|
438
|
-
}
|
|
439
|
-
stop() {
|
|
440
|
-
this.scheduler.stop();
|
|
441
|
-
}
|
|
442
|
-
}
|
|
443
|
-
//# sourceMappingURL=server.js.map
|
package/lib/server.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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package/rpg.toml
DELETED
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@@ -1,14 +0,0 @@
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1
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-
[compilerOptions.build]
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2
|
-
pwaEnabled = false
|
|
3
|
-
outputDir = "./browser"
|
|
4
|
-
|
|
5
|
-
[vite.build.lib]
|
|
6
|
-
entry = "src/index.ts"
|
|
7
|
-
name = "RpgServer"
|
|
8
|
-
fileName = "rpg.server"
|
|
9
|
-
|
|
10
|
-
[vite.build.rollupOptions.output]
|
|
11
|
-
format = "umd"
|
|
12
|
-
|
|
13
|
-
[vite.build.rollupOptions]
|
|
14
|
-
external = ["@rpgjs/common", "@rpgjs/database"]
|