@rpgjs/server 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +34 -17
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +16 -38
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +38 -14
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -163
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22372
- package/browser/rpg.server.umd.cjs +0 -22403
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -414
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -16
- package/lib/express/server.js +0 -65
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -495
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -87
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
package/src/rooms/map.ts
ADDED
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import { Action, MockConnection, Request, Room, RoomOnJoin } from "@signe/room";
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import { Hooks, IceMovement, ModulesToken, ProjectileMovement, ProjectileType, RpgCommonMap, ZoneData } from "@rpgjs/common";
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import { RpgPlayer, RpgEvent } from "../Player/Player";
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import { generateShortUUID, sync, users } from "@signe/sync";
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import { signal } from "@signe/reactive";
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import { inject } from "@signe/di";
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import { context } from "../core/context";;
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import { finalize, lastValueFrom } from "rxjs";
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import { Subject } from "rxjs";
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import { BehaviorSubject } from "rxjs";
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import { COEFFICIENT_ELEMENTS, DAMAGE_CRITICAL, DAMAGE_PHYSIC, DAMAGE_SKILL } from "../presets";
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/**
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* Interface representing hook methods available for map events
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*
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* These hooks are triggered at specific moments during the event lifecycle
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*/
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export interface EventHooks {
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/** Called when the event is first initialized */
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onInit?: () => void;
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/** Called when the event properties change */
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onChanges?: (player: RpgPlayer) => void;
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/** Called when a player performs an action on this event */
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onAction?: (player: RpgPlayer) => void;
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/** Called when a player touches this event */
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onPlayerTouch?: (player: RpgPlayer) => void;
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/** Called when a player enters a shape */
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onInShape?: (zone: ZoneData, player: RpgPlayer) => void;
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/** Called when a player exits a shape */
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onOutShape?: (zone: ZoneData, player: RpgPlayer) => void;
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onDetectInShape?: (player: RpgPlayer, shape: ZoneData) => void;
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onDetectOutShape?: (player: RpgPlayer, shape: ZoneData) => void;
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}
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/** Type for event class constructor */
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export type EventConstructor = new () => RpgPlayer;
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/** Options for positioning and defining an event on the map */
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export type EventPosOption = {
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/** ID of the event */
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id?: string,
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/** X position of the event on the map */
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x: number,
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/** Y position of the event on the map */
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y: number,
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/**
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* Event definition - can be either:
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* - A class that extends RpgPlayer
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* - An object with hook methods
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*/
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event: EventConstructor | (EventHooks & Record<string, any>)
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}
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@Room({
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path: "map-{id}",
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throttleSync: 0
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})
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export class RpgMap extends RpgCommonMap<RpgPlayer> implements RoomOnJoin {
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@users(RpgPlayer) players = signal({});
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@sync(RpgPlayer) events = signal({});
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database = signal({});
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maps: any[] = []
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dataIsReady$ = new BehaviorSubject<void>(undefined);
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globalConfig: any = {}
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damageFormulas: any = {}
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onJoin(player: RpgPlayer, conn: MockConnection) {
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player.map = this;
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player.context = context;
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player.conn = conn;
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this.physic.addMovableHitbox(player, player.x(), player.y(), player.hitbox().w, player.hitbox().h, {}, {
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enabled: true,
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friction: 0.8,
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minVelocity: 0.5
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});
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this.physic.registerMovementEvents(player.id, () => {
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player.animationName.set('walk')
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}, () => {
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player.animationName.set('stand')
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})
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this.dataIsReady$.pipe(
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finalize(() => {
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this.hooks
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.callHooks("server-player-onJoinMap", player, this)
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.subscribe();
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})
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).subscribe();
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}
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get hooks() {
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return inject<Hooks>(context, ModulesToken);
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}
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@Action('gui.interaction')
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guiInteraction(player: RpgPlayer, value) {
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//this.hooks.callHooks("server-player-guiInteraction", player, value);
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player.syncChanges();
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}
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@Action('gui.exit')
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guiExit(player: RpgPlayer, { guiId, data }) {
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player.removeGui(guiId, data)
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}
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@Action('action')
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onAction(player: RpgPlayer, action: any) {
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const collisions = this.physic.getCollisions(player.id)
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const events: (RpgEvent | undefined)[] = collisions.map(id => this.getEvent(id))
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if (events.length > 0) {
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events.forEach(event => {
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event?.execMethod('onAction', [player, action]);
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});
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}
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player.execMethod('onInput', [action]);
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}
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@Action('move')
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onInput(player: RpgPlayer, input: any) {
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this.movePlayer(player, input.input)
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}
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@Request({
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path: "/map/update",
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method: "POST",
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})
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async updateMap(request: Request) {
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const map = await request.json()
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this.data.set(map)
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this.globalConfig = map.config
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this.damageFormulas = map.damageFormulas || {};
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this.damageFormulas = {
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damageSkill: DAMAGE_SKILL,
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damagePhysic: DAMAGE_PHYSIC,
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damageCritical: DAMAGE_CRITICAL,
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coefficientElements: COEFFICIENT_ELEMENTS,
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...this.damageFormulas
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}
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await lastValueFrom(this.hooks.callHooks("server-maps-load", this))
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map.events = map.events ?? []
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if (map.id) {
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const mapFound = this.maps.find(m => m.id === map.id)
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if (mapFound.events) {
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map.events = [
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...mapFound.events,
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...map.events
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]
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}
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}
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await lastValueFrom(this.hooks.callHooks("server-map-onBeforeUpdate", map, this))
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this.loadPhysic()
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for (let event of map.events ?? []) {
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await this.createDynamicEvent(event);
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}
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this.dataIsReady$.complete()
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// TODO: Update map
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}
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addInDatabase(id: string, data: any) {
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this.database()[id] = data;
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}
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/**
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|
+
* Creates a dynamic event on the map
|
|
172
|
+
*
|
|
173
|
+
* This method handles both class-based events and object-based events with hooks.
|
|
174
|
+
* For class-based events, it creates a new instance of the class.
|
|
175
|
+
* For object-based events, it creates a dynamic class that extends RpgPlayer and
|
|
176
|
+
* implements the hook methods from the object.
|
|
177
|
+
*
|
|
178
|
+
* @param eventObj - The event position and definition
|
|
179
|
+
*
|
|
180
|
+
* @example
|
|
181
|
+
* // Using a class-based event
|
|
182
|
+
* class MyEvent extends RpgPlayer {
|
|
183
|
+
* onInit() {
|
|
184
|
+
* console.log('Event initialized');
|
|
185
|
+
* }
|
|
186
|
+
* }
|
|
187
|
+
*
|
|
188
|
+
* map.createDynamicEvent({
|
|
189
|
+
* x: 100,
|
|
190
|
+
* y: 200,
|
|
191
|
+
* event: MyEvent
|
|
192
|
+
* });
|
|
193
|
+
*
|
|
194
|
+
* // Using an object-based event
|
|
195
|
+
* map.createDynamicEvent({
|
|
196
|
+
* x: 100,
|
|
197
|
+
* y: 200,
|
|
198
|
+
* event: {
|
|
199
|
+
* onInit() {
|
|
200
|
+
* console.log('Event initialized');
|
|
201
|
+
* },
|
|
202
|
+
* onPlayerTouch(player) {
|
|
203
|
+
* console.log('Player touched event');
|
|
204
|
+
* }
|
|
205
|
+
* }
|
|
206
|
+
* });
|
|
207
|
+
*/
|
|
208
|
+
async createDynamicEvent(eventObj: EventPosOption) {
|
|
209
|
+
|
|
210
|
+
if (!eventObj.event) {
|
|
211
|
+
// @ts-ignore
|
|
212
|
+
eventObj = {
|
|
213
|
+
event: eventObj
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
const value = await lastValueFrom(this.hooks.callHooks("server-event-onBeforeCreated", eventObj, this));
|
|
218
|
+
value.filter(v => v).forEach(v => {
|
|
219
|
+
eventObj = v
|
|
220
|
+
})
|
|
221
|
+
|
|
222
|
+
const { x, y, event } = eventObj;
|
|
223
|
+
let id = eventObj.id || generateShortUUID()
|
|
224
|
+
let eventInstance: RpgPlayer;
|
|
225
|
+
|
|
226
|
+
if (this.events()[id]) {
|
|
227
|
+
console.warn(`Event ${id} already exists on map`);
|
|
228
|
+
return;
|
|
229
|
+
}
|
|
230
|
+
|
|
231
|
+
// Check if event is a constructor function (class)
|
|
232
|
+
if (typeof event === 'function') {
|
|
233
|
+
eventInstance = new event();
|
|
234
|
+
}
|
|
235
|
+
// Handle event as an object with hooks
|
|
236
|
+
else {
|
|
237
|
+
// Create a new instance extending RpgPlayer with the hooks from the event object
|
|
238
|
+
class DynamicEvent extends RpgEvent {
|
|
239
|
+
onInit?: () => void;
|
|
240
|
+
onChanges?: (player: RpgPlayer) => void;
|
|
241
|
+
onAction?: (player: RpgPlayer) => void;
|
|
242
|
+
onPlayerTouch?: (player: RpgPlayer) => void;
|
|
243
|
+
onInShape?: (zone: ZoneData, player: RpgPlayer) => void;
|
|
244
|
+
onOutShape?: (zone: ZoneData, player: RpgPlayer) => void;
|
|
245
|
+
onDetectInShape?: (player: RpgPlayer, shape: ZoneData) => void;
|
|
246
|
+
onDetectOutShape?: (player: RpgPlayer, shape: ZoneData) => void;
|
|
247
|
+
|
|
248
|
+
constructor() {
|
|
249
|
+
super();
|
|
250
|
+
|
|
251
|
+
// Copy hooks from the event object
|
|
252
|
+
const hookObj = event as EventHooks;
|
|
253
|
+
if (hookObj.onInit) this.onInit = hookObj.onInit.bind(this);
|
|
254
|
+
if (hookObj.onChanges) this.onChanges = hookObj.onChanges.bind(this);
|
|
255
|
+
if (hookObj.onAction) this.onAction = hookObj.onAction.bind(this);
|
|
256
|
+
if (hookObj.onPlayerTouch) this.onPlayerTouch = hookObj.onPlayerTouch.bind(this);
|
|
257
|
+
if (hookObj.onInShape) this.onInShape = hookObj.onInShape.bind(this);
|
|
258
|
+
if (hookObj.onOutShape) this.onOutShape = hookObj.onOutShape.bind(this);
|
|
259
|
+
if (hookObj.onDetectInShape) this.onDetectInShape = hookObj.onDetectInShape.bind(this);
|
|
260
|
+
if (hookObj.onDetectOutShape) this.onDetectOutShape = hookObj.onDetectOutShape.bind(this);
|
|
261
|
+
}
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
eventInstance = new DynamicEvent();
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
eventInstance.map = this;
|
|
268
|
+
eventInstance.context = context;
|
|
269
|
+
|
|
270
|
+
eventInstance.x.set(x);
|
|
271
|
+
eventInstance.y.set(y);
|
|
272
|
+
|
|
273
|
+
this.events()[id] = eventInstance;
|
|
274
|
+
|
|
275
|
+
await eventInstance.execMethod('onInit')
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
getEvent<T extends RpgPlayer>(eventId: string): T | undefined {
|
|
279
|
+
return this.events()[eventId] as T
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
getPlayer(playerId: string): RpgPlayer | undefined {
|
|
283
|
+
return this.players()[playerId]
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
getEvents(): RpgEvent[] {
|
|
287
|
+
return Object.values(this.events())
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
removeEvent(eventId: string) {
|
|
291
|
+
delete this.events()[eventId]
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
showAnimation(animationName: string, object: RpgPlayer) {
|
|
295
|
+
this.$broadcast({
|
|
296
|
+
type: 'showEffect',
|
|
297
|
+
value: {
|
|
298
|
+
id: 'animation',
|
|
299
|
+
params: {
|
|
300
|
+
name: animationName
|
|
301
|
+
},
|
|
302
|
+
object: object.id
|
|
303
|
+
}
|
|
304
|
+
})
|
|
305
|
+
}
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
export interface RpgMap {
|
|
309
|
+
$send: (conn: MockConnection, data: any) => void;
|
|
310
|
+
$broadcast: (data: any) => void;
|
|
311
|
+
}
|
package/tsconfig.json
CHANGED
|
@@ -1,27 +1,30 @@
|
|
|
1
1
|
{
|
|
2
2
|
"compilerOptions": {
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
3
|
+
"target": "ES2020",
|
|
4
|
+
"lib": ["dom", "esnext"],
|
|
5
|
+
"module": "ES2020",
|
|
6
|
+
"outDir": "./lib",
|
|
7
|
+
"rootDir": "./src",
|
|
8
|
+
"strict": true,
|
|
9
|
+
"sourceMap": true,
|
|
10
|
+
"strictNullChecks": true,
|
|
11
|
+
"strictPropertyInitialization": false,
|
|
12
|
+
"moduleResolution": "node",
|
|
13
|
+
"esModuleInterop": true,
|
|
14
|
+
"removeComments": false,
|
|
15
|
+
"noUnusedParameters": false,
|
|
16
|
+
"noUnusedLocals": false,
|
|
17
|
+
"noImplicitThis": false,
|
|
18
|
+
"noImplicitAny": false,
|
|
19
|
+
"noImplicitReturns": false,
|
|
20
|
+
"declaration": true,
|
|
21
|
+
"experimentalDecorators": true,
|
|
22
|
+
"emitDecoratorMetadata": true,
|
|
23
|
+
"stripInternal": true,
|
|
24
|
+
"skipLibCheck": true,
|
|
23
25
|
},
|
|
24
26
|
"include": [
|
|
25
|
-
"src"
|
|
26
|
-
|
|
27
|
-
|
|
27
|
+
"src",
|
|
28
|
+
"node_modules/canvasengine/*"
|
|
29
|
+
, "../common/src/database" ],
|
|
30
|
+
}
|
package/vite.config.ts
ADDED
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { defineConfig } from 'vite'
|
|
2
|
+
import dts from 'vite-plugin-dts'
|
|
3
|
+
|
|
4
|
+
export default defineConfig({
|
|
5
|
+
plugins: [
|
|
6
|
+
dts({
|
|
7
|
+
include: ['src/**/*.ts'],
|
|
8
|
+
outDir: 'dist'
|
|
9
|
+
})
|
|
10
|
+
],
|
|
11
|
+
build: {
|
|
12
|
+
target: 'esnext',
|
|
13
|
+
sourcemap: true,
|
|
14
|
+
minify: false,
|
|
15
|
+
lib: {
|
|
16
|
+
entry: 'src/index.ts',
|
|
17
|
+
formats: ['es'],
|
|
18
|
+
fileName: 'index'
|
|
19
|
+
}
|
|
20
|
+
},
|
|
21
|
+
})
|
package/CHANGELOG.md
DELETED
|
@@ -1,163 +0,0 @@
|
|
|
1
|
-
# Change Log
|
|
2
|
-
|
|
3
|
-
All notable changes to this project will be documented in this file.
|
|
4
|
-
See [Conventional Commits](https://conventionalcommits.org) for commit guidelines.
|
|
5
|
-
|
|
6
|
-
## [4.2.2](https://github.com/RSamaium/RPG-JS/compare/v4.2.1...v4.2.2) (2024-01-15)
|
|
7
|
-
|
|
8
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
9
|
-
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
## [4.2.1](https://github.com/RSamaium/RPG-JS/compare/v4.2.0...v4.2.1) (2024-01-12)
|
|
15
|
-
|
|
16
|
-
|
|
17
|
-
### Bug Fixes
|
|
18
|
-
|
|
19
|
-
* lag after action ([d057e17](https://github.com/RSamaium/RPG-JS/commit/d057e1736475e03a0553882a53b96a4d77e65acf))
|
|
20
|
-
* [#277](https://github.com/RSamaium/RPG-JS/issues/277) #community-256 ([924ec6d](https://github.com/RSamaium/RPG-JS/commit/924ec6d6636b51eeb46cb1509c7244f69a8adb49)), closes [#community-256](https://github.com/RSamaium/RPG-JS/issues/community-256)
|
|
21
|
-
* simple-room exports ([9592d18](https://github.com/RSamaium/RPG-JS/commit/9592d186cdb7d66dba4fe7b49d31b2fc97686677))
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
# [4.2.0](https://github.com/RSamaium/RPG-JS/compare/v4.1.3...v4.2.0) (2023-12-09)
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
### Features
|
|
31
|
-
|
|
32
|
-
* inject function ([902e62f](https://github.com/RSamaium/RPG-JS/commit/902e62ff4fdd9b5bd26ee7d5be9ccae2b051f248))
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
|
|
37
|
-
|
|
38
|
-
## [4.1.3](https://github.com/RSamaium/RPG-JS/compare/v4.1.2...v4.1.3) (2023-11-17)
|
|
39
|
-
|
|
40
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
## [4.1.2](https://github.com/RSamaium/RPG-JS/compare/v4.1.1...v4.1.2) (2023-10-30)
|
|
47
|
-
|
|
48
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
|
|
54
|
-
## [4.1.1](https://github.com/RSamaium/RPG-JS/compare/v4.1.0...v4.1.1) (2023-10-27)
|
|
55
|
-
|
|
56
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
57
|
-
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
# [4.1.0](https://github.com/RSamaium/RPG-JS/compare/v4.0.5...v4.1.0) (2023-10-20)
|
|
63
|
-
|
|
64
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
## 4.0.5 (2023-10-18)
|
|
71
|
-
|
|
72
|
-
|
|
73
|
-
### Bug Fixes
|
|
74
|
-
|
|
75
|
-
* flickering motion of an event as it moves ([b2b8832](https://github.com/RSamaium/RPG-JS/commit/b2b8832a1582933afb64c698f40d1b0e72021780))
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
## 4.0.4 (2023-10-13)
|
|
82
|
-
|
|
83
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
84
|
-
|
|
85
|
-
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
## 4.0.3 (2023-10-10)
|
|
90
|
-
|
|
91
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
## 4.0.2 (2023-10-03)
|
|
98
|
-
|
|
99
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
## 4.0.1 (2023-10-03)
|
|
106
|
-
|
|
107
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
108
|
-
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
# 4.0.0-rc.13 (2023-09-09)
|
|
114
|
-
|
|
115
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
116
|
-
|
|
117
|
-
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
|
|
121
|
-
# 4.0.0-rc.12 (2023-09-08)
|
|
122
|
-
|
|
123
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
124
|
-
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
|
|
128
|
-
|
|
129
|
-
# 4.0.0-rc.11 (2023-08-30)
|
|
130
|
-
|
|
131
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
# 4.0.0-rc.10 (2023-08-28)
|
|
138
|
-
|
|
139
|
-
**Note:** Version bump only for package @rpgjs/server
|
|
140
|
-
|
|
141
|
-
|
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142
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143
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144
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145
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# 4.0.0-rc.9 (2023-08-25)
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146
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147
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**Note:** Version bump only for package @rpgjs/server
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148
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149
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150
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151
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152
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153
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# 4.0.0-rc.8 (2023-08-23)
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154
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155
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**Note:** Version bump only for package @rpgjs/server
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156
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157
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158
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159
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161
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# [4.0.0-rc.5](https://github.com/RSamaium/RPG-JS/compare/v4.0.0-rc.4...v4.0.0-rc.5) (2023-08-16)
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162
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163
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**Note:** Version bump only for package @rpgjs/server
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package/LICENSE
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Copyright (C) 2020 by Samuel Ronce
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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