@rpgjs/server 4.2.2 → 5.0.0-alpha.0

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Files changed (219) hide show
  1. package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
  2. package/{lib → dist}/Gui/Gui.d.ts +1 -2
  3. package/dist/Player/BattleManager.d.ts +22 -0
  4. package/dist/Player/ClassManager.d.ts +18 -0
  5. package/dist/Player/Event.d.ts +0 -0
  6. package/dist/Player/ItemManager.d.ts +17 -0
  7. package/dist/Player/MoveManager.d.ts +177 -0
  8. package/dist/Player/ParameterManager.d.ts +42 -0
  9. package/dist/Player/Player.d.ts +73 -0
  10. package/dist/Player/SkillManager.d.ts +23 -0
  11. package/dist/Player/StateManager.d.ts +39 -0
  12. package/{lib → dist}/RpgServer.d.ts +34 -17
  13. package/dist/RpgServerEngine.d.ts +5 -0
  14. package/dist/core/context.d.ts +2 -0
  15. package/dist/core/inject.d.ts +5 -0
  16. package/dist/core/setup.d.ts +6 -0
  17. package/dist/index.d.ts +9 -0
  18. package/dist/index.js +29673 -0
  19. package/dist/index.js.map +1 -0
  20. package/dist/module.d.ts +2 -0
  21. package/dist/rooms/lobby.d.ts +6 -0
  22. package/dist/rooms/map.d.ts +110 -0
  23. package/package.json +16 -38
  24. package/src/Gui/DialogGui.ts +3 -4
  25. package/src/Gui/Gui.ts +4 -6
  26. package/src/Player/BattleManager.ts +108 -99
  27. package/src/Player/ClassManager.ts +47 -46
  28. package/src/Player/ComponentManager.ts +26 -535
  29. package/src/Player/EffectManager.ts +44 -59
  30. package/src/Player/ElementManager.ts +70 -72
  31. package/src/Player/Event.ts +0 -0
  32. package/src/Player/GoldManager.ts +24 -6
  33. package/src/Player/GuiManager.ts +106 -97
  34. package/src/Player/ItemFixture.ts +22 -17
  35. package/src/Player/ItemManager.ts +234 -225
  36. package/src/Player/MoveManager.ts +1047 -457
  37. package/src/Player/ParameterManager.ts +59 -37
  38. package/src/Player/Player.ts +272 -1058
  39. package/src/Player/SkillManager.ts +146 -137
  40. package/src/Player/StateManager.ts +124 -98
  41. package/src/Player/VariableManager.ts +23 -3
  42. package/src/RpgServer.ts +38 -14
  43. package/src/RpgServerEngine.ts +7 -0
  44. package/src/core/context.ts +3 -0
  45. package/src/core/inject.ts +17 -0
  46. package/src/core/setup.ts +20 -0
  47. package/src/index.ts +9 -31
  48. package/src/module.ts +32 -0
  49. package/src/presets/index.ts +1 -3
  50. package/src/rooms/lobby.ts +24 -0
  51. package/src/rooms/map.ts +311 -0
  52. package/tsconfig.json +26 -23
  53. package/vite.config.ts +21 -0
  54. package/CHANGELOG.md +0 -163
  55. package/LICENSE +0 -19
  56. package/browser/manifest.json +0 -7
  57. package/browser/rpg.server.js +0 -22372
  58. package/browser/rpg.server.umd.cjs +0 -22403
  59. package/lib/Game/EventManager.d.ts +0 -54
  60. package/lib/Game/EventManager.js +0 -107
  61. package/lib/Game/EventManager.js.map +0 -1
  62. package/lib/Game/Map.d.ts +0 -191
  63. package/lib/Game/Map.js +0 -414
  64. package/lib/Game/Map.js.map +0 -1
  65. package/lib/Game/WorldMaps.d.ts +0 -17
  66. package/lib/Game/WorldMaps.js +0 -28
  67. package/lib/Game/WorldMaps.js.map +0 -1
  68. package/lib/Gui/DialogGui.js +0 -57
  69. package/lib/Gui/DialogGui.js.map +0 -1
  70. package/lib/Gui/Gui.js +0 -37
  71. package/lib/Gui/Gui.js.map +0 -1
  72. package/lib/Gui/MenuGui.js +0 -23
  73. package/lib/Gui/MenuGui.js.map +0 -1
  74. package/lib/Gui/NotificationGui.js +0 -8
  75. package/lib/Gui/NotificationGui.js.map +0 -1
  76. package/lib/Gui/ShopGui.js +0 -40
  77. package/lib/Gui/ShopGui.js.map +0 -1
  78. package/lib/Gui/index.js +0 -7
  79. package/lib/Gui/index.js.map +0 -1
  80. package/lib/Interfaces/Gui.d.ts +0 -4
  81. package/lib/Interfaces/Gui.js +0 -2
  82. package/lib/Interfaces/Gui.js.map +0 -1
  83. package/lib/Interfaces/StateStore.d.ts +0 -5
  84. package/lib/Interfaces/StateStore.js +0 -2
  85. package/lib/Interfaces/StateStore.js.map +0 -1
  86. package/lib/MatchMaker.d.ts +0 -24
  87. package/lib/MatchMaker.js +0 -42
  88. package/lib/MatchMaker.js.map +0 -1
  89. package/lib/Monitor/index.d.ts +0 -17
  90. package/lib/Monitor/index.js +0 -72
  91. package/lib/Monitor/index.js.map +0 -1
  92. package/lib/Player/BattleManager.d.ts +0 -36
  93. package/lib/Player/BattleManager.js +0 -101
  94. package/lib/Player/BattleManager.js.map +0 -1
  95. package/lib/Player/ClassManager.d.ts +0 -47
  96. package/lib/Player/ClassManager.js +0 -65
  97. package/lib/Player/ClassManager.js.map +0 -1
  98. package/lib/Player/ComponentManager.d.ts +0 -397
  99. package/lib/Player/ComponentManager.js +0 -505
  100. package/lib/Player/ComponentManager.js.map +0 -1
  101. package/lib/Player/EffectManager.d.ts +0 -46
  102. package/lib/Player/EffectManager.js +0 -75
  103. package/lib/Player/EffectManager.js.map +0 -1
  104. package/lib/Player/ElementManager.d.ts +0 -108
  105. package/lib/Player/ElementManager.js +0 -120
  106. package/lib/Player/ElementManager.js.map +0 -1
  107. package/lib/Player/GoldManager.d.ts +0 -17
  108. package/lib/Player/GoldManager.js +0 -27
  109. package/lib/Player/GoldManager.js.map +0 -1
  110. package/lib/Player/GuiManager.d.ts +0 -247
  111. package/lib/Player/GuiManager.js +0 -291
  112. package/lib/Player/GuiManager.js.map +0 -1
  113. package/lib/Player/ItemFixture.d.ts +0 -7
  114. package/lib/Player/ItemFixture.js +0 -19
  115. package/lib/Player/ItemFixture.js.map +0 -1
  116. package/lib/Player/ItemManager.d.ts +0 -331
  117. package/lib/Player/ItemManager.js +0 -475
  118. package/lib/Player/ItemManager.js.map +0 -1
  119. package/lib/Player/MoveManager.d.ts +0 -333
  120. package/lib/Player/MoveManager.js +0 -450
  121. package/lib/Player/MoveManager.js.map +0 -1
  122. package/lib/Player/ParameterManager.d.ts +0 -316
  123. package/lib/Player/ParameterManager.js +0 -408
  124. package/lib/Player/ParameterManager.js.map +0 -1
  125. package/lib/Player/Player.d.ts +0 -828
  126. package/lib/Player/Player.js +0 -927
  127. package/lib/Player/Player.js.map +0 -1
  128. package/lib/Player/SkillManager.d.ts +0 -163
  129. package/lib/Player/SkillManager.js +0 -223
  130. package/lib/Player/SkillManager.js.map +0 -1
  131. package/lib/Player/StateManager.d.ts +0 -185
  132. package/lib/Player/StateManager.js +0 -228
  133. package/lib/Player/StateManager.js.map +0 -1
  134. package/lib/Player/VariableManager.d.ts +0 -46
  135. package/lib/Player/VariableManager.js +0 -52
  136. package/lib/Player/VariableManager.js.map +0 -1
  137. package/lib/Query.d.ts +0 -127
  138. package/lib/Query.js +0 -159
  139. package/lib/Query.js.map +0 -1
  140. package/lib/RpgServer.js +0 -2
  141. package/lib/RpgServer.js.map +0 -1
  142. package/lib/Scenes/Map.d.ts +0 -136
  143. package/lib/Scenes/Map.js +0 -273
  144. package/lib/Scenes/Map.js.map +0 -1
  145. package/lib/decorators/event.d.ts +0 -43
  146. package/lib/decorators/event.js +0 -13
  147. package/lib/decorators/event.js.map +0 -1
  148. package/lib/decorators/map.d.ts +0 -178
  149. package/lib/decorators/map.js +0 -43
  150. package/lib/decorators/map.js.map +0 -1
  151. package/lib/entry-point.d.ts +0 -34
  152. package/lib/entry-point.js +0 -70
  153. package/lib/entry-point.js.map +0 -1
  154. package/lib/express/api.d.ts +0 -3
  155. package/lib/express/api.js +0 -105
  156. package/lib/express/api.js.map +0 -1
  157. package/lib/express/errors/NotAuthorized.d.ts +0 -4
  158. package/lib/express/errors/NotAuthorized.js +0 -7
  159. package/lib/express/errors/NotAuthorized.js.map +0 -1
  160. package/lib/express/errors/NotFound.d.ts +0 -4
  161. package/lib/express/errors/NotFound.js +0 -7
  162. package/lib/express/errors/NotFound.js.map +0 -1
  163. package/lib/express/server.d.ts +0 -16
  164. package/lib/express/server.js +0 -65
  165. package/lib/express/server.js.map +0 -1
  166. package/lib/index.d.ts +0 -20
  167. package/lib/index.js +0 -19
  168. package/lib/index.js.map +0 -1
  169. package/lib/inject.d.ts +0 -22
  170. package/lib/inject.js +0 -29
  171. package/lib/inject.js.map +0 -1
  172. package/lib/logs/index.js +0 -6
  173. package/lib/logs/index.js.map +0 -1
  174. package/lib/logs/item.js +0 -34
  175. package/lib/logs/item.js.map +0 -1
  176. package/lib/logs/log.js +0 -7
  177. package/lib/logs/log.js.map +0 -1
  178. package/lib/logs/skill.js +0 -19
  179. package/lib/logs/skill.js.map +0 -1
  180. package/lib/logs/state.js +0 -13
  181. package/lib/logs/state.js.map +0 -1
  182. package/lib/models/Item.d.ts +0 -10
  183. package/lib/models/Item.js +0 -2
  184. package/lib/models/Item.js.map +0 -1
  185. package/lib/presets/index.js +0 -65
  186. package/lib/presets/index.js.map +0 -1
  187. package/lib/server.d.ts +0 -137
  188. package/lib/server.js +0 -443
  189. package/lib/server.js.map +0 -1
  190. package/rpg.toml +0 -14
  191. package/src/Game/EventManager.ts +0 -125
  192. package/src/Game/Map.ts +0 -495
  193. package/src/Game/WorldMaps.ts +0 -45
  194. package/src/Interfaces/Gui.ts +0 -4
  195. package/src/Interfaces/StateStore.ts +0 -5
  196. package/src/MatchMaker.ts +0 -65
  197. package/src/Monitor/index.ts +0 -78
  198. package/src/Query.ts +0 -172
  199. package/src/Scenes/Map.ts +0 -310
  200. package/src/decorators/event.ts +0 -58
  201. package/src/decorators/map.ts +0 -226
  202. package/src/entry-point.ts +0 -111
  203. package/src/express/api.ts +0 -118
  204. package/src/express/errors/NotAuthorized.ts +0 -6
  205. package/src/express/errors/NotFound.ts +0 -6
  206. package/src/express/server.ts +0 -87
  207. package/src/inject.ts +0 -33
  208. package/src/models/Item.ts +0 -11
  209. package/src/server.ts +0 -459
  210. /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
  211. /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
  212. /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
  213. /package/{lib → dist}/Gui/index.d.ts +0 -0
  214. /package/{lib → dist}/logs/index.d.ts +0 -0
  215. /package/{lib → dist}/logs/item.d.ts +0 -0
  216. /package/{lib → dist}/logs/log.d.ts +0 -0
  217. /package/{lib → dist}/logs/skill.d.ts +0 -0
  218. /package/{lib → dist}/logs/state.d.ts +0 -0
  219. /package/{lib → dist}/presets/index.d.ts +0 -0
@@ -1,333 +0,0 @@
1
- import { Direction, RpgShape, Vector2d } from '@rpgjs/common';
2
- import { Behavior, ClientMode, MoveMode, MoveTo, PositionXY, SocketEvents } from '@rpgjs/types';
3
- import { Observable, Subject } from 'rxjs';
4
- import { RpgServerEngine } from '../server';
5
- import { RpgEvent, RpgPlayer } from './Player';
6
- type CallbackTileMove = (player: RpgPlayer, map: any) => Direction[];
7
- type CallbackTurnMove = (player: RpgPlayer, map: any) => string;
8
- type Routes = (string | Promise<any> | Direction | Direction[] | Function)[];
9
- export declare enum Frequency {
10
- Lowest = 600,
11
- Lower = 400,
12
- Low = 200,
13
- High = 100,
14
- Higher = 50,
15
- Highest = 25,
16
- None = 0
17
- }
18
- export declare enum Speed {
19
- Slowest = 0.2,
20
- Slower = 0.5,
21
- Slow = 1,
22
- Normal = 3,
23
- Fast = 5,
24
- Faster = 7,
25
- Fastest = 10
26
- }
27
- /**
28
- * @title Move
29
- * @enum {Object}
30
- *
31
- * Move.right(repeat=1) | Movement of a number of pixels on the right
32
- * Move.left(repeat=1) | Movement of a number of pixels on the left
33
- * Move.up(repeat=1) | Movement of a number of pixels on the up
34
- * Move.down(repeat=1) | Movement of a number of pixels on the down
35
- * Move.random(repeat=1) | Movement of a number of pixels in a random direction
36
- * Move.towardPlayer(player, repeat=1) | Moves a number of pixels in the direction of the designated player
37
- * Move.awayFromPlayer(player, repeat=1) | Moves a number of pixels in the opposite direction of the designated player
38
- * Move.tileRight(repeat=1) | Movement of a number of tiles on the right
39
- * Move.tileLeft(repeat=1) | Movement of a number of tiles on the left
40
- * Move.tileUp(repeat=1) | Movement of a number of tiles on the up
41
- * Move.tileDown(repeat=1) | Movement of a number of tiles on the down
42
- * Move.tileRandom(repeat=1) | Movement of a number of tiles in a random direction
43
- * Move.tileTowardPlayer(player, repeat=1) | Moves a number of tiles in the direction of the designated player
44
- * Move.tileAwayFromPlayer(player, repeat=1) | Moves a number of tiles in the opposite direction of the designated player
45
- * Move.turnRight() | Turn to the right
46
- * Move.turnLeft() | Turn to the left
47
- * Move.turnUp() | Turn to the up
48
- * Move.turnDown() | Turn to the down
49
- * Move.turnRandom() | Turn to random direction
50
- * Move.turnAwayFromPlayer(player) | Turns in the opposite direction of the designated player
51
- * Move.turnTowardPlayer(player) | Turns in the direction of the designated player
52
- * @memberof Move
53
- * */
54
- declare class MoveList {
55
- repeatMove(direction: Direction, repeat: number): Direction[];
56
- private repeatTileMove;
57
- right(repeat?: number): Direction[];
58
- left(repeat?: number): Direction[];
59
- up(repeat?: number): Direction[];
60
- down(repeat?: number): Direction[];
61
- wait(sec: number): Promise<unknown>;
62
- random(repeat?: number): Direction[];
63
- tileRight(repeat?: number): CallbackTileMove;
64
- tileLeft(repeat?: number): CallbackTileMove;
65
- tileUp(repeat?: number): CallbackTileMove;
66
- tileDown(repeat?: number): CallbackTileMove;
67
- tileRandom(repeat?: number): CallbackTileMove;
68
- private _awayFromPlayerDirection;
69
- private _towardPlayerDirection;
70
- private _awayFromPlayer;
71
- towardPlayer(player: RpgPlayer, repeat?: number): (player: RpgPlayer, map: any) => any;
72
- tileTowardPlayer(player: RpgPlayer, repeat?: number): (player: RpgPlayer, map: any) => any;
73
- awayFromPlayer(player: RpgPlayer, repeat?: number): CallbackTileMove;
74
- tileAwayFromPlayer(player: RpgPlayer, repeat?: number): CallbackTileMove;
75
- turnLeft(): string;
76
- turnRight(): string;
77
- turnUp(): string;
78
- turnDown(): string;
79
- turnRandom(): string;
80
- turnAwayFromPlayer(otherPlayer: RpgPlayer): CallbackTurnMove;
81
- turnTowardPlayer(otherPlayer: RpgPlayer): CallbackTurnMove;
82
- }
83
- export declare const Move: MoveList;
84
- export declare class MoveManager {
85
- private movingSubscription;
86
- private _infiniteRoutes;
87
- private _finishRoute;
88
- /**
89
- * Changes the player's speed
90
- *
91
- * ```ts
92
- * player.speed = 1
93
- * ```
94
- *
95
- * You can use Speed enum
96
- *
97
- * ```ts
98
- * import { Speed } from '@rpgjs/server'
99
- * player.speed = Speed.Slow
100
- * ```
101
- *
102
- * @title Change Speed
103
- * @prop {number} player.speed
104
- * @enum {number}
105
- *
106
- * Speed.Slowest | 0.2
107
- * Speed.Slower | 0.5
108
- * Speed.Slow | 1
109
- * Speed.Normal | 3
110
- * Speed.Fast | 5
111
- * Speed.Faster | 7
112
- * Speed.Fastest | 10
113
- * @default 3
114
- * @memberof MoveManager
115
- * */
116
- speed: number;
117
- /**
118
- * Blocks the movement. The player will not be able to move even if he presses the direction keys on the keyboard.
119
- *
120
- * ```ts
121
- * player.canMove = false
122
- * ```
123
- *
124
- * @title Block movement
125
- * @prop {boolean} player.canMove
126
- * @default true
127
- * @memberof MoveManager
128
- * */
129
- canMove: boolean;
130
- /**
131
- * The player passes through the other players (or vice versa). But the player does not go through the events.
132
- *
133
- * ```ts
134
- * player.throughOtherPlayer = true
135
- * ```
136
- *
137
- * @title Go through to other player
138
- * @prop {boolean} player.throughOtherPlayer
139
- * @default true
140
- * @memberof MoveManager
141
- * */
142
- throughOtherPlayer: boolean;
143
- /**
144
- * The player goes through the event or the other players (or vice versa)
145
- *
146
- * ```ts
147
- * player.through = true
148
- * ```
149
- *
150
- * @title Go through the player
151
- * @prop {boolean} player.through
152
- * @default false
153
- * @memberof MoveManager
154
- * */
155
- through: boolean;
156
- /**
157
- * The frequency allows to put a stop time between each movement in the array of the moveRoutes() method.
158
- * The value represents a dwell time in milliseconds. The higher the value, the slower the frequency.
159
- *
160
- * ```ts
161
- * player.frequency = 400
162
- * ```
163
- *
164
- * You can use Frequency enum
165
- *
166
- * ```ts
167
- * import { Frequency } from '@rpgjs/server'
168
- * player.frequency = Frequency.Low
169
- * ```
170
- *
171
- * @title Change Frequency
172
- * @prop {number} player.speed
173
- * @enum {number}
174
- *
175
- * Frequency.Lowest | 600
176
- * Frequency.Lower | 400
177
- * Frequency.Low | 200
178
- * Frequency.High | 100
179
- * Frequency.Higher | 50
180
- * Frequency.Highest | 25
181
- * Frequency.None | 0
182
- * @default 0
183
- * @memberof MoveManager
184
- * */
185
- frequency: number;
186
- /**
187
- * Gives an itinerary.
188
- *
189
- * You can create your own motion function:
190
- *
191
- * ```ts
192
- * import { Direction } from '@rpgjs/server'
193
- *
194
- * const customMove = () => {
195
- * return [Direction.Left, Direction.Up]
196
- * }
197
- *
198
- * player.moveRoutes([ customMove() ])
199
- * ```
200
- *
201
- * Your function can also return a function:
202
- *
203
- * ```ts
204
- * import { Direction, RpgPlayer } from '@rpgjs/server'
205
- *
206
- * // This function can be found in another file. By returning a function, you have access to the player who is making a move.
207
- * const customMove = (otherPlayer: RpgPlayer) => {
208
- * return (player: RpgPlayer, map) => {
209
- * return otherPlayer.position.x > player.position.x ? Direction.Left : Direction.Right
210
- * }
211
- * }
212
- *
213
- * player.moveRoutes([ customMove(otherPlayer) ])
214
- * ```
215
- *
216
- * the function contains two parameters:
217
- *
218
- * - `player`: the player concerned by the movement
219
- * - `map`: The information of the current map
220
- *
221
- * @title Give an itinerary
222
- * @method player.moveRoutes(routes)
223
- * @param {Array<Move>} routes
224
- * @returns {Promise}
225
- * @memberof MoveManager
226
- * @example
227
- *
228
- * ```ts
229
- * import { Move } from '@rpgjs/server'
230
- *
231
- * await player.moveRoutes([ Move.tileLeft(), Move.tileDown(2) ])
232
- * // The path is over when the promise is resolved
233
- * ```
234
- */
235
- moveRoutes(routes: Routes): Promise<boolean>;
236
- /**
237
- * Giving a path that repeats itself in a loop to a character
238
- *
239
- * You can stop the movement at any time with `breakRoutes()` and replay it with `replayRoutes()`.
240
- *
241
- * @title Infinite Move Routes
242
- * @method player.infiniteMoveRoute(routes)
243
- * @param {Array<Move>} routes
244
- * @returns {void}
245
- * @memberof MoveManager
246
- * @example
247
- *
248
- * ```ts
249
- * import { Move } from '@rpgjs/server'
250
- *
251
- * player.infiniteMoveRoute([ Move.tileRandom() ])
252
- * ```
253
- */
254
- infiniteMoveRoute(routes: Routes): void;
255
- /**
256
- * Works only for infinite movements. You must first use the method `infiniteMoveRoute()`
257
- *
258
- * @title Stop an infinite movement
259
- * @method player.breakRoutes(force=false)
260
- * @param {boolean} [force] Forces the stop of the infinite movement
261
- * @returns {void}
262
- * @memberof MoveManager
263
- * @example
264
- *
265
- * ```ts
266
- * import { Move } from '@rpgjs/server'
267
- *
268
- * player.infiniteMoveRoute([ Move.tileRandom() ])
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- * player.breakRoutes(true)
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- * ```
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- */
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- breakRoutes(force?: boolean): void;
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- /**
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- * Works only for infinite movements. You must first use the method `infiniteMoveRoute()`
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- * If the road was stopped with `breakRoutes()`, you can restart it with this method
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- *
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- * @title Replay an infinite movement
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- * @method player.replayRoutes()
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- * @returns {void}
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- * @memberof MoveManager
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- * @example
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- *
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- * ```ts
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- * import { Move } from '@rpgjs/server'
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- *
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- * player.infiniteMoveRoute([ Move.tileRandom() ])
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- * player.breakRoutes(true)
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- * player.replayRoutes()
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- * ```
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- */
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- replayRoutes(): void;
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- /**
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- * Move the event to another event, a player, a shape or a specific position.
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- * The event will avoid obstacles, but you can tell if it is stuck or has completed its path
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- *
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- * @title Move To
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- * @method player.moveTo()
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- * @param {RpgPlayer|RpgEvent|RpgShape|Position} target the target
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- * @param {object} [options] - animate. Set a boolean to use default parameters
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- * @param {boolean} [options.infinite=false] - moves infinitely towards the target, you have to stop its movement manually with the method `stopMoveTo()`
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- * @param {() => void} [options.onComplete] - Callback when the event arrives at the destination
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- * @param {(duration:number) => void} [options.onStuck] - callback when the event is blocked against a wall. Duration gives you the duration (in frames) of the blocking time
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- * @returns {Observable<void>}
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- * @since 3.2.0
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- * @memberof MoveManager
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- * @example
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- *
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- * ```ts
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- * import { Move } from '@rpgjs/server'
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- *
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- * player.moveTo(otherPlayer).subscribe()
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- * ```
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- */
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- moveTo(event: RpgEvent, options?: MoveTo): Observable<void>;
315
- moveTo(player: RpgPlayer, options?: MoveTo): Observable<void>;
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- moveTo(position: PositionXY, options?: MoveTo): Observable<void>;
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- moveTo(shape: RpgShape, options?: MoveTo): Observable<void>;
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- setMoveMode(mode: MoveMode): void;
319
- }
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- export interface MoveManager {
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- moveByDirection: (direction: Direction, deltaTimeInt: number) => Promise<boolean>;
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- changeDirection: (direction: Direction) => boolean;
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- getCurrentMap: any;
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- checkCollision: boolean;
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- clientModeMove: ClientMode;
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- behavior: Behavior;
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- emit(name: SocketEvents, params: any): any;
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- id: string;
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- server: RpgServerEngine;
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- position: Vector2d;
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- _destroy$: Subject<void>;
332
- }
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- export {};