@rpgjs/server 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +34 -17
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +16 -38
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +38 -14
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -163
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22372
- package/browser/rpg.server.umd.cjs +0 -22403
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -414
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -16
- package/lib/express/server.js +0 -65
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -495
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -87
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
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import { Direction, LiteralDirection } from '@rpgjs/common';
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import { Utils } from '@rpgjs/common';
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import { SocketEvents, SocketMethods } from '@rpgjs/types';
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import { Observable, takeUntil, tap, switchMap, of, from } from 'rxjs';
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const { arrayFlat, random, isFunction, capitalize } = Utils;
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function wait(sec) {
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return new Promise((resolve) => {
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setTimeout(resolve, sec * 1000);
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});
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}
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export var Frequency;
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(function (Frequency) {
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Frequency[Frequency["Lowest"] = 600] = "Lowest";
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Frequency[Frequency["Lower"] = 400] = "Lower";
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Frequency[Frequency["Low"] = 200] = "Low";
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Frequency[Frequency["High"] = 100] = "High";
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Frequency[Frequency["Higher"] = 50] = "Higher";
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Frequency[Frequency["Highest"] = 25] = "Highest";
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Frequency[Frequency["None"] = 0] = "None";
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})(Frequency || (Frequency = {}));
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export var Speed;
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(function (Speed) {
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Speed[Speed["Slowest"] = 0.2] = "Slowest";
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Speed[Speed["Slower"] = 0.5] = "Slower";
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Speed[Speed["Slow"] = 1] = "Slow";
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Speed[Speed["Normal"] = 3] = "Normal";
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Speed[Speed["Fast"] = 5] = "Fast";
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Speed[Speed["Faster"] = 7] = "Faster";
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Speed[Speed["Fastest"] = 10] = "Fastest";
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})(Speed || (Speed = {}));
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/**
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* @title Move
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* @enum {Object}
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*
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* Move.right(repeat=1) | Movement of a number of pixels on the right
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* Move.left(repeat=1) | Movement of a number of pixels on the left
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* Move.up(repeat=1) | Movement of a number of pixels on the up
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* Move.down(repeat=1) | Movement of a number of pixels on the down
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* Move.random(repeat=1) | Movement of a number of pixels in a random direction
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* Move.towardPlayer(player, repeat=1) | Moves a number of pixels in the direction of the designated player
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* Move.awayFromPlayer(player, repeat=1) | Moves a number of pixels in the opposite direction of the designated player
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* Move.tileRight(repeat=1) | Movement of a number of tiles on the right
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* Move.tileLeft(repeat=1) | Movement of a number of tiles on the left
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* Move.tileUp(repeat=1) | Movement of a number of tiles on the up
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* Move.tileDown(repeat=1) | Movement of a number of tiles on the down
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* Move.tileRandom(repeat=1) | Movement of a number of tiles in a random direction
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* Move.tileTowardPlayer(player, repeat=1) | Moves a number of tiles in the direction of the designated player
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* Move.tileAwayFromPlayer(player, repeat=1) | Moves a number of tiles in the opposite direction of the designated player
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* Move.turnRight() | Turn to the right
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* Move.turnLeft() | Turn to the left
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* Move.turnUp() | Turn to the up
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* Move.turnDown() | Turn to the down
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* Move.turnRandom() | Turn to random direction
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* Move.turnAwayFromPlayer(player) | Turns in the opposite direction of the designated player
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* Move.turnTowardPlayer(player) | Turns in the direction of the designated player
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* @memberof Move
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* */
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class MoveList {
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repeatMove(direction, repeat) {
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return new Array(repeat).fill(direction);
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}
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repeatTileMove(direction, repeat, propMap) {
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return (player, map) => {
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const repeatTile = Math.floor(map[propMap] / player.speed) * repeat;
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return this[direction](repeatTile);
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};
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}
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right(repeat = 1) {
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return this.repeatMove(Direction.Right, repeat);
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}
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left(repeat = 1) {
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return this.repeatMove(Direction.Left, repeat);
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}
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up(repeat = 1) {
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return this.repeatMove(Direction.Up, repeat);
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}
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down(repeat = 1) {
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return this.repeatMove(Direction.Down, repeat);
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}
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wait(sec) {
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return wait(sec);
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}
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random(repeat = 1) {
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return new Array(repeat).fill(null).map(() => [
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Direction.Right,
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Direction.Left,
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Direction.Up,
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Direction.Down
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][random(0, 3)]);
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}
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tileRight(repeat = 1) {
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return this.repeatTileMove('right', repeat, 'tileWidth');
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}
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tileLeft(repeat = 1) {
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return this.repeatTileMove('left', repeat, 'tileWidth');
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}
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tileUp(repeat = 1) {
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return this.repeatTileMove('up', repeat, 'tileHeight');
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}
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tileDown(repeat = 1) {
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return this.repeatTileMove('down', repeat, 'tileHeight');
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}
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tileRandom(repeat = 1) {
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return (player, map) => {
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let directions = [];
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for (let i = 0; i < repeat; i++) {
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const randFn = [
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this.tileRight(),
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this.tileLeft(),
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this.tileUp(),
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this.tileDown()
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][random(0, 3)];
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directions = [
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...directions,
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...randFn(player, map)
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];
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}
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return directions;
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};
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}
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_awayFromPlayerDirection(player, otherPlayer) {
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const directionOtherPlayer = otherPlayer.getDirection();
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switch (directionOtherPlayer) {
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case Direction.Left:
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case Direction.Right:
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if (otherPlayer.position.x > player.position.x) {
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newDirection = Direction.Left;
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}
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else {
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newDirection = Direction.Right;
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}
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break;
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case Direction.Up:
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case Direction.Down:
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if (otherPlayer.position.y > player.position.y) {
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newDirection = Direction.Up;
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}
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else {
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newDirection = Direction.Down;
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}
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break;
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}
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return newDirection;
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}
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_towardPlayerDirection(player, otherPlayer) {
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const directionOtherPlayer = otherPlayer.getDirection();
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let newDirection = 0;
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switch (directionOtherPlayer) {
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case Direction.Left:
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case Direction.Right:
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if (otherPlayer.position.x > player.position.x) {
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newDirection = Direction.Right;
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}
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else {
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newDirection = Direction.Left;
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}
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break;
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case Direction.Up:
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case Direction.Down:
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if (otherPlayer.position.y > player.position.y) {
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newDirection = Direction.Down;
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}
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else {
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newDirection = Direction.Up;
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}
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break;
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}
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return newDirection;
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}
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_awayFromPlayer({ isTile, typeMov }, otherPlayer, repeat = 1) {
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const method = (dir) => {
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const direction = LiteralDirection[dir];
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return this[isTile ? 'tile' + capitalize(direction) : direction](repeat);
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};
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return (player, map) => {
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let newDirection = 0;
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switch (typeMov) {
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case 'away':
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newDirection = this._awayFromPlayerDirection(player, otherPlayer);
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break;
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case 'toward':
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newDirection = this._towardPlayerDirection(player, otherPlayer);
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break;
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}
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let direction = method(newDirection);
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if (isFunction(direction)) {
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direction = direction(player, map);
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}
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return direction;
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};
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}
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towardPlayer(player, repeat = 1) {
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return this._awayFromPlayer({ isTile: false, typeMov: 'toward' }, player, repeat);
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}
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tileTowardPlayer(player, repeat = 1) {
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return this._awayFromPlayer({ isTile: true, typeMov: 'toward' }, player, repeat);
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}
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awayFromPlayer(player, repeat = 1) {
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return this._awayFromPlayer({ isTile: false, typeMov: 'away' }, player, repeat);
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}
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tileAwayFromPlayer(player, repeat = 1) {
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return this._awayFromPlayer({ isTile: true, typeMov: 'away' }, player, repeat);
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}
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turnLeft() {
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return 'turn-' + Direction.Left;
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}
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turnRight() {
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return 'turn-' + Direction.Right;
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}
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turnUp() {
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return 'turn-' + Direction.Up;
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}
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turnDown() {
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return 'turn-' + Direction.Down;
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}
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turnRandom() {
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return [
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this.turnRight(),
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this.turnLeft(),
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221
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this.turnUp(),
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this.turnDown()
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|
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][random(0, 3)];
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|
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}
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|
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turnAwayFromPlayer(otherPlayer) {
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return (player) => {
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|
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const direction = this._awayFromPlayerDirection(player, otherPlayer);
|
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|
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return 'turn-' + direction;
|
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|
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};
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|
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}
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|
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turnTowardPlayer(otherPlayer) {
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|
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return (player) => {
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|
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const direction = this._towardPlayerDirection(player, otherPlayer);
|
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234
|
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return 'turn-' + direction;
|
|
235
|
-
};
|
|
236
|
-
}
|
|
237
|
-
}
|
|
238
|
-
export const Move = new MoveList();
|
|
239
|
-
export class MoveManager {
|
|
240
|
-
/**
|
|
241
|
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* Gives an itinerary.
|
|
242
|
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*
|
|
243
|
-
* You can create your own motion function:
|
|
244
|
-
*
|
|
245
|
-
* ```ts
|
|
246
|
-
* import { Direction } from '@rpgjs/server'
|
|
247
|
-
*
|
|
248
|
-
* const customMove = () => {
|
|
249
|
-
* return [Direction.Left, Direction.Up]
|
|
250
|
-
* }
|
|
251
|
-
*
|
|
252
|
-
* player.moveRoutes([ customMove() ])
|
|
253
|
-
* ```
|
|
254
|
-
*
|
|
255
|
-
* Your function can also return a function:
|
|
256
|
-
*
|
|
257
|
-
* ```ts
|
|
258
|
-
* import { Direction, RpgPlayer } from '@rpgjs/server'
|
|
259
|
-
*
|
|
260
|
-
* // This function can be found in another file. By returning a function, you have access to the player who is making a move.
|
|
261
|
-
* const customMove = (otherPlayer: RpgPlayer) => {
|
|
262
|
-
* return (player: RpgPlayer, map) => {
|
|
263
|
-
* return otherPlayer.position.x > player.position.x ? Direction.Left : Direction.Right
|
|
264
|
-
* }
|
|
265
|
-
* }
|
|
266
|
-
*
|
|
267
|
-
* player.moveRoutes([ customMove(otherPlayer) ])
|
|
268
|
-
* ```
|
|
269
|
-
*
|
|
270
|
-
* the function contains two parameters:
|
|
271
|
-
*
|
|
272
|
-
* - `player`: the player concerned by the movement
|
|
273
|
-
* - `map`: The information of the current map
|
|
274
|
-
*
|
|
275
|
-
* @title Give an itinerary
|
|
276
|
-
* @method player.moveRoutes(routes)
|
|
277
|
-
* @param {Array<Move>} routes
|
|
278
|
-
* @returns {Promise}
|
|
279
|
-
* @memberof MoveManager
|
|
280
|
-
* @example
|
|
281
|
-
*
|
|
282
|
-
* ```ts
|
|
283
|
-
* import { Move } from '@rpgjs/server'
|
|
284
|
-
*
|
|
285
|
-
* await player.moveRoutes([ Move.tileLeft(), Move.tileDown(2) ])
|
|
286
|
-
* // The path is over when the promise is resolved
|
|
287
|
-
* ```
|
|
288
|
-
*/
|
|
289
|
-
moveRoutes(routes) {
|
|
290
|
-
let count = 0;
|
|
291
|
-
let frequence = 0;
|
|
292
|
-
this.breakRoutes(); // break previous route
|
|
293
|
-
return new Promise(async (resolve) => {
|
|
294
|
-
this._finishRoute = resolve;
|
|
295
|
-
routes = routes.map((route) => {
|
|
296
|
-
if (isFunction(route)) {
|
|
297
|
-
const map = this.getCurrentMap();
|
|
298
|
-
if (!map) {
|
|
299
|
-
return undefined;
|
|
300
|
-
}
|
|
301
|
-
return route.apply(route, [this, map]);
|
|
302
|
-
}
|
|
303
|
-
return route;
|
|
304
|
-
});
|
|
305
|
-
routes = arrayFlat(routes);
|
|
306
|
-
const move = () => {
|
|
307
|
-
// If movement continues while the player no longer exists or is no longer on the map
|
|
308
|
-
if (!this) {
|
|
309
|
-
return of(null);
|
|
310
|
-
}
|
|
311
|
-
// if map not exists
|
|
312
|
-
if (!this.getCurrentMap()) {
|
|
313
|
-
return of(null);
|
|
314
|
-
}
|
|
315
|
-
if (count >= this['nbPixelInTile']) {
|
|
316
|
-
if (frequence < this.frequency) {
|
|
317
|
-
frequence++;
|
|
318
|
-
return of(null);
|
|
319
|
-
}
|
|
320
|
-
}
|
|
321
|
-
frequence = 0;
|
|
322
|
-
count++;
|
|
323
|
-
const [route] = routes;
|
|
324
|
-
if (route === undefined) {
|
|
325
|
-
this.breakRoutes();
|
|
326
|
-
return of(null);
|
|
327
|
-
}
|
|
328
|
-
let ob$ = new Observable();
|
|
329
|
-
switch (route) {
|
|
330
|
-
case Direction.Left:
|
|
331
|
-
case Direction.Down:
|
|
332
|
-
case Direction.Right:
|
|
333
|
-
case Direction.Up:
|
|
334
|
-
ob$ = from(this.moveByDirection(route, 1));
|
|
335
|
-
break;
|
|
336
|
-
case 'turn-' + Direction.Left:
|
|
337
|
-
ob$ = of(this.changeDirection(Direction.Left));
|
|
338
|
-
break;
|
|
339
|
-
case 'turn-' + Direction.Right:
|
|
340
|
-
ob$ = of(this.changeDirection(Direction.Right));
|
|
341
|
-
break;
|
|
342
|
-
case 'turn-' + Direction.Up:
|
|
343
|
-
ob$ = of(this.changeDirection(Direction.Up));
|
|
344
|
-
break;
|
|
345
|
-
case 'turn-' + Direction.Down:
|
|
346
|
-
ob$ = of(this.changeDirection(Direction.Down));
|
|
347
|
-
break;
|
|
348
|
-
}
|
|
349
|
-
return ob$.pipe(tap(() => {
|
|
350
|
-
routes.shift();
|
|
351
|
-
}));
|
|
352
|
-
};
|
|
353
|
-
this.movingSubscription = this.server.tick
|
|
354
|
-
.pipe(takeUntil(this._destroy$.pipe(tap(() => {
|
|
355
|
-
this.breakRoutes(true);
|
|
356
|
-
}))), switchMap(move))
|
|
357
|
-
.subscribe();
|
|
358
|
-
});
|
|
359
|
-
}
|
|
360
|
-
/**
|
|
361
|
-
* Giving a path that repeats itself in a loop to a character
|
|
362
|
-
*
|
|
363
|
-
* You can stop the movement at any time with `breakRoutes()` and replay it with `replayRoutes()`.
|
|
364
|
-
*
|
|
365
|
-
* @title Infinite Move Routes
|
|
366
|
-
* @method player.infiniteMoveRoute(routes)
|
|
367
|
-
* @param {Array<Move>} routes
|
|
368
|
-
* @returns {void}
|
|
369
|
-
* @memberof MoveManager
|
|
370
|
-
* @example
|
|
371
|
-
*
|
|
372
|
-
* ```ts
|
|
373
|
-
* import { Move } from '@rpgjs/server'
|
|
374
|
-
*
|
|
375
|
-
* player.infiniteMoveRoute([ Move.tileRandom() ])
|
|
376
|
-
* ```
|
|
377
|
-
*/
|
|
378
|
-
infiniteMoveRoute(routes) {
|
|
379
|
-
this._infiniteRoutes = routes;
|
|
380
|
-
const move = (isBreaking) => {
|
|
381
|
-
if (isBreaking)
|
|
382
|
-
return;
|
|
383
|
-
this.moveRoutes(routes).then(move);
|
|
384
|
-
};
|
|
385
|
-
move(false);
|
|
386
|
-
}
|
|
387
|
-
/**
|
|
388
|
-
* Works only for infinite movements. You must first use the method `infiniteMoveRoute()`
|
|
389
|
-
*
|
|
390
|
-
* @title Stop an infinite movement
|
|
391
|
-
* @method player.breakRoutes(force=false)
|
|
392
|
-
* @param {boolean} [force] Forces the stop of the infinite movement
|
|
393
|
-
* @returns {void}
|
|
394
|
-
* @memberof MoveManager
|
|
395
|
-
* @example
|
|
396
|
-
*
|
|
397
|
-
* ```ts
|
|
398
|
-
* import { Move } from '@rpgjs/server'
|
|
399
|
-
*
|
|
400
|
-
* player.infiniteMoveRoute([ Move.tileRandom() ])
|
|
401
|
-
* player.breakRoutes(true)
|
|
402
|
-
* ```
|
|
403
|
-
*/
|
|
404
|
-
breakRoutes(force = false) {
|
|
405
|
-
if (this._finishRoute) {
|
|
406
|
-
this.movingSubscription?.unsubscribe();
|
|
407
|
-
this._finishRoute(force);
|
|
408
|
-
}
|
|
409
|
-
}
|
|
410
|
-
/**
|
|
411
|
-
* Works only for infinite movements. You must first use the method `infiniteMoveRoute()`
|
|
412
|
-
* If the road was stopped with `breakRoutes()`, you can restart it with this method
|
|
413
|
-
*
|
|
414
|
-
* @title Replay an infinite movement
|
|
415
|
-
* @method player.replayRoutes()
|
|
416
|
-
* @returns {void}
|
|
417
|
-
* @memberof MoveManager
|
|
418
|
-
* @example
|
|
419
|
-
*
|
|
420
|
-
* ```ts
|
|
421
|
-
* import { Move } from '@rpgjs/server'
|
|
422
|
-
*
|
|
423
|
-
* player.infiniteMoveRoute([ Move.tileRandom() ])
|
|
424
|
-
* player.breakRoutes(true)
|
|
425
|
-
* player.replayRoutes()
|
|
426
|
-
* ```
|
|
427
|
-
*/
|
|
428
|
-
replayRoutes() {
|
|
429
|
-
if (this._infiniteRoutes)
|
|
430
|
-
this.infiniteMoveRoute(this._infiniteRoutes);
|
|
431
|
-
}
|
|
432
|
-
moveTo(position, options) {
|
|
433
|
-
return this['_moveTo'](this.server.tick, position, options);
|
|
434
|
-
}
|
|
435
|
-
// TODO
|
|
436
|
-
setMoveMode(mode) {
|
|
437
|
-
if (mode.checkCollision)
|
|
438
|
-
this.checkCollision = mode.checkCollision;
|
|
439
|
-
if (mode.clientMode)
|
|
440
|
-
this.clientModeMove = mode.clientMode;
|
|
441
|
-
if (mode.behavior)
|
|
442
|
-
this.behavior = mode.behavior;
|
|
443
|
-
this.emit(SocketEvents.CallMethod, {
|
|
444
|
-
objectId: this.id,
|
|
445
|
-
name: SocketMethods.ModeMove,
|
|
446
|
-
params: [mode]
|
|
447
|
-
});
|
|
448
|
-
}
|
|
449
|
-
}
|
|
450
|
-
//# sourceMappingURL=MoveManager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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