@rpgjs/server 4.2.2 → 5.0.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/{lib → dist}/Gui/DialogGui.d.ts +1 -2
- package/{lib → dist}/Gui/Gui.d.ts +1 -2
- package/dist/Player/BattleManager.d.ts +22 -0
- package/dist/Player/ClassManager.d.ts +18 -0
- package/dist/Player/Event.d.ts +0 -0
- package/dist/Player/ItemManager.d.ts +17 -0
- package/dist/Player/MoveManager.d.ts +177 -0
- package/dist/Player/ParameterManager.d.ts +42 -0
- package/dist/Player/Player.d.ts +73 -0
- package/dist/Player/SkillManager.d.ts +23 -0
- package/dist/Player/StateManager.d.ts +39 -0
- package/{lib → dist}/RpgServer.d.ts +34 -17
- package/dist/RpgServerEngine.d.ts +5 -0
- package/dist/core/context.d.ts +2 -0
- package/dist/core/inject.d.ts +5 -0
- package/dist/core/setup.d.ts +6 -0
- package/dist/index.d.ts +9 -0
- package/dist/index.js +29673 -0
- package/dist/index.js.map +1 -0
- package/dist/module.d.ts +2 -0
- package/dist/rooms/lobby.d.ts +6 -0
- package/dist/rooms/map.d.ts +110 -0
- package/package.json +16 -38
- package/src/Gui/DialogGui.ts +3 -4
- package/src/Gui/Gui.ts +4 -6
- package/src/Player/BattleManager.ts +108 -99
- package/src/Player/ClassManager.ts +47 -46
- package/src/Player/ComponentManager.ts +26 -535
- package/src/Player/EffectManager.ts +44 -59
- package/src/Player/ElementManager.ts +70 -72
- package/src/Player/Event.ts +0 -0
- package/src/Player/GoldManager.ts +24 -6
- package/src/Player/GuiManager.ts +106 -97
- package/src/Player/ItemFixture.ts +22 -17
- package/src/Player/ItemManager.ts +234 -225
- package/src/Player/MoveManager.ts +1047 -457
- package/src/Player/ParameterManager.ts +59 -37
- package/src/Player/Player.ts +272 -1058
- package/src/Player/SkillManager.ts +146 -137
- package/src/Player/StateManager.ts +124 -98
- package/src/Player/VariableManager.ts +23 -3
- package/src/RpgServer.ts +38 -14
- package/src/RpgServerEngine.ts +7 -0
- package/src/core/context.ts +3 -0
- package/src/core/inject.ts +17 -0
- package/src/core/setup.ts +20 -0
- package/src/index.ts +9 -31
- package/src/module.ts +32 -0
- package/src/presets/index.ts +1 -3
- package/src/rooms/lobby.ts +24 -0
- package/src/rooms/map.ts +311 -0
- package/tsconfig.json +26 -23
- package/vite.config.ts +21 -0
- package/CHANGELOG.md +0 -163
- package/LICENSE +0 -19
- package/browser/manifest.json +0 -7
- package/browser/rpg.server.js +0 -22372
- package/browser/rpg.server.umd.cjs +0 -22403
- package/lib/Game/EventManager.d.ts +0 -54
- package/lib/Game/EventManager.js +0 -107
- package/lib/Game/EventManager.js.map +0 -1
- package/lib/Game/Map.d.ts +0 -191
- package/lib/Game/Map.js +0 -414
- package/lib/Game/Map.js.map +0 -1
- package/lib/Game/WorldMaps.d.ts +0 -17
- package/lib/Game/WorldMaps.js +0 -28
- package/lib/Game/WorldMaps.js.map +0 -1
- package/lib/Gui/DialogGui.js +0 -57
- package/lib/Gui/DialogGui.js.map +0 -1
- package/lib/Gui/Gui.js +0 -37
- package/lib/Gui/Gui.js.map +0 -1
- package/lib/Gui/MenuGui.js +0 -23
- package/lib/Gui/MenuGui.js.map +0 -1
- package/lib/Gui/NotificationGui.js +0 -8
- package/lib/Gui/NotificationGui.js.map +0 -1
- package/lib/Gui/ShopGui.js +0 -40
- package/lib/Gui/ShopGui.js.map +0 -1
- package/lib/Gui/index.js +0 -7
- package/lib/Gui/index.js.map +0 -1
- package/lib/Interfaces/Gui.d.ts +0 -4
- package/lib/Interfaces/Gui.js +0 -2
- package/lib/Interfaces/Gui.js.map +0 -1
- package/lib/Interfaces/StateStore.d.ts +0 -5
- package/lib/Interfaces/StateStore.js +0 -2
- package/lib/Interfaces/StateStore.js.map +0 -1
- package/lib/MatchMaker.d.ts +0 -24
- package/lib/MatchMaker.js +0 -42
- package/lib/MatchMaker.js.map +0 -1
- package/lib/Monitor/index.d.ts +0 -17
- package/lib/Monitor/index.js +0 -72
- package/lib/Monitor/index.js.map +0 -1
- package/lib/Player/BattleManager.d.ts +0 -36
- package/lib/Player/BattleManager.js +0 -101
- package/lib/Player/BattleManager.js.map +0 -1
- package/lib/Player/ClassManager.d.ts +0 -47
- package/lib/Player/ClassManager.js +0 -65
- package/lib/Player/ClassManager.js.map +0 -1
- package/lib/Player/ComponentManager.d.ts +0 -397
- package/lib/Player/ComponentManager.js +0 -505
- package/lib/Player/ComponentManager.js.map +0 -1
- package/lib/Player/EffectManager.d.ts +0 -46
- package/lib/Player/EffectManager.js +0 -75
- package/lib/Player/EffectManager.js.map +0 -1
- package/lib/Player/ElementManager.d.ts +0 -108
- package/lib/Player/ElementManager.js +0 -120
- package/lib/Player/ElementManager.js.map +0 -1
- package/lib/Player/GoldManager.d.ts +0 -17
- package/lib/Player/GoldManager.js +0 -27
- package/lib/Player/GoldManager.js.map +0 -1
- package/lib/Player/GuiManager.d.ts +0 -247
- package/lib/Player/GuiManager.js +0 -291
- package/lib/Player/GuiManager.js.map +0 -1
- package/lib/Player/ItemFixture.d.ts +0 -7
- package/lib/Player/ItemFixture.js +0 -19
- package/lib/Player/ItemFixture.js.map +0 -1
- package/lib/Player/ItemManager.d.ts +0 -331
- package/lib/Player/ItemManager.js +0 -475
- package/lib/Player/ItemManager.js.map +0 -1
- package/lib/Player/MoveManager.d.ts +0 -333
- package/lib/Player/MoveManager.js +0 -450
- package/lib/Player/MoveManager.js.map +0 -1
- package/lib/Player/ParameterManager.d.ts +0 -316
- package/lib/Player/ParameterManager.js +0 -408
- package/lib/Player/ParameterManager.js.map +0 -1
- package/lib/Player/Player.d.ts +0 -828
- package/lib/Player/Player.js +0 -927
- package/lib/Player/Player.js.map +0 -1
- package/lib/Player/SkillManager.d.ts +0 -163
- package/lib/Player/SkillManager.js +0 -223
- package/lib/Player/SkillManager.js.map +0 -1
- package/lib/Player/StateManager.d.ts +0 -185
- package/lib/Player/StateManager.js +0 -228
- package/lib/Player/StateManager.js.map +0 -1
- package/lib/Player/VariableManager.d.ts +0 -46
- package/lib/Player/VariableManager.js +0 -52
- package/lib/Player/VariableManager.js.map +0 -1
- package/lib/Query.d.ts +0 -127
- package/lib/Query.js +0 -159
- package/lib/Query.js.map +0 -1
- package/lib/RpgServer.js +0 -2
- package/lib/RpgServer.js.map +0 -1
- package/lib/Scenes/Map.d.ts +0 -136
- package/lib/Scenes/Map.js +0 -273
- package/lib/Scenes/Map.js.map +0 -1
- package/lib/decorators/event.d.ts +0 -43
- package/lib/decorators/event.js +0 -13
- package/lib/decorators/event.js.map +0 -1
- package/lib/decorators/map.d.ts +0 -178
- package/lib/decorators/map.js +0 -43
- package/lib/decorators/map.js.map +0 -1
- package/lib/entry-point.d.ts +0 -34
- package/lib/entry-point.js +0 -70
- package/lib/entry-point.js.map +0 -1
- package/lib/express/api.d.ts +0 -3
- package/lib/express/api.js +0 -105
- package/lib/express/api.js.map +0 -1
- package/lib/express/errors/NotAuthorized.d.ts +0 -4
- package/lib/express/errors/NotAuthorized.js +0 -7
- package/lib/express/errors/NotAuthorized.js.map +0 -1
- package/lib/express/errors/NotFound.d.ts +0 -4
- package/lib/express/errors/NotFound.js +0 -7
- package/lib/express/errors/NotFound.js.map +0 -1
- package/lib/express/server.d.ts +0 -16
- package/lib/express/server.js +0 -65
- package/lib/express/server.js.map +0 -1
- package/lib/index.d.ts +0 -20
- package/lib/index.js +0 -19
- package/lib/index.js.map +0 -1
- package/lib/inject.d.ts +0 -22
- package/lib/inject.js +0 -29
- package/lib/inject.js.map +0 -1
- package/lib/logs/index.js +0 -6
- package/lib/logs/index.js.map +0 -1
- package/lib/logs/item.js +0 -34
- package/lib/logs/item.js.map +0 -1
- package/lib/logs/log.js +0 -7
- package/lib/logs/log.js.map +0 -1
- package/lib/logs/skill.js +0 -19
- package/lib/logs/skill.js.map +0 -1
- package/lib/logs/state.js +0 -13
- package/lib/logs/state.js.map +0 -1
- package/lib/models/Item.d.ts +0 -10
- package/lib/models/Item.js +0 -2
- package/lib/models/Item.js.map +0 -1
- package/lib/presets/index.js +0 -65
- package/lib/presets/index.js.map +0 -1
- package/lib/server.d.ts +0 -137
- package/lib/server.js +0 -443
- package/lib/server.js.map +0 -1
- package/rpg.toml +0 -14
- package/src/Game/EventManager.ts +0 -125
- package/src/Game/Map.ts +0 -495
- package/src/Game/WorldMaps.ts +0 -45
- package/src/Interfaces/Gui.ts +0 -4
- package/src/Interfaces/StateStore.ts +0 -5
- package/src/MatchMaker.ts +0 -65
- package/src/Monitor/index.ts +0 -78
- package/src/Query.ts +0 -172
- package/src/Scenes/Map.ts +0 -310
- package/src/decorators/event.ts +0 -58
- package/src/decorators/map.ts +0 -226
- package/src/entry-point.ts +0 -111
- package/src/express/api.ts +0 -118
- package/src/express/errors/NotAuthorized.ts +0 -6
- package/src/express/errors/NotFound.ts +0 -6
- package/src/express/server.ts +0 -87
- package/src/inject.ts +0 -33
- package/src/models/Item.ts +0 -11
- package/src/server.ts +0 -459
- /package/{lib → dist}/Gui/MenuGui.d.ts +0 -0
- /package/{lib → dist}/Gui/NotificationGui.d.ts +0 -0
- /package/{lib → dist}/Gui/ShopGui.d.ts +0 -0
- /package/{lib → dist}/Gui/index.d.ts +0 -0
- /package/{lib → dist}/logs/index.d.ts +0 -0
- /package/{lib → dist}/logs/item.d.ts +0 -0
- /package/{lib → dist}/logs/log.d.ts +0 -0
- /package/{lib → dist}/logs/skill.d.ts +0 -0
- /package/{lib → dist}/logs/state.d.ts +0 -0
- /package/{lib → dist}/presets/index.d.ts +0 -0
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import { Utils } from '@rpgjs/common';
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import { ItemFixture } from './ItemFixture.js';
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import { StateLog } from '../logs/state.js';
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const { isInstanceOf, applyMixins, isString } = Utils;
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export class StateManager {
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constructor() {
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this.states = [];
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}
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/**
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* Recovers the player's states defense on inventory. This list is generated from the `statesDefense` property defined on the weapons or armors equipped.
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* If several items have the same element, only the highest rate will be taken into account.
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*
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* ```ts
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* import { Armor, State } from '@rpgjs/server'
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*
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* @State({
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* name: 'Paralyze'
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* })
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* class Paralyze {}
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*
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* @Armor({
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* name: 'Shield',
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* statesDefense: [{ rate: 1, state: Paralyze }]
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* })
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* class Shield {}
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*
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* @Armor({
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* name: 'FireShield',
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* statesDefense: [{ rate: 0.5, state: Paralyze }]
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* })
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* class FireShield {}
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*
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* player.addItem(Shield)
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* player.addItem(FireShield)
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* player.equip(Shield)
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* player.equip(FireShield)
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*
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* console.log(player.statesDefense) // [{ rate: 1, state: instance of Paralyze }]
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* ```
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* @title Get States Defense
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* @prop {Array<{ rate: number, state: StateClass}>} player.statesDefense
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* @readonly
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* @memberof StateManager
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* */
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get statesDefense() {
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return this.getFeature('statesDefense', 'state');
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}
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/**
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* Set or retrieves all the states where the player is vulnerable or not.
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*
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* ```ts
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* import { Class, State } from '@rpgjs/server'
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*
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* @State({
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* name: 'Paralyze'
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* })
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* class Paralyze {}
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*
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* @State({
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* name: 'Sleep'
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* })
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* class Sleep {}
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*
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* @Class({
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* name: 'Fighter',
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* statesEfficiency: [{ rate: 1, state: Paralyze }]
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* })
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* class Hero {}
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*
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* player.setClass(Hero)
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*
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* console.log(player.statesEfficiency) // [{ rate: 1, instance of Paralyze }]
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*
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* player.statesEfficiency = [{ rate: 2, state: Sleep }]
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*
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* console.log(player.statesEfficiency) // [{ rate: 1, state: instance of Paralyze }, { rate: 2, state: instance of Sleep }]
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* ```
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* @title Set/Get States Efficiency
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* @prop {Array<{ rate: number, state: StateClass}>} player.statesEfficiency
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* */
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get statesEfficiency() {
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return this._statesEfficiency;
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}
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set statesEfficiency(val) {
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this._statesEfficiency = val;
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}
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applyStates(player, { addStates, removeStates }) {
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if (addStates) {
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for (let { state, rate } of addStates) {
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player.addState(state, rate);
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}
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}
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if (removeStates) {
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for (let { state, rate } of removeStates) {
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player.removeState(state, rate);
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}
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}
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}
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/**
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* Get a state to the player. Returns `null` if the state is not present on the player
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* ```ts
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* import Paralyze from 'your-database/states/paralyze'
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*
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* player.getState(Paralyze)
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* ```
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*
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* @title Get State
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* @method player.getState(stateClass)
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* @param {StateClass | string} stateClass or state id
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*/
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getState(stateClass) {
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if (isString(stateClass))
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stateClass = this.databaseById(stateClass);
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return this.states.find((state) => {
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if (isString(stateClass)) {
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return state.id == stateClass;
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return isInstanceOf(state, stateClass);
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});
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}
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/**
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* Adds a state to the player. Set the chance between 0 and 1 that the state can apply
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* ```ts
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* import Paralyze from 'your-database/states/paralyze'
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*
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* try {
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* player.addState(Paralyze)
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* }
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* catch (err) {
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* console.log(err)
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* }
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* ```
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* @title Add State
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* @method player.addState(stateClass,chance=1)
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* @param {StateClass | string} stateClass state class or state id
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* @param {number} [chance] 1 by default
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* @throws {StateLog} addFailed
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* If the chance to add the state has failed (defined with the `chance` param)
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* ```
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* {
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* id: ADD_STATE_FAILED,
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* msg: '...'
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* }
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* ```
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* @todo
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*/
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addState(stateClass, chance = 1) {
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const state = this.getState(stateClass);
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if (isString(stateClass)) {
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stateClass = this.databaseById(stateClass);
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}
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if (!state) {
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if (Math.random() > chance) {
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throw StateLog.addFailed(stateClass);
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}
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//const efficiency = this.findStateEfficiency(stateClass)
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const instance = new stateClass();
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this.states.push(instance);
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this.applyStates(this, instance);
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return instance;
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}
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return null;
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}
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/**
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* Remove a state to the player. Set the chance between 0 and 1 that the state can be removed
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* ```ts
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* import Paralyze from 'your-database/states/paralyze'
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*
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|
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* try {
|
|
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|
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* player.removeState(Paralyze)
|
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|
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|
|
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|
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* catch (err) {
|
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|
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|
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|
-
* }
|
|
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|
-
* ```
|
|
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|
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*
|
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|
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* @title Remove State
|
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|
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* @method player.removeState(stateClass,chance=1)
|
|
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|
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* @param {StateClass|string} stateClass class state or state id
|
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|
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* @param {number} [chance] 1 by default
|
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* @throws {StateLog} removeFailed
|
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|
-
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|
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|
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* ```
|
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|
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* {
|
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|
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* id: REMOVE_STATE_FAILED,
|
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* msg: '...'
|
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|
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* }
|
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* ```
|
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* @throws {StateLog} notApplied
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* If the status does not exist
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* ```
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* {
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* id: STATE_NOT_APPLIED,
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* msg: '...'
|
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* }
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* ```
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* @returns {instance of StateClass}
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|
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*/
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removeState(stateClass, chance = 1) {
|
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|
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return state.id == stateClass;
|
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}
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|
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return isInstanceOf(state, stateClass);
|
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});
|
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|
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|
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|
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|
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|
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|
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|
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}
|
|
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|
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this.states.splice(index, 1);
|
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|
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}
|
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|
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else {
|
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|
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throw StateLog.notApplied(stateClass);
|
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|
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}
|
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|
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}
|
|
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|
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findStateEfficiency(stateClass) {
|
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|
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return this.statesEfficiency.find(state => isInstanceOf(state.state, stateClass));
|
|
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|
-
}
|
|
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|
-
}
|
|
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|
-
applyMixins(StateManager, [ItemFixture]);
|
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|
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//# sourceMappingURL=StateManager.js.map
|
|
@@ -1 +0,0 @@
|
|
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1
|
-
{"version":3,"file":"StateManager.js","sourceRoot":"","sources":["../../src/Player/StateManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAO,eAAe,CAAA;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAA;AAE3C,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAA;AAExC,MAAM,EACF,YAAY,EACZ,WAAW,EACX,QAAQ,EACX,GAAG,KAAK,CAAA;AAIT,MAAM,OAAO,YAAY;IAAzB;QAEI,WAAM,GAAU,EAAE,CAAA;IAmOtB,CAAC;IA/NG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SAmCK;IACL,IAAI,aAAa;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,eAAe,EAAE,OAAO,CAAC,CAAA;IACpD,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;SAiCK;IACL,IAAI,gBAAgB;QAChB,OAAO,IAAI,CAAC,iBAAiB,CAAA;IACjC,CAAC;IAED,IAAI,gBAAgB,CAAC,GAAG;QACpB,IAAI,CAAC,iBAAiB,GAAG,GAAG,CAAA;IAChC,CAAC;IAED,WAAW,CAAC,MAAiB,EAAE,EAAE,SAAS,EAAE,YAAY,EAAE;QACtD,IAAI,SAAS,EAAE;YACX,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,SAAS,EAAE;gBACnC,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,CAAA;aAC/B;SACJ;QACD,IAAI,YAAY,EAAE;YACd,KAAK,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,YAAY,EAAE;gBACtC,MAAM,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAA;aAClC;SACJ;IACL,CAAC;IAED;;;;;;;;;;;;;OAaG;IACH,QAAQ,CAAC,UAA+B;QACpC,IAAI,QAAQ,CAAC,UAAU,CAAC;YAAE,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAA;QACpE,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE;YAC9B,IAAI,QAAQ,CAAC,UAAU,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC,EAAE,IAAI,UAAU,CAAA;aAChC;YACD,OAAO,YAAY,CAAC,KAAK,EAAE,UAAU,CAAC,CAAA;QAC1C,CAAC,CAAC,CAAA;IACN,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,QAAQ,CAAC,UAA+B,EAAE,MAAM,GAAG,CAAC;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAA;QACvC,IAAI,QAAQ,CAAC,UAAU,CAAC,EAAE;YACtB,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAA;SAC7C;QACD,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,EAAE;gBACxB,MAAM,QAAQ,CAAC,SAAS,CAAC,UAAU,CAAC,CAAA;aACvC;YACD,yDAAyD;YACzD,MAAM,QAAQ,GAAG,IAAK,UAAyB,EAAE,CAAA;YACjD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAA;YAC1B,IAAI,CAAC,WAAW,CAAM,IAAI,EAAE,QAAQ,CAAC,CAAA;YACrC,OAAO,QAAQ,CAAA;SAClB;QACD,OAAO,IAAI,CAAA;IACf,CAAC;IAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAmCG;IACH,WAAW,CAAC,UAA+B,EAAE,MAAM,GAAG,CAAC;QACnD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,KAAK,EAAE,EAAE;YAC1C,IAAI,QAAQ,CAAC,UAAU,CAAC,EAAE;gBACtB,OAAO,KAAK,CAAC,EAAE,IAAI,UAAU,CAAA;aAChC;YACD,OAAO,YAAY,CAAC,KAAK,EAAE,UAAU,CAAC,CAAA;QAC1C,CAAC,CAAC,CAAA;QACF,IAAI,KAAK,IAAI,CAAC,CAAC,EAAE;YACb,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,EAAE;gBACxB,MAAM,QAAQ,CAAC,YAAY,CAAC,UAAU,CAAC,CAAA;aAC1C;YACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAA;SAC/B;aACI;YACD,MAAM,QAAQ,CAAC,UAAU,CAAC,UAAU,CAAC,CAAA;SACxC;IACL,CAAC;IAEO,mBAAmB,CAAC,UAAU;QAClC,OAAO,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,YAAY,CAAC,KAAK,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC,CAAA;IACrF,CAAC;CACJ;AAED,WAAW,CAAC,YAAY,EAAE,CAAC,WAAW,CAAC,CAAC,CAAA"}
|
|
@@ -1,46 +0,0 @@
|
|
|
1
|
-
export declare class VariableManager {
|
|
2
|
-
variables: Map<string, any>;
|
|
3
|
-
/**
|
|
4
|
-
* Assign a variable to the player
|
|
5
|
-
*
|
|
6
|
-
* ```ts
|
|
7
|
-
* player.setVariable('OPEN_CHEST', true)
|
|
8
|
-
* ```
|
|
9
|
-
*
|
|
10
|
-
* @title Set variable
|
|
11
|
-
* @method player.setVariable(key,val)
|
|
12
|
-
* @param {string} key
|
|
13
|
-
* @param {any} val
|
|
14
|
-
* @returns {void}
|
|
15
|
-
* @memberof VariableManager
|
|
16
|
-
* */
|
|
17
|
-
setVariable(key: string, val: any): void;
|
|
18
|
-
/**
|
|
19
|
-
* Get a variable
|
|
20
|
-
*
|
|
21
|
-
* ```ts
|
|
22
|
-
* const val = player.getVariable('OPEN_CHEST')
|
|
23
|
-
* ```
|
|
24
|
-
*
|
|
25
|
-
* @title Get variable
|
|
26
|
-
* @method player.setVariable(key,val)
|
|
27
|
-
* @param {string} key
|
|
28
|
-
* @returns {any}
|
|
29
|
-
* @memberof VariableManager
|
|
30
|
-
* */
|
|
31
|
-
getVariable(key: string): any;
|
|
32
|
-
/**
|
|
33
|
-
* Remove a variable
|
|
34
|
-
*
|
|
35
|
-
* ```ts
|
|
36
|
-
* player.removeVariable('OPEN_CHEST')
|
|
37
|
-
* ```
|
|
38
|
-
*
|
|
39
|
-
* @title Remove variable
|
|
40
|
-
* @method player.removeVariable(key)
|
|
41
|
-
* @param {string} key
|
|
42
|
-
* @returns {boolean} true if a variable existed and has been removed, or false if the variable does not exist.
|
|
43
|
-
* @memberof VariableManager
|
|
44
|
-
* */
|
|
45
|
-
removeVariable(key: string): boolean;
|
|
46
|
-
}
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
export class VariableManager {
|
|
2
|
-
/**
|
|
3
|
-
* Assign a variable to the player
|
|
4
|
-
*
|
|
5
|
-
* ```ts
|
|
6
|
-
* player.setVariable('OPEN_CHEST', true)
|
|
7
|
-
* ```
|
|
8
|
-
*
|
|
9
|
-
* @title Set variable
|
|
10
|
-
* @method player.setVariable(key,val)
|
|
11
|
-
* @param {string} key
|
|
12
|
-
* @param {any} val
|
|
13
|
-
* @returns {void}
|
|
14
|
-
* @memberof VariableManager
|
|
15
|
-
* */
|
|
16
|
-
setVariable(key, val) {
|
|
17
|
-
this.variables.set(key, val);
|
|
18
|
-
}
|
|
19
|
-
/**
|
|
20
|
-
* Get a variable
|
|
21
|
-
*
|
|
22
|
-
* ```ts
|
|
23
|
-
* const val = player.getVariable('OPEN_CHEST')
|
|
24
|
-
* ```
|
|
25
|
-
*
|
|
26
|
-
* @title Get variable
|
|
27
|
-
* @method player.setVariable(key,val)
|
|
28
|
-
* @param {string} key
|
|
29
|
-
* @returns {any}
|
|
30
|
-
* @memberof VariableManager
|
|
31
|
-
* */
|
|
32
|
-
getVariable(key) {
|
|
33
|
-
return this.variables.get(key);
|
|
34
|
-
}
|
|
35
|
-
/**
|
|
36
|
-
* Remove a variable
|
|
37
|
-
*
|
|
38
|
-
* ```ts
|
|
39
|
-
* player.removeVariable('OPEN_CHEST')
|
|
40
|
-
* ```
|
|
41
|
-
*
|
|
42
|
-
* @title Remove variable
|
|
43
|
-
* @method player.removeVariable(key)
|
|
44
|
-
* @param {string} key
|
|
45
|
-
* @returns {boolean} true if a variable existed and has been removed, or false if the variable does not exist.
|
|
46
|
-
* @memberof VariableManager
|
|
47
|
-
* */
|
|
48
|
-
removeVariable(key) {
|
|
49
|
-
return this.variables.delete(key);
|
|
50
|
-
}
|
|
51
|
-
}
|
|
52
|
-
//# sourceMappingURL=VariableManager.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"VariableManager.js","sourceRoot":"","sources":["../../src/Player/VariableManager.ts"],"names":[],"mappings":"AAAA,MAAM,OAAO,eAAe;IAGxB;;;;;;;;;;;;;SAaK;IACL,WAAW,CAAC,GAAW,EAAE,GAAG;QACxB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;IAChC,CAAC;IAED;;;;;;;;;;;;SAYK;IACL,WAAW,CAAC,GAAW;QACnB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;IAClC,CAAC;IAED;;;;;;;;;;;;SAYK;IACL,cAAc,CAAC,GAAW;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,CAAA;IACrC,CAAC;CACJ"}
|
package/lib/Query.d.ts
DELETED
|
@@ -1,127 +0,0 @@
|
|
|
1
|
-
import { RpgShape } from '@rpgjs/common';
|
|
2
|
-
import { RpgPlayer } from './Player/Player';
|
|
3
|
-
import { Observable } from 'rxjs';
|
|
4
|
-
declare class QueryClass {
|
|
5
|
-
/**
|
|
6
|
-
* Listen to the changes on all the rooms
|
|
7
|
-
*
|
|
8
|
-
* ```ts
|
|
9
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
10
|
-
* import { map } from 'rxjs/operators' // install rxjs
|
|
11
|
-
*
|
|
12
|
-
* RpgWorld.changes
|
|
13
|
-
* .pipe(
|
|
14
|
-
* map(rooms => rooms['mymap'])
|
|
15
|
-
* )
|
|
16
|
-
* .subscribe((room) => {
|
|
17
|
-
* const users: any = Object.values(room.users)
|
|
18
|
-
* console.log(users)
|
|
19
|
-
* })
|
|
20
|
-
* ```
|
|
21
|
-
*
|
|
22
|
-
* @title Subscribe to the world
|
|
23
|
-
* @prop {Observable} RpgWorld.changes
|
|
24
|
-
* @memberof RpgWorld
|
|
25
|
-
* */
|
|
26
|
-
get changes(): Observable<any>;
|
|
27
|
-
/**
|
|
28
|
-
* Retrieve a player according to his ID
|
|
29
|
-
*
|
|
30
|
-
* ```ts
|
|
31
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
32
|
-
*
|
|
33
|
-
* const player = RpgWorld.getPlayer(player) // player is RpgPlayer (player.id) or string (id)
|
|
34
|
-
* ```
|
|
35
|
-
*
|
|
36
|
-
* @title Get Player
|
|
37
|
-
* @method RpgWorld.getPlayer(player)
|
|
38
|
-
* @param {RpgPlayer | string} player identifier
|
|
39
|
-
* @returns {RpgPlayer}
|
|
40
|
-
* @memberof RpgWorld
|
|
41
|
-
*/
|
|
42
|
-
getPlayer(player: RpgPlayer | string): RpgPlayer;
|
|
43
|
-
/**
|
|
44
|
-
* Recover all the players of the game
|
|
45
|
-
*
|
|
46
|
-
* ```ts
|
|
47
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
48
|
-
*
|
|
49
|
-
* const players = RpgWorld.getPlayers()
|
|
50
|
-
* ```
|
|
51
|
-
*
|
|
52
|
-
* @title Get all Players
|
|
53
|
-
* @method RpgWorld.getPlayers()
|
|
54
|
-
* @returns {Array<RpgPlayer>}
|
|
55
|
-
* @memberof RpgWorld
|
|
56
|
-
*/
|
|
57
|
-
getPlayers(): RpgPlayer[];
|
|
58
|
-
/**
|
|
59
|
-
* Recover all map objects: players and events. If you specify the `player` parameter, it also retrieves the events in scenario mode of the player in question
|
|
60
|
-
*
|
|
61
|
-
* ```ts
|
|
62
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
63
|
-
*
|
|
64
|
-
* const objects = RpgWorld.getObjectsOfMap('mapname')
|
|
65
|
-
* console.log(objects)
|
|
66
|
-
* ```
|
|
67
|
-
*
|
|
68
|
-
* Also retrieve events in Scenario mode:
|
|
69
|
-
*
|
|
70
|
-
* ```ts
|
|
71
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
72
|
-
*
|
|
73
|
-
* const objects = RpgWorld.getObjectsOfMap('mapname', 'playerid')
|
|
74
|
-
* ```
|
|
75
|
-
*
|
|
76
|
-
* @title Get all objects of map
|
|
77
|
-
* @method RpgWorld.getObjectsOfMap(map,playerId?)
|
|
78
|
-
* @param {string} map Map Name
|
|
79
|
-
* @param {RpgPlayer | string} playerId player identifier
|
|
80
|
-
* @returns {Array<RpgPlayer>}
|
|
81
|
-
* @memberof RpgWorld
|
|
82
|
-
*/
|
|
83
|
-
getObjectsOfMap(map: string, playerId?: RpgPlayer | string): RpgPlayer[];
|
|
84
|
-
_getObjectsOfMap(map: string, playerId?: RpgPlayer | string): {
|
|
85
|
-
[id: string]: RpgPlayer;
|
|
86
|
-
};
|
|
87
|
-
/**
|
|
88
|
-
* Find all the shapes of the map
|
|
89
|
-
*
|
|
90
|
-
* ```ts
|
|
91
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
92
|
-
*
|
|
93
|
-
* const shapes = RpgWorld.getShapesOfMap('mapname')
|
|
94
|
-
* console.log(shapes)
|
|
95
|
-
* ```
|
|
96
|
-
*
|
|
97
|
-
* @title Get all shapes of map
|
|
98
|
-
* @method RpgWorld.getShapesOfMap(map)
|
|
99
|
-
* @param {string} map Map Name
|
|
100
|
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* @returns {Array<RpgShape>}
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* @memberof RpgWorld
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*/
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getShapesOfMap(map: string): RpgShape[];
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_getShapesOfMap(map: string): {
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[id: string]: RpgShape;
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};
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getRooms<T>(): Map<string, T>;
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getRoom<T>(name: string): T;
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/**
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* Recover all the players of a map
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*
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* ```ts
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* import { RpgWorld } from '@rpgjs/server'
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*
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* const players = RpgWorld.getPlayersOfMap('mapname')
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* ```
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*
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* @title Get all Players a map
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* @method RpgWorld.getPlayersOfMap(map)
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* @param {string} map Map Name
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* @returns {Array<RpgPlayer>}
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* @memberof RpgWorld
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*/
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getPlayersOfMap(map: string): RpgPlayer[];
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}
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export declare const Query: QueryClass;
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export {};
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package/lib/Query.js
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import { World } from 'simple-room';
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import { Utils } from '@rpgjs/common';
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const { isString } = Utils;
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class QueryClass {
|
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/**
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* Listen to the changes on all the rooms
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*
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* ```ts
|
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* import { RpgWorld } from '@rpgjs/server'
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* import { map } from 'rxjs/operators' // install rxjs
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*
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* RpgWorld.changes
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* .pipe(
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* map(rooms => rooms['mymap'])
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* )
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* .subscribe((room) => {
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* const users: any = Object.values(room.users)
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* console.log(users)
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* })
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* ```
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*
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* @title Subscribe to the world
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* @prop {Observable} RpgWorld.changes
|
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* @memberof RpgWorld
|
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|
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* */
|
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get changes() {
|
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return World.changes.asObservable();
|
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|
-
}
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|
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/**
|
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* Retrieve a player according to his ID
|
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*
|
|
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* ```ts
|
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* import { RpgWorld } from '@rpgjs/server'
|
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|
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*
|
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|
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* const player = RpgWorld.getPlayer(player) // player is RpgPlayer (player.id) or string (id)
|
|
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|
-
* ```
|
|
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|
-
*
|
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|
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* @title Get Player
|
|
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|
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* @method RpgWorld.getPlayer(player)
|
|
40
|
-
* @param {RpgPlayer | string} player identifier
|
|
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|
-
* @returns {RpgPlayer}
|
|
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|
-
* @memberof RpgWorld
|
|
43
|
-
*/
|
|
44
|
-
getPlayer(player) {
|
|
45
|
-
const id = isString(player) ? player : '' + player.id;
|
|
46
|
-
const _player = World.getUser(id);
|
|
47
|
-
return _player;
|
|
48
|
-
}
|
|
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|
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/**
|
|
50
|
-
* Recover all the players of the game
|
|
51
|
-
*
|
|
52
|
-
* ```ts
|
|
53
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
54
|
-
*
|
|
55
|
-
* const players = RpgWorld.getPlayers()
|
|
56
|
-
* ```
|
|
57
|
-
*
|
|
58
|
-
* @title Get all Players
|
|
59
|
-
* @method RpgWorld.getPlayers()
|
|
60
|
-
* @returns {Array<RpgPlayer>}
|
|
61
|
-
* @memberof RpgWorld
|
|
62
|
-
*/
|
|
63
|
-
getPlayers() {
|
|
64
|
-
const users = World.getUsers();
|
|
65
|
-
const array = Object.values(users);
|
|
66
|
-
return array.map((user) => this.getPlayer(user));
|
|
67
|
-
}
|
|
68
|
-
/**
|
|
69
|
-
* Recover all map objects: players and events. If you specify the `player` parameter, it also retrieves the events in scenario mode of the player in question
|
|
70
|
-
*
|
|
71
|
-
* ```ts
|
|
72
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
73
|
-
*
|
|
74
|
-
* const objects = RpgWorld.getObjectsOfMap('mapname')
|
|
75
|
-
* console.log(objects)
|
|
76
|
-
* ```
|
|
77
|
-
*
|
|
78
|
-
* Also retrieve events in Scenario mode:
|
|
79
|
-
*
|
|
80
|
-
* ```ts
|
|
81
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
82
|
-
*
|
|
83
|
-
* const objects = RpgWorld.getObjectsOfMap('mapname', 'playerid')
|
|
84
|
-
* ```
|
|
85
|
-
*
|
|
86
|
-
* @title Get all objects of map
|
|
87
|
-
* @method RpgWorld.getObjectsOfMap(map,playerId?)
|
|
88
|
-
* @param {string} map Map Name
|
|
89
|
-
* @param {RpgPlayer | string} playerId player identifier
|
|
90
|
-
* @returns {Array<RpgPlayer>}
|
|
91
|
-
* @memberof RpgWorld
|
|
92
|
-
*/
|
|
93
|
-
getObjectsOfMap(map, playerId) {
|
|
94
|
-
return Object.values(this._getObjectsOfMap(map, playerId));
|
|
95
|
-
}
|
|
96
|
-
_getObjectsOfMap(map, playerId) {
|
|
97
|
-
const room = World.getRoom(map);
|
|
98
|
-
let player = null;
|
|
99
|
-
if (playerId) {
|
|
100
|
-
player = this.getPlayer(playerId);
|
|
101
|
-
}
|
|
102
|
-
return {
|
|
103
|
-
...room.users,
|
|
104
|
-
...room.events,
|
|
105
|
-
...(player ? player.events : {})
|
|
106
|
-
};
|
|
107
|
-
}
|
|
108
|
-
/**
|
|
109
|
-
* Find all the shapes of the map
|
|
110
|
-
*
|
|
111
|
-
* ```ts
|
|
112
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
113
|
-
*
|
|
114
|
-
* const shapes = RpgWorld.getShapesOfMap('mapname')
|
|
115
|
-
* console.log(shapes)
|
|
116
|
-
* ```
|
|
117
|
-
*
|
|
118
|
-
* @title Get all shapes of map
|
|
119
|
-
* @method RpgWorld.getShapesOfMap(map)
|
|
120
|
-
* @param {string} map Map Name
|
|
121
|
-
* @returns {Array<RpgShape>}
|
|
122
|
-
* @memberof RpgWorld
|
|
123
|
-
*/
|
|
124
|
-
getShapesOfMap(map) {
|
|
125
|
-
return Object.values(this._getShapesOfMap(map));
|
|
126
|
-
}
|
|
127
|
-
_getShapesOfMap(map) {
|
|
128
|
-
const room = World.getRoom(map);
|
|
129
|
-
return room.shapes;
|
|
130
|
-
}
|
|
131
|
-
// TODO
|
|
132
|
-
getRooms() {
|
|
133
|
-
return World.getRooms();
|
|
134
|
-
}
|
|
135
|
-
getRoom(name) {
|
|
136
|
-
return World.getRoom(name);
|
|
137
|
-
}
|
|
138
|
-
/**
|
|
139
|
-
* Recover all the players of a map
|
|
140
|
-
*
|
|
141
|
-
* ```ts
|
|
142
|
-
* import { RpgWorld } from '@rpgjs/server'
|
|
143
|
-
*
|
|
144
|
-
* const players = RpgWorld.getPlayersOfMap('mapname')
|
|
145
|
-
* ```
|
|
146
|
-
*
|
|
147
|
-
* @title Get all Players a map
|
|
148
|
-
* @method RpgWorld.getPlayersOfMap(map)
|
|
149
|
-
* @param {string} map Map Name
|
|
150
|
-
* @returns {Array<RpgPlayer>}
|
|
151
|
-
* @memberof RpgWorld
|
|
152
|
-
*/
|
|
153
|
-
getPlayersOfMap(map) {
|
|
154
|
-
const room = World.getRoom(map);
|
|
155
|
-
return Object.values(room.users);
|
|
156
|
-
}
|
|
157
|
-
}
|
|
158
|
-
export const Query = new QueryClass();
|
|
159
|
-
//# sourceMappingURL=Query.js.map
|
package/lib/Query.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
package/lib/RpgServer.js
DELETED
package/lib/RpgServer.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"RpgServer.js","sourceRoot":"","sources":["../src/RpgServer.ts"],"names":[],"mappings":""}
|