@rapierphysicsplugin/server 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__tests__/input-buffer.test.d.ts +2 -0
- package/dist/__tests__/input-buffer.test.d.ts.map +1 -0
- package/dist/__tests__/input-buffer.test.js +53 -0
- package/dist/__tests__/input-buffer.test.js.map +1 -0
- package/dist/__tests__/integration.test.d.ts +2 -0
- package/dist/__tests__/integration.test.d.ts.map +1 -0
- package/dist/__tests__/integration.test.js +182 -0
- package/dist/__tests__/integration.test.js.map +1 -0
- package/dist/__tests__/physics-world-collisions.test.d.ts +2 -0
- package/dist/__tests__/physics-world-collisions.test.d.ts.map +1 -0
- package/dist/__tests__/physics-world-collisions.test.js +129 -0
- package/dist/__tests__/physics-world-collisions.test.js.map +1 -0
- package/dist/__tests__/physics-world.test.d.ts +2 -0
- package/dist/__tests__/physics-world.test.d.ts.map +1 -0
- package/dist/__tests__/physics-world.test.js +164 -0
- package/dist/__tests__/physics-world.test.js.map +1 -0
- package/dist/__tests__/room.test.d.ts +2 -0
- package/dist/__tests__/room.test.d.ts.map +1 -0
- package/dist/__tests__/room.test.js +189 -0
- package/dist/__tests__/room.test.js.map +1 -0
- package/dist/__tests__/state-manager.test.d.ts +2 -0
- package/dist/__tests__/state-manager.test.d.ts.map +1 -0
- package/dist/__tests__/state-manager.test.js +122 -0
- package/dist/__tests__/state-manager.test.js.map +1 -0
- package/dist/client-connection.d.ts +18 -0
- package/dist/client-connection.d.ts.map +1 -0
- package/dist/client-connection.js +41 -0
- package/dist/client-connection.js.map +1 -0
- package/dist/clock-sync.d.ts +4 -0
- package/dist/clock-sync.d.ts.map +1 -0
- package/dist/clock-sync.js +10 -0
- package/dist/clock-sync.js.map +1 -0
- package/dist/index.d.ts +8 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +35 -0
- package/dist/index.js.map +1 -0
- package/dist/input-buffer.d.ts +11 -0
- package/dist/input-buffer.d.ts.map +1 -0
- package/dist/input-buffer.js +40 -0
- package/dist/input-buffer.js.map +1 -0
- package/dist/physics-world.d.ts +33 -0
- package/dist/physics-world.d.ts.map +1 -0
- package/dist/physics-world.js +326 -0
- package/dist/physics-world.js.map +1 -0
- package/dist/room.d.ts +60 -0
- package/dist/room.d.ts.map +1 -0
- package/dist/room.js +393 -0
- package/dist/room.js.map +1 -0
- package/dist/server.d.ts +17 -0
- package/dist/server.d.ts.map +1 -0
- package/dist/server.js +268 -0
- package/dist/server.js.map +1 -0
- package/dist/simulation-loop.d.ts +14 -0
- package/dist/simulation-loop.d.ts.map +1 -0
- package/dist/simulation-loop.js +42 -0
- package/dist/simulation-loop.js.map +1 -0
- package/dist/state-manager.d.ts +20 -0
- package/dist/state-manager.d.ts.map +1 -0
- package/dist/state-manager.js +120 -0
- package/dist/state-manager.js.map +1 -0
- package/package.json +24 -0
- package/src/__tests__/input-buffer.test.ts +64 -0
- package/src/__tests__/integration.test.ts +227 -0
- package/src/__tests__/physics-world-collisions.test.ts +155 -0
- package/src/__tests__/physics-world.test.ts +197 -0
- package/src/__tests__/room.test.ts +232 -0
- package/src/__tests__/state-manager.test.ts +152 -0
- package/src/client-connection.ts +52 -0
- package/src/clock-sync.ts +16 -0
- package/src/index.ts +40 -0
- package/src/input-buffer.ts +46 -0
- package/src/physics-world.ts +400 -0
- package/src/room.ts +487 -0
- package/src/server.ts +312 -0
- package/src/simulation-loop.ts +48 -0
- package/src/state-manager.ts +136 -0
- package/tsconfig.json +11 -0
- package/tsconfig.tsbuildinfo +1 -0
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import type RAPIER from '@dimforge/rapier3d-compat';
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import type {
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BodyDescriptor,
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BodyState,
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CollisionEventData,
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ConstraintDescriptor,
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Vec3,
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Quat,
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InputAction,
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} from '@rapierphysicsplugin/shared';
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import { FIXED_TIMESTEP, createJointData } from '@rapierphysicsplugin/shared';
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export class PhysicsWorld {
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private world: RAPIER.World;
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private rapier: typeof RAPIER;
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private bodyMap: Map<string, RAPIER.RigidBody> = new Map();
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private colliderMap: Map<string, RAPIER.Collider> = new Map();
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private colliderHandleToBodyId: Map<number, string> = new Map();
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private constraintMap: Map<string, RAPIER.ImpulseJoint> = new Map();
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private eventQueue: RAPIER.EventQueue;
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constructor(rapier: typeof RAPIER, gravity: Vec3 = { x: 0, y: -9.81, z: 0 }) {
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this.rapier = rapier;
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this.world = new rapier.World({ x: gravity.x, y: gravity.y, z: gravity.z });
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this.world.timestep = FIXED_TIMESTEP;
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this.eventQueue = new rapier.EventQueue(true);
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}
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addBody(descriptor: BodyDescriptor): string {
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const { rapier, world } = this;
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const { id, shape, motionType, position, rotation, mass, centerOfMass, restitution, friction, isTrigger } = descriptor;
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if (this.bodyMap.has(id)) {
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throw new Error(`Body with id "${id}" already exists`);
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}
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// Create rigid body description
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let bodyDesc: RAPIER.RigidBodyDesc;
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switch (motionType) {
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case 'dynamic':
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bodyDesc = rapier.RigidBodyDesc.dynamic();
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break;
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case 'static':
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bodyDesc = rapier.RigidBodyDesc.fixed();
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break;
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case 'kinematic':
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bodyDesc = rapier.RigidBodyDesc.kinematicPositionBased();
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break;
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}
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bodyDesc.setTranslation(position.x, position.y, position.z);
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bodyDesc.setRotation(new rapier.Quaternion(rotation.x, rotation.y, rotation.z, rotation.w));
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const rigidBody = world.createRigidBody(bodyDesc);
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// Create collider
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let colliderDesc: RAPIER.ColliderDesc;
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switch (shape.type) {
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case 'box': {
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const p = shape.params as { halfExtents: Vec3 };
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colliderDesc = rapier.ColliderDesc.cuboid(
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p.halfExtents.x,
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p.halfExtents.y,
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p.halfExtents.z
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);
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break;
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}
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case 'sphere': {
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const p = shape.params as { radius: number };
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colliderDesc = rapier.ColliderDesc.ball(p.radius);
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break;
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}
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case 'capsule': {
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const p = shape.params as { halfHeight: number; radius: number };
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colliderDesc = rapier.ColliderDesc.capsule(p.halfHeight, p.radius);
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break;
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}
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case 'mesh': {
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const p = shape.params as { vertices: Float32Array; indices: Uint32Array };
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colliderDesc = rapier.ColliderDesc.trimesh(p.vertices, p.indices);
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break;
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}
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}
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if (centerOfMass !== undefined && motionType === 'dynamic') {
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const m = mass ?? 1.0;
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colliderDesc.setMassProperties(
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m,
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{ x: centerOfMass.x, y: centerOfMass.y, z: centerOfMass.z },
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{ x: m / 6, y: m / 6, z: m / 6 },
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{ x: 0, y: 0, z: 0, w: 1 },
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);
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} else if (mass !== undefined && motionType === 'dynamic') {
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colliderDesc.setMass(mass);
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}
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if (restitution !== undefined) {
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colliderDesc.setRestitution(restitution);
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}
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if (friction !== undefined) {
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colliderDesc.setFriction(friction);
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}
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if (isTrigger) {
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colliderDesc.setSensor(true);
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}
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colliderDesc.setActiveEvents(rapier.ActiveEvents.COLLISION_EVENTS);
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const collider = world.createCollider(colliderDesc, rigidBody);
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this.bodyMap.set(id, rigidBody);
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this.colliderMap.set(id, collider);
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this.colliderHandleToBodyId.set(collider.handle, id);
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return id;
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}
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removeBody(id: string): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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const collider = this.colliderMap.get(id);
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if (collider) {
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this.colliderHandleToBodyId.delete(collider.handle);
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}
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this.world.removeRigidBody(body);
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this.bodyMap.delete(id);
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this.colliderMap.delete(id);
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}
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applyForce(id: string, force: Vec3, point?: Vec3): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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if (point) {
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body.addForceAtPoint(
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new this.rapier.Vector3(force.x, force.y, force.z),
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new this.rapier.Vector3(point.x, point.y, point.z),
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true
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);
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} else {
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body.addForce(new this.rapier.Vector3(force.x, force.y, force.z), true);
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}
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}
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applyImpulse(id: string, impulse: Vec3, point?: Vec3): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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if (point) {
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body.applyImpulseAtPoint(
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new this.rapier.Vector3(impulse.x, impulse.y, impulse.z),
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new this.rapier.Vector3(point.x, point.y, point.z),
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true
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);
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} else {
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body.applyImpulse(new this.rapier.Vector3(impulse.x, impulse.y, impulse.z), true);
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}
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}
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setBodyVelocity(id: string, linVel: Vec3, angVel?: Vec3): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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body.setLinvel(new this.rapier.Vector3(linVel.x, linVel.y, linVel.z), true);
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if (angVel) {
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body.setAngvel(new this.rapier.Vector3(angVel.x, angVel.y, angVel.z), true);
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}
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}
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setBodyPosition(id: string, position: Vec3): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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body.setTranslation(new this.rapier.Vector3(position.x, position.y, position.z), true);
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}
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setBodyRotation(id: string, rotation: Quat): void {
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const body = this.bodyMap.get(id);
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if (!body) return;
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body.setRotation(
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new this.rapier.Quaternion(rotation.x, rotation.y, rotation.z, rotation.w),
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true
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);
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}
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applyInput(action: InputAction): void {
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switch (action.type) {
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case 'applyForce':
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if (action.data.force) {
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this.applyForce(action.bodyId, action.data.force, action.data.point);
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}
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break;
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case 'applyImpulse':
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if (action.data.impulse) {
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this.applyImpulse(action.bodyId, action.data.impulse, action.data.point);
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}
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break;
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case 'setVelocity':
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if (action.data.linVel) {
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this.setBodyVelocity(action.bodyId, action.data.linVel, action.data.angVel);
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}
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break;
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case 'setAngularVelocity':
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if (action.data.angVel) {
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const body = this.bodyMap.get(action.bodyId);
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if (body) {
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body.setAngvel(
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new this.rapier.Vector3(action.data.angVel.x, action.data.angVel.y, action.data.angVel.z),
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true
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);
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}
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}
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break;
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case 'setPosition':
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if (action.data.position) {
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this.setBodyPosition(action.bodyId, action.data.position);
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}
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break;
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case 'setRotation':
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if (action.data.rotation) {
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this.setBodyRotation(action.bodyId, action.data.rotation);
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}
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break;
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}
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}
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addConstraint(descriptor: ConstraintDescriptor): string {
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const { id, bodyIdA, bodyIdB } = descriptor;
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if (this.constraintMap.has(id)) {
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throw new Error(`Constraint with id "${id}" already exists`);
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}
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const rbA = this.bodyMap.get(bodyIdA);
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const rbB = this.bodyMap.get(bodyIdB);
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if (!rbA) throw new Error(`Body "${bodyIdA}" not found for constraint "${id}"`);
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if (!rbB) throw new Error(`Body "${bodyIdB}" not found for constraint "${id}"`);
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const jointData = createJointData(this.rapier, descriptor);
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const joint = this.world.createImpulseJoint(jointData, rbA, rbB, true);
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if (descriptor.collision === false) {
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joint.setContactsEnabled(false);
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}
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this.constraintMap.set(id, joint);
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return id;
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}
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removeConstraint(id: string): void {
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const joint = this.constraintMap.get(id);
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if (!joint) return;
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this.world.removeImpulseJoint(joint, true);
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this.constraintMap.delete(id);
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}
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hasConstraint(id: string): boolean {
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return this.constraintMap.has(id);
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}
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step(): CollisionEventData[] {
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263
|
+
this.world.step(this.eventQueue);
|
|
264
|
+
|
|
265
|
+
const events: CollisionEventData[] = [];
|
|
266
|
+
|
|
267
|
+
this.eventQueue.drainCollisionEvents((handle1, handle2, started) => {
|
|
268
|
+
const bodyIdA = this.colliderHandleToBodyId.get(handle1);
|
|
269
|
+
const bodyIdB = this.colliderHandleToBodyId.get(handle2);
|
|
270
|
+
if (!bodyIdA || !bodyIdB) return;
|
|
271
|
+
|
|
272
|
+
const collider1 = this.world.getCollider(handle1);
|
|
273
|
+
const collider2 = this.world.getCollider(handle2);
|
|
274
|
+
if (!collider1 || !collider2) return;
|
|
275
|
+
|
|
276
|
+
const isSensor = collider1.isSensor() || collider2.isSensor();
|
|
277
|
+
|
|
278
|
+
let type: CollisionEventData['type'];
|
|
279
|
+
if (isSensor) {
|
|
280
|
+
type = started ? 'TRIGGER_ENTERED' : 'TRIGGER_EXITED';
|
|
281
|
+
} else {
|
|
282
|
+
type = started ? 'COLLISION_STARTED' : 'COLLISION_FINISHED';
|
|
283
|
+
}
|
|
284
|
+
|
|
285
|
+
let point: Vec3 | null = null;
|
|
286
|
+
let normal: Vec3 | null = null;
|
|
287
|
+
let impulse = 0;
|
|
288
|
+
|
|
289
|
+
if (started && !isSensor) {
|
|
290
|
+
this.world.contactPair(collider1, collider2, (manifold, flipped) => {
|
|
291
|
+
const cp = manifold.localContactPoint1(0);
|
|
292
|
+
if (cp) {
|
|
293
|
+
point = { x: cp.x, y: cp.y, z: cp.z };
|
|
294
|
+
}
|
|
295
|
+
const n = manifold.localNormal1();
|
|
296
|
+
if (n) {
|
|
297
|
+
normal = flipped
|
|
298
|
+
? { x: -n.x, y: -n.y, z: -n.z }
|
|
299
|
+
: { x: n.x, y: n.y, z: n.z };
|
|
300
|
+
}
|
|
301
|
+
impulse = manifold.contactImpulse(0) ?? 0;
|
|
302
|
+
});
|
|
303
|
+
}
|
|
304
|
+
|
|
305
|
+
events.push({ bodyIdA, bodyIdB, type, point, normal, impulse });
|
|
306
|
+
});
|
|
307
|
+
|
|
308
|
+
return events;
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
getSnapshot(skipSleeping = false): BodyState[] {
|
|
312
|
+
const states: BodyState[] = [];
|
|
313
|
+
for (const [id, body] of this.bodyMap) {
|
|
314
|
+
if (skipSleeping && body.isSleeping()) continue;
|
|
315
|
+
const pos = body.translation();
|
|
316
|
+
const rot = body.rotation();
|
|
317
|
+
const linVel = body.linvel();
|
|
318
|
+
const angVel = body.angvel();
|
|
319
|
+
states.push({
|
|
320
|
+
id,
|
|
321
|
+
position: { x: pos.x, y: pos.y, z: pos.z },
|
|
322
|
+
rotation: { x: rot.x, y: rot.y, z: rot.z, w: rot.w },
|
|
323
|
+
linVel: { x: linVel.x, y: linVel.y, z: linVel.z },
|
|
324
|
+
angVel: { x: angVel.x, y: angVel.y, z: angVel.z },
|
|
325
|
+
});
|
|
326
|
+
}
|
|
327
|
+
return states;
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
isBodySleeping(id: string): boolean {
|
|
331
|
+
const body = this.bodyMap.get(id);
|
|
332
|
+
return body ? body.isSleeping() : false;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
getBodyState(id: string): BodyState | null {
|
|
336
|
+
const body = this.bodyMap.get(id);
|
|
337
|
+
if (!body) return null;
|
|
338
|
+
|
|
339
|
+
const pos = body.translation();
|
|
340
|
+
const rot = body.rotation();
|
|
341
|
+
const linVel = body.linvel();
|
|
342
|
+
const angVel = body.angvel();
|
|
343
|
+
return {
|
|
344
|
+
id,
|
|
345
|
+
position: { x: pos.x, y: pos.y, z: pos.z },
|
|
346
|
+
rotation: { x: rot.x, y: rot.y, z: rot.z, w: rot.w },
|
|
347
|
+
linVel: { x: linVel.x, y: linVel.y, z: linVel.z },
|
|
348
|
+
angVel: { x: angVel.x, y: angVel.y, z: angVel.z },
|
|
349
|
+
};
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
loadState(bodies: BodyDescriptor[]): void {
|
|
353
|
+
for (const body of bodies) {
|
|
354
|
+
this.addBody(body);
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
|
|
358
|
+
reset(bodies: BodyDescriptor[], constraints?: ConstraintDescriptor[]): void {
|
|
359
|
+
// Remove all existing constraints first (joints reference bodies)
|
|
360
|
+
for (const [, joint] of this.constraintMap) {
|
|
361
|
+
this.world.removeImpulseJoint(joint, true);
|
|
362
|
+
}
|
|
363
|
+
this.constraintMap.clear();
|
|
364
|
+
|
|
365
|
+
// Remove all existing bodies
|
|
366
|
+
for (const [, body] of this.bodyMap) {
|
|
367
|
+
this.world.removeRigidBody(body);
|
|
368
|
+
}
|
|
369
|
+
this.bodyMap.clear();
|
|
370
|
+
this.colliderMap.clear();
|
|
371
|
+
this.colliderHandleToBodyId.clear();
|
|
372
|
+
|
|
373
|
+
// Reload from descriptors
|
|
374
|
+
this.loadState(bodies);
|
|
375
|
+
|
|
376
|
+
// Re-create constraints
|
|
377
|
+
if (constraints) {
|
|
378
|
+
for (const c of constraints) {
|
|
379
|
+
this.addConstraint(c);
|
|
380
|
+
}
|
|
381
|
+
}
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
hasBody(id: string): boolean {
|
|
385
|
+
return this.bodyMap.has(id);
|
|
386
|
+
}
|
|
387
|
+
|
|
388
|
+
get bodyCount(): number {
|
|
389
|
+
return this.bodyMap.size;
|
|
390
|
+
}
|
|
391
|
+
|
|
392
|
+
destroy(): void {
|
|
393
|
+
this.constraintMap.clear();
|
|
394
|
+
this.eventQueue.free();
|
|
395
|
+
this.world.free();
|
|
396
|
+
this.bodyMap.clear();
|
|
397
|
+
this.colliderMap.clear();
|
|
398
|
+
this.colliderHandleToBodyId.clear();
|
|
399
|
+
}
|
|
400
|
+
}
|