@rapierphysicsplugin/server 1.0.0

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Files changed (78) hide show
  1. package/dist/__tests__/input-buffer.test.d.ts +2 -0
  2. package/dist/__tests__/input-buffer.test.d.ts.map +1 -0
  3. package/dist/__tests__/input-buffer.test.js +53 -0
  4. package/dist/__tests__/input-buffer.test.js.map +1 -0
  5. package/dist/__tests__/integration.test.d.ts +2 -0
  6. package/dist/__tests__/integration.test.d.ts.map +1 -0
  7. package/dist/__tests__/integration.test.js +182 -0
  8. package/dist/__tests__/integration.test.js.map +1 -0
  9. package/dist/__tests__/physics-world-collisions.test.d.ts +2 -0
  10. package/dist/__tests__/physics-world-collisions.test.d.ts.map +1 -0
  11. package/dist/__tests__/physics-world-collisions.test.js +129 -0
  12. package/dist/__tests__/physics-world-collisions.test.js.map +1 -0
  13. package/dist/__tests__/physics-world.test.d.ts +2 -0
  14. package/dist/__tests__/physics-world.test.d.ts.map +1 -0
  15. package/dist/__tests__/physics-world.test.js +164 -0
  16. package/dist/__tests__/physics-world.test.js.map +1 -0
  17. package/dist/__tests__/room.test.d.ts +2 -0
  18. package/dist/__tests__/room.test.d.ts.map +1 -0
  19. package/dist/__tests__/room.test.js +189 -0
  20. package/dist/__tests__/room.test.js.map +1 -0
  21. package/dist/__tests__/state-manager.test.d.ts +2 -0
  22. package/dist/__tests__/state-manager.test.d.ts.map +1 -0
  23. package/dist/__tests__/state-manager.test.js +122 -0
  24. package/dist/__tests__/state-manager.test.js.map +1 -0
  25. package/dist/client-connection.d.ts +18 -0
  26. package/dist/client-connection.d.ts.map +1 -0
  27. package/dist/client-connection.js +41 -0
  28. package/dist/client-connection.js.map +1 -0
  29. package/dist/clock-sync.d.ts +4 -0
  30. package/dist/clock-sync.d.ts.map +1 -0
  31. package/dist/clock-sync.js +10 -0
  32. package/dist/clock-sync.js.map +1 -0
  33. package/dist/index.d.ts +8 -0
  34. package/dist/index.d.ts.map +1 -0
  35. package/dist/index.js +35 -0
  36. package/dist/index.js.map +1 -0
  37. package/dist/input-buffer.d.ts +11 -0
  38. package/dist/input-buffer.d.ts.map +1 -0
  39. package/dist/input-buffer.js +40 -0
  40. package/dist/input-buffer.js.map +1 -0
  41. package/dist/physics-world.d.ts +33 -0
  42. package/dist/physics-world.d.ts.map +1 -0
  43. package/dist/physics-world.js +326 -0
  44. package/dist/physics-world.js.map +1 -0
  45. package/dist/room.d.ts +60 -0
  46. package/dist/room.d.ts.map +1 -0
  47. package/dist/room.js +393 -0
  48. package/dist/room.js.map +1 -0
  49. package/dist/server.d.ts +17 -0
  50. package/dist/server.d.ts.map +1 -0
  51. package/dist/server.js +268 -0
  52. package/dist/server.js.map +1 -0
  53. package/dist/simulation-loop.d.ts +14 -0
  54. package/dist/simulation-loop.d.ts.map +1 -0
  55. package/dist/simulation-loop.js +42 -0
  56. package/dist/simulation-loop.js.map +1 -0
  57. package/dist/state-manager.d.ts +20 -0
  58. package/dist/state-manager.d.ts.map +1 -0
  59. package/dist/state-manager.js +120 -0
  60. package/dist/state-manager.js.map +1 -0
  61. package/package.json +24 -0
  62. package/src/__tests__/input-buffer.test.ts +64 -0
  63. package/src/__tests__/integration.test.ts +227 -0
  64. package/src/__tests__/physics-world-collisions.test.ts +155 -0
  65. package/src/__tests__/physics-world.test.ts +197 -0
  66. package/src/__tests__/room.test.ts +232 -0
  67. package/src/__tests__/state-manager.test.ts +152 -0
  68. package/src/client-connection.ts +52 -0
  69. package/src/clock-sync.ts +16 -0
  70. package/src/index.ts +40 -0
  71. package/src/input-buffer.ts +46 -0
  72. package/src/physics-world.ts +400 -0
  73. package/src/room.ts +487 -0
  74. package/src/server.ts +312 -0
  75. package/src/simulation-loop.ts +48 -0
  76. package/src/state-manager.ts +136 -0
  77. package/tsconfig.json +11 -0
  78. package/tsconfig.tsbuildinfo +1 -0
package/dist/room.js ADDED
@@ -0,0 +1,393 @@
1
+ import { BROADCAST_INTERVAL, MessageType, encodeMessage, encodeRoomState, readBodyIdFromMeshBinary, readHashFromGeometryDef, readBodyIdFromMeshRef, readGeometryHashFromMeshRef, readMaterialHashFromMeshRef, readHashFromTextureDef, readHashFromMaterialDef, } from '@rapierphysicsplugin/shared';
2
+ import { PhysicsWorld } from './physics-world.js';
3
+ import { SimulationLoop } from './simulation-loop.js';
4
+ import { StateManager } from './state-manager.js';
5
+ import { InputBuffer } from './input-buffer.js';
6
+ export class Room {
7
+ constructor(id, rapier, gravity) {
8
+ this.clients = new Map();
9
+ this.inputBuffers = new Map();
10
+ this.initialBodies = [];
11
+ this.initialConstraints = [];
12
+ this.activeConstraints = new Map();
13
+ this.activeBodies = new Map();
14
+ this.meshBinaryStore = new Map();
15
+ this.geometryStore = new Map();
16
+ this.meshRefStore = new Map();
17
+ this.geometryRefCount = new Map();
18
+ this.materialStore = new Map();
19
+ this.textureStore = new Map();
20
+ this.materialRefCount = new Map();
21
+ this.currentTick = 0;
22
+ this.ticksSinceLastBroadcast = 0;
23
+ this.pendingCollisionEvents = [];
24
+ this.id = id;
25
+ this.physicsWorld = new PhysicsWorld(rapier, gravity);
26
+ this.simulationLoop = new SimulationLoop(this);
27
+ this.stateManager = new StateManager();
28
+ }
29
+ loadInitialState(bodies, constraints) {
30
+ this.initialBodies = bodies;
31
+ this.initialConstraints = constraints ?? [];
32
+ this.physicsWorld.loadState(bodies);
33
+ for (const b of bodies) {
34
+ this.activeBodies.set(b.id, b);
35
+ }
36
+ for (const c of this.initialConstraints) {
37
+ this.physicsWorld.addConstraint(c);
38
+ this.activeConstraints.set(c.id, c);
39
+ }
40
+ }
41
+ addClient(conn) {
42
+ this.clients.set(conn.id, conn);
43
+ this.inputBuffers.set(conn.id, new InputBuffer());
44
+ conn.roomId = this.id;
45
+ // Send full state snapshot to the joining client, including body ID mapping and constraints
46
+ const snapshot = this.stateManager.createSnapshot(this.physicsWorld, this.currentTick);
47
+ const constraints = Array.from(this.activeConstraints.values());
48
+ const bodies = Array.from(this.activeBodies.values());
49
+ conn.send(encodeMessage({
50
+ type: MessageType.ROOM_JOINED,
51
+ roomId: this.id,
52
+ snapshot,
53
+ clientId: conn.id,
54
+ simulationRunning: this.simulationLoop.isRunning,
55
+ bodyIdMap: this.stateManager.getIdToIndexRecord(),
56
+ constraints: constraints.length > 0 ? constraints : undefined,
57
+ bodies: bodies.length > 0 ? bodies : undefined,
58
+ }));
59
+ // Send stored mesh binaries to the late joiner
60
+ for (const [, meshData] of this.meshBinaryStore) {
61
+ conn.send(meshData);
62
+ }
63
+ // Late-joiner replay order: textures → materials → geometry defs → mesh refs
64
+ for (const [, texData] of this.textureStore) {
65
+ conn.send(texData);
66
+ }
67
+ for (const [, matData] of this.materialStore) {
68
+ conn.send(matData);
69
+ }
70
+ for (const [, geomData] of this.geometryStore) {
71
+ conn.send(geomData);
72
+ }
73
+ for (const [, refData] of this.meshRefStore) {
74
+ conn.send(refData);
75
+ }
76
+ }
77
+ removeClient(conn) {
78
+ this.clients.delete(conn.id);
79
+ this.inputBuffers.delete(conn.id);
80
+ conn.roomId = null;
81
+ // Stop simulation if no clients remain
82
+ if (this.clients.size === 0) {
83
+ this.simulationLoop.stop();
84
+ }
85
+ }
86
+ addBody(descriptor) {
87
+ const id = this.physicsWorld.addBody(descriptor);
88
+ const bodyIndex = this.stateManager.ensureBodyIndex(id);
89
+ // Store descriptor without meshData (mesh geometry arrives via binary channel)
90
+ const stored = { ...descriptor };
91
+ delete stored.meshData;
92
+ this.activeBodies.set(id, stored);
93
+ // Notify all clients (include the numeric index for the new body)
94
+ this.broadcast(encodeMessage({
95
+ type: MessageType.ADD_BODY,
96
+ body: descriptor,
97
+ bodyIndex,
98
+ }));
99
+ return id;
100
+ }
101
+ removeBody(bodyId) {
102
+ this.physicsWorld.removeBody(bodyId);
103
+ this.stateManager.removeBody(bodyId);
104
+ this.activeBodies.delete(bodyId);
105
+ this.meshBinaryStore.delete(bodyId);
106
+ // Clean up geometry + material registry refs (keep defs for reuse)
107
+ const refData = this.meshRefStore.get(bodyId);
108
+ if (refData) {
109
+ const geoHash = readGeometryHashFromMeshRef(refData);
110
+ const geoRefs = this.geometryRefCount.get(geoHash);
111
+ if (geoRefs) {
112
+ geoRefs.delete(bodyId);
113
+ }
114
+ const matHash = readMaterialHashFromMeshRef(refData);
115
+ const matRefs = this.materialRefCount.get(matHash);
116
+ if (matRefs) {
117
+ matRefs.delete(bodyId);
118
+ }
119
+ this.meshRefStore.delete(bodyId);
120
+ }
121
+ // Notify all clients
122
+ this.broadcast(encodeMessage({
123
+ type: MessageType.REMOVE_BODY,
124
+ bodyId,
125
+ }));
126
+ }
127
+ addConstraint(descriptor) {
128
+ const id = this.physicsWorld.addConstraint(descriptor);
129
+ this.activeConstraints.set(id, descriptor);
130
+ // Broadcast to all clients
131
+ this.broadcast(encodeMessage({
132
+ type: MessageType.ADD_CONSTRAINT,
133
+ constraint: descriptor,
134
+ }));
135
+ return id;
136
+ }
137
+ removeConstraint(constraintId) {
138
+ this.physicsWorld.removeConstraint(constraintId);
139
+ this.activeConstraints.delete(constraintId);
140
+ // Broadcast to all clients
141
+ this.broadcast(encodeMessage({
142
+ type: MessageType.REMOVE_CONSTRAINT,
143
+ constraintId,
144
+ }));
145
+ }
146
+ relayMeshBinary(senderId, data) {
147
+ // Extract bodyId from the header to store for late joiners
148
+ const bodyId = readBodyIdFromMeshBinary(data);
149
+ // Store a copy for late joiners
150
+ this.meshBinaryStore.set(bodyId, new Uint8Array(data));
151
+ // Broadcast raw bytes to all clients except sender
152
+ for (const [clientId, client] of this.clients) {
153
+ if (clientId !== senderId) {
154
+ client.send(data);
155
+ }
156
+ }
157
+ }
158
+ relayTextureDef(senderId, data) {
159
+ const hash = readHashFromTextureDef(data);
160
+ // Store if new
161
+ if (!this.textureStore.has(hash)) {
162
+ this.textureStore.set(hash, new Uint8Array(data));
163
+ }
164
+ // Relay to all clients except sender
165
+ for (const [clientId, client] of this.clients) {
166
+ if (clientId !== senderId) {
167
+ client.send(data);
168
+ }
169
+ }
170
+ }
171
+ relayMaterialDef(senderId, data) {
172
+ const hash = readHashFromMaterialDef(data);
173
+ // Store if new
174
+ if (!this.materialStore.has(hash)) {
175
+ this.materialStore.set(hash, new Uint8Array(data));
176
+ }
177
+ // Relay to all clients except sender
178
+ for (const [clientId, client] of this.clients) {
179
+ if (clientId !== senderId) {
180
+ client.send(data);
181
+ }
182
+ }
183
+ }
184
+ relayGeometryDef(senderId, data) {
185
+ const hash = readHashFromGeometryDef(data);
186
+ // Store if new (skip if already stored — another client already sent this geometry)
187
+ if (!this.geometryStore.has(hash)) {
188
+ this.geometryStore.set(hash, new Uint8Array(data));
189
+ }
190
+ // Relay to all clients except sender
191
+ for (const [clientId, client] of this.clients) {
192
+ if (clientId !== senderId) {
193
+ client.send(data);
194
+ }
195
+ }
196
+ }
197
+ relayMeshRef(senderId, data) {
198
+ const bodyId = readBodyIdFromMeshRef(data);
199
+ const geoHash = readGeometryHashFromMeshRef(data);
200
+ const matHash = readMaterialHashFromMeshRef(data);
201
+ // Always store + relay
202
+ this.meshRefStore.set(bodyId, new Uint8Array(data));
203
+ // Track geometry ref count
204
+ let geoRefs = this.geometryRefCount.get(geoHash);
205
+ if (!geoRefs) {
206
+ geoRefs = new Set();
207
+ this.geometryRefCount.set(geoHash, geoRefs);
208
+ }
209
+ geoRefs.add(bodyId);
210
+ // Track material ref count
211
+ let matRefs = this.materialRefCount.get(matHash);
212
+ if (!matRefs) {
213
+ matRefs = new Set();
214
+ this.materialRefCount.set(matHash, matRefs);
215
+ }
216
+ matRefs.add(bodyId);
217
+ // Relay to all clients except sender
218
+ for (const [clientId, client] of this.clients) {
219
+ if (clientId !== senderId) {
220
+ client.send(data);
221
+ }
222
+ }
223
+ }
224
+ bufferInput(clientId, input) {
225
+ const buffer = this.inputBuffers.get(clientId);
226
+ if (buffer) {
227
+ // Map client tick to the current server tick (best-effort for now)
228
+ buffer.addInput(input, this.currentTick);
229
+ }
230
+ }
231
+ tick() {
232
+ // 1. Process buffered inputs for this tick
233
+ for (const [, buffer] of this.inputBuffers) {
234
+ const inputs = buffer.getInputsForTick(this.currentTick);
235
+ for (const input of inputs) {
236
+ for (const action of input.actions) {
237
+ this.physicsWorld.applyInput(action);
238
+ }
239
+ }
240
+ }
241
+ // 2. Step the physics world and collect collision events
242
+ const collisionEvents = this.physicsWorld.step();
243
+ if (collisionEvents.length > 0) {
244
+ this.pendingCollisionEvents.push(...collisionEvents);
245
+ }
246
+ // 3. Increment tick
247
+ this.currentTick++;
248
+ this.ticksSinceLastBroadcast++;
249
+ // 4. Broadcast state at the configured interval
250
+ if (this.ticksSinceLastBroadcast >= BROADCAST_INTERVAL) {
251
+ this.broadcastState();
252
+ this.ticksSinceLastBroadcast = 0;
253
+ }
254
+ }
255
+ broadcastState() {
256
+ const delta = this.stateManager.createDelta(this.physicsWorld, this.currentTick);
257
+ if (delta.bodies.length > 0) {
258
+ // Encode directly with ID mapping for numeric body indices
259
+ const message = encodeRoomState({
260
+ type: MessageType.ROOM_STATE,
261
+ tick: delta.tick,
262
+ timestamp: delta.timestamp,
263
+ bodies: delta.bodies,
264
+ isDelta: true,
265
+ }, this.stateManager.getIdToIndexMap());
266
+ this.broadcast(message);
267
+ }
268
+ if (this.pendingCollisionEvents.length > 0) {
269
+ const collisionMessage = encodeMessage({
270
+ type: MessageType.COLLISION_EVENTS,
271
+ tick: this.currentTick,
272
+ events: this.pendingCollisionEvents,
273
+ });
274
+ this.broadcast(collisionMessage);
275
+ this.pendingCollisionEvents = [];
276
+ }
277
+ }
278
+ broadcast(message) {
279
+ for (const [, client] of this.clients) {
280
+ client.send(message);
281
+ }
282
+ }
283
+ getSnapshot() {
284
+ return this.stateManager.createSnapshot(this.physicsWorld, this.currentTick);
285
+ }
286
+ startSimulation() {
287
+ // If already running, stop and reset
288
+ if (this.simulationLoop.isRunning) {
289
+ this.simulationLoop.stop();
290
+ }
291
+ // Reset physics world to initial state (including constraints)
292
+ this.physicsWorld.reset(this.initialBodies, this.initialConstraints);
293
+ this.currentTick = 0;
294
+ this.ticksSinceLastBroadcast = 0;
295
+ this.pendingCollisionEvents = [];
296
+ this.meshBinaryStore.clear();
297
+ this.geometryStore.clear();
298
+ this.meshRefStore.clear();
299
+ this.geometryRefCount.clear();
300
+ this.materialStore.clear();
301
+ this.textureStore.clear();
302
+ this.materialRefCount.clear();
303
+ this.stateManager.clear();
304
+ for (const [, buffer] of this.inputBuffers) {
305
+ buffer.clear();
306
+ }
307
+ // Reset active constraints and bodies to initial set
308
+ this.activeConstraints.clear();
309
+ for (const c of this.initialConstraints) {
310
+ this.activeConstraints.set(c.id, c);
311
+ }
312
+ this.activeBodies.clear();
313
+ for (const b of this.initialBodies) {
314
+ this.activeBodies.set(b.id, b);
315
+ }
316
+ // Start simulation loop
317
+ this.simulationLoop.start();
318
+ // Broadcast fresh snapshot to all clients (includes updated body ID mapping, constraints, and bodies)
319
+ const snapshot = this.stateManager.createSnapshot(this.physicsWorld, this.currentTick);
320
+ const constraints = Array.from(this.activeConstraints.values());
321
+ const bodies = Array.from(this.activeBodies.values());
322
+ this.broadcast(encodeMessage({
323
+ type: MessageType.SIMULATION_STARTED,
324
+ snapshot,
325
+ bodyIdMap: this.stateManager.getIdToIndexRecord(),
326
+ constraints: constraints.length > 0 ? constraints : undefined,
327
+ bodies: bodies.length > 0 ? bodies : undefined,
328
+ }));
329
+ }
330
+ get isSimulationRunning() {
331
+ return this.simulationLoop.isRunning;
332
+ }
333
+ get clientCount() {
334
+ return this.clients.size;
335
+ }
336
+ get tickNumber() {
337
+ return this.currentTick;
338
+ }
339
+ destroy() {
340
+ this.simulationLoop.stop();
341
+ for (const [, client] of this.clients) {
342
+ client.roomId = null;
343
+ }
344
+ this.clients.clear();
345
+ this.inputBuffers.clear();
346
+ this.pendingCollisionEvents = [];
347
+ this.activeConstraints.clear();
348
+ this.activeBodies.clear();
349
+ this.meshBinaryStore.clear();
350
+ this.geometryStore.clear();
351
+ this.meshRefStore.clear();
352
+ this.geometryRefCount.clear();
353
+ this.materialStore.clear();
354
+ this.textureStore.clear();
355
+ this.materialRefCount.clear();
356
+ this.stateManager.clear();
357
+ this.physicsWorld.destroy();
358
+ }
359
+ }
360
+ export class RoomManager {
361
+ constructor(rapier) {
362
+ this.rooms = new Map();
363
+ this.rapier = rapier;
364
+ }
365
+ createRoom(roomId, initialBodies = [], gravity, initialConstraints) {
366
+ if (this.rooms.has(roomId)) {
367
+ throw new Error(`Room "${roomId}" already exists`);
368
+ }
369
+ const room = new Room(roomId, this.rapier, gravity);
370
+ if (initialBodies.length > 0 || (initialConstraints && initialConstraints.length > 0)) {
371
+ room.loadInitialState(initialBodies, initialConstraints);
372
+ }
373
+ this.rooms.set(roomId, room);
374
+ return room;
375
+ }
376
+ getRoom(roomId) {
377
+ return this.rooms.get(roomId);
378
+ }
379
+ destroyRoom(roomId) {
380
+ const room = this.rooms.get(roomId);
381
+ if (room) {
382
+ room.destroy();
383
+ this.rooms.delete(roomId);
384
+ }
385
+ }
386
+ get roomCount() {
387
+ return this.rooms.size;
388
+ }
389
+ getAllRoomIds() {
390
+ return Array.from(this.rooms.keys());
391
+ }
392
+ }
393
+ //# sourceMappingURL=room.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,17 @@
1
+ import type RAPIER from '@dimforge/rapier3d-compat';
2
+ import { RoomManager } from './room.js';
3
+ export declare class PhysicsServer {
4
+ private httpServer;
5
+ private wss;
6
+ private connections;
7
+ private roomManager;
8
+ private rapier;
9
+ constructor(rapier: typeof RAPIER);
10
+ start(port?: number): Promise<void>;
11
+ private handleConnection;
12
+ private handleMessage;
13
+ private handleDisconnect;
14
+ stop(): void;
15
+ getRoomManager(): RoomManager;
16
+ }
17
+ //# sourceMappingURL=server.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"server.d.ts","sourceRoot":"","sources":["../src/server.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAC;AAapD,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AASxC,qBAAa,aAAa;IACxB,OAAO,CAAC,UAAU,CAA2B;IAC7C,OAAO,CAAC,GAAG,CAAgC;IAC3C,OAAO,CAAC,WAAW,CAA4C;IAC/D,OAAO,CAAC,WAAW,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;gBAElB,MAAM,EAAE,OAAO,MAAM;IAKjC,KAAK,CAAC,IAAI,GAAE,MAAqB,GAAG,OAAO,CAAC,IAAI,CAAC;IAoBjD,OAAO,CAAC,gBAAgB;IAsFxB,OAAO,CAAC,aAAa;IAwIrB,OAAO,CAAC,gBAAgB;IAWxB,IAAI,IAAI,IAAI;IAmBZ,cAAc,IAAI,WAAW;CAG9B"}