@pirireis/webglobeplugins 0.9.6 → 0.9.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (304) hide show
  1. package/{Math → dist/Math}/angle-calculation.js +15 -14
  2. package/dist/Math/arc.js +65 -0
  3. package/{Math → dist/Math}/bounds/line-bbox.js +188 -225
  4. package/dist/Math/constants.js +9 -0
  5. package/{Math/frustum/camera.ts → dist/Math/frustum/camera.js} +24 -32
  6. package/{Math/frustum/from-globeinfo.ts → dist/Math/frustum/from-globeinfo.js} +48 -63
  7. package/dist/Math/frustum/types.js +2 -0
  8. package/{Math/globe-util/horizon-plane.ts → dist/Math/globe-util/horizon-plane.js} +112 -137
  9. package/dist/Math/index.js +1 -0
  10. package/dist/Math/juction/arc-plane.js +83 -0
  11. package/dist/Math/juction/line-sphere.js +25 -0
  12. package/{Math/juction/plane-plane.ts → dist/Math/juction/plane-plane.js} +58 -66
  13. package/dist/Math/line.js +56 -0
  14. package/dist/Math/matrix4.js +1 -0
  15. package/{Math → dist/Math}/methods.js +201 -237
  16. package/dist/Math/plane.js +60 -0
  17. package/{Math/quaternion.ts → dist/Math/quaternion.js} +104 -120
  18. package/dist/Math/types.js +2 -0
  19. package/dist/Math/utils.js +4 -0
  20. package/{Math/vec3.ts → dist/Math/vec3.js} +126 -155
  21. package/dist/algorithms/search-binary.js +19 -0
  22. package/dist/altitude-locator/adaptors.js +1 -0
  23. package/{altitude-locator → dist/altitude-locator}/draw-subset-obj.js +18 -27
  24. package/dist/altitude-locator/keymethod.js +1 -0
  25. package/{altitude-locator → dist/altitude-locator}/plugin.js +341 -439
  26. package/{altitude-locator → dist/altitude-locator}/types.js +23 -26
  27. package/{arrowfield → dist/arrowfield}/adaptor.js +14 -11
  28. package/dist/arrowfield/index.js +10 -0
  29. package/{arrowfield → dist/arrowfield}/plugin.js +86 -128
  30. package/dist/bearing-line/index.js +8 -0
  31. package/{bearing-line → dist/bearing-line}/plugin.js +449 -512
  32. package/{circle-line-chain → dist/circle-line-chain}/chain-list-map.js +205 -221
  33. package/dist/circle-line-chain/init.js +1 -0
  34. package/{circle-line-chain → dist/circle-line-chain}/plugin.js +424 -469
  35. package/dist/circle-line-chain/util.js +5 -0
  36. package/{compass-rose → dist/compass-rose}/compass-rose-padding-flat.js +225 -266
  37. package/{compass-rose → dist/compass-rose}/compass-text-writer.js +153 -173
  38. package/dist/compass-rose/index.js +7 -0
  39. package/{compassrose → dist/compassrose}/compassrose.js +296 -341
  40. package/dist/compassrose/index.js +8 -0
  41. package/dist/globe-types.js +1 -0
  42. package/dist/heatwave/index.js +10 -0
  43. package/{heatwave → dist/heatwave}/isobar/objectarraylabels.js +202 -247
  44. package/{heatwave → dist/heatwave}/isobar/plugin.js +343 -340
  45. package/{heatwave → dist/heatwave}/isobar/quadtreecontours.js +300 -336
  46. package/{heatwave → dist/heatwave}/plugins/heatwaveglobeshell.js +206 -258
  47. package/dist/index.js +58 -0
  48. package/{jest.config.js → dist/jest.config.js} +7 -6
  49. package/{partialrings → dist/partialrings}/buffer-manager.js +81 -89
  50. package/dist/partialrings/index.js +41 -0
  51. package/{partialrings → dist/partialrings}/plugin.js +135 -160
  52. package/{partialrings → dist/partialrings}/program.js +204 -242
  53. package/{pin → dist/pin}/pin-object-array.js +305 -381
  54. package/{pin → dist/pin}/pin-point-totem.js +60 -77
  55. package/{point-heat-map → dist/point-heat-map}/adaptors/timetracksplugin-format-to-this.js +66 -78
  56. package/dist/point-heat-map/index.js +1 -0
  57. package/{point-heat-map → dist/point-heat-map}/plugin-webworker.js +126 -151
  58. package/{point-heat-map → dist/point-heat-map}/point-to-heat-map-flow.js +127 -150
  59. package/dist/point-tracks/key-methods.js +5 -0
  60. package/{point-tracks → dist/point-tracks}/plugin.js +338 -394
  61. package/dist/programs/arrowfield/index.js +7 -0
  62. package/{programs → dist/programs}/arrowfield/logic.js +144 -173
  63. package/{programs → dist/programs}/arrowfield/object.js +66 -89
  64. package/{programs → dist/programs}/data2legend/density-to-legend.js +76 -90
  65. package/{programs → dist/programs}/data2legend/point-to-density-texture.js +76 -90
  66. package/dist/programs/float2legendwithratio/index.js +8 -0
  67. package/{programs → dist/programs}/float2legendwithratio/logic.js +122 -145
  68. package/{programs → dist/programs}/float2legendwithratio/object.js +110 -141
  69. package/{programs → dist/programs}/globe-util/is-globe-moved.js +21 -27
  70. package/dist/programs/globeshell/index.js +8 -0
  71. package/dist/programs/globeshell/noise/noises.js +1 -0
  72. package/dist/programs/globeshell/wiggle/index.js +8 -0
  73. package/{programs → dist/programs}/globeshell/wiggle/logic.js +246 -272
  74. package/{programs → dist/programs}/globeshell/wiggle/object.js +72 -93
  75. package/dist/programs/helpers/blender/index.js +1 -0
  76. package/{programs → dist/programs}/helpers/blender/program.js +61 -73
  77. package/dist/programs/helpers/fadeaway/index.js +7 -0
  78. package/{programs → dist/programs}/helpers/fadeaway/logic.js +49 -53
  79. package/dist/programs/helpers/fadeaway/object.js +20 -0
  80. package/dist/programs/helpers/index.js +8 -0
  81. package/dist/programs/index.js +58 -0
  82. package/dist/programs/interface.js +1 -0
  83. package/{programs → dist/programs}/line-on-globe/angled-line.js +125 -155
  84. package/{programs → dist/programs}/line-on-globe/circle-accurate-3d.js +95 -121
  85. package/{programs → dist/programs}/line-on-globe/circle-accurate-flat.js +158 -204
  86. package/{programs → dist/programs}/line-on-globe/circle-accurate.js +117 -141
  87. package/{programs → dist/programs}/line-on-globe/circle.js +111 -135
  88. package/{programs → dist/programs}/line-on-globe/degree-padding-around-circle-3d.js +111 -140
  89. package/dist/programs/line-on-globe/index.js +1 -0
  90. package/{programs → dist/programs}/line-on-globe/lines-color-instanced-flat.js +91 -106
  91. package/{programs/line-on-globe/linestrip.ts → dist/programs/line-on-globe/linestrip.js} +108 -165
  92. package/{programs → dist/programs}/line-on-globe/naive-accurate-flexible.js +127 -171
  93. package/{programs → dist/programs}/line-on-globe/to-the-surface.js +83 -101
  94. package/dist/programs/line-on-globe/util.js +8 -0
  95. package/{programs → dist/programs}/picking/pickable-renderer.js +107 -135
  96. package/{programs → dist/programs}/point-on-globe/element-globe-surface-glow.js +101 -127
  97. package/{programs → dist/programs}/point-on-globe/element-point-glow.js +88 -119
  98. package/{programs → dist/programs}/point-on-globe/square-pixel-point.js +126 -141
  99. package/{programs/programcache.ts → dist/programs/programcache.js} +131 -131
  100. package/{programs → dist/programs}/rings/distancering/circleflatprogram.js +115 -95
  101. package/{programs → dist/programs}/rings/distancering/circlepaddingfreeangleprogram.js +320 -329
  102. package/{programs → dist/programs}/rings/distancering/circlepaddysharedbuffer.js +357 -420
  103. package/dist/programs/rings/distancering/index.js +14 -0
  104. package/{programs → dist/programs}/rings/distancering/paddyflatprogram.js +120 -94
  105. package/{programs → dist/programs}/rings/distancering/paddyflatprogram2d.js +122 -98
  106. package/{programs → dist/programs}/rings/distancering/paddyflatprogram3d.js +120 -94
  107. package/dist/programs/rings/distancering/shader.js +1 -0
  108. package/dist/programs/rings/index.js +17 -0
  109. package/{programs → dist/programs}/rings/partial-ring/piece-of-pie.js +181 -221
  110. package/{programs → dist/programs}/totems/camerauniformblock.js +147 -184
  111. package/{programs → dist/programs}/totems/canvas-webglobe-info.js +102 -128
  112. package/{programs → dist/programs}/totems/gpu-selection-uniform-block.js +104 -128
  113. package/dist/programs/totems/index.js +40 -0
  114. package/dist/programs/two-d/pixel-circle.js +1 -0
  115. package/{programs → dist/programs}/two-d/pixel-padding-for-compass.js +101 -113
  116. package/{programs → dist/programs}/util.js +17 -20
  117. package/dist/programs/vectorfields/index.js +23 -0
  118. package/{programs → dist/programs}/vectorfields/logics/drawrectangleparticles.js +65 -83
  119. package/dist/programs/vectorfields/logics/index.js +12 -0
  120. package/{programs → dist/programs}/vectorfields/logics/pixelbased.js +84 -103
  121. package/{programs → dist/programs}/vectorfields/logics/ubo.js +55 -56
  122. package/{programs → dist/programs}/vectorfields/pingpongbuffermanager.js +76 -80
  123. package/dist/rangerings/enum.js +5 -0
  124. package/dist/rangerings/index.js +15 -0
  125. package/{rangerings → dist/rangerings}/plugin.js +560 -649
  126. package/{rangerings → dist/rangerings}/rangeringangletext.js +329 -368
  127. package/{rangerings → dist/rangerings}/ring-account.js +117 -129
  128. package/{shaders → dist/shaders}/fragment-toy/firework.js +5 -2
  129. package/{shaders → dist/shaders}/fragment-toy/singularity.js +5 -5
  130. package/{shape-on-terrain/arc/naive/plugin.ts → dist/shape-on-terrain/arc/naive/plugin.js} +252 -304
  131. package/{timetracks → dist/timetracks}/adaptors-line-strip.js +71 -80
  132. package/{timetracks → dist/timetracks}/adaptors.js +122 -133
  133. package/dist/timetracks/index.js +19 -0
  134. package/{timetracks → dist/timetracks}/plugin-line-strip.js +250 -295
  135. package/{timetracks → dist/timetracks}/plugin.js +258 -304
  136. package/{timetracks → dist/timetracks}/program-line-strip.js +416 -493
  137. package/{timetracks → dist/timetracks}/program.js +464 -542
  138. package/{timetracks → dist/timetracks}/programpoint-line-strip.js +101 -122
  139. package/{timetracks → dist/timetracks}/programpoint.js +101 -122
  140. package/{types.ts → dist/types.js} +15 -17
  141. package/{util → dist/util}/account/bufferoffsetmanager.js +179 -209
  142. package/dist/util/account/index.js +23 -0
  143. package/{util/account/single-attribute-buffer-management/buffer-manager.ts → dist/util/account/single-attribute-buffer-management/buffer-manager.js} +108 -119
  144. package/{util/account/single-attribute-buffer-management/buffer-orchestrator.ts → dist/util/account/single-attribute-buffer-management/buffer-orchestrator.js} +150 -173
  145. package/dist/util/account/single-attribute-buffer-management/index.js +9 -0
  146. package/{util/account/single-attribute-buffer-management/object-store.ts → dist/util/account/single-attribute-buffer-management/object-store.js} +51 -65
  147. package/dist/util/account/single-attribute-buffer-management/types.js +2 -0
  148. package/{util → dist/util}/account/util.js +22 -22
  149. package/dist/util/algorithms/index.js +1 -0
  150. package/{util → dist/util}/algorithms/search-binary.js +28 -26
  151. package/dist/util/check/get.js +18 -0
  152. package/dist/util/check/index.js +1 -0
  153. package/dist/util/check/typecheck.js +49 -0
  154. package/{util → dist/util}/geometry/index.js +51 -53
  155. package/{util/gl-util/buffer/attribute-loader.ts → dist/util/gl-util/buffer/attribute-loader.js} +69 -85
  156. package/dist/util/gl-util/buffer/index.js +6 -0
  157. package/dist/util/gl-util/buffer/types.js +1 -0
  158. package/dist/util/gl-util/draw-options/methods.js +38 -0
  159. package/dist/util/gl-util/draw-options/types.js +15 -0
  160. package/{util/gl-util/uniform-block/manager.ts → dist/util/gl-util/uniform-block/manager.js} +156 -187
  161. package/dist/util/gl-util/uniform-block/shader.js +1 -0
  162. package/dist/util/gl-util/uniform-block/types.js +8 -0
  163. package/{util → dist/util}/heatwavedatamanager/datamanager.js +152 -168
  164. package/dist/util/heatwavedatamanager/index.js +10 -0
  165. package/{util → dist/util}/heatwavedatamanager/pointcoordinatesdatacalculator.js +122 -133
  166. package/{util → dist/util}/heatwavedatamanager/pointcoordsmeta.js +20 -22
  167. package/dist/util/index.js +57 -0
  168. package/dist/util/interpolation/index.js +1 -0
  169. package/dist/util/interpolation/timetrack/index.js +5 -0
  170. package/{util → dist/util}/interpolation/timetrack/timetrack-interpolator.js +79 -88
  171. package/{util → dist/util}/interpolation/timetrack/web-worker-str.js +5 -2
  172. package/{util → dist/util}/interpolation/timetrack/web-worker.js +48 -51
  173. package/{util → dist/util}/jshelpers/data-filler.js +20 -19
  174. package/{util → dist/util}/jshelpers/equality.js +20 -17
  175. package/dist/util/jshelpers/index.js +37 -0
  176. package/{util → dist/util}/jshelpers/timefilters.js +32 -32
  177. package/{util → dist/util}/picking/fence.js +46 -46
  178. package/{util → dist/util}/picking/picker-displayer.js +139 -177
  179. package/{util → dist/util}/programs/draw-texture-on-canvas.js +69 -82
  180. package/dist/util/programs/index.js +17 -0
  181. package/{util → dist/util}/programs/shapesonglobe.js +174 -206
  182. package/{util → dist/util}/programs/supersampletotextures.js +103 -132
  183. package/{util → dist/util}/programs/texturetoglobe.js +133 -154
  184. package/{util/shaderfunctions/geometrytransformations.ts → dist/util/shaderfunctions/geometrytransformations.js} +68 -116
  185. package/dist/util/shaderfunctions/index.js +18 -0
  186. package/{util → dist/util}/shaderfunctions/nodata.js +5 -4
  187. package/{util → dist/util}/shaderfunctions/noisefunctions.js +9 -10
  188. package/{util/surface-line-data/arc-bboxes.ts → dist/util/surface-line-data/arc-bboxes.js} +25 -42
  189. package/{util → dist/util}/surface-line-data/arcs-to-cuts.js +50 -74
  190. package/dist/util/surface-line-data/cut-arc.js +1 -0
  191. package/{util/surface-line-data/flow.ts → dist/util/surface-line-data/flow.js} +28 -52
  192. package/dist/util/surface-line-data/rbush-manager.js +1 -0
  193. package/dist/util/surface-line-data/types.js +1 -0
  194. package/dist/util/surface-line-data/web-worker.js +1 -0
  195. package/dist/util/webglobe/gldefaultstates.js +7 -0
  196. package/dist/util/webglobe/index.js +18 -0
  197. package/{util → dist/util}/webglobe/rasteroverlay.js +78 -96
  198. package/{util/webglobjectbuilders.ts → dist/util/webglobjectbuilders.js} +388 -456
  199. package/{util → dist/util}/webglobjectbuilders1.js +237 -271
  200. package/{waveparticles → dist/waveparticles}/adaptor.js +17 -16
  201. package/dist/waveparticles/index.js +10 -0
  202. package/{waveparticles → dist/waveparticles}/plugin.js +266 -313
  203. package/{wind → dist/wind}/imagetovectorfieldandmagnitude.js +35 -39
  204. package/dist/wind/index.js +14 -0
  205. package/{wind → dist/wind}/plugin.js +681 -812
  206. package/{wind → dist/wind}/vectorfieldimage.js +25 -27
  207. package/{write-text → dist/write-text}/attached-text-writer.js +91 -105
  208. package/{write-text → dist/write-text}/context-text.js +98 -125
  209. package/{write-text → dist/write-text}/context-text3.js +155 -178
  210. package/dist/write-text/index.js +5 -0
  211. package/{write-text → dist/write-text}/writer-plugin.js +8 -7
  212. package/package.json +5 -2
  213. package/Math/arc.ts +0 -76
  214. package/Math/constants.ts +0 -11
  215. package/Math/frustum/types.ts +0 -11
  216. package/Math/index.js +0 -0
  217. package/Math/juction/arc-plane.ts +0 -114
  218. package/Math/juction/line-sphere.ts +0 -30
  219. package/Math/line.ts +0 -70
  220. package/Math/matrix4.ts +0 -0
  221. package/Math/plane.ts +0 -86
  222. package/Math/roadmap.md +0 -10
  223. package/Math/types.ts +0 -45
  224. package/Math/utils.js +0 -3
  225. package/algorithms/search-binary.js +0 -14
  226. package/altitude-locator/adaptors.js +0 -0
  227. package/altitude-locator/keymethod.js +0 -0
  228. package/arrowfield/index.js +0 -3
  229. package/bearing-line/index.js +0 -2
  230. package/circle-line-chain/init.js +0 -0
  231. package/circle-line-chain/readme.md +0 -57
  232. package/circle-line-chain/util.js +0 -1
  233. package/compass-rose/index.js +0 -3
  234. package/compassrose/index.js +0 -2
  235. package/depth-locator/readme.md +0 -26
  236. package/globe-types.ts +0 -13
  237. package/heatwave/index.js +0 -4
  238. package/partialrings/goals.md +0 -17
  239. package/partialrings/index.js +0 -3
  240. package/point-heat-map/index.js +0 -0
  241. package/point-heat-map/readme.md +0 -15
  242. package/point-tracks/key-methods.js +0 -3
  243. package/programs/arrowfield/index.js +0 -2
  244. package/programs/float2legendwithratio/index.js +0 -3
  245. package/programs/globeshell/index.js +0 -2
  246. package/programs/globeshell/noise/noises.js +0 -0
  247. package/programs/globeshell/wiggle/index.js +0 -6
  248. package/programs/helpers/blender/index.js +0 -0
  249. package/programs/helpers/fadeaway/index.js +0 -3
  250. package/programs/helpers/fadeaway/object.js +0 -20
  251. package/programs/helpers/index.js +0 -2
  252. package/programs/index.js +0 -21
  253. package/programs/interface.ts +0 -7
  254. package/programs/line-on-globe/index.js +0 -0
  255. package/programs/line-on-globe/util.js +0 -8
  256. package/programs/rings/distancering/index.js +0 -5
  257. package/programs/rings/distancering/shader.js +0 -0
  258. package/programs/rings/index.js +0 -1
  259. package/programs/totems/camerauniformblock.d.ts +0 -48
  260. package/programs/totems/index.ts +0 -2
  261. package/programs/two-d/pixel-circle.js +0 -0
  262. package/programs/vectorfields/index.js +0 -3
  263. package/programs/vectorfields/logics/index.js +0 -5
  264. package/publish.bat +0 -60
  265. package/rangerings/enum.js +0 -3
  266. package/rangerings/index.js +0 -5
  267. package/shape-on-terrain/goal.md +0 -12
  268. package/tests/Math/junction/arc-plane.test.ts +0 -133
  269. package/tests/Math/junction/plane-plane.test.ts +0 -82
  270. package/tests/Math/plane.test.ts +0 -43
  271. package/tests/Math/vec3.test.ts +0 -14
  272. package/timetracks/index.js +0 -6
  273. package/timetracks/readme.md +0 -1
  274. package/tsconfig.json +0 -22
  275. package/util/account/index.js +0 -6
  276. package/util/account/single-attribute-buffer-management/index.ts +0 -13
  277. package/util/account/single-attribute-buffer-management/types.ts +0 -39
  278. package/util/algorithms/index.js +0 -0
  279. package/util/check/get.js +0 -13
  280. package/util/check/index.js +0 -0
  281. package/util/check/typecheck.js +0 -39
  282. package/util/gl-util/buffer/index.ts +0 -6
  283. package/util/gl-util/buffer/types.ts +0 -13
  284. package/util/gl-util/draw-options/methods.ts +0 -66
  285. package/util/gl-util/draw-options/types.ts +0 -28
  286. package/util/gl-util/uniform-block/roadmap.md +0 -70
  287. package/util/gl-util/uniform-block/shader.js +0 -0
  288. package/util/gl-util/uniform-block/types.ts +0 -27
  289. package/util/heatwavedatamanager/index.js +0 -3
  290. package/util/index.js +0 -13
  291. package/util/interpolation/index.js +0 -0
  292. package/util/interpolation/timetrack/index.js +0 -9
  293. package/util/jshelpers/index.js +0 -1
  294. package/util/programs/index.js +0 -1
  295. package/util/shaderfunctions/index.js +0 -2
  296. package/util/surface-line-data/cut-arc.js +0 -0
  297. package/util/surface-line-data/rbush-manager.js +0 -0
  298. package/util/surface-line-data/types.ts +0 -27
  299. package/util/surface-line-data/web-worker.js +0 -0
  300. package/util/webglobe/gldefaultstates.js +0 -5
  301. package/util/webglobe/index.js +0 -2
  302. package/waveparticles/index.js +0 -3
  303. package/wind/index.js +0 -5
  304. package/write-text/index.js +0 -1
@@ -1,194 +1,164 @@
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- /**
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- * Author: Toprak Nihat Deniz Ozturk
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- */
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-
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- import { createProgram, defaultblendfunction, shaderfunctions } from "../util";
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-
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- export default class TrackGlowLineProgram {
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- /**
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- * @param {WebGL2RenderingContext} gl
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- * @param {number} width
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- * @param {number} height
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- * @param {Object} options
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- * @param {number} options.headPercentage 0 ~ 1
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- * @param {number} options.routeAlpha 0 ~ 1
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- * @param {Array.<Number>} options.weights [w1, w2, w3, w4, w5]
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- * @param {number} options.alphaThreshold 0 ~ 1
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- * @param {number} options.exposure 0 ~ inf
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- * @param {number} options.gamma 0 ~ inf
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- * @param {number} options.finalAlphaRatio 0 ~ 1
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- * @param {+int} options.blurRepetition 1 ~ inf default 2
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- */
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- constructor(gl, attrBuffer, width, height, options = {}) {
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- this.gl = gl;
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- this.program = null;
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-
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-
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- // this._inBuffer = gl.createBuffer();
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- this._inBuffer = attrBuffer;
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-
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- this._frameBuffer = gl.createFramebuffer();
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- this._lineProgram = this._createLineProgram();
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- this._blurProgram = this._createBlurProgram();
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- this._combineProgram = this._createCombineProgram();
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- this.resize(width, height);
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-
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- this._middleTexture = null;
37
- this._blurTextures = null;
38
- this._createInnerTextures();
39
-
40
- this._blurFrameBuffers = [gl.createFramebuffer(), gl.createFramebuffer()];
41
-
42
- this._blurRepetition = options.blurRepetition || 1;
43
- this._totalLength = 0;
44
- this._initUniforms(options);
45
- }
46
-
47
-
48
- _createInnerTextures() {
49
- this._middleTexture = this._createTextures();
50
- this._blurTextures = [this._createTextures(), this._createTextures()];
51
- }
52
-
53
- _initUniforms(options = {}) {
54
- const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
55
-
56
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
57
-
58
- gl.useProgram(_lineProgram.program);
59
- gl.uniform1f(_lineProgram.u_head_percentage, options.headPercentage || 1.0 / 30.0);
60
- gl.uniform1f(_lineProgram.u_route_alpha, options.routeAlpha || 0.025);
61
-
62
- gl.useProgram(_blurProgram.program);
63
- gl.uniform1fv(_blurProgram.u_weight, options.weights || [0.55, 0.45045946, 0.3216216, 0.254054, 0.056216]);
64
-
65
- gl.useProgram(_combineProgram.program);
66
- gl.uniform1f(_combineProgram.u_exposure, options.exposure || 1.0);
67
- gl.uniform1f(_combineProgram.u_gamma, options.gamma || 1.0);
68
- gl.uniform1f(_combineProgram.u_final_alpha_ratio, options.finalAlphaRatio || 1.0);
69
- gl.useProgram(currentProgram);
70
- }
71
-
72
-
73
-
74
-
75
-
76
- /**
77
- * @param {number} gamma 0 ~ inf
78
- */
79
- setGamma(gamma) {
80
- if (gamma < 0) {
81
- console.warn("gamma should be equal or greater than 0, but got", gamma);
82
- return;
83
- }
84
- const { gl, _combineProgram } = this;
85
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
86
- gl.useProgram(_combineProgram.program);
87
- gl.uniform1f(_combineProgram.u_gamma, gamma);
88
- gl.useProgram(currentProgram);
89
- }
90
-
91
- /**
92
- *
93
- * @param {number} exposure 0 ~ inf
94
- * @returns
95
- */
96
- setExposure(exposure) {
97
- if (exposure < 0) {
98
- console.warn("exposure should be equal or greater than 0, but got", exposure);
99
- return;
100
- }
101
- const { gl, _combineProgram } = this;
102
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
103
- gl.useProgram(_combineProgram.program);
104
- gl.uniform1f(_combineProgram.u_exposure, exposure);
105
- gl.useProgram(currentProgram);
106
- }
107
-
108
-
109
- /**
110
- *
111
- * @param {number} ratio 0 ~ 1
112
- * @returns
113
- */
114
- setFinalAlphaRatio(ratio) {
115
- if (ratio < 0 || ratio > 1) {
116
- console.warn("ratio should be between 0 and 1, but got", ratio);
117
- return;
118
- }
119
- const { gl, _combineProgram } = this;
120
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
121
- gl.useProgram(_combineProgram.program);
122
- gl.uniform1f(_combineProgram.u_final_alpha_ratio, ratio);
123
- gl.useProgram(currentProgram);
124
-
125
- }
126
-
127
- /**
128
- * @param {Array.<Number>} weight [w1, w2, w3, w4, w5]
129
- */
130
- setBlurWeights(weights) {
131
- if (weights.length !== 5) {
132
- console.warn("weights should be an array of 5 numbers, but got", weights);
133
- return;
134
- }
135
- const { gl, _blurProgram } = this;
136
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
137
- gl.useProgram(_blurProgram.program);
138
- gl.uniform1fv(_blurProgram.u_weight, weights);
139
- gl.useProgram(currentProgram);
140
- }
141
-
142
-
143
- /**
144
- * @param {number} routeAlpha 0 ~ 1
145
- */
146
- setRouteAlpha(routeAlpha) {
147
- if (routeAlpha < 0 || routeAlpha > 1) {
148
- console.warn("routeAlpha should be between 0 and 1, but got", routeAlpha);
149
- return;
150
- }
151
- const { gl, _lineProgram } = this;
152
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
153
- gl.useProgram(_lineProgram.program);
154
- gl.uniform1f(_lineProgram.u_route_alpha, routeAlpha);
155
- gl.useProgram(currentProgram);
156
- }
157
-
158
-
159
- /**
160
- * blur uses pingpong effect. This number decides how many times the blur will be applied.
161
- * @param {+int} repetition
162
- * @returns
163
- */
164
- setBlurRepetition(repetition) {
165
- if (repetition < 0 && repetition % 1 !== 0) {
166
- console.warn("repetition should be an integer greater than 0, but got", repetition);
167
- return;
168
- }
169
- this._blurRepetition = repetition;
170
- }
171
-
172
- /**
173
- * Head Is colored as white. This number decides proportion of the head according to the total length of the line.
174
- * @param {Number} percentage 0 ~ 1
175
- */
176
- setHeadPercentage(percentage) {
177
- if (percentage < 0 || 1 < percentage) {
178
- console.warn("percentage should be between 0 and 1, but got", percentage);
179
- return
180
- };
181
- const { gl, _lineProgram } = this;
182
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
183
- gl.useProgram(_lineProgram.program);
184
- gl.uniform1f(_lineProgram.u_head_percentage, percentage);
185
- gl.useProgram(currentProgram);
186
- }
187
-
188
-
189
- _createDrawTextureProgram() {
190
- const gl = this.gl;
191
-
1
+ "use strict";
2
+ /**
3
+ * Author: Toprak Nihat Deniz Ozturk
4
+ */
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const util_1 = require("../util");
7
+ class TrackGlowLineProgram {
8
+ /**
9
+ * @param {WebGL2RenderingContext} gl
10
+ * @param {number} width
11
+ * @param {number} height
12
+ * @param {Object} options
13
+ * @param {number} options.headPercentage 0 ~ 1
14
+ * @param {number} options.routeAlpha 0 ~ 1
15
+ * @param {Array.<Number>} options.weights [w1, w2, w3, w4, w5]
16
+ * @param {number} options.alphaThreshold 0 ~ 1
17
+ * @param {number} options.exposure 0 ~ inf
18
+ * @param {number} options.gamma 0 ~ inf
19
+ * @param {number} options.finalAlphaRatio 0 ~ 1
20
+ * @param {+int} options.blurRepetition 1 ~ inf default 2
21
+ */
22
+ constructor(gl, attrBuffer, width, height, options = {}) {
23
+ this.gl = gl;
24
+ this.program = null;
25
+ // this._inBuffer = gl.createBuffer();
26
+ this._inBuffer = attrBuffer;
27
+ this._frameBuffer = gl.createFramebuffer();
28
+ this._lineProgram = this._createLineProgram();
29
+ this._blurProgram = this._createBlurProgram();
30
+ this._combineProgram = this._createCombineProgram();
31
+ this.resize(width, height);
32
+ this._middleTexture = null;
33
+ this._blurTextures = null;
34
+ this._createInnerTextures();
35
+ this._blurFrameBuffers = [gl.createFramebuffer(), gl.createFramebuffer()];
36
+ this._blurRepetition = options.blurRepetition || 1;
37
+ this._totalLength = 0;
38
+ this._initUniforms(options);
39
+ }
40
+ _createInnerTextures() {
41
+ this._middleTexture = this._createTextures();
42
+ this._blurTextures = [this._createTextures(), this._createTextures()];
43
+ }
44
+ _initUniforms(options = {}) {
45
+ const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
46
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
47
+ gl.useProgram(_lineProgram.program);
48
+ gl.uniform1f(_lineProgram.u_head_percentage, options.headPercentage || 1.0 / 30.0);
49
+ gl.uniform1f(_lineProgram.u_route_alpha, options.routeAlpha || 0.025);
50
+ gl.useProgram(_blurProgram.program);
51
+ gl.uniform1fv(_blurProgram.u_weight, options.weights || [0.55, 0.45045946, 0.3216216, 0.254054, 0.056216]);
52
+ gl.useProgram(_combineProgram.program);
53
+ gl.uniform1f(_combineProgram.u_exposure, options.exposure || 1.0);
54
+ gl.uniform1f(_combineProgram.u_gamma, options.gamma || 1.0);
55
+ gl.uniform1f(_combineProgram.u_final_alpha_ratio, options.finalAlphaRatio || 1.0);
56
+ gl.useProgram(currentProgram);
57
+ }
58
+ /**
59
+ * @param {number} gamma 0 ~ inf
60
+ */
61
+ setGamma(gamma) {
62
+ if (gamma < 0) {
63
+ console.warn("gamma should be equal or greater than 0, but got", gamma);
64
+ return;
65
+ }
66
+ const { gl, _combineProgram } = this;
67
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
68
+ gl.useProgram(_combineProgram.program);
69
+ gl.uniform1f(_combineProgram.u_gamma, gamma);
70
+ gl.useProgram(currentProgram);
71
+ }
72
+ /**
73
+ *
74
+ * @param {number} exposure 0 ~ inf
75
+ * @returns
76
+ */
77
+ setExposure(exposure) {
78
+ if (exposure < 0) {
79
+ console.warn("exposure should be equal or greater than 0, but got", exposure);
80
+ return;
81
+ }
82
+ const { gl, _combineProgram } = this;
83
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
84
+ gl.useProgram(_combineProgram.program);
85
+ gl.uniform1f(_combineProgram.u_exposure, exposure);
86
+ gl.useProgram(currentProgram);
87
+ }
88
+ /**
89
+ *
90
+ * @param {number} ratio 0 ~ 1
91
+ * @returns
92
+ */
93
+ setFinalAlphaRatio(ratio) {
94
+ if (ratio < 0 || ratio > 1) {
95
+ console.warn("ratio should be between 0 and 1, but got", ratio);
96
+ return;
97
+ }
98
+ const { gl, _combineProgram } = this;
99
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
100
+ gl.useProgram(_combineProgram.program);
101
+ gl.uniform1f(_combineProgram.u_final_alpha_ratio, ratio);
102
+ gl.useProgram(currentProgram);
103
+ }
104
+ /**
105
+ * @param {Array.<Number>} weight [w1, w2, w3, w4, w5]
106
+ */
107
+ setBlurWeights(weights) {
108
+ if (weights.length !== 5) {
109
+ console.warn("weights should be an array of 5 numbers, but got", weights);
110
+ return;
111
+ }
112
+ const { gl, _blurProgram } = this;
113
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
114
+ gl.useProgram(_blurProgram.program);
115
+ gl.uniform1fv(_blurProgram.u_weight, weights);
116
+ gl.useProgram(currentProgram);
117
+ }
118
+ /**
119
+ * @param {number} routeAlpha 0 ~ 1
120
+ */
121
+ setRouteAlpha(routeAlpha) {
122
+ if (routeAlpha < 0 || routeAlpha > 1) {
123
+ console.warn("routeAlpha should be between 0 and 1, but got", routeAlpha);
124
+ return;
125
+ }
126
+ const { gl, _lineProgram } = this;
127
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
128
+ gl.useProgram(_lineProgram.program);
129
+ gl.uniform1f(_lineProgram.u_route_alpha, routeAlpha);
130
+ gl.useProgram(currentProgram);
131
+ }
132
+ /**
133
+ * blur uses pingpong effect. This number decides how many times the blur will be applied.
134
+ * @param {+int} repetition
135
+ * @returns
136
+ */
137
+ setBlurRepetition(repetition) {
138
+ if (repetition < 0 && repetition % 1 !== 0) {
139
+ console.warn("repetition should be an integer greater than 0, but got", repetition);
140
+ return;
141
+ }
142
+ this._blurRepetition = repetition;
143
+ }
144
+ /**
145
+ * Head Is colored as white. This number decides proportion of the head according to the total length of the line.
146
+ * @param {Number} percentage 0 ~ 1
147
+ */
148
+ setHeadPercentage(percentage) {
149
+ if (percentage < 0 || 1 < percentage) {
150
+ console.warn("percentage should be between 0 and 1, but got", percentage);
151
+ return;
152
+ }
153
+ ;
154
+ const { gl, _lineProgram } = this;
155
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
156
+ gl.useProgram(_lineProgram.program);
157
+ gl.uniform1f(_lineProgram.u_head_percentage, percentage);
158
+ gl.useProgram(currentProgram);
159
+ }
160
+ _createDrawTextureProgram() {
161
+ const gl = this.gl;
192
162
  const vertexShader = `#version 300 es
193
163
  precision highp float;
194
164
 
@@ -200,8 +170,7 @@ void main() {
200
170
  gl_Position = vec4(a_position, 0.0, 1.0);
201
171
  v_texcoord = a_position.xy * 0.5 + 0.5;
202
172
  }
203
- `;
204
-
173
+ `;
205
174
  const fragmentShader = `#version 300 es
206
175
  precision highp float;
207
176
 
@@ -220,38 +189,33 @@ void main() {
220
189
  outColor = hdrColor;
221
190
  outColor.a *= u_final_alpha_ratio;
222
191
  }
223
- `;
224
- const program = createProgram(this.gl, vertexShader, fragmentShader);
225
-
226
- const buffer = gl.createBuffer();
227
- const a_position = gl.getAttribLocation(program, "a_position");
228
- const vao = gl.createVertexArray();
229
- gl.bindVertexArray(vao);
230
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
231
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
232
- -1, -1,
233
- 1, -1,
234
- 1, 1,
235
- -1, -1,
236
- 1, 1,
237
- -1, 1,
238
- ]), gl.STATIC_DRAW);
239
- gl.enableVertexAttribArray(a_position);
240
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
241
- gl.bindVertexArray(null);
242
-
243
- return {
244
- program: program,
245
- vao: vao,
246
- u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
247
- u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
248
- };
249
- }
250
-
251
-
252
- _createCombineProgram() {
253
- const gl = this.gl;
254
-
192
+ `;
193
+ const program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
194
+ const buffer = gl.createBuffer();
195
+ const a_position = gl.getAttribLocation(program, "a_position");
196
+ const vao = gl.createVertexArray();
197
+ gl.bindVertexArray(vao);
198
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
199
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
200
+ -1, -1,
201
+ 1, -1,
202
+ 1, 1,
203
+ -1, -1,
204
+ 1, 1,
205
+ -1, 1,
206
+ ]), gl.STATIC_DRAW);
207
+ gl.enableVertexAttribArray(a_position);
208
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
209
+ gl.bindVertexArray(null);
210
+ return {
211
+ program: program,
212
+ vao: vao,
213
+ u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
214
+ u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
215
+ };
216
+ }
217
+ _createCombineProgram() {
218
+ const gl = this.gl;
255
219
  const vertexShader = `#version 300 es
256
220
  precision highp float;
257
221
 
@@ -263,8 +227,7 @@ void main() {
263
227
  gl_Position = vec4(a_position, 0.0, 1.0);
264
228
  v_texcoord = a_position.xy * 0.5 + 0.5;
265
229
  }
266
- `;
267
-
230
+ `;
268
231
  const fragmentShader = `#version 300 es
269
232
  precision highp float;
270
233
 
@@ -288,41 +251,36 @@ void main() {
288
251
  result.a *= u_final_alpha_ratio;
289
252
  outColor = result;
290
253
  }
291
- `;
292
- const program = createProgram(this.gl, vertexShader, fragmentShader);
293
-
294
- const buffer = gl.createBuffer();
295
- const a_position = gl.getAttribLocation(program, "a_position");
296
- const vao = gl.createVertexArray();
297
- gl.bindVertexArray(vao);
298
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
299
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
300
- -1, -1,
301
- 1, -1,
302
- 1, 1,
303
- -1, -1,
304
- 1, 1,
305
- -1, 1,
306
- ]), gl.STATIC_DRAW);
307
- gl.enableVertexAttribArray(a_position);
308
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
309
- gl.bindVertexArray(null);
310
-
311
- return {
312
- program: program,
313
- vao: vao,
314
- u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
315
- u_bloom_texture: gl.getUniformLocation(program, "u_bloom_texture"),
316
- u_exposure: gl.getUniformLocation(program, "u_exposure"),
317
- u_gamma: gl.getUniformLocation(program, "u_gamma"),
318
- u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
319
- };
320
- }
321
-
322
-
323
- _createBlurProgram() {
324
- const gl = this.gl;
325
-
254
+ `;
255
+ const program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
256
+ const buffer = gl.createBuffer();
257
+ const a_position = gl.getAttribLocation(program, "a_position");
258
+ const vao = gl.createVertexArray();
259
+ gl.bindVertexArray(vao);
260
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
261
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
262
+ -1, -1,
263
+ 1, -1,
264
+ 1, 1,
265
+ -1, -1,
266
+ 1, 1,
267
+ -1, 1,
268
+ ]), gl.STATIC_DRAW);
269
+ gl.enableVertexAttribArray(a_position);
270
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
271
+ gl.bindVertexArray(null);
272
+ return {
273
+ program: program,
274
+ vao: vao,
275
+ u_main_texture: gl.getUniformLocation(program, "u_main_texture"),
276
+ u_bloom_texture: gl.getUniformLocation(program, "u_bloom_texture"),
277
+ u_exposure: gl.getUniformLocation(program, "u_exposure"),
278
+ u_gamma: gl.getUniformLocation(program, "u_gamma"),
279
+ u_final_alpha_ratio: gl.getUniformLocation(program, "u_final_alpha_ratio"),
280
+ };
281
+ }
282
+ _createBlurProgram() {
283
+ const gl = this.gl;
326
284
  const vertexShader = `#version 300 es
327
285
  precision highp float;
328
286
 
@@ -332,7 +290,7 @@ out vec2 v_texcoord;
332
290
  void main() {
333
291
  gl_Position = vec4(a_position, 0.0, 1.0);
334
292
  v_texcoord = a_position.xy * 0.5 + 0.5;
335
- }`;
293
+ }`;
336
294
  const fragmentShader = `#version 300 es
337
295
  precision highp float;
338
296
 
@@ -382,54 +340,45 @@ void main()
382
340
  }
383
341
  outColor = vec4(color, total_alpha);
384
342
  }
385
- `;
386
-
387
- const program = createProgram(this.gl, vertexShader, fragmentShader);
388
-
389
- const buffer = gl.createBuffer();
390
- const a_position = gl.getAttribLocation(program, "a_position");
391
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
392
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
393
- -1, -1,
394
- 1, -1,
395
- 1, 1,
396
- -1, -1,
397
- 1, 1,
398
- -1, 1,
399
- ]), gl.STATIC_DRAW);
400
- const vao = gl.createVertexArray();
401
- gl.bindVertexArray(vao);
402
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
403
- gl.enableVertexAttribArray(a_position);
404
-
405
- gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
406
- gl.bindVertexArray(null);
407
-
408
- return {
409
- program: program,
410
- vao: vao,
411
- u_texture: gl.getUniformLocation(program, "u_texture"),
412
- u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
413
- u_weight: gl.getUniformLocation(program, "u_weight"),
414
- };
415
- }
416
-
417
-
418
- resize(width, height) {
419
- const { gl, _lineProgram } = this;
420
- this._width = width;
421
- this._height = height;
422
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
423
- this._createInnerTextures();
424
- gl.useProgram(_lineProgram.program);
425
- gl.uniform2fv(_lineProgram.u_scrWH, [width, height]);
426
- gl.useProgram(currentProgram);
427
- }
428
-
429
- _createLineProgram() {
430
-
431
- const gl = this.gl;
432
-
343
+ `;
344
+ const program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
345
+ const buffer = gl.createBuffer();
346
+ const a_position = gl.getAttribLocation(program, "a_position");
347
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
348
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
349
+ -1, -1,
350
+ 1, -1,
351
+ 1, 1,
352
+ -1, -1,
353
+ 1, 1,
354
+ -1, 1,
355
+ ]), gl.STATIC_DRAW);
356
+ const vao = gl.createVertexArray();
357
+ gl.bindVertexArray(vao);
358
+ gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
359
+ gl.enableVertexAttribArray(a_position);
360
+ gl.vertexAttribPointer(a_position, 2, gl.FLOAT, false, 0, 0);
361
+ gl.bindVertexArray(null);
362
+ return {
363
+ program: program,
364
+ vao: vao,
365
+ u_texture: gl.getUniformLocation(program, "u_texture"),
366
+ u_horizontal: gl.getUniformLocation(program, "u_horizontal"),
367
+ u_weight: gl.getUniformLocation(program, "u_weight"),
368
+ };
369
+ }
370
+ resize(width, height) {
371
+ const { gl, _lineProgram } = this;
372
+ this._width = width;
373
+ this._height = height;
374
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
375
+ this._createInnerTextures();
376
+ gl.useProgram(_lineProgram.program);
377
+ gl.uniform2fv(_lineProgram.u_scrWH, [width, height]);
378
+ gl.useProgram(currentProgram);
379
+ }
380
+ _createLineProgram() {
381
+ const gl = this.gl;
433
382
  const vertexShader = `#version 300 es
434
383
  precision highp float;
435
384
 
@@ -451,8 +400,8 @@ out float v_time;
451
400
  out vec3 v_color;
452
401
  out float v_track_start_time;
453
402
  out float v_track_end_time;
454
- ${shaderfunctions.pixelXYToCartesian3DPoint}
455
- ${shaderfunctions.pixelXYToCartesian2DPoint}
403
+ ${util_1.shaderfunctions.pixelXYToCartesian3DPoint}
404
+ ${util_1.shaderfunctions.pixelXYToCartesian2DPoint}
456
405
 
457
406
  void main() {
458
407
 
@@ -468,8 +417,7 @@ void main() {
468
417
  gl_Position = uProjectionMatrix * vec4(xy.x, xy.y, 0.0, 1.0);
469
418
  }
470
419
  }
471
- `;
472
-
420
+ `;
473
421
  const fragmentShader = `#version 300 es
474
422
  precision lowp float;
475
423
 
@@ -508,181 +456,156 @@ void main() {
508
456
  }
509
457
  outColor0 = vec4(v_color , 1.0);
510
458
  }
511
- `;
512
- const program = createProgram(this.gl, vertexShader, fragmentShader);
513
- const a_position = gl.getAttribLocation(program, "a_position");
514
- const a_time = gl.getAttribLocation(program, "a_time");
515
- const a_track_start_time = gl.getAttribLocation(program, "a_track_start_time");
516
- const a_track_end_time = gl.getAttribLocation(program, "a_track_end_time");
517
- const a_color = gl.getAttribLocation(program, "a_color");
518
-
519
- const vao = gl.createVertexArray();
520
- gl.bindVertexArray(vao);
521
- gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
522
- gl.enableVertexAttribArray(a_position);
523
- gl.vertexAttribPointer(a_position, 3, gl.FLOAT, false, 36, 0);
524
- gl.enableVertexAttribArray(a_time);
525
- gl.vertexAttribPointer(a_time, 1, gl.FLOAT, false, 36, 12);
526
- gl.enableVertexAttribArray(a_color);
527
- gl.vertexAttribPointer(a_color, 3, gl.FLOAT, false, 36, 16);
528
- gl.enableVertexAttribArray(a_track_start_time);
529
- gl.vertexAttribPointer(a_track_start_time, 1, gl.FLOAT, false, 36, 28);
530
- gl.enableVertexAttribArray(a_track_end_time);
531
- gl.vertexAttribPointer(a_track_end_time, 1, gl.FLOAT, false, 36, 32);
532
- gl.bindVertexArray(null);
533
- return {
534
- program: program,
535
- vao: vao,
536
- u_head_time: gl.getUniformLocation(program, "u_head_time"),
537
- u_tail_time: gl.getUniformLocation(program, "u_tail_time"),
538
- uTranslate: gl.getUniformLocation(program, "uTranslate"),
539
- uModelViewMatrix: gl.getUniformLocation(program, "uModelViewMatrix"),
540
- uProjectionMatrix: gl.getUniformLocation(program, "uProjectionMatrix"),
541
- u_is_3d: gl.getUniformLocation(program, "u_is_3d"),
542
- u_mapWH: gl.getUniformLocation(program, "u_mapWH"),
543
- u_scrWH: gl.getUniformLocation(program, "u_scrWH"),
544
- u_head_percentage: gl.getUniformLocation(program, "u_head_percentage"),
545
- u_route_alpha: gl.getUniformLocation(program, "u_route_alpha"),
546
- };
547
- }
548
-
549
-
550
- /**
551
- * @param { Float32Array} data // [x, y, z, time, x, y, z, time, ...]
552
- */
553
- // setInBuffer(data) {
554
- // const gl = this.gl;
555
- // gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
556
- // gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
557
- // }
558
-
559
-
560
-
561
- setIs3D(is3d) {
562
- const { gl, _lineProgram } = this;
563
- const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
564
- gl.useProgram(_lineProgram.program);
565
- gl.uniform1i(_lineProgram.u_is_3d, is3d);
566
- gl.useProgram(currentProgram);
567
- }
568
-
569
-
570
- setTotalLength(totalLength) {
571
- this._totalLength = totalLength;
572
- }
573
-
574
-
575
- _createTextures() {
576
- const { gl, _width, _height } = this;
577
-
578
- const texture = gl.createTexture();
579
- gl.bindTexture(gl.TEXTURE_2D, texture);
580
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); // UNSIGNED_BYTE
581
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
582
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
583
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
584
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
585
- gl.bindTexture(gl.TEXTURE_2D, null);
586
- return texture;
587
- }
588
-
589
- _resetTexture() {
590
- const { gl, _width, _height } = this;
591
- gl.bindTexture(gl.TEXTURE_2D, this._middleTexture); // UNSIGNED_BYTE
592
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
593
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[0]);
594
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
595
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
596
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
597
- gl.bindTexture(gl.TEXTURE_2D, null);
598
- }
599
-
600
-
601
-
602
- draw(u_head_time, u_tail_time, uProjectionMatrix, uModelViewMatrix, uTranslate, u_mapWH = null) {
603
- const { gl, _lineProgram, _blurProgram, _blurRepetition } = this;
604
- this._resetTexture();
605
-
606
- gl.enable(gl.BLEND);
607
- gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
608
-
609
- { // draw lines
610
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
611
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._middleTexture, 0);
612
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, this._blurTextures[0], 0);
613
- gl.drawBuffers([
614
- gl.COLOR_ATTACHMENT0,
615
- gl.COLOR_ATTACHMENT1,
616
-
617
- ])
618
- gl.useProgram(_lineProgram.program);
619
- gl.uniform1f(_lineProgram.u_head_time, u_head_time);
620
- gl.uniform1f(_lineProgram.u_tail_time, u_tail_time);
621
- gl.uniformMatrix4fv(_lineProgram.uProjectionMatrix, false, uProjectionMatrix);
622
- if (u_mapWH) {
623
- gl.uniform2fv(_lineProgram.u_mapWH, u_mapWH);
624
-
625
- } else {
626
- gl.uniformMatrix4fv(_lineProgram.uModelViewMatrix, false, uModelViewMatrix);
627
- }
628
- gl.uniform3fv(_lineProgram.uTranslate, uTranslate);
629
-
630
- gl.bindVertexArray(_lineProgram.vao);
631
- gl.drawArrays(gl.LINE_STRIP, 0, this._totalLength);
632
- gl.drawBuffers([
633
- gl.COLOR_ATTACHMENT0,
634
- gl.NONE
635
- ])
636
- }
637
-
638
- { // blur ping pong
639
- gl.useProgram(_blurProgram.program);
640
- gl.bindVertexArray(_blurProgram.vao);
641
- for (let i = 0; i < _blurRepetition * 2; i++) {
642
- gl.bindFramebuffer(gl.FRAMEBUFFER, this._blurFrameBuffers[i % 2]);
643
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._blurTextures[(i + 1) % 2], 0);
644
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[i % 2]);
645
- gl.uniform1i(_blurProgram.u_texture, 0);
646
- gl.uniform1f(_blurProgram.u_horizontal, i % 2 == 0);
647
- gl.drawArrays(gl.TRIANGLES, 0, 6);
648
- }
649
- }
650
-
651
- { // combine
652
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
653
- gl.useProgram(this._combineProgram.program);
654
- gl.bindVertexArray(this._combineProgram.vao);
655
- gl.activeTexture(gl.TEXTURE1);
656
- gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
657
- gl.uniform1i(this._combineProgram.u_bloom_texture, 1);
658
- gl.activeTexture(gl.TEXTURE0);
659
- gl.bindTexture(gl.TEXTURE_2D, this._middleTexture);
660
- gl.uniform1i(this._combineProgram.u_main_texture, 0);
661
- gl.drawArrays(gl.TRIANGLES, 0, 6);
662
- }
663
- gl.bindVertexArray(null);
664
-
665
- defaultblendfunction(gl)
666
-
667
- }
668
-
669
-
670
- free() {
671
- const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
672
- gl.deleteBuffer(this._inBuffer);
673
- gl.deleteFramebuffer(this._frameBuffer);
674
- gl.deleteFramebuffer(this._blurFrameBuffers[0]);
675
- gl.deleteFramebuffer(this._blurFrameBuffers[1]);
676
- // gl.deleteBuffer(this._middleTexture);
677
- gl.deleteTexture(this._middleTexture);
678
- gl.deleteTexture(this._blurTextures[0]);
679
- gl.deleteTexture(this._blurTextures[1]);
680
- gl.deleteVertexArray(_lineProgram.vao);
681
- gl.deleteVertexArray(_blurProgram.vao);
682
- gl.deleteVertexArray(_combineProgram.vao);
683
- gl.deleteProgram(_lineProgram.program);
684
- gl.deleteProgram(_blurProgram.program);
685
- gl.deleteProgram(_combineProgram.program);
686
- }
687
- }
688
-
459
+ `;
460
+ const program = (0, util_1.createProgram)(this.gl, vertexShader, fragmentShader);
461
+ const a_position = gl.getAttribLocation(program, "a_position");
462
+ const a_time = gl.getAttribLocation(program, "a_time");
463
+ const a_track_start_time = gl.getAttribLocation(program, "a_track_start_time");
464
+ const a_track_end_time = gl.getAttribLocation(program, "a_track_end_time");
465
+ const a_color = gl.getAttribLocation(program, "a_color");
466
+ const vao = gl.createVertexArray();
467
+ gl.bindVertexArray(vao);
468
+ gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
469
+ gl.enableVertexAttribArray(a_position);
470
+ gl.vertexAttribPointer(a_position, 3, gl.FLOAT, false, 36, 0);
471
+ gl.enableVertexAttribArray(a_time);
472
+ gl.vertexAttribPointer(a_time, 1, gl.FLOAT, false, 36, 12);
473
+ gl.enableVertexAttribArray(a_color);
474
+ gl.vertexAttribPointer(a_color, 3, gl.FLOAT, false, 36, 16);
475
+ gl.enableVertexAttribArray(a_track_start_time);
476
+ gl.vertexAttribPointer(a_track_start_time, 1, gl.FLOAT, false, 36, 28);
477
+ gl.enableVertexAttribArray(a_track_end_time);
478
+ gl.vertexAttribPointer(a_track_end_time, 1, gl.FLOAT, false, 36, 32);
479
+ gl.bindVertexArray(null);
480
+ return {
481
+ program: program,
482
+ vao: vao,
483
+ u_head_time: gl.getUniformLocation(program, "u_head_time"),
484
+ u_tail_time: gl.getUniformLocation(program, "u_tail_time"),
485
+ uTranslate: gl.getUniformLocation(program, "uTranslate"),
486
+ uModelViewMatrix: gl.getUniformLocation(program, "uModelViewMatrix"),
487
+ uProjectionMatrix: gl.getUniformLocation(program, "uProjectionMatrix"),
488
+ u_is_3d: gl.getUniformLocation(program, "u_is_3d"),
489
+ u_mapWH: gl.getUniformLocation(program, "u_mapWH"),
490
+ u_scrWH: gl.getUniformLocation(program, "u_scrWH"),
491
+ u_head_percentage: gl.getUniformLocation(program, "u_head_percentage"),
492
+ u_route_alpha: gl.getUniformLocation(program, "u_route_alpha"),
493
+ };
494
+ }
495
+ /**
496
+ * @param { Float32Array} data // [x, y, z, time, x, y, z, time, ...]
497
+ */
498
+ // setInBuffer(data) {
499
+ // const gl = this.gl;
500
+ // gl.bindBuffer(gl.ARRAY_BUFFER, this._inBuffer);
501
+ // gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
502
+ // }
503
+ setIs3D(is3d) {
504
+ const { gl, _lineProgram } = this;
505
+ const currentProgram = gl.getParameter(gl.CURRENT_PROGRAM);
506
+ gl.useProgram(_lineProgram.program);
507
+ gl.uniform1i(_lineProgram.u_is_3d, is3d);
508
+ gl.useProgram(currentProgram);
509
+ }
510
+ setTotalLength(totalLength) {
511
+ this._totalLength = totalLength;
512
+ }
513
+ _createTextures() {
514
+ const { gl, _width, _height } = this;
515
+ const texture = gl.createTexture();
516
+ gl.bindTexture(gl.TEXTURE_2D, texture);
517
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); // UNSIGNED_BYTE
518
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
519
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
520
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
521
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
522
+ gl.bindTexture(gl.TEXTURE_2D, null);
523
+ return texture;
524
+ }
525
+ _resetTexture() {
526
+ const { gl, _width, _height } = this;
527
+ gl.bindTexture(gl.TEXTURE_2D, this._middleTexture); // UNSIGNED_BYTE
528
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
529
+ gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[0]);
530
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
531
+ gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
532
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, _width, _height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
533
+ gl.bindTexture(gl.TEXTURE_2D, null);
534
+ }
535
+ draw(u_head_time, u_tail_time, uProjectionMatrix, uModelViewMatrix, uTranslate, u_mapWH = null) {
536
+ const { gl, _lineProgram, _blurProgram, _blurRepetition } = this;
537
+ this._resetTexture();
538
+ gl.enable(gl.BLEND);
539
+ gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA);
540
+ { // draw lines
541
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._frameBuffer);
542
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._middleTexture, 0);
543
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT1, gl.TEXTURE_2D, this._blurTextures[0], 0);
544
+ gl.drawBuffers([
545
+ gl.COLOR_ATTACHMENT0,
546
+ gl.COLOR_ATTACHMENT1,
547
+ ]);
548
+ gl.useProgram(_lineProgram.program);
549
+ gl.uniform1f(_lineProgram.u_head_time, u_head_time);
550
+ gl.uniform1f(_lineProgram.u_tail_time, u_tail_time);
551
+ gl.uniformMatrix4fv(_lineProgram.uProjectionMatrix, false, uProjectionMatrix);
552
+ if (u_mapWH) {
553
+ gl.uniform2fv(_lineProgram.u_mapWH, u_mapWH);
554
+ }
555
+ else {
556
+ gl.uniformMatrix4fv(_lineProgram.uModelViewMatrix, false, uModelViewMatrix);
557
+ }
558
+ gl.uniform3fv(_lineProgram.uTranslate, uTranslate);
559
+ gl.bindVertexArray(_lineProgram.vao);
560
+ gl.drawArrays(gl.LINE_STRIP, 0, this._totalLength);
561
+ gl.drawBuffers([
562
+ gl.COLOR_ATTACHMENT0,
563
+ gl.NONE
564
+ ]);
565
+ }
566
+ { // blur ping pong
567
+ gl.useProgram(_blurProgram.program);
568
+ gl.bindVertexArray(_blurProgram.vao);
569
+ for (let i = 0; i < _blurRepetition * 2; i++) {
570
+ gl.bindFramebuffer(gl.FRAMEBUFFER, this._blurFrameBuffers[i % 2]);
571
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._blurTextures[(i + 1) % 2], 0);
572
+ gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[i % 2]);
573
+ gl.uniform1i(_blurProgram.u_texture, 0);
574
+ gl.uniform1f(_blurProgram.u_horizontal, i % 2 == 0);
575
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
576
+ }
577
+ }
578
+ { // combine
579
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
580
+ gl.useProgram(this._combineProgram.program);
581
+ gl.bindVertexArray(this._combineProgram.vao);
582
+ gl.activeTexture(gl.TEXTURE1);
583
+ gl.bindTexture(gl.TEXTURE_2D, this._blurTextures[1]);
584
+ gl.uniform1i(this._combineProgram.u_bloom_texture, 1);
585
+ gl.activeTexture(gl.TEXTURE0);
586
+ gl.bindTexture(gl.TEXTURE_2D, this._middleTexture);
587
+ gl.uniform1i(this._combineProgram.u_main_texture, 0);
588
+ gl.drawArrays(gl.TRIANGLES, 0, 6);
589
+ }
590
+ gl.bindVertexArray(null);
591
+ (0, util_1.defaultblendfunction)(gl);
592
+ }
593
+ free() {
594
+ const { gl, _lineProgram, _blurProgram, _combineProgram } = this;
595
+ gl.deleteBuffer(this._inBuffer);
596
+ gl.deleteFramebuffer(this._frameBuffer);
597
+ gl.deleteFramebuffer(this._blurFrameBuffers[0]);
598
+ gl.deleteFramebuffer(this._blurFrameBuffers[1]);
599
+ // gl.deleteBuffer(this._middleTexture);
600
+ gl.deleteTexture(this._middleTexture);
601
+ gl.deleteTexture(this._blurTextures[0]);
602
+ gl.deleteTexture(this._blurTextures[1]);
603
+ gl.deleteVertexArray(_lineProgram.vao);
604
+ gl.deleteVertexArray(_blurProgram.vao);
605
+ gl.deleteVertexArray(_combineProgram.vao);
606
+ gl.deleteProgram(_lineProgram.program);
607
+ gl.deleteProgram(_blurProgram.program);
608
+ gl.deleteProgram(_combineProgram.program);
609
+ }
610
+ }
611
+ exports.default = TrackGlowLineProgram;