@needle-tools/three 0.169.12 → 0.169.14

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Files changed (842) hide show
  1. package/package.json +35 -10
  2. package/types/build/three.d.cts +1 -0
  3. package/types/build/three.module.d.ts +1 -0
  4. package/types/build/three.module.min.d.ts +1 -0
  5. package/types/build/three.webgpu.d.ts +1 -0
  6. package/types/build/three.webgpu.min.d.ts +1 -0
  7. package/types/build/three.webgpu.nodes.d.ts +1 -0
  8. package/types/build/three.webgpu.nodes.min.d.ts +1 -0
  9. package/types/examples/jsm/Addons.d.ts +292 -0
  10. package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  11. package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
  12. package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
  13. package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  14. package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
  15. package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
  16. package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  17. package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
  18. package/types/examples/jsm/controls/DragControls.d.ts +111 -0
  19. package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
  20. package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
  21. package/types/examples/jsm/controls/MapControls.d.ts +21 -0
  22. package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
  23. package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
  24. package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
  25. package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
  26. package/types/examples/jsm/csm/CSM.d.ts +55 -0
  27. package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  28. package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
  29. package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
  30. package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
  31. package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
  32. package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  33. package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  34. package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  35. package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
  36. package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  37. package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  38. package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  39. package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
  40. package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
  41. package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  42. package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  43. package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  44. package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  45. package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
  46. package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  47. package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
  48. package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  49. package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  50. package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
  51. package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
  52. package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  53. package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  54. package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
  55. package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
  56. package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  57. package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  58. package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  59. package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
  60. package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  61. package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  62. package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  63. package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  64. package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  65. package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  66. package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
  67. package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  68. package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
  69. package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
  70. package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
  71. package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  72. package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  73. package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
  74. package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  75. package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  76. package/types/examples/jsm/libs/stats.module.d.ts +3 -0
  77. package/types/examples/jsm/libs/tween.module.d.ts +2 -0
  78. package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
  79. package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  80. package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  81. package/types/examples/jsm/lines/Line2.d.ts +25 -0
  82. package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
  83. package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
  84. package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
  85. package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
  86. package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
  87. package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
  88. package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  89. package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  90. package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
  91. package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
  92. package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
  93. package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
  94. package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
  95. package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
  96. package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
  97. package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
  98. package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
  99. package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
  100. package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
  101. package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
  102. package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  103. package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
  104. package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
  105. package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
  106. package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
  107. package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  108. package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
  109. package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
  110. package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  111. package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
  112. package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
  113. package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
  114. package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
  115. package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  116. package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
  117. package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
  118. package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
  119. package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  120. package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  121. package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
  122. package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
  123. package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
  124. package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  125. package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
  126. package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
  127. package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
  128. package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
  129. package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
  130. package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  131. package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
  132. package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  133. package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  134. package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
  135. package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
  136. package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
  137. package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
  138. package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
  139. package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
  140. package/types/examples/jsm/math/Capsule.d.ts +26 -0
  141. package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
  142. package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
  143. package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
  144. package/types/examples/jsm/math/Lut.d.ts +27 -0
  145. package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
  146. package/types/examples/jsm/math/OBB.d.ts +24 -0
  147. package/types/examples/jsm/math/Octree.d.ts +29 -0
  148. package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
  149. package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
  150. package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
  151. package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
  152. package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
  153. package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
  154. package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
  155. package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
  156. package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
  157. package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
  158. package/types/examples/jsm/misc/Timer.d.ts +80 -0
  159. package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
  160. package/types/examples/jsm/misc/Volume.d.ts +37 -0
  161. package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
  162. package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
  163. package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  164. package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
  165. package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
  166. package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  167. package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
  168. package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
  169. package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  170. package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  171. package/types/examples/jsm/objects/Reflector.d.ts +21 -0
  172. package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
  173. package/types/examples/jsm/objects/Refractor.d.ts +21 -0
  174. package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
  175. package/types/examples/jsm/objects/Sky.d.ts +28 -0
  176. package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
  177. package/types/examples/jsm/objects/Water.d.ts +22 -0
  178. package/types/examples/jsm/objects/Water2.d.ts +21 -0
  179. package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  180. package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
  181. package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
  182. package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
  183. package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
  184. package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
  185. package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
  186. package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
  187. package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
  188. package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
  189. package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
  190. package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  191. package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
  192. package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
  193. package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
  194. package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
  195. package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
  196. package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
  197. package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
  198. package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
  199. package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
  200. package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
  201. package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
  202. package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
  203. package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
  204. package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
  205. package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
  206. package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
  207. package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
  208. package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  209. package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  210. package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
  211. package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
  212. package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
  213. package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
  214. package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  215. package/types/examples/jsm/renderers/Projector.d.ts +60 -0
  216. package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
  217. package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  218. package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
  219. package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
  220. package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
  221. package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
  222. package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
  223. package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  224. package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
  225. package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
  226. package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
  227. package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
  228. package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
  229. package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
  230. package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
  231. package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
  232. package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
  233. package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  234. package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
  235. package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
  236. package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
  237. package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
  238. package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
  239. package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
  240. package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
  241. package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
  242. package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
  243. package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
  244. package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
  245. package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
  246. package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
  247. package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
  248. package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  249. package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
  250. package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
  251. package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
  252. package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
  253. package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
  254. package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
  255. package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
  256. package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
  257. package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
  258. package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
  259. package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
  260. package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
  261. package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
  262. package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
  263. package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
  264. package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
  265. package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
  266. package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
  267. package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
  268. package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
  269. package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
  270. package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
  271. package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  272. package/types/examples/jsm/transpiler/AST.d.ts +7 -0
  273. package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  274. package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  275. package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  276. package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  277. package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
  278. package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
  279. package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
  280. package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  281. package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  282. package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
  283. package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
  284. package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  285. package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
  286. package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
  287. package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
  288. package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
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  606. package/types/src/nodes/display/Lut3DNode.d.ts +24 -0
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  842. package/types/src/utils.d.ts +3 -0
@@ -0,0 +1,87 @@
1
+ import { BufferGeometry } from "../core/BufferGeometry.js";
2
+ import { Object3D, Object3DEventMap } from "../core/Object3D.js";
3
+ import { Material } from "../materials/Material.js";
4
+
5
+ /**
6
+ * A continuous line.
7
+ * @remarks
8
+ * This is nearly the same as {@link THREE.LineSegments | LineSegments},
9
+ * the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP}
10
+ * instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES}
11
+ * @example
12
+ * ```typescript
13
+ * const material = new THREE.LineBasicMaterial({
14
+ * color: 0x0000ff
15
+ * });
16
+ * const points = [];
17
+ * points.push(new THREE.Vector3(-10, 0, 0));
18
+ * points.push(new THREE.Vector3(0, 10, 0));
19
+ * points.push(new THREE.Vector3(10, 0, 0));
20
+ * const geometry = new THREE.BufferGeometry().setFromPoints(points);
21
+ * const {@link Line} = new THREE.Line(geometry, material);
22
+ * scene.add(line);
23
+ * ```
24
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/Line | Official Documentation}
25
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Line.js | Source}
26
+ */
27
+ export class Line<
28
+ TGeometry extends BufferGeometry = BufferGeometry,
29
+ TMaterial extends Material | Material[] = Material | Material[],
30
+ TEventMap extends Object3DEventMap = Object3DEventMap,
31
+ > extends Object3D<TEventMap> {
32
+ /**
33
+ * Create a new instance of {@link Line}
34
+ * @param geometry Vertices representing the {@link Line} segment(s). Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
35
+ * @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
36
+ */
37
+ constructor(geometry?: TGeometry, material?: TMaterial);
38
+
39
+ /**
40
+ * Read-only flag to check if a given object is of type {@link Line}.
41
+ * @remarks This is a _constant_ value
42
+ * @defaultValue `true`
43
+ */
44
+ readonly isLine: true;
45
+
46
+ /**
47
+ * @override
48
+ * @defaultValue `Line`
49
+ */
50
+ override readonly type: string | "Line";
51
+
52
+ /**
53
+ * Vertices representing the {@link Line} segment(s).
54
+ */
55
+ geometry: TGeometry;
56
+
57
+ /**
58
+ * Material for the line.
59
+ */
60
+ material: TMaterial;
61
+
62
+ /**
63
+ * An array of weights typically from `0-1` that specify how much of the morph is applied.
64
+ * @defaultValue `undefined`, but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}.
65
+ */
66
+ morphTargetInfluences?: number[] | undefined;
67
+
68
+ /**
69
+ * A dictionary of morphTargets based on the `morphTarget.name` property.
70
+ * @defaultValue `undefined`, but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}.
71
+ */
72
+ morphTargetDictionary?: { [key: string]: number } | undefined;
73
+
74
+ /**
75
+ * Computes an array of distance values which are necessary for {@link THREE.LineDashedMaterial | LineDashedMaterial}
76
+ * @remarks
77
+ * For each vertex in the geometry, the method calculates the cumulative length from the current point to the very beginning of the line.
78
+ */
79
+ computeLineDistances(): this;
80
+
81
+ /**
82
+ * Updates the morphTargets to have no influence on the object
83
+ * @remarks
84
+ * Resets the {@link morphTargetInfluences | .morphTargetInfluences} and {@link morphTargetDictionary | .morphTargetDictionary} properties.
85
+ */
86
+ updateMorphTargets(): void;
87
+ }
@@ -0,0 +1,40 @@
1
+ import { BufferGeometry } from "../core/BufferGeometry.js";
2
+ import { Object3DEventMap } from "../core/Object3D.js";
3
+ import { Material } from "../materials/Material.js";
4
+ import { Line } from "./Line.js";
5
+
6
+ /**
7
+ * A continuous line that connects back to the start.
8
+ * @remarks
9
+ * This is nearly the same as {@link THREE.Line | Line},
10
+ * the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP}
11
+ * instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP},
12
+ * which draws a straight line to the next vertex, and connects the last vertex back to the first.
13
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/LineLoop | Official Documentation}
14
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineLoop.js | Source}
15
+ */
16
+ export class LineLoop<
17
+ TGeometry extends BufferGeometry = BufferGeometry,
18
+ TMaterial extends Material | Material[] = Material | Material[],
19
+ TEventMap extends Object3DEventMap = Object3DEventMap,
20
+ > extends Line<TGeometry, TMaterial, TEventMap> {
21
+ /**
22
+ * Create a new instance of {@link LineLoop}
23
+ * @param geometry List of vertices representing points on the line loop. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
24
+ * @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
25
+ */
26
+ constructor(geometry?: TGeometry, material?: TMaterial);
27
+
28
+ /**
29
+ * Read-only flag to check if a given object is of type {@link LineLoop}.
30
+ * @remarks This is a _constant_ value
31
+ * @defaultValue `true`
32
+ */
33
+ readonly isLineLoop: true;
34
+
35
+ /**
36
+ * @override
37
+ * @defaultValue `LineLoop`
38
+ */
39
+ override readonly type: string | "LineLoop";
40
+ }
@@ -0,0 +1,41 @@
1
+ import { BufferGeometry } from "../core/BufferGeometry.js";
2
+ import { Object3DEventMap } from "../core/Object3D.js";
3
+ import { Material } from "../materials/Material.js";
4
+ import { Line } from "./Line.js";
5
+
6
+ /**
7
+ * A series of lines drawn between pairs of vertices.
8
+ * @remarks
9
+ * This is nearly the same as {@link THREE.Line | Line},
10
+ * the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINES}
11
+ * instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP}.
12
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/LineSegments | Official Documentation}
13
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineSegments.js | Source}
14
+ */
15
+ export class LineSegments<
16
+ TGeometry extends BufferGeometry = BufferGeometry,
17
+ TMaterial extends Material | Material[] = Material | Material[],
18
+ TEventMap extends Object3DEventMap = Object3DEventMap,
19
+ > extends Line<TGeometry, TMaterial, TEventMap> {
20
+ /**
21
+ * Create a new instance of {@link LineSegments}
22
+ * @param geometry Pair(s) of vertices representing each line segment(s). Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
23
+ * @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
24
+ */
25
+ constructor(geometry?: TGeometry, material?: TMaterial);
26
+
27
+ /**
28
+ * Read-only flag to check if a given object is of type {@link LineSegments}.
29
+ * @remarks This is a _constant_ value
30
+ * @defaultValue `true`
31
+ */
32
+ readonly isLineSegments: true;
33
+
34
+ /**
35
+ * A Read-only _string_ to check if `this` object type.
36
+ * @remarks Sub-classes will update this value.
37
+ * @override
38
+ * @defaultValue `LineSegments`
39
+ */
40
+ override readonly type: string | "LineSegments";
41
+ }
@@ -0,0 +1,94 @@
1
+ import { BufferGeometry } from "../core/BufferGeometry.js";
2
+ import { JSONMeta, Object3D, Object3DEventMap, Object3DJSON, Object3DJSONObject } from "../core/Object3D.js";
3
+ import { Material } from "../materials/Material.js";
4
+ import { Vector3 } from "../math/Vector3.js";
5
+
6
+ export interface MeshJSONObject extends Object3DJSONObject {
7
+ geometry: string;
8
+ }
9
+
10
+ export interface MeshJSON extends Object3DJSON {
11
+ object: MeshJSONObject;
12
+ }
13
+
14
+ /**
15
+ * Class representing triangular {@link https://en.wikipedia.org/wiki/Polygon_mesh | polygon mesh} based objects.
16
+ * @remarks
17
+ * Also serves as a base for other classes such as {@link THREE.SkinnedMesh | SkinnedMesh}, {@link THREE.InstancedMesh | InstancedMesh}.
18
+ * @example
19
+ * ```typescript
20
+ * const geometry = new THREE.BoxGeometry(1, 1, 1);
21
+ * const material = new THREE.MeshBasicMaterial({
22
+ * color: 0xffff00
23
+ * });
24
+ * const {@link Mesh} = new THREE.Mesh(geometry, material);
25
+ * scene.add(mesh);
26
+ * ```
27
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/Mesh | Official Documentation}
28
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Mesh.js | Source}
29
+ */
30
+ export class Mesh<
31
+ TGeometry extends BufferGeometry = BufferGeometry,
32
+ TMaterial extends Material | Material[] = Material | Material[],
33
+ TEventMap extends Object3DEventMap = Object3DEventMap,
34
+ > extends Object3D<TEventMap> {
35
+ /**
36
+ * Create a new instance of {@link Mesh}
37
+ * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
38
+ * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
39
+ */
40
+ constructor(geometry?: TGeometry, material?: TMaterial);
41
+
42
+ /**
43
+ * Read-only flag to check if a given object is of type {@link Mesh}.
44
+ * @remarks This is a _constant_ value
45
+ * @defaultValue `true`
46
+ */
47
+ readonly isMesh: true;
48
+
49
+ /**
50
+ * @override
51
+ * @defaultValue `Mesh`
52
+ */
53
+ override readonly type: string | "Mesh";
54
+
55
+ /**
56
+ * An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
57
+ * @defaultValue {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
58
+ */
59
+ geometry: TGeometry;
60
+
61
+ /**
62
+ * An instance of material derived from the {@link THREE.Material | Material} base class or an array of materials, defining the object's appearance.
63
+ * @defaultValue {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
64
+ */
65
+ material: TMaterial;
66
+
67
+ /**
68
+ * An array of weights typically from `0-1` that specify how much of the morph is applied.
69
+ * @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
70
+ */
71
+ morphTargetInfluences?: number[] | undefined;
72
+
73
+ /**
74
+ * A dictionary of morphTargets based on the `morphTarget.name` property.
75
+ * @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
76
+ */
77
+ morphTargetDictionary?: { [key: string]: number } | undefined;
78
+
79
+ /**
80
+ * Updates the morphTargets to have no influence on the object
81
+ * @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
82
+ */
83
+ updateMorphTargets(): void;
84
+
85
+ /**
86
+ * Get the local-space position of the vertex at the given index,
87
+ * taking into account the current animation state of both morph targets and skinning.
88
+ * @param index Expects a `Integer`
89
+ * @param target
90
+ */
91
+ getVertexPosition(index: number, target: Vector3): Vector3;
92
+
93
+ toJSON(meta?: JSONMeta): MeshJSON;
94
+ }
@@ -0,0 +1,66 @@
1
+ import { BufferGeometry, NormalOrGLBufferAttributes } from "../core/BufferGeometry.js";
2
+ import { Object3D, Object3DEventMap } from "../core/Object3D.js";
3
+ import { Material } from "../materials/Material.js";
4
+
5
+ /**
6
+ * A class for displaying {@link Points}
7
+ * @remarks
8
+ * The {@link Points} are rendered by the {@link THREE.WebGLRenderer | WebGLRenderer} using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.POINTS}.
9
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/Points | Official Documentation}
10
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Points.js | Source}
11
+ */
12
+ export class Points<
13
+ TGeometry extends BufferGeometry<NormalOrGLBufferAttributes> = BufferGeometry,
14
+ TMaterial extends Material | Material[] = Material | Material[],
15
+ TEventMap extends Object3DEventMap = Object3DEventMap,
16
+ > extends Object3D<TEventMap> {
17
+ /**
18
+ * Create a new instance of {@link Points}
19
+ * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
20
+ * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}.
21
+ */
22
+ constructor(geometry?: TGeometry, material?: TMaterial);
23
+
24
+ /**
25
+ * Read-only flag to check if a given object is of type {@link Points}.
26
+ * @remarks This is a _constant_ value
27
+ * @defaultValue `true`
28
+ */
29
+ readonly isPoints: true;
30
+
31
+ /**
32
+ * @override
33
+ * @defaultValue `Points`
34
+ */
35
+ override readonly type: string | "Points";
36
+
37
+ /**
38
+ * An array of weights typically from `0-1` that specify how much of the morph is applied.
39
+ * @defaultValue `undefined`, _but reset to a blank array by {@link updateMorphTargets | .updateMorphTargets()}._
40
+ */
41
+ morphTargetInfluences?: number[] | undefined;
42
+
43
+ /**
44
+ * A dictionary of morphTargets based on the `morphTarget.name` property.
45
+ * @defaultValue `undefined`, _but rebuilt by {@link updateMorphTargets | .updateMorphTargets()}._
46
+ */
47
+ morphTargetDictionary?: { [key: string]: number } | undefined;
48
+
49
+ /**
50
+ * An instance of {@link THREE.BufferGeometry | BufferGeometry} (or derived classes), defining the object's structure.
51
+ * @remarks each vertex designates the position of a particle in the system.
52
+ */
53
+ geometry: TGeometry;
54
+
55
+ /**
56
+ * An instance of {@link THREE.Material | Material}, defining the object's appearance.
57
+ * @defaultValue {@link THREE.PointsMaterial | `new THREE.PointsMaterial()`}, _with randomised colour_.
58
+ */
59
+ material: TMaterial;
60
+
61
+ /**
62
+ * Updates the morphTargets to have no influence on the object
63
+ * @remarks Resets the {@link morphTargetInfluences} and {@link morphTargetDictionary} properties.
64
+ */
65
+ updateMorphTargets(): void;
66
+ }
@@ -0,0 +1,120 @@
1
+ import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
2
+ import { DataTexture } from "../textures/DataTexture.js";
3
+ import { Bone } from "./Bone.js";
4
+
5
+ export interface SkeletonJSON {
6
+ metadata: { version: number; type: string; generator: string };
7
+ bones: string[];
8
+ boneInverses: Matrix4Tuple[];
9
+ uuid: string;
10
+ }
11
+
12
+ /**
13
+ * Use an array of {@link Bone | bones} to create a {@link Skeleton} that can be used by a {@link THREE.SkinnedMesh | SkinnedMesh}.
14
+ * @example
15
+ * ```typescript
16
+ * // Create a simple "arm"
17
+ * const bones = [];
18
+ * const shoulder = new THREE.Bone();
19
+ * const elbow = new THREE.Bone();
20
+ * const hand = new THREE.Bone();
21
+ * shoulder.add(elbow);
22
+ * elbow.add(hand);
23
+ * bones.push(shoulder);
24
+ * bones.push(elbow);
25
+ * bones.push(hand);
26
+ * shoulder.position.y = -5;
27
+ * elbow.position.y = 0;
28
+ * hand.position.y = 5;
29
+ * const armSkeleton = new THREE.Skeleton(bones);
30
+ * See the[page: SkinnedMesh] page
31
+ * for an example of usage with standard[page: BufferGeometry].
32
+ * ```
33
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/Skeleton | Official Documentation}
34
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Skeleton.js | Source}
35
+ */
36
+ export class Skeleton {
37
+ /**
38
+ * Creates a new Skeleton.
39
+ * @param bones The array of {@link THREE.Bone | bones}. Default `[]`.
40
+ * @param boneInverses An array of {@link THREE.Matrix4 | Matrix4s}. Default `[]`.
41
+ */
42
+ constructor(bones?: Bone[], boneInverses?: Matrix4[]);
43
+
44
+ /**
45
+ * {@link http://en.wikipedia.org/wiki/Universally_unique_identifier | UUID} of this object instance.
46
+ * @remarks This gets automatically assigned and shouldn't be edited.
47
+ */
48
+ uuid: string;
49
+
50
+ /**
51
+ * The array of {@link THREE.Bone | Bones}.
52
+ * @remarks Note this is a copy of the original array, not a reference, so you can modify the original array without effecting this one.
53
+ */
54
+ bones: Bone[];
55
+
56
+ /**
57
+ * An array of {@link Matrix4 | Matrix4s} that represent the inverse of the {@link THREE.Matrix4 | matrixWorld} of the individual bones.
58
+ */
59
+ boneInverses: Matrix4[];
60
+
61
+ /**
62
+ * The array buffer holding the bone data when using a vertex texture.
63
+ */
64
+ boneMatrices: Float32Array;
65
+
66
+ /**
67
+ * The {@link THREE.DataTexture | DataTexture} holding the bone data when using a vertex texture.
68
+ */
69
+ boneTexture: null | DataTexture;
70
+
71
+ frame: number;
72
+
73
+ init(): void;
74
+
75
+ /**
76
+ * Generates the {@link boneInverses} array if not provided in the constructor.
77
+ */
78
+ calculateInverses(): void;
79
+
80
+ /**
81
+ * Computes an instance of {@link THREE.DataTexture | DataTexture} in order to pass the bone data more efficiently to the shader
82
+ * @remarks
83
+ * The texture is assigned to {@link boneTexture}.
84
+ */
85
+ computeBoneTexture(): this;
86
+
87
+ /**
88
+ * Returns the skeleton to the base pose.
89
+ */
90
+ pose(): void;
91
+
92
+ /**
93
+ * Updates the {@link boneMatrices} and {@link boneTexture} after changing the bones
94
+ * @remarks
95
+ * This is called automatically by the {@link THREE.WebGLRenderer | WebGLRenderer} if the {@link Skeleton} is used with a {@link THREE.SkinnedMesh | SkinnedMesh}.
96
+ */
97
+ update(): void;
98
+
99
+ /**
100
+ * Returns a clone of this {@link Skeleton} object.
101
+ */
102
+ clone(): Skeleton;
103
+
104
+ /**
105
+ * Searches through the skeleton's bone array and returns the first with a matching name.
106
+ * @param name String to match to the Bone's {@link THREE.Bone.name | .name} property.
107
+ */
108
+ getBoneByName(name: string): undefined | Bone;
109
+
110
+ /**
111
+ * Frees the GPU-related resources allocated by this instance
112
+ * @remarks
113
+ * Call this method whenever this instance is no longer used in your app.
114
+ */
115
+ dispose(): void;
116
+
117
+ toJSON(): SkeletonJSON;
118
+
119
+ fromJSON(json: SkeletonJSON, bones: Record<string, Bone>): void;
120
+ }
@@ -0,0 +1,160 @@
1
+ import { BindMode } from "../constants.js";
2
+ import { BufferGeometry } from "../core/BufferGeometry.js";
3
+ import { JSONMeta, Object3DEventMap } from "../core/Object3D.js";
4
+ import { Material } from "../materials/Material.js";
5
+ import { Box3 } from "../math/Box3.js";
6
+ import { Matrix4, Matrix4Tuple } from "../math/Matrix4.js";
7
+ import { Sphere } from "../math/Sphere.js";
8
+ import { Vector3 } from "../math/Vector3.js";
9
+ import { Mesh, MeshJSON, MeshJSONObject } from "./Mesh.js";
10
+ import { Skeleton } from "./Skeleton.js";
11
+
12
+ export interface SkinnedMeshJSONObject extends MeshJSONObject {
13
+ bindMode: BindMode;
14
+ bindMatrix: Matrix4Tuple;
15
+ skeleton?: string;
16
+ }
17
+
18
+ export interface SkinnedMeshJSON extends MeshJSON {
19
+ object: SkinnedMeshJSONObject;
20
+ }
21
+
22
+ /**
23
+ * A mesh that has a {@link THREE.Skeleton | Skeleton} with {@link Bone | bones} that can then be used to animate the vertices of the geometry.
24
+ * @example
25
+ * ```typescript
26
+ * const geometry = new THREE.CylinderGeometry(5, 5, 5, 5, 15, 5, 30);
27
+ * // create the skin indices and skin weights manually
28
+ * // (typically a loader would read this data from a 3D model for you)
29
+ * const position = geometry.attributes.position;
30
+ * const vertex = new THREE.Vector3();
31
+ * const skinIndices = [];
32
+ * const skinWeights = [];
33
+ * for (let i = 0; i & lt; position.count; i++) {
34
+ * vertex.fromBufferAttribute(position, i);
35
+ * // compute skinIndex and skinWeight based on some configuration data
36
+ * const y = (vertex.y + sizing.halfHeight);
37
+ * const skinIndex = Math.floor(y / sizing.segmentHeight);
38
+ * const skinWeight = (y % sizing.segmentHeight) / sizing.segmentHeight;
39
+ * skinIndices.push(skinIndex, skinIndex + 1, 0, 0);
40
+ * skinWeights.push(1 - skinWeight, skinWeight, 0, 0);
41
+ * }
42
+ * geometry.setAttribute('skinIndex', new THREE.Uint16BufferAttribute(skinIndices, 4));
43
+ * geometry.setAttribute('skinWeight', new THREE.Float32BufferAttribute(skinWeights, 4));
44
+ * // create skinned mesh and skeleton
45
+ * const mesh = new THREE.SkinnedMesh(geometry, material);
46
+ * const skeleton = new THREE.Skeleton(bones);
47
+ * // see example from THREE.Skeleton
48
+ * const rootBone = skeleton.bones[0];
49
+ * mesh.add(rootBone);
50
+ * // bind the skeleton to the mesh
51
+ * mesh.bind(skeleton);
52
+ * // move the bones and manipulate the model
53
+ * skeleton.bones[0].rotation.x = -0.1;
54
+ * skeleton.bones[1].rotation.x = 0.2;
55
+ * ```
56
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/SkinnedMesh | Official Documentation}
57
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/SkinnedMesh.js | Source}
58
+ */
59
+ export class SkinnedMesh<
60
+ TGeometry extends BufferGeometry = BufferGeometry,
61
+ TMaterial extends Material | Material[] = Material | Material[],
62
+ TEventMap extends Object3DEventMap = Object3DEventMap,
63
+ > extends Mesh<TGeometry, TMaterial, TEventMap> {
64
+ /**
65
+ * Create a new instance of {@link SkinnedMesh}
66
+ * @param geometry An instance of {@link THREE.BufferGeometry | BufferGeometry}. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
67
+ * @param material A single or an array of {@link THREE.Material | Material}. Default {@link THREE.MeshBasicMaterial | `new THREE.MeshBasicMaterial()`}.
68
+ */
69
+ constructor(geometry?: TGeometry, material?: TMaterial, useVertexTexture?: boolean);
70
+
71
+ /**
72
+ * Read-only flag to check if a given object is of type {@link SkinnedMesh}.
73
+ * @remarks This is a _constant_ value
74
+ * @defaultValue `true`
75
+ */
76
+ readonly isSkinnedMesh: true;
77
+
78
+ /**
79
+ * @override
80
+ * @defaultValue `SkinnedMesh`
81
+ */
82
+ override readonly type: string | "SkinnedMesh";
83
+
84
+ /**
85
+ * Either {@link AttachedBindMode} or {@link DetachedBindMode}. {@link AttachedBindMode} means the skinned mesh
86
+ * shares the same world space as the skeleton. This is not true when using {@link DetachedBindMode} which is useful
87
+ * when sharing a skeleton across multiple skinned meshes.
88
+ * @defaultValue `AttachedBindMode`
89
+ */
90
+ bindMode: BindMode;
91
+
92
+ /**
93
+ * The base matrix that is used for the bound bone transforms.
94
+ */
95
+ bindMatrix: Matrix4;
96
+ /**
97
+ * The base matrix that is used for resetting the bound bone transforms.
98
+ */
99
+ bindMatrixInverse: Matrix4;
100
+
101
+ /**
102
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingBox | .computeBoundingBox()}.
103
+ * @default `null`
104
+ */
105
+ boundingBox: Box3;
106
+
107
+ /**
108
+ * The bounding box of the SkinnedMesh. Can be calculated with {@link computeBoundingSphere | .computeBoundingSphere()}.
109
+ * @default `null`
110
+ */
111
+ boundingSphere: Sphere;
112
+
113
+ /**
114
+ * {@link THREE.Skeleton | Skeleton} representing the bone hierarchy of the skinned mesh.
115
+ */
116
+ skeleton: Skeleton;
117
+
118
+ /**
119
+ * Bind a skeleton to the skinned mesh
120
+ * @remarks
121
+ * The bindMatrix gets saved to .bindMatrix property and the .bindMatrixInverse gets calculated.
122
+ * @param skeleton {@link THREE.Skeleton | Skeleton} created from a {@link Bone | Bones} tree.
123
+ * @param bindMatrix {@link THREE.Matrix4 | Matrix4} that represents the base transform of the skeleton.
124
+ */
125
+ bind(skeleton: Skeleton, bindMatrix?: Matrix4): void;
126
+
127
+ /**
128
+ * Computes the bounding box of the skinned mesh, and updates the {@link .boundingBox} attribute. The bounding box
129
+ * is not computed by the engine; it must be computed by your app. If the skinned mesh is animated, the bounding box
130
+ * should be recomputed per frame.
131
+ */
132
+ computeBoundingBox(): void;
133
+
134
+ /**
135
+ * Computes the bounding sphere of the skinned mesh, and updates the {@link .boundingSphere} attribute. The bounding
136
+ * sphere is automatically computed by the engine when it is needed, e.g., for ray casting and view frustum culling.
137
+ * If the skinned mesh is animated, the bounding sphere should be recomputed per frame.
138
+ */
139
+ computeBoundingSphere(): void;
140
+
141
+ /**
142
+ * This method sets the skinned mesh in the rest pose (resets the pose).
143
+ */
144
+ pose(): void;
145
+
146
+ /**
147
+ * Normalizes the skin weights.
148
+ */
149
+ normalizeSkinWeights(): void;
150
+
151
+ /**
152
+ * Applies the bone transform associated with the given index to the given position vector
153
+ * @remarks Returns the updated vector.
154
+ * @param index Expects a `Integer`
155
+ * @param vector
156
+ */
157
+ applyBoneTransform(index: number, vector: Vector3): Vector3;
158
+
159
+ toJSON(meta?: JSONMeta): SkinnedMeshJSON;
160
+ }
@@ -0,0 +1,65 @@
1
+ import { BufferGeometry } from "../core/BufferGeometry.js";
2
+ import { Object3D, Object3DEventMap } from "../core/Object3D.js";
3
+ import { SpriteMaterial } from "../materials/Materials.js";
4
+ import { Vector2 } from "../math/Vector2.js";
5
+
6
+ /**
7
+ * A {@link Sprite} is a plane that always faces towards the camera, generally with a partially transparent texture applied.
8
+ * @remarks Sprites do not cast shadows, setting `castShadow = true` will have no effect.
9
+ * @example
10
+ * ```typescript
11
+ * const map = new THREE.TextureLoader().load('sprite.png');
12
+ * const material = new THREE.SpriteMaterial({
13
+ * map: map
14
+ * });
15
+ * const {@link Sprite} = new THREE.Sprite(material);
16
+ * scene.add(sprite);
17
+ * ```
18
+ * @see {@link https://threejs.org/docs/index.html#api/en/objects/Sprite | Official Documentation}
19
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Sprite.js | Source}
20
+ */
21
+ export class Sprite<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
22
+ /**
23
+ * Creates a new Sprite.
24
+ * @param material An instance of {@link THREE.SpriteMaterial | SpriteMaterial}. Default {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
25
+ */
26
+ constructor(material?: SpriteMaterial);
27
+
28
+ /**
29
+ * Read-only flag to check if a given object is of type {@link Sprite}.
30
+ * @remarks This is a _constant_ value
31
+ * @defaultValue `true`
32
+ */
33
+ readonly isSprite: true;
34
+
35
+ /**
36
+ * @override
37
+ * @defaultValue `Sprite`
38
+ */
39
+ override readonly type: string | "Sprite";
40
+
41
+ /**
42
+ * Whether the object gets rendered into shadow map.
43
+ * No effect in {@link Sprite}.
44
+ * @ignore
45
+ * @hidden
46
+ * @defaultValue `false`
47
+ */
48
+ override castShadow: false;
49
+
50
+ geometry: BufferGeometry;
51
+
52
+ /**
53
+ * An instance of {@link THREE.SpriteMaterial | SpriteMaterial}, defining the object's appearance.
54
+ * @defaultValue {@link THREE.SpriteMaterial | `new SpriteMaterial()`}, _with white color_.
55
+ */
56
+ material: SpriteMaterial;
57
+
58
+ /**
59
+ * The sprite's anchor point, and the point around which the {@link Sprite} rotates.
60
+ * A value of (0.5, 0.5) corresponds to the midpoint of the sprite.
61
+ * A value of (0, 0) corresponds to the lower left corner of the sprite.
62
+ * @defaultValue {@link THREE.Vector2 | `new Vector2(0.5, 0.5)`}.
63
+ */
64
+ center: Vector2;
65
+ }