@needle-tools/three 0.169.12 → 0.169.14

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Files changed (842) hide show
  1. package/package.json +35 -10
  2. package/types/build/three.d.cts +1 -0
  3. package/types/build/three.module.d.ts +1 -0
  4. package/types/build/three.module.min.d.ts +1 -0
  5. package/types/build/three.webgpu.d.ts +1 -0
  6. package/types/build/three.webgpu.min.d.ts +1 -0
  7. package/types/build/three.webgpu.nodes.d.ts +1 -0
  8. package/types/build/three.webgpu.nodes.min.d.ts +1 -0
  9. package/types/examples/jsm/Addons.d.ts +292 -0
  10. package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  11. package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
  12. package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
  13. package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  14. package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
  15. package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
  16. package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  17. package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
  18. package/types/examples/jsm/controls/DragControls.d.ts +111 -0
  19. package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
  20. package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
  21. package/types/examples/jsm/controls/MapControls.d.ts +21 -0
  22. package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
  23. package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
  24. package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
  25. package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
  26. package/types/examples/jsm/csm/CSM.d.ts +55 -0
  27. package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  28. package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
  29. package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
  30. package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
  31. package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
  32. package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  33. package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  34. package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  35. package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
  36. package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  37. package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  38. package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  39. package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
  40. package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
  41. package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  42. package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  43. package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  44. package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  45. package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
  46. package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  47. package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
  48. package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  49. package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  50. package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
  51. package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
  52. package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  53. package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  54. package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
  55. package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
  56. package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  57. package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  58. package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  59. package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
  60. package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  61. package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  62. package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  63. package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  64. package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  65. package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  66. package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
  67. package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  68. package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
  69. package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
  70. package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
  71. package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  72. package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  73. package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
  74. package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  75. package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  76. package/types/examples/jsm/libs/stats.module.d.ts +3 -0
  77. package/types/examples/jsm/libs/tween.module.d.ts +2 -0
  78. package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
  79. package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  80. package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  81. package/types/examples/jsm/lines/Line2.d.ts +25 -0
  82. package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
  83. package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
  84. package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
  85. package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
  86. package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
  87. package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
  88. package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  89. package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  90. package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
  91. package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
  92. package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
  93. package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
  94. package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
  95. package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
  96. package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
  97. package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
  98. package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
  99. package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
  100. package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
  101. package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
  102. package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  103. package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
  104. package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
  105. package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
  106. package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
  107. package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  108. package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
  109. package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
  110. package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  111. package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
  112. package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
  113. package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
  114. package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
  115. package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  116. package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
  117. package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
  118. package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
  119. package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  120. package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  121. package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
  122. package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
  123. package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
  124. package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  125. package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
  126. package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
  127. package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
  128. package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
  129. package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
  130. package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  131. package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
  132. package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  133. package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  134. package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
  135. package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
  136. package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
  137. package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
  138. package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
  139. package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
  140. package/types/examples/jsm/math/Capsule.d.ts +26 -0
  141. package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
  142. package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
  143. package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
  144. package/types/examples/jsm/math/Lut.d.ts +27 -0
  145. package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
  146. package/types/examples/jsm/math/OBB.d.ts +24 -0
  147. package/types/examples/jsm/math/Octree.d.ts +29 -0
  148. package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
  149. package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
  150. package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
  151. package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
  152. package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
  153. package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
  154. package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
  155. package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
  156. package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
  157. package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
  158. package/types/examples/jsm/misc/Timer.d.ts +80 -0
  159. package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
  160. package/types/examples/jsm/misc/Volume.d.ts +37 -0
  161. package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
  162. package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
  163. package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  164. package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
  165. package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
  166. package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  167. package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
  168. package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
  169. package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  170. package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  171. package/types/examples/jsm/objects/Reflector.d.ts +21 -0
  172. package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
  173. package/types/examples/jsm/objects/Refractor.d.ts +21 -0
  174. package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
  175. package/types/examples/jsm/objects/Sky.d.ts +28 -0
  176. package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
  177. package/types/examples/jsm/objects/Water.d.ts +22 -0
  178. package/types/examples/jsm/objects/Water2.d.ts +21 -0
  179. package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  180. package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
  181. package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
  182. package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
  183. package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
  184. package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
  185. package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
  186. package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
  187. package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
  188. package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
  189. package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
  190. package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  191. package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
  192. package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
  193. package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
  194. package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
  195. package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
  196. package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
  197. package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
  198. package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
  199. package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
  200. package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
  201. package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
  202. package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
  203. package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
  204. package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
  205. package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
  206. package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
  207. package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
  208. package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  209. package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  210. package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
  211. package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
  212. package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
  213. package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
  214. package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  215. package/types/examples/jsm/renderers/Projector.d.ts +60 -0
  216. package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
  217. package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  218. package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
  219. package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
  220. package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
  221. package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
  222. package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
  223. package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  224. package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
  225. package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
  226. package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
  227. package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
  228. package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
  229. package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
  230. package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
  231. package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
  232. package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
  233. package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  234. package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
  235. package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
  236. package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
  237. package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
  238. package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
  239. package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
  240. package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
  241. package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
  242. package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
  243. package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
  244. package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
  245. package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
  246. package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
  247. package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
  248. package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  249. package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
  250. package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
  251. package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
  252. package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
  253. package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
  254. package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
  255. package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
  256. package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
  257. package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
  258. package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
  259. package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
  260. package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
  261. package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
  262. package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
  263. package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
  264. package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
  265. package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
  266. package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
  267. package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
  268. package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
  269. package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
  270. package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
  271. package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  272. package/types/examples/jsm/transpiler/AST.d.ts +7 -0
  273. package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  274. package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  275. package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  276. package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  277. package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
  278. package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
  279. package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
  280. package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  281. package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  282. package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
  283. package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
  284. package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  285. package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
  286. package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
  287. package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
  288. package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
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  606. package/types/src/nodes/display/Lut3DNode.d.ts +24 -0
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  615. package/types/src/nodes/display/SSAAPassNode.d.ts +26 -0
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  711. package/types/src/nodes/utils/TriplanarTexturesNode.d.ts +36 -0
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  840. package/types/src/textures/VideoTexture.d.ts +90 -0
  841. package/types/src/textures/types.d.ts +9 -0
  842. package/types/src/utils.d.ts +3 -0
@@ -0,0 +1,321 @@
1
+ import { BufferAttribute } from "../core/BufferAttribute.js";
2
+ import { Matrix3 } from "./Matrix3.js";
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+
4
+ export type Vector2Tuple = [x: number, y: number];
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+
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+ export interface Vector2Like {
7
+ readonly x: number;
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+ readonly y: number;
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+ }
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+
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+ /**
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+ * 2D vector.
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+ */
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+ export class Vector2 {
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+ constructor(x?: number, y?: number);
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+
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+ /**
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+ * @default 0
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+ */
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+ x: number;
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+
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+ /**
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+ * @default 0
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+ */
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+ y: number;
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+ width: number;
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+ height: number;
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+ readonly isVector2: true;
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+
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+ /**
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+ * Sets value of this vector.
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+ */
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+ set(x: number, y: number): this;
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+
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+ /**
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+ * Sets the x and y values of this vector both equal to scalar.
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+ */
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+ setScalar(scalar: number): this;
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+
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+ /**
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+ * Sets X component of this vector.
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+ */
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+ setX(x: number): this;
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+
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+ /**
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+ * Sets Y component of this vector.
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+ */
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+ setY(y: number): this;
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+
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+ /**
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+ * Sets a component of this vector.
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+ */
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+ setComponent(index: number, value: number): this;
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+
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+ /**
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+ * Gets a component of this vector.
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+ */
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+ getComponent(index: number): number;
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+
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+ /**
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+ * Returns a new Vector2 instance with the same `x` and `y` values.
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+ */
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+ clone(): this;
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+
65
+ /**
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+ * Copies value of v to this vector.
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+ */
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+ copy(v: Vector2Like): this;
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+
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+ /**
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+ * Adds v to this vector.
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+ */
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+ add(v: Vector2Like): this;
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+
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+ /**
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+ * Adds the scalar value s to this vector's x and y values.
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+ */
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+ addScalar(s: number): this;
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+
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+ /**
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+ * Sets this vector to a + b.
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+ */
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+ addVectors(a: Vector2Like, b: Vector2Like): this;
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+
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+ /**
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+ * Adds the multiple of v and s to this vector.
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+ */
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+ addScaledVector(v: Vector2Like, s: number): this;
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+
90
+ /**
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+ * Subtracts v from this vector.
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+ */
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+ sub(v: Vector2Like): this;
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+
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+ /**
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+ * Subtracts s from this vector's x and y components.
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+ */
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+ subScalar(s: number): this;
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+
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+ /**
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+ * Sets this vector to a - b.
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+ */
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+ subVectors(a: Vector2Like, b: Vector2Like): this;
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+
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+ /**
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+ * Multiplies this vector by v.
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+ */
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+ multiply(v: Vector2Like): this;
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+
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+ /**
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+ * Multiplies this vector by scalar s.
112
+ */
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+ multiplyScalar(scalar: number): this;
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+
115
+ /**
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+ * Divides this vector by v.
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+ */
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+ divide(v: Vector2Like): this;
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+
120
+ /**
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+ * Divides this vector by scalar s.
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+ * Set vector to ( 0, 0 ) if s == 0.
123
+ */
124
+ divideScalar(s: number): this;
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+
126
+ /**
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+ * Multiplies this vector (with an implicit 1 as the 3rd component) by m.
128
+ */
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+ applyMatrix3(m: Matrix3): this;
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+
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+ /**
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+ * If this vector's x or y value is greater than v's x or y value, replace that value with the corresponding min value.
133
+ */
134
+ min(v: Vector2Like): this;
135
+
136
+ /**
137
+ * If this vector's x or y value is less than v's x or y value, replace that value with the corresponding max value.
138
+ */
139
+ max(v: Vector2Like): this;
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+
141
+ /**
142
+ * If this vector's x or y value is greater than the max vector's x or y value, it is replaced by the corresponding value.
143
+ * If this vector's x or y value is less than the min vector's x or y value, it is replaced by the corresponding value.
144
+ * @param min the minimum x and y values.
145
+ * @param max the maximum x and y values in the desired range.
146
+ */
147
+ clamp(min: Vector2Like, max: Vector2Like): this;
148
+
149
+ /**
150
+ * If this vector's x or y values are greater than the max value, they are replaced by the max value.
151
+ * If this vector's x or y values are less than the min value, they are replaced by the min value.
152
+ * @param min the minimum value the components will be clamped to.
153
+ * @param max the maximum value the components will be clamped to.
154
+ */
155
+ clampScalar(min: number, max: number): this;
156
+
157
+ /**
158
+ * If this vector's length is greater than the max value, it is replaced by the max value.
159
+ * If this vector's length is less than the min value, it is replaced by the min value.
160
+ * @param min the minimum value the length will be clamped to.
161
+ * @param max the maximum value the length will be clamped to.
162
+ */
163
+ clampLength(min: number, max: number): this;
164
+
165
+ /**
166
+ * The components of the vector are rounded down to the nearest integer value.
167
+ */
168
+ floor(): this;
169
+
170
+ /**
171
+ * The x and y components of the vector are rounded up to the nearest integer value.
172
+ */
173
+ ceil(): this;
174
+
175
+ /**
176
+ * The components of the vector are rounded to the nearest integer value.
177
+ */
178
+ round(): this;
179
+
180
+ /**
181
+ * The components of the vector are rounded towards zero (up if negative, down if positive) to an integer value.
182
+ */
183
+ roundToZero(): this;
184
+
185
+ /**
186
+ * Inverts this vector.
187
+ */
188
+ negate(): this;
189
+
190
+ /**
191
+ * Computes dot product of this vector and v.
192
+ */
193
+ dot(v: Vector2Like): number;
194
+
195
+ /**
196
+ * Computes cross product of this vector and v.
197
+ */
198
+ cross(v: Vector2Like): number;
199
+
200
+ /**
201
+ * Computes squared length of this vector.
202
+ */
203
+ lengthSq(): number;
204
+
205
+ /**
206
+ * Computes length of this vector.
207
+ */
208
+ length(): number;
209
+
210
+ /**
211
+ * Computes the Manhattan length of this vector.
212
+ *
213
+ * see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry}
214
+ */
215
+ manhattanLength(): number;
216
+
217
+ /**
218
+ * Normalizes this vector.
219
+ */
220
+ normalize(): this;
221
+
222
+ /**
223
+ * computes the angle in radians with respect to the positive x-axis
224
+ */
225
+ angle(): number;
226
+
227
+ /**
228
+ * Returns the angle between this vector and vector {@link Vector2 | v} in radians.
229
+ */
230
+ angleTo(v: Vector2): number;
231
+
232
+ /**
233
+ * Computes distance of this vector to v.
234
+ */
235
+ distanceTo(v: Vector2Like): number;
236
+
237
+ /**
238
+ * Computes squared distance of this vector to v.
239
+ */
240
+ distanceToSquared(v: Vector2Like): number;
241
+
242
+ /**
243
+ * Computes the Manhattan length (distance) from this vector to the given vector v
244
+ *
245
+ * see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry}
246
+ */
247
+ manhattanDistanceTo(v: Vector2Like): number;
248
+
249
+ /**
250
+ * Normalizes this vector and multiplies it by l.
251
+ */
252
+ setLength(length: number): this;
253
+
254
+ /**
255
+ * Linearly interpolates between this vector and v, where alpha is the distance along the line - alpha = 0 will be this vector, and alpha = 1 will be v.
256
+ * @param v vector to interpolate towards.
257
+ * @param alpha interpolation factor in the closed interval [0, 1].
258
+ */
259
+ lerp(v: Vector2Like, alpha: number): this;
260
+
261
+ /**
262
+ * Sets this vector to be the vector linearly interpolated between v1 and v2 where alpha is the distance along the line connecting the two vectors - alpha = 0 will be v1, and alpha = 1 will be v2.
263
+ * @param v1 the starting vector.
264
+ * @param v2 vector to interpolate towards.
265
+ * @param alpha interpolation factor in the closed interval [0, 1].
266
+ */
267
+ lerpVectors(v1: Vector2Like, v2: Vector2Like, alpha: number): this;
268
+
269
+ /**
270
+ * Checks for strict equality of this vector and v.
271
+ */
272
+ equals(v: Vector2Like): boolean;
273
+
274
+ /**
275
+ * Sets this vector's x and y value from the provided array or array-like.
276
+ * @param array the source array or array-like.
277
+ * @param offset (optional) offset into the array. Default is 0.
278
+ */
279
+ fromArray(array: number[] | ArrayLike<number>, offset?: number): this;
280
+
281
+ /**
282
+ * Returns an array [x, y], or copies x and y into the provided array.
283
+ * @param array (optional) array to store the vector to. If this is not provided, a new array will be created.
284
+ * @param offset (optional) optional offset into the array.
285
+ * @return The created or provided array.
286
+ */
287
+ toArray(array?: number[], offset?: number): number[];
288
+ toArray(array?: Vector2Tuple, offset?: 0): Vector2Tuple;
289
+
290
+ /**
291
+ * Copies x and y into the provided array-like.
292
+ * @param array array-like to store the vector to.
293
+ * @param offset (optional) optional offset into the array.
294
+ * @return The provided array-like.
295
+ */
296
+ toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
297
+
298
+ /**
299
+ * Sets this vector's x and y values from the attribute.
300
+ * @param attribute the source attribute.
301
+ * @param index index in the attribute.
302
+ */
303
+ fromBufferAttribute(attribute: BufferAttribute, index: number): this;
304
+
305
+ /**
306
+ * Rotates the vector around center by angle radians.
307
+ * @param center the point around which to rotate.
308
+ * @param angle the angle to rotate, in radians.
309
+ */
310
+ rotateAround(center: Vector2Like, angle: number): this;
311
+
312
+ /**
313
+ * Sets this vector's x and y from Math.random
314
+ */
315
+ random(): this;
316
+
317
+ /**
318
+ * Iterating through a Vector2 instance will yield its components (x, y) in the corresponding order.
319
+ */
320
+ [Symbol.iterator](): Iterator<number>;
321
+ }
@@ -0,0 +1,301 @@
1
+ import { Camera } from "../cameras/Camera.js";
2
+ import { BufferAttribute } from "../core/BufferAttribute.js";
3
+ import { InterleavedBufferAttribute } from "../core/InterleavedBufferAttribute.js";
4
+ import { RGB } from "./Color.js";
5
+ import { Cylindrical } from "./Cylindrical.js";
6
+ import { Euler } from "./Euler.js";
7
+ import { Matrix3 } from "./Matrix3.js";
8
+ import { Matrix4 } from "./Matrix4.js";
9
+ import { QuaternionLike } from "./Quaternion.js";
10
+ import { Spherical } from "./Spherical.js";
11
+
12
+ export type Vector3Tuple = [number, number, number];
13
+
14
+ export interface Vector3Like {
15
+ readonly x: number;
16
+ readonly y: number;
17
+ readonly z: number;
18
+ }
19
+
20
+ /**
21
+ * 3D vector.
22
+ *
23
+ * see {@link https://github.com/mrdoob/three.js/blob/master/src/math/Vector3.js}
24
+ *
25
+ * @example
26
+ * const a = new THREE.Vector3( 1, 0, 0 );
27
+ * const b = new THREE.Vector3( 0, 1, 0 );
28
+ * const c = new THREE.Vector3();
29
+ * c.crossVectors( a, b );
30
+ */
31
+ export class Vector3 {
32
+ constructor(x?: number, y?: number, z?: number);
33
+
34
+ /**
35
+ * @default 0
36
+ */
37
+ x: number;
38
+
39
+ /**
40
+ * @default 0
41
+ */
42
+ y: number;
43
+
44
+ /**
45
+ * @default 0
46
+ */
47
+ z: number;
48
+ readonly isVector3: true;
49
+
50
+ /**
51
+ * Sets value of this vector.
52
+ */
53
+ set(x: number, y: number, z: number): this;
54
+
55
+ /**
56
+ * Sets all values of this vector.
57
+ */
58
+ setScalar(scalar: number): this;
59
+
60
+ /**
61
+ * Sets x value of this vector.
62
+ */
63
+ setX(x: number): this;
64
+
65
+ /**
66
+ * Sets y value of this vector.
67
+ */
68
+ setY(y: number): this;
69
+
70
+ /**
71
+ * Sets z value of this vector.
72
+ */
73
+ setZ(z: number): this;
74
+
75
+ setComponent(index: number, value: number): this;
76
+
77
+ getComponent(index: number): number;
78
+
79
+ /**
80
+ * Clones this vector.
81
+ */
82
+ clone(): this;
83
+
84
+ /**
85
+ * Copies value of v to this vector.
86
+ */
87
+ copy(v: Vector3Like): this;
88
+
89
+ /**
90
+ * Adds v to this vector.
91
+ */
92
+ add(v: Vector3Like): this;
93
+
94
+ addScalar(s: number): this;
95
+
96
+ /**
97
+ * Sets this vector to a + b.
98
+ */
99
+ addVectors(a: Vector3Like, b: Vector3Like): this;
100
+
101
+ addScaledVector(v: Vector3, s: number): this;
102
+
103
+ /**
104
+ * Subtracts v from this vector.
105
+ */
106
+ sub(a: Vector3Like): this;
107
+
108
+ subScalar(s: number): this;
109
+
110
+ /**
111
+ * Sets this vector to a - b.
112
+ */
113
+ subVectors(a: Vector3Like, b: Vector3Like): this;
114
+
115
+ multiply(v: Vector3Like): this;
116
+
117
+ /**
118
+ * Multiplies this vector by scalar s.
119
+ */
120
+ multiplyScalar(s: number): this;
121
+
122
+ multiplyVectors(a: Vector3Like, b: Vector3Like): this;
123
+
124
+ applyEuler(euler: Euler): this;
125
+
126
+ applyAxisAngle(axis: Vector3, angle: number): this;
127
+
128
+ applyMatrix3(m: Matrix3): this;
129
+
130
+ applyNormalMatrix(m: Matrix3): this;
131
+
132
+ applyMatrix4(m: Matrix4): this;
133
+
134
+ applyQuaternion(q: QuaternionLike): this;
135
+
136
+ project(camera: Camera): this;
137
+
138
+ unproject(camera: Camera): this;
139
+
140
+ transformDirection(m: Matrix4): this;
141
+
142
+ divide(v: Vector3Like): this;
143
+
144
+ /**
145
+ * Divides this vector by scalar s.
146
+ * Set vector to ( 0, 0, 0 ) if s == 0.
147
+ */
148
+ divideScalar(s: number): this;
149
+
150
+ min(v: Vector3Like): this;
151
+
152
+ max(v: Vector3Like): this;
153
+
154
+ clamp(min: Vector3Like, max: Vector3Like): this;
155
+
156
+ clampScalar(min: number, max: number): this;
157
+
158
+ clampLength(min: number, max: number): this;
159
+
160
+ floor(): this;
161
+
162
+ ceil(): this;
163
+
164
+ round(): this;
165
+
166
+ roundToZero(): this;
167
+
168
+ /**
169
+ * Inverts this vector.
170
+ */
171
+ negate(): this;
172
+
173
+ /**
174
+ * Computes dot product of this vector and v.
175
+ */
176
+ dot(v: Vector3Like): number;
177
+
178
+ /**
179
+ * Computes squared length of this vector.
180
+ */
181
+ lengthSq(): number;
182
+
183
+ /**
184
+ * Computes length of this vector.
185
+ */
186
+ length(): number;
187
+
188
+ /**
189
+ * Computes the Manhattan length of this vector.
190
+ *
191
+ * see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry}
192
+ */
193
+ manhattanLength(): number;
194
+
195
+ /**
196
+ * Normalizes this vector.
197
+ */
198
+ normalize(): this;
199
+
200
+ /**
201
+ * Normalizes this vector and multiplies it by l.
202
+ */
203
+ setLength(l: number): this;
204
+ lerp(v: Vector3Like, alpha: number): this;
205
+
206
+ lerpVectors(v1: Vector3Like, v2: Vector3Like, alpha: number): this;
207
+
208
+ /**
209
+ * Sets this vector to cross product of itself and v.
210
+ */
211
+ cross(a: Vector3Like): this;
212
+
213
+ /**
214
+ * Sets this vector to cross product of a and b.
215
+ */
216
+ crossVectors(a: Vector3Like, b: Vector3Like): this;
217
+ projectOnVector(v: Vector3): this;
218
+ projectOnPlane(planeNormal: Vector3): this;
219
+ reflect(vector: Vector3Like): this;
220
+ angleTo(v: Vector3): number;
221
+
222
+ /**
223
+ * Computes distance of this vector to v.
224
+ */
225
+ distanceTo(v: Vector3Like): number;
226
+
227
+ /**
228
+ * Computes squared distance of this vector to v.
229
+ */
230
+ distanceToSquared(v: Vector3Like): number;
231
+
232
+ /**
233
+ * Computes the Manhattan length (distance) from this vector to the given vector v
234
+ *
235
+ * see {@link http://en.wikipedia.org/wiki/Taxicab_geometry|Wikipedia: Taxicab Geometry}
236
+ */
237
+ manhattanDistanceTo(v: Vector3Like): number;
238
+
239
+ setFromSpherical(s: Spherical): this;
240
+ setFromSphericalCoords(r: number, phi: number, theta: number): this;
241
+ setFromCylindrical(s: Cylindrical): this;
242
+ setFromCylindricalCoords(radius: number, theta: number, y: number): this;
243
+ setFromMatrixPosition(m: Matrix4): this;
244
+ setFromMatrixScale(m: Matrix4): this;
245
+ setFromMatrixColumn(matrix: Matrix4, index: number): this;
246
+ setFromMatrix3Column(matrix: Matrix3, index: number): this;
247
+
248
+ /**
249
+ * Sets this vector's {@link x}, {@link y} and {@link z} components from the x, y, and z components of the specified {@link Euler Euler Angle}.
250
+ */
251
+ setFromEuler(e: Euler): this;
252
+
253
+ /**
254
+ * Sets this vector's {@link x}, {@link y} and {@link z} components from the r, g, and b components of the specified
255
+ * {@link Color | color}.
256
+ */
257
+ setFromColor(color: RGB): this;
258
+
259
+ /**
260
+ * Checks for strict equality of this vector and v.
261
+ */
262
+ equals(v: Vector3Like): boolean;
263
+
264
+ /**
265
+ * Sets this vector's x, y and z value from the provided array or array-like.
266
+ * @param array the source array or array-like.
267
+ * @param offset (optional) offset into the array. Default is 0.
268
+ */
269
+ fromArray(array: number[] | ArrayLike<number>, offset?: number): this;
270
+
271
+ /**
272
+ * Returns an array [x, y, z], or copies x, y and z into the provided array.
273
+ * @param array (optional) array to store the vector to. If this is not provided, a new array will be created.
274
+ * @param offset (optional) optional offset into the array.
275
+ * @return The created or provided array.
276
+ */
277
+ toArray(array?: number[], offset?: number): number[];
278
+ toArray(array?: Vector3Tuple, offset?: 0): Vector3Tuple;
279
+
280
+ /**
281
+ * Copies x, y and z into the provided array-like.
282
+ * @param array array-like to store the vector to.
283
+ * @param offset (optional) optional offset into the array-like.
284
+ * @return The provided array-like.
285
+ */
286
+ toArray(array: ArrayLike<number>, offset?: number): ArrayLike<number>;
287
+
288
+ fromBufferAttribute(attribute: BufferAttribute | InterleavedBufferAttribute, index: number): this;
289
+
290
+ /**
291
+ * Sets this vector's x, y and z from Math.random
292
+ */
293
+ random(): this;
294
+
295
+ randomDirection(): this;
296
+
297
+ /**
298
+ * Iterating through a Vector3 instance will yield its components (x, y, z) in the corresponding order.
299
+ */
300
+ [Symbol.iterator](): Iterator<number>;
301
+ }