@needle-tools/three 0.169.12 → 0.169.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +35 -10
- package/types/build/three.d.cts +1 -0
- package/types/build/three.module.d.ts +1 -0
- package/types/build/three.module.min.d.ts +1 -0
- package/types/build/three.webgpu.d.ts +1 -0
- package/types/build/three.webgpu.min.d.ts +1 -0
- package/types/build/three.webgpu.nodes.d.ts +1 -0
- package/types/build/three.webgpu.nodes.min.d.ts +1 -0
- package/types/examples/jsm/Addons.d.ts +292 -0
- package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
- package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
- package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
- package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
- package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
- package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
- package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
- package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
- package/types/examples/jsm/controls/DragControls.d.ts +111 -0
- package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
- package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
- package/types/examples/jsm/controls/MapControls.d.ts +21 -0
- package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
- package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
- package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
- package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
- package/types/examples/jsm/csm/CSM.d.ts +55 -0
- package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
- package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
- package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
- package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
- package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
- package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
- package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
- package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
- package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
- package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
- package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
- package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
- package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
- package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
- package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
- package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
- package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
- package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
- package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
- package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
- package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
- package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
- package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
- package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
- package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
- package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
- package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
- package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
- package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
- package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
- package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
- package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
- package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
- package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
- package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
- package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
- package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
- package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
- package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
- package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
- package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
- package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
- package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
- package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
- package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
- package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
- package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
- package/types/examples/jsm/libs/stats.module.d.ts +3 -0
- package/types/examples/jsm/libs/tween.module.d.ts +2 -0
- package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
- package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
- package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
- package/types/examples/jsm/lines/Line2.d.ts +25 -0
- package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
- package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
- package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
- package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
- package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
- package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
- package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
- package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
- package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
- package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
- package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
- package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
- package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
- package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
- package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
- package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
- package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
- package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
- package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
- package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
- package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
- package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
- package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
- package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
- package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
- package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
- package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
- package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
- package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
- package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
- package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
- package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
- package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
- package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
- package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
- package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
- package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
- package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
- package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
- package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
- package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
- package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
- package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
- package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
- package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
- package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
- package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
- package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
- package/types/examples/jsm/math/Capsule.d.ts +26 -0
- package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
- package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
- package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
- package/types/examples/jsm/math/Lut.d.ts +27 -0
- package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
- package/types/examples/jsm/math/OBB.d.ts +24 -0
- package/types/examples/jsm/math/Octree.d.ts +29 -0
- package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
- package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
- package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
- package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
- package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
- package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
- package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
- package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
- package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
- package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
- package/types/examples/jsm/misc/Timer.d.ts +80 -0
- package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
- package/types/examples/jsm/misc/Volume.d.ts +37 -0
- package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
- package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
- package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
- package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
- package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
- package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
- package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
- package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
- package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
- package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
- package/types/examples/jsm/objects/Reflector.d.ts +21 -0
- package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
- package/types/examples/jsm/objects/Refractor.d.ts +21 -0
- package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
- package/types/examples/jsm/objects/Sky.d.ts +28 -0
- package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
- package/types/examples/jsm/objects/Water.d.ts +22 -0
- package/types/examples/jsm/objects/Water2.d.ts +21 -0
- package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
- package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
- package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
- package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
- package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
- package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
- package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
- package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
- package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
- package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
- package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
- package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
- package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
- package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
- package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
- package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
- package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
- package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
- package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
- package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
- package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
- package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
- package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
- package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
- package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
- package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
- package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
- package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
- package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
- package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
- package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
- package/types/examples/jsm/renderers/Projector.d.ts +60 -0
- package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
- package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
- package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
- package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
- package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
- package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
- package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
- package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
- package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
- package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
- package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
- package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
- package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
- package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
- package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
- package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
- package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
- package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
- package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
- package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
- package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
- package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
- package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
- package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
- package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
- package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
- package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
- package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
- package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
- package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
- package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
- package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
- package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
- package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
- package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
- package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
- package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
- package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
- package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
- package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
- package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
- package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
- package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
- package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
- package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
- package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
- package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
- package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
- package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
- package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
- package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
- package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
- package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
- package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
- package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
- package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
- package/types/examples/jsm/transpiler/AST.d.ts +7 -0
- package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
- package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
- package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
- package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
- package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
- package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
- package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
- package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
- package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
- package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
- package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
- package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
- package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
- package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
- package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
- package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
- package/types/examples/jsm/utils/UVsDebug.d.ts +3 -0
- package/types/examples/jsm/utils/WorkerPool.d.ts +26 -0
- package/types/examples/jsm/webxr/ARButton.d.ts +9 -0
- package/types/examples/jsm/webxr/OculusHandModel.d.ts +23 -0
- package/types/examples/jsm/webxr/OculusHandPointerModel.d.ts +67 -0
- package/types/examples/jsm/webxr/Text2D.d.ts +3 -0
- package/types/examples/jsm/webxr/VRButton.d.ts +5 -0
- package/types/examples/jsm/webxr/XRButton.d.ts +5 -0
- package/types/examples/jsm/webxr/XRControllerModelFactory.d.ts +23 -0
- package/types/examples/jsm/webxr/XREstimatedLight.d.ts +69 -0
- package/types/examples/jsm/webxr/XRHandMeshModel.d.ts +19 -0
- package/types/examples/jsm/webxr/XRHandModelFactory.d.ts +32 -0
- package/types/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +24 -0
- package/types/examples/jsm/webxr/XRPlanes.d.ts +5 -0
- package/types/globals.d.ts +9 -0
- package/types/index.d.ts +6 -0
- package/types/src/Three.Legacy.d.ts +20 -0
- package/types/src/Three.WebGPU.Nodes.d.ts +201 -0
- package/types/src/Three.WebGPU.d.ts +202 -0
- package/types/src/Three.d.ts +221 -0
- package/types/src/animation/AnimationAction.d.ts +86 -0
- package/types/src/animation/AnimationClip.d.ts +59 -0
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- package/types/src/objects/LOD.d.ts +111 -0
- package/types/src/objects/Line.d.ts +87 -0
- package/types/src/objects/LineLoop.d.ts +40 -0
- package/types/src/objects/LineSegments.d.ts +41 -0
- package/types/src/objects/Mesh.d.ts +94 -0
- package/types/src/objects/Points.d.ts +66 -0
- package/types/src/objects/Skeleton.d.ts +120 -0
- package/types/src/objects/SkinnedMesh.d.ts +160 -0
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- package/types/src/renderers/WebGLArrayRenderTarget.d.ts +29 -0
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- package/types/src/renderers/WebGLRenderTarget.d.ts +8 -0
- package/types/src/renderers/WebGLRenderer.d.ts +552 -0
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- package/types/src/renderers/common/Background.d.ts +23 -0
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- package/types/src/renderers/common/Bindings.d.ts +42 -0
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- package/types/src/renderers/common/BufferUtils.d.ts +4 -0
- package/types/src/renderers/common/BundleGroup.d.ts +10 -0
- package/types/src/renderers/common/ChainMap.d.ts +9 -0
- package/types/src/renderers/common/ClippingContext.d.ts +24 -0
- package/types/src/renderers/common/Color4.d.ts +10 -0
- package/types/src/renderers/common/ComputePipeline.d.ts +8 -0
- package/types/src/renderers/common/Constants.d.ts +9 -0
- package/types/src/renderers/common/CubeRenderTarget.d.ts +10 -0
- package/types/src/renderers/common/DataMap.d.ts +20 -0
- package/types/src/renderers/common/Geometries.d.ts +31 -0
- package/types/src/renderers/common/Info.d.ts +34 -0
- package/types/src/renderers/common/Pipeline.d.ts +6 -0
- package/types/src/renderers/common/Pipelines.d.ts +68 -0
- package/types/src/renderers/common/PostProcessing.d.ts +21 -0
- package/types/src/renderers/common/ProgrammableStage.d.ts +15 -0
- package/types/src/renderers/common/QuadMesh.d.ts +16 -0
- package/types/src/renderers/common/RenderBundle.d.ts +9 -0
- package/types/src/renderers/common/RenderBundles.d.ts +11 -0
- package/types/src/renderers/common/RenderContext.d.ts +43 -0
- package/types/src/renderers/common/RenderContexts.d.ts +17 -0
- package/types/src/renderers/common/RenderList.d.ts +67 -0
- package/types/src/renderers/common/RenderLists.d.ts +11 -0
- package/types/src/renderers/common/RenderObject.d.ts +94 -0
- package/types/src/renderers/common/RenderObjects.d.ts +62 -0
- package/types/src/renderers/common/RenderPipeline.d.ts +8 -0
- package/types/src/renderers/common/Renderer.d.ts +296 -0
- package/types/src/renderers/common/SampledTexture.d.ts +33 -0
- package/types/src/renderers/common/Sampler.d.ts +11 -0
- package/types/src/renderers/common/StorageBufferAttribute.d.ts +7 -0
- package/types/src/renderers/common/StorageInstancedBufferAttribute.d.ts +8 -0
- package/types/src/renderers/common/StorageTexture.d.ts +5 -0
- package/types/src/renderers/common/Textures.d.ts +68 -0
- package/types/src/renderers/common/Uniform.d.ts +45 -0
- package/types/src/renderers/common/UniformBuffer.d.ts +6 -0
- package/types/src/renderers/common/UniformsGroup.d.ts +32 -0
- package/types/src/renderers/common/extras/PMREMGenerator.d.ts +9 -0
- package/types/src/renderers/common/nodes/NodeBuilderState.d.ts +31 -0
- package/types/src/renderers/common/nodes/NodeLibrary.d.ts +56 -0
- package/types/src/renderers/common/nodes/NodeSampledTexture.d.ts +29 -0
- package/types/src/renderers/common/nodes/NodeSampler.d.ts +12 -0
- package/types/src/renderers/common/nodes/NodeUniform.d.ts +68 -0
- package/types/src/renderers/common/nodes/NodeUniformsGroup.d.ts +10 -0
- package/types/src/renderers/common/nodes/Nodes.d.ts +114 -0
- package/types/src/renderers/common/nodes/StandardNodeLibrary.d.ts +5 -0
- package/types/src/renderers/shaders/ShaderChunk.d.ts +143 -0
- package/types/src/renderers/shaders/ShaderLib.d.ts +29 -0
- package/types/src/renderers/shaders/UniformsLib.d.ts +189 -0
- package/types/src/renderers/shaders/UniformsUtils.d.ts +14 -0
- package/types/src/renderers/webgl/WebGLAttributes.d.ts +21 -0
- package/types/src/renderers/webgl/WebGLBindingStates.d.ts +26 -0
- package/types/src/renderers/webgl/WebGLBufferRenderer.d.ts +21 -0
- package/types/src/renderers/webgl/WebGLCapabilities.d.ts +48 -0
- package/types/src/renderers/webgl/WebGLClipping.d.ts +26 -0
- package/types/src/renderers/webgl/WebGLCubeMaps.d.ts +8 -0
- package/types/src/renderers/webgl/WebGLCubeUVMaps.d.ts +9 -0
- package/types/src/renderers/webgl/WebGLExtensions.d.ts +7 -0
- package/types/src/renderers/webgl/WebGLGeometries.d.ts +13 -0
- package/types/src/renderers/webgl/WebGLIndexedBufferRenderer.d.ts +15 -0
- package/types/src/renderers/webgl/WebGLInfo.d.ts +39 -0
- package/types/src/renderers/webgl/WebGLLights.d.ts +49 -0
- package/types/src/renderers/webgl/WebGLObjects.d.ts +6 -0
- package/types/src/renderers/webgl/WebGLProgram.d.ts +30 -0
- package/types/src/renderers/webgl/WebGLPrograms.d.ts +240 -0
- package/types/src/renderers/webgl/WebGLProperties.d.ts +9 -0
- package/types/src/renderers/webgl/WebGLRenderLists.d.ts +66 -0
- package/types/src/renderers/webgl/WebGLShader.d.ts +1 -0
- package/types/src/renderers/webgl/WebGLShadowMap.d.ts +38 -0
- package/types/src/renderers/webgl/WebGLState.d.ts +116 -0
- package/types/src/renderers/webgl/WebGLTextures.d.ts +30 -0
- package/types/src/renderers/webgl/WebGLUniforms.d.ts +12 -0
- package/types/src/renderers/webgl/WebGLUniformsGroups.d.ts +17 -0
- package/types/src/renderers/webgl/WebGLUtils.d.ts +11 -0
- package/types/src/renderers/webgl-fallback/WebGLBackend.d.ts +14 -0
- package/types/src/renderers/webgpu/WebGPUBackend.d.ts +25 -0
- package/types/src/renderers/webgpu/WebGPURenderer.Nodes.d.ts +12 -0
- package/types/src/renderers/webgpu/WebGPURenderer.d.ts +14 -0
- package/types/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +5 -0
- package/types/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +5 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +125 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +6 -0
- package/types/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +6 -0
- package/types/src/renderers/webgpu/utils/WebGPUConstants.d.ts +328 -0
- package/types/src/renderers/webxr/WebXRController.d.ts +63 -0
- package/types/src/renderers/webxr/WebXRDepthSensing.d.ts +22 -0
- package/types/src/renderers/webxr/WebXRManager.d.ts +85 -0
- package/types/src/scenes/Fog.d.ts +77 -0
- package/types/src/scenes/FogExp2.d.ts +66 -0
- package/types/src/scenes/Scene.d.ts +118 -0
- package/types/src/textures/CanvasTexture.d.ts +51 -0
- package/types/src/textures/CompressedArrayTexture.d.ts +68 -0
- package/types/src/textures/CompressedCubeTexture.d.ts +13 -0
- package/types/src/textures/CompressedTexture.d.ts +95 -0
- package/types/src/textures/CubeTexture.d.ts +90 -0
- package/types/src/textures/Data3DTexture.d.ts +96 -0
- package/types/src/textures/DataArrayTexture.d.ts +123 -0
- package/types/src/textures/DataTexture.d.ts +113 -0
- package/types/src/textures/DepthTexture.d.ts +104 -0
- package/types/src/textures/FramebufferTexture.d.ts +62 -0
- package/types/src/textures/Source.d.ts +75 -0
- package/types/src/textures/Texture.d.ts +477 -0
- package/types/src/textures/VideoTexture.d.ts +90 -0
- package/types/src/textures/types.d.ts +9 -0
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import { ColorRepresentation } from "../math/Color.js";
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* A light that gets emitted from a single point in all directions
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* @see Example: {@link https://threejs.org/examples/#webgl_lights_pointlights | lights / pointlights }
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* @see {@link https://threejs.org/docs/index.html#api/en/lights/PointLight | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLight.js | Source}
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*/
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export class PointLight extends Light<PointLightShadow> {
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/**
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* Creates a new PointLight.
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*/
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constructor(color?: ColorRepresentation, intensity?: number, distance?: number, decay?: number);
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/**
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* Read-only flag to check if a given object is of type {@link PointLight}.
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*/
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readonly isPointLight: true;
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*/
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type: string;
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* The light's intensity.
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*
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
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*/
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intensity: number;
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* light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
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*
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
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* light will attenuate according to inverse-square law to infinite distance.
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* When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
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* where it will then attenuate quickly and smoothly to 0. Inherently, cutoffs are not physically correct.
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*
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*/
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distance: number;
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/**
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castShadow: boolean;
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* The amount the light dims along the distance of the light.
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*/
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decay: number;
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/**
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* A {@link THREE.PointLightShadow | PointLightShadow} used to calculate shadows for this light.
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* The lightShadow's {@link LightShadow.camera | camera} is set to
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* a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link PerspectiveCamera.fov | fov} of 90,
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* {@link PerspectiveCamera.aspect | aspect} of 1,
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* {@link PerspectiveCamera.near | near} clipping plane at 0.5
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* and {@link PerspectiveCamera.far | far} clipping plane at 500.
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* @defaultValue new THREE.PointLightShadow()
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*/
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shadow: PointLightShadow;
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/**
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* The light's power.
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
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* @remarks Changing the power will also change the light's intensity.
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*/
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power: number;
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}
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import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
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import { LightShadow } from "./LightShadow.js";
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/**
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* Shadow for {@link THREE.PointLight | PointLight}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/PointLightShadow.js | Source}
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*/
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export class PointLightShadow extends LightShadow<PerspectiveCamera> {
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/**
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* Read-only flag to check if a given object is of type {@link PointLightShadow}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isPointLightShadow = true;
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/**
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* Update the matrices for the camera and shadow, used internally by the renderer.
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* @param light The light for which the shadow is being rendered.
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*/
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override updateMatrices(light: Light, viewportIndex?: number): void;
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}
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import { ColorRepresentation } from "../math/Color.js";
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import { Light } from "./Light.js";
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/**
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* {@link RectAreaLight} emits light uniformly across the face a rectangular plane
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* @remarks
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* This light type can be used to simulate light sources such as bright windows or strip lighting.
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* Important Notes:
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* - There is no shadow support.
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* - Only {@link MeshStandardMaterial | MeshStandardMaterial} and {@link MeshPhysicalMaterial | MeshPhysicalMaterial} are supported.
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* - You have to include {@link https://threejs.org/examples/jsm/lights/RectAreaLightUniformsLib.js | RectAreaLightUniformsLib} into your scene and call `init()`.
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* @example
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* ```typescript
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* const width = 10;
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* const height = 10;
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* const intensity = 1;
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* const rectLight = new THREE.RectAreaLight(0xffffff, intensity, width, height);
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* rectLight.position.set(5, 5, 0);
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* rectLight.lookAt(0, 0, 0);
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* scene.add(rectLight)
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* const rectLightHelper = new RectAreaLightHelper(rectLight);
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* rectLight.add(rectLightHelper);
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* ```
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* @see Example: {@link https://threejs.org/examples/#webgl_lights_rectarealight | WebGL / {@link RectAreaLight} }
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* @see {@link https://threejs.org/docs/index.html#api/en/lights/RectAreaLight | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/RectAreaLight.js | Source}
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*/
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export class RectAreaLight extends Light<undefined> {
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/**
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* Creates a new {@link RectAreaLight}.
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* @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
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* @param intensity The light's intensity, or brightness. Expects a `Float`. Default `1`
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* @param width Width of the light. Expects a `Float`. Default `10`
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* @param height Height of the light. Expects a `Float`. Default `10`
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*/
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constructor(color?: ColorRepresentation, intensity?: number, width?: number, height?: number);
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/**
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* Read-only flag to check if a given object is of type {@link RectAreaLight}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isRectAreaLight: true;
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/**
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* A Read-only _string_ to check if `this` object type.
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* @remarks Sub-classes will update this value.
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* @defaultValue `RectAreaLight`
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*/
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override readonly type: string | "RectAreaLight";
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/**
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* The width of the light.
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* @remarks Expects a `Float`
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* @defaultValue `10`
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*/
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width: number;
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/**
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* The height of the light.
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* @remarks Expects a `Float`
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* @defaultValue `10`
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*/
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height: number;
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/**
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* The light's intensity.
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* @remarks Changing the intensity will also change the light's power.
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminance (brightness) of the light measured in nits (cd/m^2).
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* @remarks Expects a `Float`
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* @defaultValue `1`
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*/
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intensity: number;
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/**
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* The light's power.
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* @remarks Changing the power will also change the light's intensity.
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
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* @remarks Expects a `Float`
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*/
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power: number;
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}
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import { Object3D } from "../core/Object3D.js";
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import { ColorRepresentation } from "../math/Color.js";
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import { Vector3 } from "../math/Vector3.js";
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import { Texture } from "../textures/Texture.js";
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import { Light } from "./Light.js";
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import { SpotLightShadow } from "./SpotLightShadow.js";
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/**
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* This light gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.
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* @example
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* ```typescript
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* // white {@link SpotLight} shining from the side, modulated by a texture, casting a shadow
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* const {@link SpotLight} = new THREE.SpotLight(0xffffff);
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* spotLight.position.set(100, 1000, 100);
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* spotLight.map = new THREE.TextureLoader().load(url);
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* spotLight.castShadow = true;
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* spotLight.shadow.mapSize.width = 1024;
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* spotLight.shadow.mapSize.height = 1024;
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* spotLight.shadow.camera.near = 500;
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* spotLight.shadow.camera.far = 4000;
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* spotLight.shadow.camera.fov = 30;
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* scene.add(spotLight);
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* ```
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* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlight | lights / {@link SpotLight} }
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* @see Example: {@link https://threejs.org/examples/#webgl_lights_spotlights | lights / spotlights }
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* @see {@link https://threejs.org/docs/index.html#api/en/lights/SpotLight | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLight.js | Source}
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*/
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export class SpotLight extends Light<SpotLightShadow> {
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/**
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* Creates a new SpotLight.
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* @param color Hexadecimal color of the light. Default `0xffffff` _(white)_.
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* @param intensity Numeric value of the light's strength/intensity. Expects a `Float`. Default `1`.
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* @param distance Maximum range of the light. Default is 0 (no limit). Expects a `Float`.
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* @param angle Maximum angle of light dispersion from its direction whose upper bound is Math.PI/2.
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* @param penumbra Percent of the {@link SpotLight} cone that is attenuated due to penumbra. Takes values between zero and 1. Expects a `Float`. Default `0`.
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* @param decay The amount the light dims along the distance of the light. Expects a `Float`. Default `2`.
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*/
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constructor(
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color?: ColorRepresentation,
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intensity?: number,
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distance?: number,
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angle?: number,
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penumbra?: number,
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decay?: number,
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);
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/**
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* Read-only flag to check if a given object is of type {@link SpotLight}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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*/
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readonly isSpotLight: true;
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/**
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* A Read-only _string_ to check if `this` object type.
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* @remarks Sub-classes will update this value.
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* @defaultValue `SpotLight`
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*/
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override readonly type: string | "SpotLight";
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/**
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* This is set equal to {@link THREE.Object3D.DEFAULT_UP | Object3D.DEFAULT_UP} (0, 1, 0), so that the light shines from the top down.
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* @defaultValue `{@link Object3D.DEFAULT_UP}`
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*/
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readonly position: Vector3;
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/**
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* The {@link SpotLight} points from its {@link SpotLight.position | position} to target.position.
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* @remarks
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* **Note**: For the target's position to be changed to anything other than the default,
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* it must be added to the {@link Scene | scene} using
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*
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* ```typescript
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* scene.add( light.target );
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* ```
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*
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* This is so that the target's {@link Object3D.matrixWorld | matrixWorld} gets automatically updated each frame.
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* It is also possible to set the target to be another object in the scene (anything with a {@link THREE.Object3D.position | position} property), like so:
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* ```typescript
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* const targetObject = new THREE.Object3D();
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* scene.add(targetObject);
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* light.target = targetObject;
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* ```
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* The {@link SpotLight} will now track the target object.
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* @defaultValue `new THREE.Object3D()` _The default position of the target is *(0, 0, 0)*._
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*/
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target: Object3D;
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/**
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* If set to `true` light will cast dynamic shadows.
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* @remarks **Warning**: This is expensive and requires tweaking to get shadows looking right. the {@link THREE.SpotLightShadow | SpotLightShadow} for details.
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* @defaultValue `false`
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*/
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override castShadow: boolean;
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/**
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* The light's intensity.
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* @remarks Changing the intensity will also change the light's power.
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — intensity is the luminous intensity of the light measured in candela (cd).
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* @remarks Expects a `Float`
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* @defaultValue `1`
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*/
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intensity: number;
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/**
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* When **Default mode** — When distance is zero, light does not attenuate. When distance is non-zero,
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* light will attenuate linearly from maximum intensity at the light's position down to zero at this distance from the light.
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*
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — When distance is zero,
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* light will attenuate according to inverse-square law to infinite distance.
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* When distance is non-zero, light will attenuate according to inverse-square law until near the distance cutoff,
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* where it will then attenuate quickly and smoothly to `0`. Inherently, cutoffs are not physically correct.
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* @remarks Expects a `Float`
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* @defaultValue `0.0`
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*/
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distance: number;
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/**
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* Maximum extent of the spotlight, in radians, from its direction.
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* @remarks Should be no more than `Math.PI/2`.
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* @remarks Expects a `Float`
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* @defaultValue `Math.PI / 3`
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*/
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angle: number;
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/**
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* The amount the light dims along the distance of the light.
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* In context of physically-correct rendering the default value should not be changed.
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* @remarks Expects a `Float`
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* @defaultValue `2`
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*/
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decay: number;
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/**
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* A {@link THREE.SpotLightShadow | SpotLightShadow} used to calculate shadows for this light.
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* @defaultValue `new THREE.SpotLightShadow()`
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*/
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shadow: SpotLightShadow;
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/**
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* The light's power.
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* @remarks Changing the power will also change the light's intensity.
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* When **{@link WebGLRenderer.useLegacyLights | legacy lighting mode} is disabled** — power is the luminous power of the light measured in lumens (lm).
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* @remarks Expects a `Float`
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*/
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power: number;
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/**
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* Percent of the {@link SpotLight} cone that is attenuated due to penumbra.
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* @remarks Takes values between zero and 1.
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* @remarks Expects a `Float`
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* @defaultValue `0.0`
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*/
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penumbra: number;
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/**
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* A {@link THREE.Texture | Texture} used to modulate the color of the light.
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* The spot light color is mixed with the _RGB_ value of this texture, with a ratio corresponding to its alpha value.
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* The cookie-like masking effect is reproduced using pixel values (0, 0, 0, 1-cookie_value).
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* @remarks **Warning**: {@link SpotLight.map} is disabled if {@link SpotLight.castShadow} is `false`.
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*/
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map: Texture | null;
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}
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import { PerspectiveCamera } from "../cameras/PerspectiveCamera.js";
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import { LightShadow } from "./LightShadow.js";
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/**
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* This is used internally by {@link SpotLight | SpotLights} for calculating shadows.
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* @example
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* ```typescript
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* //Create a WebGLRenderer and turn on shadows in the renderer
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* const renderer = new THREE.WebGLRenderer();
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* renderer.shadowMap.enabled = true;
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* renderer.shadowMap.type = THREE.PCFSoftShadowMap; // default THREE.PCFShadowMap
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* //Create a SpotLight and turn on shadows for the light
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* const light = new THREE.SpotLight(0xffffff);
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* light.castShadow = true; // default false
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* scene.add(light);
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* //Set up shadow properties for the light
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* light.shadow.mapSize.width = 512; // default
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* light.shadow.mapSize.height = 512; // default
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* light.shadow.camera.near = 0.5; // default
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* light.shadow.camera.far = 500; // default
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* light.shadow.focus = 1; // default
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* //Create a sphere that cast shadows (but does not receive them)
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* const sphereGeometry = new THREE.SphereGeometry(5, 32, 32);
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* const sphereMaterial = new THREE.MeshStandardMaterial({
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* color: 0xff0000
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* });
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* const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
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* sphere.castShadow = true; //default is false
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* sphere.receiveShadow = false; //default
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* scene.add(sphere);
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* //Create a plane that receives shadows (but does not cast them)
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* const planeGeometry = new THREE.PlaneGeometry(20, 20, 32, 32);
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* const planeMaterial = new THREE.MeshStandardMaterial({
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* color: 0x00ff00
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* })
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* const plane = new THREE.Mesh(planeGeometry, planeMaterial);
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* plane.receiveShadow = true;
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* scene.add(plane);
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* //Create a helper for the shadow camera (optional)
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* const helper = new THREE.CameraHelper(light.shadow.camera);
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* scene.add(helper);
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* ```
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* @see {@link https://threejs.org/docs/index.html#api/en/lights/shadows/SpotLightShadow | Official Documentation}
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* @see {@link https://github.com/mrdoob/three.js/blob/master/src/lights/SpotLightShadow.js | Source}
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*/
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export class SpotLightShadow extends LightShadow<PerspectiveCamera> {
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/**
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* Read-only flag to check if a given object is of type {@link SpotLightShadow}.
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* @remarks This is a _constant_ value
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* @defaultValue `true`
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51
|
+
*/
|
|
52
|
+
readonly isSpotLightShadow: true;
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* The light's view of the world.
|
|
56
|
+
* @remarks This is used to generate a depth map of the scene; objects behind other objects from the light's perspective will be in shadow.
|
|
57
|
+
* @remarks
|
|
58
|
+
* The {@link THREE.PerspectiveCamera.fov | fov} will track the {@link THREE.SpotLight.angle | angle} property
|
|
59
|
+
* of the owning {@link SpotLight | SpotLight} via the {@link SpotLightShadow.update | update} method.
|
|
60
|
+
* Similarly, the {@link THREE.PerspectiveCamera.aspect | aspect} property will track the aspect of the {@link LightShadow.mapSize | mapSize}.
|
|
61
|
+
* If the {@link SpotLight.distance | distance} property of the light is set, the {@link THREE.PerspectiveCamera.far | far} clipping plane will track that, otherwise it defaults to `500`.
|
|
62
|
+
* @defaultValue is a {@link THREE.PerspectiveCamera | PerspectiveCamera} with {@link THREE.PerspectiveCamera.near | near} clipping plane at `0.5`.
|
|
63
|
+
*/
|
|
64
|
+
camera: PerspectiveCamera;
|
|
65
|
+
|
|
66
|
+
/**
|
|
67
|
+
* Used to focus the shadow camera.
|
|
68
|
+
* @remarks The camera's field of view is set as a percentage of the spotlight's field-of-view. Range is `[0, 1]`. 0`.
|
|
69
|
+
* @defaultValue `1`
|
|
70
|
+
*/
|
|
71
|
+
focus: number;
|
|
72
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { AnimationClip } from "../animation/AnimationClip.js";
|
|
2
|
+
import { Loader } from "./Loader.js";
|
|
3
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
4
|
+
|
|
5
|
+
export class AnimationLoader extends Loader<AnimationClip[]> {
|
|
6
|
+
constructor(manager?: LoadingManager);
|
|
7
|
+
|
|
8
|
+
parse(json: readonly unknown[]): AnimationClip[];
|
|
9
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { BufferGeometry } from "../core/BufferGeometry.js";
|
|
2
|
+
import { InstancedBufferGeometry } from "../core/InstancedBufferGeometry.js";
|
|
3
|
+
import { Loader } from "./Loader.js";
|
|
4
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
5
|
+
|
|
6
|
+
export class BufferGeometryLoader extends Loader<InstancedBufferGeometry | BufferGeometry> {
|
|
7
|
+
constructor(manager?: LoadingManager);
|
|
8
|
+
|
|
9
|
+
parse(json: unknown): InstancedBufferGeometry | BufferGeometry;
|
|
10
|
+
}
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
declare const Cache: {
|
|
2
|
+
/**
|
|
3
|
+
* @default false
|
|
4
|
+
*/
|
|
5
|
+
enabled: boolean;
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* @default {}
|
|
9
|
+
*/
|
|
10
|
+
files: any;
|
|
11
|
+
|
|
12
|
+
add(key: string, file: any): void;
|
|
13
|
+
|
|
14
|
+
get(key: string): any;
|
|
15
|
+
|
|
16
|
+
remove(key: string): void;
|
|
17
|
+
|
|
18
|
+
clear(): void;
|
|
19
|
+
};
|
|
20
|
+
|
|
21
|
+
export { Cache };
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { CompressedTexture } from "../textures/CompressedTexture.js";
|
|
2
|
+
import { Loader } from "./Loader.js";
|
|
3
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
4
|
+
|
|
5
|
+
export class CompressedTextureLoader extends Loader<CompressedTexture> {
|
|
6
|
+
constructor(manager?: LoadingManager);
|
|
7
|
+
|
|
8
|
+
load(
|
|
9
|
+
url: string,
|
|
10
|
+
onLoad?: (data: CompressedTexture) => void,
|
|
11
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
12
|
+
onError?: (err: unknown) => void,
|
|
13
|
+
): CompressedTexture;
|
|
14
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { CubeTexture } from "../textures/CubeTexture.js";
|
|
2
|
+
import { Loader } from "./Loader.js";
|
|
3
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
4
|
+
|
|
5
|
+
export class CubeTextureLoader extends Loader<CubeTexture, readonly string[]> {
|
|
6
|
+
constructor(manager?: LoadingManager);
|
|
7
|
+
|
|
8
|
+
load(
|
|
9
|
+
url: readonly string[],
|
|
10
|
+
onLoad?: (data: CubeTexture) => void,
|
|
11
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
12
|
+
onError?: (err: unknown) => void,
|
|
13
|
+
): CubeTexture;
|
|
14
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { DataTexture } from "../textures/DataTexture.js";
|
|
2
|
+
import { Loader } from "./Loader.js";
|
|
3
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
4
|
+
|
|
5
|
+
export class DataTextureLoader extends Loader<DataTexture> {
|
|
6
|
+
constructor(manager?: LoadingManager);
|
|
7
|
+
|
|
8
|
+
load(
|
|
9
|
+
url: string,
|
|
10
|
+
onLoad?: (data: DataTexture, texData: object) => void,
|
|
11
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
12
|
+
onError?: (err: unknown) => void,
|
|
13
|
+
): DataTexture;
|
|
14
|
+
}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { Loader } from "./Loader.js";
|
|
2
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
3
|
+
|
|
4
|
+
export class FileLoader extends Loader<string | ArrayBuffer> {
|
|
5
|
+
constructor(manager?: LoadingManager);
|
|
6
|
+
|
|
7
|
+
load(
|
|
8
|
+
url: string,
|
|
9
|
+
onLoad?: (data: string | ArrayBuffer) => void,
|
|
10
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
11
|
+
onError?: (err: unknown) => void,
|
|
12
|
+
): void;
|
|
13
|
+
|
|
14
|
+
mimeType: undefined | MimeType;
|
|
15
|
+
responseType: undefined | string;
|
|
16
|
+
|
|
17
|
+
setMimeType(mimeType: MimeType): FileLoader;
|
|
18
|
+
setResponseType(responseType: string): FileLoader;
|
|
19
|
+
}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
import { Loader } from "./Loader.js";
|
|
2
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
3
|
+
|
|
4
|
+
export class ImageBitmapLoader extends Loader<ImageBitmap> {
|
|
5
|
+
constructor(manager?: LoadingManager);
|
|
6
|
+
|
|
7
|
+
load(
|
|
8
|
+
url: string,
|
|
9
|
+
onLoad?: (data: ImageBitmap) => void,
|
|
10
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
11
|
+
onError?: (err: unknown) => void,
|
|
12
|
+
): void;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @default { premultiplyAlpha: 'none' }
|
|
16
|
+
*/
|
|
17
|
+
options: undefined | object;
|
|
18
|
+
|
|
19
|
+
readonly isImageBitmapLoader: true;
|
|
20
|
+
|
|
21
|
+
setOptions(options: object): ImageBitmapLoader;
|
|
22
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { Loader } from "./Loader.js";
|
|
2
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
3
|
+
|
|
4
|
+
/**
|
|
5
|
+
* A loader for loading an image.
|
|
6
|
+
* Unlike other loaders, this one emits events instead of using predefined callbacks. So if you're interested in getting notified when things happen, you need to add listeners to the object.
|
|
7
|
+
*/
|
|
8
|
+
export class ImageLoader extends Loader<HTMLImageElement> {
|
|
9
|
+
constructor(manager?: LoadingManager);
|
|
10
|
+
|
|
11
|
+
load(
|
|
12
|
+
url: string,
|
|
13
|
+
onLoad?: (data: HTMLImageElement) => void,
|
|
14
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
15
|
+
onError?: (err: unknown) => void,
|
|
16
|
+
): HTMLImageElement;
|
|
17
|
+
}
|
|
@@ -0,0 +1,50 @@
|
|
|
1
|
+
import { LoadingManager } from "./LoadingManager.js";
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Base class for implementing loaders.
|
|
5
|
+
*/
|
|
6
|
+
export class Loader<TData = unknown, TUrl = string> {
|
|
7
|
+
constructor(manager?: LoadingManager);
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* @default 'anonymous'
|
|
11
|
+
*/
|
|
12
|
+
crossOrigin: string;
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* @default false
|
|
16
|
+
*/
|
|
17
|
+
withCredentials: boolean;
|
|
18
|
+
|
|
19
|
+
/**
|
|
20
|
+
* @default ''
|
|
21
|
+
*/
|
|
22
|
+
path: string;
|
|
23
|
+
|
|
24
|
+
/**
|
|
25
|
+
* @default ''
|
|
26
|
+
*/
|
|
27
|
+
resourcePath: string;
|
|
28
|
+
manager: LoadingManager;
|
|
29
|
+
|
|
30
|
+
/**
|
|
31
|
+
* @default {}
|
|
32
|
+
*/
|
|
33
|
+
requestHeader: { [header: string]: string };
|
|
34
|
+
|
|
35
|
+
load(
|
|
36
|
+
url: TUrl,
|
|
37
|
+
onLoad: (data: TData) => void,
|
|
38
|
+
onProgress?: (event: ProgressEvent) => void,
|
|
39
|
+
onError?: (err: unknown) => void,
|
|
40
|
+
): void;
|
|
41
|
+
loadAsync(url: TUrl, onProgress?: (event: ProgressEvent) => void): Promise<TData>;
|
|
42
|
+
|
|
43
|
+
setCrossOrigin(crossOrigin: string): this;
|
|
44
|
+
setWithCredentials(value: boolean): this;
|
|
45
|
+
setPath(path: string): this;
|
|
46
|
+
setResourcePath(resourcePath: string): this;
|
|
47
|
+
setRequestHeader(requestHeader: { [header: string]: string }): this;
|
|
48
|
+
|
|
49
|
+
static DEFAULT_MATERIAL_NAME: string;
|
|
50
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
export class LoaderUtils {
|
|
2
|
+
/**
|
|
3
|
+
* @deprecated decodeText() has been deprecated with r165 and will be removed with r175. Use TextDecoder instead.
|
|
4
|
+
*/
|
|
5
|
+
static decodeText(array: BufferSource): string;
|
|
6
|
+
|
|
7
|
+
static extractUrlBase(url: string): string;
|
|
8
|
+
|
|
9
|
+
static resolveURL(url: string, path: string): string;
|
|
10
|
+
}
|