@needle-tools/three 0.169.12 → 0.169.14

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Files changed (842) hide show
  1. package/package.json +35 -10
  2. package/types/build/three.d.cts +1 -0
  3. package/types/build/three.module.d.ts +1 -0
  4. package/types/build/three.module.min.d.ts +1 -0
  5. package/types/build/three.webgpu.d.ts +1 -0
  6. package/types/build/three.webgpu.min.d.ts +1 -0
  7. package/types/build/three.webgpu.nodes.d.ts +1 -0
  8. package/types/build/three.webgpu.nodes.min.d.ts +1 -0
  9. package/types/examples/jsm/Addons.d.ts +292 -0
  10. package/types/examples/jsm/animation/AnimationClipCreator.d.ts +12 -0
  11. package/types/examples/jsm/animation/CCDIKSolver.d.ts +43 -0
  12. package/types/examples/jsm/animation/MMDAnimationHelper.d.ts +95 -0
  13. package/types/examples/jsm/animation/MMDPhysics.d.ts +124 -0
  14. package/types/examples/jsm/cameras/CinematicCamera.d.ts +34 -0
  15. package/types/examples/jsm/capabilities/WebGL.d.ts +17 -0
  16. package/types/examples/jsm/capabilities/WebGPU.d.ts +7 -0
  17. package/types/examples/jsm/controls/ArcballControls.d.ts +203 -0
  18. package/types/examples/jsm/controls/DragControls.d.ts +111 -0
  19. package/types/examples/jsm/controls/FirstPersonControls.d.ts +101 -0
  20. package/types/examples/jsm/controls/FlyControls.d.ts +44 -0
  21. package/types/examples/jsm/controls/MapControls.d.ts +21 -0
  22. package/types/examples/jsm/controls/OrbitControls.d.ts +251 -0
  23. package/types/examples/jsm/controls/PointerLockControls.d.ts +86 -0
  24. package/types/examples/jsm/controls/TrackballControls.d.ts +142 -0
  25. package/types/examples/jsm/controls/TransformControls.d.ts +249 -0
  26. package/types/examples/jsm/csm/CSM.d.ts +55 -0
  27. package/types/examples/jsm/csm/CSMFrustum.d.ts +19 -0
  28. package/types/examples/jsm/csm/CSMHelper.d.ts +27 -0
  29. package/types/examples/jsm/csm/CSMShader.d.ts +4 -0
  30. package/types/examples/jsm/curves/CurveExtras.d.ts +68 -0
  31. package/types/examples/jsm/curves/NURBSCurve.d.ts +17 -0
  32. package/types/examples/jsm/curves/NURBSSurface.d.ts +13 -0
  33. package/types/examples/jsm/curves/NURBSUtils.d.ts +146 -0
  34. package/types/examples/jsm/curves/NURBSVolume.d.ts +23 -0
  35. package/types/examples/jsm/effects/AnaglyphEffect.d.ts +17 -0
  36. package/types/examples/jsm/effects/AsciiEffect.d.ts +18 -0
  37. package/types/examples/jsm/effects/OutlineEffect.d.ts +28 -0
  38. package/types/examples/jsm/effects/ParallaxBarrierEffect.d.ts +11 -0
  39. package/types/examples/jsm/effects/PeppersGhostEffect.d.ts +10 -0
  40. package/types/examples/jsm/effects/StereoEffect.d.ts +9 -0
  41. package/types/examples/jsm/environments/DebugEnvironment.d.ts +5 -0
  42. package/types/examples/jsm/environments/RoomEnvironment.d.ts +6 -0
  43. package/types/examples/jsm/exporters/DRACOExporter.d.ts +17 -0
  44. package/types/examples/jsm/exporters/EXRExporter.d.ts +27 -0
  45. package/types/examples/jsm/exporters/GLTFExporter.d.ts +123 -0
  46. package/types/examples/jsm/exporters/KTX2Exporter.d.ts +7 -0
  47. package/types/examples/jsm/exporters/MMDExporter.d.ts +7 -0
  48. package/types/examples/jsm/exporters/OBJExporter.d.ts +7 -0
  49. package/types/examples/jsm/exporters/PLYExporter.d.ts +30 -0
  50. package/types/examples/jsm/exporters/STLExporter.d.ts +21 -0
  51. package/types/examples/jsm/exporters/USDZExporter.d.ts +21 -0
  52. package/types/examples/jsm/geometries/BoxLineGeometry.d.ts +12 -0
  53. package/types/examples/jsm/geometries/ConvexGeometry.d.ts +5 -0
  54. package/types/examples/jsm/geometries/DecalGeometry.d.ts +10 -0
  55. package/types/examples/jsm/geometries/ParametricGeometries.d.ts +32 -0
  56. package/types/examples/jsm/geometries/ParametricGeometry.d.ts +18 -0
  57. package/types/examples/jsm/geometries/RoundedBoxGeometry.d.ts +5 -0
  58. package/types/examples/jsm/geometries/TeapotGeometry.d.ts +37 -0
  59. package/types/examples/jsm/geometries/TextGeometry.d.ts +123 -0
  60. package/types/examples/jsm/helpers/LightProbeHelper.d.ts +12 -0
  61. package/types/examples/jsm/helpers/LightProbeHelperGPU.d.ts +12 -0
  62. package/types/examples/jsm/helpers/OctreeHelper.d.ts +17 -0
  63. package/types/examples/jsm/helpers/PositionalAudioHelper.d.ts +13 -0
  64. package/types/examples/jsm/helpers/RectAreaLightHelper.d.ts +10 -0
  65. package/types/examples/jsm/helpers/TextureHelper.d.ts +10 -0
  66. package/types/examples/jsm/helpers/VertexNormalsHelper.d.ts +12 -0
  67. package/types/examples/jsm/helpers/VertexTangentsHelper.d.ts +12 -0
  68. package/types/examples/jsm/helpers/ViewHelper.d.ts +17 -0
  69. package/types/examples/jsm/interactive/HTMLMesh.d.ts +6 -0
  70. package/types/examples/jsm/interactive/InteractiveGroup.d.ts +20 -0
  71. package/types/examples/jsm/interactive/SelectionBox.d.ts +16 -0
  72. package/types/examples/jsm/interactive/SelectionHelper.d.ts +17 -0
  73. package/types/examples/jsm/libs/fflate.module.d.ts +1 -0
  74. package/types/examples/jsm/libs/lil-gui.module.min.d.ts +608 -0
  75. package/types/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  76. package/types/examples/jsm/libs/stats.module.d.ts +3 -0
  77. package/types/examples/jsm/libs/tween.module.d.ts +2 -0
  78. package/types/examples/jsm/lights/LightProbeGenerator.d.ts +10 -0
  79. package/types/examples/jsm/lights/RectAreaLightTexturesLib.d.ts +7 -0
  80. package/types/examples/jsm/lights/RectAreaLightUniformsLib.d.ts +5 -0
  81. package/types/examples/jsm/lines/Line2.d.ts +25 -0
  82. package/types/examples/jsm/lines/LineGeometry.d.ts +27 -0
  83. package/types/examples/jsm/lines/LineMaterial.d.ts +82 -0
  84. package/types/examples/jsm/lines/LineSegments2.d.ts +37 -0
  85. package/types/examples/jsm/lines/LineSegmentsGeometry.d.ts +53 -0
  86. package/types/examples/jsm/lines/Wireframe.d.ts +11 -0
  87. package/types/examples/jsm/lines/WireframeGeometry2.d.ts +8 -0
  88. package/types/examples/jsm/lines/webgpu/Line2.d.ts +14 -0
  89. package/types/examples/jsm/lines/webgpu/LineSegments2.d.ts +15 -0
  90. package/types/examples/jsm/loaders/3DMLoader.d.ts +10 -0
  91. package/types/examples/jsm/loaders/3MFLoader.d.ts +9 -0
  92. package/types/examples/jsm/loaders/AMFLoader.d.ts +7 -0
  93. package/types/examples/jsm/loaders/BVHLoader.d.ts +14 -0
  94. package/types/examples/jsm/loaders/ColladaLoader.d.ts +11 -0
  95. package/types/examples/jsm/loaders/DDSLoader.d.ts +22 -0
  96. package/types/examples/jsm/loaders/DRACOLoader.d.ts +25 -0
  97. package/types/examples/jsm/loaders/EXRLoader.d.ts +19 -0
  98. package/types/examples/jsm/loaders/FBXLoader.d.ts +7 -0
  99. package/types/examples/jsm/loaders/FontLoader.d.ts +41 -0
  100. package/types/examples/jsm/loaders/GCodeLoader.d.ts +8 -0
  101. package/types/examples/jsm/loaders/GLTFLoader.d.ts +153 -0
  102. package/types/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +18 -0
  103. package/types/examples/jsm/loaders/IESLoader.d.ts +5 -0
  104. package/types/examples/jsm/loaders/KMZLoader.d.ts +9 -0
  105. package/types/examples/jsm/loaders/KTX2Loader.d.ts +54 -0
  106. package/types/examples/jsm/loaders/KTXLoader.d.ts +22 -0
  107. package/types/examples/jsm/loaders/LDrawLoader.d.ts +19 -0
  108. package/types/examples/jsm/loaders/LUT3dlLoader.d.ts +39 -0
  109. package/types/examples/jsm/loaders/LUTCubeLoader.d.ts +42 -0
  110. package/types/examples/jsm/loaders/LUTImageLoader.d.ts +18 -0
  111. package/types/examples/jsm/loaders/LWOLoader.d.ts +19 -0
  112. package/types/examples/jsm/loaders/LottieLoader.d.ts +14 -0
  113. package/types/examples/jsm/loaders/MD2Loader.d.ts +7 -0
  114. package/types/examples/jsm/loaders/MDDLoader.d.ts +12 -0
  115. package/types/examples/jsm/loaders/MMDLoader.d.ts +56 -0
  116. package/types/examples/jsm/loaders/MTLLoader.d.ts +94 -0
  117. package/types/examples/jsm/loaders/MaterialXLoader.d.ts +5 -0
  118. package/types/examples/jsm/loaders/NRRDLoader.d.ts +15 -0
  119. package/types/examples/jsm/loaders/OBJLoader.d.ts +10 -0
  120. package/types/examples/jsm/loaders/PCDLoader.d.ts +8 -0
  121. package/types/examples/jsm/loaders/PDBLoader.d.ts +15 -0
  122. package/types/examples/jsm/loaders/PLYLoader.d.ts +11 -0
  123. package/types/examples/jsm/loaders/PVRLoader.d.ts +16 -0
  124. package/types/examples/jsm/loaders/RGBELoader.d.ts +19 -0
  125. package/types/examples/jsm/loaders/RGBMLoader.d.ts +37 -0
  126. package/types/examples/jsm/loaders/STLLoader.d.ts +7 -0
  127. package/types/examples/jsm/loaders/SVGLoader.d.ts +64 -0
  128. package/types/examples/jsm/loaders/TDSLoader.d.ts +35 -0
  129. package/types/examples/jsm/loaders/TGALoader.d.ts +7 -0
  130. package/types/examples/jsm/loaders/TIFFLoader.d.ts +16 -0
  131. package/types/examples/jsm/loaders/TTFLoader.d.ts +10 -0
  132. package/types/examples/jsm/loaders/USDZLoader.d.ts +11 -0
  133. package/types/examples/jsm/loaders/UltraHDRLoader.d.ts +21 -0
  134. package/types/examples/jsm/loaders/VOXLoader.d.ts +21 -0
  135. package/types/examples/jsm/loaders/VRMLLoader.d.ts +7 -0
  136. package/types/examples/jsm/loaders/VTKLoader.d.ts +7 -0
  137. package/types/examples/jsm/loaders/XYZLoader.d.ts +7 -0
  138. package/types/examples/jsm/materials/MeshGouraudMaterial.d.ts +16 -0
  139. package/types/examples/jsm/materials/MeshPostProcessingMaterial.d.ts +13 -0
  140. package/types/examples/jsm/math/Capsule.d.ts +26 -0
  141. package/types/examples/jsm/math/ColorConverter.d.ts +19 -0
  142. package/types/examples/jsm/math/ConvexHull.d.ts +89 -0
  143. package/types/examples/jsm/math/ImprovedNoise.d.ts +4 -0
  144. package/types/examples/jsm/math/Lut.d.ts +27 -0
  145. package/types/examples/jsm/math/MeshSurfaceSampler.d.ts +21 -0
  146. package/types/examples/jsm/math/OBB.d.ts +24 -0
  147. package/types/examples/jsm/math/Octree.d.ts +29 -0
  148. package/types/examples/jsm/math/SimplexNoise.d.ts +9 -0
  149. package/types/examples/jsm/misc/ConvexObjectBreaker.d.ts +25 -0
  150. package/types/examples/jsm/misc/GPUComputationRenderer.d.ts +55 -0
  151. package/types/examples/jsm/misc/Gyroscope.d.ts +5 -0
  152. package/types/examples/jsm/misc/MD2Character.d.ts +33 -0
  153. package/types/examples/jsm/misc/MD2CharacterComplex.d.ts +55 -0
  154. package/types/examples/jsm/misc/MorphAnimMesh.d.ts +13 -0
  155. package/types/examples/jsm/misc/MorphBlendMesh.d.ts +21 -0
  156. package/types/examples/jsm/misc/ProgressiveLightMap.d.ts +60 -0
  157. package/types/examples/jsm/misc/RollerCoaster.d.ts +26 -0
  158. package/types/examples/jsm/misc/Timer.d.ts +80 -0
  159. package/types/examples/jsm/misc/TubePainter.d.ts +10 -0
  160. package/types/examples/jsm/misc/Volume.d.ts +37 -0
  161. package/types/examples/jsm/misc/VolumeSlice.d.ts +28 -0
  162. package/types/examples/jsm/modifiers/CurveModifier.d.ts +41 -0
  163. package/types/examples/jsm/modifiers/CurveModifierGPU.d.ts +31 -0
  164. package/types/examples/jsm/modifiers/EdgeSplitModifier.d.ts +26 -0
  165. package/types/examples/jsm/modifiers/SimplifyModifier.d.ts +6 -0
  166. package/types/examples/jsm/modifiers/TessellateModifier.d.ts +9 -0
  167. package/types/examples/jsm/objects/GroundedSkybox.d.ts +5 -0
  168. package/types/examples/jsm/objects/Lensflare.d.ts +21 -0
  169. package/types/examples/jsm/objects/LensflareMesh.d.ts +21 -0
  170. package/types/examples/jsm/objects/MarchingCubes.d.ts +76 -0
  171. package/types/examples/jsm/objects/Reflector.d.ts +21 -0
  172. package/types/examples/jsm/objects/ReflectorForSSRPass.d.ts +62 -0
  173. package/types/examples/jsm/objects/Refractor.d.ts +21 -0
  174. package/types/examples/jsm/objects/ShadowMesh.d.ts +10 -0
  175. package/types/examples/jsm/objects/Sky.d.ts +28 -0
  176. package/types/examples/jsm/objects/SkyMesh.d.ts +17 -0
  177. package/types/examples/jsm/objects/Water.d.ts +22 -0
  178. package/types/examples/jsm/objects/Water2.d.ts +21 -0
  179. package/types/examples/jsm/objects/Water2Mesh.d.ts +42 -0
  180. package/types/examples/jsm/objects/WaterMesh.d.ts +31 -0
  181. package/types/examples/jsm/physics/AmmoPhysics.d.ts +9 -0
  182. package/types/examples/jsm/physics/JoltPhysics.d.ts +10 -0
  183. package/types/examples/jsm/physics/RapierPhysics.d.ts +12 -0
  184. package/types/examples/jsm/postprocessing/AfterimagePass.d.ts +14 -0
  185. package/types/examples/jsm/postprocessing/BloomPass.d.ts +14 -0
  186. package/types/examples/jsm/postprocessing/BokehPass.d.ts +23 -0
  187. package/types/examples/jsm/postprocessing/ClearPass.d.ts +9 -0
  188. package/types/examples/jsm/postprocessing/CubeTexturePass.d.ts +14 -0
  189. package/types/examples/jsm/postprocessing/DotScreenPass.d.ts +10 -0
  190. package/types/examples/jsm/postprocessing/EffectComposer.d.ts +31 -0
  191. package/types/examples/jsm/postprocessing/FilmPass.d.ts +10 -0
  192. package/types/examples/jsm/postprocessing/GTAOPass.d.ts +121 -0
  193. package/types/examples/jsm/postprocessing/GlitchPass.d.ts +16 -0
  194. package/types/examples/jsm/postprocessing/HalftonePass.d.ts +37 -0
  195. package/types/examples/jsm/postprocessing/LUTPass.d.ts +13 -0
  196. package/types/examples/jsm/postprocessing/MaskPass.d.ts +14 -0
  197. package/types/examples/jsm/postprocessing/OutlinePass.d.ts +64 -0
  198. package/types/examples/jsm/postprocessing/OutputPass.d.ts +10 -0
  199. package/types/examples/jsm/postprocessing/Pass.d.ts +31 -0
  200. package/types/examples/jsm/postprocessing/RenderPass.d.ts +23 -0
  201. package/types/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +30 -0
  202. package/types/examples/jsm/postprocessing/RenderTransitionPass.d.ts +33 -0
  203. package/types/examples/jsm/postprocessing/SAOPass.d.ts +70 -0
  204. package/types/examples/jsm/postprocessing/SMAAPass.d.ts +21 -0
  205. package/types/examples/jsm/postprocessing/SSAARenderPass.d.ts +26 -0
  206. package/types/examples/jsm/postprocessing/SSAOPass.d.ts +68 -0
  207. package/types/examples/jsm/postprocessing/SSRPass.d.ts +122 -0
  208. package/types/examples/jsm/postprocessing/SavePass.d.ts +12 -0
  209. package/types/examples/jsm/postprocessing/ShaderPass.d.ts +11 -0
  210. package/types/examples/jsm/postprocessing/TAARenderPass.d.ts +8 -0
  211. package/types/examples/jsm/postprocessing/TexturePass.d.ts +12 -0
  212. package/types/examples/jsm/postprocessing/UnrealBloomPass.d.ts +31 -0
  213. package/types/examples/jsm/renderers/CSS2DRenderer.d.ts +23 -0
  214. package/types/examples/jsm/renderers/CSS3DRenderer.d.ts +26 -0
  215. package/types/examples/jsm/renderers/Projector.d.ts +60 -0
  216. package/types/examples/jsm/renderers/SVGRenderer.d.ts +26 -0
  217. package/types/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +11 -0
  218. package/types/examples/jsm/shaders/AfterimageShader.d.ts +12 -0
  219. package/types/examples/jsm/shaders/BasicShader.d.ts +6 -0
  220. package/types/examples/jsm/shaders/BleachBypassShader.d.ts +10 -0
  221. package/types/examples/jsm/shaders/BlendShader.d.ts +13 -0
  222. package/types/examples/jsm/shaders/BokehShader.d.ts +21 -0
  223. package/types/examples/jsm/shaders/BokehShader2.d.ts +44 -0
  224. package/types/examples/jsm/shaders/BrightnessContrastShader.d.ts +12 -0
  225. package/types/examples/jsm/shaders/ColorCorrectionShader.d.ts +13 -0
  226. package/types/examples/jsm/shaders/ColorifyShader.d.ts +10 -0
  227. package/types/examples/jsm/shaders/ConvolutionShader.d.ts +17 -0
  228. package/types/examples/jsm/shaders/CopyShader.d.ts +10 -0
  229. package/types/examples/jsm/shaders/DOFMipMapShader.d.ts +13 -0
  230. package/types/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +28 -0
  231. package/types/examples/jsm/shaders/DigitalGlitch.d.ts +19 -0
  232. package/types/examples/jsm/shaders/DotScreenShader.d.ts +13 -0
  233. package/types/examples/jsm/shaders/ExposureShader.d.ts +11 -0
  234. package/types/examples/jsm/shaders/FXAAShader.d.ts +11 -0
  235. package/types/examples/jsm/shaders/FilmShader.d.ts +12 -0
  236. package/types/examples/jsm/shaders/FocusShader.d.ts +14 -0
  237. package/types/examples/jsm/shaders/FreiChenShader.d.ts +11 -0
  238. package/types/examples/jsm/shaders/GTAOShader.d.ts +59 -0
  239. package/types/examples/jsm/shaders/GammaCorrectionShader.d.ts +9 -0
  240. package/types/examples/jsm/shaders/GodRaysShader.d.ts +44 -0
  241. package/types/examples/jsm/shaders/HalftoneShader.d.ts +22 -0
  242. package/types/examples/jsm/shaders/HorizontalBlurShader.d.ts +10 -0
  243. package/types/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +12 -0
  244. package/types/examples/jsm/shaders/HueSaturationShader.d.ts +12 -0
  245. package/types/examples/jsm/shaders/KaleidoShader.d.ts +12 -0
  246. package/types/examples/jsm/shaders/LuminosityHighPassShader.d.ts +15 -0
  247. package/types/examples/jsm/shaders/LuminosityShader.d.ts +10 -0
  248. package/types/examples/jsm/shaders/MMDToonShader.d.ts +15 -0
  249. package/types/examples/jsm/shaders/MirrorShader.d.ts +11 -0
  250. package/types/examples/jsm/shaders/NormalMapShader.d.ts +13 -0
  251. package/types/examples/jsm/shaders/OutputShader.d.ts +11 -0
  252. package/types/examples/jsm/shaders/PoissonDenoiseShader.d.ts +28 -0
  253. package/types/examples/jsm/shaders/RGBShiftShader.d.ts +11 -0
  254. package/types/examples/jsm/shaders/SAOShader.d.ts +29 -0
  255. package/types/examples/jsm/shaders/SMAAShader.d.ts +43 -0
  256. package/types/examples/jsm/shaders/SSAOShader.d.ts +49 -0
  257. package/types/examples/jsm/shaders/SSRShader.d.ts +62 -0
  258. package/types/examples/jsm/shaders/SepiaShader.d.ts +10 -0
  259. package/types/examples/jsm/shaders/SobelOperatorShader.d.ts +11 -0
  260. package/types/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +38 -0
  261. package/types/examples/jsm/shaders/TechnicolorShader.d.ts +10 -0
  262. package/types/examples/jsm/shaders/ToonShader.d.ts +54 -0
  263. package/types/examples/jsm/shaders/TriangleBlurShader.d.ts +11 -0
  264. package/types/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +11 -0
  265. package/types/examples/jsm/shaders/VelocityShader.d.ts +16 -0
  266. package/types/examples/jsm/shaders/VerticalBlurShader.d.ts +10 -0
  267. package/types/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +12 -0
  268. package/types/examples/jsm/shaders/VignetteShader.d.ts +11 -0
  269. package/types/examples/jsm/shaders/VolumeShader.d.ts +14 -0
  270. package/types/examples/jsm/shaders/WaterRefractionShader.d.ts +14 -0
  271. package/types/examples/jsm/textures/FlakesTexture.d.ts +3 -0
  272. package/types/examples/jsm/transpiler/AST.d.ts +7 -0
  273. package/types/examples/jsm/transpiler/GLSLDecoder.d.ts +7 -0
  274. package/types/examples/jsm/transpiler/ShaderToyDecoder.d.ts +3 -0
  275. package/types/examples/jsm/transpiler/TSLEncoder.d.ts +7 -0
  276. package/types/examples/jsm/transpiler/Transpiler.d.ts +5 -0
  277. package/types/examples/jsm/utils/BufferGeometryUtils.d.ts +37 -0
  278. package/types/examples/jsm/utils/CameraUtils.d.ts +9 -0
  279. package/types/examples/jsm/utils/GeometryCompressionUtils.d.ts +21 -0
  280. package/types/examples/jsm/utils/GeometryUtils.d.ts +25 -0
  281. package/types/examples/jsm/utils/LDrawUtils.d.ts +5 -0
  282. package/types/examples/jsm/utils/SceneUtils.d.ts +57 -0
  283. package/types/examples/jsm/utils/ShadowMapViewer.d.ts +26 -0
  284. package/types/examples/jsm/utils/ShadowMapViewerGPU.d.ts +26 -0
  285. package/types/examples/jsm/utils/SkeletonUtils.d.ts +32 -0
  286. package/types/examples/jsm/utils/SortUtils.d.ts +7 -0
  287. package/types/examples/jsm/utils/TextureUtils.d.ts +3 -0
  288. package/types/examples/jsm/utils/TextureUtilsGPU.d.ts +3 -0
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@@ -0,0 +1,208 @@
1
+ import { Camera } from "../cameras/Camera.js";
2
+ import { Ray } from "../math/Ray.js";
3
+ import { Vector2 } from "../math/Vector2.js";
4
+ import { Vector3 } from "../math/Vector3.js";
5
+ import { XRTargetRaySpace } from "../renderers/webxr/WebXRController.js";
6
+ import { Layers } from "./Layers.js";
7
+ import { Object3D } from "./Object3D.js";
8
+
9
+ export interface Face {
10
+ a: number;
11
+ b: number;
12
+ c: number;
13
+ normal: Vector3;
14
+ materialIndex: number;
15
+ }
16
+
17
+ export interface Intersection<TIntersected extends Object3D = Object3D> {
18
+ /** Distance between the origin of the ray and the intersection */
19
+ distance: number;
20
+ distanceToRay?: number | undefined;
21
+ /** Point of intersection, in world coordinates */
22
+ point: Vector3;
23
+ index?: number | undefined;
24
+ /** Intersected face */
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+ face?: Face | null | undefined;
26
+ /** Index of the intersected face */
27
+ faceIndex?: number | null | undefined;
28
+ barycoord?: Vector3 | null;
29
+ /** The intersected object */
30
+ object: TIntersected;
31
+ uv?: Vector2 | undefined;
32
+ uv1?: Vector2 | undefined;
33
+ normal?: Vector3;
34
+ /** The index number of the instance where the ray intersects the {@link THREE.InstancedMesh | InstancedMesh } */
35
+ instanceId?: number | undefined;
36
+ pointOnLine?: Vector3;
37
+ batchId?: number;
38
+ }
39
+
40
+ export interface RaycasterParameters {
41
+ Mesh: any;
42
+ Line: { threshold: number };
43
+ Line2?: { threshold: number };
44
+ LOD: any;
45
+ Points: { threshold: number };
46
+ Sprite: any;
47
+ }
48
+
49
+ /**
50
+ * This class is designed to assist with {@link https://en.wikipedia.org/wiki/Ray_casting | raycasting}
51
+ * @remarks
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+ * Raycasting is used for mouse picking (working out what objects in the 3d space the mouse is over) amongst other things.
53
+ * @example
54
+ * ```typescript
55
+ * const raycaster = new THREE.Raycaster();
56
+ * const pointer = new THREE.Vector2();
57
+ *
58
+ * function onPointerMove(event) {
59
+ * // calculate pointer position in normalized device coordinates (-1 to +1) for both components
60
+ * pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
61
+ * pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
62
+ * }
63
+ *
64
+ * function render() {
65
+ * // update the picking ray with the camera and pointer position
66
+ * raycaster.setFromCamera(pointer, camera);
67
+ * // calculate objects intersecting the picking ray
68
+ * const intersects = raycaster.intersectObjects(scene.children);
69
+ * for (let i = 0; i & lt; intersects.length; i++) {
70
+ * intersects[i].object.material.color.set(0xff0000);
71
+ * }
72
+ * renderer.render(scene, camera);
73
+ * }
74
+ * window.addEventListener('pointermove', onPointerMove);
75
+ * window.requestAnimationFrame(render);
76
+ * ```
77
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_cubes | Raycasting to a Mesh}
78
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_cubes_ortho | Raycasting to a Mesh in using an OrthographicCamera}
79
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_buffergeometry | Raycasting to a Mesh with BufferGeometry}
80
+ * @see Example: {@link https://threejs.org/examples/#webgl_instancing_raycast | Raycasting to a InstancedMesh}
81
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_lines | Raycasting to a Line}
82
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_raycasting_points | Raycasting to Points}
83
+ * @see Example: {@link https://threejs.org/examples/#webgl_geometry_terrain_raycast | Terrain raycasting}
84
+ * @see Example: {@link https://threejs.org/examples/#webgl_interactive_voxelpainter | Raycasting to paint voxels}
85
+ * @see Example: {@link https://threejs.org/examples/#webgl_raycaster_texture | Raycast to a Texture}
86
+ * @see {@link https://threejs.org/docs/index.html#api/en/core/Raycaster | Official Documentation}
87
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/Raycaster.js | Source}
88
+ */
89
+ export class Raycaster {
90
+ /**
91
+ * This creates a new {@link Raycaster} object.
92
+ * @param origin The origin vector where the ray casts from. Default `new Vector3()`
93
+ * @param direction The direction vector that gives direction to the ray. Should be normalized. Default `new Vector3(0, 0, -1)`
94
+ * @param near All results returned are further away than near. Near can't be negative. Expects a `Float`. Default `0`
95
+ * @param far All results returned are closer than far. Far can't be lower than near. Expects a `Float`. Default `Infinity`
96
+ */
97
+ constructor(origin?: Vector3, direction?: Vector3, near?: number, far?: number);
98
+
99
+ /**
100
+ * The {@link THREE.RaycasterRay | Ray} used for the raycasting.
101
+ */
102
+ ray: Ray;
103
+
104
+ /**
105
+ * The near factor of the raycaster. This value indicates which objects can be discarded based on the distance.
106
+ * This value shouldn't be negative and should be smaller than the far property.
107
+ * @remarks Expects a `Float`
108
+ * @defaultValue `0`
109
+ */
110
+ near: number;
111
+
112
+ /**
113
+ * The far factor of the raycaster. This value indicates which objects can be discarded based on the distance.
114
+ * This value shouldn't be negative and should be larger than the near property.
115
+ * @remarks Expects a `Float`
116
+ * @defaultValue `Infinity`
117
+ */
118
+ far: number;
119
+
120
+ /**
121
+ * The camera to use when raycasting against view-dependent objects such as billboarded objects like {@link THREE.Sprites | Sprites}.
122
+ * This field can be set manually or is set when calling {@link setFromCamera}.
123
+ * @defaultValue `null`
124
+ */
125
+ camera: Camera;
126
+
127
+ /**
128
+ * Used by {@link Raycaster} to selectively ignore 3D objects when performing intersection tests.
129
+ * The following code example ensures that only 3D objects on layer `1` will be honored by the instance of Raycaster.
130
+ * ```
131
+ * raycaster.layers.set( 1 );
132
+ * object.layers.enable( 1 );
133
+ * ```
134
+ * @defaultValue `new THREE.Layers()` - See {@link THREE.Layers | Layers}.
135
+ */
136
+ layers: Layers;
137
+
138
+ /**
139
+ * An data object where threshold is the precision of the {@link Raycaster} when intersecting objects, in world units.
140
+ * @defaultValue `{ Mesh: {}, Line: { threshold: 1 }, LOD: {}, Points: { threshold: 1 }, Sprite: {} }`
141
+ */
142
+ params: RaycasterParameters;
143
+
144
+ /**
145
+ * Updates the ray with a new origin and direction
146
+ * @remarks
147
+ * Please note that this method only copies the values from the arguments.
148
+ * @param origin The origin vector where the ray casts from.
149
+ * @param direction The normalized direction vector that gives direction to the ray.
150
+ */
151
+ set(origin: Vector3, direction: Vector3): void;
152
+
153
+ /**
154
+ * Updates the ray with a new origin and direction.
155
+ * @param coords 2D coordinates of the mouse, in normalized device coordinates (NDC)---X and Y components should be between -1 and 1.
156
+ * @param camera camera from which the ray should originate
157
+ */
158
+ setFromCamera(coords: Vector2, camera: Camera): void;
159
+
160
+ /**
161
+ * Updates the ray with a new origin and direction.
162
+ * @param controller The controller to copy the position and direction from.
163
+ */
164
+ setFromXRController(controller: XRTargetRaySpace): this;
165
+
166
+ /**
167
+ * Checks all intersection between the ray and the object with or without the descendants
168
+ * @remarks Intersections are returned sorted by distance, closest first
169
+ * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
170
+ * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
171
+ * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
172
+ * intersections of the ray passing through the back of a face will not be detected
173
+ * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
174
+ * @see {@link intersectObjects | .intersectObjects()}.
175
+ * @param object The object to check for intersection with the ray.
176
+ * @param recursive If true, it also checks all descendants. Otherwise it only checks intersection with the object. Default `true`
177
+ * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
178
+ * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
179
+ * @returns An array of intersections is returned.
180
+ */
181
+ intersectObject<TIntersected extends Object3D>(
182
+ object: Object3D,
183
+ recursive?: boolean,
184
+ optionalTarget?: Array<Intersection<TIntersected>>,
185
+ ): Array<Intersection<TIntersected>>;
186
+
187
+ /**
188
+ * Checks all intersection between the ray and the objects with or without the descendants
189
+ * @remarks Intersections are returned sorted by distance, closest first
190
+ * @remarks Intersections are of the same form as those returned by {@link intersectObject | .intersectObject()}.
191
+ * @remarks {@link Raycaster} delegates to the {@link Object3D.raycast | raycast} method of the passed object, when evaluating whether the ray intersects the object or not
192
+ * This allows {@link THREE.Mesh | meshes} to respond differently to ray casting than {@link THREE.Line | lines} and {@link THREE.Points | pointclouds}.
193
+ * **Note** that for meshes, faces must be pointed towards the origin of the {@link Raycaster.ray | ray} in order to be detected;
194
+ * intersections of the ray passing through the back of a face will not be detected
195
+ * To raycast against both faces of an object, you'll want to set the {@link Mesh.material | material}'s {@link Material.side | side} property to `THREE.DoubleSide`.
196
+ * @see {@link intersectObject | .intersectObject()}.
197
+ * @param objects The objects to check for intersection with the ray.
198
+ * @param recursive If true, it also checks all descendants of the objects. Otherwise it only checks intersection with the objects. Default `true`
199
+ * @param optionalTarget Target to set the result. Otherwise a new {@link Array | Array} is instantiated.
200
+ * If set, you must clear this array prior to each call (i.e., array.length = 0;). Default `[]`
201
+ * @returns An array of intersections is returned.
202
+ */
203
+ intersectObjects<TIntersected extends Object3D>(
204
+ objects: Object3D[],
205
+ recursive?: boolean,
206
+ optionalTarget?: Array<Intersection<TIntersected>>,
207
+ ): Array<Intersection<TIntersected>>;
208
+ }
@@ -0,0 +1,96 @@
1
+ import {
2
+ ColorSpace,
3
+ MagnificationTextureFilter,
4
+ MinificationTextureFilter,
5
+ PixelFormatGPU,
6
+ TextureDataType,
7
+ Wrapping,
8
+ } from "../constants.js";
9
+ import { Vector4 } from "../math/Vector4.js";
10
+ import { DepthTexture } from "../textures/DepthTexture.js";
11
+ import { Texture } from "../textures/Texture.js";
12
+ import { EventDispatcher } from "./EventDispatcher.js";
13
+
14
+ export interface RenderTargetOptions {
15
+ wrapS?: Wrapping | undefined;
16
+ wrapT?: Wrapping | undefined;
17
+ magFilter?: MagnificationTextureFilter | undefined;
18
+ minFilter?: MinificationTextureFilter | undefined;
19
+ generateMipmaps?: boolean | undefined; // true
20
+ format?: number | undefined; // RGBAFormat
21
+ type?: TextureDataType | undefined; // UnsignedByteType
22
+ anisotropy?: number | undefined; // 1
23
+ colorSpace?: ColorSpace | undefined;
24
+ internalFormat?: PixelFormatGPU | null | undefined; // null
25
+ depthBuffer?: boolean | undefined; // true
26
+ stencilBuffer?: boolean | undefined; // false
27
+ resolveDepthBuffer?: boolean | undefined; // true
28
+ resolveStencilBuffer?: boolean | undefined; // true
29
+ depthTexture?: DepthTexture | null | undefined; // null
30
+ /**
31
+ * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
32
+ * @default 0
33
+ */
34
+ samples?: number | undefined;
35
+ count?: number | undefined;
36
+ }
37
+
38
+ export class RenderTarget<TTexture extends Texture | Texture[] = Texture> extends EventDispatcher<{ dispose: {} }> {
39
+ readonly isRenderTarget: true;
40
+
41
+ width: number;
42
+ height: number;
43
+ depth: number;
44
+
45
+ scissor: Vector4;
46
+ /**
47
+ * @default false
48
+ */
49
+ scissorTest: boolean;
50
+ viewport: Vector4;
51
+ textures: TTexture[];
52
+
53
+ /**
54
+ * @default true
55
+ */
56
+ depthBuffer: boolean;
57
+
58
+ /**
59
+ * @default false
60
+ */
61
+ stencilBuffer: boolean;
62
+
63
+ /**
64
+ * Defines whether the depth buffer should be resolved when rendering into a multisampled render target.
65
+ * @default true
66
+ */
67
+ resolveDepthBuffer: boolean;
68
+
69
+ /**
70
+ * Defines whether the stencil buffer should be resolved when rendering into a multisampled render target.
71
+ * This property has no effect when {@link .resolveDepthBuffer} is set to `false`.
72
+ * @default true
73
+ */
74
+ resolveStencilBuffer: boolean;
75
+
76
+ /**
77
+ * @default null
78
+ */
79
+ depthTexture: DepthTexture | null;
80
+
81
+ /**
82
+ * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
83
+ * @default 0
84
+ */
85
+ samples: number;
86
+
87
+ constructor(width?: number, height?: number, options?: RenderTargetOptions);
88
+
89
+ get texture(): TTexture;
90
+ set texture(value: TTexture);
91
+
92
+ setSize(width: number, height: number, depth?: number): void;
93
+ clone(): this;
94
+ copy(source: RenderTarget): this;
95
+ dispose(): void;
96
+ }
@@ -0,0 +1,38 @@
1
+ /**
2
+ * Uniforms are global GLSL variables.
3
+ * They are passed to shader programs.
4
+ * @example
5
+ * When declaring a uniform of a {@link THREE.ShaderMaterial | ShaderMaterial}, it is declared by value or by object.
6
+ * ```typescript
7
+ * uniforms: {
8
+ * time: {
9
+ * value: 1.0
10
+ * },
11
+ * resolution: new Uniform(new Vector2())
12
+ * };
13
+ * ```
14
+ * @see Example: {@link https://threejs.org/examples/#webgl_nodes_materials_instance_uniform | WebGL2 / nodes / materials / instance / uniform}
15
+ * @see Example: {@link https://threejs.org/examples/#webgpu_instance_uniform| WebGPU / instance / uniform}
16
+ * @see {@link https://threejs.org/docs/index.html#api/en/core/Uniform | Official Documentation}
17
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/Uniform.js | Source}
18
+ */
19
+ export class Uniform<T = any> {
20
+ /**
21
+ * Create a new instance of {@link THREE.Uniform | Uniform}
22
+ * @param value An object containing the value to set up the uniform. It's type must be one of the Uniform Types described above.
23
+ */
24
+ constructor(value: T);
25
+
26
+ /**
27
+ * Current value of the uniform.
28
+ */
29
+ value: T;
30
+
31
+ /**
32
+ * Returns a clone of this uniform.
33
+ * @remarks
34
+ * If the uniform's {@link value} property is an {@link Object | Object} with a `clone()` method, this is used,
35
+ * otherwise the value is copied by assignment Array values are **shared** between cloned {@link THREE.UniformUniform | Uniform}s.
36
+ */
37
+ clone(): Uniform<T>;
38
+ }
@@ -0,0 +1,33 @@
1
+ import { Usage } from "../constants.js";
2
+ import { EventDispatcher } from "./EventDispatcher.js";
3
+ import { Uniform } from "./Uniform.js";
4
+
5
+ /**
6
+ * @see Example: {@link https://threejs.org/examples/#webgl2_ubo | WebGL2 / UBO}
7
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/core/UniformsGroup.js | Source}
8
+ */
9
+ export class UniformsGroup extends EventDispatcher<{ dispose: {} }> {
10
+ constructor();
11
+
12
+ readonly isUniformsGroup: true;
13
+
14
+ id: number;
15
+
16
+ usage: Usage;
17
+
18
+ uniforms: Array<Uniform | Uniform[]>;
19
+
20
+ add(uniform: Uniform | Uniform[]): this;
21
+
22
+ remove(uniform: Uniform | Uniform[]): this;
23
+
24
+ setName(name: string): this;
25
+
26
+ setUsage(value: Usage): this;
27
+
28
+ dispose(): this;
29
+
30
+ copy(source: UniformsGroup): this;
31
+
32
+ clone(): UniformsGroup;
33
+ }
@@ -0,0 +1,54 @@
1
+ import { EventDispatcher } from "../core/EventDispatcher.js";
2
+ import { Object3D } from "../core/Object3D.js";
3
+
4
+ /**
5
+ * Abstract base class for controls.
6
+ */
7
+ declare abstract class Controls<TEventMap extends {}> extends EventDispatcher<TEventMap> {
8
+ /**
9
+ * The 3D object that is managed by the controls.
10
+ */
11
+ object: Object3D;
12
+
13
+ /**
14
+ * The HTML element used for event listeners. If not provided via the constructor, {@link .connect} must be called
15
+ * after `domElement` has been set.
16
+ */
17
+ domElement: HTMLElement | null;
18
+
19
+ /**
20
+ * When set to `false`, the controls will not respond to user input. Default is `true`.
21
+ */
22
+ enabled: boolean;
23
+
24
+ /**
25
+ * Creates a new instance of {@link Controls}.
26
+ * @param object The object the controls should manage (usually the camera).
27
+ * @param domElement The HTML element used for event listeners. (optional)
28
+ */
29
+ constructor(object: Object3D, domElement?: HTMLElement | null);
30
+
31
+ /**
32
+ * Connects the controls to the DOM. This method has so called "side effects" since it adds the module's event
33
+ * listeners to the DOM.
34
+ */
35
+ connect(): void;
36
+
37
+ /**
38
+ * Disconnects the controls from the DOM.
39
+ */
40
+ disconnect(): void;
41
+
42
+ /**
43
+ * Call this method if you no longer want use to the controls. It frees all internal resources and removes all event
44
+ * listeners.
45
+ */
46
+ dispose(): void;
47
+
48
+ /**
49
+ * Controls should implement this method if they have to update their internal state per simulation step.
50
+ */
51
+ update(delta: number): void;
52
+ }
53
+
54
+ export { Controls };
@@ -0,0 +1,22 @@
1
+ /**
2
+ * Returns a half precision floating point value from the given single precision floating point value.
3
+ * @param val A single precision floating point value.
4
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/DataUtils | Official Documentation}
5
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/DataUtils.js | Source}
6
+ */
7
+ declare function toHalfFloat(val: number): number;
8
+
9
+ /**
10
+ * Returns a single precision floating point value from the given half precision floating point value.
11
+ * @param val A half precision floating point value.
12
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/DataUtils | Official Documentation}
13
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/DataUtils.js | Source}
14
+ */
15
+ declare function fromHalfFloat(val: number): number;
16
+
17
+ declare const DataUtils: {
18
+ toHalfFloat: typeof toHalfFloat;
19
+ fromHalfFloat: typeof fromHalfFloat;
20
+ };
21
+
22
+ export { DataUtils, fromHalfFloat, toHalfFloat };
@@ -0,0 +1,15 @@
1
+ /**
2
+ * An implementation of the {@link Earcut} polygon triangulation algorithm
3
+ * @remarks
4
+ * The code is a port of {@link https://github.com/mapbox/earcut | mapbox/earcut}.
5
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/Earcut | Official Documentation}
6
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/Earcut.js | Source}
7
+ */
8
+ export const Earcut: {
9
+ /**
10
+ * Triangulates the given shape definition by returning an array of triangles
11
+ * @remarks
12
+ * A triangle is defined by three consecutive integers representing vertex indices.
13
+ */
14
+ triangulate(data: number[], holeIndices?: number[], dim?: number): number[];
15
+ };
@@ -0,0 +1,32 @@
1
+ /**
2
+ * A class containing utility functions for images.
3
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/ImageUtils | Official Documentation}
4
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/ImageUtils.js | Source}
5
+ */
6
+ declare class ImageUtils {
7
+ /**
8
+ * Returns a data URI containing a representation of the given image.
9
+ * @param image The image object.
10
+ */
11
+ static getDataURL(
12
+ image: HTMLImageElement | HTMLCanvasElement | CanvasImageSource | ImageBitmap | ImageData,
13
+ ): string;
14
+
15
+ /**
16
+ * Converts the given sRGB image data to linear color space.
17
+ * @param image
18
+ */
19
+ static sRGBToLinear(image: HTMLImageElement | HTMLCanvasElement | ImageBitmap): HTMLCanvasElement;
20
+
21
+ /**
22
+ * Converts the given sRGB image data to linear color space.
23
+ * @param image
24
+ */
25
+ static sRGBToLinear(image: ImageData): {
26
+ data: ImageData["data"];
27
+ width: ImageData["width"];
28
+ height: ImageData["height"];
29
+ };
30
+ }
31
+
32
+ export { ImageUtils };
@@ -0,0 +1,82 @@
1
+ import { WebGLRenderer } from "../renderers/WebGLRenderer.js";
2
+ import { WebGLRenderTarget } from "../renderers/WebGLRenderTarget.js";
3
+ import { Scene } from "../scenes/Scene.js";
4
+ import { CubeTexture } from "../textures/CubeTexture.js";
5
+ import { Texture } from "../textures/Texture.js";
6
+
7
+ /**
8
+ * This class generates a Prefiltered, Mipmapped Radiance Environment Map (PMREM) from a cubeMap environment texture.
9
+ * @remarks
10
+ * This allows different levels of blur to be quickly accessed based on material roughness
11
+ * Unlike a traditional mipmap chain, it only goes down to the LOD_MIN level (above), and then creates extra even more filtered 'mips' at the same LOD_MIN resolution,
12
+ * associated with higher roughness levels
13
+ * In this way we maintain resolution to smoothly interpolate diffuse lighting while limiting sampling computation.
14
+ * @remarks
15
+ * Note: The minimum {@link THREE.MeshStandardMaterial | MeshStandardMaterial}'s roughness depends on the size of the provided texture
16
+ * If your render has small dimensions or the shiny parts have a lot of curvature, you may still be able to get away with a smaller texture size.
17
+ *
18
+ * | texture size | minimum roughness |
19
+ * |--------------|--------------------|
20
+ * | 16 | 0.21 |
21
+ * | 32 | 0.15 |
22
+ * | 64 | 0.11 |
23
+ * | 128 | 0.076 |
24
+ * | 256 | 0.054 |
25
+ * | 512 | 0.038 |
26
+ * | 1024 | 0.027 |
27
+ *
28
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/PMREMGenerator | Official Documentation}
29
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/PMREMGenerator.js | Source}
30
+ */
31
+ export class PMREMGenerator {
32
+ /**
33
+ * This constructor creates a new PMREMGenerator.
34
+ * @param renderer
35
+ */
36
+ constructor(renderer: WebGLRenderer);
37
+
38
+ /**
39
+ * Generates a PMREM from a supplied Scene, which can be faster than using an image if networking bandwidth is low
40
+ * @remarks
41
+ * Optional near and far planes ensure the scene is rendered in its entirety (the cubeCamera is placed at the origin).
42
+ * @param scene The given scene.
43
+ * @param sigma Specifies a blur radius in radians to be applied to the scene before PMREM generation. Default `0`.
44
+ * @param near The near plane value. Default `0.1`.
45
+ * @param far The far plane value. Default `100`.
46
+ */
47
+ fromScene(scene: Scene, sigma?: number, near?: number, far?: number): WebGLRenderTarget;
48
+
49
+ /**
50
+ * Generates a PMREM from an equirectangular texture, which can be either LDR or HDR. The ideal input image size is
51
+ * 1k (1024 x 512), as this matches best with the 256 x 256 cubemap output. The smallest supported equirectangular
52
+ * image size is 64 x 32.
53
+ */
54
+ fromEquirectangular(equirectangular: Texture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
55
+
56
+ /**
57
+ * Generates a PMREM from an cubemap texture, which can be either LDR or HDR. The ideal input cube size is
58
+ * 256 x 256, as this matches best with the 256 x 256 cubemap output. The smallest supported cube size is 16 x 16.
59
+ */
60
+ fromCubemap(cubemap: CubeTexture, renderTarget?: WebGLRenderTarget | null): WebGLRenderTarget;
61
+
62
+ /**
63
+ * Pre-compiles the cubemap shader
64
+ * @remarks
65
+ * You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
66
+ */
67
+ compileCubemapShader(): void;
68
+
69
+ /**
70
+ * Pre-compiles the equirectangular shader
71
+ * @remarks
72
+ * You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
73
+ */
74
+ compileEquirectangularShader(): void;
75
+
76
+ /**
77
+ * Frees the GPU-related resources allocated by this instance
78
+ * @remarks
79
+ * Call this method whenever this instance is no longer used in your app.
80
+ */
81
+ dispose(): void;
82
+ }
@@ -0,0 +1,25 @@
1
+ import { Vector2Like } from "../math/Vector2.js";
2
+
3
+ /**
4
+ * A class containing utility functions for shapes.
5
+ * @remarks Note that these are all linear functions so it is necessary to calculate separately for x, y (and z, w if present) components of a vector.
6
+ * @see {@link https://threejs.org/docs/index.html#api/en/extras/ShapeUtils | Official Documentation}
7
+ * @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/ShapeUtils.js | Source}
8
+ */
9
+ export class ShapeUtils {
10
+ /**
11
+ * Calculate area of a ( 2D ) contour polygon.
12
+ */
13
+ static area(contour: readonly Vector2Like[]): number;
14
+
15
+ /**
16
+ * Note that this is a linear function so it is necessary to calculate separately for x, y components of a polygon.
17
+ * @remarks Used internally by {@link THREE.Path | Path}, {@link THREE.ExtrudeGeometry | ExtrudeGeometry} and {@link THREE.ShapeGeometry | ShapeGeometry}.
18
+ */
19
+ static isClockWise(pts: readonly Vector2Like[]): boolean;
20
+
21
+ /**
22
+ * Used internally by {@link THREE.ExtrudeGeometry | ExtrudeGeometry} and {@link THREE.ShapeGeometry | ShapeGeometry} to calculate faces in shapes with holes.
23
+ */
24
+ static triangulateShape(contour: Vector2Like[], holes: Vector2Like[][]): number[][];
25
+ }
@@ -0,0 +1,42 @@
1
+ import { CompressedPixelFormat, PixelFormat, TextureDataType } from "../constants.js";
2
+ import { Texture } from "../textures/Texture.js";
3
+
4
+ /**
5
+ * Scales the texture as large as possible within its surface without cropping or stretching the texture. The method
6
+ * preserves the original aspect ratio of the texture. Akin to CSS `object-fit: contain`.
7
+ */
8
+ declare function contain(texture: Texture, aspect: number): Texture;
9
+
10
+ /**
11
+ * Scales the texture to the smallest possible size to fill the surface, leaving no empty space. The method preserves
12
+ * the original aspect ratio of the texture. Akin to CSS `object-fit: cover`.
13
+ */
14
+ declare function cover(texture: Texture, aspect: number): Texture;
15
+
16
+ /**
17
+ * Configures the texture to the default transformation. Akin to CSS `object-fit: fill`.
18
+ */
19
+ declare function fill(texture: Texture): Texture;
20
+
21
+ /**
22
+ * Given the width, height, format, and type of a texture. Determines how many bytes must be used to represent the
23
+ * texture.
24
+ */
25
+ declare function getByteLength(
26
+ width: number,
27
+ height: number,
28
+ format: PixelFormat | CompressedPixelFormat,
29
+ type: TextureDataType,
30
+ ): number;
31
+
32
+ /**
33
+ * A class containing utility functions for textures.
34
+ */
35
+ declare const TextureUtils: {
36
+ contain: typeof contain;
37
+ cover: typeof cover;
38
+ fill: typeof fill;
39
+ getByteLength: typeof getByteLength;
40
+ };
41
+
42
+ export { contain, cover, fill, getByteLength, TextureUtils };