@needle-tools/engine 4.7.0-alpha → 4.7.0-next.22483b4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-BnGp0ASs.min.js} +75 -74
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CP5AJL1A.umd.cjs} +66 -65
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-RgZNbAgp.js} +1185 -1176
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
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  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,765 +1,765 @@
1
- const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
- let networkingServerUrl = "wss://networking.needle.tools/socket";
3
- import * as flatbuffers from 'flatbuffers';
4
- import * as schemes from "../engine-schemes/schemes.js";
5
- import { isDevEnvironment } from './debug/index.js';
6
- import { PeerNetworking } from './engine_networking_peer.js';
7
- import { SendQueue } from './engine_networking_types.js';
8
- import { isHostedOnGlitch } from './engine_networking_utils.js';
9
- import * as utils from "./engine_utils.js";
10
- export const debugNet = utils.getParam("debugnet") ? true : false;
11
- export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
12
- const debugnetBin = utils.getParam("debugnetbin");
13
- /** Events regarding the websocket connection (e.g. when the connection opens) */
14
- export var ConnectionEvents;
15
- (function (ConnectionEvents) {
16
- ConnectionEvents["ConnectionInfo"] = "connection-start-info";
17
- })(ConnectionEvents || (ConnectionEvents = {}));
18
- /** Use to listen to room networking events like joining a networked room
19
- * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
20
- * @link https://engine.needle.tools/docs/networking.html#manual-networking
21
- * */
22
- export var RoomEvents;
23
- (function (RoomEvents) {
24
- /** Internal: Sent to the server when attempting to join a room */
25
- RoomEvents["Join"] = "join-room";
26
- /** Internal: Sent to the server when attempting to leave a room */
27
- RoomEvents["Leave"] = "leave-room";
28
- /** Incoming: When the local user has joined a room */
29
- RoomEvents["JoinedRoom"] = "joined-room";
30
- /** Incoming: When the local user has left a room */
31
- RoomEvents["LeftRoom"] = "left-room";
32
- /** Incoming: When a other user has joined the room */
33
- RoomEvents["UserJoinedRoom"] = "user-joined-room";
34
- /** Incoming: When a other user has left the room */
35
- RoomEvents["UserLeftRoom"] = "user-left-room";
36
- /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
37
- RoomEvents["RoomStateSent"] = "room-state-sent";
38
- })(RoomEvents || (RoomEvents = {}));
39
- /** Received when listening to `RoomEvents.JoinedRoom` event */
40
- export class JoinedRoomResponse {
41
- room; // room name
42
- viewId;
43
- allowEditing;
44
- inRoom; // connection ids
45
- }
46
- export class LeftRoomResponse {
47
- room; // room name
48
- }
49
- export class UserJoinedOrLeftRoomModel {
50
- userId;
51
- }
52
- /** The Needle Engine networking server supports the concept of ownership that can be requested.
53
- * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
54
- *
55
- * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
56
- export var OwnershipEvent;
57
- (function (OwnershipEvent) {
58
- OwnershipEvent["RequestHasOwner"] = "request-has-owner";
59
- OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
60
- OwnershipEvent["RequestIsOwner"] = "request-is-owner";
61
- OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
62
- OwnershipEvent["RequestOwnership"] = "request-ownership";
63
- OwnershipEvent["GainedOwnership"] = "gained-ownership";
64
- OwnershipEvent["RemoveOwnership"] = "remove-ownership";
65
- OwnershipEvent["LostOwnership"] = "lost-ownership";
66
- OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
67
- OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
68
- })(OwnershipEvent || (OwnershipEvent = {}));
69
- /** Class for abstracting the concept of ownership regarding a networked object or component.
70
- * A component that is owned by another user can not be modified through networking (the server will reject changes) */
71
- export class OwnershipModel {
72
- guid;
73
- connection;
74
- get hasOwnership() {
75
- return this._hasOwnership;
76
- }
77
- // TODO: server should just send id to everyone
78
- /** @returns true of anyone has ownership */
79
- get isOwned() {
80
- return this._isOwned;
81
- }
82
- /**
83
- * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
84
- * @returns true if connected to the websocket.
85
- */
86
- get isConnected() {
87
- return this.connection.isConnected;
88
- }
89
- _hasOwnership = false;
90
- _isOwned = undefined;
91
- _gainSubscription;
92
- _lostSubscription;
93
- _hasOwnerResponse;
94
- constructor(connection, guid) {
95
- this.connection = connection;
96
- this.guid = guid;
97
- this._gainSubscription = this.onGainedOwnership.bind(this);
98
- this._lostSubscription = this.onLostOwnership.bind(this);
99
- connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
100
- connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
101
- this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
102
- connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
103
- }
104
- _isWaitingForOwnershipResponseCallback = null;
105
- updateIsOwned() {
106
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
107
- }
108
- onHasOwnerResponse(res) {
109
- if (res.guid === this.guid) {
110
- this._isOwned = res.value;
111
- }
112
- }
113
- requestOwnershipIfNotOwned() {
114
- if (this._isWaitingForOwnershipResponseCallback !== null)
115
- return this;
116
- this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
117
- this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
118
- this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
119
- return this;
120
- }
121
- waitForHasOwnershipRequestResponse(res) {
122
- // console.log(res);
123
- if (res.guid === this.guid) {
124
- if (this._isWaitingForOwnershipResponseCallback) {
125
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
126
- this._isWaitingForOwnershipResponseCallback = null;
127
- }
128
- this._isOwned = res.value;
129
- if (!res.value) {
130
- if (debugOwner)
131
- console.log("request ownership", this.guid);
132
- this.requestOwnership();
133
- }
134
- }
135
- }
136
- requestOwnershipAsync() {
137
- return new Promise((resolve, reject) => {
138
- this.requestOwnership();
139
- let updates = 0;
140
- const waitForOwnership = () => {
141
- if (updates++ > 10)
142
- return reject("Timeout");
143
- setTimeout(() => {
144
- if (this.hasOwnership)
145
- resolve(this);
146
- else
147
- waitForOwnership();
148
- }, 100);
149
- };
150
- waitForOwnership();
151
- });
152
- }
153
- requestOwnership() {
154
- if (debugOwner)
155
- console.log("Request ownership", this.guid);
156
- this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
157
- return this;
158
- }
159
- freeOwnership() {
160
- // TODO: abort "requestOwnershipIfNotOwned"
161
- this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
162
- if (this._isWaitingForOwnershipResponseCallback) {
163
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
164
- this._isWaitingForOwnershipResponseCallback = null;
165
- }
166
- return this;
167
- }
168
- destroy() {
169
- this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
170
- this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
171
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
172
- if (this._isWaitingForOwnershipResponseCallback) {
173
- this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
174
- this._isWaitingForOwnershipResponseCallback = null;
175
- }
176
- }
177
- onGainedOwnership(res) {
178
- if (res.guid === this.guid) {
179
- this._isOwned = true;
180
- // console.log(res.owner, connection.connectionId)
181
- if (this.connection.connectionId === res.owner) {
182
- if (debugOwner)
183
- console.log("GAINED OWNERSHIP", this.guid);
184
- this._hasOwnership = true;
185
- }
186
- else
187
- this._hasOwnership = false;
188
- }
189
- }
190
- onLostOwnership(guid) {
191
- if (guid === this.guid) {
192
- if (debugOwner)
193
- console.log("LOST OWNERSHIP", this.guid);
194
- this._hasOwnership = false;
195
- this._isOwned = false;
196
- }
197
- }
198
- }
199
- /** Main class to communicate with the networking backend
200
- * @link https://engine.needle.tools/docs/networking.html
201
- *
202
- */
203
- export class NetworkConnection {
204
- context;
205
- _peer = null;
206
- constructor(context) {
207
- this.context = context;
208
- }
209
- /** Experimental: networking via peerjs */
210
- get peer() {
211
- if (!this._peer) {
212
- this._peer = new PeerNetworking();
213
- }
214
- return this._peer;
215
- }
216
- /**
217
- * Returns the state of a given guid.
218
- */
219
- tryGetState(guid) {
220
- if (guid === "invalid")
221
- return null;
222
- return this._state[guid];
223
- }
224
- /** The connection id of the local user - it is given by the networking backend and can not be changed */
225
- get connectionId() {
226
- return this._connectionId;
227
- }
228
- /** Returns true if the networking backend is in debug mode.
229
- * To see all networking messages in the console use `?debugnet` in the url
230
- */
231
- get isDebugEnabled() {
232
- return debugNet;
233
- }
234
- /**
235
- * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
236
- * @returns true if connected to the websocket.
237
- */
238
- get isConnected() {
239
- return this.connected;
240
- }
241
- /** The name of the room the user is currently connected to */
242
- get currentRoomName() { return this._currentRoomName; }
243
- /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
244
- get allowEditing() { return this._currentRoomAllowEditing; }
245
- /**
246
- * The view id of the room the user is currently connected to.
247
- */
248
- get currentRoomViewId() { return this._currentRoomViewId; }
249
- /**
250
- * Returns a url that can be shared with others to view the current room in view only mode.
251
- * This is useful for sharing a room with others without allowing them to modify the scene.
252
- * Use `connection.allowEditing` to check if the current room is in view only mode.
253
- */
254
- getViewOnlyUrl() {
255
- if (this.currentRoomViewId === null)
256
- return null;
257
- const url = new URL(window.location.href);
258
- url.searchParams.set("view", this.currentRoomViewId);
259
- return url.href;
260
- }
261
- /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
262
- get isInRoom() {
263
- return this._isInRoom;
264
- }
265
- /** Latency to currently connected backend server */
266
- get currentLatency() {
267
- return this._currentDelay;
268
- }
269
- /**
270
- * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
271
- */
272
- get currentServerUrl() {
273
- // @ts-ignore (in ts-websocket 2.x this property is exposed)
274
- return this._ws?.url ?? null;
275
- }
276
- /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
277
- sendPing() {
278
- this.send("ping", { time: this.context.time.time });
279
- }
280
- /** Returns true if a user with the given connectionId is in the room */
281
- userIsInRoom(id) {
282
- return this._currentInRoom.indexOf(id) !== -1;
283
- }
284
- _usersInRoomCopy = [];
285
- /** Returns a list of all user ids in the current room */
286
- usersInRoom(target = null) {
287
- if (!target)
288
- target = this._usersInRoomCopy;
289
- target.length = 0;
290
- for (const user of this._currentInRoom)
291
- target.push(user);
292
- return target;
293
- }
294
- /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
295
- joinRoom(room, viewOnly = false) {
296
- if (!room) {
297
- console.error("Missing room name, can not join: \"" + room + "\"");
298
- return false;
299
- }
300
- // There's not really a reason to limit the room name length
301
- if (room.length > 1024) {
302
- console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
303
- return false;
304
- }
305
- else if (this.isInRoom && this.currentRoomName !== room) {
306
- console.warn("Needle Engine is already connected to a networking room. Connecting to multiple rooms is not supported");
307
- }
308
- this.connect();
309
- if (debugNet)
310
- console.log("join: " + room);
311
- this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
312
- return true;
313
- }
314
- /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
315
- leaveRoom(room = null) {
316
- if (!room)
317
- room = this.currentRoomName;
318
- if (!room) {
319
- console.error("Missing room name, can not join: \"" + room + "\"");
320
- return false;
321
- }
322
- this.send(RoomEvents.Leave, { room: room });
323
- return true;
324
- }
325
- /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
326
- send(key, data = null, queue = SendQueue.Queued) {
327
- //@ts-ignore
328
- if (data === null)
329
- data = {};
330
- if (queue === SendQueue.Queued) {
331
- this._defaultMessagesBuffer.push({ key: key, value: data });
332
- return;
333
- }
334
- // if (!this.connected) return;
335
- // if (this.channelId)
336
- // data["__id"] = this.channelId;
337
- // else if (this.connectionId)
338
- // data["__id"] = this.connectionId;
339
- // this.sendGeckosIo(key, data);
340
- return this.sendWithWebsocket(key, data, queue);
341
- }
342
- /** Use to delete state for a given guid on the server */
343
- sendDeleteRemoteState(guid) {
344
- this.send("delete-state", { guid: guid, dontSave: true });
345
- delete this._state[guid];
346
- }
347
- /** Use to delete all state in the currently connected room on the server */
348
- sendDeleteRemoteStateAll() {
349
- this.send("delete-all-state");
350
- this._state = {};
351
- }
352
- /** Send a binary message to the server (broadcasted to all connected users) */
353
- sendBinary(bin) {
354
- if (debugnetBin)
355
- console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
356
- this._ws?.send(bin);
357
- }
358
- _defaultMessagesBuffer = [];
359
- _defaultMessagesBufferArray = [];
360
- sendBufferedMessagesNow() {
361
- if (!this._ws)
362
- return;
363
- this._defaultMessagesBufferArray.length = 0;
364
- const count = Object.keys(this._defaultMessagesBuffer).length;
365
- for (const key in this._defaultMessagesBuffer) {
366
- const data = this._defaultMessagesBuffer[key];
367
- // if there is only one message to be sent we dont need to send an array
368
- if (count <= 1) {
369
- this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
370
- break;
371
- }
372
- const msg = this.toMessage(data.key, data.value);
373
- this._defaultMessagesBufferArray.push(msg);
374
- }
375
- this._defaultMessagesBuffer.length = 0;
376
- if (this._defaultMessagesBufferArray.length > 0 && debugNet)
377
- console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
378
- if (this._defaultMessagesBufferArray.length <= 0)
379
- return;
380
- const message = JSON.stringify(this._defaultMessagesBufferArray);
381
- this._ws?.send(message);
382
- }
383
- /** Use to start listening to networking events.
384
- * To unsubscribe from events use the `stopListen` method.
385
- * See the example below for typical usage:
386
- *
387
- * ### Component Example
388
- * ```ts
389
- * // Make sure to unsubscribe from events when the component is disabled
390
- * export class MyComponent extends Behaviour {
391
- * onEnable() {
392
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
393
- * }
394
- * onDisable() {
395
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
396
- * }
397
- * onJoinedRoom = () => {
398
- * console.log("I joined a networked room")
399
- * }
400
- * }
401
- * ```
402
- * @link https://engine.needle.tools/docs/networking.html
403
- *
404
- */
405
- beginListen(key, callback) {
406
- if (!this._listeners[key])
407
- this._listeners[key] = [];
408
- this._listeners[key].push(callback);
409
- return callback;
410
- }
411
- /**@deprecated please use stopListen instead (2.65.2-pre) */
412
- stopListening(key, callback) { return this.stopListen(key, callback); }
413
- /** Use to stop listening to networking events
414
- * To subscribe to events use the `beginListen` method.
415
- * See the example below for typical usage:
416
- *
417
- * ### Component Example
418
- * ```ts
419
- * // Make sure to unsubscribe from events when the component is disabled
420
- * export class MyComponent extends Behaviour {
421
- * onEnable() {
422
- * this.connection.beginListen("joined-room", this.onJoinedRoom)
423
- * }
424
- * onDisable() {
425
- * this.connection.stopListen("joined-room", this.onJoinedRoom)
426
- * }
427
- * onJoinedRoom = () => {
428
- * console.log("I joined a networked room")
429
- * }
430
- * }
431
- * ```
432
- */
433
- stopListen(key, callback) {
434
- if (!callback)
435
- return;
436
- if (!this._listeners[key])
437
- return;
438
- const index = this._listeners[key].indexOf(callback);
439
- if (index >= 0) {
440
- this._listeners[key].splice(index, 1);
441
- }
442
- }
443
- /** Use to start listening to networking binary events */
444
- beginListenBinary(identifier, callback) {
445
- if (!this._listenersBinary[identifier])
446
- this._listenersBinary[identifier] = [];
447
- this._listenersBinary[identifier].push(callback);
448
- return callback;
449
- }
450
- /** Use to stop listening to networking binary events */
451
- stopListenBinary(identifier, callback) {
452
- if (!this._listenersBinary[identifier])
453
- return;
454
- const index = this._listenersBinary[identifier].indexOf(callback);
455
- if (index >= 0) {
456
- this._listenersBinary[identifier].splice(index, 1);
457
- }
458
- }
459
- netWebSocketUrlProvider;
460
- /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
461
- registerProvider(prov) {
462
- this.netWebSocketUrlProvider = prov;
463
- }
464
- /** Used to connect to the networking server */
465
- async connect(url) {
466
- if (this.connected && url && url !== networkingServerUrl) {
467
- return Promise.reject("Can not connect to different server url. Please disconnect first.");
468
- }
469
- if (this.connected) {
470
- return Promise.resolve(true);
471
- }
472
- if (url)
473
- console.debug("Connecting to user provided url " + url);
474
- const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
475
- if (overrideUrl) {
476
- networkingServerUrl = overrideUrl;
477
- }
478
- else if (isHostedOnGlitch()) {
479
- networkingServerUrl = "wss://" + window.location.host + "/socket";
480
- }
481
- return this.connectWebsocket();
482
- }
483
- ;
484
- /** Disconnect from the networking backend + reset internal state */
485
- disconnect() {
486
- this._ws?.close();
487
- this._ws = undefined;
488
- networkingServerUrl = undefined;
489
- // Reset all state
490
- this._currentRoomAllowEditing = true;
491
- this._currentRoomName = null;
492
- this._currentRoomViewId = null;
493
- this._isInRoom = false;
494
- this._currentInRoom.length = 0;
495
- this._state = {};
496
- this._currentDelay = -1;
497
- }
498
- _listeners = {};
499
- _listenersBinary = {};
500
- connected = false;
501
- channelId;
502
- _connectionId = null;
503
- // Websocket ------------------------------------------------------------
504
- _ws;
505
- _waitingForSocket = {};
506
- _isInRoom = false;
507
- _currentRoomName = null;
508
- _currentRoomViewId = null;
509
- _currentRoomAllowEditing = true;
510
- _currentInRoom = [];
511
- _state = {};
512
- _currentDelay = -1;
513
- _connectingToWebsocketPromise = null;
514
- connectWebsocket() {
515
- if (this._connectingToWebsocketPromise)
516
- return this._connectingToWebsocketPromise;
517
- return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
518
- let didResolve = false;
519
- const resolve = (val) => {
520
- if (didResolve)
521
- return;
522
- didResolve = true;
523
- res(val);
524
- };
525
- if (networkingServerUrl === undefined) {
526
- console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
527
- const failed = false;
528
- const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
529
- networkingServerUrl = await defaultUrlResponse.text();
530
- if (failed)
531
- return;
532
- }
533
- if (networkingServerUrl === undefined) {
534
- resolve(false);
535
- return;
536
- }
537
- console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl);
538
- const pkg = await import('websocket-ts');
539
- // @ts-ignore
540
- const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
541
- const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
542
- const ws = new WebsocketBuilder(networkingServerUrl)
543
- .withMaxRetries(10)
544
- .withBackoff(new ExponentialBackoff(2000, 4))
545
- .onOpen(() => {
546
- this._connectingToWebsocketPromise = null;
547
- this._ws = ws;
548
- this.connected = true;
549
- if (isDevEnvironment() || debugNet)
550
- console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
551
- else
552
- console.debug("⊞ Connected to networking backend", networkingServerUrl);
553
- resolve(true);
554
- this.onSendQueued(SendQueue.OnConnection);
555
- })
556
- .onClose((_evt) => {
557
- this._connectingToWebsocketPromise = null;
558
- this.connected = false;
559
- this._isInRoom = false;
560
- resolve(false);
561
- let msg = "Websocket connection closed...";
562
- if (!networkingServerUrl?.includes("/socket"))
563
- msg += ` Do you perhaps mean to connect to \"/socket\"?`;
564
- console.error(msg);
565
- })
566
- .onError((_e) => {
567
- console.error("⊠ Websocket connection failed...");
568
- resolve(false);
569
- })
570
- .onRetry(() => { console.log("→ Retry connecting to networking websocket"); })
571
- .build();
572
- ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
573
- this.onMessage(socket, msg);
574
- });
575
- });
576
- }
577
- onMessage(_, ev) {
578
- const msg = ev.data;
579
- try {
580
- if (typeof msg !== "string") {
581
- if (msg.size) {
582
- // is binary blob
583
- this.handleIncomingBinaryMessage(msg);
584
- }
585
- return;
586
- }
587
- const message = JSON.parse(msg);
588
- if (Array.isArray(message)) {
589
- // console.log("Receive package of " + message.length + " messages")
590
- for (const msg of message) {
591
- this.handleIncomingStringMessage(msg);
592
- }
593
- }
594
- else
595
- this.handleIncomingStringMessage(message);
596
- return;
597
- }
598
- catch (err) {
599
- if (debugNet && msg === "pong")
600
- console.log("<<", msg);
601
- else if (isDevEnvironment())
602
- console.error("Failed to parse message", err);
603
- }
604
- }
605
- async handleIncomingBinaryMessage(blob) {
606
- if (debugnetBin)
607
- console.log("<< bin", this.context.time.frame);
608
- const buf = await blob.arrayBuffer();
609
- var data = new Uint8Array(buf);
610
- const bb = new flatbuffers.ByteBuffer(data);
611
- const id = bb.getBufferIdentifier();
612
- const callbacks = this._listenersBinary[id];
613
- // use registered cast methods to get the correct type from the flatbuffer
614
- const obj = schemes.tryCastBinary(bb);
615
- const guid = schemes.tryGetGuid(obj);
616
- if (guid && typeof guid === "string") {
617
- this._state[guid] = obj;
618
- }
619
- if (!callbacks)
620
- return;
621
- const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
622
- // call all listeners subscribed to these events
623
- for (const cb of callbacks) {
624
- cb(res);
625
- }
626
- }
627
- handleIncomingStringMessage(message) {
628
- if (debugNet)
629
- console.log("<<", message.key ?? message);
630
- if (message.key) {
631
- switch (message.key) {
632
- case ConnectionEvents.ConnectionInfo:
633
- if (message.data) {
634
- const connection = message.data;
635
- if (connection) {
636
- console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
637
- console.debug("Your id is: " + connection.id, this.context.alias ?? "");
638
- this._connectionId = connection.id;
639
- }
640
- }
641
- else
642
- console.warn("Expected connection id in " + message.key);
643
- break;
644
- case RoomEvents.JoinedRoom:
645
- if (debugNet)
646
- console.log(message);
647
- if (message) {
648
- this._isInRoom = true;
649
- const model = message;
650
- this._currentRoomName = model.room;
651
- this._currentRoomViewId = model.viewId;
652
- this._currentRoomAllowEditing = model.allowEditing ?? true;
653
- this._currentInRoom.length = 0;
654
- this._currentInRoom.push(...model.inRoom);
655
- if (debugnetBin || isDevEnvironment())
656
- console.debug("Joined Needle Engine Room: " + model.room);
657
- const viewUrl = new URL(window.location.href);
658
- if (viewUrl.searchParams.has("room")) {
659
- viewUrl.searchParams.delete("room");
660
- }
661
- viewUrl.searchParams.set("view", this._currentRoomViewId);
662
- console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
663
- }
664
- this.onSendQueued(SendQueue.OnRoomJoin);
665
- break;
666
- case RoomEvents.LeftRoom:
667
- const model = message;
668
- if (model.room === this.currentRoomName) {
669
- this._isInRoom = false;
670
- this._currentRoomName = null;
671
- this._currentRoomAllowEditing = true;
672
- this._currentInRoom.length = 0;
673
- if (debugnetBin || isDevEnvironment())
674
- console.debug("Left Needle Engine Room: " + model.room);
675
- }
676
- break;
677
- case RoomEvents.UserJoinedRoom:
678
- if (message.data) {
679
- const model = message.data;
680
- this._currentInRoom.push(model.userId);
681
- if (debugNet)
682
- console.log(model.userId + " joined", "now in room:", this._currentInRoom);
683
- }
684
- break;
685
- case RoomEvents.UserLeftRoom:
686
- if (message.data) {
687
- const model = message.data;
688
- const index = this._currentInRoom.indexOf(model.userId);
689
- if (index >= 0) {
690
- if (debugNet)
691
- console.log(model.userId + " left", "now in room:", this._currentInRoom);
692
- this._currentInRoom.splice(index, 1);
693
- }
694
- if (model.userId === this.connectionId) {
695
- // you left the room
696
- console.log("you left the room");
697
- }
698
- }
699
- break;
700
- case "all-room-state-deleted":
701
- if (debugNet)
702
- console.log("RECEIVED all-room-state-deleted");
703
- this._state = {};
704
- break;
705
- case "ping":
706
- case "pong":
707
- const time = message.data?.time;
708
- if (time) {
709
- this._currentDelay = this.context.time.time - time;
710
- }
711
- if (debugNet)
712
- console.log(`Current latency: ${(this._currentDelay * 1000).toFixed()} ms`, "Clients in room: " + this._currentInRoom?.length);
713
- break;
714
- }
715
- }
716
- const model = message.data;
717
- if (model) {
718
- this._state[model.guid] = model;
719
- }
720
- let listeners = this._listeners[message.key];
721
- if (listeners) {
722
- // Copy listeners array in case a listener is removed while iterating
723
- listeners = [...listeners];
724
- for (const listener of listeners) {
725
- try {
726
- listener(message.data);
727
- }
728
- catch (err) {
729
- console.error("Error invoking callback for \"" + message.key + "\"", err);
730
- }
731
- }
732
- }
733
- }
734
- toMessage(key, data) {
735
- return {
736
- key: key,
737
- data: data
738
- };
739
- }
740
- sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
741
- // console.log(key);
742
- if (!this._ws) {
743
- const arr = this._waitingForSocket[queue] || [];
744
- arr.push(() => this.sendWithWebsocket(key, data, queue));
745
- this._waitingForSocket[queue] = arr;
746
- // console.log(this._bufferedMessages)
747
- return;
748
- }
749
- const str = JSON.stringify(this.toMessage(key, data));
750
- if (debugNet)
751
- console.log(">>", key);
752
- this._ws.send(str);
753
- }
754
- onSendQueued(queue) {
755
- const queued = this._waitingForSocket[queue];
756
- // console.log("send", queue, queued);
757
- if (queued) {
758
- for (const callback of queued) {
759
- callback();
760
- }
761
- queued.length = 0;
762
- }
763
- }
764
- }
1
+ const defaultNetworkingBackendUrlProvider = "https://urls.needle.tools/default-networking-backend/index";
2
+ let networkingServerUrl = "wss://networking.needle.tools/socket";
3
+ import * as flatbuffers from 'flatbuffers';
4
+ import * as schemes from "../engine-schemes/schemes.js";
5
+ import { isDevEnvironment } from './debug/index.js';
6
+ import { PeerNetworking } from './engine_networking_peer.js';
7
+ import { SendQueue } from './engine_networking_types.js';
8
+ import { isHostedOnGlitch } from './engine_networking_utils.js';
9
+ import * as utils from "./engine_utils.js";
10
+ export const debugNet = utils.getParam("debugnet") ? true : false;
11
+ export const debugOwner = debugNet || utils.getParam("debugowner") ? true : false;
12
+ const debugnetBin = utils.getParam("debugnetbin");
13
+ /** Events regarding the websocket connection (e.g. when the connection opens) */
14
+ export var ConnectionEvents;
15
+ (function (ConnectionEvents) {
16
+ ConnectionEvents["ConnectionInfo"] = "connection-start-info";
17
+ })(ConnectionEvents || (ConnectionEvents = {}));
18
+ /** Use to listen to room networking events like joining a networked room
19
+ * For example: `this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })`
20
+ * @link https://engine.needle.tools/docs/networking.html#manual-networking
21
+ * */
22
+ export var RoomEvents;
23
+ (function (RoomEvents) {
24
+ /** Internal: Sent to the server when attempting to join a room */
25
+ RoomEvents["Join"] = "join-room";
26
+ /** Internal: Sent to the server when attempting to leave a room */
27
+ RoomEvents["Leave"] = "leave-room";
28
+ /** Incoming: When the local user has joined a room */
29
+ RoomEvents["JoinedRoom"] = "joined-room";
30
+ /** Incoming: When the local user has left a room */
31
+ RoomEvents["LeftRoom"] = "left-room";
32
+ /** Incoming: When a other user has joined the room */
33
+ RoomEvents["UserJoinedRoom"] = "user-joined-room";
34
+ /** Incoming: When a other user has left the room */
35
+ RoomEvents["UserLeftRoom"] = "user-left-room";
36
+ /** When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event. */
37
+ RoomEvents["RoomStateSent"] = "room-state-sent";
38
+ })(RoomEvents || (RoomEvents = {}));
39
+ /** Received when listening to `RoomEvents.JoinedRoom` event */
40
+ export class JoinedRoomResponse {
41
+ room; // room name
42
+ viewId;
43
+ allowEditing;
44
+ inRoom; // connection ids
45
+ }
46
+ export class LeftRoomResponse {
47
+ room; // room name
48
+ }
49
+ export class UserJoinedOrLeftRoomModel {
50
+ userId;
51
+ }
52
+ /** The Needle Engine networking server supports the concept of ownership that can be requested.
53
+ * This enum contains possible outgoing (Request*) and incoming (Response*) events for communicating ownership.
54
+ *
55
+ * Typically, using the {@link OwnershipModel} class instead of dealing with those events directly is preferred. */
56
+ export var OwnershipEvent;
57
+ (function (OwnershipEvent) {
58
+ OwnershipEvent["RequestHasOwner"] = "request-has-owner";
59
+ OwnershipEvent["ResponseHasOwner"] = "response-has-owner";
60
+ OwnershipEvent["RequestIsOwner"] = "request-is-owner";
61
+ OwnershipEvent["ResponseIsOwner"] = "response-is-owner";
62
+ OwnershipEvent["RequestOwnership"] = "request-ownership";
63
+ OwnershipEvent["GainedOwnership"] = "gained-ownership";
64
+ OwnershipEvent["RemoveOwnership"] = "remove-ownership";
65
+ OwnershipEvent["LostOwnership"] = "lost-ownership";
66
+ OwnershipEvent["GainedOwnershipBroadcast"] = "gained-ownership-broadcast";
67
+ OwnershipEvent["LostOwnershipBroadcast"] = "lost-ownership-broadcast";
68
+ })(OwnershipEvent || (OwnershipEvent = {}));
69
+ /** Class for abstracting the concept of ownership regarding a networked object or component.
70
+ * A component that is owned by another user can not be modified through networking (the server will reject changes) */
71
+ export class OwnershipModel {
72
+ guid;
73
+ connection;
74
+ get hasOwnership() {
75
+ return this._hasOwnership;
76
+ }
77
+ // TODO: server should just send id to everyone
78
+ /** @returns true of anyone has ownership */
79
+ get isOwned() {
80
+ return this._isOwned;
81
+ }
82
+ /**
83
+ * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
84
+ * @returns true if connected to the websocket.
85
+ */
86
+ get isConnected() {
87
+ return this.connection.isConnected;
88
+ }
89
+ _hasOwnership = false;
90
+ _isOwned = undefined;
91
+ _gainSubscription;
92
+ _lostSubscription;
93
+ _hasOwnerResponse;
94
+ constructor(connection, guid) {
95
+ this.connection = connection;
96
+ this.guid = guid;
97
+ this._gainSubscription = this.onGainedOwnership.bind(this);
98
+ this._lostSubscription = this.onLostOwnership.bind(this);
99
+ connection.beginListen(OwnershipEvent.LostOwnership, this._lostSubscription);
100
+ connection.beginListen(OwnershipEvent.GainedOwnershipBroadcast, this._gainSubscription);
101
+ this._hasOwnerResponse = this.onHasOwnerResponse.bind(this);
102
+ connection.beginListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
103
+ }
104
+ _isWaitingForOwnershipResponseCallback = null;
105
+ updateIsOwned() {
106
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
107
+ }
108
+ onHasOwnerResponse(res) {
109
+ if (res.guid === this.guid) {
110
+ this._isOwned = res.value;
111
+ }
112
+ }
113
+ requestOwnershipIfNotOwned() {
114
+ if (this._isWaitingForOwnershipResponseCallback !== null)
115
+ return this;
116
+ this._isWaitingForOwnershipResponseCallback = this.waitForHasOwnershipRequestResponse.bind(this);
117
+ this.connection.beginListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
118
+ this.connection.send(OwnershipEvent.RequestHasOwner, { guid: this.guid });
119
+ return this;
120
+ }
121
+ waitForHasOwnershipRequestResponse(res) {
122
+ // console.log(res);
123
+ if (res.guid === this.guid) {
124
+ if (this._isWaitingForOwnershipResponseCallback) {
125
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
126
+ this._isWaitingForOwnershipResponseCallback = null;
127
+ }
128
+ this._isOwned = res.value;
129
+ if (!res.value) {
130
+ if (debugOwner)
131
+ console.log("request ownership", this.guid);
132
+ this.requestOwnership();
133
+ }
134
+ }
135
+ }
136
+ requestOwnershipAsync() {
137
+ return new Promise((resolve, reject) => {
138
+ this.requestOwnership();
139
+ let updates = 0;
140
+ const waitForOwnership = () => {
141
+ if (updates++ > 10)
142
+ return reject("Timeout");
143
+ setTimeout(() => {
144
+ if (this.hasOwnership)
145
+ resolve(this);
146
+ else
147
+ waitForOwnership();
148
+ }, 100);
149
+ };
150
+ waitForOwnership();
151
+ });
152
+ }
153
+ requestOwnership() {
154
+ if (debugOwner)
155
+ console.log("Request ownership", this.guid);
156
+ this.connection.send(OwnershipEvent.RequestOwnership, { guid: this.guid });
157
+ return this;
158
+ }
159
+ freeOwnership() {
160
+ // TODO: abort "requestOwnershipIfNotOwned"
161
+ this.connection.send(OwnershipEvent.RemoveOwnership, { guid: this.guid });
162
+ if (this._isWaitingForOwnershipResponseCallback) {
163
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
164
+ this._isWaitingForOwnershipResponseCallback = null;
165
+ }
166
+ return this;
167
+ }
168
+ destroy() {
169
+ this.connection.stopListen(OwnershipEvent.GainedOwnership, this._gainSubscription);
170
+ this.connection.stopListen(OwnershipEvent.LostOwnership, this._lostSubscription);
171
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._hasOwnerResponse);
172
+ if (this._isWaitingForOwnershipResponseCallback) {
173
+ this.connection.stopListen(OwnershipEvent.ResponseHasOwner, this._isWaitingForOwnershipResponseCallback);
174
+ this._isWaitingForOwnershipResponseCallback = null;
175
+ }
176
+ }
177
+ onGainedOwnership(res) {
178
+ if (res.guid === this.guid) {
179
+ this._isOwned = true;
180
+ // console.log(res.owner, connection.connectionId)
181
+ if (this.connection.connectionId === res.owner) {
182
+ if (debugOwner)
183
+ console.log("GAINED OWNERSHIP", this.guid);
184
+ this._hasOwnership = true;
185
+ }
186
+ else
187
+ this._hasOwnership = false;
188
+ }
189
+ }
190
+ onLostOwnership(guid) {
191
+ if (guid === this.guid) {
192
+ if (debugOwner)
193
+ console.log("LOST OWNERSHIP", this.guid);
194
+ this._hasOwnership = false;
195
+ this._isOwned = false;
196
+ }
197
+ }
198
+ }
199
+ /** Main class to communicate with the networking backend
200
+ * @link https://engine.needle.tools/docs/networking.html
201
+ *
202
+ */
203
+ export class NetworkConnection {
204
+ context;
205
+ _peer = null;
206
+ constructor(context) {
207
+ this.context = context;
208
+ }
209
+ /** Experimental: networking via peerjs */
210
+ get peer() {
211
+ if (!this._peer) {
212
+ this._peer = new PeerNetworking();
213
+ }
214
+ return this._peer;
215
+ }
216
+ /**
217
+ * Returns the state of a given guid.
218
+ */
219
+ tryGetState(guid) {
220
+ if (guid === "invalid")
221
+ return null;
222
+ return this._state[guid];
223
+ }
224
+ /** The connection id of the local user - it is given by the networking backend and can not be changed */
225
+ get connectionId() {
226
+ return this._connectionId;
227
+ }
228
+ /** Returns true if the networking backend is in debug mode.
229
+ * To see all networking messages in the console use `?debugnet` in the url
230
+ */
231
+ get isDebugEnabled() {
232
+ return debugNet;
233
+ }
234
+ /**
235
+ * Checks if Needle Engine networking is connected to a websocket. Note that this is **not equal** to being connected to a *room*. If you want to check if Needle Engine is connected to a networking room use the `isInRoom` property.
236
+ * @returns true if connected to the websocket.
237
+ */
238
+ get isConnected() {
239
+ return this.connected;
240
+ }
241
+ /** The name of the room the user is currently connected to */
242
+ get currentRoomName() { return this._currentRoomName; }
243
+ /** True when connected to a room via a regular url, otherwise (when using a view only url) false indicating that the user should not be able to modify the scene */
244
+ get allowEditing() { return this._currentRoomAllowEditing; }
245
+ /**
246
+ * The view id of the room the user is currently connected to.
247
+ */
248
+ get currentRoomViewId() { return this._currentRoomViewId; }
249
+ /**
250
+ * Returns a url that can be shared with others to view the current room in view only mode.
251
+ * This is useful for sharing a room with others without allowing them to modify the scene.
252
+ * Use `connection.allowEditing` to check if the current room is in view only mode.
253
+ */
254
+ getViewOnlyUrl() {
255
+ if (this.currentRoomViewId === null)
256
+ return null;
257
+ const url = new URL(window.location.href);
258
+ url.searchParams.set("view", this.currentRoomViewId);
259
+ return url.href;
260
+ }
261
+ /** True if connected to a networked room. Use the joinRoom function or a `SyncedRoom` component */
262
+ get isInRoom() {
263
+ return this._isInRoom;
264
+ }
265
+ /** Latency to currently connected backend server */
266
+ get currentLatency() {
267
+ return this._currentDelay;
268
+ }
269
+ /**
270
+ * The current server url that the networking backend is connected to (e.g. the url of the websocket server)
271
+ */
272
+ get currentServerUrl() {
273
+ // @ts-ignore (in ts-websocket 2.x this property is exposed)
274
+ return this._ws?.url ?? null;
275
+ }
276
+ /** A ping is sent to the server at a regular interval while the browser tab is active. This method can be used to send additional ping messages when needed so that the user doesn't get disconnected from the networking backend */
277
+ sendPing() {
278
+ this.send("ping", { time: this.context.time.time });
279
+ }
280
+ /** Returns true if a user with the given connectionId is in the room */
281
+ userIsInRoom(id) {
282
+ return this._currentInRoom.indexOf(id) !== -1;
283
+ }
284
+ _usersInRoomCopy = [];
285
+ /** Returns a list of all user ids in the current room */
286
+ usersInRoom(target = null) {
287
+ if (!target)
288
+ target = this._usersInRoomCopy;
289
+ target.length = 0;
290
+ for (const user of this._currentInRoom)
291
+ target.push(user);
292
+ return target;
293
+ }
294
+ /** Joins a networked room. If you don't want to manage a connection yourself you can use a `SyncedRoom` component as well */
295
+ joinRoom(room, viewOnly = false) {
296
+ if (!room) {
297
+ console.error("Missing room name, can not join: \"" + room + "\"");
298
+ return false;
299
+ }
300
+ // There's not really a reason to limit the room name length
301
+ if (room.length > 1024) {
302
+ console.error("Room name too long, can not join: \"" + room + "\". Max length is 1024 characters.");
303
+ return false;
304
+ }
305
+ else if (this.isInRoom && this.currentRoomName !== room) {
306
+ console.warn("Needle Engine is already connected to a networking room. Connecting to multiple rooms is not supported");
307
+ }
308
+ this.connect();
309
+ if (debugNet)
310
+ console.log("join: " + room);
311
+ this.send(RoomEvents.Join, { room: room, viewOnly: viewOnly }, SendQueue.OnConnection);
312
+ return true;
313
+ }
314
+ /** Use to leave a room that you are currently connected to (use `leaveRoom()` to disconnect from the currently active room but you can also specify a room name) */
315
+ leaveRoom(room = null) {
316
+ if (!room)
317
+ room = this.currentRoomName;
318
+ if (!room) {
319
+ console.error("Missing room name, can not join: \"" + room + "\"");
320
+ return false;
321
+ }
322
+ this.send(RoomEvents.Leave, { room: room });
323
+ return true;
324
+ }
325
+ /** Send a message to the networking backend - it will broadcasted to all connected users in the same room by default */
326
+ send(key, data = null, queue = SendQueue.Queued) {
327
+ //@ts-ignore
328
+ if (data === null)
329
+ data = {};
330
+ if (queue === SendQueue.Queued) {
331
+ this._defaultMessagesBuffer.push({ key: key, value: data });
332
+ return;
333
+ }
334
+ // if (!this.connected) return;
335
+ // if (this.channelId)
336
+ // data["__id"] = this.channelId;
337
+ // else if (this.connectionId)
338
+ // data["__id"] = this.connectionId;
339
+ // this.sendGeckosIo(key, data);
340
+ return this.sendWithWebsocket(key, data, queue);
341
+ }
342
+ /** Use to delete state for a given guid on the server */
343
+ sendDeleteRemoteState(guid) {
344
+ this.send("delete-state", { guid: guid, dontSave: true });
345
+ delete this._state[guid];
346
+ }
347
+ /** Use to delete all state in the currently connected room on the server */
348
+ sendDeleteRemoteStateAll() {
349
+ this.send("delete-all-state");
350
+ this._state = {};
351
+ }
352
+ /** Send a binary message to the server (broadcasted to all connected users) */
353
+ sendBinary(bin) {
354
+ if (debugnetBin)
355
+ console.log("<< send binary", this.context.time.frame, (bin.length / 1024) + " KB");
356
+ this._ws?.send(bin);
357
+ }
358
+ _defaultMessagesBuffer = [];
359
+ _defaultMessagesBufferArray = [];
360
+ sendBufferedMessagesNow() {
361
+ if (!this._ws)
362
+ return;
363
+ this._defaultMessagesBufferArray.length = 0;
364
+ const count = Object.keys(this._defaultMessagesBuffer).length;
365
+ for (const key in this._defaultMessagesBuffer) {
366
+ const data = this._defaultMessagesBuffer[key];
367
+ // if there is only one message to be sent we dont need to send an array
368
+ if (count <= 1) {
369
+ this.sendWithWebsocket(data.key, data.value, SendQueue.Immediate);
370
+ break;
371
+ }
372
+ const msg = this.toMessage(data.key, data.value);
373
+ this._defaultMessagesBufferArray.push(msg);
374
+ }
375
+ this._defaultMessagesBuffer.length = 0;
376
+ if (this._defaultMessagesBufferArray.length > 0 && debugNet)
377
+ console.log("SEND BUFFERED", this._defaultMessagesBufferArray.length);
378
+ if (this._defaultMessagesBufferArray.length <= 0)
379
+ return;
380
+ const message = JSON.stringify(this._defaultMessagesBufferArray);
381
+ this._ws?.send(message);
382
+ }
383
+ /** Use to start listening to networking events.
384
+ * To unsubscribe from events use the `stopListen` method.
385
+ * See the example below for typical usage:
386
+ *
387
+ * ### Component Example
388
+ * ```ts
389
+ * // Make sure to unsubscribe from events when the component is disabled
390
+ * export class MyComponent extends Behaviour {
391
+ * onEnable() {
392
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
393
+ * }
394
+ * onDisable() {
395
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
396
+ * }
397
+ * onJoinedRoom = () => {
398
+ * console.log("I joined a networked room")
399
+ * }
400
+ * }
401
+ * ```
402
+ * @link https://engine.needle.tools/docs/networking.html
403
+ *
404
+ */
405
+ beginListen(key, callback) {
406
+ if (!this._listeners[key])
407
+ this._listeners[key] = [];
408
+ this._listeners[key].push(callback);
409
+ return callback;
410
+ }
411
+ /**@deprecated please use stopListen instead (2.65.2-pre) */
412
+ stopListening(key, callback) { return this.stopListen(key, callback); }
413
+ /** Use to stop listening to networking events
414
+ * To subscribe to events use the `beginListen` method.
415
+ * See the example below for typical usage:
416
+ *
417
+ * ### Component Example
418
+ * ```ts
419
+ * // Make sure to unsubscribe from events when the component is disabled
420
+ * export class MyComponent extends Behaviour {
421
+ * onEnable() {
422
+ * this.connection.beginListen("joined-room", this.onJoinedRoom)
423
+ * }
424
+ * onDisable() {
425
+ * this.connection.stopListen("joined-room", this.onJoinedRoom)
426
+ * }
427
+ * onJoinedRoom = () => {
428
+ * console.log("I joined a networked room")
429
+ * }
430
+ * }
431
+ * ```
432
+ */
433
+ stopListen(key, callback) {
434
+ if (!callback)
435
+ return;
436
+ if (!this._listeners[key])
437
+ return;
438
+ const index = this._listeners[key].indexOf(callback);
439
+ if (index >= 0) {
440
+ this._listeners[key].splice(index, 1);
441
+ }
442
+ }
443
+ /** Use to start listening to networking binary events */
444
+ beginListenBinary(identifier, callback) {
445
+ if (!this._listenersBinary[identifier])
446
+ this._listenersBinary[identifier] = [];
447
+ this._listenersBinary[identifier].push(callback);
448
+ return callback;
449
+ }
450
+ /** Use to stop listening to networking binary events */
451
+ stopListenBinary(identifier, callback) {
452
+ if (!this._listenersBinary[identifier])
453
+ return;
454
+ const index = this._listenersBinary[identifier].indexOf(callback);
455
+ if (index >= 0) {
456
+ this._listenersBinary[identifier].splice(index, 1);
457
+ }
458
+ }
459
+ netWebSocketUrlProvider;
460
+ /** Use to override the networking server backend url. This is what the `Networking` component uses to modify the backend url */
461
+ registerProvider(prov) {
462
+ this.netWebSocketUrlProvider = prov;
463
+ }
464
+ /** Used to connect to the networking server */
465
+ async connect(url) {
466
+ if (this.connected && url && url !== networkingServerUrl) {
467
+ return Promise.reject("Can not connect to different server url. Please disconnect first.");
468
+ }
469
+ if (this.connected) {
470
+ return Promise.resolve(true);
471
+ }
472
+ if (url)
473
+ console.debug("Connecting to user provided url " + url);
474
+ const overrideUrl = url || this.netWebSocketUrlProvider?.getWebsocketUrl();
475
+ if (overrideUrl) {
476
+ networkingServerUrl = overrideUrl;
477
+ }
478
+ else if (isHostedOnGlitch()) {
479
+ networkingServerUrl = "wss://" + window.location.host + "/socket";
480
+ }
481
+ return this.connectWebsocket();
482
+ }
483
+ ;
484
+ /** Disconnect from the networking backend + reset internal state */
485
+ disconnect() {
486
+ this._ws?.close();
487
+ this._ws = undefined;
488
+ networkingServerUrl = undefined;
489
+ // Reset all state
490
+ this._currentRoomAllowEditing = true;
491
+ this._currentRoomName = null;
492
+ this._currentRoomViewId = null;
493
+ this._isInRoom = false;
494
+ this._currentInRoom.length = 0;
495
+ this._state = {};
496
+ this._currentDelay = -1;
497
+ }
498
+ _listeners = {};
499
+ _listenersBinary = {};
500
+ connected = false;
501
+ channelId;
502
+ _connectionId = null;
503
+ // Websocket ------------------------------------------------------------
504
+ _ws;
505
+ _waitingForSocket = {};
506
+ _isInRoom = false;
507
+ _currentRoomName = null;
508
+ _currentRoomViewId = null;
509
+ _currentRoomAllowEditing = true;
510
+ _currentInRoom = [];
511
+ _state = {};
512
+ _currentDelay = -1;
513
+ _connectingToWebsocketPromise = null;
514
+ connectWebsocket() {
515
+ if (this._connectingToWebsocketPromise)
516
+ return this._connectingToWebsocketPromise;
517
+ return this._connectingToWebsocketPromise = new Promise(async (res, _) => {
518
+ let didResolve = false;
519
+ const resolve = (val) => {
520
+ if (didResolve)
521
+ return;
522
+ didResolve = true;
523
+ res(val);
524
+ };
525
+ if (networkingServerUrl === undefined) {
526
+ console.log("Fetch default backend url: " + defaultNetworkingBackendUrlProvider);
527
+ const failed = false;
528
+ const defaultUrlResponse = await fetch(defaultNetworkingBackendUrlProvider);
529
+ networkingServerUrl = await defaultUrlResponse.text();
530
+ if (failed)
531
+ return;
532
+ }
533
+ if (networkingServerUrl === undefined) {
534
+ resolve(false);
535
+ return;
536
+ }
537
+ console.debug("⊡ Connecting to networking backend on\n" + networkingServerUrl);
538
+ const pkg = await import('websocket-ts');
539
+ // @ts-ignore
540
+ const WebsocketBuilder = pkg.default?.WebsocketBuilder ?? pkg.WebsocketBuilder;
541
+ const ExponentialBackoff = pkg.default?.ExponentialBackoff ?? pkg.ExponentialBackoff;
542
+ const ws = new WebsocketBuilder(networkingServerUrl)
543
+ .withMaxRetries(10)
544
+ .withBackoff(new ExponentialBackoff(2000, 4))
545
+ .onOpen(() => {
546
+ this._connectingToWebsocketPromise = null;
547
+ this._ws = ws;
548
+ this.connected = true;
549
+ if (isDevEnvironment() || debugNet)
550
+ console.log("⊞ Connected to networking backend\n" + networkingServerUrl);
551
+ else
552
+ console.debug("⊞ Connected to networking backend", networkingServerUrl);
553
+ resolve(true);
554
+ this.onSendQueued(SendQueue.OnConnection);
555
+ })
556
+ .onClose((_evt) => {
557
+ this._connectingToWebsocketPromise = null;
558
+ this.connected = false;
559
+ this._isInRoom = false;
560
+ resolve(false);
561
+ let msg = "Websocket connection closed...";
562
+ if (!networkingServerUrl?.includes("/socket"))
563
+ msg += ` Do you perhaps mean to connect to \"/socket\"?`;
564
+ console.error(msg);
565
+ })
566
+ .onError((_e) => {
567
+ console.error("⊠ Websocket connection failed...");
568
+ resolve(false);
569
+ })
570
+ .onRetry(() => { console.log("→ Retry connecting to networking websocket"); })
571
+ .build();
572
+ ws.addEventListener(pkg.WebsocketEvent.message, (socket, msg) => {
573
+ this.onMessage(socket, msg);
574
+ });
575
+ });
576
+ }
577
+ onMessage(_, ev) {
578
+ const msg = ev.data;
579
+ try {
580
+ if (typeof msg !== "string") {
581
+ if (msg.size) {
582
+ // is binary blob
583
+ this.handleIncomingBinaryMessage(msg);
584
+ }
585
+ return;
586
+ }
587
+ const message = JSON.parse(msg);
588
+ if (Array.isArray(message)) {
589
+ // console.log("Receive package of " + message.length + " messages")
590
+ for (const msg of message) {
591
+ this.handleIncomingStringMessage(msg);
592
+ }
593
+ }
594
+ else
595
+ this.handleIncomingStringMessage(message);
596
+ return;
597
+ }
598
+ catch (err) {
599
+ if (debugNet && msg === "pong")
600
+ console.log("<<", msg);
601
+ else if (isDevEnvironment())
602
+ console.error("Failed to parse message", err);
603
+ }
604
+ }
605
+ async handleIncomingBinaryMessage(blob) {
606
+ if (debugnetBin)
607
+ console.log("<< bin", this.context.time.frame);
608
+ const buf = await blob.arrayBuffer();
609
+ var data = new Uint8Array(buf);
610
+ const bb = new flatbuffers.ByteBuffer(data);
611
+ const id = bb.getBufferIdentifier();
612
+ const callbacks = this._listenersBinary[id];
613
+ // use registered cast methods to get the correct type from the flatbuffer
614
+ const obj = schemes.tryCastBinary(bb);
615
+ const guid = schemes.tryGetGuid(obj);
616
+ if (guid && typeof guid === "string") {
617
+ this._state[guid] = obj;
618
+ }
619
+ if (!callbacks)
620
+ return;
621
+ const res = obj ?? bb; // fallback to bytebuffer if no cast method is registered
622
+ // call all listeners subscribed to these events
623
+ for (const cb of callbacks) {
624
+ cb(res);
625
+ }
626
+ }
627
+ handleIncomingStringMessage(message) {
628
+ if (debugNet)
629
+ console.log("<<", message.key ?? message);
630
+ if (message.key) {
631
+ switch (message.key) {
632
+ case ConnectionEvents.ConnectionInfo:
633
+ if (message.data) {
634
+ const connection = message.data;
635
+ if (connection) {
636
+ console.assert(connection.id !== undefined && connection.id !== null && connection.id.length > 0, "server did not send connection id", connection.id);
637
+ console.debug("Your id is: " + connection.id, this.context.alias ?? "");
638
+ this._connectionId = connection.id;
639
+ }
640
+ }
641
+ else
642
+ console.warn("Expected connection id in " + message.key);
643
+ break;
644
+ case RoomEvents.JoinedRoom:
645
+ if (debugNet)
646
+ console.log(message);
647
+ if (message) {
648
+ this._isInRoom = true;
649
+ const model = message;
650
+ this._currentRoomName = model.room;
651
+ this._currentRoomViewId = model.viewId;
652
+ this._currentRoomAllowEditing = model.allowEditing ?? true;
653
+ this._currentInRoom.length = 0;
654
+ this._currentInRoom.push(...model.inRoom);
655
+ if (debugnetBin || isDevEnvironment())
656
+ console.debug("Joined Needle Engine Room: " + model.room);
657
+ const viewUrl = new URL(window.location.href);
658
+ if (viewUrl.searchParams.has("room")) {
659
+ viewUrl.searchParams.delete("room");
660
+ }
661
+ viewUrl.searchParams.set("view", this._currentRoomViewId);
662
+ console.debug(`Room view id: ${this._currentRoomViewId}\n${viewUrl.href}`);
663
+ }
664
+ this.onSendQueued(SendQueue.OnRoomJoin);
665
+ break;
666
+ case RoomEvents.LeftRoom:
667
+ const model = message;
668
+ if (model.room === this.currentRoomName) {
669
+ this._isInRoom = false;
670
+ this._currentRoomName = null;
671
+ this._currentRoomAllowEditing = true;
672
+ this._currentInRoom.length = 0;
673
+ if (debugnetBin || isDevEnvironment())
674
+ console.debug("Left Needle Engine Room: " + model.room);
675
+ }
676
+ break;
677
+ case RoomEvents.UserJoinedRoom:
678
+ if (message.data) {
679
+ const model = message.data;
680
+ this._currentInRoom.push(model.userId);
681
+ if (debugNet)
682
+ console.log(model.userId + " joined", "now in room:", this._currentInRoom);
683
+ }
684
+ break;
685
+ case RoomEvents.UserLeftRoom:
686
+ if (message.data) {
687
+ const model = message.data;
688
+ const index = this._currentInRoom.indexOf(model.userId);
689
+ if (index >= 0) {
690
+ if (debugNet)
691
+ console.log(model.userId + " left", "now in room:", this._currentInRoom);
692
+ this._currentInRoom.splice(index, 1);
693
+ }
694
+ if (model.userId === this.connectionId) {
695
+ // you left the room
696
+ console.log("you left the room");
697
+ }
698
+ }
699
+ break;
700
+ case "all-room-state-deleted":
701
+ if (debugNet)
702
+ console.log("RECEIVED all-room-state-deleted");
703
+ this._state = {};
704
+ break;
705
+ case "ping":
706
+ case "pong":
707
+ const time = message.data?.time;
708
+ if (time) {
709
+ this._currentDelay = this.context.time.time - time;
710
+ }
711
+ if (debugNet)
712
+ console.log(`Current latency: ${(this._currentDelay * 1000).toFixed()} ms`, "Clients in room: " + this._currentInRoom?.length);
713
+ break;
714
+ }
715
+ }
716
+ const model = message.data;
717
+ if (model) {
718
+ this._state[model.guid] = model;
719
+ }
720
+ let listeners = this._listeners[message.key];
721
+ if (listeners) {
722
+ // Copy listeners array in case a listener is removed while iterating
723
+ listeners = [...listeners];
724
+ for (const listener of listeners) {
725
+ try {
726
+ listener(message.data);
727
+ }
728
+ catch (err) {
729
+ console.error("Error invoking callback for \"" + message.key + "\"", err);
730
+ }
731
+ }
732
+ }
733
+ }
734
+ toMessage(key, data) {
735
+ return {
736
+ key: key,
737
+ data: data
738
+ };
739
+ }
740
+ sendWithWebsocket(key, data, queue = SendQueue.OnRoomJoin) {
741
+ // console.log(key);
742
+ if (!this._ws) {
743
+ const arr = this._waitingForSocket[queue] || [];
744
+ arr.push(() => this.sendWithWebsocket(key, data, queue));
745
+ this._waitingForSocket[queue] = arr;
746
+ // console.log(this._bufferedMessages)
747
+ return;
748
+ }
749
+ const str = JSON.stringify(this.toMessage(key, data));
750
+ if (debugNet)
751
+ console.log(">>", key);
752
+ this._ws.send(str);
753
+ }
754
+ onSendQueued(queue) {
755
+ const queued = this._waitingForSocket[queue];
756
+ // console.log("send", queue, queued);
757
+ if (queued) {
758
+ for (const callback of queued) {
759
+ callback();
760
+ }
761
+ queued.length = 0;
762
+ }
763
+ }
764
+ }
765
765
  //# sourceMappingURL=engine_networking.js.map