@needle-tools/engine 4.7.0-alpha → 4.7.0-next.22483b4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1067) hide show
  1. package/CHANGELOG.md +3768 -3768
  2. package/LICENSE.md +10 -10
  3. package/README.md +64 -64
  4. package/components.needle.json +1 -1
  5. package/dist/generateMeshBVH.worker-BaNp_Xtp.js +25 -0
  6. package/dist/{gltf-progressive-Bm9eEfgu.min.js → gltf-progressive-Bl4okF1b.min.js} +1 -1
  7. package/dist/{gltf-progressive-GjIqwSG3.js → gltf-progressive-DSpdn0QT.js} +2 -2
  8. package/dist/{gltf-progressive-Dn6o99rH.umd.cjs → gltf-progressive-P8b8a0qY.umd.cjs} +1 -1
  9. package/dist/{needle-engine.bundle-BEUFTdl6.min.js → needle-engine.bundle-BnGp0ASs.min.js} +75 -74
  10. package/dist/{needle-engine.bundle-CK8cQ3FX.umd.cjs → needle-engine.bundle-CP5AJL1A.umd.cjs} +66 -65
  11. package/dist/{needle-engine.bundle-CXtflnL6.js → needle-engine.bundle-RgZNbAgp.js} +1185 -1176
  12. package/dist/needle-engine.d.ts +130 -129
  13. package/dist/needle-engine.js +4 -4
  14. package/dist/needle-engine.min.js +1 -1
  15. package/dist/needle-engine.umd.cjs +1 -1
  16. package/dist/{postprocessing-8AQTeZsr.umd.cjs → postprocessing-CjW23fio.umd.cjs} +2 -2
  17. package/dist/{postprocessing-BkxN_08g.js → postprocessing-DYLNOL3W.js} +3 -3
  18. package/dist/{postprocessing-BDScN9yu.min.js → postprocessing-xYQWCHFu.min.js} +2 -2
  19. package/dist/{three-DMrv-4ar.umd.cjs → three-B_hneGZr.umd.cjs} +4 -4
  20. package/dist/{three-Bz6X1mrw.js → three-DrqIzZTH.js} +4198 -4198
  21. package/dist/{three-Boa-jOq-.min.js → three-DuDKwKB8.min.js} +33 -33
  22. package/dist/{three-examples-GggCDHv0.js → three-examples-B50TT3Iu.js} +5 -5
  23. package/dist/{three-examples-DuVhxqft.min.js → three-examples-DaDLBuy6.min.js} +14 -14
  24. package/dist/{three-examples-C7ryg8vN.umd.cjs → three-examples-X3OadjXB.umd.cjs} +3 -3
  25. package/dist/{three-mesh-ui-CY6Izc7C.min.js → three-mesh-ui-B3p3gyUz.min.js} +1 -1
  26. package/dist/{three-mesh-ui-CwlN0FUC.umd.cjs → three-mesh-ui-CQiIQIlA.umd.cjs} +1 -1
  27. package/dist/{three-mesh-ui-CLNOfsWn.js → three-mesh-ui-CxuWt7m-.js} +1 -1
  28. package/dist/{vendor-zxXa3Dmr.min.js → vendor-BlSxe9JJ.min.js} +3 -3
  29. package/dist/{vendor-BSD1RQIh.js → vendor-BmYIgaS1.js} +3 -3
  30. package/dist/{vendor-DHr4aqIZ.umd.cjs → vendor-Cavtu3CP.umd.cjs} +3 -3
  31. package/lib/asap/needle-asap.d.ts +1 -1
  32. package/lib/asap/needle-asap.js +95 -95
  33. package/lib/asap/sessiongranted.d.ts +3 -3
  34. package/lib/asap/sessiongranted.js +65 -65
  35. package/lib/asap/utils.d.ts +1 -1
  36. package/lib/asap/utils.js +3 -3
  37. package/lib/engine/analytics/index.d.ts +6 -6
  38. package/lib/engine/analytics/index.js +12 -12
  39. package/lib/engine/analytics/lcp.d.ts +3 -3
  40. package/lib/engine/analytics/lcp.js +34 -34
  41. package/lib/engine/api.d.ts +82 -82
  42. package/lib/engine/api.js +81 -81
  43. package/lib/engine/assets/index.d.ts +11 -11
  44. package/lib/engine/assets/index.js +47 -47
  45. package/lib/engine/assets/static.d.ts +1 -1
  46. package/lib/engine/assets/static.js +4 -4
  47. package/lib/engine/codegen/register_types.d.ts +1 -1
  48. package/lib/engine/codegen/register_types.js +300 -300
  49. package/lib/engine/debug/debug.d.ts +15 -15
  50. package/lib/engine/debug/debug.js +44 -44
  51. package/lib/engine/debug/debug_console.d.ts +2 -2
  52. package/lib/engine/debug/debug_console.js +307 -307
  53. package/lib/engine/debug/debug_overlay.d.ts +22 -22
  54. package/lib/engine/debug/debug_overlay.js +316 -316
  55. package/lib/engine/debug/debug_spatial_console.d.ts +2 -2
  56. package/lib/engine/debug/debug_spatial_console.js +390 -390
  57. package/lib/engine/debug/index.d.ts +2 -2
  58. package/lib/engine/debug/index.js +2 -2
  59. package/lib/engine/engine_addressables.d.ts +166 -166
  60. package/lib/engine/engine_addressables.js +608 -608
  61. package/lib/engine/engine_animation.d.ts +43 -43
  62. package/lib/engine/engine_animation.js +133 -133
  63. package/lib/engine/engine_application.d.ts +45 -45
  64. package/lib/engine/engine_application.js +104 -104
  65. package/lib/engine/engine_assetdatabase.d.ts +25 -25
  66. package/lib/engine/engine_assetdatabase.js +346 -346
  67. package/lib/engine/engine_audio.d.ts +4 -4
  68. package/lib/engine/engine_audio.js +23 -23
  69. package/lib/engine/engine_camera.d.ts +13 -13
  70. package/lib/engine/engine_camera.js +30 -30
  71. package/lib/engine/engine_components.d.ts +110 -110
  72. package/lib/engine/engine_components.js +374 -374
  73. package/lib/engine/engine_components_internal.d.ts +9 -9
  74. package/lib/engine/engine_components_internal.js +36 -36
  75. package/lib/engine/engine_constants.d.ts +10 -10
  76. package/lib/engine/engine_constants.js +41 -41
  77. package/lib/engine/engine_context.d.ts +475 -475
  78. package/lib/engine/engine_context.js +1673 -1672
  79. package/lib/engine/engine_context.js.map +1 -1
  80. package/lib/engine/engine_context_registry.d.ts +71 -71
  81. package/lib/engine/engine_context_registry.js +117 -117
  82. package/lib/engine/engine_coroutine.d.ts +35 -35
  83. package/lib/engine/engine_coroutine.js +52 -52
  84. package/lib/engine/engine_create_objects.d.ts +119 -119
  85. package/lib/engine/engine_create_objects.js +320 -320
  86. package/lib/engine/engine_default_parameters.d.ts +2 -2
  87. package/lib/engine/engine_default_parameters.js +3 -3
  88. package/lib/engine/engine_editor-sync.d.ts +21 -21
  89. package/lib/engine/engine_editor-sync.js +4 -4
  90. package/lib/engine/engine_fileloader.d.ts +2 -2
  91. package/lib/engine/engine_fileloader.js +8 -8
  92. package/lib/engine/engine_gameobject.d.ts +68 -68
  93. package/lib/engine/engine_gameobject.js +619 -619
  94. package/lib/engine/engine_generic_utils.d.ts +1 -1
  95. package/lib/engine/engine_generic_utils.js +13 -13
  96. package/lib/engine/engine_gizmos.d.ts +149 -149
  97. package/lib/engine/engine_gizmos.js +530 -530
  98. package/lib/engine/engine_gltf.d.ts +12 -12
  99. package/lib/engine/engine_gltf.js +15 -15
  100. package/lib/engine/engine_gltf_builtin_components.d.ts +11 -11
  101. package/lib/engine/engine_gltf_builtin_components.js +341 -341
  102. package/lib/engine/engine_hot_reload.d.ts +8 -8
  103. package/lib/engine/engine_hot_reload.js +197 -197
  104. package/lib/engine/engine_input.d.ts +362 -362
  105. package/lib/engine/engine_input.js +1294 -1294
  106. package/lib/engine/engine_input_utils.d.ts +2 -2
  107. package/lib/engine/engine_input_utils.js +22 -22
  108. package/lib/engine/engine_instancing.d.ts +19 -19
  109. package/lib/engine/engine_instancing.js +39 -39
  110. package/lib/engine/engine_license.d.ts +11 -11
  111. package/lib/engine/engine_license.js +369 -369
  112. package/lib/engine/engine_lifecycle_api.d.ts +83 -83
  113. package/lib/engine/engine_lifecycle_api.js +106 -106
  114. package/lib/engine/engine_lifecycle_functions_internal.d.ts +32 -32
  115. package/lib/engine/engine_lifecycle_functions_internal.js +146 -146
  116. package/lib/engine/engine_lightdata.d.ts +23 -23
  117. package/lib/engine/engine_lightdata.js +91 -91
  118. package/lib/engine/engine_loaders.callbacks.d.ts +97 -97
  119. package/lib/engine/engine_loaders.callbacks.js +86 -86
  120. package/lib/engine/engine_loaders.d.ts +48 -48
  121. package/lib/engine/engine_loaders.gltf.d.ts +13 -13
  122. package/lib/engine/engine_loaders.gltf.js +62 -62
  123. package/lib/engine/engine_loaders.js +337 -337
  124. package/lib/engine/engine_lods.d.ts +31 -31
  125. package/lib/engine/engine_lods.js +146 -146
  126. package/lib/engine/engine_mainloop_utils.d.ts +32 -32
  127. package/lib/engine/engine_mainloop_utils.js +466 -466
  128. package/lib/engine/engine_math.d.ts +114 -114
  129. package/lib/engine/engine_math.js +247 -247
  130. package/lib/engine/engine_modules.d.ts +36 -36
  131. package/lib/engine/engine_modules.js +85 -85
  132. package/lib/engine/engine_networking.d.ts +260 -260
  133. package/lib/engine/engine_networking.js +764 -764
  134. package/lib/engine/engine_networking_auto.d.ts +24 -24
  135. package/lib/engine/engine_networking_auto.js +310 -310
  136. package/lib/engine/engine_networking_blob.d.ts +48 -48
  137. package/lib/engine/engine_networking_blob.js +228 -228
  138. package/lib/engine/engine_networking_files.d.ts +35 -35
  139. package/lib/engine/engine_networking_files.js +172 -172
  140. package/lib/engine/engine_networking_files_default_components.d.ts +6 -6
  141. package/lib/engine/engine_networking_files_default_components.js +42 -42
  142. package/lib/engine/engine_networking_instantiate.d.ts +100 -100
  143. package/lib/engine/engine_networking_instantiate.js +345 -345
  144. package/lib/engine/engine_networking_peer.d.ts +15 -15
  145. package/lib/engine/engine_networking_peer.js +132 -132
  146. package/lib/engine/engine_networking_streams.d.ts +123 -123
  147. package/lib/engine/engine_networking_streams.js +645 -645
  148. package/lib/engine/engine_networking_types.d.ts +22 -22
  149. package/lib/engine/engine_networking_types.js +7 -7
  150. package/lib/engine/engine_networking_utils.d.ts +2 -2
  151. package/lib/engine/engine_networking_utils.js +20 -20
  152. package/lib/engine/engine_networking_websocket.d.ts +1 -1
  153. package/lib/engine/engine_networking_websocket.js +2 -2
  154. package/lib/engine/engine_patcher.d.ts +10 -10
  155. package/lib/engine/engine_patcher.js +142 -142
  156. package/lib/engine/engine_physics.d.ts +152 -152
  157. package/lib/engine/engine_physics.js +645 -645
  158. package/lib/engine/engine_physics.types.d.ts +40 -40
  159. package/lib/engine/engine_physics.types.js +33 -33
  160. package/lib/engine/engine_physics_rapier.d.ts +147 -147
  161. package/lib/engine/engine_physics_rapier.js +1433 -1433
  162. package/lib/engine/engine_playerview.d.ts +26 -26
  163. package/lib/engine/engine_playerview.js +64 -64
  164. package/lib/engine/engine_scenelighting.d.ts +71 -71
  165. package/lib/engine/engine_scenelighting.js +226 -226
  166. package/lib/engine/engine_serialization.d.ts +3 -3
  167. package/lib/engine/engine_serialization.js +3 -3
  168. package/lib/engine/engine_serialization_builtin_serializer.d.ts +72 -72
  169. package/lib/engine/engine_serialization_builtin_serializer.js +403 -403
  170. package/lib/engine/engine_serialization_core.d.ts +94 -94
  171. package/lib/engine/engine_serialization_core.js +607 -607
  172. package/lib/engine/engine_serialization_decorator.d.ts +23 -23
  173. package/lib/engine/engine_serialization_decorator.js +66 -66
  174. package/lib/engine/engine_setup.d.ts +1 -1
  175. package/lib/engine/engine_setup.js +2 -2
  176. package/lib/engine/engine_shaders.d.ts +53 -53
  177. package/lib/engine/engine_shaders.js +252 -252
  178. package/lib/engine/engine_shims.d.ts +4 -4
  179. package/lib/engine/engine_shims.js +24 -24
  180. package/lib/engine/engine_test_utils.d.ts +39 -39
  181. package/lib/engine/engine_test_utils.js +83 -83
  182. package/lib/engine/engine_texture.d.ts +28 -28
  183. package/lib/engine/engine_texture.js +64 -64
  184. package/lib/engine/engine_three_utils.d.ts +204 -204
  185. package/lib/engine/engine_three_utils.js +784 -784
  186. package/lib/engine/engine_time.d.ts +51 -51
  187. package/lib/engine/engine_time.js +82 -82
  188. package/lib/engine/engine_time_utils.d.ts +88 -88
  189. package/lib/engine/engine_time_utils.js +215 -215
  190. package/lib/engine/engine_tonemapping.d.ts +6 -6
  191. package/lib/engine/engine_tonemapping.js +197 -197
  192. package/lib/engine/engine_types.d.ts +578 -578
  193. package/lib/engine/engine_types.js +95 -95
  194. package/lib/engine/engine_typestore.d.ts +28 -28
  195. package/lib/engine/engine_typestore.js +55 -55
  196. package/lib/engine/engine_util_decorator.d.ts +13 -13
  197. package/lib/engine/engine_util_decorator.js +116 -116
  198. package/lib/engine/engine_utils.d.ts +248 -248
  199. package/lib/engine/engine_utils.js +1012 -1012
  200. package/lib/engine/engine_utils_format.d.ts +24 -24
  201. package/lib/engine/engine_utils_format.js +239 -239
  202. package/lib/engine/engine_utils_screenshot.d.ts +159 -159
  203. package/lib/engine/engine_utils_screenshot.js +522 -522
  204. package/lib/engine/engine_utils_screenshot.xr.d.ts +5 -5
  205. package/lib/engine/engine_utils_screenshot.xr.js +90 -90
  206. package/lib/engine/engine_xr.d.ts +1 -1
  207. package/lib/engine/engine_xr.js +1 -1
  208. package/lib/engine/export/gltf/Writers.d.ts +19 -19
  209. package/lib/engine/export/gltf/Writers.js +24 -24
  210. package/lib/engine/export/gltf/index.d.ts +11 -11
  211. package/lib/engine/export/gltf/index.js +123 -123
  212. package/lib/engine/export/index.d.ts +2 -2
  213. package/lib/engine/export/index.js +2 -2
  214. package/lib/engine/export/state.d.ts +7 -7
  215. package/lib/engine/export/state.js +17 -17
  216. package/lib/engine/export/utils.d.ts +2 -2
  217. package/lib/engine/export/utils.js +7 -7
  218. package/lib/engine/extensions/EXT_texture_exr.d.ts +8 -8
  219. package/lib/engine/extensions/EXT_texture_exr.js +32 -32
  220. package/lib/engine/extensions/NEEDLE_animator_controller_model.d.ts +122 -122
  221. package/lib/engine/extensions/NEEDLE_animator_controller_model.js +95 -95
  222. package/lib/engine/extensions/NEEDLE_components.d.ts +35 -35
  223. package/lib/engine/extensions/NEEDLE_components.js +220 -220
  224. package/lib/engine/extensions/NEEDLE_gameobject_data.d.ts +10 -10
  225. package/lib/engine/extensions/NEEDLE_gameobject_data.js +57 -57
  226. package/lib/engine/extensions/NEEDLE_lighting_settings.d.ts +37 -37
  227. package/lib/engine/extensions/NEEDLE_lighting_settings.js +157 -157
  228. package/lib/engine/extensions/NEEDLE_lightmaps.d.ts +18 -18
  229. package/lib/engine/extensions/NEEDLE_lightmaps.js +99 -99
  230. package/lib/engine/extensions/NEEDLE_persistent_assets.d.ts +11 -11
  231. package/lib/engine/extensions/NEEDLE_persistent_assets.js +63 -63
  232. package/lib/engine/extensions/NEEDLE_progressive.d.ts +1 -1
  233. package/lib/engine/extensions/NEEDLE_progressive.js +1 -1
  234. package/lib/engine/extensions/NEEDLE_render_objects.d.ts +13 -13
  235. package/lib/engine/extensions/NEEDLE_render_objects.js +159 -159
  236. package/lib/engine/extensions/NEEDLE_techniques_webgl.d.ts +38 -38
  237. package/lib/engine/extensions/NEEDLE_techniques_webgl.js +564 -564
  238. package/lib/engine/extensions/extension_resolver.d.ts +4 -4
  239. package/lib/engine/extensions/extension_resolver.js +1 -1
  240. package/lib/engine/extensions/extension_utils.d.ts +12 -12
  241. package/lib/engine/extensions/extension_utils.js +152 -152
  242. package/lib/engine/extensions/extensions.d.ts +32 -32
  243. package/lib/engine/extensions/extensions.js +107 -107
  244. package/lib/engine/extensions/index.d.ts +6 -6
  245. package/lib/engine/extensions/index.js +6 -6
  246. package/lib/engine/extensions/usage_tracker.d.ts +13 -13
  247. package/lib/engine/extensions/usage_tracker.js +65 -65
  248. package/lib/engine/js-extensions/Camera.d.ts +1 -1
  249. package/lib/engine/js-extensions/Camera.js +39 -39
  250. package/lib/engine/js-extensions/ExtensionUtils.d.ts +9 -9
  251. package/lib/engine/js-extensions/ExtensionUtils.js +67 -67
  252. package/lib/engine/js-extensions/Layers.d.ts +6 -6
  253. package/lib/engine/js-extensions/Layers.js +22 -22
  254. package/lib/engine/js-extensions/Object3D.d.ts +120 -120
  255. package/lib/engine/js-extensions/Object3D.js +136 -136
  256. package/lib/engine/js-extensions/RGBAColor.d.ts +23 -23
  257. package/lib/engine/js-extensions/RGBAColor.js +111 -111
  258. package/lib/engine/js-extensions/Vector.d.ts +3 -3
  259. package/lib/engine/js-extensions/Vector.js +13 -13
  260. package/lib/engine/js-extensions/index.d.ts +5 -5
  261. package/lib/engine/js-extensions/index.js +5 -5
  262. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.d.ts +4 -4
  263. package/lib/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +79 -79
  264. package/lib/engine/shaders/shaderData.d.ts +55 -55
  265. package/lib/engine/shaders/shaderData.js +58 -58
  266. package/lib/engine/tests/test_utils.d.ts +2 -2
  267. package/lib/engine/tests/test_utils.js +53 -53
  268. package/lib/engine/webcomponents/WebXRButtons.d.ts +56 -56
  269. package/lib/engine/webcomponents/WebXRButtons.js +230 -230
  270. package/lib/engine/webcomponents/api.d.ts +5 -5
  271. package/lib/engine/webcomponents/api.js +4 -4
  272. package/lib/engine/webcomponents/buttons.d.ts +51 -51
  273. package/lib/engine/webcomponents/buttons.js +264 -264
  274. package/lib/engine/webcomponents/fonts.d.ts +9 -9
  275. package/lib/engine/webcomponents/fonts.js +32 -32
  276. package/lib/engine/webcomponents/icons.d.ts +9 -9
  277. package/lib/engine/webcomponents/icons.js +52 -52
  278. package/lib/engine/webcomponents/index.d.ts +1 -1
  279. package/lib/engine/webcomponents/index.js +1 -1
  280. package/lib/engine/webcomponents/logo-element.d.ts +10 -10
  281. package/lib/engine/webcomponents/logo-element.js +67 -67
  282. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.d.ts +37 -37
  283. package/lib/engine/webcomponents/needle menu/needle-menu-spatial.js +513 -513
  284. package/lib/engine/webcomponents/needle menu/needle-menu.d.ts +155 -155
  285. package/lib/engine/webcomponents/needle menu/needle-menu.js +1029 -1029
  286. package/lib/engine/webcomponents/needle-button.d.ts +34 -34
  287. package/lib/engine/webcomponents/needle-button.js +161 -161
  288. package/lib/engine/webcomponents/needle-engine.ar-overlay.d.ts +21 -21
  289. package/lib/engine/webcomponents/needle-engine.ar-overlay.js +166 -166
  290. package/lib/engine/webcomponents/needle-engine.attributes.d.ts +69 -69
  291. package/lib/engine/webcomponents/needle-engine.attributes.js +1 -1
  292. package/lib/engine/webcomponents/needle-engine.d.ts +116 -116
  293. package/lib/engine/webcomponents/needle-engine.extras.d.ts +6 -6
  294. package/lib/engine/webcomponents/needle-engine.extras.js +13 -13
  295. package/lib/engine/webcomponents/needle-engine.js +821 -821
  296. package/lib/engine/webcomponents/needle-engine.loading.d.ts +44 -44
  297. package/lib/engine/webcomponents/needle-engine.loading.js +341 -341
  298. package/lib/engine/xr/NeedleXRController.d.ts +313 -313
  299. package/lib/engine/xr/NeedleXRController.js +1007 -1007
  300. package/lib/engine/xr/NeedleXRSession.d.ts +340 -340
  301. package/lib/engine/xr/NeedleXRSession.js +1463 -1463
  302. package/lib/engine/xr/NeedleXRSync.d.ts +22 -22
  303. package/lib/engine/xr/NeedleXRSync.js +188 -188
  304. package/lib/engine/xr/SceneTransition.d.ts +18 -18
  305. package/lib/engine/xr/SceneTransition.js +69 -69
  306. package/lib/engine/xr/TempXRContext.d.ts +34 -34
  307. package/lib/engine/xr/TempXRContext.js +187 -187
  308. package/lib/engine/xr/XRRig.d.ts +7 -7
  309. package/lib/engine/xr/XRRig.js +1 -1
  310. package/lib/engine/xr/api.d.ts +6 -6
  311. package/lib/engine/xr/api.js +6 -6
  312. package/lib/engine/xr/events.d.ts +66 -66
  313. package/lib/engine/xr/events.js +93 -93
  314. package/lib/engine/xr/internal.d.ts +12 -12
  315. package/lib/engine/xr/internal.js +25 -25
  316. package/lib/engine/xr/usdz.d.ts +12 -12
  317. package/lib/engine/xr/usdz.js +29 -29
  318. package/lib/engine/xr/utils.d.ts +11 -11
  319. package/lib/engine/xr/utils.js +34 -34
  320. package/lib/engine-components/AlignmentConstraint.d.ts +10 -10
  321. package/lib/engine-components/AlignmentConstraint.js +39 -39
  322. package/lib/engine-components/Animation.d.ts +156 -156
  323. package/lib/engine-components/Animation.js +508 -508
  324. package/lib/engine-components/AnimationCurve.d.ts +40 -40
  325. package/lib/engine-components/AnimationCurve.js +159 -159
  326. package/lib/engine-components/AnimationUtils.d.ts +8 -8
  327. package/lib/engine-components/AnimationUtils.js +27 -27
  328. package/lib/engine-components/AnimationUtilsAutoplay.d.ts +1 -1
  329. package/lib/engine-components/AnimationUtilsAutoplay.js +39 -39
  330. package/lib/engine-components/Animator.d.ts +217 -217
  331. package/lib/engine-components/Animator.js +354 -354
  332. package/lib/engine-components/AnimatorController.d.ts +227 -227
  333. package/lib/engine-components/AnimatorController.js +1152 -1152
  334. package/lib/engine-components/AudioListener.d.ts +33 -33
  335. package/lib/engine-components/AudioListener.js +86 -86
  336. package/lib/engine-components/AudioSource.d.ts +217 -217
  337. package/lib/engine-components/AudioSource.js +635 -635
  338. package/lib/engine-components/AvatarLoader.d.ts +80 -80
  339. package/lib/engine-components/AvatarLoader.js +231 -231
  340. package/lib/engine-components/AxesHelper.d.ts +32 -32
  341. package/lib/engine-components/AxesHelper.js +67 -67
  342. package/lib/engine-components/BasicIKConstraint.d.ts +9 -9
  343. package/lib/engine-components/BasicIKConstraint.js +43 -43
  344. package/lib/engine-components/BoxCollider.d.ts +2 -2
  345. package/lib/engine-components/BoxCollider.js +2 -2
  346. package/lib/engine-components/BoxHelperComponent.d.ts +47 -47
  347. package/lib/engine-components/BoxHelperComponent.js +102 -102
  348. package/lib/engine-components/Camera.d.ts +231 -231
  349. package/lib/engine-components/Camera.js +700 -700
  350. package/lib/engine-components/CameraUtils.d.ts +1 -1
  351. package/lib/engine-components/CameraUtils.js +121 -121
  352. package/lib/engine-components/CharacterController.d.ts +55 -55
  353. package/lib/engine-components/CharacterController.js +236 -236
  354. package/lib/engine-components/Collider.d.ts +188 -188
  355. package/lib/engine-components/Collider.js +369 -369
  356. package/lib/engine-components/Component.d.ts +792 -792
  357. package/lib/engine-components/Component.js +920 -920
  358. package/lib/engine-components/ContactShadows.d.ts +94 -94
  359. package/lib/engine-components/ContactShadows.js +453 -453
  360. package/lib/engine-components/DeleteBox.d.ts +19 -19
  361. package/lib/engine-components/DeleteBox.js +58 -58
  362. package/lib/engine-components/DeviceFlag.d.ts +16 -16
  363. package/lib/engine-components/DeviceFlag.js +47 -47
  364. package/lib/engine-components/DragControls.d.ts +170 -170
  365. package/lib/engine-components/DragControls.js +1421 -1421
  366. package/lib/engine-components/DropListener.d.ts +215 -215
  367. package/lib/engine-components/DropListener.js +642 -642
  368. package/lib/engine-components/Duplicatable.d.ts +35 -35
  369. package/lib/engine-components/Duplicatable.js +202 -202
  370. package/lib/engine-components/EventList.d.ts +54 -54
  371. package/lib/engine-components/EventList.js +232 -232
  372. package/lib/engine-components/EventTrigger.d.ts +33 -33
  373. package/lib/engine-components/EventTrigger.js +75 -75
  374. package/lib/engine-components/EventType.d.ts +22 -22
  375. package/lib/engine-components/EventType.js +23 -23
  376. package/lib/engine-components/Fog.d.ts +22 -22
  377. package/lib/engine-components/Fog.js +61 -61
  378. package/lib/engine-components/Gizmos.d.ts +17 -17
  379. package/lib/engine-components/Gizmos.js +64 -64
  380. package/lib/engine-components/GridHelper.d.ts +20 -20
  381. package/lib/engine-components/GridHelper.js +54 -54
  382. package/lib/engine-components/GroundProjection.d.ts +67 -67
  383. package/lib/engine-components/GroundProjection.js +343 -343
  384. package/lib/engine-components/Interactable.d.ts +12 -12
  385. package/lib/engine-components/Interactable.js +12 -12
  386. package/lib/engine-components/Joints.d.ts +19 -19
  387. package/lib/engine-components/Joints.js +51 -51
  388. package/lib/engine-components/LODGroup.d.ts +35 -35
  389. package/lib/engine-components/LODGroup.js +152 -152
  390. package/lib/engine-components/Light.d.ts +180 -180
  391. package/lib/engine-components/Light.js +535 -535
  392. package/lib/engine-components/LookAtConstraint.d.ts +19 -19
  393. package/lib/engine-components/LookAtConstraint.js +35 -35
  394. package/lib/engine-components/NeedleMenu.d.ts +50 -50
  395. package/lib/engine-components/NeedleMenu.js +92 -92
  396. package/lib/engine-components/NestedGltf.d.ts +25 -25
  397. package/lib/engine-components/NestedGltf.js +88 -88
  398. package/lib/engine-components/Networking.d.ts +54 -54
  399. package/lib/engine-components/Networking.js +112 -112
  400. package/lib/engine-components/OffsetConstraint.d.ts +14 -14
  401. package/lib/engine-components/OffsetConstraint.js +65 -65
  402. package/lib/engine-components/OrbitControls.d.ts +268 -268
  403. package/lib/engine-components/OrbitControls.js +1015 -1015
  404. package/lib/engine-components/PlayerColor.d.ts +19 -19
  405. package/lib/engine-components/PlayerColor.js +94 -94
  406. package/lib/engine-components/ReflectionProbe.d.ts +28 -28
  407. package/lib/engine-components/ReflectionProbe.js +204 -204
  408. package/lib/engine-components/Renderer.d.ts +153 -153
  409. package/lib/engine-components/Renderer.js +834 -834
  410. package/lib/engine-components/RendererInstancing.d.ts +140 -140
  411. package/lib/engine-components/RendererInstancing.js +744 -744
  412. package/lib/engine-components/RendererLightmap.d.ts +24 -24
  413. package/lib/engine-components/RendererLightmap.js +182 -182
  414. package/lib/engine-components/RigidBody.d.ts +155 -155
  415. package/lib/engine-components/RigidBody.js +517 -517
  416. package/lib/engine-components/SceneSwitcher.d.ts +263 -263
  417. package/lib/engine-components/SceneSwitcher.js +971 -971
  418. package/lib/engine-components/ScreenCapture.d.ts +144 -144
  419. package/lib/engine-components/ScreenCapture.js +547 -547
  420. package/lib/engine-components/ShadowCatcher.d.ts +33 -33
  421. package/lib/engine-components/ShadowCatcher.js +166 -166
  422. package/lib/engine-components/Skybox.d.ts +88 -88
  423. package/lib/engine-components/Skybox.js +469 -469
  424. package/lib/engine-components/SmoothFollow.d.ts +34 -34
  425. package/lib/engine-components/SmoothFollow.js +82 -82
  426. package/lib/engine-components/SpatialTrigger.d.ts +102 -102
  427. package/lib/engine-components/SpatialTrigger.js +225 -225
  428. package/lib/engine-components/SpectatorCamera.d.ts +111 -111
  429. package/lib/engine-components/SpectatorCamera.js +715 -715
  430. package/lib/engine-components/SphereCollider.d.ts +2 -2
  431. package/lib/engine-components/SphereCollider.js +2 -2
  432. package/lib/engine-components/SpriteRenderer.d.ts +132 -132
  433. package/lib/engine-components/SpriteRenderer.js +472 -472
  434. package/lib/engine-components/SyncedCamera.d.ts +41 -41
  435. package/lib/engine-components/SyncedCamera.js +199 -199
  436. package/lib/engine-components/SyncedRoom.d.ts +106 -106
  437. package/lib/engine-components/SyncedRoom.js +371 -371
  438. package/lib/engine-components/SyncedTransform.d.ts +94 -94
  439. package/lib/engine-components/SyncedTransform.js +331 -331
  440. package/lib/engine-components/TestRunner.d.ts +16 -16
  441. package/lib/engine-components/TestRunner.js +102 -102
  442. package/lib/engine-components/TransformGizmo.d.ts +75 -75
  443. package/lib/engine-components/TransformGizmo.js +209 -209
  444. package/lib/engine-components/VideoPlayer.d.ts +184 -184
  445. package/lib/engine-components/VideoPlayer.js +978 -978
  446. package/lib/engine-components/Voip.d.ts +67 -67
  447. package/lib/engine-components/Voip.js +360 -360
  448. package/lib/engine-components/api.d.ts +51 -51
  449. package/lib/engine-components/api.js +50 -50
  450. package/lib/engine-components/avatar/AvatarBlink_Simple.d.ts +11 -11
  451. package/lib/engine-components/avatar/AvatarBlink_Simple.js +76 -76
  452. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.d.ts +14 -14
  453. package/lib/engine-components/avatar/AvatarEyeLook_Rotation.js +68 -68
  454. package/lib/engine-components/avatar/Avatar_Brain_LookAt.d.ts +29 -29
  455. package/lib/engine-components/avatar/Avatar_Brain_LookAt.js +121 -121
  456. package/lib/engine-components/avatar/Avatar_MouthShapes.d.ts +15 -15
  457. package/lib/engine-components/avatar/Avatar_MouthShapes.js +79 -79
  458. package/lib/engine-components/avatar/Avatar_MustacheShake.d.ts +9 -9
  459. package/lib/engine-components/avatar/Avatar_MustacheShake.js +29 -29
  460. package/lib/engine-components/codegen/components.d.ts +216 -216
  461. package/lib/engine-components/codegen/components.js +218 -218
  462. package/lib/engine-components/debug/LogStats.d.ts +5 -5
  463. package/lib/engine-components/debug/LogStats.js +18 -18
  464. package/lib/engine-components/export/gltf/GltfExport.d.ts +30 -30
  465. package/lib/engine-components/export/gltf/GltfExport.js +246 -246
  466. package/lib/engine-components/export/gltf/index.d.ts +1 -1
  467. package/lib/engine-components/export/gltf/index.js +1 -1
  468. package/lib/engine-components/export/index.d.ts +1 -1
  469. package/lib/engine-components/export/index.js +1 -1
  470. package/lib/engine-components/export/usdz/Extension.d.ts +22 -22
  471. package/lib/engine-components/export/usdz/Extension.js +1 -1
  472. package/lib/engine-components/export/usdz/ThreeUSDZExporter.d.ts +162 -162
  473. package/lib/engine-components/export/usdz/ThreeUSDZExporter.js +1789 -1789
  474. package/lib/engine-components/export/usdz/USDZExporter.d.ts +130 -130
  475. package/lib/engine-components/export/usdz/USDZExporter.js +663 -663
  476. package/lib/engine-components/export/usdz/extensions/Animation.d.ts +106 -106
  477. package/lib/engine-components/export/usdz/extensions/Animation.js +1071 -1071
  478. package/lib/engine-components/export/usdz/extensions/DocumentExtension.d.ts +5 -5
  479. package/lib/engine-components/export/usdz/extensions/DocumentExtension.js +6 -6
  480. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.d.ts +10 -10
  481. package/lib/engine-components/export/usdz/extensions/NodeMaterialConverter.js +451 -451
  482. package/lib/engine-components/export/usdz/extensions/USDZText.d.ts +54 -54
  483. package/lib/engine-components/export/usdz/extensions/USDZText.js +203 -203
  484. package/lib/engine-components/export/usdz/extensions/USDZUI.d.ts +8 -8
  485. package/lib/engine-components/export/usdz/extensions/USDZUI.js +158 -158
  486. package/lib/engine-components/export/usdz/extensions/behavior/Actions.d.ts +30 -30
  487. package/lib/engine-components/export/usdz/extensions/behavior/Actions.js +88 -88
  488. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.d.ts +10 -10
  489. package/lib/engine-components/export/usdz/extensions/behavior/AudioExtension.js +86 -86
  490. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.d.ts +28 -28
  491. package/lib/engine-components/export/usdz/extensions/behavior/Behaviour.js +290 -290
  492. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.d.ts +190 -190
  493. package/lib/engine-components/export/usdz/extensions/behavior/BehaviourComponents.js +1060 -1060
  494. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.d.ts +135 -135
  495. package/lib/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.js +548 -548
  496. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.d.ts +7 -7
  497. package/lib/engine-components/export/usdz/extensions/behavior/PhysicsExtension.js +115 -115
  498. package/lib/engine-components/export/usdz/index.d.ts +3 -3
  499. package/lib/engine-components/export/usdz/index.js +2 -2
  500. package/lib/engine-components/export/usdz/utils/animationutils.d.ts +7 -7
  501. package/lib/engine-components/export/usdz/utils/animationutils.js +163 -163
  502. package/lib/engine-components/export/usdz/utils/quicklook.d.ts +2 -2
  503. package/lib/engine-components/export/usdz/utils/quicklook.js +43 -43
  504. package/lib/engine-components/particlesystem/ParticleSystem.d.ts +177 -177
  505. package/lib/engine-components/particlesystem/ParticleSystem.js +1176 -1176
  506. package/lib/engine-components/particlesystem/ParticleSystemModules.d.ts +526 -526
  507. package/lib/engine-components/particlesystem/ParticleSystemModules.js +1930 -1930
  508. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.d.ts +25 -25
  509. package/lib/engine-components/particlesystem/ParticleSystemSubEmitter.js +87 -87
  510. package/lib/engine-components/particlesystem/api.d.ts +2 -2
  511. package/lib/engine-components/particlesystem/api.js +2 -2
  512. package/lib/engine-components/postprocessing/Effects/Antialiasing.d.ts +17 -17
  513. package/lib/engine-components/postprocessing/Effects/Antialiasing.js +59 -52
  514. package/lib/engine-components/postprocessing/Effects/Antialiasing.js.map +1 -1
  515. package/lib/engine-components/postprocessing/Effects/BloomEffect.d.ts +46 -46
  516. package/lib/engine-components/postprocessing/Effects/BloomEffect.js +113 -113
  517. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.d.ts +11 -11
  518. package/lib/engine-components/postprocessing/Effects/ChromaticAberration.js +39 -39
  519. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.d.ts +23 -23
  520. package/lib/engine-components/postprocessing/Effects/ColorAdjustments.js +111 -111
  521. package/lib/engine-components/postprocessing/Effects/DepthOfField.d.ts +25 -25
  522. package/lib/engine-components/postprocessing/Effects/DepthOfField.js +104 -104
  523. package/lib/engine-components/postprocessing/Effects/EffectWrapper.d.ts +12 -12
  524. package/lib/engine-components/postprocessing/Effects/EffectWrapper.js +18 -18
  525. package/lib/engine-components/postprocessing/Effects/Pixelation.d.ts +11 -11
  526. package/lib/engine-components/postprocessing/Effects/Pixelation.js +32 -32
  527. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.d.ts +18 -18
  528. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.js +91 -91
  529. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.d.ts +70 -70
  530. package/lib/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.js +176 -176
  531. package/lib/engine-components/postprocessing/Effects/Sharpening.d.ts +18 -18
  532. package/lib/engine-components/postprocessing/Effects/Sharpening.js +127 -127
  533. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.d.ts +17 -17
  534. package/lib/engine-components/postprocessing/Effects/TiltShiftEffect.js +70 -70
  535. package/lib/engine-components/postprocessing/Effects/Tonemapping.d.ts +19 -19
  536. package/lib/engine-components/postprocessing/Effects/Tonemapping.js +94 -94
  537. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.d.ts +13 -13
  538. package/lib/engine-components/postprocessing/Effects/Tonemapping.utils.js +51 -51
  539. package/lib/engine-components/postprocessing/Effects/Vignette.d.ts +15 -15
  540. package/lib/engine-components/postprocessing/Effects/Vignette.js +60 -60
  541. package/lib/engine-components/postprocessing/PostProcessingEffect.d.ts +90 -90
  542. package/lib/engine-components/postprocessing/PostProcessingEffect.js +168 -168
  543. package/lib/engine-components/postprocessing/PostProcessingHandler.d.ts +42 -42
  544. package/lib/engine-components/postprocessing/PostProcessingHandler.js +494 -480
  545. package/lib/engine-components/postprocessing/PostProcessingHandler.js.map +1 -1
  546. package/lib/engine-components/postprocessing/Volume.d.ts +90 -90
  547. package/lib/engine-components/postprocessing/Volume.js +385 -385
  548. package/lib/engine-components/postprocessing/VolumeParameter.d.ts +26 -26
  549. package/lib/engine-components/postprocessing/VolumeParameter.js +136 -136
  550. package/lib/engine-components/postprocessing/VolumeProfile.d.ts +15 -15
  551. package/lib/engine-components/postprocessing/VolumeProfile.js +60 -60
  552. package/lib/engine-components/postprocessing/index.d.ts +6 -6
  553. package/lib/engine-components/postprocessing/index.js +6 -6
  554. package/lib/engine-components/postprocessing/utils.d.ts +55 -55
  555. package/lib/engine-components/postprocessing/utils.js +119 -119
  556. package/lib/engine-components/timeline/PlayableDirector.d.ts +163 -163
  557. package/lib/engine-components/timeline/PlayableDirector.js +686 -686
  558. package/lib/engine-components/timeline/SignalAsset.d.ts +24 -24
  559. package/lib/engine-components/timeline/SignalAsset.js +130 -130
  560. package/lib/engine-components/timeline/TimelineModels.d.ts +89 -89
  561. package/lib/engine-components/timeline/TimelineModels.js +22 -22
  562. package/lib/engine-components/timeline/TimelineTracks.d.ts +110 -110
  563. package/lib/engine-components/timeline/TimelineTracks.js +879 -879
  564. package/lib/engine-components/timeline/index.d.ts +4 -4
  565. package/lib/engine-components/timeline/index.js +3 -3
  566. package/lib/engine-components/ui/BaseUIComponent.d.ts +48 -48
  567. package/lib/engine-components/ui/BaseUIComponent.js +170 -170
  568. package/lib/engine-components/ui/Button.d.ts +64 -64
  569. package/lib/engine-components/ui/Button.js +315 -315
  570. package/lib/engine-components/ui/Canvas.d.ts +74 -74
  571. package/lib/engine-components/ui/Canvas.js +407 -407
  572. package/lib/engine-components/ui/CanvasGroup.d.ts +19 -19
  573. package/lib/engine-components/ui/CanvasGroup.js +58 -58
  574. package/lib/engine-components/ui/EventSystem.d.ts +125 -125
  575. package/lib/engine-components/ui/EventSystem.js +765 -765
  576. package/lib/engine-components/ui/Graphic.d.ts +55 -55
  577. package/lib/engine-components/ui/Graphic.js +255 -255
  578. package/lib/engine-components/ui/Image.d.ts +35 -35
  579. package/lib/engine-components/ui/Image.js +116 -116
  580. package/lib/engine-components/ui/InputField.d.ts +42 -42
  581. package/lib/engine-components/ui/InputField.js +268 -268
  582. package/lib/engine-components/ui/Interfaces.d.ts +38 -38
  583. package/lib/engine-components/ui/Interfaces.js +12 -12
  584. package/lib/engine-components/ui/Layout.d.ts +84 -84
  585. package/lib/engine-components/ui/Layout.js +330 -330
  586. package/lib/engine-components/ui/Outline.d.ts +7 -7
  587. package/lib/engine-components/ui/Outline.js +20 -20
  588. package/lib/engine-components/ui/PointerEvents.d.ts +115 -115
  589. package/lib/engine-components/ui/PointerEvents.js +145 -145
  590. package/lib/engine-components/ui/RaycastUtils.d.ts +11 -11
  591. package/lib/engine-components/ui/RaycastUtils.js +67 -67
  592. package/lib/engine-components/ui/Raycaster.d.ts +30 -30
  593. package/lib/engine-components/ui/Raycaster.js +95 -95
  594. package/lib/engine-components/ui/RectTransform.d.ts +61 -61
  595. package/lib/engine-components/ui/RectTransform.js +356 -356
  596. package/lib/engine-components/ui/SpatialHtml.d.ts +8 -8
  597. package/lib/engine-components/ui/SpatialHtml.js +79 -79
  598. package/lib/engine-components/ui/Symbols.d.ts +1 -1
  599. package/lib/engine-components/ui/Symbols.js +1 -1
  600. package/lib/engine-components/ui/Text.d.ts +78 -78
  601. package/lib/engine-components/ui/Text.js +539 -539
  602. package/lib/engine-components/ui/Utils.d.ts +24 -24
  603. package/lib/engine-components/ui/Utils.js +90 -90
  604. package/lib/engine-components/ui/index.d.ts +1 -1
  605. package/lib/engine-components/ui/index.js +1 -1
  606. package/lib/engine-components/utils/EnvironmentScene.d.ts +5 -5
  607. package/lib/engine-components/utils/EnvironmentScene.js +205 -205
  608. package/lib/engine-components/utils/LookAt.d.ts +31 -31
  609. package/lib/engine-components/utils/LookAt.js +82 -82
  610. package/lib/engine-components/utils/OpenURL.d.ts +42 -42
  611. package/lib/engine-components/utils/OpenURL.js +119 -119
  612. package/lib/engine-components/webxr/Avatar.d.ts +25 -25
  613. package/lib/engine-components/webxr/Avatar.js +255 -255
  614. package/lib/engine-components/webxr/TeleportTarget.d.ts +7 -7
  615. package/lib/engine-components/webxr/TeleportTarget.js +7 -7
  616. package/lib/engine-components/webxr/WebARCameraBackground.d.ts +30 -30
  617. package/lib/engine-components/webxr/WebARCameraBackground.js +155 -155
  618. package/lib/engine-components/webxr/WebARSessionRoot.d.ts +98 -98
  619. package/lib/engine-components/webxr/WebARSessionRoot.js +770 -770
  620. package/lib/engine-components/webxr/WebXR.d.ts +232 -232
  621. package/lib/engine-components/webxr/WebXR.js +561 -561
  622. package/lib/engine-components/webxr/WebXRAvatar.d.ts +27 -27
  623. package/lib/engine-components/webxr/WebXRAvatar.js +44 -44
  624. package/lib/engine-components/webxr/WebXRImageTracking.d.ts +86 -86
  625. package/lib/engine-components/webxr/WebXRImageTracking.js +471 -471
  626. package/lib/engine-components/webxr/WebXRPlaneTracking.d.ts +92 -92
  627. package/lib/engine-components/webxr/WebXRPlaneTracking.js +500 -500
  628. package/lib/engine-components/webxr/WebXRRig.d.ts +32 -32
  629. package/lib/engine-components/webxr/WebXRRig.js +72 -72
  630. package/lib/engine-components/webxr/XRFlag.d.ts +38 -38
  631. package/lib/engine-components/webxr/XRFlag.js +139 -139
  632. package/lib/engine-components/webxr/controllers/XRControllerFollow.d.ts +47 -47
  633. package/lib/engine-components/webxr/controllers/XRControllerFollow.js +120 -120
  634. package/lib/engine-components/webxr/controllers/XRControllerModel.d.ts +43 -43
  635. package/lib/engine-components/webxr/controllers/XRControllerModel.js +352 -352
  636. package/lib/engine-components/webxr/controllers/XRControllerMovement.d.ts +78 -78
  637. package/lib/engine-components/webxr/controllers/XRControllerMovement.js +506 -506
  638. package/lib/engine-components/webxr/index.d.ts +3 -3
  639. package/lib/engine-components/webxr/index.js +3 -3
  640. package/lib/engine-components/webxr/types.d.ts +3 -3
  641. package/lib/engine-components/webxr/types.js +1 -1
  642. package/lib/engine-components-experimental/Presentation.d.ts +6 -6
  643. package/lib/engine-components-experimental/Presentation.js +9 -9
  644. package/lib/engine-components-experimental/api.d.ts +4 -4
  645. package/lib/engine-components-experimental/api.js +4 -4
  646. package/lib/engine-components-experimental/networking/PlayerSync.d.ts +156 -156
  647. package/lib/engine-components-experimental/networking/PlayerSync.js +377 -377
  648. package/lib/engine-schemes/api.d.ts +12 -12
  649. package/lib/engine-schemes/api.js +12 -12
  650. package/lib/engine-schemes/schemes.d.ts +7 -7
  651. package/lib/engine-schemes/schemes.js +19 -19
  652. package/lib/engine-schemes/synced-camera-model.d.ts +25 -25
  653. package/lib/engine-schemes/synced-camera-model.js +67 -67
  654. package/lib/engine-schemes/synced-transform-model.d.ts +31 -31
  655. package/lib/engine-schemes/synced-transform-model.js +66 -66
  656. package/lib/engine-schemes/transform.d.ts +12 -12
  657. package/lib/engine-schemes/transform.js +39 -39
  658. package/lib/engine-schemes/vec2.d.ts +10 -10
  659. package/lib/engine-schemes/vec2.js +25 -25
  660. package/lib/engine-schemes/vec3.d.ts +11 -11
  661. package/lib/engine-schemes/vec3.js +29 -29
  662. package/lib/engine-schemes/vec4.d.ts +12 -12
  663. package/lib/engine-schemes/vec4.js +33 -33
  664. package/lib/engine-schemes/vr-user-state-buffer.d.ts +37 -37
  665. package/lib/engine-schemes/vr-user-state-buffer.js +110 -110
  666. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.d.ts +6 -6
  667. package/lib/include/three/EXT_mesh_gpu_instancing_exporter.js +45 -45
  668. package/lib/needle-engine.d.ts +7 -7
  669. package/lib/needle-engine.js +64 -64
  670. package/package.json +2 -2
  671. package/plugins/common/buildinfo.js +64 -64
  672. package/plugins/common/cloud.js +1 -1
  673. package/plugins/common/config.cjs +31 -31
  674. package/plugins/common/config.js +35 -35
  675. package/plugins/common/files.js +31 -31
  676. package/plugins/common/generator.js +10 -10
  677. package/plugins/common/license.js +452 -452
  678. package/plugins/common/npm.js +15 -15
  679. package/plugins/common/timers.js +7 -7
  680. package/plugins/common/version.js +37 -37
  681. package/plugins/gltf-packer.mjs +1 -1
  682. package/plugins/next/alias.cjs +39 -39
  683. package/plugins/next/license.cjs +24 -24
  684. package/plugins/next/meshbvhworker.cjs +18 -18
  685. package/plugins/next/next.js +141 -141
  686. package/plugins/types/index.d.ts +2 -2
  687. package/plugins/types/license.d.ts +24 -24
  688. package/plugins/types/needleConfig.d.ts +27 -27
  689. package/plugins/types/next.d.ts +2 -2
  690. package/plugins/types/userconfig.d.ts +122 -120
  691. package/plugins/types/vite.d.ts +13 -13
  692. package/plugins/types/webmanifest.d.ts +32 -32
  693. package/plugins/vite/alias.js +184 -174
  694. package/plugins/vite/asap.js +251 -251
  695. package/plugins/vite/build-pipeline.js +371 -371
  696. package/plugins/vite/build.js +19 -19
  697. package/plugins/vite/buildinfo.js +41 -41
  698. package/plugins/vite/config.js +106 -106
  699. package/plugins/vite/copyfiles.js +138 -138
  700. package/plugins/vite/defines.js +70 -70
  701. package/plugins/vite/dependencies.js +232 -232
  702. package/plugins/vite/dependency-watcher.js +237 -237
  703. package/plugins/vite/drop-client.js +76 -76
  704. package/plugins/vite/drop.js +87 -87
  705. package/plugins/vite/editor-connection.js +124 -124
  706. package/plugins/vite/facebook-instant-games.js +102 -102
  707. package/plugins/vite/gzip.js +5 -5
  708. package/plugins/vite/imports-logger.js +143 -143
  709. package/plugins/vite/index.js +145 -143
  710. package/plugins/vite/license.js +56 -56
  711. package/plugins/vite/local-files.js +440 -440
  712. package/plugins/vite/materialx.js +30 -0
  713. package/plugins/vite/meta.js +163 -163
  714. package/plugins/vite/npm.js +7 -7
  715. package/plugins/vite/peer.js +29 -29
  716. package/plugins/vite/poster-client.js +73 -73
  717. package/plugins/vite/poster.js +79 -79
  718. package/plugins/vite/pwa.js +604 -604
  719. package/plugins/vite/reload-client.js +15 -15
  720. package/plugins/vite/reload.js +351 -351
  721. package/plugins/vite/server.js +66 -66
  722. package/plugins/vite/transform-codegen.js +55 -55
  723. package/plugins/vite/transform.js +32 -31
  724. package/plugins/vite/vite-4.4-hack.js +31 -31
  725. package/src/asap/needle-asap.ts +111 -111
  726. package/src/asap/sessiongranted.ts +75 -75
  727. package/src/asap/utils.ts +4 -4
  728. package/src/engine/analytics/index.ts +10 -10
  729. package/src/engine/analytics/lcp.ts +35 -35
  730. package/src/engine/api.ts +82 -82
  731. package/src/engine/assets/index.ts +59 -59
  732. package/src/engine/assets/static.js +5 -5
  733. package/src/engine/codegen/register_types.ts +300 -300
  734. package/src/engine/debug/debug.ts +51 -51
  735. package/src/engine/debug/debug_console.ts +333 -333
  736. package/src/engine/debug/debug_overlay.ts +332 -332
  737. package/src/engine/debug/debug_spatial_console.ts +429 -429
  738. package/src/engine/debug/index.ts +1 -1
  739. package/src/engine/engine_addressables.ts +680 -680
  740. package/src/engine/engine_animation.ts +145 -145
  741. package/src/engine/engine_application.ts +113 -113
  742. package/src/engine/engine_assetdatabase.ts +389 -389
  743. package/src/engine/engine_audio.ts +24 -24
  744. package/src/engine/engine_camera.ts +39 -39
  745. package/src/engine/engine_components.ts +366 -366
  746. package/src/engine/engine_components_internal.ts +40 -40
  747. package/src/engine/engine_constants.ts +52 -52
  748. package/src/engine/engine_context.ts +1824 -1823
  749. package/src/engine/engine_context_registry.ts +129 -129
  750. package/src/engine/engine_coroutine.ts +54 -54
  751. package/src/engine/engine_create_objects.ts +411 -411
  752. package/src/engine/engine_default_parameters.ts +3 -3
  753. package/src/engine/engine_editor-sync.ts +28 -28
  754. package/src/engine/engine_fileloader.js +9 -9
  755. package/src/engine/engine_gameobject.ts +712 -712
  756. package/src/engine/engine_generic_utils.js +13 -13
  757. package/src/engine/engine_gizmos.ts +577 -577
  758. package/src/engine/engine_gltf.ts +29 -29
  759. package/src/engine/engine_gltf_builtin_components.ts +403 -403
  760. package/src/engine/engine_hot_reload.ts +210 -210
  761. package/src/engine/engine_input.ts +1500 -1500
  762. package/src/engine/engine_input_utils.ts +23 -23
  763. package/src/engine/engine_instancing.ts +45 -45
  764. package/src/engine/engine_license.ts +386 -386
  765. package/src/engine/engine_lifecycle_api.ts +113 -113
  766. package/src/engine/engine_lifecycle_functions_internal.ts +193 -193
  767. package/src/engine/engine_lightdata.ts +117 -117
  768. package/src/engine/engine_loaders.callbacks.ts +136 -136
  769. package/src/engine/engine_loaders.gltf.ts +82 -82
  770. package/src/engine/engine_loaders.ts +378 -378
  771. package/src/engine/engine_lods.ts +168 -168
  772. package/src/engine/engine_mainloop_utils.ts +472 -472
  773. package/src/engine/engine_math.ts +282 -282
  774. package/src/engine/engine_modules.ts +83 -83
  775. package/src/engine/engine_networking.ts +862 -862
  776. package/src/engine/engine_networking_auto.ts +352 -352
  777. package/src/engine/engine_networking_blob.ts +275 -275
  778. package/src/engine/engine_networking_files.ts +217 -217
  779. package/src/engine/engine_networking_files_default_components.ts +58 -58
  780. package/src/engine/engine_networking_instantiate.ts +419 -419
  781. package/src/engine/engine_networking_peer.ts +159 -159
  782. package/src/engine/engine_networking_streams.ts +713 -713
  783. package/src/engine/engine_networking_types.ts +24 -24
  784. package/src/engine/engine_networking_utils.ts +23 -23
  785. package/src/engine/engine_networking_websocket.ts +2 -2
  786. package/src/engine/engine_patcher.ts +199 -199
  787. package/src/engine/engine_physics.ts +783 -783
  788. package/src/engine/engine_physics.types.ts +46 -46
  789. package/src/engine/engine_physics_rapier.ts +1577 -1577
  790. package/src/engine/engine_playerview.ts +80 -80
  791. package/src/engine/engine_scenelighting.ts +294 -294
  792. package/src/engine/engine_serialization.ts +2 -2
  793. package/src/engine/engine_serialization_builtin_serializer.ts +473 -473
  794. package/src/engine/engine_serialization_core.ts +720 -720
  795. package/src/engine/engine_serialization_decorator.ts +80 -80
  796. package/src/engine/engine_setup.ts +1 -1
  797. package/src/engine/engine_shaders.ts +267 -267
  798. package/src/engine/engine_shims.ts +32 -32
  799. package/src/engine/engine_test_utils.ts +109 -109
  800. package/src/engine/engine_texture.ts +82 -82
  801. package/src/engine/engine_three_utils.ts +925 -925
  802. package/src/engine/engine_time.ts +94 -94
  803. package/src/engine/engine_time_utils.ts +237 -237
  804. package/src/engine/engine_tonemapping.ts +208 -208
  805. package/src/engine/engine_types.ts +730 -730
  806. package/src/engine/engine_typestore.ts +63 -63
  807. package/src/engine/engine_util_decorator.ts +136 -136
  808. package/src/engine/engine_utils.ts +1115 -1115
  809. package/src/engine/engine_utils_format.ts +273 -273
  810. package/src/engine/engine_utils_screenshot.ts +708 -708
  811. package/src/engine/engine_utils_screenshot.xr.ts +103 -103
  812. package/src/engine/export/gltf/Writers.ts +34 -34
  813. package/src/engine/export/gltf/index.ts +158 -158
  814. package/src/engine/export/index.ts +2 -2
  815. package/src/engine/export/state.ts +19 -19
  816. package/src/engine/export/utils.ts +9 -9
  817. package/src/engine/extensions/EXT_texture_exr.ts +50 -50
  818. package/src/engine/extensions/NEEDLE_animator_controller_model.ts +195 -195
  819. package/src/engine/extensions/NEEDLE_components.ts +268 -268
  820. package/src/engine/extensions/NEEDLE_gameobject_data.ts +81 -81
  821. package/src/engine/extensions/NEEDLE_lighting_settings.ts +185 -185
  822. package/src/engine/extensions/NEEDLE_lightmaps.ts +119 -119
  823. package/src/engine/extensions/NEEDLE_persistent_assets.ts +76 -76
  824. package/src/engine/extensions/NEEDLE_render_objects.ts +209 -209
  825. package/src/engine/extensions/NEEDLE_techniques_webgl.ts +640 -640
  826. package/src/engine/extensions/extension_resolver.ts +4 -4
  827. package/src/engine/extensions/extension_utils.ts +166 -166
  828. package/src/engine/extensions/extensions.ts +140 -140
  829. package/src/engine/extensions/index.ts +5 -5
  830. package/src/engine/extensions/usage_tracker.ts +100 -100
  831. package/src/engine/js-extensions/Camera.ts +37 -37
  832. package/src/engine/js-extensions/ExtensionUtils.ts +85 -85
  833. package/src/engine/js-extensions/Layers.ts +23 -23
  834. package/src/engine/js-extensions/Object3D.ts +296 -296
  835. package/src/engine/js-extensions/RGBAColor.ts +126 -126
  836. package/src/engine/js-extensions/Vector.ts +18 -18
  837. package/src/engine/js-extensions/index.ts +4 -4
  838. package/src/engine/physics/workers/mesh-bvh/GenerateMeshBVHWorker.js +125 -125
  839. package/src/engine/shaders/shaderData.ts +67 -67
  840. package/src/engine/tests/test_utils.ts +63 -63
  841. package/src/engine/webcomponents/WebXRButtons.ts +260 -260
  842. package/src/engine/webcomponents/api.ts +6 -6
  843. package/src/engine/webcomponents/buttons.ts +292 -292
  844. package/src/engine/webcomponents/fonts.ts +41 -41
  845. package/src/engine/webcomponents/icons.ts +57 -57
  846. package/src/engine/webcomponents/index.ts +1 -1
  847. package/src/engine/webcomponents/logo-element.ts +78 -78
  848. package/src/engine/webcomponents/needle menu/needle-menu-spatial.ts +573 -573
  849. package/src/engine/webcomponents/needle menu/needle-menu.ts +1118 -1118
  850. package/src/engine/webcomponents/needle-button.ts +181 -181
  851. package/src/engine/webcomponents/needle-engine.ar-overlay.ts +186 -186
  852. package/src/engine/webcomponents/needle-engine.attributes.ts +82 -82
  853. package/src/engine/webcomponents/needle-engine.extras.ts +16 -16
  854. package/src/engine/webcomponents/needle-engine.loading.ts +373 -373
  855. package/src/engine/webcomponents/needle-engine.ts +860 -860
  856. package/src/engine/xr/NeedleXRController.ts +1125 -1125
  857. package/src/engine/xr/NeedleXRSession.ts +1624 -1624
  858. package/src/engine/xr/NeedleXRSync.ts +220 -220
  859. package/src/engine/xr/SceneTransition.ts +78 -78
  860. package/src/engine/xr/TempXRContext.ts +216 -216
  861. package/src/engine/xr/XRRig.ts +9 -9
  862. package/src/engine/xr/api.ts +5 -5
  863. package/src/engine/xr/events.ts +102 -102
  864. package/src/engine/xr/internal.ts +34 -34
  865. package/src/engine/xr/usdz.ts +30 -30
  866. package/src/engine/xr/utils.ts +39 -39
  867. package/src/engine-components/AlignmentConstraint.ts +36 -36
  868. package/src/engine-components/Animation.ts +557 -557
  869. package/src/engine-components/AnimationCurve.ts +150 -150
  870. package/src/engine-components/AnimationUtils.ts +28 -28
  871. package/src/engine-components/AnimationUtilsAutoplay.ts +43 -43
  872. package/src/engine-components/Animator.ts +397 -397
  873. package/src/engine-components/AnimatorController.ts +1293 -1293
  874. package/src/engine-components/AudioListener.ts +92 -92
  875. package/src/engine-components/AudioSource.ts +644 -644
  876. package/src/engine-components/AvatarLoader.ts +263 -263
  877. package/src/engine-components/AxesHelper.ts +59 -59
  878. package/src/engine-components/BasicIKConstraint.ts +54 -54
  879. package/src/engine-components/BoxCollider.ts +1 -1
  880. package/src/engine-components/BoxHelperComponent.ts +114 -114
  881. package/src/engine-components/Camera.ts +719 -719
  882. package/src/engine-components/CameraUtils.ts +136 -136
  883. package/src/engine-components/CharacterController.ts +253 -253
  884. package/src/engine-components/Collider.ts +374 -374
  885. package/src/engine-components/Component.ts +1297 -1297
  886. package/src/engine-components/ContactShadows.ts +506 -506
  887. package/src/engine-components/DeleteBox.ts +62 -62
  888. package/src/engine-components/DeviceFlag.ts +46 -46
  889. package/src/engine-components/DragControls.ts +1623 -1623
  890. package/src/engine-components/DropListener.ts +713 -713
  891. package/src/engine-components/Duplicatable.ts +198 -198
  892. package/src/engine-components/EventList.ts +266 -266
  893. package/src/engine-components/EventTrigger.ts +74 -74
  894. package/src/engine-components/EventType.ts +22 -22
  895. package/src/engine-components/Fog.ts +60 -60
  896. package/src/engine-components/Gizmos.ts +56 -56
  897. package/src/engine-components/GridHelper.ts +48 -48
  898. package/src/engine-components/GroundProjection.ts +356 -356
  899. package/src/engine-components/Interactable.ts +14 -14
  900. package/src/engine-components/Joints.ts +52 -52
  901. package/src/engine-components/LODGroup.ts +153 -153
  902. package/src/engine-components/Light.ts +558 -558
  903. package/src/engine-components/LookAtConstraint.ts +25 -25
  904. package/src/engine-components/NeedleMenu.ts +84 -84
  905. package/src/engine-components/NestedGltf.ts +86 -86
  906. package/src/engine-components/Networking.ts +114 -114
  907. package/src/engine-components/OffsetConstraint.ts +60 -60
  908. package/src/engine-components/OrbitControls.ts +1074 -1074
  909. package/src/engine-components/PlayerColor.ts +103 -103
  910. package/src/engine-components/ReflectionProbe.ts +220 -220
  911. package/src/engine-components/Renderer.ts +903 -903
  912. package/src/engine-components/RendererInstancing.ts +855 -855
  913. package/src/engine-components/RendererLightmap.ts +198 -198
  914. package/src/engine-components/RigidBody.ts +526 -526
  915. package/src/engine-components/SceneSwitcher.ts +1030 -1030
  916. package/src/engine-components/ScreenCapture.ts +592 -592
  917. package/src/engine-components/ShadowCatcher.ts +172 -172
  918. package/src/engine-components/Skybox.ts +475 -475
  919. package/src/engine-components/SmoothFollow.ts +76 -76
  920. package/src/engine-components/SpatialTrigger.ts +229 -229
  921. package/src/engine-components/SpectatorCamera.ts +787 -787
  922. package/src/engine-components/SphereCollider.ts +1 -1
  923. package/src/engine-components/SpriteRenderer.ts +468 -468
  924. package/src/engine-components/SyncedCamera.ts +220 -220
  925. package/src/engine-components/SyncedRoom.ts +380 -380
  926. package/src/engine-components/SyncedTransform.ts +383 -383
  927. package/src/engine-components/TestRunner.ts +118 -118
  928. package/src/engine-components/TransformGizmo.ts +219 -219
  929. package/src/engine-components/VideoPlayer.ts +1025 -1025
  930. package/src/engine-components/Voip.ts +363 -363
  931. package/src/engine-components/api.ts +60 -60
  932. package/src/engine-components/avatar/AvatarBlink_Simple.ts +69 -69
  933. package/src/engine-components/avatar/AvatarEyeLook_Rotation.ts +63 -63
  934. package/src/engine-components/avatar/Avatar_Brain_LookAt.ts +139 -139
  935. package/src/engine-components/avatar/Avatar_MouthShapes.ts +83 -83
  936. package/src/engine-components/avatar/Avatar_MustacheShake.ts +31 -31
  937. package/src/engine-components/codegen/components.ts +217 -217
  938. package/src/engine-components/debug/LogStats.ts +21 -21
  939. package/src/engine-components/export/gltf/GltfExport.ts +265 -265
  940. package/src/engine-components/export/usdz/Extension.ts +24 -24
  941. package/src/engine-components/export/usdz/ThreeUSDZExporter.ts +2426 -2426
  942. package/src/engine-components/export/usdz/USDZExporter.ts +705 -705
  943. package/src/engine-components/export/usdz/extensions/Animation.ts +1204 -1204
  944. package/src/engine-components/export/usdz/extensions/DocumentExtension.ts +9 -9
  945. package/src/engine-components/export/usdz/extensions/NodeMaterialConverter.ts +532 -532
  946. package/src/engine-components/export/usdz/extensions/USDZText.ts +240 -240
  947. package/src/engine-components/export/usdz/extensions/USDZUI.ts +189 -189
  948. package/src/engine-components/export/usdz/extensions/behavior/Actions.ts +99 -99
  949. package/src/engine-components/export/usdz/extensions/behavior/AudioExtension.ts +102 -102
  950. package/src/engine-components/export/usdz/extensions/behavior/Behaviour.ts +320 -320
  951. package/src/engine-components/export/usdz/extensions/behavior/BehaviourComponents.ts +1225 -1225
  952. package/src/engine-components/export/usdz/extensions/behavior/BehavioursBuilder.ts +646 -646
  953. package/src/engine-components/export/usdz/extensions/behavior/PhysicsExtension.ts +132 -132
  954. package/src/engine-components/export/usdz/index.ts +2 -2
  955. package/src/engine-components/export/usdz/utils/animationutils.ts +191 -191
  956. package/src/engine-components/export/usdz/utils/quicklook.ts +50 -50
  957. package/src/engine-components/particlesystem/ParticleSystem.ts +1287 -1287
  958. package/src/engine-components/particlesystem/ParticleSystemModules.ts +1765 -1765
  959. package/src/engine-components/particlesystem/ParticleSystemSubEmitter.ts +111 -111
  960. package/src/engine-components/particlesystem/api.ts +1 -1
  961. package/src/engine-components/postprocessing/Effects/Antialiasing.ts +64 -57
  962. package/src/engine-components/postprocessing/Effects/BloomEffect.ts +116 -116
  963. package/src/engine-components/postprocessing/Effects/ChromaticAberration.ts +37 -37
  964. package/src/engine-components/postprocessing/Effects/ColorAdjustments.ts +106 -106
  965. package/src/engine-components/postprocessing/Effects/DepthOfField.ts +103 -103
  966. package/src/engine-components/postprocessing/Effects/EffectWrapper.ts +25 -25
  967. package/src/engine-components/postprocessing/Effects/Pixelation.ts +32 -32
  968. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusion.ts +90 -90
  969. package/src/engine-components/postprocessing/Effects/ScreenspaceAmbientOcclusionN8.ts +192 -192
  970. package/src/engine-components/postprocessing/Effects/Sharpening.ts +143 -143
  971. package/src/engine-components/postprocessing/Effects/TiltShiftEffect.ts +61 -61
  972. package/src/engine-components/postprocessing/Effects/Tonemapping.ts +103 -103
  973. package/src/engine-components/postprocessing/Effects/Tonemapping.utils.ts +60 -60
  974. package/src/engine-components/postprocessing/Effects/Vignette.ts +59 -59
  975. package/src/engine-components/postprocessing/PostProcessingEffect.ts +192 -192
  976. package/src/engine-components/postprocessing/PostProcessingHandler.ts +573 -560
  977. package/src/engine-components/postprocessing/Volume.ts +426 -426
  978. package/src/engine-components/postprocessing/VolumeParameter.ts +158 -158
  979. package/src/engine-components/postprocessing/VolumeProfile.ts +61 -61
  980. package/src/engine-components/postprocessing/index.ts +5 -5
  981. package/src/engine-components/postprocessing/utils.ts +154 -154
  982. package/src/engine-components/timeline/PlayableDirector.ts +722 -722
  983. package/src/engine-components/timeline/SignalAsset.ts +144 -144
  984. package/src/engine-components/timeline/TimelineModels.ts +92 -92
  985. package/src/engine-components/timeline/TimelineTracks.ts +967 -967
  986. package/src/engine-components/timeline/index.ts +3 -3
  987. package/src/engine-components/ui/BaseUIComponent.ts +203 -203
  988. package/src/engine-components/ui/Button.ts +307 -307
  989. package/src/engine-components/ui/Canvas.ts +419 -419
  990. package/src/engine-components/ui/CanvasGroup.ts +54 -54
  991. package/src/engine-components/ui/EventSystem.ts +854 -854
  992. package/src/engine-components/ui/Graphic.ts +275 -275
  993. package/src/engine-components/ui/Image.ts +112 -112
  994. package/src/engine-components/ui/InputField.ts +321 -321
  995. package/src/engine-components/ui/Interfaces.ts +57 -57
  996. package/src/engine-components/ui/Layout.ts +334 -334
  997. package/src/engine-components/ui/Outline.ts +13 -13
  998. package/src/engine-components/ui/PointerEvents.ts +206 -206
  999. package/src/engine-components/ui/RaycastUtils.ts +69 -69
  1000. package/src/engine-components/ui/Raycaster.ts +102 -102
  1001. package/src/engine-components/ui/RectTransform.ts +375 -375
  1002. package/src/engine-components/ui/SpatialHtml.ts +79 -79
  1003. package/src/engine-components/ui/Symbols.ts +1 -1
  1004. package/src/engine-components/ui/Text.ts +578 -578
  1005. package/src/engine-components/ui/Utils.ts +113 -113
  1006. package/src/engine-components/utils/EnvironmentScene.ts +245 -245
  1007. package/src/engine-components/utils/LookAt.ts +88 -88
  1008. package/src/engine-components/utils/OpenURL.ts +114 -114
  1009. package/src/engine-components/webxr/Avatar.ts +265 -265
  1010. package/src/engine-components/webxr/TeleportTarget.ts +9 -9
  1011. package/src/engine-components/webxr/WebARCameraBackground.ts +175 -175
  1012. package/src/engine-components/webxr/WebARSessionRoot.ts +880 -880
  1013. package/src/engine-components/webxr/WebXR.ts +585 -585
  1014. package/src/engine-components/webxr/WebXRAvatar.ts +66 -66
  1015. package/src/engine-components/webxr/WebXRImageTracking.ts +519 -519
  1016. package/src/engine-components/webxr/WebXRPlaneTracking.ts +570 -570
  1017. package/src/engine-components/webxr/WebXRRig.ts +77 -77
  1018. package/src/engine-components/webxr/XRFlag.ts +147 -147
  1019. package/src/engine-components/webxr/controllers/XRControllerFollow.ts +118 -118
  1020. package/src/engine-components/webxr/controllers/XRControllerModel.ts +373 -373
  1021. package/src/engine-components/webxr/controllers/XRControllerMovement.ts +550 -550
  1022. package/src/engine-components/webxr/index.ts +2 -2
  1023. package/src/engine-components/webxr/types.ts +3 -3
  1024. package/src/engine-components-experimental/Presentation.ts +12 -12
  1025. package/src/engine-components-experimental/api.ts +4 -4
  1026. package/src/engine-components-experimental/networking/PlayerSync.ts +401 -401
  1027. package/src/engine-schemes/COMPILE_SCHEMES.bat +3 -3
  1028. package/src/engine-schemes/COMPILE_TS.bat +11 -11
  1029. package/src/engine-schemes/README.md +1 -1
  1030. package/src/engine-schemes/api.ts +12 -12
  1031. package/src/engine-schemes/schemes.ts +28 -28
  1032. package/src/engine-schemes/synced-camera-model.ts +92 -92
  1033. package/src/engine-schemes/synced-transform-model.ts +90 -90
  1034. package/src/engine-schemes/syncedCamera.fbs +10 -10
  1035. package/src/engine-schemes/transform.ts +50 -50
  1036. package/src/engine-schemes/transforms.fbs +25 -25
  1037. package/src/engine-schemes/vec.fbs +19 -19
  1038. package/src/engine-schemes/vec2.ts +33 -33
  1039. package/src/engine-schemes/vec3.ts +38 -38
  1040. package/src/engine-schemes/vec4.ts +43 -43
  1041. package/src/engine-schemes/vr-user-state-buffer.ts +145 -145
  1042. package/src/engine-schemes/vrUserStateBuffer.fbs +17 -17
  1043. package/src/include/draco/draco_decoder.js +34 -34
  1044. package/src/include/ktx2/basis_transcoder.js +21 -21
  1045. package/src/include/needle/arial-msdf.json +1471 -1471
  1046. package/src/include/three/DragControls.js +231 -231
  1047. package/src/include/three/EXT_mesh_gpu_instancing_exporter.js +66 -66
  1048. package/src/needle-engine.ts +70 -70
  1049. package/dist/generateMeshBVH.worker-Cdfpaq5W.js +0 -25
  1050. package/src/engine-schemes/dist/api.js +0 -17
  1051. package/src/engine-schemes/dist/api.js.meta +0 -7
  1052. package/src/engine-schemes/dist/schemes.js +0 -25
  1053. package/src/engine-schemes/dist/schemes.js.meta +0 -7
  1054. package/src/engine-schemes/dist/synced-camera-model.js +0 -74
  1055. package/src/engine-schemes/dist/synced-camera-model.js.meta +0 -7
  1056. package/src/engine-schemes/dist/synced-transform-model.js +0 -73
  1057. package/src/engine-schemes/dist/synced-transform-model.js.meta +0 -7
  1058. package/src/engine-schemes/dist/transform.js +0 -46
  1059. package/src/engine-schemes/dist/transform.js.meta +0 -7
  1060. package/src/engine-schemes/dist/vec2.js +0 -32
  1061. package/src/engine-schemes/dist/vec2.js.meta +0 -7
  1062. package/src/engine-schemes/dist/vec3.js +0 -36
  1063. package/src/engine-schemes/dist/vec3.js.meta +0 -7
  1064. package/src/engine-schemes/dist/vec4.js +0 -40
  1065. package/src/engine-schemes/dist/vec4.js.meta +0 -7
  1066. package/src/engine-schemes/dist/vr-user-state-buffer.js +0 -110
  1067. package/src/engine-schemes/dist/vr-user-state-buffer.js.meta +0 -7
@@ -1,475 +1,475 @@
1
- /// <reference types="webxr" />
2
- import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
3
- import type { EffectComposer } from "postprocessing";
4
- import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, OrthographicCamera, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
5
- import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
6
- import { Addressables } from './engine_addressables.js';
7
- import { AnimationsRegistry } from './engine_animation.js';
8
- import { Application } from './engine_application.js';
9
- import { AssetDatabase } from './engine_assetdatabase.js';
10
- import { Input } from './engine_input.js';
11
- import { type ILightDataRegistry } from './engine_lightdata.js';
12
- import { LODsManager } from "./engine_lods.js";
13
- import { NetworkConnection } from './engine_networking.js';
14
- import { Physics } from './engine_physics.js';
15
- import { PlayerViewManager } from './engine_playerview.js';
16
- import { RendererData as SceneLighting } from './engine_scenelighting.js';
17
- import { Time } from './engine_time.js';
18
- import type { CoroutineData, ICamera, IComponent, IContext, ILight, Model, Vec2 } from "./engine_types.js";
19
- import type { INeedleXRSessionEventReceiver, NeedleXRSession } from './engine_xr.js';
20
- import { NeedleMenu } from './webcomponents/needle menu/needle-menu.js';
21
- import type { NeedleEngineWebComponent } from './webcomponents/needle-engine.js';
22
- export declare const build_scene_functions: {
23
- [name: string]: (context: Context) => Promise<void>;
24
- };
25
- export declare class LoadingProgressArgs {
26
- /** the name or URL of the loaded file */
27
- name: string;
28
- /** the loading progress event from the loader */
29
- progress: ProgressEvent;
30
- /** the index of the loaded file */
31
- index: number;
32
- /** the total number of files to load */
33
- count: number;
34
- }
35
- export declare class ContextCreateArgs {
36
- /** list of glTF or GLB files to load */
37
- files: Array<string>;
38
- abortSignal?: AbortSignal;
39
- /** called when loading a provided glTF file started */
40
- onLoadingStart?: (index: number, file: string) => void;
41
- /** called on update for each loaded glTF file */
42
- onLoadingProgress?: (args: LoadingProgressArgs) => void;
43
- /** Called after a gLTF file has finished loading */
44
- onLoadingFinished?: (index: number, file: string, glTF: Model | null) => void;
45
- }
46
- export declare class ContextArgs {
47
- name?: string;
48
- /** for debugging only */
49
- alias?: string;
50
- /** the hash is used as a seed when initially loading the scene files */
51
- hash?: string;
52
- /** when true the context will not check if it's visible in the viewport and always update and render */
53
- runInBackground?: boolean;
54
- /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
55
- domElement?: HTMLElement | null;
56
- /** externally owned renderer */
57
- renderer?: WebGLRenderer;
58
- /** externally owned camera */
59
- camera?: Camera;
60
- /** externally owned scene */
61
- scene?: Scene;
62
- }
63
- export declare enum FrameEvent {
64
- Start = -1,
65
- EarlyUpdate = 0,
66
- Update = 1,
67
- LateUpdate = 2,
68
- OnBeforeRender = 3,
69
- OnAfterRender = 4,
70
- PrePhysicsStep = 9,
71
- PostPhysicsStep = 10,
72
- Undefined = -1
73
- }
74
- /** threejs callback event signature */
75
- export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
76
- export declare function registerComponent(script: IComponent, context?: Context): void;
77
- /**
78
- * The context is the main object that holds all the data and state of the Needle Engine.
79
- * It can be used to access the scene, renderer, camera, input, physics, networking, and more.
80
- * @example
81
- * ```typescript
82
- * import { Behaviour } from "@needle-tools/engine";
83
- * import { Mesh, BoxGeometry, MeshBasicMaterial } from "three";
84
- * export class MyScript extends Behaviour {
85
- * start() {
86
- * console.log("Hello from MyScript");
87
- * this.context.scene.add(new Mesh(new BoxGeometry(), new MeshBasicMaterial()));
88
- * }
89
- * }
90
- * ```
91
- */
92
- export declare class Context implements IContext {
93
- private static _defaultTargetFramerate;
94
- /** When a new context is created this is the framerate that will be used by default */
95
- static get DefaultTargetFrameRate(): number | undefined;
96
- /** When a new context is created this is the framerate that will be used by default */
97
- static set DefaultTargetFrameRate(val: number | undefined);
98
- private static _defaultWebglRendererParameters;
99
- /** The default parameters that will be used when creating a new WebGLRenderer.
100
- * Modify in global context to change the default parameters for all new contexts.
101
- * @example
102
- * ```typescript
103
- * import { Context } from "@needle-tools/engine";
104
- * Context.DefaultWebGLRendererParameters.antialias = false;
105
- * ```
106
- */
107
- static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
108
- /** The needle engine version */
109
- get version(): string;
110
- /** The currently active context. Only set during the update loops */
111
- static get Current(): Context;
112
- /** @internal this property should not be set by user code */
113
- static set Current(context: Context);
114
- static get All(): Context[];
115
- /** The name of the context */
116
- name: string;
117
- /** An alias for the context */
118
- alias: string | undefined | null;
119
- /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
120
- * When this is false you are responsible to call update(timestamp, xframe.
121
- * It is also currently assumed that rendering is handled performed by an external process
122
- * */
123
- isManagedExternally: boolean;
124
- /** set to true to pause the update loop. You can receive an event for it in your components.
125
- * Note that script updates will not be called when paused */
126
- isPaused: boolean;
127
- /** When enabled the application will run while not visible on the page */
128
- runInBackground: boolean;
129
- /**
130
- * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
131
- * Set to undefined if you want to run at the maximum framerate
132
- */
133
- targetFrameRate?: number | {
134
- value?: number;
135
- };
136
- /** Use a higher number for more accurate physics simulation.
137
- * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
138
- * Set to 0 to disable physics updates
139
- * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
140
- */
141
- private physicsSteps?;
142
- /** used to append to loaded assets */
143
- hash?: string;
144
- /** The `<needle-engine>` web component */
145
- domElement: NeedleEngineWebComponent | HTMLElement;
146
- appendHTMLElement(element: HTMLElement): HTMLElement;
147
- get resolutionScaleFactor(): number;
148
- /** use to scale the resolution up or down of the renderer. default is 1 */
149
- set resolutionScaleFactor(val: number);
150
- private _resolutionScaleFactor;
151
- private _boundingClientRectFrame;
152
- private _boundingClientRect;
153
- private _domX;
154
- private _domY;
155
- /** update bounding rects + domX, domY */
156
- private calculateBoundingClientRect;
157
- /** The width of the `<needle-engine>` element on the website */
158
- get domWidth(): number;
159
- /** The height of the `<needle-engine>` element on the website */
160
- get domHeight(): number;
161
- /** the X position of the `<needle-engine>` element on the website */
162
- get domX(): number;
163
- /** the Y position of the `<needle-engine>` element on the website */
164
- get domY(): number;
165
- /**
166
- * Is a XR session currently active and presenting?
167
- * @returns true if the xr renderer is currently presenting
168
- */
169
- get isInXR(): boolean;
170
- /** shorthand for `NeedleXRSession.active`
171
- * Automatically set by NeedleXRSession when a XR session is active
172
- * @returns the active XR session or null if no session is active
173
- * */
174
- xr: NeedleXRSession | null;
175
- /**
176
- * Shorthand for `this.xr?.mode`. AR or VR
177
- * @returns the current XR session mode (immersive-vr or immersive-ar)
178
- */
179
- get xrSessionMode(): XRSessionMode | undefined;
180
- /** Shorthand for `this.xrSessionMode === "immersive-vr"`
181
- * @returns true if a webxr VR session is currently active.
182
- */
183
- get isInVR(): boolean;
184
- /**
185
- * Shorthand for `this.xrSessionMode === "immersive-ar"`
186
- * @returns true if a webxr AR session is currently active.
187
- */
188
- get isInAR(): boolean;
189
- /** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest)
190
- * @returns true if the XR session is in pass through mode
191
- */
192
- get isInPassThrough(): boolean;
193
- /** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
194
- get xrSession(): XRSession | null;
195
- /** @returns the latest XRFrame (if a XRSession is currently active)
196
- * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
197
- */
198
- get xrFrame(): XRFrame | null;
199
- /** @returns the current WebXR camera while the WebXRManager is active (shorthand for `context.renderer.xr.getCamera()`) */
200
- get xrCamera(): WebXRArrayCamera | undefined;
201
- private _xrFrame;
202
- /**
203
- * The AR overlay element is used to display 2D HTML elements while a AR session is active.
204
- */
205
- get arOverlayElement(): HTMLElement;
206
- /**
207
- * Current event of the update cycle (e.g. `FrameEvent.EarlyUpdate` or `FrameEvent.OnBeforeRender`)
208
- */
209
- get currentFrameEvent(): FrameEvent;
210
- private _currentFrameEvent;
211
- /**
212
- * The scene contains all objects in the hierarchy and is automatically rendered by the context every frane.
213
- */
214
- scene: Scene;
215
- /**
216
- * The renderer is used to render the scene. It is automatically created when the context is created.
217
- */
218
- renderer: WebGLRenderer;
219
- /**
220
- * The effect composer can be used to render postprocessing effects. If assigned then it will automatically render the scene every frame.
221
- */
222
- composer: EffectComposer | ThreeEffectComposer | null;
223
- /**
224
- * @internal All known components. Don't use directly
225
- */
226
- readonly scripts: IComponent[];
227
- /**
228
- * @internal All paused components. Don't use directly
229
- */
230
- readonly scripts_pausedChanged: IComponent[];
231
- /**
232
- * @internal All components that have a early update event. Don't use directly
233
- */
234
- readonly scripts_earlyUpdate: IComponent[];
235
- /**
236
- * @internal All components that have a update event. Don't use directly
237
- */
238
- readonly scripts_update: IComponent[];
239
- /**
240
- * @internal All components that have a late update event. Don't use directly
241
- */
242
- readonly scripts_lateUpdate: IComponent[];
243
- /**
244
- * @internal All components that have a onBeforeRender event. Don't use directly
245
- */
246
- readonly scripts_onBeforeRender: IComponent[];
247
- /**
248
- * @internal All components that have a onAfterRender event. Don't use directly
249
- */
250
- readonly scripts_onAfterRender: IComponent[];
251
- /**
252
- * @internal All components that have coroutines. Don't use directly
253
- */
254
- readonly scripts_WithCorroutines: IComponent[];
255
- /**
256
- * @internal Components with immersive-vr event methods. Don't use directly
257
- */
258
- readonly scripts_immersive_vr: INeedleXRSessionEventReceiver[];
259
- /**
260
- * @internal Components with immersive-ar event methods. Don't use directly
261
- */
262
- readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[];
263
- /**
264
- * @internal Coroutine data
265
- */
266
- readonly coroutines: {
267
- [FrameEvent: number]: Array<CoroutineData>;
268
- };
269
- /** callbacks called once after the context has been created */
270
- readonly post_setup_callbacks: Function[];
271
- /** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
272
- readonly pre_update_callbacks: Function[];
273
- /** called every frame before rendering (after all component events) */
274
- readonly pre_render_callbacks: Array<(frame: XRFrame | null) => void>;
275
- /** called every frame after rendering (after all component events) */
276
- readonly post_render_callbacks: Function[];
277
- /** called every frame befroe update (this list is emptied every frame) */
278
- readonly pre_update_oneshot_callbacks: Function[];
279
- /** @internal */
280
- readonly new_scripts: IComponent[];
281
- /** @internal */
282
- readonly new_script_start: IComponent[];
283
- /** @internal */
284
- readonly new_scripts_pre_setup_callbacks: Function[];
285
- /** @internal */
286
- readonly new_scripts_post_setup_callbacks: Function[];
287
- /** @internal */
288
- readonly new_scripts_xr: INeedleXRSessionEventReceiver[];
289
- /**
290
- * The **main camera component** of the scene - this camera is used for rendering.
291
- * Use `setCurrentCamera` for updating the main camera.
292
- */
293
- mainCameraComponent: ICamera | undefined;
294
- /**
295
- * The main camera of the scene - this camera is used for rendering
296
- * Use `setCurrentCamera` for updating the main camera.
297
- */
298
- get mainCamera(): Camera;
299
- /** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
300
- set mainCamera(cam: Camera | null);
301
- private _mainCamera;
302
- private _fallbackCamera;
303
- /** access application state (e.g. if all audio should be muted) */
304
- application: Application;
305
- /** access animation mixer used by components in the scene */
306
- animations: AnimationsRegistry;
307
- /** access timings (current frame number, deltaTime, timeScale, ...) */
308
- time: Time;
309
- /** access input data (e.g. click or touch events) */
310
- input: Input;
311
- /** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
312
- physics: Physics;
313
- /** access networking methods (use it to send or listen to messages or join a networking backend) */
314
- connection: NetworkConnection;
315
- /**
316
- * @deprecated AssetDataBase is deprecated
317
- */
318
- assets: AssetDatabase;
319
- /** The main light in the scene */
320
- mainLight: ILight | null;
321
- /** @deprecated Use sceneLighting */
322
- get rendererData(): SceneLighting;
323
- sceneLighting: SceneLighting;
324
- addressables: Addressables;
325
- lightmaps: ILightDataRegistry;
326
- players: PlayerViewManager;
327
- readonly lodsManager: LODsManager;
328
- /** Access the needle menu to add or remove buttons to the menu element */
329
- readonly menu: NeedleMenu;
330
- /** @returns true if the context is fully created and ready */
331
- get isCreated(): boolean;
332
- private _needsUpdateSize;
333
- private _isCreated;
334
- private _isCreating;
335
- private _isVisible;
336
- private _stats;
337
- constructor(args?: ContextArgs);
338
- /**
339
- * Calling this function will dispose the current renderer and create a new one which will then be assigned to the context. It can be used to create a new renderer with custom WebGLRendererParameters.
340
- * **Note**: Instead you can also modify the static `Context.DefaultWebGlRendererParameters` before the context is created.
341
- * **Note**: This method is recommended because it re-uses an potentially already existing canvas element. This is necessary to keep input event handlers from working (e.g. components like OrbitControls subscribe to input events on the canvas)
342
- * @returns {WebGLRenderer} the newly created renderer
343
- */
344
- createNewRenderer(params?: WebGLRendererParameters): WebGLRenderer;
345
- private _intersectionObserver;
346
- private internalOnUpdateVisible;
347
- private _disposeCallbacks;
348
- /** will request a renderer size update the next render call (will call updateSize the next update) */
349
- requestSizeUpdate(): void;
350
- /** Clamps the renderer max resolution. If undefined the max resolution is not clamped. Default is undefined */
351
- maxRenderResolution?: Vec2;
352
- /** Control the renderer devicePixelRatio.
353
- * **Options**
354
- * - `auto` - Needle Engine automatically sets the pixel ratio to the current window.devicePixelRatio.
355
- * - `manual` - Needle Engine will not change the renderer pixel ratio. You can set it manually.
356
- * - `number` - Needle Engine will set the pixel ratio to the given number. The change will be applied to the renderer and the composer (if used) at the end of the current frame.
357
- */
358
- get devicePixelRatio(): "auto" | "manual" | number;
359
- set devicePixelRatio(val: "auto" | "manual" | number);
360
- private _devicePixelRatio;
361
- /**
362
- * Update the renderer and canvas size. This is also automatically called when a DOM size change is detected.
363
- */
364
- updateSize(force?: boolean): void;
365
- /**
366
- * Update the camera aspect ratio or orthorgraphic camera size. This is automatically called when a DOM size change is detected.
367
- */
368
- updateAspect(camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number): void;
369
- /** This will recreate the whole needle engine context and dispose the whole scene content
370
- * All content will be reloaded (loading times might be faster due to browser caches)
371
- * All scripts will be recreated */
372
- recreate(): void;
373
- private _originalCreationArgs?;
374
- /** @deprecated use create. This method will be removed in a future version */
375
- onCreate(opts?: ContextCreateArgs): Promise<boolean>;
376
- /** @internal */
377
- create(opts?: ContextCreateArgs): Promise<boolean>;
378
- private onUnhandledRejection;
379
- /** Dispatches an error */
380
- private onError;
381
- /**
382
- * Clears the context and destroys all scenes and objects in the scene.
383
- * The ContextCleared event is called at the end.
384
- * This is automatically called when e.g. the `src` attribute changes on `<needle-engine>`
385
- * or when the web component is removed from the DOM
386
- */
387
- clear(): void;
388
- /**
389
- * Dispose all allocated resources and clears the scene. This is automatically called e.g. when the `<needle-engine>` component is removed from the DOM.
390
- */
391
- dispose(): void;
392
- /**@deprecated use dispose() */
393
- onDestroy(): void;
394
- private internalOnDestroy;
395
- /** @internal Automatically called by components when you call `startCoroutine`. Use `startCoroutine` instead */
396
- registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
397
- /** @internal Automatically called by components. */
398
- unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
399
- /** @internal Automatically called */
400
- stopAllCoroutinesFrom(script: IComponent): void;
401
- private _cameraStack;
402
- /** Change the main camera */
403
- setCurrentCamera(cam: ICamera): void;
404
- /**
405
- * Remove the camera from the mainCamera stack (if it has been set before with `setCurrentCamera`)
406
- */
407
- removeCamera(cam?: ICamera | null): void;
408
- private readonly _onBeforeRenderListeners;
409
- private readonly _onAfterRenderListeners;
410
- /** Use to subscribe to onBeforeRender events on threejs objects.
411
- * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
412
- */
413
- addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
414
- /** Remove callback from three `onBeforeRender` event (if it has been added with `addBeforeRenderListener(...)`)
415
- * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
416
- */
417
- removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
418
- /**
419
- * Subscribe to onAfterRender events on threejs objects
420
- * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
421
- */
422
- addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
423
- /**
424
- * Remove from onAfterRender events on threejs objects
425
- * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
426
- */
427
- removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
428
- private _createRenderCallbackWrapper;
429
- private _requireDepthTexture;
430
- private _requireColorTexture;
431
- private _renderTarget?;
432
- private _isRendering;
433
- /** @returns true while the WebGL renderer is rendering (between onBeforeRender and onAfterRender events) */
434
- get isRendering(): boolean;
435
- setRequireDepth(val: boolean): void;
436
- setRequireColor(val: boolean): void;
437
- get depthTexture(): DepthTexture | null;
438
- get opaqueColorTexture(): Texture | null;
439
- /** @returns true if the `<needle-engine>` DOM element is visible on screen (`context.domElement`) */
440
- get isVisibleToUser(): boolean;
441
- private _createId;
442
- private internalOnCreate;
443
- private internalLoadInitialContent;
444
- /** Sets the animation loop.
445
- * Can not be done while creating the context or when disposed
446
- **/
447
- restartRenderLoop(): boolean;
448
- private _renderlooperrors;
449
- /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
450
- update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
451
- /** Call to **manually** perform physics steps.
452
- * By default the context uses the `physicsSteps` property to perform steps during the update loop
453
- * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
454
- * */
455
- updatePhysics(steps: number): void;
456
- private _lastTimestamp;
457
- private _accumulatedTime;
458
- private _dispatchReadyAfterFrame;
459
- private internalStep;
460
- private internalOnBeforeRender;
461
- private internalUpdatePhysics;
462
- private internalOnRender;
463
- private internalOnAfterRender;
464
- private readonly _tempClearColor;
465
- private readonly _tempClearColor2;
466
- renderNow(camera?: Camera): boolean;
467
- private _contextRestoreTries;
468
- private handleRendererContextLost;
469
- /** returns true if we should return out of the frame loop */
470
- private _wasPaused;
471
- private onHandlePaused;
472
- private evaluatePaused;
473
- private renderRequiredTextures;
474
- private executeCoroutines;
475
- }
1
+ /// <reference types="webxr" />
2
+ import 'three/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js';
3
+ import type { EffectComposer } from "postprocessing";
4
+ import { BufferGeometry, Camera, DepthTexture, Group, Material, Object3D, OrthographicCamera, PerspectiveCamera, Scene, Texture, WebGLRenderer, type WebGLRendererParameters, type WebXRArrayCamera } from 'three';
5
+ import type { EffectComposer as ThreeEffectComposer } from "three/examples/jsm/postprocessing/EffectComposer.js";
6
+ import { Addressables } from './engine_addressables.js';
7
+ import { AnimationsRegistry } from './engine_animation.js';
8
+ import { Application } from './engine_application.js';
9
+ import { AssetDatabase } from './engine_assetdatabase.js';
10
+ import { Input } from './engine_input.js';
11
+ import { type ILightDataRegistry } from './engine_lightdata.js';
12
+ import { LODsManager } from "./engine_lods.js";
13
+ import { NetworkConnection } from './engine_networking.js';
14
+ import { Physics } from './engine_physics.js';
15
+ import { PlayerViewManager } from './engine_playerview.js';
16
+ import { RendererData as SceneLighting } from './engine_scenelighting.js';
17
+ import { Time } from './engine_time.js';
18
+ import type { CoroutineData, ICamera, IComponent, IContext, ILight, Model, Vec2 } from "./engine_types.js";
19
+ import type { INeedleXRSessionEventReceiver, NeedleXRSession } from './engine_xr.js';
20
+ import { NeedleMenu } from './webcomponents/needle menu/needle-menu.js';
21
+ import type { NeedleEngineWebComponent } from './webcomponents/needle-engine.js';
22
+ export declare const build_scene_functions: {
23
+ [name: string]: (context: Context) => Promise<void>;
24
+ };
25
+ export declare class LoadingProgressArgs {
26
+ /** the name or URL of the loaded file */
27
+ name: string;
28
+ /** the loading progress event from the loader */
29
+ progress: ProgressEvent;
30
+ /** the index of the loaded file */
31
+ index: number;
32
+ /** the total number of files to load */
33
+ count: number;
34
+ }
35
+ export declare class ContextCreateArgs {
36
+ /** list of glTF or GLB files to load */
37
+ files: Array<string>;
38
+ abortSignal?: AbortSignal;
39
+ /** called when loading a provided glTF file started */
40
+ onLoadingStart?: (index: number, file: string) => void;
41
+ /** called on update for each loaded glTF file */
42
+ onLoadingProgress?: (args: LoadingProgressArgs) => void;
43
+ /** Called after a gLTF file has finished loading */
44
+ onLoadingFinished?: (index: number, file: string, glTF: Model | null) => void;
45
+ }
46
+ export declare class ContextArgs {
47
+ name?: string;
48
+ /** for debugging only */
49
+ alias?: string;
50
+ /** the hash is used as a seed when initially loading the scene files */
51
+ hash?: string;
52
+ /** when true the context will not check if it's visible in the viewport and always update and render */
53
+ runInBackground?: boolean;
54
+ /** the DOM element the context belongs to or is inside of (this does not have to be the canvas. use renderer.domElement if you want to access the dom canvas) */
55
+ domElement?: HTMLElement | null;
56
+ /** externally owned renderer */
57
+ renderer?: WebGLRenderer;
58
+ /** externally owned camera */
59
+ camera?: Camera;
60
+ /** externally owned scene */
61
+ scene?: Scene;
62
+ }
63
+ export declare enum FrameEvent {
64
+ Start = -1,
65
+ EarlyUpdate = 0,
66
+ Update = 1,
67
+ LateUpdate = 2,
68
+ OnBeforeRender = 3,
69
+ OnAfterRender = 4,
70
+ PrePhysicsStep = 9,
71
+ PostPhysicsStep = 10,
72
+ Undefined = -1
73
+ }
74
+ /** threejs callback event signature */
75
+ export declare type OnRenderCallback = (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
76
+ export declare function registerComponent(script: IComponent, context?: Context): void;
77
+ /**
78
+ * The context is the main object that holds all the data and state of the Needle Engine.
79
+ * It can be used to access the scene, renderer, camera, input, physics, networking, and more.
80
+ * @example
81
+ * ```typescript
82
+ * import { Behaviour } from "@needle-tools/engine";
83
+ * import { Mesh, BoxGeometry, MeshBasicMaterial } from "three";
84
+ * export class MyScript extends Behaviour {
85
+ * start() {
86
+ * console.log("Hello from MyScript");
87
+ * this.context.scene.add(new Mesh(new BoxGeometry(), new MeshBasicMaterial()));
88
+ * }
89
+ * }
90
+ * ```
91
+ */
92
+ export declare class Context implements IContext {
93
+ private static _defaultTargetFramerate;
94
+ /** When a new context is created this is the framerate that will be used by default */
95
+ static get DefaultTargetFrameRate(): number | undefined;
96
+ /** When a new context is created this is the framerate that will be used by default */
97
+ static set DefaultTargetFrameRate(val: number | undefined);
98
+ private static _defaultWebglRendererParameters;
99
+ /** The default parameters that will be used when creating a new WebGLRenderer.
100
+ * Modify in global context to change the default parameters for all new contexts.
101
+ * @example
102
+ * ```typescript
103
+ * import { Context } from "@needle-tools/engine";
104
+ * Context.DefaultWebGLRendererParameters.antialias = false;
105
+ * ```
106
+ */
107
+ static get DefaultWebGLRendererParameters(): WebGLRendererParameters;
108
+ /** The needle engine version */
109
+ get version(): string;
110
+ /** The currently active context. Only set during the update loops */
111
+ static get Current(): Context;
112
+ /** @internal this property should not be set by user code */
113
+ static set Current(context: Context);
114
+ static get All(): Context[];
115
+ /** The name of the context */
116
+ name: string;
117
+ /** An alias for the context */
118
+ alias: string | undefined | null;
119
+ /** When the renderer or camera are managed by an external process (e.g. when running in r3f context).
120
+ * When this is false you are responsible to call update(timestamp, xframe.
121
+ * It is also currently assumed that rendering is handled performed by an external process
122
+ * */
123
+ isManagedExternally: boolean;
124
+ /** set to true to pause the update loop. You can receive an event for it in your components.
125
+ * Note that script updates will not be called when paused */
126
+ isPaused: boolean;
127
+ /** When enabled the application will run while not visible on the page */
128
+ runInBackground: boolean;
129
+ /**
130
+ * Set to the target framerate you want your application to run in (you can use ?stats to check the fps)
131
+ * Set to undefined if you want to run at the maximum framerate
132
+ */
133
+ targetFrameRate?: number | {
134
+ value?: number;
135
+ };
136
+ /** Use a higher number for more accurate physics simulation.
137
+ * When undefined physics steps will be 1 for mobile devices and 5 for desktop devices
138
+ * Set to 0 to disable physics updates
139
+ * TODO: changing physics steps is currently not supported because then forces that we get from the character controller and rigidbody et al are not correct anymore - this needs to be properly tested before making this configureable
140
+ */
141
+ private physicsSteps?;
142
+ /** used to append to loaded assets */
143
+ hash?: string;
144
+ /** The `<needle-engine>` web component */
145
+ domElement: NeedleEngineWebComponent | HTMLElement;
146
+ appendHTMLElement(element: HTMLElement): HTMLElement;
147
+ get resolutionScaleFactor(): number;
148
+ /** use to scale the resolution up or down of the renderer. default is 1 */
149
+ set resolutionScaleFactor(val: number);
150
+ private _resolutionScaleFactor;
151
+ private _boundingClientRectFrame;
152
+ private _boundingClientRect;
153
+ private _domX;
154
+ private _domY;
155
+ /** update bounding rects + domX, domY */
156
+ private calculateBoundingClientRect;
157
+ /** The width of the `<needle-engine>` element on the website */
158
+ get domWidth(): number;
159
+ /** The height of the `<needle-engine>` element on the website */
160
+ get domHeight(): number;
161
+ /** the X position of the `<needle-engine>` element on the website */
162
+ get domX(): number;
163
+ /** the Y position of the `<needle-engine>` element on the website */
164
+ get domY(): number;
165
+ /**
166
+ * Is a XR session currently active and presenting?
167
+ * @returns true if the xr renderer is currently presenting
168
+ */
169
+ get isInXR(): boolean;
170
+ /** shorthand for `NeedleXRSession.active`
171
+ * Automatically set by NeedleXRSession when a XR session is active
172
+ * @returns the active XR session or null if no session is active
173
+ * */
174
+ xr: NeedleXRSession | null;
175
+ /**
176
+ * Shorthand for `this.xr?.mode`. AR or VR
177
+ * @returns the current XR session mode (immersive-vr or immersive-ar)
178
+ */
179
+ get xrSessionMode(): XRSessionMode | undefined;
180
+ /** Shorthand for `this.xrSessionMode === "immersive-vr"`
181
+ * @returns true if a webxr VR session is currently active.
182
+ */
183
+ get isInVR(): boolean;
184
+ /**
185
+ * Shorthand for `this.xrSessionMode === "immersive-ar"`
186
+ * @returns true if a webxr AR session is currently active.
187
+ */
188
+ get isInAR(): boolean;
189
+ /** If a XR session is active and in pass through mode (immersive-ar on e.g. Quest)
190
+ * @returns true if the XR session is in pass through mode
191
+ */
192
+ get isInPassThrough(): boolean;
193
+ /** access the raw `XRSession` object (shorthand for `context.renderer.xr.getSession()`). For more control use `NeedleXRSession.active` */
194
+ get xrSession(): XRSession | null;
195
+ /** @returns the latest XRFrame (if a XRSession is currently active)
196
+ * @link https://developer.mozilla.org/en-US/docs/Web/API/XRFrame
197
+ */
198
+ get xrFrame(): XRFrame | null;
199
+ /** @returns the current WebXR camera while the WebXRManager is active (shorthand for `context.renderer.xr.getCamera()`) */
200
+ get xrCamera(): WebXRArrayCamera | undefined;
201
+ private _xrFrame;
202
+ /**
203
+ * The AR overlay element is used to display 2D HTML elements while a AR session is active.
204
+ */
205
+ get arOverlayElement(): HTMLElement;
206
+ /**
207
+ * Current event of the update cycle (e.g. `FrameEvent.EarlyUpdate` or `FrameEvent.OnBeforeRender`)
208
+ */
209
+ get currentFrameEvent(): FrameEvent;
210
+ private _currentFrameEvent;
211
+ /**
212
+ * The scene contains all objects in the hierarchy and is automatically rendered by the context every frane.
213
+ */
214
+ scene: Scene;
215
+ /**
216
+ * The renderer is used to render the scene. It is automatically created when the context is created.
217
+ */
218
+ renderer: WebGLRenderer;
219
+ /**
220
+ * The effect composer can be used to render postprocessing effects. If assigned then it will automatically render the scene every frame.
221
+ */
222
+ composer: EffectComposer | ThreeEffectComposer | null;
223
+ /**
224
+ * @internal All known components. Don't use directly
225
+ */
226
+ readonly scripts: IComponent[];
227
+ /**
228
+ * @internal All paused components. Don't use directly
229
+ */
230
+ readonly scripts_pausedChanged: IComponent[];
231
+ /**
232
+ * @internal All components that have a early update event. Don't use directly
233
+ */
234
+ readonly scripts_earlyUpdate: IComponent[];
235
+ /**
236
+ * @internal All components that have a update event. Don't use directly
237
+ */
238
+ readonly scripts_update: IComponent[];
239
+ /**
240
+ * @internal All components that have a late update event. Don't use directly
241
+ */
242
+ readonly scripts_lateUpdate: IComponent[];
243
+ /**
244
+ * @internal All components that have a onBeforeRender event. Don't use directly
245
+ */
246
+ readonly scripts_onBeforeRender: IComponent[];
247
+ /**
248
+ * @internal All components that have a onAfterRender event. Don't use directly
249
+ */
250
+ readonly scripts_onAfterRender: IComponent[];
251
+ /**
252
+ * @internal All components that have coroutines. Don't use directly
253
+ */
254
+ readonly scripts_WithCorroutines: IComponent[];
255
+ /**
256
+ * @internal Components with immersive-vr event methods. Don't use directly
257
+ */
258
+ readonly scripts_immersive_vr: INeedleXRSessionEventReceiver[];
259
+ /**
260
+ * @internal Components with immersive-ar event methods. Don't use directly
261
+ */
262
+ readonly scripts_immersive_ar: INeedleXRSessionEventReceiver[];
263
+ /**
264
+ * @internal Coroutine data
265
+ */
266
+ readonly coroutines: {
267
+ [FrameEvent: number]: Array<CoroutineData>;
268
+ };
269
+ /** callbacks called once after the context has been created */
270
+ readonly post_setup_callbacks: Function[];
271
+ /** called every frame at the beginning of the frame (after component start events and before earlyUpdate) */
272
+ readonly pre_update_callbacks: Function[];
273
+ /** called every frame before rendering (after all component events) */
274
+ readonly pre_render_callbacks: Array<(frame: XRFrame | null) => void>;
275
+ /** called every frame after rendering (after all component events) */
276
+ readonly post_render_callbacks: Function[];
277
+ /** called every frame befroe update (this list is emptied every frame) */
278
+ readonly pre_update_oneshot_callbacks: Function[];
279
+ /** @internal */
280
+ readonly new_scripts: IComponent[];
281
+ /** @internal */
282
+ readonly new_script_start: IComponent[];
283
+ /** @internal */
284
+ readonly new_scripts_pre_setup_callbacks: Function[];
285
+ /** @internal */
286
+ readonly new_scripts_post_setup_callbacks: Function[];
287
+ /** @internal */
288
+ readonly new_scripts_xr: INeedleXRSessionEventReceiver[];
289
+ /**
290
+ * The **main camera component** of the scene - this camera is used for rendering.
291
+ * Use `setCurrentCamera` for updating the main camera.
292
+ */
293
+ mainCameraComponent: ICamera | undefined;
294
+ /**
295
+ * The main camera of the scene - this camera is used for rendering
296
+ * Use `setCurrentCamera` for updating the main camera.
297
+ */
298
+ get mainCamera(): Camera;
299
+ /** Set the main camera of the scene. If set to null the camera of the {@link mainCameraComponent} will be used - this camera is used for rendering */
300
+ set mainCamera(cam: Camera | null);
301
+ private _mainCamera;
302
+ private _fallbackCamera;
303
+ /** access application state (e.g. if all audio should be muted) */
304
+ application: Application;
305
+ /** access animation mixer used by components in the scene */
306
+ animations: AnimationsRegistry;
307
+ /** access timings (current frame number, deltaTime, timeScale, ...) */
308
+ time: Time;
309
+ /** access input data (e.g. click or touch events) */
310
+ input: Input;
311
+ /** access physics related methods (e.g. raycasting). To access the phyiscs engine use `context.physics.engine` */
312
+ physics: Physics;
313
+ /** access networking methods (use it to send or listen to messages or join a networking backend) */
314
+ connection: NetworkConnection;
315
+ /**
316
+ * @deprecated AssetDataBase is deprecated
317
+ */
318
+ assets: AssetDatabase;
319
+ /** The main light in the scene */
320
+ mainLight: ILight | null;
321
+ /** @deprecated Use sceneLighting */
322
+ get rendererData(): SceneLighting;
323
+ sceneLighting: SceneLighting;
324
+ addressables: Addressables;
325
+ lightmaps: ILightDataRegistry;
326
+ players: PlayerViewManager;
327
+ readonly lodsManager: LODsManager;
328
+ /** Access the needle menu to add or remove buttons to the menu element */
329
+ readonly menu: NeedleMenu;
330
+ /** @returns true if the context is fully created and ready */
331
+ get isCreated(): boolean;
332
+ private _needsUpdateSize;
333
+ private _isCreated;
334
+ private _isCreating;
335
+ private _isVisible;
336
+ private _stats;
337
+ constructor(args?: ContextArgs);
338
+ /**
339
+ * Calling this function will dispose the current renderer and create a new one which will then be assigned to the context. It can be used to create a new renderer with custom WebGLRendererParameters.
340
+ * **Note**: Instead you can also modify the static `Context.DefaultWebGlRendererParameters` before the context is created.
341
+ * **Note**: This method is recommended because it re-uses an potentially already existing canvas element. This is necessary to keep input event handlers from working (e.g. components like OrbitControls subscribe to input events on the canvas)
342
+ * @returns {WebGLRenderer} the newly created renderer
343
+ */
344
+ createNewRenderer(params?: WebGLRendererParameters): WebGLRenderer;
345
+ private _intersectionObserver;
346
+ private internalOnUpdateVisible;
347
+ private _disposeCallbacks;
348
+ /** will request a renderer size update the next render call (will call updateSize the next update) */
349
+ requestSizeUpdate(): void;
350
+ /** Clamps the renderer max resolution. If undefined the max resolution is not clamped. Default is undefined */
351
+ maxRenderResolution?: Vec2;
352
+ /** Control the renderer devicePixelRatio.
353
+ * **Options**
354
+ * - `auto` - Needle Engine automatically sets the pixel ratio to the current window.devicePixelRatio.
355
+ * - `manual` - Needle Engine will not change the renderer pixel ratio. You can set it manually.
356
+ * - `number` - Needle Engine will set the pixel ratio to the given number. The change will be applied to the renderer and the composer (if used) at the end of the current frame.
357
+ */
358
+ get devicePixelRatio(): "auto" | "manual" | number;
359
+ set devicePixelRatio(val: "auto" | "manual" | number);
360
+ private _devicePixelRatio;
361
+ /**
362
+ * Update the renderer and canvas size. This is also automatically called when a DOM size change is detected.
363
+ */
364
+ updateSize(force?: boolean): void;
365
+ /**
366
+ * Update the camera aspect ratio or orthorgraphic camera size. This is automatically called when a DOM size change is detected.
367
+ */
368
+ updateAspect(camera: PerspectiveCamera | OrthographicCamera, width?: number, height?: number): void;
369
+ /** This will recreate the whole needle engine context and dispose the whole scene content
370
+ * All content will be reloaded (loading times might be faster due to browser caches)
371
+ * All scripts will be recreated */
372
+ recreate(): void;
373
+ private _originalCreationArgs?;
374
+ /** @deprecated use create. This method will be removed in a future version */
375
+ onCreate(opts?: ContextCreateArgs): Promise<boolean>;
376
+ /** @internal */
377
+ create(opts?: ContextCreateArgs): Promise<boolean>;
378
+ private onUnhandledRejection;
379
+ /** Dispatches an error */
380
+ private onError;
381
+ /**
382
+ * Clears the context and destroys all scenes and objects in the scene.
383
+ * The ContextCleared event is called at the end.
384
+ * This is automatically called when e.g. the `src` attribute changes on `<needle-engine>`
385
+ * or when the web component is removed from the DOM
386
+ */
387
+ clear(): void;
388
+ /**
389
+ * Dispose all allocated resources and clears the scene. This is automatically called e.g. when the `<needle-engine>` component is removed from the DOM.
390
+ */
391
+ dispose(): void;
392
+ /**@deprecated use dispose() */
393
+ onDestroy(): void;
394
+ private internalOnDestroy;
395
+ /** @internal Automatically called by components when you call `startCoroutine`. Use `startCoroutine` instead */
396
+ registerCoroutineUpdate(script: IComponent, coroutine: Generator, evt: FrameEvent): Generator;
397
+ /** @internal Automatically called by components. */
398
+ unregisterCoroutineUpdate(coroutine: Generator, evt: FrameEvent): void;
399
+ /** @internal Automatically called */
400
+ stopAllCoroutinesFrom(script: IComponent): void;
401
+ private _cameraStack;
402
+ /** Change the main camera */
403
+ setCurrentCamera(cam: ICamera): void;
404
+ /**
405
+ * Remove the camera from the mainCamera stack (if it has been set before with `setCurrentCamera`)
406
+ */
407
+ removeCamera(cam?: ICamera | null): void;
408
+ private readonly _onBeforeRenderListeners;
409
+ private readonly _onAfterRenderListeners;
410
+ /** Use to subscribe to onBeforeRender events on threejs objects.
411
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
412
+ */
413
+ addBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
414
+ /** Remove callback from three `onBeforeRender` event (if it has been added with `addBeforeRenderListener(...)`)
415
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onBeforeRender
416
+ */
417
+ removeBeforeRenderListener(target: Object3D, callback: OnRenderCallback): void;
418
+ /**
419
+ * Subscribe to onAfterRender events on threejs objects
420
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
421
+ */
422
+ addAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
423
+ /**
424
+ * Remove from onAfterRender events on threejs objects
425
+ * @link https://threejs.org/docs/#api/en/core/Object3D.onAfterRender
426
+ */
427
+ removeAfterRenderListener(target: Object3D, callback: OnRenderCallback): void;
428
+ private _createRenderCallbackWrapper;
429
+ private _requireDepthTexture;
430
+ private _requireColorTexture;
431
+ private _renderTarget?;
432
+ private _isRendering;
433
+ /** @returns true while the WebGL renderer is rendering (between onBeforeRender and onAfterRender events) */
434
+ get isRendering(): boolean;
435
+ setRequireDepth(val: boolean): void;
436
+ setRequireColor(val: boolean): void;
437
+ get depthTexture(): DepthTexture | null;
438
+ get opaqueColorTexture(): Texture | null;
439
+ /** @returns true if the `<needle-engine>` DOM element is visible on screen (`context.domElement`) */
440
+ get isVisibleToUser(): boolean;
441
+ private _createId;
442
+ private internalOnCreate;
443
+ private internalLoadInitialContent;
444
+ /** Sets the animation loop.
445
+ * Can not be done while creating the context or when disposed
446
+ **/
447
+ restartRenderLoop(): boolean;
448
+ private _renderlooperrors;
449
+ /** Performs a full update step including script callbacks, rendering (unless isManagedExternally is set to false) and post render callbacks */
450
+ update(timestamp: DOMHighResTimeStamp, frame?: XRFrame | null): void;
451
+ /** Call to **manually** perform physics steps.
452
+ * By default the context uses the `physicsSteps` property to perform steps during the update loop
453
+ * If you just want to increase the accuracy of physics you can instead set the `physicsSteps` property to a higher value
454
+ * */
455
+ updatePhysics(steps: number): void;
456
+ private _lastTimestamp;
457
+ private _accumulatedTime;
458
+ private _dispatchReadyAfterFrame;
459
+ private internalStep;
460
+ private internalOnBeforeRender;
461
+ private internalUpdatePhysics;
462
+ private internalOnRender;
463
+ private internalOnAfterRender;
464
+ private readonly _tempClearColor;
465
+ private readonly _tempClearColor2;
466
+ renderNow(camera?: Camera): boolean;
467
+ private _contextRestoreTries;
468
+ private handleRendererContextLost;
469
+ /** returns true if we should return out of the frame loop */
470
+ private _wasPaused;
471
+ private onHandlePaused;
472
+ private evaluatePaused;
473
+ private renderRequiredTextures;
474
+ private executeCoroutines;
475
+ }